Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/9 - Back to Blender Texture Import, EeveeCycles Lighting & Renders/2 - Lesson 42 - Stylized Metal Textures with Custom Text and Decals.wav extracted from 2 - Lesson 42 - Stylized Metal Textures with Custom Text and Decals.mp4 in archive 639_TSFDGDKS.part2.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/9 - Back to Blender Texture Import, EeveeCycles Lighting & Renders/1 - Lesson 41 - Stamping Decals with Anchors and Radial Symmetry.wav extracted from 1 - Lesson 41 - Stamping Decals with Anchors and Radial Symmetry.mp4 in archive 639_TSFDGDKS.part2.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/8 - Substance 3D Painter Advanced Metals, Wood & Emissives/4 - Lesson 39 - Customizing Metal Variations with Mold and UV Masks.wav extracted from 4 - Lesson 39 - Customizing Metal Variations with Mold and UV Masks.mp4 in archive 639_TSFDGDKS.part2.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/8 - Substance 3D Painter Advanced Metals, Wood & Emissives/3 - Lesson 38 - Texturing Lantern Metal with Edge Wear and Surface Details.wav extracted from 3 - Lesson 38 - Texturing Lantern Metal with Edge Wear and Surface Details.mp4 in archive 639_TSFDGDKS.part2.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/7 - Substance 3D Painter Basics Smart Materials & Masks/3 - Lesson 33 - Adding Edge Wear and Dirt with Curvature and Generators.wav extracted from 3 - Lesson 33 - Adding Edge Wear and Dirt with Curvature and Generators.mp4 in archive 639_TSFDGDKS.part2.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/7 - Substance 3D Painter Basics Smart Materials & Masks/1 - Lesson 31 - Solving Bevel and Overlap Issues for Clean AO Bakes.wav extracted from 1 - Lesson 31 - Solving Bevel and Overlap Issues for Clean AO Bakes.mp4 in archive 639_TSFDGDKS.part2.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/6 - PBR Baking Blender Export - Substance 3D Painter/3 - Lesson 28 - Final UV Packing and Texel Density for Export-Ready Assets.wav extracted from 3 - Lesson 28 - Final UV Packing and Texel Density for Export-Ready Assets.mp4 in archive 639_TSFDGDKS.part2.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/5 - Blender UV Unwrapping for 3D Game Assets/5 - Lesson 25 - UV Unwrapping Wood and Stone with Smart Seam Placement.wav extracted from 5 - Lesson 25 - UV Unwrapping Wood and Stone with Smart Seam Placement.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/5 - Blender UV Unwrapping for 3D Game Assets/4 - Lesson 24 - UV Packing and Unwrapping Decorative Geometry.wav extracted from 4 - Lesson 24 - UV Packing and Unwrapping Decorative Geometry.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/5 - Blender UV Unwrapping for 3D Game Assets/3 - Lesson 23 - Clean UV Layouts with Smart Unwrap and Seam Control.wav extracted from 3 - Lesson 23 - Clean UV Layouts with Smart Unwrap and Seam Control.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/5 - Blender UV Unwrapping for 3D Game Assets/2 - Lesson 22 - Optimizing Lanterns and Signs for UV and Performance.wav extracted from 2 - Lesson 22 - Optimizing Lanterns and Signs for UV and Performance.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/5 - Blender UV Unwrapping for 3D Game Assets/1 - Lesson 21 - Advanced Mesh Cleanup with Selection and Bevel Control.wav extracted from 1 - Lesson 21 - Advanced Mesh Cleanup with Selection and Bevel Control.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/4 - Blender Prep Materials, Emissive FX & Mesh Cleanup/3 - Lesson 18 - Adding Emissive Effects and Material Guidelines.wav extracted from 3 - Lesson 18 - Adding Emissive Effects and Material Guidelines.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/3 - Lantern Body & Decorative Geometry/5 - Lesson 15 - Beveled Base Structures and Proportional Detail Modeling.wav extracted from 5 - Lesson 15 - Beveled Base Structures and Proportional Detail Modeling.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/3 - Lantern Body & Decorative Geometry/4 - Lesson 14 - Mirrored Spikes and Decorative Bands with Modifiers.wav extracted from 4 - Lesson 14 - Mirrored Spikes and Decorative Bands with Modifiers.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/3 - Lantern Body & Decorative Geometry/3 - Lesson 13 - Modeling Complex Lantern Parts with Bevels and Extrusions.wav extracted from 3 - Lesson 13 - Modeling Complex Lantern Parts with Bevels and Extrusions.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/3 - Lantern Body & Decorative Geometry/1 - Lesson 11 - Sculpting Structural Wood and Curves with Bevel and Solidify.wav extracted from 1 - Lesson 11 - Sculpting Structural Wood and Curves with Bevel and Solidify.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/2 - 3D Metal Details & Chains/5 - Lesson 10 - Natural Lighting with Sky Texture and Ambient Occlusion.wav extracted from 5 - Lesson 10 - Natural Lighting with Sky Texture and Ambient Occlusion.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/2 - 3D Metal Details & Chains/4 - Lesson 9 - Organic Stone Slabs with Displace Modifier and Randomization.wav extracted from 4 - Lesson 9 - Organic Stone Slabs with Displace Modifier and Randomization.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/2 - 3D Metal Details & Chains/3 - Lesson 8 - Design Realistic Chains Using Geometry Nodes and Modifiers.wav extracted from 3 - Lesson 8 - Design Realistic Chains Using Geometry Nodes and Modifiers.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/2 - 3D Metal Details & Chains/2 - Lesson 6 - Create a Forged Metal Sign with Bevel and Displacement.wav extracted from 2 - Lesson 6 - Create a Forged Metal Sign with Bevel and Displacement.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/2 - 3D Metal Details & Chains/1 - Lesson 6 - Create a Forged Metal Sign with Bevel and Displacement.wav extracted from 1 - Lesson 6 - Create a Forged Metal Sign with Bevel and Displacement.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/10 - 3D Camera Orbit & Final Presentation/1 - Lesson 46 - Animating a Camera Orbit with Keyframes and Linear Motion.wav extracted from 1 - Lesson 46 - Animating a Camera Orbit with Keyframes and Linear Motion.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/1 - Blender Blockout & Stone Foundations/5 - Lesson 5 - Model Brick Structures and Spires with Modifier Stacks.wav extracted from 5 - Lesson 5 - Model Brick Structures and Spires with Modifier Stacks.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/1 - Blender Blockout & Stone Foundations/3 - Lesson 3 - Building Upper Lamp Layers with Clean Topology and Modifiers.wav extracted from 3 - Lesson 3 - Building Upper Lamp Layers with Clean Topology and Modifiers.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/1 - Blender Blockout & Stone Foundations/2 - Lesson 2 - Modeling a Textured Stone Base with Displace and Bevel.wav extracted from 2 - Lesson 2 - Modeling a Textured Stone Base with Displace and Bevel.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: TSFDGDKS/Blender and Substance Painter - Game Asset Creation/1 - Blender Blockout & Stone Foundations/1 - Lesson 1 - Setting Up References and Scale for Game Asset Modeling.wav extracted from 1 - Lesson 1 - Setting Up References and Scale for Game Asset Modeling.mp4 in archive 638_TSFDGDKS.part1.rar
Add audio: NEONAMY/A to Z of NPR Animation in Blender/SECTION 06. Composite/51-5. Composite Practice - 7.wav extracted from 51-5. Composite Practice - 7.mp4 in archive 635_NEONAMY.part11.rar
Add audio: NEONAMY/A to Z of NPR Animation in Blender/SECTION 06. Composite/51-4. Composite Practice - 7.wav extracted from 51-4. Composite Practice - 7.mp4 in archive 635_NEONAMY.part11.rar