--- pretty_name: ProSceneverse license: other size_categories: - 10K tar shard it lives in └── shards/ ├── glbs/ # glbs-0000.tar … glbs-0068.tar (69 tars, ~15 GB each) └── thumbnails/ # thumbnails-0000.tar (1 tar, ~1.8 GB) ``` Assets ship as **uncompressed tar shards**, not as 74,624 loose files — the Hub rate-limits that many small objects to the point of stalling. Members inside each tar keep the original layout (`glbs/000-NNN/.glb`, `thumbnails/000-NNN/.jpeg`), so extracting all shards into one directory reproduces exactly the tree that the `file_name` and `thumbnail` columns of `metadata.parquet` point at. ## Categories - `CAD_ARCHITECTURE`: **44,487** - `GAME_SCENE`: **17,303** - `DESIGNED_ROOM`: **7,183** - `DESIGNED_EXTERIOR`: **2,539** - `URBAN_SCENE`: **1,776** - `DESIGNED_LANDSCAPE`: **1,336** ## Licenses - `by`: 68,186 - `by-nc-sa`: 3,767 - `by-sa`: 1,083 - `by-nc`: 847 - `by-nc-nd`: 384 - `unknown`: 188 - `cc0`: 118 - `by-nd`: 37 - `free-st`: 14 ## Metadata schema | column | type | description | | --- | --- | --- | | `scene_id` | string | 32-hex Sketchfab model id (primary key) | | `file_name` | string | Relative path to the GLB | | `thumbnail` | string \| null | Relative path to the JPEG preview | | `caption` | string | Gemini-generated English caption of the scene | | `category` | string | Curated scene type | | `decision` | string | Curation decision (`KEEP`) | | `scanning_ids` | list | `scanned_by_*` tags (empty for designed scenes) | | `name` | string | Original Sketchfab model title | | `description` | string | Original Sketchfab model description (author-written) | | `tags` | list | Author-provided Sketchfab tags | | `sketchfab_categories` | list | Original Sketchfab category names | | `license_slug` / `license_label` / `license_url` | string | Per-scene license | | `author_username` / `author_display_name` / `author_uid` | string | Original Sketchfab author | | `face_count`, `vertex_count`, `material_count`, `texture_count`, `animation_count` | int64 | Geometry/material stats | | `pbr_type` | string \| null | PBR workflow tag if set | | `source` | string | Sketchfab upload source | | `published_at`, `updated_at` | string (ISO-8601) | Timestamps from Sketchfab | | `source_url` | string | Public Sketchfab viewer URL | | `view_count`, `like_count`, `download_count`, `comment_count` | int64 | Popularity stats at crawl time | ## Loading The metadata is a plain parquet file — no asset download needed to browse captions, categories, or geometry stats: ```python from datasets import load_dataset ds = load_dataset("parquet", data_files="metadata.parquet", split="train") print(ds[0]["caption"], ds[0]["file_name"]) ``` ### Getting the assets Full dataset (~1.0 TB), extracted back into the original layout: ```bash hf download Stable-X/ProSceneverse --repo-type dataset \ --include "shards/**" --local-dir ProSceneverse cd ProSceneverse && for t in shards/glbs/*.tar shards/thumbnails/*.tar; do tar -xf "$t"; done # -> glbs/000-NNN/.glb, thumbnails/000-NNN/.jpeg ``` Only the scenes you care about — `shard_index.parquet` maps each asset to its tar, so you can fetch a handful of shards instead of the whole set: ```python import pandas as pd, tarfile from huggingface_hub import hf_hub_download idx = pd.read_parquet("hf://datasets/Stable-X/ProSceneverse/shard_index.parquet") wanted = ["glbs/000-000/0a1b....glb"] # paths from metadata.parquet for shard in idx[idx.path.isin(wanted)]["shard"].unique(): local = hf_hub_download("Stable-X/ProSceneverse", shard, repo_type="dataset") with tarfile.open(local) as tf: tf.extractall(".", members=[tf.getmember(p) for p in wanted if p in tf.getnames()]) ``` Then resolve meshes relative to the extraction root, e.g. with `trimesh`: ```python import trimesh, os root = "/path/to/ProSceneverse" mesh = trimesh.load(os.path.join(root, ds[0]["file_name"])) ``` ## Licenses Every source model on Sketchfab ships with its own Creative Commons license. The per-scene license is recorded in the `license_slug`, `license_label`, and `license_url` columns — consult them before redistribution.