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<h1>Build instructions before version 0.25</h1>
<a name="build_unix"></a><h2>Building KLayout on Unix</h2>
<p>
System Requirements:
</p>
<ul>
<li>Linux system (tested on Ubuntu 8.04LTS, 10.04LTS, 12.04LTS, 14.02LTS, RHE 4/5/6, CentOS 6)</li>
<li>on Linux: gcc Version 4 or later (tested with 4.3.2, 4.4.3, 4.6.3, 4.8.4). Solaris is no longer supported.</li>
<li>Qt Version 4.5.x or later (4.5.2, 4.6.3, 4.7.4 and 4.8.2). </li>
<li>gcc C++ compiler (package "g++" on Debian)</li>
<li>zlib library and headers (package "zlib1g-dev" on Debian)</li>
<li>Recommended: Ruby 1.9.1 or later (Ruby 2.x will work too), Python 2.7 or later (Python 3.x will work too)</li>
</ul>
<p>
To build, the simplest way is to use the build.sh wrapper script
provided. Unpack the tarkit, change to the directory created
and type
</p>
<p class="indent">
<tt>
./build.sh
</tt>
</p>
<p>
If the script complains about missing tools are libraries, the Qt
installation needs to be specified. There are basically two ways:
either a Qt package was configured or installed using the environment
provided by TrollTech, or the system provides a Qt4 installtion itself.
</p>
<p>
In the first case, the actual Qt installation path can be specified with
the -qt option: i.e.
</p>
<p class="indent">
<tt>
./build.sh -qt ~/qt
</tt>
</p>
<p>
will locate the Qt include files in ~/qt/include, the Qt library in
~/qt/lib. The installation path is the prefix that was specified
on Qt's configure command line.
</p>
<p>
On LSB (Linux Standard Base) systems, the Qt4 library can be optionally
installed. It is common to have different
installation directories for include and library files. On
Ubuntu 6.10 with Qt4 for example, the libraries are located in "/usr/lib", the
development tools like "uic" are installed in "/usr/bin" and
the include files reside in "/usr/include/qt4".
In this case, use:
</p>
<p class="indent">
<tt>
./build.sh -qtbin /usr/bin -qtlib /usr/lib -qtinc /usr/include/qt4
</tt>
</p>
<p>
Since the above settings are the default, this is equivalent to specifying nothing
as shown above.
</p>
<p>
The build script does not determine the platform to build upon. By default,
32 bit Linux and "gcc" is configured as the build platform. To build for an other platform,
use
</p>
<p class="indent">
<tt>
./build.sh -platform </tt>&lt;platform&gt;<tt>
</tt>
</p>
<p>
The platforms and build variants available are listed with
</p>
<p class="indent">
<tt>
./build.sh -help
</tt>
</p>
<p>
The build script will create the final executable in
</p>
<p class="indent">
<tt>
./bin.</tt>&lt;platform&gt;<tt>/klayout
</tt>
</p>
<p>
To integrate other build variants, a new file can be created in the
"config" subdirectory. This is a partial Makefile that defined the
variables specific for a certain build.
</p>
<p>
If the build script finds a Ruby interpreter in the path and the Ruby development
packages are installed (i.e. "ruby1.9.1-dev"), Ruby script automation capabilities (RBA) are enabled.
It should no longer be necessary to specify the location of the libraries and
headers. <b>Ruby 1.9.1 or later</b> is recommended for that feature.
</p>
<p>
If the build script finds a Python interpreter in the path and the Python development
packages are installed (i.e. "python-dev"), Python script automation capabilities (pya) are enabled.
It should no longer be necessary to specify the location of the libraries and
headers. <b>Python 2.7 or later</b> is required for that feature.
</p>
<p>
For more details about RBA, see <a href="doc/programming/index.html">Programming scripts</a>.
</p>
<p>
<b>Qt bindings are not enabled by default.</b> The Qt bindings allow you to create Qt user interfaces
using Ruby scripts. To enable Qt bindings, you'll need Qt 4.6.2 at least and have to use the
following build script switch:
</p>
<p class="indent">
<tt>
build.sh -with-qtbinding
</tt>
</p>
<p>
Enabling Qt bindings will significantly increase the build times and size of the final executable.
For more details about the Qt binding, see <a href="doc/programming/qt_binding.html">The Qt Binding</a>.
</p>
<a name="build_macos"></a><h2>Building on MacOS</h2>
<p>
For building the executable on MacOS 10.5.7, the "mac-leopard-gcc-release" platform is provided. The build is based on the Xcode
installation. This build script call was used successfully with Qt 4.5.2 from the Xcode package:
</p>
<pre>
./build.sh -platform mac-leopard-gcc-release \
-qtbin /Developer/Tools/Qt \
-qtlib /usr/lib \
-rblib /usr/lib/libruby.dylib \
-rbinc /usr/lib/ruby/1.8/universal-darwin9.0
</pre>
<p>
On MacOS 10.6 this build script call was used successfully (Qt library is qt-mac-cocoa-opensource-4.6.2.dmg):
</p>
<pre>
./build.sh -platform mac-leopard-gcc-release \
-qtbin /Developer/Tools/Qt \
-qtlib /usr/lib \
-rblib /usr/lib/libruby.dylib \
-rbinc /usr/lib/ruby/1.8/universal-darwin10.0
</pre>
<p>Apparently, both 32 and 64 bit versions of Qt must be installed.</p>
<p><b>Note:</b> to enable Qt binding for RBA, add the "-with-qtbinding" switch:</p>
<pre>
./build.sh -with-qtbinding ...
</pre>
<p>
For compiling the Qt bindings, at least Qt 4.6.2 is required.
Enabling Qt bindings will significantly increase the build times and size of the final executable.
For more details about the Qt binding, see <a href="doc/programming/qt_binding.html">The Qt Binding</a>.
</p>
<a name="build_windows"></a><h2>Building KLayout for Windows 32 bit with MinGW</h2>
<p>
<b>Please note: severe issues have been observed with MinGW's gcc 4.4.0 distribution. Specifically, broken
support for exceptions in threads may make the application crash. Possibly a new distribution may solve that
issue. Until then, although basically functional, the use of the MinGW build is discouraged.
</b>
</p>
<p>
Starting with version 0.21, a build setup is provided for MinGW with the gcc. A good starting point for the
MinGW build is the Qt SDK which comes with a Qt reaily built for MinGW and the gcc
compiler suite.
</p>
<p>
To enable Ruby support, the Ruby interpreter, preferably version 1.9 is required.
A strange fact with building Ruby 1.9 is that one needs a Ruby interpreter to
build it. One possible solution is first to build a 1.8 version, put the executable
into the path and then run the Ruby build from the MinGW console.
</p>
<p>
To build KLayout on MinGW, simply open the MinGW shell (MSYS), unpack the KLayout source
package and cd to the destination folder. Then use build.sh as on Linux. For example, if
the Qt SDK was installed in "c:\Qt\2010.04", the build script call is
</p>
<p class="indent">
<tt>
build.sh -qt /c/Qt/2010.04/qt
</tt>
</p>
<p>
For ruby support use the -rblib and -rbinc options accordingly to specify the ruby installation
path.
</p>
<a name="build_vs"></a><h2>Building KLayout for Windows 32 bit and 64 bit with Visual Studio</h2>
<p>
Starting with version 0.21, a Visual Studio solution is included in the source branch of KLayout's
source tarkit ("klayout.sln"). The solution is provided for Visual Studio 2010.
</p>
<h3>Building KLayout for Version 0.24</h3>
<p>Version 0.24 is based on:</p>
<ul>
<li>Visual Studio 2010 (VC++ version 10)</li>
<li>Qt 4.8.2</li>
<li>Ruby 2.1.3 (get the package here: <a href="https://www.klayout.org/downloads/ruby-2.1.3.zip">ruby-2.1.3.zip</a>)</li>
<li>Python 3.4 (get the package here: <a href="https://www.klayout.org/downloads/Python34.zip">Python34.zip</a>)</li>
<li>STLPort 5.2.1 (get the package here: <a href="https://www.klayout.org/downloads/STLport-5.2.1.zip">STLport-5.2.1.zip</a>)</li>
</ul>
<p>A Visual Studio solution is provided (<tt>klayout.sln</tt>). The release mode configuration is
"Release (STLPort)" which is the one used for creating the prebuild packages.</p>
<p>The build requires the following environment variables to be set:</p>
<ul>
<li>$QTDIR to the installation path of Qt for 32 bit build ($QTDIR/bin being the location of the
executables, $QTDIR/lib being the location of the libraries and $QTDIR/include being the location
of the header files).</li>
<li>$QTDIR64 to the installation path of Qt for 64 bit build ($QTDIR64/bin being the location of the
executables, $QTDIR64/lib being the location of the libraries and $QTDIR64/include being the location
of the header files).</li>
<li>$STLPORT to the installation path of the STLPort library. $STLPORT/stlport must be
the location of the headers. This variable is the same for 32 and 64 bit builds.</li>
<li>$RUBY2 to the installation path of the Ruby 2.x library for the 32 bit build. $RUBY2/include/ruby-2.1.0 must be
the location of the ruby.h header.</li>
<li>$RUBY264 to the installation path of the Ruby 2.x library for the 64 bit build. $RUBY264/include/ruby-2.1.0 must be
the location of the ruby.h header.</li>
<li>$PYTHON to the installation path of the Python library for the 32 bit build. $PYTHON/include must be
the location of the python.h header.</li>
<li>$PYTHON64 to the installation path of the Python library for the 64 bit build. $PYTHON64/include must be
the location of the python.h header.</li>
</ul>
<p>
For further details see the next section.
</p>
<h3>Building KLayout for Version 0.21 to 0.23</h3>
<p>
To build KLayout with Visual Studio, the following requirements must be fulfilled:
</p>
<ul>
<li>Qt for Visual Studio 2010 (VC++ version 10). Currently this version must be built manually.
Qt version 4.7.1 is compatible with Visual Studio 2010 and building it is pretty straightforward.
</li>
<li>For a complete build including Ruby support, the ruby interpreter is required as well. Only version
1.9 is supporting the 64 bit platform. Building is straightforward, except that again a ruby interpreter
must be installed before version 1.9 can be built. If no interpreter is at hand, a 1.8 version must be
built before. The project files currently assume Ruby version 1.9.1.<br/>
A pre-built package for VS2010 can be downloaded here: <a href="https://www.klayout.org/downloads/ruby1.9.1-p430.zip">ruby1.9.1-p430.zip</a>. It
contains both the 32 bit and 64 bit builds in the 1.9.1-p430/x86 and 1.9.1-p420/x64 directories.
</li>
<li>For full performance, it is recommended to replace the standard STL implementation of VC++ with
the STLPort implementation which has a 2x performance impact in some cases. Building STLPort on
VC++ is straightforward and has been tested with version 5.2.1.<br/>
A pre-built package for VS2010 can be downloaded here: <a href="https://www.klayout.org/downloads/STLport-5.2.1.zip">STLport-5.2.1.zip</a>. It
contains both the 32 bit and 64 bit builds.
</li>
</ul>
<p>
Before building KLayout, it is required to set the following environment variables:
</p>
<ul>
<li>$QTDIR to the installation path of Qt for 32 bit build ($QTDIR/bin being the location of the
executables, $QTDIR/lib being the location of the libraries and $QTDIR/include being the location
of the header files).</li>
<li>$QTDIR64 to the installation path of Qt for 64 bit build ($QTDIR64/bin being the location of the
executables, $QTDIR64/lib being the location of the libraries and $QTDIR64/include being the location
of the header files).</li>
<li>$STLPORT to the installation path of the STLPort library (if required). $STLPORT/stlport must be
the location of the headers. This variable is the same for 32 and 64 bit builds.</li>
<li>$RUBY to the installation path of the Ruby library (if required) for the 32 bit build. $RUBY/include/ruby-1.9.1 must be
the location of the ruby.h header.</li>
<li>$RUBY64 to the installation path of the Ruby library (if required) for the 64 bit build. $RUBY64/include/ruby-1.9.1 must be
the location of the ruby.h header.</li>
</ul>
<p>
After this preparation, KLayout can be build from Visual Studio using the "Win32" platform for 32 bit and "x64"
platform for 64 bit. The recommended configurations are:
</p>
<ul>
<li>"Release (STLPort)" for the release build with Ruby support, QT bindings and using STLPort.</li>
<li>"Debug (STLPort)" for the debug build with Ruby support, QT bindings and using STLPort.</li>
</ul>
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