Upload rotation_dataset_lightfix.py with huggingface_hub
Browse files- rotation_dataset_lightfix.py +810 -0
rotation_dataset_lightfix.py
ADDED
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@@ -0,0 +1,810 @@
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|
| 1 |
+
import os
|
| 2 |
+
import sys
|
| 3 |
+
import glob
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| 4 |
+
import numpy as np
|
| 5 |
+
import trimesh
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| 6 |
+
from PIL import Image
|
| 7 |
+
import argparse
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| 8 |
+
from pathlib import Path
|
| 9 |
+
import traceback
|
| 10 |
+
import random
|
| 11 |
+
from tqdm import tqdm
|
| 12 |
+
import itertools
|
| 13 |
+
|
| 14 |
+
# Set OpenGL platform to EGL before importing pyrender
|
| 15 |
+
os.environ['PYOPENGL_PLATFORM'] = 'egl'
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| 16 |
+
print(f"Set PYOPENGL_PLATFORM to: {os.environ.get('PYOPENGL_PLATFORM')}")
|
| 17 |
+
|
| 18 |
+
try:
|
| 19 |
+
import pyrender
|
| 20 |
+
print(f"Successfully imported pyrender {pyrender.__version__}")
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| 21 |
+
except Exception as e:
|
| 22 |
+
print(f"Error importing pyrender: {e}")
|
| 23 |
+
traceback.print_exc()
|
| 24 |
+
sys.exit(1)
|
| 25 |
+
|
| 26 |
+
# Import core rendering functionality from visualize_glb_models
|
| 27 |
+
from visualize_glb_models import create_look_at_matrix, GLBRenderer
|
| 28 |
+
|
| 29 |
+
class RotationDatasetGenerator(GLBRenderer):
|
| 30 |
+
"""Generate dataset of GLB models with paired rotated views for rotation prediction training"""
|
| 31 |
+
|
| 32 |
+
def __init__(self, output_dir="rotation_dataset", size=(512, 512), verbose=True):
|
| 33 |
+
super().__init__(output_dir=output_dir, size=size, verbose=verbose)
|
| 34 |
+
# Ensure outputs directory exists
|
| 35 |
+
os.makedirs(output_dir, exist_ok=True)
|
| 36 |
+
|
| 37 |
+
# Valid rotation angles (divisible by 30, between -180 and 180)
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| 38 |
+
self.rotation_angles = [-150, -120, -90, -60, -30, 30, 60, 90, 120, 150, 180]
|
| 39 |
+
# Valid rotation axes
|
| 40 |
+
self.rotation_axes = ['x', 'y', 'z']
|
| 41 |
+
|
| 42 |
+
# Dictionary to track figure numbers for each glb file
|
| 43 |
+
self.glb_to_fignum = {}
|
| 44 |
+
self.current_fignum = 0
|
| 45 |
+
|
| 46 |
+
def extract_euler_angles(self, matrix):
|
| 47 |
+
"""Extract Euler angles (in degrees) from a transformation matrix."""
|
| 48 |
+
# Extract rotation matrix (top-left 3x3)
|
| 49 |
+
rotation_matrix = matrix[:3, :3]
|
| 50 |
+
|
| 51 |
+
# Convert to Euler angles (in radians)
|
| 52 |
+
euler_angles = trimesh.transformations.euler_from_matrix(rotation_matrix, 'sxyz')
|
| 53 |
+
|
| 54 |
+
# Convert to degrees
|
| 55 |
+
euler_degrees = np.degrees(euler_angles)
|
| 56 |
+
|
| 57 |
+
# Return as a tuple of x, y, z angles
|
| 58 |
+
return tuple(round(angle, 2) for angle in euler_degrees)
|
| 59 |
+
|
| 60 |
+
def generate_specific_orientation(self, x_angle=0.0, y_angle=0.0, z_angle=0.0):
|
| 61 |
+
"""Generate a specific orientation using the given Euler angles (in degrees)"""
|
| 62 |
+
# Convert angles to radians
|
| 63 |
+
x_rad = np.radians(x_angle)
|
| 64 |
+
y_rad = np.radians(y_angle)
|
| 65 |
+
z_rad = np.radians(z_angle)
|
| 66 |
+
|
| 67 |
+
# Create rotation matrices for each axis
|
| 68 |
+
x_rot = trimesh.transformations.rotation_matrix(x_rad, [1, 0, 0])
|
| 69 |
+
y_rot = trimesh.transformations.rotation_matrix(y_rad, [0, 1, 0])
|
| 70 |
+
z_rot = trimesh.transformations.rotation_matrix(z_rad, [0, 0, 1])
|
| 71 |
+
|
| 72 |
+
# Combine rotations (order matters: first z, then y, then x)
|
| 73 |
+
rotation_matrix = trimesh.transformations.concatenate_matrices(x_rot, y_rot, z_rot)
|
| 74 |
+
|
| 75 |
+
return rotation_matrix
|
| 76 |
+
|
| 77 |
+
def render_separate_views(self, model, base_transform, initial_z_rotation, rotation_axis, rotation_angle,
|
| 78 |
+
output_folder, center, mesh_size, show_axes=False):
|
| 79 |
+
"""Render initial view and rotated view as separate files in a folder"""
|
| 80 |
+
# Create scenes for both views
|
| 81 |
+
scene1 = pyrender.Scene(bg_color=[1.0, 1.0, 1.0, 1.0], ambient_light=[0.7, 0.7, 0.7])
|
| 82 |
+
scene2 = pyrender.Scene(bg_color=[1.0, 1.0, 1.0, 1.0], ambient_light=[0.7, 0.7, 0.7])
|
| 83 |
+
#scene1 = pyrender.Scene(bg_color=[0.9, 0.9, 0.9, 1.0], ambient_light=[0.7, 0.7, 0.7])
|
| 84 |
+
#scene2 = pyrender.Scene(bg_color=[0.9, 0.9, 0.9, 1.0], ambient_light=[0.7, 0.7, 0.7])
|
| 85 |
+
|
| 86 |
+
# Apply initial z-rotation after base transform
|
| 87 |
+
initial_z_rotation_matrix = self.create_rotation_matrix('z', initial_z_rotation)
|
| 88 |
+
initial_transform = trimesh.transformations.concatenate_matrices(initial_z_rotation_matrix, base_transform)
|
| 89 |
+
|
| 90 |
+
# Apply the initial transformation to scene1
|
| 91 |
+
self._add_model_to_scene(model, scene1, initial_transform)
|
| 92 |
+
|
| 93 |
+
# Calculate the combined transformation (base + initial z-rotation + main rotation)
|
| 94 |
+
main_rotation_matrix = self.create_rotation_matrix(rotation_axis, rotation_angle)
|
| 95 |
+
combined_transform = trimesh.transformations.concatenate_matrices(main_rotation_matrix, initial_transform)
|
| 96 |
+
|
| 97 |
+
self._add_model_to_scene(model, scene2, combined_transform)
|
| 98 |
+
|
| 99 |
+
# Setup camera and lights for both scenes
|
| 100 |
+
camera_distance = mesh_size * self.camera_distance_factor
|
| 101 |
+
camera_distance = max(camera_distance, 1.0)
|
| 102 |
+
|
| 103 |
+
# Standard front view camera (negative z-axis)
|
| 104 |
+
eye = np.array([0, 0, camera_distance]) + center
|
| 105 |
+
target = center
|
| 106 |
+
up = [0, 1, 0] # Standard "up" direction
|
| 107 |
+
camera_pose = create_look_at_matrix(eye, target, up)
|
| 108 |
+
|
| 109 |
+
# Add camera and lights to both scenes
|
| 110 |
+
camera = pyrender.PerspectiveCamera(yfov=np.pi / 3.0)
|
| 111 |
+
scene1.add(camera, pose=camera_pose)
|
| 112 |
+
scene2.add(camera, pose=camera_pose)
|
| 113 |
+
|
| 114 |
+
# Add light to scenes
|
| 115 |
+
self._add_lights_to_scene(scene1, camera_pose, center, camera_distance)
|
| 116 |
+
self._add_lights_to_scene(scene2, camera_pose, center, camera_distance)
|
| 117 |
+
|
| 118 |
+
# Add coordinate axes if requested
|
| 119 |
+
if show_axes:
|
| 120 |
+
# Scale axes size based on mesh size
|
| 121 |
+
axis_length = mesh_size * 0.4 # Slightly smaller to avoid overwhelming the object
|
| 122 |
+
|
| 123 |
+
# Place axes at the center of the object
|
| 124 |
+
axis_pose1 = np.eye(4)
|
| 125 |
+
axis_pose1[:3, 3] = center # Center position for first scene
|
| 126 |
+
|
| 127 |
+
axis_pose2 = np.eye(4)
|
| 128 |
+
axis_pose2[:3, 3] = center # Center position for second scene
|
| 129 |
+
|
| 130 |
+
# Add the coordinate axes to both scenes
|
| 131 |
+
self._add_coordinate_axes(scene1, pose=axis_pose1, axis_length=axis_length)
|
| 132 |
+
self._add_coordinate_axes(scene2, pose=axis_pose2, axis_length=axis_length)
|
| 133 |
+
|
| 134 |
+
# Render both scenes
|
| 135 |
+
#r = pyrender.OffscreenRenderer(self.size[0], self.size[1], point_size=1.0, antialias_samples=4)
|
| 136 |
+
r = pyrender.OffscreenRenderer(self.size[0], self.size[1], point_size=1.0)
|
| 137 |
+
|
| 138 |
+
# Create the output folder if it doesn't exist
|
| 139 |
+
os.makedirs(output_folder, exist_ok=True)
|
| 140 |
+
|
| 141 |
+
# Get the base filename from the folder
|
| 142 |
+
folder_name = os.path.basename(output_folder)
|
| 143 |
+
|
| 144 |
+
# Render and save the initial orientation image with the new naming pattern
|
| 145 |
+
image1, _ = r.render(scene1)
|
| 146 |
+
ini_path = os.path.join(output_folder, f"{folder_name}_ini.png")
|
| 147 |
+
Image.fromarray(image1).save(ini_path)
|
| 148 |
+
|
| 149 |
+
# Render and save the rotated image with the new naming pattern
|
| 150 |
+
image2, _ = r.render(scene2)
|
| 151 |
+
rot_path = os.path.join(output_folder, f"{folder_name}_rot.png")
|
| 152 |
+
Image.fromarray(image2).save(rot_path)
|
| 153 |
+
|
| 154 |
+
r.delete()
|
| 155 |
+
|
| 156 |
+
return output_folder
|
| 157 |
+
|
| 158 |
+
def _add_coordinate_axes(self, scene, pose=None, axis_length=1.0):
|
| 159 |
+
"""Add coordinate axes visualization to scene (x:red, y:green, z:blue)"""
|
| 160 |
+
if pose is None:
|
| 161 |
+
pose = np.eye(4)
|
| 162 |
+
|
| 163 |
+
origin = pose[:3, 3]
|
| 164 |
+
|
| 165 |
+
# Create meshes for each axis
|
| 166 |
+
for i, (axis, color) in enumerate(zip(['x', 'y', 'z'],
|
| 167 |
+
[[1.0, 0.0, 0.0],
|
| 168 |
+
[0.0, 1.0, 0.0],
|
| 169 |
+
[0.0, 0.0, 1.0]])):
|
| 170 |
+
# Create direction vector based on the pose
|
| 171 |
+
direction = np.zeros(3)
|
| 172 |
+
direction[i] = 1.0
|
| 173 |
+
direction = pose[:3, :3] @ direction # Transform direction by rotation part of pose
|
| 174 |
+
|
| 175 |
+
# Create cylinder for the shaft
|
| 176 |
+
cylinder_height = axis_length - 0.2 # Leave space for cone
|
| 177 |
+
cylinder_radius = axis_length * 0.02 # Thin line
|
| 178 |
+
|
| 179 |
+
# Create a trimesh cylinder
|
| 180 |
+
cylinder = trimesh.creation.cylinder(
|
| 181 |
+
radius=cylinder_radius,
|
| 182 |
+
height=cylinder_height,
|
| 183 |
+
sections=8
|
| 184 |
+
)
|
| 185 |
+
|
| 186 |
+
# Rotate cylinder to point in the right direction
|
| 187 |
+
z_axis = np.array([0, 0, 1])
|
| 188 |
+
rotation_axis = np.cross(z_axis, direction)
|
| 189 |
+
rotation_angle = np.arccos(np.dot(z_axis, direction) / (np.linalg.norm(z_axis) * np.linalg.norm(direction)))
|
| 190 |
+
|
| 191 |
+
if np.linalg.norm(rotation_axis) > 1e-6: # Avoid zero division
|
| 192 |
+
rotation_matrix = trimesh.transformations.rotation_matrix(rotation_angle, rotation_axis)
|
| 193 |
+
cylinder.apply_transform(rotation_matrix)
|
| 194 |
+
|
| 195 |
+
# Position cylinder
|
| 196 |
+
translation = origin + direction * cylinder_height / 2
|
| 197 |
+
translation_matrix = trimesh.transformations.translation_matrix(translation)
|
| 198 |
+
cylinder.apply_transform(translation_matrix)
|
| 199 |
+
|
| 200 |
+
# Create a cone for the arrow tip
|
| 201 |
+
cone_height = 0.2
|
| 202 |
+
cone_radius = cylinder_radius * 2.5
|
| 203 |
+
cone = trimesh.creation.cone(radius=cone_radius, height=cone_height, sections=8)
|
| 204 |
+
|
| 205 |
+
# Rotate cone to point in the right direction
|
| 206 |
+
if np.linalg.norm(rotation_axis) > 1e-6:
|
| 207 |
+
cone.apply_transform(rotation_matrix)
|
| 208 |
+
|
| 209 |
+
# Position cone at the end of the cylinder
|
| 210 |
+
tip_translation = origin + direction * axis_length - direction * cone_height / 2
|
| 211 |
+
tip_translation_matrix = trimesh.transformations.translation_matrix(tip_translation)
|
| 212 |
+
cone.apply_transform(tip_translation_matrix)
|
| 213 |
+
|
| 214 |
+
# Combine shaft and arrow into one mesh
|
| 215 |
+
axis_mesh = trimesh.util.concatenate([cylinder, cone])
|
| 216 |
+
|
| 217 |
+
# Apply material color
|
| 218 |
+
material = pyrender.MetallicRoughnessMaterial(
|
| 219 |
+
baseColorFactor=color + [1.0], # RGBA
|
| 220 |
+
metallicFactor=0.0,
|
| 221 |
+
roughnessFactor=0.5
|
| 222 |
+
)
|
| 223 |
+
|
| 224 |
+
# Add to scene
|
| 225 |
+
mesh = pyrender.Mesh.from_trimesh(axis_mesh, material=material)
|
| 226 |
+
scene.add(mesh)
|
| 227 |
+
|
| 228 |
+
def create_rotation_matrix(self, axis, angle_degrees):
|
| 229 |
+
"""Create a rotation matrix about the camera-aligned axis by the given angle in degrees"""
|
| 230 |
+
angle_rad = np.radians(angle_degrees)
|
| 231 |
+
|
| 232 |
+
if axis == 'x':
|
| 233 |
+
# Horizontal axis (left-right in the image)
|
| 234 |
+
return trimesh.transformations.rotation_matrix(angle_rad, [1, 0, 0])
|
| 235 |
+
elif axis == 'y':
|
| 236 |
+
# Vertical axis (up-down in the image)
|
| 237 |
+
return trimesh.transformations.rotation_matrix(angle_rad, [0, 1, 0])
|
| 238 |
+
elif axis == 'z':
|
| 239 |
+
# Depth axis (in-out of the image)
|
| 240 |
+
return trimesh.transformations.rotation_matrix(angle_rad, [0, 0, 1])
|
| 241 |
+
else:
|
| 242 |
+
raise ValueError(f"Invalid rotation axis: {axis}. Must be 'x', 'y', or 'z'")
|
| 243 |
+
|
| 244 |
+
def render_paired_views(self, model, base_transform, initial_z_rotation, rotation_axis, rotation_angle,
|
| 245 |
+
output_path, center, mesh_size, show_axes=False):
|
| 246 |
+
"""Render initial view and rotated view side by side using PIL instead of matplotlib"""
|
| 247 |
+
# Create scenes for both views
|
| 248 |
+
scene1 = pyrender.Scene(bg_color=[1.0, 1.0, 1.0, 1.0], ambient_light=[0.7, 0.7, 0.7])
|
| 249 |
+
scene2 = pyrender.Scene(bg_color=[1.0, 1.0, 1.0, 1.0], ambient_light=[0.7, 0.7, 0.7])
|
| 250 |
+
|
| 251 |
+
# Apply initial z-rotation after base transform
|
| 252 |
+
initial_z_rotation_matrix = self.create_rotation_matrix('z', initial_z_rotation)
|
| 253 |
+
initial_transform = trimesh.transformations.concatenate_matrices(initial_z_rotation_matrix, base_transform)
|
| 254 |
+
|
| 255 |
+
# Add model with initial transformation to scene1
|
| 256 |
+
self._add_model_to_scene(model, scene1, initial_transform)
|
| 257 |
+
|
| 258 |
+
# Calculate the combined transformation (base + initial z-rotation + main rotation)
|
| 259 |
+
main_rotation_matrix = self.create_rotation_matrix(rotation_axis, rotation_angle)
|
| 260 |
+
combined_transform = trimesh.transformations.concatenate_matrices(main_rotation_matrix, initial_transform)
|
| 261 |
+
|
| 262 |
+
# Add model with combined transformation to scene2
|
| 263 |
+
self._add_model_to_scene(model, scene2, combined_transform)
|
| 264 |
+
|
| 265 |
+
# Setup camera and lights for both scenes
|
| 266 |
+
camera_distance = mesh_size * self.camera_distance_factor
|
| 267 |
+
camera_distance = max(camera_distance, 1.0)
|
| 268 |
+
|
| 269 |
+
# Standard front view camera (negative z-axis)
|
| 270 |
+
eye = np.array([0, 0, camera_distance]) + center
|
| 271 |
+
target = center
|
| 272 |
+
up = [0, 1, 0] # Standard "up" direction
|
| 273 |
+
camera_pose = create_look_at_matrix(eye, target, up)
|
| 274 |
+
|
| 275 |
+
# Add camera and lights to both scenes
|
| 276 |
+
camera = pyrender.PerspectiveCamera(yfov=np.pi / 3.0)
|
| 277 |
+
scene1.add(camera, pose=camera_pose)
|
| 278 |
+
scene2.add(camera, pose=camera_pose)
|
| 279 |
+
|
| 280 |
+
# Add light to scenes
|
| 281 |
+
self._add_lights_to_scene(scene1, camera_pose, center, camera_distance)
|
| 282 |
+
self._add_lights_to_scene(scene2, camera_pose, center, camera_distance)
|
| 283 |
+
|
| 284 |
+
# Add coordinate axes if requested
|
| 285 |
+
if show_axes:
|
| 286 |
+
# Scale axes size based on mesh size
|
| 287 |
+
axis_length = mesh_size * 0.4 # Slightly smaller to avoid overwhelming the object
|
| 288 |
+
|
| 289 |
+
# Place axes at the center of the object
|
| 290 |
+
axis_pose1 = np.eye(4)
|
| 291 |
+
axis_pose1[:3, 3] = center # Center position for first scene
|
| 292 |
+
|
| 293 |
+
axis_pose2 = np.eye(4)
|
| 294 |
+
axis_pose2[:3, 3] = center # Center position for second scene
|
| 295 |
+
|
| 296 |
+
# Apply the appropriate transform to the second scene's axes
|
| 297 |
+
# to maintain consistency with the object's rotation
|
| 298 |
+
axis_pose2 = trimesh.transformations.concatenate_matrices(main_rotation_matrix, axis_pose2)
|
| 299 |
+
|
| 300 |
+
self._add_coordinate_axes(scene1, pose=axis_pose1, axis_length=axis_length)
|
| 301 |
+
self._add_coordinate_axes(scene2, pose=axis_pose2, axis_length=axis_length)
|
| 302 |
+
|
| 303 |
+
# Render both scenes
|
| 304 |
+
#r = pyrender.OffscreenRenderer(self.size[0], self.size[1], point_size=1.0, antialias_samples=4)
|
| 305 |
+
r = pyrender.OffscreenRenderer(self.size[0], self.size[1], point_size=1.0)
|
| 306 |
+
|
| 307 |
+
image1, _ = r.render(scene1)
|
| 308 |
+
image2, _ = r.render(scene2)
|
| 309 |
+
|
| 310 |
+
r.delete()
|
| 311 |
+
|
| 312 |
+
# Combine images side by side using PIL
|
| 313 |
+
pil_img1 = Image.fromarray(image1)
|
| 314 |
+
pil_img2 = Image.fromarray(image2)
|
| 315 |
+
|
| 316 |
+
# Create a new image with twice the width (no gap)
|
| 317 |
+
combined_width = pil_img1.width + pil_img2.width
|
| 318 |
+
combined_height = max(pil_img1.height, pil_img2.height)
|
| 319 |
+
combined_img = Image.new('RGB', (combined_width, combined_height))
|
| 320 |
+
|
| 321 |
+
# Paste the two images side by side with no gap
|
| 322 |
+
combined_img.paste(pil_img1, (0, 0))
|
| 323 |
+
combined_img.paste(pil_img2, (pil_img1.width, 0))
|
| 324 |
+
|
| 325 |
+
# Save the combined image
|
| 326 |
+
combined_img.save(output_path)
|
| 327 |
+
|
| 328 |
+
return output_path
|
| 329 |
+
|
| 330 |
+
def _add_model_to_scene(self, model, scene, transform=None):
|
| 331 |
+
"""Add a model to a scene with the given transformation"""
|
| 332 |
+
if transform is None:
|
| 333 |
+
transform = np.eye(4)
|
| 334 |
+
|
| 335 |
+
if isinstance(model, trimesh.Scene):
|
| 336 |
+
# For a scene, add each mesh with its transform
|
| 337 |
+
for name, geom in model.geometry.items():
|
| 338 |
+
if not isinstance(geom, trimesh.Trimesh):
|
| 339 |
+
continue
|
| 340 |
+
|
| 341 |
+
try:
|
| 342 |
+
# Get the geometry's transform
|
| 343 |
+
try:
|
| 344 |
+
geom_transform = model.graph.get(name)[0]
|
| 345 |
+
except (ValueError, KeyError, IndexError):
|
| 346 |
+
geom_transform = np.eye(4)
|
| 347 |
+
|
| 348 |
+
# Combine with the provided transform
|
| 349 |
+
combined_transform = trimesh.transformations.concatenate_matrices(transform, geom_transform)
|
| 350 |
+
|
| 351 |
+
# Add to scene - CHANGED smooth=False to smooth=True
|
| 352 |
+
mesh_pyrender = pyrender.Mesh.from_trimesh(geom, smooth=True)
|
| 353 |
+
scene.add(mesh_pyrender, pose=combined_transform)
|
| 354 |
+
except Exception as e:
|
| 355 |
+
if self.verbose:
|
| 356 |
+
print(f"Info: Skipped mesh {name}: {str(e)[:100]}")
|
| 357 |
+
continue
|
| 358 |
+
else:
|
| 359 |
+
# For a single mesh, add it directly with the transform
|
| 360 |
+
try:
|
| 361 |
+
# CHANGED smooth=False to smooth=True
|
| 362 |
+
mesh_pyrender = pyrender.Mesh.from_trimesh(model, smooth=True)
|
| 363 |
+
scene.add(mesh_pyrender, pose=transform)
|
| 364 |
+
except Exception as e:
|
| 365 |
+
if self.verbose:
|
| 366 |
+
print(f"Error adding mesh to scene: {e}")
|
| 367 |
+
raise
|
| 368 |
+
|
| 369 |
+
def _add_lights_to_scene(self, scene, camera_pose, center, camera_distance):
|
| 370 |
+
"""Add more balanced lighting to a scene"""
|
| 371 |
+
# 1. Main light from camera direction (reduced intensity)
|
| 372 |
+
main_light = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=2.0) # Reduced from 4.0
|
| 373 |
+
scene.add(main_light, pose=camera_pose)
|
| 374 |
+
|
| 375 |
+
# 2. Add point lights around the object (fewer lights, reduced intensity)
|
| 376 |
+
for light_angle in [0, 180]: # Reduced from 4 lights to 2
|
| 377 |
+
light_angle_rad = np.radians(light_angle)
|
| 378 |
+
lx = camera_distance * 0.8 * np.cos(light_angle_rad)
|
| 379 |
+
ly = camera_distance * 0.3
|
| 380 |
+
lz = camera_distance * 0.8 * np.sin(light_angle_rad)
|
| 381 |
+
|
| 382 |
+
light_pose = np.eye(4)
|
| 383 |
+
light_pose[:3, 3] = np.array([lx, ly, lz]) + center
|
| 384 |
+
|
| 385 |
+
point_light = pyrender.PointLight(color=[1.0, 1.0, 1.0], intensity=1.0) # Reduced from 2.0
|
| 386 |
+
scene.add(point_light, pose=light_pose)
|
| 387 |
+
|
| 388 |
+
# 3. Add a soft light from above (reduced intensity)
|
| 389 |
+
top_light_pose = np.eye(4)
|
| 390 |
+
top_light_pose[:3, 3] = center + np.array([0, camera_distance, 0])
|
| 391 |
+
top_light = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=1.5) # Reduced from 3.0
|
| 392 |
+
scene.add(top_light, pose=top_light_pose)
|
| 393 |
+
|
| 394 |
+
def generate_dataset(self, glb_paths, rotation_axes=None, rotation_angles=None,
|
| 395 |
+
x_angles=None, y_angles=None, z_angles=None, initial_z_rotations=None,
|
| 396 |
+
show_axes=False, generation_mode='combined'):
|
| 397 |
+
"""Generate a dataset from multiple GLB files with specific orientations and rotations"""
|
| 398 |
+
dataset_info = []
|
| 399 |
+
|
| 400 |
+
# Use default rotation axes if not specified
|
| 401 |
+
if rotation_axes is None:
|
| 402 |
+
rotation_axes = self.rotation_axes
|
| 403 |
+
|
| 404 |
+
# Use default rotation angles if not specified
|
| 405 |
+
if rotation_angles is None:
|
| 406 |
+
rotation_angles = self.rotation_angles
|
| 407 |
+
|
| 408 |
+
# Define the orientation angles to use
|
| 409 |
+
# Use custom x_angles if provided, otherwise use default
|
| 410 |
+
if x_angles is None:
|
| 411 |
+
x_angles = [0.0] # Default is fixed at 0
|
| 412 |
+
# Use custom y_angles if provided, otherwise use default
|
| 413 |
+
if y_angles is None:
|
| 414 |
+
y_angles = [0, 45, 90, 135, 180, 225, 270, 315]
|
| 415 |
+
# Use custom z_angles if provided, otherwise use default
|
| 416 |
+
if z_angles is None:
|
| 417 |
+
z_angles = [0, 180]
|
| 418 |
+
# Use custom initial_z_rotations if provided, otherwise use default
|
| 419 |
+
if initial_z_rotations is None:
|
| 420 |
+
initial_z_rotations = [0.0] # Default is no initial z rotation
|
| 421 |
+
|
| 422 |
+
# Calculate all orientation combinations
|
| 423 |
+
orientation_configs = list(itertools.product(x_angles, y_angles, z_angles))
|
| 424 |
+
|
| 425 |
+
# Calculate all rotation configurations (combinations of axis and angle)
|
| 426 |
+
rotation_configs = list(itertools.product(rotation_axes, rotation_angles))
|
| 427 |
+
|
| 428 |
+
# Calculate total number of samples
|
| 429 |
+
total_samples = len(glb_paths) * len(orientation_configs) * len(initial_z_rotations) * len(rotation_configs)
|
| 430 |
+
|
| 431 |
+
with tqdm(total=total_samples, desc="Generating dataset") as pbar:
|
| 432 |
+
for i, glb_path in enumerate(glb_paths):
|
| 433 |
+
if self.verbose:
|
| 434 |
+
print(f"\nProcessing model {i+1}/{len(glb_paths)}: {Path(glb_path).name}")
|
| 435 |
+
|
| 436 |
+
# Load the GLB model once per model to save time
|
| 437 |
+
try:
|
| 438 |
+
# In your mesh loading code
|
| 439 |
+
model = trimesh.load(glb_path, process=False, force='mesh')
|
| 440 |
+
|
| 441 |
+
# Get model bounds and center for camera positioning
|
| 442 |
+
if isinstance(model, trimesh.Scene):
|
| 443 |
+
center, mesh_size = self._get_scene_bounds(model)
|
| 444 |
+
else:
|
| 445 |
+
bounds = model.bounds
|
| 446 |
+
center = (bounds[0] + bounds[1]) / 2
|
| 447 |
+
mesh_size = np.max(bounds[1] - bounds[0])
|
| 448 |
+
|
| 449 |
+
# Get the GLB file name
|
| 450 |
+
mesh_name = Path(glb_path).stem
|
| 451 |
+
|
| 452 |
+
# Check if this GLB file already has a figure number assigned
|
| 453 |
+
if mesh_name not in self.glb_to_fignum:
|
| 454 |
+
# Assign a new figure number
|
| 455 |
+
self.glb_to_fignum[mesh_name] = self.current_fignum
|
| 456 |
+
self.current_fignum += 1
|
| 457 |
+
|
| 458 |
+
# Get the assigned figure number
|
| 459 |
+
fig_num = self.glb_to_fignum[mesh_name]
|
| 460 |
+
|
| 461 |
+
# Generate a sample for each orientation, initial z rotation, and main rotation combination
|
| 462 |
+
sample_id = 0
|
| 463 |
+
for x_angle, y_angle, z_angle in orientation_configs:
|
| 464 |
+
# Generate the specific orientation
|
| 465 |
+
base_transform = self.generate_specific_orientation(x_angle, y_angle, z_angle)
|
| 466 |
+
|
| 467 |
+
# Extract orientation angles for CSV output
|
| 468 |
+
orientation_angles = (x_angle, y_angle, z_angle)
|
| 469 |
+
|
| 470 |
+
for initial_z_rotation in initial_z_rotations:
|
| 471 |
+
for rotation_axis, rotation_angle in rotation_configs:
|
| 472 |
+
# Create output filename with ground truth info - USING THE ORIGINAL NAMING CONVENTION
|
| 473 |
+
# Remove the initial_z_rotation from the filename to match the original format
|
| 474 |
+
base_name = f"fig{fig_num:04d}_{sample_id:03d}_{rotation_axis}_{rotation_angle}"
|
| 475 |
+
|
| 476 |
+
if generation_mode == 'separate':
|
| 477 |
+
# Create a folder for the separate images
|
| 478 |
+
output_folder = os.path.join(self.output_dir, base_name)
|
| 479 |
+
|
| 480 |
+
# Render the separate views
|
| 481 |
+
self.render_separate_views(
|
| 482 |
+
model=model,
|
| 483 |
+
base_transform=base_transform,
|
| 484 |
+
initial_z_rotation=initial_z_rotation,
|
| 485 |
+
rotation_axis=rotation_axis,
|
| 486 |
+
rotation_angle=rotation_angle,
|
| 487 |
+
output_folder=output_folder,
|
| 488 |
+
center=center,
|
| 489 |
+
mesh_size=mesh_size,
|
| 490 |
+
show_axes=show_axes
|
| 491 |
+
)
|
| 492 |
+
|
| 493 |
+
output_path = output_folder
|
| 494 |
+
else:
|
| 495 |
+
# Combined mode (default)
|
| 496 |
+
output_path = os.path.join(self.output_dir, f"{base_name}.png")
|
| 497 |
+
|
| 498 |
+
# Render the paired views
|
| 499 |
+
self.render_paired_views(
|
| 500 |
+
model=model,
|
| 501 |
+
base_transform=base_transform,
|
| 502 |
+
initial_z_rotation=initial_z_rotation,
|
| 503 |
+
rotation_axis=rotation_axis,
|
| 504 |
+
rotation_angle=rotation_angle,
|
| 505 |
+
output_path=output_path,
|
| 506 |
+
center=center,
|
| 507 |
+
mesh_size=mesh_size,
|
| 508 |
+
show_axes=show_axes
|
| 509 |
+
)
|
| 510 |
+
|
| 511 |
+
# Add to dataset info
|
| 512 |
+
dataset_info.append({
|
| 513 |
+
"file_path": output_path,
|
| 514 |
+
"model": mesh_name,
|
| 515 |
+
"sample_id": sample_id,
|
| 516 |
+
"initial_z_rotation": initial_z_rotation,
|
| 517 |
+
"rotation_axis": rotation_axis,
|
| 518 |
+
"rotation_angle": rotation_angle,
|
| 519 |
+
"orientation_x": orientation_angles[0],
|
| 520 |
+
"orientation_y": orientation_angles[1],
|
| 521 |
+
"orientation_z": orientation_angles[2],
|
| 522 |
+
"generation_mode": generation_mode
|
| 523 |
+
})
|
| 524 |
+
|
| 525 |
+
sample_id += 1
|
| 526 |
+
pbar.update(1)
|
| 527 |
+
|
| 528 |
+
except Exception as e:
|
| 529 |
+
if self.verbose:
|
| 530 |
+
print(f"Error processing {glb_path}: {e}")
|
| 531 |
+
traceback.print_exc()
|
| 532 |
+
# Update progress bar for skipped configurations
|
| 533 |
+
skipped_count = len(orientation_configs) * len(initial_z_rotations) * len(rotation_configs)
|
| 534 |
+
pbar.update(skipped_count)
|
| 535 |
+
|
| 536 |
+
# Create a CSV file with dataset information
|
| 537 |
+
self.save_dataset_info(dataset_info)
|
| 538 |
+
|
| 539 |
+
return dataset_info
|
| 540 |
+
|
| 541 |
+
def _get_scene_bounds(self, scene):
|
| 542 |
+
"""Get the bounds and size of a scene"""
|
| 543 |
+
# Get overall scene bounds
|
| 544 |
+
bounds = np.zeros((2, 3))
|
| 545 |
+
center = np.zeros(3)
|
| 546 |
+
mesh_size = 1.0 # Default size if we can't compute bounds
|
| 547 |
+
|
| 548 |
+
# Try to calculate bounds from all geometries
|
| 549 |
+
if len(scene.geometry) > 0:
|
| 550 |
+
all_vertices = []
|
| 551 |
+
|
| 552 |
+
# First collect all vertices from all geometries
|
| 553 |
+
for name, geom in scene.geometry.items():
|
| 554 |
+
if hasattr(geom, 'vertices') and len(geom.vertices) > 0:
|
| 555 |
+
# Try to get transform for this geometry
|
| 556 |
+
try:
|
| 557 |
+
transform = scene.graph.get(name)[0]
|
| 558 |
+
transformed_verts = trimesh.transformations.transform_points(geom.vertices, transform)
|
| 559 |
+
all_vertices.append(transformed_verts)
|
| 560 |
+
except (ValueError, KeyError, IndexError) as e:
|
| 561 |
+
if self.verbose:
|
| 562 |
+
print(f"Warning: Could not get transform for {name}, using identity")
|
| 563 |
+
# Use identity transform as fallback
|
| 564 |
+
all_vertices.append(geom.vertices)
|
| 565 |
+
|
| 566 |
+
# If we have any vertices, compute bounds
|
| 567 |
+
if all_vertices:
|
| 568 |
+
combined_vertices = np.vstack(all_vertices)
|
| 569 |
+
bounds[0] = np.min(combined_vertices, axis=0)
|
| 570 |
+
bounds[1] = np.max(combined_vertices, axis=0)
|
| 571 |
+
center = (bounds[0] + bounds[1]) / 2
|
| 572 |
+
mesh_size = np.max(bounds[1] - bounds[0])
|
| 573 |
+
else:
|
| 574 |
+
if self.verbose:
|
| 575 |
+
print("Warning: No usable vertices found in geometry, using default bounds")
|
| 576 |
+
|
| 577 |
+
return center, mesh_size
|
| 578 |
+
|
| 579 |
+
def save_dataset_info(self, dataset_info):
|
| 580 |
+
"""Save dataset information to a CSV file"""
|
| 581 |
+
import csv
|
| 582 |
+
|
| 583 |
+
csv_path = os.path.join(self.output_dir, "dataset_info.csv")
|
| 584 |
+
|
| 585 |
+
with open(csv_path, 'w', newline='') as csvfile:
|
| 586 |
+
# Add initial_z_rotation to fieldnames
|
| 587 |
+
fieldnames = ['file_path', 'model', 'sample_id', 'initial_z_rotation', 'rotation_axis', 'rotation_angle',
|
| 588 |
+
'orientation_x', 'orientation_y', 'orientation_z', 'generation_mode']
|
| 589 |
+
writer = csv.DictWriter(csvfile, fieldnames=fieldnames)
|
| 590 |
+
|
| 591 |
+
writer.writeheader()
|
| 592 |
+
for item in dataset_info:
|
| 593 |
+
writer.writerow(item)
|
| 594 |
+
|
| 595 |
+
if self.verbose:
|
| 596 |
+
print(f"Dataset information saved to {csv_path}")
|
| 597 |
+
|
| 598 |
+
def main():
|
| 599 |
+
parser = argparse.ArgumentParser(description="Generate a dataset of 3D model rotations")
|
| 600 |
+
parser.add_argument('--input-dir', type=str, default="/mnt/data/yma71/vrg/0330/Hunyuan3D-2/objaverse_downloads",
|
| 601 |
+
help="Directory containing GLB files")
|
| 602 |
+
parser.add_argument('--output-dir', type=str, default="/mnt/data/yma71/vrg/0330/Hunyuan3D-2/rotation_dataset",
|
| 603 |
+
help="Directory to save generated dataset")
|
| 604 |
+
parser.add_argument('--size', type=str, default="1024,1024",
|
| 605 |
+
help="Render size as width,height (e.g. '1024,1024')")
|
| 606 |
+
parser.add_argument('--random-seed', type=int, default=42,
|
| 607 |
+
help="Random seed for reproducibility")
|
| 608 |
+
parser.add_argument('--rotation-axes', type=str, default=None,
|
| 609 |
+
help="Comma-separated list of rotation axes (e.g. 'x,y,z')")
|
| 610 |
+
parser.add_argument('--rotation-angles', type=str, default=None,
|
| 611 |
+
help="Comma-separated list of rotation angles (e.g. '30,60,90')")
|
| 612 |
+
parser.add_argument('--model', type=str, default=None,
|
| 613 |
+
help="Use a specific GLB file instead of all in input-dir")
|
| 614 |
+
parser.add_argument('--show-axes', action='store_true',
|
| 615 |
+
help="Show coordinate axes in the renderings")
|
| 616 |
+
parser.add_argument('--generation-mode', type=str, choices=['combined', 'separate'], default='combined',
|
| 617 |
+
help="Mode for generating images (combined = one image with both views, separate = folder with two images)")
|
| 618 |
+
parser.add_argument('--verbose', action='store_true',
|
| 619 |
+
help="Print verbose output")
|
| 620 |
+
parser.add_argument('--x-angles', type=str, default=None,
|
| 621 |
+
help="Comma-separated list of x angles (e.g. '0,45,90')")
|
| 622 |
+
parser.add_argument('--y-angles', type=str, default=None,
|
| 623 |
+
help="Comma-separated list of y angles (e.g. '0,45,90,135,180,225,270,315')")
|
| 624 |
+
parser.add_argument('--z-angles', type=str, default=None,
|
| 625 |
+
help="Comma-separated list of z angles (e.g. '0,180')")
|
| 626 |
+
# Add new argument for initial z rotations
|
| 627 |
+
parser.add_argument('--initial-z-rotations', type=str, default=None,
|
| 628 |
+
help="Comma-separated list of initial z rotations (e.g. '0,90,180,270')")
|
| 629 |
+
|
| 630 |
+
args = parser.parse_args()
|
| 631 |
+
|
| 632 |
+
# Set random seed for reproducibility (still useful for some operations)
|
| 633 |
+
random.seed(args.random_seed)
|
| 634 |
+
np.random.seed(args.random_seed)
|
| 635 |
+
|
| 636 |
+
# Parse render size
|
| 637 |
+
size = tuple(map(int, args.size.split(',')))
|
| 638 |
+
|
| 639 |
+
# Create dataset generator
|
| 640 |
+
generator = RotationDatasetGenerator(
|
| 641 |
+
output_dir=args.output_dir,
|
| 642 |
+
size=size,
|
| 643 |
+
verbose=args.verbose
|
| 644 |
+
)
|
| 645 |
+
|
| 646 |
+
# Get GLB files to process
|
| 647 |
+
if args.model:
|
| 648 |
+
if not os.path.exists(args.model):
|
| 649 |
+
print(f"GLB file not found: {args.model}")
|
| 650 |
+
return
|
| 651 |
+
glb_files = [args.model]
|
| 652 |
+
else:
|
| 653 |
+
# Search recursively for GLB files in input_dir and all subdirectories
|
| 654 |
+
glb_files = []
|
| 655 |
+
for root, dirs, files in os.walk(args.input_dir):
|
| 656 |
+
for file in files:
|
| 657 |
+
if file.lower().endswith('.glb'):
|
| 658 |
+
glb_files.append(os.path.join(root, file))
|
| 659 |
+
glb_files = sorted(glb_files)
|
| 660 |
+
|
| 661 |
+
if not glb_files:
|
| 662 |
+
print(f"No GLB files found in {args.input_dir} or its subdirectories")
|
| 663 |
+
return
|
| 664 |
+
|
| 665 |
+
print(f"Found {len(glb_files)} GLB files to process")
|
| 666 |
+
if args.verbose:
|
| 667 |
+
# Print first few files to verify correct discovery
|
| 668 |
+
for i, file in enumerate(glb_files[:5]):
|
| 669 |
+
print(f" {i+1}. {file}")
|
| 670 |
+
if len(glb_files) > 5:
|
| 671 |
+
print(f" ... and {len(glb_files)-5} more files")
|
| 672 |
+
|
| 673 |
+
# Parse rotation axes if provided
|
| 674 |
+
rotation_axes = None
|
| 675 |
+
if args.rotation_axes:
|
| 676 |
+
rotation_axes = args.rotation_axes.split(',')
|
| 677 |
+
# Validate rotation axes
|
| 678 |
+
for axis in rotation_axes:
|
| 679 |
+
if axis not in ['x', 'y', 'z']:
|
| 680 |
+
print(f"Invalid rotation axis: {axis}. Must be one of 'x', 'y', 'z'")
|
| 681 |
+
return
|
| 682 |
+
|
| 683 |
+
# Parse rotation angles if provided
|
| 684 |
+
rotation_angles = None
|
| 685 |
+
if args.rotation_angles:
|
| 686 |
+
try:
|
| 687 |
+
rotation_angles = [int(angle) for angle in args.rotation_angles.split(',')]
|
| 688 |
+
|
| 689 |
+
# Make sure angles are within the valid range
|
| 690 |
+
for angle in rotation_angles:
|
| 691 |
+
if not (-180 <= angle <= 180):
|
| 692 |
+
print(f"All rotation angles must be between -180 and 180 degrees. Got {angle}")
|
| 693 |
+
return
|
| 694 |
+
|
| 695 |
+
except ValueError as e:
|
| 696 |
+
print(f"Invalid rotation angles format. Use comma-separated integers: {e}")
|
| 697 |
+
return
|
| 698 |
+
|
| 699 |
+
# Parse x angles if provided
|
| 700 |
+
x_angles = None
|
| 701 |
+
if args.x_angles:
|
| 702 |
+
try:
|
| 703 |
+
x_angles = [float(angle) for angle in args.x_angles.split(',')]
|
| 704 |
+
except ValueError as e:
|
| 705 |
+
print(f"Invalid x angles format. Use comma-separated numbers: {e}")
|
| 706 |
+
return
|
| 707 |
+
|
| 708 |
+
# Parse y angles if provided
|
| 709 |
+
y_angles = None
|
| 710 |
+
if args.y_angles:
|
| 711 |
+
try:
|
| 712 |
+
y_angles = [float(angle) for angle in args.y_angles.split(',')]
|
| 713 |
+
except ValueError as e:
|
| 714 |
+
print(f"Invalid y angles format. Use comma-separated numbers: {e}")
|
| 715 |
+
return
|
| 716 |
+
|
| 717 |
+
# Parse z angles if provided
|
| 718 |
+
z_angles = None
|
| 719 |
+
if args.z_angles:
|
| 720 |
+
try:
|
| 721 |
+
z_angles = [float(angle) for angle in args.z_angles.split(',')]
|
| 722 |
+
except ValueError as e:
|
| 723 |
+
print(f"Invalid z angles format. Use comma-separated numbers: {e}")
|
| 724 |
+
return
|
| 725 |
+
|
| 726 |
+
# Parse initial z rotations if provided
|
| 727 |
+
initial_z_rotations = None
|
| 728 |
+
if args.initial_z_rotations:
|
| 729 |
+
try:
|
| 730 |
+
initial_z_rotations = [float(angle) for angle in args.initial_z_rotations.split(',')]
|
| 731 |
+
except ValueError as e:
|
| 732 |
+
print(f"Invalid initial z rotations format. Use comma-separated numbers: {e}")
|
| 733 |
+
return
|
| 734 |
+
|
| 735 |
+
# Update print statements to include all angles
|
| 736 |
+
print("Using initial orientations:")
|
| 737 |
+
if x_angles:
|
| 738 |
+
print(f" x = {x_angles}")
|
| 739 |
+
else:
|
| 740 |
+
print(" x = [0.0]")
|
| 741 |
+
if y_angles:
|
| 742 |
+
print(f" y = {y_angles}")
|
| 743 |
+
else:
|
| 744 |
+
print(" y = [0, 45, 90, 135, 180, 225, 270, 315]")
|
| 745 |
+
if z_angles:
|
| 746 |
+
print(f" z = {z_angles}")
|
| 747 |
+
else:
|
| 748 |
+
print(" z = [0, 180]")
|
| 749 |
+
|
| 750 |
+
# Print initial z rotations
|
| 751 |
+
if initial_z_rotations:
|
| 752 |
+
print(f"Using initial z rotations: {initial_z_rotations}")
|
| 753 |
+
else:
|
| 754 |
+
print("Using default initial z rotation: [0.0]")
|
| 755 |
+
|
| 756 |
+
# Update calculation of total combinations
|
| 757 |
+
x_count = len(x_angles) if x_angles else 1 # Default is [0.0]
|
| 758 |
+
y_count = len(y_angles) if y_angles else 8 # Default is [0, 45, 90, 135, 180, 225, 270, 315]
|
| 759 |
+
z_count = len(z_angles) if z_angles else 2 # Default is [0, 180]
|
| 760 |
+
initial_z_count = len(initial_z_rotations) if initial_z_rotations else 1 # Default is [0.0]
|
| 761 |
+
|
| 762 |
+
if rotation_axes:
|
| 763 |
+
print(f"Using rotation axes: {rotation_axes}")
|
| 764 |
+
else:
|
| 765 |
+
print(f"Using default rotation axes: {generator.rotation_axes}")
|
| 766 |
+
|
| 767 |
+
if rotation_angles:
|
| 768 |
+
print(f"Using rotation angles: {rotation_angles}")
|
| 769 |
+
else:
|
| 770 |
+
print(f"Using default rotation angles: {generator.rotation_angles}")
|
| 771 |
+
|
| 772 |
+
if args.show_axes:
|
| 773 |
+
print("Coordinate axes will be shown in the renderings")
|
| 774 |
+
|
| 775 |
+
rot_axis_count = len(rotation_axes) if rotation_axes else len(generator.rotation_axes)
|
| 776 |
+
rot_angle_count = len(rotation_angles) if rotation_angles else len(generator.rotation_angles)
|
| 777 |
+
|
| 778 |
+
total_orientations = x_count * y_count * z_count
|
| 779 |
+
total_rotations = rot_axis_count * rot_angle_count
|
| 780 |
+
total_combinations_per_model = total_orientations * initial_z_count * total_rotations
|
| 781 |
+
|
| 782 |
+
print(f"Total orientations: {total_orientations}")
|
| 783 |
+
print(f"Total initial z rotations per orientation: {initial_z_count}")
|
| 784 |
+
print(f"Total rotations per initial state: {total_rotations}")
|
| 785 |
+
print(f"Total combinations per model: {total_combinations_per_model}")
|
| 786 |
+
print(f"Total samples to generate: {total_combinations_per_model * len(glb_files)}")
|
| 787 |
+
|
| 788 |
+
# Generate the dataset with new parameters
|
| 789 |
+
dataset_info = generator.generate_dataset(
|
| 790 |
+
glb_files,
|
| 791 |
+
rotation_axes=rotation_axes,
|
| 792 |
+
rotation_angles=rotation_angles,
|
| 793 |
+
x_angles=x_angles,
|
| 794 |
+
y_angles=y_angles,
|
| 795 |
+
z_angles=z_angles,
|
| 796 |
+
initial_z_rotations=initial_z_rotations,
|
| 797 |
+
show_axes=args.show_axes,
|
| 798 |
+
generation_mode=args.generation_mode
|
| 799 |
+
)
|
| 800 |
+
|
| 801 |
+
print(f"\nDataset generation complete!")
|
| 802 |
+
print(f"Generated {len(dataset_info)} samples")
|
| 803 |
+
print(f"Results saved to {args.output_dir}")
|
| 804 |
+
|
| 805 |
+
if __name__ == "__main__":
|
| 806 |
+
try:
|
| 807 |
+
main()
|
| 808 |
+
except Exception as e:
|
| 809 |
+
print(f"Unhandled exception in main: {e}")
|
| 810 |
+
traceback.print_exc()
|