"""This is a standalone file for create a task in libero.""" import numpy as np from libero.libero.utils.bddl_generation_utils import ( get_xy_region_kwargs_list_from_regions_info, ) from libero.libero.utils.mu_utils import register_mu, InitialSceneTemplates from libero.libero.utils.task_generation_utils import ( register_task_info, get_task_info, generate_bddl_from_task_info, ) @register_mu(scene_type="kitchen") class KitchenScene1(InitialSceneTemplates): def __init__(self): fixture_num_info = { "kitchen_table": 1, "wooden_cabinet": 1, } object_num_info = { "akita_black_bowl": 1, "plate": 1, } super().__init__( workspace_name="kitchen_table", fixture_num_info=fixture_num_info, object_num_info=object_num_info, ) def define_regions(self): self.regions.update( self.get_region_dict( region_centroid_xy=[0.0, -0.30], region_name="wooden_cabinet_init_region", target_name=self.workspace_name, region_half_len=0.01, yaw_rotation=(np.pi, np.pi), ) ) self.regions.update( self.get_region_dict( region_centroid_xy=[0.0, 0.0], region_name="akita_black_bowl_init_region", target_name=self.workspace_name, region_half_len=0.025, ) ) self.regions.update( self.get_region_dict( region_centroid_xy=[0.0, 0.25], region_name="plate_init_region", target_name=self.workspace_name, region_half_len=0.025, ) ) self.xy_region_kwargs_list = get_xy_region_kwargs_list_from_regions_info( self.regions ) @property def init_states(self): states = [ ("On", "akita_black_bowl_1", "kitchen_table_akita_black_bowl_init_region"), ("On", "plate_1", "kitchen_table_plate_init_region"), ("On", "wooden_cabinet_1", "kitchen_table_wooden_cabinet_init_region"), ] return states def main(): # kitchen_scene_1 scene_name = "kitchen_scene1" language = "Your Language 1" register_task_info( language, scene_name=scene_name, objects_of_interest=["wooden_cabinet_1", "akita_black_bowl_1"], goal_states=[ ("Open", "wooden_cabinet_1_top_region"), ("In", "akita_black_bowl_1", "wooden_cabinet_1_top_region"), ], ) scene_name = "kitchen_scene1" language = "Your Language 2" register_task_info( language, scene_name=scene_name, objects_of_interest=["wooden_cabinet_1", "akita_black_bowl_1"], goal_states=[ ("Open", "wooden_cabinet_1_top_region"), ("In", "akita_black_bowl_1", "wooden_cabinet_1_bottom_region"), ], ) bddl_file_names, failures = generate_bddl_from_task_info() print(bddl_file_names) if __name__ == "__main__": main()