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- Manuales/Analisis_de_malware/Malware_Analyst_s_Cookbook_and_DVD/Malware_Analysts_DVD/8/analysis.py +198 -0
- Manuales/Analisis_de_malware/Malware_Analyst_s_Cookbook_and_DVD/Malware_Analysts_DVD/8/vmauto.py +329 -0
- Manuales/Cracking/ARTeam_eZin/ARTeam.eZine.Number2/ARTeam.esfv +0 -0
- Manuales/Cracking/CURSO_DE_CRACKEO.txt +165 -0
- Manuales/Cracking/Curso_crackeo_raton/3/Capitulo3.html +834 -0
- Manuales/Cracking/Curso_crackeo_raton/3/Capitulo4.html +35 -0
- Manuales/Cracking/Curso_crackeo_raton/3/Gracias.html +35 -0
- Manuales/Cracking/Curso_crackeo_raton/4/Capitulo4.html +850 -0
- Manuales/Cracking/Curso_crackeo_raton/4/Capitulo5.html +35 -0
- Manuales/Cracking/Curso_crackeo_raton/4/Gracias.html +35 -0
- Manuales/Cracking/En_olly_.txt +5 -0
- Manuales/Cracking/Tutorials_crackeando_AORE_Team/Tutorial-30/Main_Tutorial/SpeedCommander_12.htm +21 -0
- Manuales/Cracking/Tutorials_crackeando_AORE_Team/Tutorial-78/Main_Tutorial/Nitro.htm +21 -0
- Manuales/Cracking/Tutorials_crackeando_AORE_Team/Tutorial-99/Main_Tutorial/Xilisoft_ISO_Burner.htm +21 -0
- Manuales/Exploit/Creacion_de_exploits/Creacion_de_Exploits_4_De_Exploit_a_Metasploit_por_corelanc0d3r_traducido_por_Ivinson.pdf +0 -0
- Manuales/Exploit/Exploit_Apple_QuickTime_7.7.2_TeXML_Style_Stack_Buffer_Overflow_Heap_Spraying_por_Nox/exploit.3gp +34 -0
- Manuales/Lenguajes_de_Programacion/ASP/Introduccion_a_ASP.PDF +0 -0
- Manuales/Lenguajes_de_Programacion/Django/Django_Documentation.pdf +3 -0
- Manuales/Lenguajes_de_Programacion/NodeJs/TutorialsPoint_node.js.pdf +3 -0
- Manuales/Lenguajes_de_Programacion/Python/Python_3.7.1-10._Full_Grammar_specification-Python_3.7.1_documentation.pdf +0 -0
.gitattributes
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@@ -5167,3 +5167,5 @@ Manuales/Lenguajes_de_Programacion/Java/Java_Ebooks/Java_Basico_1.pdf filter=lfs
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| 5167 |
Manuales/Lenguajes_de_Programacion/Java/Java_Ebooks/Java_2D.pdf filter=lfs diff=lfs merge=lfs -text
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Manuales/Lenguajes_de_Programacion/Java/00313_programacion_java2.pdf filter=lfs diff=lfs merge=lfs -text
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Manuales/Lenguajes_de_Programacion/Java/Java300algo.pdf filter=lfs diff=lfs merge=lfs -text
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| 5167 |
Manuales/Lenguajes_de_Programacion/Java/Java_Ebooks/Java_2D.pdf filter=lfs diff=lfs merge=lfs -text
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Manuales/Lenguajes_de_Programacion/Java/00313_programacion_java2.pdf filter=lfs diff=lfs merge=lfs -text
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Manuales/Lenguajes_de_Programacion/Java/Java300algo.pdf filter=lfs diff=lfs merge=lfs -text
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Manuales/Lenguajes_de_Programacion/NodeJs/TutorialsPoint_node.js.pdf filter=lfs diff=lfs merge=lfs -text
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| 5171 |
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Manuales/Lenguajes_de_Programacion/Django/Django_Documentation.pdf filter=lfs diff=lfs merge=lfs -text
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Manuales/Analisis_de_malware/Malware_Analyst_s_Cookbook_and_DVD/Malware_Analysts_DVD/8/analysis.py
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| 1 |
+
#!/usr/bin/python
|
| 2 |
+
# Copyright (C) 2010 Michael Ligh
|
| 3 |
+
#
|
| 4 |
+
# This program is free software: you can redistribute it and/or modify
|
| 5 |
+
# it under the terms of the GNU General Public License as published by
|
| 6 |
+
# the Free Software Foundation, either version 3 of the License, or
|
| 7 |
+
# (at your option) any later version.
|
| 8 |
+
#
|
| 9 |
+
# This program is distributed in the hope that it will be useful,
|
| 10 |
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| 11 |
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
| 12 |
+
# GNU General Public License for more details.
|
| 13 |
+
#
|
| 14 |
+
# You should have received a copy of the GNU General Public License
|
| 15 |
+
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
| 16 |
+
#
|
| 17 |
+
# [NOTES] -----------------------------------------------------------
|
| 18 |
+
# 1) Requires Python >= 2.6 because it uses subprocess.terminate()
|
| 19 |
+
#--------------------------------------------------------------------
|
| 20 |
+
import os, sys, time
|
| 21 |
+
import hashlib
|
| 22 |
+
from commands import getoutput
|
| 23 |
+
import shutil, subprocess
|
| 24 |
+
import glob
|
| 25 |
+
|
| 26 |
+
# -----------------------------------------------------------------------
|
| 27 |
+
|
| 28 |
+
# on windows this is 'C:\\Program Files\\Wireshark\\tshark.exe'
|
| 29 |
+
tshark = '/usr/bin/tshark'
|
| 30 |
+
inetsim = '/data/inetsim/inetsim'
|
| 31 |
+
python = '/usr/bin/python'
|
| 32 |
+
volatility = '/auto/volatility/volatility'
|
| 33 |
+
|
| 34 |
+
# -----------------------------------------------------------------------
|
| 35 |
+
|
| 36 |
+
class Volatility:
|
| 37 |
+
def __init__(self, mem_file):
|
| 38 |
+
'''
|
| 39 |
+
mem_file: path to the memory dump to analyze
|
| 40 |
+
'''
|
| 41 |
+
self.mem_file = mem_file
|
| 42 |
+
|
| 43 |
+
def run_cmd(self, cmd, args=[]):
|
| 44 |
+
'''
|
| 45 |
+
Execute a Volatility command with optional arguments
|
| 46 |
+
'''
|
| 47 |
+
pargs = [python, volatility, cmd, '-f', self.mem_file]
|
| 48 |
+
if len(args):
|
| 49 |
+
pargs.extend(args)
|
| 50 |
+
proc = subprocess.Popen(pargs, stdout=subprocess.PIPE)
|
| 51 |
+
return proc.communicate()[0]
|
| 52 |
+
|
| 53 |
+
def pslist(self):
|
| 54 |
+
return self.run_cmd('pslist')
|
| 55 |
+
|
| 56 |
+
def sockets(self):
|
| 57 |
+
return self.run_cmd('sockets')
|
| 58 |
+
|
| 59 |
+
def conns(self):
|
| 60 |
+
return self.run_cmd('connections')
|
| 61 |
+
|
| 62 |
+
def malfind(self, rules, outdir='.tmp'):
|
| 63 |
+
args = ['-d', outdir]
|
| 64 |
+
if os.path.isfile(rules):
|
| 65 |
+
args.extend(['-y', rules])
|
| 66 |
+
return self.run_cmd('malfind2', args)
|
| 67 |
+
|
| 68 |
+
def hooks(self, outdir='.tmp'):
|
| 69 |
+
args = ['-d', outdir]
|
| 70 |
+
return self.run_cmd('apihooks', args)
|
| 71 |
+
|
| 72 |
+
# -----------------------------------------------------------------------
|
| 73 |
+
|
| 74 |
+
class INetSim:
|
| 75 |
+
def __init__(self, outdir):
|
| 76 |
+
'''
|
| 77 |
+
outdir: directory to store logs
|
| 78 |
+
'''
|
| 79 |
+
self.outdir = outdir
|
| 80 |
+
self.proc = None
|
| 81 |
+
|
| 82 |
+
if os.name != "posix":
|
| 83 |
+
raise 'InetSim is only available on Posix systems'
|
| 84 |
+
if not os.path.isfile(inetsim):
|
| 85 |
+
raise 'Cannot find inetsim in ' + inetsim
|
| 86 |
+
|
| 87 |
+
def start(self):
|
| 88 |
+
'''
|
| 89 |
+
Start InetSim using the specified output dir
|
| 90 |
+
'''
|
| 91 |
+
self.proc = subprocess.Popen(
|
| 92 |
+
[
|
| 93 |
+
inetsim,
|
| 94 |
+
'--log-dir', self.outdir,
|
| 95 |
+
'--report-dir', self.outdir,
|
| 96 |
+
],
|
| 97 |
+
cwd=os.path.dirname(inetsim),
|
| 98 |
+
stdout=subprocess.PIPE,
|
| 99 |
+
stdin=subprocess.PIPE
|
| 100 |
+
)
|
| 101 |
+
|
| 102 |
+
def stop(self):
|
| 103 |
+
'''
|
| 104 |
+
Stop InetSim by sending a SIGTERM
|
| 105 |
+
'''
|
| 106 |
+
if self.proc != None and self.proc.poll() == None:
|
| 107 |
+
self.proc.terminate()
|
| 108 |
+
time.sleep(5)
|
| 109 |
+
|
| 110 |
+
def read(self):
|
| 111 |
+
'''
|
| 112 |
+
This reads the InetSim logs and return them
|
| 113 |
+
'''
|
| 114 |
+
outp = ''
|
| 115 |
+
svclog = self.outdir + '/service.log'
|
| 116 |
+
if os.path.isfile(svclog):
|
| 117 |
+
outp += open(svclog).read()
|
| 118 |
+
for f in glob.glob(self.outdir + '/report.*.txt'):
|
| 119 |
+
outp += open(f).read()
|
| 120 |
+
return outp
|
| 121 |
+
|
| 122 |
+
# -----------------------------------------------------------------------
|
| 123 |
+
|
| 124 |
+
class TShark:
|
| 125 |
+
def __init__(self, pcap_file):
|
| 126 |
+
'''
|
| 127 |
+
pcap_file: path on disk to save the pcap file
|
| 128 |
+
'''
|
| 129 |
+
self.pcap_file = pcap_file
|
| 130 |
+
self.proc = None
|
| 131 |
+
|
| 132 |
+
if not os.path.isfile(tshark):
|
| 133 |
+
raise 'Cannot find tshark in ' + tshark
|
| 134 |
+
|
| 135 |
+
def start(self, iface, guest_ip=None):
|
| 136 |
+
'''
|
| 137 |
+
iface: interface to capture packets
|
| 138 |
+
guest_ip: set a filter to only capture this host
|
| 139 |
+
'''
|
| 140 |
+
pargs = [tshark, '-p', '-i', iface]
|
| 141 |
+
pargs.extend(['-w', self.pcap_file])
|
| 142 |
+
if guest_ip:
|
| 143 |
+
pargs.extend(['-f', 'host %s' % guest_ip])
|
| 144 |
+
|
| 145 |
+
self.proc = subprocess.Popen(pargs)
|
| 146 |
+
|
| 147 |
+
def stop(self):
|
| 148 |
+
if self.proc != None and self.proc.poll() == None:
|
| 149 |
+
self.proc.terminate()
|
| 150 |
+
time.sleep(5)
|
| 151 |
+
|
| 152 |
+
def read(self):
|
| 153 |
+
'''
|
| 154 |
+
Print statistics and details on packet capture
|
| 155 |
+
'''
|
| 156 |
+
proc = subprocess.Popen(
|
| 157 |
+
[
|
| 158 |
+
tshark, '-z', 'http_req,tree',
|
| 159 |
+
'-z', 'ip_hosts,tree', '-z', 'io,phs',
|
| 160 |
+
'-r', self.pcap_file
|
| 161 |
+
],
|
| 162 |
+
stdout=subprocess.PIPE
|
| 163 |
+
)
|
| 164 |
+
return proc.communicate()[0]
|
| 165 |
+
|
| 166 |
+
# -----------------------------------------------------------------------
|
| 167 |
+
|
| 168 |
+
def nmap(guest_ip, useTcp=True):
|
| 169 |
+
'''
|
| 170 |
+
Scan an IP for open UDP/TCP ports
|
| 171 |
+
'''
|
| 172 |
+
type = '-sT' if useTcp else '-sU'
|
| 173 |
+
proc = subprocess.Popen(
|
| 174 |
+
[
|
| 175 |
+
'nmap', '-T', 'insane', type, '-p', '0-65535', guest_ip
|
| 176 |
+
],
|
| 177 |
+
stdout=subprocess.PIPE
|
| 178 |
+
)
|
| 179 |
+
proc.wait()
|
| 180 |
+
return proc.communicate()[0]
|
| 181 |
+
|
| 182 |
+
def snortscan(pcap_file, onfig, outdir):
|
| 183 |
+
'''
|
| 184 |
+
Scan a packet capture with Snort IDS
|
| 185 |
+
'''
|
| 186 |
+
proc = subprocess.Popen(
|
| 187 |
+
[
|
| 188 |
+
'snort', '-r', pcap_file,
|
| 189 |
+
'-l', outdir, '-c', config
|
| 190 |
+
]
|
| 191 |
+
)
|
| 192 |
+
proc.wait()
|
| 193 |
+
alert = outdir + '/alert'
|
| 194 |
+
if os.path.isfile(alert):
|
| 195 |
+
return open(alert).read()
|
| 196 |
+
else:
|
| 197 |
+
return None
|
| 198 |
+
|
Manuales/Analisis_de_malware/Malware_Analyst_s_Cookbook_and_DVD/Malware_Analysts_DVD/8/vmauto.py
ADDED
|
@@ -0,0 +1,329 @@
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|
| 1 |
+
#!/usr/bin/python
|
| 2 |
+
# Copyright (C) 2010 Michael Ligh
|
| 3 |
+
#
|
| 4 |
+
# This program is free software: you can redistribute it and/or modify
|
| 5 |
+
# it under the terms of the GNU General Public License as published by
|
| 6 |
+
# the Free Software Foundation, either version 3 of the License, or
|
| 7 |
+
# (at your option) any later version.
|
| 8 |
+
#
|
| 9 |
+
# This program is distributed in the hope that it will be useful,
|
| 10 |
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| 11 |
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
| 12 |
+
# GNU General Public License for more details.
|
| 13 |
+
#
|
| 14 |
+
# You should have received a copy of the GNU General Public License
|
| 15 |
+
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
| 16 |
+
#
|
| 17 |
+
# [NOTES] -----------------------------------------------------------
|
| 18 |
+
# 1) If you're running VirtualBox on Windows, you'll need win32com, which is
|
| 19 |
+
# included in the Python Extensions for Windows package
|
| 20 |
+
#--------------------------------------------------------------------
|
| 21 |
+
import sys, os, time, glob, shutil
|
| 22 |
+
from optparse import OptionParser
|
| 23 |
+
import subprocess
|
| 24 |
+
|
| 25 |
+
# -----------------------------------------------------------------------
|
| 26 |
+
|
| 27 |
+
vm_paths = {
|
| 28 |
+
# the standard path on Mac OS X
|
| 29 |
+
'/Library/Application Support/VMware Fusion/vmrun': 'fusion',
|
| 30 |
+
# the standard path on Linux
|
| 31 |
+
'/usr/bin/vmrun': 'ws',
|
| 32 |
+
# the standard path on Windows
|
| 33 |
+
'C:\\Program Files\\VMware\\VMware Workstation\\vmrun.exe': 'ws',
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
def pinfo(msg):
|
| 37 |
+
print "[INFO] ", msg
|
| 38 |
+
|
| 39 |
+
def perror(msg):
|
| 40 |
+
print "[ERROR] ", msg
|
| 41 |
+
|
| 42 |
+
# -----------------------------------------------------------------------
|
| 43 |
+
|
| 44 |
+
class VBoxAuto:
|
| 45 |
+
def __init__(self, machine):
|
| 46 |
+
self.machine = machine
|
| 47 |
+
self.ctx = {}
|
| 48 |
+
self.mach = None
|
| 49 |
+
|
| 50 |
+
def get_mach(self):
|
| 51 |
+
return self.ctx['global'].getArray(self.ctx['vb'], 'machines')
|
| 52 |
+
|
| 53 |
+
def check(self):
|
| 54 |
+
|
| 55 |
+
try:
|
| 56 |
+
from vboxapi import VirtualBoxManager
|
| 57 |
+
except ImportError:
|
| 58 |
+
perror('You need to install VirtualBox!')
|
| 59 |
+
return False
|
| 60 |
+
|
| 61 |
+
vbm = VirtualBoxManager(None, None)
|
| 62 |
+
|
| 63 |
+
self.ctx = {'global':vbm,
|
| 64 |
+
'const' :vbm.constants,
|
| 65 |
+
'vb' :vbm.vbox,
|
| 66 |
+
'mgr' :vbm.mgr}
|
| 67 |
+
|
| 68 |
+
# the machine name or id must be valid
|
| 69 |
+
|
| 70 |
+
for m in self.get_mach():
|
| 71 |
+
if m.name == self.machine or m.id == self.machine:
|
| 72 |
+
self.mach = m
|
| 73 |
+
break
|
| 74 |
+
|
| 75 |
+
if self.mach == None:
|
| 76 |
+
perror('Cannot find the machine: %s' % self.machine)
|
| 77 |
+
return False
|
| 78 |
+
|
| 79 |
+
pinfo('Using %s (uuid: %s)' % (self.mach.name, self.mach.id))
|
| 80 |
+
|
| 81 |
+
pinfo('Session state: %s' % self.get_const(
|
| 82 |
+
"SessionState", self.mach.sessionState))
|
| 83 |
+
pinfo('Machine state: %s' % self.get_const(
|
| 84 |
+
"MachineState", self.mach.state))
|
| 85 |
+
|
| 86 |
+
return True
|
| 87 |
+
|
| 88 |
+
def get_const(self, enum, elem):
|
| 89 |
+
# this lookup fails on Python2.6 - if that happens
|
| 90 |
+
# then just return the element number
|
| 91 |
+
try:
|
| 92 |
+
all = self.ctx['const'].all_values(enum)
|
| 93 |
+
for e in all.keys():
|
| 94 |
+
if str(elem) == str(all[e]):
|
| 95 |
+
return e
|
| 96 |
+
except:
|
| 97 |
+
return '%d' % elem
|
| 98 |
+
|
| 99 |
+
def list(self):
|
| 100 |
+
try:
|
| 101 |
+
for m in self.get_mach():
|
| 102 |
+
print "%-12s %s (state:%s/%s)" %(m.name, m.id,
|
| 103 |
+
self.get_const("MachineState", m.state),
|
| 104 |
+
self.get_const("SessionState", m.sessionState))
|
| 105 |
+
except:
|
| 106 |
+
perror('No machines. Did you call check() first?')
|
| 107 |
+
|
| 108 |
+
def start(self, nsecwait=20):
|
| 109 |
+
vb = self.ctx['vb']
|
| 110 |
+
session = self.ctx['mgr'].getSessionObject(vb)
|
| 111 |
+
p = vb.openRemoteSession(session, self.mach.id, 'gui', '')
|
| 112 |
+
|
| 113 |
+
while not p.completed:
|
| 114 |
+
p.waitForCompletion(1000)
|
| 115 |
+
self.ctx['global'].waitForEvents(0)
|
| 116 |
+
|
| 117 |
+
if int(p.resultCode) == 0:
|
| 118 |
+
session.close()
|
| 119 |
+
else:
|
| 120 |
+
perror('Cannot start machine!')
|
| 121 |
+
|
| 122 |
+
pinfo('Waiting %d seconds to boot...' % nsecwait)
|
| 123 |
+
time.sleep(nsecwait)
|
| 124 |
+
|
| 125 |
+
def opensession(self):
|
| 126 |
+
session = self.ctx['global'].openMachineSession(self.mach.id)
|
| 127 |
+
mach = session.machine
|
| 128 |
+
return (session, mach)
|
| 129 |
+
|
| 130 |
+
def closesession(self, session):
|
| 131 |
+
self.ctx['global'].closeMachineSession(session)
|
| 132 |
+
time.sleep(5)
|
| 133 |
+
|
| 134 |
+
def stop(self):
|
| 135 |
+
(session, mach) = self.opensession()
|
| 136 |
+
pinfo('Powering down the system')
|
| 137 |
+
try:
|
| 138 |
+
session.console.powerDown()
|
| 139 |
+
time.sleep(5)
|
| 140 |
+
self.closesession(session)
|
| 141 |
+
except Exception, e:
|
| 142 |
+
pinfo(e)
|
| 143 |
+
|
| 144 |
+
def revert(self, snapname):
|
| 145 |
+
# Revert a VM to the specified snapshot
|
| 146 |
+
(session, mach) = self.opensession()
|
| 147 |
+
pinfo("Reverting to snapshot '%s'" % snapname)
|
| 148 |
+
try:
|
| 149 |
+
snap = mach.findSnapshot(snapname)
|
| 150 |
+
session.console.restoreSnapshot(snap)
|
| 151 |
+
time.sleep(5)
|
| 152 |
+
self.closesession(session)
|
| 153 |
+
except Exception, e:
|
| 154 |
+
pinfo(e)
|
| 155 |
+
|
| 156 |
+
def winexec(self, user, passwd, args):
|
| 157 |
+
(session, mach) = self.opensession()
|
| 158 |
+
try:
|
| 159 |
+
argstr = ' '.join(args[1:])
|
| 160 |
+
except:
|
| 161 |
+
argstr = ''
|
| 162 |
+
pinfo("Executing '%s' with args '%s'" % (args[0], argstr))
|
| 163 |
+
pinfo("If this set fails, set up autologin for your user.")
|
| 164 |
+
env = []
|
| 165 |
+
ret = session.console.guest.executeProcess(
|
| 166 |
+
args[0],
|
| 167 |
+
0,
|
| 168 |
+
args,
|
| 169 |
+
env,
|
| 170 |
+
user, passwd, 0)
|
| 171 |
+
# on Windows, executeProcess returns an IProgress instance
|
| 172 |
+
if os.name == "nt":
|
| 173 |
+
pid = ret[3]
|
| 174 |
+
else:
|
| 175 |
+
pid = ret[1]
|
| 176 |
+
pinfo('Process ID: %d' % pid)
|
| 177 |
+
|
| 178 |
+
# -----------------------------------------------------------------------
|
| 179 |
+
|
| 180 |
+
class VMwareAuto:
|
| 181 |
+
def __init__(self, vmx):
|
| 182 |
+
self.vmx = vmx
|
| 183 |
+
|
| 184 |
+
self.vmrun = None
|
| 185 |
+
self.vmtype = None
|
| 186 |
+
|
| 187 |
+
if not os.path.isfile(vmx):
|
| 188 |
+
raise 'Cannot find vmx file in ' + vmx
|
| 189 |
+
|
| 190 |
+
for (path,type) in vm_paths.items():
|
| 191 |
+
if os.path.isfile(path):
|
| 192 |
+
self.vmrun = path
|
| 193 |
+
self.vmtype = type
|
| 194 |
+
break
|
| 195 |
+
|
| 196 |
+
if self.vmrun == None:
|
| 197 |
+
raise 'Cannot find vmrun in ' + ','.join(vm_paths.keys())
|
| 198 |
+
else:
|
| 199 |
+
print 'Found vmrun (running on %s)' % self.vmtype
|
| 200 |
+
|
| 201 |
+
def setuser(self, user, passwd):
|
| 202 |
+
'''
|
| 203 |
+
Sets the credentials on the guest machine to
|
| 204 |
+
use when copying files to/from the guest and
|
| 205 |
+
when executing programs in the guest
|
| 206 |
+
'''
|
| 207 |
+
self.user = user
|
| 208 |
+
self.passwd = passwd
|
| 209 |
+
|
| 210 |
+
def run_cmd(self, cmd, args=[], guest=False):
|
| 211 |
+
'''
|
| 212 |
+
Execute a command through vmrun. Additional
|
| 213 |
+
parameters for commands can be set with args[]
|
| 214 |
+
'''
|
| 215 |
+
print 'Executing ' + cmd + ' please wait...'
|
| 216 |
+
pargs = [self.vmrun, '-T', self.vmtype]
|
| 217 |
+
if guest:
|
| 218 |
+
pargs.extend(['-gu', self.user])
|
| 219 |
+
pargs.extend(['-gp', self.passwd])
|
| 220 |
+
pargs.append(cmd)
|
| 221 |
+
pargs.append(self.vmx)
|
| 222 |
+
pargs.extend(args)
|
| 223 |
+
|
| 224 |
+
proc = subprocess.Popen(
|
| 225 |
+
pargs,
|
| 226 |
+
stdout=subprocess.PIPE,
|
| 227 |
+
stderr=subprocess.STDOUT
|
| 228 |
+
)
|
| 229 |
+
return proc.communicate()[0]
|
| 230 |
+
|
| 231 |
+
def list(self):
|
| 232 |
+
'''
|
| 233 |
+
List the running virtual machines
|
| 234 |
+
'''
|
| 235 |
+
pargs = [self.vmrun, 'list']
|
| 236 |
+
print pargs
|
| 237 |
+
proc = subprocess.Popen(
|
| 238 |
+
pargs,
|
| 239 |
+
stdout=subprocess.PIPE
|
| 240 |
+
)
|
| 241 |
+
return proc.communicate()[0]
|
| 242 |
+
|
| 243 |
+
def start(self):
|
| 244 |
+
'''
|
| 245 |
+
Start the virtual machine specified by self.vmx
|
| 246 |
+
'''
|
| 247 |
+
return self.run_cmd('start')
|
| 248 |
+
|
| 249 |
+
def stop(self):
|
| 250 |
+
'''
|
| 251 |
+
Stop the virtual machine specified by self.vmx
|
| 252 |
+
'''
|
| 253 |
+
return self.run_cmd('stop')
|
| 254 |
+
|
| 255 |
+
def revert(self, snapname):
|
| 256 |
+
'''
|
| 257 |
+
Revert the virtual machine specified by self.vmx
|
| 258 |
+
to the given snapshot
|
| 259 |
+
'''
|
| 260 |
+
return self.run_cmd('revertToSnapshot', [snapname])
|
| 261 |
+
|
| 262 |
+
def suspend(self):
|
| 263 |
+
'''
|
| 264 |
+
Suspend the virtual machine specified by self.vmx.
|
| 265 |
+
This is usually done after executing malware in order
|
| 266 |
+
freeze the machine's state and obtain its physical
|
| 267 |
+
memory sample
|
| 268 |
+
'''
|
| 269 |
+
return self.run_cmd('suspend')
|
| 270 |
+
|
| 271 |
+
def scrshot(self, outfile):
|
| 272 |
+
'''
|
| 273 |
+
Take a screen shot of the guest's desktop and
|
| 274 |
+
save it to the file specified by outfile
|
| 275 |
+
'''
|
| 276 |
+
return self.run_cmd('captureScreen', [outfile], guest=True)
|
| 277 |
+
|
| 278 |
+
def copytovm(self, src, dst):
|
| 279 |
+
'''
|
| 280 |
+
Copy the src file (src is a path on the host) to
|
| 281 |
+
dst (dst is a path on the guest).
|
| 282 |
+
'''
|
| 283 |
+
if not os.path.isfile(src):
|
| 284 |
+
perror('Cannot locate source file ' + src)
|
| 285 |
+
return
|
| 286 |
+
return self.run_cmd(
|
| 287 |
+
'copyFileFromHostToGuest', [src, dst], guest=True)
|
| 288 |
+
|
| 289 |
+
def copytohost(self, src, dst):
|
| 290 |
+
'''
|
| 291 |
+
Copy the src file (src is a path on the guest) to
|
| 292 |
+
dst (dst is a path on the host).
|
| 293 |
+
'''
|
| 294 |
+
return self.run_cmd(
|
| 295 |
+
'copyFileFromGuestToHost', [src, dst], guest=True)
|
| 296 |
+
|
| 297 |
+
def winexec(self, file, args=''):
|
| 298 |
+
'''
|
| 299 |
+
Execute a command in the guest with supplied arguments.
|
| 300 |
+
You can use this to execute malware or existing programs
|
| 301 |
+
on the guest machine such as monitoring tools or whatever.
|
| 302 |
+
'''
|
| 303 |
+
return self.run_cmd(
|
| 304 |
+
'runProgramInGuest',
|
| 305 |
+
[
|
| 306 |
+
'-noWait',
|
| 307 |
+
'-interactive',
|
| 308 |
+
'-activeWindow',
|
| 309 |
+
file, args
|
| 310 |
+
],
|
| 311 |
+
guest=True)
|
| 312 |
+
|
| 313 |
+
def findmem(self):
|
| 314 |
+
'''
|
| 315 |
+
Find the file on the host machine's file system that
|
| 316 |
+
represents the guest's physical memory. This is usually
|
| 317 |
+
only available when the guest is suspended
|
| 318 |
+
'''
|
| 319 |
+
path = os.path.dirname(self.vmx)
|
| 320 |
+
mems = glob.glob('%s/*.vmem' % (path))
|
| 321 |
+
mems = [m for m in mems if "Snapshot" not in m]
|
| 322 |
+
return mems[0] if len(mems) else ''
|
| 323 |
+
|
| 324 |
+
def main(argv):
|
| 325 |
+
print 'Nothing to do. Import me!'
|
| 326 |
+
return 0
|
| 327 |
+
|
| 328 |
+
if __name__ == '__main__':
|
| 329 |
+
main(sys.argv)
|
Manuales/Cracking/ARTeam_eZin/ARTeam.eZine.Number2/ARTeam.esfv
ADDED
|
Binary file (3.62 kB). View file
|
|
|
Manuales/Cracking/CURSO_DE_CRACKEO.txt
ADDED
|
@@ -0,0 +1,165 @@
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|
|
|
| 1 |
+
CURSO DE CRACKEO PARA EMPEZAR DESDE CERO (LECCION UNO)
|
| 2 |
+
|
| 3 |
+
A pedido de muchos listeros de CUANDOQUIERAS y CONECTADOS, voy a tratar de explicar en un curso sencillo las bases para crackear programas o mejor expresado las bases de la INGENIERIA REVERSIBLE que es el arte de revertir las protecciones que poseen ciertos programas para hacerlos accesibles a todos y no haya que pagar por usarlos.
|
| 4 |
+
Mucha gente dice que esto no es �tico y que esta mal pero yo no estoy de acuerdo con esa opini�n, yo creo que hay que crackear y distribuir gratuitamente los cracks, sin hacer negocio, para favorecer a la gente con menos recursos a que puedan acceder a programas que de otra manera no podr�an usar.
|
| 5 |
+
|
| 6 |
+
ES DIFICIL CRACKEAR? HAY QUE TENER GRANDES CONOCIMENTOS?
|
| 7 |
+
|
| 8 |
+
En realidad no se necesitan grandes conocimientos para empezar a crackear, lo que si es necesario es dedicarse, practicar, preguntar lo que no se entienda (NO QUEDARSE CON DUDAS), y una vez que ya uno comprenda las cinco o seis primeras lecciones, intentar crackear todo lo que caiga en la mano de uno para practicar, siempre si uno se traba puede preguntar y as� seguir aprendiendo.
|
| 9 |
+
Eso si, el programa victima es el rival de uno como en un ring de box, y si uno reci�n esta aprendiendo tiene que ir gradualmente buscando rivales que est�n a la altura de lo que uno va aprendiendo, si despu�s de leer esta primera lecci�n sola alguien quiere anim�rsele al CUENTAPASOS por ejemplo, que es un rival de fuste hasta para los grandes crackers, seguro va a caer derribado en el primer round, por eso es importante seguir el curso e ir practicando.
|
| 10 |
+
Generalmente los mejores rivales para las personas que reci�n se inician son los programas SHAREWARE de hace unos a�os porque as� como creci� el arte cracker tambi�n fueron creciendo las protecciones y no es lo mismo la versi�n 1.0 de un programa de hace 4 o 5 a�os que la versi�n 2000, que sali� el mes pasado e incorpora lo ultimo en protecciones.
|
| 11 |
+
Igual no todo es tan lineal, he crackeado programas editados en estos �ltimos meses cuya protecci�n es pr�cticamente inexistente y de cualquier manera gradualmente vamos a ir incorporando los conocimientos para ir subiendo nuestra categor�a en el arte crack y siendo cada vez mejores rivales para los programas.
|
| 12 |
+
Lo que si quer�a dejar constancia es que yo me considero un aprendiz, aunque me considero capaz de crackear casi el 80 % de los programas que est�n disponibles, a principio de a�o comenc� a estudiar este arte y he mejorado much�simo, sobretodo por la practica y leyendo tutoriales y consultando en foros con los grandes maestros de esto, mas adelante cuando tengan ciertos conocimientos les voy a dar las direcciones de los foros, una vez que ya est�n en el tema, para no preguntar cosas obvias y quedar mal.
|
| 13 |
+
Si mi l�xico no es muy t�cnico y no respeta 100% los tecnicismos, disc�lpenme yo estoy tratando de hacerme entender en la forma mas f�cil posible aunque las palabras no sean exactas.
|
| 14 |
+
|
| 15 |
+
EMPECEMOS
|
| 16 |
+
|
| 17 |
+
Como dije voy a tratar de ir despacio y no atosigar a nadie, los conocimientos que vamos a aprender van a ir muy de a poco para no saturar y de una lecci�n a la otra se puedan ir asentando.
|
| 18 |
+
|
| 19 |
+
NUESTRA PRIMERA VICTIMA (ARCHIVO CRACKME)
|
| 20 |
+
|
| 21 |
+
El archivo crackme.exe que sub� a FREESERVERS va a ser nuestra primera victima. Es un programita de 12k que no sirve para nada, solamente para comenzar a ense�ar como se crackea y que fue hecho con ese fin.
|
| 22 |
+
|
| 23 |
+
COMO SE ENCARA EL CRACKEO
|
| 24 |
+
|
| 25 |
+
Antes que nada les recomiendo imprimi las lecciones, porque no es lo mismo hacer las cosas y leer a la vez que estar cerrando y abriendo programas para poder seguir la explicai�n.
|
| 26 |
+
El primer paso es estudiar a la victima, ejecutarlo y ver que tipo de programa es (CON TIPO DE PROGRAMA ME REFIERO A QUE SI SE REGISTRA CON UN NUMERO DE SERIE, SI VENCE DENTRO DE UN PLAZO, ETC), en nuestro primer caso es un programa que se registra con un numero de serie.
|
| 27 |
+
Vamos a probar, lo ejecutamos y vamos a HELP y despu�s a REGISTER, donde nos aparece una ventana con lugar para escribir el nombre (NAME) y el NUMERO DE SERIE (SERIAL).
|
| 28 |
+
Vamos a poner datos inventados en los dos casilleros para ver que pasa, para que todos sigamos el mismo hilo pongamos el mismo nombre y numero de serie que uso yo (IGUAL PODRIA SER CUALQUIERA SIMPLEMENTE USEMOS TODOS EL MISMO PARA PODER ESTAR TODOS IGUAL EN EL MISMO EJEMPLO)
|
| 29 |
+
|
| 30 |
+
NAME: PEPE
|
| 31 |
+
SERIAL:989898
|
| 32 |
+
|
| 33 |
+
PEPE VA CON MAYUSCULAS Y EL NUMERO 989898 lo eleg� porque el 999999 ya esta muy quemado (BAH CUALQUIER NUMERO ES IGUAL), hacemos clic en OK y obtenemos como resultado una triste ventana que en ingles nos dice que no tuvimos suerte (NO LUCK THERE MATE), podr�a decir tambi�n NUMERO INVALIDO o cualquier otro mensaje de ese deprimente estilo.
|
| 34 |
+
Este mensaje adem�s de decirnos que el numero de serie no es correcto, nos esta gozando (se burla) por lo que lo vamos a reventar de lo lindo al Gil que hizo esto.
|
| 35 |
+
Siempre que comencemos a craquear un programa y como m�todo de organizaci�n les aconsejo, usar una hojita en blanco donde escribimos el nombre del programa y TODOS los datos que vamos obteniendo de el, en este caso, es muy importante escribir el mensaje exacto que nos dice cuando pusimos el numero equivocado, anotamos No luck, there mate! en el papel y al lado le ponemos MENSAJE DE CHICO MALO.
|
| 36 |
+
Ahora vamos a explicar que es CHICO MALO y CHICO BUENO para los crackers.
|
| 37 |
+
|
| 38 |
+
Cualquier programa que verifica un numero de serie, llega un punto en que INEVITABLEMENTE va a comparar el numero que pusimos equivocado (989898 en el ejemplo), con el numero verdadero de serie.
|
| 39 |
+
Tiene que comparar si o si, el numero nuestro con el verdadero y tomar una decisi�n, si decirnos que es incorrecto (CHICO MALO) o correcto y registrarnos ( CHICO BUENO)
|
| 40 |
+
Se dice CHICO MALO a la parte del programa que despu�s de comparar ambos n�meros, nos tira para ponernos el cartel l�gubre de INCORRECTO o como en este caso NO LUCK THERE MATE!
|
| 41 |
+
CHICO BUENO es supuestamente si la verificaci�n es correcta y yo puse el numero de serie correcto (PORQUE LO PAGUE O LO CRACKEE) entonces soy un CHICO BUENO y la parte del programa donde sos derivado despu�s de la comparaci�n y que termina en un cartelito que dice NUMERO CORRECTO REGISTRADO o algo asi.
|
| 42 |
+
|
| 43 |
+
Entonces tenemos varias alternativas, o ponernos a jugar insistiendo con n�meros de serie distintos hasta que en cinco o seis a�os la peguemos y nos registremos o seguir este curso y crackear esa bazofia de una vez por todas.
|
| 44 |
+
Vamos a comenzar a usar la primer herramienta que es el WDASM, este es un desensamblador ideal para novatos como yo, ya que los desensambladores avanzados para mi complican mucho las cosas en cambio el WDASM es claro como el agua y f�cil, f�cil, f�cil.
|
| 45 |
+
|
| 46 |
+
WDASM o el LISTADO MUERTO
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
|
| 50 |
+
|
| 51 |
+
Empecemos con la primera herramienta que aprende a usar todo cracker el WDASM.
|
| 52 |
+
El Wdasm es un programa que toma un archivo y si puede lo desensambla, ahora bien que es desensamblar?
|
| 53 |
+
Un programa como este crackme por ejemplo es una seguidilla de numeros en FORMATO HEXADECIMAL o sea podria ser como ejemplo
|
| 54 |
+
|
| 55 |
+
FF A5 B9 32 44 76 99 , etc etc etc
|
| 56 |
+
|
| 57 |
+
Evidentemente una cadena de n�meros no nos dice mucho acerca de lo que el programa quiere hacer y crackear eso seria mas dif�cil que hacer que no se cuelgue WINDOWS. (CHISTE)
|
| 58 |
+
Me olvidaba decirles que es esto del formato hexadecimal, en comparaci�n con la numeraci�n decimal que usa n�meros del 0 al 9, la numeraci�n hexadecimal despu�s del 9 usa la A que seria el 10 decimal, la B que seria el 11, la C que seria el 12 y asi hasta la F que es el 16.
|
| 59 |
+
Para los que no quieren problemas, con la calculadora de WINDOWS, la cambian a VER- CIENT�FICA y pueden convertir n�meros DECIMALES EN HEXADECIMALES y viceversa, si en la pantalla pongo DF y despu�s hago clic en decimal me aparece el resultado 223, y viceversa si pongo por ej. 87 y hago clic en HEXADECIMAL me sale el resultado que es 57.
|
| 60 |
+
Bueno ahora que ya tragamos ese primer sapo sigamos.
|
| 61 |
+
Como les dije antes una cadena de n�meros no sirve para nada, si contamos con un programa como el WDASM, entre otras cosas nos puede agrupar esos n�meros y traducirlos a sentencias en IDIOMA ENSAMBLADOR.
|
| 62 |
+
No se asusten que no es tan fiero el LEON como lo pintan, abramos el WDASM y en donde dice DISASSEMBLER hagamos clic y elijamos OPEN FILE TO DISSASEMBLE para cargar la fila a destripar.
|
| 63 |
+
Buscamos por los directorios la fila crackme.exe y la cargamos.
|
| 64 |
+
Bueno como es una fila chiquita se desensambla rapido, bueno ah� tenemos vamos despacio para no marearnos.
|
| 65 |
+
Lo primero que hay son datos sobre el archivo que por ahora no vamos a ahondar (YA LLEGARA SU MOMENTO), la primera pregunta que surge es bueno donde comienza el programa, cual es la primera sentencia que se ejecuta?
|
| 66 |
+
Bueno eso es bastante facil, abrimos el menu GOTO y elegimos GOTO PROGRAM ENTRY POINT que quiere decir IR A PUNTO DE ENTRADA DEL PROGRAMA, si hacemos clic ah� vamos a la primera sentencia que es:
|
| 67 |
+
|
| 68 |
+
PROGRAM ENTRY POINT
|
| 69 |
+
|
| 70 |
+
0040100 6A 00 PUSH 00000000
|
| 71 |
+
|
| 72 |
+
bueno no es necesario enloquecerse con lo que significa la sentencia PUSH pues no es de gran utilidad para un cracker, lo que hay que saber es que 0040100 es la posici�n de memoria donde el programa va a comenzar a ejecutarse una vez que este en la memoria despu�s de hacer clic sobre el archivo, y los n�meros 6A 00 son los dos primeros n�meros hexadecimales (EL QUE ESTA EL LA POSICION 40100 y 40101) que juntos forman la sentencia PUSH 00000000 en idioma ensamblador.
|
| 73 |
+
Bueno ya basta de pavadas y vamos a lo f�cil despu�s que tragamos ese peque�o sapo, podemos eso si anotar en nuestro papel la direcci�n del PUNTO DE ENTRADA que aunque no es necesario en este caso para crackear, en otros programas puede serlo y es bueno saber como encontrarlo.
|
| 74 |
+
|
| 75 |
+
ACCION, ACCION
|
| 76 |
+
|
| 77 |
+
La hinchada clama accion y vamos a empezar a crackear esto.
|
| 78 |
+
Entre los iconitos del WDASM hay uno que es el pen�ltimo, al lado de la impresora, que es el de STRING DATA REFERENCES, que son las referencias a las cadenas de texto que tiene el programa, nos aparece una ventanita con distintas cadenas de texto, entre ellas nuestra conocida NO LUCK THERE MATE! ,
|
| 79 |
+
que nos mostro el programa cuando pusimos como numero de serie el 989898, JA JA estamos entrando.
|
| 80 |
+
Hcemos doble clic exactamente encima de esa cadena de texto y el WDASM cambia de mostrarnos el ENTRY POINT a mostrarnos donde usa el crackme la cadena de texto.
|
| 81 |
+
ENTRAMOS ENTRAMOS.
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
REFERENCED BY A CONDICIONAL JUMP or UNCONDICIONAL JUMP AT ADRESS
|
| 85 |
+
40138B
|
| 86 |
+
|
| 87 |
+
004013AC pop esi
|
| 88 |
+
004013AD push 00000030
|
| 89 |
+
004013AF push 402160
|
| 90 |
+
; "No luck!"
|
| 91 |
+
004013B4 push 402169
|
| 92 |
+
; "No luck there, mate!"
|
| 93 |
+
004013B9 push [ebp+8]
|
| 94 |
+
004013BC call 40143A MessageBoxA
|
| 95 |
+
|
| 96 |
+
Esto es casi exactamente donde van a caer, le quite los numeros hexadecimales para no confundir, pero es esto, la parte del programa donde usa el texto NO LUCK THERE MATE!
|
| 97 |
+
O sea esta es la parte del programa del CHICO MALO, aca el programa nos tira despu�s de haber comparado y ver que el numero que pusimos 989898 no es el correcto y decide tirarnos aca y ponernos el cartel triste de que nuestro numero no es valido.
|
| 98 |
+
Miremos aun sin saber nada un poco esto, cuando el WDASM nos dice
|
| 99 |
+
|
| 100 |
+
REFERENCED BY A CONDICIONAL JUMP or UNCONDICIONAL JUMP AT ADRESS 40138B
|
| 101 |
+
|
| 102 |
+
Quiere decir que desde esa direcci�n (40138B) el programa nos tiro aca en esta zona de CHICO MALO,
|
| 103 |
+
Por lo tanto si desde alli nos tiro a la zona de chico malo, por alli debe estar la comparcion de los numeros de serie el 989898 con el verdadero y despu�s el salto hacia la zona de chico malo o sino siguen en la zona de chico bueno.
|
| 104 |
+
Veamos
|
| 105 |
+
Vamos de vuelta a GOTO y elegimos GOTO CODE LOCATION, que sirve para ir a una direcci�n que nosostros queremos, en la ventanita que nos aparece tipeamos 40138b y aparecemos en el lugar donde hay comparaciones CMP y seg�n el resultado de esas comparaciones un salto (CUALQUIER SENTENCIA QUE EMPIZA CON J o sea JE,JB,JZ,JNZ, etc)
|
| 106 |
+
Esa son las dos sentencias que mas nos interesan a los crackers CMP ebx,eax por ejemplo compara el contenido de eax con el contenido de ebx, y si en eax esta nustra clave falsa, seguro que en ebx esta la clave verdadera, despu�s siempre de la comparaci�n esta el salto condicional que es que salta a la zona de CHICO MALO y a poner el cartel de NO LUCK THERE MATE si son distintos y sigue ejecut�ndose sin saltar si son iguales.
|
| 107 |
+
Veamos que encontramos ah�.
|
| 108 |
+
|
| 109 |
+
401385 test al,al
|
| 110 |
+
401387 je 40139c
|
| 111 |
+
401389 cmp al,41
|
| 112 |
+
40138b jb 4013ac aqu� salta a la zona de chico malo (NO LUCK THERE MATE!)
|
| 113 |
+
40138d cmp al,5a
|
| 114 |
+
40138f jnb 401354
|
| 115 |
+
|
| 116 |
+
O sea que el paso final aqu� dado que el WDASM no puede ver los valores que se estan comparando para saber la clave seria usar el SOFTICE pero el problema es que el uso del softice se va a ver en la leccion 2, pero el softice permite ejecutar el programa y parar justo en la sentencia 401389 para ver que se compara ah�, igual sin haberlo hecho les digo que ah� no esta la comparacion de la clave porque ah� se ve que compara el valor AL (DONDE PODRIA ESTAR 989898) por ejemplo, con un valor hexadecimal fijo , con el numero 41, asi que aqu� me parece que no es, el softice o el trw2000 tendrian la palabra.(EN REALIDAD EL PROFESOR ES UN TRAMPOSO Y SE FIJO CON EL SOFTICE QUE ESTA COMPARACION NO ES LA QUE BUSCAMOS)
|
| 117 |
+
Volvamos al WDASM a STRING DATA REFERENCES y hagamos click de nuevo en el texto NO LUCK THERE MATE, si hacemos doble click aparecemos en la seccion que ya estudiamos, y si volvemos a hacer doble click aparecemos en otro lado o sea que el cartel NO LUCK THERE MATE! esta en otra parte del programa tambien (NOS QUISIERON CONFUNDIR) vemos que no esta en ninguna parte mas solo en esas dos.
|
| 118 |
+
Veamos donde aparecemos
|
| 119 |
+
|
| 120 |
+
REFERENCED BY A CALL at adress 401245
|
| 121 |
+
|
| 122 |
+
y despues siguen varias sentencias donde usa el NO LUCK THERE MATE, entonces vamos a ver desde donde viene a 401245
|
| 123 |
+
vamos a GOTO - GOTO CODE LOCATION y tipeamos 401245
|
| 124 |
+
|
| 125 |
+
Lo que aparece es mucho mas agradable a la vista que lo que habiamos encontrado antes, aqu� hay una comparacion de eax y ebx que es mas posible que sea lo que buscamos (EL SOFTICE nos sacaria de dudas (COMO YO SOY TRAMPOSO A MI YA ME LAS SACO)
|
| 126 |
+
|
| 127 |
+
|
| 128 |
+
401241 cmp eax, ebx
|
| 129 |
+
401243 je 40124c si son iguales salta a 40124c y evita la zona de CHICO MALO
|
| 130 |
+
401245 call 401362
|
| 131 |
+
40124a jmp 4011e6
|
| 132 |
+
|
| 133 |
+
40124c call 40134d (ZONA DE CHICO BUENO)
|
| 134 |
+
|
| 135 |
+
O sea que compara dos valores , si son iguales evita el calll 401362 que nos llevaba a la zona de CHICO MALO y entonces sigue en 40124c donde seguro somos CHICOS BUENOS y nos va a registrar.
|
| 136 |
+
Ya terminamos ya que no podemos usar el softice todavia lo vamos a crackear sin conocer el numero de serie.
|
| 137 |
+
COMO SE HACE ESO
|
| 138 |
+
Muy facil miren de vuelta el salto que esta en 401243 je 40124c
|
| 139 |
+
Ese salto es un salto condicional que si salta nos registramos y si no salta no.
|
| 140 |
+
Lo que hace que decida registrarnos o no es la comparacion que esta en la sentencia anterior.
|
| 141 |
+
Lo que nosotros necesitamos es que siempre salte, independientemente de lo que compare y sea cual sea el numero que pusimos como NUMERO DE SERIE.
|
| 142 |
+
Como se hace eso
|
| 143 |
+
FACIL
|
| 144 |
+
En vez de un salto condicional je usamos una sentencia que salte siempre que es la sentencia jmp
|
| 145 |
+
O sea que tenemos que reemplazar je por jmp y saltaria siempre por encima del call que lleva a NOLUCK THERE MATE y nos registraria siempre sea cual fuere el numero que hayamos puesto.
|
| 146 |
+
Esto no debe asustarlos la mayoria de los cracks reemplazan saltos condicionales por JMP no es nada del otro mundo
|
| 147 |
+
COMO SE HACE
|
| 148 |
+
|
| 149 |
+
vamos al WDASM y nos ponemos encima de la sentencia 401243 (CON GOTO CODE LOCATION)
|
| 150 |
+
copiamos una cadena de numeros hexadecimales que comience en el mismo 401243 y seguimos copiando los numeros siguientes hasta hacer una cadena de 10 o 12 cifras.
|
| 151 |
+
|
| 152 |
+
Por ejemplo 74 07 E8 18 01 00 00 EB 9A
|
| 153 |
+
|
| 154 |
+
Vemos en la sentencia 40124a jmp 4011e6 que el primer numero hexadecimal que corresponde a la sentencia JMP es EB o sea que tenemos que reemplazar el 74 que es je por EB que es JMP.
|
| 155 |
+
|
| 156 |
+
Cerramos el WDASM, (PASO NECESARIO PORQUE VAMOS A ABRIR EL ULTRA EDIT Y SI EL ARCHIVO ESTA EN USO NO NOS VA A DEJAR GRABAR, LO MISMO QUE SI EL CRACKME ESTA FUNCIONANDO CERREMOSLO ANTES)
|
| 157 |
+
|
| 158 |
+
Abrimos el ULTRA EDIT y ponemos open file y abrimos el crackme, como el ULTRA EDIT ES UN EDITOR HEXADECIMAL nos va a mostrar todos los numeros hexadecimales del programa uno a continuacion del otro (SON LOS MISMOS NUMEROS QUE ESTABAN EN EL WDASM SOLO QUE AQU� NO APARECEN LAS SENTENCIAS DESENSAMBLADAS)
|
| 159 |
+
|
| 160 |
+
Vamos a SEARCH - FIND y copiamos la cadena de numeros que deseamos buscar pero todos los numeros seguidos sin dejar espacio o sea
|
| 161 |
+
7407E818010000EB9A
|
| 162 |
+
|
| 163 |
+
Nos va a aparecer marcado donde esta la cadena a cambiar y hacemos click en el 74 y escribimos EB, despues vamos a FILE y ponemos SAVE para que guarde los cambios.( SI NO LES DEJA GRABAR ES PORQUE ESTA ABIERTO EL WDASM O EL ARCHIVO CRACKME esta ejecutandose)
|
| 164 |
+
Ahora ejecutamos de nuevo el archivo crackme y vamos a donde dice REGISTER y ponemos PEPE y 989898, si quieren pongan otro numero, pero el nombre debe ser de letras nada mas no numeros, ponemos ACEPTAR y CHACHAN
|
| 165 |
+
|
Manuales/Cracking/Curso_crackeo_raton/3/Capitulo3.html
ADDED
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protecci�n</span></p>
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+
<p class=MsoNormal><o:p> </o:p></p>
|
| 281 |
+
</td>
|
| 282 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 283 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 284 |
+
</td>
|
| 285 |
+
</tr>
|
| 286 |
+
<tr style='mso-yfti-irow:5;mso-yfti-lastrow:yes'>
|
| 287 |
+
<td colspan=5 style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 288 |
+
<p class=MsoNormal align=center style='text-align:center'> <span
|
| 289 |
+
style='font-size:10.0pt;font-family:"Lucida Console";color:#666666'>NIVEL:
|
| 290 |
+
Cavernicola</span><!--[if gte vml 1]><v:shape id="_x0000_i1031" type="#_x0000_t75"
|
| 291 |
+
style='width:31.5pt;height:38.25pt'>
|
| 292 |
+
<v:imagedata src="Capitulo3_archivos/image007.gif" o:title="caver"/>
|
| 293 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=42 height=51
|
| 294 |
+
src="Capitulo3_archivos/image007.gif" v:shapes="_x0000_i1031"><![endif]></p>
|
| 295 |
+
</td>
|
| 296 |
+
</tr>
|
| 297 |
+
</table>
|
| 298 |
+
</div>
|
| 299 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p></o:p></p>
|
| 300 |
+
</td>
|
| 301 |
+
</tr>
|
| 302 |
+
<tr style='mso-yfti-irow:5'>
|
| 303 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 304 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 305 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 306 |
+
</td>
|
| 307 |
+
</tr>
|
| 308 |
+
<tr style='mso-yfti-irow:6'>
|
| 309 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 310 |
+
<p class=MsoNormal align=center style='text-align:center'><br>
|
| 311 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1032" type="#_x0000_t75" style='width:107.25pt;
|
| 312 |
+
height:29.25pt'>
|
| 313 |
+
<v:imagedata src="Capitulo3_archivos/image008.gif" o:title="logo4"/>
|
| 314 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=143 height=39
|
| 315 |
+
src="Capitulo3_archivos/image008.gif" v:shapes="_x0000_i1032"><![endif]></p>
|
| 316 |
+
<p class=MsoNormal align=center style='text-align:center'><!--[if gte vml 1]><v:shape
|
| 317 |
+
id="_x0000_i1033" type="#_x0000_t75" style='width:309pt;height:5.25pt'>
|
| 318 |
+
<v:imagedata src="Capitulo3_archivos/image002.gif" o:title="lineap"/>
|
| 319 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=412 height=7
|
| 320 |
+
src="Capitulo3_archivos/image002.gif" v:shapes="_x0000_i1033"><![endif]></p>
|
| 321 |
+
</td>
|
| 322 |
+
</tr>
|
| 323 |
+
<tr style='mso-yfti-irow:7'>
|
| 324 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 325 |
+
<p class=MsoNormal align=center style='margin-bottom:12.0pt;text-align:center'><br>
|
| 326 |
+
<span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'>Veremos
|
| 327 |
+
el uso de nuevos programas con el fin de ir conociendo distintas herramientas
|
| 328 |
+
y sus posibles usos<br>
|
| 329 |
+
Lo primero ser� sentar unas bases que utilizaremos con todos los crackmes o programas
|
| 330 |
+
que analicemos de aqu� en adelante.<br>
|
| 331 |
+
<br>
|
| 332 |
+
0 � Hacer una copia del ejecutable con el que vamos a trabajar.<br>
|
| 333 |
+
1 � Analizar el ejecutable con un detector de protecciones para ver si esta
|
| 334 |
+
protegido/comprimido.<br>
|
| 335 |
+
2 � Fijarnos en que lenguaje esta escrito el programa. <br>
|
| 336 |
+
3 � Si estuviera protegido desprotegerlo con el descompresor adecuado para
|
| 337 |
+
poder analizar el c�digo.<br>
|
| 338 |
+
4 � Ejecutar el programa una vez desprotegido.<br>
|
| 339 |
+
5 � Acostumbrarnos a introducir el mismo serial de prueba en todos los
|
| 340 |
+
programas que nos pidan serial para registrarnos.</span></p>
|
| 341 |
+
</td>
|
| 342 |
+
</tr>
|
| 343 |
+
<tr style='mso-yfti-irow:8'>
|
| 344 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 345 |
+
<p class=MsoNormal align=center style='text-align:center'><br>
|
| 346 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1034" type="#_x0000_t75" style='width:104.25pt;
|
| 347 |
+
height:29.25pt'>
|
| 348 |
+
<v:imagedata src="Capitulo3_archivos/image009.gif" o:title="logo3"/>
|
| 349 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=139 height=39
|
| 350 |
+
src="Capitulo3_archivos/image009.gif" v:shapes="_x0000_i1034"><![endif]></p>
|
| 351 |
+
<p class=MsoNormal align=center style='text-align:center'><!--[if gte vml 1]><v:shape
|
| 352 |
+
id="_x0000_i1035" type="#_x0000_t75" style='width:309pt;height:4.5pt'>
|
| 353 |
+
<v:imagedata src="Capitulo3_archivos/image002.gif" o:title="lineap"/>
|
| 354 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=412 height=6
|
| 355 |
+
src="Capitulo3_archivos/image010.gif" v:shapes="_x0000_i1035"><![endif]></p>
|
| 356 |
+
</td>
|
| 357 |
+
</tr>
|
| 358 |
+
<tr style='mso-yfti-irow:9'>
|
| 359 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 360 |
+
<p class=MsoNormal style='margin-bottom:12.0pt'><span style='font-size:10.0pt;
|
| 361 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 362 |
+
Comenzamos con el crackme de hoy.<br>
|
| 363 |
+
<br>
|
| 364 |
+
0 � Hacemos copia del crackme. <br>
|
| 365 |
+
<br>
|
| 366 |
+
No creo que tenga que explicar esto, verdad �?<br>
|
| 367 |
+
<br>
|
| 368 |
+
1 � Analizamos con un detector de protecciones.<br>
|
| 369 |
+
<br>
|
| 370 |
+
Utilizaremos una nueva herramienta Peid (PE identifier).<br>
|
| 371 |
+
<br>
|
| 372 |
+
<u>Peid</u><br>
|
| 373 |
+
<br>
|
| 374 |
+
Abrimos el Peid y en la ventana del programa pulsamos el bot�n con los tres
|
| 375 |
+
puntos (�) para buscar y cargar nuestro crackme como har�amos con cualquier
|
| 376 |
+
otro programa. <br>
|
| 377 |
+
<br>
|
| 378 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1036" type="#_x0000_t75" style='width:306.75pt;
|
| 379 |
+
height:27pt'>
|
| 380 |
+
<v:imagedata src="Capitulo3_archivos/image012.gif" o:title="image001"/>
|
| 381 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=409 height=36
|
| 382 |
+
src="Capitulo3_archivos/image012.gif" v:shapes="_x0000_i1036"><![endif]><br>
|
| 383 |
+
<br>
|
| 384 |
+
Tenemos el crackme cargado en el Peid y nos fijamos en la parte inferior justo
|
| 385 |
+
encima de la l�nea de botones y vemos que nos dice<br>
|
| 386 |
+
Borland Delphi 4.0 � 5.0 <br>
|
| 387 |
+
Eso significa que esta escrito en Delphi y que no tiene ninguna protecci�n.<br>
|
| 388 |
+
<br>
|
| 389 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1037" type="#_x0000_t75" style='width:319.5pt;
|
| 390 |
+
height:186pt'>
|
| 391 |
+
<v:imagedata src="Capitulo3_archivos/image013.gif" o:title="image002"/>
|
| 392 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=426 height=248
|
| 393 |
+
src="Capitulo3_archivos/image013.gif" v:shapes="_x0000_i1037"><![endif]><br>
|
| 394 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Analizando
|
| 395 |
+
el crackme con Peid Vemos que esta escrito en Delphi</span><span
|
| 396 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'><br>
|
| 397 |
+
<br>
|
| 398 |
+
Como sabemos si tiene o no protecci�n un programa �?<br>
|
| 399 |
+
Mirad los siguientes ejemplos<br>
|
| 400 |
+
<br>
|
| 401 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1038" type="#_x0000_t75" style='width:308.25pt;
|
| 402 |
+
height:52.5pt'>
|
| 403 |
+
<v:imagedata src="Capitulo3_archivos/image014.gif" o:title="image003"/>
|
| 404 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=411 height=70
|
| 405 |
+
src="Capitulo3_archivos/image014.gif" v:shapes="_x0000_i1038"><![endif]><br>
|
| 406 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Programa
|
| 407 |
+
protegido con ASPack</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 408 |
+
color:#666666'><br>
|
| 409 |
+
<br>
|
| 410 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1039" type="#_x0000_t75" style='width:309pt;
|
| 411 |
+
height:54.75pt'>
|
| 412 |
+
<v:imagedata src="Capitulo3_archivos/image015.gif" o:title="image004"/>
|
| 413 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=412 height=73
|
| 414 |
+
src="Capitulo3_archivos/image015.gif" v:shapes="_x0000_i1039"><![endif]><br>
|
| 415 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Programa
|
| 416 |
+
protegido con ASProtect</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 417 |
+
color:#666666'><br>
|
| 418 |
+
<br>
|
| 419 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1040" type="#_x0000_t75" style='width:310.5pt;
|
| 420 |
+
height:54.75pt'>
|
| 421 |
+
<v:imagedata src="Capitulo3_archivos/image016.gif" o:title="image005"/>
|
| 422 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=414 height=73
|
| 423 |
+
src="Capitulo3_archivos/image016.gif" v:shapes="_x0000_i1040"><![endif]><br>
|
| 424 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Programa
|
| 425 |
+
protegido con UPX</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 426 |
+
color:#666666'><br>
|
| 427 |
+
<br>
|
| 428 |
+
Se ve el nombre de la protecci�n y el del creador de la misma, nada que ver
|
| 429 |
+
con los nombres de los lenguajes de programaci�n (Delphi, C, C++, Visual
|
| 430 |
+
Basic, Visual C, etc).<br>
|
| 431 |
+
<br>
|
| 432 |
+
Antes de cerrar el Peid pulsamos el bot�n Options y lo dejamos como en la
|
| 433 |
+
imagen siguiente y pulsamos save para guardar los cambios.<br>
|
| 434 |
+
<br>
|
| 435 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1041" type="#_x0000_t75" style='width:322.5pt;
|
| 436 |
+
height:187.5pt'>
|
| 437 |
+
<v:imagedata src="Capitulo3_archivos/image017.gif" o:title="image006"/>
|
| 438 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=430 height=250
|
| 439 |
+
src="Capitulo3_archivos/image017.gif" v:shapes="_x0000_i1041"><![endif]><br>
|
| 440 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Peid
|
| 441 |
+
ventana de opciones</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 442 |
+
color:#666666'><br>
|
| 443 |
+
<br>
|
| 444 |
+
Lo que suelen hacer estos programas es comprimir o empacar el programa
|
| 445 |
+
empleando rutinas de protecci�n.<br>
|
| 446 |
+
Realmente cuando se ejecuta el programa lo primero que se ejecuta es la
|
| 447 |
+
rutina de descompresi�n pero es m�s sencillo de entender si lo imaginamos
|
| 448 |
+
como dije en la l�nea anterior.<br>
|
| 449 |
+
<br>
|
| 450 |
+
No tiene que ver nada con la compresi�n Zip o Rar que hacen Winzip o Winrar.<br>
|
| 451 |
+
Estas protecciones se ver�n en cap�tulos posteriores, quedaros de momento con
|
| 452 |
+
el manejo del Peid y la costumbre de analizar los crackmes antes de abrirlos
|
| 453 |
+
con el Olly.<br>
|
| 454 |
+
<br>
|
| 455 |
+
2 � Nos quedamos con el lenguaje en que esta escrito el programa: Delphi (en
|
| 456 |
+
este caso).<br>
|
| 457 |
+
3 � No esta protegido pues seguimos con el siguiente paso.<br>
|
| 458 |
+
4 � Ejecutamos el programa.<br>
|
| 459 |
+
<br>
|
| 460 |
+
Vemos que debemos introducir un serial y pulsar Registrar para registrarnos.<br>
|
| 461 |
+
Pero escribir nuestro serial falso y pulsar Registrar no pasa nada, no sale
|
| 462 |
+
ninguna ventana con aviso de registrado o no registrado.<br>
|
| 463 |
+
<br>
|
| 464 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1042" type="#_x0000_t75" style='width:147.75pt;
|
| 465 |
+
height:109.5pt'>
|
| 466 |
+
<v:imagedata src="Capitulo3_archivos/image018.gif" o:title="image007"/>
|
| 467 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=197 height=146
|
| 468 |
+
src="Capitulo3_archivos/image018.gif" v:shapes="_x0000_i1042"><![endif]><br>
|
| 469 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Este
|
| 470 |
+
programa esta defectuoso, me han enga�ado�</span><span style='font-size:10.0pt;
|
| 471 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 472 |
+
<br>
|
| 473 |
+
Por que pasa esto �?<br>
|
| 474 |
+
Pues amigos porque no todas las protecciones te dan pistas tan claras para
|
| 475 |
+
encontrar el serial correcto como los crackmes facilones de los cap�tulos
|
| 476 |
+
anteriores.<br>
|
| 477 |
+
<br>
|
| 478 |
+
Abr�moslo con Olly para investigar que esta pasando.<br>
|
| 479 |
+
Buscaremos la �nica pista que tenemos: la cadena Registrar.<br>
|
| 480 |
+
Buscamos las Strings en el Olly, pero esta vez como profesionales: nos
|
| 481 |
+
colocamos encima de la primera cadena y con el bot�n derecho del rat�n <u>Search
|
| 482 |
+
for text</u><br>
|
| 483 |
+
<br>
|
| 484 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1043" type="#_x0000_t75" style='width:348.75pt;
|
| 485 |
+
height:178.5pt'>
|
| 486 |
+
<v:imagedata src="Capitulo3_archivos/image019.gif" o:title="image008"/>
|
| 487 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=465 height=238
|
| 488 |
+
src="Capitulo3_archivos/image019.gif" v:shapes="_x0000_i1043"><![endif]><br>
|
| 489 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Con
|
| 490 |
+
click derecho � Search text</span><span style='font-size:10.0pt;font-family:
|
| 491 |
+
"Comic Sans MS";color:#666666'><br>
|
| 492 |
+
<br>
|
| 493 |
+
Aparece otra ventana desmarcamos Case sensitive (esto es para que busque indistintamente
|
| 494 |
+
escribamos en may�sculas o min�sculas) y escribimos la palabra (cadena) a
|
| 495 |
+
buscar.<br>
|
| 496 |
+
Pulsamos OK.<br>
|
| 497 |
+
Llegamos a un sitio que puede interesarnos vemos en dos l�neas la palabra
|
| 498 |
+
Registrar.<br>
|
| 499 |
+
<br>
|
| 500 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1044" type="#_x0000_t75" style='width:216.75pt;
|
| 501 |
+
height:48pt'>
|
| 502 |
+
<v:imagedata src="Capitulo3_archivos/image020.gif" o:title="image009"/>
|
| 503 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=289 height=64
|
| 504 |
+
src="Capitulo3_archivos/image020.gif" v:shapes="_x0000_i1044"><![endif]><br>
|
| 505 |
+
<br>
|
| 506 |
+
Doble click sobre el primero Olly nos lleva a </span><span style='font-size:
|
| 507 |
+
10.0pt;font-family:"Comic Sans MS";color:#0033FF'>004428C6</span><span
|
| 508 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'> pero no
|
| 509 |
+
vemos ning�n CALL ni CMP ni salto ni nada de lo que nos hab�a servido para
|
| 510 |
+
crackmes anteriores.<br>
|
| 511 |
+
<br>
|
| 512 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1045" type="#_x0000_t75" style='width:291pt;
|
| 513 |
+
height:204pt'>
|
| 514 |
+
<v:imagedata src="Capitulo3_archivos/image021.gif" o:title="image010"/>
|
| 515 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=388 height=272
|
| 516 |
+
src="Capitulo3_archivos/image021.gif" v:shapes="_x0000_i1045"><![endif]><br>
|
| 517 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Aqu�
|
| 518 |
+
no hay pistas</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 519 |
+
color:#666666'><br>
|
| 520 |
+
<br>
|
| 521 |
+
Reflexionemos:<br>
|
| 522 |
+
No vemos nada conocido, ni cadena diciendo registrado o crackme resuelto o
|
| 523 |
+
algo por el estilo.<br>
|
| 524 |
+
No podemos rendirnos al principio del curso, usemos la intuici�n.<br>
|
| 525 |
+
Intentaremos poner un Breakpoint en Registrar1 a ver que pasa, pues se supone
|
| 526 |
+
que el programa al llegar aqu� debe parar. <br>
|
| 527 |
+
<br>
|
| 528 |
+
Al pulsar F2 para poner el Breakpoint aparece este aviso que nos asusta.<br>
|
| 529 |
+
<br>
|
| 530 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1046" type="#_x0000_t75" style='width:489pt;
|
| 531 |
+
height:148.5pt'>
|
| 532 |
+
<v:imagedata src="Capitulo3_archivos/image022.gif" o:title="image011"/>
|
| 533 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=652 height=198
|
| 534 |
+
src="Capitulo3_archivos/image022.gif" v:shapes="_x0000_i1046"><![endif]><br>
|
| 535 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Lagarto
|
| 536 |
+
�! Lagarto!!</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 537 |
+
color:#666666'><br>
|
| 538 |
+
<br>
|
| 539 |
+
Traducci�n ratonil del mensaje de advertencia = como pongas el Breakpoint
|
| 540 |
+
aqu� la puedes cagar.<br>
|
| 541 |
+
<br>
|
| 542 |
+
Lo mismo nos pasa con la otra String<br>
|
| 543 |
+
<br>
|
| 544 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1047" type="#_x0000_t75" style='width:481.5pt;
|
| 545 |
+
height:145.5pt'>
|
| 546 |
+
<v:imagedata src="Capitulo3_archivos/image023.gif" o:title="image012"/>
|
| 547 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=642 height=194
|
| 548 |
+
src="Capitulo3_archivos/image023.gif" v:shapes="_x0000_i1047"><![endif]><br>
|
| 549 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Otra
|
| 550 |
+
vez la misma advertencia</span><span style='font-size:10.0pt;font-family:
|
| 551 |
+
"Comic Sans MS";color:#666666'><br>
|
| 552 |
+
<br>
|
| 553 |
+
Como aun nos asusta un poco este tema del crackeo no ponemos Breakpoint en ninguna
|
| 554 |
+
de estas dos direcciones (aparte de que no conseguiremos nada).<br>
|
| 555 |
+
<br>
|
| 556 |
+
Reflexi�n 2:<br>
|
| 557 |
+
<br>
|
| 558 |
+
Que c#�# hacemos ahora �?<br>
|
| 559 |
+
Recordamos una de las normas en las que hizo hincapi� el rat�n: 2 � Fijarnos
|
| 560 |
+
en que lenguaje esta escrito el programa.<br>
|
| 561 |
+
Miramos la lista de herramientas y vemos un programa nuevo: DeDe Delphi
|
| 562 |
+
decompiler.<br>
|
| 563 |
+
Nuestro crackme esta escrito en Delphi.<br>
|
| 564 |
+
Conclusi�n: parece que deber�amos abrirlo con un programa especial para
|
| 565 |
+
Delphi.<br>
|
| 566 |
+
<br>
|
| 567 |
+
<br>
|
| 568 |
+
<u>DeDe</u><br>
|
| 569 |
+
<br>
|
| 570 |
+
Abrimos DeDe.<br>
|
| 571 |
+
Cargamos el crackme en DeDe pulsando en el bot�n que tiene dibujada la
|
| 572 |
+
carpeta<br>
|
| 573 |
+
<br>
|
| 574 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1048" type="#_x0000_t75" style='width:315.75pt;
|
| 575 |
+
height:87pt'>
|
| 576 |
+
<v:imagedata src="Capitulo3_archivos/image024.gif" o:title="image013"/>
|
| 577 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=421 height=116
|
| 578 |
+
src="Capitulo3_archivos/image024.gif" v:shapes="_x0000_i1048"><![endif]><br>
|
| 579 |
+
<br>
|
| 580 |
+
Una vez cargado pulsamos el bot�n Process y nos aparece la ventana del
|
| 581 |
+
crackme y otra ventanita que nos dice que presionemos aceptar cuando el
|
| 582 |
+
objetivo este cargado.<br>
|
| 583 |
+
Como sabemos que el crackme esta cargado �? Pues cuando nos aparece la
|
| 584 |
+
primera ventana del crackme (como ahora) esperamos un par de segundos y
|
| 585 |
+
pulsamos Aceptar.<br>
|
| 586 |
+
<br>
|
| 587 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1049" type="#_x0000_t75" style='width:201.75pt;
|
| 588 |
+
height:298.5pt'>
|
| 589 |
+
<v:imagedata src="Capitulo3_archivos/image025.gif" o:title="image014"/>
|
| 590 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=269 height=398
|
| 591 |
+
src="Capitulo3_archivos/image025.gif" v:shapes="_x0000_i1049"><![endif]><br>
|
| 592 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Cargando
|
| 593 |
+
el programa en DeDe</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 594 |
+
color:#666666'><br>
|
| 595 |
+
<br>
|
| 596 |
+
Empieza el DeDe a trabajar con nuestro crackme y cuando termina aparece este
|
| 597 |
+
aviso <br>
|
| 598 |
+
<br>
|
| 599 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1050" type="#_x0000_t75" style='width:209.25pt;
|
| 600 |
+
height:291.75pt'>
|
| 601 |
+
<v:imagedata src="Capitulo3_archivos/image026.gif" o:title="image015"/>
|
| 602 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=279 height=389
|
| 603 |
+
src="Capitulo3_archivos/image026.gif" v:shapes="_x0000_i1050"><![endif]><br>
|
| 604 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>DeDe
|
| 605 |
+
ha terminado de cargar el programa</span><span style='font-size:10.0pt;
|
| 606 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 607 |
+
<br>
|
| 608 |
+
Pulsamos OK y en las dos siguientes ventanas que aparecen pulsamos NO.<br>
|
| 609 |
+
<br>
|
| 610 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1051" type="#_x0000_t75" style='width:304.5pt;
|
| 611 |
+
height:174pt'>
|
| 612 |
+
<v:imagedata src="Capitulo3_archivos/image027.gif" o:title="image016"/>
|
| 613 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=406 height=232
|
| 614 |
+
src="Capitulo3_archivos/image027.gif" v:shapes="_x0000_i1051"><![endif]><br>
|
| 615 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Pulsamos
|
| 616 |
+
no</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 617 |
+
color:#666666'><br>
|
| 618 |
+
<br>
|
| 619 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1052" type="#_x0000_t75" style='width:304.5pt;
|
| 620 |
+
height:174.75pt'>
|
| 621 |
+
<v:imagedata src="Capitulo3_archivos/image028.gif" o:title="image017"/>
|
| 622 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=406 height=233
|
| 623 |
+
src="Capitulo3_archivos/image028.gif" v:shapes="_x0000_i1052"><![endif]><br>
|
| 624 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Pulsamos
|
| 625 |
+
no otra vez</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 626 |
+
color:#666666'><br>
|
| 627 |
+
<br>
|
| 628 |
+
Una vez que cerramos las dos ventanas vemos la pantalla principal del DeDe
|
| 629 |
+
con el crackme destripado.<br>
|
| 630 |
+
Pulsamos en Procedures y vemos esto<br>
|
| 631 |
+
<br>
|
| 632 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1053" type="#_x0000_t75" style='width:432.75pt;
|
| 633 |
+
height:164.25pt'>
|
| 634 |
+
<v:imagedata src="Capitulo3_archivos/image029.gif" o:title="image018"/>
|
| 635 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=577 height=219
|
| 636 |
+
src="Capitulo3_archivos/image029.gif" v:shapes="_x0000_i1053"><![endif]><br>
|
| 637 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Ventana
|
| 638 |
+
Procedures</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 639 |
+
color:#666666'><br>
|
| 640 |
+
<br>
|
| 641 |
+
Registrar1Click es una de las Strings que encontramos en el Olly, nos
|
| 642 |
+
colocamos encima y <u>click derecho - Show additional data</u> <br>
|
| 643 |
+
<br>
|
| 644 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1054" type="#_x0000_t75" style='width:434.25pt;
|
| 645 |
+
height:155.25pt'>
|
| 646 |
+
<v:imagedata src="Capitulo3_archivos/image030.gif" o:title="image019"/>
|
| 647 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=579 height=207
|
| 648 |
+
src="Capitulo3_archivos/image030.gif" v:shapes="_x0000_i1054"><![endif]><br>
|
| 649 |
+
<br>
|
| 650 |
+
Y vemos una ventana con informaci�n interesante<br>
|
| 651 |
+
<br>
|
| 652 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1055" type="#_x0000_t75" style='width:433.5pt;
|
| 653 |
+
height:204pt'>
|
| 654 |
+
<v:imagedata src="Capitulo3_archivos/image031.gif" o:title="image020"/>
|
| 655 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=578 height=272
|
| 656 |
+
src="Capitulo3_archivos/image031.gif" v:shapes="_x0000_i1055"><![endif]><br>
|
| 657 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>En
|
| 658 |
+
esta imagen vemos informaci�n adicional de Registrar1Click</span><span
|
| 659 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'><br>
|
| 660 |
+
<br>
|
| 661 |
+
Caption = Registrar Caption es el nombre que vemos de alg�n componente del
|
| 662 |
+
programa (en este caso del crackme) esto nos indica que el Caption de este
|
| 663 |
+
componente es Registrar.<br>
|
| 664 |
+
En nuestro crackme el componente que tiene el Caption Registrar es el bot�n
|
| 665 |
+
donde debemos pulsar para registrarnos.<br>
|
| 666 |
+
Por tanto hemos encontrado el bot�n Registrar, el que pulsamos para hacer
|
| 667 |
+
aparecer la casilla donde introducir nuestro numero de serie.<br>
|
| 668 |
+
Pero este no es el bot�n que nos interesa, tiene que haber otro cuyo Caption sea
|
| 669 |
+
Registrar, tenemos que buscarlo en el DeDe.<br>
|
| 670 |
+
Fijaros en que no es igual el nombre del componente que el Caption del
|
| 671 |
+
componente.<br>
|
| 672 |
+
<br>
|
| 673 |
+
Fokus parece un nombre sospechoso le diremos que nos muestre datos
|
| 674 |
+
adicionales<br>
|
| 675 |
+
<br>
|
| 676 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1056" type="#_x0000_t75" style='width:435.75pt;
|
| 677 |
+
height:171.75pt'>
|
| 678 |
+
<v:imagedata src="Capitulo3_archivos/image032.gif" o:title="image021"/>
|
| 679 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=581 height=229
|
| 680 |
+
src="Capitulo3_archivos/image032.gif" v:shapes="_x0000_i1056"><![endif]><br>
|
| 681 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Te
|
| 682 |
+
pille �!</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 683 |
+
color:#666666'><br>
|
| 684 |
+
<br>
|
| 685 |
+
Efectivamente el caption de focusClick es Registrar<br>
|
| 686 |
+
<br>
|
| 687 |
+
Nombre del componente = Fokus (TButton tipo bot�n)<br>
|
| 688 |
+
<br>
|
| 689 |
+
Caption del componente Fokus = Registrar<br>
|
| 690 |
+
<br>
|
| 691 |
+
Event = OnClick Algo (un evento) ocurre cuando se �clickea� este bot�n (el
|
| 692 |
+
bot�n Fokus cuyo Caption es Registrar)<br>
|
| 693 |
+
<br>
|
| 694 |
+
Vemos al lado de FokusClick en el apartado RVA una direcci�n (</span><span
|
| 695 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#0033FF'>00442AEC</span><span
|
| 696 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'>) la
|
| 697 |
+
apuntamos.<br>
|
| 698 |
+
Esa direcci�n es donde se produce el evento OnClick, para entendernos donde
|
| 699 |
+
se �clickea� el bot�n Register.<br>
|
| 700 |
+
Si vamos a esa direcci�n en el Olly y ponemos un Breakpoint el programa
|
| 701 |
+
parara cuando hagamos click sobre el bot�n Registrar.<br>
|
| 702 |
+
Para aclarar un poco las cosas el bot�n Registrar1Click (tipo men� item)
|
| 703 |
+
corresponde a la palabra Registrar del men� superior del crackme.<br>
|
| 704 |
+
El bot�n focusClick (tipo bot�n) corresponde a la palabra Registrar que aparece
|
| 705 |
+
debajo de la casilla donde debemos introducir el serial y su direcci�n es
|
| 706 |
+
00442AEC.<br>
|
| 707 |
+
<br>
|
| 708 |
+
Cerramos DeDe, abrimos Olly y cargamos el ejecutable<br>
|
| 709 |
+
Lo siguiente ser� ir a la direcci�n </span><span style='font-size:10.0pt;
|
| 710 |
+
font-family:"Comic Sans MS";color:#0033FF'>00442AEC</span><span
|
| 711 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'> con <u>Control
|
| 712 |
+
+ G</u> con el fin de colocar un Breakpoint (BP) en esa direcci�n.<br>
|
| 713 |
+
Con esto conseguiremos que Olly pare cuando pulsemos el bot�n registrar.<br>
|
| 714 |
+
Arrancamos el programa con F9 introducimos nuestro numero y pulsamos
|
| 715 |
+
registrar, el Olly para en la direcci�n </span><span style='font-size:10.0pt;
|
| 716 |
+
font-family:"Comic Sans MS";color:#0033FF'>00442AEC</span><span
|
| 717 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'> (color
|
| 718 |
+
rojo), mas abajo una zona con instrucciones conocidas (sombreado)<br>
|
| 719 |
+
<br>
|
| 720 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1057" type="#_x0000_t75" style='width:293.25pt;
|
| 721 |
+
height:198.75pt'>
|
| 722 |
+
<v:imagedata src="Capitulo3_archivos/image033.gif" o:title="image022"/>
|
| 723 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=391 height=265
|
| 724 |
+
src="Capitulo3_archivos/image033.gif" v:shapes="_x0000_i1057"><![endif]><br>
|
| 725 |
+
<br>
|
| 726 |
+
Olly paro cuando pulsamos el bot�n Registrar, antes de pulsarlo hab�amos
|
| 727 |
+
introducido nuestro numero (yo sigo con mi 15151515), por tanto nuestro
|
| 728 |
+
numero debe de andar por alg�n sito para que el programa lo compare.<br>
|
| 729 |
+
Vemos unas l�neas m�s debajo de donde paro Olly unas instrucciones conocidas
|
| 730 |
+
Call Cmp Je.<br>
|
| 731 |
+
Bajemos con F8 hasta la direcci�n </span><span style='font-size:10.0pt;
|
| 732 |
+
font-family:"Comic Sans MS";color:#0033FF'>00442B2F</span><span
|
| 733 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'> y una vez
|
| 734 |
+
encima de ella pulsemos F7 para entrar a examinar el Call (aunque vemos ya
|
| 735 |
+
algo que nos gusta en la ventana registers del Olly).<br>
|
| 736 |
+
<br>
|
| 737 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1058" type="#_x0000_t75" style='width:689.25pt;
|
| 738 |
+
height:48.75pt'>
|
| 739 |
+
<v:imagedata src="Capitulo3_archivos/image034.gif" o:title="image023"/>
|
| 740 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=919 height=65
|
| 741 |
+
src="Capitulo3_archivos/image034.gif" v:shapes="_x0000_i1058"><![endif]><br>
|
| 742 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Je
|
| 743 |
+
je</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 744 |
+
color:#666666'><br>
|
| 745 |
+
<br>
|
| 746 |
+
Dentro del Call confirmamos la sospecha<br>
|
| 747 |
+
Dentro del Call nos movemos con F8 hasta ver esto<br>
|
| 748 |
+
<br>
|
| 749 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1059" type="#_x0000_t75" style='width:692.25pt;
|
| 750 |
+
height:63pt'>
|
| 751 |
+
<v:imagedata src="Capitulo3_archivos/image035.gif" o:title="image024"/>
|
| 752 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=923 height=84
|
| 753 |
+
src="Capitulo3_archivos/image035.gif" v:shapes="_x0000_i1059"><![endif]><br>
|
| 754 |
+
<br>
|
| 755 |
+
Probamos con el serial 3483A003RATON y� <br>
|
| 756 |
+
<br>
|
| 757 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1060" type="#_x0000_t75" style='width:147.75pt;
|
| 758 |
+
height:111pt'>
|
| 759 |
+
<v:imagedata src="Capitulo3_archivos/image036.gif" o:title="image025"/>
|
| 760 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=197 height=148
|
| 761 |
+
src="Capitulo3_archivos/image036.gif" v:shapes="_x0000_i1060"><![endif]><br>
|
| 762 |
+
<br>
|
| 763 |
+
Lo de siempre: intentadlo sin mirar tutorial</span></p>
|
| 764 |
+
</td>
|
| 765 |
+
</tr>
|
| 766 |
+
<tr style='mso-yfti-irow:10'>
|
| 767 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 768 |
+
<p class=MsoNormal align=center style='margin-bottom:12.0pt;text-align:center'><!--[if gte vml 1]><v:shape
|
| 769 |
+
id="_x0000_i1061" type="#_x0000_t75" style='width:309pt;height:4.5pt'>
|
| 770 |
+
<v:imagedata src="Capitulo3_archivos/image002.gif" o:title="lineap"/>
|
| 771 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=412 height=6
|
| 772 |
+
src="Capitulo3_archivos/image010.gif" v:shapes="_x0000_i1061"><![endif]><span
|
| 773 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'><o:p></o:p></span></p>
|
| 774 |
+
</td>
|
| 775 |
+
</tr>
|
| 776 |
+
<tr style='mso-yfti-irow:11;mso-yfti-lastrow:yes'>
|
| 777 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 778 |
+
<div align=center>
|
| 779 |
+
<table class=MsoNormalTable border=0 cellpadding=0 style='mso-cellspacing:
|
| 780 |
+
1.5pt;mso-padding-alt:0cm 5.4pt 0cm 5.4pt'>
|
| 781 |
+
<tr style='mso-yfti-irow:0'>
|
| 782 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 783 |
+
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 784 |
+
color:#999999'><a href="Capitulo4.html"><span style='color:#999999'>Capitulo
|
| 785 |
+
siguiente</span></a></span><span style='color:#999999'><o:p></o:p></span></p>
|
| 786 |
+
</td>
|
| 787 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 788 |
+
<p class=MsoNormal> </p>
|
| 789 |
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|
| 790 |
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|
| 791 |
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|
| 792 |
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|
| 793 |
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<v:imagedata src="Capitulo3_archivos/image011.gif" o:title="ratonlog"/>
|
| 794 |
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</v:shape><![endif]--><![if !vml]><img border=0 width=200 height=151
|
| 795 |
+
src="Capitulo3_archivos/image011.gif" v:shapes="_x0000_i1062"><![endif]><br>
|
| 796 |
+
<span style='font-size:9.0pt;color:silver'>Febrero 2004</span></p>
|
| 797 |
+
</td>
|
| 798 |
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</tr>
|
| 799 |
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<tr style='mso-yfti-irow:1'>
|
| 800 |
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<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 801 |
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<p class=MsoNormal><span style='color:gray'><a
|
| 802 |
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|
| 803 |
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10.0pt;font-family:"Comic Sans MS";color:gray'>Pagina oficial del curso</span></a><o:p></o:p></span></p>
|
| 804 |
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|
| 805 |
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<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 806 |
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<p class=MsoNormal><o:p> </o:p></p>
|
| 807 |
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|
| 808 |
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|
| 809 |
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|
| 810 |
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|
| 811 |
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<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 812 |
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color:#999999'><a href="Gracias.html"><span style='color:#999999'>Gracias a
|
| 813 |
+
...</span></a></span><span style='color:gray'><o:p></o:p></span></p>
|
| 814 |
+
</td>
|
| 815 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 816 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 817 |
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|
| 818 |
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|
| 819 |
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|
| 820 |
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|
| 821 |
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|
| 822 |
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|
| 823 |
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|
| 824 |
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|
| 825 |
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|
| 826 |
+
</div>
|
| 827 |
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|
| 828 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 829 |
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|
| 830 |
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|
| 831 |
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|
| 832 |
+
</body>
|
| 833 |
+
|
| 834 |
+
</html>
|
Manuales/Cracking/Curso_crackeo_raton/3/Capitulo4.html
ADDED
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|
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|
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|
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|
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+
<meta name="viewport" content="width=device-width, initial-scale=1">
|
| 6 |
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<link rel="icon" href="https://elhacker.info/favicon.png">
|
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</head>
|
| 8 |
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|
| 9 |
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|
| 10 |
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|
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a:hover { color: #006; }
|
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+
</style>
|
| 15 |
+
<center>
|
| 16 |
+
<h2>elhacker.INFO Downloads</h2>
|
| 17 |
+
<h3>[ <a href="//elhacker.info/descargas.html">índice de contenido</a> ]</h3>
|
| 18 |
+
<h5>Copyright issues contact webmaster@elhacker.info</h5>
|
| 19 |
+
</center><pre><img src="/icons/blank.gif" alt="Icon "> <a href="?C=N;O=D">Name</a> <a href="?C=M;O=A">Last modified</a> <a href="?C=S;O=A">Size</a> <hr><img src="/icons/folder2.png" alt="[Directorio]"> <a href="Cursos/">Cursos/</a> 2025-08-13 13:51 -
|
| 20 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="Videos/">Videos/</a> 2024-05-29 10:34 -
|
| 21 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="diccio/">diccio/</a> 2024-07-08 14:11 -
|
| 22 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="ebooks%20Joas/">ebooks Joas/</a> 2023-10-18 17:53 -
|
| 23 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="iso-ova/">iso-ova/</a> 2023-10-18 00:00 -
|
| 24 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="isos-variados/">isos-variados/</a> 2023-10-17 23:52 -
|
| 25 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="isos-windows/">isos-windows/</a> 2024-11-19 10:56 -
|
| 26 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="manuales/">manuales/</a> 2025-05-08 18:53 -
|
| 27 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="mirror-isos-wifislax/">mirror-isos-wifislax/</a> 2023-12-18 11:13 -
|
| 28 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="programas/">programas/</a> 2025-07-25 12:56 -
|
| 29 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="wordlists/">wordlists/</a> 2024-10-31 11:31 -
|
| 30 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="yuzu-nintendo-switch-emulator/">yuzu-nintendo-switch-emulator/</a> 2024-03-05 13:03 -
|
| 31 |
+
<img src="/icons/system-file-manager.png" alt="[Fichero comrpimido]"> <a href="Multiple%20Arcade%20Machine%20Emulator%20(MAME).zip">Multiple Arcade Machine Emulator (MAME).zip</a> 2024-10-12 09:48 2.5G
|
| 32 |
+
<img src="/icons/text.gif" alt="[TXT]"> <a href="descargas.html">descargas.html</a> 2025-08-15 17:00 1.7M
|
| 33 |
+
<hr></pre>
|
| 34 |
+
<h3><a href="//elhacker.info/Cursos/?C=M;O=D">Recent Courses</a></h3>
|
| 35 |
+
</body></html>
|
Manuales/Cracking/Curso_crackeo_raton/3/Gracias.html
ADDED
|
@@ -0,0 +1,35 @@
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| 1 |
+
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
|
| 2 |
+
<html>
|
| 3 |
+
<head>
|
| 4 |
+
<title>elhacker.INFO - Descargas Cursos, Manuales, Tutoriales y Libros</title>
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1">
|
| 6 |
+
<link rel="icon" href="https://elhacker.info/favicon.png">
|
| 7 |
+
</head>
|
| 8 |
+
<body>
|
| 9 |
+
<style>
|
| 10 |
+
body { background-color: #eee; font-family: Geneve, Arial, Helvetica, sans-serif; font-size: 12px; }
|
| 11 |
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|
| 12 |
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|
| 13 |
+
a:hover { color: #006; }
|
| 14 |
+
</style>
|
| 15 |
+
<center>
|
| 16 |
+
<h2>elhacker.INFO Downloads</h2>
|
| 17 |
+
<h3>[ <a href="//elhacker.info/descargas.html">índice de contenido</a> ]</h3>
|
| 18 |
+
<h5>Copyright issues contact webmaster@elhacker.info</h5>
|
| 19 |
+
</center><pre><img src="/icons/blank.gif" alt="Icon "> <a href="?C=N;O=D">Name</a> <a href="?C=M;O=A">Last modified</a> <a href="?C=S;O=A">Size</a> <hr><img src="/icons/folder2.png" alt="[Directorio]"> <a href="Cursos/">Cursos/</a> 2025-08-13 13:51 -
|
| 20 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="Videos/">Videos/</a> 2024-05-29 10:34 -
|
| 21 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="diccio/">diccio/</a> 2024-07-08 14:11 -
|
| 22 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="ebooks%20Joas/">ebooks Joas/</a> 2023-10-18 17:53 -
|
| 23 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="iso-ova/">iso-ova/</a> 2023-10-18 00:00 -
|
| 24 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="isos-variados/">isos-variados/</a> 2023-10-17 23:52 -
|
| 25 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="isos-windows/">isos-windows/</a> 2024-11-19 10:56 -
|
| 26 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="manuales/">manuales/</a> 2025-05-08 18:53 -
|
| 27 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="mirror-isos-wifislax/">mirror-isos-wifislax/</a> 2023-12-18 11:13 -
|
| 28 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="programas/">programas/</a> 2025-07-25 12:56 -
|
| 29 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="wordlists/">wordlists/</a> 2024-10-31 11:31 -
|
| 30 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="yuzu-nintendo-switch-emulator/">yuzu-nintendo-switch-emulator/</a> 2024-03-05 13:03 -
|
| 31 |
+
<img src="/icons/system-file-manager.png" alt="[Fichero comrpimido]"> <a href="Multiple%20Arcade%20Machine%20Emulator%20(MAME).zip">Multiple Arcade Machine Emulator (MAME).zip</a> 2024-10-12 09:48 2.5G
|
| 32 |
+
<img src="/icons/text.gif" alt="[TXT]"> <a href="descargas.html">descargas.html</a> 2025-08-15 17:00 1.7M
|
| 33 |
+
<hr></pre>
|
| 34 |
+
<h3><a href="//elhacker.info/Cursos/?C=M;O=D">Recent Courses</a></h3>
|
| 35 |
+
</body></html>
|
Manuales/Cracking/Curso_crackeo_raton/4/Capitulo4.html
ADDED
|
@@ -0,0 +1,850 @@
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<v:f eqn="prod @7 21600 pixelHeight"/>
|
| 145 |
+
<v:f eqn="sum @10 21600 0"/>
|
| 146 |
+
</v:formulas>
|
| 147 |
+
<v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/>
|
| 148 |
+
<o:lock v:ext="edit" aspectratio="t"/>
|
| 149 |
+
</v:shapetype><v:shape id="_x0000_i1025" type="#_x0000_t75" style='width:391.5pt;
|
| 150 |
+
height:57pt'>
|
| 151 |
+
<v:imagedata src="Capitulo4_archivos/image001.gif" o:title="logo2"/>
|
| 152 |
+
</v:shape><![endif]--><![if !vml]><img width=522 height=76
|
| 153 |
+
src="Capitulo4_archivos/image001.gif" v:shapes="_x0000_i1025"><![endif]></p>
|
| 154 |
+
<p class=MsoNormal align=center style='text-align:center'><!--[if gte vml 1]><v:shape
|
| 155 |
+
id="_x0000_i1026" type="#_x0000_t75" style='width:309pt;height:5.25pt'>
|
| 156 |
+
<v:imagedata src="Capitulo4_archivos/image002.gif" o:title="lineap"/>
|
| 157 |
+
</v:shape><![endif]--><![if !vml]><img width=412 height=7
|
| 158 |
+
src="Capitulo4_archivos/image002.gif" v:shapes="_x0000_i1026"><![endif]></p>
|
| 159 |
+
</td>
|
| 160 |
+
</tr>
|
| 161 |
+
<tr style='mso-yfti-irow:1'>
|
| 162 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 163 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 164 |
+
</td>
|
| 165 |
+
</tr>
|
| 166 |
+
<tr style='mso-yfti-irow:2'>
|
| 167 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 168 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 169 |
+
<p class=MsoNormal align=center style='text-align:center'><!--[if gte vml 1]><v:shape
|
| 170 |
+
id="_x0000_i1027" type="#_x0000_t75" style='width:127.5pt;height:29.25pt'>
|
| 171 |
+
<v:imagedata src="Capitulo4_archivos/image011.gif" o:title="logo11"/>
|
| 172 |
+
</v:shape><![endif]--><![if !vml]><img width=170 height=39
|
| 173 |
+
src="Capitulo4_archivos/image011.gif" v:shapes="_x0000_i1027"><![endif]></p>
|
| 174 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 175 |
+
</td>
|
| 176 |
+
</tr>
|
| 177 |
+
<tr style='mso-yfti-irow:3'>
|
| 178 |
+
<td style='background:white;padding:.75pt .75pt .75pt .75pt'>
|
| 179 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 180 |
+
</td>
|
| 181 |
+
</tr>
|
| 182 |
+
<tr style='mso-yfti-irow:4'>
|
| 183 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 184 |
+
<div align=center>
|
| 185 |
+
<table class=MsoNormalTable border=1 cellpadding=0 style='mso-cellspacing:
|
| 186 |
+
1.5pt;border:solid #999999 1.0pt;mso-border-alt:solid #999999 .5pt;
|
| 187 |
+
mso-padding-alt:0cm 5.4pt 0cm 5.4pt'>
|
| 188 |
+
<tr style='mso-yfti-irow:0'>
|
| 189 |
+
<td colspan=5 style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 190 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 191 |
+
</td>
|
| 192 |
+
</tr>
|
| 193 |
+
<tr style='mso-yfti-irow:1'>
|
| 194 |
+
<td colspan=3 style='border:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
| 195 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 196 |
+
</td>
|
| 197 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 198 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 199 |
+
</td>
|
| 200 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 201 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 202 |
+
</td>
|
| 203 |
+
</tr>
|
| 204 |
+
<tr style='mso-yfti-irow:2'>
|
| 205 |
+
<td valign=top style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 206 |
+
<p class=MsoNormal align=center style='text-align:center'><span
|
| 207 |
+
style='font-size:10.0pt;font-family:"Lucida Console";color:#666666'>PROGRAMA<br>
|
| 208 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1028" type="#_x0000_t75" style='width:40.5pt;
|
| 209 |
+
height:39.75pt'>
|
| 210 |
+
<v:imagedata src="Capitulo4_archivos/image003.gif" o:title="prog"/>
|
| 211 |
+
</v:shape><![endif]--><![if !vml]><img width=54 height=53
|
| 212 |
+
src="Capitulo4_archivos/image003.gif" v:shapes="_x0000_i1028"><![endif]></span></p>
|
| 213 |
+
</td>
|
| 214 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 215 |
+
<p class=MsoNormal> </p>
|
| 216 |
+
</td>
|
| 217 |
+
<td valign=top style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 218 |
+
<p class=MsoNormal align=center style='text-align:center'><span
|
| 219 |
+
style='font-size:10.0pt;font-family:"Lucida Console";color:#666666'>PROTECCION</span><br>
|
| 220 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1029" type="#_x0000_t75" style='width:31.5pt;
|
| 221 |
+
height:40.5pt'>
|
| 222 |
+
<v:imagedata src="Capitulo4_archivos/image004.gif" o:title="proteccion"/>
|
| 223 |
+
</v:shape><![endif]--><![if !vml]><img width=42 height=54
|
| 224 |
+
src="Capitulo4_archivos/image004.gif" v:shapes="_x0000_i1029"><![endif]></p>
|
| 225 |
+
</td>
|
| 226 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 227 |
+
<p class=MsoNormal> </p>
|
| 228 |
+
</td>
|
| 229 |
+
<td valign=top style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 230 |
+
<p class=MsoNormal align=center style='text-align:center'><span
|
| 231 |
+
style='font-size:10.0pt;font-family:"Lucida Console";color:#666666'>HERRAMIENTAS</span><br>
|
| 232 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1030" type="#_x0000_t75" style='width:38.25pt;
|
| 233 |
+
height:39pt'>
|
| 234 |
+
<v:imagedata src="Capitulo4_archivos/image005.gif" o:title="herram"/>
|
| 235 |
+
</v:shape><![endif]--><![if !vml]><img width=51 height=52
|
| 236 |
+
src="Capitulo4_archivos/image005.gif" v:shapes="_x0000_i1030"><![endif]></p>
|
| 237 |
+
</td>
|
| 238 |
+
</tr>
|
| 239 |
+
<tr style='mso-yfti-irow:3'>
|
| 240 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 241 |
+
<p class=MsoNormal align=center style='text-align:center'><span
|
| 242 |
+
style='font-size:10.0pt;font-family:"Lucida Console";color:#666666'>TIME
|
| 243 |
+
TRIAL DETTEN<br>
|
| 244 |
+
<br>
|
| 245 |
+
</span><span style='font-size:10.0pt;font-family:"Lucida Console";
|
| 246 |
+
color:#999999'><a href="crackmes/TIMETRIAL.ZIP"><span style='color:#999999'>DESCARGA</span></a></span></p>
|
| 247 |
+
</td>
|
| 248 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 249 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 250 |
+
</td>
|
| 251 |
+
<td valign=top style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 252 |
+
<p class=MsoNormal align=center style='text-align:center'><span
|
| 253 |
+
style='font-size:10.0pt;font-family:"Lucida Console";color:#666666'>Sin
|
| 254 |
+
protecci�n</span></p>
|
| 255 |
+
</td>
|
| 256 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 257 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 258 |
+
</td>
|
| 259 |
+
<td valign=top style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 260 |
+
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Lucida Console";
|
| 261 |
+
color:#666666'>Olly Debugger<o:p></o:p></span></p>
|
| 262 |
+
<p class=MsoNormal align=center style='text-align:center'><span
|
| 263 |
+
style='font-size:10.0pt;font-family:"Lucida Console";color:#666666'>Patch
|
| 264 |
+
FX</span></p>
|
| 265 |
+
</td>
|
| 266 |
+
</tr>
|
| 267 |
+
<tr style='mso-yfti-irow:4'>
|
| 268 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 269 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 270 |
+
</td>
|
| 271 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 272 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 273 |
+
</td>
|
| 274 |
+
<td valign=top style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 275 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 276 |
+
</td>
|
| 277 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 278 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 279 |
+
</td>
|
| 280 |
+
<td style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 281 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 282 |
+
</td>
|
| 283 |
+
</tr>
|
| 284 |
+
<tr style='mso-yfti-irow:5;mso-yfti-lastrow:yes'>
|
| 285 |
+
<td colspan=5 style='border:none;padding:.75pt .75pt .75pt .75pt'>
|
| 286 |
+
<p class=MsoNormal align=center style='text-align:center'> <span
|
| 287 |
+
style='font-size:10.0pt;font-family:"Lucida Console";color:#666666'>NIVEL:
|
| 288 |
+
Cavern�cola</span><!--[if gte vml 1]><v:shape id="_x0000_i1031" type="#_x0000_t75"
|
| 289 |
+
style='width:31.5pt;height:38.25pt'>
|
| 290 |
+
<v:imagedata src="Capitulo4_archivos/image006.gif" o:title="caver"/>
|
| 291 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=42 height=51
|
| 292 |
+
src="Capitulo4_archivos/image006.gif" v:shapes="_x0000_i1031"><![endif]></p>
|
| 293 |
+
</td>
|
| 294 |
+
</tr>
|
| 295 |
+
</table>
|
| 296 |
+
</div>
|
| 297 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p></o:p></p>
|
| 298 |
+
</td>
|
| 299 |
+
</tr>
|
| 300 |
+
<tr style='mso-yfti-irow:5'>
|
| 301 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 302 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 303 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 304 |
+
</td>
|
| 305 |
+
</tr>
|
| 306 |
+
<tr style='mso-yfti-irow:6'>
|
| 307 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 308 |
+
<p class=MsoNormal align=center style='text-align:center'><br>
|
| 309 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1032" type="#_x0000_t75" style='width:107.25pt;
|
| 310 |
+
height:29.25pt'>
|
| 311 |
+
<v:imagedata src="Capitulo4_archivos/image007.gif" o:title="logo4"/>
|
| 312 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=143 height=39
|
| 313 |
+
src="Capitulo4_archivos/image007.gif" v:shapes="_x0000_i1032"><![endif]></p>
|
| 314 |
+
<p class=MsoNormal align=center style='text-align:center'><!--[if gte vml 1]><v:shape
|
| 315 |
+
id="_x0000_i1033" type="#_x0000_t75" style='width:309pt;height:5.25pt'>
|
| 316 |
+
<v:imagedata src="Capitulo4_archivos/image002.gif" o:title="lineap"/>
|
| 317 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=412 height=7
|
| 318 |
+
src="Capitulo4_archivos/image002.gif" v:shapes="_x0000_i1033"><![endif]></p>
|
| 319 |
+
</td>
|
| 320 |
+
</tr>
|
| 321 |
+
<tr style='mso-yfti-irow:7'>
|
| 322 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 323 |
+
<p class=MsoNormal align=center style='margin-bottom:12.0pt;text-align:center'><br>
|
| 324 |
+
<span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'>Aprender
|
| 325 |
+
el manejo b�sico de herramientas nuevas: Patch FX<br>
|
| 326 |
+
Evitar que un programa caduque por l�mite de tiempo.<br>
|
| 327 |
+
Crear un parche o crack para ese programa</span></p>
|
| 328 |
+
</td>
|
| 329 |
+
</tr>
|
| 330 |
+
<tr style='mso-yfti-irow:8'>
|
| 331 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 332 |
+
<p class=MsoNormal align=center style='text-align:center'><br>
|
| 333 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1034" type="#_x0000_t75" style='width:104.25pt;
|
| 334 |
+
height:29.25pt'>
|
| 335 |
+
<v:imagedata src="Capitulo4_archivos/image008.gif" o:title="logo3"/>
|
| 336 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=139 height=39
|
| 337 |
+
src="Capitulo4_archivos/image008.gif" v:shapes="_x0000_i1034"><![endif]></p>
|
| 338 |
+
<p class=MsoNormal align=center style='text-align:center'><!--[if gte vml 1]><v:shape
|
| 339 |
+
id="_x0000_i1035" type="#_x0000_t75" style='width:309pt;height:4.5pt'>
|
| 340 |
+
<v:imagedata src="Capitulo4_archivos/image002.gif" o:title="lineap"/>
|
| 341 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=412 height=6
|
| 342 |
+
src="Capitulo4_archivos/image009.gif" v:shapes="_x0000_i1035"><![endif]></p>
|
| 343 |
+
</td>
|
| 344 |
+
</tr>
|
| 345 |
+
<tr style='mso-yfti-irow:9'>
|
| 346 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 347 |
+
<p class=MsoNormal style='margin-bottom:12.0pt'><span style='font-size:10.0pt;
|
| 348 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 349 |
+
Este crackme emula la protecci�n de esos programas trial que pasado un cierto
|
| 350 |
+
n�mero de d�as caduca y nos quedamos sin poder usar (a no ser que nos
|
| 351 |
+
interese y lo compremos).<br>
|
| 352 |
+
<br>
|
| 353 |
+
Hacemos copia del crackme y del archivo DATA.DET. Muy importante hacer esto
|
| 354 |
+
en este capitulo<br>
|
| 355 |
+
Analizamos con Peid y vemos que no esta protegido.<br>
|
| 356 |
+
Ejecutamos el crackme y vemos esta ventana que nos dice que nos quedan 3 d�as
|
| 357 |
+
u ocho usos o ejecuciones del programa.<br>
|
| 358 |
+
<br>
|
| 359 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1036" type="#_x0000_t75" style='width:197.25pt;
|
| 360 |
+
height:123pt'>
|
| 361 |
+
<v:imagedata src="Capitulo4_archivos/image012.gif" o:title="image001"/>
|
| 362 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=263 height=164
|
| 363 |
+
src="Capitulo4_archivos/image012.gif" v:shapes="_x0000_i1036"><![endif]><br>
|
| 364 |
+
<br>
|
| 365 |
+
Si ejecutamos 8 veces el programa aparece un cartel avisando de que pas� el
|
| 366 |
+
periodo de evaluaci�n, si adelantamos el reloj del sistema unos d�as aparece
|
| 367 |
+
el mismo cartel.<br>
|
| 368 |
+
<br>
|
| 369 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1037" type="#_x0000_t75" style='width:180pt;
|
| 370 |
+
height:102.75pt'>
|
| 371 |
+
<v:imagedata src="Capitulo4_archivos/image013.gif" o:title="image002"/>
|
| 372 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=240 height=137
|
| 373 |
+
src="Capitulo4_archivos/image013.gif" v:shapes="_x0000_i1037"><![endif]><br>
|
| 374 |
+
<br>
|
| 375 |
+
Lo cargamos en Olly y a buscar la String mala con las strings references, la
|
| 376 |
+
encontramos en la direcci�n</span><span style='font-size:10.0pt;font-family:
|
| 377 |
+
"Comic Sans MS";color:#0033FF'> 0040114D</span><span style='font-size:10.0pt;
|
| 378 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 379 |
+
Dos l�neas mas arriba esta el principio de la instrucci�n (marcado con >)
|
| 380 |
+
en la direcci�n </span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 381 |
+
color:#0033FF'>00401146</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 382 |
+
color:#666666'><br>
|
| 383 |
+
Pulsamos <u>Control + R</u> estando encima de la direcci�n </span><span
|
| 384 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#0033FF'>00401146</span><span
|
| 385 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'> para ver desde
|
| 386 |
+
donde se llama para que aparezca el cartel malo (sorry this crackme�) Y vemos
|
| 387 |
+
que hay tres saltos condicionales que nos llevan hasta la zona mala.<br>
|
| 388 |
+
<br>
|
| 389 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1038" type="#_x0000_t75" style='width:511.5pt;
|
| 390 |
+
height:284.25pt'>
|
| 391 |
+
<v:imagedata src="Capitulo4_archivos/image014.gif" o:title="image003"/>
|
| 392 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=682 height=379
|
| 393 |
+
src="Capitulo4_archivos/image014.gif" v:shapes="_x0000_i1038"><![endif]><br>
|
| 394 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Vemos
|
| 395 |
+
los saltos que hacen aparecer el cartel Sorry� (marcados en rojo) Para ello
|
| 396 |
+
sobre la direcci�n 00401146 (marcada en gris) pulsamos Control + R</span><span
|
| 397 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'><br>
|
| 398 |
+
<br>
|
| 399 |
+
Los tres saltos nos env�an a </span><span style='font-size:10.0pt;font-family:
|
| 400 |
+
"Comic Sans MS";color:#0033FF'>00401146</span><span style='font-size:10.0pt;
|
| 401 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 402 |
+
Para crackear este programa usaremos un poco de intuici�n o imaginaci�n.<br>
|
| 403 |
+
<br>
|
| 404 |
+
El objetivo es evitar que los saltos nos env�en a la zona mala.<br>
|
| 405 |
+
<br>
|
| 406 |
+
Primero vamos a evitar que cuando lo usemos m�s de 8 veces aparezca el
|
| 407 |
+
cartel.<br>
|
| 408 |
+
Cerramos Olly.<br>
|
| 409 |
+
Ejecutamos el programa 9 veces hasta que salga el cartel de tiempo expirado.<br>
|
| 410 |
+
Abrimos Olly, lo cargamos y ponemos un Breakpoint (F2) en cada uno de los
|
| 411 |
+
saltos para ver cual es el que nos hace saltar a la zona mala cuando el
|
| 412 |
+
programa rebasa el l�mite de ejecuciones.<br>
|
| 413 |
+
Run o F9 y el programa arranca e inmediatamente para en el primer Breakpoint
|
| 414 |
+
que pusimos<br>
|
| 415 |
+
<br>
|
| 416 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1039" type="#_x0000_t75" style='width:513.75pt;
|
| 417 |
+
height:212.25pt'>
|
| 418 |
+
<v:imagedata src="Capitulo4_archivos/image015.gif" o:title="image004"/>
|
| 419 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=685 height=283
|
| 420 |
+
src="Capitulo4_archivos/image015.gif" v:shapes="_x0000_i1039"><![endif]><br>
|
| 421 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Primera
|
| 422 |
+
parada de Olly vemos que no toma el salto</span><span style='font-size:10.0pt;
|
| 423 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 424 |
+
<br>
|
| 425 |
+
Observamos lo que nos dice Olly en la parte inferior de la ventana de
|
| 426 |
+
ensamblado <u>Jump is not taken </u>= no hace el salto, por tanto no nos
|
| 427 |
+
lleva a la zona mala, por tanto ese no es el salto que debemos alterar para
|
| 428 |
+
evitar el limite de ejecuciones del programa.<br>
|
| 429 |
+
Pulsamos F9 otra vez (una sola vez) para continuar corriendo el programa e
|
| 430 |
+
inmediatamente para en nuestro segundo Breakpoint<br>
|
| 431 |
+
<br>
|
| 432 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1040" type="#_x0000_t75" style='width:246.75pt;
|
| 433 |
+
height:54.75pt'>
|
| 434 |
+
<v:imagedata src="Capitulo4_archivos/image016.gif" o:title="image005"/>
|
| 435 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=329 height=73
|
| 436 |
+
src="Capitulo4_archivos/image016.gif" v:shapes="_x0000_i1040"><![endif]><br>
|
| 437 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Segunda
|
| 438 |
+
parada de Olly vemos que tampoco toma el salto</span><span style='font-size:
|
| 439 |
+
10.0pt;font-family:"Comic Sans MS";color:#666666'><br>
|
| 440 |
+
<br>
|
| 441 |
+
Lo analizamos y vemos que tampoco toma el salto, este salto tampoco se
|
| 442 |
+
encarga del l�mite de ejecuciones<br>
|
| 443 |
+
Pulsamos F9 otra vez (una sola vez) para continuar corriendo el programa e
|
| 444 |
+
inmediatamente para en nuestro tercer Breakpoint<br>
|
| 445 |
+
<br>
|
| 446 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1041" type="#_x0000_t75" style='width:251.25pt;
|
| 447 |
+
height:53.25pt'>
|
| 448 |
+
<v:imagedata src="Capitulo4_archivos/image017.gif" o:title="image006"/>
|
| 449 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=335 height=71
|
| 450 |
+
src="Capitulo4_archivos/image017.gif" v:shapes="_x0000_i1041"><![endif]><br>
|
| 451 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>El
|
| 452 |
+
salto si se cumple desde aqu�, este es el salto del l�mite de ejecuciones</span><span
|
| 453 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'><br>
|
| 454 |
+
<br>
|
| 455 |
+
Aqu� la cosa cambia vemos que el salto si es realizado al llegar a esta
|
| 456 |
+
instrucci�n nos dice <u>Jump is taken</u> as� que si alteramos ese salto
|
| 457 |
+
evitaremos ir a la zona mala, a la zona en la que se llama a la MessageBox
|
| 458 |
+
con la frase Sorry this crackme has expired.<br>
|
| 459 |
+
<br>
|
| 460 |
+
Encima del salto vemos CMP Al, 0 compara Al con cero y si es igual salta,
|
| 461 |
+
intuimos que en Al se va registrando el numero de veces que se ejecuta el
|
| 462 |
+
programa y cuando llega a cero se cumple la condici�n que pide el salto para
|
| 463 |
+
ejecutarse.<br>
|
| 464 |
+
<br>
|
| 465 |
+
Tenemos que intuir e imaginar cuando no sabemos, por eso es interesante ir
|
| 466 |
+
viendo poco a poco el ensamblador (yo el primero) para ir sabiendo realmente
|
| 467 |
+
por que hacemos las cosas, aunque de momento nos baste con estas pocas
|
| 468 |
+
instrucciones.<br>
|
| 469 |
+
<br>
|
| 470 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1042" type="#_x0000_t75" style='width:269.25pt;
|
| 471 |
+
height:60pt'>
|
| 472 |
+
<v:imagedata src="Capitulo4_archivos/image018.gif" o:title="image007"/>
|
| 473 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=359 height=80
|
| 474 |
+
src="Capitulo4_archivos/image018.gif" v:shapes="_x0000_i1042"><![endif]><br>
|
| 475 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>El
|
| 476 |
+
resultado: si se ejecuta el salto vamos directos a la zona mala</span><span
|
| 477 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'><br>
|
| 478 |
+
<br>
|
| 479 |
+
Veremos donde nos lleva la imaginaci�n en este caso<br>
|
| 480 |
+
Cambiaremos el salto de la siguiente manera <br>
|
| 481 |
+
Doble Click sobre la instrucci�n que vamos a cambiar </span><span
|
| 482 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:blue'>004010EB</span><span
|
| 483 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'><br>
|
| 484 |
+
<br>
|
| 485 |
+
Cambiamos </span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 486 |
+
color:#0033FF'>JE SHORT 00401146</span><span style='font-size:10.0pt;
|
| 487 |
+
font-family:"Comic Sans MS";color:#666666'> por </span><span
|
| 488 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#0033FF'>JMP SHORT
|
| 489 |
+
004010FB</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 490 |
+
color:#666666'> para que salte siempre a </span><span style='font-size:10.0pt;
|
| 491 |
+
font-family:"Comic Sans MS";color:#0033FF'>004010FB</span><span
|
| 492 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:gray'>, para esto
|
| 493 |
+
pulsaremos doble clic izquierdo encima de la direcci�n</span><span
|
| 494 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#0033FF'> </span><span
|
| 495 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:blue'>004010EB</span><span
|
| 496 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'><br>
|
| 497 |
+
<br>
|
| 498 |
+
<br>
|
| 499 |
+
Por que dirigimos el salto all� y no a otro lugar �?<br>
|
| 500 |
+
<br>
|
| 501 |
+
Tenemos que evitar el salto y que el programa siga ejecut�ndose, podr�a haber
|
| 502 |
+
hecho que saltara a la siguiente instrucci�n dentro del c�digo (</span><span
|
| 503 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#0033FF'>004010ED</span><span
|
| 504 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'>) pero es
|
| 505 |
+
un DEC una operaci�n de decremento, dos l�neas mas abajo hay un XOR, otra
|
| 506 |
+
operaci�n (Mirad las Cracker notas, por ejemplo el apartado crackear limites
|
| 507 |
+
de runtime, aunque deber�ais leerlas completas), prefiero por instinto
|
| 508 |
+
evitarlas y me voy al sitio que me parece mejor para ubicar el destino del
|
| 509 |
+
salto: </span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 510 |
+
color:blue'>004010FB</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 511 |
+
color:#666666'> un PUSH lo hago por que se parece bastante a un principio de
|
| 512 |
+
instrucci�n y evito las operaciones anteriores y espero que el programa se
|
| 513 |
+
desarrolle normalmente pese a saltarme esas operaciones.<br>
|
| 514 |
+
Cambio como digo </span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 515 |
+
color:#0033FF'>JE SHORT 00401146</span><span style='font-size:10.0pt;
|
| 516 |
+
font-family:"Comic Sans MS";color:#666666'> por</span><span style='font-size:
|
| 517 |
+
10.0pt;font-family:"Comic Sans MS";color:#0033FF'> JMP SHORT 004010FB</span><span
|
| 518 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'> para que
|
| 519 |
+
salte siempre a </span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 520 |
+
color:#0033FF'>004010FB</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 521 |
+
color:#666666'> y pulso F9 a ver que pasa <br>
|
| 522 |
+
<br>
|
| 523 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1043" type="#_x0000_t75" style='width:260.25pt;
|
| 524 |
+
height:188.25pt'>
|
| 525 |
+
<v:imagedata src="Capitulo4_archivos/image019.gif" o:title="image009"/>
|
| 526 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=347 height=251
|
| 527 |
+
src="Capitulo4_archivos/image019.gif" v:shapes="_x0000_i1043"><![endif]><br>
|
| 528 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Aqu�
|
| 529 |
+
vemos la direcci�n cambiada y el resultado</span><span style='font-size:10.0pt;
|
| 530 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 531 |
+
<br>
|
| 532 |
+
Pues parece que acert� ya no sale el cartel malo y el programa se ejecuta
|
| 533 |
+
normalmente aunque queden 0 Sessions o ejecuciones del programa.<br>
|
| 534 |
+
Esto se llama buscarse la vida.<br>
|
| 535 |
+
Hacemos los cambios en el ejecutable con <u>Copy to executable � Selection</u>.
|
| 536 |
+
<br>
|
| 537 |
+
<br>
|
| 538 |
+
Ahora toca evitar que caduque pasados tres d�as<br>
|
| 539 |
+
<br>
|
| 540 |
+
Cerramos Olly y avanzamos unos d�as el reloj del sistema, abrimos Olly
|
| 541 |
+
volvemos a abrir el ejecutable (ahora retocado)<br>
|
| 542 |
+
Nos quedan dos saltos por analizar de los tres que nos llevaban a la zona
|
| 543 |
+
mala, pongamos Breakpoints en ellos y corramos Olly con F9<br>
|
| 544 |
+
Para en el primero y observamos que al haber transcurrido m�s de 3 d�as el
|
| 545 |
+
primero de los saltos cumple la condici�n y nos env�a a la zona mala<br>
|
| 546 |
+
Si lo cambiamos evitaremos que el programa caduque a los tres d�as.<br>
|
| 547 |
+
<br>
|
| 548 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1044" type="#_x0000_t75" style='width:258pt;
|
| 549 |
+
height:124.5pt'>
|
| 550 |
+
<v:imagedata src="Capitulo4_archivos/image020.gif" o:title="image010"/>
|
| 551 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=344 height=166
|
| 552 |
+
src="Capitulo4_archivos/image020.gif" v:shapes="_x0000_i1044"><![endif]><br>
|
| 553 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Vemos
|
| 554 |
+
que ahora el primer salto cumple la condici�n Para evitar el limite de d�as
|
| 555 |
+
debemos cambiarlo</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 556 |
+
color:#666666'><br>
|
| 557 |
+
<br>
|
| 558 |
+
Como antes nos dio resultado cambiaremos el destino de este salto al mismo
|
| 559 |
+
lugar del c�digo que cambiamos el salto anterior.<br>
|
| 560 |
+
mirad la imagen que sigue a estas l�neas<br>
|
| 561 |
+
Despu�s de cambiarlo pulsamos F9 y ya no sale el cartel, nos quedan siempre 3
|
| 562 |
+
d�as y 8 ejecuciones seg�n el cartelito pero realmente tanto las ejecuciones
|
| 563 |
+
como los d�as son ilimitados<br>
|
| 564 |
+
<br>
|
| 565 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1045" type="#_x0000_t75" style='width:262.5pt;
|
| 566 |
+
height:246pt'>
|
| 567 |
+
<v:imagedata src="Capitulo4_archivos/image021.gif" o:title="image011"/>
|
| 568 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=350 height=328
|
| 569 |
+
src="Capitulo4_archivos/image021.gif" v:shapes="_x0000_i1045"><![endif]><br>
|
| 570 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Cambiamos
|
| 571 |
+
el destino de los saltos</span><span style='font-size:10.0pt;font-family:
|
| 572 |
+
"Comic Sans MS";color:#666666'><br>
|
| 573 |
+
<br>
|
| 574 |
+
Guardamos los cambios con Copy to executable Selection y ahora le damos un
|
| 575 |
+
nombre distinto al del ejecutable para identificarlo como parcheado como por
|
| 576 |
+
ejemplo: timetrial_con_saltos_cambiados.exe.<br>
|
| 577 |
+
<br>
|
| 578 |
+
Lo hicimos.<br>
|
| 579 |
+
<br>
|
| 580 |
+
Antes de seguir fij�monos en una cosa: este crackme viene acompa�ado de otro
|
| 581 |
+
archivo llamado DATA.DET del cual dije que hici�ramos copia al principio del
|
| 582 |
+
capitulo.<br>
|
| 583 |
+
<br>
|
| 584 |
+
Abramos el DATA.DET que esta en la carpeta del crackme con el que hemos
|
| 585 |
+
estado trabajando para ver que contiene, lo abrimos con el bloc de notas, en
|
| 586 |
+
mi caso veo esta l�nea.<br>
|
| 587 |
+
<br>
|
| 588 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1046" type="#_x0000_t75" style='width:174pt;
|
| 589 |
+
height:63.75pt'>
|
| 590 |
+
<v:imagedata src="Capitulo4_archivos/image022.gif" o:title="image012"/>
|
| 591 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=232 height=85
|
| 592 |
+
src="Capitulo4_archivos/image022.gif" v:shapes="_x0000_i1046"><![endif]><br>
|
| 593 |
+
<br>
|
| 594 |
+
Abramos el DATA.DET que esta en la carpeta del crackme original (la copia que
|
| 595 |
+
siempre nos reservamos) con el que no hemos trabajado para ver que contiene,
|
| 596 |
+
lo abrimos con el bloc de notas, vemos esta l�nea parece que no hay nada pero
|
| 597 |
+
fijaros hay espacios y un</span><span style='font-size:10.0pt;font-family:
|
| 598 |
+
"Comic Sans MS";color:#0033FF'> `</span><span style='font-size:10.0pt;
|
| 599 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 600 |
+
<br>
|
| 601 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1047" type="#_x0000_t75" style='width:166.5pt;
|
| 602 |
+
height:72.75pt'>
|
| 603 |
+
<v:imagedata src="Capitulo4_archivos/image023.gif" o:title="image013"/>
|
| 604 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=222 height=97
|
| 605 |
+
src="Capitulo4_archivos/image023.gif" v:shapes="_x0000_i1047"><![endif]><br>
|
| 606 |
+
<br>
|
| 607 |
+
Si despu�s de pasado el periodo de prueba hubi�ramos sustituido el archivo
|
| 608 |
+
DATA.DET que ten�amos en la carpeta del crackme por la copia original
|
| 609 |
+
habr�amos vuelto a tener el programa con otros tres d�as u ocho ejecuciones.<br>
|
| 610 |
+
Probadlo si quer�is.<br>
|
| 611 |
+
Este apunte es para que teng�is en cuenta que algunos programas pueden necesitar
|
| 612 |
+
de otros archivos a la hora de comprobar vuestro registro.<br>
|
| 613 |
+
Lo veremos en siguientes cap�tulos.<br>
|
| 614 |
+
<br>
|
| 615 |
+
<br>
|
| 616 |
+
<u>Patch FX</u> <br>
|
| 617 |
+
<br>
|
| 618 |
+
Tenemos ahora dos ejecutables, el original: timetrial.exe y la copia con los
|
| 619 |
+
saltos cambiados:<br>
|
| 620 |
+
timetrial_con_saltos_cambiados.exe (crackeada)<br>
|
| 621 |
+
Vamos a ver una forma f�cil de hacer un crack como los que algunos piratones
|
| 622 |
+
hacen para programas comerciales (nosotros somos buena gente y nunca haremos
|
| 623 |
+
esto). <br>
|
| 624 |
+
<br>
|
| 625 |
+
Abrimos Patch FX <br>
|
| 626 |
+
<br>
|
| 627 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1048" type="#_x0000_t75" style='width:487.5pt;
|
| 628 |
+
height:358.5pt'>
|
| 629 |
+
<v:imagedata src="Capitulo4_archivos/image024.gif" o:title="image014"/>
|
| 630 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=650 height=478
|
| 631 |
+
src="Capitulo4_archivos/image024.gif" v:shapes="_x0000_i1048"><![endif]><br>
|
| 632 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Patch
|
| 633 |
+
FX ventana principal</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 634 |
+
color:#666666'><br>
|
| 635 |
+
<br>
|
| 636 |
+
En la ventana principal (Required information) pulsamos original file y
|
| 637 |
+
cargamos el crackme original timetrial.exe<br>
|
| 638 |
+
<br>
|
| 639 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1049" type="#_x0000_t75" style='width:493.5pt;
|
| 640 |
+
height:237.75pt'>
|
| 641 |
+
<v:imagedata src="Capitulo4_archivos/image025.gif" o:title="image015"/>
|
| 642 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=658 height=317
|
| 643 |
+
src="Capitulo4_archivos/image025.gif" v:shapes="_x0000_i1049"><![endif]><br>
|
| 644 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Cargando
|
| 645 |
+
el original</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 646 |
+
color:#666666'><br>
|
| 647 |
+
<br>
|
| 648 |
+
En la ventana principal pulsamos Cracked file y cargamos el crackeado por
|
| 649 |
+
nosotros timetrial_con_saltos_cambiados.exe<br>
|
| 650 |
+
<br>
|
| 651 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1050" type="#_x0000_t75" style='width:498pt;
|
| 652 |
+
height:240.75pt'>
|
| 653 |
+
<v:imagedata src="Capitulo4_archivos/image026.gif" o:title="image016"/>
|
| 654 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=664 height=321
|
| 655 |
+
src="Capitulo4_archivos/image026.gif" v:shapes="_x0000_i1050"><![endif]><br>
|
| 656 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Cargando
|
| 657 |
+
el parcheado</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 658 |
+
color:#666666'><br>
|
| 659 |
+
<br>
|
| 660 |
+
Le ponemos nombre a la ventana del crackme (Windows title) y una peque�a
|
| 661 |
+
descripci�n<br>
|
| 662 |
+
<br>
|
| 663 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1051" type="#_x0000_t75" style='width:468.75pt;
|
| 664 |
+
height:224.25pt'>
|
| 665 |
+
<v:imagedata src="Capitulo4_archivos/image027.gif" o:title="image017"/>
|
| 666 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=625 height=299
|
| 667 |
+
src="Capitulo4_archivos/image027.gif" v:shapes="_x0000_i1051"><![endif]><br>
|
| 668 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Detalle
|
| 669 |
+
de la ventana decription</span><span style='font-size:10.0pt;font-family:
|
| 670 |
+
"Comic Sans MS";color:#666666'><br>
|
| 671 |
+
<br>
|
| 672 |
+
Pasamos a la ventana Optional information y en Patch filename ponemos el
|
| 673 |
+
nombre que queremos darle a nuestro crack y si queremos un icono y una imagen
|
| 674 |
+
(debe de tener unas medidas, el mismo programa os informa de ello), tambi�n
|
| 675 |
+
se puede incluir un readme.txt<br>
|
| 676 |
+
Para ver el resultado del este ejercicio nos bastar�a con rellenar solo la
|
| 677 |
+
Required information.<br>
|
| 678 |
+
<br>
|
| 679 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1052" type="#_x0000_t75" style='width:469.5pt;
|
| 680 |
+
height:225pt'>
|
| 681 |
+
<v:imagedata src="Capitulo4_archivos/image028.gif" o:title="image018"/>
|
| 682 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=626 height=300
|
| 683 |
+
src="Capitulo4_archivos/image028.gif" v:shapes="_x0000_i1052"><![endif]><br>
|
| 684 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Creamos
|
| 685 |
+
el parche (crack) a nuestro gusto</span><span style='font-size:10.0pt;
|
| 686 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 687 |
+
<br>
|
| 688 |
+
Cuando este a nuestro gusto pulsamos el bot�n Generate EXE y aparece este
|
| 689 |
+
cartel que aceptaremos pulsando SI<br>
|
| 690 |
+
<br>
|
| 691 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1053" type="#_x0000_t75" style='width:468pt;
|
| 692 |
+
height:246pt'>
|
| 693 |
+
<v:imagedata src="Capitulo4_archivos/image029.gif" o:title="image019"/>
|
| 694 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=624 height=328
|
| 695 |
+
src="Capitulo4_archivos/image029.gif" v:shapes="_x0000_i1053"><![endif]><br>
|
| 696 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>El
|
| 697 |
+
momento de creaci�n del crack o parche</span><span style='font-size:10.0pt;
|
| 698 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 699 |
+
<br>
|
| 700 |
+
Patch FX ha creado el crack y lo ha guardado en la carpeta donde teng�is el
|
| 701 |
+
programa Patch FX<br>
|
| 702 |
+
Lo buscamos, lo copiamos a la carpeta donde tenemos nuestros crackmes y
|
| 703 |
+
ejecutamos timetrial.exe <br>
|
| 704 |
+
<br>
|
| 705 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1054" type="#_x0000_t75" style='width:343.5pt;
|
| 706 |
+
height:215.25pt'>
|
| 707 |
+
<v:imagedata src="Capitulo4_archivos/image031.gif" o:title="image021"/>
|
| 708 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=458 height=287
|
| 709 |
+
src="Capitulo4_archivos/image031.gif" v:shapes="_x0000_i1054"><![endif]><br>
|
| 710 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>El
|
| 711 |
+
d�a de hoy primera ejecuci�n del programa</span><span style='font-size:10.0pt;
|
| 712 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 713 |
+
<br>
|
| 714 |
+
A DIA de hoy funciona, pero si cerramos el programa y adelantamos un mes el
|
| 715 |
+
reloj cuando lo volvemos a ejecutar aparece el cartel malo<br>
|
| 716 |
+
<br>
|
| 717 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1055" type="#_x0000_t75" style='width:339.75pt;
|
| 718 |
+
height:225.75pt'>
|
| 719 |
+
<v:imagedata src="Capitulo4_archivos/image032.gif" o:title="image022"/>
|
| 720 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=453 height=301
|
| 721 |
+
src="Capitulo4_archivos/image032.gif" v:shapes="_x0000_i1055"><![endif]><br>
|
| 722 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Viaje
|
| 723 |
+
en el tiempo</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 724 |
+
color:#666666'><br>
|
| 725 |
+
<br>
|
| 726 |
+
Cerramos el programa y ejecutamos el crack Timetrial_crack.exe (es el nombre
|
| 727 |
+
que yo le di al crearlo con patch FX, pod�is ver que tiene el icono que le
|
| 728 |
+
indique al programa y en la ventana aparece el nombre y la foto que escog� al
|
| 729 |
+
crearlo con Patch FX) lo aplicamos sobre el timetrial.exe original<o:p></o:p></span></p>
|
| 730 |
+
<p class=MsoNormal style='margin-bottom:12.0pt'><span style='font-size:10.0pt;
|
| 731 |
+
font-family:"Comic Sans MS";color:#666666'><br>
|
| 732 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1056" type="#_x0000_t75" style='width:339pt;
|
| 733 |
+
height:311.25pt'>
|
| 734 |
+
<v:imagedata src="Capitulo4_archivos/image030.gif" o:title="image020"/>
|
| 735 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=452 height=415
|
| 736 |
+
src="Capitulo4_archivos/image030.gif" v:shapes="_x0000_i1056"><![endif]><br>
|
| 737 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>OK
|
| 738 |
+
OK OK</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 739 |
+
color:#666666'><br>
|
| 740 |
+
<br>
|
| 741 |
+
Nos dice que todo OK, comprob�moslo, pulsamos Quit para cerrar nuestro crack
|
| 742 |
+
y abrimos el ejecutable original timetrial.exe<br>
|
| 743 |
+
Mirad la fecha del reloj lo hemos parcheado con �xito, hemos creado nuestro
|
| 744 |
+
primer crack.<br>
|
| 745 |
+
<br>
|
| 746 |
+
<!--[if gte vml 1]><v:shape id="_x0000_i1057" type="#_x0000_t75" style='width:339pt;
|
| 747 |
+
height:267pt'>
|
| 748 |
+
<v:imagedata src="Capitulo4_archivos/image033.gif" o:title="image023"/>
|
| 749 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=452 height=356
|
| 750 |
+
src="Capitulo4_archivos/image033.gif" v:shapes="_x0000_i1057"><![endif]><br>
|
| 751 |
+
</span><span style='font-size:10.0pt;font-family:"Comic Sans MS";color:#993333'>Programa
|
| 752 |
+
crackeado con �xito utilizando nuestro propio parche</span><span
|
| 753 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'><br>
|
| 754 |
+
<br>
|
| 755 |
+
Miramos al cielo y damos las gracias al creador de este programa al menos 10
|
| 756 |
+
veces (opcional)<br>
|
| 757 |
+
<br>
|
| 758 |
+
Explicaci�n ratonil del funcionamiento de Patch FX:<br>
|
| 759 |
+
Este programa funciona haciendo una comparaci�n entre los ejecutables, el
|
| 760 |
+
original y el parcheado �ve� los bytes alterados y �se lo monta�<br>
|
| 761 |
+
para hacernos un programita que cuando lo ejecutemos cambie esos bytes en el
|
| 762 |
+
programa original.<br>
|
| 763 |
+
Advert� que la explicaci�n era ratonil.<br>
|
| 764 |
+
Dentro de vosotros el lado oscuro a revelarse empieza, tranquilidad j�venes
|
| 765 |
+
padawans.<br>
|
| 766 |
+
<br>
|
| 767 |
+
<u>Un problema que pod�is tener en este capitulo puede ser confusi�n con el
|
| 768 |
+
nombre del crackme original y el parcheado o el cambio de fecha al jugar con
|
| 769 |
+
el reloj</u>.<br>
|
| 770 |
+
<br>
|
| 771 |
+
Bueno, fin del capitulo cuarto.<br>
|
| 772 |
+
<br>
|
| 773 |
+
Hemos analizado un nuevo tipo de protecci�n y hemos aprendido a hacer un
|
| 774 |
+
crack para poder aplicarlo a nuestros programas.<br>
|
| 775 |
+
Esto a los programadores les viene muy bien para actualizar las versiones de
|
| 776 |
+
sus programas sin necesidad de tener que distribuir el programa completo.<br>
|
| 777 |
+
La co�a de siempre: practicadlo sin el tutorial.<br>
|
| 778 |
+
Leed los documentos de apoyo adjuntos al curso, os ayudaran a comprender
|
| 779 |
+
mejor el tema.</span></p>
|
| 780 |
+
</td>
|
| 781 |
+
</tr>
|
| 782 |
+
<tr style='mso-yfti-irow:10'>
|
| 783 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 784 |
+
<p class=MsoNormal align=center style='margin-bottom:12.0pt;text-align:center'><!--[if gte vml 1]><v:shape
|
| 785 |
+
id="_x0000_i1058" type="#_x0000_t75" style='width:309pt;height:4.5pt'>
|
| 786 |
+
<v:imagedata src="Capitulo4_archivos/image002.gif" o:title="lineap"/>
|
| 787 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=412 height=6
|
| 788 |
+
src="Capitulo4_archivos/image009.gif" v:shapes="_x0000_i1058"><![endif]><span
|
| 789 |
+
style='font-size:10.0pt;font-family:"Comic Sans MS";color:#666666'><o:p></o:p></span></p>
|
| 790 |
+
</td>
|
| 791 |
+
</tr>
|
| 792 |
+
<tr style='mso-yfti-irow:11;mso-yfti-lastrow:yes'>
|
| 793 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 794 |
+
<div align=center>
|
| 795 |
+
<table class=MsoNormalTable border=0 cellpadding=0 style='mso-cellspacing:
|
| 796 |
+
1.5pt;mso-padding-alt:0cm 5.4pt 0cm 5.4pt'>
|
| 797 |
+
<tr style='mso-yfti-irow:0'>
|
| 798 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 799 |
+
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 800 |
+
color:#999999'><a href="Capitulo5.html"><span style='color:#999999'>Capitulo
|
| 801 |
+
siguiente</span></a></span><span style='color:#999999'><o:p></o:p></span></p>
|
| 802 |
+
</td>
|
| 803 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 804 |
+
<p class=MsoNormal> </p>
|
| 805 |
+
</td>
|
| 806 |
+
<td rowspan=3 style='padding:.75pt .75pt .75pt .75pt'>
|
| 807 |
+
<p class=MsoNormal align=right style='text-align:right'><!--[if gte vml 1]><v:shape
|
| 808 |
+
id="_x0000_i1059" type="#_x0000_t75" style='width:150pt;height:113.25pt'>
|
| 809 |
+
<v:imagedata src="Capitulo4_archivos/image010.gif" o:title="ratonlog"/>
|
| 810 |
+
</v:shape><![endif]--><![if !vml]><img border=0 width=200 height=151
|
| 811 |
+
src="Capitulo4_archivos/image010.gif" v:shapes="_x0000_i1059"><![endif]><br>
|
| 812 |
+
<span style='font-size:9.0pt;color:silver'>Febrero 2004</span></p>
|
| 813 |
+
</td>
|
| 814 |
+
</tr>
|
| 815 |
+
<tr style='mso-yfti-irow:1'>
|
| 816 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 817 |
+
<p class=MsoNormal><span style='color:gray'><a
|
| 818 |
+
href="http://www.goozap.com/personales/elraton/"><span style='font-size:
|
| 819 |
+
10.0pt;font-family:"Comic Sans MS";color:gray'>Pagina oficial del curso</span></a><o:p></o:p></span></p>
|
| 820 |
+
</td>
|
| 821 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 822 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 823 |
+
</td>
|
| 824 |
+
</tr>
|
| 825 |
+
<tr style='mso-yfti-irow:2;mso-yfti-lastrow:yes'>
|
| 826 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 827 |
+
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Comic Sans MS";
|
| 828 |
+
color:#999999'><a href="Gracias.html"><span style='color:#999999'>Gracias a
|
| 829 |
+
...</span></a></span><span style='color:gray'><o:p></o:p></span></p>
|
| 830 |
+
</td>
|
| 831 |
+
<td style='padding:.75pt .75pt .75pt .75pt'>
|
| 832 |
+
<p class=MsoNormal align=center style='text-align:center'><o:p> </o:p></p>
|
| 833 |
+
</td>
|
| 834 |
+
</tr>
|
| 835 |
+
</table>
|
| 836 |
+
</div>
|
| 837 |
+
<p class=MsoNormal><o:p></o:p></p>
|
| 838 |
+
</td>
|
| 839 |
+
</tr>
|
| 840 |
+
</table>
|
| 841 |
+
|
| 842 |
+
</div>
|
| 843 |
+
|
| 844 |
+
<p class=MsoNormal><o:p> </o:p></p>
|
| 845 |
+
|
| 846 |
+
</div>
|
| 847 |
+
|
| 848 |
+
</body>
|
| 849 |
+
|
| 850 |
+
</html>
|
Manuales/Cracking/Curso_crackeo_raton/4/Capitulo5.html
ADDED
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+
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
|
| 2 |
+
<html>
|
| 3 |
+
<head>
|
| 4 |
+
<title>elhacker.INFO - Descargas Cursos, Manuales, Tutoriales y Libros</title>
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1">
|
| 6 |
+
<link rel="icon" href="https://elhacker.info/favicon.png">
|
| 7 |
+
</head>
|
| 8 |
+
<body>
|
| 9 |
+
<style>
|
| 10 |
+
body { background-color: #eee; font-family: Geneve, Arial, Helvetica, sans-serif; font-size: 12px; }
|
| 11 |
+
a:link { color: #009; text-decoration: none; }
|
| 12 |
+
a:visited { color: #A78989; text-decoration: none; }
|
| 13 |
+
a:hover { color: #006; }
|
| 14 |
+
</style>
|
| 15 |
+
<center>
|
| 16 |
+
<h2>elhacker.INFO Downloads</h2>
|
| 17 |
+
<h3>[ <a href="//elhacker.info/descargas.html">índice de contenido</a> ]</h3>
|
| 18 |
+
<h5>Copyright issues contact webmaster@elhacker.info</h5>
|
| 19 |
+
</center><pre><img src="/icons/blank.gif" alt="Icon "> <a href="?C=N;O=D">Name</a> <a href="?C=M;O=A">Last modified</a> <a href="?C=S;O=A">Size</a> <hr><img src="/icons/folder2.png" alt="[Directorio]"> <a href="Cursos/">Cursos/</a> 2025-08-13 13:51 -
|
| 20 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="Videos/">Videos/</a> 2024-05-29 10:34 -
|
| 21 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="diccio/">diccio/</a> 2024-07-08 14:11 -
|
| 22 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="ebooks%20Joas/">ebooks Joas/</a> 2023-10-18 17:53 -
|
| 23 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="iso-ova/">iso-ova/</a> 2023-10-18 00:00 -
|
| 24 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="isos-variados/">isos-variados/</a> 2023-10-17 23:52 -
|
| 25 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="isos-windows/">isos-windows/</a> 2024-11-19 10:56 -
|
| 26 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="manuales/">manuales/</a> 2025-05-08 18:53 -
|
| 27 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="mirror-isos-wifislax/">mirror-isos-wifislax/</a> 2023-12-18 11:13 -
|
| 28 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="programas/">programas/</a> 2025-07-25 12:56 -
|
| 29 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="wordlists/">wordlists/</a> 2024-10-31 11:31 -
|
| 30 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="yuzu-nintendo-switch-emulator/">yuzu-nintendo-switch-emulator/</a> 2024-03-05 13:03 -
|
| 31 |
+
<img src="/icons/system-file-manager.png" alt="[Fichero comrpimido]"> <a href="Multiple%20Arcade%20Machine%20Emulator%20(MAME).zip">Multiple Arcade Machine Emulator (MAME).zip</a> 2024-10-12 09:48 2.5G
|
| 32 |
+
<img src="/icons/text.gif" alt="[TXT]"> <a href="descargas.html">descargas.html</a> 2025-08-15 17:00 1.7M
|
| 33 |
+
<hr></pre>
|
| 34 |
+
<h3><a href="//elhacker.info/Cursos/?C=M;O=D">Recent Courses</a></h3>
|
| 35 |
+
</body></html>
|
Manuales/Cracking/Curso_crackeo_raton/4/Gracias.html
ADDED
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<html>
|
| 3 |
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<head>
|
| 4 |
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<title>elhacker.INFO - Descargas Cursos, Manuales, Tutoriales y Libros</title>
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1">
|
| 6 |
+
<link rel="icon" href="https://elhacker.info/favicon.png">
|
| 7 |
+
</head>
|
| 8 |
+
<body>
|
| 9 |
+
<style>
|
| 10 |
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body { background-color: #eee; font-family: Geneve, Arial, Helvetica, sans-serif; font-size: 12px; }
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| 11 |
+
a:link { color: #009; text-decoration: none; }
|
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a:visited { color: #A78989; text-decoration: none; }
|
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+
a:hover { color: #006; }
|
| 14 |
+
</style>
|
| 15 |
+
<center>
|
| 16 |
+
<h2>elhacker.INFO Downloads</h2>
|
| 17 |
+
<h3>[ <a href="//elhacker.info/descargas.html">índice de contenido</a> ]</h3>
|
| 18 |
+
<h5>Copyright issues contact webmaster@elhacker.info</h5>
|
| 19 |
+
</center><pre><img src="/icons/blank.gif" alt="Icon "> <a href="?C=N;O=D">Name</a> <a href="?C=M;O=A">Last modified</a> <a href="?C=S;O=A">Size</a> <hr><img src="/icons/folder2.png" alt="[Directorio]"> <a href="Cursos/">Cursos/</a> 2025-08-13 13:51 -
|
| 20 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="Videos/">Videos/</a> 2024-05-29 10:34 -
|
| 21 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="diccio/">diccio/</a> 2024-07-08 14:11 -
|
| 22 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="ebooks%20Joas/">ebooks Joas/</a> 2023-10-18 17:53 -
|
| 23 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="iso-ova/">iso-ova/</a> 2023-10-18 00:00 -
|
| 24 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="isos-variados/">isos-variados/</a> 2023-10-17 23:52 -
|
| 25 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="isos-windows/">isos-windows/</a> 2024-11-19 10:56 -
|
| 26 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="manuales/">manuales/</a> 2025-05-08 18:53 -
|
| 27 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="mirror-isos-wifislax/">mirror-isos-wifislax/</a> 2023-12-18 11:13 -
|
| 28 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="programas/">programas/</a> 2025-07-25 12:56 -
|
| 29 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="wordlists/">wordlists/</a> 2024-10-31 11:31 -
|
| 30 |
+
<img src="/icons/folder2.png" alt="[Directorio]"> <a href="yuzu-nintendo-switch-emulator/">yuzu-nintendo-switch-emulator/</a> 2024-03-05 13:03 -
|
| 31 |
+
<img src="/icons/system-file-manager.png" alt="[Fichero comrpimido]"> <a href="Multiple%20Arcade%20Machine%20Emulator%20(MAME).zip">Multiple Arcade Machine Emulator (MAME).zip</a> 2024-10-12 09:48 2.5G
|
| 32 |
+
<img src="/icons/text.gif" alt="[TXT]"> <a href="descargas.html">descargas.html</a> 2025-08-15 17:00 1.7M
|
| 33 |
+
<hr></pre>
|
| 34 |
+
<h3><a href="//elhacker.info/Cursos/?C=M;O=D">Recent Courses</a></h3>
|
| 35 |
+
</body></html>
|
Manuales/Cracking/En_olly_.txt
ADDED
|
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| 1 |
+
En olly version 1 yo intento crackear un software que por ejemplo saca un mensaje en plan "este programa no tiene llave" y luego se cierra y lo que hago es
|
| 2 |
+
|
| 3 |
+
boton derecho del raton en olly, search for...Names (label) in current module, busco messageboxesa o exit o lo que sea, pincho, bot�n derecho Toggle breakpoint on
|
| 4 |
+
|
| 5 |
+
import y salta cuando va a llegar a ese punto.
|
Manuales/Cracking/Tutorials_crackeando_AORE_Team/Tutorial-30/Main_Tutorial/SpeedCommander_12.htm
ADDED
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@@ -0,0 +1,21 @@
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+
<!-- saved from url=(0014)about:internet -->
|
| 2 |
+
<html>
|
| 3 |
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<body>
|
| 4 |
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<p align="center">
|
| 5 |
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|
| 6 |
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<OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
|
| 7 |
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codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"
|
| 8 |
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WIDTH="1024" HEIGHT="797" id="SpeedCommander 12">
|
| 9 |
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|
| 10 |
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|
| 11 |
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|
| 12 |
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|
| 13 |
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|
| 14 |
+
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|
| 15 |
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|
| 16 |
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|
| 17 |
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|
| 18 |
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|
| 19 |
+
</p>
|
| 20 |
+
</body>
|
| 21 |
+
</html>
|
Manuales/Cracking/Tutorials_crackeando_AORE_Team/Tutorial-78/Main_Tutorial/Nitro.htm
ADDED
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@@ -0,0 +1,21 @@
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+
<!-- saved from url=(0014)about:internet -->
|
| 2 |
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|
| 3 |
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<body>
|
| 4 |
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<p align="center">
|
| 5 |
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|
| 7 |
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codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"
|
| 8 |
+
WIDTH="1024" HEIGHT="797" id="Nitro">
|
| 9 |
+
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|
| 10 |
+
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|
| 11 |
+
<PARAM NAME=bgcolor VALUE=#000000>
|
| 12 |
+
<PARAM NAME=scale VALUE="exactfit">
|
| 13 |
+
|
| 14 |
+
<EMBED src="Nitro.swf?build=1" quality=best bgcolor=#000000 scale="exactfit" WIDTH="1024" HEIGHT="797"
|
| 15 |
+
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|
| 16 |
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|
| 17 |
+
</OBJECT>
|
| 18 |
+
|
| 19 |
+
</p>
|
| 20 |
+
</body>
|
| 21 |
+
</html>
|
Manuales/Cracking/Tutorials_crackeando_AORE_Team/Tutorial-99/Main_Tutorial/Xilisoft_ISO_Burner.htm
ADDED
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@@ -0,0 +1,21 @@
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|
| 1 |
+
<!-- saved from url=(0014)about:internet -->
|
| 2 |
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<html>
|
| 3 |
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<body bgcolor=#FFFFFF>
|
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<p align="center">
|
| 5 |
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| 6 |
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|
| 7 |
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|
| 8 |
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|
| 9 |
+
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|
| 10 |
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|
| 11 |
+
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|
| 12 |
+
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|
| 13 |
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|
| 14 |
+
<EMBED src="Xilisoft ISO Burner.swf?build=3" quality=best bgcolor=#000000 scale="exactfit" WIDTH="1280" HEIGHT="989"
|
| 15 |
+
NAME="Xilisoft ISO Burner" ALIGN="" TYPE="application/x-shockwave-flash"
|
| 16 |
+
PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED>
|
| 17 |
+
</OBJECT>
|
| 18 |
+
|
| 19 |
+
</p>
|
| 20 |
+
</body>
|
| 21 |
+
</html>
|
Manuales/Exploit/Creacion_de_exploits/Creacion_de_Exploits_4_De_Exploit_a_Metasploit_por_corelanc0d3r_traducido_por_Ivinson.pdf
ADDED
|
Binary file (74.7 kB). View file
|
|
|
Manuales/Exploit/Exploit_Apple_QuickTime_7.7.2_TeXML_Style_Stack_Buffer_Overflow_Heap_Spraying_por_Nox/exploit.3gp
ADDED
|
@@ -0,0 +1,34 @@
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|
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|
|
|
|
|
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|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
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<?quicktime type="application/x-quicktime-tx3g"?>
|
| 3 |
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|
| 4 |
+
<text3GTrack trackWidth="176.0" trackHeight="60.0" layer="0"
|
| 5 |
+
language="eng" timeScale="600"
|
| 6 |
+
transform="translate(0,100)">
|
| 7 |
+
<sample duration="2400" keyframe="true">
|
| 8 |
+
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|
| 9 |
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|
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|
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|
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|
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+
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|
| 21 |
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|
| 22 |
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|
| 23 |
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|
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|
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|
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|
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|
| 28 |
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|
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+
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|
| 30 |
+
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|
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|
| 32 |
+
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|
| 33 |
+
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|
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Manuales/Lenguajes_de_Programacion/ASP/Introduccion_a_ASP.PDF
ADDED
|
Binary file (52.1 kB). View file
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Manuales/Lenguajes_de_Programacion/Django/Django_Documentation.pdf
ADDED
|
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|
|
|
|
|
|
|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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Manuales/Lenguajes_de_Programacion/NodeJs/TutorialsPoint_node.js.pdf
ADDED
|
@@ -0,0 +1,3 @@
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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ADDED
|
Binary file (58.8 kB). View file
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