# SimVerse / cutrope Cut the Rope video-to-command: watch a short gameplay video of one Cut the Rope level (with a coordinate grid overlay) and output a deterministic command script that, replayed from the same initial state, wins the level. - **Records:** 272 levels - **Modality:** short MP4 gameplay video (~3s each, 1920×1080) - **Output:** `{"commands": "...", "reason": "...", "confidence": 0..1}` (open-ended; many winning scripts may be valid) ## Loading ```python from datasets import load_dataset ds = load_dataset("SimVer-ano/simverse2026", "cutrope") example = ds["test"][0] system_text = example["prompt"]["system"] user_text = example["prompt"]["user"] video_path = example["video_relative_to_config"]["path"] # e.g. "videos/rope-000.mp4" mime_type = example["video_relative_to_config"]["mime_type"] gold_commands = example["answer"]["commands"] # one known-3-star reference script ``` ## Schema | Field | Type | Description | |---|---|---| | `level_id` | string | Level id, e.g. `"rope-000"` | | `__sample_id__` | string | Same as `level_id` | | `prompt.system` / `prompt.user` | string | Exact prompt text | | `video.path` | string | Original (project-relative) video path | | `video.mime_type` | string | Always `"video/mp4"` for shipped variants | | `video.duration_seconds` | int | Video length | | `video.fps` | int | Frame rate | | `prompt_level.canvas_width / canvas_height` | int | Game canvas dimensions | | `prompt_level.object_counts` | dict | Per-object-type counts: `target`, `candy`, `star`, `bubble`, `pump`, `gravity_button`, `grab_or_rope_anchor`, `left_candy`, `right_candy` | | `prompt_level.two_parts` | bool | Whether the level starts with split-candy halves | | `level_json_without_solution` | dict | The full level definition stripped of the gold solution; useful if you want to recreate the simulation state without seeing the answer | | `video_relative_to_config` | dict | `path` / `mime_type` rewritten to be relative to this config's root | | `answer.commands` | string | Reference winning command script (one command per line) | | `answer.reason` | string | Short explanation of the reference solution | | `answer.confidence` | float | Always `1.0` for the shipped reference | | `legacy_answer` | string | Same script under the pre-v1 field name `reference_solution` (kept for back-compat) | ## Command DSL Commands accept these actions, optionally guarded by `when `: ``` cut_rope N | cut_rope N,M,K # cut one or more ropes pop_bubble N | pop_bubble_left | pop_bubble_right activate_pump N [times C] [every S] [until ] move_grab N X | move_grab N X Y kick_rope N toggle_gravity ``` Conditions include `candy_x`/`candy_y` thresholds, `candy_near X,Y,R [for S]`, `candy_still for S`, `rope_cut N`, `no_rope`, `candy_in_bubble`, plus split-candy variants `left_candy_*` / `right_candy_*`. Boolean combinators `and` / `or` and parentheses are supported. `wait_frames` is **not** allowed in this benchmark version — use condition-based waits. See the system + user prompt embedded in each record for the full vocabulary. ## Companion files - `data/.json` — per-record JSON (mirror of the JSONL records as individual files). - `source/.json` — the original frontend-friendly level files (with `textCommandSolution`, gameplay metadata for the in-browser engine). - `videos/.mp4` — the gameplay clips. ## License MIT — see [LICENSE](../LICENSE) at the repo root.