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- test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/metadata.jsonl +1 -0
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test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/metadata.jsonl
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{"id": 8, "uuid": "02f6b6ad-f525-55a5-981f-5a4d8549d6ba", "scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "rules": "['gravity_reverse', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation\", \"description\": \"Addressed 'velocity_flip_on_collision' rule by increasing the minimum number of objects to spawn.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 5, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-2.0, 2.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/scratch\"}, \"random_seed\": 1906292161, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 5, \"final_objects\": 5, \"rule_stats\": {\"velocity_flip_on_collision\": 0, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "6", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The video was edited or manipulated.", "Objects pass through each other.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"wrong_unreal\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_1_reality_full.mp4", "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_0_keep_gravity_reverse.mp4", "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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{"id": 4, "uuid": "11fc40a6-788e-5efd-b783-64b421e63c3f", "scenario_name": "Floating Objects with Color Change", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects with Color Change\", \"description\": \"Objects float in the air and change color on contact\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/scratch\"}, \"random_seed\": 1472407678, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects with Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Gravity is reversed.", "The simulation rendering glitched.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "Friction gradually slowed the object down."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"meta_explanation\", \"required_unreal\", \"real_physics\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_2_reality_alt.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
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test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_0_keep_timed_color_cycle.mp4
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test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_1_reality_full.mp4
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test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_2_reality_alt.mp4
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test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
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test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4
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test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/render_1.log
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test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/metadata.jsonl
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{"id": 9, "uuid": "135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c", "scenario_name": "Easy Physics Simulation", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Simulation\", \"description\": \"Objects interact with gravity and each other in a simple environment\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [10.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.0, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/scratch\"}, \"random_seed\": 1190331310, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Friction applies: objects slow down and stop over time.", "Objects grow larger after collision.", "No new objects are created during collisions.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The simulation rendering glitched.", "Gravity is reversed.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"wrong_unreal\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_2_reality_alt.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_0_keep_gravity_zero.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/output.mp4
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test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_0_keep_gravity_zero.mp4
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test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_1_reality_full.mp4
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test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_2_reality_alt.mp4
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test/16ecb8aa-1869-5148-beb5-4a62ca481891/metadata.jsonl
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{"id": 13, "uuid": "16ecb8aa-1869-5148-beb5-4a62ca481891", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Small objects float and change color over time.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/scratch\"}, \"random_seed\": 1227938708, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "After a collision, the colliding objects change color.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Objects maintain their color after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Gravity is reversed.", "Friction gradually slowed the object down.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "The camera stopped tracking the object."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"real_physics\", \"real_physics\", \"required_unreal\", \"meta_explanation\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_1_reality_full.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_2_reality_alt.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/16ecb8aa-1869-5148-beb5-4a62ca481891/output.mp4
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test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_0_keep_timed_color_cycle.mp4
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test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_1_reality_full.mp4
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test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_2_reality_alt.mp4
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test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
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test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
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test/38495f7b-0573-5c86-ad5a-18d05522fe99/metadata.jsonl
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{"id": 10, "uuid": "38495f7b-0573-5c86-ad5a-18d05522fe99", "scenario_name": "Mid-Air Mayhem", "difficulty": "medium", "rules": "['gravity_reverse', 'no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Mid-Air Mayhem\", \"description\": \"Objects with different gravity behaviors interact in mid-air, testing understanding of physical reasoning.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"no_friction\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/scratch\"}, \"random_seed\": 1138684061, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"no_friction\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Mid-Air Mayhem\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"no_friction\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {\"gravity_reverse\": 1, \"no_friction\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"no_friction\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'no_friction']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "This is a video recording error.", "The object was destroyed by the high impact force."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"real_physics\", \"required_unreal\", \"meta_explanation\", \"real_physics\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_0_keep_gravity_reverse.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_2_reality_alt.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/38495f7b-0573-5c86-ad5a-18d05522fe99/output.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:d5ea3801ba10fa00c8bb507fb218db56fc11417312740adeb80df0a396460901
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| 3 |
+
size 89477
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test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_0_keep_gravity_reverse.mp4
ADDED
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@@ -0,0 +1,3 @@
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+
version https://git-lfs.github.com/spec/v1
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oid sha256:8bea4c2b654d741df62b16d326dc2253379137f3219396e62a9756b8b946ed7f
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| 3 |
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size 104298
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test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_1_reality_full.mp4
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:b20aca30ea307fa9d91aca8e42221805bdaef6635d9b771111bc97147a21d3f0
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| 3 |
+
size 123741
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test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_2_reality_alt.mp4
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:073237ff44976996607a11c237b74bcf833c4fceba73cc7d2f606a5c178847ab
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| 3 |
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size 123100
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test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
ADDED
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@@ -0,0 +1,3 @@
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+
version https://git-lfs.github.com/spec/v1
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oid sha256:c5d9d23c8f12a06ea2d5718340931907d01004b7600d2defa91481d7a33fa80f
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size 124847
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