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1.93k
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q4_is_multiselect
bool
1 class
video
video
15
dd7bfc23-5a22-5805-996d-b696047a63c8
Easy Gravity Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Gravity Test", "description": "A simple test of gravity in a physics simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choic...
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "This is a video recording error.", "Objects teleport on collision.", "The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_1_reality_full.mp4", "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_0_keep_gravity_zero.mp4", "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_option...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 2 ]
false
18
e57b0e5f-c825-522b-894b-04dda6116c01
Repaired Collision Color Change Scenario
medium
['gravity_reverse', 'collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Fixed collision color change rule by adjusting object spawn parameters to increase likelihood of collisions.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "coll...
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "Objects grow larger after collision.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gr...
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The camera stopped tracking the object.", "The collision followed conservation of momentum.", "A rule changes object color upon collision.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_1_reality_full.mp4", "test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_2_reality_alt.mp4", "test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
24
12f266a5-68fb-50f7-9b2f-0c36d7a014ea
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "Objects float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"...
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_p...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "After a collision, one of the colliding objects disappears.", "Standard gravity: objects accelerate at a constant rate.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_0_keep_gravity_zero.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_2_reality_alt.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_1_reality_full.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_3_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
33
6d8d6570-e015-5f57-b45b-154eaeceb0e9
Repaired Physics Simulation Scenario
medium
['gravity_reverse', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario to address 'velocity_flip_on_collision' rule error by increasing object count and reducing spawn range", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_rev...
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 24, "final_objects": 24, "rule_stats": {...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
25
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Solid objects bounce off each other instead of passing through.", "After a collision, the colliding obje...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall.", "Friction gradually slowed the object down.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6d8d6570-e015-5f57-b45b-154eaeceb0e9/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/6d8d6570-e015-5f57-b45b-154eaeceb0e9/q4_options/opt_2_reality_alt.mp4", "test/6d8d6570-e015-5f57-b45b-154eaeceb0e9/q4_options/opt_0_keep_gravity_reverse.mp4", "test/6d8d6570-e015-5f57-b45b-154eaeceb0e9/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/6d8d6570-e015-5f57-b45b-154eaeceb0e9/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 2 ]
false
2
1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f
Repaired Collision Color Change Simulation
medium
['gravity_zero', 'collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Simulation", "description": "Fixed collision color change rule by adjusting object and collision configurations", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "collision_required": true, "max_co...
{"scenario_name": "Repaired Collision Color Change Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"colli...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
4
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "After a collision, the colliding objects change color.", "Collisions follow the law of reflection and bounce normally....
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "I...
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The collision followed conservation of momentum.", "The video was edited or manipulated.", "Objects pass through each other.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_2_reality_alt.mp4", "test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_0_keep_gravity_zero.mp4", "test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
6
823f89ce-ed60-5e0e-a3bc-b7ceaee9e730
Colliding Balls
medium
[]
true
{"scenario": {"name": "Colliding Balls", "description": "Two balls collide and change color, with one ball disappearing on contact.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_v...
{"scenario_name": "Colliding Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction"...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The video was edited or manipulated.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_0_keep_real.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4
[ 2 ]
false
7
c41883fe-fb4a-55a0-8333-4e34fd7412f1
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_cho...
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "No new objects are created during collisions.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "The video was edited or manipulated.", "There is zero gravity.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_2_reality_alt.mp4", "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
2
4c73e292-30ac-5a3e-af3b-6f476f7c43f2
Repaired Scenario
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Scenario", "description": "Fixed E_EVENT_EXPECTED_BUT_NONE error with 'velocity_flip_on_collision' rule by adjusting object generation and collision detection settings", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "c...
{"scenario_name": "Repaired Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"velocity_flip_on_collision":...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface...
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/4c7...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4
[ 0 ]
false
10
95df7e8a-ad9f-53a9-8b83-1a74b5affc90
Floating Blocks
easy
[]
true
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in the air and collide with each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulat...
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through"...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects maintain their color after collision.", "Objects change color periodically over time.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "This is a video recording error.", "There is zero gravity.", "Air resistance affected the object's motion.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_1_unreal_1_phase_through.mp4", "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/95df7e8a-ad9f-53a9-8b83-1...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4
[ 4 ]
false
18
ebf03123-edee-526d-92e7-c59fd4efa398
Repaired Physics Simulation
medium
['collision_spawn', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision_spawn rule by increasing object count and spawn range", "difficulty": "medium", "unreal_rules": ["collision_spawn", "velocity_flip_on_collision"], "primary_rule": "collision_spawn", "collision_required": true, "max_collisions": 100, "q...
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "collision_spawn", "rules": ["collision_spawn", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [{"frame": 46, "object_name": "spawn_0_object_3", "type": "spawn", "reas...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
17
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface.", "After collision, an object teleports to ...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["collision_spawn", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_spawn', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_spawn", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, ...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "Friction is disabled.", "The simulation follows standard physics rules.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
null
null
null
null
null
null
0
1ce00416-2760-5cbb-9ea1-9722c4ea8169
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Objects with different colors float around and change color when they collide.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "co...
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "After a collision, the colliding objects change color.", "Objects swap colors after collision.", "Objects change color periodically over time.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "Gravity is reversed.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_2_reality_alt.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4ea8169/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/1ce00416-2760-5cbb-9ea1-9722c4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/1ce00416-2760-5cbb-9ea1-9722c4ea8169/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 3 ]
false
9
55c8937d-aea3-5e6a-b84e-3cacc0b21ee8
Repaired Physics Simulation Scenario
hard
['gravity_horizontal', 'teleport_on_collision', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario with increased object count and modified collision threshold to address teleport_on_collision rule error", "difficulty": "hard", "unreal_rules": ["gravity_horizontal", "teleport_on_collision", "velocity_flip_on_collision"], ...
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "hard", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "teleport_on_collision", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 8, "final_o...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
8
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected.", "After collision, an object teleports to a random location.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_horizontal", "teleport_on_collision", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no me...
[ 2, 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'teleport_on_collision', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "teleport_on_collision", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_r...
false
256
explanatory_reasoning
Why did the object suddenly appear at a different location? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "A rule causes objects to teleport upon collision.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "teleport_on_collision", "required_explanations": ["A rule causes objects to teleport upon collision."], "grading_rule": "required_unreal \u2286 ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/55c8937d-aea3-5e6a-b84e-3cacc0b21ee8/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/55c8937d-aea3-5e6a-b84e-3cacc0b21ee8/q4_options/opt_1_reality_full.mp4", "test/55c8937d-aea3-5e6a-b84e-3cacc0b21ee8/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/55c8937d-aea3-5e6a-b84e-3cacc...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/55c8937d-aea3-5e6a-b84e-3cacc0b21ee8/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 3 ]
false
9
97bb9be6-c0f3-5ece-b050-6933396327c3
Repaired Collision Simulation
easy
['collision_scale_change']
false
{"scenario": {"name": "Repaired Collision Simulation", "description": "Fixed collision scale change rule by increasing object count and collision force threshold", "difficulty": "easy", "unreal_rules": ["collision_scale_change"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 10...
{"scenario_name": "Repaired Collision Simulation", "difficulty": "easy", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"collision_scale_change": 4...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Objects pass through each other without collision.", "Objects pulse in size over time.", "Objects grow larger after collision.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_scale_change']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_scale_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object si...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The object bounced due to elastic collision.", "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/97bb9be6-c0f3-5ece-b050-6933396327c3/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/97bb9be6-c0f3-5ece-b050-6933396327c3/q4_options/opt_1_reality_full.mp4", "test/97bb9be6-c0f3-5ece-b050-6933396327c3/q4_options/opt_2_reality_alt.mp4", "test/97bb9be6-c0f3-5ece-b050-6933396327c3/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/97bb9be6-c0f3-5ece-b050-6933396327c3/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4
[ 3 ]
false
2
4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7
Medium Difficulty Physics Simulation
medium
['gravity_zero', 'timed_scale_pulse']
false
{"scenario": {"name": "Medium Difficulty Physics Simulation", "description": "Objects interact in a floating environment with changing size and color.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "ques...
{"scenario_name": "Medium Difficulty Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 19, "final_objects": 19, "rule_stats": {"gravity_zero":...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
20
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "After collision, objects freeze in place and stop moving.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In rea...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "The simulation rendering glitched.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_0_keep_gravity_zero.mp4", "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_1_reality_full.mp4", "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
19
dab5ddf0-6d15-50d8-bc73-28d24b6ff652
Collision Color Change Repair
medium
['collision_color_change', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Collision Color Change Repair", "description": "Fixed the collision color change rule by updating object counts and ensuring objects are likely to collide", "difficulty": "medium", "unreal_rules": ["collision_color_change", "velocity_flip_on_collision"], "primary_rule": "collision_color_change", ...
{"scenario_name": "Collision Color Change Repair", "difficulty": "medium", "primary_rule": "collision_color_change", "rules": ["collision_color_change", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stat...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "No new objects are created during collisions.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "Objects move along continuous paths without...
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["collision_color_change", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_color_change', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_color_change", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, co...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation rendering glitched.", "The collision followed conservation of momentum.", "The object was destroyed by the high impact force.", "Gravity is reversed.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dab5ddf0-6d15-50d8-bc73-28d24b6ff652/q4_options/opt_0_keep_collision_color_change.mp4", "test/dab5ddf0-6d15-50d8-bc73-28d24b6ff652/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/dab5ddf0-6d15-50d8-bc73-28d24b6ff652/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/dab5ddf0-6...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/dab5ddf0-6d15-50d8-bc73-28d24b6ff652/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4
[ 0 ]
false
14
b6e893e6-b87d-5142-88f1-2c01524d68d8
Repaired Physics Simulation Scenario
hard
['gravity_reverse', 'velocity_flip_on_collision', 'collision_color_swap']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario addressing the E_RULE_NOT_APPLIED error for the 'velocity_flip_on_collision' rule by adjusting the simulation configuration.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision", "collisio...
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision", "collision_color_swap"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects"...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected AND no meta s...
[ 1, 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'collision_color_swap']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_ph...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Objects pass through each other.", "This is a video recording error.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b6e893e6-b87d-5142-88f1-2c01524d68d8/q4_options/opt_1_reality_full.mp4", "test/b6e893e6-b87d-5142-88f1-2c01524d68d8/q4_options/opt_2_reality_alt.mp4", "test/b6e893e6-b87d-5142-88f1-2c01524d68d8/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/b6e893e6-b87d-5142-88f1-2c01524d68d8/q4_options/opt_0...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/b6e893e6-b87d-5142-88f1-2c01524d68d8/attempt_05/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
12
a68ae32b-c84b-5787-8d01-ec914c7f19c0
Repaired Scenario with Velocity Flip On Collision
hard
['velocity_flip_on_collision', 'timed_scale_pulse', 'collision_spawn']
false
{"scenario": {"name": "Repaired Scenario with Velocity Flip On Collision", "description": "Repaired scenario to address E_RULE_NOT_APPLIED error by enabling velocity flip on collision.", "difficulty": "hard", "unreal_rules": ["velocity_flip_on_collision", "timed_scale_pulse", "collision_spawn"], "primary_rule": "veloci...
{"scenario_name": "Repaired Scenario with Velocity Flip On Collision", "difficulty": "hard", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision", "timed_scale_pulse", "collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["velocity_flip_on_collision", "timed_scale_pulse", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta sele...
[ 0, 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision', 'timed_scale_pulse', 'collision_spawn']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision", "timed_scale_pulse", "collision_spawn"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "con...
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "A rule causes periodic size changes.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_2_reality_alt.mp4", "test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_1_reality_full.mp4", "test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_0_...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/a68ae32b-c84b-5787-8d01-ec914c7f19c0/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
11
9a3167d9-5dda-5a5d-900d-cc49833470a5
Repaired Physics Simulation Scenario
medium
['gravity_reverse', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed collision color change rule by increasing object spawn counts and reducing spawn range to encourage collisions.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", ...
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravi...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects do not vanish upon collision.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gr...
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "Friction gradually slowed the object down.", "The simulation rendering glitched.", "There is zero gravity.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_1_reality_full.mp4", "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_0_keep_gravity_reverse.mp4", "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
3
a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1
Easy Collision Test
easy
[]
true
{"scenario": {"name": "Easy Collision Test", "description": "Objects collide and change size", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolutio...
{"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_teleport_o...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Objects continue their motion after impact instead of freezing." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1/q4_options/opt_0_keep_real.mp4", "test/a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1/q4_options/opt_4_unreal_4_gravity_zero.mp4", "test/a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/a1fc2a6b-e5e1-5d9e-b12a-ce12662674d1/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
34
de3c18a3-eee4-57e0-84b4-eabcd18a9315
Easy Gravity Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under the influence of gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}...
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects continue their motion after impact instead of freezing.", "Objects do not vanish upon collision.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "The video was edited or manipulated.", "There is zero gravity in this environment.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_0_keep_gravity_zero.mp4", "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_2_reality_alt.mp4", "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
3
31dec8eb-86e8-5173-a6de-d728b95caa1c
Easy Physics Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Puzzle", "description": "Test basic understanding of physics with a simple simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti...
{"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vid...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Collisions follow the law of reflection and bounce normally.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "Gravity is reversed.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4", "test/31dec8eb-86e8-5173-a6...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
2
41a42dd3-97c2-5ac7-874b-653c43dddfb0
Repaired Physics Simulation Scenario
medium
['gravity_reverse', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed E_RULE_NOT_APPLIED error by adjusting gravity and ensuring object collision is possible.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required...
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"v...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on ...
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "This is a video recording error.", "A rule causes objects to disappear upon collision.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_2_reality_alt.mp4", "test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_1_reality_full.mp4", "test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/41a42dd3-97c2-5ac7-874b-653c43dddfb0/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
17
f785c10b-48ec-57f5-9a70-5c06b1b5143f
Easy Physics Test
easy
['gravity_horizontal']
false
{"scenario": {"name": "Easy Physics Test", "description": "A simple physics simulation to test basic understanding", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pre...
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "Objects pass through each other without collision.", "Objects pulse in size over time.", "Objects continue their motion after impact instead of freezing." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "Gravity is reversed.", "The video was edited or manipulated.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f785c10b-48ec-57f5-9a70-5c06b1b5143f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/f785c10b-48ec-57f5-9a70-5c06b1b5143f/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/f785c10b-48ec-57f5-9a70-5c06b1b5143f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/f785c10b-48ec-57f5-9a70...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/f785c10b-48ec-57f5-9a70-5c06b1b5143f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 1 ]
false
22
8a2f2038-3e7b-5cab-a2f0-d221313d5b02
Easy Physics Simulation Benchmark
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation scenario with a single rule.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual",...
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0,...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects grow larger after collision.", "Objects swap colors after collision.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Air resistance affected the object's motion.", "The simulation rendering glitched.", "Gravity is reversed.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_0_keep_gravity_zero.mp4", "test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_options/opt_1_reality_full.mp4", "test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
32
7a197cf7-2778-5bbe-b6bf-57c0c07d7662
Easy Physics Simulation Benchmark
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Test basic understanding of gravity and motion", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti...
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0,...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision.", "The simulation rendering glitched.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_0_keep_gravity_zero.mp4", "test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_1_reality_full.mp4", "test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
18
bcf7850c-ce5f-56f2-9dc0-3a0a7c198247
Repaired Physics Simulation
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed object count mismatch error and adjusted collision config", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ...
{"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"velocity_flip_on_col...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "Objects continue their motion after impact instead of freezing.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object bounced due to elastic collision.", "There is zero gravity.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bcf7850c-ce5f-56f2-9dc0-3a0a7c198247/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/bcf7850c-ce5f-56f2-9dc0-3a0a7c198247/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "test/bcf7850c-ce5f-56f2-9dc0-3a0a7c198247/q4_options/opt_2_reality_alt.mp4", "test/bcf7850c-ce5f-56f2-9dc0-3a...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/bcf7850c-ce5f-56f2-9dc0-3a0a7c198247/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4
[ 0 ]
false
16
b4935af6-391c-55c8-90d3-dcec443ac3de
Repaired Physics Simulation
medium
['collision_color_change', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Repaired scenario to address E_RULE_NOT_APPLIED error for 'collision_color_change' rule", "difficulty": "medium", "unreal_rules": ["collision_color_change", "velocity_flip_on_collision"], "primary_rule": "collision_color_change", "collision_required":...
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "collision_color_change", "rules": ["collision_color_change", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats"...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
7
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from what is expected.", "There is no friction: moving objects do not slow down on the su...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["collision_color_change", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_color_change', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_color_change", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, co...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity.", "The camera stopped tracking the object.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b4935af6-391c-55c8-90d3-dcec443ac3de/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "test/b4935af6-391c-55c8-90d3-dcec443ac3de/q4_options/opt_2_reality_alt.mp4", "test/b4935af6-391c-55c8-90d3-dcec443ac3de/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/b4935af6-391c-55c8-9...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/b4935af6-391c-55c8-90d3-dcec443ac3de/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4
[ 4 ]
false
1
25359880-d828-59c9-9e3e-d17b46477857
Floating Fragment Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Fragment Puzzle", "description": "A small fragment floats in space, and when it collides with a wall, it teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_...
{"scenario_name": "Floating Fragment Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Gravity is reversed.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4", "test/25359880-d828-59c9...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 2 ]
false
16
687c86ae-80d7-57f2-b01f-01462a3d53f6
Repaired Physics Simulation
medium
['gravity_horizontal', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Repaired physics simulation with collision color change rule", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_color_change"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question...
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"collisio...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "Objects continue their motion after impact instead of freezing.", "Normal gravity applies: objects fall downward.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physic...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The video was edited or manipulated.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/687c86ae-80d7-57f2-b01f-01462a3d53f6/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/687c86ae-80d7-57f2-b01f-01462a3d53f6/q4_options/opt_1_reality_full.mp4", "test/687c86ae-80d7-57f2-b01f-01462a3d53f6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/687c86ae-80d7-57f2-b01f-01462a3d53f6/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/687c86ae-80d7-57f2-b01f-01462a3d53f6/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4
[ 0 ]
false
26
b3b29576-67ca-5542-ba3a-24af006202e4
Gravity Reversal Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Test", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video...
{"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "This is a video recording error.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_0_keep_gravity_reverse.mp4", "test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_1_reality_full.mp4", "test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
0
044fe5ec-1644-5cba-8af4-cbdea0e41d02
Mid-Air Collision
medium
[]
true
{"scenario": {"name": "Mid-Air Collision", "description": "Two balls collide in mid-air, changing color and size.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "s...
{"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_...
perception
How many objects are initially present in the scene?
[]
Category: A, Answer computed from metadata
[]
23
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "Objects continue their motion after impact instead of freezing.", "New objects spawn when objects collide.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "Friction is disabled.", "The object was destroyed by the high impact force.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_1_unreal_1_collision_disappear.mp4", "test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "test/044fe5ec-1644-5cba-8af4-c...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4
[ 3 ]
false
16
cc1ec9ef-a90a-51ce-b747-626b2f804b17
Repaired Collision Rule Scenario
easy
['collision_color_change']
false
{"scenario": {"name": "Repaired Collision Rule Scenario", "description": "Repaired scenario to address collision color change rule error", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["fa...
{"scenario_name": "Repaired Collision Rule Scenario", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"collision_color_change"...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "After collision, object bounces in the opposite direction from what is expected.", "Solid objects bounce off each other instead of passing through.", "After a collision, the colliding objects change color.", "Objects maintain their size over time...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impac...
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Objects teleport on collision.", "The simulation rendering glitched.", "A rule changes object color upon collision.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/cc1ec9ef-a90a-51ce-b747-626b2f804b17/q4_options/opt_2_reality_alt.mp4", "test/cc1ec9ef-a90a-51ce-b747-626b2f804b17/q4_options/opt_1_reality_full.mp4", "test/cc1ec9ef-a90a-51ce-b747-626b2f804b17/q4_options/opt_0_keep_collision_color_change.mp4", "test/cc1ec9ef-a90a-51ce-b747-626b2f804b17/q4_options/opt_3...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/cc1ec9ef-a90a-51ce-b747-626b2f804b17/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
4
18f92012-d3e7-54d5-a0a2-45b2bd17f1d6
Falling Blocks with Velocity Flip
medium
[]
true
{"scenario": {"name": "Falling Blocks with Velocity Flip", "description": "Two blocks fall from different heights, collide, and change direction.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual",...
{"scenario_name": "Falling Blocks with Velocity Flip", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unr...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
20
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "Objects maintain their size after collision.", "After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, one of the colliding objects disappears...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The video was edited or manipulated.", "Gravity is reversed.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_3_unreal_3_phase_through.mp4", "test/18f92012-d3e7-54d5-a0a2-45b2bd1...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4
[ 4 ]
false
49
a262f597-bcaa-59b1-bfe0-95ad8c6a1d20
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in space and can change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", ...
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -1...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_1_reality_full.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_2_reality_alt.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
3
401526f8-08a6-5779-b68b-3772cb969efe
Repaired Collision Color Change Scenario
hard
['gravity_reverse', 'collision_color_change', 'collision_spawn']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Repaired scenario to address 'collision_color_change' rule error by introducing collisions.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_color_change", "collision_spawn"], "primary_rule": "gravity_reverse", "coll...
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change", "collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [{"frame": 135, "object_name": "spawn_0_object...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "Objects swap colors after collision.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change', 'collision_spawn']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change", "collision_spawn"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "...
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "This is a video recording error.", "A rule changes object color upon collision.", "Objects teleport on collision.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec...
[ 2 ]
true
null
null
null
null
null
null
7
004da17f-6765-5863-b678-73d2717aa21f
Repaired Simulation with Gravity and Collision Settings
hard
['gravity_reverse', 'timed_color_cycle', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Simulation with Gravity and Collision Settings", "description": "Addressed the 'velocity_flip_on_collision' rule error by adjusting gravity and object configurations.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "primary_...
{"scenario_name": "Repaired Simulation with Gravity and Collision Settings", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 31...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
32
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects continue their motion after impact instead of freezing.", "After a collision, one of the colliding obj...
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selec...
[ 0, 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'timed_color_cycle', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physi...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "The simulation rendering glitched.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_1_reality_full.mp4", "test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_0_keep_gravity_reverse.mp4", "test/004da17f-6765-5863-b678-73d2717aa21f/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
5
65b41a33-4e12-5ef5-ab36-b419f5c322aa
Repaired Simulation Scenario
medium
['timed_color_cycle', 'collision_spawn']
false
{"scenario": {"name": "Repaired Simulation Scenario", "description": "Addressed validation failure by increasing object spawn rate and adjusting collision detection threshold.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "collision_spawn"], "primary_rule": "timed_color_cycle", "collision_required": t...
{"scenario_name": "Repaired Simulation Scenario", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [{"frame": 35, "object_name": "spawn_0_object_4", "type": "spawn", "reason": "...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
34
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "Objects move along continuous paths without teleporting.", "Objects grow larger after collision.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle', 'collision_spawn']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "collision_spawn"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physi...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled.", "The simulation follows standard physics rules.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
null
null
null
null
null
null
8
02f6b6ad-f525-55a5-981f-5a4d8549d6ba
Repaired Physics Simulation
medium
['gravity_reverse', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed 'velocity_flip_on_collision' rule by increasing the minimum number of objects to spawn.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": tru...
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_f...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction f...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The video was edited or manipulated.", "Objects pass through each other.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_1_reality_full.mp4", "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_0_keep_gravity_reverse.mp4", "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
[ 2 ]
false
42
7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb
Pulsating Orb
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Pulsating Orb", "description": "A single orb pulsates in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"...
{"scenario_name": "Pulsating Orb", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [0.0, 0.0, -10...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Friction applies: objects slow down and stop over time.", "Gravity acts vertically downward toward the floor.", "After a collision, one of the colliding objects disappears.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"...
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Objects teleport on collision.", "A rule causes periodic size changes.", "The collision followed conservation of momentum.", "The simulation rendering glitched.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_2_reality_alt.mp4", "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
14
ae39c033-4172-5ea6-b7df-e35be59a447e
Repaired Simulation
medium
['gravity_reverse', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Simulation", "description": "Addressed validation error by increasing object spawn range and adjusting collision settings", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_colli...
{"scenario_name": "Repaired Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"velocity_flip_on_c...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ae39c033-4172-5ea6-b7df-e35be59a447e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/ae39c033-4172-5ea6-b7df-e35be59a447e/q4_options/opt_1_reality_full.mp4", "test/ae39c033-4172-5ea6-b7df-e35be59a447e/q4_options/opt_2_reality_alt.mp4", "test/ae39c033-4172-5ea6-b7df-e35be59a447e/q4_options/opt_4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/ae39c033-4172-5ea6-b7df-e35be59a447e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 4 ]
false
11
f3b5f582-bf7a-5a37-ae54-9a4350c3e78e
Repaired Scenario: Medium Difficulty with Gravity and Collision Rules
medium
['gravity_zero', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Scenario: Medium Difficulty with Gravity and Collision Rules", "description": "Addressed E_EVENT_EXPECTED_BUT_NONE error by increasing object count and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_z...
{"scenario_name": "Repaired Scenario: Medium Difficulty with Gravity and Collision Rules", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_obj...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Solid objects bounce off each other instead of passing through.", "Objects swap colors after...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics"...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "The object was destroyed by the high impact force.", "The camera stopped tracking the object.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_0_keep_gravity_zero.mp4", "test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_1_reality_full.mp4", "test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
15
ffa64f7a-e59a-551e-b085-9cdad6354c9e
Floating Obstacle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle", "description": "An object floats in mid-air, and when hit, changes color and teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual...
{"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Solid objects bounce off each other instead of passing through.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Friction is disabled.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_2_reality_alt.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_0_keep_gravity_zero.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_1_reality_full.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_3_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
12
80bf6148-2e53-5864-bb9d-8b778d2f05f6
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "A series of blocks float in mid-air, each with a different color, and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual",...
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_p...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Standard gravity: objects accelerate at a constant rate.", "Objects pulse in size over time.", "Objects do not vanish upon collision.", "Objects continue their motion after impact instead of freezing." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The video was edited or manipulated.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "The collision followed conservation of momentum.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_0_keep_gravity_zero.mp4", "test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_1_reality_full.mp4", "test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 1 ]
false
40
74a09981-94bc-55f3-a23b-88283cc9d7f6
Elastic Collision
easy
[]
true
{"scenario": {"name": "Elastic Collision", "description": "Two balls collide and bounce off each other due to elastic collision.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_...
{"scenario_name": "Elastic Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_zero":...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "Objects pass through each other without collision.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_1_unreal_1_gravity_zero.mp4", "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_0_keep_real.mp4", "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4
[ 2 ]
false
1
0f1a031e-763b-5b89-8c99-619239a2c229
Repaired Velocity Flip Collision Scenario
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Velocity Flip Collision Scenario", "description": "Fixed collision issue with updated object count and position range", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "...
{"scenario_name": "Repaired Velocity Flip Collision Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"veloci...
perception
How many objects are initially present in the scene?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Standard gravity: objects accelerate at a constant rate.", "Objects maintain their color after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The video was edited or manipulated.", "Normal gravity caused the object to fall.", "Gravity is reversed.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_1_reality_full.mp4", "test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_2_reality_alt.mp4", "test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/0f1a031e-763b-5b89-8c99-619239a2c229/attempt_05/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
8
737fdddb-c983-58c5-af34-32bd12e66cea
Repaired Collision Scenario
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Collision Scenario", "description": "Modified object and collision configurations to ensure collisions for the 'velocity_flip_on_collision' rule.", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": tr...
{"scenario_name": "Repaired Collision Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"velocity_flip_on_c...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects grow larger after collision.", "Normal gravity applies: objects fall downward.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Objects teleport on collision.", "The object was destroyed by the high impact force.", "This is a video recording error.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/737fdddb-c983-58c5-af34-32bd12e66cea/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/737fdddb-c983-58c5-af34-32bd12e66cea/q4_options/opt_1_reality_full.mp4", "test/737fdddb-c983-58c5-af34-32bd12e66cea/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/737fdddb-c983-58c5-af34-32bd12...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/737fdddb-c983-58c5-af34-32bd12e66cea/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4
[ 0 ]
false
19
ef4707ee-685f-5936-9e18-bb941485a30f
Mysterious Floating Orb
medium
['timed_color_cycle', 'timed_scale_pulse']
false
{"scenario": {"name": "Mysterious Floating Orb", "description": "A glowing orb floats in space, changing color and pulsing in size. Occasionally, a smaller orb appears above it, and the larger orb teleports to a random location.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "prim...
{"scenario_name": "Mysterious Floating Orb", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_color_cycle...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects change color periodically over time.", "Objects maintain their size over time.", "Objects swap colors after collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real phy...
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "A rule causes periodic size changes.", "The object bounced due to elastic collision.", "There is zero gravity.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no m...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_2_reality_alt.mp4", "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/ef4707ee-685f-5936-9e18-b...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
30
08575d0b-acfc-5f50-9e08-cf8053b73d5d
Easy Gravity Test
easy
['gravity_horizontal']
false
{"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under gravity", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "sim...
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "After collision, an object teleports to a random location.", "Objects swap colors after collision.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "This is a video recording error.", "Gravity is reversed." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
31
b18b2aa5-55f1-5080-a3fa-a6a5314b7206
Mysterious Floating Bounce
medium
[]
true
{"scenario": {"name": "Mysterious Floating Bounce", "description": "A ball bounces in mid-air, with a secondary object floating nearby, changing colors over time.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", ...
{"scenario_name": "Mysterious Floating Bounce", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_p...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
19
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "No new objects are created during collisions.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "There is zero gravity.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_1_unreal_1_phase_through.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4
[ 3 ]
false
10
fa746a75-4b3e-59f7-84ca-78f6883688f6
Repaired Collision Color Change Scenario
medium
['gravity_zero', 'collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Addressed collision color change rule by increasing object density and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "collision_required": true, "...
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"gravi...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "New objects spawn when objects collide.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "I...
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The object was destroyed by the high impact force.", "Friction is disabled.", "A rule changes object color upon collision.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_2_reality_alt.mp4", "test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_0_keep_gravity_zero.mp4", "test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_1_reality_full.mp4", "test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_4_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/fa746a75-4b3e-59f7-84ca-78f6883688f6/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
3
d36d5256-18d6-5f99-9657-a4ab29fba0c4
Repaired Collision Disappear Rule
medium
['gravity_reverse', 'collision_disappear']
false
{"scenario": {"name": "Repaired Collision Disappear Rule", "description": "Fixed rule 'collision_disappear' error by adjusting max_collisions", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_disappear"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "quest...
{"scenario_name": "Repaired Collision Disappear Rule", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_disappear"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravity_rev...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_disappear"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_disappear']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_disappear"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravi...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "Objects pass through each other.", "The object was destroyed by the high impact force.", "This is a video recording error.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d36d5256-18d6-5f99-9657-a4ab29fba0c4/q4_options/opt_1_reality_full.mp4", "test/d36d5256-18d6-5f99-9657-a4ab29fba0c4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/d36d5256-18d6-5f99-9657-a4ab29fba0c4/q4_options/opt_0_keep_gravity_reverse.mp4", "test/d36d5256-18d6-5f99-9657-a4ab29fba0c4/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/d36d5256-18d6-5f99-9657-a4ab29fba0c4/attempt_05/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
13
babee799-32c6-51d1-b65f-502c17928b35
Easy Collision Test
easy
[]
true
{"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with objects bouncing off each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_ch...
{"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_colo...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Standard gravity: objects accelerate at a constant rate.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_3_unreal_3_no_friction.mp4", "test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_0_keep_real.mp4", "test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4
[ 2 ]
false
18
fe60c313-a079-597b-897b-06180bee7ffe
Floating Objects
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_...
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects move along continuous paths without teleporting.", "Objects change color periodically over time.", "Collisions follow the law of reflection and bounce normally.", "No new objects are created during collisions.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The collision followed conservation of momentum.", "Gravity is reversed." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_1_reality_full.mp4", "test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_2_reality_alt.mp4", "test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_4_unre...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
12
452faa26-a577-503a-b7a0-7c8145fd3152
Elastic Bounce
easy
[]
true
{"scenario": {"name": "Elastic Bounce", "description": "A small ball bounces when dropped on a hard surface.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulati...
{"scenario_name": "Elastic Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "New objects spawn when objects collide.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "The simulation rendering glitched.", "Objects pass through each other.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_0_keep_real.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_4_unreal_4_collision_spawn.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
39
0c306ba5-7e0f-5b75-9a80-db63aaf036b4
Repaired Simulation
medium
['gravity_zero', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Simulation", "description": "Repaired scenario to fix E_RULE_NOT_APPLIED error for 'velocity_flip_on_collision' rule", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100...
{"scenario_name": "Repaired Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravity_zero": 1, "veloc...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics"...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "Friction is disabled.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_1_reality_full.mp4", "test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_2_reality_alt.mp4", "test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
26
13021689-dbb1-56e4-a376-7fc4dcfc5270
Floating Obstacles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacles", "description": "Obstacles float in mid-air, and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid...
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects do not vanish upon collision.", "There is no gravity: objects float instead of falling.", "Gravity is uniform across the entire scene.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "Objects pass through each other.", "Normal gravity caused the object to fall.", "Friction gradually slowed the object down.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_0_keep_gravity_zero.mp4", "test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_1_reality_full.mp4", "test/13021689-dbb1-56e4-a376-7fc4dcfc5270/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/13021689-dbb1-56e4-a376-7fc4dcfc5270/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/13021689-dbb1-56e4-a376-7fc4dcfc5270/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
10
ac6e75d9-8a2d-5038-9922-e1a9fcad87ad
Repaired Simulation Scenario
medium
['gravity_reverse', 'collision_color_change']
false
{"scenario": {"name": "Repaired Simulation Scenario", "description": "Repaired to address E_EVENT_EXPECTED_BUT_NONE with collision rule 'collision_color_change'", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_co...
{"scenario_name": "Repaired Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"collision_col...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "After a collision, the colliding objects change color.", "Objects continue their motion after impact instead of freezing.", "After collision, object bounces in the opposite direction from what is expected.", "Objects pass through each other w...
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gr...
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "The collision followed conservation of momentum.", "This is a video recording error.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selec...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ac6e75d9-8a2d-5038-9922-e1a9fcad87ad/q4_options/opt_1_reality_full.mp4", "test/ac6e75d9-8a2d-5038-9922-e1a9fcad87ad/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/ac6e75d9-8a2d-5038-9922-e1a9fcad87ad/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/ac6e75d9-8a2d-5038-99...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/ac6e75d9-8a2d-5038-9922-e1a9fcad87ad/attempt_05/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
23
0c29c910-0097-5880-b228-608e54930e20
Floating Spheres
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Spheres", "description": "Spheres float in the air and change color when hit.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive...
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
28
579beacf-ee50-510b-80ed-bb1885be42eb
Floating and Bouncing
easy
['gravity_zero']
false
{"scenario": {"name": "Floating and Bouncing", "description": "A ball bounces in a zero-gravity environment with objects moving in unexpected directions.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factu...
{"scenario_name": "Floating and Bouncing", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vid...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "The object bounced due to elastic collision.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_0_keep_gravity_zero.mp4", "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_1_reality_full.mp4", "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_2_reality_alt.mp4", "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_3_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
41
57cb35e4-6660-594d-9948-4fe0f7b2b817
Easy Physics Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Test", "description": "Objects floating in a gravity-less environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"...
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_1_reality_full.mp4", "test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_0_keep_gravity_zero.mp4", "test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 2 ]
false
38
745f3623-0ee3-5166-8b73-a2e50b8a9eae
Repaired Scenario
medium
['gravity_zero', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Scenario", "description": "Fixed 'velocity_flip_on_collision' rule by increasing object count and spawn range", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "ques...
{"scenario_name": "Repaired Scenario", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1, "veloc...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Solid objects bounce off each other instead of passing through.", "There is no gravity: objects float instead of falling.", "Normal gravity applies: objects fall downward.", "After collision, object bounces in the opposite direction from what...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics"...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q4_options/opt_2_reality_alt.mp4", "test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q4_options/opt_0_keep_gravity_zero.mp4", "test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/745f3623-0ee3-5166-8b73-a2e50b8a9eae/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4
[ 2 ]
false
37
71f3441e-4ee8-5f91-82a6-8c55369e7cd8
Repaired Simulation
easy
['teleport_on_collision']
false
{"scenario": {"name": "Repaired Simulation", "description": "Repaired simulation to address E_EVENT_EXPECTED_BUT_NONE error for 'teleport_on_collision' rule", "difficulty": "easy", "unreal_rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "collision_required": true, "max_collisions": 100, "que...
{"scenario_name": "Repaired Simulation", "difficulty": "easy", "primary_rule": "teleport_on_collision", "rules": ["teleport_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"teleport_on_collision": 742}, "gravity...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
7
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "Objects move along continuous paths without teleporting.", "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["teleport_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['teleport_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["teleport_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects ca...
false
256
explanatory_reasoning
Why did the object suddenly appear at a different location? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "The collision followed conservation of momentum.", "Objects pass through each other.", "This is a video recording error.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "teleport_on_collision", "required_explanations": ["A rule causes objects to teleport upon collision."], "grading_rule": "required_unreal \u2286 ...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/71f3441e-4ee8-5f91-82a6-8c55369e7cd8/q4_options/opt_1_reality_full.mp4", "test/71f3441e-4ee8-5f91-82a6-8c55369e7cd8/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/71f3441e-4ee8-5f91-82a6-8c55369e7cd8/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/71f3441e-4ee8-5f91-82a6-8c55369e7c...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/71f3441e-4ee8-5f91-82a6-8c55369e7cd8/attempt_05/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
38
c366fe48-3473-59e7-8fa0-4d574783c9fd
Floating Spheres
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Spheres", "description": "Observe how spheres interact in a gravity-less environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_v...
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule causes objects to disappear upon collision.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_0_keep_gravity_zero.mp4", "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_1_reality_full.mp4", "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 1 ]
false
11
a32b50c0-b283-5921-a3ee-09d451ef6140
Repaired Simulation Plan
medium
['gravity_reverse', 'collision_scale_change']
false
{"scenario": {"name": "Repaired Simulation Plan", "description": "Adjusted object and collision configurations to address validation error.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_scale_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "ques...
{"scenario_name": "Repaired Simulation Plan", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"collision_scale...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
21
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_scale_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gr...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "This is a video recording error.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_1_reality_full.mp4", "test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/a32b50c0-b283-5921-a3ee-09d451...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/a32b50c0-b283-5921-a3ee-09d451ef6140/attempt_05/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
3
14f4db5d-13b9-5a2c-9e68-553616b35146
Bouncing Ball
easy
[]
true
{"scenario": {"name": "Bouncing Ball", "description": "A ball bounces off a wall, demonstrating the concept of elasticity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice...
{"scenario_name": "Bouncing Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "Objects maintain constant colors over time.", "Objects swap colors after collision.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/14f4db5d-13b9-5a2c-9e68-553616b35146/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/14f4db5d-13b9-5a2c-9e68-553616b35146/q4_options/opt_0_keep_real.mp4", "test/14f4db5d-13b9-5a2c-9e68-553616b35146/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/14f4db5d-13b9-5a2c-9e68-553616b35146/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/14f4db5d-13b9-5a2c-9e68-553616b35146/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4
[ 1 ]
false
41
6c923e03-174e-57fe-9532-81054670bca0
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choic...
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward.", "Collisions follow the law of reflection and bounce normally.", "Solid objects bounce off each other instead of passing through.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "The camera stopped tracking the object.", "A rule changes object color upon collision.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_2_reality_alt.mp4", "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_1_reality_full.mp4", "test/6c923e03-174e-57fe-9532-81054670bca0/q4_opt...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
4
4646bbc3-4f55-5201-a07c-3240fe3f3476
Repaired Physics Simulation Benchmark
hard
['timed_color_cycle', 'collision_color_swap', 'teleport_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Benchmark", "description": "Fixed rule 'collision_color_swap' by adjusting min_force_threshold and position_range", "difficulty": "hard", "unreal_rules": ["timed_color_cycle", "collision_color_swap", "teleport_on_collision"], "primary_rule": "timed_color_cycle", "colli...
{"scenario_name": "Repaired Physics Simulation Benchmark", "difficulty": "hard", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "collision_color_swap", "teleport_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects"...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects swap colors after collision.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle", "collision_color_swap", "teleport_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta sele...
[ 1, 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle', 'collision_color_swap', 'teleport_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "collision_color_swap", "teleport_on_collision"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to...
false
256
explanatory_reasoning
Why did the object suddenly appear at a different location? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "The simulation rendering glitched.", "A rule causes objects to teleport upon collision.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "teleport_on_collision", "required_explanations": ["A rule causes objects to teleport upon collision."], "grading_rule": "required_unreal \u2286 ...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4646bbc3-4f55-5201-a07c-3240fe3f3476/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/4646bbc3-4f55-5201-a07c-3240fe3f3476/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/4646bbc3-4f55-5201-a07c-3240fe3f3476/q4_options/opt_2_reality_alt.mp4", "test/4646bbc3-4f55-5201-a07c-3240fe3f3...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4646bbc3-4f55-5201-a07c-3240fe3f3476/attempt_05/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 4 ]
false
17
c77b9cdc-422b-5805-a2bc-53b706eddf5a
Physics Playground
easy
['gravity_reverse']
false
{"scenario": {"name": "Physics Playground", "description": "A simple simulation where objects interact under specific rules.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", ...
{"scenario_name": "Physics Playground", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "After collision, objects freeze in place and stop moving.", "Objects pass through each other without collision.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "This is a video recording error.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "Objects pass through each other.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_2_reality_alt.mp4", "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 2 ]
false
12
ab685d1c-737c-52c8-8765-e7b53836b9d6
Hard Physics Simulation
hard
[]
true
{"scenario": {"name": "Hard Physics Simulation", "description": "Objects with different masses and velocities interact in a gravity field, demonstrating complex physics phenomena.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types...
{"scenario_name": "Hard Physics Simulation", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 27, "final_objects": 27, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collis...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
27
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects maintain their size after collision.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation rendering glitched.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ab685d1c-737c-52c8-8765-e7b53836b9d6/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/ab685d1c-737c-52c8-8765-e7b53836b9d6/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "test/ab685d1c-737c-52c8-8765-e7b53836b9d6/q4_options/opt_1_unreal_1_collision_scale_change.mp4", "test/ab685d1c-737c-52c8-876...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/ab685d1c-737c-52c8-8765-e7b53836b9d6/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4
[ 3 ]
false
4
4b4f57d2-4785-598a-a25f-00e93073a1bf
Repaired Simulation Scenario
hard
['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse']
false
{"scenario": {"name": "Repaired Simulation Scenario", "description": "Fixed 'velocity_flip_on_collision' rule error by adjusting gravity direction.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": tru...
{"scenario_name": "Repaired Simulation Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects do not vanish upon collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selec...
[ 0, 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physi...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "Gravity is reversed in this environment.", "The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_2_reality_alt.mp4", "test/4b4f57d2-4785-598a-a25f-00e93...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/4b4f57d2-4785-598a-a25f-00e93073a1bf/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 4 ]
false
14
c08068f5-94c4-5e0c-a4b4-a0789959f629
Floating Bouncy Balls
easy
['no_friction']
false
{"scenario": {"name": "Floating Bouncy Balls", "description": "Balls bounce and change color on collision in a gravity-free environment.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactua...
{"scenario_name": "Floating Bouncy Balls", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"no_friction": 1}, "gravity": [0.0, 0.0, -10.0], "q4_vi...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects do not vanish upon collision.", "After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['no_friction']
[]
{"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually ...
false
256
explanatory_reasoning
Why do objects slide without stopping? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "Friction gradually slowed the object down.", "The video was edited or manipulated.", "The collision followed conservation of momentum.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "no_friction", "required_explanations": ["Friction is disabled in this environment."], "grading_rule": "required_unreal \u2286 selected AND no me...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_1_reality_full.mp4", "test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_2_reality_alt.mp4", "test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_0_keep_no_friction.mp4", "test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_3_unreal_wro...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
1
0629fac1-b713-5796-9815-92c8146b2387
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in mid-air, responding to user input.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vide...
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "After a collision, one of the colliding objects disappears.", "Solid objects bounce off each other instead of passing through.", "Collisions follow the law of reflection and bounce normally."...
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "The simulation rendering glitched.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_1_reality_full.mp4", "test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_0_keep_gravity_zero.mp4", "test/0629fac1-b713-5796-9815-92c8146b2...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
5
554c47e2-b647-58f9-99d7-7dabdc3b3cd8
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choi...
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Objects maintain their color after collision.", "Gravity acts vertically downward toward the floor.", "After collision, objects freeze in place and stop moving.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "Friction gradually slowed the object down.", "Objects pass through each other.", "The video was edited or manipulated.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/554c47e2-b64...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 2 ]
false
8
904121d4-d724-5d55-81ec-a6260414e651
Floating Puzzle
medium
['timed_color_cycle', 'gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "Test your understanding of physics principles in a zero-gravity environment with periodic color changes and frictionless motion.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "gravity_zero"], "primary_rule": "timed_color_cycle", "collision_requi...
{"scenario_name": "Floating Puzzle", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {"timed_color_cycle": 23, "gravi...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
23
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Objects maintain their size after collision.", "Friction applies: objects slow down and stop over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle", "gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle', 'gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "gravity_zero"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics,...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Friction gradually slowed the object down.", "The video was edited or manipulated.", "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no ...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/904121d4-d724-5d55-81ec-a6260414e651/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/904121d4-d724-5d55-81ec-a6260414e651/q4_options/opt_1_reality_full.mp4", "test/904121d4-d724-5d55-81ec-a6260414e651/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/904121d4-d724-5d55-81ec-a6260...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/904121d4-d724-5d55-81ec-a6260414e651/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 3 ]
false
5
36a4829d-bf8f-501a-8230-7555499dcffe
Repaired Physics Simulation Scenario
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario to address rule 'velocity_flip_on_collision' validation error", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions"...
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"velocity_fl...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "After collision, object bounces in the opposite direction from what is expected.", "Solid objects bounce off each other instead of passing through.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity.", "Normal gravity caused the object to fall.", "This is a video recording error.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/36a4829d-bf8f-501a-8230-7555499dcffe/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/36a4829d-bf8f-501a-8230-7555499dcffe/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/36a4829d-bf8f-501a-8230-7555499dcffe/q4_options/opt_2_reality_alt.mp4", "test/36a4829d-bf8f-501a-8230...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/36a4829d-bf8f-501a-8230-7555499dcffe/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
[ 3 ]
false
18
f81f8262-6078-54e6-9377-7b22cfca451c
Repaired Scenario with Increased Collision Chance
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Scenario with Increased Collision Chance", "description": "Fixed collision rule by increasing object count and collision threshold", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collis...
{"scenario_name": "Repaired Scenario with Increased Collision Chance", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": ...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Objects maintain constant colors over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Gravity is reversed.", "The camera stopped tracking the object.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4", "test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_2_reality_alt.mp4", "test/f81f8262-6078-54e6-9377-7b22cfc...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/f81f8262-6078-54e6-9377-7b22cfca451c/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4
[ 3 ]
false