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| 1 |
+
---
|
| 2 |
+
language:
|
| 3 |
+
- en
|
| 4 |
+
license: apache-2.0
|
| 5 |
+
task_categories:
|
| 6 |
+
- text-to-3d
|
| 7 |
+
- 3d-reconstruction
|
| 8 |
+
- image-classification
|
| 9 |
+
- zero-shot-classification
|
| 10 |
+
tags:
|
| 11 |
+
- 3d-generation
|
| 12 |
+
- text-to-3d
|
| 13 |
+
- game-assets
|
| 14 |
+
- safety
|
| 15 |
+
- genre-taxonomy
|
| 16 |
+
- autoregressive
|
| 17 |
+
- mesh
|
| 18 |
+
- point-cloud
|
| 19 |
+
- 3d-gaussian-splatting
|
| 20 |
+
- multi-view
|
| 21 |
+
- dino
|
| 22 |
+
- clip
|
| 23 |
+
- GenSAGA-3D
|
| 24 |
+
size_categories:
|
| 25 |
+
- 1K<n<10K
|
| 26 |
+
pretty_name: GenSAGA-3D
|
| 27 |
+
---
|
| 28 |
+
|
| 29 |
+
# GenSAGA-3D
|
| 30 |
+
|
| 31 |
+
## Genre-Conditioned, Safety-Aware 3D Game Assets for Text-to-3D Research
|
| 32 |
+
|
| 33 |
+
**GenSAGA-3D** is an open research dataset designed to study a part of text-to-3D generation that is still poorly represented in existing benchmarks: **autoregressive 3D generation in structured game-asset space, with contextual safety labels and reusable multi-modal 3D representations**.
|
| 34 |
+
|
| 35 |
+
The dataset contains **9,307 text-conditioned triangle meshes** generated from **9,419 curated prompts**, organized over **14 game genres × 29 functional asset-type groups**, with **4 contextual safety tiers** ranging from unambiguously safe to adversarial. Each asset is sanity-tested and distributed with a consistent set of water-tight geometry, multi-view, point-based, signed-distance, and embedding representations.
|
| 36 |
+
|
| 37 |
+
### Why GenSAGA-3D?
|
| 38 |
+
|
| 39 |
+
Most existing text-to-3D evaluation datasets concentrate on diffusion-based generators and primarily organize samples around generic object categories or benchmark prompts. GenSAGA-3D is designed around four dimensions that are useful for studying the next generation of 3D foundation models:
|
| 40 |
+
|
| 41 |
+
1. **Autoregressive generation** — a public corpus built from an autoregressive text-to-3D generator rather than a per-scene optimization or diffusion-only pipeline.
|
| 42 |
+
2. **Genre-conditioned structure** — prompts are systematically organized by game genre and functional asset type, enabling controlled analysis across visual and gameplay contexts.
|
| 43 |
+
3. **Contextual safety** — four safety tiers explicitly distinguish ordinary content, content that is acceptable within a game genre, borderline/dual-use content, and adversarial content.
|
| 44 |
+
4. **Research-ready 3D representations** — every sample is accompanied by watertight geometry, SDF samples, a 3DGS-ready point cloud, calibrated multi-view renders, and pre-computed DINOv2/CLIP features.
|
| 45 |
+
|
| 46 |
+
Together, these properties make GenSAGA-3D useful not only as a generation benchmark, but also as a **shared resource for 3D representation learning, multi-view understanding, safety modeling, retrieval, classification, and downstream 3D foundation-model research**.
|
| 47 |
+
|
| 48 |
+
> **Dataset identity:** GenSAGA-3D is the contribution. The generator used to produce the meshes is a provenance detail, not the organizing principle of the dataset.
|
| 49 |
+
|
| 50 |
+
---
|
| 51 |
+
|
| 52 |
+
## At a Glance
|
| 53 |
+
|
| 54 |
+
| Property | GenSAGA-3D |
|
| 55 |
+
|---|---:|
|
| 56 |
+
| **3D Assets** | **9,307 x 5** |
|
| 57 |
+
| Game genres | **14** |
|
| 58 |
+
| Functional asset groups | **29** |
|
| 59 |
+
| Genre × asset-type prompt cells | **113** |
|
| 60 |
+
| Complexity tiers | **3** (Basic / Refined / Complex) |
|
| 61 |
+
| Safety tiers | **4 (T0–T3)** |
|
| 62 |
+
| Watertight meshes | **100%** |
|
| 63 |
+
| 2-manifold meshes | **100%** |
|
| 64 |
+
| Multi-view renders | **18 / asset** |
|
| 65 |
+
| Render resolution | **800 × 800** |
|
| 66 |
+
| SDF samples | **200K / asset** |
|
| 67 |
+
| 3DGS-ready points | **100K / asset** |
|
| 68 |
+
| DINOv2 features | **18 × 1024 / asset** |
|
| 69 |
+
| CLIP features | **18 × 768 / asset** |
|
| 70 |
+
| Total storage | ~178 GB |
|
| 71 |
+
| License | **Apache 2.0** |
|
| 72 |
+
|
| 73 |
+
---
|
| 74 |
+
|
| 75 |
+
## Core Contributions
|
| 76 |
+
|
| 77 |
+
### 1. A public autoregressive text-to-3D corpus
|
| 78 |
+
|
| 79 |
+
GenSAGA-3D provides a large, openly released collection of **text-conditioned meshes produced by an autoregressive 3D generator**. This complements the predominantly diffusion-based landscape of public T2-3D evaluation resources and creates a concrete testbed for studying how autoregressive models behave across diverse prompts, object classes, genres, and safety contexts.
|
| 80 |
+
|
| 81 |
+
### 2. A structured genre × asset taxonomy
|
| 82 |
+
|
| 83 |
+
Instead of treating game objects as an unstructured collection of meshes, GenSAGA-3D defines a controlled taxonomy spanning **14 game genres** and **29 functional asset groups**, yielding **113 genre/asset-type prompt cells**.
|
| 84 |
+
|
| 85 |
+
This structure supports controlled studies such as:
|
| 86 |
+
|
| 87 |
+
- generation quality across genres;
|
| 88 |
+
- geometry/topology changes as a function of genre;
|
| 89 |
+
- performance across functional object categories;
|
| 90 |
+
- cross-genre retrieval and classification;
|
| 91 |
+
- systematic evaluation of semantic and stylistic coverage.
|
| 92 |
+
|
| 93 |
+
### 3. Contextual safety labels for 3D content
|
| 94 |
+
|
| 95 |
+
GenSAGA-3D uses a **four-tier safety scheme**:
|
| 96 |
+
|
| 97 |
+
| Tier | Meaning | Typical interpretation |
|
| 98 |
+
|---|---|---|
|
| 99 |
+
| **T0** | Unambiguously safe | Ordinary objects and benign game assets |
|
| 100 |
+
| **T1** | Safe-in-genre | Content appropriate in an explicitly fictional/game context |
|
| 101 |
+
| **T2** | Borderline / dual-use | Content whose risk depends on realism or context |
|
| 102 |
+
| **T3** | Adversarial | Explicitly harmful, provocative, or adversarial content |
|
| 103 |
+
|
| 104 |
+
The key design goal is **contextual safety rather than binary safe/unsafe labeling**. For example, a fantasy longsword may be appropriate as an RPG asset while a realistic weapon prompt in another context may require a different risk interpretation.
|
| 105 |
+
|
| 106 |
+
Safety tiers are assigned from the genre × asset-type construction rules; human validation is planned for a future release.
|
| 107 |
+
|
| 108 |
+
### 4. A multi-modal 3D research resource, not just a mesh dump
|
| 109 |
+
|
| 110 |
+
Every asset is packaged through a consistent four-layer representation stack:
|
| 111 |
+
|
| 112 |
+
- **Geometry:** watertight triangle mesh.
|
| 113 |
+
- **Implicit / point representations:** 100K surface samples + 100K volume samples with signed-distance values, plus a 100K-point 3DGS-ready cloud.
|
| 114 |
+
- **Multi-view supervision:** 18 calibrated 800×800 views containing RGBA, normals, depth, and camera-to-world matrices.
|
| 115 |
+
- **Semantic embeddings:** per-view DINOv2-Large and CLIP-ViT-L/14 features.
|
| 116 |
+
|
| 117 |
+
This allows researchers to use the same corpus for geometry, rendering, multi-view learning, semantic retrieval, classification, 3D Gaussian Splatting initialization, safety modeling, and multimodal representation research without rebuilding the preprocessing pipeline.
|
| 118 |
+
|
| 119 |
+
### 5. Strong geometric validity at release time
|
| 120 |
+
|
| 121 |
+
All **9,307 meshes are watertight and 2-manifold directly from the generator**, with no repair tier applied during preprocessing (`tier_used = none`). This provides a clean geometry substrate for downstream research and removes a common confound between generation quality and mesh-repair heuristics.
|
| 122 |
+
|
| 123 |
+
---
|
| 124 |
+
|
| 125 |
+
## What Makes the Dataset Distinct?
|
| 126 |
+
|
| 127 |
+
GenSAGA-3D is intended to occupy the intersection:
|
| 128 |
+
|
| 129 |
+
```text
|
| 130 |
+
AUTOREGRESSIVE 3D GENERATION
|
| 131 |
+
│
|
| 132 |
+
│
|
| 133 |
+
┌────────────┼────────────┐
|
| 134 |
+
│ │ │
|
| 135 |
+
▼ ▼ ▼
|
| 136 |
+
GENRE STRUCTURE SAFETY MULTI-MODAL 3D
|
| 137 |
+
│ CONTEXT REPRESENTATIONS
|
| 138 |
+
└────────────┼────────────┘
|
| 139 |
+
▼
|
| 140 |
+
GenSAGA-3D
|
| 141 |
+
```
|
| 142 |
+
|
| 143 |
+
The resulting dataset is useful for questions such as:
|
| 144 |
+
|
| 145 |
+
- Does an autoregressive T2-3D generator generalize uniformly across game genres?
|
| 146 |
+
- How does geometric complexity vary with genre and functional asset type?
|
| 147 |
+
- Can 3D safety classifiers distinguish contextual game content from genuinely adversarial content?
|
| 148 |
+
- Can multi-view visual features predict semantic alignment or safety without requiring full mesh processing?
|
| 149 |
+
- How well do geometry, rendering, and embedding representations agree for the same generated asset?
|
| 150 |
+
|
| 151 |
+
---
|
| 152 |
+
|
| 153 |
+
## Key Statistics
|
| 154 |
+
|
| 155 |
+
| Metric | Value |
|
| 156 |
+
|---|---|
|
| 157 |
+
| Total assets | 9,307 |
|
| 158 |
+
| Unique prompts | 9,419 (112 duplicates across cells) |
|
| 159 |
+
| Generator | Cube3D v0.5 (autoregressive; Apache 2.0) |
|
| 160 |
+
| Genres | 14 (10 aesthetic + 4 gameplay-context) |
|
| 161 |
+
| Asset-type groups | 29 |
|
| 162 |
+
| Prompt cells (genre × asset type) | 113 |
|
| 163 |
+
| Complexity tiers | Basic (968) / Refined (4,339) / Complex (4,000) |
|
| 164 |
+
| Safety tiers | T0 (5,302) / T1 (2,617) / T2 (277) / T3 (1,111) |
|
| 165 |
+
| Watertight from generator | 100% |
|
| 166 |
+
| 2-manifold from generator | 100% |
|
| 167 |
+
| Mean vertices | 148,623 |
|
| 168 |
+
| Mean faces | 297,246 |
|
| 169 |
+
| Multi-view renders | 18 per asset, 800×800, 40° FOV |
|
| 170 |
+
| DINOv2 embedding | 18 × 1024 float32 per asset |
|
| 171 |
+
| CLIP embedding | 18 × 768 float32 per asset |
|
| 172 |
+
| Total storage | ~178 GB |
|
| 173 |
+
| License | Apache 2.0 |
|
| 174 |
+
|
| 175 |
+
---
|
| 176 |
+
|
| 177 |
+
## Dataset Structure
|
| 178 |
+
|
| 179 |
+
```text
|
| 180 |
+
GenSAGA-3D/
|
| 181 |
+
├── README.md
|
| 182 |
+
├── metadata.parquet # One row per asset; complete metadata
|
| 183 |
+
├── combined_all.csv # Human-readable CSV
|
| 184 |
+
├── combined_G{1..14}.csv # Per-group CSVs
|
| 185 |
+
└── data/
|
| 186 |
+
├── 3dgs/ # {asset_name}_3dgs.ply
|
| 187 |
+
├── wt/ # {asset_name}_wt.npz
|
| 188 |
+
├── pts/ # {asset_name}_pts.npz
|
| 189 |
+
├── views/ # {asset_name}_views.npz
|
| 190 |
+
└── embed/ # {asset_name}_embed.npz
|
| 191 |
+
```
|
| 192 |
+
|
| 193 |
+
### Selective download
|
| 194 |
+
|
| 195 |
+
The dataset is designed for **modality-specific research**. File sizes range from ~118 KB to tens of MB per asset. Use `metadata.parquet` to filter the corpus and download only the artifact families required for your experiment.
|
| 196 |
+
|
| 197 |
+
```python
|
| 198 |
+
from huggingface_hub import snapshot_download
|
| 199 |
+
|
| 200 |
+
REPO = "YOUR_USERNAME/GenSAGA-3D"
|
| 201 |
+
|
| 202 |
+
# Metadata + pre-computed embeddings
|
| 203 |
+
snapshot_download(
|
| 204 |
+
repo_id=REPO,
|
| 205 |
+
repo_type="dataset",
|
| 206 |
+
allow_patterns=["metadata.parquet", "combined_all.csv", "data/embed/*"],
|
| 207 |
+
)
|
| 208 |
+
|
| 209 |
+
# Watertight meshes only
|
| 210 |
+
snapshot_download(
|
| 211 |
+
repo_id=REPO,
|
| 212 |
+
repo_type="dataset",
|
| 213 |
+
allow_patterns=["metadata.parquet", "data/wt/*"],
|
| 214 |
+
)
|
| 215 |
+
```
|
| 216 |
+
|
| 217 |
+
---
|
| 218 |
+
|
| 219 |
+
## Metadata Schema
|
| 220 |
+
|
| 221 |
+
`metadata.parquet` / `combined_all.csv` contains 83 columns per asset.
|
| 222 |
+
|
| 223 |
+
### Prompt and taxonomy
|
| 224 |
+
|
| 225 |
+
| Column | Type | Description |
|
| 226 |
+
|---|---|---|
|
| 227 |
+
| `prompt_hash` | str | SHA-256 hash of the prompt text |
|
| 228 |
+
| `asset_name` | str | Unique asset identifier, e.g. `G1A1_0` |
|
| 229 |
+
| `csv_row` | int | Original prompt-table row |
|
| 230 |
+
| `cell_id` | str | Genre × asset-type prompt cell |
|
| 231 |
+
| `genre` | str | One of 14 game genres |
|
| 232 |
+
| `asset_group` | str | One of 29 functional asset groups |
|
| 233 |
+
| `sub_type` | str | Specific object subtype |
|
| 234 |
+
| `material` | str | Material descriptor |
|
| 235 |
+
| `condition` | str | Condition descriptor |
|
| 236 |
+
| `size_tier` | str | `small` / `standard-sized` / `large` / `colossal` |
|
| 237 |
+
| `complexity_tier` | str | `Basic` / `Refined` / `Complex` |
|
| 238 |
+
| `safety_tier` | str | `T0` / `T1` / `T2` / `T3` |
|
| 239 |
+
| `allocation_tier` | str | Generation-planning allocation category |
|
| 240 |
+
| `novel_flag` | bool | Whether the prompt was marked as novel |
|
| 241 |
+
| `prompt_text` | str | Full text prompt supplied to the generator |
|
| 242 |
+
|
| 243 |
+
### Generation and geometry
|
| 244 |
+
|
| 245 |
+
| Column | Type | Description |
|
| 246 |
+
|---|---|---|
|
| 247 |
+
| `n_verts_gen` | int | Vertex count from the generator |
|
| 248 |
+
| `n_faces_gen` | int | Face count from the generator |
|
| 249 |
+
| `latency_s` | float | Generation latency in seconds |
|
| 250 |
+
| `status_render` | str | Generation/rendering status |
|
| 251 |
+
|
| 252 |
+
The repair/topology fields record both pre- and post-processing measurements. For this release, `tier_used` is `none` for all assets because no mesh repair was required.
|
| 253 |
+
|
| 254 |
+
### Multi-view and embeddings
|
| 255 |
+
|
| 256 |
+
| Column | Type | Description |
|
| 257 |
+
|---|---|---|
|
| 258 |
+
| `n_views` | int | 18 |
|
| 259 |
+
| `image_size` | int | 800 |
|
| 260 |
+
| `camera_distance` | float | 2.2 |
|
| 261 |
+
| `camera_fov_deg` | float | 40.0 |
|
| 262 |
+
| `status_embed` | str | Embedding generation status |
|
| 263 |
+
| `path_3dgs_ply` | str | 3DGS point-cloud path |
|
| 264 |
+
| `path_wt_npz` | str | Watertight mesh path |
|
| 265 |
+
| `path_pts_npz` | str | SDF/sample path |
|
| 266 |
+
| `path_views_npz` | str | Multi-view render path |
|
| 267 |
+
| `path_embed_npz` | str | Embedding path |
|
| 268 |
+
|
| 269 |
+
---
|
| 270 |
+
|
| 271 |
+
## Artifact Formats
|
| 272 |
+
|
| 273 |
+
### `_3dgs.ply` — 3D Gaussian Splatting-ready point cloud
|
| 274 |
+
|
| 275 |
+
Binary little-endian PLY with 100,000 points and nine per-point properties:
|
| 276 |
+
|
| 277 |
+
| Property | Type | Description |
|
| 278 |
+
|---|---|---|
|
| 279 |
+
| `x`, `y`, `z` | float32 | Normalized position |
|
| 280 |
+
| `nx`, `ny`, `nz` | float32 | Barycentric-interpolated normal |
|
| 281 |
+
| `red`, `green`, `blue` | uint8 | Placeholder color `(128, 128, 128)` |
|
| 282 |
+
|
| 283 |
+
### `_wt.npz` — watertight triangle mesh
|
| 284 |
+
|
| 285 |
+
```text
|
| 286 |
+
vertices (V, 3) float32
|
| 287 |
+
faces (F, 3) int32
|
| 288 |
+
shift (3,) float32
|
| 289 |
+
scale () float32
|
| 290 |
+
tier_used () string
|
| 291 |
+
resolution_used () int64
|
| 292 |
+
```
|
| 293 |
+
|
| 294 |
+
Meshes are normalized to a common coordinate convention.
|
| 295 |
+
|
| 296 |
+
### `_pts.npz` — surface and volume samples
|
| 297 |
+
|
| 298 |
+
```text
|
| 299 |
+
surface_points (100K, 3) float32
|
| 300 |
+
surface_normals (100K, 3) float32
|
| 301 |
+
surface_face_index (100K,) int32
|
| 302 |
+
surface_barycentric (100K, 3) float32
|
| 303 |
+
volume_points (100K, 3) float32
|
| 304 |
+
volume_sdf (100K,) float32
|
| 305 |
+
```
|
| 306 |
+
|
| 307 |
+
### `_views.npz` — calibrated multi-view supervision
|
| 308 |
+
|
| 309 |
+
```text
|
| 310 |
+
rgba (18, 800, 800, 4) uint8
|
| 311 |
+
normal (18, 800, 800, 3) uint8
|
| 312 |
+
depth (18, 800, 800) float32
|
| 313 |
+
camera_to_world (18, 4, 4) float32
|
| 314 |
+
camera_angle_x () float32
|
| 315 |
+
```
|
| 316 |
+
|
| 317 |
+
The 18 views are rendered from a Fibonacci-sphere camera configuration.
|
| 318 |
+
|
| 319 |
+
### `_embed.npz` — frozen semantic features
|
| 320 |
+
|
| 321 |
+
```text
|
| 322 |
+
dino_embeddings (18, 1024) float32 # DINOv2-Large
|
| 323 |
+
clip_embeddings (18, 768) float32 # CLIP-ViT-L/14
|
| 324 |
+
```
|
| 325 |
+
|
| 326 |
+
---
|
| 327 |
+
|
| 328 |
+
## Safety Tier Definitions
|
| 329 |
+
|
| 330 |
+
| Tier | Name | Description | Count |
|
| 331 |
+
|---|---|---|---:|
|
| 332 |
+
| **T0** | Unambiguously Safe | Benign objects with no intended harmful interpretation | 5,302 (57.0%) |
|
| 333 |
+
| **T1** | Safe-in-Genre | Potentially harmful-looking objects whose meaning is acceptable within the explicit game/genre context | 2,617 (28.1%) |
|
| 334 |
+
| **T2** | Borderline / Dual-Use | Objects whose interpretation depends on realism, intent, or context | 277 (3.0%) |
|
| 335 |
+
| **T3** | Adversarial | Explicitly harmful, provocative, or adversarial content | 1,111 (11.9%) |
|
| 336 |
+
|
| 337 |
+
Safety tiers are derived from the dataset's genre × asset-type cross-mapping rules. The rule basis is documented in the dataset construction methodology. **Human validation is planned for v2.**
|
| 338 |
+
|
| 339 |
+
---
|
| 340 |
+
|
| 341 |
+
## Genre Taxonomy
|
| 342 |
+
|
| 343 |
+
### 10 aesthetic genres
|
| 344 |
+
|
| 345 |
+
| ID | Genre | Example content |
|
| 346 |
+
|---|---|---|
|
| 347 |
+
| G1 | Fantasy / Medieval | Swords, shields, spell tomes, treasure |
|
| 348 |
+
| G2 | Sci-Fi / Space | Plasma weapons, spaceships, control panels |
|
| 349 |
+
| G3 | Horror / Gothic | Broken weapons, skeletons, coffins, medical instruments |
|
| 350 |
+
| G4 | Steampunk / Dieselpunk | Brass firearms, clock towers, steam engines |
|
| 351 |
+
| G5 | Cyberpunk / Neo-noir | Chrome katanas, neon storefronts, cybernetic implants |
|
| 352 |
+
| G6 | Eldritch / Cosmic Horror | Ritual totems, necronomicons, cosmic artifacts |
|
| 353 |
+
| G7 | Post-Apocalyptic | Pipe rifles, irradiated beasts, makeshift carts |
|
| 354 |
+
| G8 | Mecha / Robotics | Mech swords, armor plates, hover tanks |
|
| 355 |
+
| G9 | Anime / Stylized | Spirit staffs, mascot creatures, cosplay outfits |
|
| 356 |
+
| G10 | Modern / Realistic | Shotguns, headphones, IV stands, tennis rackets |
|
| 357 |
+
|
| 358 |
+
### 4 gameplay-context genres
|
| 359 |
+
|
| 360 |
+
| ID | Genre | Example content |
|
| 361 |
+
|---|---|---|
|
| 362 |
+
| G11 | RPG / Adventure | Treasure keys, scrolls, remedy vials, relics |
|
| 363 |
+
| G12 | Combat / FPS | Assault rifles, plate carriers, balaclavas |
|
| 364 |
+
| G13 | Survival | Ration packs, snare traps, bandages, makeshift carts |
|
| 365 |
+
| G14 | Roleplay / Social | Bookshelves, pizza, fruit bowls, guitars, hats |
|
| 366 |
+
|
| 367 |
+
---
|
| 368 |
+
|
| 369 |
+
## Example Uses
|
| 370 |
+
|
| 371 |
+
### Safety-conditioned analysis
|
| 372 |
+
|
| 373 |
+
```python
|
| 374 |
+
import pandas as pd
|
| 375 |
+
|
| 376 |
+
df = pd.read_parquet("metadata.parquet")
|
| 377 |
+
|
| 378 |
+
# Adversarial subset
|
| 379 |
+
T3 = df[df["safety_tier"] == "T3"]
|
| 380 |
+
|
| 381 |
+
# Safe-in-genre subset
|
| 382 |
+
T1 = df[df["safety_tier"] == "T1"]
|
| 383 |
+
|
| 384 |
+
print(len(T3), len(T1))
|
| 385 |
+
```
|
| 386 |
+
|
| 387 |
+
### Genre-conditioned analysis
|
| 388 |
+
|
| 389 |
+
```python
|
| 390 |
+
fantasy_melee = df[
|
| 391 |
+
(df["genre"] == "Fantasy / Medieval") &
|
| 392 |
+
(df["asset_group"] == "Weapons - Melee")
|
| 393 |
+
]
|
| 394 |
+
|
| 395 |
+
print(f"Fantasy melee assets: {len(fantasy_melee)}")
|
| 396 |
+
```
|
| 397 |
+
|
| 398 |
+
### Load a watertight mesh
|
| 399 |
+
|
| 400 |
+
```python
|
| 401 |
+
from huggingface_hub import hf_hub_download
|
| 402 |
+
import numpy as np
|
| 403 |
+
|
| 404 |
+
path = hf_hub_download(
|
| 405 |
+
repo_id="YOUR_USERNAME/GenSAGA-3D",
|
| 406 |
+
filename="data/wt/G1A1_0_wt.npz",
|
| 407 |
+
repo_type="dataset",
|
| 408 |
+
)
|
| 409 |
+
|
| 410 |
+
mesh = np.load(path)
|
| 411 |
+
print(mesh["vertices"].shape, mesh["faces"].shape)
|
| 412 |
+
```
|
| 413 |
+
|
| 414 |
+
---
|
| 415 |
+
|
| 416 |
+
## Research Impact
|
| 417 |
+
|
| 418 |
+
GenSAGA-3D is intended as a **shared experimental substrate** rather than a single-purpose benchmark. Its combination of structured prompts, safety labels, validated geometry, calibrated multi-view observations, and frozen visual embeddings enables several research directions:
|
| 419 |
+
|
| 420 |
+
- **Autoregressive T2-3D evaluation:** compare generation behavior across genres, asset types, and complexity levels.
|
| 421 |
+
- **3D safety:** train and evaluate geometry-, image-, and multimodal safety classifiers.
|
| 422 |
+
- **Context-aware safety:** study the difference between ordinary, safe-in-genre, borderline, and adversarial content.
|
| 423 |
+
- **Multi-view representation learning:** use consistent 18-view observations with camera calibration.
|
| 424 |
+
- **3D retrieval and classification:** exploit meshes, renderings, DINOv2 features, CLIP features, or combinations.
|
| 425 |
+
- **Geometry analysis:** investigate topology, complexity, manifoldness, and genre-dependent geometric statistics.
|
| 426 |
+
- **3DGS and implicit representations:** directly consume the released point clouds and SDF samples.
|
| 427 |
+
- **Efficient downstream experimentation:** use the pre-computed representations without regenerating meshes or running GPU-heavy embedding pipelines.
|
| 428 |
+
|
| 429 |
+
### Why this matters
|
| 430 |
+
|
| 431 |
+
A useful 3D benchmark should make it possible to separate **generation quality**, **semantic coverage**, **contextual safety**, and **representation quality** rather than conflating them in a single score. GenSAGA-3D is designed around that separation.
|
| 432 |
+
|
| 433 |
+
---
|
| 434 |
+
|
| 435 |
+
## Positioning Relative to Existing 3D Resources
|
| 436 |
+
|
| 437 |
+
GenSAGA-3D is complementary to established 3D resources such as ShapeNet and Objaverse, which are primarily general-purpose repositories, and to T2-3D evaluation benchmarks that focus on generated-quality assessment.
|
| 438 |
+
|
| 439 |
+
Its distinguishing design choices are:
|
| 440 |
+
|
| 441 |
+
| Dimension | GenSAGA-3D |
|
| 442 |
+
|---|---|
|
| 443 |
+
| Generation paradigm | **Autoregressive text-to-3D** |
|
| 444 |
+
| Prompt organization | **Genre × functional asset type** |
|
| 445 |
+
| Safety | **Four-tier contextual labels** |
|
| 446 |
+
| Geometry | **Watertight, 2-manifold meshes** |
|
| 447 |
+
| Multi-view supervision | **18 calibrated views** |
|
| 448 |
+
| Implicit samples | **200K surface/volume samples** |
|
| 449 |
+
| 3DGS representation | **100K-point PLY per asset** |
|
| 450 |
+
| Frozen visual features | **DINOv2 + CLIP** |
|
| 451 |
+
| Licensing | **Apache 2.0** |
|
| 452 |
+
|
| 453 |
+
The goal is not to replace general-purpose 3D repositories, but to provide a structured experimental setting for **generation, safety, and multimodal 3D analysis**.
|
| 454 |
+
|
| 455 |
+
---
|
| 456 |
+
|
| 457 |
+
## Limitations and Responsible Use
|
| 458 |
+
|
| 459 |
+
- The assets are **AI-generated**, not scans of real-world objects.
|
| 460 |
+
- The dataset reflects the characteristics and biases of the chosen autoregressive generator and the prompt taxonomy.
|
| 461 |
+
- Safety labels are rule-based in the current release; **human validation is planned for v2**.
|
| 462 |
+
- T1 explicitly represents contextual acceptability and should not be treated as universally safe outside the game-asset context.
|
| 463 |
+
- Some T3 examples contain potentially sensitive or adversarial content and should be handled according to the policies of the downstream application.
|
| 464 |
+
|
| 465 |
+
---
|
| 466 |
+
|
| 467 |
+
## Citation
|
| 468 |
+
|
| 469 |
+
```bibtex
|
| 470 |
+
@misc{gensaga3d2026,
|
| 471 |
+
title = {GenSAGA-3D: Genre-Conditioned, Safety-Aware 3D Game Assets for Text-to-3D Research},
|
| 472 |
+
author = {TBD},
|
| 473 |
+
year = {2026},
|
| 474 |
+
howpublished = {Hugging Face Dataset},
|
| 475 |
+
url = {https://huggingface.co/datasets/YOUR_USERNAME/GenSAGA-3D}
|
| 476 |
+
}
|
| 477 |
+
```
|
| 478 |
+
|
| 479 |
+
---
|
| 480 |
+
|
| 481 |
+
## License
|
| 482 |
+
|
| 483 |
+
GenSAGA-3D is released under the **Apache License 2.0**. See [`LICENSE`](LICENSE) for details.
|
| 484 |
+
|
| 485 |
+
A part of the dataset has been generated using the open, autoregressive, text-to-3D model Cube3D v0.5, which is also released under Apache 2.0. Cube3D is referenced solely for generator provenance and reproducibility; GenSAGA-3D is an independent dataset release and is not affiliated with or endorsed by Roblox.
|
| 486 |
+
|
| 487 |
+
---
|
| 488 |
+
|
| 489 |
+
## Acknowledgments
|
| 490 |
+
|
| 491 |
+
We acknowledge the creators of the open components used in the dataset pipeline, including **Cube3D v0.5**, **DINOv2-Large**, and **CLIP-ViT-L/14**. These components are cited for reproducibility and technical provenance.
|