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- cc0textures/Asphalt005/Asphalt005_2K-JPG.mtlx +42 -0
- cc0textures/Asphalt005/Asphalt005_2K-JPG.usdc +0 -0
- cc0textures/Asphalt011/Asphalt011_2K-JPG.mtlx +47 -0
- cc0textures/Asphalt011/Asphalt011_2K-JPG.usdc +0 -0
- cc0textures/Asphalt019/Asphalt019_2K-JPG.mtlx +42 -0
- cc0textures/Asphalt019/Asphalt019_2K-JPG.usdc +0 -0
- cc0textures/Asphalt024B/Asphalt024B_2K-JPG.mtlx +42 -0
- cc0textures/Asphalt024B/Asphalt024B_2K-JPG.usdc +0 -0
- cc0textures/Asphalt024C/Asphalt024C_2K-JPG.mtlx +42 -0
- cc0textures/Asphalt024C/Asphalt024C_2K-JPG.usdc +0 -0
- cc0textures/Asphalt026C/Asphalt026C.png +3 -0
- cc0textures/Asphalt026C/Asphalt026C_2K-JPG_AmbientOcclusion.jpg +3 -0
- cc0textures/Asphalt026C/Asphalt026C_2K-JPG_Color.jpg +3 -0
- cc0textures/Asphalt026C/Asphalt026C_2K-JPG_Displacement.jpg +3 -0
- cc0textures/Asphalt026C/Asphalt026C_2K-JPG_NormalDX.jpg +3 -0
- cc0textures/Asphalt026C/Asphalt026C_2K-JPG_NormalGL.jpg +3 -0
- cc0textures/Asphalt026C/Asphalt026C_2K-JPG_Roughness.jpg +3 -0
- cc0textures/Asphalt029A/Asphalt029A_2K-JPG.mtlx +42 -0
- cc0textures/Asphalt029A/Asphalt029A_2K-JPG.usdc +0 -0
- cc0textures/Bamboo002A/Bamboo002A_2K-JPG.mtlx +47 -0
- cc0textures/Bamboo002A/Bamboo002A_2K-JPG.usdc +0 -0
- cc0textures/Bark005/Bark005.png +3 -0
- cc0textures/Bark005/Bark005_2K-JPG_AmbientOcclusion.jpg +3 -0
- cc0textures/Bark005/Bark005_2K-JPG_Color.jpg +3 -0
- cc0textures/Bark005/Bark005_2K-JPG_Displacement.jpg +3 -0
- cc0textures/Bark005/Bark005_2K-JPG_NormalDX.jpg +3 -0
- cc0textures/Bark005/Bark005_2K-JPG_NormalGL.jpg +3 -0
- cc0textures/Bark005/Bark005_2K-JPG_Roughness.jpg +3 -0
- cc0textures/Bark006/Bark006_2K-JPG.mtlx +42 -0
- cc0textures/Bark006/Bark006_2K-JPG.usdc +0 -0
- cc0textures/Bricks014/Bricks014_2K-JPG.mtlx +42 -0
- cc0textures/Bricks014/Bricks014_2K-JPG.usdc +0 -0
- cc0textures/Bricks025/Bricks025_2K-JPG.mtlx +42 -0
- cc0textures/Bricks025/Bricks025_2K-JPG.usdc +0 -0
- cc0textures/Bricks033/Bricks033_2K-JPG.mtlx +42 -0
- cc0textures/Bricks033/Bricks033_2K-JPG.usdc +0 -0
- cc0textures/Bricks036/Bricks036_2K-JPG.mtlx +42 -0
- cc0textures/Bricks036/Bricks036_2K-JPG.usdc +0 -0
- cc0textures/Bricks040/Bricks040_2K-JPG.mtlx +42 -0
- cc0textures/Bricks040/Bricks040_2K-JPG.usdc +0 -0
- cc0textures/Bricks063/Bricks063_2K-JPG.mtlx +42 -0
- cc0textures/Bricks063/Bricks063_2K-JPG.usdc +0 -0
- cc0textures/Bricks072/Bricks072.png +3 -0
- cc0textures/Bricks072/Bricks072_2K-JPG_AmbientOcclusion.jpg +3 -0
- cc0textures/Bricks072/Bricks072_2K-JPG_Color.jpg +3 -0
- cc0textures/Bricks072/Bricks072_2K-JPG_Displacement.jpg +3 -0
- cc0textures/Bricks072/Bricks072_2K-JPG_NormalDX.jpg +3 -0
- cc0textures/Bricks072/Bricks072_2K-JPG_NormalGL.jpg +3 -0
- cc0textures/Bricks072/Bricks072_2K-JPG_Roughness.jpg +3 -0
- cc0textures/Bricks073C/Bricks073C_2K-JPG.mtlx +42 -0
cc0textures/Asphalt005/Asphalt005_2K-JPG.mtlx
ADDED
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<?xml version="1.0"?>
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| 2 |
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<materialx version="1.38" fileprefix="./">
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| 3 |
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<standard_surface xpos="6.159420" ypos="-1.879310" name="Asphalt005_2K_JPG_StandardSurface" type="surfaceshader">
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| 4 |
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<input value="0" name="specular" type="float" />
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| 5 |
+
<input value="1" name="coat" type="float" />
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| 6 |
+
<input value="1, 1, 1" name="coat_color" type="color3" />
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| 7 |
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<input value="1" name="base" type="float" />
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| 8 |
+
<input name="base_color" nodename="Asphalt005_2K_JPG_Color" type="color3" />
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| 9 |
+
<input name="normal" nodename="normalmap" type="vector3" />
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| 10 |
+
<input name="coat_normal" nodename="normalmap" type="vector3" />
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| 11 |
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<input name="specular_roughness" nodename="Asphalt005_2K_JPG_Roughness" type="float" />
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| 12 |
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<input name="coat_roughness" nodename="Asphalt005_2K_JPG_Roughness" type="float" />
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| 13 |
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</standard_surface>
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| 14 |
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<surfacematerial xpos="8.695652" ypos="0.000000" name="Asphalt005_2K_JPG" type="material">
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| 15 |
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<input name="surfaceshader" nodename="Asphalt005_2K_JPG_StandardSurface" type="surfaceshader" />
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| 16 |
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<input name="displacementshader" nodename="displacement" type="displacementshader" />
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| 17 |
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</surfacematerial>
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| 18 |
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<tiledimage xpos="3.623188" ypos="-3.103448" name="Asphalt005_2K_JPG_Color" type="color3">
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| 19 |
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<input value="Asphalt005_2K-JPG_Color.jpg" colorspace="srgb_texture" name="file" type="filename" />
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| 20 |
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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| 21 |
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</tiledimage>
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| 22 |
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<tiledimage xpos="3.623188" ypos="5.163793" name="Asphalt005_2K_JPG_Displacement" type="float">
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| 23 |
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<input value="Asphalt005_2K-JPG_Displacement.jpg" name="file" type="filename" />
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| 24 |
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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| 25 |
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</tiledimage>
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| 26 |
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<displacement xpos="6.159420" ypos="1.879310" name="displacement" type="displacementshader">
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| 27 |
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<input name="displacement" nodename="Asphalt005_2K_JPG_Displacement" type="float" />
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| 28 |
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<input value="1.0" name="scale" type="float" />
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| 29 |
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</displacement>
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| 30 |
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<tiledimage xpos="1.086957" ypos="0.879310" name="Asphalt005_2K_JPG_NormalGL" type="vector3">
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| 31 |
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<input value="Asphalt005_2K-JPG_NormalGL.jpg" name="file" type="filename" />
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| 32 |
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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| 33 |
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</tiledimage>
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| 34 |
+
<normalmap xpos="3.623188" ypos="3.586207" name="normalmap" type="vector3">
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| 35 |
+
<input name="in" nodename="Asphalt005_2K_JPG_NormalGL" type="vector3" />
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| 36 |
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<input value="1.0" name="scale" type="float" />
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| 37 |
+
</normalmap>
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| 38 |
+
<tiledimage xpos="3.623188" ypos="-0.413793" name="Asphalt005_2K_JPG_Roughness" type="float">
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| 39 |
+
<input value="Asphalt005_2K-JPG_Roughness.jpg" name="file" type="filename" />
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| 40 |
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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| 41 |
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</tiledimage>
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| 42 |
+
</materialx>
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cc0textures/Asphalt005/Asphalt005_2K-JPG.usdc
ADDED
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Binary file (2.63 kB). View file
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cc0textures/Asphalt011/Asphalt011_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,47 @@
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| 1 |
+
<?xml version="1.0"?>
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| 2 |
+
<materialx version="1.38" fileprefix="./">
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| 3 |
+
<standard_surface name="Asphalt011_2K_JPG_StandardSurface" type="surfaceshader" ypos="-1.879310" xpos="6.159420">
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| 4 |
+
<input name="specular" type="float" value="0" />
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| 5 |
+
<input name="coat" type="float" value="1" />
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| 6 |
+
<input name="coat_color" type="color3" value="1, 1, 1" />
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| 7 |
+
<input name="base" type="float" value="1" />
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| 8 |
+
<input name="base_color" nodename="Asphalt011_2K_JPG_Color" type="color3" />
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| 9 |
+
<input name="normal" nodename="normalmap" type="vector3" />
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| 10 |
+
<input name="coat_normal" nodename="normalmap" type="vector3" />
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| 11 |
+
<input name="opacity" nodename="Asphalt011_2K_JPG_Opacity" type="color3" />
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| 12 |
+
<input name="specular_roughness" nodename="Asphalt011_2K_JPG_Roughness" type="float" />
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| 13 |
+
<input name="coat_roughness" nodename="Asphalt011_2K_JPG_Roughness" type="float" />
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| 14 |
+
</standard_surface>
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| 15 |
+
<surfacematerial name="Asphalt011_2K_JPG" type="material" ypos="0.000000" xpos="8.695652">
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| 16 |
+
<input name="surfaceshader" nodename="Asphalt011_2K_JPG_StandardSurface" type="surfaceshader" />
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| 17 |
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<input name="displacementshader" nodename="displacement" type="displacementshader" />
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| 18 |
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</surfacematerial>
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| 19 |
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<tiledimage name="Asphalt011_2K_JPG_Color" type="color3" ypos="-3.103448" xpos="3.623188">
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| 20 |
+
<input name="file" type="filename" colorspace="srgb_texture" value="Asphalt011_2K-JPG_Color.jpg" />
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| 21 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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| 22 |
+
</tiledimage>
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| 23 |
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<tiledimage name="Asphalt011_2K_JPG_Displacement" type="float" ypos="5.163793" xpos="3.623188">
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| 24 |
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<input name="file" type="filename" value="Asphalt011_2K-JPG_Displacement.jpg" />
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| 25 |
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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| 26 |
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</tiledimage>
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| 27 |
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<displacement name="displacement" type="displacementshader" ypos="1.879310" xpos="6.159420">
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| 28 |
+
<input name="displacement" nodename="Asphalt011_2K_JPG_Displacement" type="float" />
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| 29 |
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<input name="scale" type="float" value="1.0" />
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| 30 |
+
</displacement>
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| 31 |
+
<tiledimage name="Asphalt011_2K_JPG_NormalGL" type="vector3" ypos="0.879310" xpos="1.086957">
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| 32 |
+
<input name="file" type="filename" value="Asphalt011_2K-JPG_NormalGL.jpg" />
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| 33 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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| 34 |
+
</tiledimage>
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| 35 |
+
<normalmap name="normalmap" type="vector3" ypos="3.586207" xpos="3.623188">
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| 36 |
+
<input name="in" nodename="Asphalt011_2K_JPG_NormalGL" type="vector3" />
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| 37 |
+
<input name="scale" type="float" value="1.0" />
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| 38 |
+
</normalmap>
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| 39 |
+
<tiledimage name="Asphalt011_2K_JPG_Opacity" type="color3" ypos="2.250000" xpos="3.623188">
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| 40 |
+
<input name="file" type="filename" value="Asphalt011_2K-JPG_Opacity.jpg" />
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| 41 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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| 42 |
+
</tiledimage>
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| 43 |
+
<tiledimage name="Asphalt011_2K_JPG_Roughness" type="float" ypos="-0.413793" xpos="3.623188">
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| 44 |
+
<input name="file" type="filename" value="Asphalt011_2K-JPG_Roughness.jpg" />
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| 45 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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| 46 |
+
</tiledimage>
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| 47 |
+
</materialx>
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cc0textures/Asphalt011/Asphalt011_2K-JPG.usdc
ADDED
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Binary file (2.65 kB). View file
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cc0textures/Asphalt019/Asphalt019_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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| 1 |
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<?xml version="1.0"?>
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| 2 |
+
<materialx version="1.38" fileprefix="./">
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| 3 |
+
<standard_surface type="surfaceshader" name="Asphalt019_2K_JPG_StandardSurface" xpos="6.159420" ypos="-1.879310">
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| 4 |
+
<input type="float" name="specular" value="0" />
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| 5 |
+
<input type="float" name="coat" value="1" />
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| 6 |
+
<input type="color3" name="coat_color" value="1, 1, 1" />
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| 7 |
+
<input type="float" name="base" value="1" />
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| 8 |
+
<input type="color3" nodename="Asphalt019_2K_JPG_Color" name="base_color" />
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| 9 |
+
<input type="vector3" nodename="normalmap" name="normal" />
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| 10 |
+
<input type="vector3" nodename="normalmap" name="coat_normal" />
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| 11 |
+
<input type="float" nodename="Asphalt019_2K_JPG_Roughness" name="specular_roughness" />
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| 12 |
+
<input type="float" nodename="Asphalt019_2K_JPG_Roughness" name="coat_roughness" />
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| 13 |
+
</standard_surface>
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| 14 |
+
<surfacematerial type="material" name="Asphalt019_2K_JPG" xpos="8.695652" ypos="0.000000">
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| 15 |
+
<input type="surfaceshader" nodename="Asphalt019_2K_JPG_StandardSurface" name="surfaceshader" />
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| 16 |
+
<input type="displacementshader" nodename="displacement" name="displacementshader" />
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| 17 |
+
</surfacematerial>
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| 18 |
+
<tiledimage type="color3" name="Asphalt019_2K_JPG_Color" xpos="3.623188" ypos="-3.103448">
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| 19 |
+
<input type="filename" name="file" colorspace="srgb_texture" value="Asphalt019_2K-JPG_Color.jpg" />
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| 20 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
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| 21 |
+
</tiledimage>
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| 22 |
+
<tiledimage type="float" name="Asphalt019_2K_JPG_Displacement" xpos="3.623188" ypos="5.163793">
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| 23 |
+
<input type="filename" name="file" value="Asphalt019_2K-JPG_Displacement.jpg" />
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| 24 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
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| 25 |
+
</tiledimage>
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| 26 |
+
<displacement type="displacementshader" name="displacement" xpos="6.159420" ypos="1.879310">
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| 27 |
+
<input type="float" nodename="Asphalt019_2K_JPG_Displacement" name="displacement" />
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| 28 |
+
<input type="float" name="scale" value="1.0" />
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| 29 |
+
</displacement>
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| 30 |
+
<tiledimage type="vector3" name="Asphalt019_2K_JPG_NormalGL" xpos="1.086957" ypos="0.879310">
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| 31 |
+
<input type="filename" name="file" value="Asphalt019_2K-JPG_NormalGL.jpg" />
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| 32 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
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| 33 |
+
</tiledimage>
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| 34 |
+
<normalmap type="vector3" name="normalmap" xpos="3.623188" ypos="3.586207">
|
| 35 |
+
<input type="vector3" nodename="Asphalt019_2K_JPG_NormalGL" name="in" />
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| 36 |
+
<input type="float" name="scale" value="1.0" />
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| 37 |
+
</normalmap>
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| 38 |
+
<tiledimage type="float" name="Asphalt019_2K_JPG_Roughness" xpos="3.623188" ypos="-0.413793">
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| 39 |
+
<input type="filename" name="file" value="Asphalt019_2K-JPG_Roughness.jpg" />
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| 40 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
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| 41 |
+
</tiledimage>
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| 42 |
+
</materialx>
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cc0textures/Asphalt019/Asphalt019_2K-JPG.usdc
ADDED
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Binary file (2.54 kB). View file
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cc0textures/Asphalt024B/Asphalt024B_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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| 1 |
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<?xml version="1.0"?>
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| 2 |
+
<materialx version="1.38" fileprefix="./">
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| 3 |
+
<standard_surface xpos="6.159420" name="Asphalt024B_2K_JPG_StandardSurface" ypos="-1.879310" type="surfaceshader">
|
| 4 |
+
<input value="0" name="specular" type="float" />
|
| 5 |
+
<input value="1" name="coat" type="float" />
|
| 6 |
+
<input value="1, 1, 1" name="coat_color" type="color3" />
|
| 7 |
+
<input value="1" name="base" type="float" />
|
| 8 |
+
<input name="base_color" type="color3" nodename="Asphalt024B_2K_JPG_Color" />
|
| 9 |
+
<input name="normal" type="vector3" nodename="normalmap" />
|
| 10 |
+
<input name="coat_normal" type="vector3" nodename="normalmap" />
|
| 11 |
+
<input name="specular_roughness" type="float" nodename="Asphalt024B_2K_JPG_Roughness" />
|
| 12 |
+
<input name="coat_roughness" type="float" nodename="Asphalt024B_2K_JPG_Roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial xpos="8.695652" name="Asphalt024B_2K_JPG" ypos="0.000000" type="material">
|
| 15 |
+
<input name="surfaceshader" type="surfaceshader" nodename="Asphalt024B_2K_JPG_StandardSurface" />
|
| 16 |
+
<input name="displacementshader" type="displacementshader" nodename="displacement" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage xpos="3.623188" name="Asphalt024B_2K_JPG_Color" ypos="-3.103448" type="color3">
|
| 19 |
+
<input value="Asphalt024B_2K-JPG_Color.jpg" name="file" type="filename" colorspace="srgb_texture" />
|
| 20 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage xpos="3.623188" name="Asphalt024B_2K_JPG_Displacement" ypos="5.163793" type="float">
|
| 23 |
+
<input value="Asphalt024B_2K-JPG_Displacement.jpg" name="file" type="filename" />
|
| 24 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement xpos="6.159420" name="displacement" ypos="1.879310" type="displacementshader">
|
| 27 |
+
<input name="displacement" type="float" nodename="Asphalt024B_2K_JPG_Displacement" />
|
| 28 |
+
<input value="1.0" name="scale" type="float" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage xpos="1.086957" name="Asphalt024B_2K_JPG_NormalGL" ypos="0.879310" type="vector3">
|
| 31 |
+
<input value="Asphalt024B_2K-JPG_NormalGL.jpg" name="file" type="filename" />
|
| 32 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap xpos="3.623188" name="normalmap" ypos="3.586207" type="vector3">
|
| 35 |
+
<input name="in" type="vector3" nodename="Asphalt024B_2K_JPG_NormalGL" />
|
| 36 |
+
<input value="1.0" name="scale" type="float" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage xpos="3.623188" name="Asphalt024B_2K_JPG_Roughness" ypos="-0.413793" type="float">
|
| 39 |
+
<input value="Asphalt024B_2K-JPG_Roughness.jpg" name="file" type="filename" />
|
| 40 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
cc0textures/Asphalt024B/Asphalt024B_2K-JPG.usdc
ADDED
|
Binary file (2.63 kB). View file
|
|
|
cc0textures/Asphalt024C/Asphalt024C_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
|
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|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface ypos="-1.879310" name="Asphalt024C_2K_JPG_StandardSurface" xpos="6.159420" type="surfaceshader">
|
| 4 |
+
<input value="0" name="specular" type="float" />
|
| 5 |
+
<input value="1" name="coat" type="float" />
|
| 6 |
+
<input value="1, 1, 1" name="coat_color" type="color3" />
|
| 7 |
+
<input value="1" name="base" type="float" />
|
| 8 |
+
<input name="base_color" nodename="Asphalt024C_2K_JPG_Color" type="color3" />
|
| 9 |
+
<input name="normal" nodename="normalmap" type="vector3" />
|
| 10 |
+
<input name="coat_normal" nodename="normalmap" type="vector3" />
|
| 11 |
+
<input name="specular_roughness" nodename="Asphalt024C_2K_JPG_Roughness" type="float" />
|
| 12 |
+
<input name="coat_roughness" nodename="Asphalt024C_2K_JPG_Roughness" type="float" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial ypos="0.000000" name="Asphalt024C_2K_JPG" xpos="8.695652" type="material">
|
| 15 |
+
<input name="surfaceshader" nodename="Asphalt024C_2K_JPG_StandardSurface" type="surfaceshader" />
|
| 16 |
+
<input name="displacementshader" nodename="displacement" type="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage ypos="-3.103448" name="Asphalt024C_2K_JPG_Color" xpos="3.623188" type="color3">
|
| 19 |
+
<input value="Asphalt024C_2K-JPG_Color.jpg" name="file" colorspace="srgb_texture" type="filename" />
|
| 20 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage ypos="5.163793" name="Asphalt024C_2K_JPG_Displacement" xpos="3.623188" type="float">
|
| 23 |
+
<input value="Asphalt024C_2K-JPG_Displacement.jpg" name="file" type="filename" />
|
| 24 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement ypos="1.879310" name="displacement" xpos="6.159420" type="displacementshader">
|
| 27 |
+
<input name="displacement" nodename="Asphalt024C_2K_JPG_Displacement" type="float" />
|
| 28 |
+
<input value="1.0" name="scale" type="float" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage ypos="0.879310" name="Asphalt024C_2K_JPG_NormalGL" xpos="1.086957" type="vector3">
|
| 31 |
+
<input value="Asphalt024C_2K-JPG_NormalGL.jpg" name="file" type="filename" />
|
| 32 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap ypos="3.586207" name="normalmap" xpos="3.623188" type="vector3">
|
| 35 |
+
<input name="in" nodename="Asphalt024C_2K_JPG_NormalGL" type="vector3" />
|
| 36 |
+
<input value="1.0" name="scale" type="float" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage ypos="-0.413793" name="Asphalt024C_2K_JPG_Roughness" xpos="3.623188" type="float">
|
| 39 |
+
<input value="Asphalt024C_2K-JPG_Roughness.jpg" name="file" type="filename" />
|
| 40 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
cc0textures/Asphalt024C/Asphalt024C_2K-JPG.usdc
ADDED
|
Binary file (2.64 kB). View file
|
|
|
cc0textures/Asphalt026C/Asphalt026C.png
ADDED
|
Git LFS Details
|
cc0textures/Asphalt026C/Asphalt026C_2K-JPG_AmbientOcclusion.jpg
ADDED
|
Git LFS Details
|
cc0textures/Asphalt026C/Asphalt026C_2K-JPG_Color.jpg
ADDED
|
Git LFS Details
|
cc0textures/Asphalt026C/Asphalt026C_2K-JPG_Displacement.jpg
ADDED
|
Git LFS Details
|
cc0textures/Asphalt026C/Asphalt026C_2K-JPG_NormalDX.jpg
ADDED
|
Git LFS Details
|
cc0textures/Asphalt026C/Asphalt026C_2K-JPG_NormalGL.jpg
ADDED
|
Git LFS Details
|
cc0textures/Asphalt026C/Asphalt026C_2K-JPG_Roughness.jpg
ADDED
|
Git LFS Details
|
cc0textures/Asphalt029A/Asphalt029A_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface xpos="6.159420" ypos="-1.879310" name="Asphalt029A_2K_JPG_StandardSurface" type="surfaceshader">
|
| 4 |
+
<input value="0" name="specular" type="float" />
|
| 5 |
+
<input value="1" name="coat" type="float" />
|
| 6 |
+
<input value="1, 1, 1" name="coat_color" type="color3" />
|
| 7 |
+
<input value="1" name="base" type="float" />
|
| 8 |
+
<input nodename="Asphalt029A_2K_JPG_Color" name="base_color" type="color3" />
|
| 9 |
+
<input nodename="normalmap" name="normal" type="vector3" />
|
| 10 |
+
<input nodename="normalmap" name="coat_normal" type="vector3" />
|
| 11 |
+
<input nodename="Asphalt029A_2K_JPG_Roughness" name="specular_roughness" type="float" />
|
| 12 |
+
<input nodename="Asphalt029A_2K_JPG_Roughness" name="coat_roughness" type="float" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial xpos="8.695652" ypos="0.000000" name="Asphalt029A_2K_JPG" type="material">
|
| 15 |
+
<input nodename="Asphalt029A_2K_JPG_StandardSurface" name="surfaceshader" type="surfaceshader" />
|
| 16 |
+
<input nodename="displacement" name="displacementshader" type="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage xpos="3.623188" ypos="-3.103448" name="Asphalt029A_2K_JPG_Color" type="color3">
|
| 19 |
+
<input value="Asphalt029A_2K-JPG_Color.jpg" colorspace="srgb_texture" name="file" type="filename" />
|
| 20 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage xpos="3.623188" ypos="5.163793" name="Asphalt029A_2K_JPG_Displacement" type="float">
|
| 23 |
+
<input value="Asphalt029A_2K-JPG_Displacement.jpg" name="file" type="filename" />
|
| 24 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement xpos="6.159420" ypos="1.879310" name="displacement" type="displacementshader">
|
| 27 |
+
<input nodename="Asphalt029A_2K_JPG_Displacement" name="displacement" type="float" />
|
| 28 |
+
<input value="1.0" name="scale" type="float" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage xpos="1.086957" ypos="0.879310" name="Asphalt029A_2K_JPG_NormalGL" type="vector3">
|
| 31 |
+
<input value="Asphalt029A_2K-JPG_NormalGL.jpg" name="file" type="filename" />
|
| 32 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap xpos="3.623188" ypos="3.586207" name="normalmap" type="vector3">
|
| 35 |
+
<input nodename="Asphalt029A_2K_JPG_NormalGL" name="in" type="vector3" />
|
| 36 |
+
<input value="1.0" name="scale" type="float" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage xpos="3.623188" ypos="-0.413793" name="Asphalt029A_2K_JPG_Roughness" type="float">
|
| 39 |
+
<input value="Asphalt029A_2K-JPG_Roughness.jpg" name="file" type="filename" />
|
| 40 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
cc0textures/Asphalt029A/Asphalt029A_2K-JPG.usdc
ADDED
|
Binary file (2.68 kB). View file
|
|
|
cc0textures/Bamboo002A/Bamboo002A_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,47 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface name="Bamboo002A_2K_JPG_StandardSurface" ypos="-1.879310" type="surfaceshader" xpos="6.159420">
|
| 4 |
+
<input name="specular" value="0" type="float" />
|
| 5 |
+
<input name="coat" value="1" type="float" />
|
| 6 |
+
<input name="coat_color" value="1, 1, 1" type="color3" />
|
| 7 |
+
<input name="base" value="1" type="float" />
|
| 8 |
+
<input name="base_color" type="color3" nodename="Bamboo002A_2K_JPG_Color" />
|
| 9 |
+
<input name="normal" type="vector3" nodename="normalmap" />
|
| 10 |
+
<input name="coat_normal" type="vector3" nodename="normalmap" />
|
| 11 |
+
<input name="opacity" type="color3" nodename="Bamboo002A_2K_JPG_Opacity" />
|
| 12 |
+
<input name="specular_roughness" type="float" nodename="Bamboo002A_2K_JPG_Roughness" />
|
| 13 |
+
<input name="coat_roughness" type="float" nodename="Bamboo002A_2K_JPG_Roughness" />
|
| 14 |
+
</standard_surface>
|
| 15 |
+
<surfacematerial name="Bamboo002A_2K_JPG" ypos="0.000000" type="material" xpos="8.695652">
|
| 16 |
+
<input name="surfaceshader" type="surfaceshader" nodename="Bamboo002A_2K_JPG_StandardSurface" />
|
| 17 |
+
<input name="displacementshader" type="displacementshader" nodename="displacement" />
|
| 18 |
+
</surfacematerial>
|
| 19 |
+
<tiledimage name="Bamboo002A_2K_JPG_Color" ypos="-3.103448" type="color3" xpos="3.623188">
|
| 20 |
+
<input colorspace="srgb_texture" name="file" value="Bamboo002A_2K-JPG_Color.jpg" type="filename" />
|
| 21 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 22 |
+
</tiledimage>
|
| 23 |
+
<tiledimage name="Bamboo002A_2K_JPG_Displacement" ypos="5.163793" type="float" xpos="3.623188">
|
| 24 |
+
<input name="file" value="Bamboo002A_2K-JPG_Displacement.jpg" type="filename" />
|
| 25 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 26 |
+
</tiledimage>
|
| 27 |
+
<displacement name="displacement" ypos="1.879310" type="displacementshader" xpos="6.159420">
|
| 28 |
+
<input name="displacement" type="float" nodename="Bamboo002A_2K_JPG_Displacement" />
|
| 29 |
+
<input name="scale" value="1.0" type="float" />
|
| 30 |
+
</displacement>
|
| 31 |
+
<tiledimage name="Bamboo002A_2K_JPG_NormalGL" ypos="0.879310" type="vector3" xpos="1.086957">
|
| 32 |
+
<input name="file" value="Bamboo002A_2K-JPG_NormalGL.jpg" type="filename" />
|
| 33 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 34 |
+
</tiledimage>
|
| 35 |
+
<normalmap name="normalmap" ypos="3.586207" type="vector3" xpos="3.623188">
|
| 36 |
+
<input name="in" type="vector3" nodename="Bamboo002A_2K_JPG_NormalGL" />
|
| 37 |
+
<input name="scale" value="1.0" type="float" />
|
| 38 |
+
</normalmap>
|
| 39 |
+
<tiledimage name="Bamboo002A_2K_JPG_Opacity" ypos="2.250000" type="color3" xpos="3.623188">
|
| 40 |
+
<input name="file" value="Bamboo002A_2K-JPG_Opacity.jpg" type="filename" />
|
| 41 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 42 |
+
</tiledimage>
|
| 43 |
+
<tiledimage name="Bamboo002A_2K_JPG_Roughness" ypos="-0.413793" type="float" xpos="3.623188">
|
| 44 |
+
<input name="file" value="Bamboo002A_2K-JPG_Roughness.jpg" type="filename" />
|
| 45 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 46 |
+
</tiledimage>
|
| 47 |
+
</materialx>
|
cc0textures/Bamboo002A/Bamboo002A_2K-JPG.usdc
ADDED
|
Binary file (2.72 kB). View file
|
|
|
cc0textures/Bark005/Bark005.png
ADDED
|
Git LFS Details
|
cc0textures/Bark005/Bark005_2K-JPG_AmbientOcclusion.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bark005/Bark005_2K-JPG_Color.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bark005/Bark005_2K-JPG_Displacement.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bark005/Bark005_2K-JPG_NormalDX.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bark005/Bark005_2K-JPG_NormalGL.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bark005/Bark005_2K-JPG_Roughness.jpg
ADDED
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Git LFS Details
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cc0textures/Bark006/Bark006_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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| 1 |
+
<?xml version="1.0"?>
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| 2 |
+
<materialx version="1.38" fileprefix="./">
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| 3 |
+
<standard_surface ypos="-1.879310" type="surfaceshader" xpos="6.159420" name="Bark006_2K_JPG_StandardSurface">
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| 4 |
+
<input type="float" value="0" name="specular" />
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| 5 |
+
<input type="float" value="1" name="coat" />
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| 6 |
+
<input type="color3" value="1, 1, 1" name="coat_color" />
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| 7 |
+
<input type="float" value="1" name="base" />
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| 8 |
+
<input nodename="Bark006_2K_JPG_Color" type="color3" name="base_color" />
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| 9 |
+
<input nodename="normalmap" type="vector3" name="normal" />
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| 10 |
+
<input nodename="normalmap" type="vector3" name="coat_normal" />
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| 11 |
+
<input nodename="Bark006_2K_JPG_Roughness" type="float" name="specular_roughness" />
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| 12 |
+
<input nodename="Bark006_2K_JPG_Roughness" type="float" name="coat_roughness" />
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| 13 |
+
</standard_surface>
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| 14 |
+
<surfacematerial ypos="0.000000" type="material" xpos="8.695652" name="Bark006_2K_JPG">
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| 15 |
+
<input nodename="Bark006_2K_JPG_StandardSurface" type="surfaceshader" name="surfaceshader" />
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| 16 |
+
<input nodename="displacement" type="displacementshader" name="displacementshader" />
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| 17 |
+
</surfacematerial>
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| 18 |
+
<tiledimage ypos="-3.103448" type="color3" xpos="3.623188" name="Bark006_2K_JPG_Color">
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| 19 |
+
<input type="filename" value="Bark006_2K-JPG_Color.jpg" colorspace="srgb_texture" name="file" />
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| 20 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 21 |
+
</tiledimage>
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| 22 |
+
<tiledimage ypos="5.163793" type="float" xpos="3.623188" name="Bark006_2K_JPG_Displacement">
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| 23 |
+
<input type="filename" value="Bark006_2K-JPG_Displacement.jpg" name="file" />
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| 24 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 25 |
+
</tiledimage>
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| 26 |
+
<displacement ypos="1.879310" type="displacementshader" xpos="6.159420" name="displacement">
|
| 27 |
+
<input nodename="Bark006_2K_JPG_Displacement" type="float" name="displacement" />
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| 28 |
+
<input type="float" value="1.0" name="scale" />
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| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage ypos="0.879310" type="vector3" xpos="1.086957" name="Bark006_2K_JPG_NormalGL">
|
| 31 |
+
<input type="filename" value="Bark006_2K-JPG_NormalGL.jpg" name="file" />
|
| 32 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 33 |
+
</tiledimage>
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| 34 |
+
<normalmap ypos="3.586207" type="vector3" xpos="3.623188" name="normalmap">
|
| 35 |
+
<input nodename="Bark006_2K_JPG_NormalGL" type="vector3" name="in" />
|
| 36 |
+
<input type="float" value="1.0" name="scale" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage ypos="-0.413793" type="float" xpos="3.623188" name="Bark006_2K_JPG_Roughness">
|
| 39 |
+
<input type="filename" value="Bark006_2K-JPG_Roughness.jpg" name="file" />
|
| 40 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 41 |
+
</tiledimage>
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| 42 |
+
</materialx>
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cc0textures/Bark006/Bark006_2K-JPG.usdc
ADDED
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Binary file (2.64 kB). View file
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cc0textures/Bricks014/Bricks014_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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| 1 |
+
<?xml version="1.0"?>
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| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface xpos="6.159420" type="surfaceshader" name="Bricks014_2K_JPG_StandardSurface" ypos="-1.879310">
|
| 4 |
+
<input type="float" name="specular" value="0" />
|
| 5 |
+
<input type="float" name="coat" value="1" />
|
| 6 |
+
<input type="color3" name="coat_color" value="1, 1, 1" />
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| 7 |
+
<input type="float" name="base" value="1" />
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| 8 |
+
<input nodename="Bricks014_2K_JPG_Color" type="color3" name="base_color" />
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| 9 |
+
<input nodename="normalmap" type="vector3" name="normal" />
|
| 10 |
+
<input nodename="normalmap" type="vector3" name="coat_normal" />
|
| 11 |
+
<input nodename="Bricks014_2K_JPG_Roughness" type="float" name="specular_roughness" />
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| 12 |
+
<input nodename="Bricks014_2K_JPG_Roughness" type="float" name="coat_roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial xpos="8.695652" type="material" name="Bricks014_2K_JPG" ypos="0.000000">
|
| 15 |
+
<input nodename="Bricks014_2K_JPG_StandardSurface" type="surfaceshader" name="surfaceshader" />
|
| 16 |
+
<input nodename="displacement" type="displacementshader" name="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage xpos="3.623188" type="color3" name="Bricks014_2K_JPG_Color" ypos="-3.103448">
|
| 19 |
+
<input colorspace="srgb_texture" type="filename" name="file" value="Bricks014_2K-JPG_Color.jpg" />
|
| 20 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage xpos="3.623188" type="float" name="Bricks014_2K_JPG_Displacement" ypos="5.163793">
|
| 23 |
+
<input type="filename" name="file" value="Bricks014_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement xpos="6.159420" type="displacementshader" name="displacement" ypos="1.879310">
|
| 27 |
+
<input nodename="Bricks014_2K_JPG_Displacement" type="float" name="displacement" />
|
| 28 |
+
<input type="float" name="scale" value="1.0" />
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| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage xpos="1.086957" type="vector3" name="Bricks014_2K_JPG_NormalGL" ypos="0.879310">
|
| 31 |
+
<input type="filename" name="file" value="Bricks014_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap xpos="3.623188" type="vector3" name="normalmap" ypos="3.586207">
|
| 35 |
+
<input nodename="Bricks014_2K_JPG_NormalGL" type="vector3" name="in" />
|
| 36 |
+
<input type="float" name="scale" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage xpos="3.623188" type="float" name="Bricks014_2K_JPG_Roughness" ypos="-0.413793">
|
| 39 |
+
<input type="filename" name="file" value="Bricks014_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
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cc0textures/Bricks014/Bricks014_2K-JPG.usdc
ADDED
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Binary file (2.67 kB). View file
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cc0textures/Bricks025/Bricks025_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface type="surfaceshader" name="Bricks025_2K_JPG_StandardSurface" ypos="-1.879310" xpos="6.159420">
|
| 4 |
+
<input type="float" name="specular" value="0" />
|
| 5 |
+
<input type="float" name="coat" value="1" />
|
| 6 |
+
<input type="color3" name="coat_color" value="1, 1, 1" />
|
| 7 |
+
<input type="float" name="base" value="1" />
|
| 8 |
+
<input type="color3" name="base_color" nodename="Bricks025_2K_JPG_Color" />
|
| 9 |
+
<input type="vector3" name="normal" nodename="normalmap" />
|
| 10 |
+
<input type="vector3" name="coat_normal" nodename="normalmap" />
|
| 11 |
+
<input type="float" name="specular_roughness" nodename="Bricks025_2K_JPG_Roughness" />
|
| 12 |
+
<input type="float" name="coat_roughness" nodename="Bricks025_2K_JPG_Roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial type="material" name="Bricks025_2K_JPG" ypos="0.000000" xpos="8.695652">
|
| 15 |
+
<input type="surfaceshader" name="surfaceshader" nodename="Bricks025_2K_JPG_StandardSurface" />
|
| 16 |
+
<input type="displacementshader" name="displacementshader" nodename="displacement" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage type="color3" name="Bricks025_2K_JPG_Color" ypos="-3.103448" xpos="3.623188">
|
| 19 |
+
<input type="filename" name="file" value="Bricks025_2K-JPG_Color.jpg" colorspace="srgb_texture" />
|
| 20 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage type="float" name="Bricks025_2K_JPG_Displacement" ypos="5.163793" xpos="3.623188">
|
| 23 |
+
<input type="filename" name="file" value="Bricks025_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement type="displacementshader" name="displacement" ypos="1.879310" xpos="6.159420">
|
| 27 |
+
<input type="float" name="displacement" nodename="Bricks025_2K_JPG_Displacement" />
|
| 28 |
+
<input type="float" name="scale" value="1.0" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage type="vector3" name="Bricks025_2K_JPG_NormalGL" ypos="0.879310" xpos="1.086957">
|
| 31 |
+
<input type="filename" name="file" value="Bricks025_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap type="vector3" name="normalmap" ypos="3.586207" xpos="3.623188">
|
| 35 |
+
<input type="vector3" name="in" nodename="Bricks025_2K_JPG_NormalGL" />
|
| 36 |
+
<input type="float" name="scale" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage type="float" name="Bricks025_2K_JPG_Roughness" ypos="-0.413793" xpos="3.623188">
|
| 39 |
+
<input type="filename" name="file" value="Bricks025_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
cc0textures/Bricks025/Bricks025_2K-JPG.usdc
ADDED
|
Binary file (2.65 kB). View file
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cc0textures/Bricks033/Bricks033_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface name="Bricks033_2K_JPG_StandardSurface" ypos="-1.879310" type="surfaceshader" xpos="6.159420">
|
| 4 |
+
<input name="specular" type="float" value="0" />
|
| 5 |
+
<input name="coat" type="float" value="1" />
|
| 6 |
+
<input name="coat_color" type="color3" value="1, 1, 1" />
|
| 7 |
+
<input name="base" type="float" value="1" />
|
| 8 |
+
<input name="base_color" type="color3" nodename="Bricks033_2K_JPG_Color" />
|
| 9 |
+
<input name="normal" type="vector3" nodename="normalmap" />
|
| 10 |
+
<input name="coat_normal" type="vector3" nodename="normalmap" />
|
| 11 |
+
<input name="specular_roughness" type="float" nodename="Bricks033_2K_JPG_Roughness" />
|
| 12 |
+
<input name="coat_roughness" type="float" nodename="Bricks033_2K_JPG_Roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial name="Bricks033_2K_JPG" ypos="0.000000" type="material" xpos="8.695652">
|
| 15 |
+
<input name="surfaceshader" type="surfaceshader" nodename="Bricks033_2K_JPG_StandardSurface" />
|
| 16 |
+
<input name="displacementshader" type="displacementshader" nodename="displacement" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage name="Bricks033_2K_JPG_Color" ypos="-3.103448" type="color3" xpos="3.623188">
|
| 19 |
+
<input name="file" type="filename" colorspace="srgb_texture" value="Bricks033_2K-JPG_Color.jpg" />
|
| 20 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage name="Bricks033_2K_JPG_Displacement" ypos="5.163793" type="float" xpos="3.623188">
|
| 23 |
+
<input name="file" type="filename" value="Bricks033_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement name="displacement" ypos="1.879310" type="displacementshader" xpos="6.159420">
|
| 27 |
+
<input name="displacement" type="float" nodename="Bricks033_2K_JPG_Displacement" />
|
| 28 |
+
<input name="scale" type="float" value="1.0" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage name="Bricks033_2K_JPG_NormalGL" ypos="0.879310" type="vector3" xpos="1.086957">
|
| 31 |
+
<input name="file" type="filename" value="Bricks033_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap name="normalmap" ypos="3.586207" type="vector3" xpos="3.623188">
|
| 35 |
+
<input name="in" type="vector3" nodename="Bricks033_2K_JPG_NormalGL" />
|
| 36 |
+
<input name="scale" type="float" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage name="Bricks033_2K_JPG_Roughness" ypos="-0.413793" type="float" xpos="3.623188">
|
| 39 |
+
<input name="file" type="filename" value="Bricks033_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
cc0textures/Bricks033/Bricks033_2K-JPG.usdc
ADDED
|
Binary file (2.63 kB). View file
|
|
|
cc0textures/Bricks036/Bricks036_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
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|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface type="surfaceshader" xpos="6.159420" name="Bricks036_2K_JPG_StandardSurface" ypos="-1.879310">
|
| 4 |
+
<input value="0" type="float" name="specular" />
|
| 5 |
+
<input value="1" type="float" name="coat" />
|
| 6 |
+
<input value="1, 1, 1" type="color3" name="coat_color" />
|
| 7 |
+
<input value="1" type="float" name="base" />
|
| 8 |
+
<input type="color3" nodename="Bricks036_2K_JPG_Color" name="base_color" />
|
| 9 |
+
<input type="vector3" nodename="normalmap" name="normal" />
|
| 10 |
+
<input type="vector3" nodename="normalmap" name="coat_normal" />
|
| 11 |
+
<input type="float" nodename="Bricks036_2K_JPG_Roughness" name="specular_roughness" />
|
| 12 |
+
<input type="float" nodename="Bricks036_2K_JPG_Roughness" name="coat_roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial type="material" xpos="8.695652" name="Bricks036_2K_JPG" ypos="0.000000">
|
| 15 |
+
<input type="surfaceshader" nodename="Bricks036_2K_JPG_StandardSurface" name="surfaceshader" />
|
| 16 |
+
<input type="displacementshader" nodename="displacement" name="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage type="color3" xpos="3.623188" name="Bricks036_2K_JPG_Color" ypos="-3.103448">
|
| 19 |
+
<input value="Bricks036_2K-JPG_Color.jpg" type="filename" colorspace="srgb_texture" name="file" />
|
| 20 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage type="float" xpos="3.623188" name="Bricks036_2K_JPG_Displacement" ypos="5.163793">
|
| 23 |
+
<input value="Bricks036_2K-JPG_Displacement.jpg" type="filename" name="file" />
|
| 24 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement type="displacementshader" xpos="6.159420" name="displacement" ypos="1.879310">
|
| 27 |
+
<input type="float" nodename="Bricks036_2K_JPG_Displacement" name="displacement" />
|
| 28 |
+
<input value="1.0" type="float" name="scale" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage type="vector3" xpos="1.086957" name="Bricks036_2K_JPG_NormalGL" ypos="0.879310">
|
| 31 |
+
<input value="Bricks036_2K-JPG_NormalGL.jpg" type="filename" name="file" />
|
| 32 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap type="vector3" xpos="3.623188" name="normalmap" ypos="3.586207">
|
| 35 |
+
<input type="vector3" nodename="Bricks036_2K_JPG_NormalGL" name="in" />
|
| 36 |
+
<input value="1.0" type="float" name="scale" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage type="float" xpos="3.623188" name="Bricks036_2K_JPG_Roughness" ypos="-0.413793">
|
| 39 |
+
<input value="Bricks036_2K-JPG_Roughness.jpg" type="filename" name="file" />
|
| 40 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
cc0textures/Bricks036/Bricks036_2K-JPG.usdc
ADDED
|
Binary file (2.63 kB). View file
|
|
|
cc0textures/Bricks040/Bricks040_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
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|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface type="surfaceshader" name="Bricks040_2K_JPG_StandardSurface" ypos="-1.879310" xpos="6.159420">
|
| 4 |
+
<input type="float" name="specular" value="0" />
|
| 5 |
+
<input type="float" name="coat" value="1" />
|
| 6 |
+
<input type="color3" name="coat_color" value="1, 1, 1" />
|
| 7 |
+
<input type="float" name="base" value="1" />
|
| 8 |
+
<input type="color3" name="base_color" nodename="Bricks040_2K_JPG_Color" />
|
| 9 |
+
<input type="vector3" name="normal" nodename="normalmap" />
|
| 10 |
+
<input type="vector3" name="coat_normal" nodename="normalmap" />
|
| 11 |
+
<input type="float" name="specular_roughness" nodename="Bricks040_2K_JPG_Roughness" />
|
| 12 |
+
<input type="float" name="coat_roughness" nodename="Bricks040_2K_JPG_Roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial type="material" name="Bricks040_2K_JPG" ypos="0.000000" xpos="8.695652">
|
| 15 |
+
<input type="surfaceshader" name="surfaceshader" nodename="Bricks040_2K_JPG_StandardSurface" />
|
| 16 |
+
<input type="displacementshader" name="displacementshader" nodename="displacement" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage type="color3" name="Bricks040_2K_JPG_Color" ypos="-3.103448" xpos="3.623188">
|
| 19 |
+
<input type="filename" name="file" colorspace="srgb_texture" value="Bricks040_2K-JPG_Color.jpg" />
|
| 20 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage type="float" name="Bricks040_2K_JPG_Displacement" ypos="5.163793" xpos="3.623188">
|
| 23 |
+
<input type="filename" name="file" value="Bricks040_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement type="displacementshader" name="displacement" ypos="1.879310" xpos="6.159420">
|
| 27 |
+
<input type="float" name="displacement" nodename="Bricks040_2K_JPG_Displacement" />
|
| 28 |
+
<input type="float" name="scale" value="1.0" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage type="vector3" name="Bricks040_2K_JPG_NormalGL" ypos="0.879310" xpos="1.086957">
|
| 31 |
+
<input type="filename" name="file" value="Bricks040_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap type="vector3" name="normalmap" ypos="3.586207" xpos="3.623188">
|
| 35 |
+
<input type="vector3" name="in" nodename="Bricks040_2K_JPG_NormalGL" />
|
| 36 |
+
<input type="float" name="scale" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage type="float" name="Bricks040_2K_JPG_Roughness" ypos="-0.413793" xpos="3.623188">
|
| 39 |
+
<input type="filename" name="file" value="Bricks040_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
cc0textures/Bricks040/Bricks040_2K-JPG.usdc
ADDED
|
Binary file (2.66 kB). View file
|
|
|
cc0textures/Bricks063/Bricks063_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
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|
|
|
|
|
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|
|
|
|
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|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface xpos="6.159420" name="Bricks063_2K_JPG_StandardSurface" type="surfaceshader" ypos="-1.879310">
|
| 4 |
+
<input name="specular" type="float" value="0" />
|
| 5 |
+
<input name="coat" type="float" value="1" />
|
| 6 |
+
<input name="coat_color" type="color3" value="1, 1, 1" />
|
| 7 |
+
<input name="base" type="float" value="1" />
|
| 8 |
+
<input nodename="Bricks063_2K_JPG_Color" name="base_color" type="color3" />
|
| 9 |
+
<input nodename="normalmap" name="normal" type="vector3" />
|
| 10 |
+
<input nodename="normalmap" name="coat_normal" type="vector3" />
|
| 11 |
+
<input nodename="Bricks063_2K_JPG_Roughness" name="specular_roughness" type="float" />
|
| 12 |
+
<input nodename="Bricks063_2K_JPG_Roughness" name="coat_roughness" type="float" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial xpos="8.695652" name="Bricks063_2K_JPG" type="material" ypos="0.000000">
|
| 15 |
+
<input nodename="Bricks063_2K_JPG_StandardSurface" name="surfaceshader" type="surfaceshader" />
|
| 16 |
+
<input nodename="displacement" name="displacementshader" type="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage xpos="3.623188" name="Bricks063_2K_JPG_Color" type="color3" ypos="-3.103448">
|
| 19 |
+
<input name="file" type="filename" colorspace="srgb_texture" value="Bricks063_2K-JPG_Color.jpg" />
|
| 20 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage xpos="3.623188" name="Bricks063_2K_JPG_Displacement" type="float" ypos="5.163793">
|
| 23 |
+
<input name="file" type="filename" value="Bricks063_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement xpos="6.159420" name="displacement" type="displacementshader" ypos="1.879310">
|
| 27 |
+
<input nodename="Bricks063_2K_JPG_Displacement" name="displacement" type="float" />
|
| 28 |
+
<input name="scale" type="float" value="1.0" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage xpos="1.086957" name="Bricks063_2K_JPG_NormalGL" type="vector3" ypos="0.879310">
|
| 31 |
+
<input name="file" type="filename" value="Bricks063_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap xpos="3.623188" name="normalmap" type="vector3" ypos="3.586207">
|
| 35 |
+
<input nodename="Bricks063_2K_JPG_NormalGL" name="in" type="vector3" />
|
| 36 |
+
<input name="scale" type="float" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage xpos="3.623188" name="Bricks063_2K_JPG_Roughness" type="float" ypos="-0.413793">
|
| 39 |
+
<input name="file" type="filename" value="Bricks063_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
cc0textures/Bricks063/Bricks063_2K-JPG.usdc
ADDED
|
Binary file (2.62 kB). View file
|
|
|
cc0textures/Bricks072/Bricks072.png
ADDED
|
Git LFS Details
|
cc0textures/Bricks072/Bricks072_2K-JPG_AmbientOcclusion.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks072/Bricks072_2K-JPG_Color.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks072/Bricks072_2K-JPG_Displacement.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks072/Bricks072_2K-JPG_NormalDX.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks072/Bricks072_2K-JPG_NormalGL.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks072/Bricks072_2K-JPG_Roughness.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks073C/Bricks073C_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface name="Bricks073C_2K_JPG_StandardSurface" xpos="6.159420" ypos="-1.879310" type="surfaceshader">
|
| 4 |
+
<input name="specular" value="0" type="float" />
|
| 5 |
+
<input name="coat" value="1" type="float" />
|
| 6 |
+
<input name="coat_color" value="1, 1, 1" type="color3" />
|
| 7 |
+
<input name="base" value="1" type="float" />
|
| 8 |
+
<input name="base_color" nodename="Bricks073C_2K_JPG_Color" type="color3" />
|
| 9 |
+
<input name="normal" nodename="normalmap" type="vector3" />
|
| 10 |
+
<input name="coat_normal" nodename="normalmap" type="vector3" />
|
| 11 |
+
<input name="specular_roughness" nodename="Bricks073C_2K_JPG_Roughness" type="float" />
|
| 12 |
+
<input name="coat_roughness" nodename="Bricks073C_2K_JPG_Roughness" type="float" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial name="Bricks073C_2K_JPG" xpos="8.695652" ypos="0.000000" type="material">
|
| 15 |
+
<input name="surfaceshader" nodename="Bricks073C_2K_JPG_StandardSurface" type="surfaceshader" />
|
| 16 |
+
<input name="displacementshader" nodename="displacement" type="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage name="Bricks073C_2K_JPG_Color" xpos="3.623188" ypos="-3.103448" type="color3">
|
| 19 |
+
<input name="file" colorspace="srgb_texture" value="Bricks073C_2K-JPG_Color.jpg" type="filename" />
|
| 20 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage name="Bricks073C_2K_JPG_Displacement" xpos="3.623188" ypos="5.163793" type="float">
|
| 23 |
+
<input name="file" value="Bricks073C_2K-JPG_Displacement.jpg" type="filename" />
|
| 24 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement name="displacement" xpos="6.159420" ypos="1.879310" type="displacementshader">
|
| 27 |
+
<input name="displacement" nodename="Bricks073C_2K_JPG_Displacement" type="float" />
|
| 28 |
+
<input name="scale" value="1.0" type="float" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage name="Bricks073C_2K_JPG_NormalGL" xpos="1.086957" ypos="0.879310" type="vector3">
|
| 31 |
+
<input name="file" value="Bricks073C_2K-JPG_NormalGL.jpg" type="filename" />
|
| 32 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap name="normalmap" xpos="3.623188" ypos="3.586207" type="vector3">
|
| 35 |
+
<input name="in" nodename="Bricks073C_2K_JPG_NormalGL" type="vector3" />
|
| 36 |
+
<input name="scale" value="1.0" type="float" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage name="Bricks073C_2K_JPG_Roughness" xpos="3.623188" ypos="-0.413793" type="float">
|
| 39 |
+
<input name="file" value="Bricks073C_2K-JPG_Roughness.jpg" type="filename" />
|
| 40 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
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