ssunggun2 commited on
Commit
ea2f04f
·
verified ·
1 Parent(s): e358ba1

Upload folder using huggingface_hub

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/metadata.jsonl +1 -0
  2. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/output.mp4 +3 -0
  3. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  4. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
  7. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
  8. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_1.log +0 -0
  9. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_2.log +0 -0
  10. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_3.log +0 -0
  11. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_4.log +0 -0
  12. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/metadata.jsonl +1 -0
  13. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/output.mp4 +3 -0
  14. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  15. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4 +3 -0
  16. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_2_reality_alt.mp4 +3 -0
  17. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  18. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
  19. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_1.log +0 -0
  20. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_2.log +0 -0
  21. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_3.log +0 -0
  22. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_4.log +0 -0
  23. test/04ec504e-8dca-5719-b840-40887b6801dc/metadata.jsonl +1 -0
  24. test/04ec504e-8dca-5719-b840-40887b6801dc/output.mp4 +3 -0
  25. test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  26. test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_1_reality_full.mp4 +3 -0
  27. test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_2_reality_alt.mp4 +3 -0
  28. test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  29. test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 +3 -0
  30. test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/render_1.log +0 -0
  31. test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/render_2.log +0 -0
  32. test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/render_3.log +0 -0
  33. test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/render_4.log +0 -0
  34. test/0798e132-45ab-57e9-899a-3e233a9ab03b/metadata.jsonl +1 -0
  35. test/0798e132-45ab-57e9-899a-3e233a9ab03b/output.mp4 +3 -0
  36. test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_0_keep_real.mp4 +3 -0
  37. test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4 +3 -0
  38. test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_2_unreal_2_gravity_zero.mp4 +3 -0
  39. test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_3_unreal_3_collision_color_swap.mp4 +3 -0
  40. test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_4_unreal_4_phase_through.mp4 +3 -0
  41. test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/render_1.log +0 -0
  42. test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/render_2.log +0 -0
  43. test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/render_3.log +0 -0
  44. test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/render_4.log +0 -0
  45. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/metadata.jsonl +1 -0
  46. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/output.mp4 +3 -0
  47. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_0_keep_gravity_horizontal.mp4 +3 -0
  48. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4 +3 -0
  49. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4 +3 -0
  50. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 19, "uuid": "00164e69-cf60-5eea-a3eb-a077abe9e8ee", "scenario_name": "Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal\", \"description\": \"Objects fall upward due to gravity reversal.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/scratch\"}, \"random_seed\": 1371768425, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Air resistance affected the object's motion.", "Friction is disabled.", "The object was destroyed by the high impact force.", "Gravity is reversed in this environment."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"real_physics\", \"wrong_unreal\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/output.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8cc4ce3e7aaa157b459837473a44ac2cee838b47b51267fa3c5e3cacf8f7ed70
3
+ size 88434
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7946cf8186d91f376e55d8165aecaa3ac7301c0135a299b5e1ea9ee3214179fe
3
+ size 54444
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:562dc7a820474f8afb1d0ae7f24e461665134aaab1be15547a387eb829042e31
3
+ size 52370
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c6a19b35815755be6cbaff7e15e0dc15f78742b9f442e348ec709382f40ced2c
3
+ size 49999
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:cbf53f2ef6abd4d99b4ccd24040ddbf7e15f7b6253d65b169d2ae9405ce6a157
3
+ size 55464
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a415ddf0d4281a8c64d66e554874156eaa3e3a55dd239d8603367590f5da491b
3
+ size 56946
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_1.log ADDED
The diff for this file is too large to render. See raw diff
 
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_2.log ADDED
The diff for this file is too large to render. See raw diff
 
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_3.log ADDED
The diff for this file is too large to render. See raw diff
 
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_4.log ADDED
The diff for this file is too large to render. See raw diff
 
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 69, "uuid": "045d5a94-1ac0-50ba-b9ec-ef860a550a90", "scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Challenge\", \"description\": \"Objects fall upwards due to reversed gravity, making it difficult to predict their trajectory.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/scratch\"}, \"random_seed\": 1408934696, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Objects continue their motion after impact instead of freezing.", "Objects maintain their size after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "The simulation rendering glitched.", "Friction is disabled.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"wrong_unreal\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_2_reality_alt.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/output.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:df110ec75b88c026c5bba1796126689b0387d15f90f584e1af3e59fbfe6835a6
3
+ size 80317
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_0_keep_gravity_reverse.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:00393445d3bd08e310b89424f09bc874acf2d7fb0b8ae358f4ecc9e9364d3c23
3
+ size 76212
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:904db6a2dc8d74ad0b7408f35d61804eaa4503e6184287bc67fe0600daa97253
3
+ size 100016
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_2_reality_alt.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:83a2514af1962755cd188f0295e3979782b32df07cc0b90a56976e6658dbe3ef
3
+ size 93875
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:fbce010507c8964912aaf60dc698262fb0b2dac37135606fbc5d383ff29034cb
3
+ size 102038
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a9d2135e572672a86e4c59f71b180c0a9de3515d6de28925f1b14bf58fc04a42
3
+ size 50492
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_1.log ADDED
The diff for this file is too large to render. See raw diff
 
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_2.log ADDED
The diff for this file is too large to render. See raw diff
 
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_3.log ADDED
The diff for this file is too large to render. See raw diff
 
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_4.log ADDED
The diff for this file is too large to render. See raw diff
 
test/04ec504e-8dca-5719-b840-40887b6801dc/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 108, "uuid": "04ec504e-8dca-5719-b840-40887b6801dc", "scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Puzzle\", \"description\": \"Objects change color in a periodic cycle\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/scratch\"}, \"random_seed\": 1553154057, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_color_cycle\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects pass through each other without collision.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "The camera stopped tracking the object.", "Normal gravity caused the object to fall.", "Objects pass through each other.", "The simulation follows standard physics rules."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"real_physics\", \"wrong_unreal\", \"required_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_1_reality_full.mp4", "test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/04ec504e-8dca-5719-b840-40887b6801dc/output.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:d1ab157acbd5c366b8a853f9186b463bd4caef579ffce5fb66671610dc558ed4
3
+ size 155392
test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_0_keep_timed_color_cycle.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:08622b499367ede9ab70df2c3de173749cfbcb52bcd168feac5ff552517c0efa
3
+ size 202639
test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_1_reality_full.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f85d92b138a0c8de095c51de411a6ffa3624727598fa1945e5ff2cebcf579821
3
+ size 68631
test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_2_reality_alt.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:12c7749ebceca3e7ee89a959b71b0d8df817574aa21fc08c7bd833540f976a02
3
+ size 69122
test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c5327eaccb39e0857545a3d7bc35ad1283faaead0269767add7d607d30daec64
3
+ size 135317
test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0589081bebc960d15eac768c269d5c68efdc6dc9f3070425a8035b7924b002cb
3
+ size 42721
test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/render_1.log ADDED
The diff for this file is too large to render. See raw diff
 
test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/render_2.log ADDED
The diff for this file is too large to render. See raw diff
 
test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/render_3.log ADDED
The diff for this file is too large to render. See raw diff
 
test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/render_4.log ADDED
The diff for this file is too large to render. See raw diff
 
test/0798e132-45ab-57e9-899a-3e233a9ab03b/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 81, "uuid": "0798e132-45ab-57e9-899a-3e233a9ab03b", "scenario_name": "Mid-Air Collision", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Mid-Air Collision\", \"description\": \"Two balls collide in mid-air, testing collision and gravity understanding.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.5, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.75, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/scratch\"}, \"random_seed\": 1576794064, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Mid-Air Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_3_unreal_3_collision_color_swap.mp4\", \"unreal_4_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects maintain constant colors over time.", "Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [0, 1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "A rule changes object color upon collision.", "The object was destroyed by the high impact force."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"meta_explanation\", \"real_physics\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_4_unreal_4_phase_through.mp4", "test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_0_keep_real.mp4", "test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/0798e132-45ab-57e9-899a-3e233a9ab03b/output.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:46ff4a99516013c4c6932819ad92e804b6ea4c5fdd9b2d2528d928d905f09a7e
3
+ size 127293
test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_0_keep_real.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a8900e1b1724d24cdba34cf814231fe62fe867b7c5e4d5c5c37feacd811f7387
3
+ size 122344
test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c753ea137e41bc4335715241c4d9600131241bed49f349b76480bdd9d0e3fb43
3
+ size 162286
test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_2_unreal_2_gravity_zero.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3c4471a7103e8f42b1cded34a4b0a4e41dc7602d30418b8363f2804aacb9c33c
3
+ size 134553
test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_3_unreal_3_collision_color_swap.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:fa6716a18e2505d3feec740ad36acecb2cdd9e1070e4a1158e267bd99503edb4
3
+ size 156238
test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_4_unreal_4_phase_through.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:efd25e26957f8812a050340be406b4558aef8285cd3bd050c001ec8ead7dc412
3
+ size 118588
test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/render_1.log ADDED
The diff for this file is too large to render. See raw diff
 
test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/render_2.log ADDED
The diff for this file is too large to render. See raw diff
 
test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/render_3.log ADDED
The diff for this file is too large to render. See raw diff
 
test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/render_4.log ADDED
The diff for this file is too large to render. See raw diff
 
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": 103, "uuid": "08575d0b-acfc-5f50-9e08-cf8053b73d5d", "scenario_name": "Easy Gravity Test", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Test\", \"description\": \"Objects fall under gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/scratch\"}, \"random_seed\": 1148245274, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Test\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After collision, an object teleports to a random location.", "Objects swap colors after collision.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_horizontal']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "This is a video recording error.", "Gravity is reversed."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"required_unreal\", \"real_physics\", \"meta_explanation\", \"wrong_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/output.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:9b7239482739f828d82ddbf8ac2285a2856f0599590d741c2afc6af4d9b21f8a
3
+ size 99449
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_0_keep_gravity_horizontal.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:756a28c0806cca615fa8856dbc51cef4c713e35cfd93b0b20c8cfc58c63ed4cc
3
+ size 126501
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:736cb37916aab26212e7c124a5b7dcfafad88688d72dfc18fd1338f53100692a
3
+ size 105100
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:ac29fac91b267d12237e6ba686dd5c56be477de2afbf72e739d0ce53f9b0415e
3
+ size 104081
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a29b70d8f229898c82d247eb1ec4bd1dfdbbf8236c4331287f6ebd8a4a1cc37b
3
+ size 104443