id int64 0 49 | uuid stringlengths 36 36 | scenario_name stringlengths 12 69 | difficulty stringclasses 3
values | rules stringlengths 2 77 | is_realistic bool 2
classes | plan stringlengths 1.55k 1.93k | metadata stringlengths 849 4.21k | q0_1_type stringclasses 1
value | q0_1_question stringclasses 2
values | q0_1_options listlengths 0 0 | q0_1_metadata_reference stringclasses 1
value | q0_1_correct_answers listlengths 0 0 | q0_1_correct_answer stringclasses 35
values | q0_1_is_multiselect bool 1
class | q0_2_type stringclasses 1
value | q0_2_question stringclasses 1
value | q0_2_options listlengths 4 4 | q0_2_metadata_reference stringclasses 1
value | q0_2_correct_answers listlengths 1 1 | q0_2_correct_answer stringclasses 4
values | q0_2_is_multiselect bool 1
class | q1_type stringclasses 1
value | q1_question stringclasses 1
value | q1_options listlengths 5 5 | q1_metadata_reference stringlengths 273 333 | q1_correct_answers listlengths 1 3 | q1_is_multiselect bool 1
class | q2_type stringclasses 1
value | q2_question stringclasses 1
value | q2_options listlengths 0 0 | q2_metadata_reference stringlengths 11 86 | q2_correct_answers listlengths 0 0 | q2_correct_answer stringlengths 312 1.02k | q2_is_multiselect bool 1
class | q2_max_new_tokens int64 256 256 | q3_type stringclasses 1
value | q3_question stringclasses 7
values | q3_options listlengths 5 5 | q3_metadata_reference stringlengths 339 357 | q3_correct_answers listlengths 1 1 | q3_is_multiselect bool 1
class | q4_type stringclasses 1
value | q4_question stringclasses 1
value | q4_options listlengths 5 5 ⌀ | q4_metadata_reference stringlengths 133 165 ⌀ | q4_correct_answers listlengths 1 1 ⌀ | q4_is_multiselect bool 1
class | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15 | dd7bfc23-5a22-5805-996d-b696047a63c8 | Easy Gravity Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "A simple test of gravity in a physics simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choic... | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling.",
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"This is a video recording error.",
"Objects teleport on collision.",
"The object was destroyed by the high impact force.",
"Air resistance affected the object's motion.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_1_reality_full.mp4",
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_0_keep_gravity_zero.mp4",
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_option... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
2
] | false | |
18 | e57b0e5f-c825-522b-894b-04dda6116c01 | Repaired Collision Color Change Scenario | medium | ['gravity_reverse', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Fixed collision color change rule by adjusting object spawn parameters to increase likelihood of collisions.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "coll... | {"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Objects move along continuous paths without teleporting.",
"Objects grow larger after collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gr... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The camera stopped tracking the object.",
"The collision followed conservation of momentum.",
"A rule changes object color upon collision.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_1_reality_full.mp4",
"test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_2_reality_alt.mp4",
"test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
24 | 12f266a5-68fb-50f7-9b2f-0c36d7a014ea | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "Objects float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"... | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_p... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"After a collision, one of the colliding objects disappears.",
"Standard gravity: objects accelerate at a constant rate.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The collision followed conservation of momentum.",
"There is zero gravity in this environment.",
"The video was edited or manipulated.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_0_keep_gravity_zero.mp4",
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_2_reality_alt.mp4",
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_1_reality_full.mp4",
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_3_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
33 | 6d8d6570-e015-5f57-b45b-154eaeceb0e9 | Repaired Physics Simulation Scenario | medium | ['gravity_reverse', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario to address 'velocity_flip_on_collision' rule error by increasing object count and reducing spawn range", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_rev... | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 24, "final_objects": 24, "rule_stats": {... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 25 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity is reversed: objects fall upward instead of downward.",
"Solid objects bounce off each other instead of passing through.",
"After a collision, the colliding obje... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall.",
"Friction gradually slowed the object down.",
"The camera stopped tracking the object."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6d8d6570-e015-5f57-b45b-154eaeceb0e9/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/6d8d6570-e015-5f57-b45b-154eaeceb0e9/q4_options/opt_2_reality_alt.mp4",
"test/6d8d6570-e015-5f57-b45b-154eaeceb0e9/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/6d8d6570-e015-5f57-b45b-154eaeceb0e9/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/6d8d6570-e015-5f57-b45b-154eaeceb0e9/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 | [
2
] | false | |
2 | 1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f | Repaired Collision Color Change Simulation | medium | ['gravity_zero', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Collision Color Change Simulation", "description": "Fixed collision color change rule by adjusting object and collision configurations", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "collision_required": true, "max_co... | {"scenario_name": "Repaired Collision Color Change Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"colli... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 4 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"After a collision, the colliding objects change color.",
"Collisions follow the law of reflection and bounce normally.... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "I... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The collision followed conservation of momentum.",
"The video was edited or manipulated.",
"Objects pass through each other.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_2_reality_alt.mp4",
"test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_0_keep_gravity_zero.mp4",
"test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/attempt_05/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
6 | 823f89ce-ed60-5e0e-a3bc-b7ceaee9e730 | Colliding Balls | medium | [] | true | {"scenario": {"name": "Colliding Balls", "description": "Two balls collide and change color, with one ball disappearing on contact.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_v... | {"scenario_name": "Colliding Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction"... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects grow larger after collision.",
"Gravity is uniform across the entire scene.",
"Objects pulse in size over time.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The video was edited or manipulated.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_4_unreal_4_gravity_horizontal.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_0_keep_real.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 | [
2
] | false | |
7 | c41883fe-fb4a-55a0-8333-4e34fd7412f1 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_cho... | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"No new objects are created during collisions.",
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is uniform across the entire scene.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The collision followed conservation of momentum.",
"The video was edited or manipulated.",
"There is zero gravity.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_2_reality_alt.mp4",
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
2 | 4c73e292-30ac-5a3e-af3b-6f476f7c43f2 | Repaired Scenario | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Scenario", "description": "Fixed E_EVENT_EXPECTED_BUT_NONE error with 'velocity_flip_on_collision' rule by adjusting object generation and collision detection settings", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "c... | {"scenario_name": "Repaired Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"velocity_flip_on_collision":... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"There is no friction: moving objects do not slow down on the surface... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"Air resistance affected the object's motion.",
"Friction is disabled."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_0_keep_velocity_flip_on_collision.mp4",
"test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4",
"test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/4c7... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 | [
0
] | false | |
10 | 95df7e8a-ad9f-53a9-8b83-1a74b5affc90 | Floating Blocks | easy | [] | true | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in the air and collide with each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulat... | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through"... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects maintain their color after collision.",
"Objects change color periodically over time.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"This is a video recording error.",
"There is zero gravity.",
"Air resistance affected the object's motion.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_4_unreal_4_teleport_on_collision.mp4",
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/95df7e8a-ad9f-53a9-8b83-1... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4 | [
4
] | false | |
18 | ebf03123-edee-526d-92e7-c59fd4efa398 | Repaired Physics Simulation | medium | ['collision_spawn', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision_spawn rule by increasing object count and spawn range", "difficulty": "medium", "unreal_rules": ["collision_spawn", "velocity_flip_on_collision"], "primary_rule": "collision_spawn", "collision_required": true, "max_collisions": 100, "q... | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "collision_spawn", "rules": ["collision_spawn", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [{"frame": 46, "object_name": "spawn_0_object_3", "type": "spawn", "reas... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 17 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"After collision, object bounces in the opposite direction from what is expected.",
"New objects spawn when objects collide.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, an object teleports to ... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["collision_spawn", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['collision_spawn', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["collision_spawn", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, ... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"Normal gravity caused the object to fall.",
"Friction is disabled.",
"The simulation follows standard physics rules.",
"The camera stopped tracking the object."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | null | null | null | null | null | null | |
0 | 1ce00416-2760-5cbb-9ea1-9722c4ea8169 | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects with different colors float around and change color when they collide.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "co... | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"After a collision, the colliding objects change color.",
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"Gravity is reversed.",
"Air resistance affected the object's motion.",
"The simulation follows standard physics rules.",
"The video was edited or manipulated."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_2_reality_alt.mp4",
"test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/1ce00416-2760-5cbb-9ea1-9722c4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
3
] | false | |
9 | 55c8937d-aea3-5e6a-b84e-3cacc0b21ee8 | Repaired Physics Simulation Scenario | hard | ['gravity_horizontal', 'teleport_on_collision', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario with increased object count and modified collision threshold to address teleport_on_collision rule error", "difficulty": "hard", "unreal_rules": ["gravity_horizontal", "teleport_on_collision", "velocity_flip_on_collision"], ... | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "hard", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "teleport_on_collision", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 8, "final_o... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 8 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"New objects spawn when objects collide.",
"After collision, object bounces in the opposite direction from what is expected.",
"After collision, an object teleports to a random location.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_horizontal", "teleport_on_collision", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no me... | [
2,
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal', 'teleport_on_collision', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "teleport_on_collision", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_r... | false | 256 | explanatory_reasoning | Why did the object suddenly appear at a different location? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"A rule causes objects to teleport upon collision.",
"The video was edited or manipulated.",
"Air resistance affected the object's motion.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "teleport_on_collision", "required_explanations": ["A rule causes objects to teleport upon collision."], "grading_rule": "required_unreal \u2286 ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/55c8937d-aea3-5e6a-b84e-3cacc0b21ee8/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/55c8937d-aea3-5e6a-b84e-3cacc0b21ee8/q4_options/opt_1_reality_full.mp4",
"test/55c8937d-aea3-5e6a-b84e-3cacc0b21ee8/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/55c8937d-aea3-5e6a-b84e-3cacc... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/55c8937d-aea3-5e6a-b84e-3cacc0b21ee8/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
3
] | false | |
9 | 97bb9be6-c0f3-5ece-b050-6933396327c3 | Repaired Collision Simulation | easy | ['collision_scale_change'] | false | {"scenario": {"name": "Repaired Collision Simulation", "description": "Fixed collision scale change rule by increasing object count and collision force threshold", "difficulty": "easy", "unreal_rules": ["collision_scale_change"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 10... | {"scenario_name": "Repaired Collision Simulation", "difficulty": "easy", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"collision_scale_change": 4... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Objects pass through each other without collision.",
"Objects pulse in size over time.",
"Objects grow larger after collision.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['collision_scale_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["collision_scale_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object si... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The object bounced due to elastic collision.",
"The camera stopped tracking the object.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/97bb9be6-c0f3-5ece-b050-6933396327c3/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/97bb9be6-c0f3-5ece-b050-6933396327c3/q4_options/opt_1_reality_full.mp4",
"test/97bb9be6-c0f3-5ece-b050-6933396327c3/q4_options/opt_2_reality_alt.mp4",
"test/97bb9be6-c0f3-5ece-b050-6933396327c3/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/97bb9be6-c0f3-5ece-b050-6933396327c3/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 | [
3
] | false | |
2 | 4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7 | Medium Difficulty Physics Simulation | medium | ['gravity_zero', 'timed_scale_pulse'] | false | {"scenario": {"name": "Medium Difficulty Physics Simulation", "description": "Objects interact in a floating environment with changing size and color.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "ques... | {"scenario_name": "Medium Difficulty Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 19, "final_objects": 19, "rule_stats": {"gravity_zero":... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 20 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision.",
"After collision, objects freeze in place and stop moving.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In rea... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"The simulation rendering glitched.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_0_keep_gravity_zero.mp4",
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_1_reality_full.mp4",
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
19 | dab5ddf0-6d15-50d8-bc73-28d24b6ff652 | Collision Color Change Repair | medium | ['collision_color_change', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Collision Color Change Repair", "description": "Fixed the collision color change rule by updating object counts and ensuring objects are likely to collide", "difficulty": "medium", "unreal_rules": ["collision_color_change", "velocity_flip_on_collision"], "primary_rule": "collision_color_change", ... | {"scenario_name": "Collision Color Change Repair", "difficulty": "medium", "primary_rule": "collision_color_change", "rules": ["collision_color_change", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stat... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"No new objects are created during collisions.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects move along continuous paths without... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["collision_color_change", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['collision_color_change', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["collision_color_change", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, co... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"The collision followed conservation of momentum.",
"The object was destroyed by the high impact force.",
"Gravity is reversed.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/dab5ddf0-6d15-50d8-bc73-28d24b6ff652/q4_options/opt_0_keep_collision_color_change.mp4",
"test/dab5ddf0-6d15-50d8-bc73-28d24b6ff652/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"test/dab5ddf0-6d15-50d8-bc73-28d24b6ff652/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/dab5ddf0-6... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/dab5ddf0-6d15-50d8-bc73-28d24b6ff652/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4 | [
0
] | false | |
14 | b6e893e6-b87d-5142-88f1-2c01524d68d8 | Repaired Physics Simulation Scenario | hard | ['gravity_reverse', 'velocity_flip_on_collision', 'collision_color_swap'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario addressing the E_RULE_NOT_APPLIED error for the 'velocity_flip_on_collision' rule by adjusting the simulation configuration.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision", "collisio... | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision", "collision_color_swap"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects"... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pulse in size over time.",
"Objects swap colors after collision.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected AND no meta s... | [
1,
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'collision_color_swap'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_ph... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Objects pass through each other.",
"This is a video recording error.",
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b6e893e6-b87d-5142-88f1-2c01524d68d8/q4_options/opt_1_reality_full.mp4",
"test/b6e893e6-b87d-5142-88f1-2c01524d68d8/q4_options/opt_2_reality_alt.mp4",
"test/b6e893e6-b87d-5142-88f1-2c01524d68d8/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/b6e893e6-b87d-5142-88f1-2c01524d68d8/q4_options/opt_0... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/b6e893e6-b87d-5142-88f1-2c01524d68d8/attempt_05/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
12 | a68ae32b-c84b-5787-8d01-ec914c7f19c0 | Repaired Scenario with Velocity Flip On Collision | hard | ['velocity_flip_on_collision', 'timed_scale_pulse', 'collision_spawn'] | false | {"scenario": {"name": "Repaired Scenario with Velocity Flip On Collision", "description": "Repaired scenario to address E_RULE_NOT_APPLIED error by enabling velocity flip on collision.", "difficulty": "hard", "unreal_rules": ["velocity_flip_on_collision", "timed_scale_pulse", "collision_spawn"], "primary_rule": "veloci... | {"scenario_name": "Repaired Scenario with Velocity Flip On Collision", "difficulty": "hard", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision", "timed_scale_pulse", "collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["velocity_flip_on_collision", "timed_scale_pulse", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta sele... | [
0,
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['velocity_flip_on_collision', 'timed_scale_pulse', 'collision_spawn'] | [] | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision", "timed_scale_pulse", "collision_spawn"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "con... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"The object was destroyed by the high impact force.",
"Objects pass through each other.",
"A rule causes periodic size changes.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_2_reality_alt.mp4",
"test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_1_reality_full.mp4",
"test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_0_... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/a68ae32b-c84b-5787-8d01-ec914c7f19c0/attempt_05/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
11 | 9a3167d9-5dda-5a5d-900d-cc49833470a5 | Repaired Physics Simulation Scenario | medium | ['gravity_reverse', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed collision color change rule by increasing object spawn counts and reducing spawn range to encourage collisions.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", ... | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravi... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects do not vanish upon collision.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gr... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"Friction gradually slowed the object down.",
"The simulation rendering glitched.",
"There is zero gravity.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_1_reality_full.mp4",
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
3 | a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1 | Easy Collision Test | easy | [] | true | {"scenario": {"name": "Easy Collision Test", "description": "Objects collide and change size", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolutio... | {"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_teleport_o... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving.",
"Objects swap colors after collision.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects continue their motion after impact instead of freezing."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed.",
"The simulation rendering glitched.",
"Air resistance affected the object's motion.",
"Friction gradually slowed the object down.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1/q4_options/opt_0_keep_real.mp4",
"test/a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1/q4_options/opt_4_unreal_4_gravity_zero.mp4",
"test/a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1/q4_options/opt_3_unreal_3_timed_color_cycle.mp4",
"test/a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
34 | de3c18a3-eee4-57e0-84b4-eabcd18a9315 | Easy Gravity Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under the influence of gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}... | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Objects continue their motion after impact instead of freezing.",
"Objects do not vanish upon collision.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"The object bounced due to elastic collision.",
"The video was edited or manipulated.",
"There is zero gravity in this environment.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_0_keep_gravity_zero.mp4",
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_2_reality_alt.mp4",
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
3 | 31dec8eb-86e8-5173-a6de-d728b95caa1c | Easy Physics Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "Test basic understanding of physics with a simple simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti... | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vid... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is uniform across the entire scene.",
"Collisions follow the law of reflection and bounce normally.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Air resistance affected the object's motion.",
"There is zero gravity in this environment.",
"Gravity is reversed.",
"The video was edited or manipulated."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4",
"test/31dec8eb-86e8-5173-a6... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
2 | 41a42dd3-97c2-5ac7-874b-653c43dddfb0 | Repaired Physics Simulation Scenario | medium | ['gravity_reverse', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed E_RULE_NOT_APPLIED error by adjusting gravity and ensuring object collision is possible.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required... | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"v... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"There is no friction: moving objects do not slow down on ... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"This is a video recording error.",
"A rule causes objects to disappear upon collision.",
"Normal gravity caused the object to fall.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_2_reality_alt.mp4",
"test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_1_reality_full.mp4",
"test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/41a42dd3-97c2-5ac7-874b-653c43dddfb0/attempt_05/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
17 | f785c10b-48ec-57f5-9a70-5c06b1b5143f | Easy Physics Test | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Easy Physics Test", "description": "A simple physics simulation to test basic understanding", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pre... | {"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects change color periodically over time.",
"Objects pass through each other without collision.",
"Objects pulse in size over time.",
"Objects continue their motion after impact instead of freezing."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"Gravity is reversed.",
"The video was edited or manipulated.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f785c10b-48ec-57f5-9a70-5c06b1b5143f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/f785c10b-48ec-57f5-9a70-5c06b1b5143f/q4_options/opt_0_keep_gravity_horizontal.mp4",
"test/f785c10b-48ec-57f5-9a70-5c06b1b5143f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/f785c10b-48ec-57f5-9a70... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/f785c10b-48ec-57f5-9a70-5c06b1b5143f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
1
] | false | |
22 | 8a2f2038-3e7b-5cab-a2f0-d221313d5b02 | Easy Physics Simulation Benchmark | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation scenario with a single rule.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual",... | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0,... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects grow larger after collision.",
"Objects swap colors after collision.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Air resistance affected the object's motion.",
"The simulation rendering glitched.",
"Gravity is reversed.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_0_keep_gravity_zero.mp4",
"test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_1_reality_full.mp4",
"test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
32 | 7a197cf7-2778-5bbe-b6bf-57c0c07d7662 | Easy Physics Simulation Benchmark | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Test basic understanding of gravity and motion", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti... | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0,... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their color after collision.",
"After a collision, the colliding objects change color.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"The simulation rendering glitched.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_0_keep_gravity_zero.mp4",
"test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_1_reality_full.mp4",
"test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
18 | bcf7850c-ce5f-56f2-9dc0-3a0a7c198247 | Repaired Physics Simulation | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed object count mismatch error and adjusted collision config", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ... | {"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"velocity_flip_on_col... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Normal gravity applies: objects fall downward.",
"Objects continue their motion after impact instead of freezing.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The simulation rendering glitched.",
"The object bounced due to elastic collision.",
"There is zero gravity.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bcf7850c-ce5f-56f2-9dc0-3a0a7c198247/q4_options/opt_0_keep_velocity_flip_on_collision.mp4",
"test/bcf7850c-ce5f-56f2-9dc0-3a0a7c198247/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4",
"test/bcf7850c-ce5f-56f2-9dc0-3a0a7c198247/q4_options/opt_2_reality_alt.mp4",
"test/bcf7850c-ce5f-56f2-9dc0-3a... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/bcf7850c-ce5f-56f2-9dc0-3a0a7c198247/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 | [
0
] | false | |
16 | b4935af6-391c-55c8-90d3-dcec443ac3de | Repaired Physics Simulation | medium | ['collision_color_change', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Repaired scenario to address E_RULE_NOT_APPLIED error for 'collision_color_change' rule", "difficulty": "medium", "unreal_rules": ["collision_color_change", "velocity_flip_on_collision"], "primary_rule": "collision_color_change", "collision_required":... | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "collision_color_change", "rules": ["collision_color_change", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats"... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 7 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"After collision, an object teleports to a random location.",
"After a collision, the colliding objects change color.",
"After collision, object bounces in the opposite direction from what is expected.",
"There is no friction: moving objects do not slow down on the su... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["collision_color_change", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['collision_color_change', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["collision_color_change", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, co... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity.",
"The camera stopped tracking the object.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b4935af6-391c-55c8-90d3-dcec443ac3de/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4",
"test/b4935af6-391c-55c8-90d3-dcec443ac3de/q4_options/opt_2_reality_alt.mp4",
"test/b4935af6-391c-55c8-90d3-dcec443ac3de/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/b4935af6-391c-55c8-9... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/b4935af6-391c-55c8-90d3-dcec443ac3de/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4 | [
4
] | false | |
1 | 25359880-d828-59c9-9e3e-d17b46477857 | Floating Fragment Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Fragment Puzzle", "description": "A small fragment floats in space, and when it collides with a wall, it teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_... | {"scenario_name": "Floating Fragment Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Objects continue their motion after impact instead of freezing.",
"Objects pulse in size over time.",
"There is no gravity: objects float instead of falling.",
"Objects move along continuous paths without teleporting."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Gravity is reversed.",
"Normal gravity caused the object to fall.",
"The object was destroyed by the high impact force.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4",
"test/25359880-d828-59c9... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
2
] | false | |
16 | 687c86ae-80d7-57f2-b01f-01462a3d53f6 | Repaired Physics Simulation | medium | ['gravity_horizontal', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Repaired physics simulation with collision color change rule", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_color_change"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question... | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"collisio... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"Objects continue their motion after impact instead of freezing.",
"Normal gravity applies: objects fall downward.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physic... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The video was edited or manipulated.",
"Normal gravity caused the object to fall.",
"The object was destroyed by the high impact force.",
"The simulation follows standard physics rules.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/687c86ae-80d7-57f2-b01f-01462a3d53f6/q4_options/opt_0_keep_gravity_horizontal.mp4",
"test/687c86ae-80d7-57f2-b01f-01462a3d53f6/q4_options/opt_1_reality_full.mp4",
"test/687c86ae-80d7-57f2-b01f-01462a3d53f6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/687c86ae-80d7-57f2-b01f-01462a3d53f6/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/687c86ae-80d7-57f2-b01f-01462a3d53f6/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4 | [
0
] | false | |
26 | b3b29576-67ca-5542-ba3a-24af006202e4 | Gravity Reversal Test | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Test", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video... | {"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity pulls sideways instead of downward.",
"There is no gravity: objects float instead of falling.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"This is a video recording error.",
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_1_reality_full.mp4",
"test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
0 | 044fe5ec-1644-5cba-8af4-cbdea0e41d02 | Mid-Air Collision | medium | [] | true | {"scenario": {"name": "Mid-Air Collision", "description": "Two balls collide in mid-air, changing color and size.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "s... | {"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_... | perception | How many objects are initially present in the scene? | [] | Category: A, Answer computed from metadata | [] | 23 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"Objects continue their motion after impact instead of freezing.",
"New objects spawn when objects collide.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"The simulation follows standard physics rules.",
"Friction is disabled.",
"The object was destroyed by the high impact force.",
"The simulation rendering glitched."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_1_unreal_1_collision_disappear.mp4",
"test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_4_unreal_4_gravity_reverse.mp4",
"test/044fe5ec-1644-5cba-8af4-c... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4 | [
3
] | false | |
16 | cc1ec9ef-a90a-51ce-b747-626b2f804b17 | Repaired Collision Rule Scenario | easy | ['collision_color_change'] | false | {"scenario": {"name": "Repaired Collision Rule Scenario", "description": "Repaired scenario to address collision color change rule error", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["fa... | {"scenario_name": "Repaired Collision Rule Scenario", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"collision_color_change"... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"After collision, object bounces in the opposite direction from what is expected.",
"Solid objects bounce off each other instead of passing through.",
"After a collision, the colliding objects change color.",
"Objects maintain their size over time... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impac... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Objects teleport on collision.",
"The simulation rendering glitched.",
"A rule changes object color upon collision.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/cc1ec9ef-a90a-51ce-b747-626b2f804b17/q4_options/opt_2_reality_alt.mp4",
"test/cc1ec9ef-a90a-51ce-b747-626b2f804b17/q4_options/opt_1_reality_full.mp4",
"test/cc1ec9ef-a90a-51ce-b747-626b2f804b17/q4_options/opt_0_keep_collision_color_change.mp4",
"test/cc1ec9ef-a90a-51ce-b747-626b2f804b17/q4_options/opt_3... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/cc1ec9ef-a90a-51ce-b747-626b2f804b17/attempt_05/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
4 | 18f92012-d3e7-54d5-a0a2-45b2bd17f1d6 | Falling Blocks with Velocity Flip | medium | [] | true | {"scenario": {"name": "Falling Blocks with Velocity Flip", "description": "Two blocks fall from different heights, collide, and change direction.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual",... | {"scenario_name": "Falling Blocks with Velocity Flip", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unr... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 20 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects continue their motion after impact instead of freezing.",
"Objects maintain their size after collision.",
"After collision, objects freeze in place and stop moving.",
"There is no friction: moving objects do not slow down on the surface.",
"After a collision, one of the colliding objects disappears... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The video was edited or manipulated.",
"Gravity is reversed.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_1_unreal_1_gravity_reverse.mp4",
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4",
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_3_unreal_3_phase_through.mp4",
"test/18f92012-d3e7-54d5-a0a2-45b2bd1... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4 | [
4
] | false | |
49 | a262f597-bcaa-59b1-bfe0-95ad8c6a1d20 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in space and can change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", ... | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -1... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is uniform across the entire scene.",
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"A rule changes object color upon collision.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_1_reality_full.mp4",
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_2_reality_alt.mp4",
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
3 | 401526f8-08a6-5779-b68b-3772cb969efe | Repaired Collision Color Change Scenario | hard | ['gravity_reverse', 'collision_color_change', 'collision_spawn'] | false | {"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Repaired scenario to address 'collision_color_change' rule error by introducing collisions.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_color_change", "collision_spawn"], "primary_rule": "gravity_reverse", "coll... | {"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change", "collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [{"frame": 135, "object_name": "spawn_0_object... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"After a collision, the colliding objects change color.",
"Objects swap colors after collision.",
"New objects spawn when objects collide.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_change', 'collision_spawn'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change", "collision_spawn"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"This is a video recording error.",
"A rule changes object color upon collision.",
"Objects teleport on collision.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec... | [
2
] | true | null | null | null | null | null | null | |
7 | 004da17f-6765-5863-b678-73d2717aa21f | Repaired Simulation with Gravity and Collision Settings | hard | ['gravity_reverse', 'timed_color_cycle', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Simulation with Gravity and Collision Settings", "description": "Addressed the 'velocity_flip_on_collision' rule error by adjusting gravity and object configurations.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "primary_... | {"scenario_name": "Repaired Simulation with Gravity and Collision Settings", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 31... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 32 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects continue their motion after impact instead of freezing.",
"After a collision, one of the colliding obj... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selec... | [
0,
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'timed_color_cycle', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physi... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision.",
"The simulation rendering glitched.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_1_reality_full.mp4",
"test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/004da17f-6765-5863-b678-73d2717aa21f/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
5 | 65b41a33-4e12-5ef5-ab36-b419f5c322aa | Repaired Simulation Scenario | medium | ['timed_color_cycle', 'collision_spawn'] | false | {"scenario": {"name": "Repaired Simulation Scenario", "description": "Addressed validation failure by increasing object spawn rate and adjusting collision detection threshold.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "collision_spawn"], "primary_rule": "timed_color_cycle", "collision_required": t... | {"scenario_name": "Repaired Simulation Scenario", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [{"frame": 35, "object_name": "spawn_0_object_4", "type": "spawn", "reason": "... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 34 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"Gravity pulls sideways instead of downward.",
"Objects move along continuous paths without teleporting.",
"Objects grow larger after collision.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle', 'collision_spawn'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "collision_spawn"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physi... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled.",
"The simulation follows standard physics rules.",
"The video was edited or manipulated.",
"Air resistance affected the object's motion.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | null | null | null | null | null | null | |
8 | 02f6b6ad-f525-55a5-981f-5a4d8549d6ba | Repaired Physics Simulation | medium | ['gravity_reverse', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed 'velocity_flip_on_collision' rule by increasing the minimum number of objects to spawn.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": tru... | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_f... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"After collision, an object teleports to a random location.",
"After collision, object bounces in the opposite direction f... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The video was edited or manipulated.",
"Objects pass through each other.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_1_reality_full.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 | [
2
] | false | |
42 | 7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb | Pulsating Orb | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsating Orb", "description": "A single orb pulsates in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"... | {"scenario_name": "Pulsating Orb", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [0.0, 0.0, -10... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"Friction applies: objects slow down and stop over time.",
"Gravity acts vertically downward toward the floor.",
"After a collision, one of the colliding objects disappears.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Objects teleport on collision.",
"A rule causes periodic size changes.",
"The collision followed conservation of momentum.",
"The simulation rendering glitched.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_2_reality_alt.mp4",
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_0_keep_timed_scale_pulse.mp4",
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
14 | ae39c033-4172-5ea6-b7df-e35be59a447e | Repaired Simulation | medium | ['gravity_reverse', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Simulation", "description": "Addressed validation error by increasing object spawn range and adjusting collision settings", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_colli... | {"scenario_name": "Repaired Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"velocity_flip_on_c... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is uniform across the entire scene.",
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, one of the colliding objects disappears.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"The collision followed conservation of momentum.",
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ae39c033-4172-5ea6-b7df-e35be59a447e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/ae39c033-4172-5ea6-b7df-e35be59a447e/q4_options/opt_1_reality_full.mp4",
"test/ae39c033-4172-5ea6-b7df-e35be59a447e/q4_options/opt_2_reality_alt.mp4",
"test/ae39c033-4172-5ea6-b7df-e35be59a447e/q4_options/opt_4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/ae39c033-4172-5ea6-b7df-e35be59a447e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 | [
4
] | false | |
11 | f3b5f582-bf7a-5a37-ae54-9a4350c3e78e | Repaired Scenario: Medium Difficulty with Gravity and Collision Rules | medium | ['gravity_zero', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Scenario: Medium Difficulty with Gravity and Collision Rules", "description": "Addressed E_EVENT_EXPECTED_BUT_NONE error by increasing object count and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_z... | {"scenario_name": "Repaired Scenario: Medium Difficulty with Gravity and Collision Rules", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_obj... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected.",
"Solid objects bounce off each other instead of passing through.",
"Objects swap colors after... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics"... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"A rule changes object color upon collision.",
"The object was destroyed by the high impact force.",
"The camera stopped tracking the object.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_0_keep_gravity_zero.mp4",
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_1_reality_full.mp4",
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
15 | ffa64f7a-e59a-551e-b085-9cdad6354c9e | Floating Obstacle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacle", "description": "An object floats in mid-air, and when hit, changes color and teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual... | {"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"Objects do not vanish upon collision.",
"Solid objects bounce off each other instead of passing through.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Friction is disabled.",
"The video was edited or manipulated.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_2_reality_alt.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_0_keep_gravity_zero.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_1_reality_full.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_3_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
12 | 80bf6148-2e53-5864-bb9d-8b778d2f05f6 | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "A series of blocks float in mid-air, each with a different color, and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual",... | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_p... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects pulse in size over time.",
"Objects do not vanish upon collision.",
"Objects continue their motion after impact instead of freezing."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The video was edited or manipulated.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"The collision followed conservation of momentum.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_0_keep_gravity_zero.mp4",
"test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_1_reality_full.mp4",
"test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
1
] | false | |
40 | 74a09981-94bc-55f3-a23b-88283cc9d7f6 | Elastic Collision | easy | [] | true | {"scenario": {"name": "Elastic Collision", "description": "Two balls collide and bounce off each other due to elastic collision.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_... | {"scenario_name": "Elastic Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_zero":... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"After collision, objects freeze in place and stop moving.",
"Objects swap colors after collision.",
"Objects pass through each other without collision.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The video was edited or manipulated.",
"Friction gradually slowed the object down.",
"The simulation follows standard physics rules.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_1_unreal_1_gravity_zero.mp4",
"test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_0_keep_real.mp4",
"test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4 | [
2
] | false | |
1 | 0f1a031e-763b-5b89-8c99-619239a2c229 | Repaired Velocity Flip Collision Scenario | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Velocity Flip Collision Scenario", "description": "Fixed collision issue with updated object count and position range", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "... | {"scenario_name": "Repaired Velocity Flip Collision Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"veloci... | perception | How many objects are initially present in the scene? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects maintain their color after collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects maintain their size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The video was edited or manipulated.",
"Normal gravity caused the object to fall.",
"Gravity is reversed.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_1_reality_full.mp4",
"test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_2_reality_alt.mp4",
"test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/0f1a031e-763b-5b89-8c99-619239a2c229/attempt_05/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
8 | 737fdddb-c983-58c5-af34-32bd12e66cea | Repaired Collision Scenario | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Collision Scenario", "description": "Modified object and collision configurations to ensure collisions for the 'velocity_flip_on_collision' rule.", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": tr... | {"scenario_name": "Repaired Collision Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"velocity_flip_on_c... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects grow larger after collision.",
"Normal gravity applies: objects fall downward.",
"After collision, an object teleports to a random location.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Objects teleport on collision.",
"The object was destroyed by the high impact force.",
"This is a video recording error.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/737fdddb-c983-58c5-af34-32bd12e66cea/q4_options/opt_0_keep_velocity_flip_on_collision.mp4",
"test/737fdddb-c983-58c5-af34-32bd12e66cea/q4_options/opt_1_reality_full.mp4",
"test/737fdddb-c983-58c5-af34-32bd12e66cea/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4",
"test/737fdddb-c983-58c5-af34-32bd12... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/737fdddb-c983-58c5-af34-32bd12e66cea/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 | [
0
] | false | |
19 | ef4707ee-685f-5936-9e18-bb941485a30f | Mysterious Floating Orb | medium | ['timed_color_cycle', 'timed_scale_pulse'] | false | {"scenario": {"name": "Mysterious Floating Orb", "description": "A glowing orb floats in space, changing color and pulsing in size. Occasionally, a smaller orb appears above it, and the larger orb teleports to a random location.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "prim... | {"scenario_name": "Mysterious Floating Orb", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_color_cycle... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"Objects maintain their size over time.",
"Objects swap colors after collision.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real phy... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"A rule causes periodic size changes.",
"The object bounced due to elastic collision.",
"There is zero gravity.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_2_reality_alt.mp4",
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4",
"test/ef4707ee-685f-5936-9e18-b... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
30 | 08575d0b-acfc-5f50-9e08-cf8053b73d5d | Easy Gravity Test | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under gravity", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "sim... | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"After collision, an object teleports to a random location.",
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"This is a video recording error.",
"Gravity is reversed."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4",
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4",
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
31 | b18b2aa5-55f1-5080-a3fa-a6a5314b7206 | Mysterious Floating Bounce | medium | [] | true | {"scenario": {"name": "Mysterious Floating Bounce", "description": "A ball bounces in mid-air, with a secondary object floating nearby, changing colors over time.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", ... | {"scenario_name": "Mysterious Floating Bounce", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_p... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 19 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Normal gravity applies: objects fall downward.",
"Gravity pulls sideways instead of downward.",
"No new objects are created during collisions.",
"There is no gravity: objects float instead of falling.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The camera stopped tracking the object.",
"The simulation follows standard physics rules.",
"There is zero gravity.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_2_unreal_2_gravity_horizontal.mp4",
"test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"test/b18b2aa5-55f1-5080-a3fa-a6a5... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4 | [
3
] | false | |
10 | fa746a75-4b3e-59f7-84ca-78f6883688f6 | Repaired Collision Color Change Scenario | medium | ['gravity_zero', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Addressed collision color change rule by increasing object density and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "collision_required": true, "... | {"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"gravi... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their color after collision.",
"New objects spawn when objects collide.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "I... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The object was destroyed by the high impact force.",
"Friction is disabled.",
"A rule changes object color upon collision.",
"The simulation rendering glitched."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_2_reality_alt.mp4",
"test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_0_keep_gravity_zero.mp4",
"test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_1_reality_full.mp4",
"test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_4_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/fa746a75-4b3e-59f7-84ca-78f6883688f6/attempt_05/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
3 | d36d5256-18d6-5f99-9657-a4ab29fba0c4 | Repaired Collision Disappear Rule | medium | ['gravity_reverse', 'collision_disappear'] | false | {"scenario": {"name": "Repaired Collision Disappear Rule", "description": "Fixed rule 'collision_disappear' error by adjusting max_collisions", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_disappear"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "quest... | {"scenario_name": "Repaired Collision Disappear Rule", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_disappear"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravity_rev... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"No new objects are created during collisions.",
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, one of the colliding objects disappears.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_disappear"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_disappear'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_disappear"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravi... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"Objects pass through each other.",
"The object was destroyed by the high impact force.",
"This is a video recording error.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/d36d5256-18d6-5f99-9657-a4ab29fba0c4/q4_options/opt_1_reality_full.mp4",
"test/d36d5256-18d6-5f99-9657-a4ab29fba0c4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/d36d5256-18d6-5f99-9657-a4ab29fba0c4/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/d36d5256-18d6-5f99-9657-a4ab29fba0c4/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/d36d5256-18d6-5f99-9657-a4ab29fba0c4/attempt_05/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
13 | babee799-32c6-51d1-b65f-502c17928b35 | Easy Collision Test | easy | [] | true | {"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with objects bouncing off each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_ch... | {"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_colo... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects swap colors after collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Air resistance affected the object's motion.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_1_unreal_1_timed_color_cycle.mp4",
"test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_3_unreal_3_no_friction.mp4",
"test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_0_keep_real.mp4",
"test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 | [
2
] | false | |
18 | fe60c313-a079-597b-897b-06180bee7ffe | Floating Objects | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_... | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects move along continuous paths without teleporting.",
"Objects change color periodically over time.",
"Collisions follow the law of reflection and bounce normally.",
"No new objects are created during collisions.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"The simulation rendering glitched.",
"The collision followed conservation of momentum.",
"Gravity is reversed."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_1_reality_full.mp4",
"test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_2_reality_alt.mp4",
"test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_4_unre... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
12 | 452faa26-a577-503a-b7a0-7c8145fd3152 | Elastic Bounce | easy | [] | true | {"scenario": {"name": "Elastic Bounce", "description": "A small ball bounces when dropped on a hard surface.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulati... | {"scenario_name": "Elastic Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects maintain their color after collision.",
"Objects pass through each other without collision.",
"New objects spawn when objects collide.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The object was destroyed by the high impact force.",
"The simulation rendering glitched.",
"Objects pass through each other.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_0_keep_real.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_4_unreal_4_collision_spawn.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_1_unreal_1_timed_color_cycle.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
39 | 0c306ba5-7e0f-5b75-9a80-db63aaf036b4 | Repaired Simulation | medium | ['gravity_zero', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Simulation", "description": "Repaired scenario to fix E_RULE_NOT_APPLIED error for 'velocity_flip_on_collision' rule", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100... | {"scenario_name": "Repaired Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravity_zero": 1, "veloc... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"New objects spawn when objects collide.",
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics"... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"Friction gradually slowed the object down.",
"The object bounced due to elastic collision.",
"Friction is disabled.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_1_reality_full.mp4",
"test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_2_reality_alt.mp4",
"test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
26 | 13021689-dbb1-56e4-a376-7fc4dcfc5270 | Floating Obstacles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Obstacles float in mid-air, and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid... | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects do not vanish upon collision.",
"There is no gravity: objects float instead of falling.",
"Gravity is uniform across the entire scene.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"Objects pass through each other.",
"Normal gravity caused the object to fall.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_0_keep_gravity_zero.mp4",
"test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_1_reality_full.mp4",
"test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/13021689-dbb1-56e4-a376-7fc4dcfc5270/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/13021689-dbb1-56e4-a376-7fc4dcfc5270/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
10 | ac6e75d9-8a2d-5038-9922-e1a9fcad87ad | Repaired Simulation Scenario | medium | ['gravity_reverse', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Simulation Scenario", "description": "Repaired to address E_EVENT_EXPECTED_BUT_NONE with collision rule 'collision_color_change'", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_co... | {"scenario_name": "Repaired Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"collision_col... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, the colliding objects change color.",
"Objects continue their motion after impact instead of freezing.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pass through each other w... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gr... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"A rule changes object color upon collision.",
"The collision followed conservation of momentum.",
"This is a video recording error.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ac6e75d9-8a2d-5038-9922-e1a9fcad87ad/q4_options/opt_1_reality_full.mp4",
"test/ac6e75d9-8a2d-5038-9922-e1a9fcad87ad/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/ac6e75d9-8a2d-5038-9922-e1a9fcad87ad/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/ac6e75d9-8a2d-5038-99... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/ac6e75d9-8a2d-5038-9922-e1a9fcad87ad/attempt_05/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
23 | 0c29c910-0097-5880-b228-608e54930e20 | Floating Spheres | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Spheres", "description": "Spheres float in the air and change color when hit.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive... | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time.",
"Friction applies: objects slow down and stop over time.",
"There is no gravity: objects float instead of falling.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed.",
"The video was edited or manipulated.",
"Air resistance affected the object's motion.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
28 | 579beacf-ee50-510b-80ed-bb1885be42eb | Floating and Bouncing | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating and Bouncing", "description": "A ball bounces in a zero-gravity environment with objects moving in unexpected directions.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factu... | {"scenario_name": "Floating and Bouncing", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vid... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Gravity pulls sideways instead of downward.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_0_keep_gravity_zero.mp4",
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_1_reality_full.mp4",
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_2_reality_alt.mp4",
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_3_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
41 | 57cb35e4-6660-594d-9948-4fe0f7b2b817 | Easy Physics Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Test", "description": "Objects floating in a gravity-less environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"... | {"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"Standard gravity: objects accelerate at a constant rate.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"The collision followed conservation of momentum.",
"The video was edited or manipulated."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_1_reality_full.mp4",
"test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_0_keep_gravity_zero.mp4",
"test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
2
] | false | |
38 | 745f3623-0ee3-5166-8b73-a2e50b8a9eae | Repaired Scenario | medium | ['gravity_zero', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Scenario", "description": "Fixed 'velocity_flip_on_collision' rule by increasing object count and spawn range", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "ques... | {"scenario_name": "Repaired Scenario", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1, "veloc... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Solid objects bounce off each other instead of passing through.",
"There is no gravity: objects float instead of falling.",
"Normal gravity applies: objects fall downward.",
"After collision, object bounces in the opposite direction from what... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics"... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q4_options/opt_2_reality_alt.mp4",
"test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q4_options/opt_0_keep_gravity_zero.mp4",
"test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/745f3623-0ee3-5166-8b73-a2e50b8a9eae/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 | [
2
] | false | |
37 | 71f3441e-4ee8-5f91-82a6-8c55369e7cd8 | Repaired Simulation | easy | ['teleport_on_collision'] | false | {"scenario": {"name": "Repaired Simulation", "description": "Repaired simulation to address E_EVENT_EXPECTED_BUT_NONE error for 'teleport_on_collision' rule", "difficulty": "easy", "unreal_rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "collision_required": true, "max_collisions": 100, "que... | {"scenario_name": "Repaired Simulation", "difficulty": "easy", "primary_rule": "teleport_on_collision", "rules": ["teleport_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"teleport_on_collision": 742}, "gravity... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 7 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"Objects move along continuous paths without teleporting.",
"After collision, an object teleports to a random location.",
"Objects pass through each other without collision.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["teleport_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['teleport_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["teleport_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects ca... | false | 256 | explanatory_reasoning | Why did the object suddenly appear at a different location? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"The collision followed conservation of momentum.",
"Objects pass through each other.",
"This is a video recording error.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "teleport_on_collision", "required_explanations": ["A rule causes objects to teleport upon collision."], "grading_rule": "required_unreal \u2286 ... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/71f3441e-4ee8-5f91-82a6-8c55369e7cd8/q4_options/opt_1_reality_full.mp4",
"test/71f3441e-4ee8-5f91-82a6-8c55369e7cd8/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4",
"test/71f3441e-4ee8-5f91-82a6-8c55369e7cd8/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4",
"test/71f3441e-4ee8-5f91-82a6-8c55369e7c... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/71f3441e-4ee8-5f91-82a6-8c55369e7cd8/attempt_05/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
38 | c366fe48-3473-59e7-8fa0-4d574783c9fd | Floating Spheres | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Spheres", "description": "Observe how spheres interact in a gravity-less environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_v... | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"A rule causes objects to disappear upon collision.",
"The camera stopped tracking the object."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_0_keep_gravity_zero.mp4",
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_1_reality_full.mp4",
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
1
] | false | |
11 | a32b50c0-b283-5921-a3ee-09d451ef6140 | Repaired Simulation Plan | medium | ['gravity_reverse', 'collision_scale_change'] | false | {"scenario": {"name": "Repaired Simulation Plan", "description": "Adjusted object and collision configurations to address validation error.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_scale_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "ques... | {"scenario_name": "Repaired Simulation Plan", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"collision_scale... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 21 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Normal gravity applies: objects fall downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_scale_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gr... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision.",
"This is a video recording error.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_1_reality_full.mp4",
"test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/a32b50c0-b283-5921-a3ee-09d451... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/a32b50c0-b283-5921-a3ee-09d451ef6140/attempt_05/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
3 | 14f4db5d-13b9-5a2c-9e68-553616b35146 | Bouncing Ball | easy | [] | true | {"scenario": {"name": "Bouncing Ball", "description": "A ball bounces off a wall, demonstrating the concept of elasticity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice... | {"scenario_name": "Bouncing Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Objects grow larger after collision.",
"Objects maintain constant colors over time.",
"Objects swap colors after collision.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"The simulation rendering glitched.",
"Air resistance affected the object's motion.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/14f4db5d-13b9-5a2c-9e68-553616b35146/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"test/14f4db5d-13b9-5a2c-9e68-553616b35146/q4_options/opt_0_keep_real.mp4",
"test/14f4db5d-13b9-5a2c-9e68-553616b35146/q4_options/opt_2_unreal_2_gravity_zero.mp4",
"test/14f4db5d-13b9-5a2c-9e68-553616b35146/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/14f4db5d-13b9-5a2c-9e68-553616b35146/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 | [
1
] | false | |
41 | 6c923e03-174e-57fe-9532-81054670bca0 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choic... | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is uniform across the entire scene.",
"Gravity is reversed: objects fall upward instead of downward.",
"Collisions follow the law of reflection and bounce normally.",
"Solid objects bounce off each other instead of passing through.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Gravity is reversed in this environment.",
"The camera stopped tracking the object.",
"A rule changes object color upon collision.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_2_reality_alt.mp4",
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_1_reality_full.mp4",
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_opt... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
4 | 4646bbc3-4f55-5201-a07c-3240fe3f3476 | Repaired Physics Simulation Benchmark | hard | ['timed_color_cycle', 'collision_color_swap', 'teleport_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation Benchmark", "description": "Fixed rule 'collision_color_swap' by adjusting min_force_threshold and position_range", "difficulty": "hard", "unreal_rules": ["timed_color_cycle", "collision_color_swap", "teleport_on_collision"], "primary_rule": "timed_color_cycle", "colli... | {"scenario_name": "Repaired Physics Simulation Benchmark", "difficulty": "hard", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "collision_color_swap", "teleport_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects"... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"After a collision, the colliding objects change color.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle", "collision_color_swap", "teleport_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta sele... | [
1,
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle', 'collision_color_swap', 'teleport_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "collision_color_swap", "teleport_on_collision"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to... | false | 256 | explanatory_reasoning | Why did the object suddenly appear at a different location? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Friction gradually slowed the object down.",
"The simulation rendering glitched.",
"A rule causes objects to teleport upon collision.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "teleport_on_collision", "required_explanations": ["A rule causes objects to teleport upon collision."], "grading_rule": "required_unreal \u2286 ... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4646bbc3-4f55-5201-a07c-3240fe3f3476/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/4646bbc3-4f55-5201-a07c-3240fe3f3476/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4",
"test/4646bbc3-4f55-5201-a07c-3240fe3f3476/q4_options/opt_2_reality_alt.mp4",
"test/4646bbc3-4f55-5201-a07c-3240fe3f3... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4646bbc3-4f55-5201-a07c-3240fe3f3476/attempt_05/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
4
] | false | |
17 | c77b9cdc-422b-5805-a2bc-53b706eddf5a | Physics Playground | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Physics Playground", "description": "A simple simulation where objects interact under specific rules.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", ... | {"scenario_name": "Physics Playground", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"After collision, objects freeze in place and stop moving.",
"Objects pass through each other without collision.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"This is a video recording error.",
"The collision followed conservation of momentum.",
"Gravity is reversed in this environment.",
"Objects pass through each other.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_2_reality_alt.mp4",
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
2
] | false | |
12 | ab685d1c-737c-52c8-8765-e7b53836b9d6 | Hard Physics Simulation | hard | [] | true | {"scenario": {"name": "Hard Physics Simulation", "description": "Objects with different masses and velocities interact in a gravity field, demonstrating complex physics phenomena.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types... | {"scenario_name": "Hard Physics Simulation", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 27, "final_objects": 27, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collis... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 27 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects maintain their size after collision.",
"New objects spawn when objects collide.",
"There is no gravity: objects float instead of falling.",
"Objects move along continuous paths without teleporting."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"The object was destroyed by the high impact force.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ab685d1c-737c-52c8-8765-e7b53836b9d6/q4_options/opt_2_unreal_2_timed_color_cycle.mp4",
"test/ab685d1c-737c-52c8-8765-e7b53836b9d6/q4_options/opt_4_unreal_4_gravity_reverse.mp4",
"test/ab685d1c-737c-52c8-8765-e7b53836b9d6/q4_options/opt_1_unreal_1_collision_scale_change.mp4",
"test/ab685d1c-737c-52c8-876... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/ab685d1c-737c-52c8-8765-e7b53836b9d6/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4 | [
3
] | false | |
4 | 4b4f57d2-4785-598a-a25f-00e93073a1bf | Repaired Simulation Scenario | hard | ['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse'] | false | {"scenario": {"name": "Repaired Simulation Scenario", "description": "Fixed 'velocity_flip_on_collision' rule error by adjusting gravity direction.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": tru... | {"scenario_name": "Repaired Simulation Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pulse in size over time.",
"New objects spawn when objects collide.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects do not vanish upon collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selec... | [
0,
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physi... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"Gravity is reversed in this environment.",
"The object was destroyed by the high impact force.",
"Air resistance affected the object's motion.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_2_reality_alt.mp4",
"test/4b4f57d2-4785-598a-a25f-00e93... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/4b4f57d2-4785-598a-a25f-00e93073a1bf/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
4
] | false | |
14 | c08068f5-94c4-5e0c-a4b4-a0789959f629 | Floating Bouncy Balls | easy | ['no_friction'] | false | {"scenario": {"name": "Floating Bouncy Balls", "description": "Balls bounce and change color on collision in a gravity-free environment.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactua... | {"scenario_name": "Floating Bouncy Balls", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"no_friction": 1}, "gravity": [0.0, 0.0, -10.0], "q4_vi... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects do not vanish upon collision.",
"After collision, objects freeze in place and stop moving.",
"There is no friction: moving objects do not slow down on the surface.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['no_friction'] | [] | {"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually ... | false | 256 | explanatory_reasoning | Why do objects slide without stopping? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"Friction gradually slowed the object down.",
"The video was edited or manipulated.",
"The collision followed conservation of momentum.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "no_friction", "required_explanations": ["Friction is disabled in this environment."], "grading_rule": "required_unreal \u2286 selected AND no me... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_1_reality_full.mp4",
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_2_reality_alt.mp4",
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_0_keep_no_friction.mp4",
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_3_unreal_wro... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
1 | 0629fac1-b713-5796-9815-92c8146b2387 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in mid-air, responding to user input.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vide... | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"After a collision, one of the colliding objects disappears.",
"Solid objects bounce off each other instead of passing through.",
"Collisions follow the law of reflection and bounce normally."... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"The simulation rendering glitched.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_1_reality_full.mp4",
"test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_0_keep_gravity_zero.mp4",
"test/0629fac1-b713-5796-9815-92c8146b2... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
5 | 554c47e2-b647-58f9-99d7-7dabdc3b3cd8 | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choi... | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Objects maintain their color after collision.",
"Gravity acts vertically downward toward the floor.",
"After collision, objects freeze in place and stop moving.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"Friction gradually slowed the object down.",
"Objects pass through each other.",
"The video was edited or manipulated.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/554c47e2-b64... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
2
] | false | |
8 | 904121d4-d724-5d55-81ec-a6260414e651 | Floating Puzzle | medium | ['timed_color_cycle', 'gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "Test your understanding of physics principles in a zero-gravity environment with periodic color changes and frictionless motion.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "gravity_zero"], "primary_rule": "timed_color_cycle", "collision_requi... | {"scenario_name": "Floating Puzzle", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {"timed_color_cycle": 23, "gravi... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 23 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"After a collision, one of the colliding objects disappears.",
"Objects maintain their size after collision.",
"Friction applies: objects slow down and stop over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle", "gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle', 'gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "gravity_zero"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics,... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"Friction gradually slowed the object down.",
"The video was edited or manipulated.",
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/904121d4-d724-5d55-81ec-a6260414e651/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/904121d4-d724-5d55-81ec-a6260414e651/q4_options/opt_1_reality_full.mp4",
"test/904121d4-d724-5d55-81ec-a6260414e651/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/904121d4-d724-5d55-81ec-a6260... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/904121d4-d724-5d55-81ec-a6260414e651/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
3
] | false | |
5 | 36a4829d-bf8f-501a-8230-7555499dcffe | Repaired Physics Simulation Scenario | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario to address rule 'velocity_flip_on_collision' validation error", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions"... | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"velocity_fl... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"After collision, object bounces in the opposite direction from what is expected.",
"Solid objects bounce off each other instead of passing through.",
"Gravity is uniform across the entire scene.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity.",
"Normal gravity caused the object to fall.",
"This is a video recording error.",
"The simulation follows standard physics rules.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/36a4829d-bf8f-501a-8230-7555499dcffe/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/36a4829d-bf8f-501a-8230-7555499dcffe/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4",
"test/36a4829d-bf8f-501a-8230-7555499dcffe/q4_options/opt_2_reality_alt.mp4",
"test/36a4829d-bf8f-501a-8230... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/36a4829d-bf8f-501a-8230-7555499dcffe/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 | [
3
] | false | |
18 | f81f8262-6078-54e6-9377-7b22cfca451c | Repaired Scenario with Increased Collision Chance | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Scenario with Increased Collision Chance", "description": "Fixed collision rule by increasing object count and collision threshold", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collis... | {"scenario_name": "Repaired Scenario with Increased Collision Chance", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": ... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"After a collision, the colliding objects change color.",
"Objects pulse in size over time.",
"Objects maintain constant colors over time.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"Gravity is reversed.",
"The camera stopped tracking the object.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4",
"test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4",
"test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_2_reality_alt.mp4",
"test/f81f8262-6078-54e6-9377-7b22cfc... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/f81f8262-6078-54e6-9377-7b22cfca451c/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 | [
3
] | false |
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