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+ ---
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+ language:
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+ - en
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+ license: apache-2.0
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+ task_categories:
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+ - text-to-3d
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+ - 3d-reconstruction
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+ - image-classification
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+ - zero-shot-classification
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+ tags:
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+ - 3d-generation
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+ - text-to-3d
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+ - game-assets
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+ - safety
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+ - genre-taxonomy
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+ - autoregressive
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+ - mesh
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+ - point-cloud
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+ - 3d-gaussian-splatting
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+ - multi-view
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+ - dino
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+ - clip
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+ - GenSAGA-3D
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+ size_categories:
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+ - 1K<n<10K
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+ pretty_name: GenSAGA-3D
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+ ---
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+
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+ # GenSAGA-3D
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+
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+ ## Genre-Conditioned, Safety-Aware 3D Game Assets for Text-to-3D Research
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+
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+ **GenSAGA-3D** is an open research dataset designed to study a part of text-to-3D generation that is still poorly represented in existing benchmarks: **autoregressive 3D generation in structured game-asset space, with contextual safety labels and reusable multi-modal 3D representations**.
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+
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+ The dataset contains **9,307 text-conditioned triangle meshes** generated from **9,419 curated prompts**, organized over **14 game genres × 29 functional asset-type groups**, with **4 contextual safety tiers** ranging from unambiguously safe to adversarial. Each asset is sanity-tested and distributed with a consistent set of water-tight geometry, multi-view, point-based, signed-distance, and embedding representations.
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+
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+ ### Why GenSAGA-3D?
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+
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+ Most existing text-to-3D evaluation datasets concentrate on diffusion-based generators and primarily organize samples around generic object categories or benchmark prompts. GenSAGA-3D is designed around four dimensions that are useful for studying the next generation of 3D foundation models:
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+
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+ 1. **Autoregressive generation** — a public corpus built from an autoregressive text-to-3D generator rather than a per-scene optimization or diffusion-only pipeline.
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+ 2. **Genre-conditioned structure** — prompts are systematically organized by game genre and functional asset type, enabling controlled analysis across visual and gameplay contexts.
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+ 3. **Contextual safety** — four safety tiers explicitly distinguish ordinary content, content that is acceptable within a game genre, borderline/dual-use content, and adversarial content.
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+ 4. **Research-ready 3D representations** — every sample is accompanied by watertight geometry, SDF samples, a 3DGS-ready point cloud, calibrated multi-view renders, and pre-computed DINOv2/CLIP features.
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+
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+ Together, these properties make GenSAGA-3D useful not only as a generation benchmark, but also as a **shared resource for 3D representation learning, multi-view understanding, safety modeling, retrieval, classification, and downstream 3D foundation-model research**.
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+
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+ > **Dataset identity:** GenSAGA-3D is the contribution. The generator used to produce the meshes is a provenance detail, not the organizing principle of the dataset.
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+
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+ ---
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+
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+ ## At a Glance
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+
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+ | Property | GenSAGA-3D |
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+ |---|---:|
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+ | **3D Assets** | **9,307 x 5** |
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+ | Game genres | **14** |
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+ | Functional asset groups | **29** |
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+ | Genre × asset-type prompt cells | **113** |
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+ | Complexity tiers | **3** (Basic / Refined / Complex) |
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+ | Safety tiers | **4 (T0–T3)** |
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+ | Watertight meshes | **100%** |
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+ | 2-manifold meshes | **100%** |
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+ | Multi-view renders | **18 / asset** |
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+ | Render resolution | **800 × 800** |
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+ | SDF samples | **200K / asset** |
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+ | 3DGS-ready points | **100K / asset** |
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+ | DINOv2 features | **18 × 1024 / asset** |
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+ | CLIP features | **18 × 768 / asset** |
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+ | Total storage | ~178 GB |
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+ | License | **Apache 2.0** |
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+
73
+ ---
74
+
75
+ ## Core Contributions
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+
77
+ ### 1. A public autoregressive text-to-3D corpus
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+
79
+ GenSAGA-3D provides a large, openly released collection of **text-conditioned meshes produced by an autoregressive 3D generator**. This complements the predominantly diffusion-based landscape of public T2-3D evaluation resources and creates a concrete testbed for studying how autoregressive models behave across diverse prompts, object classes, genres, and safety contexts.
80
+
81
+ ### 2. A structured genre × asset taxonomy
82
+
83
+ Instead of treating game objects as an unstructured collection of meshes, GenSAGA-3D defines a controlled taxonomy spanning **14 game genres** and **29 functional asset groups**, yielding **113 genre/asset-type prompt cells**.
84
+
85
+ This structure supports controlled studies such as:
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+
87
+ - generation quality across genres;
88
+ - geometry/topology changes as a function of genre;
89
+ - performance across functional object categories;
90
+ - cross-genre retrieval and classification;
91
+ - systematic evaluation of semantic and stylistic coverage.
92
+
93
+ ### 3. Contextual safety labels for 3D content
94
+
95
+ GenSAGA-3D uses a **four-tier safety scheme**:
96
+
97
+ | Tier | Meaning | Typical interpretation |
98
+ |---|---|---|
99
+ | **T0** | Unambiguously safe | Ordinary objects and benign game assets |
100
+ | **T1** | Safe-in-genre | Content appropriate in an explicitly fictional/game context |
101
+ | **T2** | Borderline / dual-use | Content whose risk depends on realism or context |
102
+ | **T3** | Adversarial | Explicitly harmful, provocative, or adversarial content |
103
+
104
+ The key design goal is **contextual safety rather than binary safe/unsafe labeling**. For example, a fantasy longsword may be appropriate as an RPG asset while a realistic weapon prompt in another context may require a different risk interpretation.
105
+
106
+ Safety tiers are assigned from the genre × asset-type construction rules; human validation is planned for a future release.
107
+
108
+ ### 4. A multi-modal 3D research resource, not just a mesh dump
109
+
110
+ Every asset is packaged through a consistent four-layer representation stack:
111
+
112
+ - **Geometry:** watertight triangle mesh.
113
+ - **Implicit / point representations:** 100K surface samples + 100K volume samples with signed-distance values, plus a 100K-point 3DGS-ready cloud.
114
+ - **Multi-view supervision:** 18 calibrated 800×800 views containing RGBA, normals, depth, and camera-to-world matrices.
115
+ - **Semantic embeddings:** per-view DINOv2-Large and CLIP-ViT-L/14 features.
116
+
117
+ This allows researchers to use the same corpus for geometry, rendering, multi-view learning, semantic retrieval, classification, 3D Gaussian Splatting initialization, safety modeling, and multimodal representation research without rebuilding the preprocessing pipeline.
118
+
119
+ ### 5. Strong geometric validity at release time
120
+
121
+ All **9,307 meshes are watertight and 2-manifold directly from the generator**, with no repair tier applied during preprocessing (`tier_used = none`). This provides a clean geometry substrate for downstream research and removes a common confound between generation quality and mesh-repair heuristics.
122
+
123
+ ---
124
+
125
+ ## What Makes the Dataset Distinct?
126
+
127
+ GenSAGA-3D is intended to occupy the intersection:
128
+
129
+ ```text
130
+ AUTOREGRESSIVE 3D GENERATION
131
+
132
+
133
+ ┌────────────┼────────────┐
134
+ │ │ │
135
+ ▼ ▼ ▼
136
+ GENRE STRUCTURE SAFETY MULTI-MODAL 3D
137
+ │ CONTEXT REPRESENTATIONS
138
+ └────────────┼────────────┘
139
+
140
+ GenSAGA-3D
141
+ ```
142
+
143
+ The resulting dataset is useful for questions such as:
144
+
145
+ - Does an autoregressive T2-3D generator generalize uniformly across game genres?
146
+ - How does geometric complexity vary with genre and functional asset type?
147
+ - Can 3D safety classifiers distinguish contextual game content from genuinely adversarial content?
148
+ - Can multi-view visual features predict semantic alignment or safety without requiring full mesh processing?
149
+ - How well do geometry, rendering, and embedding representations agree for the same generated asset?
150
+
151
+ ---
152
+
153
+ ## Key Statistics
154
+
155
+ | Metric | Value |
156
+ |---|---|
157
+ | Total assets | 9,307 |
158
+ | Unique prompts | 9,419 (112 duplicates across cells) |
159
+ | Generator | Cube3D v0.5 (autoregressive; Apache 2.0) |
160
+ | Genres | 14 (10 aesthetic + 4 gameplay-context) |
161
+ | Asset-type groups | 29 |
162
+ | Prompt cells (genre × asset type) | 113 |
163
+ | Complexity tiers | Basic (968) / Refined (4,339) / Complex (4,000) |
164
+ | Safety tiers | T0 (5,302) / T1 (2,617) / T2 (277) / T3 (1,111) |
165
+ | Watertight from generator | 100% |
166
+ | 2-manifold from generator | 100% |
167
+ | Mean vertices | 148,623 |
168
+ | Mean faces | 297,246 |
169
+ | Multi-view renders | 18 per asset, 800×800, 40° FOV |
170
+ | DINOv2 embedding | 18 × 1024 float32 per asset |
171
+ | CLIP embedding | 18 × 768 float32 per asset |
172
+ | Total storage | ~178 GB |
173
+ | License | Apache 2.0 |
174
+
175
+ ---
176
+
177
+ ## Dataset Structure
178
+
179
+ ```text
180
+ GenSAGA-3D/
181
+ ├── README.md
182
+ ├── metadata.parquet # One row per asset; complete metadata
183
+ ├── combined_all.csv # Human-readable CSV
184
+ ├── combined_G{1..14}.csv # Per-group CSVs
185
+ └── data/
186
+ ├── 3dgs/ # {asset_name}_3dgs.ply
187
+ ├── wt/ # {asset_name}_wt.npz
188
+ ├── pts/ # {asset_name}_pts.npz
189
+ ├── views/ # {asset_name}_views.npz
190
+ └── embed/ # {asset_name}_embed.npz
191
+ ```
192
+
193
+ ### Selective download
194
+
195
+ The dataset is designed for **modality-specific research**. File sizes range from ~118 KB to tens of MB per asset. Use `metadata.parquet` to filter the corpus and download only the artifact families required for your experiment.
196
+
197
+ ```python
198
+ from huggingface_hub import snapshot_download
199
+
200
+ REPO = "YOUR_USERNAME/GenSAGA-3D"
201
+
202
+ # Metadata + pre-computed embeddings
203
+ snapshot_download(
204
+ repo_id=REPO,
205
+ repo_type="dataset",
206
+ allow_patterns=["metadata.parquet", "combined_all.csv", "data/embed/*"],
207
+ )
208
+
209
+ # Watertight meshes only
210
+ snapshot_download(
211
+ repo_id=REPO,
212
+ repo_type="dataset",
213
+ allow_patterns=["metadata.parquet", "data/wt/*"],
214
+ )
215
+ ```
216
+
217
+ ---
218
+
219
+ ## Metadata Schema
220
+
221
+ `metadata.parquet` / `combined_all.csv` contains 83 columns per asset.
222
+
223
+ ### Prompt and taxonomy
224
+
225
+ | Column | Type | Description |
226
+ |---|---|---|
227
+ | `prompt_hash` | str | SHA-256 hash of the prompt text |
228
+ | `asset_name` | str | Unique asset identifier, e.g. `G1A1_0` |
229
+ | `csv_row` | int | Original prompt-table row |
230
+ | `cell_id` | str | Genre × asset-type prompt cell |
231
+ | `genre` | str | One of 14 game genres |
232
+ | `asset_group` | str | One of 29 functional asset groups |
233
+ | `sub_type` | str | Specific object subtype |
234
+ | `material` | str | Material descriptor |
235
+ | `condition` | str | Condition descriptor |
236
+ | `size_tier` | str | `small` / `standard-sized` / `large` / `colossal` |
237
+ | `complexity_tier` | str | `Basic` / `Refined` / `Complex` |
238
+ | `safety_tier` | str | `T0` / `T1` / `T2` / `T3` |
239
+ | `allocation_tier` | str | Generation-planning allocation category |
240
+ | `novel_flag` | bool | Whether the prompt was marked as novel |
241
+ | `prompt_text` | str | Full text prompt supplied to the generator |
242
+
243
+ ### Generation and geometry
244
+
245
+ | Column | Type | Description |
246
+ |---|---|---|
247
+ | `n_verts_gen` | int | Vertex count from the generator |
248
+ | `n_faces_gen` | int | Face count from the generator |
249
+ | `latency_s` | float | Generation latency in seconds |
250
+ | `status_render` | str | Generation/rendering status |
251
+
252
+ The repair/topology fields record both pre- and post-processing measurements. For this release, `tier_used` is `none` for all assets because no mesh repair was required.
253
+
254
+ ### Multi-view and embeddings
255
+
256
+ | Column | Type | Description |
257
+ |---|---|---|
258
+ | `n_views` | int | 18 |
259
+ | `image_size` | int | 800 |
260
+ | `camera_distance` | float | 2.2 |
261
+ | `camera_fov_deg` | float | 40.0 |
262
+ | `status_embed` | str | Embedding generation status |
263
+ | `path_3dgs_ply` | str | 3DGS point-cloud path |
264
+ | `path_wt_npz` | str | Watertight mesh path |
265
+ | `path_pts_npz` | str | SDF/sample path |
266
+ | `path_views_npz` | str | Multi-view render path |
267
+ | `path_embed_npz` | str | Embedding path |
268
+
269
+ ---
270
+
271
+ ## Artifact Formats
272
+
273
+ ### `_3dgs.ply` — 3D Gaussian Splatting-ready point cloud
274
+
275
+ Binary little-endian PLY with 100,000 points and nine per-point properties:
276
+
277
+ | Property | Type | Description |
278
+ |---|---|---|
279
+ | `x`, `y`, `z` | float32 | Normalized position |
280
+ | `nx`, `ny`, `nz` | float32 | Barycentric-interpolated normal |
281
+ | `red`, `green`, `blue` | uint8 | Placeholder color `(128, 128, 128)` |
282
+
283
+ ### `_wt.npz` — watertight triangle mesh
284
+
285
+ ```text
286
+ vertices (V, 3) float32
287
+ faces (F, 3) int32
288
+ shift (3,) float32
289
+ scale () float32
290
+ tier_used () string
291
+ resolution_used () int64
292
+ ```
293
+
294
+ Meshes are normalized to a common coordinate convention.
295
+
296
+ ### `_pts.npz` — surface and volume samples
297
+
298
+ ```text
299
+ surface_points (100K, 3) float32
300
+ surface_normals (100K, 3) float32
301
+ surface_face_index (100K,) int32
302
+ surface_barycentric (100K, 3) float32
303
+ volume_points (100K, 3) float32
304
+ volume_sdf (100K,) float32
305
+ ```
306
+
307
+ ### `_views.npz` — calibrated multi-view supervision
308
+
309
+ ```text
310
+ rgba (18, 800, 800, 4) uint8
311
+ normal (18, 800, 800, 3) uint8
312
+ depth (18, 800, 800) float32
313
+ camera_to_world (18, 4, 4) float32
314
+ camera_angle_x () float32
315
+ ```
316
+
317
+ The 18 views are rendered from a Fibonacci-sphere camera configuration.
318
+
319
+ ### `_embed.npz` — frozen semantic features
320
+
321
+ ```text
322
+ dino_embeddings (18, 1024) float32 # DINOv2-Large
323
+ clip_embeddings (18, 768) float32 # CLIP-ViT-L/14
324
+ ```
325
+
326
+ ---
327
+
328
+ ## Safety Tier Definitions
329
+
330
+ | Tier | Name | Description | Count |
331
+ |---|---|---|---:|
332
+ | **T0** | Unambiguously Safe | Benign objects with no intended harmful interpretation | 5,302 (57.0%) |
333
+ | **T1** | Safe-in-Genre | Potentially harmful-looking objects whose meaning is acceptable within the explicit game/genre context | 2,617 (28.1%) |
334
+ | **T2** | Borderline / Dual-Use | Objects whose interpretation depends on realism, intent, or context | 277 (3.0%) |
335
+ | **T3** | Adversarial | Explicitly harmful, provocative, or adversarial content | 1,111 (11.9%) |
336
+
337
+ Safety tiers are derived from the dataset's genre × asset-type cross-mapping rules. The rule basis is documented in the dataset construction methodology. **Human validation is planned for v2.**
338
+
339
+ ---
340
+
341
+ ## Genre Taxonomy
342
+
343
+ ### 10 aesthetic genres
344
+
345
+ | ID | Genre | Example content |
346
+ |---|---|---|
347
+ | G1 | Fantasy / Medieval | Swords, shields, spell tomes, treasure |
348
+ | G2 | Sci-Fi / Space | Plasma weapons, spaceships, control panels |
349
+ | G3 | Horror / Gothic | Broken weapons, skeletons, coffins, medical instruments |
350
+ | G4 | Steampunk / Dieselpunk | Brass firearms, clock towers, steam engines |
351
+ | G5 | Cyberpunk / Neo-noir | Chrome katanas, neon storefronts, cybernetic implants |
352
+ | G6 | Eldritch / Cosmic Horror | Ritual totems, necronomicons, cosmic artifacts |
353
+ | G7 | Post-Apocalyptic | Pipe rifles, irradiated beasts, makeshift carts |
354
+ | G8 | Mecha / Robotics | Mech swords, armor plates, hover tanks |
355
+ | G9 | Anime / Stylized | Spirit staffs, mascot creatures, cosplay outfits |
356
+ | G10 | Modern / Realistic | Shotguns, headphones, IV stands, tennis rackets |
357
+
358
+ ### 4 gameplay-context genres
359
+
360
+ | ID | Genre | Example content |
361
+ |---|---|---|
362
+ | G11 | RPG / Adventure | Treasure keys, scrolls, remedy vials, relics |
363
+ | G12 | Combat / FPS | Assault rifles, plate carriers, balaclavas |
364
+ | G13 | Survival | Ration packs, snare traps, bandages, makeshift carts |
365
+ | G14 | Roleplay / Social | Bookshelves, pizza, fruit bowls, guitars, hats |
366
+
367
+ ---
368
+
369
+ ## Example Uses
370
+
371
+ ### Safety-conditioned analysis
372
+
373
+ ```python
374
+ import pandas as pd
375
+
376
+ df = pd.read_parquet("metadata.parquet")
377
+
378
+ # Adversarial subset
379
+ T3 = df[df["safety_tier"] == "T3"]
380
+
381
+ # Safe-in-genre subset
382
+ T1 = df[df["safety_tier"] == "T1"]
383
+
384
+ print(len(T3), len(T1))
385
+ ```
386
+
387
+ ### Genre-conditioned analysis
388
+
389
+ ```python
390
+ fantasy_melee = df[
391
+ (df["genre"] == "Fantasy / Medieval") &
392
+ (df["asset_group"] == "Weapons - Melee")
393
+ ]
394
+
395
+ print(f"Fantasy melee assets: {len(fantasy_melee)}")
396
+ ```
397
+
398
+ ### Load a watertight mesh
399
+
400
+ ```python
401
+ from huggingface_hub import hf_hub_download
402
+ import numpy as np
403
+
404
+ path = hf_hub_download(
405
+ repo_id="YOUR_USERNAME/GenSAGA-3D",
406
+ filename="data/wt/G1A1_0_wt.npz",
407
+ repo_type="dataset",
408
+ )
409
+
410
+ mesh = np.load(path)
411
+ print(mesh["vertices"].shape, mesh["faces"].shape)
412
+ ```
413
+
414
+ ---
415
+
416
+ ## Research Impact
417
+
418
+ GenSAGA-3D is intended as a **shared experimental substrate** rather than a single-purpose benchmark. Its combination of structured prompts, safety labels, validated geometry, calibrated multi-view observations, and frozen visual embeddings enables several research directions:
419
+
420
+ - **Autoregressive T2-3D evaluation:** compare generation behavior across genres, asset types, and complexity levels.
421
+ - **3D safety:** train and evaluate geometry-, image-, and multimodal safety classifiers.
422
+ - **Context-aware safety:** study the difference between ordinary, safe-in-genre, borderline, and adversarial content.
423
+ - **Multi-view representation learning:** use consistent 18-view observations with camera calibration.
424
+ - **3D retrieval and classification:** exploit meshes, renderings, DINOv2 features, CLIP features, or combinations.
425
+ - **Geometry analysis:** investigate topology, complexity, manifoldness, and genre-dependent geometric statistics.
426
+ - **3DGS and implicit representations:** directly consume the released point clouds and SDF samples.
427
+ - **Efficient downstream experimentation:** use the pre-computed representations without regenerating meshes or running GPU-heavy embedding pipelines.
428
+
429
+ ### Why this matters
430
+
431
+ A useful 3D benchmark should make it possible to separate **generation quality**, **semantic coverage**, **contextual safety**, and **representation quality** rather than conflating them in a single score. GenSAGA-3D is designed around that separation.
432
+
433
+ ---
434
+
435
+ ## Positioning Relative to Existing 3D Resources
436
+
437
+ GenSAGA-3D is complementary to established 3D resources such as ShapeNet and Objaverse, which are primarily general-purpose repositories, and to T2-3D evaluation benchmarks that focus on generated-quality assessment.
438
+
439
+ Its distinguishing design choices are:
440
+
441
+ | Dimension | GenSAGA-3D |
442
+ |---|---|
443
+ | Generation paradigm | **Autoregressive text-to-3D** |
444
+ | Prompt organization | **Genre × functional asset type** |
445
+ | Safety | **Four-tier contextual labels** |
446
+ | Geometry | **Watertight, 2-manifold meshes** |
447
+ | Multi-view supervision | **18 calibrated views** |
448
+ | Implicit samples | **200K surface/volume samples** |
449
+ | 3DGS representation | **100K-point PLY per asset** |
450
+ | Frozen visual features | **DINOv2 + CLIP** |
451
+ | Licensing | **Apache 2.0** |
452
+
453
+ The goal is not to replace general-purpose 3D repositories, but to provide a structured experimental setting for **generation, safety, and multimodal 3D analysis**.
454
+
455
+ ---
456
+
457
+ ## Limitations and Responsible Use
458
+
459
+ - The assets are **AI-generated**, not scans of real-world objects.
460
+ - The dataset reflects the characteristics and biases of the chosen autoregressive generator and the prompt taxonomy.
461
+ - Safety labels are rule-based in the current release; **human validation is planned for v2**.
462
+ - T1 explicitly represents contextual acceptability and should not be treated as universally safe outside the game-asset context.
463
+ - Some T3 examples contain potentially sensitive or adversarial content and should be handled according to the policies of the downstream application.
464
+
465
+ ---
466
+
467
+ ## Citation
468
+
469
+ ```bibtex
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+ @misc{gensaga3d2026,
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+ title = {GenSAGA-3D: Genre-Conditioned, Safety-Aware 3D Game Assets for Text-to-3D Research},
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+ author = {TBD},
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+ year = {2026},
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+ howpublished = {Hugging Face Dataset},
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+ url = {https://huggingface.co/datasets/YOUR_USERNAME/GenSAGA-3D}
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+ }
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+ ```
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+
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+ ---
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+
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+ ## License
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+
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+ GenSAGA-3D is released under the **Apache License 2.0**. See [`LICENSE`](LICENSE) for details.
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+
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+ A part of the dataset has been generated using the open, autoregressive, text-to-3D model Cube3D v0.5, which is also released under Apache 2.0. Cube3D is referenced solely for generator provenance and reproducibility; GenSAGA-3D is an independent dataset release and is not affiliated with or endorsed by Roblox.
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+
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+ ---
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+
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+ ## Acknowledgments
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+
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+ We acknowledge the creators of the open components used in the dataset pipeline, including **Cube3D v0.5**, **DINOv2-Large**, and **CLIP-ViT-L/14**. These components are cited for reproducibility and technical provenance.