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- .gitattributes +1 -0
- README.md +176 -0
- synthetic/test/shard_0011/scene_005502_00.png +3 -0
- synthetic/test/shard_0011/scene_005511_00.png +3 -0
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- synthetic/test/shard_0011/scene_005624_00.png +3 -0
- synthetic/test/shard_0011/scene_005624_01.png +3 -0
- synthetic/test/shard_0011/scene_005635_00.png +3 -0
- synthetic/test/shard_0011/scene_005639_00.png +3 -0
- synthetic/test/shard_0011/scene_005639_01.png +3 -0
- synthetic/test/shard_0011/scene_005644_01.png +3 -0
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- synthetic/test/shard_0011/scene_005720_00.png +3 -0
- synthetic/test/shard_0011/scene_005724_00.png +3 -0
- synthetic/test/shard_0011/scene_005735_01.png +3 -0
- synthetic/test/shard_0011/scene_005758_01.png +3 -0
- synthetic/test/shard_0011/scene_005775_00.png +3 -0
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- synthetic/test/shard_0011/scene_005792_00.png +3 -0
- synthetic/test/shard_0011/scene_005796_00.png +3 -0
- synthetic/test/shard_0011/scene_005796_01.png +3 -0
- synthetic/test/shard_0011/scene_005797_00.png +3 -0
- synthetic/test/shard_0011/scene_005810_00.png +3 -0
- synthetic/test/shard_0011/scene_005812_00.png +3 -0
- synthetic/test/shard_0011/scene_005812_01.png +3 -0
- synthetic/test/shard_0011/scene_005826_00.png +3 -0
- synthetic/test/shard_0011/scene_005843_00.png +3 -0
- synthetic/test/shard_0011/scene_005856_00.png +3 -0
- synthetic/test/shard_0011/scene_005859_00.png +3 -0
- synthetic/test/shard_0011/scene_005864_00.png +3 -0
- synthetic/test/shard_0011/scene_005886_00.png +3 -0
- synthetic/test/shard_0011/scene_005907_00.png +3 -0
- synthetic/test/shard_0011/scene_005907_01.png +3 -0
- synthetic/test/shard_0011/scene_005912_01.png +3 -0
- synthetic/test/shard_0011/scene_005915_00.png +3 -0
- synthetic/test/shard_0011/scene_005915_01.png +3 -0
- synthetic/test/shard_0011/scene_005924_00.png +3 -0
- synthetic/test/shard_0011/scene_005924_01.png +3 -0
- synthetic/test/shard_0011/scene_005943_00.png +3 -0
- synthetic/test/shard_0011/scene_005948_00.png +3 -0
- synthetic/test/shard_0011/scene_005948_01.png +3 -0
- synthetic/test/shard_0011/scene_005970_00.png +3 -0
- synthetic/test/shard_0011/scene_005988_01.png +3 -0
- test.jsonl +0 -0
.gitattributes
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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val.jsonl filter=lfs diff=lfs merge=lfs -text
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README.md
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| 1 |
+
---
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| 2 |
+
license: mit
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| 3 |
+
task_categories:
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- image-to-text
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- image-text-to-text
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language:
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- en
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tags:
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- synthetic
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- multimodal
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- scene-graph
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- spatial-reasoning
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- json
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- computer-vision
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- 3d
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pretty_name: TEDRASIM Dataset
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size_categories:
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- 10K<n<100K
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---
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# TEDRASIM Dataset
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+
## Dataset Summary
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This dataset is a multimodal training corpus for fine-tuning vision-language models to generate structured JSON scene-graph descriptions from rendered images.
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This dataset contains:
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- a synthetic dataset of 10,000 scenes, each rendered from 2 views (20,000 images total),
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- a small real-world dataset of 120 images.
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Each example consists of:
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- one image showing a object assembly,
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- a multi-turn chat-style prompt structure,
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- a target JSON string describing the scene in a canonical structured format.
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It is intended for research and development on structured visual reasoning, spatial reasoning, scene understanding, and image-to-JSON generation.
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---
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## Data Description
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The dataset contains images of a very specific class of toy-like 3D objects.
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These objects are:
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- composed of geometric primitives such as cubes, sphere, cones,...
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- arranged in simple spatial configurations
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- rendered from multiple viewpoints
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---
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## Task Definition
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The model is expected to generate a JSON scene graph describing the object by relative spatial relationships between a finite set of known fixed primitives
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Relationships are defined locally between touching primitives, for example:
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- "the blue cube is behind the green cone"
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- "the red cube is left of the orange cylinder"
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These relations are encoded explicitly in the JSON structure.
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---
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## Example Target Representation
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A simplified example of a scene description:
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```json
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{
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"primitive_counts": {
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"red_cube": 2,
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"yellow_sphere": 1
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},
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"primitives": [
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{
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"id": "P1",
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"color": "red",
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"shape": "cube",
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"neighbors": {
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"front": "P2",
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"back": "Empty Space",
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"left": "Empty Space",
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"right": "Empty Space",
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"up": "Empty Space",
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"down": "Empty Space"
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}
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},
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{
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"id": "P2",
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"color": "yellow",
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"shape": "sphere",
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"neighbors": {
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"front": "Empty Space",
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"back": "P1",
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"left": "Empty Space",
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"right": "Empty Space",
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"up": "Empty Space",
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"down": "Empty Space"
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}
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}
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]
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}
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```
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---
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## Dataset Structure
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### Data Instances
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Each record in the JSONL files has the following structure:
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```json
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{
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"image": "train/shard_0000/scene_000000_00.png",
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"messages": [
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{"role": "system", "content": "..."},
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{"role": "user", "content": "..."},
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{"role": "assistant", "content": "{\"primitive_counts\": ..., \"primitives\": ...}"}
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],
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"meta": {
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"scene_id": "scene_000000",
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"scene_hash": "...",
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"split": "train",
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"shard": "shard_0000",
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"view_id": "view_00",
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"num_primitives_in_scene": 4,
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"min_primitives": 1,
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"max_primitives": 6,
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"seed": 42,
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"attempt_index": 1,
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"accepted_index": 0
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}
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}
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```
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### Data Fields
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- image: relative path to the rendered image
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- messages: chat-style training structure
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- system: task instruction
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- user: input prompt
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- assistant: target JSON
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- meta: auxiliary metadata for traceability
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---
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## Splits
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The synthetic dataset is divided into:
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- train.jsonl
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- val.jsonl
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- test.jsonl
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The real dataset contains validation data only:
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- val.jsonl
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---
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## Repository Layout
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| 167 |
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- synthetic/: synthetic dataset described here
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- real/: real-world dataset component
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- train.jsonl / val.jsonl / test.jsonl: split manifests
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---
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## License
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| 175 |
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| 176 |
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MIT
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test.jsonl
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