# :material-silverware-fork-knife: **BEHAVIOR Tasks** [`BehaviorTask`](../reference/tasks/behavior_task.md) represents a family of **1000 long-horizon household activities** that humans benefit the most from robots' help based on our survey results. ## Getting Started BDDL (BEHAVIOR Domain Definition Language) is automatically installed when you follow the [standard BEHAVIOR installation guide](../getting_started/installation.md). This section is only needed if you want to customize or edit task definitions. ### Installing BDDL for Customization (Optional) If you want to modify or create new task definitions, you'll need to install the BDDL repository in development mode: 1. **Clone the repository:** ```bash git clone https://github.com/StanfordVL/bddl.git ``` 2. **Install the package:** ```bash conda activate behavior cd bddl pip install -e . ``` 3. **Verify installation:** ```python >>> import bddl; print(bddl) ``` This should now point to your local `bddl` repo, instead of the PyPI version, giving you full editing capabilities. ## Task Library ### Where to Find Tasks All 1000 activities are defined using **BDDL** (BEHAVIOR Domain Definition Language), specifically designed for household robotics tasks. - **Local Files:** [`bddl/activity_definitions`](https://github.com/StanfordVL/bddl/tree/master/bddl/activity_definitions) folder - **Online Browser:** [BEHAVIOR Knowledgebase](https://behavior.stanford.edu/knowledgebase/tasks) for interactive exploration ### Task Structure Every BEHAVIOR task consists of three main components: #### 1. Objects Each line represents a [**WordNet**](https://wordnet.princeton.edu/) synset of required objects. **Example:** ```yaml candle.n.01_1 candle.n.01_2 candle.n.01_3 candle.n.01_4 - candle.n.01 ``` This means four objects belonging to the `candle.n.01` synset are needed. #### 2. Initial Conditions Ground predicates that define the world state when the task begins. **Example:** ```yaml (ontop candle.n.01_1 table.n.02_1) ``` The first candle starts on top of the first table. #### 3. Goal Conditions Predicates and logical blocks that must be satisfied for task completion. **Example:** ```yaml (inside ?candle.n.01 ?wicker_basket.n.01) ``` All candles must end up inside wicker baskets. ### Complete Task Example Here's a full task definition for assembling gift baskets: ```yaml (define (problem assembling_gift_baskets-0) (:domain omnigibson) (:objects wicker_basket.n.01_1 wicker_basket.n.01_2 wicker_basket.n.01_3 wicker_basket.n.01_4 - wicker_basket.n.01 floor.n.01_1 - floor.n.01 candle.n.01_1 candle.n.01_2 candle.n.01_3 candle.n.01_4 - candle.n.01 butter_cookie.n.01_1 butter_cookie.n.01_2 butter_cookie.n.01_3 butter_cookie.n.01_4 - butter_cookie.n.01 swiss_cheese.n.01_1 swiss_cheese.n.01_2 swiss_cheese.n.01_3 swiss_cheese.n.01_4 - swiss_cheese.n.01 bow.n.08_1 bow.n.08_2 bow.n.08_3 bow.n.08_4 - bow.n.08 table.n.02_1 table.n.02_2 - table.n.02 agent.n.01_1 - agent.n.01 ) (:init (ontop wicker_basket.n.01_1 floor.n.01_1) (ontop wicker_basket.n.01_2 floor.n.01_1) (ontop wicker_basket.n.01_3 floor.n.01_1) (ontop wicker_basket.n.01_4 floor.n.01_1) (ontop candle.n.01_1 table.n.02_1) (ontop candle.n.01_2 table.n.02_1) (ontop candle.n.01_3 table.n.02_1) (ontop candle.n.01_4 table.n.02_1) (ontop butter_cookie.n.01_1 table.n.02_1) (ontop butter_cookie.n.01_2 table.n.02_1) (ontop butter_cookie.n.01_3 table.n.02_1) (ontop butter_cookie.n.01_4 table.n.02_1) (ontop swiss_cheese.n.01_1 table.n.02_2) (ontop swiss_cheese.n.01_2 table.n.02_2) (ontop swiss_cheese.n.01_3 table.n.02_2) (ontop swiss_cheese.n.01_4 table.n.02_2) (ontop bow.n.08_1 table.n.02_2) (ontop bow.n.08_2 table.n.02_2) (ontop bow.n.08_3 table.n.02_2) (ontop bow.n.08_4 table.n.02_2) (inroom floor.n.01_1 living_room) (inroom table.n.02_1 living_room) (inroom table.n.02_2 living_room) (ontop agent.n.01_1 floor.n.01_1) ) (:goal (and (forpairs (?wicker_basket.n.01 - wicker_basket.n.01) (?candle.n.01 - candle.n.01) (inside ?candle.n.01 ?wicker_basket.n.01) ) (forpairs (?wicker_basket.n.01 - wicker_basket.n.01) (?swiss_cheese.n.01 - swiss_cheese.n.01) (inside ?swiss_cheese.n.01 ?wicker_basket.n.01) ) (forpairs (?wicker_basket.n.01 - wicker_basket.n.01) (?butter_cookie.n.01 - butter_cookie.n.01) (inside ?butter_cookie.n.01 ?wicker_basket.n.01) ) (forpairs (?wicker_basket.n.01 - wicker_basket.n.01) (?bow.n.08 - bow.n.08) (inside ?bow.n.08 ?wicker_basket.n.01) ) ) ) ) ``` ## Working with Tasks ### Sampling New Task Instances Generate fresh instances of existing tasks with randomized elements for variety and robustness testing. **Example: Sampling a wood floor laying task** ```python import omnigibson as og cfg = { "scene": { "type": "InteractiveTraversableScene", "scene_model": "Rs_int", }, "robots": [ { "type": "Fetch", "obs_modalities": ["rgb"], "default_arm_pose": "diagonal30", "default_reset_mode": "tuck", }, ], "task": { "type": "BehaviorTask", "activity_name": "laying_wood_floors", # Task name "activity_definition_id": 0, # Problem variant "activity_instance_id": 0, # Instance number "online_object_sampling": True, # Enable sampling }, } env = og.Environment(configs=cfg) ``` Each sampling run produces different variations: - **Object Categories:** High-level synsets sample different specific types (e.g., `fruit.n.01` → apple, banana, orange) - **Object Models:** Same categories use different 3D models with varying shapes and colors - **Object Poses:** Spatial arrangements vary while satisfying constraints ### Sampling Challenges Sampling can fail for various reasons - this is normal behavior: | Failure Type | Description | |--------------|-------------| | **Missing Rooms** | Required room type doesn't exist in the scene | | **No Valid Objects** | Cannot find appropriate scene objects for the task | | **Physical Constraints** | Cannot satisfy initial conditions (e.g., objects too large) | ### Saving Task Instances Once successfully sampled, preserve the configuration for reuse: ```python # Save the current task instance env.task.save_task() ``` Default save location: ``` /behavior-1k-assets/scenes//json/_task_{activity_name}_{activity_definition_id}_{activity_instance_id}_template.json ``` ## Loading Pre-sampled Tasks ### Using Existing Instances For consistent, reproducible experiments, load pre-sampled task instances from the dataset. Our publicly available dataset includes **exactly 1 pre-sampled instance** of all 1000 BEHAVIOR tasks. **Example: Loading a pre-sampled task** ```python import omnigibson as og cfg = { "scene": { "type": "InteractiveTraversableScene", "scene_model": "Rs_int", }, "robots": [ { "type": "Fetch", "obs_modalities": ["rgb"], "default_arm_pose": "diagonal30", "default_reset_mode": "tuck", }, ], "task": { "type": "BehaviorTask", "activity_name": "laying_wood_floors", "activity_definition_id": 0, "activity_instance_id": 0, "online_object_sampling": False, # Load pre-sampled }, } env = og.Environment(configs=cfg) ``` ### Finding Pre-sampled Tasks Discover available pre-sampled task instances in your dataset: ```bash ls -l /*/scenes/*/json/*task* ``` **Recommendation:** Set `online_object_sampling=False` to load the stable, pre-sampled task instances for consistent evaluation and comparison. ## Creating Custom Tasks ### Step-by-Step Process 1. **Create task directory:** ```bash mkdir bddl/activity_definitions/my_new_task ``` 2. **Create task definition file:** ```bash touch bddl/activity_definitions/my_new_task/problem0.bddl ``` 3. **Define task components:** - Specify required objects (`:objects`) - Set initial conditions (`:init`) - Define goal conditions (`:goal`) 4. **Validate compatibility:** ```bash cd bddl python tests/bddl_tests.py batch_verify python tests/tm_tests.py ``` 5. **Test your custom task:** ```python cfg = { # ... standard configuration ... "task": { "type": "BehaviorTask", "activity_name": "my_new_task", # Your custom task "activity_definition_id": 0, "activity_instance_id": 0, "online_object_sampling": True, }, } env = og.Environment(configs=cfg) ``` ### Activity Identification Tasks are uniquely identified by three parameters: - **`activity_name`** - The task type (e.g., "laying_wood_floors") - **`activity_definition_id`** - Problem variant within the task (usually 0) - **`activity_instance_id`** - Specific instance number for the sampled configuration You now have the complete toolkit for working with BEHAVIOR tasks! Start by exploring the 1000 pre-defined activities, then create your own custom household robotics challenges.