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- test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/metadata.jsonl +1 -0
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test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/metadata.jsonl
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{"id": 0, "uuid": "1ce00416-2760-5cbb-9ea1-9722c4ea8169", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects with different colors float around and change color when they collide.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/scratch\"}, \"random_seed\": 1474345018, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_color_cycle\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "After a collision, the colliding objects change color.", "Objects swap colors after collision.", "Objects change color periodically over time.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "Gravity is reversed.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "The video was edited or manipulated."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"wrong_unreal\", \"real_physics\", \"required_unreal\", \"meta_explanation\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_2_reality_alt.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_0_keep_timed_color_cycle.mp4
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{"id": 1, "uuid": "25359880-d828-59c9-9e3e-d17b46477857", "scenario_name": "Floating Fragment Puzzle", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment Puzzle\", \"description\": \"A small fragment floats in space, and when it collides with a wall, it teleports to a random position.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/scratch\"}, \"random_seed\": 2036563467, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "Gravity is reversed.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force.", "This is a video recording error."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"wrong_unreal\", \"real_physics\", \"real_physics\", \"meta_explanation\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_2_reality_alt.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4
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test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_1_reality_full.mp4
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test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_2_reality_alt.mp4
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test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
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test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/render_1.log
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test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/render_3.log
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test/2f6152ae-9d6d-5481-a4cc-280475304602/metadata.jsonl
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{"id": 2, "uuid": "2f6152ae-9d6d-5481-a4cc-280475304602", "scenario_name": "Repaired Collision Benchmark", "difficulty": "easy", "rules": "['collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Collision Benchmark\", \"description\": \"Fixed 'collision_color_change' rule by increasing object density and range\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 8, \"allowed_shapes\": [\"sphere\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.5, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/2f6152ae-9d6d-5481-a4cc-280475304602/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/2f6152ae-9d6d-5481-a4cc-280475304602/attempt_05/scratch\"}, \"random_seed\": 1726091091, \"rule_config\": {\"rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Collision Benchmark\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_color_change\", \"rules\": [\"collision_color_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"collision_color_change\": 37}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/2f6152ae-9d6d-5481-a4cc-280475304602/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/2f6152ae-9d6d-5481-a4cc-280475304602/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/2f6152ae-9d6d-5481-a4cc-280475304602/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/2f6152ae-9d6d-5481-a4cc-280475304602/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_collision_color_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/2f6152ae-9d6d-5481-a4cc-280475304602/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "8", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "Objects maintain their size over time.", "Standard gravity: objects accelerate at a constant rate.", "After a collision, the colliding objects change color.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['collision_color_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the object change color? (Select ALL that apply.)", "q3_options": ["Gravity is reversed.", "The object was destroyed by the high impact force.", "This is a video recording error.", "A rule changes object color upon collision.", "Friction gradually slowed the object down."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"real_physics\", \"meta_explanation\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"collision_color_change\", \"required_explanations\": [\"A rule changes object color upon collision.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_2_reality_alt.mp4", "test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_1_reality_full.mp4", "test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_0_keep_collision_color_change.mp4", "test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/2f6152ae-9d6d-5481-a4cc-280475304602/attempt_05/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/2f6152ae-9d6d-5481-a4cc-280475304602/output.mp4
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test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_0_keep_collision_color_change.mp4
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test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_1_reality_full.mp4
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test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_2_reality_alt.mp4
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version https://git-lfs.github.com/spec/v1
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test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
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{"id": 3, "uuid": "38296042-99d6-5919-84ba-cdf45226384e", "scenario_name": "Repaired Simulation", "difficulty": "hard", "rules": "['gravity_reverse', 'collision_color_change', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Simulation\", \"description\": \"Fixed collision_color_change rule by increasing object count and spawn range\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 36, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/scratch\"}, \"random_seed\": 1627316405, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_change\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Simulation\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\", \"collision_scale_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 36, \"final_objects\": 36, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_scale_change\": 11, \"collision_color_change\": 8}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "37", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change', 'collision_scale_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the object change color? (Select ALL that apply.)", "q3_options": ["The video was edited or manipulated.", "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"real_physics\", \"required_unreal\", \"real_physics\", \"wrong_unreal\"], \"grounding_rule_id\": \"collision_color_change\", \"required_explanations\": [\"A rule changes object color upon collision.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_0_keep_gravity_reverse.mp4", "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_1_reality_full.mp4", "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/38296042-99d6-5919-84ba-cdf45226384e/output.mp4
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test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_0_keep_gravity_reverse.mp4
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test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_1_reality_full.mp4
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test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_2_reality_alt.mp4
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test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
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{"id": 4, "uuid": "44da1c6d-ff34-53df-be94-9f623c570f5a", "scenario_name": "Easy Physics Challenge", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Challenge\", \"description\": \"Test your understanding of basic physics principles with this easy challenge.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/44da1c6d-ff34-53df-be94-9f623c570f5a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/44da1c6d-ff34-53df-be94-9f623c570f5a/attempt_01/scratch\"}, \"random_seed\": 1076242649, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/44da1c6d-ff34-53df-be94-9f623c570f5a/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/44da1c6d-ff34-53df-be94-9f623c570f5a/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/44da1c6d-ff34-53df-be94-9f623c570f5a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/44da1c6d-ff34-53df-be94-9f623c570f5a/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/44da1c6d-ff34-53df-be94-9f623c570f5a/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "Objects move along continuous paths without teleporting.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_horizontal']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "There is zero gravity.", "Normal gravity caused the object to fall.", "The simulation rendering glitched.", "The simulation follows standard physics rules."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"wrong_unreal\", \"real_physics\", \"meta_explanation\", \"required_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/44da1c6d-ff34-53df-be94-9f623c570f5a/q4_options/opt_1_reality_full.mp4", "test/44da1c6d-ff34-53df-be94-9f623c570f5a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/44da1c6d-ff34-53df-be94-9f623c570f5a/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/44da1c6d-ff34-53df-be94-9f623c570f5a/q4_options/opt_2_reality_alt.mp4", "test/44da1c6d-ff34-53df-be94-9f623c570f5a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/44da1c6d-ff34-53df-be94-9f623c570f5a/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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ADDED
|
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