| from bddl.activity import * |
| from bddl.trivial_backend import TrivialBackend, TrivialGenericObject, TrivialSimulator |
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|
|
| def main(): |
| |
| activity = "cleaning_up_after_a_meal" |
| activity_definition = 0 |
| desired_simulator = "omnigibson" |
| |
| |
| print(f"Loading activity {activity}") |
| conds = Conditions(activity, activity_definition, desired_simulator) |
| backend = TrivialBackend() |
| simulator = TrivialSimulator() |
| scope = get_object_scope(conds) |
| for name in scope: |
| scope[name] = TrivialGenericObject(name, simulator) |
|
|
| |
| goal_conds = get_goal_conditions(conds, backend, scope, generate_ground_options=True) |
| ground_goal_state_options = get_ground_goal_state_options(conds, backend, scope, goal_conds) |
| |
| |
| print(); print("Setting state") |
| simulator.set_state(conds.parsed_initial_conditions) |
| simulator.set_state([["not", ["covered", "chair.n.01_2", "stain.n.01_1"]]]) |
| simulator.set_state([["not", ["covered", "chair.n.01_1", "stain.n.01_1"]]]) |
| simulator.set_state([["not", ["covered", "bowl.n.01_1", "stain.n.01_1"]]]) |
| simulator.set_state([["not", ["covered", "bowl.n.01_2", "stain.n.01_1"]]]) |
| simulator.set_state([["not", ["covered", "plate.n.04_1", "stain.n.01_1"]]]) |
| simulator.set_state([["not", ["covered", "plate.n.04_2", "stain.n.01_1"]]]) |
| |
| |
| print(); print("Evaluating") |
| is_successful, satisfied = evaluate_goal_conditions(goal_conds) |
| |
| reward = get_reward(ground_goal_state_options) |
| print(is_successful); print(satisfied); print(reward); input() |
| |
| simulator.set_state([["not", ["covered", "plate.n.04_3", "stain.n.01_1"]]]) |
| simulator.set_state([["not", ["covered", "plate.n.04_4", "stain.n.01_1"]]]) |
| simulator.set_state([["not", ["covered", "cup.n.01_1", "stain.n.01_1"]]]) |
| simulator.set_state([["not", ["covered", "cup.n.01_2", "stain.n.01_1"]]]) |
| simulator.set_state([["inside", "hamburger.n.01_1", "sack.n.01_1"]]) |
| simulator.set_state([["inside", "hamburger.n.01_2", "sack.n.01_1"]]) |
| |
| |
| print(); print("Evaluating") |
| is_successful, satisfied = evaluate_goal_conditions(goal_conds) |
| reward = get_reward(ground_goal_state_options) |
| print(is_successful); print(satisfied); print(reward); input() |
| |
| simulator.set_state([["ontop", "sack.n.01_1", "floor.n.01_1"]]) |
| simulator.set_state([["not", ["covered", "table.n.02_1", "stain.n.01_1"]]]) |
| |
| |
| print(); print("Evaluating") |
| is_successful, satisfied = evaluate_goal_conditions(goal_conds) |
| reward = get_reward(ground_goal_state_options) |
| print(is_successful); print(satisfied); print(reward); input() |
|
|
| return is_successful |
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|
|
|
| is_successful = main() |
| print() |
| print("Final result:", is_successful) |
|
|