# SPDX-License-Identifier: Apache-2.0 # /// script # requires-python = "==3.13.*" # dependencies = ["bpy>=5.2", "pillow"] # /// """Render /preview.png for each asset id given: the front quarter, from starboard. uv run tools/preview.py coaster_01 multi_purpose_vessel_v Run from the dataset root. Every preview gets the same view of its object and the same framing, so thumbnails compare at a glance. """ import json import math import sys import tempfile from pathlib import Path import bpy from mathutils import Vector from PIL import Image OUT = (1024, 576) MARGIN = 0.06 # of the width, on every side AZIMUTH_DEG = 40.0 # from the front towards starboard ELEVATION_DEG = 20.0 # glTF axis -> Blender axis, as Blender's glTF importer turns Y-up into Z-up. AXES = {"+z": (0, -1, 0), "-z": (0, 1, 0), "+x": (1, 0, 0), "-x": (-1, 0, 0)} def render(glb: Path, front_axis: str, out: Path) -> None: bpy.ops.wm.read_factory_settings(use_empty=True) bpy.ops.import_scene.gltf(filepath=str(glb)) for obj in [o for o in bpy.data.objects if o.type in {"CAMERA", "LIGHT"}]: bpy.data.objects.remove(obj) bpy.context.view_layer.update() # An empty's bound_box is a point at its origin: measure meshes only. pts = [ o.matrix_world @ Vector(c) for o in bpy.data.objects if o.type == "MESH" for c in o.bound_box ] lo = Vector([min(p[i] for p in pts) for i in range(3)]) hi = Vector([max(p[i] for p in pts) for i in range(3)]) centre, radius = (lo + hi) / 2, (hi - lo).length / 2 front = Vector(AXES[front_axis]) starboard = front.cross(Vector((0, 0, 1))) az, el = math.radians(AZIMUTH_DEG), math.radians(ELEVATION_DEG) view = (front * math.cos(az) + starboard * math.sin(az)) * math.cos(el) view.z = math.sin(el) sc = bpy.context.scene sc.render.engine = "BLENDER_EEVEE" # Twice the output, so the crop below has pixels to spare. sc.render.resolution_x, sc.render.resolution_y = OUT[0] * 2, OUT[1] * 2 sc.render.film_transparent = True sc.view_settings.view_transform = "Standard" sc.world = bpy.data.worlds.new("world") sc.world.use_nodes = True background = sc.world.node_tree.nodes["Background"] background.inputs["Color"].default_value = (0.8, 0.82, 0.85, 1) sun = bpy.data.objects.new("sun", bpy.data.lights.new("sun", "SUN")) sun.data.energy = 3.0 sun.rotation_euler = (math.radians(40), 0, math.radians(150)) sc.collection.objects.link(sun) cam = bpy.data.objects.new("cam", bpy.data.cameras.new("cam")) sc.collection.objects.link(cam) sc.camera = cam cam.data.lens = 50 cam.data.clip_end = radius * 100 # Far enough that the bounding sphere fits the frame's short side; the crop # below does the real framing. half_fov = math.atan(cam.data.sensor_width * OUT[1] / OUT[0] / 2 / cam.data.lens) cam.location = centre + view * (radius / math.sin(half_fov) * 1.1) cam.rotation_euler = (-view).to_track_quat("-Z", "Y").to_euler() with tempfile.TemporaryDirectory() as tmp: sc.render.filepath = str(Path(tmp) / "raw.png") bpy.ops.render.render(write_still=True) raw = Image.open(sc.render.filepath) raw.load() # Frame on the pixels: crop to the object, centre it, fit it inside the margin. obj = raw.crop(raw.getchannel("A").getbbox()) room = (OUT[0] * (1 - 2 * MARGIN), OUT[1] - 2 * MARGIN * OUT[0]) k = min(room[0] / obj.width, room[1] / obj.height) obj = obj.resize( (round(obj.width * k), round(obj.height * k)), Image.Resampling.LANCZOS ) canvas = Image.new("RGBA", OUT, (0, 0, 0, 0)) canvas.alpha_composite(obj, ((OUT[0] - obj.width) // 2, (OUT[1] - obj.height) // 2)) canvas.save(out) rows = { r["id"]: r for r in map(json.loads, Path("metadata.jsonl").read_text().splitlines()) } for asset in sys.argv[1:]: row = rows[asset] render(Path(row["file"]), row.get("front_axis", "+z"), Path(row["file_name"])) print(row["file_name"])