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  1. .gitattributes +13 -0
  2. Assets/Material/material_0008/Carpet_Cream.mdl +42 -0
  3. Assets/Material/material_0014/Carpet_Pattern_Loop.mdl +42 -0
  4. Assets/Material/material_0016/Adobe_Brick.mdl +47 -0
  5. Assets/Material/material_0018/Brick_Wall_Brown.mdl +54 -0
  6. Assets/Material/material_0021/Concrete_Formed.mdl +42 -0
  7. Assets/Material/material_0034/Bronze.mdl +54 -0
  8. Assets/Material/material_0042/Metal_Door.mdl +42 -0
  9. Assets/Material/material_0045/Silver.mdl +54 -0
  10. Assets/Material/material_0046/Steel_Blued.mdl +54 -0
  11. Assets/Material/material_0049/Steel_Stainless.mdl +54 -0
  12. Assets/Material/material_0055/Paint_Satin.mdl +42 -0
  13. Assets/Material/material_0060/Grass_Cut.mdl +42 -0
  14. Assets/Material/material_0064/Sand.mdl +42 -0
  15. Assets/Material/material_0069/Rubber_Textured.mdl +42 -0
  16. Assets/Material/material_0084/Marble_Smooth.mdl +54 -0
  17. Assets/Material/material_0096/Terracotta.mdl +54 -0
  18. Assets/Material/material_0103/Linen_Beige.mdl +47 -0
  19. Assets/Material/material_0106/Cardboard.mdl +42 -0
  20. Assets/Material/material_0113/Bamboo.mdl +54 -0
  21. Assets/Material/material_0142/Carpaint_03.mdl +177 -0
  22. Assets/Material/material_0149/Carpaint_10.mdl +177 -0
  23. Assets/Material/material_0151/Carpaint_Metallic_02.mdl +177 -0
  24. Assets/Material/material_0158/Carpaint_Metallic_09.mdl +177 -0
  25. Assets/Material/material_0189/Leather_Grain_02.mdl +177 -0
  26. Assets/Material/material_0210/Metal_Ceramic_Brakes_Golden.mdl +177 -0
  27. Assets/Material/material_0230/Koenigsegg_Emblem_Metal_Logo_Clearcoat.mdl +177 -0
  28. Assets/Material/material_0238/Plastic_Pattern_Dot_01.mdl +177 -0
  29. Assets/Material/material_0243/Reflectors_01_Glow_White.mdl +177 -0
  30. Assets/Material/material_0256/Rim_Carpaint_Rose_Gold.mdl +177 -0
  31. Assets/Material/material_0273/Tire_Supercar_03.mdl +177 -0
  32. Assets/Material/material_0281/Wood_Grain_Raw_03.mdl +177 -0
  33. Assets/Material/material_0290/Fabric_Carpet_Long_Floor.mdl +490 -0
  34. Assets/Material/material_0327/Felt_Plain.mdl +1480 -0
  35. Assets/Material/material_0339/Wool_Melton.mdl +811 -0
  36. Assets/Material/material_0356/Ground_Leaves.mdl +1122 -0
  37. Assets/Material/material_0376/Aging_Copper.mdl +0 -0
  38. Assets/Material/material_0399/Bronze_Hammered.mdl +284 -0
  39. Assets/Material/material_0408/Chromium_Foil.mdl +501 -0
  40. Assets/Material/material_0409/Chromium_Knurling.mdl +359 -0
  41. Assets/Material/material_0411/Chromium_Sheet.mdl +1336 -0
  42. Assets/Material/material_0444/Metal_Mesh_Weave_02.mdl +606 -0
  43. Assets/Material/material_0464/Silver.mdl +378 -0
  44. Assets/Material/material_0465/Silver_Brushed.mdl +301 -0
  45. Assets/Material/material_0467/Silver_Hammered.mdl +263 -0
  46. Assets/Material/material_0470/Silver_Sheet.mdl +1343 -0
  47. Assets/Material/material_0480/Steel_Painted_Cracked.mdl +0 -0
  48. Assets/Material/material_0490/Tungsten_Foil.mdl +497 -0
  49. Assets/Material/material_0508/Caoutchouc.mdl +0 -0
  50. Assets/Material/material_0515/Chalk_Paint_Pebbles.mdl +802 -0
.gitattributes CHANGED
@@ -1258,3 +1258,16 @@ data/hdf5/stack_blocks/arx_x5/data/episode_0000096.hdf5 filter=lfs diff=lfs merg
1258
  data/hdf5/stack_blocks/arx_x5/data/episode_0000098.hdf5 filter=lfs diff=lfs merge=lfs -text
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  data/hdf5/stack_blocks/arx_x5/data/episode_0000097.hdf5 filter=lfs diff=lfs merge=lfs -text
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  data/hdf5/stack_blocks/arx_x5/data/episode_0000099.hdf5 filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  data/hdf5/stack_blocks/arx_x5/data/episode_0000098.hdf5 filter=lfs diff=lfs merge=lfs -text
1259
  data/hdf5/stack_blocks/arx_x5/data/episode_0000097.hdf5 filter=lfs diff=lfs merge=lfs -text
1260
  data/hdf5/stack_blocks/arx_x5/data/episode_0000099.hdf5 filter=lfs diff=lfs merge=lfs -text
1261
+ Assets/Sensor/Camera/realsense.usd filter=lfs diff=lfs merge=lfs -text
1262
+ Assets/Sensor/Camera/kinect.usd filter=lfs diff=lfs merge=lfs -text
1263
+ Assets/Robots/franka/Props/panda_link5.usd filter=lfs diff=lfs merge=lfs -text
1264
+ Assets/Robots/franka/Props/instanceable_collision_meshes.usd filter=lfs diff=lfs merge=lfs -text
1265
+ Assets/Robots/franka/Props/panda_hand.usd filter=lfs diff=lfs merge=lfs -text
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+ Assets/Robots/franka/Props/panda_link0.usd filter=lfs diff=lfs merge=lfs -text
1267
+ Assets/Robots/franka/Props/panda_link2.usd filter=lfs diff=lfs merge=lfs -text
1268
+ Assets/Sensor/Camera/d435/configuration/d435_base.usd filter=lfs diff=lfs merge=lfs -text
1269
+ Assets/Robots/franka/Props/panda_link1.usd filter=lfs diff=lfs merge=lfs -text
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+ Assets/Robots/franka/Props/panda_link7.usd filter=lfs diff=lfs merge=lfs -text
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+ Assets/Robots/franka/Props/panda_link4.usd filter=lfs diff=lfs merge=lfs -text
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+ Assets/Robots/franka/Props/panda_link3.usd filter=lfs diff=lfs merge=lfs -text
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+ Assets/Robots/franka/Props/panda_link6.usd filter=lfs diff=lfs merge=lfs -text
Assets/Material/material_0008/Carpet_Cream.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Carpet_Cream(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(0.500000, 0.500000, 0.500000),
10
+ diffuse_texture: texture_2d("./Carpet_Cream_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.000000,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.000000,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Carpet_Cream_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.000000, 1.000000, 1.000000),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.000000,
30
+ bump_factor: 0.75f,
31
+ normalmap_texture: texture_2d("./Carpet_Cream_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Assets/Material/material_0014/Carpet_Pattern_Loop.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Carpet_Pattern_Loop(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(1.0, 1.0, 1.0),
10
+ diffuse_texture: texture_2d("./Carpet_Pattern_Loop_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 0.625f, 0.25f),
15
+ reflection_roughness_constant: 0.0,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.0,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Carpet_Pattern_Loop_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Carpet_Pattern_Loop_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Assets/Material/material_0016/Adobe_Brick.mdl ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Adobe_Brick(*)
13
+ = ::OmniPBR::OmniPBR(
14
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
15
+ diffuse_texture: texture_2d("./Adobe_Brick_BaseColor.png" /* tag 2956, version 3373013613 */, ::tex::gamma_srgb),
16
+ albedo_desaturation: 0.f,
17
+ albedo_add: 0.f,
18
+ albedo_brightness: 1.f,
19
+ diffuse_tint: color(1.f, 1.f, 1.f),
20
+ reflection_roughness_constant: 0.5f,
21
+ reflection_roughness_texture_influence: 1.f,
22
+ reflectionroughness_texture: texture_2d(),
23
+ metallic_constant: 0.f,
24
+ metallic_texture_influence: 1.f,
25
+ metallic_texture: texture_2d(),
26
+ specular_level: 0.5f,
27
+ enable_ORM_texture: true,
28
+ ORM_texture: texture_2d("./Adobe_Brick_ORM.png" /* tag 2958, version 3215807061 */, ::tex::gamma_linear),
29
+ ao_to_diffuse: 0.f,
30
+ ao_texture: texture_2d(),
31
+ enable_emission: false,
32
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
33
+ emissive_mask_texture: texture_2d(),
34
+ emissive_intensity: 40.f,
35
+ bump_factor: 1.f,
36
+ normalmap_texture: texture_2d("./Adobe_Brick_N.png" /* tag 2960, version 862119224 */, ::tex::gamma_linear),
37
+ detail_bump_factor: 0.300000012f,
38
+ detail_normalmap_texture: texture_2d(),
39
+ project_uvw: false,
40
+ world_or_object: false,
41
+ uv_space_index: 0,
42
+ texture_translate: 0.f,
43
+ texture_rotate: 0.f,
44
+ texture_scale: 1.f,
45
+ detail_texture_translate: 0.f,
46
+ detail_texture_rotate: 0.f,
47
+ detail_texture_scale: 1.f);
Assets/Material/material_0018/Brick_Wall_Brown.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Brick_Wall_Brown(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Brick_Wall_Brown_BaseColor.png" /* tag 2739, version 3703676365 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Brick_Wall_Brown_ORM.png" /* tag 2741, version 397003005 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Brick_Wall_Brown_N.png" /* tag 2743, version 2285331857 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Assets/Material/material_0021/Concrete_Formed.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Concrete_Formed(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(1.0, 1.0, 1.0),
10
+ diffuse_texture: texture_2d("./Concrete_Formed_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.000000,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.000000,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Concrete_Formed_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Concrete_Formed_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Assets/Material/material_0034/Bronze.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Bronze(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Bronze_BaseColor.png" /* tag 2791, version 303717019 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.5f,
31
+ metallic_texture_influence: 1.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Bronze_ORM.png" /* tag 2793, version 2682007639 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Bronze_N.png" /* tag 2795, version 2348578768 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Assets/Material/material_0042/Metal_Door.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Metal_Door(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(0.439, 0.5, 0.561),
10
+ diffuse_texture: texture_2d(), //"./Metal_Door/Metal_Door_BaseColor.png", ::tex::gamma_srgb
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.5,
16
+ reflection_roughness_texture_influence: 0.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 1.0,
19
+ metallic_texture_influence: 0.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: false,
23
+ ORM_texture: texture_2d(), //"./Metal_Door/Metal_Door_ORM.png", ::tex::gamma_linear
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 0.7f,
31
+ normalmap_texture: texture_2d("./Metal_Door_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Assets/Material/material_0045/Silver.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Silver(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Silver_BaseColor.png" /* tag 2812, version 2041580364 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.5f,
31
+ metallic_texture_influence: 1.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Silver_ORM.png" /* tag 2814, version 2252362237 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Silver_N.png" /* tag 2816, version 3701140404 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Assets/Material/material_0046/Steel_Blued.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Steel_Blued(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Steel_Blued_BaseColor.png" /* tag 2750, version 1941569663 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 0.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Steel_Blued_ORM.png" /* tag 2754, version 2522242520 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Steel_Blued_N.png" /* tag 2752, version 1947397307 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Assets/Material/material_0049/Steel_Stainless.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Steel_Stainless(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Steel_Stainless_BaseColor.png" /* tag 3107, version 2706352012 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 1.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Steel_Stainless_ORM.png" /* tag 3109, version 880241343 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Steel_Stainless_N.png" /* tag 3111, version 1659240673 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Assets/Material/material_0055/Paint_Satin.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Paint_Satin(*)
8
+ = ::OmniPBR::OmniPBR(
9
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
10
+ diffuse_texture: texture_2d("./Paint_Satin_Finish_BaseColor.png" /* tag 2101, version 1315023839 */, ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.5f,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.f,
19
+ metallic_texture_influence: 0.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Paint_Satin_Finish_ORM.png" /* tag 2103, version 621268788 */, ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 40.f,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Paint_Satin_Finish_N.png" /* tag 2105, version 368198679 */, ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Assets/Material/material_0060/Grass_Cut.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Grass_Cut(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(1.0, 1.0, 1.0),
10
+ diffuse_texture: texture_2d("./Grass_Cut_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 1.0,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.0,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Grass_Cut_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Grass_Cut_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Assets/Material/material_0064/Sand.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Sand(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(0.500000, 0.500000, 0.500000),
10
+ diffuse_texture: texture_2d("./Sand_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.000000,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.000000,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Sand_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.000000, 1.000000, 1.000000),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.000000,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Sand_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Assets/Material/material_0069/Rubber_Textured.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Rubber_Textured(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(0.500000, 0.500000, 0.500000),
10
+ diffuse_texture: texture_2d("./Rubber_Textured_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.000000,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.000000,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Rubber_Textured_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.000000, 1.000000, 1.000000),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.000000,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Rubber_Textured_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Assets/Material/material_0084/Marble_Smooth.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Marble_Smooth(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Marble_Smooth_BaseColor.png" /* tag 2791, version 1295500887 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 1.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Marble_Smooth_ORM.png" /* tag 2793, version 1362976242 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Marble_Smooth_N.png" /* tag 2795, version 4147619283 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Assets/Material/material_0096/Terracotta.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Terracotta(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Terracotta_BaseColor.png" /* tag 2819, version 3314107828 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 1.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Terracotta_ORM.png" /* tag 2821, version 1819114335 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(0.f, 0.f, 0.f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Terracotta_N.png" /* tag 2823, version 1467847953 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.3f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Assets/Material/material_0103/Linen_Beige.mdl ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Linen_Beige(*)
13
+ = ::OmniPBR::OmniPBR(
14
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
15
+ diffuse_texture: texture_2d("./Linen_Beige_BaseColor.png" /* tag 2956, version 3373013613 */, ::tex::gamma_srgb),
16
+ albedo_desaturation: 0.f,
17
+ albedo_add: 0.f,
18
+ albedo_brightness: 1.f,
19
+ diffuse_tint: color(1.f, 1.f, 1.f),
20
+ reflection_roughness_constant: 0.5f,
21
+ reflection_roughness_texture_influence: 1.f,
22
+ reflectionroughness_texture: texture_2d(),
23
+ metallic_constant: 0.f,
24
+ metallic_texture_influence: 1.f,
25
+ metallic_texture: texture_2d(),
26
+ specular_level: 0.5f,
27
+ enable_ORM_texture: true,
28
+ ORM_texture: texture_2d("./Linen_Beige_ORM.png", ::tex::gamma_linear),
29
+ ao_to_diffuse: 0.f,
30
+ ao_texture: texture_2d(),
31
+ enable_emission: false,
32
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
33
+ emissive_mask_texture: texture_2d(),
34
+ emissive_intensity: 40.f,
35
+ bump_factor: 1.f,
36
+ normalmap_texture: texture_2d("./Linen_Beige_N.png", ::tex::gamma_linear),
37
+ detail_bump_factor: 1.0f,
38
+ detail_normalmap_texture: texture_2d("./Linen_Beige_DN.png", ::tex::gamma_linear),
39
+ project_uvw: false,
40
+ world_or_object: false,
41
+ uv_space_index: 0,
42
+ texture_translate: 0.f,
43
+ texture_rotate: 0.f,
44
+ texture_scale: 1.f,
45
+ detail_texture_translate: 0.f,
46
+ detail_texture_rotate: 0.f,
47
+ detail_texture_scale: float2(10.f,10.f));
Assets/Material/material_0106/Cardboard.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Cardboard(*)
8
+ = ::OmniPBR::OmniPBR(
9
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
10
+ diffuse_texture: texture_2d("./Cardboard_BaseColor.png" /* tag 2156, version 3084118474 */, ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.5f,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.5f,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Cardboard_ORM.png" /* tag 2158, version 356350774 */, ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 40.f,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Cardboard_N.png" /* tag 2160, version 818451772 */, ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: 0.f,
38
+ texture_rotate: 0.f,
39
+ texture_scale: 1.f,
40
+ detail_texture_translate: 0.f,
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: 1.f);
Assets/Material/material_0113/Bamboo.mdl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Bamboo(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Bamboo_BaseColor.png" /* tag 2739, version 3703676365 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 0.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Bamboo_ORM.png" /* tag 2741, version 397003005 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Bamboo_N.png" /* tag 2743, version 273550734 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: 0.f,
50
+ texture_rotate: 0.f,
51
+ texture_scale: 1.f,
52
+ detail_texture_translate: 0.f,
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: 1.f);
Assets/Material/material_0142/Carpaint_03.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Carpaint_03(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(8.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d(),
41
+ diffuse_reflection_color: color(0.694117665f, 0.137254909f, 0.f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d(),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d(),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d(),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(1.f),
56
+ normal_image: texture_2d(),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: true,
157
+ coat_color: color(0.5f, 0.499996483f, 0.499995023f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d("./noise_scratch2.png", ::tex::gamma_default, ""),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.0599999987f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_2,
172
+ enable_flakes: true,
173
+ flake_color: color(1.f, 0.999989986f, 0.999989986f),
174
+ flake_size: 0.0899999961f,
175
+ flakes_density: 0.280000001f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.25f);
Assets/Material/material_0149/Carpaint_10.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Carpaint_10(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(8.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d(),
41
+ diffuse_reflection_color: color(0.0941176489f, 0.137254909f, 0.0823529437f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d(),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d(),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d(),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(1.f, 0.5f),
56
+ normal_image: texture_2d(),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: true,
157
+ coat_color: color(0.499996006f, 0.5f, 0.499994993f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d("./noise_scratch2.png", ::tex::gamma_default, ""),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.0599999987f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_2,
172
+ enable_flakes: true,
173
+ flake_color: color(1.f, 0.999989986f, 0.999989986f),
174
+ flake_size: 0.0899999961f,
175
+ flakes_density: 0.280000001f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.25f);
Assets/Material/material_0151/Carpaint_Metallic_02.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Carpaint_Metallic_02(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(8.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d(),
41
+ diffuse_reflection_color: color(1.f, 0.999997556f, 0.999989986f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d(),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 1.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d(),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d(),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.f, 0.400000006f),
56
+ normal_image: texture_2d(),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: true,
157
+ coat_color: color(0.234323442f, 0.032480482f, 0.032480482f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d("./noise_scratch2.png", ::tex::gamma_default, ""),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.0599999987f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_2,
172
+ enable_flakes: true,
173
+ flake_color: color(1.f, 0.999989986f, 0.999989986f),
174
+ flake_size: 0.0899999961f,
175
+ flakes_density: 0.280000001f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.25f);
Assets/Material/material_0158/Carpaint_Metallic_09.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Carpaint_Metallic_09(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(8.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d(),
41
+ diffuse_reflection_color: color(0.999989986f, 1.f, 0.999998987f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d(),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 1.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d(),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d(),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.f, 0.400000006f),
56
+ normal_image: texture_2d(),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: true,
157
+ coat_color: color(0.399339914f, 0.133204028f, 0.0197692961f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d("./noise_scratch2.png", ::tex::gamma_default, ""),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.0599999987f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_2,
172
+ enable_flakes: true,
173
+ flake_color: color(1.f, 0.999989986f, 0.999989986f),
174
+ flake_size: 0.0899999961f,
175
+ flakes_density: 0.280000001f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.25f);
Assets/Material/material_0189/Leather_Grain_02.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Leather_Grain_02(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(2.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(0.075000003f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(0.5f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_leather_b_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.524752498f, 0.0329052843f, 0.0329052843f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_leather_e_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_leather_e_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_leather_b_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(1.f, 0.75f),
56
+ normal_image: texture_2d("./ov_leather_b_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: true,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d("./leather_blend_mask_04.png", ::tex::gamma_linear, ""),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.5f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d("./ov_leather_b_01_basecolor.png", ::tex::gamma_default, ""),
78
+ layer_1_diffuse_reflection_color: color(0.257425725f, 0.0220893342f, 0.0220893342f),
79
+ layer_1_base_color_offset: 0.560000002f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d("./ov_leather_b_01_orm.png", ::tex::gamma_default, ""),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d("./ov_leather_b_01_orm.png", ::tex::gamma_default, ""),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d("./ov_leather_b_01_orm.png", ::tex::gamma_default, ""),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.75f, 0.5f),
92
+ layer_1_normal_image: texture_2d("./ov_leather_b_01_normal.png", ::tex::gamma_linear, ""),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Assets/Material/material_0210/Metal_Ceramic_Brakes_Golden.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Metal_Ceramic_Brakes_Golden(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::texture_coord_0,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_metal_a_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.48184818f, 0.311281115f, 0.232177675f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_metal_a_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 1.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_metal_a_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_metal_a_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.349999994f, 0.25f),
56
+ normal_image: texture_2d("./ov_metal_a_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.949999988f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Assets/Material/material_0230/Koenigsegg_Emblem_Metal_Logo_Clearcoat.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Koenigsegg_Emblem_Metal_Logo_Clearcoat(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::texture_coord_0,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_car_K_emblem_metal_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.5f, 0.499994993f, 0.499994993f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_car_K_emblem_metal_01_metallic.png", ::tex::gamma_srgb, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 1.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_car_K_emblem_metal_01_ambientOcclusion.png", ::tex::gamma_default, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::rgb,
52
+ roughness_image: texture_2d("./ov_car_K_emblem_metal_01_roughness.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::rgb,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.5f, 0.349999994f),
56
+ normal_image: texture_2d("./ov_car_K_emblem_metal_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: false,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_1,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: true,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.0599999987f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: true,
173
+ flake_color: color(1.f, 0.999989986f, 0.999989986f),
174
+ flake_size: 0.199999988f,
175
+ flakes_density: 0.329999983f,
176
+ flakes_spread: 0.199999988f,
177
+ flake_roughness: 0.119999997f);
Assets/Material/material_0238/Plastic_Pattern_Dot_01.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Plastic_Pattern_Dot_01(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(2.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(0.0500000007f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(0.5f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_plastic_pattern_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(0.0941176489f, 0.0941176489f, 0.0941176489f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.170000002f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_plastic_pattern_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_plastic_pattern_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_plastic_pattern_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(1.f, 0.779999971f),
56
+ normal_image: texture_2d("./ov_plastic_pattern_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: true,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_3,
63
+ layer_1_blend_splatmap: texture_2d("./leather_blend_mask_04.png", ::tex::gamma_linear, ""),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 1.f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d("./ov_plastic_pattern_01_basecolor.png", ::tex::gamma_default, ""),
78
+ layer_1_diffuse_reflection_color: color(0.0924092531f, 0.092408672f, 0.0924083292f),
79
+ layer_1_base_color_offset: 0.189999998f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d("./ov_plastic_pattern_01_orm.png", ::tex::gamma_default, ""),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d("./ov_plastic_pattern_01_orm.png", ::tex::gamma_default, ""),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d("./ov_plastic_pattern_01_orm.png", ::tex::gamma_default, ""),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.850000024f, 0.699999988f),
92
+ layer_1_normal_image: texture_2d("./ov_plastic_pattern_01_normal.png", ::tex::gamma_linear, ""),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Assets/Material/material_0243/Reflectors_01_Glow_White.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Reflectors_01_Glow_White(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::texture_coord_0,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::texture_coord_0,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::texture_coord_0,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::texture_coord_0,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_reflectors_pattern_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(1.f, 0.99999094f, 0.999989986f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_reflectors_pattern_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.5f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_reflectors_pattern_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_reflectors_pattern_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.f, 0.125f),
56
+ normal_image: texture_2d("./ov_reflectors_pattern_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.949999988f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: true,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d("./ov_reflectors_pattern_01_mask.png", ::tex::gamma_srgb, ""),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 60000.f,
153
+ emission_color: color(0.366391122f, 0.571865916f, 0.798679888f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Assets/Material/material_0256/Rim_Carpaint_Rose_Gold.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Rim_Carpaint_Rose_Gold(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(8.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d(),
41
+ diffuse_reflection_color: color(0.999989986f, 1.f, 0.999999225f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d(),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 1.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d(),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d(),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.f, 0.400000006f),
56
+ normal_image: texture_2d(),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(1.f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: false,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_1,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d(),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 1.f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: true,
157
+ coat_color: color(0.772277236f, 0.473011315f, 0.321144998f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d("./noise_scratch2.png", ::tex::gamma_default, ""),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.359999985f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_2,
172
+ enable_flakes: true,
173
+ flake_color: color(1.f, 0.999989986f, 0.999989986f),
174
+ flake_size: 0.319999993f,
175
+ flakes_density: 0.459999979f,
176
+ flakes_spread: 0.569999993f,
177
+ flake_roughness: 0.25f);
Assets/Material/material_0273/Tire_Supercar_03.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Tire_Supercar_03(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::texture_coord_0,
11
+ uv_scale_01: float2(1.f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.5f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(1.f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_tire_rubber_trim_sports_02_basecolor.png", ::tex::gamma_srgb, ""),
41
+ diffuse_reflection_color: color(0.999996841f, 1.f, 0.999989986f),
42
+ base_color_scale: 1.f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_tire_rubber_trim_sports_02_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_tire_rubber_trim_sports_02_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_tire_rubber_trim_sports_02_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.75f, 0.550000012f),
56
+ normal_image: texture_2d("./ov_tire_rubber_trim_sports_02_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.949999988f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 0.5f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Assets/Material/material_0281/Wood_Grain_Raw_03.mdl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.8;
2
+
3
+ import ::state::normal;
4
+ import ::OmniSurface::OmniShared::emission_mode;
5
+ import ..::Templates::OmniUber_Automotive::*;
6
+ import ::tex::gamma_mode;
7
+
8
+ export material Wood_Grain_Raw_03(*)
9
+ = Templates::OmniUber_Automotive::OmniUber_Automotive(
10
+ uvs_mode_01: Templates::OmniUber_Automotive::triplanar,
11
+ uv_scale_01: float2(2.5f),
12
+ uv_offset_01: float2(0.f),
13
+ uv_offset_time_01: float2(0.f),
14
+ uv_rotation_01: 0.f,
15
+ triplanar_blend_range_01: 0.f,
16
+ uvs_mode_02: Templates::OmniUber_Automotive::triplanar,
17
+ uv_scale_02: float2(0.0500000007f),
18
+ uv_offset_02: float2(0.f),
19
+ uv_offset_time_02: float2(0.f),
20
+ uv_rotation_02: 0.f,
21
+ triplanar_blend_range_02: 0.5f,
22
+ uvs_mode_03: Templates::OmniUber_Automotive::triplanar,
23
+ uv_scale_03: float2(1.f),
24
+ uv_offset_03: float2(0.f),
25
+ uv_offset_time_03: float2(0.f),
26
+ uv_rotation_03: 0.f,
27
+ triplanar_blend_range_03: 0.5f,
28
+ uvs_mode_04: Templates::OmniUber_Automotive::triplanar,
29
+ uv_scale_04: float2(1.f),
30
+ uv_offset_04: float2(0.f),
31
+ uv_offset_time_04: float2(0.f),
32
+ uv_rotation_04: 0.f,
33
+ triplanar_blend_range_04: 0.5f,
34
+ enable_opacity: false,
35
+ uv_set_opacity: Templates::OmniUber_Automotive::uv_set_1,
36
+ opacity_image: texture_2d(),
37
+ opacity_channel: Templates::OmniUber_Automotive::a,
38
+ geometry_opacity_threshold: 0.150000006f,
39
+ uv_set_layer_0: Templates::OmniUber_Automotive::uv_set_1,
40
+ base_color_image: texture_2d("./ov_wood_grain_c_01_basecolor.png", ::tex::gamma_default, ""),
41
+ diffuse_reflection_color: color(1.f, 0.999989986f, 0.999989986f),
42
+ base_color_scale: 1.44999993f,
43
+ base_color_offset: 0.f,
44
+ base_color_desaturation: 0.f,
45
+ metalness_image: texture_2d("./ov_wood_grain_c_01_orm.png", ::tex::gamma_linear, ""),
46
+ metalness_channel: Templates::OmniUber_Automotive::b,
47
+ metalness: 0.f,
48
+ specular_reflection_weight: 1.f,
49
+ specular_reflection_color: color(1.f, 1.f, 1.f),
50
+ cavity_image: texture_2d("./ov_wood_grain_c_01_orm.png", ::tex::gamma_linear, ""),
51
+ cavity_channel: Templates::OmniUber_Automotive::r,
52
+ roughness_image: texture_2d("./ov_wood_grain_c_01_orm.png", ::tex::gamma_default, ""),
53
+ roughness_channel: Templates::OmniUber_Automotive::g,
54
+ roughness_u: 1.f,
55
+ roughness_range_position: float2(0.850000024f, 0.649999976f),
56
+ normal_image: texture_2d("./ov_wood_grain_c_01_normal.png", ::tex::gamma_linear, ""),
57
+ normal_flip_green: true,
58
+ normal_scale: 1.f,
59
+ enable_layer_1: false,
60
+ layer_1_order: Templates::OmniUber_Automotive::above,
61
+ layer_1_blend_source: Templates::OmniUber_Automotive::texture,
62
+ layer_1_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_1,
63
+ layer_1_blend_splatmap: texture_2d(),
64
+ layer_1_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
65
+ layer_1_blend_direction: float3(0.f, 1.f, 0.f),
66
+ layer_1_blend_axis: Templates::OmniUber_Automotive::y,
67
+ layer_1_blend_object_space: true,
68
+ layer_1_blend_scale: 1.f,
69
+ layer_1_blend_offset: 0.f,
70
+ layer_1_blend_primvar_name: "",
71
+ layer_1_uv_set_detail: Templates::OmniUber_Automotive::uv_set_1,
72
+ layer_1_blend_detail_image: texture_2d(),
73
+ layer_1_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
74
+ layer_1_blend_threshold: 0.330000013f,
75
+ layer_1_blend_factor_override: 0.f,
76
+ uv_set_layer_1: Templates::OmniUber_Automotive::uv_set_1,
77
+ layer_1_base_color_image: texture_2d(),
78
+ layer_1_diffuse_reflection_color: color(1.f, 1.f, 1.f),
79
+ layer_1_base_color_offset: 0.f,
80
+ layer_1_base_color_scale: 1.f,
81
+ layer_1_base_color_desaturation: 0.f,
82
+ layer_1_metalness_image: texture_2d(),
83
+ layer_1_metalness_channel: Templates::OmniUber_Automotive::b,
84
+ layer_1_metalness: 1.f,
85
+ layer_1_specular_reflection_weight: 1.f,
86
+ layer_1_cavity_image: texture_2d(),
87
+ layer_1_cavity_channel: Templates::OmniUber_Automotive::r,
88
+ layer_1_roughness_image: texture_2d(),
89
+ layer_1_roughness_channel: Templates::OmniUber_Automotive::g,
90
+ layer_1_roughness_u: 1.f,
91
+ layer_1_roughness_range_position: float2(0.949999988f, 0.5f),
92
+ layer_1_normal_image: texture_2d(),
93
+ layer_1_normal_flip_green: true,
94
+ layer_1_normal_scale: 1.f,
95
+ enable_layer_2: false,
96
+ layer_2_order: Templates::OmniUber_Automotive::above,
97
+ layer_2_blend_source: Templates::OmniUber_Automotive::texture,
98
+ layer_2_uv_set_blend_factor: Templates::OmniUber_Automotive::uv_set_2,
99
+ layer_2_blend_splatmap: texture_2d(),
100
+ layer_2_blend_splatmap_channel: Templates::OmniUber_Automotive::r,
101
+ layer_2_blend_direction: float3(0.f, 1.f, 0.f),
102
+ layer_2_blend_axis: Templates::OmniUber_Automotive::y,
103
+ layer_2_blend_object_space: true,
104
+ layer_2_blend_scale: 1.f,
105
+ layer_2_blend_offset: 0.f,
106
+ layer_2_blend_primvar_name: "",
107
+ layer_2_uv_set_detail: Templates::OmniUber_Automotive::uv_set_2,
108
+ layer_2_blend_detail_image: texture_2d(),
109
+ layer_2_blend_detail_image_channel: Templates::OmniUber_Automotive::r,
110
+ layer_2_blend_threshold: 0.330000013f,
111
+ layer_2_blend_factor_override: 0.f,
112
+ uv_set_layer_2: Templates::OmniUber_Automotive::uv_set_2,
113
+ layer_2_base_color_image: texture_2d(),
114
+ layer_2_diffuse_reflection_color: color(1.f, 1.f, 1.f),
115
+ layer_2_base_color_offset: 0.f,
116
+ layer_2_base_color_scale: 1.f,
117
+ layer_2_base_color_desaturation: 0.f,
118
+ layer_2_metalness_image: texture_2d(),
119
+ layer_2_metalness_channel: Templates::OmniUber_Automotive::b,
120
+ layer_2_metalness: 1.f,
121
+ layer_2_specular_reflection_weight: 1.f,
122
+ layer_2_cavity_image: texture_2d(),
123
+ layer_2_cavity_channel: Templates::OmniUber_Automotive::r,
124
+ layer_2_roughness_image: texture_2d(),
125
+ layer_2_roughness_channel: Templates::OmniUber_Automotive::g,
126
+ layer_2_roughness_u: 1.f,
127
+ layer_2_roughness_range_position: float2(1.f, 0.5f),
128
+ layer_2_normal_image: texture_2d(),
129
+ layer_2_normal_flip_green: true,
130
+ layer_2_normal_scale: 1.f,
131
+ enable_anisotropy: false,
132
+ uv_set_anisotropy: Templates::OmniUber_Automotive::uv_set_1,
133
+ anisotropic_roughness_u: 1.f,
134
+ anisotropic_roughness_v: 0.25f,
135
+ anisotropic_direction_image: texture_2d(),
136
+ anisotropic_direction_channel: Templates::OmniUber_Automotive::r,
137
+ anisotropic_direction: 0.f,
138
+ enable_detail_normal: true,
139
+ uv_set_detail_normal: Templates::OmniUber_Automotive::uv_set_2,
140
+ uv_set_detail_weight: Templates::OmniUber_Automotive::uv_set_1,
141
+ detail_normal_image: texture_2d("./ov_clouds_01_normal.png", ::tex::gamma_linear, ""),
142
+ detail_normal_flip_green: true,
143
+ detail_normal_scale: 0.5f,
144
+ detail_normal_weight_image: texture_2d(),
145
+ detail_normal_weight_channel: Templates::OmniUber_Automotive::r,
146
+ enable_emission: false,
147
+ uv_set_emission: Templates::OmniUber_Automotive::uv_set_1,
148
+ uv_set_emission_mask: Templates::OmniUber_Automotive::uv_set_1,
149
+ emission_image: texture_2d(),
150
+ emission_mask_image: texture_2d(),
151
+ emission_mode: OmniSurface::OmniShared::emission_lx,
152
+ emission_intensity: 1.f,
153
+ emission_color: color(1.f, 1.f, 1.f),
154
+ emission_use_temperature: false,
155
+ emission_temperature: 6500.f,
156
+ enable_coat: false,
157
+ coat_color: color(1.f, 1.f, 1.f),
158
+ coat_mask_image: texture_2d(),
159
+ coat_mask_channel: Templates::OmniUber_Automotive::r,
160
+ coat_roughness_image: texture_2d(),
161
+ coat_roughness_channel: Templates::OmniUber_Automotive::r,
162
+ coat_roughness: 0.f,
163
+ coat_ior: 1.60000002f,
164
+ coat_anisotropy: 0.f,
165
+ coat_anisotropy_rotation: 0.f,
166
+ coat_affect_color: 0.f,
167
+ coat_affect_roughness: 0.f,
168
+ coat_normal_image: texture_2d(),
169
+ coat_normal_flip_green: true,
170
+ uv_set_coat_roughness_normal: Templates::OmniUber_Automotive::uv_set_1,
171
+ uv_set_coat_mask: Templates::OmniUber_Automotive::uv_set_1,
172
+ enable_flakes: false,
173
+ flake_color: color(1.f, 1.f, 1.f),
174
+ flake_size: 0.125f,
175
+ flakes_density: 0.25f,
176
+ flakes_spread: 0.150000006f,
177
+ flake_roughness: 0.0500000007f);
Assets/Material/material_0290/Fabric_Carpet_Long_Floor.mdl ADDED
@@ -0,0 +1,490 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.4;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+ const string COPYRIGHT =
49
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
50
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
51
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
52
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
53
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
54
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
55
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
56
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
57
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
58
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
59
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
60
+
61
+ const string DESCRIPTION = "A floor carpet material with long hair fibers.";
62
+
63
+
64
+
65
+ float remap(float input, float low, float high)
66
+ {
67
+ //return low + input * (high - low);
68
+ return ::math::lerp(low, high, input);
69
+ }
70
+
71
+ float remap(float input, float low_1, float high_1, float low_2, float high_2)
72
+ {
73
+ return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1);
74
+ }
75
+
76
+
77
+ float histogram_pos_range(float input, float range, float position)
78
+ {
79
+ float range_half = range/2.0;
80
+ float subtract_low = (position + range_half) > 1.0 ? (position + range/2.0) - 1.0 : 0.0;
81
+ float low = position - range_half - subtract_low;
82
+
83
+ float add_high = (position - range_half) < 0.0 ? ::math::abs(position - range_half) : 0.0;
84
+ float high = position + range_half + add_high;
85
+ return remap(input, low, high);
86
+ }
87
+
88
+ ::base::texture_coordinate_info vmat_transform(
89
+ uniform float2 translation = float2(0.0, 0.0),
90
+ uniform float rotation = 0.0,
91
+ uniform float2 scaling = float2(1.0, 1.0),
92
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
93
+ uniform int uv_space = 0
94
+ )
95
+ {
96
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
97
+
98
+ float4x4 scale =
99
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
100
+ 0. , 1.0 /scaling.y , 0. , 0.,
101
+ 0. , 0. , 1.0, 0.,
102
+ translation.x , translation.y , 0.0, 1.);
103
+
104
+ float s = ::math::sin(rotation_rad);
105
+ float c = ::math::cos(rotation_rad);
106
+ float4x4 rotate =
107
+ float4x4( c , -s , 0.0 , 0.0,
108
+ s , c , 0.0 , 0.0,
109
+ 0.0, 0.0 , 1.0 , 0.0,
110
+ 0. , 0.0 , 0.0 , 1.);
111
+
112
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
113
+ }
114
+
115
+
116
+ float3 srgb2rgb(float3 val)
117
+ {
118
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
119
+ }
120
+
121
+ float uint2float(int x)
122
+ {
123
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
124
+ }
125
+
126
+ int lowbias32(int x)
127
+ {
128
+ x ^= x >>> 16;
129
+ x *= 0x7feb352d;
130
+ x ^= x >>> 15;
131
+ x *= 0x846ca68b;
132
+ x ^= x >>> 16;
133
+ return x;
134
+ }
135
+
136
+ float2 rnd22(int2 p) {
137
+ float2 ret_val = float2(
138
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
139
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
140
+ );
141
+ return ret_val;
142
+ }
143
+
144
+
145
+ float2x2 invert_2x2(float2x2 M)
146
+ {
147
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
148
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
149
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
150
+ }
151
+
152
+ float3 nonrepeat_lookup(
153
+ uniform texture_2d texture = texture_2d(),
154
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
155
+ float texture_scale = 1.0,
156
+ float3 average_color = float3(0.5),
157
+ float patch_size = 8.0
158
+ )
159
+ {
160
+
161
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
162
+ float Z = patch_size; // patch scale inside example texture
163
+ float CON = 1.0f;
164
+
165
+ float3 O = float3(0.f);
166
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
167
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
168
+
169
+ float2 U = uv_in;
170
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
171
+ int2 I = int2(::math::floor(V)); // hexa-tile id
172
+
173
+ // The mean color needs to be determined in Photoshop then to make the
174
+ // average color work out, take the float value and calculate the apropriate
175
+ // mean value as (value^(1/2.2))
176
+
177
+ float3 m = average_color;
178
+
179
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
180
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
181
+
182
+ if( F[2] > 0.f )
183
+
184
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
185
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
186
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
187
+ else
188
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
189
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
190
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
191
+ O = m + O/::math::length(W);
192
+ O = ::math::clamp( (O), 0.0, 1.0);
193
+
194
+ return float3(O);
195
+ }
196
+
197
+ color endless_texture(
198
+ uniform texture_2d texture = texture_2d(),
199
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
200
+ float texture_scale = 10.0,
201
+ float3 average_color = float3(0.5, 0.5, 1.0),
202
+ float patch_size = 8.0,
203
+ bool gamma_correct_lookup = true
204
+ )
205
+ {
206
+ return gamma_correct_lookup ? color(srgb2rgb(
207
+ nonrepeat_lookup (
208
+ texture: texture,
209
+ uvw: uvw,
210
+ texture_scale: texture_scale,
211
+ average_color: average_color,
212
+ patch_size: patch_size
213
+ ))
214
+ ) : color(nonrepeat_lookup (
215
+ texture: texture,
216
+ uvw: uvw,
217
+ texture_scale: texture_scale,
218
+ average_color: average_color,
219
+ patch_size: patch_size
220
+ ));
221
+ }
222
+
223
+ float3 endless_normal(
224
+ uniform texture_2d texture = texture_2d(),
225
+ float factor = 1.0,
226
+ bool flip_tangent_u = false,
227
+ bool flip_tangent_v = false,
228
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
229
+ float texture_scale = 1.0,
230
+ float3 average_color = float3(0.5, 0.5, 1.0),
231
+ float patch_size = 8.0
232
+ )
233
+ {
234
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
235
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
236
+
237
+ if (flip_tangent_u)
238
+ transformed_tangent_u=-transformed_tangent_u;
239
+ if (flip_tangent_v)
240
+ transformed_tangent_v=-transformed_tangent_v;
241
+
242
+ // normalized Lookup
243
+ float3 tangent_space_normal =
244
+ (nonrepeat_lookup (
245
+ texture: texture,
246
+ uvw: uvw,
247
+ texture_scale: texture_scale,
248
+ average_color: average_color,
249
+ patch_size: patch_size
250
+ ) - 0.5) * (2.0 * factor);
251
+
252
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
253
+ uvw.tangent_v * tangent_space_normal.y +
254
+ ::state::normal()*1.0);
255
+ }
256
+
257
+ float3 normalmap_normal(
258
+ uniform texture_2d texture,
259
+ float factor = 1.0,
260
+ ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
261
+ )
262
+ {
263
+ float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
264
+ return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
265
+ }
266
+
267
+
268
+ export material Fabric_Carpet_Long_Floor(
269
+ uniform bool infinite_tiling = true [[
270
+ ::anno::description("Enables the infinite tiling feature which removes artifacts of repeating texture patterns."),
271
+ ::anno::display_name("Infinite Tiling"),
272
+ ::anno::in_group("Appearance")
273
+ ]],
274
+ color carpet_color = color(1.f, 1.f, 1.f) [[
275
+ ::anno::description("Adjusts the overall color of the carpet."),
276
+ ::anno::display_name("Carpet Color"),
277
+ ::anno::in_group("Appearance")
278
+ ]],
279
+ float ao_amount = 0.5f [[
280
+ ::anno::description("Produces a more contrasted appearance while also darkening the overall appearance."),
281
+ ::anno::display_name("Carpet Contrast"),
282
+ ::anno::hard_range(0.0f, 1.0f),
283
+ ::anno::in_group("Appearance")
284
+ ]],
285
+ float carpet_bump_factor = 1.f [[
286
+ ::anno::description("Adjusts the bump factor of the material."),
287
+ ::anno::display_name("Carpet Bump Factor"),
288
+ ::anno::soft_range(0.0, 1.0),
289
+ ::anno::in_group("Appearance")
290
+ ]],
291
+ uniform float2 texture_translate = 0.f [[
292
+ ::anno::display_name("Translate"),
293
+ ::anno::description("Offsets the position of the material."),
294
+ ::anno::in_group("Transform")
295
+ ]],
296
+ uniform float texture_rotate = 0.f [[
297
+ ::anno::description("Rotates the material."),
298
+ ::anno::display_name("Rotate"),
299
+ ::anno::in_group("Transform")
300
+ ]],
301
+ uniform float2 texture_scale = 1.0f [[
302
+ ::anno::description("Scales the material."),
303
+ ::anno::display_name("Scale"),
304
+ ::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
305
+ ::anno::in_group("Transform")
306
+ ]],
307
+ uniform int uv_space_index = 0 [[
308
+ ::anno::description("Use selected UV space for material."),
309
+ ::anno::display_name("UV Space Index"),
310
+ ::anno::in_group("Advanced")
311
+ ]])
312
+ [[
313
+ ::anno::author("NVIDIA vMaterials"),
314
+ ::anno::display_name("Long Floor Carpet - Natural"),
315
+ ::anno::description(DESCRIPTION),
316
+ ::anno::copyright_notice(COPYRIGHT),
317
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor.png"),
318
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "natural", "neutral"))
319
+ ]]
320
+ =
321
+ let {
322
+ bool tmp0 = false;
323
+
324
+ float2 corrected_scale = 0.33 * texture_scale;
325
+
326
+ material_surface tmp1(
327
+ ::df::custom_curve_layer(0.0780000016f, 0.606000006f, 5.f, ::math::pow(::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.653000057f, 0.f, 1.f), 0.f, 1.f), 2.20000005f), ::df::microfacet_ggx_smith_bsdf(histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f) * histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f), histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f) * histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(carpet_color, infinite_tiling ? endless_texture(texture_2d("./long_floor_carpet_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.596000016f, 0.549000025f, 0.493999988f), 8.f, true) : ::base::file_texture(texture_2d("./long_floor_carpet_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, ::base::color_layer_multiply, 1.f).tint, color(::math::pow(::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.736000061f, ::math::lerp(1.f, 0.349999994f, ao_amount), 1.f), 0.f, 1.f), 2.20000005f)), ::base::color_layer_multiply, 1.f).tint, 0.f, ""), ::state::normal()),
328
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
329
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
330
+ color tmp3 = color(1.f, 1.f, 1.f);
331
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
332
+ material_geometry tmp5(
333
+ float3(0.f),
334
+ 1.f,
335
+ infinite_tiling ? endless_normal(texture_2d("./long_floor_carpet_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 1.f), 8.f) : normalmap_normal(texture_2d("./long_floor_carpet_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 0.699999988f, carpet_bump_factor), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index)));
336
+ } in
337
+ material(
338
+ thin_walled: tmp0,
339
+ surface: tmp1,
340
+ backface: tmp2,
341
+ ior: tmp3,
342
+ volume: tmp4,
343
+ geometry: tmp5);
344
+
345
+ export material Fabric_Carpet_Long_Floor_Blue(*)
346
+ [[
347
+ ::anno::author("NVIDIA vMaterials"),
348
+ ::anno::display_name("Long Floor Carpet - Blue"),
349
+ ::anno::description(DESCRIPTION),
350
+ ::anno::copyright_notice(COPYRIGHT),
351
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Blue.png"),
352
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "blue", "cool"))
353
+ ]]
354
+ = Fabric_Carpet_Long_Floor(
355
+ infinite_tiling: true,
356
+ carpet_color: color(0.160444f, 0.547994f, .9f),
357
+ ao_amount: 0.8f,
358
+ carpet_bump_factor: 1.0f,
359
+ texture_translate: 0.0f,
360
+ texture_rotate: 0.0f,
361
+ texture_scale: 1.0,
362
+ uv_space_index: 0
363
+ );
364
+
365
+ export material Fabric_Carpet_Long_Floor_Rose(*)
366
+ [[
367
+ ::anno::author("NVIDIA vMaterials"),
368
+ ::anno::display_name("Long Floor Carpet - Rose"),
369
+ ::anno::description(DESCRIPTION),
370
+ ::anno::copyright_notice(COPYRIGHT),
371
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Rose.png"),
372
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "rose", "warm"))
373
+ ]]
374
+ = Fabric_Carpet_Long_Floor(
375
+ infinite_tiling: true,
376
+ carpet_color: color(0.744530f, 0.378676f, 0.715465f),
377
+ ao_amount: 0.8f,
378
+ carpet_bump_factor: 1.0f,
379
+ texture_translate: 0.0f,
380
+ texture_rotate: 0.0f,
381
+ texture_scale: 1.0,
382
+ uv_space_index: 0
383
+ );
384
+
385
+
386
+ export material Fabric_Carpet_Long_Floor_Light_Green(*)
387
+ [[
388
+ ::anno::author("NVIDIA vMaterials"),
389
+ ::anno::display_name("Long Floor Carpet - Light Green"),
390
+ ::anno::description(DESCRIPTION),
391
+ ::anno::copyright_notice(COPYRIGHT),
392
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Light_Green.png"),
393
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "green", "light"))
394
+ ]]
395
+ = Fabric_Carpet_Long_Floor(
396
+ infinite_tiling: true,
397
+ carpet_color: color(0.505432f, 0.827726f, 0.133209f),
398
+ ao_amount: 0.8f,
399
+ carpet_bump_factor: 1.0f,
400
+ texture_translate: 0.0f,
401
+ texture_rotate: 0.0f,
402
+ texture_scale: 1.0f,
403
+ uv_space_index: 0
404
+ );
405
+
406
+
407
+ export material Fabric_Carpet_Long_Floor_Yellow(*)
408
+ [[
409
+ ::anno::author("NVIDIA vMaterials"),
410
+ ::anno::display_name("Long Floor Carpet - Yellow"),
411
+ ::anno::description(DESCRIPTION),
412
+ ::anno::copyright_notice(COPYRIGHT),
413
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Yellow.png"),
414
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "yellow", "warm"))
415
+ ]]
416
+ = Fabric_Carpet_Long_Floor(
417
+ infinite_tiling: true,
418
+ carpet_color: color(0.907547f, 0.907547f, 0.180144f),
419
+ ao_amount: 0.8f,
420
+ carpet_bump_factor: 1.0f,
421
+ texture_translate: 0.0f,
422
+ texture_rotate: 0.0f,
423
+ texture_scale: 1.0f,
424
+ uv_space_index: 0
425
+ );
426
+
427
+
428
+ export material Fabric_Carpet_Long_Floor_Orange(*)
429
+ [[
430
+ ::anno::author("NVIDIA vMaterials"),
431
+ ::anno::display_name("Long Floor Carpet - Orange"),
432
+ ::anno::description(DESCRIPTION),
433
+ ::anno::copyright_notice(COPYRIGHT),
434
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Orange.png"),
435
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "orange", "warm"))
436
+ ]]
437
+ = Fabric_Carpet_Long_Floor(
438
+ infinite_tiling: true,
439
+ carpet_color: color(0.907547f, 0.293216f, 0.084642f),
440
+ ao_amount: 0.8f,
441
+ carpet_bump_factor: 1.0f,
442
+ texture_translate: 0.0f,
443
+ texture_rotate: 0.0f,
444
+ texture_scale: 1.0f,
445
+ uv_space_index: 0
446
+ );
447
+
448
+
449
+ export material Fabric_Carpet_Long_Floor_Green(*)
450
+ [[
451
+ ::anno::author("NVIDIA vMaterials"),
452
+ ::anno::display_name("Long Floor Carpet - Green"),
453
+ ::anno::description(DESCRIPTION),
454
+ ::anno::copyright_notice(COPYRIGHT),
455
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Green.png"),
456
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "green"))
457
+ ]]
458
+ = Fabric_Carpet_Long_Floor(
459
+ infinite_tiling: true,
460
+ carpet_color: color(0.267358f, 0.464741f, 0.051122f),
461
+ ao_amount: 0.8f,
462
+ carpet_bump_factor: 1.0f,
463
+ texture_translate: 0.0f,
464
+ texture_rotate: 0.0f,
465
+ texture_scale: 1.0f,
466
+ uv_space_index: 0
467
+ );
468
+
469
+
470
+ export material Fabric_Carpet_Long_Floor_Bordeaux(*)
471
+ [[
472
+ ::anno::author("NVIDIA vMaterials"),
473
+ ::anno::display_name("Long Floor Carpet - Bordeaux"),
474
+ ::anno::description(DESCRIPTION),
475
+ ::anno::copyright_notice(COPYRIGHT),
476
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Bordeaux.png"),
477
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "bordeaux", "red", "warm"))
478
+ ]]
479
+ = Fabric_Carpet_Long_Floor(
480
+ infinite_tiling: true,
481
+ carpet_color: color(0.618686f, 0.017936f, 0.141980f),
482
+ ao_amount: 0.8f,
483
+ carpet_bump_factor: 1.0f,
484
+ texture_translate: 0.0f,
485
+ texture_rotate: 0.0f,
486
+ texture_scale: 1.0f,
487
+ uv_space_index: 0
488
+ );
489
+
490
+
Assets/Material/material_0327/Felt_Plain.mdl ADDED
@@ -0,0 +1,1480 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+ mdl 1.4;
37
+ import ::df::*;
38
+ import ::base::*;
39
+ import ::anno::*;
40
+ import ::math::*;
41
+ import ::tex::*;
42
+ import ::nvidia::core_definitions::*;
43
+
44
+ const string COPYRIGHT =
45
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
46
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
47
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
48
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
49
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
50
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
51
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
52
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
53
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
54
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
55
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
56
+
57
+ annotation preview_scale( float f);
58
+
59
+ uniform float4x4 rotation_translation_scale(
60
+ uniform float3 rotation = float3(0.)
61
+ [[ ::anno::description("Rotation applied to every UVW coordinate.") ]],
62
+ uniform float3 translation = float3(0.)
63
+ [[ ::anno::description("Offset applied to every UVW coordinate.") ]],
64
+ uniform float3 scaling = float3(1.)
65
+ [[ ::anno::description("Scale applied to every UVW coordinate.") ]]
66
+ )
67
+ [[
68
+ ::anno::description("Construct transformation matrix from Euler rotation, translation and scale."),
69
+ ::anno::hidden()
70
+ ]]
71
+ {
72
+ float4x4 scale =
73
+ float4x4(scaling.x , 0. , 0. , 0.,
74
+ 0. , scaling.y , 0. , 0.,
75
+ 0. , 0. , scaling.z , 0.,
76
+ translation.x, translation.y, translation.z, 1.);
77
+
78
+ float3 s = ::math::sin(rotation);
79
+ float3 c = ::math::cos(rotation);
80
+ float4x4 rotate =
81
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
82
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
83
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
84
+ 0. , 0 , 0 , 1.);
85
+
86
+ return scale*rotate;
87
+ }
88
+
89
+
90
+
91
+ export material Felt_Plain (
92
+ color base_color = color(0.034230f, 0.373615f, 0.058187f)
93
+ [[
94
+ ::anno::display_name("Base color"),
95
+ ::anno::description("The base color of the material."),
96
+ ::anno::in_group("Appearance")
97
+ ]],
98
+ float fill_dark_gaps = 1.0f
99
+ [[
100
+ ::anno::display_name("Felt Contrast"),
101
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
102
+ ::anno::hard_range(0.0f, 1.0f),
103
+ ::anno::in_group("Appearance")
104
+ ]],
105
+ float fuzz_opacity = 0.15f
106
+ [[
107
+ ::anno::display_name("Fuzz Opacity"),
108
+ ::anno::soft_range(0.0f, 1.0f),
109
+ ::anno::description("The amount of fuzz visible on the felt material."),
110
+ ::anno::in_group("Appearance")
111
+ ]],
112
+
113
+ /* Transform */
114
+ uniform float2 texture_translate = 0.f
115
+ [[
116
+ ::anno::display_name("Translate"),
117
+ ::anno::description("Controls the position of the texture."),
118
+ ::anno::in_group("Transform")
119
+ ]],
120
+ uniform float texture_rotate = 0.f
121
+ [[
122
+ ::anno::display_name("Rotate"),
123
+ ::anno::description("Rotates angle of the texture in degrees."),
124
+ ::anno::in_group("Transform")
125
+ ]],
126
+ uniform float2 texture_scale = 1.f
127
+ [[
128
+ ::anno::display_name("Scale"),
129
+ ::anno::description("Larger numbers increase the texture size."),
130
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
131
+ ::preview_scale(1.8f),
132
+ ::anno::in_group("Transform")
133
+ ]],
134
+
135
+ /* Advanced */
136
+ uniform int uv_space_index = 0
137
+ [[
138
+ ::anno::display_name("UV Space Index"),
139
+ ::anno::description("UV space index."),
140
+ ::anno::hard_range(0,3),
141
+ ::anno::in_group("Advanced")
142
+ ]],
143
+
144
+ uniform float bump_strength = 4.0
145
+ [[
146
+ ::anno::display_name("Bump Strength"),
147
+ ::anno::soft_range(0.0f, 5.0f),
148
+ ::anno::description("Controls the amount of the bump mapping effect."),
149
+ ::anno::in_group("Appearance")
150
+ ]]
151
+ ) [[
152
+ ::anno::display_name("Felt Tournament Green"),
153
+ ::anno::description("Felt template material from which all the other presets are derived."),
154
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "red", "warm")),
155
+ ::anno::author("NVIDIA vMaterials"),
156
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Plain.png"),
157
+ ::anno::hidden(),
158
+ ::anno::copyright_notice(COPYRIGHT)
159
+ ]] = let
160
+ {
161
+ // Felt Texture, the texture of the felt material
162
+ uniform texture_2d felt_texture = texture_2d("./felt_white_diff.jpg", ::tex::gamma_srgb);
163
+
164
+ // Fuzz Texture
165
+ uniform texture_2d felt_fuzz_texture = texture_2d("./felt_fuzz_mask.jpg", ::tex::gamma_srgb);
166
+
167
+
168
+
169
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(
170
+ coordinate_system: ::base::texture_coordinate_uvw,
171
+ texture_space: uv_space_index
172
+ );
173
+
174
+ ::base::texture_coordinate_info transformed_uvw = ::base::transform_coordinate(
175
+ transform: rotation_translation_scale(
176
+ scaling: float3(8.f/texture_scale.x, 8.f/texture_scale.y, 1.0),
177
+ rotation: float3(0.0, 0.0, texture_rotate/180.*::math::PI ),
178
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
179
+ ),
180
+ coordinate: uvw
181
+ );
182
+
183
+
184
+ ::base::texture_return felt_texture_return = ::base::file_texture(
185
+ texture: felt_texture,
186
+ mono_source: ::base::mono_alpha,
187
+ uvw: transformed_uvw
188
+ );
189
+
190
+ ::base::texture_return fuzz_texture_return = ::base::file_texture(
191
+ texture: felt_fuzz_texture,
192
+ color_scale: color(fuzz_opacity * 0.5),
193
+ mono_source: ::base::mono_average,
194
+ uvw: transformed_uvw
195
+ );
196
+
197
+ ::base::texture_return tinted_felt_color = nvidia::core_definitions::blend_colors(
198
+ color_1: felt_texture_return.tint,
199
+ color_2: base_color,
200
+ mode: ::base::color_layer_multiply,
201
+ weight: 1.0
202
+ );
203
+
204
+
205
+ color felt_color = ::math::max(tinted_felt_color.tint, color((1.0-fill_dark_gaps) * 0.3) * base_color);
206
+
207
+
208
+ ::base::texture_return final_color = nvidia::core_definitions::blend_colors(
209
+ color_1: felt_color,
210
+ color_2: color(1.0, 1.0, 1.0),
211
+ mode: ::base::color_layer_blend,
212
+ weight: fuzz_texture_return.mono
213
+ );
214
+
215
+
216
+
217
+ float3 bump = ::nvidia::core_definitions::file_bump_texture(
218
+ texture: felt_texture,
219
+ bump_source: ::base::mono_average,
220
+ scaling: float2 ((8.f/texture_scale.x), (8.f/ texture_scale.y)),
221
+ translation: texture_translate,
222
+ rotation: texture_rotate,
223
+ clip: false,
224
+ factor: bump_strength,
225
+ texture_space: uv_space_index
226
+ );
227
+
228
+ bsdf diffuse = ::df::diffuse_reflection_bsdf (
229
+ tint: final_color.tint
230
+
231
+ );
232
+
233
+ bsdf base = ::df::custom_curve_layer(
234
+ weight: felt_texture_return.mono * .15f,
235
+ normal_reflectivity: 0.08,
236
+ grazing_reflectivity: 1.0,
237
+ exponent: 5.0,
238
+ base: diffuse,
239
+ layer: ::df::simple_glossy_bsdf(
240
+ roughness_u: .85,
241
+ tint: color(1.0, 1.0, 1.0)
242
+ )
243
+ );
244
+
245
+
246
+ } in material (
247
+ surface: material_surface (
248
+ scattering: base
249
+ ),
250
+ geometry: material_geometry(
251
+ normal: bump
252
+ )
253
+ );
254
+
255
+
256
+
257
+
258
+ // Red
259
+ export material Felt_Mat_Red (
260
+ color base_color = color(0.535642f, 0.007155f, 0.007155f)
261
+ [[
262
+ ::anno::display_name("Base color"),
263
+ ::anno::description("The base color of the material."),
264
+ ::anno::in_group("Appearance")
265
+ ]],
266
+ float fill_dark_gaps = 1.0
267
+ [[
268
+ ::anno::display_name("Felt Contrast"),
269
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
270
+ ::anno::hard_range(0.0f, 1.0f),
271
+ ::anno::in_group("Appearance")
272
+ ]],
273
+ float fuzz_opacity = 0.15
274
+ [[
275
+ ::anno::display_name("Fuzz Opacity"),
276
+ ::anno::soft_range(0.0, 1.0),
277
+ ::anno::description("The amount of fuzz visible on the felt material."),
278
+ ::anno::in_group("Appearance")
279
+ ]],
280
+
281
+ /* Transform */
282
+
283
+ uniform float2 texture_translate = 0.f
284
+ [[
285
+ ::anno::display_name("Translate"),
286
+ ::anno::description("Controls the position of the texture."),
287
+ ::anno::in_group("Transform")
288
+ ]],
289
+ uniform float texture_rotate = 0.f
290
+ [[
291
+ ::anno::display_name("Rotate"),
292
+ ::anno::description("Rotates angle of the texture in degrees."),
293
+ ::anno::in_group("Transform")
294
+ ]],
295
+ uniform float2 texture_scale = 1.f
296
+ [[
297
+ ::anno::display_name("Scale"),
298
+ ::anno::description("Larger numbers increase the texture size."),
299
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
300
+ ::anno::in_group("Transform")
301
+ ]],
302
+
303
+ /* Advanced */
304
+ uniform int uv_space_index = 0
305
+ [[
306
+ ::anno::display_name("UV Space Index"),
307
+ ::anno::description("UV space index."),
308
+ ::anno::hard_range(0,3),
309
+ ::anno::in_group("Advanced")
310
+ ]],
311
+
312
+ uniform float bump_strength = 4.0
313
+ [[
314
+ ::anno::display_name("Bump Strength"),
315
+ ::anno::soft_range(0.0f, 5.0f),
316
+ ::anno::description("Controls the amount of the bump mapping effect."),
317
+ ::anno::in_group("Appearance")
318
+ ]]
319
+ ) [[
320
+ ::anno::display_name("Felt Red"),
321
+ ::anno::description("Felt template material from which all the other presets are derived."),
322
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "red", "warm")),
323
+ ::anno::author("NVIDIA vMaterials"),
324
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Red.png"),
325
+ ::anno::copyright_notice(COPYRIGHT)
326
+ ]] = Felt_Plain(
327
+ base_color: base_color,
328
+ fill_dark_gaps: fill_dark_gaps,
329
+ fuzz_opacity: fuzz_opacity,
330
+ texture_translate: texture_translate,
331
+ texture_rotate: texture_rotate,
332
+ texture_scale: texture_scale,
333
+ uv_space_index: uv_space_index,
334
+ bump_strength: bump_strength
335
+ );
336
+
337
+
338
+
339
+
340
+ // Burgundy
341
+ export material Felt_Mat_Burgundy (
342
+ color base_color = color(0.464741f, 0.014311f, 0.038473f)
343
+ [[
344
+ ::anno::display_name("Base color"),
345
+ ::anno::description("The base color of the material."),
346
+ ::anno::in_group("Appearance")
347
+ ]],
348
+ float fill_dark_gaps = 1.0
349
+ [[
350
+ ::anno::display_name("Felt Contrast"),
351
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
352
+ ::anno::hard_range(0.0f, 1.0f),
353
+ ::anno::in_group("Appearance")
354
+ ]],
355
+ float fuzz_opacity = 0.15
356
+ [[
357
+ ::anno::display_name("Fuzz Opacity"),
358
+ ::anno::soft_range(0.0, 1.0),
359
+ ::anno::description("The amount of fuzz visible on the felt material."),
360
+ ::anno::in_group("Appearance")
361
+ ]],
362
+
363
+ /* Transform */
364
+ uniform float2 texture_translate = 0.f
365
+ [[
366
+ ::anno::display_name("Translate"),
367
+ ::anno::description("Controls the position of the texture."),
368
+ ::anno::in_group("Transform")
369
+ ]],
370
+ uniform float texture_rotate = 0.f
371
+ [[
372
+ ::anno::display_name("Rotate"),
373
+ ::anno::description("Rotates angle of the texture in degrees."),
374
+ ::anno::in_group("Transform")
375
+ ]],
376
+ uniform float2 texture_scale = 1.f
377
+ [[
378
+ ::anno::display_name("Scale"),
379
+ ::anno::description("Larger numbers increase the texture size."),
380
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
381
+ ::anno::in_group("Transform")
382
+ ]],
383
+
384
+ /* Advanced */
385
+ uniform int uv_space_index = 0
386
+ [[
387
+ ::anno::display_name("UV Space Index"),
388
+ ::anno::description("UV space index."),
389
+ ::anno::hard_range(0,3),
390
+ ::anno::in_group("Advanced")
391
+ ]],
392
+
393
+ uniform float bump_strength = 4.0
394
+ [[
395
+ ::anno::display_name("Bump Strength"),
396
+ ::anno::soft_range(0.0f, 5.0f),
397
+ ::anno::description("Controls the amount of the bump mapping effect."),
398
+ ::anno::in_group("Appearance")
399
+ ]]
400
+ ) [[
401
+ ::anno::display_name("Felt Burgundy"),
402
+ ::anno::description("Felt template material from which all the other presets are derived."),
403
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "burgundy", "red", "warm")),
404
+ ::anno::author("NVIDIA vMaterials"),
405
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Burgundy.png"),
406
+ ::anno::copyright_notice(COPYRIGHT)
407
+ ]] = Felt_Plain(
408
+ base_color: base_color,
409
+ fill_dark_gaps: fill_dark_gaps,
410
+ fuzz_opacity: fuzz_opacity,
411
+ texture_translate: texture_translate,
412
+ texture_rotate: texture_rotate,
413
+ texture_scale: texture_scale,
414
+ uv_space_index: uv_space_index,
415
+ bump_strength: bump_strength
416
+ );
417
+
418
+
419
+
420
+
421
+ // Brick
422
+ export material Felt_Mat_Brick (
423
+ color base_color = color(0.554227f, 0.061907f, 0.042987f)
424
+ [[
425
+ ::anno::display_name("Base color"),
426
+ ::anno::description("The base color of the material."),
427
+ ::anno::in_group("Appearance")
428
+ ]],
429
+ float fill_dark_gaps = 1.0
430
+ [[
431
+ ::anno::display_name("Felt Contrast"),
432
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
433
+ ::anno::hard_range(0.0f, 1.0f),
434
+ ::anno::in_group("Appearance")
435
+ ]],
436
+ float fuzz_opacity = 0.15
437
+ [[
438
+ ::anno::display_name("Fuzz Opacity"),
439
+ ::anno::soft_range(0.0, 1.0),
440
+ ::anno::description("The amount of fuzz visible on the felt material."),
441
+ ::anno::in_group("Appearance")
442
+ ]],
443
+
444
+ /* Transform */
445
+ uniform float2 texture_translate = 0.f
446
+ [[
447
+ ::anno::display_name("Translate"),
448
+ ::anno::description("Controls the position of the texture."),
449
+ ::anno::in_group("Transform")
450
+ ]],
451
+ uniform float texture_rotate = 0.f
452
+ [[
453
+ ::anno::display_name("Rotate"),
454
+ ::anno::description("Rotates angle of the texture in degrees."),
455
+ ::anno::soft_range(0.0, 360.0),
456
+ ::anno::in_group("Transform")
457
+ ]],
458
+ uniform float2 texture_scale = 1.f
459
+ [[
460
+ ::anno::display_name("Scale"),
461
+ ::anno::description("Larger numbers increase the texture size."),
462
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
463
+ ::anno::in_group("Transform")
464
+ ]],
465
+
466
+ /* Advanced */
467
+ uniform int uv_space_index = 0
468
+ [[
469
+ ::anno::display_name("UV Space Index"),
470
+ ::anno::description("UV space index."),
471
+ ::anno::hard_range(0,3),
472
+ ::anno::in_group("Advanced")
473
+ ]],
474
+
475
+ uniform float bump_strength = 4.0
476
+ [[
477
+ ::anno::display_name("Bump Strength"),
478
+ ::anno::soft_range(0.0f, 5.0f),
479
+ ::anno::description("Controls the amount of the bump mapping effect."),
480
+ ::anno::in_group("Appearance")
481
+ ]]
482
+ ) [[
483
+ ::anno::display_name("Felt Brick"),
484
+ ::anno::description("A soft felt material that can have fuzz on top."),
485
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "burgundy", "red", "warm")),
486
+ ::anno::author("NVIDIA vMaterials"),
487
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Brick.png"),
488
+ ::anno::copyright_notice(COPYRIGHT)
489
+ ]] = Felt_Plain(
490
+ base_color: base_color,
491
+ fill_dark_gaps: fill_dark_gaps,
492
+ fuzz_opacity: fuzz_opacity,
493
+ texture_translate: texture_translate,
494
+ texture_rotate: texture_rotate,
495
+ texture_scale: texture_scale,
496
+ uv_space_index: uv_space_index,
497
+ bump_strength: bump_strength
498
+ );
499
+
500
+
501
+ // Brown
502
+ export material Felt_Mat_Brown (
503
+ color base_color = color(0.250840f, 0.071761f, 0.026549f)
504
+ [[
505
+ ::anno::display_name("Base color"),
506
+ ::anno::description("The base color of the material."),
507
+ ::anno::in_group("Appearance")
508
+ ]],
509
+ float fill_dark_gaps = 1.0
510
+ [[
511
+ ::anno::display_name("Felt Contrast"),
512
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
513
+ ::anno::hard_range(0.0f, 1.0f),
514
+ ::anno::in_group("Appearance")
515
+ ]],
516
+ float fuzz_opacity = 0.15
517
+ [[
518
+ ::anno::display_name("Fuzz Opacity"),
519
+ ::anno::soft_range(0.0, 1.0),
520
+ ::anno::description("The amount of fuzz visible on the felt material."),
521
+ ::anno::in_group("Appearance")
522
+ ]],
523
+
524
+ /* Transform */
525
+ uniform float2 texture_translate = 0.f
526
+ [[
527
+ ::anno::display_name("Translate"),
528
+ ::anno::description("Controls the position of the texture."),
529
+ ::anno::in_group("Transform")
530
+ ]],
531
+ uniform float texture_rotate = 0.f
532
+ [[
533
+ ::anno::display_name("Rotate"),
534
+ ::anno::description("Rotates angle of the texture in degrees."),
535
+ ::anno::soft_range(0.0, 360.0),
536
+ ::anno::in_group("Transform")
537
+ ]],
538
+ uniform float2 texture_scale = 1.f
539
+ [[
540
+ ::anno::display_name("Scale"),
541
+ ::anno::description("Larger numbers increase the texture size."),
542
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
543
+ ::anno::in_group("Transform")
544
+ ]],
545
+
546
+ /* Advanced */
547
+ uniform int uv_space_index = 0
548
+ [[
549
+ ::anno::display_name("UV Space Index"),
550
+ ::anno::description("UV space index."),
551
+ ::anno::hard_range(0,3),
552
+ ::anno::in_group("Advanced")
553
+ ]],
554
+
555
+ uniform float bump_strength = 4.0
556
+ [[
557
+ ::anno::display_name("Bump Strength"),
558
+ ::anno::soft_range(0.0f, 5.0f),
559
+ ::anno::description("Controls the amount of the bump mapping effect."),
560
+ ::anno::in_group("Appearance")
561
+ ]]
562
+ ) [[
563
+ ::anno::display_name("Felt Brown"),
564
+ ::anno::description("A soft felt material that can have fuzz on top."),
565
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "burgundy", "brown")),
566
+ ::anno::author("NVIDIA vMaterials"),
567
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Brown.png"),
568
+ ::anno::copyright_notice(COPYRIGHT)
569
+ ]] = Felt_Plain(
570
+ base_color: base_color,
571
+ fill_dark_gaps: fill_dark_gaps,
572
+ fuzz_opacity: fuzz_opacity,
573
+ texture_translate: texture_translate,
574
+ texture_rotate: texture_rotate,
575
+ texture_scale: texture_scale,
576
+ uv_space_index: uv_space_index,
577
+ bump_strength: bump_strength
578
+ );
579
+
580
+
581
+
582
+ // Taupe
583
+ export material Felt_Mat_Taupe (
584
+ color base_color = color(0.197516f, 0.116576f, 0.091518)
585
+ [[
586
+ ::anno::display_name("Base color"),
587
+ ::anno::description("The base color of the material."),
588
+ ::anno::in_group("Appearance")
589
+ ]],
590
+ float fill_dark_gaps = 1.0
591
+ [[
592
+ ::anno::display_name("Felt Contrast"),
593
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
594
+ ::anno::hard_range(0.0f, 1.0f),
595
+ ::anno::in_group("Appearance")
596
+ ]],
597
+ float fuzz_opacity = 0.15
598
+ [[
599
+ ::anno::display_name("Fuzz Opacity"),
600
+ ::anno::soft_range(0.0, 1.0),
601
+ ::anno::description("The amount of fuzz visible on the felt material."),
602
+ ::anno::in_group("Appearance")
603
+ ]],
604
+
605
+ /* Transform */
606
+ uniform float2 texture_translate = 0.f
607
+ [[
608
+ ::anno::display_name("Translate"),
609
+ ::anno::description("Controls the position of the texture."),
610
+ ::anno::in_group("Transform")
611
+ ]],
612
+ uniform float texture_rotate = 0.f
613
+ [[
614
+ ::anno::display_name("Rotate"),
615
+ ::anno::description("Rotates angle of the texture in degrees."),
616
+ ::anno::soft_range(0.0, 360.0),
617
+ ::anno::in_group("Transform")
618
+ ]],
619
+ uniform float2 texture_scale = 1.f
620
+ [[
621
+ ::anno::display_name("Scale"),
622
+ ::anno::description("Larger numbers increase the texture size."),
623
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
624
+ ::anno::in_group("Transform")
625
+ ]],
626
+
627
+ /* Advanced */
628
+ uniform int uv_space_index = 0
629
+ [[
630
+ ::anno::display_name("UV Space Index"),
631
+ ::anno::description("UV space index."),
632
+ ::anno::hard_range(0,3),
633
+ ::anno::in_group("Advanced")
634
+ ]],
635
+
636
+ uniform float bump_strength = 4.0
637
+ [[
638
+ ::anno::display_name("Bump Strength"),
639
+ ::anno::soft_range(0.0f, 5.0f),
640
+ ::anno::description("Controls the amount of the bump mapping effect."),
641
+ ::anno::in_group("Appearance")
642
+ ]]
643
+ ) [[
644
+ ::anno::display_name("Felt Taupe"),
645
+ ::anno::description("A soft felt material that can have fuzz on top."),
646
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "taupe", "brown")),
647
+ ::anno::author("NVIDIA vMaterials"),
648
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Taupe.png"),
649
+ ::anno::copyright_notice(COPYRIGHT)
650
+ ]] = Felt_Plain(
651
+ base_color: base_color,
652
+ fill_dark_gaps: fill_dark_gaps,
653
+ fuzz_opacity: fuzz_opacity,
654
+ texture_translate: texture_translate,
655
+ texture_rotate: texture_rotate,
656
+ texture_scale: texture_scale,
657
+ uv_space_index: uv_space_index,
658
+ bump_strength: bump_strength
659
+ );
660
+
661
+
662
+
663
+ // Golden
664
+ export material Felt_Mat_Golden (
665
+ color base_color = color(0.701170f, 0.431340f, 0.091518f)
666
+ [[
667
+ ::anno::display_name("Base color"),
668
+ ::anno::description("The base color of the material."),
669
+ ::anno::in_group("Appearance")
670
+ ]],
671
+ float fill_dark_gaps = 1.0
672
+ [[
673
+ ::anno::display_name("Felt Contrast"),
674
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
675
+ ::anno::hard_range(0.0f, 1.0f),
676
+ ::anno::in_group("Appearance")
677
+ ]],
678
+ float fuzz_opacity = 0.15
679
+ [[
680
+ ::anno::display_name("Fuzz Opacity"),
681
+ ::anno::soft_range(0.0, 1.0),
682
+ ::anno::description("The amount of fuzz visible on the felt material."),
683
+ ::anno::in_group("Appearance")
684
+ ]],
685
+
686
+ /* Transform */
687
+ uniform float2 texture_translate = 0.f
688
+ [[
689
+ ::anno::display_name("Translate"),
690
+ ::anno::description("Controls the position of the texture."),
691
+ ::anno::in_group("Transform")
692
+ ]],
693
+ uniform float texture_rotate = 0.f
694
+ [[
695
+ ::anno::display_name("Rotate"),
696
+ ::anno::description("Rotates angle of the texture in degrees."),
697
+ ::anno::soft_range(0.0, 360.0),
698
+ ::anno::in_group("Transform")
699
+ ]],
700
+ uniform float2 texture_scale = 1.f
701
+ [[
702
+ ::anno::display_name("Scale"),
703
+ ::anno::description("Larger numbers increase the texture size."),
704
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
705
+ ::anno::in_group("Transform")
706
+ ]],
707
+
708
+ /* Advanced */
709
+ uniform int uv_space_index = 0
710
+ [[
711
+ ::anno::display_name("UV Space Index"),
712
+ ::anno::description("UV space index."),
713
+ ::anno::hard_range(0,3),
714
+ ::anno::in_group("Advanced")
715
+ ]],
716
+
717
+ uniform float bump_strength = 4.0
718
+ [[
719
+ ::anno::display_name("Bump Strength"),
720
+ ::anno::soft_range(0.0f, 5.0f),
721
+ ::anno::description("Controls the amount of the bump mapping effect."),
722
+ ::anno::in_group("Appearance")
723
+ ]]
724
+ ) [[
725
+ ::anno::display_name("Felt Golden"),
726
+ ::anno::description("A soft felt material that can have fuzz on top."),
727
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "golden", "warm")),
728
+ ::anno::author("NVIDIA vMaterials"),
729
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Golden.png"),
730
+ ::anno::copyright_notice(COPYRIGHT)
731
+ ]] = Felt_Plain(
732
+ base_color: base_color,
733
+ fill_dark_gaps: fill_dark_gaps,
734
+ fuzz_opacity: fuzz_opacity,
735
+ texture_translate: texture_translate,
736
+ texture_rotate: texture_rotate,
737
+ texture_scale: texture_scale,
738
+ uv_space_index: uv_space_index,
739
+ bump_strength: bump_strength
740
+ );
741
+
742
+
743
+
744
+
745
+
746
+ // Khaki
747
+ export material Felt_Mat_Khaki (
748
+ color base_color = color(0.487765f, 0.399293f, 0.242796f)
749
+ [[
750
+ ::anno::display_name("Base color"),
751
+ ::anno::description("The base color of the material."),
752
+ ::anno::in_group("Appearance")
753
+ ]],
754
+ float fill_dark_gaps = 1.0
755
+ [[
756
+ ::anno::display_name("Felt Contrast"),
757
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
758
+ ::anno::hard_range(0.0f, 1.0f),
759
+ ::anno::in_group("Appearance")
760
+ ]],
761
+ float fuzz_opacity = 0.15
762
+ [[
763
+ ::anno::display_name("Fuzz Opacity"),
764
+ ::anno::soft_range(0.0, 1.0),
765
+ ::anno::description("The amount of fuzz visible on the felt material."),
766
+ ::anno::in_group("Appearance")
767
+ ]],
768
+
769
+ /* Transform */
770
+ uniform float2 texture_translate = 0.f
771
+ [[
772
+ ::anno::display_name("Translate"),
773
+ ::anno::description("Controls the position of the texture."),
774
+ ::anno::in_group("Transform")
775
+ ]],
776
+ uniform float texture_rotate = 0.f
777
+ [[
778
+ ::anno::display_name("Rotate"),
779
+ ::anno::description("Rotates angle of the texture in degrees."),
780
+ ::anno::soft_range(0.0, 360.0),
781
+ ::anno::in_group("Transform")
782
+ ]],
783
+ uniform float2 texture_scale = 1.f
784
+ [[
785
+ ::anno::display_name("Scale"),
786
+ ::anno::description("Larger numbers increase the texture size."),
787
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
788
+ ::anno::in_group("Transform")
789
+ ]],
790
+
791
+ /* Advanced */
792
+ uniform int uv_space_index = 0
793
+ [[
794
+ ::anno::display_name("UV Space Index"),
795
+ ::anno::description("UV space index."),
796
+ ::anno::hard_range(0,3),
797
+ ::anno::in_group("Advanced")
798
+ ]],
799
+
800
+ uniform float bump_strength = 4.0
801
+ [[
802
+ ::anno::display_name("Bump Strength"),
803
+ ::anno::soft_range(0.0f, 5.0f),
804
+ ::anno::description("Controls the amount of the bump mapping effect."),
805
+ ::anno::in_group("Appearance")
806
+ ]]
807
+ ) [[
808
+ ::anno::display_name("Felt Khaki"),
809
+ ::anno::description("A soft felt material that can have fuzz on top."),
810
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "khaki", "brown")),
811
+ ::anno::author("NVIDIA vMaterials"),
812
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Khaki.png"),
813
+ ::anno::copyright_notice(COPYRIGHT)
814
+ ]] = Felt_Plain(
815
+ base_color: base_color,
816
+ fill_dark_gaps: fill_dark_gaps,
817
+ fuzz_opacity: fuzz_opacity,
818
+ texture_translate: texture_translate,
819
+ texture_rotate: texture_rotate,
820
+ texture_scale: texture_scale,
821
+ uv_space_index: uv_space_index,
822
+ bump_strength: bump_strength
823
+ );
824
+
825
+
826
+
827
+
828
+
829
+
830
+
831
+ // Steel Gray
832
+ export material Felt_Mat_Steelgray (
833
+ color base_color = color(0.271577f, 0.302125f, 0.311180f)
834
+ [[
835
+ ::anno::display_name("Base color"),
836
+ ::anno::description("The base color of the material."),
837
+ ::anno::in_group("Appearance")
838
+ ]],
839
+ float fill_dark_gaps = 1.0
840
+ [[
841
+ ::anno::display_name("Felt Contrast"),
842
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
843
+ ::anno::hard_range(0.0f, 1.0f),
844
+ ::anno::in_group("Appearance")
845
+ ]],
846
+ float fuzz_opacity = 0.15
847
+ [[
848
+ ::anno::display_name("Fuzz Opacity"),
849
+ ::anno::soft_range(0.0, 1.0),
850
+ ::anno::description("The amount of fuzz visible on the felt material."),
851
+ ::anno::in_group("Appearance")
852
+ ]],
853
+
854
+ /* Transform */
855
+
856
+ uniform float2 texture_translate = 0.f
857
+ [[
858
+ ::anno::display_name("Translate"),
859
+ ::anno::description("Controls the position of the texture."),
860
+ ::anno::in_group("Transform")
861
+ ]],
862
+ uniform float texture_rotate = 0.f
863
+ [[
864
+ ::anno::display_name("Rotate"),
865
+ ::anno::description("Rotates angle of the texture in degrees."),
866
+ ::anno::soft_range(0.0, 360.0),
867
+ ::anno::in_group("Transform")
868
+ ]],
869
+ uniform float2 texture_scale = 1.f
870
+ [[
871
+ ::anno::display_name("Scale"),
872
+ ::anno::description("Larger numbers increase the texture size."),
873
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
874
+ ::anno::in_group("Transform")
875
+ ]],
876
+
877
+ /* Advanced */
878
+ uniform int uv_space_index = 0
879
+ [[
880
+ ::anno::display_name("UV Space Index"),
881
+ ::anno::description("UV space index."),
882
+ ::anno::hard_range(0,3),
883
+ ::anno::in_group("Advanced")
884
+ ]],
885
+
886
+ uniform float bump_strength = 4.0
887
+ [[
888
+ ::anno::display_name("Bump Strength"),
889
+ ::anno::soft_range(0.0f, 5.0f),
890
+ ::anno::description("Controls the amount of the bump mapping effect."),
891
+ ::anno::in_group("Appearance")
892
+ ]]
893
+ ) [[
894
+ ::anno::display_name("Felt Steel Gray"),
895
+ ::anno::description("A soft felt material that can have fuzz on top."),
896
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "neutral", "gray", "steel")),
897
+ ::anno::author("NVIDIA vMaterials"),
898
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Steelgray.png"),
899
+ ::anno::copyright_notice(COPYRIGHT)
900
+ ]] = Felt_Plain(
901
+ base_color: base_color,
902
+ fill_dark_gaps: fill_dark_gaps,
903
+ fuzz_opacity: fuzz_opacity,
904
+ texture_translate: texture_translate,
905
+ texture_rotate: texture_rotate,
906
+ texture_scale: texture_scale,
907
+ uv_space_index: uv_space_index,
908
+ bump_strength: bump_strength
909
+ );
910
+
911
+
912
+
913
+
914
+ // Navy Blue
915
+ export material Felt_Mat_Navyblue (
916
+ color base_color = color(0.008373f, 0.023104f, 0.119264f)
917
+ [[
918
+ ::anno::display_name("Base color"),
919
+ ::anno::description("The base color of the material."),
920
+ ::anno::in_group("Appearance")
921
+ ]],
922
+ float fill_dark_gaps = 1.0
923
+ [[
924
+ ::anno::display_name("Felt Contrast"),
925
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
926
+ ::anno::hard_range(0.0f, 1.0f),
927
+ ::anno::in_group("Appearance")
928
+ ]],
929
+ float fuzz_opacity = 0.15
930
+ [[
931
+ ::anno::display_name("Fuzz Opacity"),
932
+ ::anno::soft_range(0.0, 1.0),
933
+ ::anno::description("The amount of fuzz visible on the felt material."),
934
+ ::anno::in_group("Appearance")
935
+ ]],
936
+
937
+ /* Transform */
938
+ uniform float2 texture_translate = 0.f
939
+ [[
940
+ ::anno::display_name("Translate"),
941
+ ::anno::description("Controls the position of the texture."),
942
+ ::anno::in_group("Transform")
943
+ ]],
944
+ uniform float texture_rotate = 0.f
945
+ [[
946
+ ::anno::display_name("Rotate"),
947
+ ::anno::description("Rotates angle of the texture in degrees."),
948
+ ::anno::soft_range(0.0, 360.0),
949
+ ::anno::in_group("Transform")
950
+ ]],
951
+ uniform float2 texture_scale = 1.f
952
+ [[
953
+ ::anno::display_name("Scale"),
954
+ ::anno::description("Larger numbers increase the texture size."),
955
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
956
+ ::anno::in_group("Transform")
957
+ ]],
958
+
959
+ /* Advanced */
960
+ uniform int uv_space_index = 0
961
+ [[
962
+ ::anno::display_name("UV Space Index"),
963
+ ::anno::description("UV space index."),
964
+ ::anno::hard_range(0,3),
965
+ ::anno::in_group("Advanced")
966
+ ]],
967
+
968
+ uniform float bump_strength = 4.0
969
+ [[
970
+ ::anno::display_name("Bump Strength"),
971
+ ::anno::soft_range(0.0f, 5.0f),
972
+ ::anno::description("Controls the amount of the bump mapping effect."),
973
+ ::anno::in_group("Appearance")
974
+ ]]
975
+ ) [[
976
+ ::anno::display_name("Felt Navy Blue"),
977
+ ::anno::description("A soft felt material that can have fuzz on top."),
978
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "navy", "blue", "dark", "cool")),
979
+ ::anno::author("NVIDIA vMaterials"),
980
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Navyblue.png"),
981
+ ::anno::copyright_notice(COPYRIGHT)
982
+ ]] = Felt_Plain(
983
+ base_color: base_color,
984
+ fill_dark_gaps: fill_dark_gaps,
985
+ fuzz_opacity: fuzz_opacity,
986
+ texture_translate: texture_translate,
987
+ texture_rotate: texture_rotate,
988
+ texture_scale: texture_scale,
989
+ uv_space_index: uv_space_index,
990
+ bump_strength: bump_strength
991
+ );
992
+
993
+
994
+ export material Felt_Mat_Charcoal (
995
+ color base_color = color(0.035614f, 0.039947f, 0.041452f)
996
+ [[
997
+ ::anno::display_name("Base color"),
998
+ ::anno::description("The base color of the material."),
999
+ ::anno::in_group("Appearance")
1000
+ ]],
1001
+ float fill_dark_gaps = 1.0
1002
+ [[
1003
+ ::anno::display_name("Felt Contrast"),
1004
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
1005
+ ::anno::hard_range(0.0f, 1.0f),
1006
+ ::anno::in_group("Appearance")
1007
+ ]],
1008
+ float fuzz_opacity = 0.15
1009
+ [[
1010
+ ::anno::display_name("Fuzz Opacity"),
1011
+ ::anno::soft_range(0.0, 1.0),
1012
+ ::anno::description("The amount of fuzz visible on the felt material."),
1013
+ ::anno::in_group("Appearance")
1014
+ ]],
1015
+
1016
+ /* Transform */
1017
+ uniform float2 texture_translate = 0.f
1018
+ [[
1019
+ ::anno::display_name("Translate"),
1020
+ ::anno::description("Controls the position of the texture."),
1021
+ ::anno::in_group("Transform")
1022
+ ]],
1023
+ uniform float texture_rotate = 0.f
1024
+ [[
1025
+ ::anno::display_name("Rotate"),
1026
+ ::anno::description("Rotates angle of the texture in degrees."),
1027
+ ::anno::soft_range(0.0, 360.0),
1028
+ ::anno::in_group("Transform")
1029
+ ]],
1030
+ uniform float2 texture_scale = 1.f
1031
+ [[
1032
+ ::anno::display_name("Scale"),
1033
+ ::anno::description("Larger numbers increase the texture size."),
1034
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
1035
+ ::anno::in_group("Transform")
1036
+ ]],
1037
+
1038
+ /* Advanced */
1039
+ uniform int uv_space_index = 0
1040
+ [[
1041
+ ::anno::display_name("UV Space Index"),
1042
+ ::anno::description("UV space index."),
1043
+ ::anno::hard_range(0,3),
1044
+ ::anno::in_group("Advanced")
1045
+ ]],
1046
+
1047
+ uniform float bump_strength = 4.0
1048
+ [[
1049
+ ::anno::display_name("Bump Strength"),
1050
+ ::anno::soft_range(0.0f, 5.0f),
1051
+ ::anno::description("Controls the amount of the bump mapping effect."),
1052
+ ::anno::in_group("Appearance")
1053
+ ]]
1054
+ ) [[
1055
+ ::anno::display_name("Felt Charcoal"),
1056
+ ::anno::description("A soft felt material that can have fuzz on top."),
1057
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "charcoal", "dark")),
1058
+ ::anno::author("NVIDIA vMaterials"),
1059
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Charcoal.png"),
1060
+ ::anno::copyright_notice(COPYRIGHT)
1061
+ ]] = Felt_Plain(
1062
+ base_color: base_color,
1063
+ fill_dark_gaps: fill_dark_gaps,
1064
+ fuzz_opacity: fuzz_opacity,
1065
+ texture_translate: texture_translate,
1066
+ texture_rotate: texture_rotate,
1067
+ texture_scale: texture_scale,
1068
+ uv_space_index: uv_space_index,
1069
+ bump_strength: bump_strength
1070
+ );
1071
+
1072
+
1073
+
1074
+
1075
+
1076
+ // Euro Blue
1077
+ export material Felt_Mat_Euroblue (
1078
+ color base_color = color(0.011881f, 0.084642f, 0.632043f)
1079
+ [[
1080
+ ::anno::display_name("Base color"),
1081
+ ::anno::description("The base color of the material."),
1082
+ ::anno::in_group("Appearance")
1083
+ ]],
1084
+ float fill_dark_gaps = 1.0
1085
+ [[
1086
+ ::anno::display_name("Felt Contrast"),
1087
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
1088
+ ::anno::hard_range(0.0f, 1.0f),
1089
+ ::anno::in_group("Appearance")
1090
+ ]],
1091
+ float fuzz_opacity = 0.15
1092
+ [[
1093
+ ::anno::display_name("Fuzz Opacity"),
1094
+ ::anno::soft_range(0.0, 1.0),
1095
+ ::anno::description("The amount of fuzz visible on the felt material."),
1096
+ ::anno::in_group("Appearance")
1097
+ ]],
1098
+
1099
+ /* Transform */
1100
+ uniform float2 texture_translate = 0.f
1101
+ [[
1102
+ ::anno::display_name("Translate"),
1103
+ ::anno::description("Controls the position of the texture."),
1104
+ ::anno::in_group("Transform")
1105
+ ]],
1106
+ uniform float texture_rotate = 0.f
1107
+ [[
1108
+ ::anno::display_name("Rotate"),
1109
+ ::anno::description("Rotates angle of the texture in degrees."),
1110
+ ::anno::soft_range(0.0, 360.0),
1111
+ ::anno::in_group("Transform")
1112
+ ]],
1113
+ uniform float2 texture_scale = 1.f
1114
+ [[
1115
+ ::anno::display_name("Scale"),
1116
+ ::anno::description("Larger numbers increase the texture size."),
1117
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
1118
+ ::anno::in_group("Transform")
1119
+ ]],
1120
+
1121
+ /* Advanced */
1122
+ uniform int uv_space_index = 0
1123
+ [[
1124
+ ::anno::display_name("UV Space Index"),
1125
+ ::anno::description("UV space index."),
1126
+ ::anno::hard_range(0,3),
1127
+ ::anno::in_group("Advanced")
1128
+ ]],
1129
+
1130
+ uniform float bump_strength = 4.0
1131
+ [[
1132
+ ::anno::display_name("Bump Strength"),
1133
+ ::anno::soft_range(0.0f, 5.0f),
1134
+ ::anno::description("Controls the amount of the bump mapping effect."),
1135
+ ::anno::in_group("Appearance")
1136
+ ]]
1137
+ ) [[
1138
+ ::anno::display_name("Felt Euro Blue"),
1139
+ ::anno::description("A soft felt material that can have fuzz on top."),
1140
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "euro", "union", "cool", "blue", "saturated", "intense")),
1141
+ ::anno::author("NVIDIA vMaterials"),
1142
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Euroblue.png"),
1143
+ ::anno::copyright_notice(COPYRIGHT)
1144
+ ]] = Felt_Plain(
1145
+ base_color: base_color,
1146
+ fill_dark_gaps: fill_dark_gaps,
1147
+ fuzz_opacity: fuzz_opacity,
1148
+ texture_translate: texture_translate,
1149
+ texture_rotate: texture_rotate,
1150
+ texture_scale: texture_scale,
1151
+ uv_space_index: uv_space_index,
1152
+ bump_strength: bump_strength
1153
+ );
1154
+
1155
+
1156
+
1157
+
1158
+
1159
+ export material Felt_Mat_Electricblue (
1160
+ color base_color = color(0.089194f, 0.325037f, 0.875138f)
1161
+ [[
1162
+ ::anno::display_name("Base color"),
1163
+ ::anno::description("The base color of the material."),
1164
+ ::anno::in_group("Appearance")
1165
+ ]],
1166
+ float fill_dark_gaps = 1.0
1167
+ [[
1168
+ ::anno::display_name("Felt Contrast"),
1169
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
1170
+ ::anno::hard_range(0.0f, 1.0f),
1171
+ ::anno::in_group("Appearance")
1172
+ ]],
1173
+ float fuzz_opacity = 0.15
1174
+ [[
1175
+ ::anno::display_name("Fuzz Opacity"),
1176
+ ::anno::soft_range(0.0, 1.0),
1177
+ ::anno::description("The amount of fuzz visible on the felt material."),
1178
+ ::anno::in_group("Appearance")
1179
+ ]],
1180
+
1181
+ /* Transform */
1182
+ uniform float2 texture_translate = 0.f
1183
+ [[
1184
+ ::anno::display_name("Translate"),
1185
+ ::anno::description("Controls the position of the texture."),
1186
+ ::anno::in_group("Transform")
1187
+ ]],
1188
+ uniform float texture_rotate = 0.f
1189
+ [[
1190
+ ::anno::display_name("Rotate"),
1191
+ ::anno::description("Rotates angle of the texture in degrees."),
1192
+ ::anno::soft_range(0.0, 360.0),
1193
+ ::anno::in_group("Transform")
1194
+ ]],
1195
+ uniform float2 texture_scale = 1.f
1196
+ [[
1197
+ ::anno::display_name("Scale"),
1198
+ ::anno::description("Larger numbers increase the texture size."),
1199
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
1200
+ ::anno::in_group("Transform")
1201
+ ]],
1202
+
1203
+ /* Advanced */
1204
+ uniform int uv_space_index = 0
1205
+ [[
1206
+ ::anno::display_name("UV Space Index"),
1207
+ ::anno::description("UV space index."),
1208
+ ::anno::hard_range(0,3),
1209
+ ::anno::in_group("Advanced")
1210
+ ]],
1211
+
1212
+ uniform float bump_strength = 4.0
1213
+ [[
1214
+ ::anno::display_name("Bump Strength"),
1215
+ ::anno::soft_range(0.0f, 5.0f),
1216
+ ::anno::description("Controls the amount of the bump mapping effect."),
1217
+ ::anno::in_group("Appearance")
1218
+ ]]
1219
+ ) [[
1220
+ ::anno::display_name("Felt Electric Blue"),
1221
+ ::anno::description("A soft felt material that can have fuzz on top."),
1222
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "electric", "blue", "cool")),
1223
+ ::anno::author("NVIDIA vMaterials"),
1224
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Electricblue.png"),
1225
+ ::anno::copyright_notice(COPYRIGHT)
1226
+ ]] = Felt_Plain(
1227
+ base_color: base_color,
1228
+ fill_dark_gaps: fill_dark_gaps,
1229
+ fuzz_opacity: fuzz_opacity,
1230
+ texture_translate: texture_translate,
1231
+ texture_rotate: texture_rotate,
1232
+ texture_scale: texture_scale,
1233
+ uv_space_index: uv_space_index,
1234
+ bump_strength: bump_strength
1235
+ );
1236
+
1237
+
1238
+
1239
+
1240
+
1241
+ // Academy Blue
1242
+ export material Felt_Mat_Academyblue (
1243
+ color base_color = color(0.007155f, 0.133209f, 0.535642f)
1244
+ [[
1245
+ ::anno::display_name("Base color"),
1246
+ ::anno::description("The base color of the material."),
1247
+ ::anno::in_group("Appearance")
1248
+ ]],
1249
+ float fill_dark_gaps = 1.0
1250
+ [[
1251
+ ::anno::display_name("Felt Contrast"),
1252
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
1253
+ ::anno::hard_range(0.0f, 1.0f),
1254
+ ::anno::in_group("Appearance")
1255
+ ]],
1256
+ float fuzz_opacity = 0.15
1257
+ [[
1258
+ ::anno::display_name("Fuzz Opacity"),
1259
+ ::anno::soft_range(0.0, 1.0),
1260
+ ::anno::description("The amount of fuzz visible on the felt material."),
1261
+ ::anno::in_group("Appearance")
1262
+ ]],
1263
+
1264
+ /* Transform */
1265
+ uniform float2 texture_translate = 0.f
1266
+ [[
1267
+ ::anno::display_name("Translate"),
1268
+ ::anno::description("Controls the position of the texture."),
1269
+ ::anno::in_group("Transform")
1270
+ ]],
1271
+ uniform float texture_rotate = 0.f
1272
+ [[
1273
+ ::anno::display_name("Rotate"),
1274
+ ::anno::description("Rotates angle of the texture in degrees."),
1275
+ ::anno::soft_range(0.0, 360.0),
1276
+ ::anno::in_group("Transform")
1277
+ ]],
1278
+ uniform float2 texture_scale = 1.f
1279
+ [[
1280
+ ::anno::display_name("Scale"),
1281
+ ::anno::description("Larger numbers increase the texture size."),
1282
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
1283
+ ::anno::in_group("Transform")
1284
+ ]],
1285
+
1286
+ /* Advanced */
1287
+ uniform int uv_space_index = 0
1288
+ [[
1289
+ ::anno::display_name("UV Space Index"),
1290
+ ::anno::description("UV space index."),
1291
+ ::anno::hard_range(0,3),
1292
+ ::anno::in_group("Advanced")
1293
+ ]],
1294
+
1295
+ uniform float bump_strength = 4.0
1296
+ [[
1297
+ ::anno::display_name("Bump Strength"),
1298
+ ::anno::soft_range(0.0f, 5.0f),
1299
+ ::anno::description("Controls the amount of the bump mapping effect."),
1300
+ ::anno::in_group("Appearance")
1301
+ ]]
1302
+ ) [[
1303
+ ::anno::display_name("Felt Academy Blue"),
1304
+ ::anno::description("A soft felt material that can have fuzz on top."),
1305
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "academy", "blue", "cool", "dark")),
1306
+ ::anno::author("NVIDIA vMaterials"),
1307
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Academyblue.png"),
1308
+ ::anno::copyright_notice(COPYRIGHT)
1309
+ ]] = Felt_Plain(
1310
+ base_color: base_color,
1311
+ fill_dark_gaps: fill_dark_gaps,
1312
+ fuzz_opacity: fuzz_opacity,
1313
+ texture_translate: texture_translate,
1314
+ texture_rotate: texture_rotate,
1315
+ texture_scale: texture_scale,
1316
+ uv_space_index: uv_space_index,
1317
+ bump_strength: bump_strength
1318
+ );
1319
+
1320
+
1321
+ // Black
1322
+ export material Felt_Mat_Black (
1323
+ color base_color = color(0.08f)
1324
+ [[
1325
+ ::anno::display_name("Base color"),
1326
+ ::anno::description("The base color of the material."),
1327
+ ::anno::in_group("Appearance")
1328
+ ]],
1329
+ float fill_dark_gaps = 1.0
1330
+ [[
1331
+ ::anno::display_name("Felt Contrast"),
1332
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
1333
+ ::anno::hard_range(0.0f, 1.0f),
1334
+ ::anno::in_group("Appearance")
1335
+ ]],
1336
+ float fuzz_opacity = 0.15
1337
+ [[
1338
+ ::anno::display_name("Fuzz Opacity"),
1339
+ ::anno::soft_range(0.0, 1.0),
1340
+ ::anno::description("The amount of fuzz visible on the felt material."),
1341
+ ::anno::in_group("Appearance")
1342
+ ]],
1343
+
1344
+ /* Transform */
1345
+ uniform float2 texture_translate = 0.f
1346
+ [[
1347
+ ::anno::display_name("Translate"),
1348
+ ::anno::description("Controls the position of the texture."),
1349
+ ::anno::in_group("Transform")
1350
+ ]],
1351
+ uniform float texture_rotate = 0.f
1352
+ [[
1353
+ ::anno::display_name("Rotate"),
1354
+ ::anno::description("Rotates angle of the texture in degrees."),
1355
+ ::anno::soft_range(0.0, 360.0),
1356
+ ::anno::in_group("Transform")
1357
+ ]],
1358
+ uniform float2 texture_scale = 1.f
1359
+ [[
1360
+ ::anno::display_name("Scale"),
1361
+ ::anno::description("Larger numbers increase the texture size."),
1362
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
1363
+ ::anno::in_group("Transform")
1364
+ ]],
1365
+
1366
+ /* Advanced */
1367
+ uniform int uv_space_index = 0
1368
+ [[
1369
+ ::anno::display_name("UV Space Index"),
1370
+ ::anno::description("UV space index."),
1371
+ ::anno::hard_range(0,3),
1372
+ ::anno::in_group("Advanced")
1373
+ ]],
1374
+
1375
+ uniform float bump_strength = 4.0
1376
+ [[
1377
+ ::anno::display_name("Bump Strength"),
1378
+ ::anno::soft_range(0.0f, 5.0f),
1379
+ ::anno::description("Controls the amount of the bump mapping effect."),
1380
+ ::anno::in_group("Appearance")
1381
+ ]]
1382
+ ) [[
1383
+ ::anno::display_name("Felt Black"),
1384
+ ::anno::description("A soft felt material that can have fuzz on top."),
1385
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "black", "neutral", "dark")),
1386
+ ::anno::author("NVIDIA vMaterials"),
1387
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Black.png"),
1388
+ ::anno::copyright_notice(COPYRIGHT)
1389
+ ]] = Felt_Plain(
1390
+ base_color: base_color,
1391
+ fill_dark_gaps: fill_dark_gaps,
1392
+ fuzz_opacity: fuzz_opacity,
1393
+ texture_translate: texture_translate,
1394
+ texture_rotate: texture_rotate,
1395
+ texture_scale: texture_scale,
1396
+ uv_space_index: uv_space_index,
1397
+ bump_strength: bump_strength
1398
+ );
1399
+
1400
+
1401
+ // Dark Green
1402
+ export material Felt_Mat_Darkgreen (
1403
+ color base_color = color(0.004560f, 0.106156f, 0.016068f)
1404
+ [[
1405
+ ::anno::display_name("Base color"),
1406
+ ::anno::description("The base color of the material."),
1407
+ ::anno::in_group("Appearance")
1408
+ ]],
1409
+ float fill_dark_gaps = 1.0
1410
+ [[
1411
+ ::anno::display_name("Felt Contrast"),
1412
+ ::anno::description("Specifies how string the strong the occlusion in the texture shows through."),
1413
+ ::anno::hard_range(0.0f, 1.0f),
1414
+ ::anno::in_group("Appearance")
1415
+ ]],
1416
+ float fuzz_opacity = 0.15
1417
+ [[
1418
+ ::anno::display_name("Fuzz Opacity"),
1419
+ ::anno::soft_range(0.0, 1.0),
1420
+ ::anno::description("The amount of fuzz visible on the felt material."),
1421
+ ::anno::in_group("Appearance")
1422
+ ]],
1423
+
1424
+ /* Transform */
1425
+ uniform float2 texture_translate = 0.f
1426
+ [[
1427
+ ::anno::display_name("Translate"),
1428
+ ::anno::description("Controls the position of the texture."),
1429
+ ::anno::in_group("Transform")
1430
+ ]],
1431
+ uniform float texture_rotate = 0.f
1432
+ [[
1433
+ ::anno::display_name("Rotate"),
1434
+ ::anno::description("Rotates angle of the texture in degrees."),
1435
+ ::anno::soft_range(0.0, 360.0),
1436
+ ::anno::in_group("Transform")
1437
+ ]],
1438
+ uniform float2 texture_scale = 1.f
1439
+ [[
1440
+ ::anno::display_name("Scale"),
1441
+ ::anno::description("Larger numbers increase the texture size."),
1442
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
1443
+ ::anno::in_group("Transform")
1444
+ ]],
1445
+
1446
+ /* Advanced */
1447
+ uniform int uv_space_index = 0
1448
+ [[
1449
+ ::anno::display_name("UV Space Index"),
1450
+ ::anno::description("UV space index."),
1451
+ ::anno::hard_range(0,3),
1452
+ ::anno::in_group("Advanced")
1453
+ ]],
1454
+
1455
+ uniform float bump_strength = 4.0
1456
+ [[
1457
+ ::anno::display_name("Bump Strength"),
1458
+ ::anno::soft_range(0.0f, 5.0f),
1459
+ ::anno::description("Controls the amount of the bump mapping effect."),
1460
+ ::anno::in_group("Appearance")
1461
+ ]]
1462
+ ) [[
1463
+ ::anno::display_name("Felt Dark Green"),
1464
+ ::anno::description("A soft felt material that can have fuzz on top."),
1465
+ ::anno::key_words (string[]("aec", "fabric", "felt", "fashion", "textile", "soft", "design", "fuzz", "green", "dark")),
1466
+ ::anno::author("NVIDIA vMaterials"),
1467
+ ::anno::thumbnail("./.thumbs/Felt_Plain.Felt_Mat_Darkgreen.png"),
1468
+ ::anno::copyright_notice(COPYRIGHT)
1469
+ ]] = Felt_Plain(
1470
+ base_color: base_color,
1471
+ fill_dark_gaps: fill_dark_gaps,
1472
+ fuzz_opacity: fuzz_opacity,
1473
+ texture_translate: texture_translate,
1474
+ texture_rotate: texture_rotate,
1475
+ texture_scale: texture_scale,
1476
+ uv_space_index: uv_space_index,
1477
+ bump_strength: bump_strength
1478
+ );
1479
+
1480
+
Assets/Material/material_0339/Wool_Melton.mdl ADDED
@@ -0,0 +1,811 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+ mdl 1.7;
37
+
38
+ import ::anno::*;
39
+ import ::base::*;
40
+ import ::df::*;
41
+ import ::math::*;
42
+ import ::state::*;
43
+ import ::tex::*;
44
+ import ::nvidia::core_definitions::dimension;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+
47
+
48
+ const string COPYRIGHT =
49
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
50
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
51
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
52
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
53
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
54
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
55
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
56
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
57
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
58
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
59
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
60
+
61
+ const string DESCRIPTION = "A wool material.";
62
+
63
+ annotation preview_scale( float f);
64
+
65
+ int lowbias32(int x)
66
+ {
67
+ x ^= x >>> 16;
68
+ x *= 0x7feb352d;
69
+ x ^= x >>> 15;
70
+ x *= 0x846ca68b;
71
+ x ^= x >>> 16;
72
+ return x;
73
+ }
74
+
75
+ float f_n(float n, float a, float h, float l) {
76
+ float k = ::math::fmod(n + h * 12.f, 12.f);
77
+
78
+ return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f));
79
+ }
80
+
81
+ float2x2 invert_2x2(float2x2 M)
82
+ {
83
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
84
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
85
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
86
+ }
87
+
88
+ float uint2float(int x)
89
+ {
90
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
91
+ }
92
+
93
+ float2 rnd22(int2 p) {
94
+ float2 ret_val = float2(
95
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
96
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
97
+ );
98
+ return ret_val;
99
+ }
100
+
101
+ float histogram_range(float input, float range = 1.0f, float position = 0.5f)
102
+ {
103
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
104
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
105
+ return ::math::lerp(low, high, input);
106
+ }
107
+
108
+ float3 rgb2hsl(float3 c)
109
+ [[
110
+ ::anno::description("Converts a color value to HSL. The function outputs the hue to \n"
111
+ "lie in the range from 0.0-1.0."),
112
+ ::anno::author("NVIDIA vMaterials")
113
+ ]]
114
+ {
115
+ float3 hsl;
116
+ float cMax = ::math::max(::math::max(c.x, c.y), c.z);
117
+ float cMin = ::math::min(::math::min(c.x, c.y), c.z);
118
+ float delta = cMax - cMin;
119
+
120
+ hsl.z = (cMax + cMin) / 2.0;
121
+ hsl.x = ((cMax == cMin) ? 0 :
122
+ (cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f):
123
+ (cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f;
124
+ hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0));
125
+ return hsl;
126
+ }
127
+
128
+ color hsl2rgb(float3 hsl)
129
+ [[
130
+ ::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n"
131
+ "lie in the range from 0.0-1.0."),
132
+ ::anno::author("NVIDIA vMaterials")
133
+ ]]
134
+ {
135
+ float h = hsl.x, s = hsl.y, l = hsl.z;
136
+ float a = s * ::math::min(l, 1.0f - l);
137
+ return color(f_n(0.0, a, h, l),
138
+ f_n(8.0, a, h, l),
139
+ f_n(4.0, a, h, l));
140
+ }
141
+
142
+ struct vm_coordinates{
143
+ float2 uv;
144
+ float rotation;
145
+ int uv_space_index;
146
+ float4 carry;
147
+ };
148
+
149
+ struct vm_col_norm{
150
+ float3 value;
151
+ float3 norm;
152
+ };
153
+
154
+ enum vm_mono_select
155
+ [[
156
+ ::anno::description("Modes for the creation of a gray-scale value from a color."),
157
+ ::anno::hidden()
158
+ ]]
159
+ {
160
+ mono_r = 0,
161
+ mono_g = 1,
162
+ mono_b = 2,
163
+ mono_a = 3,
164
+ mono_average = 4
165
+ };
166
+
167
+
168
+
169
+ vm_coordinates vm_coord
170
+ (
171
+ float2 translation = float2(0.0f, 0.0) [[
172
+ ::anno::display_name("Translation"),
173
+ ::anno::description("Translates the coordinates.")
174
+ ]],
175
+ float rotation = 0.0f [[
176
+ ::anno::display_name("Rotation"),
177
+ ::anno::description("Rotates the coordinates in degrees.")
178
+ ]],
179
+ float2 scaling = float2(1.0f, 1.0f) [[
180
+ ::anno::display_name("Scaling"),
181
+ ::anno::description("Scales the coordinates.")
182
+ ]],
183
+ uniform int uv_space = 0 [[
184
+ ::anno::display_name("UV Space"),
185
+ ::anno::description("Chose the UV space.")
186
+ ]]
187
+ )
188
+ [[
189
+ ::anno::display_name("vm Transform"),
190
+ ::anno::description("Generates coordinates to be used in vm_lookup functions.")
191
+ ]]
192
+ {
193
+ vm_coordinates uv;
194
+ ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space);
195
+ uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f;
196
+ uv.uv = float2(info.position.x, info.position.y);
197
+ float sine = ::math::sin(uv.rotation);
198
+ float cosine = ::math::cos(uv.rotation);
199
+ float2x2 rot = float2x2(cosine, -sine, sine, cosine);
200
+ uv.uv = rot * uv.uv;
201
+ uv.uv /= scaling;
202
+ uv.uv += translation;
203
+ // Translation before or after rotation?
204
+ return uv;
205
+ }
206
+
207
+
208
+ float3 vm_tex_infinite(
209
+ uniform texture_2d tex = texture_2d(),
210
+ vm_coordinates uv = vm_coord(),
211
+ float3 average_color = float3(0.5f, 0.5f, 1.0f),
212
+ float patch_size = 1.0,
213
+ bool gamma_correct = true,
214
+ float gamma = 2.2f
215
+ )
216
+ {
217
+ float2 uv_in = uv.uv;
218
+
219
+ float3 O = float3(0.f);
220
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
221
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
222
+
223
+ float2 U = uv_in;
224
+ float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates
225
+ int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id
226
+
227
+ // The mean color needs to be determined in Photoshop then to make the
228
+ // average color work out, take the float value and calculate the apropriate
229
+ // mean value as (value^(1/2.2))
230
+
231
+ float3 m = average_color;
232
+
233
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
234
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
235
+
236
+ if( F[2] > 0.f )
237
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m)
238
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m)
239
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m);
240
+ else
241
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1)))) - m)
242
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m)
243
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m);
244
+ O = m + O/::math::length(W);
245
+ O = ::math::clamp( (O), 0.0f, 1.0f);
246
+
247
+ return gamma_correct? ::math::pow(::math::max(O, float3(0.0f)), gamma) : float3(O);
248
+ }
249
+
250
+
251
+
252
+ // Returns an infinite lookup plus a normal map lookup
253
+ vm_col_norm vm_tex_infinite_color_normal(
254
+ uniform texture_2d tex_col = texture_2d(),
255
+ uniform texture_2d tex_norm = texture_2d(),
256
+ vm_coordinates uv = vm_coord(),
257
+ float3 average_color = float3(0.5),
258
+ float3 average_norm = float3(0.5f, 0.5f, 1.0f),
259
+ float patch_size = 1.0,
260
+ // Color output settings
261
+ bool color_out_gamma_correct = true,
262
+ float color_out_gamma = 2.2f,
263
+ // Normal output setting
264
+ float normal_strength = 1.0
265
+ )
266
+ {
267
+ vm_col_norm ret;
268
+ float2 uv_in = uv.uv;
269
+
270
+ float3 O_a = float3(0.f);
271
+ float3 O_b = float3(0.f);
272
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
273
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
274
+
275
+ float2 U = uv_in;
276
+ float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates
277
+ int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id
278
+
279
+ // The mean color needs to be determined in Photoshop then to make the
280
+ // average color work out, take the float value and calculate the apropriate
281
+ // mean value as (value^(1/2.2))
282
+
283
+ float3 m_a = average_color;
284
+ float3 m_b = average_norm;
285
+
286
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
287
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
288
+
289
+ if( F[2] > 0.f )
290
+ {
291
+ O_a = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I))) - m_a)
292
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0,1)))) - m_a)
293
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1,0)))) - m_a);
294
+ O_b = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I))) - m_b)
295
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0,1)))) - m_b)
296
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1,0)))) - m_b);
297
+ }
298
+ else
299
+ {
300
+ O_a = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1)))) - m_a)
301
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1, 0)))) - m_a)
302
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0, 1)))) - m_a);
303
+ O_b = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1)))) - m_b)
304
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1, 0)))) - m_b)
305
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0, 1)))) - m_b);
306
+ }
307
+
308
+ O_a = m_a + O_a/::math::length(W);
309
+ O_a = ::math::clamp( (O_a), 0.0, 1.0);
310
+ ret.value = color_out_gamma_correct? ::math::pow(::math::max(O_a, float3(0.0f)), color_out_gamma) : float3(O_a);
311
+
312
+ O_b = m_b + O_b/::math::length(W);
313
+ O_b = ::math::clamp( (O_b), 0.0, 1.0);
314
+
315
+ float3 norm = (O_b - float3(.5f)) * 2.0f;
316
+ norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0));
317
+ // if any rotation happened prior to the lookup, compensate for it
318
+ norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y,
319
+ ::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y,
320
+ norm.z);
321
+ ret.norm = norm.x * ::state::texture_tangent_u(uv.uv_space_index) +
322
+ norm.y * ::state::texture_tangent_v(uv.uv_space_index) +
323
+ norm.z * ::state::normal();
324
+
325
+ return ret;
326
+ }
327
+
328
+
329
+ export material Wool_Melton(
330
+ color fabric_color = color(0.637597f, 0.637597f, 0.637597f) [[
331
+ ::anno::description("Choose the color of the fabric."),
332
+ ::anno::display_name("Fabric Color"),
333
+ ::anno::in_group("Appearance"),
334
+ ::anno::ui_order(0)
335
+ ]],
336
+ float roughness = 1.0f [[
337
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
338
+ ::anno::display_name("Roughness"),
339
+ ::anno::in_group("Appearance"),
340
+ ::anno::hard_range(0.f, 1.f),
341
+ ::anno::ui_order(1)
342
+ ]],
343
+ float white_fibers_weight = 0.29f [[
344
+ ::anno::description("Adds a white fuzz layer on the material which gives it a more used appearance."),
345
+ ::anno::display_name("White Fibers Weight"),
346
+ ::anno::in_group("Appearance"),
347
+ ::anno::hard_range(0.f, 1.f),
348
+ ::anno::ui_order(2)
349
+ ]],
350
+ float sheen_weight = 0.38f [[
351
+ ::anno::description("Adds a fuzzy, soft appearance around the material when viewed at grazing angles."),
352
+ ::anno::display_name("Sheen Weight"),
353
+ ::anno::in_group("Appearance"),
354
+ ::anno::hard_range(0.f, 1.f),
355
+ ::anno::ui_order(3)
356
+ ]],
357
+ float bump_strength = 1.f [[
358
+ ::anno::description("Specifies the strength of the bump."),
359
+ ::anno::display_name("Bump Strength"),
360
+ ::anno::in_group("Appearance"),
361
+ ::anno::hard_range(0.f, 2.f),
362
+ ::anno::soft_range(0.f, 1.f),
363
+ ::anno::ui_order(4)
364
+ ]],
365
+ float2 texture_translate = 0.f [[
366
+ ::anno::description("Controls the position of the texture."),
367
+ ::anno::display_name("Texture Translate"),
368
+ ::anno::in_group("Transform"),
369
+ ::anno::ui_order(5)
370
+ ]],
371
+ float texture_rotate = 0.f [[
372
+ ::anno::description("Rotates angle of the texture in degrees."),
373
+ ::anno::display_name("Texture Rotate"),
374
+ ::anno::in_group("Transform"),
375
+ ::anno::soft_range(0.f, 360.f),
376
+ ::anno::ui_order(6)
377
+ ]],
378
+ float2 texture_scale = 0.5f [[
379
+ ::anno::description("Larger numbers increase the size."),
380
+ ::anno::display_name("Texture Scale"),
381
+ ::anno::in_group("Transform"),
382
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
383
+ ::preview_scale(3.5f),
384
+ ::anno::ui_order(7)
385
+ ]],
386
+ uniform int uv_space_index = 0 [[
387
+ ::anno::description("Uses selected UV space for material."),
388
+ ::anno::display_name("UV Space Index"),
389
+ ::anno::in_group("Transform"),
390
+ ::anno::ui_order(8)
391
+ ]],
392
+ uniform bool roundcorners_enable = false [[
393
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
394
+ ::anno::display_name("Enable Round Corners"),
395
+ ::anno::in_group("Round Corners"),
396
+ ::anno::ui_order(9)
397
+ ]],
398
+ uniform float roundcorners_radius_mm = 1.5f [[
399
+ ::anno::description("Radius of the rounded corners in millimeters."),
400
+ ::anno::display_name("Round Corner Radius (mm)"),
401
+ ::anno::in_group("Round Corners"),
402
+ ::anno::soft_range(0.f, 10.f),
403
+ ::anno::ui_order(10)
404
+ ]],
405
+ uniform bool roundcorners_across_materials = false [[
406
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
407
+ ::anno::display_name("Across Materials"),
408
+ ::anno::in_group("Round Corners"),
409
+ ::anno::ui_order(11)
410
+ ]])
411
+ [[
412
+ ::anno::display_name("Wool Melton - White"),
413
+ ::anno::description(DESCRIPTION),
414
+ ::anno::copyright_notice(COPYRIGHT),
415
+ ::anno::author("NVIDIA"),
416
+ ::anno::contributor("Rüdiger Raab"),
417
+ ::anno::contributor("Maik Rohland"),
418
+ ::anno::contributor("Miguel Guerrero"),
419
+ ::anno::contributor("Vanni Brighella"),
420
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton.png"),
421
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "white", "light", "neutral"))
422
+ ]]
423
+ =
424
+ let {
425
+ bool tmp0 = false;
426
+ float2 texture_rescale = texture_scale * 0.11f; // texture covers 11 cm, scale up so it covers 1m per default
427
+
428
+ texture_2d multi_tex = texture_2d("./wool_melton_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear);
429
+ texture_2d diff_fuzz_tex = texture_2d("./wool_melton_R_diff_G_fuzz.jpg", ::tex::gamma_linear);
430
+ texture_2d norm_tex = texture_2d("./wool_melton_norm.jpg", ::tex::gamma_linear);
431
+
432
+ material_surface tmp1(::df::custom_curve_layer(0.0599999987f, 1.f, 5.f, histogram_range(vm_tex_infinite(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.444999993f, 0.662f, 0.472000003f), 1.f, false, 2.20000005f).y, 1.f, 0.459999979f), ::df::microfacet_ggx_smith_bsdf(::math::pow(histogram_range(1.f - vm_tex_infinite(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.444999993f, 0.662f, 0.472000003f), 1.f, false, 2.20000005f).x, 0.98999995f, roughness * 0.300000012f + 0.709999979f), 2.f) * ::math::pow(histogram_range(1.f - vm_tex_infinite(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.444999993f, 0.662f, 0.472000003f), 1.f, false, 2.20000005f).x, 0.98999995f, roughness * 0.300000012f + 0.709999979f), 2.f), ::math::pow(histogram_range(1.f - vm_tex_infinite(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.444999993f, 0.662f, 0.472000003f), 1.f, false, 2.20000005f).x, 0.98999995f, roughness * 0.300000012f + 0.709999979f), 2.f) * ::math::pow(histogram_range(1.f - vm_tex_infinite(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.444999993f, 0.662f, 0.472000003f), 1.f, false, 2.20000005f).x, 0.98999995f, roughness * 0.300000012f + 0.709999979f), 2.f), color(1.f, 1.f, 1.f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(sheen_weight, ::df::sheen_bsdf(0.0700000003f, hsl2rgb(rgb2hsl(float3(fabric_color)) * float3(1.f, 0.74000001f, 1.f)), color(1.f, 1.f, 1.f), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(fabric_color, color(::math::lerp(1.f, vm_tex_infinite_color_normal(diff_fuzz_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.584999979f, 0.00200000009f, 0.5f), float3(0.5f, 0.5f, 1.f), 0.159999996f, true, 2.20000005f, bump_strength).value.x, 1.f)), ::base::color_layer_overlay, 1.f, true).tint, color(1.f, 1.f, 1.f), ::base::color_layer_blend, ::math::pow(white_fibers_weight * vm_tex_infinite_color_normal(diff_fuzz_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.584999979f, 0.00200000009f, 0.5f), float3(0.5f, 0.5f, 1.f), 0.159999996f, true, 2.20000005f, bump_strength).value.y, 0.629999995f), true).tint, 0.f), bsdf(), vm_tex_infinite_color_normal(diff_fuzz_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.584999979f, 0.00200000009f, 0.5f), float3(0.5f, 0.5f, 1.f), 0.159999996f, true, 2.20000005f, bump_strength).norm)), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(fabric_color, color(::math::lerp(1.f, vm_tex_infinite_color_normal(diff_fuzz_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.584999979f, 0.00200000009f, 0.5f), float3(0.5f, 0.5f, 1.f), 0.159999996f, true, 2.20000005f, bump_strength).value.x, 1.f)), ::base::color_layer_overlay, 1.f, true).tint, color(1.f, 1.f, 1.f), ::base::color_layer_blend, ::math::pow(white_fibers_weight * vm_tex_infinite_color_normal(diff_fuzz_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.584999979f, 0.00200000009f, 0.5f), float3(0.5f, 0.5f, 1.f), 0.159999996f, true, 2.20000005f, bump_strength).value.y, 0.629999995f), true).tint, 0.f), bsdf(), vm_tex_infinite_color_normal(diff_fuzz_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.584999979f, 0.00200000009f, 0.5f), float3(0.5f, 0.5f, 1.f), 0.159999996f, true, 2.20000005f, bump_strength).norm), vm_tex_infinite_color_normal(diff_fuzz_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.584999979f, 0.00200000009f, 0.5f), float3(0.5f, 0.5f, 1.f), 0.159999996f, true, 2.20000005f, bump_strength).norm), vm_tex_infinite_color_normal(diff_fuzz_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), float3(0.584999979f, 0.00200000009f, 0.5f), float3(0.5f, 0.5f, 1.f), 0.159999996f, true, 2.20000005f, bump_strength).norm), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
433
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
434
+ color tmp3 = color(1.f, 1.f, 1.f);
435
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f));
436
+ material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
437
+ hair_bsdf tmp6 = hair_bsdf();
438
+ } in
439
+ material(
440
+ thin_walled: tmp0,
441
+ surface: tmp1,
442
+ backface: tmp2,
443
+ ior: tmp3,
444
+ volume: tmp4,
445
+ geometry: tmp5,
446
+ hair: tmp6);
447
+
448
+
449
+ // 2
450
+ export material Wool_Melton_Sand(*)
451
+ [[
452
+ ::anno::display_name("Wool Melton - Sand"),
453
+ ::anno::description(DESCRIPTION),
454
+ ::anno::copyright_notice(COPYRIGHT),
455
+ ::anno::author("NVIDIA"),
456
+ ::anno::contributor("Rüdiger Raab"),
457
+ ::anno::contributor("Maik Rohland"),
458
+ ::anno::contributor("Miguel Guerrero"),
459
+ ::anno::contributor("Vanni Brighella"),
460
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Sand.png"),
461
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "white", "light", "warm", "sand"))
462
+ ]] = Wool_Melton(
463
+ fabric_color: color(0.637597f, 0.577580f, 0.485150f),
464
+ roughness: 1.0f,
465
+ white_fibers_weight: 0.1f,
466
+ sheen_weight: 0.21f,
467
+ bump_strength: 1.0f,
468
+ texture_translate: 0.0f,
469
+ texture_rotate: 0.0f,
470
+ texture_scale: 1.0f,
471
+ uv_space_index: 0,
472
+ roundcorners_enable: false,
473
+ roundcorners_radius_mm: 1.0f,
474
+ roundcorners_across_materials: false
475
+ );
476
+
477
+ // 3
478
+ export material Wool_Melton_Gray(*)
479
+ [[
480
+ ::anno::display_name("Wool Melton - Gray"),
481
+ ::anno::description(DESCRIPTION),
482
+ ::anno::copyright_notice(COPYRIGHT),
483
+ ::anno::author("NVIDIA"),
484
+ ::anno::contributor("Rüdiger Raab"),
485
+ ::anno::contributor("Maik Rohland"),
486
+ ::anno::contributor("Miguel Guerrero"),
487
+ ::anno::contributor("Vanni Brighella"),
488
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Gray.png"),
489
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "gray", "neutral"))
490
+ ]] = Wool_Melton(
491
+ fabric_color: color(0.274677f, 0.274677f, 0.274677f),
492
+ roughness: 1.0f,
493
+ white_fibers_weight: 0.1f,
494
+ sheen_weight: 0.21f,
495
+ bump_strength: 1.0f,
496
+ texture_translate: 0.0f,
497
+ texture_rotate: 0.0f,
498
+ texture_scale: 1.0f,
499
+ uv_space_index: 0,
500
+ roundcorners_enable: false,
501
+ roundcorners_radius_mm: 1.0f,
502
+ roundcorners_across_materials: false
503
+ );
504
+
505
+ // 4
506
+ export material Wool_Melton_Tobacco(*)
507
+ [[
508
+ ::anno::display_name("Wool Melton - Tobacco"),
509
+ ::anno::description(DESCRIPTION),
510
+ ::anno::copyright_notice(COPYRIGHT),
511
+ ::anno::author("NVIDIA"),
512
+ ::anno::contributor("Rüdiger Raab"),
513
+ ::anno::contributor("Maik Rohland"),
514
+ ::anno::contributor("Miguel Guerrero"),
515
+ ::anno::contributor("Vanni Brighella"),
516
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Tobacco.png"),
517
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "tobacco", "brown"))
518
+ ]] = Wool_Melton(
519
+ fabric_color: color(0.155926f, 0.090842f, 0.038204f),
520
+ roughness: 1.0f,
521
+ white_fibers_weight: 0.1f,
522
+ sheen_weight: 0.21f,
523
+ bump_strength: 1.0f,
524
+ texture_translate: 0.0f,
525
+ texture_rotate: 0.0f,
526
+ texture_scale: 1.0f,
527
+ uv_space_index: 0,
528
+ roundcorners_enable: false,
529
+ roundcorners_radius_mm: 1.0f,
530
+ roundcorners_across_materials: false
531
+ );
532
+
533
+ // 5
534
+ export material Wool_Melton_Carbon(*)
535
+ [[
536
+ ::anno::display_name("Wool Melton - Carbon"),
537
+ ::anno::description(DESCRIPTION),
538
+ ::anno::copyright_notice(COPYRIGHT),
539
+ ::anno::author("NVIDIA"),
540
+ ::anno::contributor("Rüdiger Raab"),
541
+ ::anno::contributor("Maik Rohland"),
542
+ ::anno::contributor("Miguel Guerrero"),
543
+ ::anno::contributor("Vanni Brighella"),
544
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Carbon.png"),
545
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "carbon", "gray", "dark", "neutral"))
546
+ ]] = Wool_Melton(
547
+ fabric_color: color(0.023153f, 0.027321f, 0.031896f),
548
+ roughness: 1.0f,
549
+ white_fibers_weight: 0.1f,
550
+ sheen_weight: 0.21f,
551
+ bump_strength: 1.0f,
552
+ texture_translate: 0.0f,
553
+ texture_rotate: 0.0f,
554
+ texture_scale: 1.0f,
555
+ uv_space_index: 0,
556
+ roundcorners_enable: false,
557
+ roundcorners_radius_mm: 1.0f,
558
+ roundcorners_across_materials: false
559
+ );
560
+
561
+ // 6
562
+ export material Wool_Melton_Saffron(*)
563
+ [[
564
+ ::anno::display_name("Wool Melton - Saffron"),
565
+ ::anno::description(DESCRIPTION),
566
+ ::anno::copyright_notice(COPYRIGHT),
567
+ ::anno::author("NVIDIA"),
568
+ ::anno::contributor("Rüdiger Raab"),
569
+ ::anno::contributor("Maik Rohland"),
570
+ ::anno::contributor("Miguel Guerrero"),
571
+ ::anno::contributor("Vanni Brighella"),
572
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Saffron.png"),
573
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "saffron", "orange", "warm"))
574
+ ]] = Wool_Melton(
575
+ fabric_color: color(0.610496f, 0.262251f, 0.009134f),
576
+ roughness: 1.0f,
577
+ white_fibers_weight: 0.1f,
578
+ sheen_weight: 0.21f,
579
+ bump_strength: 1.0f,
580
+ texture_translate: 0.0f,
581
+ texture_rotate: 0.0f,
582
+ texture_scale: 1.0f,
583
+ uv_space_index: 0,
584
+ roundcorners_enable: false,
585
+ roundcorners_radius_mm: 1.0f,
586
+ roundcorners_across_materials: false
587
+ );
588
+
589
+ //7
590
+ export material Wool_Melton_Paprika(*)
591
+ [[
592
+ ::anno::display_name("Wool Melton - Paprika"),
593
+ ::anno::description(DESCRIPTION),
594
+ ::anno::copyright_notice(COPYRIGHT),
595
+ ::anno::author("NVIDIA"),
596
+ ::anno::contributor("Rüdiger Raab"),
597
+ ::anno::contributor("Maik Rohland"),
598
+ ::anno::contributor("Miguel Guerrero"),
599
+ ::anno::contributor("Vanni Brighella"),
600
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Paprika.png"),
601
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "paprika", "orange", "red", "warm", "saturated"))
602
+ ]] = Wool_Melton(
603
+ fabric_color: color(0.679542f, 0.066626f, 0.018500f),
604
+ roughness: 1.0f,
605
+ white_fibers_weight: 0.1f,
606
+ sheen_weight: 0.21f,
607
+ bump_strength: 1.0f,
608
+ texture_translate: 0.0f,
609
+ texture_rotate: 0.0f,
610
+ texture_scale: 1.0f,
611
+ uv_space_index: 0,
612
+ roundcorners_enable: false,
613
+ roundcorners_radius_mm: 1.0f,
614
+ roundcorners_across_materials: false
615
+ );
616
+
617
+ // 8
618
+ export material Wool_Melton_Garnet(*)
619
+ [[
620
+ ::anno::display_name("Wool Melton - Garnet"),
621
+ ::anno::description(DESCRIPTION),
622
+ ::anno::copyright_notice(COPYRIGHT),
623
+ ::anno::author("NVIDIA"),
624
+ ::anno::contributor("Rüdiger Raab"),
625
+ ::anno::contributor("Maik Rohland"),
626
+ ::anno::contributor("Miguel Guerrero"),
627
+ ::anno::contributor("Vanni Brighella"),
628
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Garnet.png"),
629
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "red", "warm", "dark"))
630
+ ]] = Wool_Melton(
631
+ fabric_color: color(0.215861f, 0.013702f, 0.030713f),
632
+ roughness: 1.0f,
633
+ white_fibers_weight: 0.1f,
634
+ sheen_weight: 0.21f,
635
+ bump_strength: 1.0f,
636
+ texture_translate: 0.0f,
637
+ texture_rotate: 0.0f,
638
+ texture_scale: 1.0f,
639
+ uv_space_index: 0,
640
+ roundcorners_enable: false,
641
+ roundcorners_radius_mm: 1.0f,
642
+ roundcorners_across_materials: false
643
+ );
644
+
645
+ // 9
646
+ export material Wool_Melton_Green_Tea(*)
647
+ [[
648
+ ::anno::display_name("Wool Melton - Green Tea"),
649
+ ::anno::description(DESCRIPTION),
650
+ ::anno::copyright_notice(COPYRIGHT),
651
+ ::anno::author("NVIDIA"),
652
+ ::anno::contributor("Rüdiger Raab"),
653
+ ::anno::contributor("Maik Rohland"),
654
+ ::anno::contributor("Miguel Guerrero"),
655
+ ::anno::contributor("Vanni Brighella"),
656
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Green_Tea.png"),
657
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "green"))
658
+ ]] = Wool_Melton(
659
+ fabric_color: color(0.230740f, 0.318547f, 0.030713f),
660
+ roughness: 1.0f,
661
+ white_fibers_weight: 0.1f,
662
+ sheen_weight: 0.21f,
663
+ bump_strength: 1.0f,
664
+ texture_translate: 0.0f,
665
+ texture_rotate: 0.0f,
666
+ texture_scale: 1.0f,
667
+ uv_space_index: 0,
668
+ roundcorners_enable: false,
669
+ roundcorners_radius_mm: 1.0f,
670
+ roundcorners_across_materials: false
671
+ );
672
+
673
+ // 10
674
+ export material Wool_Melton_Jungle(*)
675
+ [[
676
+ ::anno::display_name("Wool Melton - Jungle"),
677
+ ::anno::description(DESCRIPTION),
678
+ ::anno::copyright_notice(COPYRIGHT),
679
+ ::anno::author("NVIDIA"),
680
+ ::anno::contributor("Rüdiger Raab"),
681
+ ::anno::contributor("Maik Rohland"),
682
+ ::anno::contributor("Miguel Guerrero"),
683
+ ::anno::contributor("Vanni Brighella"),
684
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Jungle.png"),
685
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "green", "dark"))
686
+ ]] = Wool_Melton(
687
+ fabric_color: color(0.031896f, 0.080220f, 0.023153f),
688
+ roughness: 1.0f,
689
+ white_fibers_weight: 0.1f,
690
+ sheen_weight: 0.21f,
691
+ bump_strength: 1.0f,
692
+ texture_translate: 0.0f,
693
+ texture_rotate: 0.0f,
694
+ texture_scale: 1.0f,
695
+ uv_space_index: 0,
696
+ roundcorners_enable: false,
697
+ roundcorners_radius_mm: 1.0f,
698
+ roundcorners_across_materials: false
699
+ );
700
+
701
+ // 11
702
+ export material Wool_Melton_Fuchsia(*)
703
+ [[
704
+ ::anno::display_name("Wool Melton - Fuchsia"),
705
+ ::anno::description(DESCRIPTION),
706
+ ::anno::copyright_notice(COPYRIGHT),
707
+ ::anno::author("NVIDIA"),
708
+ ::anno::contributor("Rüdiger Raab"),
709
+ ::anno::contributor("Maik Rohland"),
710
+ ::anno::contributor("Miguel Guerrero"),
711
+ ::anno::contributor("Vanni Brighella"),
712
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Fuchsia.png"),
713
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "fuchsia", "purple", "saturated", "magenta", "violet"))
714
+ ]] = Wool_Melton(
715
+ fabric_color: color(0.386429f, 0.034340f, 0.171441f),
716
+ roughness: 1.0f,
717
+ white_fibers_weight: 0.1f,
718
+ sheen_weight: 0.21f,
719
+ bump_strength: 1.0f,
720
+ texture_translate: 0.0f,
721
+ texture_rotate: 0.0f,
722
+ texture_scale: 1.0f,
723
+ uv_space_index: 0,
724
+ roundcorners_enable: false,
725
+ roundcorners_radius_mm: 1.0f,
726
+ roundcorners_across_materials: false
727
+ );
728
+
729
+ // 12
730
+ export material Wool_Melton_Aubergine(*)
731
+ [[
732
+ ::anno::display_name("Wool Melton - Aubergine"),
733
+ ::anno::description(DESCRIPTION),
734
+ ::anno::copyright_notice(COPYRIGHT),
735
+ ::anno::author("NVIDIA"),
736
+ ::anno::contributor("Rüdiger Raab"),
737
+ ::anno::contributor("Maik Rohland"),
738
+ ::anno::contributor("Miguel Guerrero"),
739
+ ::anno::contributor("Vanni Brighella"),
740
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Aubergine.png"),
741
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "purple", "dark", "violet"))
742
+ ]] = Wool_Melton(
743
+ fabric_color: color(0.066626f, 0.019382f, 0.080220f),
744
+ roughness: 1.0f,
745
+ white_fibers_weight: 0.1f,
746
+ sheen_weight: 0.21f,
747
+ bump_strength: 1.0f,
748
+ texture_translate: 0.0f,
749
+ texture_rotate: 0.0f,
750
+ texture_scale: 1.0f,
751
+ uv_space_index: 0,
752
+ roundcorners_enable: false,
753
+ roundcorners_radius_mm: 1.0f,
754
+ roundcorners_across_materials: false
755
+ );
756
+
757
+ // 13
758
+ export material Wool_Melton_Morning_Glory(*)
759
+ [[
760
+ ::anno::display_name("Wool Melton - Morning Glory"),
761
+ ::anno::description(DESCRIPTION),
762
+ ::anno::copyright_notice(COPYRIGHT),
763
+ ::anno::author("NVIDIA"),
764
+ ::anno::contributor("Rüdiger Raab"),
765
+ ::anno::contributor("Maik Rohland"),
766
+ ::anno::contributor("Miguel Guerrero"),
767
+ ::anno::contributor("Vanni Brighella"),
768
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Morning_Glory.png"),
769
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "blue", "cool"))
770
+ ]] = Wool_Melton(
771
+ fabric_color: color(0.109462f, 0.114435f, 0.304987f),
772
+ roughness: 1.0f,
773
+ white_fibers_weight: 0.1f,
774
+ sheen_weight: 0.21f,
775
+ bump_strength: 1.0f,
776
+ texture_translate: 0.0f,
777
+ texture_rotate: 0.0f,
778
+ texture_scale: 1.0f,
779
+ uv_space_index: 0,
780
+ roundcorners_enable: false,
781
+ roundcorners_radius_mm: 1.0f,
782
+ roundcorners_across_materials: false
783
+ );
784
+
785
+ // 14
786
+ export material Wool_Melton_Blue_Jay(*)
787
+ [[
788
+ ::anno::display_name("Wool Melton - Blue Jay"),
789
+ ::anno::description(DESCRIPTION),
790
+ ::anno::copyright_notice(COPYRIGHT),
791
+ ::anno::author("NVIDIA"),
792
+ ::anno::contributor("Rüdiger Raab"),
793
+ ::anno::contributor("Maik Rohland"),
794
+ ::anno::contributor("Miguel Guerrero"),
795
+ ::anno::contributor("Vanni Brighella"),
796
+ ::anno::thumbnail("./.thumbs/Wool_Melton.Wool_Melton_Blue_Jay.png"),
797
+ ::anno::key_words(string[]("fabric", "felt","wool", "melton", "clothing", "sheen", "fashion", "new", "blue", "cool"))
798
+ ]] = Wool_Melton(
799
+ fabric_color: color(0.072272f, 0.184475f, 0.479320f),
800
+ roughness: 1.0f,
801
+ white_fibers_weight: 0.1f,
802
+ sheen_weight: 0.21f,
803
+ bump_strength: 1.0f,
804
+ texture_translate: 0.0f,
805
+ texture_rotate: 0.0f,
806
+ texture_scale: 1.0f,
807
+ uv_space_index: 0,
808
+ roundcorners_enable: false,
809
+ roundcorners_radius_mm: 1.0f,
810
+ roundcorners_across_materials: false
811
+ );
Assets/Material/material_0356/Ground_Leaves.mdl ADDED
@@ -0,0 +1,1122 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+ mdl 1.4;
18
+
19
+ import ::anno::*;
20
+ import ::base::*;
21
+ import ::nvidia::core_definitions::*;
22
+ import ::tex::*;
23
+ import ::state::*;
24
+
25
+ const string COPYRIGHT =
26
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
27
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
28
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
29
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
30
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
31
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
32
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
33
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
34
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
35
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
36
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
37
+
38
+ export material Ground_Leaves(
39
+
40
+ /* Appearance */
41
+ color hue_shift = color (0.0461, 0.349, 0.263 )
42
+ [[
43
+ ::anno::display_name ("Hue Shift"),
44
+ ::anno::description("Determine the color of the leaves."),
45
+ ::anno::in_group("Appearance")
46
+ ]],
47
+ uniform float blend_undercoat = 1.0f
48
+ [[
49
+ ::anno::display_name("Leaf Saturation"),
50
+ ::anno::description("Makes the Hue Shift more saturated."),
51
+ ::anno::hard_range(0.f, 1.f),
52
+ ::anno::in_group("Appearance")
53
+ ]],
54
+ uniform float reflection_roughness = 1.0
55
+ [[
56
+ ::anno::display_name("Roughness"),
57
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
58
+ ::anno::hard_range(0.f, 1.f),
59
+ ::anno::in_group("Appearance")
60
+ ]],
61
+ uniform float bump_strength = 1.0
62
+ [[
63
+ ::anno::display_name("Bump Strength"),
64
+ ::anno::description("Specifies the strength of the bump."),
65
+ ::anno::soft_range(0.f, 2.f),
66
+ ::anno::in_group("Appearance")
67
+ ]],
68
+ /* Transform */
69
+ uniform float2 texture_translate = 0.f
70
+ [[
71
+ ::anno::display_name("Translate"),
72
+ ::anno::description("Controls the position of the texture."),
73
+ ::anno::in_group("Transform")
74
+ ]],
75
+ uniform float texture_rotate = 0.f
76
+ [[
77
+ ::anno::display_name("Rotate"),
78
+ ::anno::description("Rotates angle of the texture in degrees."),
79
+ ::anno::in_group("Transform")
80
+ ]],
81
+ uniform float2 texture_scale = 1.f
82
+ [[
83
+ ::anno::display_name("Scale"),
84
+ ::anno::description("Larger numbers increase the size."),
85
+ ::anno::in_group("Transform"),
86
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
87
+ ]],
88
+ /* Advanced */
89
+ uniform float displacement_scale = 0.1f
90
+ [[
91
+ ::anno::display_name("Displacement Scale"),
92
+ ::anno::description("Determine the amount of displacement. A displacement value of 0 turns off displacement."),
93
+ ::anno::in_group("Advanced")
94
+ ]],
95
+ uniform int uv_space_index = 0
96
+ [[
97
+ ::anno::display_name("UV Space Index"),
98
+ ::anno::description("UV space index."),
99
+ ::anno::in_group("Advanced"),
100
+ ::anno::hard_range(0, 3)
101
+ ]]
102
+ )
103
+ [[
104
+ ::anno::author("NVIDIA vMaterials"),
105
+ ::anno::display_name("Leaves - Forest Green"),
106
+ ::anno::description("A ground material covered with leaves."),
107
+ ::anno::thumbnail("./.thumbs/Ground_Leaves.Ground_Leaves.png"),
108
+ ::anno::copyright_notice(COPYRIGHT),
109
+ ::anno::key_words(string[]("aec", "ground", "leaves", "nature", "multicolor", "soil", "foliage", "organic", "natural", "forest", "green"))
110
+ ]]=
111
+ ::nvidia::core_definitions::add_displacement(
112
+ base: ::nvidia::core_definitions::flex_material_v2(
113
+ base_color: ::nvidia::core_definitions::blend_colors(
114
+ color_1: ::nvidia::core_definitions::blend_colors(
115
+ color_1: ::nvidia::core_definitions::file_texture(
116
+ texture: texture_2d("./leaves_diff.jpg" , ::tex::gamma_srgb),
117
+ mono_source: ::base::mono_average,
118
+ brightness: 1.f,
119
+ contrast: 1.f,
120
+ scaling: 1.f / texture_scale,
121
+ translation: texture_translate,
122
+ rotation: texture_rotate,
123
+ clip: false,
124
+ texture_space: uv_space_index,
125
+ invert: false).tint,
126
+ color_2: ::nvidia::core_definitions::blend_colors(
127
+ color_1: ::nvidia::core_definitions::file_texture(
128
+ texture: texture_2d ( "./leaves_grayscale_diff.png" , ::tex::gamma_srgb),
129
+ mono_source: ::base::mono_average,
130
+ brightness: 1.f,
131
+ contrast: 1.f,
132
+ scaling: 1.f / texture_scale ,
133
+ translation: texture_translate,
134
+ rotation: texture_rotate,
135
+ clip: false,
136
+ texture_space: uv_space_index,
137
+ invert: false).tint,
138
+ color_2: hue_shift,
139
+ mode: ::base::color_layer_overlay,
140
+ weight: 1.0f).tint,
141
+ mode: ::base::color_layer_overlay,
142
+ weight: ::nvidia::core_definitions::file_texture(
143
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
144
+ mono_source: ::base::mono_average,
145
+ brightness: blend_undercoat * 2.0f,
146
+ contrast: 1.f,
147
+ scaling: 1.f / texture_scale,
148
+ translation: texture_translate,
149
+ rotation: texture_rotate,
150
+ clip: false,
151
+ texture_space: uv_space_index,
152
+ invert: false).mono).tint,
153
+ color_2: ::nvidia::core_definitions::file_texture(
154
+ texture: texture_2d("./leaves_ao.png" , ::tex::gamma_srgb),
155
+ mono_source: ::base::mono_average,
156
+ brightness: 1.f,
157
+ contrast: 1.f,
158
+ scaling: 1.f / texture_scale,
159
+ translation: texture_translate,
160
+ rotation: texture_rotate,
161
+ clip: false,
162
+ texture_space: uv_space_index,
163
+ invert: false).tint,
164
+ mode: ::base::color_layer_multiply,
165
+ weight: 1.0f).tint,
166
+ diffuse_roughness: 0.0f,
167
+ is_metal: false,
168
+ reflectivity: ::nvidia::core_definitions::file_texture(
169
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
170
+ mono_source: ::base::mono_average,
171
+ brightness: 1.f,
172
+ contrast: 1.f,
173
+ scaling: 1.f / texture_scale,
174
+ translation: texture_translate,
175
+ rotation: texture_rotate,
176
+ clip: false,
177
+ texture_space: uv_space_index,
178
+ invert: false).mono,
179
+ reflection_roughness: ::nvidia::core_definitions::file_texture(
180
+ texture: texture_2d("./leaves_rou.png" , ::tex::gamma_srgb),
181
+ mono_source: ::base::mono_average,
182
+ brightness: reflection_roughness,
183
+ contrast: 1.f,
184
+ scaling: 1.f / texture_scale,
185
+ translation: texture_translate,
186
+ rotation: texture_rotate,
187
+ clip: false,
188
+ texture_space: uv_space_index,
189
+ invert: false).mono,
190
+ anisotropy: 0.0f,
191
+ anisotropy_rotation: 0.0f,
192
+ transparency: 0.0f,
193
+ transmission_color: color(1.0f, 1.0f, 1.0f),
194
+ volume_color: color(1.0f, 1.0f, 1.0f),
195
+ transmission_roughness: 0.0f,
196
+ base_thickness: 0.1f,
197
+ ior: 1.5f,
198
+ thin_walled: false,
199
+ normal: ::nvidia::core_definitions::normalmap_texture(
200
+ texture: texture_2d("./leaves_norm.png" , ::tex::gamma_linear),
201
+ factor: bump_strength,
202
+ scaling: 1.f / texture_scale,
203
+ translation: texture_translate,
204
+ rotation: texture_rotate,
205
+ clip: false,
206
+ texture_space: uv_space_index)),
207
+ displacement: ::nvidia::core_definitions::file_texture(
208
+ texture: texture_2d("./leaves_dis.png" , ::tex::gamma_srgb),
209
+ mono_source: ::base::mono_average,
210
+ brightness: 1.0f,
211
+ contrast: 1.0f,
212
+ scaling: 1.f / texture_scale,
213
+ translation: texture_translate,
214
+ rotation: texture_rotate,
215
+ clip: false,
216
+ texture_space: uv_space_index,
217
+ invert: false).mono,
218
+ displacement_scale: displacement_scale);
219
+
220
+
221
+ export material ground_leaves_green(
222
+
223
+ /* Appearance */
224
+ color hue_shift = color (0.00604f , 1.f , 0.f )
225
+ [[
226
+ ::anno::display_name ("Hue Shift"),
227
+ ::anno::description("Determine the color of the leaves."),
228
+ ::anno::in_group("Appearance")
229
+ ]],
230
+ uniform float blend_undercoat = 0.75f
231
+ [[
232
+ ::anno::display_name("Leaf Saturation"),
233
+ ::anno::description("Makes the Hue Shift more saturated."),
234
+ ::anno::in_group("Appearance"),
235
+ ::anno::hard_range( 0 , 1)
236
+ ]],
237
+ uniform float reflection_roughness = 1.0
238
+ [[
239
+ ::anno::display_name("Roughness"),
240
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
241
+ ::anno::in_group("Appearance")
242
+ ]],
243
+ uniform float bump_strength = 1.0
244
+ [[
245
+ ::anno::display_name("Bump Strength"),
246
+ ::anno::description("Specifies the strength of the bump."),
247
+ ::anno::in_group("Appearance")
248
+ ]],
249
+ /* Transform */
250
+ uniform float2 texture_translate = 0.f
251
+ [[
252
+ ::anno::display_name("Translate"),
253
+ ::anno::description("Controls the position of the texture."),
254
+ ::anno::in_group("Transform")
255
+ ]],
256
+ uniform float texture_rotate = 0.f
257
+ [[
258
+ ::anno::display_name("Rotate"),
259
+ ::anno::description("Rotates angle of the texture in degrees."),
260
+ ::anno::in_group("Transform")
261
+ ]],
262
+ uniform float2 texture_scale = 1.f
263
+ [[
264
+ ::anno::display_name("Scale"),
265
+ ::anno::description("Larger numbers increase the size."),
266
+ ::anno::in_group("Transform"),
267
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
268
+ ]],
269
+ /* Advanced */
270
+ uniform float displacement_scale = 0.1f
271
+ [[
272
+ ::anno::display_name("Displacement Scale"),
273
+ ::anno::description("Determine the amount of displacement. A displacement value of 0 turns off displacement."),
274
+ ::anno::in_group("Advanced")
275
+ ]],
276
+ uniform int uv_space_index = 0
277
+ [[
278
+ ::anno::display_name("UV Space Index"),
279
+ ::anno::description("UV space index."),
280
+ ::anno::in_group("Advanced"),
281
+ ::anno::hard_range(0, 3)
282
+ ]]
283
+ )
284
+ [[
285
+ ::anno::display_name("Leaves - Green"),
286
+ ::anno::description("A ground material covered with leaves."),
287
+ ::anno::author("NVIDIA vMaterials"),
288
+ ::anno::thumbnail("./.thumbs/Ground_Leaves.ground_leaves_green.png"),
289
+ ::anno::copyright_notice(COPYRIGHT),
290
+ ::anno::key_words(string[]("aec", "ground", "leaves", "nature", "multicolor", "soil", "foliage", "organic", "natural", "forest", "green"))
291
+ ]]=
292
+ ::nvidia::core_definitions::add_displacement(
293
+ base: ::nvidia::core_definitions::flex_material_v2(
294
+ base_color: ::nvidia::core_definitions::blend_colors(
295
+ color_1: ::nvidia::core_definitions::blend_colors(
296
+ color_1: ::nvidia::core_definitions::file_texture(
297
+ texture: texture_2d("./leaves_diff.jpg" , ::tex::gamma_srgb),
298
+ mono_source: ::base::mono_average,
299
+ brightness: 1.f,
300
+ contrast: 1.f,
301
+ scaling: 1.f / texture_scale,
302
+ translation: texture_translate,
303
+ rotation: texture_rotate,
304
+ clip: false,
305
+ texture_space: uv_space_index,
306
+ invert: false).tint,
307
+ color_2: ::nvidia::core_definitions::blend_colors(
308
+ color_1: ::nvidia::core_definitions::file_texture(
309
+ texture: texture_2d ( "./leaves_grayscale_diff.png" , ::tex::gamma_srgb),
310
+ mono_source: ::base::mono_average,
311
+ brightness: 1.f,
312
+ contrast: 1.f,
313
+ scaling: 1.f / texture_scale ,
314
+ translation: texture_translate,
315
+ rotation: texture_rotate,
316
+ clip: false,
317
+ texture_space: uv_space_index,
318
+ invert: false).tint,
319
+ color_2: hue_shift,
320
+ mode: ::base::color_layer_overlay,
321
+ weight: 1.0f).tint,
322
+ mode: ::base::color_layer_overlay,
323
+ weight: ::nvidia::core_definitions::file_texture(
324
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
325
+ mono_source: ::base::mono_average,
326
+ brightness: blend_undercoat * 2.0f,
327
+ contrast: 1.f,
328
+ scaling: 1.f / texture_scale,
329
+ translation: texture_translate,
330
+ rotation: texture_rotate,
331
+ clip: false,
332
+ texture_space: uv_space_index,
333
+ invert: false).mono).tint,
334
+ color_2: ::nvidia::core_definitions::file_texture(
335
+ texture: texture_2d("./leaves_ao.png" , ::tex::gamma_srgb),
336
+ mono_source: ::base::mono_average,
337
+ brightness: 1.f,
338
+ contrast: 1.f,
339
+ scaling: 1.f / texture_scale,
340
+ translation: texture_translate,
341
+ rotation: texture_rotate,
342
+ clip: false,
343
+ texture_space: uv_space_index,
344
+ invert: false).tint,
345
+ mode: ::base::color_layer_multiply,
346
+ weight: 1.0f).tint,
347
+ diffuse_roughness: 0.0f,
348
+ is_metal: false,
349
+ reflectivity: ::nvidia::core_definitions::file_texture(
350
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
351
+ mono_source: ::base::mono_average,
352
+ brightness: 1.f,
353
+ contrast: 1.f,
354
+ scaling: 1.f / texture_scale,
355
+ translation: texture_translate,
356
+ rotation: texture_rotate,
357
+ clip: false,
358
+ texture_space: uv_space_index,
359
+ invert: false).mono,
360
+ reflection_roughness: ::nvidia::core_definitions::file_texture(
361
+ texture: texture_2d("./leaves_rou.png" , ::tex::gamma_srgb),
362
+ mono_source: ::base::mono_average,
363
+ brightness: reflection_roughness,
364
+ contrast: 1.f,
365
+ scaling: 1.f / texture_scale,
366
+ translation: texture_translate,
367
+ rotation: texture_rotate,
368
+ clip: false,
369
+ texture_space: uv_space_index,
370
+ invert: false).mono,
371
+ anisotropy: 0.0f,
372
+ anisotropy_rotation: 0.0f,
373
+ transparency: 0.0f,
374
+ transmission_color: color(1.0f, 1.0f, 1.0f),
375
+ volume_color: color(1.0f, 1.0f, 1.0f),
376
+ transmission_roughness: 0.0f,
377
+ base_thickness: 0.1f,
378
+ ior: 1.5f,
379
+ thin_walled: false,
380
+ normal: ::nvidia::core_definitions::normalmap_texture(
381
+ texture: texture_2d("./leaves_norm.png" , ::tex::gamma_linear),
382
+ factor: bump_strength,
383
+ scaling: 1.f / texture_scale,
384
+ translation: texture_translate,
385
+ rotation: texture_rotate,
386
+ clip: false,
387
+ texture_space: uv_space_index)),
388
+ displacement: ::nvidia::core_definitions::file_texture(
389
+ texture: texture_2d("./leaves_dis.png" , ::tex::gamma_srgb),
390
+ mono_source: ::base::mono_average,
391
+ brightness: 1.0f,
392
+ contrast: 1.0f,
393
+ scaling: 1.f / texture_scale,
394
+ translation: texture_translate,
395
+ rotation: texture_rotate,
396
+ clip: false,
397
+ texture_space: uv_space_index,
398
+ invert: false).mono,
399
+ displacement_scale: displacement_scale);
400
+
401
+
402
+ export material ground_leaves_yellow(
403
+
404
+ /* Appearance */
405
+ color hue_shift = color (1.f , 0.883f , 0.0104f )
406
+ [[
407
+ ::anno::display_name ("Hue Shift"),
408
+ ::anno::description("Determine the color of the leaves."),
409
+ ::anno::in_group("Appearance")
410
+ ]],
411
+ uniform float blend_undercoat = 0.5f
412
+ [[
413
+ ::anno::display_name("Leaf Saturation"),
414
+ ::anno::description("Makes the Hue Shift more saturated."),
415
+ ::anno::in_group("Appearance"),
416
+ ::anno::hard_range( 0 , 1)
417
+ ]],
418
+ uniform float reflection_roughness = 1.0
419
+ [[
420
+ ::anno::display_name("Roughness"),
421
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
422
+ ::anno::in_group("Appearance")
423
+ ]],
424
+ uniform float bump_strength = 1.0
425
+ [[
426
+ ::anno::display_name("Bump Strength"),
427
+ ::anno::description("Specifies the strength of the bump."),
428
+ ::anno::in_group("Appearance")
429
+ ]],
430
+ /* Transform */
431
+ uniform float2 texture_translate = 0.f
432
+ [[
433
+ ::anno::display_name("Translate"),
434
+ ::anno::description("Controls the position of the texture."),
435
+ ::anno::in_group("Transform")
436
+ ]],
437
+ uniform float texture_rotate = 0.f
438
+ [[
439
+ ::anno::display_name("Rotate"),
440
+ ::anno::description("Rotates angle of the texture in degrees."),
441
+ ::anno::in_group("Transform")
442
+ ]],
443
+ uniform float2 texture_scale = 1.f
444
+ [[
445
+ ::anno::display_name("Scale"),
446
+ ::anno::description("Larger numbers increase the size."),
447
+ ::anno::in_group("Transform"),
448
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
449
+ ]],
450
+ /* Advanced */
451
+ uniform float displacement_scale = 0.1f
452
+ [[
453
+ ::anno::display_name("Displacement Scale"),
454
+ ::anno::description("Determine the amount of displacement. A displacement value of 0 turns off displacement."),
455
+ ::anno::in_group("Advanced")
456
+ ]],
457
+ uniform int uv_space_index = 0
458
+ [[
459
+ ::anno::display_name("UV Space Index"),
460
+ ::anno::description("UV space index."),
461
+ ::anno::in_group("Advanced"),
462
+ ::anno::hard_range(0, 3)
463
+ ]]
464
+ )
465
+ [[
466
+ ::anno::author("NVIDIA vMaterials"),
467
+ ::anno::display_name("Leaves - Forest Yellow"),
468
+ ::anno::description("A ground material covered with leaves."),
469
+ ::anno::thumbnail("./.thumbs/Ground_Leaves.ground_leaves_yellow.png"),
470
+ ::anno::copyright_notice(COPYRIGHT),
471
+ ::anno::key_words(string[]("aec", "ground", "leaves", "nature", "multicolor", "soil", "foliage", "organic", "natural", "forest", "yellow"))
472
+ ]]=
473
+ ::nvidia::core_definitions::add_displacement(
474
+ base: ::nvidia::core_definitions::flex_material_v2(
475
+ base_color: ::nvidia::core_definitions::blend_colors(
476
+ color_1: ::nvidia::core_definitions::blend_colors(
477
+ color_1: ::nvidia::core_definitions::file_texture(
478
+ texture: texture_2d("./leaves_diff.jpg" , ::tex::gamma_srgb),
479
+ mono_source: ::base::mono_average,
480
+ brightness: 1.f,
481
+ contrast: 1.f,
482
+ scaling: 1.f / texture_scale,
483
+ translation: texture_translate,
484
+ rotation: texture_rotate,
485
+ clip: false,
486
+ texture_space: uv_space_index,
487
+ invert: false).tint,
488
+ color_2: ::nvidia::core_definitions::blend_colors(
489
+ color_1: ::nvidia::core_definitions::file_texture(
490
+ texture: texture_2d ( "./leaves_grayscale_diff.png" , ::tex::gamma_srgb),
491
+ mono_source: ::base::mono_average,
492
+ brightness: 1.f,
493
+ contrast: 1.f,
494
+ scaling: 1.f / texture_scale ,
495
+ translation: texture_translate,
496
+ rotation: texture_rotate,
497
+ clip: false,
498
+ texture_space: uv_space_index,
499
+ invert: false).tint,
500
+ color_2: hue_shift,
501
+ mode: ::base::color_layer_overlay,
502
+ weight: 1.0f).tint,
503
+ mode: ::base::color_layer_overlay,
504
+ weight: ::nvidia::core_definitions::file_texture(
505
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
506
+ mono_source: ::base::mono_average,
507
+ brightness: blend_undercoat * 2.0f,
508
+ contrast: 1.f,
509
+ scaling: 1.f / texture_scale,
510
+ translation: texture_translate,
511
+ rotation: texture_rotate,
512
+ clip: false,
513
+ texture_space: uv_space_index,
514
+ invert: false).mono).tint,
515
+ color_2: ::nvidia::core_definitions::file_texture(
516
+ texture: texture_2d("./leaves_ao.png" , ::tex::gamma_srgb),
517
+ mono_source: ::base::mono_average,
518
+ brightness: 1.f,
519
+ contrast: 1.f,
520
+ scaling: 1.f / texture_scale,
521
+ translation: texture_translate,
522
+ rotation: texture_rotate,
523
+ clip: false,
524
+ texture_space: uv_space_index,
525
+ invert: false).tint,
526
+ mode: ::base::color_layer_multiply,
527
+ weight: 1.0f).tint,
528
+ diffuse_roughness: 0.0f,
529
+ is_metal: false,
530
+ reflectivity: ::nvidia::core_definitions::file_texture(
531
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
532
+ mono_source: ::base::mono_average,
533
+ brightness: 1.f,
534
+ contrast: 1.f,
535
+ scaling: 1.f / texture_scale,
536
+ translation: texture_translate,
537
+ rotation: texture_rotate,
538
+ clip: false,
539
+ texture_space: uv_space_index,
540
+ invert: false).mono,
541
+ reflection_roughness: ::nvidia::core_definitions::file_texture(
542
+ texture: texture_2d("./leaves_rou.png" , ::tex::gamma_srgb),
543
+ mono_source: ::base::mono_average,
544
+ brightness: reflection_roughness,
545
+ contrast: 1.f,
546
+ scaling: 1.f / texture_scale,
547
+ translation: texture_translate,
548
+ rotation: texture_rotate,
549
+ clip: false,
550
+ texture_space: uv_space_index,
551
+ invert: false).mono,
552
+ anisotropy: 0.0f,
553
+ anisotropy_rotation: 0.0f,
554
+ transparency: 0.0f,
555
+ transmission_color: color(1.0f, 1.0f, 1.0f),
556
+ volume_color: color(1.0f, 1.0f, 1.0f),
557
+ transmission_roughness: 0.0f,
558
+ base_thickness: 0.1f,
559
+ ior: 1.5f,
560
+ thin_walled: false,
561
+ normal: ::nvidia::core_definitions::normalmap_texture(
562
+ texture: texture_2d("./leaves_norm.png" , ::tex::gamma_linear),
563
+ factor: bump_strength,
564
+ scaling: 1.f / texture_scale,
565
+ translation: texture_translate,
566
+ rotation: texture_rotate,
567
+ clip: false,
568
+ texture_space: uv_space_index)),
569
+ displacement: ::nvidia::core_definitions::file_texture(
570
+ texture: texture_2d("./leaves_dis.png" , ::tex::gamma_srgb),
571
+ mono_source: ::base::mono_average,
572
+ brightness: 1.0f,
573
+ contrast: 1.0f,
574
+ scaling: 1.f / texture_scale,
575
+ translation: texture_translate,
576
+ rotation: texture_rotate,
577
+ clip: false,
578
+ texture_space: uv_space_index,
579
+ invert: false).mono,
580
+ displacement_scale: displacement_scale);
581
+
582
+
583
+ export material ground_leaves_orange(
584
+
585
+ /* Appearance */
586
+ color hue_shift = color (1.f, 0.267f, 0.0385f )
587
+ [[
588
+ ::anno::display_name ("Hue Shift"),
589
+ ::anno::description("Determine the color of the leaves."),
590
+ ::anno::in_group("Appearance")
591
+ ]],
592
+ uniform float blend_undercoat = 0.75f
593
+ [[
594
+ ::anno::display_name("Leaf Saturation"),
595
+ ::anno::description("Makes the Hue Shift more saturated."),
596
+ ::anno::in_group("Appearance"),
597
+ ::anno::hard_range( 0 , 1)
598
+ ]],
599
+ uniform float reflection_roughness = 1.0
600
+ [[
601
+ ::anno::display_name("Roughness"),
602
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
603
+ ::anno::in_group("Appearance")
604
+ ]],
605
+ uniform float bump_strength = 1.0
606
+ [[
607
+ ::anno::display_name("Bump Strength"),
608
+ ::anno::description("Specifies the strength of the bump."),
609
+ ::anno::in_group("Appearance")
610
+ ]],
611
+ /* Transform */
612
+ uniform float2 texture_translate = 0.f
613
+ [[
614
+ ::anno::display_name("Translate"),
615
+ ::anno::description("Controls the position of the texture."),
616
+ ::anno::in_group("Transform")
617
+ ]],
618
+ uniform float texture_rotate = 0.f
619
+ [[
620
+ ::anno::display_name("Rotate"),
621
+ ::anno::description("Rotates angle of the texture in degrees."),
622
+ ::anno::in_group("Transform")
623
+ ]],
624
+ uniform float2 texture_scale = 1.f
625
+ [[
626
+ ::anno::display_name("Scale"),
627
+ ::anno::description("Larger numbers increase the size."),
628
+ ::anno::in_group("Transform"),
629
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
630
+ ]],
631
+ /* Advanced */
632
+ uniform float displacement_scale = 0.1f
633
+ [[
634
+ ::anno::display_name("Displacement Scale"),
635
+ ::anno::description("Determine the amount of displacement. A displacement value of 0 turns off displacement."),
636
+ ::anno::in_group("Advanced")
637
+ ]],
638
+ uniform int uv_space_index = 0
639
+ [[
640
+ ::anno::display_name("UV Space Index"),
641
+ ::anno::description("UV space index."),
642
+ ::anno::in_group("Advanced"),
643
+ ::anno::hard_range(0, 3)
644
+ ]]
645
+ )
646
+ [[
647
+ ::anno::author("NVIDIA vMaterials"),
648
+ ::anno::display_name("Leaves - Orange"),
649
+ ::anno::description("A ground material covered with leaves."),
650
+ ::anno::thumbnail("./.thumbs/Ground_Leaves.ground_leaves_orange.png"),
651
+ ::anno::copyright_notice(COPYRIGHT),
652
+ ::anno::key_words(string[]("aec", "ground", "leaves", "nature", "multicolor", "soil", "foliage", "organic", "natural", "forest", "orange", "brown"))
653
+ ]]=
654
+ ::nvidia::core_definitions::add_displacement(
655
+ base: ::nvidia::core_definitions::flex_material_v2(
656
+ base_color: ::nvidia::core_definitions::blend_colors(
657
+ color_1: ::nvidia::core_definitions::blend_colors(
658
+ color_1: ::nvidia::core_definitions::file_texture(
659
+ texture: texture_2d("./leaves_diff.jpg" , ::tex::gamma_srgb),
660
+ mono_source: ::base::mono_average,
661
+ brightness: 1.f,
662
+ contrast: 1.f,
663
+ scaling: 1.f / texture_scale,
664
+ translation: texture_translate,
665
+ rotation: texture_rotate,
666
+ clip: false,
667
+ texture_space: uv_space_index,
668
+ invert: false).tint,
669
+ color_2: ::nvidia::core_definitions::blend_colors(
670
+ color_1: ::nvidia::core_definitions::file_texture(
671
+ texture: texture_2d ( "./leaves_grayscale_diff.png" , ::tex::gamma_srgb),
672
+ mono_source: ::base::mono_average,
673
+ brightness: 1.f,
674
+ contrast: 1.f,
675
+ scaling: 1.f / texture_scale ,
676
+ translation: texture_translate,
677
+ rotation: texture_rotate,
678
+ clip: false,
679
+ texture_space: uv_space_index,
680
+ invert: false).tint,
681
+ color_2: hue_shift,
682
+ mode: ::base::color_layer_overlay,
683
+ weight: 1.0f).tint,
684
+ mode: ::base::color_layer_overlay,
685
+ weight: ::nvidia::core_definitions::file_texture(
686
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
687
+ mono_source: ::base::mono_average,
688
+ brightness: blend_undercoat * 2.0f,
689
+ contrast: 1.f,
690
+ scaling: 1.f / texture_scale,
691
+ translation: texture_translate,
692
+ rotation: texture_rotate,
693
+ clip: false,
694
+ texture_space: uv_space_index,
695
+ invert: false).mono).tint,
696
+ color_2: ::nvidia::core_definitions::file_texture(
697
+ texture: texture_2d("./leaves_ao.png" , ::tex::gamma_srgb),
698
+ mono_source: ::base::mono_average,
699
+ brightness: 1.f,
700
+ contrast: 1.f,
701
+ scaling: 1.f / texture_scale,
702
+ translation: texture_translate,
703
+ rotation: texture_rotate,
704
+ clip: false,
705
+ texture_space: uv_space_index,
706
+ invert: false).tint,
707
+ mode: ::base::color_layer_multiply,
708
+ weight: 1.0f).tint,
709
+ diffuse_roughness: 0.0f,
710
+ is_metal: false,
711
+ reflectivity: ::nvidia::core_definitions::file_texture(
712
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
713
+ mono_source: ::base::mono_average,
714
+ brightness: 1.f,
715
+ contrast: 1.f,
716
+ scaling: 1.f / texture_scale,
717
+ translation: texture_translate,
718
+ rotation: texture_rotate,
719
+ clip: false,
720
+ texture_space: uv_space_index,
721
+ invert: false).mono,
722
+ reflection_roughness: ::nvidia::core_definitions::file_texture(
723
+ texture: texture_2d("./leaves_rou.png" , ::tex::gamma_srgb),
724
+ mono_source: ::base::mono_average,
725
+ brightness: reflection_roughness,
726
+ contrast: 1.f,
727
+ scaling: 1.f / texture_scale,
728
+ translation: texture_translate,
729
+ rotation: texture_rotate,
730
+ clip: false,
731
+ texture_space: uv_space_index,
732
+ invert: false).mono,
733
+ anisotropy: 0.0f,
734
+ anisotropy_rotation: 0.0f,
735
+ transparency: 0.0f,
736
+ transmission_color: color(1.0f, 1.0f, 1.0f),
737
+ volume_color: color(1.0f, 1.0f, 1.0f),
738
+ transmission_roughness: 0.0f,
739
+ base_thickness: 0.1f,
740
+ ior: 1.5f,
741
+ thin_walled: false,
742
+ normal: ::nvidia::core_definitions::normalmap_texture(
743
+ texture: texture_2d("./leaves_norm.png" , ::tex::gamma_linear),
744
+ factor: bump_strength,
745
+ scaling: 1.f / texture_scale,
746
+ translation: texture_translate,
747
+ rotation: texture_rotate,
748
+ clip: false,
749
+ texture_space: uv_space_index)),
750
+ displacement: ::nvidia::core_definitions::file_texture(
751
+ texture: texture_2d("./leaves_dis.png" , ::tex::gamma_srgb),
752
+ mono_source: ::base::mono_average,
753
+ brightness: 1.0f,
754
+ contrast: 1.0f,
755
+ scaling: 1.f / texture_scale,
756
+ translation: texture_translate,
757
+ rotation: texture_rotate,
758
+ clip: false,
759
+ texture_space: uv_space_index,
760
+ invert: false).mono,
761
+ displacement_scale: displacement_scale);
762
+
763
+
764
+ export material ground_leaves_red(
765
+
766
+ /* Appearance */
767
+ color hue_shift = color (0.459f , 0.0278f , 0.0278f)
768
+ [[
769
+ ::anno::display_name ("Hue Shift"),
770
+ ::anno::description("Determine the color of the leaves."),
771
+ ::anno::in_group("Appearance")
772
+ ]],
773
+ uniform float blend_undercoat = 1.0f
774
+ [[
775
+ ::anno::display_name("Leaf Saturation"),
776
+ ::anno::description("Makes the Hue Shift more saturated."),
777
+ ::anno::in_group("Appearance"),
778
+ ::anno::hard_range( 0 , 1)
779
+ ]],
780
+ uniform float reflection_roughness = 1.0
781
+ [[
782
+ ::anno::display_name("Roughness"),
783
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
784
+ ::anno::in_group("Appearance")
785
+ ]],
786
+ uniform float bump_strength = 1.0
787
+ [[
788
+ ::anno::display_name("Bump Strength"),
789
+ ::anno::description("Specifies the strength of the bump."),
790
+ ::anno::in_group("Appearance")
791
+ ]],
792
+ /* Transform */
793
+ uniform float2 texture_translate = 0.f
794
+ [[
795
+ ::anno::display_name("Translate"),
796
+ ::anno::description("Controls the position of the texture."),
797
+ ::anno::in_group("Transform")
798
+ ]],
799
+ uniform float texture_rotate = 0.f
800
+ [[
801
+ ::anno::display_name("Rotate"),
802
+ ::anno::description("Rotates angle of the texture in degrees."),
803
+ ::anno::in_group("Transform")
804
+ ]],
805
+ uniform float2 texture_scale = 1.f
806
+ [[
807
+ ::anno::display_name("Scale"),
808
+ ::anno::description("Larger numbers increase the size."),
809
+ ::anno::in_group("Transform"),
810
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
811
+ ]],
812
+ /* Advanced */
813
+ uniform float displacement_scale = 0.1f
814
+ [[
815
+ ::anno::display_name("Displacement Scale"),
816
+ ::anno::description("Determine the amount of displacement. A displacement value of 0 turns off displacement."),
817
+ ::anno::in_group("Advanced")
818
+ ]],
819
+ uniform int uv_space_index = 0
820
+ [[
821
+ ::anno::display_name("UV Space Index"),
822
+ ::anno::description("UV space index."),
823
+ ::anno::in_group("Advanced"),
824
+ ::anno::hard_range(0, 3)
825
+ ]]
826
+ )
827
+ [[
828
+ ::anno::author("NVIDIA vMaterials"),
829
+ ::anno::display_name("Leaves - Red"),
830
+ ::anno::description("A ground material covered with leaves."),
831
+ ::anno::thumbnail("./.thumbs/Ground_Leaves.ground_leaves_red.png"),
832
+ ::anno::copyright_notice(COPYRIGHT),
833
+ ::anno::key_words(string[]("aec", "ground", "leaves", "nature", "multicolor", "soil", "foliage", "organic", "natural", "forest", "red", "brown"))
834
+ ]]=
835
+ ::nvidia::core_definitions::add_displacement(
836
+ base: ::nvidia::core_definitions::flex_material_v2(
837
+ base_color: ::nvidia::core_definitions::blend_colors(
838
+ color_1: ::nvidia::core_definitions::blend_colors(
839
+ color_1: ::nvidia::core_definitions::file_texture(
840
+ texture: texture_2d("./leaves_diff.jpg" , ::tex::gamma_srgb),
841
+ mono_source: ::base::mono_average,
842
+ brightness: 1.f,
843
+ contrast: 1.f,
844
+ scaling: 1.f / texture_scale,
845
+ translation: texture_translate,
846
+ rotation: texture_rotate,
847
+ clip: false,
848
+ texture_space: uv_space_index,
849
+ invert: false).tint,
850
+ color_2: ::nvidia::core_definitions::blend_colors(
851
+ color_1: ::nvidia::core_definitions::file_texture(
852
+ texture: texture_2d ( "./leaves_grayscale_diff.png" , ::tex::gamma_srgb),
853
+ mono_source: ::base::mono_average,
854
+ brightness: 1.f,
855
+ contrast: 1.f,
856
+ scaling: 1.f / texture_scale ,
857
+ translation: texture_translate,
858
+ rotation: texture_rotate,
859
+ clip: false,
860
+ texture_space: uv_space_index,
861
+ invert: false).tint,
862
+ color_2: hue_shift,
863
+ mode: ::base::color_layer_overlay,
864
+ weight: 1.0f).tint,
865
+ mode: ::base::color_layer_overlay,
866
+ weight: ::nvidia::core_definitions::file_texture(
867
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
868
+ mono_source: ::base::mono_average,
869
+ brightness: blend_undercoat * 2.0f,
870
+ contrast: 1.f,
871
+ scaling: 1.f / texture_scale,
872
+ translation: texture_translate,
873
+ rotation: texture_rotate,
874
+ clip: false,
875
+ texture_space: uv_space_index,
876
+ invert: false).mono).tint,
877
+ color_2: ::nvidia::core_definitions::file_texture(
878
+ texture: texture_2d("./leaves_ao.png" , ::tex::gamma_srgb),
879
+ mono_source: ::base::mono_average,
880
+ brightness: 1.f,
881
+ contrast: 1.f,
882
+ scaling: 1.f / texture_scale,
883
+ translation: texture_translate,
884
+ rotation: texture_rotate,
885
+ clip: false,
886
+ texture_space: uv_space_index,
887
+ invert: false).tint,
888
+ mode: ::base::color_layer_multiply,
889
+ weight: 1.0f).tint,
890
+ diffuse_roughness: 0.0f,
891
+ is_metal: false,
892
+ reflectivity: ::nvidia::core_definitions::file_texture(
893
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
894
+ mono_source: ::base::mono_average,
895
+ brightness: 1.f,
896
+ contrast: 1.f,
897
+ scaling: 1.f / texture_scale,
898
+ translation: texture_translate,
899
+ rotation: texture_rotate,
900
+ clip: false,
901
+ texture_space: uv_space_index,
902
+ invert: false).mono,
903
+ reflection_roughness: ::nvidia::core_definitions::file_texture(
904
+ texture: texture_2d("./leaves_rou.png" , ::tex::gamma_srgb),
905
+ mono_source: ::base::mono_average,
906
+ brightness: reflection_roughness,
907
+ contrast: 1.f,
908
+ scaling: 1.f / texture_scale,
909
+ translation: texture_translate,
910
+ rotation: texture_rotate,
911
+ clip: false,
912
+ texture_space: uv_space_index,
913
+ invert: false).mono,
914
+ anisotropy: 0.0f,
915
+ anisotropy_rotation: 0.0f,
916
+ transparency: 0.0f,
917
+ transmission_color: color(1.0f, 1.0f, 1.0f),
918
+ volume_color: color(1.0f, 1.0f, 1.0f),
919
+ transmission_roughness: 0.0f,
920
+ base_thickness: 0.1f,
921
+ ior: 1.5f,
922
+ thin_walled: false,
923
+ normal: ::nvidia::core_definitions::normalmap_texture(
924
+ texture: texture_2d("./leaves_norm.png" , ::tex::gamma_linear),
925
+ factor: bump_strength,
926
+ scaling: 1.f / texture_scale,
927
+ translation: texture_translate,
928
+ rotation: texture_rotate,
929
+ clip: false,
930
+ texture_space: uv_space_index)),
931
+ displacement: ::nvidia::core_definitions::file_texture(
932
+ texture: texture_2d("./leaves_dis.png" , ::tex::gamma_srgb),
933
+ mono_source: ::base::mono_average,
934
+ brightness: 1.0f,
935
+ contrast: 1.0f,
936
+ scaling: 1.f / texture_scale,
937
+ translation: texture_translate,
938
+ rotation: texture_rotate,
939
+ clip: false,
940
+ texture_space: uv_space_index,
941
+ invert: false).mono,
942
+ displacement_scale: displacement_scale);
943
+
944
+ export material ground_leaves_blue(
945
+
946
+ /* Appearance */
947
+ color hue_shift = color (0.0104f, 0.136f, 0.828f)
948
+ [[
949
+ ::anno::display_name ("Hue Shift"),
950
+ ::anno::description("Determine the color of the leaves."),
951
+ ::anno::in_group("Appearance")
952
+ ]],
953
+ uniform float blend_undercoat = 1.0f
954
+ [[
955
+ ::anno::display_name("Leaf Saturation"),
956
+ ::anno::description("Makes the Hue Shift more saturated."),
957
+ ::anno::in_group("Appearance"),
958
+ ::anno::hard_range( 0 , 1)
959
+ ]],
960
+ uniform float reflection_roughness = 1.0
961
+ [[
962
+ ::anno::display_name("Roughness"),
963
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
964
+ ::anno::in_group("Appearance")
965
+ ]],
966
+ uniform float bump_strength = 1.0
967
+ [[
968
+ ::anno::display_name("Bump Strength"),
969
+ ::anno::description("Specifies the strength of the bump."),
970
+ ::anno::in_group("Appearance")
971
+ ]],
972
+ /* Transform */
973
+ uniform float2 texture_translate = 0.f
974
+ [[
975
+ ::anno::display_name("Translate"),
976
+ ::anno::description("Controls the position of the texture."),
977
+ ::anno::in_group("Transform")
978
+ ]],
979
+ uniform float texture_rotate = 0.f
980
+ [[
981
+ ::anno::display_name("Rotate"),
982
+ ::anno::description("Rotates angle of the texture in degrees."),
983
+ ::anno::in_group("Transform")
984
+ ]],
985
+ uniform float2 texture_scale = 1.f
986
+ [[
987
+ ::anno::display_name("Scale"),
988
+ ::anno::description("Larger numbers increase the size."),
989
+ ::anno::in_group("Transform"),
990
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
991
+ ]],
992
+ /* Advanced */
993
+ uniform float displacement_scale = 0.1f
994
+ [[
995
+ ::anno::display_name("Displacement Scale"),
996
+ ::anno::description("Determine the amount of displacement. A displacement value of 0 turns off displacement."),
997
+ ::anno::in_group("Advanced")
998
+ ]],
999
+ uniform int uv_space_index = 0
1000
+ [[
1001
+ ::anno::display_name("UV Space Index"),
1002
+ ::anno::description("UV space index."),
1003
+ ::anno::in_group("Advanced"),
1004
+ ::anno::hard_range(0, 3)
1005
+ ]]
1006
+ )
1007
+ [[
1008
+ ::anno::display_name("Leaves - Blue"),
1009
+ ::anno::description("A ground material covered with leaves."),
1010
+ ::anno::author("NVIDIA vMaterials"),
1011
+ ::anno::thumbnail("./.thumbs/Ground_Leaves.ground_leaves_blue.png"),
1012
+ ::anno::copyright_notice(COPYRIGHT),
1013
+ ::anno::key_words(string[]("aec", "ground", "leaves", "nature", "multicolor", "soil", "foliage", "organic", "natural", "forest", "blue", "brown"))
1014
+ ]]=
1015
+ ::nvidia::core_definitions::add_displacement(
1016
+ base: ::nvidia::core_definitions::flex_material_v2(
1017
+ base_color: ::nvidia::core_definitions::blend_colors(
1018
+ color_1: ::nvidia::core_definitions::blend_colors(
1019
+ color_1: ::nvidia::core_definitions::file_texture(
1020
+ texture: texture_2d("./leaves_diff.jpg" , ::tex::gamma_srgb),
1021
+ mono_source: ::base::mono_average,
1022
+ brightness: 1.f,
1023
+ contrast: 1.f,
1024
+ scaling: 1.f / texture_scale,
1025
+ translation: texture_translate,
1026
+ rotation: texture_rotate,
1027
+ clip: false,
1028
+ texture_space: uv_space_index,
1029
+ invert: false).tint,
1030
+ color_2: ::nvidia::core_definitions::blend_colors(
1031
+ color_1: ::nvidia::core_definitions::file_texture(
1032
+ texture: texture_2d ( "./leaves_grayscale_diff.png" , ::tex::gamma_srgb),
1033
+ mono_source: ::base::mono_average,
1034
+ brightness: 1.f,
1035
+ contrast: 1.f,
1036
+ scaling: 1.f / texture_scale ,
1037
+ translation: texture_translate,
1038
+ rotation: texture_rotate,
1039
+ clip: false,
1040
+ texture_space: uv_space_index,
1041
+ invert: false).tint,
1042
+ color_2: hue_shift,
1043
+ mode: ::base::color_layer_overlay,
1044
+ weight: 1.0f).tint,
1045
+ mode: ::base::color_layer_overlay,
1046
+ weight: ::nvidia::core_definitions::file_texture(
1047
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
1048
+ mono_source: ::base::mono_average,
1049
+ brightness: blend_undercoat * 2.0f,
1050
+ contrast: 1.f,
1051
+ scaling: 1.f / texture_scale,
1052
+ translation: texture_translate,
1053
+ rotation: texture_rotate,
1054
+ clip: false,
1055
+ texture_space: uv_space_index,
1056
+ invert: false).mono).tint,
1057
+ color_2: ::nvidia::core_definitions::file_texture(
1058
+ texture: texture_2d("./leaves_ao.png" , ::tex::gamma_srgb),
1059
+ mono_source: ::base::mono_average,
1060
+ brightness: 1.f,
1061
+ contrast: 1.f,
1062
+ scaling: 1.f / texture_scale,
1063
+ translation: texture_translate,
1064
+ rotation: texture_rotate,
1065
+ clip: false,
1066
+ texture_space: uv_space_index,
1067
+ invert: false).tint,
1068
+ mode: ::base::color_layer_multiply,
1069
+ weight: 1.0f).tint,
1070
+ diffuse_roughness: 0.0f,
1071
+ is_metal: false,
1072
+ reflectivity: ::nvidia::core_definitions::file_texture(
1073
+ texture: texture_2d("./leaves_ref.png" , ::tex::gamma_srgb),
1074
+ mono_source: ::base::mono_average,
1075
+ brightness: 1.f,
1076
+ contrast: 1.f,
1077
+ scaling: 1.f / texture_scale,
1078
+ translation: texture_translate,
1079
+ rotation: texture_rotate,
1080
+ clip: false,
1081
+ texture_space: uv_space_index,
1082
+ invert: false).mono,
1083
+ reflection_roughness: ::nvidia::core_definitions::file_texture(
1084
+ texture: texture_2d("./leaves_rou.png" , ::tex::gamma_srgb),
1085
+ mono_source: ::base::mono_average,
1086
+ brightness: reflection_roughness,
1087
+ contrast: 1.f,
1088
+ scaling: 1.f / texture_scale,
1089
+ translation: texture_translate,
1090
+ rotation: texture_rotate,
1091
+ clip: false,
1092
+ texture_space: uv_space_index,
1093
+ invert: false).mono,
1094
+ anisotropy: 0.0f,
1095
+ anisotropy_rotation: 0.0f,
1096
+ transparency: 0.0f,
1097
+ transmission_color: color(1.0f, 1.0f, 1.0f),
1098
+ volume_color: color(1.0f, 1.0f, 1.0f),
1099
+ transmission_roughness: 0.0f,
1100
+ base_thickness: 0.1f,
1101
+ ior: 1.5f,
1102
+ thin_walled: false,
1103
+ normal: ::nvidia::core_definitions::normalmap_texture(
1104
+ texture: texture_2d("./leaves_norm.png" , ::tex::gamma_linear),
1105
+ factor: bump_strength,
1106
+ scaling: 1.f / texture_scale,
1107
+ translation: texture_translate,
1108
+ rotation: texture_rotate,
1109
+ clip: false,
1110
+ texture_space: uv_space_index)),
1111
+ displacement: ::nvidia::core_definitions::file_texture(
1112
+ texture: texture_2d("./leaves_dis.png" , ::tex::gamma_srgb),
1113
+ mono_source: ::base::mono_average,
1114
+ brightness: 1.0f,
1115
+ contrast: 1.0f,
1116
+ scaling: 1.f / texture_scale,
1117
+ translation: texture_translate,
1118
+ rotation: texture_rotate,
1119
+ clip: false,
1120
+ texture_space: uv_space_index,
1121
+ invert: false).mono,
1122
+ displacement_scale: displacement_scale);
Assets/Material/material_0376/Aging_Copper.mdl ADDED
The diff for this file is too large to render. See raw diff
 
Assets/Material/material_0399/Bronze_Hammered.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.6;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+
49
+ const string COPYRIGHT =
50
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
51
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
52
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
53
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
54
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
55
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
56
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
57
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
58
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
59
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
60
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
61
+
62
+ const string DESCRIPTION = "A hammered bronze material";
63
+
64
+ ::base::texture_coordinate_info vmat_transform(
65
+ uniform float2 translation = float2(0.0, 0.0),
66
+ uniform float rotation = 0.0,
67
+ uniform float2 scaling = float2(1.0, 1.0),
68
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
69
+ uniform int uv_space = 0
70
+ )
71
+ {
72
+ float4x4 scale =
73
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
74
+ 0. , 1.0 /scaling.y , 0. , 0.,
75
+ 0. , 0. , 1.0, 0.,
76
+ translation.x , translation.y , 0.0, 1.);
77
+
78
+ float s = ::math::sin(rotation);
79
+ float c = ::math::cos(rotation);
80
+ float4x4 rotate =
81
+ float4x4( c , -s , 0.0 , 0.0,
82
+ s , c , 0.0 , 0.0,
83
+ 0.0, 0.0 , 1.0 , 0.0,
84
+ 0. , 0.0 , 0.0 , 1.);
85
+
86
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
87
+ }
88
+
89
+
90
+
91
+ float histogram_range(float input, float range, float position)
92
+ {
93
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
94
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
95
+ return ::math::lerp(low, high, input);
96
+ }
97
+
98
+
99
+
100
+ float3 normalmap_normal(
101
+ uniform texture_2d texture,
102
+ float factor = 1.0,
103
+ ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
104
+ )
105
+ {
106
+ float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0);
107
+ return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor)));
108
+ }
109
+
110
+ color gradient_lookup_smooth(uniform texture_2d gradient_texture, float position, float gradient_select = 0)
111
+ {
112
+ // Pixel centers lie in the middle. To properly access the pixel centers of the gradients, apply an offset
113
+ float2 texel_coord = float2(position, gradient_select + (0.5f / ::tex::height(gradient_texture)));
114
+ return color(::tex::lookup_float3(gradient_texture, texel_coord));
115
+ }
116
+
117
+
118
+ export material Bronze_Hammered(
119
+ float copper_tint = 0.5f [[
120
+ ::anno::description("Blends between the bronze types. 0.0 yields yellowish bronze, increasing the copper amount fades to reddish bronze."),
121
+ ::anno::display_name("Copper Tint"),
122
+ ::anno::in_group("Appearance"),
123
+ ::anno::hard_range(0.f, 1.f),
124
+ ::anno::ui_order(0)
125
+ ]],
126
+ float cavities_darkening = 1.f [[
127
+ ::anno::description("Darkens the areas where cavities appear."),
128
+ ::anno::display_name("Cavities Darkening"),
129
+ ::anno::in_group("Appearance"),
130
+ ::anno::hard_range(0.f, 1.f),
131
+ ::anno::ui_order(1)
132
+ ]],
133
+ float roughness = 0.f [[
134
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
135
+ ::anno::display_name("Roughness"),
136
+ ::anno::in_group("Appearance"),
137
+ ::anno::hard_range(0.f, 1.f),
138
+ ::anno::ui_order(2)
139
+ ]],
140
+ float bump_strength = 0.99f [[
141
+ ::anno::description("Specifies the strength of the bump."),
142
+ ::anno::display_name("Bump Strength"),
143
+ ::anno::in_group("Appearance"),
144
+ ::anno::hard_range(0.f, 1.f),
145
+ ::anno::ui_order(3)
146
+ ]],
147
+ uniform float2 texture_translate = 0.f [[
148
+ ::anno::description("Controls the position of the texture."),
149
+ ::anno::display_name("Texture Translate"),
150
+ ::anno::in_group("Transform"),
151
+ ::anno::ui_order(4)
152
+ ]],
153
+ uniform float texture_rotate = 0.f [[
154
+ ::anno::description("Rotates angle of the texture in degrees."),
155
+ ::anno::display_name("Texture Rotate"),
156
+ ::anno::in_group("Transform"),
157
+ ::anno::soft_range(0.f, 360.f),
158
+ ::anno::ui_order(5)
159
+ ]],
160
+ uniform float2 texture_scale = 1.f [[
161
+ ::anno::description("Larger numbers increase the size."),
162
+ ::anno::display_name("Texture Scale"),
163
+ ::anno::in_group("Transform"),
164
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
165
+ ::anno::ui_order(6)
166
+ ]],
167
+ uniform bool roundcorners_enable = false [[
168
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
169
+ ::anno::display_name("Enable Round Corners"),
170
+ ::anno::in_group("Round Corners"),
171
+ ::anno::ui_order(7)
172
+ ]],
173
+ uniform float roundcorners_radius_mm = 1.0f [[
174
+ ::anno::description("Radius of the rounded corners in millimeters."),
175
+ ::anno::display_name("Round Corner Radius (mm)"),
176
+ ::anno::in_group("Round Corners"),
177
+ ::anno::soft_range(0.f, 10.f),
178
+ ::anno::ui_order(8)
179
+ ]],
180
+ uniform bool roundcorners_across_materials = false [[
181
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
182
+ ::anno::display_name("Across Materials"),
183
+ ::anno::in_group("Round Corners"),
184
+ ::anno::ui_order(9)
185
+ ]],
186
+ uniform int uv_space_index = 0 [[
187
+ ::anno::description("Uses selected UV space for material."),
188
+ ::anno::display_name("UV Space Index"),
189
+ ::anno::in_group("Advanced"),
190
+ ::anno::hard_range(0, 10),
191
+ ::anno::ui_order(10)
192
+ ]])
193
+ [[
194
+ ::anno::author("NVIDIA vMaterials"),
195
+ ::anno::contributor("Rüdiger Raab"),
196
+ ::anno::contributor("Maik Rohland"),
197
+ ::anno::display_name("Bronze Hammered - Hammered Darkened"),
198
+ ::anno::description(DESCRIPTION),
199
+ ::anno::copyright_notice(COPYRIGHT),
200
+ ::anno::thumbnail("./.thumbs/Bronze_Hammered.Bronze_Hammered.png"),
201
+ // scratched, old, stained, crumpled, handled, worn, creative, smudged, bumped, matte, shiny
202
+ ::anno::key_words(string[]("metal", "bronze", "reflective", "shiny", "hammered", "stained", "bumped", "design", "warm"))
203
+ ]]
204
+ =
205
+ let {
206
+ float copper_amount_remap = copper_tint / 1.5f;
207
+ bool tmp0 = false;
208
+ material_surface tmp1(::df::custom_curve_layer(0.f, 1.f, 5.35999966f, 1.f, ::df::weighted_layer(0.349999994f, ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 0.170000002f, ::math::lerp(0.399999976f, 0.736000001f, roughness * 0.699999988f)) * histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 0.170000002f, ::math::lerp(0.399999976f, 0.736000001f, roughness * 0.699999988f)), histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 0.170000002f, ::math::lerp(0.399999976f, 0.736000001f, roughness * 0.699999988f)) * histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 0.170000002f, ::math::lerp(0.399999976f, 0.736000001f, roughness * 0.699999988f)), color(1.f, 1.f, 1.f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::microfacet_ggx_smith_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, ::math::lerp(0.40200001f, 0.245000005f, roughness * 0.699999988f), ::math::lerp(0.234000012f, 0.395000011f, roughness * 0.699999988f))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).y), ::base::color_layer_add, ::math::lerp(0.189999998f, 0.569999993f, roughness * 0.699999988f)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness * 0.699999988f)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, ::math::lerp(0.40200001f, 0.245000005f, roughness * 0.699999988f), ::math::lerp(0.234000012f, 0.395000011f, roughness * 0.699999988f))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).y), ::base::color_layer_add, ::math::lerp(0.189999998f, 0.569999993f, roughness * 0.699999988f)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness * 0.699999988f)).mono, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, ::math::lerp(0.40200001f, 0.245000005f, roughness * 0.699999988f), ::math::lerp(0.234000012f, 0.395000011f, roughness * 0.699999988f))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).y), ::base::color_layer_add, ::math::lerp(0.189999998f, 0.569999993f, roughness * 0.699999988f)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness * 0.699999988f)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, ::math::lerp(0.40200001f, 0.245000005f, roughness * 0.699999988f), ::math::lerp(0.234000012f, 0.395000011f, roughness * 0.699999988f))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).y), ::base::color_layer_add, ::math::lerp(0.189999998f, 0.569999993f, roughness * 0.699999988f)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness * 0.699999988f)).mono, color(1.f, 1.f, 1.f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), bsdf(), normalmap_normal(texture_2d("./hammered_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index))), normalmap_normal(texture_2d("./hammered_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index))), ::df::tint(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(gradient_lookup_smooth(texture_2d("./bronze_gradients.png", ::tex::gamma_srgb), float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).z, copper_amount_remap), color(::math::pow(float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 2.20000005f)), ::base::color_layer_multiply, cavities_darkening * 0.75f + 0.25f).tint, color(float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).y), ::base::color_layer_overlay, cavities_darkening * 0.75f + 0.25f).tint, ::df::weighted_layer(0.349999994f, ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 0.170000002f, ::math::lerp(0.399999976f, 0.736000001f, roughness * 0.699999988f)) * histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 0.170000002f, ::math::lerp(0.399999976f, 0.736000001f, roughness * 0.699999988f)), histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 0.170000002f, ::math::lerp(0.399999976f, 0.736000001f, roughness * 0.699999988f)) * histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 0.170000002f, ::math::lerp(0.399999976f, 0.736000001f, roughness * 0.699999988f)), color(1.f, 1.f, 1.f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::microfacet_ggx_smith_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, ::math::lerp(0.40200001f, 0.245000005f, roughness * 0.699999988f), ::math::lerp(0.234000012f, 0.395000011f, roughness * 0.699999988f))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).y), ::base::color_layer_add, ::math::lerp(0.189999998f, 0.569999993f, roughness * 0.699999988f)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness * 0.699999988f)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, ::math::lerp(0.40200001f, 0.245000005f, roughness * 0.699999988f), ::math::lerp(0.234000012f, 0.395000011f, roughness * 0.699999988f))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).y), ::base::color_layer_add, ::math::lerp(0.189999998f, 0.569999993f, roughness * 0.699999988f)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness * 0.699999988f)).mono, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, ::math::lerp(0.40200001f, 0.245000005f, roughness * 0.699999988f), ::math::lerp(0.234000012f, 0.395000011f, roughness * 0.699999988f))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).y), ::base::color_layer_add, ::math::lerp(0.189999998f, 0.569999993f, roughness * 0.699999988f)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness * 0.699999988f)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, ::math::lerp(0.40200001f, 0.245000005f, roughness * 0.699999988f), ::math::lerp(0.234000012f, 0.395000011f, roughness * 0.699999988f))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).y), ::base::color_layer_add, ::math::lerp(0.189999998f, 0.569999993f, roughness * 0.699999988f)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./brass_hammered_multi_R_pit_G_ao_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint).x, 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness * 0.699999988f)).mono, color(1.f, 1.f, 1.f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), bsdf(), normalmap_normal(texture_2d("./hammered_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index))), normalmap_normal(texture_2d("./hammered_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index)))), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
209
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
210
+ color tmp3 = color(1.f, 1.f, 1.f);
211
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
212
+ material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
213
+ hair_bsdf tmp6 = hair_bsdf();
214
+ } in
215
+ material(
216
+ thin_walled: tmp0,
217
+ surface: tmp1,
218
+ backface: tmp2,
219
+ ior: tmp3,
220
+ volume: tmp4,
221
+ geometry: tmp5,
222
+ hair: tmp6);
223
+
224
+ // 2
225
+ export material Bronze_Hammered_Shiny_Soft_Hammering(*)
226
+ [[
227
+ ::anno::author("NVIDIA vMaterials"),
228
+ ::anno::contributor("Rüdiger Raab"),
229
+ ::anno::contributor("Maik Rohland"),
230
+ ::anno::display_name("Bronze Hammered - Shiny Soft Hammering"),
231
+ ::anno::description(DESCRIPTION),
232
+ ::anno::copyright_notice(COPYRIGHT),
233
+ ::anno::thumbnail("./.thumbs/Bronze_Hammered.Bronze_Hammered_Shiny_Soft_Hammering.png"),
234
+ // scratched, old, stained, crumpled, handled, worn, creative, smudged, bumped, matte, shiny
235
+ ::anno::key_words(string[]("metal", "bronze", "reflective", "shiny", "hammered", "bumped", "design", "warm"))
236
+ ]] = Bronze_Hammered(
237
+ copper_tint: 0.5f,
238
+ cavities_darkening: 0.0f,
239
+ roughness: 0.0f,
240
+ bump_strength: 0.51f,
241
+ texture_translate: 0.0f,
242
+ texture_rotate: 0.0f,
243
+ texture_scale: 1.0f,
244
+ roundcorners_enable: false,
245
+ roundcorners_radius_mm: 1.0f,
246
+ roundcorners_across_materials: false,
247
+ uv_space_index: 0
248
+ );
249
+
250
+
251
+ // 3
252
+ export material Bronze_Hammered_Matte_Hammering(*)
253
+ [[
254
+ ::anno::author("NVIDIA vMaterials"),
255
+ ::anno::contributor("Rüdiger Raab"),
256
+ ::anno::contributor("Maik Rohland"),
257
+ ::anno::display_name("Bronze Hammered - Matte Hammering"),
258
+ ::anno::description(DESCRIPTION),
259
+ ::anno::copyright_notice(COPYRIGHT),
260
+ ::anno::thumbnail("./.thumbs/Bronze_Hammered.Bronze_Hammered_Matte_Hammering.png"),
261
+ // scratched, old, stained, crumpled, handled, worn, creative, smudged, bumped, matte, shiny
262
+ ::anno::key_words(string[]("metal", "bronze", "reflective", "matte", "hammered", "bumped", "design", "warm"))
263
+ ]] = Bronze_Hammered(
264
+ copper_tint: 0.5f,
265
+ cavities_darkening: 1.0f,
266
+ roughness: 0.8f,
267
+ bump_strength: 0.99f,
268
+ texture_translate: 0.0f,
269
+ texture_rotate: 0.0f,
270
+ texture_scale: 1.0f,
271
+ roundcorners_enable: false,
272
+ roundcorners_radius_mm: 1.0f,
273
+ roundcorners_across_materials: false,
274
+ uv_space_index: 0
275
+ );
276
+
277
+
278
+
279
+
280
+
281
+
282
+
283
+
284
+
Assets/Material/material_0408/Chromium_Foil.mdl ADDED
@@ -0,0 +1,501 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.4;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+ const string COPYRIGHT =
49
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
50
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
51
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
52
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
53
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
54
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
55
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
56
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
57
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
58
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
59
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
60
+
61
+ const string DESCRIPTION = "Metal foil material with additional controls for wrinkling the material";
62
+
63
+ float remap_xy_to_0_1(float input, float x, float y)
64
+ {
65
+ return (input - x)/(y - x);
66
+ }
67
+
68
+ float histogram_scan_big(float input, float width, float position)
69
+ {
70
+ return ::math::clamp(
71
+ remap_xy_to_0_1(input,
72
+ ::math::lerp(-width, 1.0, position),
73
+ ::math::lerp(0.0, 1.0 + width, position)),
74
+ 0.0,
75
+ 1.0);
76
+ }
77
+
78
+ ::base::texture_coordinate_info vmat_transform(
79
+ uniform float2 translation = float2(0.0, 0.0),
80
+ uniform float rotation = 0.0,
81
+ uniform float2 scaling = float2(1.0, 1.0),
82
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
83
+ uniform int uv_space = 0
84
+ )
85
+ {
86
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
87
+
88
+ float4x4 scale =
89
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
90
+ 0. , 1.0 /scaling.y , 0. , 0.,
91
+ 0. , 0. , 1.0, 0.,
92
+ translation.x , translation.y , 0.0, 1.);
93
+
94
+ float s = ::math::sin(rotation_rad);
95
+ float c = ::math::cos(rotation_rad);
96
+ float4x4 rotate =
97
+ float4x4( c , -s , 0.0 , 0.0,
98
+ s , c , 0.0 , 0.0,
99
+ 0.0, 0.0 , 1.0 , 0.0,
100
+ 0. , 0.0 , 0.0 , 1.);
101
+
102
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
103
+ }
104
+
105
+ float histogram_range(float input, float range, float position)
106
+ {
107
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
108
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
109
+ return ::math::lerp(low, high, input);
110
+ }
111
+
112
+ float uint2float(int x)
113
+ {
114
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
115
+ }
116
+
117
+ int lowbias32(int x)
118
+ {
119
+ x ^= x >>> 16;
120
+ x *= 0x7feb352d;
121
+ x ^= x >>> 15;
122
+ x *= 0x846ca68b;
123
+ x ^= x >>> 16;
124
+ return x;
125
+ }
126
+
127
+ float2 rnd22(int2 p) {
128
+ float2 ret_val = float2(
129
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
130
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
131
+ );
132
+ return ret_val;
133
+ }
134
+
135
+ float3 srgb2rgb(float3 val)
136
+ {
137
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
138
+ }
139
+
140
+ float2x2 invert_2x2(float2x2 M)
141
+ {
142
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
143
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
144
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
145
+ }
146
+
147
+ float3 nonrepeat_lookup(
148
+ uniform texture_2d texture = texture_2d(),
149
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
150
+ float texture_scale = 1.0,
151
+ float3 average_color = float3(0.5),
152
+ float patch_size = 8.0
153
+ )
154
+ {
155
+
156
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
157
+ float Z = patch_size; // patch scale inside example texture
158
+ float CON = 1.0f;
159
+
160
+ float3 O = float3(0.f);
161
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
162
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
163
+
164
+ float2 U = uv_in;
165
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
166
+ int2 I = int2(::math::floor(V)); // hexa-tile id
167
+
168
+ // The mean color needs to be determined in Photoshop then to make the
169
+ // average color work out, take the float value and calculate the apropriate
170
+ // mean value as (value^(1/2.2))
171
+
172
+ float3 m = average_color;
173
+
174
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
175
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
176
+
177
+ if( F[2] > 0.f )
178
+
179
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
180
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
181
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
182
+ else
183
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
184
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
185
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
186
+ O = m + O/::math::length(W);
187
+ O = ::math::clamp( (O), 0.0, 1.0);
188
+
189
+ return float3(O);
190
+ }
191
+
192
+ color endless_texture(
193
+ uniform texture_2d texture = texture_2d(),
194
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
195
+ float texture_scale = 10.0,
196
+ float3 average_color = float3(0.5, 0.5, 1.0),
197
+ float patch_size = 8.0,
198
+ bool gamma_correct_lookup = true
199
+ )
200
+ {
201
+ return gamma_correct_lookup ? color(srgb2rgb(
202
+ nonrepeat_lookup (
203
+ texture: texture,
204
+ uvw: uvw,
205
+ texture_scale: texture_scale,
206
+ average_color: average_color,
207
+ patch_size: patch_size
208
+ ))
209
+ ) : color(nonrepeat_lookup (
210
+ texture: texture,
211
+ uvw: uvw,
212
+ texture_scale: texture_scale,
213
+ average_color: average_color,
214
+ patch_size: patch_size
215
+ ));
216
+ }
217
+
218
+ float3 endless_normal(
219
+ uniform texture_2d texture = texture_2d(),
220
+ float factor = 1.0,
221
+ bool flip_tangent_u = false,
222
+ bool flip_tangent_v = false,
223
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
224
+ float texture_scale = 1.0,
225
+ float3 average_color = float3(0.5, 0.5, 1.0),
226
+ float patch_size = 8.0
227
+ )
228
+ {
229
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
230
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
231
+
232
+ if (flip_tangent_u)
233
+ transformed_tangent_u=-transformed_tangent_u;
234
+ if (flip_tangent_v)
235
+ transformed_tangent_v=-transformed_tangent_v;
236
+
237
+ // normalized Lookup
238
+ float3 tangent_space_normal =
239
+ (nonrepeat_lookup (
240
+ texture: texture,
241
+ uvw: uvw,
242
+ texture_scale: texture_scale,
243
+ average_color: average_color,
244
+ patch_size: patch_size
245
+ ) - 0.5) * (2.0 * factor);
246
+
247
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
248
+ uvw.tangent_v * tangent_space_normal.y +
249
+ ::state::normal()*1.0);
250
+ }
251
+
252
+ export material Chromium_Foil(
253
+ uniform bool infinite_tiling = true [[
254
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
255
+ ::anno::display_name("Infinite Tiling"),
256
+ ::anno::in_group("Infinite Tiing")
257
+ ]],
258
+ float brightness = 1.f [[
259
+ ::anno::description("Ajusts the total reflectivity of the metal."),
260
+ ::anno::display_name("Brightness"),
261
+ ::anno::hard_range(0.f, 1.f),
262
+ ::anno::in_group("Appearance")
263
+ ]],
264
+ float roughness = 0.15f [[
265
+ ::anno::display_name("Roughness"),
266
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
267
+ ::anno::hard_range(0.f, 1.f),
268
+ ::anno::in_group("Appearance")
269
+ ]],
270
+ float roughness_variation = 0.564f [[
271
+ ::anno::description("Amount of variation applied to the roughness, higher numbers add more non uniform appearance to the reflectivity of the material."),
272
+ ::anno::display_name("Roughness Variation"),
273
+ ::anno::hard_range(0.f, 1.f),
274
+ ::anno::in_group("Appearance")
275
+ ]],
276
+ float smudges = 0.35f [[
277
+ ::anno::description("Adds blurrier reflections that show smudges on the surface."),
278
+ ::anno::display_name("Smudges"),
279
+ ::anno::hard_range(0.f, 1.f),
280
+ ::anno::in_group("Appearance")
281
+ ]],
282
+ uniform float bump_strength = 0.05f [[
283
+ ::anno::description("Specifies the strength of the bump."),
284
+ ::anno::display_name("Bump Strength"),
285
+ ::anno::hard_range(0.f, 1.f),
286
+ ::anno::in_group("Appearance")
287
+ ]],
288
+ uniform float2 texture_translate = 0.f [[
289
+ ::anno::description("Controls the position of the texture."),
290
+ ::anno::display_name("Texture Translate"),
291
+ ::anno::in_group("Transform")
292
+ ]],
293
+ uniform float texture_rotate = 0.0f [[
294
+ ::anno::description("Rotates angle of the texture in degrees."),
295
+ ::anno::display_name("Texture Rotate"),
296
+ ::anno::in_group("Transform")
297
+ ]],
298
+ uniform float2 texture_scale = 1.f [[
299
+ ::anno::description("Larger numbers increase the size."),
300
+ ::anno::display_name("Texture Scale"),
301
+ ::nvidia::core_definitions::dimension(float2(0.4, 0.4)),
302
+ ::anno::in_group("Transform")
303
+ ]],
304
+ uniform int uv_space_index = 0 [[
305
+ ::anno::display_name("UV Space Index"),
306
+ ::anno::in_group("Transform")
307
+ ]],
308
+ uniform bool enable_round_corners = false [[
309
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
310
+ ::anno::display_name("Enable Round Corners"),
311
+ ::anno::in_group("Round Corners")
312
+ ]],
313
+ uniform float radius = 0.002f [[
314
+ ::anno::description("Radius of the rounded corners."),
315
+ ::anno::display_name("Round Corner Radius"),
316
+ ::anno::in_group("Round Corners")
317
+ ]],
318
+ uniform bool across_materials = false [[
319
+ ::anno::display_name("Across Materials"),
320
+ ::anno::in_group("Round Corners")
321
+ ]]
322
+ )
323
+ [[
324
+ ::anno::author("NVIDIA vMaterials"),
325
+ ::anno::display_name("Chromium Foil - Slightly Wrinkled"),
326
+ ::anno::description(DESCRIPTION),
327
+ ::anno::copyright_notice(COPYRIGHT),
328
+ ::anno::thumbnail("./.thumbs/Chromium_Foil.Chromium_Foil.png"),
329
+ ::anno::key_words(string[]("design", "metal", "chromium", "foil", "smooth", "crumpled", "wrinkled", "creased", "unfinished", "decorative", "creative", "neutral"))
330
+ ]]
331
+ =
332
+ let {
333
+ color normal_reflectivity = color(0.549302f, 0.5560554f, 0.5542377f);
334
+ color grazing_reflectivity = color(0.99942f, 1.f, 1.f);
335
+
336
+ texture_2d rough_ao_tex = texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear);
337
+ texture_2d smudge_splotch_tex = texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear);
338
+ texture_2d norm_tex = texture_2d("./foil_crumpled_norm.jpg", ::tex::gamma_linear);
339
+
340
+ bool tmp0 = false;
341
+ material_surface tmp1(
342
+ ::df::weighted_layer(0.0299999993f, ::df::microfacet_ggx_smith_bsdf(0.300000012f, 0.300000012f, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::color_custom_curve_layer(normal_reflectivity, grazing_reflectivity, 5.f, color(::math::lerp(0.600000024f, 1.f, brightness) * histogram_scan_big(::math::pow(float3(infinite_tiling ? endless_texture(rough_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(rough_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f), 1.f, bump_strength * 0.400000006f)), ::df::microfacet_ggx_smith_bsdf((histogram_range(float3(infinite_tiling ? endless_texture(rough_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(rough_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], roughness * 0.5f * roughness_variation, roughness * 0.5f) + roughness * 0.5f * roughness_variation * (float3(infinite_tiling ? endless_texture(rough_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(rough_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] - 0.5f) + (1.f - roughness) * smudges * float3(infinite_tiling ? endless_texture(smudge_splotch_tex, ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(smudge_splotch_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + roughness_variation * 0.200000003f * float3(infinite_tiling ? endless_texture(smudge_splotch_tex, ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(smudge_splotch_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]) * (histogram_range(float3(infinite_tiling ? endless_texture(rough_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(rough_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], roughness * 0.5f * roughness_variation, roughness * 0.5f) + roughness * 0.5f * roughness_variation * (float3(infinite_tiling ? endless_texture(rough_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(rough_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] - 0.5f) + (1.f - roughness) * smudges * float3(infinite_tiling ? endless_texture(smudge_splotch_tex, ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(smudge_splotch_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + roughness_variation * 0.200000003f * float3(infinite_tiling ? endless_texture(smudge_splotch_tex, ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(smudge_splotch_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), (histogram_range(float3(infinite_tiling ? endless_texture(rough_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(rough_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], roughness * 0.5f * roughness_variation, roughness * 0.5f) + roughness * 0.5f * roughness_variation * (float3(infinite_tiling ? endless_texture(rough_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(rough_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] - 0.5f) + (1.f - roughness) * smudges * float3(infinite_tiling ? endless_texture(smudge_splotch_tex, ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(smudge_splotch_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + roughness_variation * 0.200000003f * float3(infinite_tiling ? endless_texture(smudge_splotch_tex, ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(smudge_splotch_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]) * (histogram_range(float3(infinite_tiling ? endless_texture(rough_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(rough_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], roughness * 0.5f * roughness_variation, roughness * 0.5f) + roughness * 0.5f * roughness_variation * (float3(infinite_tiling ? endless_texture(rough_ao_tex, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(rough_ao_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] - 0.5f) + (1.f - roughness) * smudges * float3(infinite_tiling ? endless_texture(smudge_splotch_tex, ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(smudge_splotch_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + roughness_variation * 0.200000003f * float3(infinite_tiling ? endless_texture(smudge_splotch_tex, ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(smudge_splotch_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), bsdf(), infinite_tiling ? endless_normal(norm_tex, bump_strength * 1.5f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 1.f), 8.f) : ::base::tangent_space_normal_texture(norm_tex, bump_strength * 1.5f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), infinite_tiling ? endless_normal(norm_tex, bump_strength * 1.5f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 1.f), 8.f) : ::base::tangent_space_normal_texture(norm_tex, bump_strength * 1.5f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)),
343
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
344
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
345
+ color tmp3 = color(1.f, 1.f, 1.f);
346
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
347
+ material_geometry tmp5(
348
+ float3(0.f),
349
+ 1.f,
350
+ enable_round_corners ? ::state::rounded_corner_normal(radius, across_materials, 1.f) : ::state::normal());
351
+ } in
352
+ material(
353
+ thin_walled: tmp0,
354
+ surface: tmp1,
355
+ backface: tmp2,
356
+ ior: tmp3,
357
+ volume: tmp4,
358
+ geometry: tmp5);
359
+
360
+
361
+ export material Chromium_Foil_Smudged_Foil(*)
362
+ [[
363
+ ::anno::author("NVIDIA vMaterials"),
364
+ ::anno::display_name("Chromium Foil - Smudgy Foil"),
365
+ ::anno::description(DESCRIPTION),
366
+ ::anno::copyright_notice(COPYRIGHT),
367
+ ::anno::thumbnail("./.thumbs/Chromium_Foil.Chromium_Foil_Smudged_Foil.png"),
368
+ ::anno::key_words(string[]("design", "metal", "chromium", "foil", "smooth", "unfinished", "decorative", "creative", "neutral"))
369
+ ]]
370
+ = Chromium_Foil(
371
+ infinite_tiling: true,
372
+ roughness: 0.15f,
373
+ roughness_variation: 0.84f,
374
+ smudges: 0.35f,
375
+ bump_strength: 0.0f,
376
+ texture_translate: 0.0f,
377
+ texture_rotate: 0.0f,
378
+ texture_scale: 1.0f,
379
+ uv_space_index: 0,
380
+ enable_round_corners: false,
381
+ radius: 0.002f,
382
+ across_materials: false
383
+ );
384
+
385
+
386
+ export material Chromium_Foil_Shiny_Wrinkled(*)
387
+ [[
388
+ ::anno::author("NVIDIA vMaterials"),
389
+ ::anno::display_name("Chromium Foil - Shiny Wrinkled"),
390
+ ::anno::description(DESCRIPTION),
391
+ ::anno::copyright_notice(COPYRIGHT),
392
+ ::anno::thumbnail("./.thumbs/Chromium_Foil.Chromium_Foil_Shiny_Wrinkled.png"),
393
+ ::anno::key_words(string[]("design", "metal", "chromium", "foil", "shiny", "crumpled", "wrinkled", "creased", "unfinished", "decorative", "creative", "neutral"))
394
+ ]]
395
+ = Chromium_Foil(
396
+ infinite_tiling: true,
397
+ roughness: 0.25f,
398
+ roughness_variation: 0.25f,
399
+ smudges: 0.75f,
400
+ bump_strength: 0.25f,
401
+ texture_translate: 0.0f,
402
+ texture_rotate: 0.0f,
403
+ texture_scale: 1.0f,
404
+ uv_space_index: 0,
405
+ enable_round_corners: false,
406
+ radius: 0.002f,
407
+ across_materials: false
408
+ );
409
+
410
+
411
+
412
+
413
+ export material Chromium_Foil_Matte_Wrinkled(*)
414
+ [[
415
+ ::anno::author("NVIDIA vMaterials"),
416
+ ::anno::display_name("Chromium Foil - Matte Wrinkled"),
417
+ ::anno::description(DESCRIPTION),
418
+ ::anno::copyright_notice(COPYRIGHT),
419
+ ::anno::thumbnail("./.thumbs/Chromium_Foil.Chromium_Foil_Matte_Wrinkled.png"),
420
+ ::anno::key_words(string[]("design", "metal", "chromium", "foil", "matte", "smooth", "crumpled", "wrinkled", "creased", "unfinished", "decorative", "creative", "neutral", "gray"))
421
+ ]]
422
+ = Chromium_Foil(
423
+ infinite_tiling: true,
424
+ roughness: 0.65f,
425
+ roughness_variation: 1.0f,
426
+ smudges: 0.4f,
427
+ bump_strength: 0.15f,
428
+ texture_translate: 0.0f,
429
+ texture_rotate: 0.0f,
430
+ texture_scale: 1.0f,
431
+ uv_space_index: 0,
432
+ enable_round_corners: false,
433
+ radius: 0.002f,
434
+ across_materials: false
435
+ );
436
+
437
+
438
+
439
+ export material Chromium_Foil_Heavy_Glossy_Wrinkles(*)
440
+ [[
441
+ ::anno::author("NVIDIA vMaterials"),
442
+ ::anno::display_name("Chromium Foil - Heavy Glossy Wrinkles"),
443
+ ::anno::description(DESCRIPTION),
444
+ ::anno::copyright_notice(COPYRIGHT),
445
+ ::anno::thumbnail("./.thumbs/Chromium_Foil.Chromium_Foil_Heavy_Glossy_Wrinkles.png"),
446
+ ::anno::key_words(string[]("design", "metal", "chromium", "foil", "smooth", "crumpled", "wrinkled", "creased", "unfinished", "decorative", "creative", "neutral"))
447
+ ]]
448
+ = Chromium_Foil(
449
+ infinite_tiling: true,
450
+ roughness: 0.164f,
451
+ roughness_variation: 0.021f,
452
+ smudges: 0.143f,
453
+ bump_strength: 0.99f,
454
+ texture_translate: 0.0f,
455
+ texture_rotate: 0.0f,
456
+ texture_scale: 1.0f,
457
+ uv_space_index: 0,
458
+ enable_round_corners: false,
459
+ radius: 0.002f,
460
+ across_materials: false
461
+ );
462
+
463
+
464
+
465
+ export material Chromium_Foil_Heavy_Matte_Wrinkled(*)
466
+ [[
467
+ ::anno::author("NVIDIA vMaterials"),
468
+ ::anno::display_name("Chromium Foil - Heavy Matte Wrinkled"),
469
+ ::anno::description(DESCRIPTION),
470
+ ::anno::copyright_notice(COPYRIGHT),
471
+ ::anno::thumbnail("./.thumbs/Chromium_Foil.Chromium_Foil_Heavy_Matte_Wrinkled.png"),
472
+ ::anno::key_words(string[]("design", "metal", "chromium", "foil", "matte", "bumped", "crumpled", "wrinkled", "creased", "unfinished", "decorative", "creative", "neutral", "gray"))
473
+ ]]
474
+ = Chromium_Foil(
475
+ infinite_tiling: true,
476
+ roughness: 0.889f,
477
+ roughness_variation: 0.018f,
478
+ smudges: 0.246f,
479
+ bump_strength: 0.732f,
480
+ texture_translate: 0.0f,
481
+ texture_rotate: 0.0f,
482
+ texture_scale: 1.0f,
483
+ uv_space_index: 0,
484
+ enable_round_corners: false,
485
+ radius: 0.002f,
486
+ across_materials: false
487
+ );
488
+
489
+
490
+
491
+
492
+
493
+
494
+
495
+
496
+
497
+
498
+
499
+
500
+
501
+
Assets/Material/material_0409/Chromium_Knurling.mdl ADDED
@@ -0,0 +1,359 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.5;
38
+
39
+ import ::df::*;
40
+ import ::tex::*;
41
+ import ::math::*;
42
+ import ::base::*;
43
+ import ::state::*;
44
+ import ::anno::*;
45
+ import ::nvidia::core_definitions::*;
46
+
47
+ const string COPYRIGHT =
48
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
49
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
50
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
51
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
52
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
53
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
54
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
55
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
56
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
57
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
58
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
59
+
60
+ const string DESCRIPTION = "Metal with a diamond knurling finish";
61
+
62
+ float histogram_range(float input, float range = 1.0f, float position = 0.5f)
63
+ {
64
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
65
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
66
+ return ::math::lerp(low, high, input);
67
+ }
68
+
69
+ ::base::texture_coordinate_info transform_coordinate_2(
70
+ float4x4 transform
71
+ [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
72
+ ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
73
+ [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
74
+ ) [[
75
+ ::anno::description("Transform a texture coordinate by a matrix.") ,
76
+ ::anno::noinline()
77
+ ]]
78
+ {
79
+ // Version 2
80
+ float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
81
+ //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
82
+ //just pretend there is no other rotation happening
83
+ //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
84
+ float4 u = transform[0];
85
+ float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
86
+ float cos = ru.x;
87
+ float sin = -ru.y;
88
+ //TODO: at least also handle sign of z?
89
+ //TODO: handle tangent becoming 0
90
+
91
+
92
+ return ::base::texture_coordinate_info(
93
+ float3(r_position.x,r_position.y,r_position.z),
94
+ ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
95
+ ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
96
+ }
97
+
98
+ ::base::texture_coordinate_info vmat_transform(
99
+ float2 translation = float2(0.0, 0.0),
100
+ float rotation = 0.0, // rotation in degrees
101
+ float2 scaling = float2(1.0, 1.0),
102
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
103
+ uniform int uv_space = 0
104
+ )
105
+ {
106
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
107
+ float4x4 scale =
108
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
109
+ 0. , 1.0 /scaling.y , 0. , 0.,
110
+ 0. , 0. , 1.0, 0.,
111
+ translation.x , translation.y , 0.0, 1.);
112
+
113
+ float s = ::math::sin(rotation_rad);
114
+ float c = ::math::cos(rotation_rad);
115
+ float4x4 rotate =
116
+ float4x4( c , -s , 0.0 , 0.0,
117
+ s , c , 0.0 , 0.0,
118
+ 0.0, 0.0 , 1.0 , 0.0,
119
+ 0. , 0.0 , 0.0 , 1.);
120
+
121
+ return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
122
+ }
123
+
124
+ export material Chromium_Knurling(
125
+ //Appearance
126
+ float brightness = float(0.7f) [[
127
+ ::anno::description("Adjusts the brightness of the material."),
128
+ ::anno::display_name("Brightness"),
129
+ ::anno::in_group("Appearance"),
130
+ ::anno::hard_range(0.0f, 1.0f)
131
+ ]],
132
+ float roughness = float(0.5f) [[
133
+ ::anno::description("Higher values lead to a rougher appearance of the material."),
134
+ ::anno::display_name("Roughness"),
135
+ ::anno::in_group("Appearance"),
136
+ ::anno::hard_range(0.0f, 1.0f)
137
+ ]],
138
+ float grooves_dirt = float(0.4f) [[
139
+ ::anno::description("Adds dirt in the grooves of the knurling pattern."),
140
+ ::anno::display_name("Grooves Dirt"),
141
+ ::anno::in_group("Appearance"),
142
+ ::anno::hard_range(0.0f, 1.0f)
143
+ ]],
144
+ uniform float bump_strength = float(0.8f) [[
145
+ ::anno::description("Adds dirt in the grooves of the knurling pattern."),
146
+ ::anno::display_name("Bump Strength"),
147
+ ::anno::in_group("Appearance"),
148
+ ::anno::soft_range(0.0f, 1.0f)
149
+ ]],
150
+
151
+ // Round Corners
152
+ uniform bool enable_round_corners = false [[
153
+ ::anno::display_name("Enable Round Corners"),
154
+ ::anno::in_group("Round Corners")
155
+ ]],
156
+ uniform float roundcorner_radius = 0.01f [[
157
+ ::anno::display_name("Round Corner Radius"),
158
+ ::anno::description("Sets the radius of the round corners in millimeters."),
159
+ ::anno::soft_range(0.0f, 0.1f),
160
+ ::anno::in_group("Round Corners")
161
+ ]],
162
+ uniform bool across_materials = false [[
163
+ ::anno::display_name("Across Materials"),
164
+ ::anno::description("Applies the rounded corner effect also between other materials."),
165
+ ::anno::in_group("Round Corners")
166
+ ]],
167
+ //Transform
168
+ float2 texture_translate = 0.f [[
169
+ ::anno::description("Controls the position of the texture."),
170
+ ::anno::display_name("Texture Translate"),
171
+ ::anno::in_group("Transform")
172
+ ]],
173
+ float texture_rotate = 0.f [[
174
+ ::anno::description("Rotates angle of the texture in degrees."),
175
+ ::anno::display_name("Texture Rotate"),
176
+ ::anno::in_group("Transform"),
177
+ ::anno::soft_range(0.f, 360.f)
178
+ ]],
179
+ float2 texture_scale = 1.f [[
180
+ ::anno::description("Larger numbers increase the size."),
181
+ ::anno::display_name("Texture Scale"),
182
+ ::nvidia::core_definitions::dimension(float2(0.35f, .35f)),
183
+ ::anno::in_group("Transform"),
184
+ ::anno::soft_range(0.f, 2.f)
185
+ ]],
186
+
187
+ // Advanced
188
+ uniform int uv_space_index = 0 [[
189
+ ::anno::description("Uses the selected UV space index."),
190
+ ::anno::display_name("UV Space Index"),
191
+ ::anno::in_group("Advanced"),
192
+ ::anno::soft_range(0, 4)
193
+ ]]
194
+ )
195
+ [[
196
+ ::anno::display_name("Metal Knurling Chromium"),
197
+ ::anno::description(DESCRIPTION),
198
+ ::anno::copyright_notice(COPYRIGHT),
199
+ ::anno::thumbnail("./.thumbs/Chromium_Knurling.Chromium_Knurling.png"),
200
+ ::anno::key_words(string[]("metal", "chromium", "knurled", "knurling", "pattern", "design", "bumped")),
201
+ ::anno::contributor("Ruediger Raab"),
202
+ ::anno::author("NVIDIA vMaterials")
203
+ ]]
204
+ = let
205
+ {
206
+ color metal_tint = color(0.549302f, 0.5560554f, 0.5542377f);
207
+
208
+ // Texture setup
209
+ texture_2d normal_tex = texture_2d("./metal_knurling_norm.jpg", ::tex::gamma_linear);
210
+ texture_2d multi_heights_tex = texture_2d("./metal_knurling_multi_heights.jpg", ::tex::gamma_linear);
211
+ texture_2d diff_rough_grunge_tex = texture_2d("./metal_knurling_multi_R_diff_G_rough_B_grunge.jpg", ::tex::gamma_linear);
212
+
213
+ // Coordinate setup
214
+ ::base::texture_coordinate_info uvw = vmat_transform(
215
+ translation: texture_translate,
216
+ rotation: texture_rotate,
217
+ scaling: texture_scale,
218
+ system: ::base::texture_coordinate_uvw,
219
+ uv_space: uv_space_index
220
+ );
221
+
222
+ // ---------- Diff Rough Grunge Lookup ----------
223
+
224
+ float3 diff_rough_grunge_lookup = float3(
225
+ ::base::file_texture(
226
+ texture: diff_rough_grunge_tex,
227
+ uvw: uvw,
228
+ mono_source: ::base::mono_average
229
+ ).tint );
230
+
231
+ float3 multi_height_lookup = float3(
232
+ ::base::file_texture(
233
+ texture: multi_heights_tex,
234
+ uvw: uvw,
235
+ mono_source: ::base::mono_average
236
+ ).tint );
237
+
238
+ float3 norm = ::base::tangent_space_normal_texture(
239
+ texture: normal_tex,
240
+ factor: bump_strength,
241
+ uvw: uvw
242
+ );
243
+
244
+
245
+ float remap_rough = histogram_range(
246
+ input: diff_rough_grunge_lookup.y,
247
+ range: 1.0f,
248
+ position: 0.234f
249
+ );
250
+
251
+
252
+ float roughness_mapped = remap_rough + (roughness * multi_height_lookup.y);
253
+
254
+ float remapped_diff = histogram_range(
255
+ input: diff_rough_grunge_lookup.x,
256
+ range: 1.0f,
257
+ position: (brightness * 0.4f) + 0.4f
258
+ );
259
+
260
+ float diff_contribution = ::math::pow(remapped_diff - ((grooves_dirt * 0.5) * multi_height_lookup.x * diff_rough_grunge_lookup.z), 2.67f);
261
+
262
+ bsdf ggx_smith_bumped = ::df::weighted_layer(
263
+ layer: ::df::microfacet_ggx_smith_bsdf(
264
+ roughness_u: roughness_mapped * roughness_mapped,
265
+ roughness_v: roughness_mapped * roughness_mapped,
266
+ tint: color(diff_contribution),
267
+ mode: ::df::scatter_reflect
268
+ ),
269
+ base: bsdf(),
270
+ weight: 1.0f,
271
+ normal: norm
272
+ );
273
+
274
+ bsdf diff_bsdf = ::df::diffuse_reflection_bsdf(
275
+ tint: color(diff_contribution)
276
+ );
277
+
278
+
279
+ bsdf final_bsdf = ::df::weighted_layer(
280
+ weight: 1.0f - (diff_rough_grunge_lookup.z * multi_height_lookup.x * grooves_dirt),
281
+ layer: ::df::directional_factor(
282
+ normal_tint: metal_tint,
283
+ grazing_tint: color(1.0f),
284
+ base: ggx_smith_bumped
285
+ ),
286
+ base: diff_bsdf
287
+ );
288
+
289
+
290
+ // Round Corners
291
+ float3 round_normal = enable_round_corners ?
292
+ ::state::rounded_corner_normal(
293
+ radius: roundcorner_radius * 0.001,
294
+ across_materials: across_materials
295
+ ) : ::state::normal();
296
+ }
297
+ in material (
298
+
299
+ surface: material_surface(
300
+ scattering: final_bsdf
301
+ ),
302
+ geometry: material_geometry(
303
+ normal: round_normal
304
+ )
305
+ );
306
+
307
+
308
+ export material Chromium_Knurling_Worn(*)
309
+ [[
310
+ ::anno::display_name("Metal Knurling - Chromium Worn"),
311
+ ::anno::description(DESCRIPTION),
312
+ ::anno::copyright_notice(COPYRIGHT),
313
+ ::anno::thumbnail("./.thumbs/Chromium_Knurling.Chromium_Knurling_Worn.png"),
314
+ ::anno::key_words(string[]("metal", "chromium", "knurled", "pattern", "knurling", "design", "bumped", "worn")),
315
+ ::anno::contributor("Ruediger Raab"),
316
+ ::anno::author("NVIDIA vMaterials")
317
+ ]] = Chromium_Knurling(
318
+ brightness: 0.4f,
319
+ roughness: 1.0f,
320
+ grooves_dirt: 1.0f,
321
+ bump_strength: 0.8f,
322
+
323
+ enable_round_corners: false,
324
+ roundcorner_radius: 1.2f,
325
+ across_materials: false,
326
+
327
+ texture_translate: 0.0f,
328
+ texture_rotate: 0.f,
329
+ texture_scale: 1.0f,
330
+
331
+ uv_space_index: 0
332
+ );
333
+
334
+
335
+
336
+
337
+
338
+
339
+
340
+
341
+
342
+
343
+
344
+
345
+
346
+
347
+
348
+
349
+
350
+
351
+
352
+
353
+
354
+
355
+
356
+
357
+
358
+
359
+
Assets/Material/material_0411/Chromium_Sheet.mdl ADDED
@@ -0,0 +1,1336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.5;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+ const string COPYRIGHT =
49
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
50
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
51
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
52
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
53
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
54
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
55
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
56
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
57
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
58
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
59
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
60
+
61
+ const string DESCRIPTION = "A sheet metal material with adjustable imperfections";
62
+ const string DESCRIPTION_PUNCH = "Punched chromium sheet metal material with adjustable imperfections and punchings.";
63
+
64
+
65
+ float4 tile_select(uniform int select = 0)
66
+ {
67
+ switch (select)
68
+ {
69
+ case 0: return float4(0.000, 0.333, 0.666, 1.000);
70
+ case 1: return float4(0.333, 0.666, 0.666, 1.000);
71
+ case 2: return float4(0.666, 1.000, 0.666, 1.000);
72
+
73
+ case 3: return float4(0.000, 0.333, 0.333, 0.666);
74
+ case 4: return float4(0.333, 0.666, 0.333, 0.666);
75
+ case 5: return float4(0.666, 1.000, 0.333, 0.666);
76
+
77
+ case 6: return float4(0.000, 0.333, 0.000, 0.333);
78
+ case 7: return float4(0.333, 0.666, 0.000, 0.333);
79
+ case 8: return float4(0.666, 1.000, 0.000, 0.333);
80
+
81
+ default: return float4(0.000, 0.333, 0.000, 0.333);
82
+ }
83
+ }
84
+
85
+ export struct vm_coordinates
86
+ [[
87
+ ::anno::hidden()
88
+ ]]
89
+ {
90
+ float2 uv;
91
+ float rotation;
92
+ int uv_space_index;
93
+ float4 carry;
94
+ };
95
+
96
+ enum vm_mono_select
97
+ [[
98
+ anno::description("Modes for the creation of a gray-scale value from a color"),
99
+ anno::hidden()
100
+ ]]
101
+ {
102
+ mono_r = 0,
103
+ mono_g = 1,
104
+ mono_b = 2,
105
+ mono_a = 3,
106
+ mono_average = 4
107
+ };
108
+
109
+ vm_coordinates vm_coord
110
+ (
111
+ float2 translation = float2(0.0f, 0.0) [[
112
+ ::anno::display_name("Translation"),
113
+ ::anno::description("Translates the coordinates.")
114
+ ]],
115
+ float rotation = 0.0f [[
116
+ ::anno::display_name("Rotation"),
117
+ ::anno::description("Rotates the coordinates in degrees.")
118
+ ]],
119
+ float2 scaling = float2(1.0f, 1.0f) [[
120
+ ::anno::display_name("Scaling"),
121
+ ::anno::description("Scales the coordinates.")
122
+ ]],
123
+ uniform int uv_space = 0 [[
124
+ ::anno::display_name("UV Space"),
125
+ ::anno::description("Chose the UV space.")
126
+ ]]
127
+ )
128
+ [[
129
+ ::anno::display_name("vm Transform"),
130
+ ::anno::description("Generates coordinates to be used in vm_lookup functions.")
131
+ ]]
132
+ {
133
+ vm_coordinates uv;
134
+ ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space);
135
+ uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f;
136
+ uv.uv = float2(info.position.x, info.position.y);
137
+ float sine = ::math::sin(uv.rotation);
138
+ float cosine = ::math::cos(uv.rotation);
139
+ float2x2 rot = float2x2(cosine, -sine, sine, cosine);
140
+ uv.uv = rot * uv.uv;
141
+ uv.uv /= scaling;
142
+ uv.uv += translation;
143
+ return uv;
144
+ }
145
+
146
+
147
+ vm_coordinates vm_coord_hex(
148
+ vm_coordinates uv,
149
+ float scale = 1.0f)
150
+ {
151
+ vm_coordinates uv_return;
152
+ float2 uv_ = float2(uv.uv.x, uv.uv.y);
153
+
154
+ // same as from function get_hex above
155
+ float2 s = float2(1.0f, 1.7320508f);
156
+ float2 n = uv_ - float2(0.5f, 1.0f);
157
+ float4 c = ::math::floor(float4(uv_.x, uv_.y, n.x, n.y)/float4(s.x, s.y, s.x, s.y)) + 0.5f;
158
+ float2 h_1 = uv_ - float2(c.x, c.y) * s;
159
+ float2 h_2 = uv_ - (float2(c.z, c.w) + 0.5f) * s;
160
+ float4 uv_id = ::math::dot(h_1, h_1) < ::math::dot(h_2, h_2) ? float4(h_1.x, h_1.y, c.x, c.y) : float4(h_2.x, h_2.y, c.z, c.w);
161
+
162
+ uv_return.uv = float2(uv_id.x*scale+0.5, uv_id.y*scale+0.5);
163
+ // unless we introduce random cell rotations where we need to compensate for this in the rotation
164
+ // we can just plain copy the rotation value
165
+ uv_return.rotation = uv.rotation;
166
+ return uv_return;
167
+ }
168
+
169
+ // Offsets a set of uv coordinates in either row (u) or column (v) direction
170
+ vm_coordinates vm_coord_rowcol_offset(
171
+ vm_coordinates uv,
172
+ float offset,
173
+ bool horizontal_offset = true
174
+ )
175
+ {
176
+ int index = horizontal_offset ? 0 : 1;
177
+ uv.uv[index] += ::math::floor(uv.uv[index ^ 1]) * offset;
178
+ return uv;
179
+ }
180
+
181
+ vm_coordinates vm_coord_grid(
182
+ vm_coordinates uv,
183
+ float scale = 1.0f
184
+ )
185
+ {
186
+ float2x2 scal = float2x2(scale, 0., 0., scale);
187
+ uv.uv = ::math::frac(uv.uv);
188
+ uv.uv -= 0.5f;
189
+ uv.uv = scal * uv.uv;
190
+ uv.uv = uv.uv + 0.5f;
191
+ return uv;
192
+ }
193
+
194
+ ::base::texture_return vm_tex_lookup(
195
+ uniform texture_2d tex,
196
+ vm_coordinates uv = vm_coord(),
197
+ uniform vm_mono_select mono_source = mono_a,
198
+ float4 scale = float4(1.0f),
199
+
200
+ uniform ::tex::wrap_mode wrap_u = ::tex::wrap_repeat,
201
+ uniform ::tex::wrap_mode wrap_v = ::tex::wrap_repeat,
202
+ uniform float2 crop_u = float2(0.0, 1.0),
203
+ uniform float2 crop_v = float2(0.0, 1.0)
204
+ )
205
+ {
206
+ float mono;
207
+ float4 lookup = ::tex::lookup_float4(tex, uv.uv, wrap_u, wrap_v, crop_u, crop_v) * scale;
208
+ switch( mono_source ) {
209
+ case mono_r: mono = lookup.x;
210
+ break;
211
+ case mono_g: mono = lookup.y;
212
+ break;
213
+ case mono_b: mono = lookup.z;
214
+ break;
215
+ case mono_a: mono = lookup.w;
216
+ break;
217
+ case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z));
218
+ break;
219
+ }
220
+ return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono);
221
+ }
222
+
223
+ // *** SET CUTOUT ENUM NAMES ***
224
+ export enum cutout_pattern
225
+ [[
226
+ ::anno::description("Cutout Pattern."),
227
+ ::anno::hidden()
228
+ ]]
229
+ {
230
+ pattern_circle = 0
231
+ [[ ::anno::display_name("Circle")]],
232
+ pattern_hexagon = 1
233
+ [[ ::anno::display_name("Hexagon")]],
234
+ pattern_line = 2
235
+ [[ ::anno::display_name("Line") ]],
236
+
237
+ pattern_square = 3
238
+ [[ ::anno::display_name("Square")]],
239
+ pattern_rectangle = 4
240
+ [[ ::anno::display_name("Rectangle")]],
241
+ pattern_cross = 5
242
+ [[ ::anno::display_name("Cross")]],
243
+
244
+ pattern_rhombus = 6
245
+ [[ ::anno::display_name("Rhombus")]],
246
+ pattern_triangle = 7
247
+ [[ ::anno::display_name("Triangle")]],
248
+ pattern_star = 8
249
+ [[ ::anno::display_name("Star")]]
250
+ };
251
+
252
+ float remap_xy_to_0_1(float input, float x, float y)
253
+ {
254
+ return (input - x)/(y - x);
255
+ }
256
+
257
+ float histogram_scan_big(float input, float width, float position)
258
+ {
259
+ return ::math::clamp(
260
+ remap_xy_to_0_1(input,
261
+ ::math::lerp(-width, 1.0, position),
262
+ ::math::lerp(0.0, 1.0 + width, position)),
263
+ 0.0,
264
+ 1.0);
265
+ }
266
+
267
+
268
+ ::base::texture_coordinate_info vmat_transform(
269
+ uniform float2 translation = float2(0.0, 0.0),
270
+ uniform float rotation = 0.0,
271
+ uniform float2 scaling = float2(1.0, 1.0),
272
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
273
+ uniform int uv_space = 0
274
+ )
275
+ {
276
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
277
+
278
+ float4x4 scale =
279
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
280
+ 0. , 1.0 /scaling.y , 0. , 0.,
281
+ 0. , 0. , 1.0, 0.,
282
+ translation.x , translation.y , 0.0, 1.);
283
+
284
+ float s = ::math::sin(rotation_rad);
285
+ float c = ::math::cos(rotation_rad);
286
+ float4x4 rotate =
287
+ float4x4( c , -s , 0.0 , 0.0,
288
+ s , c , 0.0 , 0.0,
289
+ 0.0, 0.0 , 1.0 , 0.0,
290
+ 0. , 0.0 , 0.0 , 1.);
291
+
292
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
293
+ }
294
+
295
+ float uint2float(int x)
296
+ {
297
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
298
+ }
299
+
300
+ int lowbias32(int x)
301
+ {
302
+ x ^= x >>> 16;
303
+ x *= 0x7feb352d;
304
+ x ^= x >>> 15;
305
+ x *= 0x846ca68b;
306
+ x ^= x >>> 16;
307
+ return x;
308
+ }
309
+
310
+ float2 rnd22(int2 p) {
311
+ float2 ret_val = float2(
312
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
313
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
314
+ );
315
+ return ret_val;
316
+ }
317
+
318
+ float3 srgb2rgb(float3 val)
319
+ {
320
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
321
+ }
322
+
323
+ float2x2 invert_2x2(float2x2 M)
324
+ {
325
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
326
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
327
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
328
+ }
329
+
330
+ float3 nonrepeat_lookup(
331
+ uniform texture_2d texture = texture_2d(),
332
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
333
+ float texture_scale = 1.0,
334
+ float3 average_color = float3(0.5),
335
+ float patch_size = 8.0
336
+ )
337
+ {
338
+
339
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
340
+ float Z = patch_size; // patch scale inside example texture
341
+ float CON = 1.0f;
342
+
343
+ float3 O = float3(0.f);
344
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
345
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
346
+
347
+ float2 U = uv_in;
348
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
349
+ int2 I = int2(::math::floor(V)); // hexa-tile id
350
+
351
+ // The mean color needs to be determined in Photoshop then to make the
352
+ // average color work out, take the float value and calculate the apropriate
353
+ // mean value as (value^(1/2.2))
354
+
355
+ float3 m = average_color;
356
+
357
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
358
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
359
+
360
+ if( F[2] > 0.f )
361
+
362
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
363
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
364
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
365
+ else
366
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
367
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
368
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
369
+ O = m + O/::math::length(W);
370
+ O = ::math::clamp( (O), 0.0, 1.0);
371
+
372
+ return float3(O);
373
+ }
374
+
375
+ color endless_texture(
376
+ uniform texture_2d texture = texture_2d(),
377
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
378
+ float texture_scale = 10.0,
379
+ float3 average_color = float3(0.5, 0.5, 1.0),
380
+ float patch_size = 8.0,
381
+ bool gamma_correct_lookup = true
382
+ )
383
+ {
384
+ return gamma_correct_lookup ? color(srgb2rgb(
385
+ nonrepeat_lookup (
386
+ texture: texture,
387
+ uvw: uvw,
388
+ texture_scale: texture_scale,
389
+ average_color: average_color,
390
+ patch_size: patch_size
391
+ ))
392
+ ) : color(nonrepeat_lookup (
393
+ texture: texture,
394
+ uvw: uvw,
395
+ texture_scale: texture_scale,
396
+ average_color: average_color,
397
+ patch_size: patch_size
398
+ ));
399
+ }
400
+
401
+
402
+ export material Chromium_Sheet(
403
+ uniform bool infinite_tiling = false [[
404
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
405
+ ::anno::display_name("Infinite Tiling"),
406
+ ::anno::in_group("Appearance", "Main")
407
+ ]],
408
+ float sheet_brightness = 0.5f [[
409
+ ::anno::display_name("Brightness"),
410
+ ::anno::description("Controls the brightness of the material."),
411
+ ::anno::in_group("Appearance", "Main"),
412
+ ::anno::hard_range(0.f, 1.f)
413
+ ]],
414
+ float roughness = 0.2f [[
415
+ ::anno::display_name("Roughness"),
416
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
417
+ ::anno::in_group("Appearance", "Main"),
418
+ ::anno::hard_range(0.f, 1.f)
419
+ ]],
420
+ float streaks = 0.0f [[
421
+ ::anno::display_name("Streaks Weight"),
422
+ ::anno::description("Adds directional streaks that occur as part of the sheet manufacturing process."),
423
+ ::anno::in_group("Appearance", "Main"),
424
+ ::anno::hard_range(0.f, 1.f)
425
+ ]],
426
+ uniform float scratch_bump_factor = 0.0f [[
427
+ ::anno::description("Determines the degree of bumpiness."),
428
+ ::anno::display_name("Bump Factor Streaks"),
429
+ ::anno::in_group("Appearance", "Main"),
430
+ ::anno::hard_range(0.f, 1.f)
431
+ ]],
432
+ float imperfections_amount = 0.6f [[
433
+ ::anno::description("Balances between a perfectly smooth metal and a surface that has various imperfections."),
434
+ ::anno::display_name("Imperfections Amount"),
435
+ ::anno::in_group("Appearance", "Imperfections"),
436
+ ::anno::hard_range(0.f, 1.f)
437
+ ]],
438
+ uniform float impurities_weight_1 = 0.f [[
439
+ ::anno::display_name("Washed Imperfections Ratio"),
440
+ ::anno::in_group("Appearance", "Imperfections"),
441
+ ::anno::hard_range(0.f, 1.f)
442
+ ]],
443
+ uniform float impurities_weight_2 = 0.939f [[
444
+ ::anno::display_name("Noisy Imperfections Ratio"),
445
+ ::anno::in_group("Appearance", "Imperfections"),
446
+ ::anno::hard_range(0.f, 1.f)
447
+ ]],
448
+ uniform float impurities_weight_3 = 0.0 [[
449
+ ::anno::display_name("Splotchy Imperfection Ratio"),
450
+ ::anno::in_group("Appearance", "Imperfections"),
451
+ ::anno::hard_range(0.f, 1.f)
452
+ ]],
453
+ uniform bool enable_round_corners = false [[
454
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
455
+ ::anno::display_name("Enable Round Corners"),
456
+ ::anno::in_group("Round Corners")
457
+ ]],
458
+ uniform float roundcorner_radius = 0.01f [[
459
+ ::anno::description("Radius of the rounded corners."),
460
+ ::anno::display_name("Round Corner Radius"),
461
+ ::anno::in_group("Round Corners"),
462
+ ::anno::soft_range(0.f, 0.1f)
463
+ ]],
464
+ uniform bool across_materials = false [[
465
+ ::anno::display_name("Across Materials"),
466
+ ::anno::in_group("Round Corners")
467
+ ]],
468
+ uniform float2 texture_translate = 0.f [[
469
+ ::anno::description("Controls the position of the texture."),
470
+ ::anno::display_name("Texture Translate"),
471
+ ::anno::in_group("Transform")
472
+ ]],
473
+ uniform float texture_rotate = 0.f [[
474
+ ::anno::description("Rotates angle of the texture in degrees."),
475
+ ::anno::display_name("Texture Rotate"),
476
+ ::anno::in_group("Transform"),
477
+ ::anno::soft_range(0.f, 360.f)
478
+ ]],
479
+ uniform float2 texture_scale = 1.0f [[
480
+ ::anno::description("Larger numbers increase the size."),
481
+ ::anno::display_name("Texture Scale"),
482
+ ::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)),
483
+ ::anno::in_group("Transform")
484
+ ]],
485
+ uniform int uv_space_index = 0 [[
486
+ ::anno::display_name("UV Space Index"),
487
+ ::anno::description("Uses selected UV space for material."),
488
+ ::anno::in_group("Transform")
489
+ ]]
490
+ )
491
+ [[
492
+ ::anno::author("NVIDIA vMaterials"),
493
+ ::anno::display_name("Metal Sheet Chromium - New Clean"),
494
+ ::anno::description(DESCRIPTION),
495
+ ::anno::copyright_notice(COPYRIGHT),
496
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet.png"),
497
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
498
+ ]]
499
+ =
500
+ let {
501
+ color normal_reflectivity = color(0.549302f, 0.5560554f, 0.5542377f);
502
+ color grazing_reflectivity = color(0.99942f, 1.f, 1.f);
503
+
504
+ bool tmp0 = false;
505
+ material_surface tmp1(
506
+ ::df::color_custom_curve_layer(normal_reflectivity, grazing_reflectivity, 5.f, color(::math::lerp(0.400000006f, 1.f, sheet_brightness) * ::math::lerp(1.f, ::math::pow(float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 2.20000005f), ::math::lerp(0.f, 0.300000012f, streaks))), ::df::weighted_layer(0.0700000003f, ::df::microfacet_ggx_smith_bsdf(0.150000006f, 0.150000006f, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf((::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)) * (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)), (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)) * (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::math::normalize(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./sheet_metal_norm.jpg", ::tex::gamma_linear), scratch_bump_factor, false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), histogram_scan_big(float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.242000014f, 0.850000024f)))), bsdf(), ::math::normalize(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./sheet_metal_norm.jpg", ::tex::gamma_linear), scratch_bump_factor, false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), histogram_scan_big(float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.242000014f, 0.850000024f)))),
507
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
508
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
509
+ color tmp3 = color(1.f, 1.f, 1.f);
510
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
511
+ material_geometry tmp5(
512
+ float3(0.f),
513
+ 1.f,
514
+ enable_round_corners ? ::state::rounded_corner_normal(roundcorner_radius, across_materials, 1.f) : ::state::normal());
515
+ } in
516
+ material(
517
+ thin_walled: tmp0,
518
+ surface: tmp1,
519
+ backface: tmp2,
520
+ ior: tmp3,
521
+ volume: tmp4,
522
+ geometry: tmp5);
523
+
524
+
525
+
526
+ export material Chromium_Sheet_Punched(
527
+ // Cutout parameters
528
+
529
+ uniform cutout_pattern shape_select = pattern_circle //select atlas tile here
530
+ [[
531
+ ::anno::description("Select a cutout shape."),
532
+ ::anno::display_name("Cutout Shape"),
533
+ ::anno::in_group("Appearance", "Cutout"),
534
+ ::anno::ui_order(0)
535
+ ]],
536
+ float2 punching_grid_size = float2(.5f, .5f)
537
+ [[
538
+ ::anno::description("Scales the size of the punching grid."),
539
+ ::anno::display_name("Punching Grid Size"),
540
+ ::anno::in_group("Appearance", "Cutout"),
541
+ ::anno::ui_order(1)
542
+ ]],
543
+ float cutout_size = .92f
544
+ [[
545
+ ::anno::description("Scales the size of the cutout pattern independently from the base material."),
546
+ ::anno::display_name("Cutout Size"),
547
+ ::anno::hard_range(0.f, 1.2f),
548
+ ::anno::soft_range(0.f, 1.0f),
549
+ ::anno::in_group("Appearance", "Cutout"),
550
+ ::anno::ui_order(2)
551
+ ]],
552
+ float cutout_roundness = .4f
553
+ [[
554
+ ::anno::description("At low values it makes the cutouts sharper. Higher values give the shapes a more rounded look."),
555
+ ::anno::display_name("Cutout Roundness"),
556
+ ::anno::hard_range(0.f, 1.f),
557
+ ::anno::in_group("Appearance", "Cutout"),
558
+ ::anno::ui_order(3)
559
+ ]],
560
+ float cutout_bevel_width = 0.5f
561
+ [[
562
+ ::anno::description("Adjusts the width of the bevel transition."),
563
+ ::anno::display_name("Cutout Bevel Width"),
564
+ ::anno::hard_range(0.f, 1.f),
565
+ ::anno::in_group("Appearance", "Cutout"),
566
+ ::anno::ui_order(4)
567
+ ]],
568
+ float cutout_bump_strength = .8f
569
+ [[
570
+ ::anno::description("Sets the strength of the bevelled normal around the cutout."),
571
+ ::anno::display_name("Cutout Bevel Strength"),
572
+ ::anno::soft_range(0.0f, 1.0f),
573
+ ::anno::hard_range(0.0f, 2.0f),
574
+ ::anno::in_group("Appearance", "Cutout"),
575
+ ::anno::ui_order(5)
576
+ ]],
577
+ // Grid Layout parameters
578
+ bool hexagonal_grid = true
579
+ [[
580
+ ::anno::description("When enabled, the punching will occur on a hexagonal grid, otherwise a square grid."),
581
+ ::anno::display_name("Enable Hexagonal Grid"),
582
+ ::anno::in_group("Appearance", "Cutout Layout"),
583
+ ::anno::ui_order(6)
584
+ ]],
585
+ float square_grid_offset = 0.0f
586
+ [[
587
+ ::anno::description("Offsets each row of the grid by a certain amount."),
588
+ ::anno::display_name("Square Grid Offset"),
589
+ ::anno::in_group("Appearance", "Cutout Layout"),
590
+ ::anno::enable_if("hexagonal_grid==false"),
591
+ ::anno::ui_order(7)
592
+ ]],
593
+ bool horizontal_offset = true
594
+ [[
595
+ ::anno::description("Choose whether to offset either in row or column direction."),
596
+ ::anno::display_name("Horizontal Offset"),
597
+ ::anno::in_group("Appearance", "Cutout Layout"),
598
+ ::anno::enable_if("hexagonal_grid==false"),
599
+ ::anno::ui_order(8)
600
+ ]],
601
+
602
+
603
+
604
+ // Chromium Sheet parameters
605
+ uniform bool infinite_tiling = false [[
606
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
607
+ ::anno::display_name("Infinite Tiling"),
608
+ ::anno::in_group("Appearance", "Main")
609
+ ]],
610
+ float sheet_brightness = 0.9f [[
611
+ ::anno::display_name("Brightness"),
612
+ ::anno::description("Controls the brightness of the material."),
613
+ ::anno::in_group("Appearance", "Main"),
614
+ ::anno::hard_range(0.f, 1.f)
615
+ ]],
616
+ float roughness = 0.2f [[
617
+ ::anno::display_name("Roughness"),
618
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
619
+ ::anno::in_group("Appearance", "Main"),
620
+ ::anno::hard_range(0.f, 1.f)
621
+ ]],
622
+ float streaks = 0.1f [[
623
+ ::anno::display_name("Streaks Weight"),
624
+ ::anno::description("Adds directional streaks that occur as part of the sheet manufacturing process."),
625
+ ::anno::in_group("Appearance", "Main"),
626
+ ::anno::hard_range(0.f, 1.f)
627
+ ]],
628
+ uniform float scratch_bump_factor = 0.0f [[
629
+ ::anno::description("Determines the degree of bumpiness."),
630
+ ::anno::display_name("Bump Factor Streaks"),
631
+ ::anno::in_group("Appearance", "Main"),
632
+ ::anno::hard_range(0.f, 1.f)
633
+ ]],
634
+ float imperfections_amount = 0.6f [[
635
+ ::anno::description("Balances between a perfectly smooth metal and a surface that has various imperfections."),
636
+ ::anno::display_name("Imperfections Amount"),
637
+ ::anno::in_group("Appearance", "Imperfections"),
638
+ ::anno::hard_range(0.f, 1.f)
639
+ ]],
640
+ uniform float impurities_weight_1 = 0.3f [[
641
+ ::anno::display_name("Washed Imperfections Ratio"),
642
+ ::anno::in_group("Appearance", "Imperfections"),
643
+ ::anno::hard_range(0.f, 1.f)
644
+ ]],
645
+ uniform float impurities_weight_2 = 1.0f [[
646
+ ::anno::display_name("Noisy Imperfections Ratio"),
647
+ ::anno::in_group("Appearance", "Imperfections"),
648
+ ::anno::hard_range(0.f, 1.f)
649
+ ]],
650
+ uniform float impurities_weight_3 = 0.5f [[
651
+ ::anno::display_name("Splotchy Imperfection Ratio"),
652
+ ::anno::in_group("Appearance", "Imperfections"),
653
+ ::anno::hard_range(0.f, 1.f)
654
+ ]],
655
+ uniform float2 texture_translate = 0.f [[
656
+ ::anno::description("Controls the position of the texture."),
657
+ ::anno::display_name("Texture Translate"),
658
+ ::anno::in_group("Transform")
659
+ ]],
660
+ uniform float texture_rotate = 0.f [[
661
+ ::anno::description("Rotates angle of the texture in degrees."),
662
+ ::anno::display_name("Texture Rotate"),
663
+ ::anno::in_group("Transform"),
664
+ ::anno::soft_range(0.f, 360.f)
665
+ ]],
666
+ uniform float2 texture_scale = 1.0f [[
667
+ ::anno::description("Larger numbers increase the size."),
668
+ ::anno::display_name("Texture Scale"),
669
+ ::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)),
670
+ ::anno::in_group("Transform")
671
+ ]],
672
+ uniform int uv_space_index = 0 [[
673
+ ::anno::display_name("UV Space Index"),
674
+ ::anno::description("Uses selected UV space for material."),
675
+ ::anno::in_group("Transform")
676
+ ]],
677
+ uniform bool enable_round_corners = false [[
678
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
679
+ ::anno::display_name("Enable Round Corners"),
680
+ ::anno::in_group("Round Corners")
681
+ ]],
682
+ uniform float roundcorner_radius = 0.01f [[
683
+ ::anno::description("Radius of the rounded corners."),
684
+ ::anno::display_name("Round Corner Radius"),
685
+ ::anno::in_group("Round Corners"),
686
+ ::anno::soft_range(0.f, 0.1f)
687
+ ]],
688
+ uniform bool across_materials = false [[
689
+ ::anno::display_name("Across Materials"),
690
+ ::anno::in_group("Round Corners")
691
+ ]]
692
+ )
693
+ [[
694
+ ::anno::author("NVIDIA vMaterials"),
695
+ ::anno::contributor("Rüdiger Raab"),
696
+ ::anno::contributor("Maik Rohland"),
697
+ ::anno::display_name("Chromium Sheet - Circular Punch"),
698
+ ::anno::description(DESCRIPTION_PUNCH),
699
+ ::anno::copyright_notice(COPYRIGHT),
700
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched.png"),
701
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "neutral"))
702
+ ]] = let
703
+ {
704
+ material base_mat = Chromium_Sheet(
705
+ infinite_tiling: infinite_tiling,
706
+ sheet_brightness: sheet_brightness,
707
+ roughness: roughness,
708
+ streaks: streaks,
709
+ scratch_bump_factor: scratch_bump_factor,
710
+ imperfections_amount: imperfections_amount,
711
+ impurities_weight_1: impurities_weight_1,
712
+ impurities_weight_2: impurities_weight_2,
713
+ impurities_weight_3: impurities_weight_3,
714
+ texture_translate: texture_translate,
715
+ texture_rotate: texture_rotate,
716
+ texture_scale: texture_scale,
717
+ uv_space_index: uv_space_index,
718
+ enable_round_corners: enable_round_corners,
719
+ roundcorner_radius: roundcorner_radius,
720
+ across_materials: across_materials
721
+ );
722
+ texture_2d punching_cutout = texture_2d("./atlas_02_norm_dist.png", ::tex::gamma_linear);
723
+
724
+ // remap range of slider to avoid artifacts in the bevelling
725
+ float2 punching_scale = texture_scale * 0.01f * punching_grid_size;
726
+ float cutout_roundness_ = cutout_roundness*0.6f+0.4f;
727
+ float cutout_size_lin = (1.0f/cutout_size);
728
+ float cutout_bevel_width_ = 0.1 + cutout_bevel_width * 0.9f;
729
+
730
+ vm_coordinates uv = vm_coord(
731
+ translation: texture_translate,
732
+ rotation: texture_rotate,
733
+ scaling: punching_scale,
734
+ uv_space: uv_space_index
735
+ );
736
+
737
+ vm_coordinates punching_uv = hexagonal_grid ? vm_coord_hex(
738
+ uv: uv,
739
+ scale: cutout_roundness_ * cutout_size_lin
740
+ ) : vm_coord_grid(
741
+ uv: vm_coord_rowcol_offset(
742
+ uv: uv,
743
+ offset: square_grid_offset,
744
+ horizontal_offset: horizontal_offset
745
+ ),
746
+ scale: cutout_roundness_ * cutout_size_lin
747
+ );
748
+ // select the correct subtile from the atlas
749
+ float4 crop = tile_select(shape_select);
750
+
751
+ ::base::texture_return lookup = vm_tex_lookup(
752
+ tex: punching_cutout,
753
+ uv: punching_uv,
754
+ mono_source: mono_a,
755
+ scale: float4(1.0f),
756
+ crop_u: float2(crop.x, crop.y),
757
+ crop_v: float2(crop.z, crop.w),
758
+ wrap_u: ::tex::wrap_clamp,
759
+ wrap_v: ::tex::wrap_clamp
760
+ );
761
+
762
+ float low = (1.0 - cutout_roundness_);
763
+ float high = (cutout_size_lin * (cutout_bevel_width_ * 0.2f) * cutout_roundness_) + (1.0 - cutout_roundness_);
764
+ // remap x...y to (clamped) 0...1
765
+ float x = ::math::clamp((lookup.mono - low)/(high - low), 0.0, 1.0);
766
+ // spherical falloff
767
+ float falloff=::math::sqrt(1.0-x*x);
768
+ // masking falloff as the center of the cutout is flat
769
+ float masked_falloff=falloff<=0.0?1.0:falloff;
770
+
771
+ // where base material is still there, use the value of the base material
772
+ float cutout= ::math::min(falloff<=0.0?0.0:1.0, base_mat.geometry.cutout_opacity);
773
+
774
+ // bring in -.5 ... +.5 range and lerp between lookup and flat normal
775
+ float3 remap_norm = ::math::lerp(float3(lookup.tint), float3(0.5, 0.5, 1.0), masked_falloff) - float3(0.5);
776
+ float3 t_norm = ::math::normalize(remap_norm * float3(cutout_bump_strength, cutout_bump_strength, 1.0));
777
+
778
+ float3 rotfix_norm = float3(::math::cos(punching_uv.rotation) * t_norm.x - ::math::sin(punching_uv.rotation) * t_norm.y,
779
+ ::math::sin(punching_uv.rotation) * t_norm.x + ::math::cos(punching_uv.rotation) * t_norm.y,
780
+ t_norm.z);
781
+
782
+ float3 normal = ::state::texture_tangent_u(punching_uv.uv_space_index) * rotfix_norm.x +
783
+ ::state::texture_tangent_v(punching_uv.uv_space_index) * rotfix_norm.y +
784
+ ::state::normal() * rotfix_norm.z;
785
+
786
+ float3 final_normal = ::base::blend_normals(
787
+ base_normal: normal,
788
+ base_normal_weight: 1.0f,
789
+ detail_normal: base_mat.geometry.normal,
790
+ detail_normal_weight: 1.0f
791
+ );
792
+
793
+ } in material(
794
+ surface: material_surface(
795
+ scattering: base_mat.surface.scattering
796
+ ),
797
+ volume: base_mat.volume,
798
+ ior: base_mat.ior,
799
+ thin_walled: true,
800
+ geometry: material_geometry(
801
+ displacement: base_mat.geometry.displacement,
802
+ normal: final_normal,
803
+ cutout_opacity: cutout
804
+ )
805
+ );
806
+
807
+
808
+
809
+
810
+ // ------------------------ Chromium Sheet Presets ------------------------
811
+ export material Chromium_Sheet_Soft_Splotches(*)
812
+ [[
813
+ ::anno::author("NVIDIA vMaterials"),
814
+ ::anno::display_name("Metal Sheet Chromium - Soft Splotches"),
815
+ ::anno::description(DESCRIPTION),
816
+ ::anno::copyright_notice(COPYRIGHT),
817
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Soft_Splotches.png"),
818
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral", "gray"))
819
+ ]]
820
+ = Chromium_Sheet(
821
+ infinite_tiling: false,
822
+ sheet_brightness: 0.5f,
823
+ roughness: 0.3f,
824
+ streaks: 0.0f,
825
+ scratch_bump_factor: 0.0f,
826
+ imperfections_amount: 0.75f,
827
+ impurities_weight_1: 0.75f,
828
+ impurities_weight_2: 0.01f,
829
+ impurities_weight_3: 0.98f,
830
+ enable_round_corners: false,
831
+ roundcorner_radius: 0.01f,
832
+ across_materials: false,
833
+ texture_translate: 0.0f,
834
+ texture_rotate: 0.0f,
835
+ texture_scale: 1.0f,
836
+ uv_space_index: 0
837
+ );
838
+
839
+
840
+
841
+
842
+ export material Chromium_Sheet_Matte_Imperfections(*)
843
+ [[
844
+ ::anno::author("NVIDIA vMaterials"),
845
+ ::anno::display_name("Metal Sheet Chromium - Matte Imperfections"),
846
+ ::anno::description(DESCRIPTION),
847
+ ::anno::copyright_notice(COPYRIGHT),
848
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Matte_Imperfections.png"),
849
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "matte", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
850
+ ]]= Chromium_Sheet(
851
+ infinite_tiling: false,
852
+ sheet_brightness: 0.85f,
853
+ roughness: 0.75f,
854
+ streaks: 0.0f,
855
+ scratch_bump_factor: 0.0f,
856
+ imperfections_amount: 0.265f,
857
+ impurities_weight_1: 0.75f,
858
+ impurities_weight_2: 0.43f,
859
+ impurities_weight_3: 0.0f,
860
+ enable_round_corners: false,
861
+ roundcorner_radius: 0.01f,
862
+ across_materials: false,
863
+ texture_translate: 0.0f,
864
+ texture_rotate: 0.0f,
865
+ texture_scale: 1.0f,
866
+ uv_space_index: 0
867
+ );
868
+
869
+
870
+
871
+
872
+ export material Chromium_Sheet_Glossy_Imperfections(*)
873
+ [[
874
+ ::anno::author("NVIDIA vMaterials"),
875
+ ::anno::display_name("Metal Sheet Chromium - Glossy Imperfections"),
876
+ ::anno::description(DESCRIPTION),
877
+ ::anno::copyright_notice(COPYRIGHT),
878
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Glossy_Imperfections.png"),
879
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
880
+ ]]
881
+ = Chromium_Sheet(
882
+ infinite_tiling: false,
883
+ sheet_brightness: 0.85f,
884
+ roughness: 0.3f,
885
+ streaks: 0.1f,
886
+ scratch_bump_factor: 0.15f,
887
+ imperfections_amount: 0.1f,
888
+ impurities_weight_1: 0.75f,
889
+ impurities_weight_2: 0.89f,
890
+ impurities_weight_3: 0.86f,
891
+ enable_round_corners: false,
892
+ roundcorner_radius: 0.01f,
893
+ across_materials: false,
894
+ texture_translate: 0.0f,
895
+ texture_rotate: 0.0f,
896
+ texture_scale: 1.0f,
897
+ uv_space_index: 0
898
+ );
899
+
900
+
901
+
902
+
903
+ export material Chromium_Sheet_Splotchy_Streaks(*)
904
+ [[
905
+ ::anno::author("NVIDIA vMaterials"),
906
+ ::anno::display_name("Metal Sheet Chromium - Splotchy Streaks"),
907
+ ::anno::description(DESCRIPTION),
908
+ ::anno::copyright_notice(COPYRIGHT),
909
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Splotchy_Streaks.png"),
910
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
911
+ ]]= Chromium_Sheet(
912
+ infinite_tiling: false,
913
+ sheet_brightness: 0.85f,
914
+ roughness: 0.6f,
915
+ streaks: 0.1f,
916
+ scratch_bump_factor: 0.2f,
917
+ imperfections_amount: 0.26f,
918
+ impurities_weight_1: 1.0f,
919
+ impurities_weight_2: 0.76f,
920
+ impurities_weight_3: 0.13f,
921
+ enable_round_corners: false,
922
+ roundcorner_radius: 0.01f,
923
+ across_materials: false,
924
+ texture_translate: 0.0f,
925
+ texture_rotate: 0.0f,
926
+ texture_scale: 1.0f,
927
+ uv_space_index: 0
928
+ );
929
+
930
+ export material Chromium_Sheet_Glossy_Streaks(*)
931
+ [[
932
+ ::anno::author("NVIDIA vMaterials"),
933
+ ::anno::display_name("Metal Sheet Chromium - Glossy Streaks"),
934
+ ::anno::description(DESCRIPTION),
935
+ ::anno::copyright_notice(COPYRIGHT),
936
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Glossy_Streaks.png"),
937
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
938
+ ]]
939
+ = Chromium_Sheet(
940
+ infinite_tiling: false,
941
+ sheet_brightness: 0.65f,
942
+ roughness: 0.25f,
943
+ streaks: 0.8f,
944
+ scratch_bump_factor: 0.88f,
945
+ imperfections_amount: 0.86f,
946
+ impurities_weight_1: 1.0f,
947
+ impurities_weight_2: 0.75f,
948
+ impurities_weight_3: 0.125f,
949
+ enable_round_corners: false,
950
+ roundcorner_radius: 0.01f,
951
+ across_materials: false,
952
+ texture_translate: 0.0f,
953
+ texture_rotate: 0.0f,
954
+ texture_scale: 1.0f,
955
+ uv_space_index: 0
956
+ );
957
+
958
+ // ------------------------ Punched Chromium Sheet Presets ------------------------
959
+
960
+ export material Chromium_Sheet_Punched_Circular_Small(*)
961
+ [[
962
+ ::anno::author("NVIDIA vMaterials"),
963
+ ::anno::contributor("Rüdiger Raab"),
964
+ ::anno::contributor("Maik Rohland"),
965
+ ::anno::display_name("Chromium Sheet - Small Circular Punch"),
966
+ ::anno::description(DESCRIPTION_PUNCH),
967
+ ::anno::copyright_notice(COPYRIGHT),
968
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Circular_Small.png"),
969
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "circular", "neutral"))
970
+ ]] = Chromium_Sheet_Punched (
971
+ // Punching parameters
972
+ shape_select: pattern_circle,
973
+ punching_grid_size: float2(.6f),
974
+ cutout_size: 0.5f,
975
+ cutout_roundness: 0.4f,
976
+ cutout_bevel_width: 0.5f,
977
+ cutout_bump_strength: 0.8f,
978
+ hexagonal_grid: true,
979
+ square_grid_offset: 0.0f,
980
+ horizontal_offset: true,
981
+
982
+ // Material Parameters
983
+ infinite_tiling: false,
984
+ sheet_brightness: 0.65f,
985
+ roughness: 0.25f,
986
+ streaks: 0.8f,
987
+ scratch_bump_factor: 0.88f,
988
+ imperfections_amount: 0.86f,
989
+ impurities_weight_1: 1.0f,
990
+ impurities_weight_2: 0.75f,
991
+ impurities_weight_3: 0.125f,
992
+ enable_round_corners: false,
993
+ roundcorner_radius: 0.01f,
994
+ across_materials: false,
995
+ texture_translate: 0.0f,
996
+ texture_rotate: 0.0f,
997
+ texture_scale: 1.0f,
998
+ uv_space_index: 0
999
+ );
1000
+
1001
+
1002
+ export material Chromium_Sheet_Punched_Hexagonal(*)
1003
+ [[
1004
+ ::anno::author("NVIDIA vMaterials"),
1005
+ ::anno::contributor("Rüdiger Raab"),
1006
+ ::anno::contributor("Maik Rohland"),
1007
+ ::anno::display_name("Chromium Sheet - Hexagonal Punch"),
1008
+ ::anno::description(DESCRIPTION_PUNCH),
1009
+ ::anno::copyright_notice(COPYRIGHT),
1010
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Hexagonal.png"),
1011
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "hexagonal", "neutral"))
1012
+ ]] = Chromium_Sheet_Punched (
1013
+ // Punching parameters
1014
+ shape_select: pattern_hexagon,
1015
+ punching_grid_size: 1.5f,
1016
+ cutout_size: .95f,
1017
+ cutout_roundness: 0.4f,
1018
+ cutout_bevel_width: 0.5f,
1019
+ cutout_bump_strength: 1.5f,
1020
+ hexagonal_grid: true,
1021
+ square_grid_offset: 0.0f,
1022
+ horizontal_offset: true,
1023
+
1024
+ // Material Parameters
1025
+ infinite_tiling: false,
1026
+ sheet_brightness: 0.65f,
1027
+ roughness: 0.25f,
1028
+ streaks: 0.8f,
1029
+ scratch_bump_factor: 0.88f,
1030
+ imperfections_amount: 0.86f,
1031
+ impurities_weight_1: 1.0f,
1032
+ impurities_weight_2: 0.75f,
1033
+ impurities_weight_3: 0.125f,
1034
+ enable_round_corners: false,
1035
+ roundcorner_radius: 0.01f,
1036
+ across_materials: false,
1037
+ texture_translate: 0.0f,
1038
+ texture_rotate: 0.0f,
1039
+ texture_scale: 1.0f,
1040
+ uv_space_index: 0
1041
+ );
1042
+
1043
+
1044
+ export material Chromium_Sheet_Punched_Hexagonal_Small(*)
1045
+ [[
1046
+ ::anno::author("NVIDIA vMaterials"),
1047
+ ::anno::contributor("Rüdiger Raab"),
1048
+ ::anno::contributor("Maik Rohland"),
1049
+ ::anno::display_name("Chromium Sheet - Small Hexagonal Punch"),
1050
+ ::anno::description(DESCRIPTION_PUNCH),
1051
+ ::anno::copyright_notice(COPYRIGHT),
1052
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Hexagonal_Small.png"),
1053
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "hexagonal", "neutral"))
1054
+ ]] = Chromium_Sheet_Punched (
1055
+ // Punching parameters
1056
+ shape_select: pattern_hexagon,
1057
+ punching_grid_size: float2(.75f),
1058
+ cutout_size: .58f,
1059
+ cutout_roundness: 0.4f,
1060
+ cutout_bevel_width: 0.3f,
1061
+ cutout_bump_strength: 1.5f,
1062
+ hexagonal_grid: true,
1063
+ square_grid_offset: 0.0f,
1064
+ horizontal_offset: true,
1065
+
1066
+ // Material Parameters
1067
+ infinite_tiling: false,
1068
+ sheet_brightness: 0.65f,
1069
+ roughness: 0.25f,
1070
+ streaks: 0.8f,
1071
+ scratch_bump_factor: 0.88f,
1072
+ imperfections_amount: 0.86f,
1073
+ impurities_weight_1: 1.0f,
1074
+ impurities_weight_2: 0.75f,
1075
+ impurities_weight_3: 0.125f,
1076
+ enable_round_corners: false,
1077
+ roundcorner_radius: 0.01f,
1078
+ across_materials: false,
1079
+ texture_translate: 0.0f,
1080
+ texture_rotate: 0.0f,
1081
+ texture_scale: 1.0f,
1082
+ uv_space_index: 0
1083
+ );
1084
+
1085
+
1086
+ export material Chromium_Sheet_Punched_Square(*)
1087
+ [[
1088
+ ::anno::author("NVIDIA vMaterials"),
1089
+ ::anno::contributor("Rüdiger Raab"),
1090
+ ::anno::contributor("Maik Rohland"),
1091
+ ::anno::display_name("Chromium Sheet - Square Punch"),
1092
+ ::anno::description(DESCRIPTION_PUNCH),
1093
+ ::anno::copyright_notice(COPYRIGHT),
1094
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Square.png"),
1095
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "square", "neutral"))
1096
+ ]] = Chromium_Sheet_Punched (
1097
+ // Punching parameters
1098
+ shape_select: pattern_square,
1099
+ punching_grid_size: 1.2f,
1100
+ cutout_size: 0.56f,
1101
+ cutout_roundness: 0.1f,
1102
+ cutout_bevel_width: 0.5f,
1103
+ cutout_bump_strength: 1.5f,
1104
+ hexagonal_grid: false,
1105
+ square_grid_offset: 0.5f,
1106
+ horizontal_offset: true,
1107
+
1108
+ // Material Parameters
1109
+ infinite_tiling: false,
1110
+ sheet_brightness: 0.65f,
1111
+ roughness: 0.25f,
1112
+ streaks: 0.8f,
1113
+ scratch_bump_factor: 0.88f,
1114
+ imperfections_amount: 0.86f,
1115
+ impurities_weight_1: 1.0f,
1116
+ impurities_weight_2: 0.75f,
1117
+ impurities_weight_3: 0.125f,
1118
+ enable_round_corners: false,
1119
+ roundcorner_radius: 0.01f,
1120
+ across_materials: false,
1121
+ texture_translate: 0.0f,
1122
+ texture_rotate: 0.0f,
1123
+ texture_scale: 1.0f,
1124
+ uv_space_index: 0
1125
+ );
1126
+
1127
+
1128
+ export material Chromium_Sheet_Punched_Line(*)
1129
+ [[
1130
+ ::anno::author("NVIDIA vMaterials"),
1131
+ ::anno::contributor("Rüdiger Raab"),
1132
+ ::anno::contributor("Maik Rohland"),
1133
+ ::anno::display_name("Chromium Sheet - Line Punch"),
1134
+ ::anno::description(DESCRIPTION_PUNCH),
1135
+ ::anno::copyright_notice(COPYRIGHT),
1136
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Line.png"),
1137
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "line", "neutral"))
1138
+ ]] = Chromium_Sheet_Punched (
1139
+ // Punching parameters
1140
+ shape_select: pattern_line,
1141
+ punching_grid_size: 1.3f,
1142
+ cutout_size: 0.59f,
1143
+ cutout_roundness: 0.4f,
1144
+ cutout_bevel_width: 0.3f,
1145
+ cutout_bump_strength: 1.5f,
1146
+ hexagonal_grid: false,
1147
+ square_grid_offset: 0.3333f,
1148
+ horizontal_offset: true,
1149
+
1150
+ // Material Parameters
1151
+ infinite_tiling: false,
1152
+ sheet_brightness: 0.65f,
1153
+ roughness: 0.25f,
1154
+ streaks: 0.8f,
1155
+ scratch_bump_factor: 0.88f,
1156
+ imperfections_amount: 0.86f,
1157
+ impurities_weight_1: 1.0f,
1158
+ impurities_weight_2: 0.75f,
1159
+ impurities_weight_3: 0.125f,
1160
+ enable_round_corners: false,
1161
+ roundcorner_radius: 0.01f,
1162
+ across_materials: false,
1163
+ texture_translate: 0.0f,
1164
+ texture_rotate: 0.0f,
1165
+ texture_scale: 1.0f,
1166
+ uv_space_index: 0
1167
+ );
1168
+
1169
+
1170
+
1171
+ export material Chromium_Sheet_Punched_Cross(*)
1172
+ [[
1173
+ ::anno::author("NVIDIA vMaterials"),
1174
+ ::anno::contributor("Rüdiger Raab"),
1175
+ ::anno::contributor("Maik Rohland"),
1176
+ ::anno::display_name("Chromium Sheet - Cross Punch"),
1177
+ ::anno::description(DESCRIPTION_PUNCH),
1178
+ ::anno::copyright_notice(COPYRIGHT),
1179
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Cross.png"),
1180
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "cross", "neutral"))
1181
+ ]] = Chromium_Sheet_Punched (
1182
+ // Punching parameters
1183
+ shape_select: pattern_cross,
1184
+ punching_grid_size: 2.0f,
1185
+ cutout_size: 0.59f,
1186
+ cutout_roundness: 0.1f,
1187
+ cutout_bevel_width: 0.44f,
1188
+ cutout_bump_strength: 1.5f,
1189
+ hexagonal_grid: true,
1190
+ square_grid_offset: 0.0f,
1191
+ horizontal_offset: true,
1192
+
1193
+ // Material Parameters
1194
+ infinite_tiling: false,
1195
+ sheet_brightness: 0.65f,
1196
+ roughness: 0.25f,
1197
+ streaks: 0.8f,
1198
+ scratch_bump_factor: 0.88f,
1199
+ imperfections_amount: 0.86f,
1200
+ impurities_weight_1: 1.0f,
1201
+ impurities_weight_2: 0.75f,
1202
+ impurities_weight_3: 0.125f,
1203
+ enable_round_corners: false,
1204
+ roundcorner_radius: 0.01f,
1205
+ across_materials: false,
1206
+ texture_translate: 0.0f,
1207
+ texture_rotate: 0.0f,
1208
+ texture_scale: 1.0f,
1209
+ uv_space_index: 0
1210
+ );
1211
+
1212
+
1213
+ export material Chromium_Sheet_Punched_Rhombus(*)
1214
+ [[
1215
+ ::anno::author("NVIDIA vMaterials"),
1216
+ ::anno::contributor("Rüdiger Raab"),
1217
+ ::anno::contributor("Maik Rohland"),
1218
+ ::anno::display_name("Chromium Sheet - Rhombus Punch"),
1219
+ ::anno::description(DESCRIPTION_PUNCH),
1220
+ ::anno::copyright_notice(COPYRIGHT),
1221
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Rhombus.png"),
1222
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "rhombus", "neutral"))
1223
+ ]] = Chromium_Sheet_Punched (
1224
+ // Punching parameters
1225
+ shape_select: pattern_rhombus,
1226
+ punching_grid_size: 1.4f,
1227
+ cutout_size: 1.0f,
1228
+ cutout_roundness: 0.8f,
1229
+ cutout_bevel_width: 0.5f,
1230
+ cutout_bump_strength: 1.5f,
1231
+ hexagonal_grid: true,
1232
+ square_grid_offset: 0.0f,
1233
+ horizontal_offset: true,
1234
+
1235
+ // Material Parameters
1236
+ infinite_tiling: false,
1237
+ sheet_brightness: 0.65f,
1238
+ roughness: 0.25f,
1239
+ streaks: 0.8f,
1240
+ scratch_bump_factor: 0.88f,
1241
+ imperfections_amount: 0.86f,
1242
+ impurities_weight_1: 1.0f,
1243
+ impurities_weight_2: 0.75f,
1244
+ impurities_weight_3: 0.125f,
1245
+ enable_round_corners: false,
1246
+ roundcorner_radius: 0.01f,
1247
+ across_materials: false,
1248
+ texture_translate: 0.0f,
1249
+ texture_rotate: 0.0f,
1250
+ texture_scale: 1.0f,
1251
+ uv_space_index: 0
1252
+ );
1253
+
1254
+
1255
+ export material Chromium_Sheet_Punched_Triangle(*)
1256
+ [[
1257
+ ::anno::author("NVIDIA vMaterials"),
1258
+ ::anno::contributor("Rüdiger Raab"),
1259
+ ::anno::contributor("Maik Rohland"),
1260
+ ::anno::display_name("Chromium Sheet - Triangle Punch"),
1261
+ ::anno::description(DESCRIPTION_PUNCH),
1262
+ ::anno::copyright_notice(COPYRIGHT),
1263
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Triangle.png"),
1264
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "triangle", "neutral"))
1265
+ ]] = Chromium_Sheet_Punched (
1266
+ // Punching parameters
1267
+ shape_select: pattern_triangle,
1268
+ punching_grid_size: 1.3f,
1269
+ cutout_size: 1.08f,
1270
+ cutout_roundness: 1.0f,
1271
+ cutout_bevel_width: 1.0f,
1272
+ cutout_bump_strength: 1.5f,
1273
+ hexagonal_grid: true,
1274
+ square_grid_offset: 0.0f,
1275
+ horizontal_offset: true,
1276
+
1277
+ // Material Parameters
1278
+ infinite_tiling: false,
1279
+ sheet_brightness: 0.65f,
1280
+ roughness: 0.25f,
1281
+ streaks: 0.8f,
1282
+ scratch_bump_factor: 0.88f,
1283
+ imperfections_amount: 0.86f,
1284
+ impurities_weight_1: 1.0f,
1285
+ impurities_weight_2: 0.75f,
1286
+ impurities_weight_3: 0.125f,
1287
+ enable_round_corners: false,
1288
+ roundcorner_radius: 0.01f,
1289
+ across_materials: false,
1290
+ texture_translate: 0.0f,
1291
+ texture_rotate: 0.0f,
1292
+ texture_scale: 1.0f,
1293
+ uv_space_index: 0
1294
+ );
1295
+
1296
+
1297
+ export material Chromium_Sheet_Punched_Star(*)
1298
+ [[
1299
+ ::anno::author("NVIDIA vMaterials"),
1300
+ ::anno::contributor("Rüdiger Raab"),
1301
+ ::anno::contributor("Maik Rohland"),
1302
+ ::anno::display_name("Chromium Sheet - Star Punch"),
1303
+ ::anno::description(DESCRIPTION_PUNCH),
1304
+ ::anno::copyright_notice(COPYRIGHT),
1305
+ ::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Star.png"),
1306
+ ::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "star", "neutral"))
1307
+ ]] = Chromium_Sheet_Punched (
1308
+ // Punching parameters
1309
+ shape_select: pattern_star,
1310
+ punching_grid_size: 1.5f,
1311
+ cutout_size: 0.68f,
1312
+ cutout_roundness: 0.5f,
1313
+ cutout_bevel_width: 0.44f,
1314
+ cutout_bump_strength: 1.5f,
1315
+ hexagonal_grid: true,
1316
+ square_grid_offset: 0.0f,
1317
+ horizontal_offset: true,
1318
+
1319
+ // Material Parameters
1320
+ infinite_tiling: false,
1321
+ sheet_brightness: 0.65f,
1322
+ roughness: 0.25f,
1323
+ streaks: 0.8f,
1324
+ scratch_bump_factor: 0.88f,
1325
+ imperfections_amount: 0.86f,
1326
+ impurities_weight_1: 1.0f,
1327
+ impurities_weight_2: 0.75f,
1328
+ impurities_weight_3: 0.125f,
1329
+ enable_round_corners: false,
1330
+ roundcorner_radius: 0.01f,
1331
+ across_materials: false,
1332
+ texture_translate: 0.0f,
1333
+ texture_rotate: 0.0f,
1334
+ texture_scale: 1.0f,
1335
+ uv_space_index: 0
1336
+ );
Assets/Material/material_0444/Metal_Mesh_Weave_02.mdl ADDED
@@ -0,0 +1,606 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.6;
38
+
39
+ import ::df::*;
40
+ import ::base::*;
41
+ import ::math::*;
42
+ import ::state::*;
43
+ import ::anno::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::dimension;
46
+
47
+ const string COPYRIGHT =
48
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
49
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
50
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
51
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
52
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
53
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
54
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
55
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
56
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
57
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
58
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
59
+
60
+
61
+ uniform float4x4 rotation_translation_scale(
62
+ uniform float3 rotation = float3(0.)
63
+ [[ ::anno::description("Rotation applied to every UVW coordinate.") ]],
64
+ uniform float3 translation = float3(0.)
65
+ [[ ::anno::description("Offset applied to every UVW coordinate.") ]],
66
+ uniform float3 scaling = float3(1.)
67
+ [[ ::anno::description("Scale applied to every UVW coordinate.") ]]
68
+ )
69
+ [[
70
+ ::anno::description("Construct transformation matrix from Euler rotation, translation and scale."),
71
+ ::anno::hidden()
72
+ ]]
73
+ {
74
+ float4x4 scale =
75
+ float4x4(scaling.x , 0. , 0. , 0.,
76
+ 0. , scaling.y , 0. , 0.,
77
+ 0. , 0. , scaling.z , 0.,
78
+ translation.x, translation.y, translation.z, 1.);
79
+
80
+ float3 s = ::math::sin(rotation);
81
+ float3 c = ::math::cos(rotation);
82
+ float4x4 rotate =
83
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
84
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
85
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
86
+ 0. , 0 , 0 , 1.);
87
+
88
+ return scale*rotate;
89
+ }
90
+
91
+ ::base::texture_return blend_colors(
92
+ color color_1 = color(1.0, 0.0, 0.0),
93
+ color color_2 = color(0.0, 1.0, 0.0),
94
+ float blend = 0.5
95
+ )
96
+ [[
97
+ ::anno::hidden()
98
+ ]]
99
+ {
100
+ return ::base::blend_color_layers(
101
+ layers: ::base::color_layer[](
102
+ ::base::color_layer(
103
+ layer_color: color_2,
104
+ weight: blend,
105
+ mode: ::base::color_layer_blend
106
+ )),
107
+ base: color_1
108
+ );
109
+ }
110
+
111
+ ::base::texture_return multiply_colors(
112
+ color color_1 = color(1.0, 0.0, 0.0),
113
+ color color_2 = color(0.0, 1.0, 0.0),
114
+ float blend = 0.5
115
+ )
116
+ [[
117
+ ::anno::hidden()
118
+ ]]
119
+ {
120
+ return ::base::blend_color_layers(
121
+ layers: ::base::color_layer[](
122
+ ::base::color_layer(
123
+ layer_color: color_2,
124
+ weight: blend,
125
+ mode: ::base::color_layer_multiply
126
+ )),
127
+ base: color_1
128
+ );
129
+ }
130
+
131
+ // Returns the normal n in tangent space, given n is in internal space.
132
+ float3 transform_internal_to_tangent(float3 n)
133
+ [[
134
+ ::anno::hidden(),
135
+ ::anno::unused()
136
+
137
+ ]]
138
+ {
139
+ return
140
+ n.x* float3(::state::texture_tangent_u(0).x,::state::texture_tangent_v(0).x,::state::normal().x)+
141
+ n.y* float3(::state::texture_tangent_u(0).y,::state::texture_tangent_v(0).y,::state::normal().y)+
142
+ n.z* float3(::state::texture_tangent_u(0).z,::state::texture_tangent_v(0).z,::state::normal().z);
143
+ }
144
+
145
+ // Returns the normal n in internal space, given n is in tangent space.
146
+ float3 transform_tangent_to_internal(float3 n)
147
+ [[
148
+ ::anno::hidden(),
149
+ ::anno::unused()
150
+ ]]
151
+ {
152
+ return ::state::texture_tangent_u(0) * n.x +
153
+ ::state::texture_tangent_v(0) * n.y +
154
+ ::state::normal() * n.z ;
155
+ }
156
+
157
+
158
+ // Returns a normal by adding a detail normal to a global normal.
159
+ float3 add_detail_normal(float3 nd = ::state::normal(), float3 n = ::state::normal())
160
+ [[
161
+ ::anno::hidden(),
162
+ ::anno::unused()
163
+ ]]
164
+ {
165
+ // http://blog.selfshadow.com/publications/blending-in-detail/
166
+ float3 n_t = transform_internal_to_tangent(n);
167
+ float3 nd_t = transform_internal_to_tangent(nd);
168
+
169
+ n_t=n_t + float3(0.,0.,1.);
170
+ nd_t = nd_t * float3(-1.,-1.,1.);
171
+
172
+ n = n_t*::math::dot(n_t, nd_t)/n_t.z - nd_t;
173
+ return ::math::normalize(transform_tangent_to_internal(n));
174
+ }
175
+
176
+ enum metal_color_enum{steel = 0, brass = 1, copper = 2};
177
+
178
+
179
+ export material Metal_Mesh_Weave_02 (
180
+ color weave_color = color(0.373615, 0.186989, 0.052842)
181
+ [[
182
+ ::anno::display_name("Metal Weave Color"),
183
+ ::anno::description("Specifies the base color of the material."),
184
+ ::anno::in_group("Appearance")
185
+ ]],
186
+ float weave_color_variation = 0.0
187
+ [[
188
+ ::anno::display_name("Weave Color Variation"),
189
+ ::anno::hard_range(float(0.0f), float(1.0f)),
190
+ ::anno::description("Adds some brightness variation to the metal color."),
191
+ ::anno::in_group("Appearance")
192
+ ]],
193
+ float weave_roughness = float(0.6)
194
+ [[
195
+ ::anno::display_name("Metal Weave Roughness"),
196
+ ::anno::soft_range(float(0.0f), float(1.0f)),
197
+ ::anno::description("The Roughness of the material."),
198
+ ::anno::in_group("Appearance")
199
+ ]],
200
+ color rod_color = color(.37)
201
+ [[
202
+ ::anno::display_name("Metal Bar Color"),
203
+ ::anno::description("Specifies the base color of the material."),
204
+ ::anno::in_group("Appearance")
205
+ ]],
206
+ float rod_roughness = float(0.0)
207
+ [[
208
+ ::anno::display_name("Metal Bar Roughness"),
209
+ ::anno::hard_range(float(0.0f), float(1.0f)),
210
+ ::anno::description("The Roughness of the material."),
211
+ ::anno::in_group("Appearance")
212
+ ]],
213
+ float AO_weight = 0.7
214
+ [[
215
+ ::anno::display_name("Metal Darkening"),
216
+ ::anno::hard_range(float(0.0f), float(1.0f)),
217
+ ::anno::description("Darkens the appearance of the weave by weighing in precalculated ambient occlusion."),
218
+ ::anno::in_group("Other")
219
+ ]],
220
+
221
+ uniform float bump_amount_1 = 1.0
222
+ [[
223
+ ::anno::display_name("Weaving Bump Amount"),
224
+ ::anno::description("Specifies the intensity of the normal texture."),
225
+ ::anno::in_group("Appearance")
226
+ ]],
227
+
228
+ // Adjustments Group
229
+ uniform float2 texture_translate = 0.0f
230
+ [[
231
+ ::anno::display_name("Translate"),
232
+ ::anno::description("Controls the position of the texture."),
233
+ ::anno::in_group("Adjustments")
234
+ ]],
235
+ uniform float texture_rotate = 0.0f
236
+ [[
237
+ ::anno::display_name("Rotate"),
238
+ ::anno::description("Rotates angle of the texture in degrees."),
239
+ ::anno::in_group("Adjustments")
240
+ ]],
241
+ uniform float2 texture_scale = 2.0f
242
+ [[
243
+ ::anno::display_name("Scale"),
244
+ ::anno::description("Larger numbers increase the size."),
245
+ ::nvidia::core_definitions::dimension(float2(1.0f, 2.0f)),
246
+ ::anno::in_group("Adjustments")
247
+ ]]
248
+ )
249
+ [[
250
+ ::anno::author("NVIDIA ARC"),
251
+ ::anno::display_name("Metalweave 02"),
252
+ ::anno::description("A woven brushed metal material."),
253
+ ::anno::copyright_notice(COPYRIGHT),
254
+ ::anno::key_words(string[]("design", "metal", "mesh", "weave", "woven", "fancy", "decorative", "brushed", "bumped", "new", "multimaterial")),
255
+ ::anno::thumbnail("./.thumbs/Metal_Mesh_Weave_02.Metal_Mesh_Weave_02.png"),
256
+ ::anno::hidden()
257
+ ]] = let {
258
+
259
+ float specular = 0.5;
260
+ float metallic = 1.0;
261
+ float rod_roughness_mapped = rod_roughness * 0.5;
262
+ float diffuse_metal_amount = 0.1; // This accounts for the fact, that all the rough metals also behave a bit like
263
+ // diffuse surfaces. This is a lazy method but proves to give enough visual
264
+ // credibility
265
+ // Textures
266
+ texture_2d weave_colormask_tex = texture_2d("./metalweave_02_color_mask.png", ::tex::gamma_srgb);
267
+ texture_2d weave_metalcolormask_tex = texture_2d("./metalweave_02_metalcolor_mask.png", ::tex::gamma_srgb);
268
+ texture_2d weave_roughness_tex = texture_2d("./metalweave_02_rough.jpg", ::tex::gamma_linear);
269
+ texture_2d weave_normal_tex = texture_2d("./metalweave_02_norm.jpg", ::tex::gamma_linear);
270
+ texture_2d AO_tex = texture_2d("./metalweave_02_AO.jpg", ::tex::gamma_srgb);
271
+
272
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(
273
+ coordinate_system: ::base::texture_coordinate_uvw,
274
+ texture_space: 0
275
+ );
276
+
277
+
278
+ ::base::texture_coordinate_info transformed_uvw = ::base::transform_coordinate(
279
+ transform: rotation_translation_scale(
280
+ scaling: float3(4.f/texture_scale.x, 4.f/texture_scale.y, 1.0),
281
+ rotation: float3(0.0, 0.0, texture_rotate/180.*::math::PI ),
282
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
283
+ ),
284
+ coordinate: uvw
285
+ );
286
+
287
+
288
+ ::base::texture_coordinate_info AO_and_norm_uvw = ::base::transform_coordinate(
289
+ transform: float4x4(2 , 0.0 , 0.0, 0.0,
290
+ 0.0 , 2 , 0.0, 0.0,
291
+ 0.0 , 0.0 , 1.0, 0.0,
292
+ 0.0 , 0.0 , 0.0, 1.0),
293
+ coordinate: transformed_uvw
294
+ );
295
+
296
+ ::base::texture_coordinate_info color_mask_uvw = ::base::transform_coordinate(
297
+ transform: float4x4(2 , 0.0 , 0.0, 0.0,
298
+ 0.0 , 10 , 0.0, 0.0,
299
+ 0.0 , 0.0 , 1.0, 0.0,
300
+ 0.0 , 0.0 , 0.0, 1.0),
301
+ coordinate: transformed_uvw
302
+ );
303
+
304
+
305
+ float weave_colormask_lookup = ::base::file_texture(
306
+ texture: weave_colormask_tex,
307
+ color_offset: color(0.0, 0.0, 0.0),
308
+ color_scale: color(1.0, 1.0, 1.0),
309
+ mono_source: ::base::mono_average,
310
+ uvw: color_mask_uvw,
311
+ clip: false
312
+ ).mono;
313
+
314
+
315
+ float weave_metalcolormask_lookup = ::base::file_texture(
316
+ texture: weave_metalcolormask_tex,
317
+ color_offset: color(0.0, 0.0, 0.0),
318
+ color_scale: color(1.0, 1.0, 1.0),
319
+ mono_source: ::base::mono_average,
320
+ uvw: transformed_uvw,
321
+ clip: false
322
+ ).mono;
323
+
324
+ color AO_lookup = ::base::file_texture(
325
+ texture: AO_tex,
326
+ color_offset: color(0.0, 0.0, 0.0),
327
+ color_scale: color(1.0, 1.0, 1.0),
328
+ mono_source: ::base::mono_average,
329
+ uvw: AO_and_norm_uvw,
330
+ clip: false
331
+ ).tint;
332
+
333
+ float weave_roughness_lookup = ::base::file_texture(
334
+ texture: weave_roughness_tex,
335
+ color_offset: color(0.025, 0.025, 0.025),
336
+ color_scale: color(weave_roughness),
337
+ mono_source: ::base::mono_average,
338
+ uvw: transformed_uvw,
339
+ clip: false
340
+ ).mono;
341
+
342
+ float roughness = ::math::lerp(weave_roughness_lookup, rod_roughness_mapped, weave_colormask_lookup);
343
+
344
+ color metal_color = blend_colors(weave_color, weave_color * (1.0-(weave_color_variation*0.7)), weave_metalcolormask_lookup).tint;
345
+
346
+ color base_color = multiply_colors(blend_colors(metal_color, rod_color, weave_colormask_lookup).tint,
347
+ AO_lookup,
348
+ AO_weight
349
+ ).tint;
350
+
351
+ // Metallic Roughness Model
352
+ bsdf diffuse_bsdf = ::df::diffuse_reflection_bsdf(
353
+ roughness: 0.0f, //assign the user controllable
354
+ tint: base_color //values to the bsdf
355
+ );
356
+
357
+ bsdf ggx_smith_bsdf = ::df::microfacet_ggx_smith_bsdf(
358
+ roughness_u: roughness*roughness,
359
+ roughness_v: roughness*roughness,
360
+ tint: color(1.0, 1.0, 1.0),
361
+ mode: ::df::scatter_reflect
362
+ );
363
+
364
+ bsdf custom_curve_layer_bsdf = ::df::custom_curve_layer(
365
+ normal_reflectivity: 0.08 * specular,
366
+ grazing_reflectivity: 1.0,
367
+ exponent: 3.0,
368
+ weight: 1.0,
369
+ layer: ggx_smith_bsdf,
370
+ base: diffuse_bsdf
371
+ );
372
+
373
+ bsdf directional_factor_bsdf = ::df::directional_factor(
374
+ normal_tint: base_color,
375
+ grazing_tint: base_color,
376
+ exponent: 3.0f,
377
+ base: ggx_smith_bsdf
378
+ );
379
+
380
+ bsdf pre_final_bsdf = ::df::weighted_layer(
381
+ base: custom_curve_layer_bsdf,
382
+ weight: metallic,
383
+ layer: directional_factor_bsdf
384
+ );
385
+
386
+ bsdf final_bsdf = ::df::weighted_layer(
387
+ weight: diffuse_metal_amount,
388
+ layer: diffuse_bsdf,
389
+ base: pre_final_bsdf
390
+ );
391
+
392
+ // Normal lookup
393
+ float3 the_normal = ::base::tangent_space_normal_texture(
394
+ texture: weave_normal_tex,
395
+ factor: bump_amount_1,
396
+ uvw: AO_and_norm_uvw,
397
+ flip_tangent_u: false,
398
+ flip_tangent_v: false
399
+ );
400
+
401
+
402
+ } in material (
403
+ surface: material_surface(
404
+ scattering: final_bsdf
405
+ ),
406
+ geometry: material_geometry(
407
+ normal: the_normal
408
+ )
409
+ );
410
+
411
+
412
+
413
+
414
+
415
+ // 1 Copper Steel
416
+ export material Woven_Metal_02_Copper_Steel(*)
417
+ [[
418
+ ::anno::author("NVIDIA vMaterials"),
419
+ ::anno::display_name("Metal Weave 02 - Copper Steel"),
420
+ ::anno::description("Strong metal shapes woven around metal rods forming a solid sheet of metal."),
421
+ ::anno::key_words(string[]("design", "metal", "mesh", "weave", "woven", "fancy", "decorative", "brushed", "bumped", "new", "multimaterial", "copper", "steel", "warm")),
422
+ ::anno::thumbnail("./.thumbs/Metal_Mesh_Weave_02.Woven_Metal_02_Copper_Steel.png"),
423
+ ::anno::copyright_notice(COPYRIGHT)
424
+ ]]
425
+ = Metal_Mesh_Weave_02(
426
+ weave_color: color(0.812241, 0.302125, 0.136099),
427
+ weave_color_variation: 0.5f,
428
+ weave_roughness: 0.75f,
429
+ rod_color: color(0.368591),
430
+ rod_roughness: 0.0f,
431
+ AO_weight: .7f,
432
+ bump_amount_1: 1.0f,
433
+ texture_translate: 0.0f,
434
+ texture_rotate: 0.0f,
435
+ texture_scale: 2.0f
436
+ );
437
+
438
+ // 2 Copper Pure
439
+ export material Woven_Metal_02_Copper_Pure(*)
440
+ [[
441
+ ::anno::author("NVIDIA vMaterials"),
442
+ ::anno::display_name("Metal Weave 02 - Copper Pure"),
443
+ ::anno::description("Strong metal shapes woven around metal rods forming a solid sheet of metal."),
444
+ ::anno::key_words(string[]("design", "metal", "mesh", "weave", "woven", "fancy", "decorative", "brushed", "bumped", "new", "multimaterial", "copper", "warm")),
445
+ ::anno::thumbnail("./.thumbs/Metal_Mesh_Weave_02.Woven_Metal_02_Copper_Pure.png"),
446
+ ::anno::copyright_notice(COPYRIGHT)
447
+ ]]
448
+ = Metal_Mesh_Weave_02(
449
+ weave_color: color(0.812241, 0.302125, 0.136099),
450
+ weave_color_variation: 0.5f,
451
+ weave_roughness: 0.33f,
452
+ rod_color: color(0.358654, 0.133209, 0.060032),
453
+ rod_roughness: 0.0f,
454
+ AO_weight: .7f,
455
+ bump_amount_1: 1.0f,
456
+ texture_translate: 0.0f,
457
+ texture_rotate: 0.0f,
458
+ texture_scale: 2.0f
459
+ );
460
+
461
+
462
+ // 3 Brass Steel
463
+ export material Woven_Metal_02_Brass_Steel(*)
464
+ [[
465
+ ::anno::author("NVIDIA vMaterials"),
466
+ ::anno::display_name("Metal Weave 02 - Brass Steel"),
467
+ ::anno::description("Strong metal shapes woven around metal rods forming a solid sheet of metal."),
468
+ ::anno::key_words(string[]("design", "metal", "mesh", "weave", "woven", "fancy", "decorative", "brushed", "bumped", "new", "multimaterial", "brass", "steel", "yellow", "gold", "warm")),
469
+ ::anno::thumbnail("./.thumbs/Metal_Mesh_Weave_02.Woven_Metal_02_Brass_Steel.png"),
470
+ ::anno::copyright_notice(COPYRIGHT)
471
+ ]]
472
+ = Metal_Mesh_Weave_02(
473
+ weave_color: color(0.652370, 0.464741, 0.163641),
474
+ weave_color_variation: 0.5f,
475
+ weave_roughness: 0.33f,
476
+ rod_color: color(0.368591),
477
+ rod_roughness: 0.0f,
478
+ AO_weight: .7f,
479
+ bump_amount_1: 1.0f,
480
+ texture_translate: 0.0f,
481
+ texture_rotate: 0.0f,
482
+ texture_scale: 2.0f
483
+ );
484
+
485
+
486
+ // 4 Brass Pure
487
+ export material Woven_Metal_02_Brass_Pure(*)
488
+ [[
489
+ ::anno::author("NVIDIA vMaterials"),
490
+ ::anno::display_name("Metal Weave 02 - Brass Pure"),
491
+ ::anno::description("Strong metal shapes woven around metal rods forming a solid sheet of metal."),
492
+ ::anno::key_words(string[]("design", "metal", "mesh", "weave", "woven", "fancy", "decorative", "brushed", "bumped", "new", "multimaterial", "brass", "yellow", "gold", "warm")),
493
+ ::anno::thumbnail("./.thumbs/Metal_Mesh_Weave_02.Woven_Metal_02_Brass_Pure.png"),
494
+ ::anno::copyright_notice(COPYRIGHT)
495
+ ]]
496
+ = Metal_Mesh_Weave_02(
497
+ weave_color: color(0.652370, 0.464741, 0.163641),
498
+ weave_color_variation: 0.5f,
499
+ weave_roughness: 0.33f,
500
+ rod_color: color(0.358654, 0.254916, 0.089194),
501
+ rod_roughness: 0.5f,
502
+ AO_weight: .7f,
503
+ bump_amount_1: 1.0f,
504
+ texture_translate: 0.0f,
505
+ texture_rotate: 0.0f,
506
+ texture_scale: 2.0f
507
+ );
508
+
509
+ // 5 Steel Brass
510
+ export material Woven_Metal_02_Steel_Brass(*)
511
+ [[
512
+ ::anno::author("NVIDIA vMaterials"),
513
+ ::anno::display_name("Metal Weave 02 - Steel Brass"),
514
+ ::anno::description("Strong metal shapes woven around metal rods forming a solid sheet of metal."),
515
+ ::anno::key_words(string[]("design", "metal", "mesh", "weave", "woven", "fancy", "decorative", "brushed", "bumped", "new", "multimaterial", "steel", "brass", "gray")),
516
+ ::anno::thumbnail("./.thumbs/Metal_Mesh_Weave_02.Woven_Metal_02_Steel_Brass.png"),
517
+ ::anno::copyright_notice(COPYRIGHT)
518
+ ]]
519
+ = Metal_Mesh_Weave_02(
520
+ weave_color: color(0.383775),
521
+ weave_color_variation: 0.5f,
522
+ weave_roughness: 0.33f,
523
+ rod_color: color(0.358654, 0.254916, 0.089194),
524
+ rod_roughness: 0.2f,
525
+ AO_weight: .7f,
526
+ bump_amount_1: 1.0f,
527
+ texture_translate: 0.0f,
528
+ texture_rotate: 0.0f,
529
+ texture_scale: 2.0f
530
+ );
531
+
532
+
533
+ // 6 Steel Brass
534
+ export material Woven_Metal_02_Steel_Pure(*)
535
+ [[
536
+ ::anno::author("NVIDIA vMaterials"),
537
+ ::anno::display_name("Metal Weave 02 - Steel Pure"),
538
+ ::anno::description("Strong metal shapes woven around metal rods forming a solid sheet of metal."),
539
+ ::anno::key_words(string[]("design", "metal", "mesh", "weave", "woven", "fancy", "decorative", "brushed", "bumped", "new", "multimaterial", "steel", "gray")),
540
+ ::anno::thumbnail("./.thumbs/Metal_Mesh_Weave_02.Woven_Metal_02_Steel_Pure.png"),
541
+ ::anno::copyright_notice(COPYRIGHT)
542
+ ]]
543
+ = Metal_Mesh_Weave_02(
544
+ weave_color: color(0.383775),
545
+ weave_color_variation: 0.5f,
546
+ weave_roughness: 0.33f,
547
+ rod_color: color(0.250840),
548
+ rod_roughness: 0.2f,
549
+ AO_weight: .7f,
550
+ bump_amount_1: 1.0f,
551
+ texture_translate: 0.0f,
552
+ texture_rotate: 0.0f,
553
+ texture_scale: 2.0f
554
+ );
555
+
556
+
557
+ // 7 Gold Glossy
558
+ export material Woven_Metal_02_Gold_Glossy(*)
559
+ [[
560
+ ::anno::author("NVIDIA vMaterials"),
561
+ ::anno::display_name("Metal Weave 02 - Gold Glossy"),
562
+ ::anno::description("Strong metal shapes woven around metal rods forming a solid sheet of metal."),
563
+ ::anno::key_words(string[]("design", "metal", "mesh", "weave", "woven", "fancy", "decorative", "brushed", "bumped", "new", "multimaterial", "steel", "gold", "glossy", "warm")),
564
+ ::anno::thumbnail("./.thumbs/Metal_Mesh_Weave_02.Woven_Metal_02_Gold_Glossy.png"),
565
+ ::anno::copyright_notice(COPYRIGHT)
566
+ ]]
567
+ = Metal_Mesh_Weave_02(
568
+ weave_color: color(0.796917, 0.493616, 0.103634),
569
+ weave_color_variation: 0.4f,
570
+ weave_roughness: 0.2f,
571
+ rod_color: color(0.368591),
572
+ rod_roughness: 0.2f,
573
+ AO_weight: .7f,
574
+ bump_amount_1: 1.0f,
575
+ texture_translate: 0.0f,
576
+ texture_rotate: 0.0f,
577
+ texture_scale: 2.0f
578
+ );
579
+
580
+
581
+ // 8 Gold Matte
582
+ export material Woven_Metal_02_Gold_Matte(*)
583
+ [[
584
+ ::anno::author("NVIDIA vMaterials"),
585
+ ::anno::display_name("Metal Weave 02 - Gold Matte"),
586
+ ::anno::description("Strong metal shapes woven around metal rods forming a solid sheet of metal."),
587
+ ::anno::key_words(string[]("design", "metal", "mesh", "weave", "woven", "fancy", "decorative", "brushed", "bumped", "new", "multimaterial", "steel", "gold", "matte", "warm")),
588
+ ::anno::thumbnail("./.thumbs/Metal_Mesh_Weave_02.Woven_Metal_02_Gold_Matte.png"),
589
+ ::anno::copyright_notice(COPYRIGHT)
590
+ ]]
591
+ = Metal_Mesh_Weave_02(
592
+ weave_color: color(0.796917, 0.493616, 0.103634),
593
+ weave_color_variation: 0.8f,
594
+ weave_roughness: 0.9f,
595
+ rod_color: color(0.368591),
596
+ rod_roughness: 0.5f,
597
+ AO_weight: .7f,
598
+ bump_amount_1: 1.0f,
599
+ texture_translate: 0.0f,
600
+ texture_rotate: 0.0f,
601
+ texture_scale: 2.0f
602
+ );
603
+
604
+
605
+
606
+
Assets/Material/material_0464/Silver.mdl ADDED
@@ -0,0 +1,378 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+ mdl 1.4;
37
+
38
+ import ::anno::*;
39
+ import ::base::*;
40
+ import ::df::*;
41
+ import ::math::*;
42
+ import ::state::*;
43
+ import ::tex::*;
44
+ import ::nvidia::core_definitions::blend_colors;
45
+ import ::nvidia::core_definitions::dimension;
46
+
47
+ const string COPYRIGHT =
48
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
49
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
50
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
51
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
52
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
53
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
54
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
55
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
56
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
57
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
58
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
59
+
60
+
61
+ ::base::texture_coordinate_info vmat_transform(
62
+ uniform float2 translation = float2(0.0, 0.0),
63
+ uniform float rotation = 0.0,
64
+ uniform float2 scaling = float2(1.0, 1.0),
65
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
66
+ uniform int uv_space = 0
67
+ )
68
+ {
69
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
70
+
71
+ float4x4 scale =
72
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
73
+ 0. , 1.0 /scaling.y , 0. , 0.,
74
+ 0. , 0. , 1.0, 0.,
75
+ translation.x , translation.y , 0.0, 1.);
76
+
77
+ float s = ::math::sin(rotation_rad);
78
+ float c = ::math::cos(rotation_rad);
79
+ float4x4 rotate =
80
+ float4x4( c , -s , 0.0 , 0.0,
81
+ s , c , 0.0 , 0.0,
82
+ 0.0, 0.0 , 1.0 , 0.0,
83
+ 0. , 0.0 , 0.0 , 1.);
84
+
85
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
86
+ }
87
+
88
+
89
+ float uint2float(int x)
90
+ {
91
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
92
+ }
93
+
94
+ int lowbias32(int x)
95
+ {
96
+ x ^= x >>> 16;
97
+ x *= 0x7feb352d;
98
+ x ^= x >>> 15;
99
+ x *= 0x846ca68b;
100
+ x ^= x >>> 16;
101
+ return x;
102
+ }
103
+
104
+ float2 rnd22(int2 p) {
105
+ float2 ret_val = float2(
106
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
107
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
108
+ );
109
+ return ret_val;
110
+ }
111
+
112
+ float3 srgb2rgb(float3 val)
113
+ {
114
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
115
+ }
116
+
117
+ float2x2 invert_2x2(float2x2 M)
118
+ {
119
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
120
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
121
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
122
+ }
123
+
124
+ float3 nonrepeat_lookup(
125
+ uniform texture_2d texture = texture_2d(),
126
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
127
+ float texture_scale = 1.0,
128
+ float3 average_color = float3(0.5),
129
+ float patch_size = 8.0
130
+ )
131
+ {
132
+
133
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
134
+ float Z = patch_size; // patch scale inside example texture
135
+ float CON = 1.0f;
136
+
137
+ float3 O = float3(0.f);
138
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
139
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
140
+
141
+ float2 U = uv_in;
142
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
143
+ int2 I = int2(::math::floor(V)); // hexa-tile id
144
+
145
+ // The mean color needs to be determined in Photoshop then to make the
146
+ // average color work out, take the float value and calculate the apropriate
147
+ // mean value as (value^(1/2.2))
148
+
149
+ float3 m = average_color;
150
+
151
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
152
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
153
+
154
+ if( F[2] > 0.f )
155
+
156
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
157
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
158
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
159
+ else
160
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
161
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
162
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
163
+ O = m + O/::math::length(W);
164
+ O = ::math::clamp( (O), 0.0, 1.0);
165
+
166
+ return float3(O);
167
+ }
168
+
169
+ color endless_texture(
170
+ uniform texture_2d texture = texture_2d(),
171
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
172
+ float texture_scale = 10.0,
173
+ float3 average_color = float3(0.5, 0.5, 1.0),
174
+ float patch_size = 8.0,
175
+ bool gamma_correct_lookup = true
176
+ )
177
+ {
178
+ return gamma_correct_lookup ? color(srgb2rgb(
179
+ nonrepeat_lookup (
180
+ texture: texture,
181
+ uvw: uvw,
182
+ texture_scale: texture_scale,
183
+ average_color: average_color,
184
+ patch_size: patch_size
185
+ ))
186
+ ) : color(nonrepeat_lookup (
187
+ texture: texture,
188
+ uvw: uvw,
189
+ texture_scale: texture_scale,
190
+ average_color: average_color,
191
+ patch_size: patch_size
192
+ ));
193
+ }
194
+
195
+
196
+ export material Silver(
197
+ uniform bool infinite_tiling = true [[
198
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
199
+ ::anno::display_name("Infinite Tiling"),
200
+ ::anno::in_group("Appearance")
201
+ ]],
202
+ float roughness = 0.1f [[
203
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
204
+ ::anno::display_name("Roughness"),
205
+ ::anno::in_group("Appearance"),
206
+ ::anno::hard_range(0.f, 1.f)
207
+ ]],
208
+ float smudges = 0.5f [[
209
+ ::anno::description("Adds blurrier reflection that follow the intensities of the Roughness texture on top."),
210
+ ::anno::display_name("Smudges"),
211
+ ::anno::in_group("Appearance"),
212
+ ::anno::hard_range(0.f, 1.f)
213
+ ]],
214
+ uniform bool enable_round_corners = false [[
215
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
216
+ ::anno::display_name("Enable Round Corners"),
217
+ ::anno::in_group("Round Corners")
218
+ ]],
219
+ uniform float radius = 0.03f [[
220
+ ::anno::description("Radius of the rounded corners."),
221
+ ::anno::display_name("Round Corner Radius"),
222
+ ::anno::in_group("Round Corners")
223
+ ]],
224
+ uniform bool across_materials = false [[
225
+ ::anno::display_name("Across Materials"),
226
+ ::anno::description("When enabled the round corner effect is applied across different materials."),
227
+ ::anno::in_group("Round Corners")
228
+ ]],
229
+ uniform float2 texture_translate = 0.f [[
230
+ ::anno::display_name("Texture Translate"),
231
+ ::anno::description("Controls the position of the texture."),
232
+ ::anno::in_group("Transform")
233
+ ]],
234
+ uniform float texture_rotate = 0.f [[
235
+ ::anno::display_name("Texture Rotate"),
236
+ ::anno::description("Rotates angle of the texture in degrees."),
237
+ ::anno::soft_range(0.f, 360.f),
238
+ ::anno::in_group("Transform")
239
+ ]],
240
+ uniform float2 texture_scale = 1.f [[
241
+ ::anno::display_name("Texture Scale"),
242
+ ::anno::description("Larger numbers increase the size."),
243
+ ::anno::in_group("Transform"),
244
+ ::nvidia::core_definitions::dimension(float2(.45f, .45f))
245
+ ]],
246
+ uniform int uv_space_index = 0 [[
247
+ ::anno::display_name("UV Space Index"),
248
+ ::anno::in_group("Advanced")
249
+ ]],
250
+ float3 normal = ::state::normal() [[
251
+ ::anno::description("Modify the surface normal."),
252
+ ::anno::display_name("Normal"),
253
+ ::anno::in_group("Advanced")
254
+ ]]
255
+ )
256
+ [[
257
+ ::anno::author("NVIDIA vMaterials"),
258
+ ::anno::display_name("Silver"),
259
+ ::anno::description("Pure metal material with optional smudges."),
260
+ ::anno::copyright_notice(COPYRIGHT),
261
+ ::anno::thumbnail("./.thumbs/Silver.Silver.png"),
262
+ ::anno::key_words(string[]("metal", "pure", "smudged", "design", "reflective", "infinite tiling", "smooth", "conductor", "new", "polished", "silver"))
263
+ ]]
264
+ =
265
+ let {
266
+
267
+ color normal_reflectivity = color(0.9614253056f, 0.948983344333f, 0.918968346466f); // Silver
268
+ color grazing_reflectivity = color(0.99942f, 1.f, 1.f);
269
+
270
+ bool tmp0 = false;
271
+ material_surface tmp1(
272
+ ::df::color_custom_curve_layer(normal_reflectivity, grazing_reflectivity, 5.f, color(1.f, 1.f, 1.f), ::df::microfacet_ggx_smith_bsdf(::math::lerp(::math::lerp(0.f, 0.5f, roughness), ::math::lerp(0.f, 0.5f, roughness) + smudges * (1.f - ::math::lerp(0.f, 0.5f, roughness)), infinite_tiling ? float3(endless_texture(texture_2d("./metal_smudges_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.0820000023f), 8.f, false))[0] : ::base::file_texture(texture_2d("./metal_smudges_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono) * ::math::lerp(::math::lerp(0.f, 0.5f, roughness), ::math::lerp(0.f, 0.5f, roughness) + smudges * (1.f - ::math::lerp(0.f, 0.5f, roughness)), infinite_tiling ? float3(endless_texture(texture_2d("./metal_smudges_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.0820000023f), 8.f, false))[0] : ::base::file_texture(texture_2d("./metal_smudges_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), ::math::lerp(::math::lerp(0.f, 0.5f, roughness), ::math::lerp(0.f, 0.5f, roughness) + smudges * (1.f - ::math::lerp(0.f, 0.5f, roughness)), infinite_tiling ? float3(endless_texture(texture_2d("./metal_smudges_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.0820000023f), 8.f, false))[0] : ::base::file_texture(texture_2d("./metal_smudges_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono) * ::math::lerp(::math::lerp(0.f, 0.5f, roughness), ::math::lerp(0.f, 0.5f, roughness) + smudges * (1.f - ::math::lerp(0.f, 0.5f, roughness)), infinite_tiling ? float3(endless_texture(texture_2d("./metal_smudges_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.0820000023f), 8.f, false))[0] : ::base::file_texture(texture_2d("./metal_smudges_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), bsdf(), normal),
273
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
274
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
275
+ color tmp3 = color(1.f, 1.f, 1.f);
276
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
277
+ material_geometry tmp5(
278
+ float3(0.f),
279
+ 1.f,
280
+ enable_round_corners ? ::state::rounded_corner_normal(radius, across_materials, 1.f) : ::state::normal());
281
+ } in
282
+ material(
283
+ thin_walled: tmp0,
284
+ surface: tmp1,
285
+ backface: tmp2,
286
+ ior: tmp3,
287
+ volume: tmp4,
288
+ geometry: tmp5);
289
+
290
+
291
+ export material Silver_Polished(*)
292
+ [[
293
+ ::anno::author("NVIDIA vMaterials"),
294
+ ::anno::display_name("Silver Polished"),
295
+ ::anno::description("Pure metal material with optional smudges."),
296
+ ::anno::copyright_notice(COPYRIGHT),
297
+ ::anno::thumbnail("./.thumbs/Silver.Silver_Polished.png"),
298
+ ::anno::key_words(string[]("metal", "pure", "design", "reflective", "infinite tiling", "smooth", "conductor", "new", "polished", "silver"))
299
+ ]]
300
+ = Silver(
301
+ infinite_tiling: true,
302
+ roughness: 0.0f,
303
+ smudges: 0.0f,
304
+ enable_round_corners: false,
305
+ radius: 0.03f,
306
+ across_materials: false,
307
+ texture_translate: float2(0.0f, 0.0f),
308
+ texture_rotate: 0.0f,
309
+ texture_scale: float2(1.0f, 1.0f),
310
+ uv_space_index: 0,
311
+ normal: ::state::normal()
312
+ );
313
+
314
+
315
+ export material Silver_Glossy_Fingerprints(*)
316
+ [[
317
+ ::anno::author("NVIDIA vMaterials"),
318
+ ::anno::display_name("Silver Glossy Fingerprints"),
319
+ ::anno::description("Pure metal material with optional smudges."),
320
+ ::anno::copyright_notice(COPYRIGHT),
321
+ ::anno::thumbnail("./.thumbs/Silver.Silver_Glossy_Fingerprints.png"),
322
+ ::anno::key_words(string[]("metal", "pure", "design", "smudged", "reflective", "infinite tiling", "smooth", "conductor", "new", "polished", "Silver"))
323
+ ]]
324
+ = Silver(
325
+ infinite_tiling: true,
326
+ roughness: 0.23f,
327
+ smudges: 1.0f,
328
+ enable_round_corners: false,
329
+ radius: 0.03f,
330
+ across_materials: false,
331
+ texture_translate: float2(0.0f, 0.0f),
332
+ texture_rotate: 0.0f,
333
+ texture_scale: float2(1.0f, 1.0f),
334
+ uv_space_index: 0,
335
+ normal: ::state::normal()
336
+ );
337
+
338
+
339
+
340
+ /*
341
+ - Aluminum
342
+ 0.911810895428,0.914089043421,0.920152876196
343
+
344
+ - Copper
345
+ 0.9654565, 0.6899602, 0.4830392
346
+
347
+ - Chromium
348
+ 0.549302, 0.5560554, 0.5542377
349
+
350
+ - Iron
351
+ 0.5293683, 0.5132565, 0.4942483
352
+
353
+ - Gold
354
+ 1.0,0.722306985258,0.340058756743
355
+
356
+ - Nickel
357
+ 0.696691094703,0.640529134605,0.563260231405
358
+
359
+ - Platinum
360
+ 0.678533319955,0.639590890417,0.583638675413
361
+
362
+ - Mercury
363
+ 0.780978740699,0.779541528985,0.778441417779
364
+
365
+ - Silver
366
+ 0.9614253056,0.948983344333,0.918968346466
367
+
368
+ - Titanium
369
+ 0.618264052974,0.579396264956,0.542545225681
370
+
371
+ - Tungsten
372
+ 0.951001417565,0.815051845356,0.751931718925
373
+
374
+ - Zinc
375
+ 0.87467950988,0.868943040106,0.855089634324
376
+
377
+
378
+ */
Assets/Material/material_0465/Silver_Brushed.mdl ADDED
@@ -0,0 +1,301 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+ mdl 1.5;
37
+ import ::anno::*;
38
+ import ::base::*;
39
+ import ::math::*;
40
+ import ::state::*;
41
+ import ::std::*;
42
+ import ::tex::*;
43
+ import ::df::*;
44
+ import ::nvidia::core_definitions::*;
45
+
46
+
47
+ const string COPYRIGHT =
48
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
49
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
50
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
51
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
52
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
53
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
54
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
55
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
56
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
57
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
58
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
59
+
60
+ const string DESCRIPTION = "Brushed metal material with adjustable settings for the brushing";
61
+
62
+
63
+ float histogram_range(float input, float range, float position)
64
+ {
65
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
66
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
67
+ return ::math::lerp(low, high, input);
68
+ }
69
+
70
+ ::base::texture_coordinate_info vmat_transform(
71
+ uniform float2 translation = float2(0.0, 0.0),
72
+ uniform float rotation = 0.0,
73
+ uniform float2 scaling = float2(1.0, 1.0),
74
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
75
+ uniform int uv_space = 0
76
+ )
77
+ {
78
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
79
+ float4x4 scale =
80
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
81
+ 0. , 1.0 /scaling.y , 0. , 0.,
82
+ 0. , 0. , 1.0, 0.,
83
+ translation.x , translation.y , 0.0, 1.);
84
+
85
+ float s = ::math::sin(rotation_rad);
86
+ float c = ::math::cos(rotation_rad);
87
+ float4x4 rotate =
88
+ float4x4( c , -s , 0.0 , 0.0,
89
+ s , c , 0.0 , 0.0,
90
+ 0.0, 0.0 , 1.0 , 0.0,
91
+ 0. , 0.0 , 0.0 , 1.);
92
+
93
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
94
+ }
95
+
96
+
97
+ export material Silver_Brushed(
98
+ float brush_width = 1.0f [[
99
+ ::anno::display_name("Roughness Width"),
100
+ ::anno::description("Widens the anisotropic metal reflections which leads to a stronger effect of "
101
+ "the metal brushing."),
102
+ ::anno::hard_range(0.0f, 1.0f),
103
+ ::anno::in_group("Appearance")
104
+ ]],
105
+ float brush_height_blur = 0.75f [[
106
+ ::anno::display_name("Roughness Height"),
107
+ ::anno::description("Increases the anisotropy of the brushed metal, blurring the reflections."),
108
+ ::anno::hard_range(0.0f, 1.0f),
109
+ ::anno::in_group("Appearance")
110
+ ]],
111
+ float scratch_variation_amount = 1.f [[
112
+ ::anno::description("Adds a bit variation to the roughness of the brushing pattern in the form of occasional scratches that sprea dout in a wider range."),
113
+ ::anno::display_name("Scratch Variation Amount"),
114
+ ::anno::hard_range(0.0f, 1.0f),
115
+ ::anno::in_group("Appearance")
116
+ ]],
117
+ float scratch_reflection_variation = 0.4f [[
118
+ ::anno::description("Attenuates the reflection of the brushed metal which will also make the material appear darker."),
119
+ ::anno::display_name("Scratch Reflection Variation"),
120
+ ::anno::hard_range(0.0f, 1.0f),
121
+ ::anno::in_group("Appearance")
122
+ ]],
123
+ float scratches_bump = 0.65f [[
124
+ ::anno::description("Introduces normal-mapped scratches which further add to the realistic appearance of the surface. However, this might become for the renderer more difficult to resolve."),
125
+ ::anno::display_name("Scratches Bump Amount"),
126
+ ::anno::hard_range(0.0f, 1.0f),
127
+ ::anno::in_group("Appearance")
128
+ ]],
129
+ uniform bool enable_round_corners = false [[
130
+ ::anno::display_name("Enable Round Corners"),
131
+ ::anno::in_group("Round Corners")
132
+ ]],
133
+ uniform float roundcorner_radius = 0.01f [[
134
+ ::anno::display_name("Round Corner Radius"),
135
+ ::anno::description("Adjusts the radius of the round corner effect."),
136
+ ::anno::soft_range(0.0f, 0.1f),
137
+ ::anno::in_group("Round Corners")
138
+ ]],
139
+ uniform bool across_materials = false [[
140
+ ::anno::display_name("Across Materials"),
141
+ ::anno::description("Applies the rounded corner effect also between other materials."),
142
+ ::anno::in_group("Round Corners")
143
+ ]],
144
+ uniform float2 texture_translate = 0.f [[
145
+ ::anno::display_name("Translate"),
146
+ ::anno::description("Controls the position of the texture."),
147
+ ::anno::in_group("Transform")
148
+ ]],
149
+ uniform float texture_rotate = 0.f [[
150
+ ::anno::display_name("Rotate"),
151
+ ::anno::description("Rotates angle of the texture in degrees."),
152
+ ::anno::in_group("Transform")
153
+ ]],
154
+ uniform float2 texture_scale = 1.f [[
155
+ ::anno::display_name("Scale"),
156
+ ::anno::description("Larger numbers increase the size."),
157
+ ::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)),
158
+ ::anno::in_group("Transform")
159
+ ]],
160
+ uniform int uv_space_index = 0 [[
161
+ ::anno::display_name("UV Space Index"),
162
+ ::anno::description("Use selected UV space for material."),
163
+ ::anno::in_group("Advanced")
164
+ ]]
165
+ )
166
+ [[
167
+ ::anno::author("NVIDIA vMaterials"),
168
+ ::anno::display_name("Brushed Silver - Strong Brushing"),
169
+ ::anno::description(DESCRIPTION),
170
+ ::anno::copyright_notice(COPYRIGHT),
171
+ ::anno::thumbnail("./.thumbs/Silver_Brushed.Silver_Brushed.png"),
172
+ ::anno::key_words(string[]("aec", "metal", "silver", "brushed", "kitchen", "design", "modern", "reflective", "shiny", "architecture", "sanitary", "new", "gray", "neutral"))
173
+ ]]
174
+ =
175
+ let {
176
+ color normal_reflectivity = color(0.9614253056f, 0.948983344333f, 0.918968346466f); // Silver
177
+ color grazing_reflectivity = color(0.99942f, 1.f, 1.f);
178
+
179
+ bool tmp0 = false;
180
+ material_surface tmp1(
181
+ ::df::color_custom_curve_layer(::nvidia::core_definitions::blend_colors(normal_reflectivity, color(float3(::base::file_texture(texture_2d("./brushed_metal_linear_R_rough_G_scratchvar_B_impurities.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), ::base::color_layer_multiply, scratch_reflection_variation).tint, ::nvidia::core_definitions::blend_colors(grazing_reflectivity, color(float3(::base::file_texture(texture_2d("./brushed_metal_linear_R_rough_G_scratchvar_B_impurities.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), ::base::color_layer_multiply, scratch_reflection_variation).tint, 5.f, color(1.f, 1.f, 1.f), ::df::weighted_layer(0.0900000036f, ::df::microfacet_ggx_smith_bsdf(0.399000019f, 0.399000019f, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::microfacet_ggx_smith_bsdf(::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./brushed_metal_linear_R_rough_G_scratchvar_B_impurities.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.183000013f, ::math::lerp(0.100000001f, 0.400000006f, brush_width)), 0.376000017f, scratch_variation_amount * float3(::base::file_texture(texture_2d("./brushed_metal_linear_R_rough_G_scratchvar_B_impurities.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]) * ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./brushed_metal_linear_R_rough_G_scratchvar_B_impurities.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.183000013f, ::math::lerp(0.100000001f, 0.400000006f, brush_width)), 0.376000017f, scratch_variation_amount * float3(::base::file_texture(texture_2d("./brushed_metal_linear_R_rough_G_scratchvar_B_impurities.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./brushed_metal_linear_R_rough_G_scratchvar_B_impurities.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.100000001f, ::math::lerp(0.0500000007f, 0.25f, brush_height_blur)), 0.376000017f, scratch_variation_amount * float3(::base::file_texture(texture_2d("./brushed_metal_linear_R_rough_G_scratchvar_B_impurities.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]) * ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./brushed_metal_linear_R_rough_G_scratchvar_B_impurities.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.100000001f, ::math::lerp(0.0500000007f, 0.25f, brush_height_blur)), 0.376000017f, scratch_variation_amount * float3(::base::file_texture(texture_2d("./brushed_metal_linear_R_rough_G_scratchvar_B_impurities.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./brushed_metal_linear_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), scratches_bump)), bsdf(), ::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./brushed_metal_linear_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.25f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), scratches_bump)),
182
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
183
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
184
+ color tmp3 = color(1.f, 1.f, 1.f);
185
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
186
+ material_geometry tmp5 = enable_round_corners ? material_geometry(float3(0.f), 1.f, ::state::rounded_corner_normal(roundcorner_radius, across_materials, 1.f)) : material_geometry(float3(0.f), 1.f, ::state::normal());
187
+ } in
188
+ material(
189
+ thin_walled: tmp0,
190
+ surface: tmp1,
191
+ backface: tmp2,
192
+ ior: tmp3,
193
+ volume: tmp4,
194
+ geometry: tmp5);
195
+
196
+
197
+
198
+ export material Silver_Brushed_Light_Brushing(*)
199
+ [[
200
+ ::anno::author("NVIDIA vMaterials"),
201
+ ::anno::display_name("Brushed Silver - Light Brushing"),
202
+ ::anno::description(DESCRIPTION),
203
+ ::anno::copyright_notice(COPYRIGHT),
204
+ ::anno::thumbnail("./.thumbs/Silver_Brushed.Silver_Brushed_Light_Brushing.png"),
205
+ ::anno::key_words(string[]("aec", "metal", "silver", "brushed", "kitchen", "design", "modern", "reflective", "shiny", "architecture", "sanitary", "new", "gray", "neutral"))
206
+ ]]
207
+ = Silver_Brushed (
208
+ brush_width: 0.225f,
209
+ brush_height_blur: 0.035f,
210
+ scratch_variation_amount: 1.0f,
211
+ scratch_reflection_variation: 0.4f,
212
+ scratches_bump: 0.2f,
213
+ enable_round_corners: false,
214
+ roundcorner_radius: 0.01f,
215
+ across_materials: false,
216
+ texture_translate: 0.0f,
217
+ texture_rotate: 0.0f,
218
+ texture_scale: 1.0f,
219
+ uv_space_index: 0
220
+ );
221
+
222
+
223
+
224
+ export material Silver_Brushed_Medium_Light_Brushing(*)
225
+ [[
226
+ ::anno::author("NVIDIA vMaterials"),
227
+ ::anno::display_name("Brushed Silver - Medium Light Brushing"),
228
+ ::anno::description(DESCRIPTION),
229
+ ::anno::copyright_notice(COPYRIGHT),
230
+ ::anno::thumbnail("./.thumbs/Silver_Brushed.Silver_Brushed_Medium_Light_Brushing.png"),
231
+ ::anno::key_words(string[]("aec", "metal", "silver", "brushed", "kitchen", "design", "modern", "reflective", "shiny", "architecture", "sanitary", "new", "gray", "neutral"))
232
+ ]]
233
+ = Silver_Brushed (
234
+ brush_width: 0.361f,
235
+ brush_height_blur: 0.204f,
236
+ scratch_variation_amount: 1.0f,
237
+ scratch_reflection_variation: 0.559f,
238
+ scratches_bump: 0.35f,
239
+ enable_round_corners: false,
240
+ roundcorner_radius: 0.01f,
241
+ across_materials: false,
242
+ texture_translate: 0.0f,
243
+ texture_rotate: 0.0f,
244
+ texture_scale: 1.0f,
245
+ uv_space_index: 0
246
+ );
247
+
248
+
249
+
250
+ export material Silver_Brushed_Medium_Brushing(*)
251
+ [[
252
+ ::anno::author("NVIDIA vMaterials"),
253
+ ::anno::display_name("Brushed Silver - Medium Brushing"),
254
+ ::anno::description(DESCRIPTION),
255
+ ::anno::copyright_notice(COPYRIGHT),
256
+ ::anno::thumbnail("./.thumbs/Silver_Brushed.Silver_Brushed_Medium_Brushing.png"),
257
+ ::anno::key_words(string[]("aec", "metal", "silver", "brushed", "kitchen", "design", "modern", "reflective", "shiny", "architecture", "sanitary", "new", "gray", "neutral"))
258
+ ]]
259
+ = Silver_Brushed (
260
+ brush_width: 0.665f,
261
+ brush_height_blur: 0.471f,
262
+ scratch_variation_amount: 1.0f,
263
+ scratch_reflection_variation: 0.621f,
264
+ scratches_bump: 0.5f,
265
+ enable_round_corners: false,
266
+ roundcorner_radius: 0.01f,
267
+ across_materials: false,
268
+ texture_translate: 0.0f,
269
+ texture_rotate: 0.0f,
270
+ texture_scale: 1.0f,
271
+ uv_space_index: 0
272
+ );
273
+
274
+
275
+ export material Silver_Brushed_Very_Strong_Brushing(*)
276
+ [[
277
+ ::anno::author("NVIDIA vMaterials"),
278
+ ::anno::display_name("Brushed Silver - Very Strong Brushing"),
279
+ ::anno::description(DESCRIPTION),
280
+ ::anno::copyright_notice(COPYRIGHT),
281
+ ::anno::thumbnail("./.thumbs/Silver_Brushed.Silver_Brushed_Very_Strong_Brushing.png"),
282
+ ::anno::key_words(string[]("aec", "metal", "silver", "brushed", "kitchen", "design", "modern", "reflective", "shiny", "architecture", "sanitary", "new", "gray", "neutral"))
283
+ ]]
284
+ = Silver_Brushed (
285
+ brush_width: 1.0f,
286
+ brush_height_blur: 1.0f,
287
+ scratch_variation_amount: 1.0f,
288
+ scratch_reflection_variation: 0.824f,
289
+ scratches_bump: 1.0f,
290
+ enable_round_corners: false,
291
+ roundcorner_radius: 0.01f,
292
+ across_materials: false,
293
+ texture_translate: 0.0f,
294
+ texture_rotate: 0.0f,
295
+ texture_scale: 1.0f,
296
+ uv_space_index: 0
297
+ );
298
+
299
+
300
+
301
+
Assets/Material/material_0467/Silver_Hammered.mdl ADDED
@@ -0,0 +1,263 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+ mdl 1.5;
37
+
38
+ import ::anno::*;
39
+ import ::math::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::nvidia::core_definitions::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+
46
+
47
+ const string COPYRIGHT =
48
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
49
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
50
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
51
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
52
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
53
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
54
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
55
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
56
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
57
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
58
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
59
+
60
+ const string DESCRIPTION = "A hammered metal material";
61
+
62
+
63
+
64
+ float histogram_range(float input, float range = 1.0f, float position = 0.5f)
65
+ {
66
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
67
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
68
+ return ::math::lerp(low, high, input);
69
+ }
70
+
71
+ ::base::texture_coordinate_info transform_coordinate_2(
72
+ float4x4 transform
73
+ [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
74
+ ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
75
+ [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
76
+ ) [[
77
+ ::anno::description("Transform a texture coordinate by a matrix.") ,
78
+ ::anno::noinline()
79
+ ]]
80
+ {
81
+ // Version 2
82
+ float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
83
+ //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
84
+ //just pretend there is no other rotation happening
85
+ //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
86
+ float4 u = transform[0];
87
+ float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
88
+ float cos = ru.x;
89
+ float sin = -ru.y;
90
+
91
+ return ::base::texture_coordinate_info(
92
+ float3(r_position.x,r_position.y,r_position.z),
93
+ ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
94
+ ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
95
+ }
96
+
97
+
98
+ // Takes the standard input that every material has. It combines a couple of
99
+ // functions in one convenience function.
100
+ ::base::texture_coordinate_info vmat_transform(
101
+ float2 translation = float2(0.0, 0.0),
102
+ float rotation = 0.0, // rotation in degrees
103
+ float2 scaling = float2(1.0, 1.0),
104
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
105
+ uniform int uv_space = 0
106
+ )
107
+ {
108
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
109
+ float4x4 scale =
110
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
111
+ 0. , 1.0 /scaling.y , 0. , 0.,
112
+ 0. , 0. , 1.0, 0.,
113
+ translation.x , translation.y , 0.0, 1.);
114
+
115
+ float s = ::math::sin(rotation_rad);
116
+ float c = ::math::cos(rotation_rad);
117
+ float4x4 rotate =
118
+ float4x4( c , -s , 0.0 , 0.0,
119
+ s , c , 0.0 , 0.0,
120
+ 0.0, 0.0 , 1.0 , 0.0,
121
+ 0. , 0.0 , 0.0 , 1.);
122
+
123
+ return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
124
+ }
125
+
126
+ export material Silver_Hammered(
127
+ color metal_color = color(0.767f, 0.759f, 0.737f) [[
128
+ ::anno::description("Adjusts the reflection color of the metal material."),
129
+ ::anno::display_name("Metal Color"),
130
+ ::anno::in_group("Appearance")
131
+ ]],
132
+ float roughness = 0.5f [[
133
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
134
+ ::anno::display_name("Roughness"),
135
+ ::anno::in_group("Appearance"),
136
+ ::anno::hard_range(0.f, 1.f)
137
+ ]],
138
+ float diffuse_variation = 0.8f [[
139
+ ::anno::description("Adds grime, dirt and imperfections."),
140
+ ::anno::display_name("Variation"),
141
+ ::anno::in_group("Appearance"),
142
+ ::anno::hard_range(0.f, 1.f)
143
+ ]],
144
+ uniform float bump_strength = 0.8f [[
145
+ ::anno::description("Determines the degree of bumpiness."),
146
+ ::anno::display_name("Bump Strength"),
147
+ ::anno::in_group("Appearance"),
148
+ ::anno::hard_range(0.f, 1.f)
149
+ ]],
150
+
151
+ uniform bool roundcorners_enable = false [[
152
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
153
+ ::anno::display_name("Enable Round Corners"),
154
+ ::anno::in_group("Round Corners")
155
+ ]],
156
+ uniform float roundcorners_radius_mm = 1.5f [[
157
+ ::anno::description("Radius of the rounded corners."),
158
+ ::anno::display_name("Round Corner Radius"),
159
+ ::anno::in_group("Round Corners")
160
+ ]],
161
+ uniform bool roundcorners_across_materials = false [[
162
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
163
+ ::anno::display_name("Across Materials"),
164
+ ::anno::in_group("Round Corners")
165
+ ]],
166
+ float2 texture_translate = 0.f [[
167
+ ::anno::description("Controls the position of the texture."),
168
+ ::anno::display_name("Texture Translate"),
169
+ ::anno::in_group("Transform")
170
+ ]],
171
+ float texture_rotate = 0.f [[
172
+ ::anno::description("Rotates angle of the texture in degrees."),
173
+ ::anno::display_name("Texture Rotate"),
174
+ ::anno::in_group("Transform")
175
+ ]],
176
+ float2 texture_scale = 1.f [[
177
+ ::anno::description("Larger numbers increase the size."),
178
+ ::anno::display_name("Texture Scale"),
179
+ ::nvidia::core_definitions::dimension(float2(.4f, 0.4f)),
180
+ ::anno::in_group("Transform")
181
+ ]],
182
+ uniform int uv_space_index = 0 [[
183
+ ::anno::description("Use selected UV space."),
184
+ ::anno::display_name("UV Space index"),
185
+ ::anno::in_group("Advanced")
186
+ ]]
187
+ )
188
+ [[
189
+ ::anno::display_name("Hammered Silver - Dark Pits"),
190
+ ::anno::author("NVIDIA vMaterials"),
191
+ ::anno::in_group("Metal"),
192
+ ::anno::key_words(string[]("metal", "silver", "blackened", "hammered", "design", "classic", "architecture", "pattern", "reflective", "rough", "bumped", "conductor")),
193
+ ::anno::thumbnail("./.thumbs/Silver_Hammered.Silver_Hammered.png"),
194
+ ::anno::description(DESCRIPTION),
195
+ ::anno::copyright_notice(COPYRIGHT)
196
+ ]]
197
+ =
198
+ let {
199
+ bool tmp0 = false;
200
+ material_surface tmp1(::df::weighted_layer(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::df::directional_factor(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(metal_color, color(::math::pow(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_multiply, diffuse_variation).tint, color(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_overlay, diffuse_variation).tint, color(1.f, 1.f, 1.f), 3.f, ::df::microfacet_ggx_smith_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, "")), ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono * nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.40200001f, 0.245000005f, roughness), ::math::lerp(0.234000012f, 0.395000011f, roughness))), color(float3(::base::file_texture(texture_2d("./hammered_multi_R_rough_G_corrspots_B_metal.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_add, ::math::lerp(0.582000017f, 0.280000001f, roughness)).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.70600003f, 0.560000002f, roughness)).tint, color(::math::pow(1.f - float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_add, ::math::lerp(0.185000002f, 0.960000038f, roughness)).mono, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(metal_color, color(::math::pow(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 2.20000005f)), ::base::color_layer_multiply, diffuse_variation).tint, color(float3(::base::file_texture(texture_2d("./hammered_multi_R_pit_G_ao_B_hammer.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_overlay, diffuse_variation).tint, 0.f, ""), bsdf(), ::base::tangent_space_normal_texture(texture_2d("./hammered_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), ::base::tangent_space_normal_texture(texture_2d("./hammered_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), ::base::tangent_space_normal_texture(texture_2d("./hammered_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
201
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
202
+ color tmp3 = color(1.f, 1.f, 1.f);
203
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
204
+ material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
205
+ hair_bsdf tmp6 = hair_bsdf();
206
+ } in
207
+ material(
208
+ thin_walled: tmp0,
209
+ surface: tmp1,
210
+ backface: tmp2,
211
+ ior: tmp3,
212
+ volume: tmp4,
213
+ geometry: tmp5,
214
+ hair: tmp6);
215
+
216
+
217
+ export material Silver_Hammered_Shiny(*)
218
+ [[
219
+ ::anno::display_name("Hammered Silver - Shiny"),
220
+ ::anno::author("NVIDIA vMaterials"),
221
+ ::anno::in_group("Metal"),
222
+ ::anno::key_words(string[]("metal", "silver", "hammered", "design", "classic", "architecture", "pattern", "reflective", "rough", "bumped", "conductor", "shiny")),
223
+ ::anno::thumbnail("./.thumbs/Silver_Hammered.Silver_Hammered_Shiny.png"),
224
+ ::anno::description(DESCRIPTION),
225
+ ::anno::copyright_notice(COPYRIGHT)
226
+ ]]
227
+ = Silver_Hammered(
228
+ metal_color: color(0.767f, 0.759f, 0.737f),
229
+ roughness: 0.3f,
230
+ diffuse_variation: 0.2f,
231
+ bump_strength: 0.5f,
232
+ roundcorners_enable:false,
233
+ roundcorners_radius_mm: 1.5f,
234
+ roundcorners_across_materials: false,
235
+ texture_translate: 0.0f,
236
+ texture_rotate: 0.0f,
237
+ texture_scale: 1.0f,
238
+ uv_space_index: 0
239
+ );
240
+
241
+ export material Silver_Hammered_Dull(*)
242
+ [[
243
+ ::anno::display_name("Hammered Silver - Dull"),
244
+ ::anno::author("NVIDIA vMaterials"),
245
+ ::anno::in_group("Metal"),
246
+ ::anno::key_words(string[]("metal", "silver", "hammered", "design", "classic", "architecture", "pattern", "reflective", "rough", "bumped", "conductor", "matte", "dull")),
247
+ ::anno::thumbnail("./.thumbs/Silver_Hammered.Silver_Hammered_Dull.png"),
248
+ ::anno::description(DESCRIPTION),
249
+ ::anno::copyright_notice(COPYRIGHT)
250
+ ]]
251
+ = Silver_Hammered(
252
+ metal_color: color(0.767f, 0.759f, 0.737f),
253
+ roughness: 1.0f,
254
+ diffuse_variation: 0.4f,
255
+ bump_strength: 0.8f,
256
+ roundcorners_enable:false,
257
+ roundcorners_radius_mm: 1.5f,
258
+ roundcorners_across_materials: false,
259
+ texture_translate: 0.0f,
260
+ texture_rotate: 0.0f,
261
+ texture_scale: 1.0f,
262
+ uv_space_index: 0
263
+ );
Assets/Material/material_0470/Silver_Sheet.mdl ADDED
@@ -0,0 +1,1343 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.5;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+ const string COPYRIGHT =
49
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
50
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
51
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
52
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
53
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
54
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
55
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
56
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
57
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
58
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
59
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
60
+
61
+ const string DESCRIPTION = "A sheet metal material with adjustable imperfections";
62
+ const string DESCRIPTION_PUNCH = "Punched silver sheet metal material with adjustable imperfections and punchings.";
63
+
64
+
65
+ float4 tile_select(uniform int select = 0)
66
+ {
67
+ switch (select)
68
+ {
69
+ case 0: return float4(0.000, 0.333, 0.666, 1.000);
70
+ case 1: return float4(0.333, 0.666, 0.666, 1.000);
71
+ case 2: return float4(0.666, 1.000, 0.666, 1.000);
72
+
73
+ case 3: return float4(0.000, 0.333, 0.333, 0.666);
74
+ case 4: return float4(0.333, 0.666, 0.333, 0.666);
75
+ case 5: return float4(0.666, 1.000, 0.333, 0.666);
76
+
77
+ case 6: return float4(0.000, 0.333, 0.000, 0.333);
78
+ case 7: return float4(0.333, 0.666, 0.000, 0.333);
79
+ case 8: return float4(0.666, 1.000, 0.000, 0.333);
80
+
81
+ default: return float4(0.000, 0.333, 0.000, 0.333);
82
+ }
83
+ }
84
+
85
+ export struct vm_coordinates
86
+ [[
87
+ ::anno::hidden()
88
+ ]]
89
+ {
90
+ float2 uv;
91
+ float rotation;
92
+ int uv_space_index;
93
+ float4 carry;
94
+ };
95
+
96
+ enum vm_mono_select
97
+ [[
98
+ anno::description("Modes for the creation of a gray-scale value from a color"),
99
+ anno::hidden()
100
+ ]]
101
+ {
102
+ mono_r = 0,
103
+ mono_g = 1,
104
+ mono_b = 2,
105
+ mono_a = 3,
106
+ mono_average = 4
107
+ };
108
+
109
+ vm_coordinates vm_coord
110
+ (
111
+ float2 translation = float2(0.0f, 0.0) [[
112
+ ::anno::display_name("Translation"),
113
+ ::anno::description("Translates the coordinates.")
114
+ ]],
115
+ float rotation = 0.0f [[
116
+ ::anno::display_name("Rotation"),
117
+ ::anno::description("Rotates the coordinates in degrees.")
118
+ ]],
119
+ float2 scaling = float2(1.0f, 1.0f) [[
120
+ ::anno::display_name("Scaling"),
121
+ ::anno::description("Scales the coordinates.")
122
+ ]],
123
+ uniform int uv_space = 0 [[
124
+ ::anno::display_name("UV Space"),
125
+ ::anno::description("Chose the UV space.")
126
+ ]]
127
+ )
128
+ [[
129
+ ::anno::display_name("vm Transform"),
130
+ ::anno::description("Generates coordinates to be used in vm_lookup functions.")
131
+ ]]
132
+ {
133
+ vm_coordinates uv;
134
+ ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space);
135
+ uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f;
136
+ uv.uv = float2(info.position.x, info.position.y);
137
+ float sine = ::math::sin(uv.rotation);
138
+ float cosine = ::math::cos(uv.rotation);
139
+ float2x2 rot = float2x2(cosine, -sine, sine, cosine);
140
+ uv.uv = rot * uv.uv;
141
+ uv.uv /= scaling;
142
+ uv.uv += translation;
143
+ return uv;
144
+ }
145
+
146
+
147
+ vm_coordinates vm_coord_hex(
148
+ vm_coordinates uv,
149
+ float scale = 1.0f)
150
+ {
151
+ vm_coordinates uv_return;
152
+ float2 uv_ = float2(uv.uv.x, uv.uv.y);
153
+
154
+ // same as from function get_hex above
155
+ float2 s = float2(1.0f, 1.7320508f);
156
+ float2 n = uv_ - float2(0.5f, 1.0f);
157
+ float4 c = ::math::floor(float4(uv_.x, uv_.y, n.x, n.y)/float4(s.x, s.y, s.x, s.y)) + 0.5f;
158
+ float2 h_1 = uv_ - float2(c.x, c.y) * s;
159
+ float2 h_2 = uv_ - (float2(c.z, c.w) + 0.5f) * s;
160
+ float4 uv_id = ::math::dot(h_1, h_1) < ::math::dot(h_2, h_2) ? float4(h_1.x, h_1.y, c.x, c.y) : float4(h_2.x, h_2.y, c.z, c.w);
161
+
162
+ uv_return.uv = float2(uv_id.x*scale+0.5, uv_id.y*scale+0.5);
163
+ // unless we introduce random cell rotations where we need to compensate for this in the rotation
164
+ // we can just plain copy the rotation value
165
+ uv_return.rotation = uv.rotation;
166
+ return uv_return;
167
+ }
168
+
169
+ // Offsets a set of uv coordinates in either row (u) or column (v) direction
170
+ vm_coordinates vm_coord_rowcol_offset(
171
+ vm_coordinates uv,
172
+ float offset,
173
+ bool horizontal_offset = true
174
+ )
175
+ {
176
+ int index = horizontal_offset ? 0 : 1;
177
+ uv.uv[index] += ::math::floor(uv.uv[index ^ 1]) * offset;
178
+ return uv;
179
+ }
180
+
181
+ vm_coordinates vm_coord_grid(
182
+ vm_coordinates uv,
183
+ float scale = 1.0f
184
+ )
185
+ {
186
+ float2x2 scal = float2x2(scale, 0., 0., scale);
187
+ uv.uv = ::math::frac(uv.uv);
188
+ uv.uv -= 0.5f;
189
+ uv.uv = scal * uv.uv;
190
+ uv.uv = uv.uv + 0.5f;
191
+ return uv;
192
+ }
193
+
194
+ ::base::texture_return vm_tex_lookup(
195
+ uniform texture_2d tex,
196
+ vm_coordinates uv = vm_coord(),
197
+ uniform vm_mono_select mono_source = mono_a,
198
+ float4 scale = float4(1.0f),
199
+
200
+ uniform ::tex::wrap_mode wrap_u = ::tex::wrap_repeat,
201
+ uniform ::tex::wrap_mode wrap_v = ::tex::wrap_repeat,
202
+ uniform float2 crop_u = float2(0.0, 1.0),
203
+ uniform float2 crop_v = float2(0.0, 1.0)
204
+ )
205
+ {
206
+ float mono;
207
+ float4 lookup = ::tex::lookup_float4(tex, uv.uv, wrap_u, wrap_v, crop_u, crop_v) * scale;
208
+ switch( mono_source ) {
209
+ case mono_r: mono = lookup.x;
210
+ break;
211
+ case mono_g: mono = lookup.y;
212
+ break;
213
+ case mono_b: mono = lookup.z;
214
+ break;
215
+ case mono_a: mono = lookup.w;
216
+ break;
217
+ case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z));
218
+ break;
219
+ }
220
+ return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono);
221
+ }
222
+
223
+ // *** SET CUTOUT ENUM NAMES ***
224
+ export enum cutout_pattern
225
+ [[
226
+ ::anno::description("Cutout Pattern."),
227
+ ::anno::hidden()
228
+ ]]
229
+ {
230
+ pattern_circle = 0
231
+ [[ ::anno::display_name("Circle")]],
232
+ pattern_hexagon = 1
233
+ [[ ::anno::display_name("Hexagon")]],
234
+ pattern_line = 2
235
+ [[ ::anno::display_name("Line") ]],
236
+
237
+ pattern_square = 3
238
+ [[ ::anno::display_name("Square")]],
239
+ pattern_rectangle = 4
240
+ [[ ::anno::display_name("Rectangle")]],
241
+ pattern_cross = 5
242
+ [[ ::anno::display_name("Cross")]],
243
+
244
+ pattern_rhombus = 6
245
+ [[ ::anno::display_name("Rhombus")]],
246
+ pattern_triangle = 7
247
+ [[ ::anno::display_name("Triangle")]],
248
+ pattern_star = 8
249
+ [[ ::anno::display_name("Star")]]
250
+ };
251
+
252
+
253
+ float remap_xy_to_0_1(float input, float x, float y)
254
+ {
255
+ return (input - x)/(y - x);
256
+ }
257
+
258
+ float histogram_scan_big(float input, float width, float position)
259
+ {
260
+ return ::math::clamp(
261
+ remap_xy_to_0_1(input,
262
+ ::math::lerp(-width, 1.0, position),
263
+ ::math::lerp(0.0, 1.0 + width, position)),
264
+ 0.0,
265
+ 1.0);
266
+ }
267
+
268
+ ::base::texture_coordinate_info vmat_transform(
269
+ uniform float2 translation = float2(0.0, 0.0),
270
+ uniform float rotation = 0.0,
271
+ uniform float2 scaling = float2(1.0, 1.0),
272
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
273
+ uniform int uv_space = 0
274
+ )
275
+ {
276
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
277
+
278
+ float4x4 scale =
279
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
280
+ 0. , 1.0 /scaling.y , 0. , 0.,
281
+ 0. , 0. , 1.0, 0.,
282
+ translation.x , translation.y , 0.0, 1.);
283
+
284
+ float s = ::math::sin(rotation_rad);
285
+ float c = ::math::cos(rotation_rad);
286
+ float4x4 rotate =
287
+ float4x4( c , -s , 0.0 , 0.0,
288
+ s , c , 0.0 , 0.0,
289
+ 0.0, 0.0 , 1.0 , 0.0,
290
+ 0. , 0.0 , 0.0 , 1.);
291
+
292
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
293
+ }
294
+
295
+ float uint2float(int x)
296
+ {
297
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
298
+ }
299
+
300
+ int lowbias32(int x)
301
+ {
302
+ x ^= x >>> 16;
303
+ x *= 0x7feb352d;
304
+ x ^= x >>> 15;
305
+ x *= 0x846ca68b;
306
+ x ^= x >>> 16;
307
+ return x;
308
+ }
309
+
310
+ float2 rnd22(int2 p) {
311
+ float2 ret_val = float2(
312
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
313
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
314
+ );
315
+ return ret_val;
316
+ }
317
+
318
+ float3 srgb2rgb(float3 val)
319
+ {
320
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
321
+ }
322
+
323
+ float2x2 invert_2x2(float2x2 M)
324
+ {
325
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
326
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
327
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
328
+ }
329
+
330
+ float3 nonrepeat_lookup(
331
+ uniform texture_2d texture = texture_2d(),
332
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
333
+ float texture_scale = 1.0,
334
+ float3 average_color = float3(0.5),
335
+ float patch_size = 8.0
336
+ )
337
+ {
338
+
339
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
340
+ float Z = patch_size; // patch scale inside example texture
341
+ float CON = 1.0f;
342
+
343
+ float3 O = float3(0.f);
344
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
345
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
346
+
347
+ float2 U = uv_in;
348
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
349
+ int2 I = int2(::math::floor(V)); // hexa-tile id
350
+
351
+ // The mean color needs to be determined in Photoshop then to make the
352
+ // average color work out, take the float value and calculate the apropriate
353
+ // mean value as (value^(1/2.2))
354
+
355
+ float3 m = average_color;
356
+
357
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
358
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
359
+
360
+ if( F[2] > 0.f )
361
+
362
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
363
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
364
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
365
+ else
366
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
367
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
368
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
369
+ O = m + O/::math::length(W);
370
+ O = ::math::clamp( (O), 0.0, 1.0);
371
+
372
+ return float3(O);
373
+ }
374
+
375
+ color endless_texture(
376
+ uniform texture_2d texture = texture_2d(),
377
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
378
+ float texture_scale = 10.0,
379
+ float3 average_color = float3(0.5, 0.5, 1.0),
380
+ float patch_size = 8.0,
381
+ bool gamma_correct_lookup = true
382
+ )
383
+ {
384
+ return gamma_correct_lookup ? color(srgb2rgb(
385
+ nonrepeat_lookup (
386
+ texture: texture,
387
+ uvw: uvw,
388
+ texture_scale: texture_scale,
389
+ average_color: average_color,
390
+ patch_size: patch_size
391
+ ))
392
+ ) : color(nonrepeat_lookup (
393
+ texture: texture,
394
+ uvw: uvw,
395
+ texture_scale: texture_scale,
396
+ average_color: average_color,
397
+ patch_size: patch_size
398
+ ));
399
+ }
400
+
401
+
402
+ export material Silver_Sheet(
403
+ uniform bool infinite_tiling = false [[
404
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
405
+ ::anno::display_name("Infinite Tiling"),
406
+ ::anno::in_group("Appearance", "Main")
407
+ ]],
408
+ float sheet_brightness = 0.5f [[
409
+ ::anno::display_name("Brightness"),
410
+ ::anno::description("Controls the brightness of the material."),
411
+ ::anno::in_group("Appearance", "Main"),
412
+ ::anno::hard_range(0.f, 1.f)
413
+ ]],
414
+ float roughness = 0.2f [[
415
+ ::anno::display_name("Roughness"),
416
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
417
+ ::anno::in_group("Appearance", "Main"),
418
+ ::anno::hard_range(0.f, 1.f)
419
+ ]],
420
+ float streaks = 0.0f [[
421
+ ::anno::display_name("Streaks Weight"),
422
+ ::anno::description("Adds directional streaks that occur as part of the sheet manufacturing process."),
423
+ ::anno::in_group("Appearance", "Main"),
424
+ ::anno::hard_range(0.f, 1.f)
425
+ ]],
426
+ uniform float scratch_bump_factor = 0.0f [[
427
+ ::anno::description("Determines the degree of bumpiness."),
428
+ ::anno::display_name("Bump Factor Streaks"),
429
+ ::anno::in_group("Appearance", "Main"),
430
+ ::anno::hard_range(0.f, 1.f)
431
+ ]],
432
+ float imperfections_amount = 0.6f [[
433
+ ::anno::description("Balances between a perfectly smooth metal and a surface that has various imperfections."),
434
+ ::anno::display_name("Imperfections Amount"),
435
+ ::anno::in_group("Appearance", "Imperfections"),
436
+ ::anno::hard_range(0.f, 1.f)
437
+ ]],
438
+ uniform float impurities_weight_1 = 0.f [[
439
+ ::anno::display_name("Washed Imperfections Ratio"),
440
+ ::anno::in_group("Appearance", "Imperfections"),
441
+ ::anno::hard_range(0.f, 1.f)
442
+ ]],
443
+ uniform float impurities_weight_2 = 0.939f [[
444
+ ::anno::display_name("Noisy Imperfections Ratio"),
445
+ ::anno::in_group("Appearance", "Imperfections"),
446
+ ::anno::hard_range(0.f, 1.f)
447
+ ]],
448
+ uniform float impurities_weight_3 = 0.0 [[
449
+ ::anno::display_name("Splotchy Imperfection Ratio"),
450
+ ::anno::in_group("Appearance", "Imperfections"),
451
+ ::anno::hard_range(0.f, 1.f)
452
+ ]],
453
+ uniform bool enable_round_corners = false [[
454
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
455
+ ::anno::display_name("Enable Round Corners"),
456
+ ::anno::in_group("Round Corners")
457
+ ]],
458
+ uniform float roundcorner_radius = 0.01f [[
459
+ ::anno::description("Radius of the rounded corners."),
460
+ ::anno::display_name("Round Corner Radius"),
461
+ ::anno::in_group("Round Corners"),
462
+ ::anno::soft_range(0.f, 0.1f)
463
+ ]],
464
+ uniform bool across_materials = false [[
465
+ ::anno::display_name("Across Materials"),
466
+ ::anno::in_group("Round Corners")
467
+ ]],
468
+ uniform float2 texture_translate = 0.f [[
469
+ ::anno::description("Controls the position of the texture."),
470
+ ::anno::display_name("Texture Translate"),
471
+ ::anno::in_group("Transform")
472
+ ]],
473
+ uniform float texture_rotate = 0.f [[
474
+ ::anno::description("Rotates angle of the texture in degrees."),
475
+ ::anno::display_name("Texture Rotate"),
476
+ ::anno::in_group("Transform"),
477
+ ::anno::soft_range(0.f, 360.f)
478
+ ]],
479
+ uniform float2 texture_scale = 1.0f [[
480
+ ::anno::description("Larger numbers increase the size."),
481
+ ::anno::display_name("Texture Scale"),
482
+ ::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)),
483
+ ::anno::in_group("Transform")
484
+ ]],
485
+ uniform int uv_space_index = 0 [[
486
+ ::anno::display_name("UV Space Index"),
487
+ ::anno::description("Uses selected UV space for material."),
488
+ ::anno::in_group("Transform")
489
+ ]]
490
+ )
491
+ [[
492
+ ::anno::author("NVIDIA vMaterials"),
493
+ ::anno::display_name("Metal Sheet Silver - New Clean"),
494
+ ::anno::description(DESCRIPTION),
495
+ ::anno::copyright_notice(COPYRIGHT),
496
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet.png"),
497
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
498
+ ]]
499
+ =
500
+ let {
501
+ color normal_reflectivity = color(0.9614253056f, 0.948983344333f, 0.918968346466f); // Silver
502
+ color grazing_reflectivity = color(0.99942f, 1.f, 1.f);
503
+
504
+ bool tmp0 = false;
505
+ material_surface tmp1(
506
+ ::df::color_custom_curve_layer(normal_reflectivity, grazing_reflectivity, 5.f, color(::math::lerp(0.400000006f, 1.f, sheet_brightness) * ::math::lerp(1.f, ::math::pow(float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 2.20000005f), ::math::lerp(0.f, 0.300000012f, streaks))), ::df::weighted_layer(0.0700000003f, ::df::microfacet_ggx_smith_bsdf(0.150000006f, 0.150000006f, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf((::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)) * (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)), (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)) * (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::math::normalize(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./sheet_metal_norm.jpg", ::tex::gamma_linear), scratch_bump_factor, false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), histogram_scan_big(float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.242000014f, 0.850000024f)))), bsdf(), ::math::normalize(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./sheet_metal_norm.jpg", ::tex::gamma_linear), scratch_bump_factor, false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), histogram_scan_big(float3(::base::file_texture(texture_2d("./sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.242000014f, 0.850000024f)))),
507
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
508
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
509
+ color tmp3 = color(1.f, 1.f, 1.f);
510
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
511
+ material_geometry tmp5(
512
+ float3(0.f),
513
+ 1.f,
514
+ enable_round_corners ? ::state::rounded_corner_normal(roundcorner_radius, across_materials, 1.f) : ::state::normal());
515
+ } in
516
+ material(
517
+ thin_walled: tmp0,
518
+ surface: tmp1,
519
+ backface: tmp2,
520
+ ior: tmp3,
521
+ volume: tmp4,
522
+ geometry: tmp5);
523
+
524
+
525
+ export material Silver_Sheet_Punched(
526
+ // Cutout parameters
527
+
528
+ uniform cutout_pattern shape_select = pattern_circle //select atlas tile here
529
+ [[
530
+ ::anno::description("Select a cutout shape."),
531
+ ::anno::display_name("Cutout Shape"),
532
+ ::anno::in_group("Appearance", "Cutout"),
533
+ ::anno::ui_order(0)
534
+ ]],
535
+ float2 punching_grid_size = float2(.5f, .5f)
536
+ [[
537
+ ::anno::description("Scales the size of the punching grid."),
538
+ ::anno::display_name("Punching Grid Size"),
539
+ ::anno::in_group("Appearance", "Cutout"),
540
+ ::anno::ui_order(1)
541
+ ]],
542
+ float cutout_size = .92f
543
+ [[
544
+ ::anno::description("Scales the size of the cutout pattern independently from the base material."),
545
+ ::anno::display_name("Cutout Size"),
546
+ ::anno::hard_range(0.f, 1.2f),
547
+ ::anno::soft_range(0.f, 1.0f),
548
+ ::anno::in_group("Appearance", "Cutout"),
549
+ ::anno::ui_order(2)
550
+ ]],
551
+ float cutout_roundness = .4f
552
+ [[
553
+ ::anno::description("At low values it makes the cutouts sharper. Higher values give the shapes a more rounded look."),
554
+ ::anno::display_name("Cutout Roundness"),
555
+ ::anno::hard_range(0.f, 1.f),
556
+ ::anno::in_group("Appearance", "Cutout"),
557
+ ::anno::ui_order(3)
558
+ ]],
559
+ float cutout_bevel_width = 0.5f
560
+ [[
561
+ ::anno::description("Adjusts the width of the bevel transition."),
562
+ ::anno::display_name("Cutout Bevel Width"),
563
+ ::anno::hard_range(0.f, 1.f),
564
+ ::anno::in_group("Appearance", "Cutout"),
565
+ ::anno::ui_order(4)
566
+ ]],
567
+ float cutout_bump_strength = .8f
568
+ [[
569
+ ::anno::description("Sets the strength of the bevelled normal around the cutout."),
570
+ ::anno::display_name("Cutout Bevel Strength"),
571
+ ::anno::soft_range(0.0f, 1.0f),
572
+ ::anno::hard_range(0.0f, 2.0f),
573
+ ::anno::in_group("Appearance", "Cutout"),
574
+ ::anno::ui_order(5)
575
+ ]],
576
+ // Grid Layout parameters
577
+ bool hexagonal_grid = true
578
+ [[
579
+ ::anno::description("When enabled, the punching will occur on a hexagonal grid, otherwise a square grid."),
580
+ ::anno::display_name("Enable Hexagonal Grid"),
581
+ ::anno::in_group("Appearance", "Cutout Layout"),
582
+ ::anno::ui_order(6)
583
+ ]],
584
+ float square_grid_offset = 0.0f
585
+ [[
586
+ ::anno::description("Offsets each row of the grid by a certain amount."),
587
+ ::anno::display_name("Square Grid Offset"),
588
+ ::anno::in_group("Appearance", "Cutout Layout"),
589
+ ::anno::enable_if("hexagonal_grid==false"),
590
+ ::anno::ui_order(7)
591
+ ]],
592
+ bool horizontal_offset = true
593
+ [[
594
+ ::anno::description("Choose whether to offset either in row or column direction."),
595
+ ::anno::display_name("Horizontal Offset"),
596
+ ::anno::in_group("Appearance", "Cutout Layout"),
597
+ ::anno::enable_if("hexagonal_grid==false"),
598
+ ::anno::ui_order(8)
599
+ ]],
600
+
601
+
602
+
603
+ // Silver Sheet parameters
604
+ uniform bool infinite_tiling = false [[
605
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
606
+ ::anno::display_name("Infinite Tiling"),
607
+ ::anno::in_group("Appearance", "Main")
608
+ ]],
609
+ float sheet_brightness = 0.5f [[
610
+ ::anno::display_name("Brightness"),
611
+ ::anno::description("Controls the brightness of the material."),
612
+ ::anno::in_group("Appearance", "Main"),
613
+ ::anno::hard_range(0.f, 1.f)
614
+ ]],
615
+ float roughness = 0.2f [[
616
+ ::anno::display_name("Roughness"),
617
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
618
+ ::anno::in_group("Appearance", "Main"),
619
+ ::anno::hard_range(0.f, 1.f)
620
+ ]],
621
+ float streaks = 0.0f [[
622
+ ::anno::display_name("Streaks Weight"),
623
+ ::anno::description("Adds directional streaks that occur as part of the sheet manufacturing process."),
624
+ ::anno::in_group("Appearance", "Main"),
625
+ ::anno::hard_range(0.f, 1.f)
626
+ ]],
627
+ uniform float scratch_bump_factor = 0.0f [[
628
+ ::anno::description("Determines the degree of bumpiness."),
629
+ ::anno::display_name("Bump Factor Streaks"),
630
+ ::anno::in_group("Appearance", "Main"),
631
+ ::anno::hard_range(0.f, 1.f)
632
+ ]],
633
+ float imperfections_amount = 0.6f [[
634
+ ::anno::description("Balances between a perfectly smooth metal and a surface that has various imperfections."),
635
+ ::anno::display_name("Imperfections Amount"),
636
+ ::anno::in_group("Appearance", "Imperfections"),
637
+ ::anno::hard_range(0.f, 1.f)
638
+ ]],
639
+ uniform float impurities_weight_1 = 0.f [[
640
+ ::anno::display_name("Washed Imperfections Ratio"),
641
+ ::anno::in_group("Appearance", "Imperfections"),
642
+ ::anno::hard_range(0.f, 1.f)
643
+ ]],
644
+ uniform float impurities_weight_2 = 0.939f [[
645
+ ::anno::display_name("Noisy Imperfections Ratio"),
646
+ ::anno::in_group("Appearance", "Imperfections"),
647
+ ::anno::hard_range(0.f, 1.f)
648
+ ]],
649
+ uniform float impurities_weight_3 = 0.0 [[
650
+ ::anno::display_name("Splotchy Imperfection Ratio"),
651
+ ::anno::in_group("Appearance", "Imperfections"),
652
+ ::anno::hard_range(0.f, 1.f)
653
+ ]],
654
+ uniform float2 texture_translate = 0.f [[
655
+ ::anno::description("Controls the position of the texture."),
656
+ ::anno::display_name("Texture Translate"),
657
+ ::anno::in_group("Transform")
658
+ ]],
659
+ uniform float texture_rotate = 0.f [[
660
+ ::anno::description("Rotates angle of the texture in degrees."),
661
+ ::anno::display_name("Texture Rotate"),
662
+ ::anno::in_group("Transform"),
663
+ ::anno::soft_range(0.f, 360.f)
664
+ ]],
665
+ uniform float2 texture_scale = 1.0f [[
666
+ ::anno::description("Larger numbers increase the size."),
667
+ ::anno::display_name("Texture Scale"),
668
+ ::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)),
669
+ ::anno::in_group("Transform")
670
+ ]],
671
+ uniform int uv_space_index = 0 [[
672
+ ::anno::display_name("UV Space Index"),
673
+ ::anno::description("Uses selected UV space for material."),
674
+ ::anno::in_group("Transform")
675
+ ]],
676
+ uniform bool enable_round_corners = false [[
677
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
678
+ ::anno::display_name("Enable Round Corners"),
679
+ ::anno::in_group("Round Corners")
680
+ ]],
681
+ uniform float roundcorner_radius = 0.01f [[
682
+ ::anno::description("Radius of the rounded corners."),
683
+ ::anno::display_name("Round Corner Radius"),
684
+ ::anno::in_group("Round Corners"),
685
+ ::anno::soft_range(0.f, 0.1f)
686
+ ]],
687
+ uniform bool across_materials = false [[
688
+ ::anno::display_name("Across Materials"),
689
+ ::anno::in_group("Round Corners")
690
+ ]]
691
+ )
692
+ [[
693
+ ::anno::author("NVIDIA vMaterials"),
694
+ ::anno::contributor("Rüdiger Raab"),
695
+ ::anno::contributor("Maik Rohland"),
696
+ ::anno::display_name("Silver Sheet - Circular Punch"),
697
+ ::anno::description(DESCRIPTION_PUNCH),
698
+ ::anno::copyright_notice(COPYRIGHT),
699
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Punched.png"),
700
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "circular", "neutral"))
701
+ ]] = let
702
+ {
703
+ material base_mat = Silver_Sheet(
704
+ infinite_tiling: infinite_tiling,
705
+ sheet_brightness: sheet_brightness,
706
+ roughness: roughness,
707
+ streaks: streaks,
708
+ scratch_bump_factor: scratch_bump_factor,
709
+ imperfections_amount: imperfections_amount,
710
+ impurities_weight_1: impurities_weight_1,
711
+ impurities_weight_2: impurities_weight_2,
712
+ impurities_weight_3: impurities_weight_3,
713
+ texture_translate: texture_translate,
714
+ texture_rotate: texture_rotate,
715
+ texture_scale: texture_scale,
716
+ uv_space_index: uv_space_index,
717
+ enable_round_corners: enable_round_corners,
718
+ roundcorner_radius: roundcorner_radius,
719
+ across_materials: across_materials
720
+ );
721
+ texture_2d punching_cutout = texture_2d("./atlas_02_norm_dist.png", ::tex::gamma_linear);
722
+
723
+ // remap range of slider to avoid artifacts in the bevelling
724
+ float2 punching_scale = texture_scale * 0.01f * punching_grid_size;
725
+ float cutout_roundness_ = cutout_roundness*0.6f+0.4f;
726
+ float cutout_size_lin = (1.0f/cutout_size);
727
+ float cutout_bevel_width_ = 0.1 + cutout_bevel_width * 0.9f;
728
+
729
+ vm_coordinates uv = vm_coord(
730
+ translation: texture_translate,
731
+ rotation: texture_rotate,
732
+ scaling: punching_scale,
733
+ uv_space: uv_space_index
734
+ );
735
+
736
+ vm_coordinates punching_uv = hexagonal_grid ? vm_coord_hex(
737
+ uv: uv,
738
+ scale: cutout_roundness_ * cutout_size_lin
739
+ ) : vm_coord_grid(
740
+ uv: vm_coord_rowcol_offset(
741
+ uv: uv,
742
+ offset: square_grid_offset,
743
+ horizontal_offset: horizontal_offset
744
+ ),
745
+ scale: cutout_roundness_ * cutout_size_lin
746
+ );
747
+ // select the correct subtile from the atlas
748
+ float4 crop = tile_select(shape_select);
749
+
750
+ ::base::texture_return lookup = vm_tex_lookup(
751
+ tex: punching_cutout,
752
+ uv: punching_uv,
753
+ mono_source: mono_a,
754
+ scale: float4(1.0f),
755
+ crop_u: float2(crop.x, crop.y),
756
+ crop_v: float2(crop.z, crop.w),
757
+ wrap_u: ::tex::wrap_clamp,
758
+ wrap_v: ::tex::wrap_clamp
759
+ );
760
+
761
+ float low = (1.0 - cutout_roundness_);
762
+ float high = (cutout_size_lin * (cutout_bevel_width_ * 0.2f) * cutout_roundness_) + (1.0 - cutout_roundness_);
763
+ // remap x...y to (clamped) 0...1
764
+ float x = ::math::clamp((lookup.mono - low)/(high - low), 0.0, 1.0);
765
+ // spherical falloff
766
+ float falloff=::math::sqrt(1.0-x*x);
767
+ // masking falloff as the center of the cutout is flat
768
+ float masked_falloff=falloff<=0.0?1.0:falloff;
769
+
770
+ // where base material is still there, use the value of the base material
771
+ float cutout= ::math::min(falloff<=0.0?0.0:1.0, base_mat.geometry.cutout_opacity);
772
+
773
+ // bring in -.5 ... +.5 range and lerp between lookup and flat normal
774
+ float3 remap_norm = ::math::lerp(float3(lookup.tint), float3(0.5, 0.5, 1.0), masked_falloff) - float3(0.5);
775
+ float3 t_norm = ::math::normalize(remap_norm * float3(cutout_bump_strength, cutout_bump_strength, 1.0));
776
+
777
+ float3 rotfix_norm = float3(::math::cos(punching_uv.rotation) * t_norm.x - ::math::sin(punching_uv.rotation) * t_norm.y,
778
+ ::math::sin(punching_uv.rotation) * t_norm.x + ::math::cos(punching_uv.rotation) * t_norm.y,
779
+ t_norm.z);
780
+
781
+ float3 normal = ::state::texture_tangent_u(punching_uv.uv_space_index) * rotfix_norm.x +
782
+ ::state::texture_tangent_v(punching_uv.uv_space_index) * rotfix_norm.y +
783
+ ::state::normal() * rotfix_norm.z;
784
+
785
+ float3 final_normal = ::base::blend_normals(
786
+ base_normal: normal,
787
+ base_normal_weight: 1.0f,
788
+ detail_normal: base_mat.geometry.normal,
789
+ detail_normal_weight: 1.0f
790
+ );
791
+
792
+ } in material(
793
+ surface: material_surface(
794
+ scattering: base_mat.surface.scattering
795
+ ),
796
+ volume: base_mat.volume,
797
+ ior: base_mat.ior,
798
+ thin_walled: true,
799
+ geometry: material_geometry(
800
+ displacement: base_mat.geometry.displacement,
801
+ normal: final_normal,
802
+ cutout_opacity: cutout
803
+ )
804
+ );
805
+
806
+
807
+ // ------------------------ Silver Sheet Presets ------------------------
808
+ export material Silver_Sheet_Soft_Splotches(*)
809
+ [[
810
+ ::anno::author("NVIDIA vMaterials"),
811
+ ::anno::display_name("Metal Sheet Silver - Soft Splotches"),
812
+ ::anno::description(DESCRIPTION),
813
+ ::anno::copyright_notice(COPYRIGHT),
814
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Soft_Splotches.png"),
815
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral", "gray"))
816
+ ]]
817
+ = Silver_Sheet(
818
+ infinite_tiling: false,
819
+ sheet_brightness: 0.5f,
820
+ roughness: 0.3f,
821
+ streaks: 0.0f,
822
+ scratch_bump_factor: 0.0f,
823
+ imperfections_amount: 0.75f,
824
+ impurities_weight_1: 0.75f,
825
+ impurities_weight_2: 0.01f,
826
+ impurities_weight_3: 0.98f,
827
+ enable_round_corners: false,
828
+ roundcorner_radius: 0.01f,
829
+ across_materials: false,
830
+ texture_translate: 0.0f,
831
+ texture_rotate: 0.0f,
832
+ texture_scale: 1.0f,
833
+ uv_space_index: 0
834
+ );
835
+
836
+
837
+
838
+
839
+ export material Silver_Sheet_Matte_Imperfections(*)
840
+ [[
841
+ ::anno::author("NVIDIA vMaterials"),
842
+ ::anno::display_name("Metal Sheet Silver - Matte Imperfections"),
843
+ ::anno::description(DESCRIPTION),
844
+ ::anno::copyright_notice(COPYRIGHT),
845
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Matte_Imperfections.png"),
846
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "matte", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
847
+ ]]= Silver_Sheet(
848
+ infinite_tiling: false,
849
+ sheet_brightness: 0.85f,
850
+ roughness: 0.75f,
851
+ streaks: 0.0f,
852
+ scratch_bump_factor: 0.0f,
853
+ imperfections_amount: 0.265f,
854
+ impurities_weight_1: 0.75f,
855
+ impurities_weight_2: 0.43f,
856
+ impurities_weight_3: 0.0f,
857
+ enable_round_corners: false,
858
+ roundcorner_radius: 0.01f,
859
+ across_materials: false,
860
+ texture_translate: 0.0f,
861
+ texture_rotate: 0.0f,
862
+ texture_scale: 1.0f,
863
+ uv_space_index: 0
864
+ );
865
+
866
+
867
+
868
+
869
+ export material Silver_Sheet_Glossy_Imperfections(*)
870
+ [[
871
+ ::anno::author("NVIDIA vMaterials"),
872
+ ::anno::display_name("Metal Sheet Silver - Glossy Imperfections"),
873
+ ::anno::description(DESCRIPTION),
874
+ ::anno::copyright_notice(COPYRIGHT),
875
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Glossy_Imperfections.png"),
876
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
877
+ ]]
878
+ = Silver_Sheet(
879
+ infinite_tiling: false,
880
+ sheet_brightness: 0.85f,
881
+ roughness: 0.3f,
882
+ streaks: 0.1f,
883
+ scratch_bump_factor: 0.15f,
884
+ imperfections_amount: 0.1f,
885
+ impurities_weight_1: 0.75f,
886
+ impurities_weight_2: 0.89f,
887
+ impurities_weight_3: 0.86f,
888
+ enable_round_corners: false,
889
+ roundcorner_radius: 0.01f,
890
+ across_materials: false,
891
+ texture_translate: 0.0f,
892
+ texture_rotate: 0.0f,
893
+ texture_scale: 1.0f,
894
+ uv_space_index: 0
895
+ );
896
+
897
+
898
+
899
+
900
+ export material Silver_Sheet_Splotchy_Streaks(*)
901
+ [[
902
+ ::anno::author("NVIDIA vMaterials"),
903
+ ::anno::display_name("Metal Sheet Silver - Splotchy Streaks"),
904
+ ::anno::description(DESCRIPTION),
905
+ ::anno::copyright_notice(COPYRIGHT),
906
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Splotchy_Streaks.png"),
907
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
908
+ ]]= Silver_Sheet(
909
+ infinite_tiling: false,
910
+ sheet_brightness: 0.85f,
911
+ roughness: 0.6f,
912
+ streaks: 0.1f,
913
+ scratch_bump_factor: 0.2f,
914
+ imperfections_amount: 0.26f,
915
+ impurities_weight_1: 1.0f,
916
+ impurities_weight_2: 0.76f,
917
+ impurities_weight_3: 0.13f,
918
+ enable_round_corners: false,
919
+ roundcorner_radius: 0.01f,
920
+ across_materials: false,
921
+ texture_translate: 0.0f,
922
+ texture_rotate: 0.0f,
923
+ texture_scale: 1.0f,
924
+ uv_space_index: 0
925
+ );
926
+
927
+ export material Silver_Sheet_Glossy_Streaks(*)
928
+ [[
929
+ ::anno::author("NVIDIA vMaterials"),
930
+ ::anno::display_name("Metal Sheet Silver - Glossy Streaks"),
931
+ ::anno::description(DESCRIPTION),
932
+ ::anno::copyright_notice(COPYRIGHT),
933
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Glossy_Streaks.png"),
934
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
935
+ ]]
936
+ = Silver_Sheet(
937
+ infinite_tiling: false,
938
+ sheet_brightness: 0.65f,
939
+ roughness: 0.25f,
940
+ streaks: 0.8f,
941
+ scratch_bump_factor: 0.88f,
942
+ imperfections_amount: 0.86f,
943
+ impurities_weight_1: 1.0f,
944
+ impurities_weight_2: 0.75f,
945
+ impurities_weight_3: 0.125f,
946
+ enable_round_corners: false,
947
+ roundcorner_radius: 0.01f,
948
+ across_materials: false,
949
+ texture_translate: 0.0f,
950
+ texture_rotate: 0.0f,
951
+ texture_scale: 1.0f,
952
+ uv_space_index: 0
953
+ );
954
+
955
+
956
+ // ------------------------ Punched Silver Sheet Presets ------------------------
957
+
958
+ export material Silver_Sheet_Punched_Small_Circular(*)
959
+ [[
960
+ ::anno::author("NVIDIA vMaterials"),
961
+ ::anno::contributor("Rüdiger Raab"),
962
+ ::anno::contributor("Maik Rohland"),
963
+ ::anno::display_name("Silver Sheet - Small Circular Punch"),
964
+ ::anno::description(DESCRIPTION_PUNCH),
965
+ ::anno::copyright_notice(COPYRIGHT),
966
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Punched_Small_Circular.png"),
967
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "circular", "neutral"))
968
+ ]]
969
+ = Silver_Sheet_Punched(
970
+ // Punching Parameters
971
+ shape_select: pattern_circle,
972
+ punching_grid_size: 1.0f,
973
+ cutout_size: 0.5f,
974
+ cutout_roundness: 0.4f,
975
+ cutout_bevel_width: 0.5f,
976
+ cutout_bump_strength: 0.8f,
977
+ hexagonal_grid: true,
978
+ square_grid_offset: 0.0f,
979
+ horizontal_offset: true,
980
+
981
+ // Material Parameters
982
+ infinite_tiling: false,
983
+ sheet_brightness: 0.85f,
984
+ roughness: 0.4f,
985
+ streaks: 0.0f,
986
+ scratch_bump_factor: 0.0f,
987
+ imperfections_amount: 0.2f,
988
+ impurities_weight_1: 0.0f,
989
+ impurities_weight_2: 0.5f,
990
+ impurities_weight_3: 0.86f,
991
+ enable_round_corners: false,
992
+ roundcorner_radius: 0.01f,
993
+ across_materials: false,
994
+ texture_translate: 0.0f,
995
+ texture_rotate: 0.0f,
996
+ texture_scale: 1.0f,
997
+ uv_space_index: 0
998
+ );
999
+
1000
+
1001
+ export material Silver_Sheet_Punched_Hexagonal(*)
1002
+ [[
1003
+ ::anno::author("NVIDIA vMaterials"),
1004
+ ::anno::contributor("Rüdiger Raab"),
1005
+ ::anno::contributor("Maik Rohland"),
1006
+ ::anno::display_name("Silver Sheet - Hexagonal Punch"),
1007
+ ::anno::description(DESCRIPTION_PUNCH),
1008
+ ::anno::copyright_notice(COPYRIGHT),
1009
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Punched_Hexagonal.png"),
1010
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "hexagonal", "neutral"))
1011
+ ]]
1012
+ = Silver_Sheet_Punched(
1013
+ // Punching Parameters
1014
+ shape_select: pattern_hexagon,
1015
+ punching_grid_size: 1.5f,
1016
+ cutout_size: .95f,
1017
+ cutout_roundness: 0.4f,
1018
+ cutout_bevel_width: 0.5f,
1019
+ cutout_bump_strength: 1.5f,
1020
+ hexagonal_grid: true,
1021
+ square_grid_offset: 0.0f,
1022
+ horizontal_offset: true,
1023
+
1024
+ // Material Parameters
1025
+ infinite_tiling: false,
1026
+ sheet_brightness: 0.85f,
1027
+ roughness: 0.4f,
1028
+ streaks: 0.0f,
1029
+ scratch_bump_factor: 0.0f,
1030
+ imperfections_amount: 0.2f,
1031
+ impurities_weight_1: 0.0f,
1032
+ impurities_weight_2: 0.5f,
1033
+ impurities_weight_3: 0.86f,
1034
+ enable_round_corners: false,
1035
+ roundcorner_radius: 0.01f,
1036
+ across_materials: false,
1037
+ texture_translate: 0.0f,
1038
+ texture_rotate: 0.0f,
1039
+ texture_scale: 1.0f,
1040
+ uv_space_index: 0
1041
+ );
1042
+
1043
+
1044
+
1045
+ export material Silver_Sheet_Punched_Hexagonal_Small(*)
1046
+ [[
1047
+ ::anno::author("NVIDIA vMaterials"),
1048
+ ::anno::contributor("Rüdiger Raab"),
1049
+ ::anno::contributor("Maik Rohland"),
1050
+ ::anno::display_name("Silver Sheet - Small Hexagonal Punch"),
1051
+ ::anno::description(DESCRIPTION_PUNCH),
1052
+ ::anno::copyright_notice(COPYRIGHT),
1053
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Punched_Hexagonal_Small.png"),
1054
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "hexagonal", "neutral"))
1055
+ ]]
1056
+ = Silver_Sheet_Punched(
1057
+ // Punching Parameters
1058
+ shape_select: pattern_hexagon,
1059
+ punching_grid_size: float2(.75f),
1060
+ cutout_size: .58f,
1061
+ cutout_roundness: 0.4f,
1062
+ cutout_bevel_width: 0.3f,
1063
+ cutout_bump_strength: 1.5f,
1064
+ hexagonal_grid: true,
1065
+ square_grid_offset: 0.0f,
1066
+ horizontal_offset: true,
1067
+
1068
+ // Material Parameters
1069
+ infinite_tiling: false,
1070
+ sheet_brightness: 0.85f,
1071
+ roughness: 0.4f,
1072
+ streaks: 0.0f,
1073
+ scratch_bump_factor: 0.0f,
1074
+ imperfections_amount: 0.2f,
1075
+ impurities_weight_1: 0.0f,
1076
+ impurities_weight_2: 0.5f,
1077
+ impurities_weight_3: 0.86f,
1078
+ enable_round_corners: false,
1079
+ roundcorner_radius: 0.01f,
1080
+ across_materials: false,
1081
+ texture_translate: 0.0f,
1082
+ texture_rotate: 0.0f,
1083
+ texture_scale: 1.0f,
1084
+ uv_space_index: 0
1085
+ );
1086
+
1087
+
1088
+ export material Silver_Sheet_Punched_Square(*)
1089
+ [[
1090
+ ::anno::author("NVIDIA vMaterials"),
1091
+ ::anno::contributor("Rüdiger Raab"),
1092
+ ::anno::contributor("Maik Rohland"),
1093
+ ::anno::display_name("Silver Sheet - Square Punch"),
1094
+ ::anno::description(DESCRIPTION_PUNCH),
1095
+ ::anno::copyright_notice(COPYRIGHT),
1096
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Punched_Square.png"),
1097
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "square", "neutral"))
1098
+ ]]
1099
+ = Silver_Sheet_Punched(
1100
+ // Punching Parameters
1101
+ shape_select: pattern_square,
1102
+ punching_grid_size: 1.2f,
1103
+ cutout_size: 0.56f,
1104
+ cutout_roundness: 0.1f,
1105
+ cutout_bevel_width: 0.5f,
1106
+ cutout_bump_strength: 1.5f,
1107
+ hexagonal_grid: false,
1108
+ square_grid_offset: 0.5f,
1109
+ horizontal_offset: true,
1110
+
1111
+ // Material Parameters
1112
+ infinite_tiling: false,
1113
+ sheet_brightness: 0.85f,
1114
+ roughness: 0.4f,
1115
+ streaks: 0.0f,
1116
+ scratch_bump_factor: 0.0f,
1117
+ imperfections_amount: 0.2f,
1118
+ impurities_weight_1: 0.0f,
1119
+ impurities_weight_2: 0.5f,
1120
+ impurities_weight_3: 0.86f,
1121
+ enable_round_corners: false,
1122
+ roundcorner_radius: 0.01f,
1123
+ across_materials: false,
1124
+ texture_translate: 0.0f,
1125
+ texture_rotate: 0.0f,
1126
+ texture_scale: 1.0f,
1127
+ uv_space_index: 0
1128
+ );
1129
+
1130
+
1131
+ export material Silver_Sheet_Punched_Line(*)
1132
+ [[
1133
+ ::anno::author("NVIDIA vMaterials"),
1134
+ ::anno::contributor("Rüdiger Raab"),
1135
+ ::anno::contributor("Maik Rohland"),
1136
+ ::anno::display_name("Silver Sheet - Line Punch"),
1137
+ ::anno::description(DESCRIPTION_PUNCH),
1138
+ ::anno::copyright_notice(COPYRIGHT),
1139
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Punched_Line.png"),
1140
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "line", "neutral"))
1141
+ ]]
1142
+ = Silver_Sheet_Punched(
1143
+ // Punching Parameters
1144
+ shape_select: pattern_line,
1145
+ punching_grid_size: 1.3f,
1146
+ cutout_size: 0.59f,
1147
+ cutout_roundness: 0.4f,
1148
+ cutout_bevel_width: 0.3f,
1149
+ cutout_bump_strength: 1.5f,
1150
+ hexagonal_grid: false,
1151
+ square_grid_offset: 0.3333f,
1152
+ horizontal_offset: true,
1153
+
1154
+ // Material Parameters
1155
+ infinite_tiling: false,
1156
+ sheet_brightness: 0.85f,
1157
+ roughness: 0.4f,
1158
+ streaks: 0.0f,
1159
+ scratch_bump_factor: 0.0f,
1160
+ imperfections_amount: 0.2f,
1161
+ impurities_weight_1: 0.0f,
1162
+ impurities_weight_2: 0.5f,
1163
+ impurities_weight_3: 0.86f,
1164
+ enable_round_corners: false,
1165
+ roundcorner_radius: 0.01f,
1166
+ across_materials: false,
1167
+ texture_translate: 0.0f,
1168
+ texture_rotate: 0.0f,
1169
+ texture_scale: 1.0f,
1170
+ uv_space_index: 0
1171
+ );
1172
+
1173
+
1174
+ export material Silver_Sheet_Punched_Cross(*)
1175
+ [[
1176
+ ::anno::author("NVIDIA vMaterials"),
1177
+ ::anno::contributor("Rüdiger Raab"),
1178
+ ::anno::contributor("Maik Rohland"),
1179
+ ::anno::display_name("Silver Sheet - Cross Punch"),
1180
+ ::anno::description(DESCRIPTION_PUNCH),
1181
+ ::anno::copyright_notice(COPYRIGHT),
1182
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Punched_Cross.png"),
1183
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "cross", "neutral"))
1184
+ ]]
1185
+ = Silver_Sheet_Punched(
1186
+ // Punching Parameters
1187
+ shape_select: pattern_cross,
1188
+ punching_grid_size: 2.0f,
1189
+ cutout_size: 0.59f,
1190
+ cutout_roundness: 0.1f,
1191
+ cutout_bevel_width: 0.44f,
1192
+ cutout_bump_strength: 1.5f,
1193
+ hexagonal_grid: true,
1194
+ square_grid_offset: 0.0f,
1195
+ horizontal_offset: true,
1196
+
1197
+ // Material Parameters
1198
+ infinite_tiling: false,
1199
+ sheet_brightness: 0.85f,
1200
+ roughness: 0.4f,
1201
+ streaks: 0.0f,
1202
+ scratch_bump_factor: 0.0f,
1203
+ imperfections_amount: 0.2f,
1204
+ impurities_weight_1: 0.0f,
1205
+ impurities_weight_2: 0.5f,
1206
+ impurities_weight_3: 0.86f,
1207
+ enable_round_corners: false,
1208
+ roundcorner_radius: 0.01f,
1209
+ across_materials: false,
1210
+ texture_translate: 0.0f,
1211
+ texture_rotate: 0.0f,
1212
+ texture_scale: 1.0f,
1213
+ uv_space_index: 0
1214
+ );
1215
+
1216
+
1217
+ export material Silver_Sheet_Punched_Rhombus(*)
1218
+ [[
1219
+ ::anno::author("NVIDIA vMaterials"),
1220
+ ::anno::contributor("Rüdiger Raab"),
1221
+ ::anno::contributor("Maik Rohland"),
1222
+ ::anno::display_name("Silver Sheet - Rhombus Punch"),
1223
+ ::anno::description(DESCRIPTION_PUNCH),
1224
+ ::anno::copyright_notice(COPYRIGHT),
1225
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Punched_Rhombus.png"),
1226
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "rhombus", "neutral"))
1227
+ ]]
1228
+ = Silver_Sheet_Punched(
1229
+ // Punching Parameters
1230
+ shape_select: pattern_rhombus,
1231
+ punching_grid_size: 1.4f,
1232
+ cutout_size: 1.0f,
1233
+ cutout_roundness: 0.8f,
1234
+ cutout_bevel_width: 0.5f,
1235
+ cutout_bump_strength: 1.5f,
1236
+ hexagonal_grid: true,
1237
+ square_grid_offset: 0.0f,
1238
+ horizontal_offset: true,
1239
+
1240
+ // Material Parameters
1241
+ infinite_tiling: false,
1242
+ sheet_brightness: 0.85f,
1243
+ roughness: 0.4f,
1244
+ streaks: 0.0f,
1245
+ scratch_bump_factor: 0.0f,
1246
+ imperfections_amount: 0.2f,
1247
+ impurities_weight_1: 0.0f,
1248
+ impurities_weight_2: 0.5f,
1249
+ impurities_weight_3: 0.86f,
1250
+ enable_round_corners: false,
1251
+ roundcorner_radius: 0.01f,
1252
+ across_materials: false,
1253
+ texture_translate: 0.0f,
1254
+ texture_rotate: 0.0f,
1255
+ texture_scale: 1.0f,
1256
+ uv_space_index: 0
1257
+ );
1258
+
1259
+
1260
+ export material Silver_Sheet_Punched_Triangle(*)
1261
+ [[
1262
+ ::anno::author("NVIDIA vMaterials"),
1263
+ ::anno::contributor("Rüdiger Raab"),
1264
+ ::anno::contributor("Maik Rohland"),
1265
+ ::anno::display_name("Silver Sheet - Triangle Punch"),
1266
+ ::anno::description(DESCRIPTION_PUNCH),
1267
+ ::anno::copyright_notice(COPYRIGHT),
1268
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Punched_Triangle.png"),
1269
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "triangle", "neutral"))
1270
+ ]]
1271
+ = Silver_Sheet_Punched(
1272
+ // Punching Parameters
1273
+ shape_select: pattern_triangle,
1274
+ punching_grid_size: 1.3f,
1275
+ cutout_size: 1.08f,
1276
+ cutout_roundness: 1.0f,
1277
+ cutout_bevel_width: 1.0f,
1278
+ cutout_bump_strength: 1.5f,
1279
+ hexagonal_grid: true,
1280
+ square_grid_offset: 0.0f,
1281
+ horizontal_offset: true,
1282
+
1283
+ // Material Parameters
1284
+ infinite_tiling: false,
1285
+ sheet_brightness: 0.85f,
1286
+ roughness: 0.4f,
1287
+ streaks: 0.0f,
1288
+ scratch_bump_factor: 0.0f,
1289
+ imperfections_amount: 0.2f,
1290
+ impurities_weight_1: 0.0f,
1291
+ impurities_weight_2: 0.5f,
1292
+ impurities_weight_3: 0.86f,
1293
+ enable_round_corners: false,
1294
+ roundcorner_radius: 0.01f,
1295
+ across_materials: false,
1296
+ texture_translate: 0.0f,
1297
+ texture_rotate: 0.0f,
1298
+ texture_scale: 1.0f,
1299
+ uv_space_index: 0
1300
+ );
1301
+
1302
+
1303
+ export material Silver_Sheet_Punched_Star(*)
1304
+ [[
1305
+ ::anno::author("NVIDIA vMaterials"),
1306
+ ::anno::contributor("Rüdiger Raab"),
1307
+ ::anno::contributor("Maik Rohland"),
1308
+ ::anno::display_name("Silver Sheet - Star Punch"),
1309
+ ::anno::description(DESCRIPTION_PUNCH),
1310
+ ::anno::copyright_notice(COPYRIGHT),
1311
+ ::anno::thumbnail("./.thumbs/Silver_Sheet.Silver_Sheet_Punched_Star.png"),
1312
+ ::anno::key_words(string[]("metal", "sheet", "silver", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "punched", "punching", "star", "neutral"))
1313
+ ]]
1314
+ = Silver_Sheet_Punched(
1315
+ // Punching Parameters
1316
+ shape_select: pattern_star,
1317
+ punching_grid_size: 1.5f,
1318
+ cutout_size: 0.68f,
1319
+ cutout_roundness: 0.5f,
1320
+ cutout_bevel_width: 0.44f,
1321
+ cutout_bump_strength: 1.5f,
1322
+ hexagonal_grid: true,
1323
+ square_grid_offset: 0.0f,
1324
+ horizontal_offset: true,
1325
+
1326
+ // Material Parameters
1327
+ infinite_tiling: false,
1328
+ sheet_brightness: 0.85f,
1329
+ roughness: 0.4f,
1330
+ streaks: 0.0f,
1331
+ scratch_bump_factor: 0.0f,
1332
+ imperfections_amount: 0.2f,
1333
+ impurities_weight_1: 0.0f,
1334
+ impurities_weight_2: 0.5f,
1335
+ impurities_weight_3: 0.86f,
1336
+ enable_round_corners: false,
1337
+ roundcorner_radius: 0.01f,
1338
+ across_materials: false,
1339
+ texture_translate: 0.0f,
1340
+ texture_rotate: 0.0f,
1341
+ texture_scale: 1.0f,
1342
+ uv_space_index: 0
1343
+ );
Assets/Material/material_0480/Steel_Painted_Cracked.mdl ADDED
The diff for this file is too large to render. See raw diff
 
Assets/Material/material_0490/Tungsten_Foil.mdl ADDED
@@ -0,0 +1,497 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.5;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+ const string COPYRIGHT =
49
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
50
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
51
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
52
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
53
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
54
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
55
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
56
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
57
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
58
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
59
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
60
+
61
+ const string DESCRIPTION = "Metal foil material with additional controls for wrinkling the material";
62
+
63
+ float remap_xy_to_0_1(float input, float x, float y)
64
+ {
65
+ return (input - x)/(y - x);
66
+ }
67
+
68
+ float histogram_scan_big(float input, float width, float position)
69
+ {
70
+ return ::math::clamp(
71
+ remap_xy_to_0_1(input,
72
+ ::math::lerp(-width, 1.0, position),
73
+ ::math::lerp(0.0, 1.0 + width, position)),
74
+ 0.0,
75
+ 1.0);
76
+ }
77
+
78
+ ::base::texture_coordinate_info vmat_transform(
79
+ uniform float2 translation = float2(0.0, 0.0),
80
+ uniform float rotation = 0.0,
81
+ uniform float2 scaling = float2(1.0, 1.0),
82
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
83
+ uniform int uv_space = 0
84
+ )
85
+ {
86
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
87
+
88
+ float4x4 scale =
89
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
90
+ 0. , 1.0 /scaling.y , 0. , 0.,
91
+ 0. , 0. , 1.0, 0.,
92
+ translation.x , translation.y , 0.0, 1.);
93
+
94
+ float s = ::math::sin(rotation_rad);
95
+ float c = ::math::cos(rotation_rad);
96
+ float4x4 rotate =
97
+ float4x4( c , -s , 0.0 , 0.0,
98
+ s , c , 0.0 , 0.0,
99
+ 0.0, 0.0 , 1.0 , 0.0,
100
+ 0. , 0.0 , 0.0 , 1.);
101
+
102
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
103
+ }
104
+
105
+ float histogram_range(float input, float range, float position)
106
+ {
107
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
108
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
109
+ return ::math::lerp(low, high, input);
110
+ }
111
+
112
+ float uint2float(int x)
113
+ {
114
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
115
+ }
116
+
117
+ int lowbias32(int x)
118
+ {
119
+ x ^= x >>> 16;
120
+ x *= 0x7feb352d;
121
+ x ^= x >>> 15;
122
+ x *= 0x846ca68b;
123
+ x ^= x >>> 16;
124
+ return x;
125
+ }
126
+
127
+ float2 rnd22(int2 p) {
128
+ float2 ret_val = float2(
129
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
130
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
131
+ );
132
+ return ret_val;
133
+ }
134
+
135
+ float3 srgb2rgb(float3 val)
136
+ {
137
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
138
+ }
139
+
140
+ float2x2 invert_2x2(float2x2 M)
141
+ {
142
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
143
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
144
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
145
+ }
146
+
147
+ float3 nonrepeat_lookup(
148
+ uniform texture_2d texture = texture_2d(),
149
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
150
+ float texture_scale = 1.0,
151
+ float3 average_color = float3(0.5),
152
+ float patch_size = 8.0
153
+ )
154
+ {
155
+
156
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
157
+ float Z = patch_size; // patch scale inside example texture
158
+ float CON = 1.0f;
159
+
160
+ float3 O = float3(0.f);
161
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
162
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
163
+
164
+ float2 U = uv_in;
165
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
166
+ int2 I = int2(::math::floor(V)); // hexa-tile id
167
+
168
+ // The mean color needs to be determined in Photoshop then to make the
169
+ // average color work out, take the float value and calculate the apropriate
170
+ // mean value as (value^(1/2.2))
171
+
172
+ float3 m = average_color;
173
+
174
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
175
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
176
+
177
+ if( F[2] > 0.f )
178
+
179
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
180
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
181
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
182
+ else
183
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
184
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
185
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
186
+ O = m + O/::math::length(W);
187
+ O = ::math::clamp( (O), 0.0, 1.0);
188
+
189
+ return float3(O);
190
+ }
191
+
192
+ color endless_texture(
193
+ uniform texture_2d texture = texture_2d(),
194
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
195
+ float texture_scale = 10.0,
196
+ float3 average_color = float3(0.5, 0.5, 1.0),
197
+ float patch_size = 8.0,
198
+ bool gamma_correct_lookup = true
199
+ )
200
+ {
201
+ return gamma_correct_lookup ? color(srgb2rgb(
202
+ nonrepeat_lookup (
203
+ texture: texture,
204
+ uvw: uvw,
205
+ texture_scale: texture_scale,
206
+ average_color: average_color,
207
+ patch_size: patch_size
208
+ ))
209
+ ) : color(nonrepeat_lookup (
210
+ texture: texture,
211
+ uvw: uvw,
212
+ texture_scale: texture_scale,
213
+ average_color: average_color,
214
+ patch_size: patch_size
215
+ ));
216
+ }
217
+
218
+ float3 endless_normal(
219
+ uniform texture_2d texture = texture_2d(),
220
+ float factor = 1.0,
221
+ bool flip_tangent_u = false,
222
+ bool flip_tangent_v = false,
223
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
224
+ float texture_scale = 1.0,
225
+ float3 average_color = float3(0.5, 0.5, 1.0),
226
+ float patch_size = 8.0
227
+ )
228
+ {
229
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
230
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
231
+
232
+ if (flip_tangent_u)
233
+ transformed_tangent_u=-transformed_tangent_u;
234
+ if (flip_tangent_v)
235
+ transformed_tangent_v=-transformed_tangent_v;
236
+
237
+ // normalized Lookup
238
+ float3 tangent_space_normal =
239
+ (nonrepeat_lookup (
240
+ texture: texture,
241
+ uvw: uvw,
242
+ texture_scale: texture_scale,
243
+ average_color: average_color,
244
+ patch_size: patch_size
245
+ ) - 0.5) * (2.0 * factor);
246
+
247
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
248
+ uvw.tangent_v * tangent_space_normal.y +
249
+ ::state::normal()*1.0);
250
+ }
251
+
252
+ export material Tungsten_Foil(
253
+ uniform bool infinite_tiling = true [[
254
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
255
+ ::anno::display_name("Infinite Tiling"),
256
+ ::anno::in_group("Infinite Tiing")
257
+ ]],
258
+ float brightness = 1.f [[
259
+ ::anno::description("Ajusts the total reflectivity of the metal."),
260
+ ::anno::display_name("Brightness"),
261
+ ::anno::hard_range(0.f, 1.f),
262
+ ::anno::in_group("Appearance")
263
+ ]],
264
+ float roughness = 0.15f [[
265
+ ::anno::display_name("Roughness"),
266
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
267
+ ::anno::hard_range(0.f, 1.f),
268
+ ::anno::in_group("Appearance")
269
+ ]],
270
+ float roughness_variation = 0.564f [[
271
+ ::anno::description("Amount of variation applied to the roughness, higher numbers add more non uniform appearance to the reflectivity of the material."),
272
+ ::anno::display_name("Roughness Variation"),
273
+ ::anno::hard_range(0.f, 1.f),
274
+ ::anno::in_group("Appearance")
275
+ ]],
276
+ float smudges = 0.35f [[
277
+ ::anno::description("Adds blurrier reflections that show smudges on the surface."),
278
+ ::anno::display_name("Smudges"),
279
+ ::anno::hard_range(0.f, 1.f),
280
+ ::anno::in_group("Appearance")
281
+ ]],
282
+ uniform float bump_strength = 0.05f [[
283
+ ::anno::description("Specifies the strength of the bump."),
284
+ ::anno::display_name("Bump Strength"),
285
+ ::anno::hard_range(0.f, 1.f),
286
+ ::anno::in_group("Appearance")
287
+ ]],
288
+ uniform float2 texture_translate = 0.f [[
289
+ ::anno::description("Controls the position of the texture."),
290
+ ::anno::display_name("Texture Translate"),
291
+ ::anno::in_group("Transform")
292
+ ]],
293
+ uniform float texture_rotate = 0.0f [[
294
+ ::anno::description("Rotates angle of the texture in degrees."),
295
+ ::anno::display_name("Texture Rotate"),
296
+ ::anno::in_group("Transform")
297
+ ]],
298
+ uniform float2 texture_scale = 1.f [[
299
+ ::anno::description("Larger numbers increase the size."),
300
+ ::anno::display_name("Texture Scale"),
301
+ ::nvidia::core_definitions::dimension(float2(0.4, 0.4)),
302
+ ::anno::in_group("Transform")
303
+ ]],
304
+ uniform int uv_space_index = 0 [[
305
+ ::anno::display_name("UV Space Index"),
306
+ ::anno::in_group("Transform")
307
+ ]],
308
+ uniform bool enable_round_corners = false [[
309
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
310
+ ::anno::display_name("Enable Round Corners"),
311
+ ::anno::in_group("Round Corners")
312
+ ]],
313
+ uniform float radius = 0.002f [[
314
+ ::anno::description("Radius of the rounded corners."),
315
+ ::anno::display_name("Round Corner Radius"),
316
+ ::anno::in_group("Round Corners")
317
+ ]],
318
+ uniform bool across_materials = false [[
319
+ ::anno::display_name("Across Materials"),
320
+ ::anno::in_group("Round Corners")
321
+ ]]
322
+ )
323
+ [[
324
+ ::anno::author("NVIDIA vMaterials"),
325
+ ::anno::display_name("Tungsten Foil - Slightly Wrinkled"),
326
+ ::anno::description(DESCRIPTION),
327
+ ::anno::copyright_notice(COPYRIGHT),
328
+ ::anno::thumbnail("./.thumbs/Tungsten_Foil.Tungsten_Foil.png"),
329
+ ::anno::key_words(string[]("design", "metal", "tungsten", "foil", "smooth", "crumpled", "wrinkled", "creased", "unfinished", "decorative", "creative", "neutral"))
330
+ ]]
331
+ =
332
+ let {
333
+ color normal_reflectivity = color(0.951001417565f, 0.815051845356f, 0.751931718925f); // Tungsten
334
+ color grazing_reflectivity = color(0.99942f, 1.f, 1.f);
335
+
336
+ bool tmp0 = false;
337
+ material_surface tmp1(
338
+ ::df::weighted_layer(0.0299999993f, ::df::microfacet_ggx_smith_bsdf(0.300000012f, 0.300000012f, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::color_custom_curve_layer(normal_reflectivity, grazing_reflectivity, 5.f, color(::math::lerp(0.600000024f, 1.f, brightness) * histogram_scan_big(::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f), 1.f, bump_strength * 0.400000006f)), ::df::microfacet_ggx_smith_bsdf((histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], roughness * 0.5f * roughness_variation, roughness * 0.5f) + roughness * 0.5f * roughness_variation * (float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] - 0.5f) + (1.f - roughness) * smudges * float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + roughness_variation * 0.200000003f * float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], roughness * 0.5f * roughness_variation, roughness * 0.5f) + roughness * 0.5f * roughness_variation * (float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] - 0.5f) + (1.f - roughness) * smudges * float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + roughness_variation * 0.200000003f * float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], roughness * 0.5f * roughness_variation, roughness * 0.5f) + roughness * 0.5f * roughness_variation * (float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] - 0.5f) + (1.f - roughness) * smudges * float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + roughness_variation * 0.200000003f * float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], roughness * 0.5f * roughness_variation, roughness * 0.5f) + roughness * 0.5f * roughness_variation * (float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.328999996f, 0.513999999f, 0.764999986f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_rough1_G_rough2_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] - 0.5f) + (1.f - roughness) * smudges * float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + roughness_variation * 0.200000003f * float3(infinite_tiling ? endless_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.0820000023f), 8.f, false) : ::base::file_texture(texture_2d("./foil_crumpled_R_smudge_G_splotch.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), bsdf(), infinite_tiling ? endless_normal(texture_2d("./foil_crumpled_norm.jpg", ::tex::gamma_linear), bump_strength * 1.5f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 1.f), 8.f) : ::base::tangent_space_normal_texture(texture_2d("./foil_crumpled_norm.jpg", ::tex::gamma_linear), bump_strength * 1.5f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), infinite_tiling ? endless_normal(texture_2d("./foil_crumpled_norm.jpg", ::tex::gamma_linear), bump_strength * 1.5f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 1.f), 8.f) : ::base::tangent_space_normal_texture(texture_2d("./foil_crumpled_norm.jpg", ::tex::gamma_linear), bump_strength * 1.5f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)),
339
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
340
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
341
+ color tmp3 = color(1.f, 1.f, 1.f);
342
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
343
+ material_geometry tmp5(
344
+ float3(0.f),
345
+ 1.f,
346
+ enable_round_corners ? ::state::rounded_corner_normal(radius, across_materials, 1.f) : ::state::normal());
347
+ } in
348
+ material(
349
+ thin_walled: tmp0,
350
+ surface: tmp1,
351
+ backface: tmp2,
352
+ ior: tmp3,
353
+ volume: tmp4,
354
+ geometry: tmp5);
355
+
356
+
357
+ export material Tungsten_Foil_Smudged_Foil(*)
358
+ [[
359
+ ::anno::author("NVIDIA vMaterials"),
360
+ ::anno::display_name("Tungsten Foil - Smudged"),
361
+ ::anno::description(DESCRIPTION),
362
+ ::anno::copyright_notice(COPYRIGHT),
363
+ ::anno::thumbnail("./.thumbs/Tungsten_Foil.Tungsten_Foil_Smudged_Foil.png"),
364
+ ::anno::key_words(string[]("design", "metal", "tungsten", "foil", "smooth", "unfinished", "decorative", "creative", "neutral"))
365
+ ]]
366
+ = Tungsten_Foil(
367
+ infinite_tiling: true,
368
+ roughness: 0.15f,
369
+ roughness_variation: 0.84f,
370
+ smudges: 0.35f,
371
+ bump_strength: 0.0f,
372
+ texture_translate: 0.0f,
373
+ texture_rotate: 0.0f,
374
+ texture_scale: 1.0f,
375
+ uv_space_index: 0,
376
+ enable_round_corners: false,
377
+ radius: 0.002f,
378
+ across_materials: false
379
+ );
380
+
381
+
382
+ export material Tungsten_Foil_Shiny_Wrinkled(*)
383
+ [[
384
+ ::anno::author("NVIDIA vMaterials"),
385
+ ::anno::display_name("Tungsten Foil - Shiny Wrinkled"),
386
+ ::anno::description(DESCRIPTION),
387
+ ::anno::copyright_notice(COPYRIGHT),
388
+ ::anno::thumbnail("./.thumbs/Tungsten_Foil.Tungsten_Foil_Shiny_Wrinkled.png"),
389
+ ::anno::key_words(string[]("design", "metal", "tungsten", "foil", "shiny", "crumpled", "wrinkled", "creased", "unfinished", "decorative", "creative", "neutral"))
390
+ ]]
391
+ = Tungsten_Foil(
392
+ infinite_tiling: true,
393
+ roughness: 0.25f,
394
+ roughness_variation: 0.25f,
395
+ smudges: 0.75f,
396
+ bump_strength: 0.25f,
397
+ texture_translate: 0.0f,
398
+ texture_rotate: 0.0f,
399
+ texture_scale: 1.0f,
400
+ uv_space_index: 0,
401
+ enable_round_corners: false,
402
+ radius: 0.002f,
403
+ across_materials: false
404
+ );
405
+
406
+
407
+
408
+
409
+ export material Tungsten_Foil_Matte_Wrinkled(*)
410
+ [[
411
+ ::anno::author("NVIDIA vMaterials"),
412
+ ::anno::display_name("Tungsten Foil - Matte Wrinkled"),
413
+ ::anno::description(DESCRIPTION),
414
+ ::anno::copyright_notice(COPYRIGHT),
415
+ ::anno::thumbnail("./.thumbs/Tungsten_Foil.Tungsten_Foil_Matte_Wrinkled.png"),
416
+ ::anno::key_words(string[]("design", "metal", "tungsten", "foil", "matte", "smooth", "crumpled", "wrinkled", "creased", "unfinished", "decorative", "creative", "neutral", "gray"))
417
+ ]]
418
+ = Tungsten_Foil(
419
+ infinite_tiling: true,
420
+ roughness: 0.65f,
421
+ roughness_variation: 1.0f,
422
+ smudges: 0.4f,
423
+ bump_strength: 0.15f,
424
+ texture_translate: 0.0f,
425
+ texture_rotate: 0.0f,
426
+ texture_scale: 1.0f,
427
+ uv_space_index: 0,
428
+ enable_round_corners: false,
429
+ radius: 0.002f,
430
+ across_materials: false
431
+ );
432
+
433
+
434
+
435
+ export material Tungsten_Foil_Heavy_Glossy_Wrinkles(*)
436
+ [[
437
+ ::anno::author("NVIDIA vMaterials"),
438
+ ::anno::display_name("Tungsten Foil - Heavy Glossy Wrinkles"),
439
+ ::anno::description(DESCRIPTION),
440
+ ::anno::copyright_notice(COPYRIGHT),
441
+ ::anno::thumbnail("./.thumbs/Tungsten_Foil.Tungsten_Foil_Heavy_Glossy_Wrinkles.png"),
442
+ ::anno::key_words(string[]("design", "metal", "tungsten", "foil", "smooth", "crumpled", "wrinkled", "creased", "unfinished", "decorative", "creative", "neutral"))
443
+ ]]
444
+ = Tungsten_Foil(
445
+ infinite_tiling: true,
446
+ roughness: 0.164f,
447
+ roughness_variation: 0.021f,
448
+ smudges: 0.143f,
449
+ bump_strength: 0.99f,
450
+ texture_translate: 0.0f,
451
+ texture_rotate: 0.0f,
452
+ texture_scale: 1.0f,
453
+ uv_space_index: 0,
454
+ enable_round_corners: false,
455
+ radius: 0.002f,
456
+ across_materials: false
457
+ );
458
+
459
+
460
+
461
+ export material Tungsten_Foil_Heavy_Matte_Wrinkled(*)
462
+ [[
463
+ ::anno::author("NVIDIA vMaterials"),
464
+ ::anno::display_name("Tungsten Foil - Heavy Matte Wrinkled"),
465
+ ::anno::description(DESCRIPTION),
466
+ ::anno::copyright_notice(COPYRIGHT),
467
+ ::anno::thumbnail("./.thumbs/Tungsten_Foil.Tungsten_Foil_Heavy_Matte_Wrinkled.png"),
468
+ ::anno::key_words(string[]("design", "metal", "tungsten", "foil", "matte", "bumped", "crumpled", "wrinkled", "creased", "unfinished", "decorative", "creative", "neutral", "gray"))
469
+ ]]
470
+ = Tungsten_Foil(
471
+ infinite_tiling: true,
472
+ roughness: 0.889f,
473
+ roughness_variation: 0.018f,
474
+ smudges: 0.246f,
475
+ bump_strength: 0.732f,
476
+ texture_translate: 0.0f,
477
+ texture_rotate: 0.0f,
478
+ texture_scale: 1.0f,
479
+ uv_space_index: 0,
480
+ enable_round_corners: false,
481
+ radius: 0.002f,
482
+ across_materials: false
483
+ );
484
+
485
+
486
+
487
+
488
+
489
+
490
+
491
+
492
+
493
+
494
+
495
+
496
+
497
+
Assets/Material/material_0508/Caoutchouc.mdl ADDED
The diff for this file is too large to render. See raw diff
 
Assets/Material/material_0515/Chalk_Paint_Pebbles.mdl ADDED
@@ -0,0 +1,802 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.4;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::dimension;
46
+ import ::nvidia::core_definitions::blend_colors;
47
+
48
+
49
+ const string COPYRIGHT =
50
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
51
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
52
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
53
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
54
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
55
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
56
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
57
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
58
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
59
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
60
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
61
+
62
+ const string DESCRIPTION =
63
+ "A diffuse chalk paint material with a slightly glossy sheen, evenly applied with a bumpy look and feel";
64
+
65
+
66
+ float remap_xy_to_0_1(float input, float x, float y)
67
+ {
68
+ return (input - x)/(y - x);
69
+ }
70
+
71
+ float histogram_scan_big(float input, float width, float position)
72
+ {
73
+ return ::math::clamp(
74
+ remap_xy_to_0_1(input,
75
+ ::math::lerp(-width, 1.0, position),
76
+ ::math::lerp(0.0, 1.0 + width, position)),
77
+ 0.0,
78
+ 1.0);
79
+ }
80
+
81
+ ::base::texture_coordinate_info vmat_transform(
82
+ uniform float2 translation = float2(0.0, 0.0),
83
+ uniform float rotation = 0.0,
84
+ uniform float2 scaling = float2(1.0, 1.0),
85
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
86
+ uniform int uv_space = 0
87
+ )
88
+ {
89
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
90
+
91
+ float4x4 scale =
92
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
93
+ 0. , 1.0 /scaling.y , 0. , 0.,
94
+ 0. , 0. , 1.0, 0.,
95
+ translation.x , translation.y , 0.0, 1.);
96
+
97
+ float s = ::math::sin(rotation_rad);
98
+ float c = ::math::cos(rotation_rad);
99
+ float4x4 rotate =
100
+ float4x4( c , -s , 0.0 , 0.0,
101
+ s , c , 0.0 , 0.0,
102
+ 0.0, 0.0 , 1.0 , 0.0,
103
+ 0. , 0.0 , 0.0 , 1.);
104
+
105
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
106
+ }
107
+
108
+
109
+ float uint2float(int x)
110
+ {
111
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
112
+ }
113
+
114
+ int lowbias32(int x)
115
+ {
116
+ x ^= x >>> 16;
117
+ x *= 0x7feb352d;
118
+ x ^= x >>> 15;
119
+ x *= 0x846ca68b;
120
+ x ^= x >>> 16;
121
+ return x;
122
+ }
123
+
124
+ float2 rnd22(int2 p) {
125
+ float2 ret_val = float2(
126
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
127
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
128
+ );
129
+ return ret_val;
130
+ }
131
+
132
+ float3 srgb2rgb(float3 val)
133
+ {
134
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
135
+ }
136
+
137
+ float2x2 invert_2x2(float2x2 M)
138
+ {
139
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
140
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
141
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
142
+ }
143
+
144
+ float3 nonrepeat_lookup(
145
+ uniform texture_2d texture = texture_2d(),
146
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
147
+ float texture_scale = 1.0,
148
+ float3 average_color = float3(0.5),
149
+ float patch_size = 8.0
150
+ )
151
+ {
152
+
153
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
154
+ float Z = patch_size; // patch scale inside example texture
155
+ float CON = 1.0f;
156
+
157
+ float3 O = float3(0.f);
158
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
159
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
160
+
161
+ float2 U = uv_in;
162
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
163
+ int2 I = int2(::math::floor(V)); // hexa-tile id
164
+
165
+ // The mean color needs to be determined in Photoshop then to make the
166
+ // average color work out, take the float value and calculate the apropriate
167
+ // mean value as (value^(1/2.2))
168
+
169
+ float3 m = average_color;
170
+
171
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
172
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
173
+
174
+ if( F[2] > 0.f )
175
+
176
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
177
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
178
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
179
+ else
180
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
181
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
182
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
183
+ O = m + O/::math::length(W);
184
+ O = ::math::clamp( (O), 0.0, 1.0);
185
+
186
+ return float3(O);
187
+ }
188
+
189
+ color endless_texture(
190
+ uniform texture_2d texture = texture_2d(),
191
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
192
+ float texture_scale = 10.0,
193
+ float3 average_color = float3(0.5, 0.5, 1.0),
194
+ float patch_size = 8.0,
195
+ bool gamma_correct_lookup = true
196
+ )
197
+ {
198
+ return gamma_correct_lookup ? color(srgb2rgb(
199
+ nonrepeat_lookup (
200
+ texture: texture,
201
+ uvw: uvw,
202
+ texture_scale: texture_scale,
203
+ average_color: average_color,
204
+ patch_size: patch_size
205
+ ))
206
+ ) : color(nonrepeat_lookup (
207
+ texture: texture,
208
+ uvw: uvw,
209
+ texture_scale: texture_scale,
210
+ average_color: average_color,
211
+ patch_size: patch_size
212
+ ));
213
+ }
214
+
215
+ float3 endless_normal(
216
+ uniform texture_2d texture = texture_2d(),
217
+ float factor = 1.0,
218
+ bool flip_tangent_u = false,
219
+ bool flip_tangent_v = false,
220
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
221
+ float texture_scale = 1.0,
222
+ float3 average_color = float3(0.5, 0.5, 1.0),
223
+ float patch_size = 8.0
224
+ )
225
+ {
226
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
227
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
228
+
229
+ if (flip_tangent_u)
230
+ transformed_tangent_u=-transformed_tangent_u;
231
+ if (flip_tangent_v)
232
+ transformed_tangent_v=-transformed_tangent_v;
233
+
234
+ // normalized Lookup
235
+ float3 tangent_space_normal =
236
+ (nonrepeat_lookup (
237
+ texture: texture,
238
+ uvw: uvw,
239
+ texture_scale: texture_scale,
240
+ average_color: average_color,
241
+ patch_size: patch_size
242
+ ) - 0.5) * (2.0 * factor);
243
+
244
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
245
+ uvw.tangent_v * tangent_space_normal.y +
246
+ ::state::normal()*1.0);
247
+ }
248
+
249
+ float3 normalmap_normal(
250
+ uniform texture_2d texture,
251
+ float factor = 1.0,
252
+ ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
253
+ )
254
+ {
255
+ float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
256
+ return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
257
+ }
258
+
259
+ export material Chalk_Paint_Pebbles(
260
+ uniform bool infinite_tiling = true [[
261
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
262
+ ::anno::in_group("Appearance")
263
+ ]],
264
+ float patch_size = 0.9f [[
265
+ ::anno::description("Determines the size of the sampled area in the texture. Larger values sample smaller areas, resulting in a more fragmented look of the source texture. Tweak the value so that the appearance of the infinite tiling looks good to you."),
266
+ ::anno::in_group("Appearance"),
267
+ ::anno::hard_range(0.f, 1.f)
268
+ ]],
269
+ color paint_color = color(0.1042f, 0.32314f, 0.031327f) [[
270
+ ::anno::description("Sets the diffuse color of the paint material."),
271
+ ::anno::in_group("Appearance")
272
+ ]],
273
+ float paint_brightness = 0.737f [[
274
+ ::anno::description("Adjusts the brightness of the paint."),
275
+ ::anno::display_name("Paint Brightness"),
276
+ ::anno::in_group("Appearance"),
277
+ ::anno::hard_range(0.f, 1.f)
278
+ ]],
279
+ float paint_roughness = 0.9f [[
280
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
281
+ ::anno::display_name("Paint Roughness"),
282
+ ::anno::in_group("Appearance"),
283
+ ::anno::hard_range(0.f, 1.f)
284
+ ]],
285
+ float bump_strength = 1.f [[
286
+ ::anno::description("Specifies the strength of the bump."),
287
+ ::anno::display_name("Bump Strength"),
288
+ ::anno::in_group("Appearance"),
289
+ ::anno::hard_range(0.f, 1.f)
290
+ ]],
291
+ uniform float2 texture_translate = 0.f [[
292
+ ::anno::description("Controls the position of the texture."),
293
+ ::anno::display_name("Translate"),
294
+ ::anno::in_group("Transform")
295
+ ]],
296
+ uniform float texture_rotate = 0.f [[
297
+ ::anno::description("Rotates angle of the texture in degrees."),
298
+ ::anno::display_name("Rotate"),
299
+ ::anno::in_group("Transform")
300
+ ]],
301
+ uniform float2 texture_scale = 1.f [[
302
+ ::anno::description("Larger numbers increase the size."),
303
+ ::anno::display_name("Scale"),
304
+ ::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
305
+ ::anno::in_group("Transform")
306
+ ]],
307
+ uniform int uv_space_index = 0 [[
308
+ ::anno::description("Use selected UV space for material."),
309
+ ::anno::display_name("UV Space Index"),
310
+ ::anno::in_group("Advanced")
311
+ ]]
312
+ )
313
+ [[
314
+ ::anno::author("NVIDIA vMaterials"),
315
+ ::anno::display_name("Chalk Paint Pebbles - Extra White"),
316
+ ::anno::description(DESCRIPTION),
317
+ ::anno::copyright_notice(COPYRIGHT),
318
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles.png"),
319
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "white", "light", "neutral"))
320
+ ]]
321
+ =
322
+ let {
323
+ bool tmp0 = false;
324
+ float2 corrected_texture_scale = texture_scale * 0.5;
325
+
326
+ material_surface tmp1(
327
+ ::df::custom_curve_layer(0.02f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.1f, patch_size), float3(0.824000001f, 0.50999999f, 0.501999974f), ::math::lerp(60.f, 0.1f, patch_size), true) : ::base::file_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.266000003f, 0.180000007f), ::df::microfacet_beckmann_smith_bsdf(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.1f, patch_size), float3(0.824000001f, 0.51f, 0.502f), ::math::lerp(60.f, 0.1f, patch_size), true) : ::base::file_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] * float3(infinite_tiling ? endless_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.1f, patch_size), float3(0.824000001f, 0.50999999f, 0.501999974f), ::math::lerp(60.f, 0.1f, patch_size), true) : ::base::file_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.985000074f, ::math::lerp(0.36f, 0.09f, paint_roughness)), histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.1f, patch_size), float3(0.824000001f, 0.50999999f, 0.501999974f), ::math::lerp(60.f, 0.1f, patch_size), true) : ::base::file_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] * float3(infinite_tiling ? endless_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.1f, patch_size), float3(0.824000001f, 0.50999999f, 0.501999974f), ::math::lerp(60.f, 0.1f, patch_size), true) : ::base::file_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.985000074f, ::math::lerp(0.36f, 0.09f, paint_roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(paint_color, color(float3(infinite_tiling ? endless_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.1f, patch_size), float3(0.824000001f, 0.50999999f, 0.501999974f), ::math::lerp(60.f, 0.1f, patch_size), true) : ::base::file_texture(texture_2d("./Chalk_Paint_Pebbles_multi_R_diff_G_rough_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), ::base::color_layer_multiply, 0.8f).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.400000006f, 0.f, paint_brightness)).tint, 0.f, ""), ::state::normal()),
328
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
329
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
330
+ color tmp3 = color(1.f, 1.f, 1.f);
331
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
332
+ material_geometry tmp5(
333
+ float3(0.f),
334
+ 1.f,
335
+ infinite_tiling ? endless_normal(texture_2d("./Chalk_Paint_Pebbles_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(60.f, 0.1f, patch_size), float3(0.5f, 0.5f, 1.f), ::math::lerp(60.f, 0.1f, patch_size)) : normalmap_normal(texture_2d("./Chalk_Paint_Pebbles_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, corrected_texture_scale, ::base::texture_coordinate_uvw, uv_space_index)));
336
+ } in
337
+ material(
338
+ thin_walled: tmp0,
339
+ surface: tmp1,
340
+ backface: tmp2,
341
+ ior: tmp3,
342
+ volume: tmp4,
343
+ geometry: tmp5);
344
+
345
+
346
+
347
+ export material Chalk_Paint_Pebbles_Origami(*)
348
+ [[
349
+ ::anno::author("NVIDIA vMaterials"),
350
+ ::anno::display_name("Chalk Paint Pebbles - Origami"),
351
+ ::anno::description(DESCRIPTION),
352
+ ::anno::copyright_notice(COPYRIGHT),
353
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Origami.png"),
354
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "white", "light", "neutral", "desaturated"))
355
+ ]]
356
+ = Chalk_Paint_Pebbles(
357
+ infinite_tiling: true,
358
+ patch_size: 0.9f,
359
+ paint_color: color(0.684843f, 0.684843f, 0.634958f),
360
+ paint_brightness: 0.7f,
361
+ paint_roughness: 0.9f,
362
+ bump_strength: 0.7f,
363
+ texture_translate: 0.f,
364
+ texture_rotate: 0.f,
365
+ texture_scale: 1.0f,
366
+ uv_space_index: 0
367
+ );
368
+
369
+
370
+
371
+ export material Chalk_Paint_Pebbles_Rose_Ash(*)
372
+ [[
373
+ ::anno::author("NVIDIA vMaterials"),
374
+ ::anno::display_name("Chalk Paint Pebbles - Rose Ash"),
375
+ ::anno::description(DESCRIPTION),
376
+ ::anno::copyright_notice(COPYRIGHT),
377
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Rose_Ash.png"),
378
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "rose", "pink", "light", "warm", "desaturated"))
379
+ ]]
380
+ = Chalk_Paint_Pebbles(
381
+ infinite_tiling: true,
382
+ patch_size: 0.9f,
383
+ paint_color: color(0.684843f, 0.664642f, 0.620393f),
384
+ paint_brightness: 0.7f,
385
+ paint_roughness: 0.9f,
386
+ bump_strength: 0.7f,
387
+ texture_translate: 0.f,
388
+ texture_rotate: 0.f,
389
+ texture_scale: 1.0f,
390
+ uv_space_index: 0
391
+ );
392
+
393
+
394
+
395
+ export material Chalk_Paint_Pebbles_Moonlight(*)
396
+ [[
397
+ ::anno::author("NVIDIA vMaterials"),
398
+ ::anno::display_name("Chalk Paint Pebbles - Moonlight"),
399
+ ::anno::description(DESCRIPTION),
400
+ ::anno::copyright_notice(COPYRIGHT),
401
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Moonlight.png"),
402
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "light", "neutral"))
403
+ ]]
404
+ = Chalk_Paint_Pebbles(
405
+ infinite_tiling: true,
406
+ patch_size: 0.9f,
407
+ paint_color: color(0.674701f, 0.674701f, 0.674701f),
408
+ paint_brightness: 0.7f,
409
+ paint_roughness: 0.9f,
410
+ bump_strength: 0.7f,
411
+ texture_translate: 0.f,
412
+ texture_rotate: 0.f,
413
+ texture_scale: 1.0f,
414
+ uv_space_index: 0
415
+ );
416
+
417
+
418
+
419
+ export material Chalk_Paint_Pebbles_Elation(*)
420
+ [[
421
+ ::anno::author("NVIDIA vMaterials"),
422
+ ::anno::display_name("Chalk Paint Pebbles - Elation"),
423
+ ::anno::description(DESCRIPTION),
424
+ ::anno::copyright_notice(COPYRIGHT),
425
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Elation.png"),
426
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "lilac", "light", "desaturated"))
427
+ ]]
428
+ = Chalk_Paint_Pebbles(
429
+ infinite_tiling: true,
430
+ patch_size: 0.9f,
431
+ paint_color: color(0.664642f, 0.659643f, 0.700210f),
432
+ paint_brightness: 0.7f,
433
+ paint_roughness: 0.9f,
434
+ bump_strength: 0.7f,
435
+ texture_translate: 0.f,
436
+ texture_rotate: 0.f,
437
+ texture_scale: 1.0f,
438
+ uv_space_index: 0
439
+ );
440
+
441
+
442
+
443
+ export material Chalk_Paint_Pebbles_Misty(*)
444
+ [[
445
+ ::anno::author("NVIDIA vMaterials"),
446
+ ::anno::display_name("Chalk Paint Pebbles - Misty"),
447
+ ::anno::description(DESCRIPTION),
448
+ ::anno::copyright_notice(COPYRIGHT),
449
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Misty.png"),
450
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "green", "light", "desaturated"))
451
+ ]]
452
+ = Chalk_Paint_Pebbles(
453
+ infinite_tiling: true,
454
+ patch_size: 0.9f,
455
+ paint_color: color(0.568561f, 0.610786f, 0.596528f),
456
+ paint_brightness: 0.7f,
457
+ paint_roughness: 0.9f,
458
+ bump_strength: 0.7f,
459
+ texture_translate: 0.f,
460
+ texture_rotate: 0.f,
461
+ texture_scale: 1.0f,
462
+ uv_space_index: 0
463
+ );
464
+
465
+
466
+
467
+ export material Chalk_Paint_Pebbles_Moonstone(*)
468
+ [[
469
+ ::anno::author("NVIDIA vMaterials"),
470
+ ::anno::display_name("Chalk Paint Pebbles - Moonstone"),
471
+ ::anno::description(DESCRIPTION),
472
+ ::anno::copyright_notice(COPYRIGHT),
473
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Moonstone.png"),
474
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "gray", "neutral"))
475
+ ]]
476
+ = Chalk_Paint_Pebbles(
477
+ infinite_tiling: true,
478
+ patch_size: 0.9f,
479
+ paint_color: color(0.506143f, 0.510471f, 0.489035f),
480
+ paint_brightness: 0.7f,
481
+ paint_roughness: 0.9f,
482
+ bump_strength: 0.7f,
483
+ texture_translate: 0.f,
484
+ texture_rotate: 0.f,
485
+ texture_scale: 1.0f,
486
+ uv_space_index: 0
487
+ );
488
+
489
+
490
+
491
+ export material Chalk_Paint_Pebbles_Roses(*)
492
+ [[
493
+ ::anno::author("NVIDIA vMaterials"),
494
+ ::anno::display_name("Chalk Paint Pebbles - Roses"),
495
+ ::anno::description(DESCRIPTION),
496
+ ::anno::copyright_notice(COPYRIGHT),
497
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Roses.png"),
498
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "rose", "red", "light", "desaturated"))
499
+ ]]
500
+ = Chalk_Paint_Pebbles(
501
+ infinite_tiling: true,
502
+ patch_size: 0.9f,
503
+ paint_color: color(0.644771f, 0.506143f, 0.472246f),
504
+ paint_brightness: 0.7f,
505
+ paint_roughness: 0.9f,
506
+ bump_strength: 0.7f,
507
+ texture_translate: 0.f,
508
+ texture_rotate: 0.f,
509
+ texture_scale: 1.0f,
510
+ uv_space_index: 0
511
+ );
512
+
513
+
514
+
515
+
516
+
517
+ export material Chalk_Paint_Pebbles_Felted_Wool(*)
518
+ [[
519
+ ::anno::author("NVIDIA vMaterials"),
520
+ ::anno::display_name("Chalk Paint Pebbles - Felted Wool"),
521
+ ::anno::description(DESCRIPTION),
522
+ ::anno::copyright_notice(COPYRIGHT),
523
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Felted_Wool.png"),
524
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "brown", "desaturated"))
525
+ ]]
526
+ = Chalk_Paint_Pebbles(
527
+ infinite_tiling: true,
528
+ patch_size: 0.9f,
529
+ paint_color: color(0.356441f, 0.331956f, 0.279539f),
530
+ paint_brightness: 0.7f,
531
+ paint_roughness: 0.9f,
532
+ bump_strength: 0.7f,
533
+ texture_translate: 0.f,
534
+ texture_rotate: 0.f,
535
+ texture_scale: 1.0f,
536
+ uv_space_index: 0
537
+ );
538
+
539
+
540
+
541
+ export material Chalk_Paint_Pebbles_Bark(*)
542
+ [[
543
+ ::anno::author("NVIDIA vMaterials"),
544
+ ::anno::display_name("Chalk Paint Pebbles - Bark"),
545
+ ::anno::description(DESCRIPTION),
546
+ ::anno::copyright_notice(COPYRIGHT),
547
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Bark.png"),
548
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "brown"))
549
+ ]]
550
+ = Chalk_Paint_Pebbles(
551
+ infinite_tiling: true,
552
+ patch_size: 0.9f,
553
+ paint_color: color(0.215402f, 0.204714f, 0.174419f),
554
+ paint_brightness: 0.7f,
555
+ paint_roughness: 0.9f,
556
+ bump_strength: 0.7f,
557
+ texture_translate: 0.f,
558
+ texture_rotate: 0.f,
559
+ texture_scale: 1.0f,
560
+ uv_space_index: 0
561
+ );
562
+
563
+
564
+
565
+ export material Chalk_Paint_Pebbles_Morning_Dew(*)
566
+ [[
567
+ ::anno::author("NVIDIA vMaterials"),
568
+ ::anno::display_name("Chalk Paint Pebbles - Morning Dew"),
569
+ ::anno::description(DESCRIPTION),
570
+ ::anno::copyright_notice(COPYRIGHT),
571
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Morning_Dew.png"),
572
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "green", "desturated"))
573
+ ]]
574
+ = Chalk_Paint_Pebbles(
575
+ infinite_tiling: true,
576
+ patch_size: 0.9f,
577
+ paint_color: color(0.292183f, 0.370860f, 0.349348f),
578
+ paint_brightness: 0.7f,
579
+ paint_roughness: 0.9f,
580
+ bump_strength: 0.7f,
581
+ texture_translate: 0.f,
582
+ texture_rotate: 0.f,
583
+ texture_scale: 1.0f,
584
+ uv_space_index: 0
585
+ );
586
+
587
+
588
+
589
+
590
+ export material Chalk_Paint_Pebbles_Contemplation(*)
591
+ [[
592
+ ::anno::author("NVIDIA vMaterials"),
593
+ ::anno::display_name("Chalk Paint Pebbles - Contemplation"),
594
+ ::anno::description(DESCRIPTION),
595
+ ::anno::copyright_notice(COPYRIGHT),
596
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Contemplation.png"),
597
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "teal", "cool", "desaturated"))
598
+ ]]
599
+ = Chalk_Paint_Pebbles(
600
+ infinite_tiling: true,
601
+ patch_size: 0.9f,
602
+ paint_color: color(0.210021f, 0.288993f, 0.311724f),
603
+ paint_brightness: 0.7f,
604
+ paint_roughness: 0.9f,
605
+ bump_strength: 0.7f,
606
+ texture_translate: 0.f,
607
+ texture_rotate: 0.f,
608
+ texture_scale: 1.0f,
609
+ uv_space_index: 0
610
+ );
611
+
612
+
613
+
614
+ export material Chalk_Paint_Pebbles_Distance(*)
615
+ [[
616
+ ::anno::author("NVIDIA vMaterials"),
617
+ ::anno::display_name("Chalk Paint Pebbles - Distance"),
618
+ ::anno::description(DESCRIPTION),
619
+ ::anno::copyright_notice(COPYRIGHT),
620
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Distance.png"),
621
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "blue", "cool", "desaturated"))
622
+ ]]
623
+ = Chalk_Paint_Pebbles(
624
+ infinite_tiling: true,
625
+ patch_size: 0.9f,
626
+ paint_color: color(0.174419f, 0.231992f, 0.273331f),
627
+ paint_brightness: 0.7f,
628
+ paint_roughness: 0.9f,
629
+ bump_strength: 0.7f,
630
+ texture_translate: 0.f,
631
+ texture_rotate: 0.f,
632
+ texture_scale: 1.0f,
633
+ uv_space_index: 0
634
+ );
635
+
636
+
637
+
638
+ export material Chalk_Paint_Pebbles_Deep_Emerald(*)
639
+ [[
640
+ ::anno::author("NVIDIA vMaterials"),
641
+ ::anno::display_name("Chalk Paint Pebbles - Deep Emerald"),
642
+ ::anno::description(DESCRIPTION),
643
+ ::anno::copyright_notice(COPYRIGHT),
644
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Deep_Emerald.png"),
645
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "blue", "cool", "dark"))
646
+ ]]
647
+ = Chalk_Paint_Pebbles(
648
+ infinite_tiling: true,
649
+ patch_size: 0.9f,
650
+ paint_color: color(0.077511f, 0.160259f, 0.176843f),
651
+ paint_brightness: 0.7f,
652
+ paint_roughness: 0.9f,
653
+ bump_strength: 0.7f,
654
+ texture_translate: 0.f,
655
+ texture_rotate: 0.f,
656
+ texture_scale: 1.0f,
657
+ uv_space_index: 0
658
+ );
659
+
660
+
661
+
662
+ export material Chalk_Paint_Pebbles_Night_Watch(*)
663
+ [[
664
+ ::anno::author("NVIDIA vMaterials"),
665
+ ::anno::display_name("Chalk Paint Pebbles - Night Watch"),
666
+ ::anno::description(DESCRIPTION),
667
+ ::anno::copyright_notice(COPYRIGHT),
668
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Night_Watch.png"),
669
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "dark", "blue", "desaturated"))
670
+ ]]
671
+ = Chalk_Paint_Pebbles(
672
+ infinite_tiling: true,
673
+ patch_size: 0.9f,
674
+ paint_color: color(0.106357f, 0.151181f, 0.146750f),
675
+ paint_brightness: 0.7f,
676
+ paint_roughness: 0.9f,
677
+ bump_strength: 0.7f,
678
+ texture_translate: 0.f,
679
+ texture_rotate: 0.f,
680
+ texture_scale: 1.0f,
681
+ uv_space_index: 0
682
+ );
683
+
684
+
685
+
686
+ export material Chalk_Paint_Pebbles_Wine(*)
687
+ [[
688
+ ::anno::author("NVIDIA vMaterials"),
689
+ ::anno::display_name("Chalk Paint Pebbles - Wine"),
690
+ ::anno::description(DESCRIPTION),
691
+ ::anno::copyright_notice(COPYRIGHT),
692
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Wine.png"),
693
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "red", "dark", "warm", "desaturated"))
694
+ ]]
695
+ = Chalk_Paint_Pebbles(
696
+ infinite_tiling: true,
697
+ patch_size: 0.9f,
698
+ paint_color: color(0.212702f, 0.129743f, 0.144562f),
699
+ paint_brightness: 0.7f,
700
+ paint_roughness: 0.9f,
701
+ bump_strength: 0.7f,
702
+ texture_translate: 0.f,
703
+ texture_rotate: 0.f,
704
+ texture_scale: 1.0f,
705
+ uv_space_index: 0
706
+ );
707
+
708
+
709
+
710
+ export material Chalk_Paint_Pebbles_Black_Bean(*)
711
+ [[
712
+ ::anno::author("NVIDIA vMaterials"),
713
+ ::anno::display_name("Chalk Paint Pebbles - Black Bean"),
714
+ ::anno::description(DESCRIPTION),
715
+ ::anno::copyright_notice(COPYRIGHT),
716
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Black_Bean.png"),
717
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "brown", "dark"))
718
+ ]]
719
+ = Chalk_Paint_Pebbles(
720
+ infinite_tiling: true,
721
+ patch_size: 0.9f,
722
+ paint_color: color(0.117733f, 0.097356f, 0.090467f),
723
+ paint_brightness: 0.7f,
724
+ paint_roughness: 0.9f,
725
+ bump_strength: 0.7f,
726
+ texture_translate: 0.f,
727
+ texture_rotate: 0.f,
728
+ texture_scale: 1.0f,
729
+ uv_space_index: 0
730
+ );
731
+
732
+
733
+
734
+ export material Chalk_Paint_Pebbles_Dark_Forest(*)
735
+ [[
736
+ ::anno::author("NVIDIA vMaterials"),
737
+ ::anno::display_name("Chalk Paint Pebbles - Dark Forest"),
738
+ ::anno::description(DESCRIPTION),
739
+ ::anno::copyright_notice(COPYRIGHT),
740
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Dark_Forest.png"),
741
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "gray", "dark", "neutral"))
742
+ ]]
743
+ = Chalk_Paint_Pebbles(
744
+ infinite_tiling: true,
745
+ patch_size: 0.9f,
746
+ paint_color: color(0.123658f, 0.140238f, 0.146750f),
747
+ paint_brightness: 0.7f,
748
+ paint_roughness: 0.9f,
749
+ bump_strength: 0.7f,
750
+ texture_translate: 0.f,
751
+ texture_rotate: 0.f,
752
+ texture_scale: 1.0f,
753
+ uv_space_index: 0
754
+ );
755
+
756
+
757
+
758
+ export material Chalk_Paint_Pebbles_Charcoal_Blue(*)
759
+ [[
760
+ ::anno::author("NVIDIA vMaterials"),
761
+ ::anno::display_name("Chalk Paint Pebbles - Charcoal Blue"),
762
+ ::anno::description(DESCRIPTION),
763
+ ::anno::copyright_notice(COPYRIGHT),
764
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Charcoal_Blue.png"),
765
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "charcoal", "cool", "dark"))
766
+ ]]
767
+ = Chalk_Paint_Pebbles(
768
+ infinite_tiling: true,
769
+ patch_size: 0.9f,
770
+ paint_color: color(0.111966f, 0.123658f, 0.148957f),
771
+ paint_brightness: 0.7f,
772
+ paint_roughness: 0.9f,
773
+ bump_strength: 0.7f,
774
+ texture_translate: 0.f,
775
+ texture_rotate: 0.f,
776
+ texture_scale: 1.0f,
777
+ uv_space_index: 0
778
+ );
779
+
780
+
781
+
782
+ export material Chalk_Paint_Pebbles_Summernight(*)
783
+ [[
784
+ ::anno::author("NVIDIA vMaterials"),
785
+ ::anno::display_name("Chalk Paint Pebbles - Summernight"),
786
+ ::anno::description(DESCRIPTION),
787
+ ::anno::copyright_notice(COPYRIGHT),
788
+ ::anno::thumbnail("./.thumbs/Chalk_Paint_Pebbles.Chalk_Paint_Pebbles_Summernight.png"),
789
+ ::anno::key_words(string[]("paint", "chalk", "wall", "bumped", "rough", "design", "new", "infinite tiling", "architecture", "decorative", "blue", "dark", "desaturated" ))
790
+ ]]
791
+ = Chalk_Paint_Pebbles(
792
+ infinite_tiling: true,
793
+ patch_size: 0.9f,
794
+ paint_color: color(0.069965f, 0.102704f, 0.115793f),
795
+ paint_brightness: 0.7f,
796
+ paint_roughness: 0.9f,
797
+ bump_strength: 0.7f,
798
+ texture_translate: 0.f,
799
+ texture_rotate: 0.f,
800
+ texture_scale: 1.0f,
801
+ uv_space_index: 0
802
+ );