ssunggun2 commited on
Commit
8cea36e
·
verified ·
1 Parent(s): 843ba12

Upload folder using huggingface_hub

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/metadata.jsonl +1 -0
  2. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/output.mp4 +3 -0
  3. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 +3 -0
  4. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4 +3 -0
  7. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  8. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/render_1.log +0 -0
  9. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/render_2.log +0 -0
  10. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/render_3.log +0 -0
  11. test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/render_4.log +0 -0
  12. test/383a94fe-370d-5cbd-a62f-47db8fc91708/metadata.jsonl +1 -0
  13. test/383a94fe-370d-5cbd-a62f-47db8fc91708/output.mp4 +3 -0
  14. test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  15. test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_1_reality_full.mp4 +3 -0
  16. test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_2_reality_alt.mp4 +3 -0
  17. test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  18. test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  19. test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/render_1.log +0 -0
  20. test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/render_2.log +0 -0
  21. test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/render_3.log +0 -0
  22. test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/render_4.log +0 -0
  23. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/metadata.jsonl +1 -0
  24. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/output.mp4 +3 -0
  25. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 +3 -0
  26. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_1_reality_full.mp4 +3 -0
  27. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_2_reality_alt.mp4 +3 -0
  28. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 +3 -0
  29. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +3 -0
  30. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/render_1.log +0 -0
  31. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/render_2.log +0 -0
  32. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/render_3.log +0 -0
  33. test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/render_4.log +0 -0
  34. test/72564d0a-5177-50d8-9905-3b718152ef08/metadata.jsonl +1 -0
  35. test/72564d0a-5177-50d8-9905-3b718152ef08/output.mp4 +3 -0
  36. test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  37. test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_1_reality_full.mp4 +3 -0
  38. test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_2_reality_alt.mp4 +3 -0
  39. test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  40. test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
  41. test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/render_1.log +0 -0
  42. test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/render_2.log +0 -0
  43. test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/render_3.log +0 -0
  44. test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/render_4.log +0 -0
  45. test/789cbcc5-0509-5e2f-b859-64d819e263f3/metadata.jsonl +1 -0
  46. test/789cbcc5-0509-5e2f-b859-64d819e263f3/output.mp4 +3 -0
  47. test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  48. test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_1_reality_full.mp4 +3 -0
  49. test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_2_reality_alt.mp4 +3 -0
  50. test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 0, "uuid": "0ea5def8-e2a4-50bb-827d-421ecdd896ce", "scenario_name": "Repaired Scenario: velocity_flip_on_collision and timed_color_cycle", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Scenario: velocity_flip_on_collision and timed_color_cycle\", \"description\": \"Repairing the failed simulation with increased object spawn rate and reduced removal offset position to encourage collisions\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-1.5, 1.5], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.05, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [100.0, 100.0, 100.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/scratch\"}, \"random_seed\": 1362888167, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Scenario: velocity_flip_on_collision and timed_color_cycle\", \"difficulty\": \"medium\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"velocity_flip_on_collision\": 8, \"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4\", \"unreal_wrong_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "No new objects are created during collisions.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "The camera stopped tracking the object."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"wrong_unreal\", \"real_physics\", \"required_unreal\", \"meta_explanation\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_2_reality_alt.mp4", "test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/output.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:038e088dde599a71cbee6cd415c165abb24b8f20c673299bd5465effba0f5693
3
+ size 501804
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:b09a0f22643299aa71ad787509cc1c076dcf4743edc5e016415faa109f5bc3ee
3
+ size 234359
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_1_reality_full.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3fa3526aa56e13ebee046a1c97980db47ebd80ccc87fd07ece0076ff74f29e6c
3
+ size 198062
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_2_reality_alt.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:2d2f4aa2c53444a1911a26e72cc097a2a3aa36fd914fcc9889607a82d2279eaa
3
+ size 192648
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:839f7a675b0652c3850515c727de26c3cefc1e6b621c480471f69f5a10be9aff
3
+ size 241505
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:17be02579080374394399ee710ceedace9b1716d8aad2ef6703bd62e551d52c2
3
+ size 221425
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/render_1.log ADDED
The diff for this file is too large to render. See raw diff
 
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/render_2.log ADDED
The diff for this file is too large to render. See raw diff
 
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/render_3.log ADDED
The diff for this file is too large to render. See raw diff
 
test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/render_4.log ADDED
The diff for this file is too large to render. See raw diff
 
test/383a94fe-370d-5cbd-a62f-47db8fc91708/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 1, "uuid": "383a94fe-370d-5cbd-a62f-47db8fc91708", "scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "hard", "rules": "['gravity_reverse', 'collision_spawn', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation Scenario\", \"description\": \"Fixed validation error by adjusting object count to apply 'collision_spawn' rule.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"collision_spawn\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 5, \"max_objects\": 7, \"allowed_shapes\": [\"sphere\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/scratch\"}, \"random_seed\": 2034746342, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_spawn\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation Scenario\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_spawn\", \"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 5, \"final_objects\": 5, \"rule_stats\": {\"collision_spawn\": 0, \"gravity_reverse\": 1, \"velocity_flip_on_collision\": 0}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "Objects maintain their color after collision.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_spawn\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_spawn', 'velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_spawn\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "The video was edited or manipulated.", "Gravity is reversed in this environment.", "The object was destroyed by the high impact force."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"wrong_unreal\", \"meta_explanation\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_2_reality_alt.mp4", "test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_0_keep_gravity_reverse.mp4", "test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/383a94fe-370d-5cbd-a62f-47db8fc91708/output.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a178e233dafa80b5df05ee320918318d09adb1e9da8a928e080ae4c0a474809d
3
+ size 128524
test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_0_keep_gravity_reverse.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:eb2bbd217762a125d2bcac40fa0939ef16a29f52eb90a8444cb995751055f228
3
+ size 25882
test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_1_reality_full.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:687946037147c8e43f080ab247fa0d7e5a1986e9ad3bc702c04626636d03ed43
3
+ size 13788
test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_2_reality_alt.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3275865bbe025b9757de7243b9ab8cb1d8adcfc8d77d97a48041fe8ed0d7168f
3
+ size 13048
test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:43328706187f929851166f8e22f9cf5f3559fac045760c7f1b8a8e492d2da15a
3
+ size 29880
test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1edc0df695c803c4bd77f617445a69135204f6929d39d06ceca57ab50aa4b396
3
+ size 21545
test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/render_1.log ADDED
The diff for this file is too large to render. See raw diff
 
test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/render_2.log ADDED
The diff for this file is too large to render. See raw diff
 
test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/render_3.log ADDED
The diff for this file is too large to render. See raw diff
 
test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/render_4.log ADDED
The diff for this file is too large to render. See raw diff
 
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 2, "uuid": "4c73e292-30ac-5a3e-af3b-6f476f7c43f2", "scenario_name": "Repaired Scenario", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Scenario\", \"description\": \"Fixed E_EVENT_EXPECTED_BUT_NONE error with 'velocity_flip_on_collision' rule by adjusting object generation and collision detection settings\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.05, \"ignore_floor\": false, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/scratch\"}, \"random_seed\": 1035634508, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Scenario\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"velocity_flip_on_collision\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "Friction is disabled."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"real_physics\", \"required_unreal\", \"real_physics\", \"wrong_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_1_reality_full.mp4", "test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/output.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:295facf859eabd35cb44a8f0bc3be5b0951eb8daa7667ff09697969ca5e18a53
3
+ size 158193
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e259a69ad8302f34a120c47262abc1edc6df5235a61772d7eca9c9aab368d564
3
+ size 133539
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_1_reality_full.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:33ea20f0551f8f896768f798c01100beff2fb0603af4fb9569422ce6ee388192
3
+ size 168816
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_2_reality_alt.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:dea64dd784a332b0bfd7cb8ab5969e4503f09f70e19125d6faa4a9c22b8f9286
3
+ size 170266
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:d554307f2a4d38f700e205917ef850d7188f48ed74a2627be6374e63754cb017
3
+ size 117858
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:5a99f2589aeccff2cc621534d64bd8eaedc61db8cbef0a6eced94b15bc0c08d6
3
+ size 261564
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/render_1.log ADDED
The diff for this file is too large to render. See raw diff
 
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/render_2.log ADDED
The diff for this file is too large to render. See raw diff
 
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/render_3.log ADDED
The diff for this file is too large to render. See raw diff
 
test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/render_4.log ADDED
The diff for this file is too large to render. See raw diff
 
test/72564d0a-5177-50d8-9905-3b718152ef08/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 3, "uuid": "72564d0a-5177-50d8-9905-3b718152ef08", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"A group of balls float and interact with each other\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/scratch\"}, \"random_seed\": 1475758400, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Objects teleport on collision.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "Air resistance affected the object's motion."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"wrong_unreal\", \"real_physics\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_0_keep_gravity_zero.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_2_reality_alt.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/72564d0a-5177-50d8-9905-3b718152ef08/output.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:9f36467734ad9d417debbea227c54eb844d2f4c42d77470304754e3133c88f40
3
+ size 152181
test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_0_keep_gravity_zero.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f31730e87232b3860deb85d513c149dfbc9a17e282125c5538ce126d9bb3f71d
3
+ size 105856
test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_1_reality_full.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:562c3a7d1961109b4972c671e01c2e69dc67aa5f79360136a1a41dac80b58d73
3
+ size 97940
test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_2_reality_alt.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:214b8c84ffb9e55afed19f7f71fd64d97d075067ce76252058198a6aebd72d7b
3
+ size 98910
test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:108bd4d0342252d3e6a80a5a190d74690d2df7ca3974ea76a94d8de403068dc1
3
+ size 118381
test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e2cdd13fa700011058042fef8109152d0d74e1aed57b2d5c7125423619d49545
3
+ size 109219
test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/render_1.log ADDED
The diff for this file is too large to render. See raw diff
 
test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/render_2.log ADDED
The diff for this file is too large to render. See raw diff
 
test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/render_3.log ADDED
The diff for this file is too large to render. See raw diff
 
test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/render_4.log ADDED
The diff for this file is too large to render. See raw diff
 
test/789cbcc5-0509-5e2f-b859-64d819e263f3/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 4, "uuid": "789cbcc5-0509-5e2f-b859-64d819e263f3", "scenario_name": "Easy Physics Challenge", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Challenge\", \"description\": \"Objects interact with each other in a simple environment\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/789cbcc5-0509-5e2f-b859-64d819e263f3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/789cbcc5-0509-5e2f-b859-64d819e263f3/attempt_01/scratch\"}, \"random_seed\": 1708962795, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/789cbcc5-0509-5e2f-b859-64d819e263f3/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/789cbcc5-0509-5e2f-b859-64d819e263f3/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/789cbcc5-0509-5e2f-b859-64d819e263f3/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/789cbcc5-0509-5e2f-b859-64d819e263f3/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/789cbcc5-0509-5e2f-b859-64d819e263f3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects maintain their size after collision.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision.", "Objects maintain their size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "There is zero gravity.", "The collision followed conservation of momentum.", "The video was edited or manipulated."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"required_unreal\", \"wrong_unreal\", \"real_physics\", \"meta_explanation\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_1_reality_full.mp4", "test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_2_reality_alt.mp4", "test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/789cbcc5-0509-5e2f-b859-64d819e263f3/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/789cbcc5-0509-5e2f-b859-64d819e263f3/output.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:132a2d69bcb8d92948292d6f7ea4af007cafe67f68e31a56e7d32121e3f537ef
3
+ size 100136
test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_0_keep_timed_color_cycle.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a57159037db2e58dcc89a0c9ad81773511890a2b379c288723ebe6579448308c
3
+ size 116046
test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_1_reality_full.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c0be9aaaad69a915d23752fb4a3c1ee95f9c4422fdc9dd55545c31b21e592eac
3
+ size 77533
test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_2_reality_alt.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:87fb5b7ccd885239ec8a9eb413c74067371abd56e60a104266ea11257d504798
3
+ size 70251
test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4319dca00e6946a5e8e35f3aeb29585df9e2adae54590e72fb644dd909a355ec
3
+ size 89092