Add professional dataset card (author: Eimantas Kulbe, CC BY 4.0)
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README.md
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---
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annotations_creators:
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- machine-generated
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language:
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- en
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license: cc-by-4.0
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pretty_name: "CQ-AVATAR: CS2 Pro Player Behavioral Sequence Dataset"
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size_categories:
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- 1M<n<10M
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tags:
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- counter-strike
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- cs2
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- esports
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- player-behavior
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- sequence-modeling
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- transformer
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- behavioral-cloning
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task_categories:
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- other
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task_ids:
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- other-other-sequence-prediction
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dataset_info:
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features:
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- name: steamid
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dtype: string
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- name: map_name
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dtype: string
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- name: game
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dtype: string
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- name: features
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dtype: binary
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splits:
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- name: train
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num_examples: 1827929
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- name: validation
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num_examples: 202652
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---
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# CQ-AVATAR: CS2 Pro Player Behavioral Sequence Dataset
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**Author:** Eimantas Kulbe
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**Project:** [CounterQuant](https://counterquant.com) — CS2 Intelligence Platform
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**License:** [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) — free to use with attribution
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> If you use this dataset in research or a product, citation is required. See the [Citation](#citation) section below.
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---
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## Dataset Summary
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CQ-AVATAR is a large-scale behavioral sequence dataset derived from professional Counter-Strike 2 (CS2) match demos. It captures the moment-to-moment game state experienced by individual players across thousands of professional matches, enabling sequence modeling, behavioral cloning, and player-style representation learning.
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Each record is a fixed-length window of 512 game ticks (~8 seconds at 64 Hz) from a single player's perspective, encoded as a 41-dimensional feature vector per tick. The dataset covers 910 unique professional players across multiple maps and tournament tiers.
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---
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## Dataset Statistics
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| Statistic | Value |
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|-----------|-------|
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| Total sequences | 2,030,581 |
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| Train split | 1,827,929 (90%) |
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| Validation split | 202,652 (10%) |
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| Sequence length | 512 ticks (480 input + 32 prediction horizon) |
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| Features per tick | 41 |
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| Unique players | 910 |
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| Game tick rate | 64 Hz (~8 seconds per sequence) |
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| Raw file size | ~37 GB (Parquet, Snappy compressed) |
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---
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## Feature Description
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Each sequence contains 41 features per tick, split into two groups:
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### Player State (29 features)
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Position (x, y, z), velocity (vx, vy, vz), view angles (yaw, pitch), health, armor, active weapon, ammo, crouching state, in-air flag, flash duration, scoped flag, accuracy penalty, fire count, reload state, and movement smoothness metrics.
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### Teammate Context (12 features)
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Aggregate statistics over the player's 4 teammates: average health, alive count, average position delta, nearest teammate distance, team economic value, defuse kit presence, and coordinated movement indicators.
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### Prediction Target
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The model is trained to predict the player's state 32 ticks (~0.5 seconds) into the future — a causal next-state prediction objective that forces the backbone to learn game physics, positioning logic, and tactical intent.
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---
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## Data Format
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The dataset is stored as a single Parquet file (`avatar_sequences.parquet`) with the following schema:
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| Column | Type | Description |
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|--------|------|-------------|
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| `steamid` | string | Player's Steam ID (64-bit) |
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| `map_name` | string | CS2 map name (e.g. `de_mirage`) |
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| `game` | string | Game variant (`cs2` or `csgo`) |
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| `seq_len` | int32 | Actual sequence length (≤512) |
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| `n_feats` | int32 | Feature dimensionality (41) |
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| `features` | binary | Raw float32 array: shape `(seq_len, n_feats)`, row-major |
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### Loading Example
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```python
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import polars as pl
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import numpy as np
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df = pl.read_parquet("avatar_sequences.parquet")
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# Decode a single sequence
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row = df.row(0, named=True)
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seq = np.frombuffer(row["features"], dtype=np.float32).reshape(row["seq_len"], row["n_feats"])
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# seq.shape → (512, 41)
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x = seq[:-32] # input: ticks 0–479
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y = seq[32:] # target: ticks 32–511 (causal shift)
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```
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### PyTorch DataLoader Example
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```python
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from torch.utils.data import IterableDataset
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import pyarrow.parquet as pq
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import numpy as np, torch
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class AvatarDataset(IterableDataset):
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def __init__(self, path):
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self.path = path
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self.pf = pq.ParquetFile(path)
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def __iter__(self):
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for batch in self.pf.iter_batches(batch_size=256, columns=["features", "seq_len", "n_feats"]):
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for feat_bytes, seq_len, n_feats in zip(
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batch["features"].to_pylist(),
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batch["seq_len"].to_pylist(),
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batch["n_feats"].to_pylist(),
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):
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seq = np.frombuffer(feat_bytes, dtype=np.float32).reshape(seq_len, n_feats)
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x = torch.from_numpy(seq[:-32].copy())
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y = torch.from_numpy(seq[32:].copy())
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yield x, y
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```
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---
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## Source & Construction
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Sequences were extracted from professional CS2 and CS:GO match demos obtained from HLTV.org. Demos were parsed using [demoparser2](https://github.com/LaihoE/demoparser2) at the tick level. Per-player sequences were extracted with a stride of 64 ticks, filtered to rounds with ≥ 480 clean ticks, and normalized per-feature using robust statistics (median + IQR).
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The train/validation split is **per-player** — all sequences from a given player appear in exactly one split, preventing data leakage across the sequence boundary.
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---
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## Intended Use
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This dataset is intended for:
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- **Sequence modeling** of CS2 player behavior (transformer, LSTM, state-space models)
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- **Behavioral cloning** — learning pro-level positioning and movement
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- **Player style representation** — embedding player identity from game state alone
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- **Anomaly detection** — identifying unusual in-game behavior
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- **CS2 AI research** — any task requiring structured, large-scale pro-play data
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### Out-of-Scope Use
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- Real-time cheating detection tools intended to flag live players
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- Surveillance or profiling of players without consent
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- Any commercial use without written permission from the author
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---
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## Licensing & Citation
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This dataset is released under the **Creative Commons Attribution 4.0 International (CC BY 4.0)** license. You are free to use, share, and adapt this dataset for any purpose, including commercial, **as long as you provide appropriate credit and cite the dataset**.
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### Citation
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If you use this dataset in a publication, product, or project, you **must** cite it as follows:
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```bibtex
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@dataset{kulbe2025cqavatar,
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author = {Kulbe, Eimantas},
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title = {{CQ-AVATAR}: {CS2} Pro Player Behavioral Sequence Dataset},
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year = {2025},
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publisher = {CounterQuant},
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url = {https://huggingface.co/datasets/Unit293/CQ-Avatar-Training},
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note = {2.03M sequences extracted from professional CS2 match demos.
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Released under CC BY 4.0. Attribution required.}
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}
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```
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For non-academic use (blog posts, products, apps), please include:
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> Dataset by Eimantas Kulbe / CounterQuant — [counterquant.com](https://counterquant.com)
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---
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## Contact
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**Eimantas Kulbe**
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CounterQuant — CS2 Intelligence Platform
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[counterquant.com](https://counterquant.com)
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