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<div class='klayout-generated-doc'><p class="navigator"><b>KLayout Documentation (Qt 5): </b><a href="../index.html">Main Index</a> » <a href="index.html">Programming scripts</a> » Introduction</p><h1>Introduction</h1><a name="k_1"></a><a name="k_2"></a><a name="k_3"></a><a name="k_4"></a><a name="k_5"></a><a name="k_6"></a><p> |
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This chapter is about programming extensions for KLayout using the integrated Ruby API (RBA) or Python API (pya). |
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</p><p> |
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To use RBA scripts, KLayout must be compiled with the Ruby interpreter. Check under "Help/About" whether |
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support is available. If there is, the "Build options" will include a "Ruby" or "Python" interpreter or both. |
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RBA scripts require a Ruby interpreter. To use pya scripts, Python support must be included. |
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</p><p> |
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KLayout comes with the Qt library included into the Ruby or Python API. This means, KLayout scripts |
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can access the full Qt API if Qt binding is available. Check whether "Qt bindings for scripts" is included |
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in the build options on the "Help/About" page. |
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</p><p> |
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Basically there are scripts and macros: |
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</p><ul><li><b>Scripts</b> are simple text files which are prepared externally and KLayout acts as an interpreter for these scripts. |
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A special case of scripts is included code, while is loaded into other scripts or macros using "require" on Ruby |
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or "import" on Python. Scripts have been the only way to code Ruby functionality in version 0.21 and earlier. |
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</li><li><b>Macros</b> are special XML files which contain Ruby code plus some additional information required to |
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link them into the system, i.e. automatically execute them on startup or provide menu entries for them. |
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They can load normal ".rb" or ".py" files to implement libraries of classes in the usual way. Macros are managed and developed conveniently |
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in the integrated macro development environment along with the supporting files. This method is the preferred way of creating application |
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extensions and is described in this chapter. |
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</li></ul><p> |
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Before you start, please make yourself familiar with the macro development integrated environment (<a href="../about/macro_editor.html">About Macro Development</a>). |
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This documentation also assumes that you familiar with the Ruby programming language. There are numerous |
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books and tutorials about Ruby. The most famous one is the "pickaxe book" (Programming Ruby - The Pragmatic Programmers Guide) by Dave Thomas. |
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If you are familiar with Ruby there is a technical article about the way Ruby and KLayout's core are |
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integrated (<a href="ruby_binding.html">The Ruby Language Binding</a>). There are special articles about the integrated Qt binding |
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(<a href="qt_binding.html">The Qt Binding</a>) and PCell programming (<a href="ruby_pcells.html">Coding PCells In Ruby</a>). If you want to |
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use Python, please read the python implementation article (<a href="python.html">Using Python</a>) for details about how to |
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translate Ruby samples into Python and specific details of the Python integration. |
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</p><p> |
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An introduction into the basic concepts of the KLayout API are given in the article about the |
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application API (<a href="application_api.html">The Application API</a>) and about the database API (<a href="database_api.html">The Database API</a>). |
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</p><a name="h2-65"></a><h2>A First Sample</h2><p> |
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The first sample is already a complete macro which counts all selected paths, boxes, polygons or text objects. |
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It demonstrates how to set up a macro, how to deal with the selection and how to access the layout database. |
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</p><p> |
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Here is the code: |
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</p><pre>module MyMacro |
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include RBA |
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app = Application.instance |
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mw = app.main_window |
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lv = mw.current_view |
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if lv == nil |
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raise "Shape Statistics: No view selected" |
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end |
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paths = 0 |
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polygons = 0 |
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boxes = 0 |
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texts = 0 |
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lv.each_object_selected do |sel| |
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shape = sel.shape |
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if shape.is_path? |
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paths += 1 |
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elsif shape.is_box? |
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boxes += 1 |
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elsif shape.is_polygon? |
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polygons += 1 |
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elsif shape.is_text? |
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texts += 1 |
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end |
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end |
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s = "Paths: #{paths}\n" |
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s += "Polygons: #{polygons}\n" |
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s += "Boxes: #{boxes}\n" |
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s += "Texts: #{texts}\n" |
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MessageBox::info("Shape Statistics", s, MessageBox::Ok) |
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end</pre><p> |
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To run the macro, create a new macro in the macro development IDE: choose "Macros/Macro Development". Create a new macro |
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using the "+" button. Rename the macro to a suitable name. Copy the code above into the text. Load a layout, select some |
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objects and in the macro development IDE press F5. A message box will appear the tells us how may boxes, polygons etc. |
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we have selected. |
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</p><p> |
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If we look at the code, the first observation is that we put the whole script into our own namespace (we can use any name which is not used |
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otherwise). The advantage of that approach is that we can import the "RBA" namespace which makes life somewhat easier. |
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The RBA namespace contains all KLayout classes and constants. |
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If we would import the RBA namespace into the main namespace we would do that for all other scripts in KLayout since |
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the main namespace is a common resource for all scripts. |
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</p><p> |
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The first thing we do inside the macro is to access the layout view: |
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</p><pre> app = Application.instance |
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mw = app.main_window |
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lv = mw.current_view |
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if lv == nil |
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raise "Shape Statistics: No view selected" |
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end</pre><p> |
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The Application class (<a href="../code/class_Application.html">Application</a>) is a representative for the KLayout application. Since there is only one application, it is a singleton. |
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We can obtain the singleton instance with the class method ("static" in the language of C++) "instance". It delivers a |
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reference to the only Application object which is the main entrance to all internals of KLayout. |
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</p><p> |
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The next object which is important is the MainWindow object (<a href="../code/class_MainWindow.html">MainWindow</a>). Currently there is only |
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one MainWindow object which can be obtained with the "main_window" method of the Application object. The MainWindow |
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object represents the application's window and manages the top level visual objects of the application. |
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The main visual components of the main window are the menus, the tool panels (cell tree, layer list, tool box, navigator ...) |
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and the layout views. |
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</p><p> |
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The layout view is the representation of a layout tab (<a href="../code/class_LayoutView.html">LayoutView</a>). That is basically the window to |
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the layouts loaded into that tab. |
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All related information such as the display settings, the zoom area, the layer properties and the information about the |
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cell shown, the hierarchy levels and further settings go here. |
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</p><p> |
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A main window can display multiple tabs. Hence there are multiple LayoutView objects available. The currently selected |
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tab can be addressed with the "current_view" method. This method delivers the LayoutView object associated with that tab. |
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If no layout is loaded, that method returns nil (the Ruby for "nothing") |
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</p><p> |
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Actually the preparation step can be simplified without needing the Application and MainWindow object. For demonstration |
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purposes it was included however. Here is the short version: |
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</p><pre> lv = LayoutView.current || raise "Shape Statistics: No view selected"</pre><p> |
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The actual layouts loaded are entities separated from the views. Technically, there is a many-to-many relationship between layout views |
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and layout objects. A layout view may display multiple layouts and one layout may be displayed in multiple layout views. |
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In addition, a layout view can address different cells from a layout. A layout view has a current cell and a path |
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that leads to that cell. The path consists of a specific and unspecific part. The unspecific part of the path tells |
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where the cell we show as the current cell is located in the cell tree. The unspecific part is a tribute to the fact that |
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a cell can appear in different branches of the cell tree (i.e. as child of cell A and cell B). The specific part of the |
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path addresses a specific instance of within some cell (the "context cell") above in the hierarchy. A specific path is created when |
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we descend down in the hierarchy along a certain instantiation path. |
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</p><p> |
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Layout, current cell, context cell, specific and unspecific |
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path are combined into the CellView object (<a href="../code/class_CellView.html">CellView</a>). A layout view can have multiple cell views |
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corresponding to the different layouts that can be loaded into a panel. The cell views do not necessarily have to point |
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to different layouts. |
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</p><p> |
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For our sample we don't need the CellView objects, because we get all information directly from the view. But the |
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concept of that object is important to understand the API documentation. |
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Here we ask the layout view for all selected objects and collect the object counts: |
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</p><pre> lv.each_object_selected do |sel| |
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shape = sel.shape |
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if shape.is_path? |
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paths += 1 |
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elsif shape.is_box? |
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boxes += 1 |
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elsif shape.is_polygon? |
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polygons += 1 |
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elsif shape.is_text? |
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texts += 1 |
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end |
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end</pre><p> |
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"each_object_selected" is a method of the LayoutView object. More precisely it's an iterator which calls the |
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given block for each selected object. Since the layout view can show multiple layouts, the selected objects may |
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originate from different layouts. In addition, the object may be selected in a child cell of the current cell. |
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Hence, the selection is described by a cell view index (indicating which layout it resided in), an instantiation path (a sequence of instances leading to |
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the cell containing the selected object from the current cell) and the actual object selected. |
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That information is combined into an ObjectInstPath object (<a href="../code/class_ObjectInstPath.html">ObjectInstPath</a>). |
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</p><p> |
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In our case we are not interested in the cell view that shape lives in. Neither are we in the instantiation path. |
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Hence all we need is the shape and we can obtain it with the "shape" method. |
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This method delivers a Shape object (<a href="../code/class_Shape.html">Shape</a>), which is some kind of pointer (a "proxy") to the |
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actual shape. The actual shape is either a polygon, a box, a text or a path. The Shape object has multiple |
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identities and we can ask it what shape type is represents. For that, the Shape object offers methods like "is_box?" etc. |
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If we know the type we can ask it for the actual object and fetch a Polygon (<a href="../code/class_Polygon.html">Polygon</a>), a |
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Box (<a href="../code/class_Box.html">Box</a>), a Text (<a href="../code/class_Text.html">Text</a>) or a Path object (<a href="../code/class_Path.html">Path</a>). |
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For our sample however we don't need access to the actual object. |
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</p><p> |
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Finally we put together a message and display it in a message box: |
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</p><pre> s = "Paths: #{paths}\n" |
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s += "Polygons: #{polygons}\n" |
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s += "Boxes: #{boxes}\n" |
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s += "Texts: #{texts}\n" |
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MessageBox::info("Shape Statistics", s, MessageBox::Ok)</pre><p> |
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MessageBox (<a href="../code/class_MessageBox.html">MessageBox</a>) is a class that provides modal message dialogs through |
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several class methods. "info" shows an information box and with the given title and message. The third |
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parameter indicates which buttons will be shown. In that case, one "Ok" button is sufficient because |
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we don't want to take specific actions when the message box is closed. MessageBox is not the Qt class, |
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which is also available (QMessageBox), but less portable in case a user does not have Qt binding enabled. |
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</p><p> |
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This is just a simple example, but it already illustrates some basic concepts. |
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For a in-depth introduction into the API, read <a href="application_api.html">The Application API</a> and <a href="database_api.html">The Database API</a>. |
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</p></div> |
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</div> |
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</body> |
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</html> |
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