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"""
数据收集脚本 - 用于离线训练数据集构建
功能:
1. 支持多设备并发收集游戏截图
2. 截图命名格式规范,方便后续批量标注
3. 只收集截图,不调用VLM(节省时间和资源)
4. 自动重试失败的轮次
5. 记录每局游戏的元数据
"""
import argparse
import json
import re
import time
from concurrent.futures import ThreadPoolExecutor, as_completed
from datetime import datetime
from pathlib import Path
from typing import Dict, List, Optional, Tuple
from adb_controller import ADBController
class DataCollector:
"""游戏数据收集器"""
def __init__(self, device_id: str, output_dir: str = "game_data_raw", debug: bool = False):
self.device_id = device_id
self.debug = debug
# 创建输出目录(使用安全的文件名)
safe_device_id = device_id.replace(":", "_").replace(".", "_")
self.output_dir = Path(output_dir) / safe_device_id
self.output_dir.mkdir(parents=True, exist_ok=True)
# 检查已有的episode,自动续集
self.start_episode_id = self._find_next_episode_id()
if self.start_episode_id > 1:
print(f"[{device_id}] 检测到已有数据,从 Episode {self.start_episode_id} 继续收集")
# 初始化 ADB 控制器
print(f"[{device_id}] 连接 Android 设备...")
self.controller = ADBController(device_id=device_id)
# 获取屏幕分辨率
self.screen_width, self.screen_height = self.controller.get_screen_resolution()
print(f"[{device_id}] 屏幕分辨率: {self.screen_width}x{self.screen_height}")
# 游戏元数据
self.episodes = []
def _find_next_episode_id(self) -> int:
"""
查找下一个可用的episode_id(避免覆盖已有数据)
Returns:
下一个episode_id(从1开始)
"""
existing_episodes = list(self.output_dir.glob("episode_*_metadata.json"))
if not existing_episodes:
return 1
# 提取所有已有的episode_id
episode_ids = []
for metadata_file in existing_episodes:
# 文件名格式: episode_001_metadata.json
match = re.match(r"episode_(\d+)_metadata\.json", metadata_file.name)
if match:
episode_ids.append(int(match.group(1)))
if episode_ids:
return max(episode_ids) + 1
else:
return 1
def calculate_card_positions(self) -> List[Tuple[int, int]]:
"""计算 3 个选项按钮的点击位置"""
# 根据截图分析,选项按钮在屏幕约65-68%高度处
y = 860 # 调整后的坐标(720x1280屏幕,避免触发键盘)
positions = [
(135, y), # 左边(选项a)
(360, y), # 中间(选项b)
(585, y), # 右边(选项c)
]
return positions
def calculate_next_button_position(self) -> Tuple[int, int]:
"""计算"下一轮"按钮的位置"""
# 下一轮按钮在屏幕约80-82%高度处
return (360, 1040)
def random_choice(self) -> int:
"""随机选择一个索引(0, 1, 2)"""
import random
return random.choice([0, 1, 2])
def capture_and_save(self, episode_id: int, round_num: int, suffix: str = "") -> Optional[str]:
"""
截图并保存,使用标准化的文件名
文件名格式: episode_{ep}_round_{rd}_{suffix}.png
例如: episode_001_round_03_question.png, episode_001_round_03_result.png
Args:
episode_id: 局数
round_num: 轮数
suffix: 文件名后缀,如 "question" 或 "result"
Returns:
保存的文件路径(相对路径),失败返回 None
"""
try:
screenshot = self.controller.capture_screenshot()
# 标准化文件名
if suffix:
filename = f"episode_{episode_id:03d}_round_{round_num:02d}_{suffix}.png"
else:
filename = f"episode_{episode_id:03d}_round_{round_num:02d}.png"
filepath = self.output_dir / filename
screenshot.save(filepath)
if self.debug:
print(f"[{self.device_id}] 截图已保存: {filepath}")
return str(filepath.relative_to(self.output_dir.parent))
except Exception as e:
print(f"⚠ [{self.device_id}] 截图失败: {e}")
return None
def check_card_color_changed(self) -> bool:
"""
简单检查:等待一下后重新截图,看是否有颜色变化
这里用简化的方法:如果点击后界面没报错,就认为成功
"""
time.sleep(0.8)
return True # 简化处理,假设点击总是成功
def play_one_round(self, episode_id: int, round_num: int) -> Optional[Dict]:
"""
玩一轮游戏并收集数据
收集两张截图:
1. question.png - 操作前的状态(灯光+数字选项)
2. result.png - 操作后的反馈(显示正确答案)
Returns:
该轮的元数据字典,失败返回 None
"""
print(f"[{self.device_id}] Round {round_num}/10")
# 短暂延迟,避免并发时ADB冲突
time.sleep(0.3)
# 1. 截图1:question(操作前状态)
question_screenshot = self.capture_and_save(episode_id, round_num, "question")
if question_screenshot is None:
return None
# 2. 随机选择一个卡片点击
selected_index = self.random_choice()
if self.debug:
print(f"[{self.device_id}] 随机选择索引: {selected_index}")
# 3. 点击卡片
positions = self.calculate_card_positions()
x, y = positions[selected_index]
max_retry = 3
click_success = False
for retry in range(max_retry):
success = self.controller.tap(x, y, delay=1.0)
if not success:
if retry < max_retry - 1:
print(f"⚠ [{self.device_id}] 点击失败,重试 {retry + 1}/{max_retry}")
time.sleep(0.5)
continue
else:
print(f"⚠ [{self.device_id}] 点击失败,跳过此轮")
return None
# 检查点击是否成功
if self.check_card_color_changed():
click_success = True
break
else:
if retry < max_retry - 1:
print(f"⚠ [{self.device_id}] 点击未生效,重试 {retry + 1}/{max_retry}")
time.sleep(0.5)
if not click_success:
print(f"⚠ [{self.device_id}] 多次点击均未成功")
return None
# 4. 等待反馈显示
time.sleep(1.5)
# 5. 截图2:result(操作后反馈,包含正确答案)
# 增加短暂延迟避免并发冲突
time.sleep(0.2)
result_screenshot = self.capture_and_save(episode_id, round_num, "result")
if result_screenshot is None:
print(f"⚠ [{self.device_id}] result截图失败")
return None
# 6. 点击"下一轮"按钮
next_x, next_y = self.calculate_next_button_position()
success = self.controller.tap(next_x, next_y, delay=1.0)
if not success:
print(f"⚠ [{self.device_id}] 点击下一轮失败")
return None
# 7. 返回该轮的元数据
metadata = {
"round": round_num,
"question_screenshot": question_screenshot,
"result_screenshot": result_screenshot,
"selected_index": selected_index,
"click_position": [x, y],
"timestamp": datetime.now().isoformat(),
}
return metadata
def collect_one_episode(self, episode_id: int) -> Dict:
"""
收集一局游戏的数据(10轮)
Returns:
该局的元数据字典
"""
print(f"\n{'=' * 60}")
print(f"[{self.device_id}] Episode {episode_id} 开始")
print(f"{'=' * 60}\n")
episode_metadata = {
"episode_id": episode_id,
"device_id": self.device_id,
"start_time": datetime.now().isoformat(),
"rounds": [],
"completed_rounds": 0,
"success": False,
}
# 收集10轮数据
completed_rounds = 0
attempt_count = 0
max_attempts = 20 # 最多尝试20次
while completed_rounds < 10 and attempt_count < max_attempts:
attempt_count += 1
round_num = completed_rounds + 1
round_metadata = self.play_one_round(episode_id, round_num)
if round_metadata is not None:
episode_metadata["rounds"].append(round_metadata)
completed_rounds += 1
print(f"✓ [{self.device_id}] Round {completed_rounds}/10 完成")
# 轮次间等待
if completed_rounds < 10:
time.sleep(1.0)
else:
print(f"⚠ [{self.device_id}] Round {round_num} 失败,重试...")
time.sleep(1.5)
episode_metadata["completed_rounds"] = completed_rounds
episode_metadata["success"] = completed_rounds == 10
episode_metadata["end_time"] = datetime.now().isoformat()
# 截取最终得分界面
time.sleep(2.0)
final_screenshot_path = self.capture_and_save(episode_id, 99, "final") # 用99表示final
if final_screenshot_path:
episode_metadata["final_screenshot"] = final_screenshot_path
# 保存该局的元数据
metadata_file = self.output_dir / f"episode_{episode_id:03d}_metadata.json"
with open(metadata_file, "w", encoding="utf-8") as f:
json.dump(episode_metadata, f, ensure_ascii=False, indent=2)
print(f"\n{'=' * 60}")
print(f"[{self.device_id}] Episode {episode_id} 完成")
print(f"[{self.device_id}] 成功轮数: {completed_rounds}/10")
print(f"[{self.device_id}] 元数据已保存: {metadata_file}")
print(f"{'=' * 60}\n")
self.episodes.append(episode_metadata)
return episode_metadata
def refresh_browser(self):
"""刷新浏览器页面,准备下一局"""
print(f"[{self.device_id}] 刷新浏览器...")
# 点击刷新按钮
refresh_button_x = 380
refresh_button_y = 130
self.controller.tap(refresh_button_x, refresh_button_y, delay=1.0)
time.sleep(3.0) # 等待页面加载
print(f"[{self.device_id}] 浏览器已刷新")
def collect_data(self, num_episodes: int) -> List[Dict]:
"""
收集多局游戏数据
Args:
num_episodes: 要收集的局数
Returns:
所有局的元数据列表
"""
# 从续集ID开始
for i in range(num_episodes):
episode_id = self.start_episode_id + i
self.collect_one_episode(episode_id)
# 局间刷新浏览器(最后一局不需要)
if i < num_episodes - 1:
self.refresh_browser()
time.sleep(2.0)
# 保存汇总信息
summary = {
"device_id": self.device_id,
"total_episodes": num_episodes,
"successful_episodes": sum(1 for ep in self.episodes if ep["success"]),
"total_rounds_collected": sum(ep["completed_rounds"] for ep in self.episodes),
"collection_time": datetime.now().isoformat(),
"output_dir": str(self.output_dir),
"episodes": self.episodes,
}
summary_file = self.output_dir / "collection_summary.json"
with open(summary_file, "w", encoding="utf-8") as f:
json.dump(summary, f, ensure_ascii=False, indent=2)
print(f"\n{'=' * 60}")
print(f"[{self.device_id}] 数据收集完成!")
print(f"[{self.device_id}] 总局数: {num_episodes}")
print(f"[{self.device_id}] 成功局数: {summary['successful_episodes']}")
print(f"[{self.device_id}] 总轮数: {summary['total_rounds_collected']}")
print(f"[{self.device_id}] 汇总文件: {summary_file}")
print(f"{'=' * 60}\n")
return self.episodes
def collect_from_device(device_id: str, num_episodes: int, output_dir: str, debug: bool) -> Dict:
"""
从单个设备收集数据(用于并发执行)
Returns:
收集汇总信息
"""
try:
collector = DataCollector(device_id=device_id, output_dir=output_dir, debug=debug)
collector.collect_data(num_episodes)
# 读取汇总文件
summary_file = collector.output_dir / "collection_summary.json"
with open(summary_file, encoding="utf-8") as f:
return json.load(f)
except Exception as e:
print(f"⚠ 设备 {device_id} 收集失败: {e}")
import traceback
traceback.print_exc()
return {"device_id": device_id, "error": str(e), "success": False}
def main():
parser = argparse.ArgumentParser(description="游戏数据收集脚本(用于离线训练)")
# 设备配置
parser.add_argument(
"--devices",
type=str,
nargs="+",
required=True,
help="Android 设备地址列表,如: 101.43.137.83:5555 192.168.1.100:5555",
)
# 收集配置
parser.add_argument("--episodes", type=int, default=10, help="每个设备收集多少局游戏(默认10局)")
parser.add_argument("--output-dir", type=str, default="game_data_raw", help="输出目录(默认 game_data_raw)")
# 执行模式
parser.add_argument("--parallel", action="store_true", help="并发执行多个设备(默认顺序执行)")
parser.add_argument("--max-workers", type=int, default=4, help="并发执行时的最大线程数(默认4)")
parser.add_argument("--debug", action="store_true", help="开启调试模式")
args = parser.parse_args()
print("=" * 60)
print("游戏数据收集脚本")
print("=" * 60)
print(f"设备数量: {len(args.devices)}")
print(f"每设备局数: {args.episodes}")
print(f"预计总轮数: {len(args.devices) * args.episodes * 10}")
print(f"输出目录: {args.output_dir}")
print(f"执行模式: {'并发' if args.parallel else '顺序'}")
print("=" * 60)
print()
start_time = time.time()
all_summaries = []
if args.parallel and len(args.devices) > 1:
# 并发执行
print(f"使用 {min(args.max_workers, len(args.devices))} 个线程并发收集数据...\n")
with ThreadPoolExecutor(max_workers=min(args.max_workers, len(args.devices))) as executor:
# 提交所有任务
future_to_device = {
executor.submit(collect_from_device, device_id, args.episodes, args.output_dir, args.debug): device_id
for device_id in args.devices
}
# 等待完成
for future in as_completed(future_to_device):
device_id = future_to_device[future]
try:
summary = future.result()
all_summaries.append(summary)
print(f"✓ 设备 {device_id} 数据收集完成")
except Exception as e:
print(f"⚠ 设备 {device_id} 发生异常: {e}")
else:
# 顺序执行
for device_id in args.devices:
print(f"\n处理设备: {device_id}")
print("-" * 60)
summary = collect_from_device(device_id, args.episodes, args.output_dir, args.debug)
all_summaries.append(summary)
# 生成总汇总
elapsed_time = time.time() - start_time
total_summary = {
"total_devices": len(args.devices),
"episodes_per_device": args.episodes,
"total_episodes_collected": sum(s.get("total_episodes", 0) for s in all_summaries),
"successful_episodes": sum(s.get("successful_episodes", 0) for s in all_summaries),
"total_rounds_collected": sum(s.get("total_rounds_collected", 0) for s in all_summaries),
"collection_time_seconds": elapsed_time,
"output_dir": args.output_dir,
"timestamp": datetime.now().isoformat(),
"device_summaries": all_summaries,
}
# 保存总汇总
output_path = Path(args.output_dir)
output_path.mkdir(parents=True, exist_ok=True)
total_summary_file = output_path / "total_summary.json"
with open(total_summary_file, "w", encoding="utf-8") as f:
json.dump(total_summary, f, ensure_ascii=False, indent=2)
# 打印最终结果
print("\n" + "=" * 60)
print("所有数据收集完成!")
print("=" * 60)
print(f"总设备数: {total_summary['total_devices']}")
print(f"总局数: {total_summary['total_episodes_collected']}")
print(f"成功局数: {total_summary['successful_episodes']}")
print(f"总轮数: {total_summary['total_rounds_collected']}")
print(f"耗时: {elapsed_time:.1f} 秒 ({elapsed_time / 60:.1f} 分钟)")
print(f"输出目录: {args.output_dir}")
print(f"总汇总文件: {total_summary_file}")
print("=" * 60)
print("\n下一步: 使用标注脚本对收集的截图进行批量标注")
if __name__ == "__main__":
main()