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Add audio: OSJUDGTSJD/CGCookie Fundamentals of Compositing/Render Layer Node VS Image Node - CG Cookie.wav extracted from Render Layer Node VS Image Node - CG Cookie.mp4 in archive 238_OSJUDGTSJD.rar
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Add audio: OSJUDGTSJD/CGCookie Fundamentals of Compositing/Organization - CG Cookie.wav extracted from Organization - CG Cookie.mp4 in archive 238_OSJUDGTSJD.rar
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Add audio: OSJUDGTSJD/CGCookie Fundamentals of Compositing/Filter- Motion Blur - CG Cookie.wav extracted from Filter- Motion Blur - CG Cookie.mp4 in archive 238_OSJUDGTSJD.rar
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Add audio: OSJUDGTSJD/CGCookie Fundamentals of Compositing/Combining Render Passes - CG Cookie.wav extracted from Combining Render Passes - CG Cookie.mp4 in archive 238_OSJUDGTSJD.rar
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Add audio: OSJUDGTSJD/CGCookie Fundamentals of Compositing/Combining Render Layers - CG Co.wav extracted from Combining Render Layers - CG Co.mp4 in archive 238_OSJUDGTSJD.rar
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Update processing state: next_index=63
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Update processing state: next_index=63
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Update processing state: next_index=62
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Update processing state: next_index=62
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/9 - DOWN, UP and FLIGHT poses/8 -Current State of the Run Cycle Down Up & Flight Poses.wav extracted from 8 -Current State of the Run Cycle Down Up & Flight Poses.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/9 - DOWN, UP and FLIGHT poses/7 -Flight poses - creating it.wav extracted from 7 -Flight poses - creating it.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/9 - DOWN, UP and FLIGHT poses/6 -Flight poses - An overview.wav extracted from 6 -Flight poses - An overview.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/9 - DOWN, UP and FLIGHT poses/5 -Up poses - Cleanup the graphs.wav extracted from 5 -Up poses - Cleanup the graphs.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/9 - DOWN, UP and FLIGHT poses/4 -Up poses - the other leg.wav extracted from 4 -Up poses - the other leg.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/9 - DOWN, UP and FLIGHT poses/3 -Up poses - Hip & Legs.wav extracted from 3 -Up poses - Hip & Legs.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/9 - DOWN, UP and FLIGHT poses/2 -Up poses - An overview.wav extracted from 2 -Up poses - An overview.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/9 - DOWN, UP and FLIGHT poses/1 -Down poses.wav extracted from 1 -Down poses.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/8 - The Timing Chart/1 -Review of the Timing Chart.wav extracted from 1 -Review of the Timing Chart.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/7 - Timing, Stride Length, & Infinity Curves/5 -Current State of the Run Cycle Stride Length & Infinity Curves set.wav extracted from 5 -Current State of the Run Cycle Stride Length & Infinity Curves set.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/7 - Timing, Stride Length, & Infinity Curves/4 -Always keep improving the poses! Some udpates to the poses.wav extracted from 4 -Always keep improving the poses! Some udpates to the poses.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/7 - Timing, Stride Length, & Infinity Curves/3 -Now lets set all the curves in the scene to infinity!.wav extracted from 3 -Now lets set all the curves in the scene to infinity!.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/7 - Timing, Stride Length, & Infinity Curves/2 -Defining the stride length of the run cycle.wav extracted from 2 -Defining the stride length of the run cycle.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/7 - Timing, Stride Length, & Infinity Curves/1 -Defining the timing of the run cycle.wav extracted from 1 -Defining the timing of the run cycle.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/6 - Creating the 3 CONTACT poses/3 -Current State of the Run cycle 3 CONTACT poses.wav extracted from 3 -Current State of the Run cycle 3 CONTACT poses.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/6 - Creating the 3 CONTACT poses/2 -Creating the 1 CONTACT LEFT pose.wav extracted from 2 -Creating the 1 CONTACT LEFT pose.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/6 - Creating the 3 CONTACT poses/1 -Creating the 2 CONTACT RIGHT poses.wav extracted from 1 -Creating the 2 CONTACT RIGHT poses.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/5 - Creating the Primary Running Pose!/6 -Great! Let's review the Primary Running Pose we have created.wav extracted from 6 -Great! Let's review the Primary Running Pose we have created.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/5 - Creating the Primary Running Pose!/5 -Now we move on to the Arms.wav extracted from 5 -Now we move on to the Arms.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/5 - Creating the Primary Running Pose!/4 -Next, the Neck and Head areas.wav extracted from 4 -Next, the Neck and Head areas.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/5 - Creating the Primary Running Pose!/3 -And now the Spine.wav extracted from 3 -And now the Spine.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/5 - Creating the Primary Running Pose!/2 -Do the Hips and Legs first.wav extracted from 2 -Do the Hips and Legs first.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/5 - Creating the Primary Running Pose!/1 -Overview.wav extracted from 1 -Overview.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/4 - Set up Studio Library tool to manage animation poses/2 -Set up the tool fully - create a Mirror Table in the tool customized for the rig.wav extracted from 2 -Set up the tool fully - create a Mirror Table in the tool customized for the rig.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/4 - Set up Studio Library tool to manage animation poses/1 -Set up Studio Library on your computer.wav extracted from 1 -Set up Studio Library on your computer.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/3 - Prep work - Setting up the Maya scene file for your animation/4 -A note on setting up versions of Maya files.wav extracted from 4 -A note on setting up versions of Maya files.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/3 - Prep work - Setting up the Maya scene file for your animation/3 -Bring in the run cycle reference chart into your Maya scene.wav extracted from 3 -Bring in the run cycle reference chart into your Maya scene.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/3 - Prep work - Setting up the Maya scene file for your animation/2 -Set up a ground surface for your character to run over.wav extracted from 2 -Set up a ground surface for your character to run over.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/3 - Prep work - Setting up the Maya scene file for your animation/1 -Preparing the Maya scene layout for character animation.wav extracted from 1 -Preparing the Maya scene layout for character animation.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/20 - RENDERED Cyborg Run Cycle/7 -Silver Cyborg Run Cycle - Three quarters view - b.wav extracted from 7 -Silver Cyborg Run Cycle - Three quarters view - b.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/20 - RENDERED Cyborg Run Cycle/6 -Silver Cyborg Run Cycle - Three quarters view - a.wav extracted from 6 -Silver Cyborg Run Cycle - Three quarters view - a.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/20 - RENDERED Cyborg Run Cycle/5 -Silver Cyborg Run Cycle - Top view - b.wav extracted from 5 -Silver Cyborg Run Cycle - Top view - b.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/20 - RENDERED Cyborg Run Cycle/4 -Silver Cyborg Run Cycle - Top view -a.wav extracted from 4 -Silver Cyborg Run Cycle - Top view -a.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/20 - RENDERED Cyborg Run Cycle/3 -Silver Cyborg Run Cycle - Back view.wav extracted from 3 -Silver Cyborg Run Cycle - Back view.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/20 - RENDERED Cyborg Run Cycle/2 -Silver Cyborg Run Cycle - Front view.wav extracted from 2 -Silver Cyborg Run Cycle - Front view.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/20 - RENDERED Cyborg Run Cycle/1 -Silver Cyborg Run Cycle - Side view.wav extracted from 1 -Silver Cyborg Run Cycle - Side view.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/2 - Prep work - Downloading and prepping the humanoid rig/2 -Prep the rig to make it more powerful looking, and easier to work with.wav extracted from 2 -Prep the rig to make it more powerful looking, and easier to work with.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/2 - Prep work - Downloading and prepping the humanoid rig/1 -Reference the rig into an empty Maya scene.wav extracted from 1 -Reference the rig into an empty Maya scene.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/19 - Rendering a playblast - the process/1 -Setting up a playblast style rendering.wav extracted from 1 -Setting up a playblast style rendering.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/18 - Splining!/5 -Current State of the Run Cycle Splined - Front view.wav extracted from 5 -Current State of the Run Cycle Splined - Front view.mp4 in archive 236_POIUHLOP.rar
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Add audio: POIUHLOP/The Structured Method of 3D Animation HUMAN RUN CYCLE/18 - Splining!/4 -Current State of the Run Cycle Splined - Side view.wav extracted from 4 -Current State of the Run Cycle Splined - Side view.mp4 in archive 236_POIUHLOP.rar
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