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#include "object.h" //extern GridContents collisionGrid[GRID_HASH_SIZE]; Object::Object() { collisionType = ObjectNS::AABB; gridCell.x = -1; gridCell.y = -1; gridCell.z = -1; gridCell.next = NULL; gridLoc[0] = -1; } Object::~Object() { //delete gridCell.next; } void Object::update(float frameTime) { // tempX...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1912 | ...
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#include "std_lib_facilities.h" void get_name_score_input (vector<string> &names, vector<int> &scores); void search_name (const vector<string> names, const vector<int> scores); void search_score (const vector<string> names, const vector<int> scores); void display_name_score (const vector<string> names, const vector<in...
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//============================================================================== // Copyright 2016 NumScale SAS // // Distributed under the Boost Software License, Version 1.0. // See accompanying file LICENSE.txt or copy at // http://www.boost.org/LICENSE_1_0...
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#pragma once #include "Inventable.h" class Handgun : public Inventable { public: Handgun(void); ~Handgun(void); void Use(); };
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include "targetver.h" #include <stdio.h> #include <tchar.h> #include <iostream>//cin és cout használatához #include <string>//sztringobjektumo...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.1 | ...
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#include <iostream> using namespace std; int length; void findValue(int value, int array[], int index) { if (value == array[index]) { cout << "Value Found at Index " << index << endl; } else if (index == length - 1) { cout << "Value Not Found" << endl; } else { ...
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#include "arcball_camera.h" namespace { const float zoomStep = 2.0f; const float minZoom = 0.1f; M::Vector3 Transform(const M::Quaternion& q, const M::Vector3& v) { // TODO: use q*vq instead M::Matrix4 m = M::Mat4::RotateQuaternion(q); return M::Transform(m, v); } M::Vector3 VectorOnSphereF...
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ret = list_tags(&filter, sorting, format); if (column_active(colopts)) stop_column_filter(); return ret; } if (filter.lines != -1) die(_("-n option is only allowed in list mode")); if (filter.with_commit) die(_("--contains option is only allowed in list mode")); if (filter.no_commit) die(_("--no-cont...
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#ifndef Gyps_h #define Gyps_h #include "Accipitrinae.h" class Gyps : public Accipitrinae {}; #endif // Gyps_h
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#ifndef G4SBSCalHit_h #define G4SBSCalHit_h 1 #include "G4VHit.hh" #include "G4THitsCollection.hh" #include "G4Allocator.hh" #include "G4ThreeVector.hh" #include "G4LogicalVolume.hh" #include "G4Transform3D.hh" #include "G4RotationMatrix.hh" class G4SBSROGeometry : public G4VReadoutGeometry { public: G4SBSROGeo...
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/* ___ ___ ___ ___ /\ \ |\__\ /\ \ /\__\ /::\ \ |:| | /::\ \ /::| | /:/\:\ \ |:| | /:/\:\ \ /:|:| | /:/ \:\ \ |:|__|__ /::\~\:\ \ /:/|:| |__ /:/__/ \:\__\ /::::\__\ /:/...
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#include <iostream> #include "MinesweeperBot.h" int MinesweeperBot::ChooseCellToReveal(MinesweeperInstance instance) { // iterate through all grid cells int unrevealed = 0; for (int i = 0; i < instance.Columns; ++i) { for (int j = 0; j < instance.Rows; ++j) { int current = instance.Reve...
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#include <stdlib.h> #include <iostream> using namespace std; #define IWCREX_IMPLEMENTATION #include "iwcrex.h" #include "iwgrep-2.5.h" template class IW_Regular_Expression_Template<IW_grep_25_regex>;
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//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsD3D11TimerQuery.h" #include "BsD3D11RenderAPI.h" #include ...
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/* ------------------------------------------------------------------ Copyright (c) 2017 Marc Toussaint email: marc.toussaint@informatik.uni-stuttgart.de This code is distributed under the MIT License. Please see <root-path>/LICENSE for details. ----------------------------------------------------...
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#ifndef __MyActionScene3_SCENE_H__ #define __MyActionScene3_SCENE_H__ #include "cocos2d.h" #include "PlayScene3.h" class MyAction3 : public cocos2d::Layer { cocos2d::Sprite * sprite; public: static cocos2d::Scene* createScene(); virtual bool init(); void goMenu(cocos2d::Ref * pSender); void backMenu(cocos2d...
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#include "headers/Writer.hpp" #include "headers/NoArvore.hpp" #include "headers/Object.hpp" #include "headers/Triangle.hpp" using namespace arma; using namespace std; Writer::Writer(const char *txt, const vector<Light> luz, const mat keye, const Ambient ambiente, NoArvore * No){ int resolucao[2]; vector<Pix...
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#include "log.h" #include <string.h> using namespace std; Log& Log::create(const std::string& n, const std::string& p, int mult_thread, int l) { static Log log(n, p, mult_thread, l); return log; } Log::Log(const std::string& n, const std::string& p, int mult_thread, int l): name(n), path(p), level(l), file(...
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// US3D.cpp: implementation of the US3D class. // ////////////////////////////////////////////////////////////////////// #include "US3DTouch.h" #include <FL/fl_file_chooser.H> #include "vtkInteractorStyleTrackballCamera.h" struct ProgressArguments { US3DTouch *This; vtkProcessObject *Process; char *L...
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/** * @file Coin.cpp * * @brief PublicCoin and PrivateCoin classes for the Zerocoin library. * * @author Ian Miers, Christina Garman and Matthew Green * @date June 2013 * * @copyright Copyright 2013 Ian Miers, Christina Garman and Matthew Green * @license This project is released under...
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const int LEN=301; int main() { char ch1[LEN]={0},ch2[LEN]={0}; int an1[LEN]={0},an2[LEN]={0}; memset(an1,0,sizeof(an1)); memset(an2,0,sizeof(an2)); cin.getline(ch1,LEN,'\n'); cin.getline(ch2,LEN,'\n'); int i,j=0; for(i=strlen(ch1)-1;i>=0;i--) an1[j++]=ch1[i]-'0'; j=0; for(i=strlen(ch2)-1;i>=0;...
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#include <stdlib.h> #include "common.h" #define input yyinput #define yy_create_buffer swf4_create_buffer #define yy_delete_buffer swf4_delete_buffer #define yy_scan_buffer swf4_scan_buffer #define yy_scan_string swf4_scan_string #define yy_scan_sbytes swf4_scan_sbytes #define yy_flex_debug swf4_flex_debug #define yy...
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#include<bits/stdc++.h> using namespace std; //normal way to find whether number is power of 2. bool isPowerTwo(int x) { if(x == 0) return false; else { while(x%2 == 0) x /= 2; return (x == 1); } } //using bits bool isPowerTwoBits(int x) { //(x&(x-1)) in x-1 chagne rightmost se...
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/*============================================================================== Copyright (c) Laboratory for Percutaneous Surgery (PerkLab) Queen's University, Kingston, ON, Canada. All Rights Reserved. See COPYRIGHT.txt or http://www.slicer.org/copyright/copyright.txt for details. Unless required...
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#include "Subscriber.hpp" Subscriber::Subscriber(const std::string& id) : id(id) { } void Subscriber::signal(const Message& message) { this->messages.push_back(message); }
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/* * multidens.h * * @date Jan 8, 2014 * @author Guzek:Mateusz */ #ifndef MULTIDENS_H_ #define MULTIDENS_H_ #include <algorithm> #include <math.h> #include "probabilisticscheduler.h" /** * RandDENS scheduler. * To meaningfully use it, enableDVFS on the resource providers used by this scheduler. */ cl...
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/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "SkPaint.h" #include "SkFontStream.h" #include "SkStream.h" #include "SkTypeface.h" #include "SkEndian.h" //#define DUMP_TABLES //#define DUMP_TTC_...
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/*! \file Satelite.h * \brief Objeto enemigo IA * \version 1.0 * \author Enric Macías López <tm18164@salle.url.edu> Manel Tso Torres <tm17801> * \date 18 de Juny de 2009 */ #ifndef SATELITE_H #define SATELITE_H #include "Nave.h" //#include "Math.h" /*! \class Enemigo IA * \brief Guarda la ...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chromeos/components/diagnostics_ui/backend/telemetry_log.h" #include "base/strings/string_number_conversions.h" #include "chromeos/components/d...
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#include "../BuildSettings.hpp" #include "doll/Util/Hash.hpp" namespace doll { U32 hashCRC32( const Str &s ) { static const U32 table[] = { 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, 0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64...
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#ifndef PARSERFACTORY_H #define PARSERFACTORY_H #include <streambuf> #include <fstream> #include <string> #include "Parser/Parser.h" #include "Parser/ParserModbus.h" using namespace std; class ParserFactory { public: enum Protocol { MODBUS }; static Parser * getInstance(Protocol protocol) { ...
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// // implementation.hpp // HOMEWORK 03 OPERATOR OVERLOADING // // Created by ax on 2/17/17. // Copyright © 2017 COMP235. All rights reserved. // #ifndef fraction_h #define fraction_h #include <iostream> class Fraction { public: // constructor Fraction(); Fraction(int p_w, int p_n, int p_d); ...
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#ifndef DSWF_H #define DSWF_H #include <eigen/Eigen> #include <Eigen/Dense> #include <math.h> #include <iostream> #include <QDebug> const double PI = 3.1415926; using namespace Eigen; using namespace std; class DSWF { public: DSWF(double elevationAngle, VectorXd azimuthAngle, int losNum,uint heightNum, MatrixXd l...
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#include "EventAnalysisReadBeam.h" using namespace std; bool EventAnalysisReadBeam::UAna() { if( anaInfo->nBeam()!=1 ) return false; fillHistT0BVC(blMan, anaInfo); fillHistT0DEF(blMan, anaInfo); MyHistTools::fillTH("EventReduction", 0); if( header->IsTrig(Trig_Kf) ) MyHistTools::fillTH("Kf_Reduction", 0); ...
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/*! * @file AoSong_AGS02MA.h * @author Mosajon * @version V1.0 * @date 2021-01-31 * @file DFRobot_AGS01DB.h * @brief Define the basic structure of class DFRobot_AGS01DB * @copyright Copyright (c) 2010 DFRobot Co.Ltd (http://www.dfrobot.com) * @licence The MIT License (MIT) * @author [fengli](li.fe...
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//+-------------------------------------------------------------------------- // // File: RuMem.cpp // // Synopsis: Memory allocation api's // // Copyright (c) Microsoft Corporation. All rights reserved. // //+-------------------------------------------------------------------------- ...
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#include<bits/stdc++.h> using namespace std; vector<int>G[10005]; map<int,int>indegree; int color[10005]; int f=0; void dfs(int source){ color[source]=2; for(int i=0;i<G[source].size();i++){ int v=G[source][i]; if(color[v]==2){ f=1; break; } if(color[v]==3)continue; if(color[v]==1){ dfs(v); } } ...
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// // Copyright 2021 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // OutputSPIRV: Generate SPIR-V from the AST. // #include "compiler/translator/OutputSPIRV.h" #include "angle_gl.h" #include "common/debug.h" ...
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#include "mysql_connection.h" #include "mysql_driver.h" #include <cppconn/driver.h> #include <cppconn/exception.h> #include <cppconn/resultset.h> #include <cppconn/statement.h> #include <cppconn/prepared_statement.h> #include <iostream> #include <string> #include <vector> #pragma once class DBManager { public: DB...
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#include "BodyBioChemBloodSys.h" namespace SystemModels { void BodyBioChemBloodSys::Compute(TimeSpan* timeSpan) { SetOldValues(); } void BodyBioChemBloodSys::SetParam(BloodSysParam param, double value) { switch (param) { case AllVol: { SetVolume(value); break; } //fractions ...
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#ifndef VECTOR_H #define VECTOR_H #include "array.h" /** * class that manage template Vectors */ template< unsigned int N, typename T> class Vector: public Array<N,T> { public: /** * @brief Default constructor */ Vector(); /** * @brief copy constructor from other type of array/vector (same size) */ tem...
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// Generated by Haxe 3.4.7 #include <hxcpp.h> #ifndef INCLUDED_openfl_events_EventDispatcher #include <openfl/events/EventDispatcher.h> #endif #ifndef INCLUDED_openfl_events_IEventDispatcher #include <openfl/events/IEventDispatcher.h> #endif #ifndef INCLUDED_openfl_events_UncaughtErrorEvents #include <openfl/events/Un...
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// KHOpenAPI.cpp : Microsoft Visual C++로 만든 ActiveX 컨트롤 래퍼 클래스의 정의입니다. #include "stdafx.h" #include "KHOpenAPICtrl.h" ///////////////////////////////////////////////////////////////////////////// // CKHOpenAPI IMPLEMENT_DYNCREATE(CKHOpenAPI, CWnd) // CKHOpenAPI 속성입니다. // CKHOpenAPI 작업입니다.
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#include "Ray.h" Ray::Ray(float mouseX, float mouseY, float width, float height, Camera* cam){ this->mouseX = mouseX; this->mouseY = mouseY; this->width = width; this->height = height; this->cam = cam; } glm::vec3 Ray::getRayDir() { this->rayDir = glm::vec3(0, 0, 0); glm::vec4 viewport(0.0, 0.0, width, hei...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/lakeformation/LakeFormation_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <utility> namespace Aws { namespace Utils { namespace Json { class JsonVa...
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// Fill out your copyright notice in the Description page of Project Settings. #include "../Public/Characters/RPGCharacter.h" #include "../Public/GAS/RPGAbilitySystemComponent.h" #include "../Public/GAS/AttributeSetBase.h" #include "../Public/GAS/RPGGameplayAbility.h" #include <GameplayEffectTypes.h> #include "../Pub...
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// I'm a f*cking looser #include<bits/stdc++.h> using namespace std; #define ll long long #define fasino ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0); #define input(A) for(auto &i:A) cin>>i; void solve() { ll n,x,a,b; cin>>n>>x>>a>>b; ll dif = abs(a-b); cout<<min(dif+x, n-1)<<'\n'; } sig...
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#include "Nodo.h" Nodo::Nodo( Palabra *p ){ info = p; altura = 0; der = nullptr; izq = nullptr; padre = nullptr; } // Calcula el punto de balance // -> Negativo, el lado derecho es más profundo // -> Cero, ambos lados son iguales // -> Positivo, el lado izquierdo es más profundo int Nodo::getBalance(){ ...
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#define _CRT_SECURE_NO_WARNINGS #include <algorithm> #include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> using namespace std; int main() { char s[1000]; int n, ni, i; int res; while(gets(s) != NULL){ sscanf(s, "%d", &n); for(ni = 0; ni < n; ++ni){ gets(s); res = 0; for(i = 0; s[i...
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#pragma once // Name: WeHappyFew, Version: 1.8.8 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass SteelBoot...
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/* * CommonFuns.h * * Created on: Oct 14, 2011 * Author: Jerry */ #ifndef COMMONFUNS_H_ #define COMMONFUNS_H_ #include <iostream> #include <sstream> #include <stdio.h> #include <stdlib.h> #include <vector> #include <map> #include <set> #include <algorithm> #include <utility> #include <...
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/**************************************************************************************** * SPARTA project * * * * (TCP/IP test team) ...
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//Que Link:https://leetcode.com/explore/challenge/card/30-day-leetcoding-challenge/530/week-3/3302/ class Solution { public: int numIslands(vector<vector<char>>& grid) { int count=0; stack<pair<int,int>>trav; int xlim=g...
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#include "aux_macro.h" #include "../malloc_4.cpp" #include <iostream> void printStats() { std::cout << "_num_free_blocks: " << _num_free_blocks() << std::endl; std::cout << "_num_free_bytes: " << _num_free_bytes() << std::endl; ...
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/* * Copyright 2010-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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#pragma once #include "simple_epoll_server.h" namespace basic{ using EpollServer=SimpleEpollServer; using EpollAlarmBase =EpollAlarm; }
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// -*- C++ -*- // // Package: Upgrades/VLQAnalyzer // Class: VLQAnalyzer // /**\class VLQAnalyzer VLQAnalyzer.cc Upgrades/VLQAnalyzer/plugins/VLQAnalyzer.cc Description: [one line class summary] Implementation: [Notes on implementation] */ // // Original Author: Sadia Khalil // Created: Mon,...
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/* Copyright <SWGEmu> See file COPYING for copying conditions.*/ #ifndef WBOSSAREAATTACKCOMMAND_H_ #define WBOSSAREAATTACKCOMMAND_H_ #include "CombatQueueCommand.h" class WbossAreaAttackCommand : public CombatQueueCommand { public: WbossAreaAttackCommand(const String& name, ZoneProcessServer* server) : Comba...
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/* //@HEADER // ************************************************************************ // // group_id.cc // vt (Virtual Transport) // Copyright (C) 2018 NTESS, LLC // // Under the terms of Contract DE-NA-0003525 with NTESS, LLC, // the U.S. Government reta...
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// // main.cpp // leetcode414 // // Created by 萧天牧 on 17/8/16. // Copyright © 2017年 萧天牧. All rights reserved. // #include <iostream> #include <vector> #include <queue> #include <map> using namespace std; int thirdMax(vector<int>& nums) { priority_queue<int> a; map<int,int> mp; for(auto n : nums){ ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "Chapter2.h" #include "UserProfile.h"
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#include "ReadGlobalData.h" #include "GlobalTriangleFollowerConstants.h" #include "LRL_RandTools.h" #include "LRL_StringTools.h" #include "LRL_ToString.h" #include "Theta.h" #include <algorithm> #include <cfloat> #include <cmath> #include <cstdlib> #include <ctime> #include <cstddef> #include <iostream> #include <it...
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#ifndef REFRACTIONSHADER_H #define REFRACTIONSHADER_H #include "Shader.h" #include "Light.h" class CReflectRefractShader : public CShader { private: struct ViewportBufferType { D3DXVECTOR2 ViewportSize; D3DXVECTOR4 viewportPadding1; D3DXVECTOR2 viewportPadding2; }; struct LightBufferType { D3DXVECTOR4 A...
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// Copyright 2008-2016 Conrad Sanderson (http://conradsanderson.id.au) // Copyright 2008-2016 National ICT Australia (NICTA) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www...
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#pragma once #include <oni-core/entities/oni-entities-factory.h> #include <oni-core/graphic/oni-graphic-fwd.h> namespace oni { class EntityFactory_Client : public EntityFactory { public: EntityFactory_Client(FontManager &, TextureManager &, Z...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1912 | ...
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$chkbas= 89375.9720571813 $nucrep= 3874.31352836909 $chkaux= 572449562.122813 $chkupro= 1.00000000000000 $chkipro= 2.00000000000000 $chklasrep= 1.00000000000000 $chkisy6= 4.00000000000000 $chkmos= 418.806003435638 $chkCCVPQ_ISQR= 7303.41627926526 $chkbqia= 154.417005677530 $chkr0...
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//================================================================================================= /*! // \file blaze/math/expressions/CrossExpr.h // \brief Header file for the CrossExpr base class // // Copyright (C) 2013 Klaus Iglberger - All Rights Reserved // // This file is part of the Blaze library. You can ...
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/*new empty box 2 new empty box with default id 0 new empty box 1 assign box 0 <- 2 copy box 1 box 2 box 1 destroy box 2 destroy box 1 destroy box 1 destroy box 2*/ #include "Box.hpp" using namespace std; int main(int argc, char const *argv[]) { Box * b1 = new Box(2); Box * b2 = new Box(); Box * b3 = new...
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/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte <schulte@gecode.org> * * Copyright: * Christian Schulte, 2009 * * Last modified: * $Date: 2010-03-04 03:40:32 +1100 (Thu, 04 Mar 2010) $ by $Author: schulte $ * $Revision: 10365 $ * * ...
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#include "EventFilter/EcalRawToDigiDev/interface/DCCSCBlock.h" #include "EventFilter/EcalRawToDigiDev/interface/DCCEventBlock.h" #include "EventFilter/EcalRawToDigiDev/interface/DCCDataUnpacker.h" #include <stdio.h> #include "EventFilter/EcalRawToDigiDev/interface/EcalElectronicsMapper.h" DCCSCBlock::DCCSCBlock( DCC...
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//**************************************************************************** // // Module: UMCONFIG // File: DOCOMM.C // // Copyright (c) 1992-1996, Microsoft Corporation, all rights reserved // // Revision History // // // 10/17/97 JosephJ Created // // // COMM-related utilities /...
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// $Id: BS2Int2.cpp,v 1.6 2004/06/20 15:23:40 fukasawa Exp $ //============================================================================= /** * @file BS2Int2.cpp * * @author Fukasawa Mitsuo * * * Copyright (C) 1998-2004 BEE Co.,Ltd. All rights reserved. * * This program is free software; you can red...
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#include "physics.h" #include <iostream> //!< Initializer Physics::Physics() { //Initialize all variables position = m_vectMaths.zero(); velocity = m_vectMaths.zero(); friction = m_vectMaths.zero(); direction = m_vectMaths.zero(); rotationAndDirection = m_vectMaths.zero(); fSpeed = 0.f; fMass = 0.f; fAngle = ...
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#pragma once class Util { public: Util(); static double map(double x, double in_min, double in_max, double out_min, double out_max) { return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; }; };
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class Solution { public: int n; vector <int> ss; vector <vector<int>> ans; void dfs(int x, vector<int>& vis, vector<int>& nums) { if(x == n) { ans.push_back(ss); return ; } for(int i = 0; i < n; i++) { if(vis[i] || (i > 0 && nums[i] == nums[i ...
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#include "ToolBase.h" #include "TSVFileStream.h" #include "Helper.h" #include "BasicStatistics.h" #include <QFileInfo> #include <QBitArray> class ConcreteTool : public ToolBase { Q_OBJECT public: ConcreteTool(int& argc, char *argv[]) : ToolBase(argc, argv) { } virtual void setup() { setDescription("Print...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/sync/base/immutable.h" #include <cstddef> #include <deque> #include <list> #include <set> #include <string> #include <vector> #...
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// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // gl2ext_explicit_contex...
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// Copyright 2021 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <fcntl.h> #include <lib/async-loop/cpp/loop.h> #include <lib/async-loop/default.h> #include <lib/fdio/fd.h> #include <lib/sync/completion.h> #incl...
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#ifndef SIMAPP_H #define SIMAPP_H #include <gtkmm.h> #include <string> #include <iostream> #include "RoguePlayground.h" #include "TimeKeeper.h" #include "ZoomWindow.h" class SimApp : public Gtk::Application, public TimeKeeper { public: SimApp(int argc, char *argv[], string title, int w, int h); virtual ~SimApp()...
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#include<iostream> #include<stack> using namespace std; void insert(stack<int> &arr,int temp){ if(arr.empty()){ arr.push(temp); return; } int val=arr.top(); arr.pop(); insert(arr,temp); arr.push(val); return; } void rev_arr(stack<int> &arr, int temp){ if(arr.size()==1 |...
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#ifndef __MDFN_PSX_INPUT_JUSTIFIER_H #define __MDFN_PSX_INPUT_JUSTIFIER_H namespace MDFN_IEN_PSX { InputDevice *Device_Justifier_Create(void); } #endif
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/* * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
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// ************************************************************************** // // // // ::: :::::::: // // common.hpp :+: :+: :+: ...
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#include "platform_interface.h" #include "engine/command_line_parser.h" #include "engine/iallocator.h" #include "engine/string.h" #include "imgui/imgui.h" #include <cerrno> #include <cstdint> #include <cstdio> #include <cstdlib> #include <dirent.h> #include <fcntl.h> #include <sys/sendfile.h> #include <sys/stat.h> #inc...
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def euclid_gcd(a,b): while True: if a > b: c = a a = b b = c while b >= a: if a == 0: return b b = b % a if b == 0: return a def main(): fname = 'B-small-attempt0' outfile = open(fname + '.out','w') infile = open(fname + '.in','r') cases_str = infile.readline() cas...
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#ifndef MASTER_SLAVE_PANEL_H #define MASTER_SLAVE_PANEL_H #include <sstream> #include <fstream> #include <iostream> #include <string.h> #include <thread> #include <ros/ros.h> #include <rviz/panel.h> #include <stdio.h> #include <operation_panel/GUI/MasterSlaveGUI.h> #include <operation_panel/ActionClients/ActionMast...
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#pragma once #include "Common.h" #include "LogState.h" #include "StateInfo.h" namespace clang::ento::nvm::TxSpace { bool inTx(ProgramStateRef& State) { unsigned txCount = State->get<TxCounter>(); DBG("inTx:" << txCount) return txCount > 0; } void checkTx(StateInfo& SI) { ProgramStateRef& State = SI.State; ...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/ozone/platform/drm/gpu/hardware_display_plane_manager_legacy.h" #include "base/bind.h" #include "ui/ozone/platform/drm/gpu/crtc_controller.h...
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#include "steering.h" #include "transform.h" #include "composition.h" #include "movement.h" //=========================================== Steering::Steering() : Component( CT_Steering ) { velocity.x = 0.0f; velocity.y = 0.0f; accel.x = 0.0f; accel.y = 0.0f; rotation = 0.0f; max_speed = 4.0f; } /...
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/////////////////////////////////////////////////////////////////////////////// // Name: src/generic/mask.cpp // Purpose: generic wxMask implementation // Author: Vadim Zeitlin // Created: 2006-09-28 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwidgets.org> // Licence: wxWindows licence /////...
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// for specification see Test.h // Created by philip on 31.05.15. // #include "Test.h" #include <iostream> #include <sstream> using std::cout; using std::string; std::vector<Test *> Test::tests = std::vector<Test *>(); std::vector<string> Test::names = std::vector<string>(); int Test::numberOfFailedTests = 0; int Te...
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#include <cstring> #include <vector> #include "gtest/gtest.h" #include "caffe/blob.hpp" #include "caffe/common.hpp" #include "caffe/filler.hpp" #include "caffe/vision_layers.hpp" #include "caffe/test/test_caffe_main.hpp" #include "caffe/test/test_gradient_check_util.hpp" namespace caffe { // Reference convolution ...
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// // Paddle.hpp // Pong // // Created by Daniel Harvey on 12/01/2020. // Copyright © 2020 Daniel Harvey. All rights reserved. // #ifndef Paddle_hpp #define Paddle_hpp #include "Base.hpp" class Ball; class Paddle : public Base { public: Paddle(); ~Paddle(); void Start() override; void Update()...
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int main () { if (0 <= 2) bool x0 = true ; else 0 ; int x0 = 0 ; printInt(1); return 0; }
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/* Queue World is copyright (c) 2014-2018 Ross Bencina Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy...
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