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README.md
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| 1 |
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# TopoSlots Unified Motion Dataset
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Multi-skeleton motion dataset for topology-agnostic motion tokenization research.
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## Overview
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| Dataset | Skeleton Type | Joints | Motions | Text | Source |
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|---------|:-------------|:------:|:-------:|:----:|--------|
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| `humanml3d/` | Human (SMPL) | 22 | 14,449 | 44K texts | AMASS MoCap |
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| `lafan1/` | Human (Ubisoft) | 22 | 77 | ✗ | Ubisoft La Forge |
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| `100style/` | Human (XSens) | 23 | 810 | style labels | 100Style (Zenodo) |
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| `bandai_namco/` | Human (BN) | 22 | 3,053 | ✗ | Bandai Namco Research |
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| `cmu_mocap/` | Human (CMU) | 31 | 2,496 | ✗ | CMU MoCap Database |
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| `mixamo/` | Human (Mixamo) | 67 | 2,453 | ✗ | Adobe Mixamo |
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| `truebones_zoo/` | 73 Animal Species | 9-145 | 1,110 | 888 captions | Truebones Zoo |
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| **Total** | **79 skeletons** | **9-145** | **24,448** | | |
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## Data Format (Scheme C)
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All datasets use a unified `.npz` format per motion clip:
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### Slot Token Input (cross-skeleton compatible)
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- `local_positions`: `[T, J, 3]` float32 — root-relative joint positions (meters)
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- `velocities`: `[T, J, 3]` float32 — joint velocities (m/s)
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### Root Track (separate)
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- `root_position`: `[T, 3]` float32 — global root position (meters)
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- `root_velocity`: `[T, 3]` float32 — root velocity (m/s)
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### Decoder Ground Truth (skeleton-specific)
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- `joint_positions`: `[T, J, 3]` float32 — global joint positions (meters)
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- `local_rotations_6d`: `[T, J-1, 6]` float32 — continuous 6D rotation representation
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- `accelerations`: `[T, J, 3]` float32 — joint accelerations
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- `bone_lengths`: `[T, J]` float32 — per-frame bone lengths (meters)
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### Auxiliary
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- `foot_contact`: `[T, 4]` float32 — [left_heel, left_toe, right_heel, right_toe] binary contact
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### Metadata
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- `num_frames`: int — actual frame count (before padding)
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- `fps`: float — frames per second (all resampled to 20 fps)
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- `skeleton_id`: str — dataset identifier
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- `texts`: str — text descriptions joined by `|||` (empty if unavailable)
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### Per-Dataset Files
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```
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{dataset}/
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├── skeleton.npz # Skeleton graph (joint_names, parent_indices, rest_offsets, adjacency, geodesic_dist)
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├── stats.npz # Normalization statistics (mean/std for positions and velocities)
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├── motions/ # Per-motion .npz files
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│ ├── 000000.npz
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│ ├── 000001.npz
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│ └── ...
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└── splits/ # Data splits
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├── train.txt
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├── val.txt
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├── test.txt
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└── all.txt
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```
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### Truebones Zoo Additional
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```
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truebones_zoo/
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├── skeletons/ # Per-species skeleton graphs
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│ ├── Dog.npz
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│ ├── Cat.npz
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│ ├── Horse.npz
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│ └── ... (73 species)
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└── motions/ # Named as {species}_{index}.npz
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├── Dog_0000.npz # Extra fields: species, source_file
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├── Cat_0004.npz
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└── ...
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```
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## Scale & Units
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- All positions in **meters**
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- BVH datasets auto-converted from centimeters (÷100)
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- CMU MoCap uses custom scale factor (×0.0685)
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- Truebones Zoo: natural animal scale preserved (Pigeon 0.13m, Horse 1.50m, Trex 6.06m)
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- All motions resampled to **20 fps**
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- Max frames: **196** (~10 seconds)
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## Skeleton Diversity
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| Category | Species Count | Joint Range | Examples |
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|----------|:------------:|:-----------:|---------|
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| Human (various rigs) | 6 | 22-67 | SMPL, LAFAN1, CMU, Mixamo (with fingers) |
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| Quadrupeds | ~25 | 18-79 | Dog, Cat, Horse, Bear, Elephant |
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| Flying | ~10 | 9-69 | Eagle, Bat, Buzzard, Pigeon |
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| Reptiles/Dinos | ~10 | 25-69 | Trex, Alligator, Crocodile |
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| Insects/Arachnids | ~10 | 41-84 | Ant, Spider, Scorpion, Centipede |
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| Snakes | ~3 | 19-27 | Anaconda, KingCobra |
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| Fantasy | ~5 | 32-143 | Dragon (143j), Mammoth |
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## Usage (PyTorch)
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```python
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from src.data.unified_dataset import UnifiedMotionDataset, collate_fn
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from torch.utils.data import DataLoader
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dataset = UnifiedMotionDataset(
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data_dirs=['data/processed/humanml3d', 'data/processed/mixamo', 'data/processed/truebones_zoo'],
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split='train',
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max_joints=128, # pad all skeletons to this
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max_frames=196,
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)
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dataloader = DataLoader(dataset, batch_size=8, collate_fn=collate_fn, shuffle=True)
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batch = next(iter(dataloader))
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# batch['motion_features']: [8, 196, 128, 6] — per-joint position+velocity
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# batch['skeleton_features']: [8, 128, 9] — joint graph features
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# batch['joint_mask']: [8, 128] — valid joint mask
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# batch['num_joints']: [8] — actual joint counts (22, 67, 31, ...)
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```
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## License
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- HumanML3D: See original AMASS license
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- LAFAN1: CC BY-NC-ND 4.0
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- 100Style: CC BY 4.0
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- Bandai Namco: CC BY-NC 4.0
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- CMU MoCap: Free for research
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- Mixamo: Adobe Mixamo Terms of Use
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- Truebones Zoo: Royalty-free
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