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  1. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/metadata.jsonl +1 -0
  2. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/output.mp4 +3 -0
  3. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  4. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
  7. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
  8. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_1.log +0 -0
  9. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_2.log +0 -0
  10. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_3.log +0 -0
  11. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_4.log +0 -0
  12. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/metadata.jsonl +1 -0
  13. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/output.mp4 +3 -0
  14. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  15. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4 +3 -0
  16. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_2_reality_alt.mp4 +3 -0
  17. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  18. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
  19. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_1.log +0 -0
  20. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_2.log +0 -0
  21. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_3.log +0 -0
  22. test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_4.log +0 -0
  23. test/0890b792-4d56-5f84-8e75-934e4e00786e/metadata.jsonl +1 -0
  24. test/0890b792-4d56-5f84-8e75-934e4e00786e/output.mp4 +3 -0
  25. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  26. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_1_reality_full.mp4 +3 -0
  27. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_2_reality_alt.mp4 +3 -0
  28. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  29. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +3 -0
  30. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_1.log +0 -0
  31. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_2.log +0 -0
  32. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_3.log +0 -0
  33. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_4.log +0 -0
  34. test/08b626af-387b-5a6d-b025-3a4d873442c4/metadata.jsonl +1 -0
  35. test/08b626af-387b-5a6d-b025-3a4d873442c4/output.mp4 +3 -0
  36. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  37. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_1_reality_full.mp4 +3 -0
  38. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_2_reality_alt.mp4 +3 -0
  39. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  40. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  41. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_1.log +0 -0
  42. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_2.log +0 -0
  43. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_3.log +0 -0
  44. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_4.log +0 -0
  45. test/0c29c910-0097-5880-b228-608e54930e20/metadata.jsonl +1 -0
  46. test/0c29c910-0097-5880-b228-608e54930e20/output.mp4 +3 -0
  47. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  48. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4 +3 -0
  49. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4 +3 -0
  50. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "00164e69-cf60-5eea-a3eb-a077abe9e8ee", "scenario_name": "Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal\", \"description\": \"Objects fall upward due to gravity reversal.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/scratch\"}, \"random_seed\": 1371768425, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["16", "11", "10", "19", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/metadata.jsonl ADDED
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(Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects maintain their color after collision.", "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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(Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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