Datasets:
Tasks:
Text Generation
Modalities:
Text
Formats:
text
Languages:
Russian
Size:
10K - 100K
Tags:
code
License:
| Fakemeta function : | |
| Code: | |
| EngFunc_MoveToOrigin | |
| Description : | |
| Moves an entity a defined distance toward a coordinate. | |
| If the distance between Entity and Destination is less than the required distance, the entity will pass over that point. | |
| Usage : | |
| Code: | |
| engfunc(EngFunc_MoveToOrigin, iEnt, Float:Destination[3], Float:Distance, iMoveType); | |
| Parameters | |
| iEnt = Entity index | |
| Destination[3] = A Coordinate toward which the entity moves | |
| Distance = The distance to move the entity | |
| iMoveType = This is the MOVE_* option used for monsters and players to change the behaviour of the movement | |
| Code: | |
| #define MOVE_NORMAL 0 // normal move in the direction monster is facing | |
| #define MOVE_STRAFE 1 // moves in direction specified, no matter which way monster is facing | |
| #define MOVE_STUCK_DIST 32 // if a monster can't step this far, it is stuck. | |
| #define MOVE_START_TURN_DIST 64 // when this far away from moveGoal, start turning to face next goal | |
| Caveats : | |
| iEnt must be on ground | |
| If there's an object closer than Distance that iEnt could collide then the movement is not done | |
| If there's a ramp, it works like an object and the movement is not done |