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  1. cc0textures/Asphalt005/Asphalt005_2K-JPG.mtlx +42 -0
  2. cc0textures/Asphalt005/Asphalt005_2K-JPG.usdc +0 -0
  3. cc0textures/Asphalt011/Asphalt011_2K-JPG.mtlx +47 -0
  4. cc0textures/Asphalt011/Asphalt011_2K-JPG.usdc +0 -0
  5. cc0textures/Asphalt019/Asphalt019_2K-JPG.mtlx +42 -0
  6. cc0textures/Asphalt019/Asphalt019_2K-JPG.usdc +0 -0
  7. cc0textures/Asphalt024B/Asphalt024B_2K-JPG.mtlx +42 -0
  8. cc0textures/Asphalt024B/Asphalt024B_2K-JPG.usdc +0 -0
  9. cc0textures/Asphalt024C/Asphalt024C_2K-JPG.mtlx +42 -0
  10. cc0textures/Asphalt024C/Asphalt024C_2K-JPG.usdc +0 -0
  11. cc0textures/Asphalt026C/Asphalt026C.png +3 -0
  12. cc0textures/Asphalt026C/Asphalt026C_2K-JPG_AmbientOcclusion.jpg +3 -0
  13. cc0textures/Asphalt026C/Asphalt026C_2K-JPG_Color.jpg +3 -0
  14. cc0textures/Asphalt026C/Asphalt026C_2K-JPG_Displacement.jpg +3 -0
  15. cc0textures/Asphalt026C/Asphalt026C_2K-JPG_NormalDX.jpg +3 -0
  16. cc0textures/Asphalt026C/Asphalt026C_2K-JPG_NormalGL.jpg +3 -0
  17. cc0textures/Asphalt026C/Asphalt026C_2K-JPG_Roughness.jpg +3 -0
  18. cc0textures/Asphalt029A/Asphalt029A_2K-JPG.mtlx +42 -0
  19. cc0textures/Asphalt029A/Asphalt029A_2K-JPG.usdc +0 -0
  20. cc0textures/Bamboo002A/Bamboo002A_2K-JPG.mtlx +47 -0
  21. cc0textures/Bamboo002A/Bamboo002A_2K-JPG.usdc +0 -0
  22. cc0textures/Bark005/Bark005.png +3 -0
  23. cc0textures/Bark005/Bark005_2K-JPG_AmbientOcclusion.jpg +3 -0
  24. cc0textures/Bark005/Bark005_2K-JPG_Color.jpg +3 -0
  25. cc0textures/Bark005/Bark005_2K-JPG_Displacement.jpg +3 -0
  26. cc0textures/Bark005/Bark005_2K-JPG_NormalDX.jpg +3 -0
  27. cc0textures/Bark005/Bark005_2K-JPG_NormalGL.jpg +3 -0
  28. cc0textures/Bark005/Bark005_2K-JPG_Roughness.jpg +3 -0
  29. cc0textures/Bark006/Bark006_2K-JPG.mtlx +42 -0
  30. cc0textures/Bark006/Bark006_2K-JPG.usdc +0 -0
  31. cc0textures/Bricks014/Bricks014_2K-JPG.mtlx +42 -0
  32. cc0textures/Bricks014/Bricks014_2K-JPG.usdc +0 -0
  33. cc0textures/Bricks025/Bricks025_2K-JPG.mtlx +42 -0
  34. cc0textures/Bricks025/Bricks025_2K-JPG.usdc +0 -0
  35. cc0textures/Bricks033/Bricks033_2K-JPG.mtlx +42 -0
  36. cc0textures/Bricks033/Bricks033_2K-JPG.usdc +0 -0
  37. cc0textures/Bricks036/Bricks036_2K-JPG.mtlx +42 -0
  38. cc0textures/Bricks036/Bricks036_2K-JPG.usdc +0 -0
  39. cc0textures/Bricks040/Bricks040_2K-JPG.mtlx +42 -0
  40. cc0textures/Bricks040/Bricks040_2K-JPG.usdc +0 -0
  41. cc0textures/Bricks063/Bricks063_2K-JPG.mtlx +42 -0
  42. cc0textures/Bricks063/Bricks063_2K-JPG.usdc +0 -0
  43. cc0textures/Bricks072/Bricks072.png +3 -0
  44. cc0textures/Bricks072/Bricks072_2K-JPG_AmbientOcclusion.jpg +3 -0
  45. cc0textures/Bricks072/Bricks072_2K-JPG_Color.jpg +3 -0
  46. cc0textures/Bricks072/Bricks072_2K-JPG_Displacement.jpg +3 -0
  47. cc0textures/Bricks072/Bricks072_2K-JPG_NormalDX.jpg +3 -0
  48. cc0textures/Bricks072/Bricks072_2K-JPG_NormalGL.jpg +3 -0
  49. cc0textures/Bricks072/Bricks072_2K-JPG_Roughness.jpg +3 -0
  50. cc0textures/Bricks073C/Bricks073C_2K-JPG.mtlx +42 -0
cc0textures/Asphalt005/Asphalt005_2K-JPG.mtlx ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ <?xml version="1.0"?>
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+ <materialx version="1.38" fileprefix="./">
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+ <standard_surface xpos="6.159420" ypos="-1.879310" name="Asphalt005_2K_JPG_StandardSurface" type="surfaceshader">
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+ <input value="0" name="specular" type="float" />
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+ <input value="1" name="coat" type="float" />
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+ <input value="1, 1, 1" name="coat_color" type="color3" />
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+ <input value="1" name="base" type="float" />
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+ <input name="base_color" nodename="Asphalt005_2K_JPG_Color" type="color3" />
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+ <input name="normal" nodename="normalmap" type="vector3" />
10
+ <input name="coat_normal" nodename="normalmap" type="vector3" />
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+ <input name="specular_roughness" nodename="Asphalt005_2K_JPG_Roughness" type="float" />
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+ <input name="coat_roughness" nodename="Asphalt005_2K_JPG_Roughness" type="float" />
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+ </standard_surface>
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+ <surfacematerial xpos="8.695652" ypos="0.000000" name="Asphalt005_2K_JPG" type="material">
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+ <input name="surfaceshader" nodename="Asphalt005_2K_JPG_StandardSurface" type="surfaceshader" />
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+ <input name="displacementshader" nodename="displacement" type="displacementshader" />
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+ </surfacematerial>
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+ <tiledimage xpos="3.623188" ypos="-3.103448" name="Asphalt005_2K_JPG_Color" type="color3">
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+ <input value="Asphalt005_2K-JPG_Color.jpg" colorspace="srgb_texture" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <tiledimage xpos="3.623188" ypos="5.163793" name="Asphalt005_2K_JPG_Displacement" type="float">
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+ <input value="Asphalt005_2K-JPG_Displacement.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <displacement xpos="6.159420" ypos="1.879310" name="displacement" type="displacementshader">
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+ <input name="displacement" nodename="Asphalt005_2K_JPG_Displacement" type="float" />
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+ <input value="1.0" name="scale" type="float" />
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+ </displacement>
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+ <tiledimage xpos="1.086957" ypos="0.879310" name="Asphalt005_2K_JPG_NormalGL" type="vector3">
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+ <input value="Asphalt005_2K-JPG_NormalGL.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <normalmap xpos="3.623188" ypos="3.586207" name="normalmap" type="vector3">
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+ <input name="in" nodename="Asphalt005_2K_JPG_NormalGL" type="vector3" />
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+ <input value="1.0" name="scale" type="float" />
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+ </normalmap>
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+ <tiledimage xpos="3.623188" ypos="-0.413793" name="Asphalt005_2K_JPG_Roughness" type="float">
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+ <input value="Asphalt005_2K-JPG_Roughness.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ </materialx>
cc0textures/Asphalt005/Asphalt005_2K-JPG.usdc ADDED
Binary file (2.63 kB). View file
 
cc0textures/Asphalt011/Asphalt011_2K-JPG.mtlx ADDED
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+ <?xml version="1.0"?>
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+ <materialx version="1.38" fileprefix="./">
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+ <standard_surface name="Asphalt011_2K_JPG_StandardSurface" type="surfaceshader" ypos="-1.879310" xpos="6.159420">
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+ <input name="specular" type="float" value="0" />
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+ <input name="coat" type="float" value="1" />
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+ <input name="coat_color" type="color3" value="1, 1, 1" />
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+ <input name="base" type="float" value="1" />
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+ <input name="base_color" nodename="Asphalt011_2K_JPG_Color" type="color3" />
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+ <input name="normal" nodename="normalmap" type="vector3" />
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+ <input name="coat_normal" nodename="normalmap" type="vector3" />
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+ <input name="opacity" nodename="Asphalt011_2K_JPG_Opacity" type="color3" />
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+ <input name="specular_roughness" nodename="Asphalt011_2K_JPG_Roughness" type="float" />
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+ <input name="coat_roughness" nodename="Asphalt011_2K_JPG_Roughness" type="float" />
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+ </standard_surface>
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+ <surfacematerial name="Asphalt011_2K_JPG" type="material" ypos="0.000000" xpos="8.695652">
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+ <input name="surfaceshader" nodename="Asphalt011_2K_JPG_StandardSurface" type="surfaceshader" />
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+ <input name="displacementshader" nodename="displacement" type="displacementshader" />
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+ </surfacematerial>
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+ <tiledimage name="Asphalt011_2K_JPG_Color" type="color3" ypos="-3.103448" xpos="3.623188">
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+ <input name="file" type="filename" colorspace="srgb_texture" value="Asphalt011_2K-JPG_Color.jpg" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ </tiledimage>
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+ <tiledimage name="Asphalt011_2K_JPG_Displacement" type="float" ypos="5.163793" xpos="3.623188">
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+ <input name="file" type="filename" value="Asphalt011_2K-JPG_Displacement.jpg" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ </tiledimage>
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+ <displacement name="displacement" type="displacementshader" ypos="1.879310" xpos="6.159420">
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+ <input name="displacement" nodename="Asphalt011_2K_JPG_Displacement" type="float" />
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+ <input name="scale" type="float" value="1.0" />
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+ </displacement>
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+ <tiledimage name="Asphalt011_2K_JPG_NormalGL" type="vector3" ypos="0.879310" xpos="1.086957">
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+ <input name="file" type="filename" value="Asphalt011_2K-JPG_NormalGL.jpg" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ </tiledimage>
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+ <normalmap name="normalmap" type="vector3" ypos="3.586207" xpos="3.623188">
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+ <input name="in" nodename="Asphalt011_2K_JPG_NormalGL" type="vector3" />
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+ <input name="scale" type="float" value="1.0" />
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+ </normalmap>
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+ <tiledimage name="Asphalt011_2K_JPG_Opacity" type="color3" ypos="2.250000" xpos="3.623188">
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+ <input name="file" type="filename" value="Asphalt011_2K-JPG_Opacity.jpg" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ </tiledimage>
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+ <tiledimage name="Asphalt011_2K_JPG_Roughness" type="float" ypos="-0.413793" xpos="3.623188">
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+ <input name="file" type="filename" value="Asphalt011_2K-JPG_Roughness.jpg" />
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+ <input name="uvtiling" type="vector2" value="1.0, 1.0" />
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+ </tiledimage>
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+ </materialx>
cc0textures/Asphalt011/Asphalt011_2K-JPG.usdc ADDED
Binary file (2.65 kB). View file
 
cc0textures/Asphalt019/Asphalt019_2K-JPG.mtlx ADDED
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+ <?xml version="1.0"?>
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+ <materialx version="1.38" fileprefix="./">
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+ <standard_surface type="surfaceshader" name="Asphalt019_2K_JPG_StandardSurface" xpos="6.159420" ypos="-1.879310">
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+ <input type="float" name="specular" value="0" />
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+ <input type="float" name="coat" value="1" />
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+ <input type="color3" name="coat_color" value="1, 1, 1" />
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+ <input type="float" name="base" value="1" />
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+ <input type="color3" nodename="Asphalt019_2K_JPG_Color" name="base_color" />
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+ <input type="vector3" nodename="normalmap" name="normal" />
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+ <input type="vector3" nodename="normalmap" name="coat_normal" />
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+ <input type="float" nodename="Asphalt019_2K_JPG_Roughness" name="specular_roughness" />
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+ <input type="float" nodename="Asphalt019_2K_JPG_Roughness" name="coat_roughness" />
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+ </standard_surface>
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+ <surfacematerial type="material" name="Asphalt019_2K_JPG" xpos="8.695652" ypos="0.000000">
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+ <input type="surfaceshader" nodename="Asphalt019_2K_JPG_StandardSurface" name="surfaceshader" />
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+ <input type="displacementshader" nodename="displacement" name="displacementshader" />
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+ </surfacematerial>
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+ <tiledimage type="color3" name="Asphalt019_2K_JPG_Color" xpos="3.623188" ypos="-3.103448">
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+ <input type="filename" name="file" colorspace="srgb_texture" value="Asphalt019_2K-JPG_Color.jpg" />
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+ <input type="vector2" name="uvtiling" value="1.0, 1.0" />
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+ </tiledimage>
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+ <tiledimage type="float" name="Asphalt019_2K_JPG_Displacement" xpos="3.623188" ypos="5.163793">
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+ <input type="filename" name="file" value="Asphalt019_2K-JPG_Displacement.jpg" />
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+ <input type="vector2" name="uvtiling" value="1.0, 1.0" />
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+ </tiledimage>
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+ <displacement type="displacementshader" name="displacement" xpos="6.159420" ypos="1.879310">
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+ <input type="float" nodename="Asphalt019_2K_JPG_Displacement" name="displacement" />
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+ <input type="float" name="scale" value="1.0" />
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+ </displacement>
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+ <tiledimage type="vector3" name="Asphalt019_2K_JPG_NormalGL" xpos="1.086957" ypos="0.879310">
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+ <input type="filename" name="file" value="Asphalt019_2K-JPG_NormalGL.jpg" />
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+ <input type="vector2" name="uvtiling" value="1.0, 1.0" />
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+ </tiledimage>
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+ <normalmap type="vector3" name="normalmap" xpos="3.623188" ypos="3.586207">
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+ <input type="vector3" nodename="Asphalt019_2K_JPG_NormalGL" name="in" />
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+ <input type="float" name="scale" value="1.0" />
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+ </normalmap>
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+ <tiledimage type="float" name="Asphalt019_2K_JPG_Roughness" xpos="3.623188" ypos="-0.413793">
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+ <input type="filename" name="file" value="Asphalt019_2K-JPG_Roughness.jpg" />
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+ <input type="vector2" name="uvtiling" value="1.0, 1.0" />
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+ </tiledimage>
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+ </materialx>
cc0textures/Asphalt019/Asphalt019_2K-JPG.usdc ADDED
Binary file (2.54 kB). View file
 
cc0textures/Asphalt024B/Asphalt024B_2K-JPG.mtlx ADDED
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+ <?xml version="1.0"?>
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+ <materialx version="1.38" fileprefix="./">
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+ <standard_surface xpos="6.159420" name="Asphalt024B_2K_JPG_StandardSurface" ypos="-1.879310" type="surfaceshader">
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+ <input value="0" name="specular" type="float" />
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+ <input value="1" name="coat" type="float" />
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+ <input value="1, 1, 1" name="coat_color" type="color3" />
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+ <input value="1" name="base" type="float" />
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+ <input name="base_color" type="color3" nodename="Asphalt024B_2K_JPG_Color" />
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+ <input name="normal" type="vector3" nodename="normalmap" />
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+ <input name="coat_normal" type="vector3" nodename="normalmap" />
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+ <input name="specular_roughness" type="float" nodename="Asphalt024B_2K_JPG_Roughness" />
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+ <input name="coat_roughness" type="float" nodename="Asphalt024B_2K_JPG_Roughness" />
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+ </standard_surface>
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+ <surfacematerial xpos="8.695652" name="Asphalt024B_2K_JPG" ypos="0.000000" type="material">
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+ <input name="surfaceshader" type="surfaceshader" nodename="Asphalt024B_2K_JPG_StandardSurface" />
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+ <input name="displacementshader" type="displacementshader" nodename="displacement" />
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+ </surfacematerial>
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+ <tiledimage xpos="3.623188" name="Asphalt024B_2K_JPG_Color" ypos="-3.103448" type="color3">
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+ <input value="Asphalt024B_2K-JPG_Color.jpg" name="file" type="filename" colorspace="srgb_texture" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <tiledimage xpos="3.623188" name="Asphalt024B_2K_JPG_Displacement" ypos="5.163793" type="float">
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+ <input value="Asphalt024B_2K-JPG_Displacement.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <displacement xpos="6.159420" name="displacement" ypos="1.879310" type="displacementshader">
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+ <input name="displacement" type="float" nodename="Asphalt024B_2K_JPG_Displacement" />
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+ <input value="1.0" name="scale" type="float" />
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+ </displacement>
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+ <tiledimage xpos="1.086957" name="Asphalt024B_2K_JPG_NormalGL" ypos="0.879310" type="vector3">
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+ <input value="Asphalt024B_2K-JPG_NormalGL.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <normalmap xpos="3.623188" name="normalmap" ypos="3.586207" type="vector3">
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+ <input name="in" type="vector3" nodename="Asphalt024B_2K_JPG_NormalGL" />
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+ <input value="1.0" name="scale" type="float" />
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+ </normalmap>
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+ <tiledimage xpos="3.623188" name="Asphalt024B_2K_JPG_Roughness" ypos="-0.413793" type="float">
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+ <input value="Asphalt024B_2K-JPG_Roughness.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ </materialx>
cc0textures/Asphalt024B/Asphalt024B_2K-JPG.usdc ADDED
Binary file (2.63 kB). View file
 
cc0textures/Asphalt024C/Asphalt024C_2K-JPG.mtlx ADDED
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+ <?xml version="1.0"?>
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+ <materialx version="1.38" fileprefix="./">
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+ <standard_surface ypos="-1.879310" name="Asphalt024C_2K_JPG_StandardSurface" xpos="6.159420" type="surfaceshader">
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+ <input value="0" name="specular" type="float" />
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+ <input value="1" name="coat" type="float" />
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+ <input value="1, 1, 1" name="coat_color" type="color3" />
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+ <input value="1" name="base" type="float" />
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+ <input name="base_color" nodename="Asphalt024C_2K_JPG_Color" type="color3" />
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+ <input name="normal" nodename="normalmap" type="vector3" />
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+ <input name="coat_normal" nodename="normalmap" type="vector3" />
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+ <input name="specular_roughness" nodename="Asphalt024C_2K_JPG_Roughness" type="float" />
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+ <input name="coat_roughness" nodename="Asphalt024C_2K_JPG_Roughness" type="float" />
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+ </standard_surface>
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+ <surfacematerial ypos="0.000000" name="Asphalt024C_2K_JPG" xpos="8.695652" type="material">
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+ <input name="surfaceshader" nodename="Asphalt024C_2K_JPG_StandardSurface" type="surfaceshader" />
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+ <input name="displacementshader" nodename="displacement" type="displacementshader" />
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+ </surfacematerial>
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+ <tiledimage ypos="-3.103448" name="Asphalt024C_2K_JPG_Color" xpos="3.623188" type="color3">
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+ <input value="Asphalt024C_2K-JPG_Color.jpg" name="file" colorspace="srgb_texture" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <tiledimage ypos="5.163793" name="Asphalt024C_2K_JPG_Displacement" xpos="3.623188" type="float">
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+ <input value="Asphalt024C_2K-JPG_Displacement.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <displacement ypos="1.879310" name="displacement" xpos="6.159420" type="displacementshader">
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+ <input name="displacement" nodename="Asphalt024C_2K_JPG_Displacement" type="float" />
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+ <input value="1.0" name="scale" type="float" />
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+ </displacement>
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+ <tiledimage ypos="0.879310" name="Asphalt024C_2K_JPG_NormalGL" xpos="1.086957" type="vector3">
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+ <input value="Asphalt024C_2K-JPG_NormalGL.jpg" name="file" type="filename" />
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+ <input value="1.0, 1.0" name="uvtiling" type="vector2" />
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+ </tiledimage>
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+ <normalmap ypos="3.586207" name="normalmap" xpos="3.623188" type="vector3">
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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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