File size: 4,037 Bytes
cd572c3
e585019
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
# SPDX-License-Identifier: Apache-2.0
# /// script
# requires-python = "==3.13.*"
# dependencies = ["bpy>=5.2", "pillow"]
# ///
"""Render <id>/preview.png for each asset id given: the front quarter, from starboard.

    uv run tools/preview.py coaster_01 multi_purpose_vessel_v

Run from the dataset root. Every preview gets the same view of its object and the
same framing, so thumbnails compare at a glance.
"""

import json
import math
import sys
import tempfile
from pathlib import Path

import bpy
from mathutils import Vector
from PIL import Image

OUT = (1024, 576)
MARGIN = 0.06  # of the width, on every side
AZIMUTH_DEG = 40.0  # from the front towards starboard
ELEVATION_DEG = 20.0
# glTF axis -> Blender axis, as Blender's glTF importer turns Y-up into Z-up.
AXES = {"+z": (0, -1, 0), "-z": (0, 1, 0), "+x": (1, 0, 0), "-x": (-1, 0, 0)}


def render(glb: Path, front_axis: str, out: Path) -> None:
    bpy.ops.wm.read_factory_settings(use_empty=True)
    bpy.ops.import_scene.gltf(filepath=str(glb))
    for obj in [o for o in bpy.data.objects if o.type in {"CAMERA", "LIGHT"}]:
        bpy.data.objects.remove(obj)
    bpy.context.view_layer.update()
    # An empty's bound_box is a point at its origin: measure meshes only.
    pts = [
        o.matrix_world @ Vector(c)
        for o in bpy.data.objects
        if o.type == "MESH"
        for c in o.bound_box
    ]
    lo = Vector([min(p[i] for p in pts) for i in range(3)])
    hi = Vector([max(p[i] for p in pts) for i in range(3)])
    centre, radius = (lo + hi) / 2, (hi - lo).length / 2

    front = Vector(AXES[front_axis])
    starboard = front.cross(Vector((0, 0, 1)))
    az, el = math.radians(AZIMUTH_DEG), math.radians(ELEVATION_DEG)
    view = (front * math.cos(az) + starboard * math.sin(az)) * math.cos(el)
    view.z = math.sin(el)

    sc = bpy.context.scene
    sc.render.engine = "BLENDER_EEVEE"
    # Twice the output, so the crop below has pixels to spare.
    sc.render.resolution_x, sc.render.resolution_y = OUT[0] * 2, OUT[1] * 2
    sc.render.film_transparent = True
    sc.view_settings.view_transform = "Standard"
    sc.world = bpy.data.worlds.new("world")
    sc.world.use_nodes = True
    background = sc.world.node_tree.nodes["Background"]
    background.inputs["Color"].default_value = (0.8, 0.82, 0.85, 1)
    sun = bpy.data.objects.new("sun", bpy.data.lights.new("sun", "SUN"))
    sun.data.energy = 3.0
    sun.rotation_euler = (math.radians(40), 0, math.radians(150))
    sc.collection.objects.link(sun)

    cam = bpy.data.objects.new("cam", bpy.data.cameras.new("cam"))
    sc.collection.objects.link(cam)
    sc.camera = cam
    cam.data.lens = 50
    cam.data.clip_end = radius * 100
    # Far enough that the bounding sphere fits the frame's short side; the crop
    # below does the real framing.
    half_fov = math.atan(cam.data.sensor_width * OUT[1] / OUT[0] / 2 / cam.data.lens)
    cam.location = centre + view * (radius / math.sin(half_fov) * 1.1)
    cam.rotation_euler = (-view).to_track_quat("-Z", "Y").to_euler()

    with tempfile.TemporaryDirectory() as tmp:
        sc.render.filepath = str(Path(tmp) / "raw.png")
        bpy.ops.render.render(write_still=True)
        raw = Image.open(sc.render.filepath)
        raw.load()

    # Frame on the pixels: crop to the object, centre it, fit it inside the margin.
    obj = raw.crop(raw.getchannel("A").getbbox())
    room = (OUT[0] * (1 - 2 * MARGIN), OUT[1] - 2 * MARGIN * OUT[0])
    k = min(room[0] / obj.width, room[1] / obj.height)
    obj = obj.resize(
        (round(obj.width * k), round(obj.height * k)), Image.Resampling.LANCZOS
    )
    canvas = Image.new("RGBA", OUT, (0, 0, 0, 0))
    canvas.alpha_composite(obj, ((OUT[0] - obj.width) // 2, (OUT[1] - obj.height) // 2))
    canvas.save(out)


rows = {
    r["id"]: r for r in map(json.loads, Path("metadata.jsonl").read_text().splitlines())
}
for asset in sys.argv[1:]:
    row = rows[asset]
    render(Path(row["file"]), row.get("front_axis", "+z"), Path(row["file_name"]))
    print(row["file_name"])