--- pretty_name: SimWorld Unreal Backend (Binary + Paks) license: apache-2.0 language: - en tags: - simulation - unreal-engine - binaries - paks - robotics - multimodal - agents task_categories: - other size_categories: - n<1K --- # SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds

image

**SimWorld** is a simulation platform for developing and evaluating **LLM/VLM** AI agents in complex physical and social environments.
Website GitHub Stars Documentation arXiv:2512.01078
## 🔥 News - 2025.11 The white paper of **SimWorld** is available on arxiv! - 2025.9 **SimWorld** has been accepted to NeurIPS 2025 main track as a **spotlight** paper! 🎉 - 2025.6 The first formal release of **SimWorld** has been published! 🚀 - 2025.3 Our demo of **SimWorld** has been accepted by CVPR 2025 Demonstration Track! 🎉 ## 💡 Introduction SimWorld is built on Unreal Engine 5 and offers core capabilities to meet the needs of modern agent development. It provides: - Realistic, open-ended world simulation with accurate physics and language-based procedural generation. - Rich interface for LLM/VLM agents, supporting multi-modal perception and natural language actions. - Diverse and customizable physical and social reasoning scenarios, enabling systematic training and evaluation of complex agent behaviors like navigation, planning, and strategic cooperation. ## 🏗️ Architecture

image

**SimWorld** consists of three layers: - the Unreal Engine Backend, providing diverse and open-ended environments, rich assets and realistic physics simulation; - the Environment layer, supporting procedural city generation, language-driven scene editing, gym-like APIs for LLM/VLM agents and traffic simulation; - the Agent layer, enabling LLM/VLM agents to reason over multimodal observations and history while executing actions via a local action planner; SimWorld's architecture is designed to be modular and flexible, supporting an array of functionalities such as dynamic world generation, agent control, and performance benchmarking. The components are seamlessly integrated to provide a robust platform for **Embodied AI** and **Agents** research and applications. ### Project Structure ```bash simworld/ # Python package local_planner/ # Local action planner component agent/ # Agent system assets_rp/ # Live editor component for retrieval and re-placing citygen/ # City layout procedural generator communicator/ # Core component to connect Unreal Engine config/ # Configuration loader and default config file llm/ # Basic llm class map/ # Basic map class and waypoint system traffic/ # Traffic system utils/ # Utility functions data/ # Necessary input data config/ # Example configuration file and user configuration file scripts/ # Examples of usage, such as layout generation and traffic simulation docs/ # Documentation source files README.md ``` ## Setup ### Installation + Python Client Make sure to use Python 3.10 or later. ```bash git clone https://github.com/SimWorld-AI/SimWorld.git cd SimWorld conda create -n simworld python=3.10 conda activate simworld pip install -e . ``` + UE server Download the SimWorld server executable from S3: We offer two versions of the SimWorld UE package: the base version, which comes with an empty map, and the additional environments version, which provides extra pre-defined environments for more diverse simulation scenarios. Both versions include all the core features of SimWorld. | Platform | Package | Scenes/Maps Included | Download | Notes | | --- | --- | --- | --- | --- | | Windows | Base | Empty map for procedural generation | [Download (Base)](https://simworld-release.s3.us-east-1.amazonaws.com/SimWorld-Win64-v0_1_0-Foundation.zip) | Full agent features; smaller download. | | Windows | Additional Environments | 100+ maps (including the empty one) | [Download (100+ Maps)](https://simworld-release.s3.us-east-1.amazonaws.com/SimWorld-Win64-v0_1_0-100Maps.zip) | Full agent features; larger download. | | Linux | Base | Empty map for procedural generation | [Download (Base)](https://simworld-release.s3.us-east-1.amazonaws.com/SimWorld-Linux-v0_1_0-Foundation.zip) | Full agent features; smaller download. | | Linux | Additional Environments | 100+ maps (including the empty one) | [Download (100+ Maps)](https://simworld-release.s3.us-east-1.amazonaws.com/SimWorld-Linux-v0_1_0-100Maps.zip) | Full agent features; larger download. | **Note:** 1. Please check the [documentation](https://simworld.readthedocs.io/en/latest/getting_started/additional_environments.html#usage) for usage instructions of the **100+ Maps** version. 2. If you only need core functionality for development or testing, use **Base**. If you want richer demonstrations and more scenes, use the **Additional Environments (100+ Maps)**. ### Quick Start We provide several examples of code in `examples/`, showcasing how to use the basic functionalities of SimWorld, including city layout generation, traffic simulation, asset retrieval, and activity-to-actions. Please follow the examples to see how SimWorld works. #### Configuration SimWorld uses YAML-formatted configuration files for system settings. The default configuration files are located in the `simworld/config` directory while user configurations are placed in the `config` directory. - `simworld/config/default.yaml` serves as the default configuration file. - `config/example.yaml` is provided as a template for custom configurations. Users can switch between different configurations by specifying a custom configuration file path through the `Config` class: To set up your own configuration: 1. Create your custom configuration by copying the example template: ```bash cp config/example.yaml config/your_config.yaml ``` 2. Modify the configuration values in `your_config.yaml` according to your needs 3. Load your custom configuration in your code: ```python from simworld.config import Config config = Config('path/to/your_config') # use absolute path here ``` #### Agent Action Space SimWorld provides a comprehensive action space for pedestrians, vehicles and robots (e.g., move forward, sit down, pick up). For more details, see [actions](https://simworld.readthedocs.io/en/latest/components/ue_detail.html#actions) and `examples/ue_command.ipynb`. #### Using the Camera SimWorld supports a variety of sensors, including RGB images, segmentation maps, and depth images. For more details, please refer to the [sensors](https://simworld.readthedocs.io/en/latest/components/ue_detail.html#sensors) and the example script `examples/camera.ipynb`. #### Commonly Used APIs All APIs are located in `simworld/communicator`. Some of the most commonly used ones are listed below: - `communicator.get_camera_observation` - `communicator.spawn_object` - `communicator.spawn_agent` - `communicator.generate_world` - `communicator.clear_env` #### Simple Running Example Once the SimWorld UE5 environment is running, you can connect from Python and control an in-world humanoid agent in just a few lines: (The whole example of minimal demo is shown in `examples/gym_interface_demo.ipynb`) ```python from simworld.communicator.unrealcv import UnrealCV from simworld.communicator.communicator import Communicator from simworld.agent.humanoid import Humanoid from simworld.utils.vector import Vector from simworld.llm.base_llm import BaseLLM from simworld.local_planner.local_planner import LocalPlanner from simworld.llm.a2a_llm import A2ALLM # Connect to the running Unreal Engine instance via UnrealCV ucv = UnrealCV() comm = Communicator(ucv) class Agent: def __init__(self, goal): self.goal = goal self.llm = BaseLLM("gpt-4o") self.system_prompt = f"You are an intelligent agent in a 3D world. Your goal is to: {self.goal}." def action(self, obs): prompt = f"{self.system_prompt}\n You are currently at: {obs}\nWhat is your next action?" action = self.llm.generate_text(system_prompt=self.system_prompt, user_prompt=prompt) return action class Environment: def __init__(self, comm: Communicator): self.comm = comm self.agent: Humanoid | None = None self.action_planner = None self.agent_name: str | None = None self.target: Vector | None = None self.action_planner_llm = A2ALLM(model_name="gpt-4o-mini") def reset(self): """Clear the UE scene and (re)spawn the humanoid and target.""" # Clear spawned objects self.comm.clear_env() # Blueprint path for the humanoid agent to spawn in the UE level agent_bp = "/Game/TrafficSystem/Pedestrian/Base_User_Agent.Base_User_Agent_C" # Initial spawn position and facing direction for the humanoid (2D) spawn_location, spawn_forward = Vector(0, 0), Vector(0, 1) self.agent = Humanoid(spawn_location, spawn_forward) self.action_planner = LocalPlanner(agent=self.agent, model=self.action_planner_llm, rule_based=False) # Spawn the humanoid agent in the Unreal world self.comm.spawn_agent(self.agent, name=None, model_path=agent_bp, type="humanoid") # Define a target position the agent is encouraged to move toward (example value) self.target = Vector(1000, 0) # Return initial observation (optional, but RL-style) observation = self.comm.get_camera_observation(self.agent.camera_id, "lit") return observation def step(self, action): """Use action planner to execute the given action.""" # Parse the action text and map it to the action space primitive_actions = self.action_planner.parse(action) self.action_planner.execute(primitive_actions) # Get current location from UE (x, y, z) and convert to 2D Vector location = Vector(*self.comm.unrealcv.get_location(self.agent)[:2]) # Camera observation for RL observation = self.comm.get_camera_observation(self.agent.camera_id, "lit") # Reward: negative Euclidean distance in 2D plane reward = -location.distance(self.target) return observation, reward if __name__ == "__main__": # Create the environment wrapper agent = Agent(goal='Go to (1700, -1700) and pick up GEN_BP_Box_1_C.') env = Environment(comm) obs = env.reset() # Roll out a short trajectory for _ in range(100): action = agent.action(obs) obs, reward = env.step(action) print(f"obs: {obs}, reward: {reward}") # Plug this into your RL loop / logging as needed ```