system string | problem string | answers string | game_name string | images images list | action string | reward list | prev_state list | current_state list |
|---|---|---|---|---|---|---|---|---|
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (101, 158, 104, 166).
a player at (92, 177, 100, 185).
a mothership_enemy at (101, 15, 133, 36).
a crab_enemy at (98, 52, 114, 60).
a crab_enemy at (104, 77, 120, 85).
the ammunition_bar bar with 25.0% value.
the lives at (7, 190, 65, 202),... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAjgAAAI4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAlgAAAJYAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (101, 142, 104, 150).
a mothership_enemy at (101, 15, 133, 36).
a crab_enemy at (94, 52, 110, 60).
a crab_enemy at (100, 77, 116, 85).
the ammunition_bar bar with 25.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me s... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAkgAAAJIAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAmgAAAJoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (101, 126, 104, 134).
a mothership_enemy at (99, 17, 131, 33).
a player at (76, 177, 84, 185).
a crab_enemy at (90, 52, 106, 60).
a crab_enemy at (96, 77, 112, 85).
the ammunition_bar bar with 31.0% value.
the lives at (7, 190, 65, 202), wh... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAlgAAAJYAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAngAAAJ4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (95, 17, 127, 33).
a player at (68, 177, 76, 185).
a crab_enemy at (86, 52, 102, 60).
a crab_enemy at (92, 77, 108, 85).
a player_bullet at (101, 100, 104, 103).
the ammunition_bar bar with 31.0% value.
the lives at (7, 190, 65, 202), wh... | AssaultNoFrameskip-v4 | FIRE | [
1
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAmgAAAJoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAogAAAKIAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (91, 17, 123, 33).
a player at (66, 177, 74, 185).
a crab_enemy at (82, 52, 98, 60).
the ammunition_bar bar with 31.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game appea... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAngAAAJ4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYApgAAAKYAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (87, 17, 119, 33).
a crab_enemy at (78, 52, 94, 60).
a player at (66, 175, 74, 185).
a player_bullet at (67, 174, 72, 185).
the ammunition_bar bar with 31.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAogAAAKIAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAqgAAAKoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (68, 158, 71, 166).
a mothership_enemy at (83, 15, 115, 31).
a player at (60, 177, 68, 185).
the ammunition_bar bar with 31.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYApgAAAKYAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (68, 142, 71, 150).
a mothership_enemy at (79, 15, 111, 31).
a player at (52, 177, 60, 185).
the ammunition_bar bar with 31.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAqgAAAKoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (68, 126, 71, 134).
a mothership_enemy at (75, 15, 107, 31).
a player at (44, 177, 52, 185).
the ammunition_bar bar with 31.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYArgAAAK4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAtgAAALYAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (71, 15, 103, 31).
a player at (36, 177, 44, 185).
a player_bullet at (68, 100, 71, 103).
the ammunition_bar bar with 31.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | FIRE | [
1
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAsgAAALIAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAugAAALoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (69, 15, 101, 36).
a player at (34, 177, 42, 185).
a crab_enemy at (66, 52, 82, 60).
the ammunition_bar bar with 38.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
This game appe... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAtgAAALYAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (69, 15, 101, 36).
a crab_enemy at (62, 52, 78, 60).
a player at (34, 175, 42, 185).
a player_bullet at (35, 174, 40, 185).
the ammunition_bar bar with 38.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAugAAALoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (36, 158, 39, 166).
a mothership_enemy at (67, 15, 99, 31).
a player at (34, 177, 42, 185).
a crab_enemy at (58, 52, 74, 60).
the ammunition_bar bar with 38.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what i... | AssaultNoFrameskip-v4 | NOOP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAvgAAAL4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (36, 142, 39, 150).
a mothership_enemy at (63, 15, 95, 31).
a player at (34, 177, 42, 185).
a crab_enemy at (54, 52, 70, 60).
the ammunition_bar bar with 38.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what i... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAwgAAAMIAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (36, 126, 39, 134).
a mothership_enemy at (59, 17, 91, 33).
a player at (28, 177, 36, 185).
a crab_enemy at (50, 52, 66, 60).
the ammunition_bar bar with 38.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what i... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAxgAAAMYAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (55, 17, 87, 33).
a player at (20, 177, 28, 185).
a crab_enemy at (46, 52, 62, 60).
a player_bullet at (36, 100, 39, 104).
the ammunition_bar bar with 38.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what i... | AssaultNoFrameskip-v4 | LEFT | [
1
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAygAAAMoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (51, 17, 83, 33).
a player at (12, 177, 20, 185).
a crab_enemy at (42, 52, 58, 60).
the ammunition_bar bar with 38.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
This appears to... | AssaultNoFrameskip-v4 | NOOP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAzgAAAM4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (47, 17, 79, 33).
a player at (12, 177, 20, 185).
a crab_enemy at (38, 52, 54, 60).
the ammunition_bar bar with 38.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game appear... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA0gAAANIAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (43, 15, 75, 31).
a player at (18, 177, 26, 185).
a crab_enemy at (34, 52, 50, 60).
the ammunition_bar bar with 44.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
This appears to... | AssaultNoFrameskip-v4 | UP | [
0
] | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (39, 15, 71, 31).
a player at (20, 177, 28, 185).
a crab_enemy at (30, 52, 46, 60).
the ammunition_bar bar with 44.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on the vi... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA2gAAANoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (35, 15, 67, 31).
a player at (20, 177, 28, 185).
a crab_enemy at (26, 52, 42, 60).
the ammunition_bar bar with 44.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game appear... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA3gAAAN4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (31, 15, 63, 31).
a player at (20, 177, 28, 185).
a crab_enemy at (22, 52, 38, 60).
the ammunition_bar bar with 44.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on the vi... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA4gAAAOIAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (27, 17, 59, 33).
a player at (26, 177, 34, 185).
a crab_enemy at (18, 52, 34, 60).
the ammunition_bar bar with 44.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game appear... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA5gAAAOYAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA7gAAAO4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (23, 17, 55, 33).
a player at (28, 177, 36, 185).
a crab_enemy at (14, 52, 30, 60).
the ammunition_bar bar with 44.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on the pr... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA6gAAAOoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA8gAAAPIAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (19, 17, 51, 33).
a player at (34, 177, 42, 185).
a crab_enemy at (10, 76, 26, 84).
the ammunition_bar bar with 44.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game appear... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA7gAAAO4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA9gAAAPYAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (15, 17, 47, 33).
a player at (36, 175, 44, 185).
a player_bullet at (37, 174, 42, 185).
a crab_enemy at (8, 76, 24, 84).
the ammunition_bar bar with 44.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA8gAAAPIAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA+gAAAPoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (38, 158, 41, 166).
a mothership_enemy at (11, 15, 43, 31).
a player at (36, 177, 44, 185).
a crab_enemy at (12, 76, 28, 84).
the ammunition_bar bar with 50.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what i... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA9gAAAPYAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA/gAAAP4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (9, 15, 41, 31).
a player at (42, 177, 50, 185).
a crab_enemy at (16, 76, 32, 84).
a player_bullet at (38, 142, 41, 150).
a player_bullet at (38, 142, 41, 145).
the ammunition_bar bar with 50.0% value.
the lives at (7, 190, 65, 202), who... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA+gAAAPoAAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAAgEAAAIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (38, 126, 41, 134).
a mothership_enemy at (11, 15, 43, 36).
a player at (50, 177, 58, 185).
a crab_enemy at (12, 52, 28, 60).
a crab_enemy at (20, 77, 36, 85).
the ammunition_bar bar with 50.0% value.
the lives at (7, 190, 65, 202), whose v... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA/gAAAP4AAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYABgEAAAYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (11, 15, 43, 36).
a player at (52, 177, 60, 185).
a crab_enemy at (16, 52, 32, 60).
a crab_enemy at (24, 77, 40, 85).
a player_bullet at (38, 100, 41, 104).
the ammunition_bar bar with 50.0% value.
the lives at (7, 190, 65, 202), whose v... | AssaultNoFrameskip-v4 | FIRE | [
1
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAAgEAAAIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYACgEAAAoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (13, 17, 45, 33).
a player at (52, 177, 60, 185).
a crab_enemy at (20, 52, 36, 60).
the ammunition_bar bar with 50.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
This appears to... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYABgEAAAYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYADgEAAA4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (17, 17, 49, 33).
a player at (52, 175, 60, 185).
a crab_enemy at (24, 52, 40, 60).
a player_bullet at (54, 174, 57, 177).
the ammunition_bar bar with 50.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what i... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYACgEAAAoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAEgEAABIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (54, 158, 57, 166).
a mothership_enemy at (21, 17, 53, 33).
a player at (58, 177, 66, 185).
a crab_enemy at (28, 52, 44, 60).
the ammunition_bar bar with 50.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what i... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYADgEAAA4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAFgEAABYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (54, 142, 57, 150).
a mothership_enemy at (25, 17, 57, 33).
a player at (60, 177, 68, 185).
a crab_enemy at (32, 52, 48, 60).
the ammunition_bar bar with 50.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what i... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAEgEAABIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAGgEAABoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (54, 126, 57, 134).
a mothership_enemy at (29, 15, 61, 31).
a player at (66, 177, 74, 185).
the ammunition_bar bar with 56.00000000000001% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next actio... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAFgEAABYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (33, 15, 65, 31).
a player at (68, 177, 76, 185).
a player_bullet at (54, 100, 57, 103).
the ammunition_bar bar with 56.00000000000001% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next actio... | AssaultNoFrameskip-v4 | UP | [
1
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAGgEAABoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAIgEAACIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (37, 15, 69, 31).
a player at (68, 177, 76, 185).
the ammunition_bar bar with 56.00000000000001% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on the provided frames, this g... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAHgEAAB4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAJgEAACYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (71, 166, 74, 174).
a mothership_enemy at (41, 15, 73, 31).
a player at (68, 177, 76, 185).
the ammunition_bar bar with 56.00000000000001% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next actio... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAIgEAACIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAKgEAACoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (71, 150, 74, 158).
a mothership_enemy at (43, 15, 75, 36).
a player at (74, 177, 82, 185).
a crab_enemy at (44, 52, 60, 60).
the ammunition_bar bar with 56.00000000000001% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAJgEAACYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYALgEAAC4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (71, 134, 74, 142).
a mothership_enemy at (43, 15, 75, 36).
a player at (82, 177, 90, 185).
a crab_enemy at (48, 52, 64, 60).
the ammunition_bar bar with 56.00000000000001% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let ... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAKgEAACoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAMgEAADIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (71, 103, 74, 126).
a mothership_enemy at (45, 15, 77, 31).
a crab_enemy at (52, 52, 68, 60).
the ammunition_bar bar with 56.00000000000001% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next act... | AssaultNoFrameskip-v4 | RIGHT | [
1
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYALgEAAC4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYANgEAADYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (71, 85, 74, 101).
a player at (90, 177, 98, 185).
a mothership_enemy at (49, 15, 81, 31).
a crab_enemy at (56, 52, 72, 60).
the ammunition_bar bar with 56.00000000000001% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let m... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAMgEAADIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (92, 177, 100, 185).
a mothership_enemy at (53, 17, 85, 33).
a crab_enemy at (60, 52, 76, 60).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
This game appe... | AssaultNoFrameskip-v4 | UP | [
0
] | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (57, 17, 89, 33).
a crab_enemy at (64, 52, 80, 60).
a player_bullet at (95, 174, 98, 177).
a player at (92, 176, 100, 185).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAOgEAADoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (95, 158, 98, 166).
a player at (92, 177, 100, 185).
a mothership_enemy at (61, 17, 93, 33).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAPgEAAD4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (95, 142, 98, 150).
a player at (98, 177, 106, 185).
a mothership_enemy at (65, 17, 97, 33).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAQgEAAEIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (95, 126, 98, 134).
a player at (100, 177, 108, 185).
a mothership_enemy at (69, 15, 101, 31).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The gam... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYARgEAAEYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYATgEAAE4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (106, 177, 114, 185).
a mothership_enemy at (73, 15, 105, 31).
a player_bullet at (95, 100, 98, 103).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based o... | AssaultNoFrameskip-v4 | UP | [
1
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYASgEAAEoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (108, 177, 116, 185).
a mothership_enemy at (75, 15, 107, 36).
a crab_enemy at (76, 52, 92, 60).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
This appears... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYATgEAAE4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (110, 166, 113, 174).
a player at (108, 177, 116, 185).
a mothership_enemy at (75, 15, 107, 36).
a crab_enemy at (80, 52, 96, 60).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see w... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAUgEAAFIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAWgEAAFoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (110, 150, 113, 158).
a player at (114, 177, 122, 185).
a mothership_enemy at (77, 17, 109, 33).
a crab_enemy at (84, 52, 100, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAVgEAAFYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAXgEAAF4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (110, 134, 113, 142).
a player at (122, 177, 130, 185).
a mothership_enemy at (81, 17, 113, 33).
a crab_enemy at (88, 52, 104, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see ... | AssaultNoFrameskip-v4 | NOOP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAWgEAAFoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAYgEAAGIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (110, 103, 113, 126).
a player at (124, 177, 132, 185).
a mothership_enemy at (85, 17, 117, 33).
a crab_enemy at (92, 52, 108, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see ... | AssaultNoFrameskip-v4 | NOOP | [
1
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAXgEAAF4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAZgEAAGYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (109, 79, 114, 101).
a player at (124, 177, 132, 185).
a mothership_enemy at (89, 17, 121, 33).
a crab_enemy at (96, 52, 112, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see w... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAYgEAAGIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAagEAAGoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (124, 177, 132, 185).
a mothership_enemy at (93, 15, 125, 31).
a crab_enemy at (100, 52, 116, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on t... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAZgEAAGYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAbgEAAG4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (124, 177, 132, 185).
a mothership_enemy at (97, 15, 129, 31).
a crab_enemy at (104, 52, 120, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game a... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (124, 177, 132, 185).
a mothership_enemy at (101, 15, 133, 31).
a crab_enemy at (108, 52, 124, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAbgEAAG4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAdgEAAHYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (124, 177, 132, 185).
a mothership_enemy at (105, 15, 137, 31).
a crab_enemy at (112, 52, 128, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | RIGHTFIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAcgEAAHIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAegEAAHoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (128, 177, 136, 185).
a mothership_enemy at (109, 17, 141, 33).
a crab_enemy at (116, 52, 132, 60).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAdgEAAHYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAfgEAAH4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (128, 177, 136, 185).
a mothership_enemy at (113, 17, 145, 33).
a crab_enemy at (120, 52, 136, 60).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAegEAAHoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAggEAAIIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (128, 177, 136, 185).
a mothership_enemy at (117, 17, 149, 33).
a crab_enemy at (124, 52, 140, 60).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAfgEAAH4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (128, 177, 136, 185).
a mothership_enemy at (121, 17, 153, 33).
a crab_enemy at (128, 52, 144, 60).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAggEAAIIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAigEAAIoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (128, 177, 136, 185).
a mothership_enemy at (123, 15, 155, 31).
a crab_enemy at (132, 76, 148, 84).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on ... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAhgEAAIYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (119, 15, 151, 31).
a crab_enemy at (136, 76, 152, 84).
a player_bullet at (131, 174, 134, 177).
a player at (128, 176, 136, 185).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me se... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAigEAAIoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAkgEAAJIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (131, 158, 134, 166).
a player at (128, 177, 136, 185).
a mothership_enemy at (115, 15, 147, 31).
a crab_enemy at (140, 76, 156, 84).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me se... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAjgEAAI4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAlgEAAJYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (131, 142, 134, 150).
a player at (128, 177, 136, 185).
a mothership_enemy at (111, 15, 143, 31).
a crab_enemy at (138, 76, 154, 84).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me se... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAkgEAAJIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAmgEAAJoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (131, 126, 134, 134).
a player at (122, 177, 130, 185).
a mothership_enemy at (109, 15, 141, 36).
a crab_enemy at (134, 77, 150, 85).
a crab_enemy at (106, 52, 121, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAlgEAAJYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (114, 177, 122, 185).
a mothership_enemy at (109, 15, 141, 36).
a crab_enemy at (130, 77, 146, 85).
a crab_enemy at (102, 52, 117, 60).
a player_bullet at (131, 100, 134, 103).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202... | AssaultNoFrameskip-v4 | LEFT | [
1
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAmgEAAJoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAogEAAKIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (106, 177, 114, 185).
a mothership_enemy at (109, 15, 141, 36).
a crab_enemy at (98, 52, 113, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on t... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAngEAAJ4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYApgEAAKYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (98, 177, 106, 185).
a mothership_enemy at (109, 15, 141, 36).
a crab_enemy at (94, 52, 109, 60).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game ap... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAogEAAKIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAqgEAAKoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player at (90, 177, 98, 185).
a crab_enemy at (90, 52, 105, 60).
a mothership_enemy at (109, 15, 141, 36).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on the... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYApgEAAKYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYArgEAAK4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (86, 52, 101, 60).
a mothership_enemy at (109, 15, 141, 36).
a player at (82, 177, 90, 185).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on the... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAqgEAAKoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAsgEAALIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (82, 52, 97, 60).
a mothership_enemy at (109, 15, 141, 36).
a player at (74, 177, 82, 185).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game appe... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYArgEAAK4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAtgEAALYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (78, 52, 93, 60).
a mothership_enemy at (109, 15, 141, 36).
a player at (66, 177, 74, 185).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game appe... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAsgEAALIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAugEAALoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (109, 15, 141, 36).
a player at (58, 177, 66, 185).
a crab_enemy at (78, 52, 93, 60).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on the ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAtgEAALYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAvgEAAL4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (109, 15, 141, 36).
a player at (56, 177, 64, 185).
a crab_enemy at (82, 52, 97, 60).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
The game appe... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAugEAALoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAwgEAAMIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (107, 15, 139, 31).
a player at (56, 177, 64, 185).
a crab_enemy at (86, 52, 101, 60).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based on the... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAvgEAAL4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAxgEAAMYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (103, 15, 135, 31).
a crab_enemy at (90, 52, 105, 60).
a player_bullet at (59, 174, 62, 177).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is the best next action.
Based... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAwgEAAMIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAygEAAMoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (59, 158, 62, 166).
a crab_enemy at (94, 52, 109, 60).
a mothership_enemy at (99, 17, 131, 33).
a player at (62, 177, 70, 185).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAxgEAAMYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAzgEAAM4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (59, 142, 62, 150).
a crab_enemy at (98, 52, 113, 60).
a mothership_enemy at (95, 17, 127, 33).
a player at (58, 177, 66, 185).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what... | AssaultNoFrameskip-v4 | RIGHTFIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAygEAAMoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA0gEAANIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a player_bullet at (59, 126, 62, 134).
a crab_enemy at (102, 76, 117, 84).
a mothership_enemy at (91, 17, 123, 33).
a player at (56, 177, 64, 185).
a player_bullet at (75, 179, 81, 183).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202),... | AssaultNoFrameskip-v4 | RIGHTFIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAzgEAAM4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA1gEAANYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (106, 76, 121, 84).
a mothership_enemy at (87, 17, 119, 33).
a player at (56, 177, 64, 185).
a player_bullet at (59, 99, 62, 102).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA0gEAANIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA2gEAANoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (83, 15, 115, 31).
a player at (56, 177, 64, 185).
a crab_enemy at (110, 76, 125, 84).
a player_bullet at (97, 179, 103, 183).
a player_bullet at (59, 75, 62, 80).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA1gEAANYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA3gEAAN4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (79, 15, 111, 31).
a player at (62, 177, 70, 185).
a crab_enemy at (114, 76, 129, 84).
a player_bullet at (59, 50, 62, 57).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA2gEAANoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA4gEAAOIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (77, 15, 109, 36).
a player at (58, 177, 66, 185).
a crab_enemy at (78, 52, 93, 60).
a crab_enemy at (118, 77, 133, 85).
a player_bullet at (120, 179, 126, 183).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), wh... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA3gEAAN4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA5gEAAOYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (77, 15, 109, 36).
a player at (56, 177, 64, 185).
a crab_enemy at (82, 52, 97, 60).
a crab_enemy at (122, 77, 137, 85).
a player_bullet at (131, 179, 137, 183).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), wh... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA4gEAAOIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA6gEAAOoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (86, 52, 101, 60).
a crab_enemy at (126, 77, 141, 85).
a mothership_enemy at (75, 17, 107, 33).
a player at (56, 177, 64, 185).
a player_bullet at (142, 179, 148, 183).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), w... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA5gEAAOYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA7gEAAO4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (90, 52, 105, 60).
a crab_enemy at (130, 77, 145, 85).
a mothership_enemy at (71, 17, 103, 33).
a player at (56, 177, 64, 185).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA6gEAAOoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA8gEAAPIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (94, 52, 109, 60).
a crab_enemy at (134, 77, 149, 85).
a mothership_enemy at (67, 17, 99, 33).
a player at (56, 177, 64, 185).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA7gEAAO4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA9gEAAPYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (98, 52, 113, 60).
a crab_enemy at (138, 77, 153, 85).
a mothership_enemy at (63, 17, 95, 33).
a player at (56, 177, 64, 185).
the ammunition_bar bar with 69.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what is ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA8gEAAPIBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA+gEAAPoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (59, 15, 91, 31).
a player at (56, 177, 64, 185).
a crab_enemy at (102, 52, 117, 60).
a crab_enemy at (140, 101, 155, 109).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA9gEAAPYBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA/gEAAP4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (55, 15, 87, 31).
a player at (56, 177, 64, 185).
a crab_enemy at (106, 52, 121, 60).
a crab_enemy at (136, 101, 151, 109).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA+gEAAPoBAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAAgIAAAICAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (51, 15, 83, 31).
a player at (56, 177, 64, 185).
a crab_enemy at (110, 52, 125, 60).
a crab_enemy at (132, 101, 147, 109).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYA/gEAAP4BAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYABgIAAAYCAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (47, 15, 79, 31).
a player at (56, 177, 64, 185).
a crab_enemy at (114, 52, 129, 60).
a crab_enemy at (128, 101, 143, 109).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | FIRE | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAAgIAAAICAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYACgIAAAoCAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (118, 76, 133, 84).
a crab_enemy at (124, 101, 139, 109).
a mothership_enemy at (43, 17, 75, 33).
a player at (56, 177, 64, 185).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYABgIAAAYCAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYADgIAAA4CAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (122, 76, 137, 84).
a crab_enemy at (120, 101, 135, 109).
a mothership_enemy at (39, 17, 71, 33).
a player at (62, 177, 70, 185).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYACgIAAAoCAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAEgIAABICAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (126, 76, 141, 84).
a crab_enemy at (116, 101, 131, 109).
a mothership_enemy at (35, 17, 67, 33).
a player at (70, 177, 78, 185).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYADgIAAA4CAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAFgIAABYCAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a crab_enemy at (130, 76, 145, 84).
a crab_enemy at (112, 101, 127, 109).
a mothership_enemy at (31, 17, 63, 33).
a player at (78, 177, 86, 185).
the ammunition_bar bar with 62.0% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let me see what ... | AssaultNoFrameskip-v4 | RIGHT | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAEgIAABICAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAGgIAABoCAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (27, 15, 59, 31).
a crab_enemy at (134, 76, 149, 84).
a crab_enemy at (108, 101, 123, 109).
a player at (86, 177, 94, 185).
the ammunition_bar bar with 56.00000000000001% value.
the lives at (7, 190, 65, 202), whose value is 3.
Then, Let... | AssaultNoFrameskip-v4 | UP | [
0
] | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAFgIAABYCAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | [
"gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAHgIAAB4CAAAAAAAAAAAAAAUeAAAgAAAAZGU3OGIzYTA2NGQzNzQzOTBhYzA3MTBmOTVlZGRlOTIGAAAAU3lzdGVtME0AADgaAAAxOTIyMTU1ODQ0IDEzNzg4NTI1NTEgMjE1NTAxMzQzNyAxODE4ODcxMjgwIDI0MjM2MjAzNTUgMjM2MDMyOTY3MiAxMzQ4OTYzNzMwIDEwMjkwMjM3OCA1OTA2NTkzMjIgMjE0ODc1NDc... | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action.
Note:
- Wrap your reasoning process in <think>...</think> tags.
- Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
| <think>Let me go with understanding the currnet state. I see
a mothership_enemy at (23, 15, 55, 31).
a crab_enemy at (138, 76, 153, 84).
a crab_enemy at (104, 101, 119, 109).
a player_bullet at (91, 174, 94, 177).
the ammunition_bar bar with 56.00000000000001% value.
the lives at (7, 190, 65, 202), whose value is 3.
Th... | AssaultNoFrameskip-v4 | LEFT | [
0
] | [
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