File size: 19,322 Bytes
578b6a8 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 | # -*- coding: utf-8 -*-
"""
Reinforcement Learning (DQN) Tutorial
=====================================
**Author**: `Adam Paszke <https://github.com/apaszke>`_
This tutorial shows how to use PyTorch to train a Deep Q Learning (DQN) agent
on the CartPole-v0 task from the `OpenAI Gym <https://gym.openai.com/>`__.
**Task**
The agent has to decide between two actions - moving the cart left or
right - so that the pole attached to it stays upright. You can find an
official leaderboard with various algorithms and visualizations at the
`Gym website <https://gym.openai.com/envs/CartPole-v0>`__.
.. figure:: /_static/img/cartpole.gif
:alt: cartpole
cartpole
As the agent observes the current state of the environment and chooses
an action, the environment *transitions* to a new state, and also
returns a reward that indicates the consequences of the action. In this
task, rewards are +1 for every incremental timestep and the environment
terminates if the pole falls over too far or the cart moves more then 2.4
units away from center. This means better performing scenarios will run
for longer duration, accumulating larger return.
The CartPole task is designed so that the inputs to the agent are 4 real
values representing the environment state (position, velocity, etc.).
However, neural networks can solve the task purely by looking at the
scene, so we'll use a patch of the screen centered on the cart as an
input. Because of this, our results aren't directly comparable to the
ones from the official leaderboard - our task is much harder.
Unfortunately this does slow down the training, because we have to
render all the frames.
Strictly speaking, we will present the state as the difference between
the current screen patch and the previous one. This will allow the agent
to take the velocity of the pole into account from one image.
**Packages**
First, let's import needed packages. Firstly, we need
`gym <https://gym.openai.com/docs>`__ for the environment
(Install using `pip install gym`).
We'll also use the following from PyTorch:
- neural networks (``torch.nn``)
- optimization (``torch.optim``)
- automatic differentiation (``torch.autograd``)
- utilities for vision tasks (``torchvision`` - `a separate
package <https://github.com/pytorch/vision>`__).
"""
import gym
import math
import random
import numpy as np
import matplotlib
import matplotlib.pyplot as plt
from collections import namedtuple
from itertools import count
from PIL import Image
import torch
import torch.nn as nn
import torch.optim as optim
import torch.nn.functional as F
import torchvision.transforms as T
env = gym.make('CartPole-v0').unwrapped
# set up matplotlib
is_ipython = 'inline' in matplotlib.get_backend()
if is_ipython:
from IPython import display
plt.ion()
# if gpu is to be used
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
######################################################################
# Replay Memory
# -------------
#
# We'll be using experience replay memory for training our DQN. It stores
# the transitions that the agent observes, allowing us to reuse this data
# later. By sampling from it randomly, the transitions that build up a
# batch are decorrelated. It has been shown that this greatly stabilizes
# and improves the DQN training procedure.
#
# For this, we're going to need two classses:
#
# - ``Transition`` - a named tuple representing a single transition in
# our environment. It essentially maps (state, action) pairs
# to their (next_state, reward) result, with the state being the
# screen difference image as described later on.
# - ``ReplayMemory`` - a cyclic buffer of bounded size that holds the
# transitions observed recently. It also implements a ``.sample()``
# method for selecting a random batch of transitions for training.
#
Transition = namedtuple('Transition',
('state', 'action', 'next_state', 'reward'))
class ReplayMemory(object):
def __init__(self, capacity):
self.capacity = capacity
self.memory = []
self.position = 0
def push(self, *args):
"""Saves a transition."""
if len(self.memory) < self.capacity:
self.memory.append(None)
self.memory[self.position] = Transition(*args)
self.position = (self.position + 1) % self.capacity
def sample(self, batch_size):
return random.sample(self.memory, batch_size)
def __len__(self):
return len(self.memory)
######################################################################
# Now, let's define our model. But first, let quickly recap what a DQN is.
#
# DQN algorithm
# -------------
#
# Our environment is deterministic, so all equations presented here are
# also formulated deterministically for the sake of simplicity. In the
# reinforcement learning literature, they would also contain expectations
# over stochastic transitions in the environment.
#
# Our aim will be to train a policy that tries to maximize the discounted,
# cumulative reward
# :math:`R_{t_0} = \sum_{t=t_0}^{\infty} \gamma^{t - t_0} r_t`, where
# :math:`R_{t_0}` is also known as the *return*. The discount,
# :math:`\gamma`, should be a constant between :math:`0` and :math:`1`
# that ensures the sum converges. It makes rewards from the uncertain far
# future less important for our agent than the ones in the near future
# that it can be fairly confident about.
#
# The main idea behind Q-learning is that if we had a function
# :math:`Q^*: State \times Action \rightarrow \mathbb{R}`, that could tell
# us what our return would be, if we were to take an action in a given
# state, then we could easily construct a policy that maximizes our
# rewards:
#
# .. math:: \pi^*(s) = \arg\!\max_a \ Q^*(s, a)
#
# However, we don't know everything about the world, so we don't have
# access to :math:`Q^*`. But, since neural networks are universal function
# approximators, we can simply create one and train it to resemble
# :math:`Q^*`.
#
# For our training update rule, we'll use a fact that every :math:`Q`
# function for some policy obeys the Bellman equation:
#
# .. math:: Q^{\pi}(s, a) = r + \gamma Q^{\pi}(s', \pi(s'))
#
# The difference between the two sides of the equality is known as the
# temporal difference error, :math:`\delta`:
#
# .. math:: \delta = Q(s, a) - (r + \gamma \max_a Q(s', a))
#
# To minimise this error, we will use the `Huber
# loss <https://en.wikipedia.org/wiki/Huber_loss>`__. The Huber loss acts
# like the mean squared error when the error is small, but like the mean
# absolute error when the error is large - this makes it more robust to
# outliers when the estimates of :math:`Q` are very noisy. We calculate
# this over a batch of transitions, :math:`B`, sampled from the replay
# memory:
#
# .. math::
#
# \mathcal{L} = \frac{1}{|B|}\sum_{(s, a, s', r) \ \in \ B} \mathcal{L}(\delta)
#
# .. math::
#
# \text{where} \quad \mathcal{L}(\delta) = \begin{cases}
# \frac{1}{2}{\delta^2} & \text{for } |\delta| \le 1, \\
# |\delta| - \frac{1}{2} & \text{otherwise.}
# \end{cases}
#
# Q-network
# ^^^^^^^^^
#
# Our model will be a convolutional neural network that takes in the
# difference between the current and previous screen patches. It has two
# outputs, representing :math:`Q(s, \mathrm{left})` and
# :math:`Q(s, \mathrm{right})` (where :math:`s` is the input to the
# network). In effect, the network is trying to predict the *expected return* of
# taking each action given the current input.
#
class DQN(nn.Module):
def __init__(self, h, w, outputs):
super(DQN, self).__init__()
self.conv1 = nn.Conv2d(3, 16, kernel_size=5, stride=2)
self.bn1 = nn.BatchNorm2d(16)
self.conv2 = nn.Conv2d(16, 32, kernel_size=5, stride=2)
self.bn2 = nn.BatchNorm2d(32)
self.conv3 = nn.Conv2d(32, 32, kernel_size=5, stride=2)
self.bn3 = nn.BatchNorm2d(32)
# Number of Linear input connections depends on output of conv2d layers
# and therefore the input image size, so compute it.
def conv2d_size_out(size, kernel_size = 5, stride = 2):
return (size - (kernel_size - 1) - 1) // stride + 1
convw = conv2d_size_out(conv2d_size_out(conv2d_size_out(w)))
convh = conv2d_size_out(conv2d_size_out(conv2d_size_out(h)))
linear_input_size = convw * convh * 32
self.head = nn.Linear(linear_input_size, outputs)
# Called with either one element to determine next action, or a batch
# during optimization. Returns tensor([[left0exp,right0exp]...]).
def forward(self, x):
x = F.relu(self.bn1(self.conv1(x)))
x = F.relu(self.bn2(self.conv2(x)))
x = F.relu(self.bn3(self.conv3(x)))
return self.head(x.view(x.size(0), -1))
######################################################################
# Input extraction
# ^^^^^^^^^^^^^^^^
#
# The code below are utilities for extracting and processing rendered
# images from the environment. It uses the ``torchvision`` package, which
# makes it easy to compose image transforms. Once you run the cell it will
# display an example patch that it extracted.
#
resize = T.Compose([T.ToPILImage(),
T.Resize(40, interpolation=Image.CUBIC),
T.ToTensor()])
def get_cart_location(screen_width):
world_width = env.x_threshold * 2
scale = screen_width / world_width
return int(env.state[0] * scale + screen_width / 2.0) # MIDDLE OF CART
def get_screen():
# Returned screen requested by gym is 400x600x3, but is sometimes larger
# such as 800x1200x3. Transpose it into torch order (CHW).
screen = env.render(mode='rgb_array').transpose((2, 0, 1))
# Cart is in the lower half, so strip off the top and bottom of the screen
_, screen_height, screen_width = screen.shape
screen = screen[:, int(screen_height*0.4):int(screen_height * 0.8)]
view_width = int(screen_width * 0.6)
cart_location = get_cart_location(screen_width)
if cart_location < view_width // 2:
slice_range = slice(view_width)
elif cart_location > (screen_width - view_width // 2):
slice_range = slice(-view_width, None)
else:
slice_range = slice(cart_location - view_width // 2,
cart_location + view_width // 2)
# Strip off the edges, so that we have a square image centered on a cart
screen = screen[:, :, slice_range]
# Convert to float, rescale, convert to torch tensor
# (this doesn't require a copy)
screen = np.ascontiguousarray(screen, dtype=np.float32) / 255
screen = torch.from_numpy(screen)
# Resize, and add a batch dimension (BCHW)
return resize(screen).unsqueeze(0).to(device)
env.reset()
plt.figure()
plt.imshow(get_screen().cpu().squeeze(0).permute(1, 2, 0).numpy(),
interpolation='none')
plt.title('Example extracted screen')
plt.show()
######################################################################
# Training
# --------
#
# Hyperparameters and utilities
# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
# This cell instantiates our model and its optimizer, and defines some
# utilities:
#
# - ``select_action`` - will select an action accordingly to an epsilon
# greedy policy. Simply put, we'll sometimes use our model for choosing
# the action, and sometimes we'll just sample one uniformly. The
# probability of choosing a random action will start at ``EPS_START``
# and will decay exponentially towards ``EPS_END``. ``EPS_DECAY``
# controls the rate of the decay.
# - ``plot_durations`` - a helper for plotting the durations of episodes,
# along with an average over the last 100 episodes (the measure used in
# the official evaluations). The plot will be underneath the cell
# containing the main training loop, and will update after every
# episode.
#
BATCH_SIZE = 128
GAMMA = 0.999
EPS_START = 0.9
EPS_END = 0.05
EPS_DECAY = 200
TARGET_UPDATE = 10
# Get screen size so that we can initialize layers correctly based on shape
# returned from AI gym. Typical dimensions at this point are close to 3x40x90
# which is the result of a clamped and down-scaled render buffer in get_screen()
init_screen = get_screen()
_, _, screen_height, screen_width = init_screen.shape
# Get number of actions from gym action space
n_actions = env.action_space.n
policy_net = DQN(screen_height, screen_width, n_actions).to(device)
target_net = DQN(screen_height, screen_width, n_actions).to(device)
target_net.load_state_dict(policy_net.state_dict())
target_net.eval()
optimizer = optim.RMSprop(policy_net.parameters())
memory = ReplayMemory(10000)
steps_done = 0
def select_action(state):
global steps_done
sample = random.random()
eps_threshold = EPS_END + (EPS_START - EPS_END) * \
math.exp(-1. * steps_done / EPS_DECAY)
steps_done += 1
if sample > eps_threshold:
with torch.no_grad():
# t.max(1) will return largest column value of each row.
# second column on max result is index of where max element was
# found, so we pick action with the larger expected reward.
return policy_net(state).max(1)[1].view(1, 1)
else:
return torch.tensor([[random.randrange(n_actions)]], device=device, dtype=torch.long)
episode_durations = []
def plot_durations():
plt.figure(2)
plt.clf()
durations_t = torch.tensor(episode_durations, dtype=torch.float)
plt.title('Training...')
plt.xlabel('Episode')
plt.ylabel('Duration')
plt.plot(durations_t.numpy())
# Take 100 episode averages and plot them too
if len(durations_t) >= 100:
means = durations_t.unfold(0, 100, 1).mean(1).view(-1)
means = torch.cat((torch.zeros(99), means))
plt.plot(means.numpy())
plt.pause(0.001) # pause a bit so that plots are updated
if is_ipython:
display.clear_output(wait=True)
display.display(plt.gcf())
######################################################################
# Training loop
# ^^^^^^^^^^^^^
#
# Finally, the code for training our model.
#
# Here, you can find an ``optimize_model`` function that performs a
# single step of the optimization. It first samples a batch, concatenates
# all the tensors into a single one, computes :math:`Q(s_t, a_t)` and
# :math:`V(s_{t+1}) = \max_a Q(s_{t+1}, a)`, and combines them into our
# loss. By defition we set :math:`V(s) = 0` if :math:`s` is a terminal
# state. We also use a target network to compute :math:`V(s_{t+1})` for
# added stability. The target network has its weights kept frozen most of
# the time, but is updated with the policy network's weights every so often.
# This is usually a set number of steps but we shall use episodes for
# simplicity.
#
def optimize_model():
if len(memory) < BATCH_SIZE:
return
transitions = memory.sample(BATCH_SIZE)
# Transpose the batch (see https://stackoverflow.com/a/19343/3343043 for
# detailed explanation). This converts batch-array of Transitions
# to Transition of batch-arrays.
batch = Transition(*zip(*transitions))
# Compute a mask of non-final states and concatenate the batch elements
# (a final state would've been the one after which simulation ended)
non_final_mask = torch.tensor(tuple(map(lambda s: s is not None,
batch.next_state)), device=device, dtype=torch.bool)
non_final_next_states = torch.cat([s for s in batch.next_state
if s is not None])
state_batch = torch.cat(batch.state)
action_batch = torch.cat(batch.action)
reward_batch = torch.cat(batch.reward)
# Compute Q(s_t, a) - the model computes Q(s_t), then we select the
# columns of actions taken. These are the actions which would've been taken
# for each batch state according to policy_net
state_action_values = policy_net(state_batch).gather(1, action_batch)
# Compute V(s_{t+1}) for all next states.
# Expected values of actions for non_final_next_states are computed based
# on the "older" target_net; selecting their best reward with max(1)[0].
# This is merged based on the mask, such that we'll have either the expected
# state value or 0 in case the state was final.
next_state_values = torch.zeros(BATCH_SIZE, device=device)
next_state_values[non_final_mask] = target_net(non_final_next_states).max(1)[0].detach()
# Compute the expected Q values
expected_state_action_values = (next_state_values * GAMMA) + reward_batch
# Compute Huber loss
loss = F.smooth_l1_loss(state_action_values, expected_state_action_values.unsqueeze(1))
# Optimize the model
optimizer.zero_grad()
loss.backward()
for param in policy_net.parameters():
param.grad.data.clamp_(-1, 1)
optimizer.step()
######################################################################
#
# Below, you can find the main training loop. At the beginning we reset
# the environment and initialize the ``state`` Tensor. Then, we sample
# an action, execute it, observe the next screen and the reward (always
# 1), and optimize our model once. When the episode ends (our model
# fails), we restart the loop.
#
# Below, `num_episodes` is set small. You should download
# the notebook and run lot more epsiodes, such as 300+ for meaningful
# duration improvements.
#
num_episodes = 50
for i_episode in range(num_episodes):
# Initialize the environment and state
env.reset()
last_screen = get_screen()
current_screen = get_screen()
state = current_screen - last_screen
for t in count():
# Select and perform an action
action = select_action(state)
_, reward, done, _ = env.step(action.item())
reward = torch.tensor([reward], device=device)
# Observe new state
last_screen = current_screen
current_screen = get_screen()
if not done:
next_state = current_screen - last_screen
else:
next_state = None
# Store the transition in memory
memory.push(state, action, next_state, reward)
# Move to the next state
state = next_state
# Perform one step of the optimization (on the target network)
optimize_model()
if done:
episode_durations.append(t + 1)
plot_durations()
break
# Update the target network, copying all weights and biases in DQN
if i_episode % TARGET_UPDATE == 0:
target_net.load_state_dict(policy_net.state_dict())
print('Complete')
env.render()
env.close()
plt.ioff()
plt.show()
######################################################################
# Here is the diagram that illustrates the overall resulting data flow.
#
# .. figure:: /_static/img/reinforcement_learning_diagram.jpg
#
# Actions are chosen either randomly or based on a policy, getting the next
# step sample from the gym environment. We record the results in the
# replay memory and also run optimization step on every iteration.
# Optimization picks a random batch from the replay memory to do training of the
# new policy. "Older" target_net is also used in optimization to compute the
# expected Q values; it is updated occasionally to keep it current.
#
|