#!/usr/bin/env python3 """Supervisor gate for the English Track B gt_source translation. Compares en/gt_source/.json against zh/gt_source/.json and refuses anything that would break the deterministic build (complete_gt -> get_sut_prompts) or drift from the frozen Chinese structure. Checks (all must pass): 1. JSON parses. 2. Structural skeleton identical to zh: same eids, same kinds, same scene ids and order, same action-item shape, same numeric params, same enum/identifier leaves (kind / eid / count / confusable_with / type / reason / shown / resolves_to / pair / anchor.type). 3. State-name referential integrity WITHIN en (state names may be remapped to English, but must be remapped CONSISTENTLY): set(entities[e].states.keys()) == set(state_machines[e]) (order too) every events[].to in that entity's states every present[].state in that entity's states 4. Full English: ZERO CJK characters anywhere in the file. 5. Every translatable field is non-empty. 6. Deterministic build succeeds: complete_gt + get_sut_prompts run without exception; no "name not found in action" warning (else the SUT prompt would silently lose an appearance reveal -> the English name must appear verbatim in its introduce/transform action). Exit code 0 = PASS, 1 = FAIL (errors printed). Usage: python validate_en_source.py --story 0003_desert_archaeologist python validate_en_source.py --all """ from __future__ import annotations import argparse import json import re import subprocess import sys import tempfile from pathlib import Path SELF = Path(__file__).resolve().parent # scripts/ (where the build scripts live) HERE = SELF.parent # trackB root (holds zh/ en/ and is the build scripts' data anchor) ZH_DIR = HERE / "zh" / "gt_source" EN_DIR = HERE / "en" / "gt_source" # Broad CJK (incl. fullwidth punctuation) for source translatable-field checks. CJK = re.compile(r"[\u3000-\u303f\u3400-\u4dbf\u4e00-\u9fff\uff00-\uffef]") # Han ideographs only, for the BUILT SUT prompt (get_sut_prompts injects fullwidth # ()around appearances; those are punctuation, not untranslated Chinese text). HAN = re.compile(r"[\u3400-\u4dbf\u4e00-\u9fff\uf900-\ufaff]") # leaf field names whose VALUE is an identifier/number/enum -> must equal zh PROTECTED = { "story_id", "kind", "eid", "count", "confusable_with", "type", "reason", "shown", "resolves_to", "segment_sec", "gap_long_threshold", "avoidance_probe_window", "probe_target_default", "id", } def has_cjk(s) -> bool: return bool(CJK.search(str(s))) class V: def __init__(self): self.errs: list[str] = [] self.warns: list[str] = [] def err(self, msg: str): self.errs.append(msg) def eq(self, a, b, where: str): if a != b: self.err(f"{where}: identifier changed {b!r} -> {a!r} (must stay equal to zh)") def translatable(self, val, where: str): if not isinstance(val, str) or not val.strip(): self.err(f"{where}: empty/invalid translatable text") elif has_cjk(val): self.err(f"{where}: still contains CJK -> not translated") def check_entities(zh, en, v: V): ze, ee = zh.get("entities", {}), en.get("entities", {}) if set(ze) != set(ee): v.err(f"entities: eid set changed {sorted(set(ze)^set(ee))}") return for eid in ze: z, e = ze[eid], ee[eid] v.eq(e.get("kind"), z.get("kind"), f"entities.{eid}.kind") v.translatable(e.get("name", ""), f"entities.{eid}.name") if "states" in z: if "states" not in e or not isinstance(e["states"], dict): v.err(f"entities.{eid}.states: missing/invalid") continue if len(e["states"]) != len(z["states"]): v.err(f"entities.{eid}.states: key count {len(e['states'])} != zh {len(z['states'])}") for k, val in e["states"].items(): if has_cjk(k): v.err(f"entities.{eid}.states key {k!r} still CJK") v.translatable(val, f"entities.{eid}.states[{k}]") if "appearance" in z: v.translatable(e.get("appearance", ""), f"entities.{eid}.appearance") def check_state_machines(zh, en, v: V): zsm, esm = zh.get("state_machines", {}), en.get("state_machines", {}) if set(zsm) != set(esm): v.err(f"state_machines: eid set changed {sorted(set(zsm)^set(esm))}") return ee = en.get("entities", {}) for eid, zlist in zsm.items(): elist = esm[eid] if len(elist) != len(zlist): v.err(f"state_machines.{eid}: len {len(elist)} != zh {len(zlist)}") skeys = list(ee.get(eid, {}).get("states", {}).keys()) if elist != skeys: v.err(f"state_machines.{eid}: {elist} != entity states order {skeys} " f"(state names must be remapped consistently)") def _entity_states(en, eid) -> set: return set(en.get("entities", {}).get(eid, {}).get("states", {}).keys()) def check_lookalikes(zh, en, v: V): zl, el = zh.get("lookalike_pairs", []), en.get("lookalike_pairs", []) if len(zl) != len(el): v.err(f"lookalike_pairs: count {len(el)} != zh {len(zl)}") return for i, (z, e) in enumerate(zip(zl, el)): v.eq(e.get("pair"), z.get("pair"), f"lookalike_pairs[{i}].pair") zf, ef = z.get("features", {}), e.get("features", {}) if set(ef) != set(zf): v.err(f"lookalike_pairs[{i}].features: eid keys changed") for k, val in ef.items(): v.translatable(val, f"lookalike_pairs[{i}].features[{k}]") if "note" in z: v.translatable(e.get("note", ""), f"lookalike_pairs[{i}].note") def check_present(zpres, epres, eid_states, where, v: V): if not isinstance(zpres, list) or not isinstance(epres, list) or len(zpres) != len(epres): v.err(f"{where}: present shape mismatch") return for i, (z, e) in enumerate(zip(zpres, epres)): w = f"{where}[{i}]" if isinstance(z, str): v.eq(e, z, f"{w} eid") elif isinstance(z, dict): if not isinstance(e, dict): v.err(f"{w}: expected dict") continue eid = z.get("eid") v.eq(e.get("eid"), eid, f"{w}.eid") for pk in ("count", "confusable_with"): if pk in z: v.eq(e.get(pk), z.get(pk), f"{w}.{pk}") if "state" in z: st = e.get("state") if st not in eid_states.get(eid, set()): v.err(f"{w}.state {st!r} not in entity {eid} states") if "anchor" in z: za, ea = z["anchor"], e.get("anchor", {}) v.eq(ea.get("type"), za.get("type"), f"{w}.anchor.type") v.eq(ea.get("resolves_to"), za.get("resolves_to"), f"{w}.anchor.resolves_to") v.translatable(ea.get("phrase", ""), f"{w}.anchor.phrase") def check_scenes(zh, en, v: V): zs, es = zh.get("scenes", []), en.get("scenes", []) if len(zs) != len(es): v.err(f"scenes: count {len(es)} != zh {len(zs)}") return eid_states = {eid: _entity_states(en, eid) for eid in en.get("entities", {})} for si, (z, e) in enumerate(zip(zs, es)): w = f"scenes[{si}]" v.eq(e.get("id"), z.get("id"), f"{w}.id") v.translatable(e.get("setting", ""), f"{w}.setting") if "present" in z: check_present(z["present"], e.get("present", []), eid_states, f"{w}.present", v) za, ea = z.get("actions", []), e.get("actions", []) if len(za) != len(ea): v.err(f"{w}.actions: count {len(ea)} != zh {len(za)}") continue for ai, (zi, ei) in enumerate(zip(za, ea)): aw = f"{w}.actions[{ai}]" if isinstance(zi, str): v.translatable(ei if isinstance(ei, str) else "", f"{aw}") elif isinstance(zi, dict): if not isinstance(ei, dict): v.err(f"{aw}: expected dict") continue v.translatable(ei.get("action", ""), f"{aw}.action") if "present" in zi: check_present(zi["present"], ei.get("present", []), eid_states, f"{aw}.present", v) for evi, ev in enumerate(zi.get("events", [])): eev = ei.get("events", [])[evi] if evi < len(ei.get("events", [])) else {} v.eq(eev.get("type"), ev.get("type"), f"{aw}.events[{evi}].type") v.eq(eev.get("eid"), ev.get("eid"), f"{aw}.events[{evi}].eid") if "to" in ev: to = eev.get("to") if to not in eid_states.get(ev.get("eid"), set()): v.err(f"{aw}.events[{evi}].to {to!r} not in entity {ev.get('eid')} states") for pk in ("reason", "shown"): if pk in ev: v.eq(eev.get(pk), ev.get(pk), f"{aw}.events[{evi}].{pk}") def check_build(story: str, v: V): # temp dir MUST live under HERE: the build scripts print out_path.relative_to(HERE). with tempfile.TemporaryDirectory(dir=HERE, prefix="_valtmp_") as td: td = Path(td) gt_out, sut_out = td / "gt", td / "sut" r1 = subprocess.run( [sys.executable, str(SELF / "complete_gt.py"), "--story", story, "--src-dir", str(EN_DIR), "--out-dir", str(gt_out)], capture_output=True, text=True) if r1.returncode != 0: v.err(f"complete_gt failed: {r1.stderr.strip()[:400]}") return r2 = subprocess.run( [sys.executable, str(SELF / "get_sut_prompts.py"), "--story", story, "--gt-dir", str(gt_out), "--out-dir", str(sut_out)], capture_output=True, text=True) if r2.returncode != 0: v.err(f"get_sut_prompts failed: {r2.stderr.strip()[:400]}") return for line in (r1.stdout + r2.stdout).splitlines(): if "not found in action" in line: v.err(f"BUILD WARN (name not in action): {line.strip()}") # confirm the built SUT prompts are English + CJK-free sf = sut_out / f"{story}_name_anchored.json" if sf.exists(): d = json.loads(sf.read_text(encoding="utf-8")) for seg in d.get("segments", []): if HAN.search(str(seg.get("prompt", ""))): v.err(f"built SUT prompt {seg['segment_id']} still has Han CJK") break def validate(story: str) -> V: v = V() zp, ep = ZH_DIR / f"{story}.json", EN_DIR / f"{story}.json" if not ep.exists(): v.err(f"missing {ep}") return v try: zh = json.loads(zp.read_text(encoding="utf-8")) en = json.loads(ep.read_text(encoding="utf-8")) except Exception as exc: # noqa: BLE001 v.err(f"JSON parse error: {exc}") return v v.eq(en.get("story_id"), zh.get("story_id"), "story_id") for p in ("segment_sec", "gap_long_threshold", "avoidance_probe_window", "probe_target_default"): v.eq(en.get(p), zh.get(p), p) v.translatable(en.get("title", ""), "title") if "premise" in zh: v.translatable(en.get("premise", ""), "premise") check_entities(zh, en, v) check_state_machines(zh, en, v) check_lookalikes(zh, en, v) check_scenes(zh, en, v) # global full-English guarantee (catches anything the targeted checks missed, # e.g. _comment or stray keys). state keys are covered above. leftover = sorted({m.group(0) for m in CJK.finditer(json.dumps(en, ensure_ascii=False))}) if leftover: v.err(f"file still contains CJK chars: {''.join(leftover)[:60]}") if not v.errs: check_build(story, v) return v def main() -> int: ap = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter) ap.add_argument("--story") ap.add_argument("--all", action="store_true") a = ap.parse_args() if a.all: stories = [p.stem for p in sorted(ZH_DIR.glob("*.json"))] elif a.story: stories = [a.story] else: raise SystemExit("need --story or --all") n_fail = 0 for s in stories: v = validate(s) if v.errs: n_fail += 1 print(f"FAIL {s} ({len(v.errs)} error(s))") for e in v.errs[:25]: print(f" - {e}") else: print(f"PASS {s}") print(f"\n{len(stories)-n_fail}/{len(stories)} passed") return 1 if n_fail else 0 if __name__ == "__main__": raise SystemExit(main())