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docs/ANNOTATION_GUIDELINE.md
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| 1 |
+
# TopoSlots 动作文本标注规范
|
| 2 |
+
|
| 3 |
+
## 1. 背景与目标
|
| 4 |
+
|
| 5 |
+
### 当前标注状况
|
| 6 |
+
|
| 7 |
+
| 数据集 | Motions | 已有文本 | 缺失情况 |
|
| 8 |
+
|--------|:-------:|:-------:|---------|
|
| 9 |
+
| HumanML3D | 14,449 | 44,970 条 | ✅ 完整(多条/动作) |
|
| 10 |
+
| Truebones Zoo | 1,110 | 888 条 | ⚠ 部分缺失(222条无文本),且标注来自 VLM 自动生成 |
|
| 11 |
+
| LAFAN1 | 77 | 0 | ❌ 完全缺失 |
|
| 12 |
+
| 100Style | 810 | 0 | ❌ 只有风格标签(如 "ShieldedRight"),无动作描述 |
|
| 13 |
+
| Bandai Namco | 3,053 | 0 | ❌ 完全缺失 |
|
| 14 |
+
| CMU MoCap | 2,496 | 0 | ❌ 完全缺失 |
|
| 15 |
+
| Mixamo | 2,453 | 0 | ❌ 只有哈希文件名,无语义信息 |
|
| 16 |
+
|
| 17 |
+
### 标注目标
|
| 18 |
+
|
| 19 |
+
为缺失文本的动作补充统一格式的中文/英文双语标注,用于:
|
| 20 |
+
1. **文本条件动作生成**(text-to-motion generation)
|
| 21 |
+
2. **文本-动作检索**(text-motion retrieval)
|
| 22 |
+
3. **跨骨架语义对齐**(cross-skeleton semantic alignment)
|
| 23 |
+
|
| 24 |
+
---
|
| 25 |
+
|
| 26 |
+
## 2. 标注格式规范
|
| 27 |
+
|
| 28 |
+
### 2.1 文件组织
|
| 29 |
+
|
| 30 |
+
每个动作对应一个 JSON 标注文件,命名与 motion npz 文件一致:
|
| 31 |
+
|
| 32 |
+
```
|
| 33 |
+
annotations/
|
| 34 |
+
├── humanml3d/ # 已有标注,转换为统一格式
|
| 35 |
+
├── lafan1/
|
| 36 |
+
│ ├── 000000.json
|
| 37 |
+
│ └── ...
|
| 38 |
+
├── 100style/
|
| 39 |
+
├── bandai_namco/
|
| 40 |
+
├── cmu_mocap/
|
| 41 |
+
├── mixamo/
|
| 42 |
+
└── truebones_zoo/
|
| 43 |
+
├── Dog_0000.json
|
| 44 |
+
└── ...
|
| 45 |
+
```
|
| 46 |
+
|
| 47 |
+
### 2.2 JSON Schema
|
| 48 |
+
|
| 49 |
+
```json
|
| 50 |
+
{
|
| 51 |
+
"motion_id": "000000",
|
| 52 |
+
"dataset": "lafan1",
|
| 53 |
+
"skeleton_type": "human",
|
| 54 |
+
"skeleton_id": "lafan1",
|
| 55 |
+
"species": "human",
|
| 56 |
+
"num_joints": 22,
|
| 57 |
+
"num_frames": 196,
|
| 58 |
+
"fps": 20,
|
| 59 |
+
"duration_sec": 9.8,
|
| 60 |
+
|
| 61 |
+
"captions": {
|
| 62 |
+
"short": {
|
| 63 |
+
"zh": ["一个人向前走了几步然后停下。"],
|
| 64 |
+
"en": ["A person walks forward a few steps then stops."]
|
| 65 |
+
},
|
| 66 |
+
"detailed": {
|
| 67 |
+
"zh": ["一个人从静止状态开始,先迈出左脚向前走了三步,步伐平稳,双臂自然摆动,然后逐渐减速停在原地。"],
|
| 68 |
+
"en": ["A person starts from a standing position, takes three steps forward beginning with the left foot, walks with steady pace and natural arm swing, then gradually decelerates to a stop."]
|
| 69 |
+
}
|
| 70 |
+
},
|
| 71 |
+
|
| 72 |
+
"labels": {
|
| 73 |
+
"action_category": "locomotion",
|
| 74 |
+
"action_subcategory": "walk",
|
| 75 |
+
"style": null,
|
| 76 |
+
"intensity": "normal",
|
| 77 |
+
"locomotion_type": "forward",
|
| 78 |
+
"has_contact": true,
|
| 79 |
+
"contact_type": ["foot_ground"]
|
| 80 |
+
},
|
| 81 |
+
|
| 82 |
+
"body_parts_involved": ["legs", "arms", "spine"],
|
| 83 |
+
|
| 84 |
+
"annotation_source": "manual",
|
| 85 |
+
"annotator_id": null,
|
| 86 |
+
"annotation_date": null
|
| 87 |
+
}
|
| 88 |
+
```
|
| 89 |
+
|
| 90 |
+
### 2.3 字段说明
|
| 91 |
+
|
| 92 |
+
#### 必填字段
|
| 93 |
+
|
| 94 |
+
| 字段 | 类型 | 说明 | 示例 |
|
| 95 |
+
|------|------|------|------|
|
| 96 |
+
| `motion_id` | str | 与 npz 文件名对应 | `"000000"`, `"Dog_0000"` |
|
| 97 |
+
| `dataset` | str | 数据集来源 | `"lafan1"`, `"truebones_zoo"` |
|
| 98 |
+
| `skeleton_type` | str | 骨架大类 | `"human"`, `"quadruped"`, `"flying"`, `"reptile"`, `"insect"`, `"snake"`, `"fantasy"` |
|
| 99 |
+
| `species` | str | 具体物种/角色 | `"human"`, `"dog"`, `"eagle"`, `"trex"` |
|
| 100 |
+
| `captions.short.en` | list[str] | 英文简短描述(1-2句) | |
|
| 101 |
+
| `captions.short.zh` | list[str] | 中文简短描述(1-2句) | |
|
| 102 |
+
|
| 103 |
+
#### 推荐字段
|
| 104 |
+
|
| 105 |
+
| 字段 | 类型 | 说明 |
|
| 106 |
+
|------|------|------|
|
| 107 |
+
| `captions.detailed.en` | list[str] | 英文详细描述(包含时序、身体部位、运动细节) |
|
| 108 |
+
| `captions.detailed.zh` | list[str] | 中文详细描述 |
|
| 109 |
+
| `labels.action_category` | str | 动作大类(见下表) |
|
| 110 |
+
| `labels.action_subcategory` | str | 动作子类 |
|
| 111 |
+
| `labels.style` | str | 风格标签(如 "angry", "sneaky") |
|
| 112 |
+
| `body_parts_involved` | list[str] | 参与的身体部位 |
|
| 113 |
+
|
| 114 |
+
---
|
| 115 |
+
|
| 116 |
+
## 3. 标注内容指南
|
| 117 |
+
|
| 118 |
+
### 3.1 动作类别体系
|
| 119 |
+
|
| 120 |
+
#### 人类动作类别
|
| 121 |
+
|
| 122 |
+
| 大类 `action_category` | 子类 `action_subcategory` 示例 |
|
| 123 |
+
|----------------------|------------------------------|
|
| 124 |
+
| `locomotion` | walk, run, jog, sprint, crawl, sidestep, backward_walk |
|
| 125 |
+
| `upper_body` | wave, point, reach, grab, throw, push, pull, clap |
|
| 126 |
+
| `full_body` | jump, squat, lunge, stretch, bend, twist, turn |
|
| 127 |
+
| `dance` | ballet, hip_hop, freestyle, waltz |
|
| 128 |
+
| `sport` | kick, punch, swing, block, dodge |
|
| 129 |
+
| `daily_activity` | sit_down, stand_up, pick_up, put_down, open_door |
|
| 130 |
+
| `interaction` | handshake, hug, fight, carry |
|
| 131 |
+
| `transition` | idle, t_pose, rest, fall, get_up |
|
| 132 |
+
|
| 133 |
+
#### 动物动作类别
|
| 134 |
+
|
| 135 |
+
| 大类 `action_category` | 子类示例 |
|
| 136 |
+
|----------------------|---------|
|
| 137 |
+
| `locomotion` | walk, run, gallop, trot, slither, fly, swim, hop, crawl |
|
| 138 |
+
| `combat` | attack, bite, claw, charge, headbutt, sting |
|
| 139 |
+
| `idle` | stand, sit, lie_down, sleep, breathe, look_around |
|
| 140 |
+
| `expression` | roar, bark, hiss, chirp, howl, growl |
|
| 141 |
+
| `interaction` | eat, drink, dig, scratch, groom, play |
|
| 142 |
+
| `special` | fly_takeoff, fly_land, dive, jump, roll, shake |
|
| 143 |
+
|
| 144 |
+
### 3.2 描述撰写规范
|
| 145 |
+
|
| 146 |
+
#### 简短描述 (short)
|
| 147 |
+
- **1-2 句话**,概括动作核心语义
|
| 148 |
+
- 必须包含:**动作主体** + **核心动作** + **方向/方式**(如有)
|
| 149 |
+
- 人类动作:以 "一个人..." / "A person..." 开头
|
| 150 |
+
- 动物动作:以 "一只[动物]..." / "A [animal]..." 开头
|
| 151 |
+
|
| 152 |
+
**好的示例**:
|
| 153 |
+
```
|
| 154 |
+
en: "A person walks forward steadily then turns left."
|
| 155 |
+
zh: "一个人平稳地向前走然后左转。"
|
| 156 |
+
|
| 157 |
+
en: "A dog leaps forward and snaps its jaws in an attack."
|
| 158 |
+
zh: "一只狗向前扑跳并张嘴撕咬进行攻击。"
|
| 159 |
+
```
|
| 160 |
+
|
| 161 |
+
**不好的示例**:
|
| 162 |
+
```
|
| 163 |
+
❌ "Walking." — 太简短,缺少主体和细节
|
| 164 |
+
❌ "The motion data shows a bipedal character performing locomotion in the XZ plane." — 太技术化
|
| 165 |
+
❌ "一段动画" — 无信息量
|
| 166 |
+
```
|
| 167 |
+
|
| 168 |
+
#### 详细描述 (detailed)
|
| 169 |
+
- **2-4 句话**,包含时序信息和身体部位细节
|
| 170 |
+
- 描述顺序:**起始姿态 → 主要动作 → 结束状态**
|
| 171 |
+
- 包含:速度、幅度、哪些身体部位参与、是否有接触
|
| 172 |
+
|
| 173 |
+
**好的示例**:
|
| 174 |
+
```
|
| 175 |
+
en: "A person starts from a standing position with arms at their sides. They bend their knees
|
| 176 |
+
and lower into a deep squat, keeping their back straight. After holding briefly, they push
|
| 177 |
+
upward explosively into a small jump, landing softly on both feet."
|
| 178 |
+
|
| 179 |
+
zh: "一个人从自然站立姿势开始,双臂自然下垂。然后弯曲膝盖向下蹲至深蹲位置,保持背部挺直。
|
| 180 |
+
短暂停顿后,爆发性地向上推起做一个小跳跃,双脚轻柔落地。"
|
| 181 |
+
```
|
| 182 |
+
|
| 183 |
+
### 3.3 多条标注要求
|
| 184 |
+
|
| 185 |
+
每个动作 **至少 2 条** 不同的简短描述,保持:
|
| 186 |
+
- 用词不同但语义相同(如 "走路" vs "行走","walk" vs "stroll")
|
| 187 |
+
- 不同粒度的关注点(如一条描述整体动作,一条描述细节)
|
| 188 |
+
|
| 189 |
+
参考 HumanML3D 的做法:每个动作有 3-5 条不同标注者的描述。
|
| 190 |
+
|
| 191 |
+
### 3.4 跨骨架一致性
|
| 192 |
+
|
| 193 |
+
**关键原则**:相同语义的动作,在不同骨架上的描述应该可以匹配。
|
| 194 |
+
|
| 195 |
+
例如,"向前走" 的描述应在以下情况通用:
|
| 196 |
+
- HumanML3D (22 joints, SMPL) 的人类行走
|
| 197 |
+
- LAFAN1 (22 joints, Ubisoft) 的人类行走
|
| 198 |
+
- Dog (55 joints, Truebones) 的狗行走
|
| 199 |
+
- Horse (79 joints, Truebones) 的马行走
|
| 200 |
+
|
| 201 |
+
描述应聚焦于 **语义动作**("向前走")而非 **关节/骨骼细节**("left_knee flexion 45°")。
|
| 202 |
+
|
| 203 |
+
---
|
| 204 |
+
|
| 205 |
+
## 4. 标注流程
|
| 206 |
+
|
| 207 |
+
### 4.1 已有标注转换
|
| 208 |
+
|
| 209 |
+
| 来源 | 转换方式 |
|
| 210 |
+
|------|---------|
|
| 211 |
+
| HumanML3D texts | 解析 `text#tokens#start#end` 格式 → JSON |
|
| 212 |
+
| Truebones Zoo captions | 已有 JSON,提取 `short.original` → `captions.short.en`,缺 zh |
|
| 213 |
+
| 100Style style labels | 文件名解析(如 `Angry_FW.bvh` → action=walk, style=angry) |
|
| 214 |
+
|
| 215 |
+
### 4.2 缺失标注补充
|
| 216 |
+
|
| 217 |
+
**推荐流程**:
|
| 218 |
+
|
| 219 |
+
1. **VLM 自动标注**(初稿)
|
| 220 |
+
- 渲染动作骨架视频(stick figure)
|
| 221 |
+
- 使用 VLM(如 Qwen2.5-VL、GPT-4o)生成描述
|
| 222 |
+
- NECromancer 就是用 Qwen2.5-VL 做的自动标注
|
| 223 |
+
|
| 224 |
+
2. **人工审核**(修正)
|
| 225 |
+
- 检查自动标注的准确性
|
| 226 |
+
- 补充中文翻译
|
| 227 |
+
- 修正错误描述(特别是动物动作)
|
| 228 |
+
|
| 229 |
+
3. **质量控制**
|
| 230 |
+
- 每条标注由至少 1 人审核
|
| 231 |
+
- 不确定的动作标记为 `"annotation_source": "auto_vlm_unverified"`
|
| 232 |
+
|
| 233 |
+
### 4.3 标注优先级
|
| 234 |
+
|
| 235 |
+
| 优先级 | 数据集 | 理由 |
|
| 236 |
+
|:------:|--------|------|
|
| 237 |
+
| P0 | Truebones Zoo(缺失 222 条) | 论文核心卖点——多物种,且部分已有标注 |
|
| 238 |
+
| P1 | LAFAN1 (77 条) | 高质量人类动画,数量少 |
|
| 239 |
+
| P1 | 100Style (810 条) | 已有风格标签,只需扩展为句子 |
|
| 240 |
+
| P2 | Bandai Namco (3,053 条) | 数量较多,可先自动标注 |
|
| 241 |
+
| P2 | CMU MoCap (2,496 条) | 数量较多,CMU 有原始动作分类 |
|
| 242 |
+
| P3 | Mixamo (2,453 条) | 文件名是哈希,需从原始 Mixamo 网站恢复动作名 |
|
| 243 |
+
|
| 244 |
+
---
|
| 245 |
+
|
| 246 |
+
## 5. 与相关工作的对比
|
| 247 |
+
|
| 248 |
+
| 数据集 | 标注格式 | 标注方式 | 语言 | 每动作条数 |
|
| 249 |
+
|--------|---------|---------|------|:---------:|
|
| 250 |
+
| **HumanML3D** | `text#tokens#start#end` 纯文本 | 人工 (AMT) | 英文 | 3-5 |
|
| 251 |
+
| **NECromancer UvU** | 自由文本 | VLM 自动 (Qwen2.5-VL) | 英文 | 1 |
|
| 252 |
+
| **Truebones Zoo (t2m4lvo)** | JSON: short/detailed × original/paraphrase | VLM + 人工 | 英文 | 4-8 |
|
| 253 |
+
| **TopoSlots (本项目)** | JSON: short/detailed × en/zh | VLM + 人工审核 | **中英双语** | ≥ 2 |
|
| 254 |
+
|
| 255 |
+
### 我们的改进点
|
| 256 |
+
1. **中英双语**:方便中文团队使用,也支持多语言检索
|
| 257 |
+
2. **结构化标签**:`action_category` + `subcategory` + `style` 便于分类分析
|
| 258 |
+
3. **骨架元信息**:`skeleton_type` + `species` 支持跨物种检索
|
| 259 |
+
4. **标注来源追踪**:`annotation_source` 区分人工/自动标注质量
|
| 260 |
+
|
| 261 |
+
---
|
| 262 |
+
|
| 263 |
+
## 6. 验证标准
|
| 264 |
+
|
| 265 |
+
标注完成后,需验证:
|
| 266 |
+
|
| 267 |
+
- [ ] 每个动作至少 2 条 `short.en` 描述
|
| 268 |
+
- [ ] 每个动作至少 1 条 `short.zh` 描述
|
| 269 |
+
- [ ] `action_category` 字段填充率 > 95%
|
| 270 |
+
- [ ] 动物动作的 `species` 字段全部正确
|
| 271 |
+
- [ ] 随机抽样 100 条,人工检查描述与动作的一致性 > 90%
|
| 272 |
+
- [ ] 文本-动作检索实验(TMR 评估)验证标注质量
|