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  1. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/metadata.jsonl +1 -0
  2. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/output.mp4 +3 -0
  3. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  4. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  7. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 +3 -0
  8. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/render_1.log +0 -0
  9. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/render_2.log +0 -0
  10. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/render_3.log +0 -0
  11. test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/render_4.log +0 -0
  12. test/25359880-d828-59c9-9e3e-d17b46477857/metadata.jsonl +1 -0
  13. test/25359880-d828-59c9-9e3e-d17b46477857/output.mp4 +3 -0
  14. test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  15. test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_1_reality_full.mp4 +3 -0
  16. test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_2_reality_alt.mp4 +3 -0
  17. test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  18. test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +3 -0
  19. test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/render_1.log +0 -0
  20. test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/render_2.log +0 -0
  21. test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/render_3.log +0 -0
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  23. test/2f6152ae-9d6d-5481-a4cc-280475304602/metadata.jsonl +1 -0
  24. test/2f6152ae-9d6d-5481-a4cc-280475304602/output.mp4 +3 -0
  25. test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_0_keep_collision_color_change.mp4 +3 -0
  26. test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_1_reality_full.mp4 +3 -0
  27. test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_2_reality_alt.mp4 +3 -0
  28. test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
  29. test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
  30. test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/render_1.log +0 -0
  31. test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/render_2.log +0 -0
  32. test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/render_3.log +0 -0
  33. test/2f6152ae-9d6d-5481-a4cc-280475304602/q4_options/render_4.log +0 -0
  34. test/38296042-99d6-5919-84ba-cdf45226384e/metadata.jsonl +1 -0
  35. test/38296042-99d6-5919-84ba-cdf45226384e/output.mp4 +3 -0
  36. test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  37. test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_1_reality_full.mp4 +3 -0
  38. test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_2_reality_alt.mp4 +3 -0
  39. test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  40. test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +3 -0
  41. test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/render_1.log +0 -0
  42. test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/render_2.log +0 -0
  43. test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/render_3.log +0 -0
  44. test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/render_4.log +0 -0
  45. test/44da1c6d-ff34-53df-be94-9f623c570f5a/metadata.jsonl +1 -0
  46. test/44da1c6d-ff34-53df-be94-9f623c570f5a/output.mp4 +3 -0
  47. test/44da1c6d-ff34-53df-be94-9f623c570f5a/q4_options/opt_0_keep_gravity_horizontal.mp4 +3 -0
  48. test/44da1c6d-ff34-53df-be94-9f623c570f5a/q4_options/opt_1_reality_full.mp4 +3 -0
  49. test/44da1c6d-ff34-53df-be94-9f623c570f5a/q4_options/opt_2_reality_alt.mp4 +3 -0
  50. test/44da1c6d-ff34-53df-be94-9f623c570f5a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "1ce00416-2760-5cbb-9ea1-9722c4ea8169", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects with different colors float around and change color when they collide.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/scratch\"}, \"random_seed\": 1474345018, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_color_cycle\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "After a collision, the colliding objects change color.", "Objects swap colors after collision.", "Objects change color periodically over time.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "Gravity is reversed.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "The video was edited or manipulated."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"wrong_unreal\", \"real_physics\", \"required_unreal\", \"meta_explanation\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_2_reality_alt.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
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(Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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(Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change', 'collision_scale_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the object change color? 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