#usda 1.0 ( customLayerData = { dictionary cameraSettings = { dictionary Front = { double3 position = (0, 0, 5) double radius = 5 } dictionary Perspective = { double3 position = (0.19675159476361104, 0.04448911814120467, 0.1766743106715282) double3 target = (-3.628690112278399e-8, 7.982136072254287e-8, -4.2860907711883556e-8) } dictionary Right = { double3 position = (-5, 0, 0) double radius = 5 } dictionary Top = { double3 position = (0, 5, 0) double radius = 5 } string boundCamera = "/OmniverseKit_Persp" } dictionary metricsAssembler = { dictionary "/cube/cube" = { } int version = 1 } dictionary omni_layer = { string authoring_layer = "./receptive_cube.usd" } dictionary renderSettings = { } } defaultPrim = "cube" doc = "A simple 4cm cube asset for IsaacLab / Omniverse" metersPerUnit = 1 ) def Xform "cube" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysxRigidBodyAPI"] ) { bool physics:kinematicEnabled = 0 bool physics:rigidBodyEnabled = 1 def Xform "visuals" { quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Scope "Looks" { def Material "PreviewSurface" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "Shader" { uniform token info:id = "UsdPreviewSurface" float inputs:clearcoat float inputs:clearcoatRoughness = 0.01 color3f inputs:diffuseColor = (0.2, 0.6, 1) float inputs:displacement color3f inputs:emissiveColor = (0, 0, 0) float inputs:ior = 1.5 float inputs:metallic normal3f inputs:normal = (0, 0, 1) float inputs:occlusion = 1 float inputs:opacity = 1 float inputs:opacityThreshold ( connectability = "interfaceOnly" ) float inputs:roughness = 0.5 color3f inputs:specularColor = (0, 0, 0) int inputs:useSpecularWorkflow ( connectability = "interfaceOnly" ) token outputs:displacement ( renderType = "material" ) token outputs:surface ( renderType = "material" ) } } } def Mesh "cube" ( active = true prepend apiSchemas = ["MaterialBindingAPI"] ) { float3[] extent = [(-0.02, -0.02, -0.02), (0.02, 0.02, 0.02)] int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] int[] faceVertexIndices = [0, 3, 2, 1, 4, 5, 6, 7, 3, 7, 6, 2, 0, 1, 5, 4, 1, 2, 6, 5, 0, 4, 7, 3] rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] ( interpolation = "faceVarying" ) point3f[] points = [(-0.02, -0.02, -0.02), (0.02, -0.02, -0.02), (0.02, 0.02, -0.02), (-0.02, 0.02, -0.02), (-0.02, -0.02, 0.02), (0.02, -0.02, 0.02), (0.02, 0.02, 0.02), (-0.02, 0.02, 0.02)] uniform token subdivisionScheme = "none" custom string userProperties:blender:data_name = "cube" float3 xformOp:rotateZYX = (0, 0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"] } } def Xform "collisions" { quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Mesh "cube" ( active = true prepend apiSchemas = ["MaterialBindingAPI", "PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxSDFMeshCollisionAPI"] ) { float3[] extent = [(-0.02, -0.02, -0.02), (0.02, 0.02, 0.02)] int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] int[] faceVertexIndices = [0, 3, 2, 1, 4, 5, 6, 7, 3, 7, 6, 2, 0, 1, 5, 4, 1, 2, 6, 5, 0, 4, 7, 3] rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] ( interpolation = "faceVarying" ) uniform token physics:approximation = "convexHull" bool physics:collisionEnabled = 1 point3f[] points = [(-0.02, -0.02, -0.02), (0.02, -0.02, -0.02), (0.02, 0.02, -0.02), (-0.02, 0.02, -0.02), (-0.02, -0.02, 0.02), (0.02, -0.02, 0.02), (0.02, 0.02, 0.02), (-0.02, 0.02, 0.02)] uniform token subdivisionScheme = "none" custom string userProperties:blender:data_name = "cube" token visibility = "invisible" float3 xformOp:rotateZYX = (0, 0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"] } } def Material "PhysicsMaterial" ( prepend apiSchemas = ["PhysicsMaterialAPI"] ) { float physics:dynamicFriction = 0.5 float physics:staticFriction = 0.5 } } def "Render" ( hide_in_stage_window = true no_delete = true ) { def "OmniverseKit" { def "HydraTextures" ( hide_in_stage_window = true no_delete = true ) { def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] hide_in_stage_window = true no_delete = true ) { rel camera = token omni:rtx:background:source:texture:textureMode = "repeatMirrored" token omni:rtx:background:source:type = "domeLight" bool omni:rtx:dlss:frameGeneration = 0 string omni:rtx:material:db:rtSensorNameToIdMap = "DefaultMaterial:0;AsphaltStandardMaterial:1;AsphaltWeatheredMaterial:2;VegetationGrassMaterial:3;WaterStandardMaterial:4;GlassStandardMaterial:5;FiberGlassMaterial:6;MetalAlloyMaterial:7;MetalAluminumMaterial:8;MetalAluminumOxidizedMaterial:9;PlasticStandardMaterial:10;RetroMarkingsMaterial:11;RetroSignMaterial:12;RubberStandardMaterial:13;SoilClayMaterial:14;ConcreteRoughMaterial:15;ConcreteSmoothMaterial:16;OakTreeBarkMaterial:17;FabricStandardMaterial:18;PlexiGlassStandardMaterial:19;MetalSilverMaterial:20" bool omni:rtx:material:db:syncLoads = 1 bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 bool omni:rtx:post:registeredCompositing:invertToneMap = 1 bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1 int omni:rtx:pt:maxSamplesPerLaunch = 2073600 int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 int omni:rtx:realtime:mgpu:tileCount = 2 color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) bool omni:rtx:rt:demoire = 0 bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 bool omni:rtx:scene:hydra:materialSyncLoads = 1 bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 uint omni:rtx:viewTile:limit = 4294967295 rel orderedVars = custom bool overrideClipRange = 0 uniform int2 resolution = (1280, 720) } } } def RenderSettings "OmniverseGlobalRenderSettings" ( prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] no_delete = true ) { rel products = } def "Vars" { def RenderVar "LdrColor" ( hide_in_stage_window = true no_delete = true ) { uniform string sourceName = "LdrColor" } } }