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- test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/metadata.jsonl +1 -0
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- test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +3 -0
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test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/metadata.jsonl
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{"id": 356, "uuid": "044fe5ec-1644-5cba-8af4-cbdea0e41d02", "scenario_name": "Mid-Air Collision", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Mid-Air Collision\", \"description\": \"Two balls collide in mid-air, changing color and size.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/scratch\"}, \"random_seed\": 1920514146, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Mid-Air Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4\", \"unreal_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["24", "23", "19", "20", "26"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=23, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "Objects continue their motion after impact instead of freezing.", "New objects spawn when objects collide.", "Objects maintain their size after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "The simulation follows standard physics rules.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "The collision followed conservation of momentum."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"real_physics\", \"wrong_unreal\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\", \"The collision followed conservation of momentum.\"], \"grading_rule\": \"real_physics ⊆ selected AND no wrong selected\"}", "q3_correct_answers": [1, 4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_1_unreal_1_collision_disappear.mp4", "test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_0_keep_real.mp4", "test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_2_unreal_2_phase_through.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_0_keep_real.mp4
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test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_1_unreal_1_collision_disappear.mp4
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{"id": 355, "uuid": "0629fac1-b713-5796-9815-92c8146b2387", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"A single ball floats in mid-air, responding to user input.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/scratch\"}, \"random_seed\": 1991687066, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["14", "12", "13", "9", "11"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5", "q0_1_correct_answers": [2], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "After a collision, one of the colliding objects disappears.", "Solid objects bounce off each other instead of passing through.", "Collisions follow the law of reflection and bounce normally."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["A rule allows objects to pass through each other.", "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "A rule changes object color upon collision."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"wrong_unreal\", \"required_unreal\", \"real_physics\", \"wrong_unreal\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_1_reality_full.mp4", "test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_0_keep_gravity_zero.mp4", "test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0629fac1-b713-5796-9815-92c8146b2387/output.mp4
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test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_0_keep_gravity_zero.mp4
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test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_1_reality_full.mp4
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test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_2_reality_alt.mp4
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test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
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test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4
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test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/render_1.log
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test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/render_4.log
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test/0a429122-84f6-5b32-b4e4-76df934160cb/metadata.jsonl
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{"id": 392, "uuid": "0a429122-84f6-5b32-b4e4-76df934160cb", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"A simple test of physics reasoning with a single rule.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/scratch\"}, \"random_seed\": 1536436453, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["12", "9", "14", "11", "19"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5", "q0_1_correct_answers": [2], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Standard gravity: objects accelerate at a constant rate.", "After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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|
test/0a429122-84f6-5b32-b4e4-76df934160cb/output.mp4
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version https://git-lfs.github.com/spec/v1
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test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_0_keep_gravity_zero.mp4
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version https://git-lfs.github.com/spec/v1
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test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_1_reality_full.mp4
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version https://git-lfs.github.com/spec/v1
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|
test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_2_reality_alt.mp4
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version https://git-lfs.github.com/spec/v1
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test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
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test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4
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{"id": 323, "uuid": "0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0", "scenario_name": "Easy Gravity Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Test\", \"description\": \"A simple test of gravity in a frictionless environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/scratch\"}, \"random_seed\": 1231460613, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Gravity Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_4_unreal_4_collision_scale_change.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["10", "11", "13", "12", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "A rule changes object color upon collision.", "A rule causes objects to teleport upon collision.", "Friction is disabled in this environment.", "The simulation follows standard physics rules."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"wrong_unreal\", \"wrong_unreal\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"real_physics ⊆ selected AND no wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_0_keep_real.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_2_unreal_2_no_friction.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_4_unreal_4_collision_scale_change.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_0_keep_real.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/output.mp4
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_0_keep_real.mp4
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_1_unreal_1_gravity_reverse.mp4
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version https://git-lfs.github.com/spec/v1
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_2_unreal_2_no_friction.mp4
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version https://git-lfs.github.com/spec/v1
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_3_unreal_3_timed_color_cycle.mp4
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_4_unreal_4_collision_scale_change.mp4
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test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/metadata.jsonl
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{"id": 397, "uuid": "0c58219d-b0ad-5a14-94d2-3ff253b45e04", "scenario_name": "Floating Pulse", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Pulse\", \"description\": \"Objects float and pulse in size over time.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/scratch\"}, \"random_seed\": 1039180094, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Pulse\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_scale_pulse\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["17", "14", "12", "9", "16"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects pulse in size over time.", "Objects maintain their color after collision.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_scale_pulse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "A rule allows objects to pass through each other.", "The object was destroyed by the high impact force.", "The object bounced due to elastic collision.", "A rule causes periodic size changes."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"wrong_unreal\", \"real_physics\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"timed_scale_pulse\", \"required_explanations\": [\"A rule causes periodic size changes.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_2_reality_alt.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_1_reality_full.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/output.mp4
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test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_0_keep_timed_scale_pulse.mp4
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test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_1_reality_full.mp4
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test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_2_reality_alt.mp4
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version https://git-lfs.github.com/spec/v1
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ADDED
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@@ -0,0 +1,3 @@
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