///\authors: Auto-generated by vray_to_mdl_export.ms script. ///\description: Translated VRay material. mdl 1.6; // Import import ::anno::*; import ::base::transform_coordinate; import ::base::rotation_translation_scale; import ::base::file_texture; import ::base::mono_mode; import ::base::texture_coordinate_info; import ::base::texture_return; import ::state::normal; import ::state::texture_coordinate; import ::state::texture_tangent_u; import ::state::texture_tangent_v; import ::tex::gamma_mode; import ::tex::wrap_mode; import templates::mdl_0001::*; import templates::mdl_0002::*; import templates::mdl_0003::*; import templates::mdl_0004::*; // Body export material archmodels_77_047_01() [[ anno::display_name("archmodels_77_047_01") ]] = ::templates::mdl_0003::VRayMtl( Diffuse : color(0.901961,0.901961,0.901961), diffuse_roughness : 0.0f, Reflection : ::templates::mdl_0002::ad_3dsmax_falloff( color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), falloff_type : ::templates::mdl_0002::Fresnel, falloff_direction : ::templates::mdl_0002::View, nearDistance : 0.0f, farDistance : 100.0f ).tint, reflection_glossiness : 0.76f, reflection_fresnel : false, reflection_ior : 1.6f, reflection_lockIOR : true, invert_reflection_ior : false, reflection_metalness : 0.0f, Refraction : color(0.0,0.0,0.0), refraction_glossiness : 1.0f, refraction_ior : 1.6f, invert_refraction_ior : false, refraction_dispersion_on : false, refraction_dispersion : 50.0f, refraction_fogColor : color(1.0,1.0,1.0), refraction_fogBias : 0.0f, refraction_fogMult : 1.0f, translucency_on : ::templates::mdl_0003::translucency_none, translucency_scatterCoeff : 0.0f, translucency_fbCoeff : 1.0f, translucency_color : color(1.0,1.0,1.0), self_illumination : color(0.0,0.0,0.0), self_illumination_multiplier : 1.0f, coat_amount : 0.0f, coat_color : color(1.0,1.0,1.0), coat_glossiness : 1.0f, coat_ior : 1.6f, invert_coat_ior : false, coat_bump_lock : false, sheen_color : color(0.0,0.0,0.0), sheen_glossiness : 0.8f, brdf_type : ::templates::mdl_0003::brdf_blinn, brdf_useRoughness : ::templates::mdl_0003::brdf_glossiness, anisotropy : 0.0f, anisotropy_rotation : 0.0f, anisotropy_channel : 1, texmap_bump : ::templates::mdl_0002::ad_3dsmax_noise_bump( color1 : color(0.0,0.0,0.0), color2 : color(1.0,1.0,1.0), size : 8.0f, phase : 0.0f, levels : 3.0f, thresholdLow : 0.0f, thresholdHigh : 1.0f, type : 0, blur : 0.01f, offset : float3(0.0f,0.0f,0.0f), tiling : float3(39.3701f,39.3701f,39.3701f), angle : float3(0.0f,0.0f,0.0f), blur_Offset : 0.0f, coordType : 0, mapChannel : 1, alphaFromRGB : false, bump_amount : 1.0f, clamp : false, invert : false, output_amount : 1.0f, rgb_level : 1.0f, rgb_offset : 0.0f, factor : 0.1f ), texmap_opacity : 1.0f );