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  1. cube1/data/C306.json +302 -0
  2. cube1/data/C308.json +287 -0
  3. cube1/data/C309.json +288 -0
  4. cube1/data/C310.json +287 -0
  5. cube1/data/C311.json +302 -0
  6. cube1/data/C312.json +287 -0
  7. cube1/data/C313.json +287 -0
  8. cube1/data/C314.json +288 -0
  9. cube1/data/C315.json +288 -0
  10. cube1/data/C316.json +288 -0
  11. cube1/data/C317.json +300 -0
  12. cube1/data/C318.json +300 -0
  13. cube1/data/C319.json +302 -0
  14. cube1/data/C320.json +287 -0
  15. cube1/images/path_sequences/C080_path_sequence.png +3 -0
  16. cube1/images/path_sequences/C081_path_sequence.png +3 -0
  17. cube1/images/path_sequences/C082_path_sequence.png +3 -0
  18. cube1/images/path_sequences/C083_path_sequence.png +3 -0
  19. cube1/images/path_sequences/C084_path_sequence.png +3 -0
  20. cube1/images/path_sequences/C085_path_sequence.png +3 -0
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  22. cube1/images/path_sequences/C087_path_sequence.png +3 -0
  23. cube1/images/path_sequences/C088_path_sequence.png +3 -0
  24. cube1/images/path_sequences/C089_path_sequence.png +3 -0
  25. cube1/images/path_sequences/C090_path_sequence.png +3 -0
  26. cube1/images/path_sequences/C091_path_sequence.png +3 -0
  27. cube1/images/path_sequences/C092_path_sequence.png +3 -0
  28. cube1/images/path_sequences/C093_path_sequence.png +3 -0
  29. cube1/images/path_sequences/C094_path_sequence.png +3 -0
  30. cube1/images/path_sequences/C095_path_sequence.png +3 -0
  31. cube1/images/path_sequences/C096_path_sequence.png +3 -0
  32. cube1/images/path_sequences/C097_path_sequence.png +3 -0
  33. cube1/images/path_sequences/C098_path_sequence.png +3 -0
  34. cube1/images/path_sequences/C099_path_sequence.png +3 -0
  35. cube1/images/path_sequences/C100_path_sequence.png +3 -0
  36. cube1/images/path_sequences/C101_path_sequence.png +3 -0
  37. cube1/images/path_sequences/C102_path_sequence.png +3 -0
  38. cube1/images/path_sequences/C103_path_sequence.png +3 -0
  39. cube1/images/path_sequences/C104_path_sequence.png +3 -0
  40. cube1/images/path_sequences/C105_path_sequence.png +3 -0
  41. cube1/images/path_sequences/C106_path_sequence.png +3 -0
  42. cube1/images/path_sequences/C107_path_sequence.png +3 -0
  43. cube1/images/path_sequences/C108_path_sequence.png +3 -0
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  46. cube1/images/path_sequences/C111_path_sequence.png +3 -0
  47. cube1/images/path_sequences/C112_path_sequence.png +3 -0
  48. cube1/images/path_sequences/C113_path_sequence.png +3 -0
  49. cube1/images/path_sequences/C114_path_sequence.png +3 -0
  50. cube1/images/path_sequences/C115_path_sequence.png +3 -0
cube1/data/C306.json ADDED
@@ -0,0 +1,302 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C306",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: S -> N -> E -> N -> W -> W -> W -> N -> N\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "S",
7
+ "N",
8
+ "E",
9
+ "N",
10
+ "W",
11
+ "W",
12
+ "W",
13
+ "N",
14
+ "N"
15
+ ],
16
+ "observed_path_faces": [
17
+ {
18
+ "patternId": "heart",
19
+ "rotation": 270,
20
+ "flipHorizontal": false,
21
+ "flipVertical": true
22
+ },
23
+ {
24
+ "patternId": "arrow_up",
25
+ "rotation": 90,
26
+ "flipHorizontal": false,
27
+ "flipVertical": true
28
+ },
29
+ {
30
+ "patternId": "I",
31
+ "rotation": 0,
32
+ "flipHorizontal": false,
33
+ "flipVertical": true
34
+ },
35
+ {
36
+ "patternId": "H",
37
+ "rotation": 180,
38
+ "flipHorizontal": false,
39
+ "flipVertical": true
40
+ },
41
+ {
42
+ "patternId": "arrow_up",
43
+ "rotation": 0,
44
+ "flipHorizontal": false,
45
+ "flipVertical": true
46
+ },
47
+ {
48
+ "patternId": "heart",
49
+ "rotation": 180,
50
+ "flipHorizontal": false,
51
+ "flipVertical": true
52
+ },
53
+ {
54
+ "patternId": "smile",
55
+ "rotation": 0,
56
+ "flipHorizontal": false,
57
+ "flipVertical": true
58
+ },
59
+ {
60
+ "patternId": "1",
61
+ "rotation": 0,
62
+ "flipHorizontal": false,
63
+ "flipVertical": true
64
+ },
65
+ {
66
+ "patternId": "arrow_up",
67
+ "rotation": 180,
68
+ "flipHorizontal": false,
69
+ "flipVertical": true
70
+ }
71
+ ],
72
+ "image_paths": {
73
+ "blank_net_image": "images/blank_nets/open.png",
74
+ "path_sequence_image": "images/path_sequences/C306_path_sequence.png"
75
+ },
76
+ "metadata": {
77
+ "level_id": 306,
78
+ "name": "Reconstruct 306",
79
+ "difficulty": 4,
80
+ "move_count": 9,
81
+ "tier": 4,
82
+ "source_level_path": "levels/reconstruct/generated-306.json",
83
+ "tier_label": "Difficulty 4"
84
+ },
85
+ "description": "9-move reconstruct puzzle",
86
+ "net_faces": [
87
+ {
88
+ "patternId": "smile",
89
+ "rotation": 90,
90
+ "flipHorizontal": false,
91
+ "flipVertical": false
92
+ },
93
+ {
94
+ "patternId": "heart",
95
+ "rotation": 270,
96
+ "flipHorizontal": false,
97
+ "flipVertical": false
98
+ },
99
+ {
100
+ "patternId": "I",
101
+ "rotation": 180,
102
+ "flipHorizontal": false,
103
+ "flipVertical": false
104
+ },
105
+ {
106
+ "patternId": "H",
107
+ "rotation": 270,
108
+ "flipHorizontal": false,
109
+ "flipVertical": false
110
+ },
111
+ {
112
+ "patternId": "1",
113
+ "rotation": 90,
114
+ "flipHorizontal": false,
115
+ "flipVertical": false
116
+ },
117
+ {
118
+ "patternId": "arrow_up",
119
+ "rotation": 90,
120
+ "flipHorizontal": false,
121
+ "flipVertical": false
122
+ }
123
+ ],
124
+ "net_patterns": [
125
+ "smile",
126
+ "heart",
127
+ "I",
128
+ "H",
129
+ "1",
130
+ "arrow_up"
131
+ ],
132
+ "start_x": 3,
133
+ "start_y": 4,
134
+ "grid_width": 6,
135
+ "grid_height": 7,
136
+ "true_solution_faces": {
137
+ "TOP": {
138
+ "patternId": "smile",
139
+ "rotation": 90
140
+ },
141
+ "BOTTOM": {
142
+ "patternId": "arrow_up",
143
+ "rotation": 90
144
+ },
145
+ "FRONT": {
146
+ "patternId": "heart",
147
+ "rotation": 270
148
+ },
149
+ "BACK": {
150
+ "patternId": "H",
151
+ "rotation": 90
152
+ },
153
+ "LEFT": {
154
+ "patternId": "1",
155
+ "rotation": 0
156
+ },
157
+ "RIGHT": {
158
+ "patternId": "I",
159
+ "rotation": 270
160
+ }
161
+ },
162
+ "bottom_faces": [
163
+ {
164
+ "patternId": "arrow_up",
165
+ "rotation": 90,
166
+ "x": 3,
167
+ "y": 4
168
+ },
169
+ {
170
+ "patternId": "heart",
171
+ "rotation": 270,
172
+ "x": 3,
173
+ "y": 5
174
+ },
175
+ {
176
+ "patternId": "arrow_up",
177
+ "rotation": 90,
178
+ "x": 3,
179
+ "y": 4
180
+ },
181
+ {
182
+ "patternId": "I",
183
+ "rotation": 0,
184
+ "x": 4,
185
+ "y": 4
186
+ },
187
+ {
188
+ "patternId": "H",
189
+ "rotation": 180,
190
+ "x": 4,
191
+ "y": 3
192
+ },
193
+ {
194
+ "patternId": "arrow_up",
195
+ "rotation": 0,
196
+ "x": 3,
197
+ "y": 3
198
+ },
199
+ {
200
+ "patternId": "heart",
201
+ "rotation": 180,
202
+ "x": 2,
203
+ "y": 3
204
+ },
205
+ {
206
+ "patternId": "smile",
207
+ "rotation": 0,
208
+ "x": 1,
209
+ "y": 3
210
+ },
211
+ {
212
+ "patternId": "1",
213
+ "rotation": 0,
214
+ "x": 1,
215
+ "y": 2
216
+ },
217
+ {
218
+ "patternId": "arrow_up",
219
+ "rotation": 180,
220
+ "x": 1,
221
+ "y": 1
222
+ }
223
+ ],
224
+ "slot_sequence": [
225
+ "FRONT",
226
+ "BOTTOM",
227
+ "RIGHT",
228
+ "BACK",
229
+ "BOTTOM",
230
+ "FRONT",
231
+ "TOP",
232
+ "LEFT",
233
+ "BOTTOM"
234
+ ],
235
+ "required_slots": [
236
+ "FRONT",
237
+ "BOTTOM",
238
+ "RIGHT",
239
+ "BACK",
240
+ "TOP",
241
+ "LEFT"
242
+ ],
243
+ "required_count": 6,
244
+ "answer": {
245
+ "faces": {
246
+ "TOP": {
247
+ "patternId": "smile",
248
+ "rotation": 90
249
+ },
250
+ "BOTTOM": {
251
+ "patternId": "arrow_up",
252
+ "rotation": 90
253
+ },
254
+ "FRONT": {
255
+ "patternId": "heart",
256
+ "rotation": 270
257
+ },
258
+ "BACK": {
259
+ "patternId": "H",
260
+ "rotation": 270
261
+ },
262
+ "LEFT": {
263
+ "patternId": "1",
264
+ "rotation": 90
265
+ },
266
+ "RIGHT": {
267
+ "patternId": "I",
268
+ "rotation": 180
269
+ }
270
+ }
271
+ },
272
+ "legacy_answer": {
273
+ "TOP": {
274
+ "patternId": "smile",
275
+ "rotation": 90
276
+ },
277
+ "BOTTOM": {
278
+ "patternId": "arrow_up",
279
+ "rotation": 90
280
+ },
281
+ "FRONT": {
282
+ "patternId": "heart",
283
+ "rotation": 270
284
+ },
285
+ "BACK": {
286
+ "patternId": "H",
287
+ "rotation": 270
288
+ },
289
+ "LEFT": {
290
+ "patternId": "1",
291
+ "rotation": 90
292
+ },
293
+ "RIGHT": {
294
+ "patternId": "I",
295
+ "rotation": 180
296
+ }
297
+ },
298
+ "prompt": {
299
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
300
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C306\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 9\n- roll_sequence (N=up, S=down, W=left, E=right): S -> N -> E -> N -> W -> W -> W -> N -> N\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=heart, rotation=270, flipVertical=true\n- step 2: patternId=arrow_up, rotation=90, flipVertical=true\n- step 3: patternId=I, rotation=0, flipVertical=true\n- step 4: patternId=H, rotation=180, flipVertical=true\n- step 5: patternId=arrow_up, rotation=0, flipVertical=true\n- step 6: patternId=heart, rotation=180, flipVertical=true\n- step 7: patternId=smile, rotation=0, flipVertical=true\n- step 8: patternId=1, rotation=0, flipVertical=true\n- step 9: patternId=arrow_up, rotation=180, flipVertical=true\n- allowed patternId values for this task: heart, arrow_up, I, H, smile, 1, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
301
+ }
302
+ }
cube1/data/C308.json ADDED
@@ -0,0 +1,287 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C308",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: E -> E -> N -> W -> W -> S -> E -> E\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "E",
7
+ "E",
8
+ "N",
9
+ "W",
10
+ "W",
11
+ "S",
12
+ "E",
13
+ "E"
14
+ ],
15
+ "observed_path_faces": [
16
+ {
17
+ "patternId": "arrow_up",
18
+ "rotation": 0,
19
+ "flipHorizontal": false,
20
+ "flipVertical": true
21
+ },
22
+ {
23
+ "patternId": "K",
24
+ "rotation": 180,
25
+ "flipHorizontal": false,
26
+ "flipVertical": true
27
+ },
28
+ {
29
+ "patternId": "U",
30
+ "rotation": 90,
31
+ "flipHorizontal": false,
32
+ "flipVertical": true
33
+ },
34
+ {
35
+ "patternId": "arrow_up",
36
+ "rotation": 270,
37
+ "flipHorizontal": false,
38
+ "flipVertical": true
39
+ },
40
+ {
41
+ "patternId": "1",
42
+ "rotation": 0,
43
+ "flipHorizontal": false,
44
+ "flipVertical": true
45
+ },
46
+ {
47
+ "patternId": "K",
48
+ "rotation": 0,
49
+ "flipHorizontal": false,
50
+ "flipVertical": true
51
+ },
52
+ {
53
+ "patternId": "arrow_up",
54
+ "rotation": 180,
55
+ "flipHorizontal": false,
56
+ "flipVertical": true
57
+ },
58
+ {
59
+ "patternId": "Q",
60
+ "rotation": 90,
61
+ "flipHorizontal": false,
62
+ "flipVertical": true
63
+ }
64
+ ],
65
+ "image_paths": {
66
+ "blank_net_image": "images/blank_nets/open.png",
67
+ "path_sequence_image": "images/path_sequences/C308_path_sequence.png"
68
+ },
69
+ "metadata": {
70
+ "level_id": 308,
71
+ "name": "Reconstruct 308",
72
+ "difficulty": 4,
73
+ "move_count": 8,
74
+ "tier": 4,
75
+ "source_level_path": "levels/reconstruct/generated-308.json",
76
+ "tier_label": "Difficulty 4"
77
+ },
78
+ "description": "8-move reconstruct puzzle",
79
+ "net_faces": [
80
+ {
81
+ "patternId": "K",
82
+ "rotation": 0,
83
+ "flipHorizontal": false,
84
+ "flipVertical": false
85
+ },
86
+ {
87
+ "patternId": "1",
88
+ "rotation": 0,
89
+ "flipHorizontal": false,
90
+ "flipVertical": false
91
+ },
92
+ {
93
+ "patternId": "arrow_up",
94
+ "rotation": 180,
95
+ "flipHorizontal": false,
96
+ "flipVertical": false
97
+ },
98
+ {
99
+ "patternId": "U",
100
+ "rotation": 270,
101
+ "flipHorizontal": false,
102
+ "flipVertical": false
103
+ },
104
+ {
105
+ "patternId": "K",
106
+ "rotation": 0,
107
+ "flipHorizontal": false,
108
+ "flipVertical": false
109
+ },
110
+ {
111
+ "patternId": "Q",
112
+ "rotation": 270,
113
+ "flipHorizontal": false,
114
+ "flipVertical": false
115
+ }
116
+ ],
117
+ "net_patterns": [
118
+ "K",
119
+ "1",
120
+ "arrow_up",
121
+ "U",
122
+ "K",
123
+ "Q"
124
+ ],
125
+ "start_x": 1,
126
+ "start_y": 2,
127
+ "grid_width": 5,
128
+ "grid_height": 4,
129
+ "true_solution_faces": {
130
+ "TOP": {
131
+ "patternId": "K",
132
+ "rotation": 0
133
+ },
134
+ "BOTTOM": {
135
+ "patternId": "Q",
136
+ "rotation": 270
137
+ },
138
+ "FRONT": {
139
+ "patternId": "1",
140
+ "rotation": 0
141
+ },
142
+ "BACK": {
143
+ "patternId": "U",
144
+ "rotation": 90
145
+ },
146
+ "LEFT": {
147
+ "patternId": "K",
148
+ "rotation": 270
149
+ },
150
+ "RIGHT": {
151
+ "patternId": "arrow_up",
152
+ "rotation": 270
153
+ }
154
+ },
155
+ "bottom_faces": [
156
+ {
157
+ "patternId": "Q",
158
+ "rotation": 270,
159
+ "x": 1,
160
+ "y": 2
161
+ },
162
+ {
163
+ "patternId": "arrow_up",
164
+ "rotation": 0,
165
+ "x": 2,
166
+ "y": 2
167
+ },
168
+ {
169
+ "patternId": "K",
170
+ "rotation": 180,
171
+ "x": 3,
172
+ "y": 2
173
+ },
174
+ {
175
+ "patternId": "U",
176
+ "rotation": 90,
177
+ "x": 3,
178
+ "y": 1
179
+ },
180
+ {
181
+ "patternId": "arrow_up",
182
+ "rotation": 270,
183
+ "x": 2,
184
+ "y": 1
185
+ },
186
+ {
187
+ "patternId": "1",
188
+ "rotation": 0,
189
+ "x": 1,
190
+ "y": 1
191
+ },
192
+ {
193
+ "patternId": "K",
194
+ "rotation": 0,
195
+ "x": 1,
196
+ "y": 2
197
+ },
198
+ {
199
+ "patternId": "arrow_up",
200
+ "rotation": 180,
201
+ "x": 2,
202
+ "y": 2
203
+ },
204
+ {
205
+ "patternId": "Q",
206
+ "rotation": 90,
207
+ "x": 3,
208
+ "y": 2
209
+ }
210
+ ],
211
+ "slot_sequence": [
212
+ "RIGHT",
213
+ "TOP",
214
+ "BACK",
215
+ "RIGHT",
216
+ "FRONT",
217
+ "TOP",
218
+ "RIGHT",
219
+ "BOTTOM"
220
+ ],
221
+ "required_slots": [
222
+ "RIGHT",
223
+ "TOP",
224
+ "BACK",
225
+ "FRONT",
226
+ "BOTTOM"
227
+ ],
228
+ "required_count": 5,
229
+ "answer": {
230
+ "faces": {
231
+ "TOP": {
232
+ "patternId": "K",
233
+ "rotation": 0
234
+ },
235
+ "BOTTOM": {
236
+ "patternId": "Q",
237
+ "rotation": 270
238
+ },
239
+ "FRONT": {
240
+ "patternId": "1",
241
+ "rotation": 0
242
+ },
243
+ "BACK": {
244
+ "patternId": "U",
245
+ "rotation": 270
246
+ },
247
+ "LEFT": {
248
+ "patternId": "?",
249
+ "rotation": 0
250
+ },
251
+ "RIGHT": {
252
+ "patternId": "arrow_up",
253
+ "rotation": 180
254
+ }
255
+ }
256
+ },
257
+ "legacy_answer": {
258
+ "TOP": {
259
+ "patternId": "K",
260
+ "rotation": 0
261
+ },
262
+ "BOTTOM": {
263
+ "patternId": "Q",
264
+ "rotation": 270
265
+ },
266
+ "FRONT": {
267
+ "patternId": "1",
268
+ "rotation": 0
269
+ },
270
+ "BACK": {
271
+ "patternId": "U",
272
+ "rotation": 270
273
+ },
274
+ "LEFT": {
275
+ "patternId": "?",
276
+ "rotation": 0
277
+ },
278
+ "RIGHT": {
279
+ "patternId": "arrow_up",
280
+ "rotation": 180
281
+ }
282
+ },
283
+ "prompt": {
284
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
285
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C308\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 8\n- roll_sequence (N=up, S=down, W=left, E=right): E -> E -> N -> W -> W -> S -> E -> E\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=arrow_up, rotation=0, flipVertical=true\n- step 2: patternId=K, rotation=180, flipVertical=true\n- step 3: patternId=U, rotation=90, flipVertical=true\n- step 4: patternId=arrow_up, rotation=270, flipVertical=true\n- step 5: patternId=1, rotation=0, flipVertical=true\n- step 6: patternId=K, rotation=0, flipVertical=true\n- step 7: patternId=arrow_up, rotation=180, flipVertical=true\n- step 8: patternId=Q, rotation=90, flipVertical=true\n- allowed patternId values for this task: arrow_up, K, U, 1, Q, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
286
+ }
287
+ }
cube1/data/C309.json ADDED
@@ -0,0 +1,288 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C309",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: W -> N -> E -> N -> W -> E -> N -> E\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "W",
7
+ "N",
8
+ "E",
9
+ "N",
10
+ "W",
11
+ "E",
12
+ "N",
13
+ "E"
14
+ ],
15
+ "observed_path_faces": [
16
+ {
17
+ "patternId": "3",
18
+ "rotation": 180,
19
+ "flipHorizontal": false,
20
+ "flipVertical": true
21
+ },
22
+ {
23
+ "patternId": "P",
24
+ "rotation": 180,
25
+ "flipHorizontal": false,
26
+ "flipVertical": true
27
+ },
28
+ {
29
+ "patternId": "arrow_left",
30
+ "rotation": 180,
31
+ "flipHorizontal": false,
32
+ "flipVertical": true
33
+ },
34
+ {
35
+ "patternId": "6",
36
+ "rotation": 270,
37
+ "flipHorizontal": false,
38
+ "flipVertical": true
39
+ },
40
+ {
41
+ "patternId": "P",
42
+ "rotation": 90,
43
+ "flipHorizontal": false,
44
+ "flipVertical": true
45
+ },
46
+ {
47
+ "patternId": "6",
48
+ "rotation": 270,
49
+ "flipHorizontal": false,
50
+ "flipVertical": true
51
+ },
52
+ {
53
+ "patternId": "square",
54
+ "rotation": 0,
55
+ "flipHorizontal": false,
56
+ "flipVertical": true
57
+ },
58
+ {
59
+ "patternId": "Y",
60
+ "rotation": 90,
61
+ "flipHorizontal": false,
62
+ "flipVertical": true
63
+ }
64
+ ],
65
+ "image_paths": {
66
+ "blank_net_image": "images/blank_nets/open.png",
67
+ "path_sequence_image": "images/path_sequences/C309_path_sequence.png"
68
+ },
69
+ "metadata": {
70
+ "level_id": 309,
71
+ "name": "Reconstruct 309",
72
+ "difficulty": 4,
73
+ "move_count": 8,
74
+ "tier": 4,
75
+ "source_level_path": "levels/reconstruct/generated-309.json",
76
+ "tier_label": "Difficulty 4"
77
+ },
78
+ "description": "8-move reconstruct puzzle",
79
+ "net_faces": [
80
+ {
81
+ "patternId": "square",
82
+ "rotation": 90,
83
+ "flipHorizontal": false,
84
+ "flipVertical": false
85
+ },
86
+ {
87
+ "patternId": "Y",
88
+ "rotation": 180,
89
+ "flipHorizontal": false,
90
+ "flipVertical": false
91
+ },
92
+ {
93
+ "patternId": "6",
94
+ "rotation": 0,
95
+ "flipHorizontal": false,
96
+ "flipVertical": false
97
+ },
98
+ {
99
+ "patternId": "P",
100
+ "rotation": 90,
101
+ "flipHorizontal": false,
102
+ "flipVertical": false
103
+ },
104
+ {
105
+ "patternId": "3",
106
+ "rotation": 0,
107
+ "flipHorizontal": false,
108
+ "flipVertical": false
109
+ },
110
+ {
111
+ "patternId": "arrow_left",
112
+ "rotation": 90,
113
+ "flipHorizontal": false,
114
+ "flipVertical": false
115
+ }
116
+ ],
117
+ "net_patterns": [
118
+ "square",
119
+ "Y",
120
+ "6",
121
+ "P",
122
+ "3",
123
+ "arrow_left"
124
+ ],
125
+ "start_x": 2,
126
+ "start_y": 4,
127
+ "grid_width": 5,
128
+ "grid_height": 6,
129
+ "true_solution_faces": {
130
+ "TOP": {
131
+ "patternId": "square",
132
+ "rotation": 90
133
+ },
134
+ "BOTTOM": {
135
+ "patternId": "arrow_left",
136
+ "rotation": 90
137
+ },
138
+ "FRONT": {
139
+ "patternId": "Y",
140
+ "rotation": 180
141
+ },
142
+ "BACK": {
143
+ "patternId": "P",
144
+ "rotation": 270
145
+ },
146
+ "LEFT": {
147
+ "patternId": "3",
148
+ "rotation": 270
149
+ },
150
+ "RIGHT": {
151
+ "patternId": "6",
152
+ "rotation": 90
153
+ }
154
+ },
155
+ "bottom_faces": [
156
+ {
157
+ "patternId": "arrow_left",
158
+ "rotation": 90,
159
+ "x": 2,
160
+ "y": 4
161
+ },
162
+ {
163
+ "patternId": "3",
164
+ "rotation": 180,
165
+ "x": 1,
166
+ "y": 4
167
+ },
168
+ {
169
+ "patternId": "P",
170
+ "rotation": 180,
171
+ "x": 1,
172
+ "y": 3
173
+ },
174
+ {
175
+ "patternId": "arrow_left",
176
+ "rotation": 180,
177
+ "x": 2,
178
+ "y": 3
179
+ },
180
+ {
181
+ "patternId": "6",
182
+ "rotation": 270,
183
+ "x": 2,
184
+ "y": 2
185
+ },
186
+ {
187
+ "patternId": "P",
188
+ "rotation": 90,
189
+ "x": 1,
190
+ "y": 2
191
+ },
192
+ {
193
+ "patternId": "6",
194
+ "rotation": 270,
195
+ "x": 2,
196
+ "y": 2
197
+ },
198
+ {
199
+ "patternId": "square",
200
+ "rotation": 0,
201
+ "x": 2,
202
+ "y": 1
203
+ },
204
+ {
205
+ "patternId": "Y",
206
+ "rotation": 90,
207
+ "x": 3,
208
+ "y": 1
209
+ }
210
+ ],
211
+ "slot_sequence": [
212
+ "LEFT",
213
+ "BACK",
214
+ "BOTTOM",
215
+ "RIGHT",
216
+ "BACK",
217
+ "RIGHT",
218
+ "TOP",
219
+ "FRONT"
220
+ ],
221
+ "required_slots": [
222
+ "LEFT",
223
+ "BACK",
224
+ "BOTTOM",
225
+ "RIGHT",
226
+ "TOP",
227
+ "FRONT"
228
+ ],
229
+ "required_count": 6,
230
+ "answer": {
231
+ "faces": {
232
+ "TOP": {
233
+ "patternId": "square",
234
+ "rotation": 90
235
+ },
236
+ "BOTTOM": {
237
+ "patternId": "arrow_left",
238
+ "rotation": 90
239
+ },
240
+ "FRONT": {
241
+ "patternId": "Y",
242
+ "rotation": 180
243
+ },
244
+ "BACK": {
245
+ "patternId": "P",
246
+ "rotation": 90
247
+ },
248
+ "LEFT": {
249
+ "patternId": "3",
250
+ "rotation": 0
251
+ },
252
+ "RIGHT": {
253
+ "patternId": "6",
254
+ "rotation": 0
255
+ }
256
+ }
257
+ },
258
+ "legacy_answer": {
259
+ "TOP": {
260
+ "patternId": "square",
261
+ "rotation": 90
262
+ },
263
+ "BOTTOM": {
264
+ "patternId": "arrow_left",
265
+ "rotation": 90
266
+ },
267
+ "FRONT": {
268
+ "patternId": "Y",
269
+ "rotation": 180
270
+ },
271
+ "BACK": {
272
+ "patternId": "P",
273
+ "rotation": 90
274
+ },
275
+ "LEFT": {
276
+ "patternId": "3",
277
+ "rotation": 0
278
+ },
279
+ "RIGHT": {
280
+ "patternId": "6",
281
+ "rotation": 0
282
+ }
283
+ },
284
+ "prompt": {
285
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
286
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C309\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 8\n- roll_sequence (N=up, S=down, W=left, E=right): W -> N -> E -> N -> W -> E -> N -> E\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=3, rotation=180, flipVertical=true\n- step 2: patternId=P, rotation=180, flipVertical=true\n- step 3: patternId=arrow_left, rotation=180, flipVertical=true\n- step 4: patternId=6, rotation=270, flipVertical=true\n- step 5: patternId=P, rotation=90, flipVertical=true\n- step 6: patternId=6, rotation=270, flipVertical=true\n- step 7: patternId=square, rotation=0, flipVertical=true\n- step 8: patternId=Y, rotation=90, flipVertical=true\n- allowed patternId values for this task: 3, P, arrow_left, 6, square, Y, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
287
+ }
288
+ }
cube1/data/C310.json ADDED
@@ -0,0 +1,287 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C310",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: W -> S -> W -> S -> E -> S -> E -> N\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "W",
7
+ "S",
8
+ "W",
9
+ "S",
10
+ "E",
11
+ "S",
12
+ "E",
13
+ "N"
14
+ ],
15
+ "observed_path_faces": [
16
+ {
17
+ "patternId": "M",
18
+ "rotation": 90,
19
+ "flipHorizontal": false,
20
+ "flipVertical": true
21
+ },
22
+ {
23
+ "patternId": "W",
24
+ "rotation": 0,
25
+ "flipHorizontal": false,
26
+ "flipVertical": true
27
+ },
28
+ {
29
+ "patternId": "K",
30
+ "rotation": 90,
31
+ "flipHorizontal": false,
32
+ "flipVertical": true
33
+ },
34
+ {
35
+ "patternId": "triangle",
36
+ "rotation": 90,
37
+ "flipHorizontal": false,
38
+ "flipVertical": true
39
+ },
40
+ {
41
+ "patternId": "W",
42
+ "rotation": 270,
43
+ "flipHorizontal": false,
44
+ "flipVertical": true
45
+ },
46
+ {
47
+ "patternId": "F",
48
+ "rotation": 0,
49
+ "flipHorizontal": false,
50
+ "flipVertical": true
51
+ },
52
+ {
53
+ "patternId": "M",
54
+ "rotation": 270,
55
+ "flipHorizontal": false,
56
+ "flipVertical": true
57
+ },
58
+ {
59
+ "patternId": "W",
60
+ "rotation": 180,
61
+ "flipHorizontal": false,
62
+ "flipVertical": true
63
+ }
64
+ ],
65
+ "image_paths": {
66
+ "blank_net_image": "images/blank_nets/open.png",
67
+ "path_sequence_image": "images/path_sequences/C310_path_sequence.png"
68
+ },
69
+ "metadata": {
70
+ "level_id": 310,
71
+ "name": "Reconstruct 310",
72
+ "difficulty": 4,
73
+ "move_count": 8,
74
+ "tier": 4,
75
+ "source_level_path": "levels/reconstruct/generated-310.json",
76
+ "tier_label": "Difficulty 4"
77
+ },
78
+ "description": "8-move reconstruct puzzle",
79
+ "net_faces": [
80
+ {
81
+ "patternId": "K",
82
+ "rotation": 180,
83
+ "flipHorizontal": false,
84
+ "flipVertical": false
85
+ },
86
+ {
87
+ "patternId": "W",
88
+ "rotation": 90,
89
+ "flipHorizontal": false,
90
+ "flipVertical": false
91
+ },
92
+ {
93
+ "patternId": "triangle",
94
+ "rotation": 180,
95
+ "flipHorizontal": false,
96
+ "flipVertical": false
97
+ },
98
+ {
99
+ "patternId": "G",
100
+ "rotation": 270,
101
+ "flipHorizontal": false,
102
+ "flipVertical": false
103
+ },
104
+ {
105
+ "patternId": "M",
106
+ "rotation": 270,
107
+ "flipHorizontal": false,
108
+ "flipVertical": false
109
+ },
110
+ {
111
+ "patternId": "F",
112
+ "rotation": 180,
113
+ "flipHorizontal": false,
114
+ "flipVertical": false
115
+ }
116
+ ],
117
+ "net_patterns": [
118
+ "K",
119
+ "W",
120
+ "triangle",
121
+ "G",
122
+ "M",
123
+ "F"
124
+ ],
125
+ "start_x": 3,
126
+ "start_y": 1,
127
+ "grid_width": 5,
128
+ "grid_height": 6,
129
+ "true_solution_faces": {
130
+ "TOP": {
131
+ "patternId": "K",
132
+ "rotation": 180
133
+ },
134
+ "BOTTOM": {
135
+ "patternId": "F",
136
+ "rotation": 180
137
+ },
138
+ "FRONT": {
139
+ "patternId": "W",
140
+ "rotation": 90
141
+ },
142
+ "BACK": {
143
+ "patternId": "G",
144
+ "rotation": 90
145
+ },
146
+ "LEFT": {
147
+ "patternId": "M",
148
+ "rotation": 180
149
+ },
150
+ "RIGHT": {
151
+ "patternId": "triangle",
152
+ "rotation": 270
153
+ }
154
+ },
155
+ "bottom_faces": [
156
+ {
157
+ "patternId": "F",
158
+ "rotation": 180,
159
+ "x": 3,
160
+ "y": 1
161
+ },
162
+ {
163
+ "patternId": "M",
164
+ "rotation": 90,
165
+ "x": 2,
166
+ "y": 1
167
+ },
168
+ {
169
+ "patternId": "W",
170
+ "rotation": 0,
171
+ "x": 2,
172
+ "y": 2
173
+ },
174
+ {
175
+ "patternId": "K",
176
+ "rotation": 90,
177
+ "x": 1,
178
+ "y": 2
179
+ },
180
+ {
181
+ "patternId": "triangle",
182
+ "rotation": 90,
183
+ "x": 1,
184
+ "y": 3
185
+ },
186
+ {
187
+ "patternId": "W",
188
+ "rotation": 270,
189
+ "x": 2,
190
+ "y": 3
191
+ },
192
+ {
193
+ "patternId": "F",
194
+ "rotation": 0,
195
+ "x": 2,
196
+ "y": 4
197
+ },
198
+ {
199
+ "patternId": "M",
200
+ "rotation": 270,
201
+ "x": 3,
202
+ "y": 4
203
+ },
204
+ {
205
+ "patternId": "W",
206
+ "rotation": 180,
207
+ "x": 3,
208
+ "y": 3
209
+ }
210
+ ],
211
+ "slot_sequence": [
212
+ "LEFT",
213
+ "FRONT",
214
+ "TOP",
215
+ "RIGHT",
216
+ "FRONT",
217
+ "BOTTOM",
218
+ "LEFT",
219
+ "FRONT"
220
+ ],
221
+ "required_slots": [
222
+ "LEFT",
223
+ "FRONT",
224
+ "TOP",
225
+ "RIGHT",
226
+ "BOTTOM"
227
+ ],
228
+ "required_count": 5,
229
+ "answer": {
230
+ "faces": {
231
+ "TOP": {
232
+ "patternId": "K",
233
+ "rotation": 180
234
+ },
235
+ "BOTTOM": {
236
+ "patternId": "F",
237
+ "rotation": 180
238
+ },
239
+ "FRONT": {
240
+ "patternId": "W",
241
+ "rotation": 90
242
+ },
243
+ "BACK": {
244
+ "patternId": "?",
245
+ "rotation": 0
246
+ },
247
+ "LEFT": {
248
+ "patternId": "M",
249
+ "rotation": 270
250
+ },
251
+ "RIGHT": {
252
+ "patternId": "triangle",
253
+ "rotation": 180
254
+ }
255
+ }
256
+ },
257
+ "legacy_answer": {
258
+ "TOP": {
259
+ "patternId": "K",
260
+ "rotation": 180
261
+ },
262
+ "BOTTOM": {
263
+ "patternId": "F",
264
+ "rotation": 180
265
+ },
266
+ "FRONT": {
267
+ "patternId": "W",
268
+ "rotation": 90
269
+ },
270
+ "BACK": {
271
+ "patternId": "?",
272
+ "rotation": 0
273
+ },
274
+ "LEFT": {
275
+ "patternId": "M",
276
+ "rotation": 270
277
+ },
278
+ "RIGHT": {
279
+ "patternId": "triangle",
280
+ "rotation": 180
281
+ }
282
+ },
283
+ "prompt": {
284
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
285
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C310\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 8\n- roll_sequence (N=up, S=down, W=left, E=right): W -> S -> W -> S -> E -> S -> E -> N\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=M, rotation=90, flipVertical=true\n- step 2: patternId=W, rotation=0, flipVertical=true\n- step 3: patternId=K, rotation=90, flipVertical=true\n- step 4: patternId=triangle, rotation=90, flipVertical=true\n- step 5: patternId=W, rotation=270, flipVertical=true\n- step 6: patternId=F, rotation=0, flipVertical=true\n- step 7: patternId=M, rotation=270, flipVertical=true\n- step 8: patternId=W, rotation=180, flipVertical=true\n- allowed patternId values for this task: M, W, K, triangle, F, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
286
+ }
287
+ }
cube1/data/C311.json ADDED
@@ -0,0 +1,302 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C311",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: E -> N -> N -> E -> E -> W -> N -> W -> N\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "E",
7
+ "N",
8
+ "N",
9
+ "E",
10
+ "E",
11
+ "W",
12
+ "N",
13
+ "W",
14
+ "N"
15
+ ],
16
+ "observed_path_faces": [
17
+ {
18
+ "patternId": "R",
19
+ "rotation": 0,
20
+ "flipHorizontal": false,
21
+ "flipVertical": true
22
+ },
23
+ {
24
+ "patternId": "7",
25
+ "rotation": 0,
26
+ "flipHorizontal": false,
27
+ "flipVertical": true
28
+ },
29
+ {
30
+ "patternId": "F",
31
+ "rotation": 90,
32
+ "flipHorizontal": false,
33
+ "flipVertical": true
34
+ },
35
+ {
36
+ "patternId": "C",
37
+ "rotation": 0,
38
+ "flipHorizontal": false,
39
+ "flipVertical": true
40
+ },
41
+ {
42
+ "patternId": "R",
43
+ "rotation": 180,
44
+ "flipHorizontal": false,
45
+ "flipVertical": true
46
+ },
47
+ {
48
+ "patternId": "C",
49
+ "rotation": 0,
50
+ "flipHorizontal": false,
51
+ "flipVertical": true
52
+ },
53
+ {
54
+ "patternId": "P",
55
+ "rotation": 270,
56
+ "flipHorizontal": false,
57
+ "flipVertical": true
58
+ },
59
+ {
60
+ "patternId": "F",
61
+ "rotation": 0,
62
+ "flipHorizontal": false,
63
+ "flipVertical": true
64
+ },
65
+ {
66
+ "patternId": "square",
67
+ "rotation": 0,
68
+ "flipHorizontal": false,
69
+ "flipVertical": true
70
+ }
71
+ ],
72
+ "image_paths": {
73
+ "blank_net_image": "images/blank_nets/open.png",
74
+ "path_sequence_image": "images/path_sequences/C311_path_sequence.png"
75
+ },
76
+ "metadata": {
77
+ "level_id": 311,
78
+ "name": "Reconstruct 311",
79
+ "difficulty": 4,
80
+ "move_count": 9,
81
+ "tier": 4,
82
+ "source_level_path": "levels/reconstruct/generated-311.json",
83
+ "tier_label": "Difficulty 4"
84
+ },
85
+ "description": "9-move reconstruct puzzle",
86
+ "net_faces": [
87
+ {
88
+ "patternId": "C",
89
+ "rotation": 0,
90
+ "flipHorizontal": false,
91
+ "flipVertical": false
92
+ },
93
+ {
94
+ "patternId": "P",
95
+ "rotation": 270,
96
+ "flipHorizontal": false,
97
+ "flipVertical": false
98
+ },
99
+ {
100
+ "patternId": "R",
101
+ "rotation": 180,
102
+ "flipHorizontal": false,
103
+ "flipVertical": false
104
+ },
105
+ {
106
+ "patternId": "7",
107
+ "rotation": 90,
108
+ "flipHorizontal": false,
109
+ "flipVertical": false
110
+ },
111
+ {
112
+ "patternId": "F",
113
+ "rotation": 90,
114
+ "flipHorizontal": false,
115
+ "flipVertical": false
116
+ },
117
+ {
118
+ "patternId": "square",
119
+ "rotation": 270,
120
+ "flipHorizontal": false,
121
+ "flipVertical": false
122
+ }
123
+ ],
124
+ "net_patterns": [
125
+ "C",
126
+ "P",
127
+ "R",
128
+ "7",
129
+ "F",
130
+ "square"
131
+ ],
132
+ "start_x": 1,
133
+ "start_y": 5,
134
+ "grid_width": 6,
135
+ "grid_height": 7,
136
+ "true_solution_faces": {
137
+ "TOP": {
138
+ "patternId": "C",
139
+ "rotation": 0
140
+ },
141
+ "BOTTOM": {
142
+ "patternId": "square",
143
+ "rotation": 270
144
+ },
145
+ "FRONT": {
146
+ "patternId": "P",
147
+ "rotation": 270
148
+ },
149
+ "BACK": {
150
+ "patternId": "7",
151
+ "rotation": 270
152
+ },
153
+ "LEFT": {
154
+ "patternId": "F",
155
+ "rotation": 0
156
+ },
157
+ "RIGHT": {
158
+ "patternId": "R",
159
+ "rotation": 270
160
+ }
161
+ },
162
+ "bottom_faces": [
163
+ {
164
+ "patternId": "square",
165
+ "rotation": 270,
166
+ "x": 1,
167
+ "y": 5
168
+ },
169
+ {
170
+ "patternId": "R",
171
+ "rotation": 0,
172
+ "x": 2,
173
+ "y": 5
174
+ },
175
+ {
176
+ "patternId": "7",
177
+ "rotation": 0,
178
+ "x": 2,
179
+ "y": 4
180
+ },
181
+ {
182
+ "patternId": "F",
183
+ "rotation": 90,
184
+ "x": 2,
185
+ "y": 3
186
+ },
187
+ {
188
+ "patternId": "C",
189
+ "rotation": 0,
190
+ "x": 3,
191
+ "y": 3
192
+ },
193
+ {
194
+ "patternId": "R",
195
+ "rotation": 180,
196
+ "x": 4,
197
+ "y": 3
198
+ },
199
+ {
200
+ "patternId": "C",
201
+ "rotation": 0,
202
+ "x": 3,
203
+ "y": 3
204
+ },
205
+ {
206
+ "patternId": "P",
207
+ "rotation": 270,
208
+ "x": 3,
209
+ "y": 2
210
+ },
211
+ {
212
+ "patternId": "F",
213
+ "rotation": 0,
214
+ "x": 2,
215
+ "y": 2
216
+ },
217
+ {
218
+ "patternId": "square",
219
+ "rotation": 0,
220
+ "x": 2,
221
+ "y": 1
222
+ }
223
+ ],
224
+ "slot_sequence": [
225
+ "RIGHT",
226
+ "BACK",
227
+ "LEFT",
228
+ "TOP",
229
+ "RIGHT",
230
+ "TOP",
231
+ "FRONT",
232
+ "LEFT",
233
+ "BOTTOM"
234
+ ],
235
+ "required_slots": [
236
+ "RIGHT",
237
+ "BACK",
238
+ "LEFT",
239
+ "TOP",
240
+ "FRONT",
241
+ "BOTTOM"
242
+ ],
243
+ "required_count": 6,
244
+ "answer": {
245
+ "faces": {
246
+ "TOP": {
247
+ "patternId": "C",
248
+ "rotation": 0
249
+ },
250
+ "BOTTOM": {
251
+ "patternId": "square",
252
+ "rotation": 270
253
+ },
254
+ "FRONT": {
255
+ "patternId": "P",
256
+ "rotation": 270
257
+ },
258
+ "BACK": {
259
+ "patternId": "7",
260
+ "rotation": 90
261
+ },
262
+ "LEFT": {
263
+ "patternId": "F",
264
+ "rotation": 90
265
+ },
266
+ "RIGHT": {
267
+ "patternId": "R",
268
+ "rotation": 180
269
+ }
270
+ }
271
+ },
272
+ "legacy_answer": {
273
+ "TOP": {
274
+ "patternId": "C",
275
+ "rotation": 0
276
+ },
277
+ "BOTTOM": {
278
+ "patternId": "square",
279
+ "rotation": 270
280
+ },
281
+ "FRONT": {
282
+ "patternId": "P",
283
+ "rotation": 270
284
+ },
285
+ "BACK": {
286
+ "patternId": "7",
287
+ "rotation": 90
288
+ },
289
+ "LEFT": {
290
+ "patternId": "F",
291
+ "rotation": 90
292
+ },
293
+ "RIGHT": {
294
+ "patternId": "R",
295
+ "rotation": 180
296
+ }
297
+ },
298
+ "prompt": {
299
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
300
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C311\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 9\n- roll_sequence (N=up, S=down, W=left, E=right): E -> N -> N -> E -> E -> W -> N -> W -> N\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=R, rotation=0, flipVertical=true\n- step 2: patternId=7, rotation=0, flipVertical=true\n- step 3: patternId=F, rotation=90, flipVertical=true\n- step 4: patternId=C, rotation=0, flipVertical=true\n- step 5: patternId=R, rotation=180, flipVertical=true\n- step 6: patternId=C, rotation=0, flipVertical=true\n- step 7: patternId=P, rotation=270, flipVertical=true\n- step 8: patternId=F, rotation=0, flipVertical=true\n- step 9: patternId=square, rotation=0, flipVertical=true\n- allowed patternId values for this task: R, 7, F, C, P, square, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
301
+ }
302
+ }
cube1/data/C312.json ADDED
@@ -0,0 +1,287 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C312",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: W -> S -> W -> N -> N -> S -> W -> N\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "W",
7
+ "S",
8
+ "W",
9
+ "N",
10
+ "N",
11
+ "S",
12
+ "W",
13
+ "N"
14
+ ],
15
+ "observed_path_faces": [
16
+ {
17
+ "patternId": "O",
18
+ "rotation": 180,
19
+ "flipHorizontal": false,
20
+ "flipVertical": true
21
+ },
22
+ {
23
+ "patternId": "4",
24
+ "rotation": 270,
25
+ "flipHorizontal": false,
26
+ "flipVertical": true
27
+ },
28
+ {
29
+ "patternId": "T",
30
+ "rotation": 180,
31
+ "flipHorizontal": false,
32
+ "flipVertical": true
33
+ },
34
+ {
35
+ "patternId": "O",
36
+ "rotation": 270,
37
+ "flipHorizontal": false,
38
+ "flipVertical": true
39
+ },
40
+ {
41
+ "patternId": "F",
42
+ "rotation": 270,
43
+ "flipHorizontal": false,
44
+ "flipVertical": true
45
+ },
46
+ {
47
+ "patternId": "O",
48
+ "rotation": 270,
49
+ "flipHorizontal": false,
50
+ "flipVertical": true
51
+ },
52
+ {
53
+ "patternId": "arrow_left",
54
+ "rotation": 0,
55
+ "flipHorizontal": false,
56
+ "flipVertical": true
57
+ },
58
+ {
59
+ "patternId": "F",
60
+ "rotation": 0,
61
+ "flipHorizontal": false,
62
+ "flipVertical": true
63
+ }
64
+ ],
65
+ "image_paths": {
66
+ "blank_net_image": "images/blank_nets/open.png",
67
+ "path_sequence_image": "images/path_sequences/C312_path_sequence.png"
68
+ },
69
+ "metadata": {
70
+ "level_id": 312,
71
+ "name": "Reconstruct 312",
72
+ "difficulty": 4,
73
+ "move_count": 8,
74
+ "tier": 4,
75
+ "source_level_path": "levels/reconstruct/generated-312.json",
76
+ "tier_label": "Difficulty 4"
77
+ },
78
+ "description": "8-move reconstruct puzzle",
79
+ "net_faces": [
80
+ {
81
+ "patternId": "T",
82
+ "rotation": 270,
83
+ "flipHorizontal": false,
84
+ "flipVertical": false
85
+ },
86
+ {
87
+ "patternId": "4",
88
+ "rotation": 0,
89
+ "flipHorizontal": false,
90
+ "flipVertical": false
91
+ },
92
+ {
93
+ "patternId": "plus",
94
+ "rotation": 90,
95
+ "flipHorizontal": false,
96
+ "flipVertical": false
97
+ },
98
+ {
99
+ "patternId": "arrow_left",
100
+ "rotation": 180,
101
+ "flipHorizontal": false,
102
+ "flipVertical": false
103
+ },
104
+ {
105
+ "patternId": "O",
106
+ "rotation": 0,
107
+ "flipHorizontal": false,
108
+ "flipVertical": false
109
+ },
110
+ {
111
+ "patternId": "F",
112
+ "rotation": 180,
113
+ "flipHorizontal": false,
114
+ "flipVertical": false
115
+ }
116
+ ],
117
+ "net_patterns": [
118
+ "T",
119
+ "4",
120
+ "plus",
121
+ "arrow_left",
122
+ "O",
123
+ "F"
124
+ ],
125
+ "start_x": 4,
126
+ "start_y": 2,
127
+ "grid_width": 6,
128
+ "grid_height": 5,
129
+ "true_solution_faces": {
130
+ "TOP": {
131
+ "patternId": "T",
132
+ "rotation": 270
133
+ },
134
+ "BOTTOM": {
135
+ "patternId": "F",
136
+ "rotation": 180
137
+ },
138
+ "FRONT": {
139
+ "patternId": "4",
140
+ "rotation": 0
141
+ },
142
+ "BACK": {
143
+ "patternId": "arrow_left",
144
+ "rotation": 0
145
+ },
146
+ "LEFT": {
147
+ "patternId": "O",
148
+ "rotation": 270
149
+ },
150
+ "RIGHT": {
151
+ "patternId": "plus",
152
+ "rotation": 180
153
+ }
154
+ },
155
+ "bottom_faces": [
156
+ {
157
+ "patternId": "F",
158
+ "rotation": 180,
159
+ "x": 4,
160
+ "y": 2
161
+ },
162
+ {
163
+ "patternId": "O",
164
+ "rotation": 180,
165
+ "x": 3,
166
+ "y": 2
167
+ },
168
+ {
169
+ "patternId": "4",
170
+ "rotation": 270,
171
+ "x": 3,
172
+ "y": 3
173
+ },
174
+ {
175
+ "patternId": "T",
176
+ "rotation": 180,
177
+ "x": 2,
178
+ "y": 3
179
+ },
180
+ {
181
+ "patternId": "O",
182
+ "rotation": 270,
183
+ "x": 2,
184
+ "y": 2
185
+ },
186
+ {
187
+ "patternId": "F",
188
+ "rotation": 270,
189
+ "x": 2,
190
+ "y": 1
191
+ },
192
+ {
193
+ "patternId": "O",
194
+ "rotation": 270,
195
+ "x": 2,
196
+ "y": 2
197
+ },
198
+ {
199
+ "patternId": "arrow_left",
200
+ "rotation": 0,
201
+ "x": 1,
202
+ "y": 2
203
+ },
204
+ {
205
+ "patternId": "F",
206
+ "rotation": 0,
207
+ "x": 1,
208
+ "y": 1
209
+ }
210
+ ],
211
+ "slot_sequence": [
212
+ "LEFT",
213
+ "FRONT",
214
+ "TOP",
215
+ "LEFT",
216
+ "BOTTOM",
217
+ "LEFT",
218
+ "BACK",
219
+ "BOTTOM"
220
+ ],
221
+ "required_slots": [
222
+ "LEFT",
223
+ "FRONT",
224
+ "TOP",
225
+ "BOTTOM",
226
+ "BACK"
227
+ ],
228
+ "required_count": 5,
229
+ "answer": {
230
+ "faces": {
231
+ "TOP": {
232
+ "patternId": "T",
233
+ "rotation": 270
234
+ },
235
+ "BOTTOM": {
236
+ "patternId": "F",
237
+ "rotation": 180
238
+ },
239
+ "FRONT": {
240
+ "patternId": "4",
241
+ "rotation": 0
242
+ },
243
+ "BACK": {
244
+ "patternId": "arrow_left",
245
+ "rotation": 180
246
+ },
247
+ "LEFT": {
248
+ "patternId": "O",
249
+ "rotation": 0
250
+ },
251
+ "RIGHT": {
252
+ "patternId": "?",
253
+ "rotation": 0
254
+ }
255
+ }
256
+ },
257
+ "legacy_answer": {
258
+ "TOP": {
259
+ "patternId": "T",
260
+ "rotation": 270
261
+ },
262
+ "BOTTOM": {
263
+ "patternId": "F",
264
+ "rotation": 180
265
+ },
266
+ "FRONT": {
267
+ "patternId": "4",
268
+ "rotation": 0
269
+ },
270
+ "BACK": {
271
+ "patternId": "arrow_left",
272
+ "rotation": 180
273
+ },
274
+ "LEFT": {
275
+ "patternId": "O",
276
+ "rotation": 0
277
+ },
278
+ "RIGHT": {
279
+ "patternId": "?",
280
+ "rotation": 0
281
+ }
282
+ },
283
+ "prompt": {
284
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
285
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C312\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 8\n- roll_sequence (N=up, S=down, W=left, E=right): W -> S -> W -> N -> N -> S -> W -> N\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=O, rotation=180, flipVertical=true\n- step 2: patternId=4, rotation=270, flipVertical=true\n- step 3: patternId=T, rotation=180, flipVertical=true\n- step 4: patternId=O, rotation=270, flipVertical=true\n- step 5: patternId=F, rotation=270, flipVertical=true\n- step 6: patternId=O, rotation=270, flipVertical=true\n- step 7: patternId=arrow_left, rotation=0, flipVertical=true\n- step 8: patternId=F, rotation=0, flipVertical=true\n- allowed patternId values for this task: O, 4, T, F, arrow_left, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
286
+ }
287
+ }
cube1/data/C313.json ADDED
@@ -0,0 +1,287 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C313",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: W -> N -> N -> E -> S -> S -> E -> E\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "W",
7
+ "N",
8
+ "N",
9
+ "E",
10
+ "S",
11
+ "S",
12
+ "E",
13
+ "E"
14
+ ],
15
+ "observed_path_faces": [
16
+ {
17
+ "patternId": "W",
18
+ "rotation": 0,
19
+ "flipHorizontal": false,
20
+ "flipVertical": true
21
+ },
22
+ {
23
+ "patternId": "B",
24
+ "rotation": 0,
25
+ "flipHorizontal": false,
26
+ "flipVertical": true
27
+ },
28
+ {
29
+ "patternId": "N",
30
+ "rotation": 0,
31
+ "flipHorizontal": false,
32
+ "flipVertical": true
33
+ },
34
+ {
35
+ "patternId": "O",
36
+ "rotation": 0,
37
+ "flipHorizontal": false,
38
+ "flipVertical": true
39
+ },
40
+ {
41
+ "patternId": "B",
42
+ "rotation": 90,
43
+ "flipHorizontal": false,
44
+ "flipVertical": true
45
+ },
46
+ {
47
+ "patternId": "plus",
48
+ "rotation": 270,
49
+ "flipHorizontal": false,
50
+ "flipVertical": true
51
+ },
52
+ {
53
+ "patternId": "W",
54
+ "rotation": 0,
55
+ "flipHorizontal": false,
56
+ "flipVertical": true
57
+ },
58
+ {
59
+ "patternId": "O",
60
+ "rotation": 180,
61
+ "flipHorizontal": false,
62
+ "flipVertical": true
63
+ }
64
+ ],
65
+ "image_paths": {
66
+ "blank_net_image": "images/blank_nets/open.png",
67
+ "path_sequence_image": "images/path_sequences/C313_path_sequence.png"
68
+ },
69
+ "metadata": {
70
+ "level_id": 313,
71
+ "name": "Reconstruct 313",
72
+ "difficulty": 4,
73
+ "move_count": 8,
74
+ "tier": 4,
75
+ "source_level_path": "levels/reconstruct/generated-313.json",
76
+ "tier_label": "Difficulty 4"
77
+ },
78
+ "description": "8-move reconstruct puzzle",
79
+ "net_faces": [
80
+ {
81
+ "patternId": "plus",
82
+ "rotation": 90,
83
+ "flipHorizontal": false,
84
+ "flipVertical": false
85
+ },
86
+ {
87
+ "patternId": "G",
88
+ "rotation": 180,
89
+ "flipHorizontal": false,
90
+ "flipVertical": false
91
+ },
92
+ {
93
+ "patternId": "N",
94
+ "rotation": 0,
95
+ "flipHorizontal": false,
96
+ "flipVertical": false
97
+ },
98
+ {
99
+ "patternId": "B",
100
+ "rotation": 270,
101
+ "flipHorizontal": false,
102
+ "flipVertical": false
103
+ },
104
+ {
105
+ "patternId": "W",
106
+ "rotation": 180,
107
+ "flipHorizontal": false,
108
+ "flipVertical": false
109
+ },
110
+ {
111
+ "patternId": "O",
112
+ "rotation": 180,
113
+ "flipHorizontal": false,
114
+ "flipVertical": false
115
+ }
116
+ ],
117
+ "net_patterns": [
118
+ "plus",
119
+ "G",
120
+ "N",
121
+ "B",
122
+ "W",
123
+ "O"
124
+ ],
125
+ "start_x": 2,
126
+ "start_y": 3,
127
+ "grid_width": 6,
128
+ "grid_height": 5,
129
+ "true_solution_faces": {
130
+ "TOP": {
131
+ "patternId": "plus",
132
+ "rotation": 90
133
+ },
134
+ "BOTTOM": {
135
+ "patternId": "O",
136
+ "rotation": 180
137
+ },
138
+ "FRONT": {
139
+ "patternId": "G",
140
+ "rotation": 180
141
+ },
142
+ "BACK": {
143
+ "patternId": "B",
144
+ "rotation": 90
145
+ },
146
+ "LEFT": {
147
+ "patternId": "W",
148
+ "rotation": 90
149
+ },
150
+ "RIGHT": {
151
+ "patternId": "N",
152
+ "rotation": 90
153
+ }
154
+ },
155
+ "bottom_faces": [
156
+ {
157
+ "patternId": "O",
158
+ "rotation": 180,
159
+ "x": 2,
160
+ "y": 3
161
+ },
162
+ {
163
+ "patternId": "W",
164
+ "rotation": 0,
165
+ "x": 1,
166
+ "y": 3
167
+ },
168
+ {
169
+ "patternId": "B",
170
+ "rotation": 0,
171
+ "x": 1,
172
+ "y": 2
173
+ },
174
+ {
175
+ "patternId": "N",
176
+ "rotation": 0,
177
+ "x": 1,
178
+ "y": 1
179
+ },
180
+ {
181
+ "patternId": "O",
182
+ "rotation": 0,
183
+ "x": 2,
184
+ "y": 1
185
+ },
186
+ {
187
+ "patternId": "B",
188
+ "rotation": 90,
189
+ "x": 2,
190
+ "y": 2
191
+ },
192
+ {
193
+ "patternId": "plus",
194
+ "rotation": 270,
195
+ "x": 2,
196
+ "y": 3
197
+ },
198
+ {
199
+ "patternId": "W",
200
+ "rotation": 0,
201
+ "x": 3,
202
+ "y": 3
203
+ },
204
+ {
205
+ "patternId": "O",
206
+ "rotation": 180,
207
+ "x": 4,
208
+ "y": 3
209
+ }
210
+ ],
211
+ "slot_sequence": [
212
+ "LEFT",
213
+ "BACK",
214
+ "RIGHT",
215
+ "BOTTOM",
216
+ "BACK",
217
+ "TOP",
218
+ "LEFT",
219
+ "BOTTOM"
220
+ ],
221
+ "required_slots": [
222
+ "LEFT",
223
+ "BACK",
224
+ "RIGHT",
225
+ "BOTTOM",
226
+ "TOP"
227
+ ],
228
+ "required_count": 5,
229
+ "answer": {
230
+ "faces": {
231
+ "TOP": {
232
+ "patternId": "plus",
233
+ "rotation": 90
234
+ },
235
+ "BOTTOM": {
236
+ "patternId": "O",
237
+ "rotation": 180
238
+ },
239
+ "FRONT": {
240
+ "patternId": "?",
241
+ "rotation": 0
242
+ },
243
+ "BACK": {
244
+ "patternId": "B",
245
+ "rotation": 270
246
+ },
247
+ "LEFT": {
248
+ "patternId": "W",
249
+ "rotation": 180
250
+ },
251
+ "RIGHT": {
252
+ "patternId": "N",
253
+ "rotation": 0
254
+ }
255
+ }
256
+ },
257
+ "legacy_answer": {
258
+ "TOP": {
259
+ "patternId": "plus",
260
+ "rotation": 90
261
+ },
262
+ "BOTTOM": {
263
+ "patternId": "O",
264
+ "rotation": 180
265
+ },
266
+ "FRONT": {
267
+ "patternId": "?",
268
+ "rotation": 0
269
+ },
270
+ "BACK": {
271
+ "patternId": "B",
272
+ "rotation": 270
273
+ },
274
+ "LEFT": {
275
+ "patternId": "W",
276
+ "rotation": 180
277
+ },
278
+ "RIGHT": {
279
+ "patternId": "N",
280
+ "rotation": 0
281
+ }
282
+ },
283
+ "prompt": {
284
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
285
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C313\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 8\n- roll_sequence (N=up, S=down, W=left, E=right): W -> N -> N -> E -> S -> S -> E -> E\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=W, rotation=0, flipVertical=true\n- step 2: patternId=B, rotation=0, flipVertical=true\n- step 3: patternId=N, rotation=0, flipVertical=true\n- step 4: patternId=O, rotation=0, flipVertical=true\n- step 5: patternId=B, rotation=90, flipVertical=true\n- step 6: patternId=plus, rotation=270, flipVertical=true\n- step 7: patternId=W, rotation=0, flipVertical=true\n- step 8: patternId=O, rotation=180, flipVertical=true\n- allowed patternId values for this task: W, B, N, O, plus, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
286
+ }
287
+ }
cube1/data/C314.json ADDED
@@ -0,0 +1,288 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C314",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: S -> N -> E -> N -> N -> W -> N -> N\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "S",
7
+ "N",
8
+ "E",
9
+ "N",
10
+ "N",
11
+ "W",
12
+ "N",
13
+ "N"
14
+ ],
15
+ "observed_path_faces": [
16
+ {
17
+ "patternId": "square",
18
+ "rotation": 270,
19
+ "flipHorizontal": false,
20
+ "flipVertical": true
21
+ },
22
+ {
23
+ "patternId": "1",
24
+ "rotation": 0,
25
+ "flipHorizontal": false,
26
+ "flipVertical": true
27
+ },
28
+ {
29
+ "patternId": "B",
30
+ "rotation": 0,
31
+ "flipHorizontal": false,
32
+ "flipVertical": true
33
+ },
34
+ {
35
+ "patternId": "K",
36
+ "rotation": 90,
37
+ "flipHorizontal": false,
38
+ "flipVertical": true
39
+ },
40
+ {
41
+ "patternId": "J",
42
+ "rotation": 0,
43
+ "flipHorizontal": false,
44
+ "flipVertical": true
45
+ },
46
+ {
47
+ "patternId": "1",
48
+ "rotation": 180,
49
+ "flipHorizontal": false,
50
+ "flipVertical": true
51
+ },
52
+ {
53
+ "patternId": "square",
54
+ "rotation": 90,
55
+ "flipHorizontal": false,
56
+ "flipVertical": true
57
+ },
58
+ {
59
+ "patternId": "G",
60
+ "rotation": 90,
61
+ "flipHorizontal": false,
62
+ "flipVertical": true
63
+ }
64
+ ],
65
+ "image_paths": {
66
+ "blank_net_image": "images/blank_nets/open.png",
67
+ "path_sequence_image": "images/path_sequences/C314_path_sequence.png"
68
+ },
69
+ "metadata": {
70
+ "level_id": 314,
71
+ "name": "Reconstruct 314",
72
+ "difficulty": 4,
73
+ "move_count": 8,
74
+ "tier": 4,
75
+ "source_level_path": "levels/reconstruct/generated-314.json",
76
+ "tier_label": "Difficulty 4"
77
+ },
78
+ "description": "8-move reconstruct puzzle",
79
+ "net_faces": [
80
+ {
81
+ "patternId": "G",
82
+ "rotation": 270,
83
+ "flipHorizontal": false,
84
+ "flipVertical": false
85
+ },
86
+ {
87
+ "patternId": "square",
88
+ "rotation": 270,
89
+ "flipHorizontal": false,
90
+ "flipVertical": false
91
+ },
92
+ {
93
+ "patternId": "B",
94
+ "rotation": 180,
95
+ "flipHorizontal": false,
96
+ "flipVertical": false
97
+ },
98
+ {
99
+ "patternId": "K",
100
+ "rotation": 180,
101
+ "flipHorizontal": false,
102
+ "flipVertical": false
103
+ },
104
+ {
105
+ "patternId": "J",
106
+ "rotation": 0,
107
+ "flipHorizontal": false,
108
+ "flipVertical": false
109
+ },
110
+ {
111
+ "patternId": "1",
112
+ "rotation": 0,
113
+ "flipHorizontal": false,
114
+ "flipVertical": false
115
+ }
116
+ ],
117
+ "net_patterns": [
118
+ "G",
119
+ "square",
120
+ "B",
121
+ "K",
122
+ "J",
123
+ "1"
124
+ ],
125
+ "start_x": 1,
126
+ "start_y": 5,
127
+ "grid_width": 4,
128
+ "grid_height": 8,
129
+ "true_solution_faces": {
130
+ "TOP": {
131
+ "patternId": "G",
132
+ "rotation": 270
133
+ },
134
+ "BOTTOM": {
135
+ "patternId": "1",
136
+ "rotation": 0
137
+ },
138
+ "FRONT": {
139
+ "patternId": "square",
140
+ "rotation": 270
141
+ },
142
+ "BACK": {
143
+ "patternId": "K",
144
+ "rotation": 0
145
+ },
146
+ "LEFT": {
147
+ "patternId": "J",
148
+ "rotation": 270
149
+ },
150
+ "RIGHT": {
151
+ "patternId": "B",
152
+ "rotation": 270
153
+ }
154
+ },
155
+ "bottom_faces": [
156
+ {
157
+ "patternId": "1",
158
+ "rotation": 0,
159
+ "x": 1,
160
+ "y": 5
161
+ },
162
+ {
163
+ "patternId": "square",
164
+ "rotation": 270,
165
+ "x": 1,
166
+ "y": 6
167
+ },
168
+ {
169
+ "patternId": "1",
170
+ "rotation": 0,
171
+ "x": 1,
172
+ "y": 5
173
+ },
174
+ {
175
+ "patternId": "B",
176
+ "rotation": 0,
177
+ "x": 2,
178
+ "y": 5
179
+ },
180
+ {
181
+ "patternId": "K",
182
+ "rotation": 90,
183
+ "x": 2,
184
+ "y": 4
185
+ },
186
+ {
187
+ "patternId": "J",
188
+ "rotation": 0,
189
+ "x": 2,
190
+ "y": 3
191
+ },
192
+ {
193
+ "patternId": "1",
194
+ "rotation": 180,
195
+ "x": 1,
196
+ "y": 3
197
+ },
198
+ {
199
+ "patternId": "square",
200
+ "rotation": 90,
201
+ "x": 1,
202
+ "y": 2
203
+ },
204
+ {
205
+ "patternId": "G",
206
+ "rotation": 90,
207
+ "x": 1,
208
+ "y": 1
209
+ }
210
+ ],
211
+ "slot_sequence": [
212
+ "FRONT",
213
+ "BOTTOM",
214
+ "RIGHT",
215
+ "BACK",
216
+ "LEFT",
217
+ "BOTTOM",
218
+ "FRONT",
219
+ "TOP"
220
+ ],
221
+ "required_slots": [
222
+ "FRONT",
223
+ "BOTTOM",
224
+ "RIGHT",
225
+ "BACK",
226
+ "LEFT",
227
+ "TOP"
228
+ ],
229
+ "required_count": 6,
230
+ "answer": {
231
+ "faces": {
232
+ "TOP": {
233
+ "patternId": "G",
234
+ "rotation": 270
235
+ },
236
+ "BOTTOM": {
237
+ "patternId": "1",
238
+ "rotation": 0
239
+ },
240
+ "FRONT": {
241
+ "patternId": "square",
242
+ "rotation": 270
243
+ },
244
+ "BACK": {
245
+ "patternId": "K",
246
+ "rotation": 180
247
+ },
248
+ "LEFT": {
249
+ "patternId": "J",
250
+ "rotation": 0
251
+ },
252
+ "RIGHT": {
253
+ "patternId": "B",
254
+ "rotation": 180
255
+ }
256
+ }
257
+ },
258
+ "legacy_answer": {
259
+ "TOP": {
260
+ "patternId": "G",
261
+ "rotation": 270
262
+ },
263
+ "BOTTOM": {
264
+ "patternId": "1",
265
+ "rotation": 0
266
+ },
267
+ "FRONT": {
268
+ "patternId": "square",
269
+ "rotation": 270
270
+ },
271
+ "BACK": {
272
+ "patternId": "K",
273
+ "rotation": 180
274
+ },
275
+ "LEFT": {
276
+ "patternId": "J",
277
+ "rotation": 0
278
+ },
279
+ "RIGHT": {
280
+ "patternId": "B",
281
+ "rotation": 180
282
+ }
283
+ },
284
+ "prompt": {
285
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
286
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C314\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 8\n- roll_sequence (N=up, S=down, W=left, E=right): S -> N -> E -> N -> N -> W -> N -> N\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=square, rotation=270, flipVertical=true\n- step 2: patternId=1, rotation=0, flipVertical=true\n- step 3: patternId=B, rotation=0, flipVertical=true\n- step 4: patternId=K, rotation=90, flipVertical=true\n- step 5: patternId=J, rotation=0, flipVertical=true\n- step 6: patternId=1, rotation=180, flipVertical=true\n- step 7: patternId=square, rotation=90, flipVertical=true\n- step 8: patternId=G, rotation=90, flipVertical=true\n- allowed patternId values for this task: square, 1, B, K, J, G, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
287
+ }
288
+ }
cube1/data/C315.json ADDED
@@ -0,0 +1,288 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C315",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: N -> E -> S -> S -> N -> E -> S -> E\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "N",
7
+ "E",
8
+ "S",
9
+ "S",
10
+ "N",
11
+ "E",
12
+ "S",
13
+ "E"
14
+ ],
15
+ "observed_path_faces": [
16
+ {
17
+ "patternId": "triangle",
18
+ "rotation": 270,
19
+ "flipHorizontal": false,
20
+ "flipVertical": true
21
+ },
22
+ {
23
+ "patternId": "heart",
24
+ "rotation": 0,
25
+ "flipHorizontal": false,
26
+ "flipVertical": true
27
+ },
28
+ {
29
+ "patternId": "5",
30
+ "rotation": 90,
31
+ "flipHorizontal": false,
32
+ "flipVertical": true
33
+ },
34
+ {
35
+ "patternId": "O",
36
+ "rotation": 180,
37
+ "flipHorizontal": false,
38
+ "flipVertical": true
39
+ },
40
+ {
41
+ "patternId": "5",
42
+ "rotation": 90,
43
+ "flipHorizontal": false,
44
+ "flipVertical": true
45
+ },
46
+ {
47
+ "patternId": "M",
48
+ "rotation": 270,
49
+ "flipHorizontal": false,
50
+ "flipVertical": true
51
+ },
52
+ {
53
+ "patternId": "O",
54
+ "rotation": 270,
55
+ "flipHorizontal": false,
56
+ "flipVertical": true
57
+ },
58
+ {
59
+ "patternId": "Q",
60
+ "rotation": 90,
61
+ "flipHorizontal": false,
62
+ "flipVertical": true
63
+ }
64
+ ],
65
+ "image_paths": {
66
+ "blank_net_image": "images/blank_nets/open.png",
67
+ "path_sequence_image": "images/path_sequences/C315_path_sequence.png"
68
+ },
69
+ "metadata": {
70
+ "level_id": 315,
71
+ "name": "Reconstruct 315",
72
+ "difficulty": 4,
73
+ "move_count": 8,
74
+ "tier": 4,
75
+ "source_level_path": "levels/reconstruct/generated-315.json",
76
+ "tier_label": "Difficulty 4"
77
+ },
78
+ "description": "8-move reconstruct puzzle",
79
+ "net_faces": [
80
+ {
81
+ "patternId": "Q",
82
+ "rotation": 90,
83
+ "flipHorizontal": false,
84
+ "flipVertical": false
85
+ },
86
+ {
87
+ "patternId": "M",
88
+ "rotation": 180,
89
+ "flipHorizontal": false,
90
+ "flipVertical": false
91
+ },
92
+ {
93
+ "patternId": "heart",
94
+ "rotation": 90,
95
+ "flipHorizontal": false,
96
+ "flipVertical": false
97
+ },
98
+ {
99
+ "patternId": "triangle",
100
+ "rotation": 270,
101
+ "flipHorizontal": false,
102
+ "flipVertical": false
103
+ },
104
+ {
105
+ "patternId": "O",
106
+ "rotation": 270,
107
+ "flipHorizontal": false,
108
+ "flipVertical": false
109
+ },
110
+ {
111
+ "patternId": "5",
112
+ "rotation": 0,
113
+ "flipHorizontal": false,
114
+ "flipVertical": false
115
+ }
116
+ ],
117
+ "net_patterns": [
118
+ "Q",
119
+ "M",
120
+ "heart",
121
+ "triangle",
122
+ "O",
123
+ "5"
124
+ ],
125
+ "start_x": 1,
126
+ "start_y": 2,
127
+ "grid_width": 6,
128
+ "grid_height": 5,
129
+ "true_solution_faces": {
130
+ "TOP": {
131
+ "patternId": "Q",
132
+ "rotation": 90
133
+ },
134
+ "BOTTOM": {
135
+ "patternId": "5",
136
+ "rotation": 0
137
+ },
138
+ "FRONT": {
139
+ "patternId": "M",
140
+ "rotation": 180
141
+ },
142
+ "BACK": {
143
+ "patternId": "triangle",
144
+ "rotation": 90
145
+ },
146
+ "LEFT": {
147
+ "patternId": "O",
148
+ "rotation": 180
149
+ },
150
+ "RIGHT": {
151
+ "patternId": "heart",
152
+ "rotation": 180
153
+ }
154
+ },
155
+ "bottom_faces": [
156
+ {
157
+ "patternId": "5",
158
+ "rotation": 0,
159
+ "x": 1,
160
+ "y": 2
161
+ },
162
+ {
163
+ "patternId": "triangle",
164
+ "rotation": 270,
165
+ "x": 1,
166
+ "y": 1
167
+ },
168
+ {
169
+ "patternId": "heart",
170
+ "rotation": 0,
171
+ "x": 2,
172
+ "y": 1
173
+ },
174
+ {
175
+ "patternId": "5",
176
+ "rotation": 90,
177
+ "x": 2,
178
+ "y": 2
179
+ },
180
+ {
181
+ "patternId": "O",
182
+ "rotation": 180,
183
+ "x": 2,
184
+ "y": 3
185
+ },
186
+ {
187
+ "patternId": "5",
188
+ "rotation": 90,
189
+ "x": 2,
190
+ "y": 2
191
+ },
192
+ {
193
+ "patternId": "M",
194
+ "rotation": 270,
195
+ "x": 3,
196
+ "y": 2
197
+ },
198
+ {
199
+ "patternId": "O",
200
+ "rotation": 270,
201
+ "x": 3,
202
+ "y": 3
203
+ },
204
+ {
205
+ "patternId": "Q",
206
+ "rotation": 90,
207
+ "x": 4,
208
+ "y": 3
209
+ }
210
+ ],
211
+ "slot_sequence": [
212
+ "BACK",
213
+ "RIGHT",
214
+ "BOTTOM",
215
+ "LEFT",
216
+ "BOTTOM",
217
+ "FRONT",
218
+ "LEFT",
219
+ "TOP"
220
+ ],
221
+ "required_slots": [
222
+ "BACK",
223
+ "RIGHT",
224
+ "BOTTOM",
225
+ "LEFT",
226
+ "FRONT",
227
+ "TOP"
228
+ ],
229
+ "required_count": 6,
230
+ "answer": {
231
+ "faces": {
232
+ "TOP": {
233
+ "patternId": "Q",
234
+ "rotation": 90
235
+ },
236
+ "BOTTOM": {
237
+ "patternId": "5",
238
+ "rotation": 0
239
+ },
240
+ "FRONT": {
241
+ "patternId": "M",
242
+ "rotation": 180
243
+ },
244
+ "BACK": {
245
+ "patternId": "triangle",
246
+ "rotation": 270
247
+ },
248
+ "LEFT": {
249
+ "patternId": "O",
250
+ "rotation": 270
251
+ },
252
+ "RIGHT": {
253
+ "patternId": "heart",
254
+ "rotation": 90
255
+ }
256
+ }
257
+ },
258
+ "legacy_answer": {
259
+ "TOP": {
260
+ "patternId": "Q",
261
+ "rotation": 90
262
+ },
263
+ "BOTTOM": {
264
+ "patternId": "5",
265
+ "rotation": 0
266
+ },
267
+ "FRONT": {
268
+ "patternId": "M",
269
+ "rotation": 180
270
+ },
271
+ "BACK": {
272
+ "patternId": "triangle",
273
+ "rotation": 270
274
+ },
275
+ "LEFT": {
276
+ "patternId": "O",
277
+ "rotation": 270
278
+ },
279
+ "RIGHT": {
280
+ "patternId": "heart",
281
+ "rotation": 90
282
+ }
283
+ },
284
+ "prompt": {
285
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
286
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C315\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 8\n- roll_sequence (N=up, S=down, W=left, E=right): N -> E -> S -> S -> N -> E -> S -> E\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=triangle, rotation=270, flipVertical=true\n- step 2: patternId=heart, rotation=0, flipVertical=true\n- step 3: patternId=5, rotation=90, flipVertical=true\n- step 4: patternId=O, rotation=180, flipVertical=true\n- step 5: patternId=5, rotation=90, flipVertical=true\n- step 6: patternId=M, rotation=270, flipVertical=true\n- step 7: patternId=O, rotation=270, flipVertical=true\n- step 8: patternId=Q, rotation=90, flipVertical=true\n- allowed patternId values for this task: triangle, heart, 5, O, M, Q, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
287
+ }
288
+ }
cube1/data/C316.json ADDED
@@ -0,0 +1,288 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C316",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: N -> N -> N -> E -> N -> E -> E -> N\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "N",
7
+ "N",
8
+ "N",
9
+ "E",
10
+ "N",
11
+ "E",
12
+ "E",
13
+ "N"
14
+ ],
15
+ "observed_path_faces": [
16
+ {
17
+ "patternId": "1",
18
+ "rotation": 180,
19
+ "flipHorizontal": false,
20
+ "flipVertical": true
21
+ },
22
+ {
23
+ "patternId": "A",
24
+ "rotation": 270,
25
+ "flipHorizontal": false,
26
+ "flipVertical": true
27
+ },
28
+ {
29
+ "patternId": "7",
30
+ "rotation": 270,
31
+ "flipHorizontal": false,
32
+ "flipVertical": true
33
+ },
34
+ {
35
+ "patternId": "Q",
36
+ "rotation": 90,
37
+ "flipHorizontal": false,
38
+ "flipVertical": true
39
+ },
40
+ {
41
+ "patternId": "B",
42
+ "rotation": 270,
43
+ "flipHorizontal": false,
44
+ "flipVertical": true
45
+ },
46
+ {
47
+ "patternId": "1",
48
+ "rotation": 90,
49
+ "flipHorizontal": false,
50
+ "flipVertical": true
51
+ },
52
+ {
53
+ "patternId": "A",
54
+ "rotation": 180,
55
+ "flipHorizontal": false,
56
+ "flipVertical": true
57
+ },
58
+ {
59
+ "patternId": "arrow_down",
60
+ "rotation": 0,
61
+ "flipHorizontal": false,
62
+ "flipVertical": true
63
+ }
64
+ ],
65
+ "image_paths": {
66
+ "blank_net_image": "images/blank_nets/open.png",
67
+ "path_sequence_image": "images/path_sequences/C316_path_sequence.png"
68
+ },
69
+ "metadata": {
70
+ "level_id": 316,
71
+ "name": "Reconstruct 316",
72
+ "difficulty": 4,
73
+ "move_count": 8,
74
+ "tier": 4,
75
+ "source_level_path": "levels/reconstruct/generated-316.json",
76
+ "tier_label": "Difficulty 4"
77
+ },
78
+ "description": "8-move reconstruct puzzle",
79
+ "net_faces": [
80
+ {
81
+ "patternId": "A",
82
+ "rotation": 270,
83
+ "flipHorizontal": false,
84
+ "flipVertical": false
85
+ },
86
+ {
87
+ "patternId": "7",
88
+ "rotation": 270,
89
+ "flipHorizontal": false,
90
+ "flipVertical": false
91
+ },
92
+ {
93
+ "patternId": "Q",
94
+ "rotation": 0,
95
+ "flipHorizontal": false,
96
+ "flipVertical": false
97
+ },
98
+ {
99
+ "patternId": "1",
100
+ "rotation": 180,
101
+ "flipHorizontal": false,
102
+ "flipVertical": false
103
+ },
104
+ {
105
+ "patternId": "arrow_down",
106
+ "rotation": 90,
107
+ "flipHorizontal": false,
108
+ "flipVertical": false
109
+ },
110
+ {
111
+ "patternId": "B",
112
+ "rotation": 0,
113
+ "flipHorizontal": false,
114
+ "flipVertical": false
115
+ }
116
+ ],
117
+ "net_patterns": [
118
+ "A",
119
+ "7",
120
+ "Q",
121
+ "1",
122
+ "arrow_down",
123
+ "B"
124
+ ],
125
+ "start_x": 1,
126
+ "start_y": 6,
127
+ "grid_width": 6,
128
+ "grid_height": 8,
129
+ "true_solution_faces": {
130
+ "TOP": {
131
+ "patternId": "A",
132
+ "rotation": 270
133
+ },
134
+ "BOTTOM": {
135
+ "patternId": "B",
136
+ "rotation": 0
137
+ },
138
+ "FRONT": {
139
+ "patternId": "7",
140
+ "rotation": 270
141
+ },
142
+ "BACK": {
143
+ "patternId": "1",
144
+ "rotation": 0
145
+ },
146
+ "LEFT": {
147
+ "patternId": "arrow_down",
148
+ "rotation": 0
149
+ },
150
+ "RIGHT": {
151
+ "patternId": "Q",
152
+ "rotation": 90
153
+ }
154
+ },
155
+ "bottom_faces": [
156
+ {
157
+ "patternId": "B",
158
+ "rotation": 0,
159
+ "x": 1,
160
+ "y": 6
161
+ },
162
+ {
163
+ "patternId": "1",
164
+ "rotation": 180,
165
+ "x": 1,
166
+ "y": 5
167
+ },
168
+ {
169
+ "patternId": "A",
170
+ "rotation": 270,
171
+ "x": 1,
172
+ "y": 4
173
+ },
174
+ {
175
+ "patternId": "7",
176
+ "rotation": 270,
177
+ "x": 1,
178
+ "y": 3
179
+ },
180
+ {
181
+ "patternId": "Q",
182
+ "rotation": 90,
183
+ "x": 2,
184
+ "y": 3
185
+ },
186
+ {
187
+ "patternId": "B",
188
+ "rotation": 270,
189
+ "x": 2,
190
+ "y": 2
191
+ },
192
+ {
193
+ "patternId": "1",
194
+ "rotation": 90,
195
+ "x": 3,
196
+ "y": 2
197
+ },
198
+ {
199
+ "patternId": "A",
200
+ "rotation": 180,
201
+ "x": 4,
202
+ "y": 2
203
+ },
204
+ {
205
+ "patternId": "arrow_down",
206
+ "rotation": 0,
207
+ "x": 4,
208
+ "y": 1
209
+ }
210
+ ],
211
+ "slot_sequence": [
212
+ "BACK",
213
+ "TOP",
214
+ "FRONT",
215
+ "RIGHT",
216
+ "BOTTOM",
217
+ "BACK",
218
+ "TOP",
219
+ "LEFT"
220
+ ],
221
+ "required_slots": [
222
+ "BACK",
223
+ "TOP",
224
+ "FRONT",
225
+ "RIGHT",
226
+ "BOTTOM",
227
+ "LEFT"
228
+ ],
229
+ "required_count": 6,
230
+ "answer": {
231
+ "faces": {
232
+ "TOP": {
233
+ "patternId": "A",
234
+ "rotation": 270
235
+ },
236
+ "BOTTOM": {
237
+ "patternId": "B",
238
+ "rotation": 0
239
+ },
240
+ "FRONT": {
241
+ "patternId": "7",
242
+ "rotation": 270
243
+ },
244
+ "BACK": {
245
+ "patternId": "1",
246
+ "rotation": 180
247
+ },
248
+ "LEFT": {
249
+ "patternId": "arrow_down",
250
+ "rotation": 90
251
+ },
252
+ "RIGHT": {
253
+ "patternId": "Q",
254
+ "rotation": 0
255
+ }
256
+ }
257
+ },
258
+ "legacy_answer": {
259
+ "TOP": {
260
+ "patternId": "A",
261
+ "rotation": 270
262
+ },
263
+ "BOTTOM": {
264
+ "patternId": "B",
265
+ "rotation": 0
266
+ },
267
+ "FRONT": {
268
+ "patternId": "7",
269
+ "rotation": 270
270
+ },
271
+ "BACK": {
272
+ "patternId": "1",
273
+ "rotation": 180
274
+ },
275
+ "LEFT": {
276
+ "patternId": "arrow_down",
277
+ "rotation": 90
278
+ },
279
+ "RIGHT": {
280
+ "patternId": "Q",
281
+ "rotation": 0
282
+ }
283
+ },
284
+ "prompt": {
285
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
286
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C316\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 8\n- roll_sequence (N=up, S=down, W=left, E=right): N -> N -> N -> E -> N -> E -> E -> N\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=1, rotation=180, flipVertical=true\n- step 2: patternId=A, rotation=270, flipVertical=true\n- step 3: patternId=7, rotation=270, flipVertical=true\n- step 4: patternId=Q, rotation=90, flipVertical=true\n- step 5: patternId=B, rotation=270, flipVertical=true\n- step 6: patternId=1, rotation=90, flipVertical=true\n- step 7: patternId=A, rotation=180, flipVertical=true\n- step 8: patternId=arrow_down, rotation=0, flipVertical=true\n- allowed patternId values for this task: 1, A, 7, Q, B, arrow_down, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
287
+ }
288
+ }
cube1/data/C317.json ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C317",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: S -> W -> E -> N -> W -> E -> S -> S -> W\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "S",
7
+ "W",
8
+ "E",
9
+ "N",
10
+ "W",
11
+ "E",
12
+ "S",
13
+ "S",
14
+ "W"
15
+ ],
16
+ "observed_path_faces": [
17
+ {
18
+ "patternId": "9",
19
+ "rotation": 180,
20
+ "flipHorizontal": false,
21
+ "flipVertical": true
22
+ },
23
+ {
24
+ "patternId": "F",
25
+ "rotation": 90,
26
+ "flipHorizontal": false,
27
+ "flipVertical": true
28
+ },
29
+ {
30
+ "patternId": "9",
31
+ "rotation": 180,
32
+ "flipHorizontal": false,
33
+ "flipVertical": true
34
+ },
35
+ {
36
+ "patternId": "diamond",
37
+ "rotation": 90,
38
+ "flipHorizontal": false,
39
+ "flipVertical": true
40
+ },
41
+ {
42
+ "patternId": "F",
43
+ "rotation": 0,
44
+ "flipHorizontal": false,
45
+ "flipVertical": true
46
+ },
47
+ {
48
+ "patternId": "diamond",
49
+ "rotation": 90,
50
+ "flipHorizontal": false,
51
+ "flipVertical": true
52
+ },
53
+ {
54
+ "patternId": "9",
55
+ "rotation": 180,
56
+ "flipHorizontal": false,
57
+ "flipVertical": true
58
+ },
59
+ {
60
+ "patternId": "6",
61
+ "rotation": 180,
62
+ "flipHorizontal": false,
63
+ "flipVertical": true
64
+ },
65
+ {
66
+ "patternId": "F",
67
+ "rotation": 180,
68
+ "flipHorizontal": false,
69
+ "flipVertical": true
70
+ }
71
+ ],
72
+ "image_paths": {
73
+ "blank_net_image": "images/blank_nets/open.png",
74
+ "path_sequence_image": "images/path_sequences/C317_path_sequence.png"
75
+ },
76
+ "metadata": {
77
+ "level_id": 317,
78
+ "name": "Reconstruct 317",
79
+ "difficulty": 4,
80
+ "move_count": 9,
81
+ "tier": 4,
82
+ "source_level_path": "levels/reconstruct/generated-317.json",
83
+ "tier_label": "Difficulty 4"
84
+ },
85
+ "description": "9-move reconstruct puzzle",
86
+ "net_faces": [
87
+ {
88
+ "patternId": "6",
89
+ "rotation": 180,
90
+ "flipHorizontal": false,
91
+ "flipVertical": false
92
+ },
93
+ {
94
+ "patternId": "9",
95
+ "rotation": 180,
96
+ "flipHorizontal": false,
97
+ "flipVertical": false
98
+ },
99
+ {
100
+ "patternId": "D",
101
+ "rotation": 180,
102
+ "flipHorizontal": false,
103
+ "flipVertical": false
104
+ },
105
+ {
106
+ "patternId": "heart",
107
+ "rotation": 90,
108
+ "flipHorizontal": false,
109
+ "flipVertical": false
110
+ },
111
+ {
112
+ "patternId": "F",
113
+ "rotation": 180,
114
+ "flipHorizontal": false,
115
+ "flipVertical": false
116
+ },
117
+ {
118
+ "patternId": "diamond",
119
+ "rotation": 90,
120
+ "flipHorizontal": false,
121
+ "flipVertical": false
122
+ }
123
+ ],
124
+ "net_patterns": [
125
+ "6",
126
+ "9",
127
+ "D",
128
+ "heart",
129
+ "F",
130
+ "diamond"
131
+ ],
132
+ "start_x": 2,
133
+ "start_y": 1,
134
+ "grid_width": 4,
135
+ "grid_height": 5,
136
+ "true_solution_faces": {
137
+ "TOP": {
138
+ "patternId": "6",
139
+ "rotation": 180
140
+ },
141
+ "BOTTOM": {
142
+ "patternId": "diamond",
143
+ "rotation": 90
144
+ },
145
+ "FRONT": {
146
+ "patternId": "9",
147
+ "rotation": 180
148
+ },
149
+ "BACK": {
150
+ "patternId": "heart",
151
+ "rotation": 270
152
+ },
153
+ "LEFT": {
154
+ "patternId": "F",
155
+ "rotation": 90
156
+ },
157
+ "RIGHT": {
158
+ "patternId": "D",
159
+ "rotation": 270
160
+ }
161
+ },
162
+ "bottom_faces": [
163
+ {
164
+ "patternId": "diamond",
165
+ "rotation": 90,
166
+ "x": 2,
167
+ "y": 1
168
+ },
169
+ {
170
+ "patternId": "9",
171
+ "rotation": 180,
172
+ "x": 2,
173
+ "y": 2
174
+ },
175
+ {
176
+ "patternId": "F",
177
+ "rotation": 90,
178
+ "x": 1,
179
+ "y": 2
180
+ },
181
+ {
182
+ "patternId": "9",
183
+ "rotation": 180,
184
+ "x": 2,
185
+ "y": 2
186
+ },
187
+ {
188
+ "patternId": "diamond",
189
+ "rotation": 90,
190
+ "x": 2,
191
+ "y": 1
192
+ },
193
+ {
194
+ "patternId": "F",
195
+ "rotation": 0,
196
+ "x": 1,
197
+ "y": 1
198
+ },
199
+ {
200
+ "patternId": "diamond",
201
+ "rotation": 90,
202
+ "x": 2,
203
+ "y": 1
204
+ },
205
+ {
206
+ "patternId": "9",
207
+ "rotation": 180,
208
+ "x": 2,
209
+ "y": 2
210
+ },
211
+ {
212
+ "patternId": "6",
213
+ "rotation": 180,
214
+ "x": 2,
215
+ "y": 3
216
+ },
217
+ {
218
+ "patternId": "F",
219
+ "rotation": 180,
220
+ "x": 1,
221
+ "y": 3
222
+ }
223
+ ],
224
+ "slot_sequence": [
225
+ "FRONT",
226
+ "LEFT",
227
+ "FRONT",
228
+ "BOTTOM",
229
+ "LEFT",
230
+ "BOTTOM",
231
+ "FRONT",
232
+ "TOP",
233
+ "LEFT"
234
+ ],
235
+ "required_slots": [
236
+ "FRONT",
237
+ "LEFT",
238
+ "BOTTOM",
239
+ "TOP"
240
+ ],
241
+ "required_count": 4,
242
+ "answer": {
243
+ "faces": {
244
+ "TOP": {
245
+ "patternId": "6",
246
+ "rotation": 180
247
+ },
248
+ "BOTTOM": {
249
+ "patternId": "diamond",
250
+ "rotation": 90
251
+ },
252
+ "FRONT": {
253
+ "patternId": "9",
254
+ "rotation": 180
255
+ },
256
+ "BACK": {
257
+ "patternId": "?",
258
+ "rotation": 0
259
+ },
260
+ "LEFT": {
261
+ "patternId": "F",
262
+ "rotation": 180
263
+ },
264
+ "RIGHT": {
265
+ "patternId": "?",
266
+ "rotation": 0
267
+ }
268
+ }
269
+ },
270
+ "legacy_answer": {
271
+ "TOP": {
272
+ "patternId": "6",
273
+ "rotation": 180
274
+ },
275
+ "BOTTOM": {
276
+ "patternId": "diamond",
277
+ "rotation": 90
278
+ },
279
+ "FRONT": {
280
+ "patternId": "9",
281
+ "rotation": 180
282
+ },
283
+ "BACK": {
284
+ "patternId": "?",
285
+ "rotation": 0
286
+ },
287
+ "LEFT": {
288
+ "patternId": "F",
289
+ "rotation": 180
290
+ },
291
+ "RIGHT": {
292
+ "patternId": "?",
293
+ "rotation": 0
294
+ }
295
+ },
296
+ "prompt": {
297
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
298
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C317\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 9\n- roll_sequence (N=up, S=down, W=left, E=right): S -> W -> E -> N -> W -> E -> S -> S -> W\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=9, rotation=180, flipVertical=true\n- step 2: patternId=F, rotation=90, flipVertical=true\n- step 3: patternId=9, rotation=180, flipVertical=true\n- step 4: patternId=diamond, rotation=90, flipVertical=true\n- step 5: patternId=F, rotation=0, flipVertical=true\n- step 6: patternId=diamond, rotation=90, flipVertical=true\n- step 7: patternId=9, rotation=180, flipVertical=true\n- step 8: patternId=6, rotation=180, flipVertical=true\n- step 9: patternId=F, rotation=180, flipVertical=true\n- allowed patternId values for this task: 9, F, diamond, 6, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
299
+ }
300
+ }
cube1/data/C318.json ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C318",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: S -> N -> E -> S -> S -> W -> W -> N -> N\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "S",
7
+ "N",
8
+ "E",
9
+ "S",
10
+ "S",
11
+ "W",
12
+ "W",
13
+ "N",
14
+ "N"
15
+ ],
16
+ "observed_path_faces": [
17
+ {
18
+ "patternId": "9",
19
+ "rotation": 180,
20
+ "flipHorizontal": false,
21
+ "flipVertical": true
22
+ },
23
+ {
24
+ "patternId": "arrow_down",
25
+ "rotation": 0,
26
+ "flipHorizontal": false,
27
+ "flipVertical": true
28
+ },
29
+ {
30
+ "patternId": "I",
31
+ "rotation": 270,
32
+ "flipHorizontal": false,
33
+ "flipVertical": true
34
+ },
35
+ {
36
+ "patternId": "9",
37
+ "rotation": 270,
38
+ "flipHorizontal": false,
39
+ "flipVertical": true
40
+ },
41
+ {
42
+ "patternId": "F",
43
+ "rotation": 0,
44
+ "flipHorizontal": false,
45
+ "flipVertical": true
46
+ },
47
+ {
48
+ "patternId": "arrow_down",
49
+ "rotation": 180,
50
+ "flipHorizontal": false,
51
+ "flipVertical": true
52
+ },
53
+ {
54
+ "patternId": "I",
55
+ "rotation": 90,
56
+ "flipHorizontal": false,
57
+ "flipVertical": true
58
+ },
59
+ {
60
+ "patternId": "9",
61
+ "rotation": 90,
62
+ "flipHorizontal": false,
63
+ "flipVertical": true
64
+ },
65
+ {
66
+ "patternId": "F",
67
+ "rotation": 180,
68
+ "flipHorizontal": false,
69
+ "flipVertical": true
70
+ }
71
+ ],
72
+ "image_paths": {
73
+ "blank_net_image": "images/blank_nets/open.png",
74
+ "path_sequence_image": "images/path_sequences/C318_path_sequence.png"
75
+ },
76
+ "metadata": {
77
+ "level_id": 318,
78
+ "name": "Reconstruct 318",
79
+ "difficulty": 4,
80
+ "move_count": 9,
81
+ "tier": 4,
82
+ "source_level_path": "levels/reconstruct/generated-318.json",
83
+ "tier_label": "Difficulty 4"
84
+ },
85
+ "description": "9-move reconstruct puzzle",
86
+ "net_faces": [
87
+ {
88
+ "patternId": "L",
89
+ "rotation": 180,
90
+ "flipHorizontal": false,
91
+ "flipVertical": false
92
+ },
93
+ {
94
+ "patternId": "9",
95
+ "rotation": 180,
96
+ "flipHorizontal": false,
97
+ "flipVertical": false
98
+ },
99
+ {
100
+ "patternId": "I",
101
+ "rotation": 90,
102
+ "flipHorizontal": false,
103
+ "flipVertical": false
104
+ },
105
+ {
106
+ "patternId": "heart",
107
+ "rotation": 90,
108
+ "flipHorizontal": false,
109
+ "flipVertical": false
110
+ },
111
+ {
112
+ "patternId": "F",
113
+ "rotation": 0,
114
+ "flipHorizontal": false,
115
+ "flipVertical": false
116
+ },
117
+ {
118
+ "patternId": "arrow_down",
119
+ "rotation": 0,
120
+ "flipHorizontal": false,
121
+ "flipVertical": false
122
+ }
123
+ ],
124
+ "net_patterns": [
125
+ "L",
126
+ "9",
127
+ "I",
128
+ "heart",
129
+ "F",
130
+ "arrow_down"
131
+ ],
132
+ "start_x": 2,
133
+ "start_y": 1,
134
+ "grid_width": 5,
135
+ "grid_height": 5,
136
+ "true_solution_faces": {
137
+ "TOP": {
138
+ "patternId": "L",
139
+ "rotation": 180
140
+ },
141
+ "BOTTOM": {
142
+ "patternId": "arrow_down",
143
+ "rotation": 0
144
+ },
145
+ "FRONT": {
146
+ "patternId": "9",
147
+ "rotation": 180
148
+ },
149
+ "BACK": {
150
+ "patternId": "heart",
151
+ "rotation": 270
152
+ },
153
+ "LEFT": {
154
+ "patternId": "F",
155
+ "rotation": 270
156
+ },
157
+ "RIGHT": {
158
+ "patternId": "I",
159
+ "rotation": 180
160
+ }
161
+ },
162
+ "bottom_faces": [
163
+ {
164
+ "patternId": "arrow_down",
165
+ "rotation": 0,
166
+ "x": 2,
167
+ "y": 1
168
+ },
169
+ {
170
+ "patternId": "9",
171
+ "rotation": 180,
172
+ "x": 2,
173
+ "y": 2
174
+ },
175
+ {
176
+ "patternId": "arrow_down",
177
+ "rotation": 0,
178
+ "x": 2,
179
+ "y": 1
180
+ },
181
+ {
182
+ "patternId": "I",
183
+ "rotation": 270,
184
+ "x": 3,
185
+ "y": 1
186
+ },
187
+ {
188
+ "patternId": "9",
189
+ "rotation": 270,
190
+ "x": 3,
191
+ "y": 2
192
+ },
193
+ {
194
+ "patternId": "F",
195
+ "rotation": 0,
196
+ "x": 3,
197
+ "y": 3
198
+ },
199
+ {
200
+ "patternId": "arrow_down",
201
+ "rotation": 180,
202
+ "x": 2,
203
+ "y": 3
204
+ },
205
+ {
206
+ "patternId": "I",
207
+ "rotation": 90,
208
+ "x": 1,
209
+ "y": 3
210
+ },
211
+ {
212
+ "patternId": "9",
213
+ "rotation": 90,
214
+ "x": 1,
215
+ "y": 2
216
+ },
217
+ {
218
+ "patternId": "F",
219
+ "rotation": 180,
220
+ "x": 1,
221
+ "y": 1
222
+ }
223
+ ],
224
+ "slot_sequence": [
225
+ "FRONT",
226
+ "BOTTOM",
227
+ "RIGHT",
228
+ "FRONT",
229
+ "LEFT",
230
+ "BOTTOM",
231
+ "RIGHT",
232
+ "FRONT",
233
+ "LEFT"
234
+ ],
235
+ "required_slots": [
236
+ "FRONT",
237
+ "BOTTOM",
238
+ "RIGHT",
239
+ "LEFT"
240
+ ],
241
+ "required_count": 4,
242
+ "answer": {
243
+ "faces": {
244
+ "TOP": {
245
+ "patternId": "?",
246
+ "rotation": 0
247
+ },
248
+ "BOTTOM": {
249
+ "patternId": "arrow_down",
250
+ "rotation": 0
251
+ },
252
+ "FRONT": {
253
+ "patternId": "9",
254
+ "rotation": 180
255
+ },
256
+ "BACK": {
257
+ "patternId": "?",
258
+ "rotation": 0
259
+ },
260
+ "LEFT": {
261
+ "patternId": "F",
262
+ "rotation": 0
263
+ },
264
+ "RIGHT": {
265
+ "patternId": "I",
266
+ "rotation": 90
267
+ }
268
+ }
269
+ },
270
+ "legacy_answer": {
271
+ "TOP": {
272
+ "patternId": "?",
273
+ "rotation": 0
274
+ },
275
+ "BOTTOM": {
276
+ "patternId": "arrow_down",
277
+ "rotation": 0
278
+ },
279
+ "FRONT": {
280
+ "patternId": "9",
281
+ "rotation": 180
282
+ },
283
+ "BACK": {
284
+ "patternId": "?",
285
+ "rotation": 0
286
+ },
287
+ "LEFT": {
288
+ "patternId": "F",
289
+ "rotation": 0
290
+ },
291
+ "RIGHT": {
292
+ "patternId": "I",
293
+ "rotation": 90
294
+ }
295
+ },
296
+ "prompt": {
297
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
298
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C318\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 9\n- roll_sequence (N=up, S=down, W=left, E=right): S -> N -> E -> S -> S -> W -> W -> N -> N\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=9, rotation=180, flipVertical=true\n- step 2: patternId=arrow_down, rotation=0, flipVertical=true\n- step 3: patternId=I, rotation=270, flipVertical=true\n- step 4: patternId=9, rotation=270, flipVertical=true\n- step 5: patternId=F, rotation=0, flipVertical=true\n- step 6: patternId=arrow_down, rotation=180, flipVertical=true\n- step 7: patternId=I, rotation=90, flipVertical=true\n- step 8: patternId=9, rotation=90, flipVertical=true\n- step 9: patternId=F, rotation=180, flipVertical=true\n- allowed patternId values for this task: 9, arrow_down, I, F, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
299
+ }
300
+ }
cube1/data/C319.json ADDED
@@ -0,0 +1,302 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C319",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: W -> W -> N -> W -> N -> N -> N -> W -> S\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "W",
7
+ "W",
8
+ "N",
9
+ "W",
10
+ "N",
11
+ "N",
12
+ "N",
13
+ "W",
14
+ "S"
15
+ ],
16
+ "observed_path_faces": [
17
+ {
18
+ "patternId": "O",
19
+ "rotation": 180,
20
+ "flipHorizontal": false,
21
+ "flipVertical": true
22
+ },
23
+ {
24
+ "patternId": "X",
25
+ "rotation": 90,
26
+ "flipHorizontal": false,
27
+ "flipVertical": true
28
+ },
29
+ {
30
+ "patternId": "heart",
31
+ "rotation": 180,
32
+ "flipHorizontal": false,
33
+ "flipVertical": true
34
+ },
35
+ {
36
+ "patternId": "1",
37
+ "rotation": 180,
38
+ "flipHorizontal": false,
39
+ "flipVertical": true
40
+ },
41
+ {
42
+ "patternId": "8",
43
+ "rotation": 90,
44
+ "flipHorizontal": false,
45
+ "flipVertical": true
46
+ },
47
+ {
48
+ "patternId": "O",
49
+ "rotation": 90,
50
+ "flipHorizontal": false,
51
+ "flipVertical": true
52
+ },
53
+ {
54
+ "patternId": "X",
55
+ "rotation": 0,
56
+ "flipHorizontal": false,
57
+ "flipVertical": true
58
+ },
59
+ {
60
+ "patternId": "C",
61
+ "rotation": 270,
62
+ "flipHorizontal": false,
63
+ "flipVertical": true
64
+ },
65
+ {
66
+ "patternId": "O",
67
+ "rotation": 0,
68
+ "flipHorizontal": false,
69
+ "flipVertical": true
70
+ }
71
+ ],
72
+ "image_paths": {
73
+ "blank_net_image": "images/blank_nets/open.png",
74
+ "path_sequence_image": "images/path_sequences/C319_path_sequence.png"
75
+ },
76
+ "metadata": {
77
+ "level_id": 319,
78
+ "name": "Reconstruct 319",
79
+ "difficulty": 4,
80
+ "move_count": 9,
81
+ "tier": 4,
82
+ "source_level_path": "levels/reconstruct/generated-319.json",
83
+ "tier_label": "Difficulty 4"
84
+ },
85
+ "description": "9-move reconstruct puzzle",
86
+ "net_faces": [
87
+ {
88
+ "patternId": "X",
89
+ "rotation": 270,
90
+ "flipHorizontal": false,
91
+ "flipVertical": false
92
+ },
93
+ {
94
+ "patternId": "C",
95
+ "rotation": 180,
96
+ "flipHorizontal": false,
97
+ "flipVertical": false
98
+ },
99
+ {
100
+ "patternId": "1",
101
+ "rotation": 90,
102
+ "flipHorizontal": false,
103
+ "flipVertical": false
104
+ },
105
+ {
106
+ "patternId": "heart",
107
+ "rotation": 0,
108
+ "flipHorizontal": false,
109
+ "flipVertical": false
110
+ },
111
+ {
112
+ "patternId": "O",
113
+ "rotation": 0,
114
+ "flipHorizontal": false,
115
+ "flipVertical": false
116
+ },
117
+ {
118
+ "patternId": "8",
119
+ "rotation": 180,
120
+ "flipHorizontal": false,
121
+ "flipVertical": false
122
+ }
123
+ ],
124
+ "net_patterns": [
125
+ "X",
126
+ "C",
127
+ "1",
128
+ "heart",
129
+ "O",
130
+ "8"
131
+ ],
132
+ "start_x": 5,
133
+ "start_y": 5,
134
+ "grid_width": 7,
135
+ "grid_height": 7,
136
+ "true_solution_faces": {
137
+ "TOP": {
138
+ "patternId": "X",
139
+ "rotation": 270
140
+ },
141
+ "BOTTOM": {
142
+ "patternId": "8",
143
+ "rotation": 180
144
+ },
145
+ "FRONT": {
146
+ "patternId": "C",
147
+ "rotation": 180
148
+ },
149
+ "BACK": {
150
+ "patternId": "heart",
151
+ "rotation": 180
152
+ },
153
+ "LEFT": {
154
+ "patternId": "O",
155
+ "rotation": 270
156
+ },
157
+ "RIGHT": {
158
+ "patternId": "1",
159
+ "rotation": 180
160
+ }
161
+ },
162
+ "bottom_faces": [
163
+ {
164
+ "patternId": "8",
165
+ "rotation": 180,
166
+ "x": 5,
167
+ "y": 5
168
+ },
169
+ {
170
+ "patternId": "O",
171
+ "rotation": 180,
172
+ "x": 4,
173
+ "y": 5
174
+ },
175
+ {
176
+ "patternId": "X",
177
+ "rotation": 90,
178
+ "x": 3,
179
+ "y": 5
180
+ },
181
+ {
182
+ "patternId": "heart",
183
+ "rotation": 180,
184
+ "x": 3,
185
+ "y": 4
186
+ },
187
+ {
188
+ "patternId": "1",
189
+ "rotation": 180,
190
+ "x": 2,
191
+ "y": 4
192
+ },
193
+ {
194
+ "patternId": "8",
195
+ "rotation": 90,
196
+ "x": 2,
197
+ "y": 3
198
+ },
199
+ {
200
+ "patternId": "O",
201
+ "rotation": 90,
202
+ "x": 2,
203
+ "y": 2
204
+ },
205
+ {
206
+ "patternId": "X",
207
+ "rotation": 0,
208
+ "x": 2,
209
+ "y": 1
210
+ },
211
+ {
212
+ "patternId": "C",
213
+ "rotation": 270,
214
+ "x": 1,
215
+ "y": 1
216
+ },
217
+ {
218
+ "patternId": "O",
219
+ "rotation": 0,
220
+ "x": 1,
221
+ "y": 2
222
+ }
223
+ ],
224
+ "slot_sequence": [
225
+ "LEFT",
226
+ "TOP",
227
+ "BACK",
228
+ "RIGHT",
229
+ "BOTTOM",
230
+ "LEFT",
231
+ "TOP",
232
+ "FRONT",
233
+ "LEFT"
234
+ ],
235
+ "required_slots": [
236
+ "LEFT",
237
+ "TOP",
238
+ "BACK",
239
+ "RIGHT",
240
+ "BOTTOM",
241
+ "FRONT"
242
+ ],
243
+ "required_count": 6,
244
+ "answer": {
245
+ "faces": {
246
+ "TOP": {
247
+ "patternId": "X",
248
+ "rotation": 270
249
+ },
250
+ "BOTTOM": {
251
+ "patternId": "8",
252
+ "rotation": 180
253
+ },
254
+ "FRONT": {
255
+ "patternId": "C",
256
+ "rotation": 180
257
+ },
258
+ "BACK": {
259
+ "patternId": "heart",
260
+ "rotation": 0
261
+ },
262
+ "LEFT": {
263
+ "patternId": "O",
264
+ "rotation": 0
265
+ },
266
+ "RIGHT": {
267
+ "patternId": "1",
268
+ "rotation": 90
269
+ }
270
+ }
271
+ },
272
+ "legacy_answer": {
273
+ "TOP": {
274
+ "patternId": "X",
275
+ "rotation": 270
276
+ },
277
+ "BOTTOM": {
278
+ "patternId": "8",
279
+ "rotation": 180
280
+ },
281
+ "FRONT": {
282
+ "patternId": "C",
283
+ "rotation": 180
284
+ },
285
+ "BACK": {
286
+ "patternId": "heart",
287
+ "rotation": 0
288
+ },
289
+ "LEFT": {
290
+ "patternId": "O",
291
+ "rotation": 0
292
+ },
293
+ "RIGHT": {
294
+ "patternId": "1",
295
+ "rotation": 90
296
+ }
297
+ },
298
+ "prompt": {
299
+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
300
+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C319\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 9\n- roll_sequence (N=up, S=down, W=left, E=right): W -> W -> N -> W -> N -> N -> N -> W -> S\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=O, rotation=180, flipVertical=true\n- step 2: patternId=X, rotation=90, flipVertical=true\n- step 3: patternId=heart, rotation=180, flipVertical=true\n- step 4: patternId=1, rotation=180, flipVertical=true\n- step 5: patternId=8, rotation=90, flipVertical=true\n- step 6: patternId=O, rotation=90, flipVertical=true\n- step 7: patternId=X, rotation=0, flipVertical=true\n- step 8: patternId=C, rotation=270, flipVertical=true\n- step 9: patternId=O, rotation=0, flipVertical=true\n- allowed patternId values for this task: O, X, heart, 1, 8, C, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
301
+ }
302
+ }
cube1/data/C320.json ADDED
@@ -0,0 +1,287 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "sample_id": "C320",
3
+ "text_description": "Task: reconstruct the six outer faces of the cube from the blank cross net image and the path-view observation image.\nThe net uses the fixed face names TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\nIf a face cannot be uniquely determined, output patternId='?' and rotation=0.\nRoll sequence: W -> N -> S -> S -> W -> N -> N -> W\nThe puzzle images already show the roll path and the observed path-face states.",
4
+ "net_layout": "standard_cross",
5
+ "roll_sequence": [
6
+ "W",
7
+ "N",
8
+ "S",
9
+ "S",
10
+ "W",
11
+ "N",
12
+ "N",
13
+ "W"
14
+ ],
15
+ "observed_path_faces": [
16
+ {
17
+ "patternId": "6",
18
+ "rotation": 0,
19
+ "flipHorizontal": false,
20
+ "flipVertical": true
21
+ },
22
+ {
23
+ "patternId": "3",
24
+ "rotation": 0,
25
+ "flipHorizontal": false,
26
+ "flipVertical": true
27
+ },
28
+ {
29
+ "patternId": "6",
30
+ "rotation": 0,
31
+ "flipHorizontal": false,
32
+ "flipVertical": true
33
+ },
34
+ {
35
+ "patternId": "U",
36
+ "rotation": 180,
37
+ "flipHorizontal": false,
38
+ "flipVertical": true
39
+ },
40
+ {
41
+ "patternId": "S",
42
+ "rotation": 270,
43
+ "flipHorizontal": false,
44
+ "flipVertical": true
45
+ },
46
+ {
47
+ "patternId": "6",
48
+ "rotation": 90,
49
+ "flipHorizontal": false,
50
+ "flipVertical": true
51
+ },
52
+ {
53
+ "patternId": "W",
54
+ "rotation": 270,
55
+ "flipHorizontal": false,
56
+ "flipVertical": true
57
+ },
58
+ {
59
+ "patternId": "3",
60
+ "rotation": 0,
61
+ "flipHorizontal": false,
62
+ "flipVertical": true
63
+ }
64
+ ],
65
+ "image_paths": {
66
+ "blank_net_image": "images/blank_nets/open.png",
67
+ "path_sequence_image": "images/path_sequences/C320_path_sequence.png"
68
+ },
69
+ "metadata": {
70
+ "level_id": 320,
71
+ "name": "Reconstruct 320",
72
+ "difficulty": 4,
73
+ "move_count": 8,
74
+ "tier": 4,
75
+ "source_level_path": "levels/reconstruct/generated-320.json",
76
+ "tier_label": "Difficulty 4"
77
+ },
78
+ "description": "8-move reconstruct puzzle",
79
+ "net_faces": [
80
+ {
81
+ "patternId": "S",
82
+ "rotation": 0,
83
+ "flipHorizontal": false,
84
+ "flipVertical": false
85
+ },
86
+ {
87
+ "patternId": "U",
88
+ "rotation": 270,
89
+ "flipHorizontal": false,
90
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+ "system": "You are a cube-reconstruction puzzle solver. Given a blank cross net of a cube and a top-down path image showing the bottom-face imprints stamped onto the road as the cube rolls, you reconstruct the patternId and rotation of every outer face.\n\nYou will receive: (a) one blank cross-net image (the unfolded outer surface, with the six face slots TOP/BOTTOM/FRONT/BACK/LEFT/RIGHT), (b) one path-sequence image (top-down view of the cube's roll path with the bottom-face imprints visible), and (c) a structured text body listing the roll sequence, observed path faces, and the allowed patternId values for this task.\n\nYou may reason step by step before the final answer. Place your final answer on the very last line of your reply, in the form: FINAL_JSON: <one-line JSON>\n\nThe JSON object must follow the faces schema described in section 8 of the user prompt. Do NOT wrap FINAL_JSON in Markdown code fences. Do NOT write anything after the FINAL_JSON line. Emit exactly one FINAL_JSON line.\n\nIf a face cannot be uniquely determined from the inputs, output patternId=\"?\" and rotation=0 for that face. Always emit a complete FINAL_JSON line covering all six face keys; never refuse, never return prose only.",
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+ "user": "## 1. TASK\nReconstruct the patternId and absolute rotation of every face of a cube from a roll-trace image.\nThe puzzle is solved when every output face matches the cube's true outer-surface configuration; faces that cannot be uniquely determined are reported with patternId=\"?\" and rotation=0.\n\n## 2. WORLD MODEL\n- Cube: a unit cube with one pattern printed on each of its six outer faces. Faces are named by their orientation in the world frame: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- Cross net: the unfolded outer surface laid flat in a cross shape. Each cell of the cross is one face of the cube.\n- Roll: tipping the cube 90° about one of its bottom edges into an adjacent grid cell.\n- Path imprint / bottom-face stamp: as the cube rolls, the face touching the ground stamps that face's pattern (rotated according to the roll) onto the grid cell it lay on. The path-sequence image shows these imprints from a top-down view.\n- patternId: the symbolic name of a face's printed pattern (e.g. \"smile\", \"triangle\", \"5\"). The literal string \"?\" denotes \"cannot be uniquely determined\".\n- rotation: an integer in {0, 90, 180, 270} measured clockwise from the pattern's upright orientation when the face is viewed from outside the cube.\n\n## 3. VISUAL LEGEND\n- Blank cross net image: shows the six face slots arranged in a cross with TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT labelled.\n- Path sequence image: a top-down grid showing the cube's start cell, the roll path, and the bottom-face imprints stamped along the path. Each imprint is the bottom-face pattern at the moment the cube rested on that cell, viewed from above (NOT viewed from underneath looking up).\n- Coordinate system: top-down, with grid cell positions used to locate imprints; rotations are expressed in degrees clockwise.\n\n## 4. INPUT FIELDS\n- sample_id: C320\n- net_layout: standard_cross\n- difficulty: 4\n- move_count: 8\n- roll_sequence (N=up, S=down, W=left, E=right): W -> N -> S -> S -> W -> N -> N -> W\n- observed_path_faces (one entry per stamped imprint, in roll order):\n- step 1: patternId=6, rotation=0, flipVertical=true\n- step 2: patternId=3, rotation=0, flipVertical=true\n- step 3: patternId=6, rotation=0, flipVertical=true\n- step 4: patternId=U, rotation=180, flipVertical=true\n- step 5: patternId=S, rotation=270, flipVertical=true\n- step 6: patternId=6, rotation=90, flipVertical=true\n- step 7: patternId=W, rotation=270, flipVertical=true\n- step 8: patternId=3, rotation=0, flipVertical=true\n- allowed patternId values for this task: 6, 3, U, S, W, ?\n\n## 5. ACTION VOCABULARY\nA complete answer is one map from face name to its `(patternId, rotation)` pair:\n- face: one of {\"TOP\", \"BOTTOM\", \"FRONT\", \"BACK\", \"LEFT\", \"RIGHT\"}.\n- patternId: a string drawn from the allowed list above, or the literal \"?\" sentinel.\n- rotation: integer in {0, 90, 180, 270}.\nA face is \"uniquely determined\" iff the inputs (roll sequence, observed imprints, blank net) constrain its pattern and rotation to exactly one possibility.\n\n## 6. CONSTRAINTS\n- The output must list all six face keys exactly: TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT (no extras, no omissions).\n- Each `patternId` must come from the allowed list, or be the literal \"?\".\n- When `patternId == \"?\"`, `rotation` must be 0.\n- Each rotation must be one of 0, 90, 180, 270.\n- Do not invent new patternIds. The model is scored only against the listed allowed values plus \"?\".\n\n## 7. SOLVING ADVICE\n- Trace the roll one step at a time: which face becomes the bottom after each roll? The path imprint at that step records that face.\n- When a stamped imprint is rotated relative to the original pattern's upright orientation, infer the cumulative rotation that the rolling chain has applied to that face.\n- Faces that never touch the ground may not appear in the imprints; if no other constraint pins them, they are \"?\".\n\n## 8. OUTPUT SCHEMA\nFINAL_JSON: {\"faces\":{\"TOP\":{\"patternId\":<string>,\"rotation\":<int>},\"BOTTOM\":{...},\"FRONT\":{...},\"BACK\":{...},\"LEFT\":{...},\"RIGHT\":{...}}}\n- faces: object with exactly six keys TOP, BOTTOM, FRONT, BACK, LEFT, RIGHT.\n- patternId: string from the allowed list, or \"?\".\n- rotation: integer in {0, 90, 180, 270}; 0 when patternId is \"?\".\n\n## 9. FINAL INSTRUCTION\nYou may include reasoning above, but the very last line of your reply must start with FINAL_JSON: followed by exactly one valid JSON object.\nDo not wrap FINAL_JSON in code fences and do not write anything after it."
286
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