Upload folder using huggingface_hub
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/metadata.jsonl +1 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/output.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_1.log +0 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_2.log +0 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_3.log +0 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_4.log +0 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/metadata.jsonl +1 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/output.mp4 +3 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4 +3 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_1.log +0 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_2.log +0 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_3.log +0 -0
- test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_4.log +0 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/metadata.jsonl +1 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/output.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_1_reality_full.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_1.log +0 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_2.log +0 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_3.log +0 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_4.log +0 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/metadata.jsonl +1 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/output.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_1_reality_full.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_1.log +0 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_2.log +0 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_3.log +0 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_4.log +0 -0
- test/0c29c910-0097-5880-b228-608e54930e20/metadata.jsonl +1 -0
- test/0c29c910-0097-5880-b228-608e54930e20/output.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 0, "uuid": "00164e69-cf60-5eea-a3eb-a077abe9e8ee", "scenario_name": "Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal\", \"description\": \"Objects fall upward due to gravity reversal.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/scratch\"}, \"random_seed\": 1371768425, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["16", "11", "10", "19", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Air resistance affected the object's motion.", "Friction is disabled.", "The object was destroyed by the high impact force.", "Gravity is reversed in this environment."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"real_physics\", \"wrong_unreal\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:8cc4ce3e7aaa157b459837473a44ac2cee838b47b51267fa3c5e3cacf8f7ed70
|
| 3 |
+
size 88434
|
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7946cf8186d91f376e55d8165aecaa3ac7301c0135a299b5e1ea9ee3214179fe
|
| 3 |
+
size 54444
|
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:562dc7a820474f8afb1d0ae7f24e461665134aaab1be15547a387eb829042e31
|
| 3 |
+
size 52370
|
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c6a19b35815755be6cbaff7e15e0dc15f78742b9f442e348ec709382f40ced2c
|
| 3 |
+
size 49999
|
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:cbf53f2ef6abd4d99b4ccd24040ddbf7e15f7b6253d65b169d2ae9405ce6a157
|
| 3 |
+
size 55464
|
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a415ddf0d4281a8c64d66e554874156eaa3e3a55dd239d8603367590f5da491b
|
| 3 |
+
size 56946
|
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 64, "uuid": "045d5a94-1ac0-50ba-b9ec-ef860a550a90", "scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Challenge\", \"description\": \"Objects fall upwards due to reversed gravity, making it difficult to predict their trajectory.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/scratch\"}, \"random_seed\": 1408934696, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["13", "11", "18", "17", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Objects continue their motion after impact instead of freezing.", "Objects maintain their size after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "The simulation rendering glitched.", "Friction is disabled.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"wrong_unreal\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_2_reality_alt.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:df110ec75b88c026c5bba1796126689b0387d15f90f584e1af3e59fbfe6835a6
|
| 3 |
+
size 80317
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_0_keep_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:00393445d3bd08e310b89424f09bc874acf2d7fb0b8ae358f4ecc9e9364d3c23
|
| 3 |
+
size 76212
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:904db6a2dc8d74ad0b7408f35d61804eaa4503e6184287bc67fe0600daa97253
|
| 3 |
+
size 100016
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:83a2514af1962755cd188f0295e3979782b32df07cc0b90a56976e6658dbe3ef
|
| 3 |
+
size 93875
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:fbce010507c8964912aaf60dc698262fb0b2dac37135606fbc5d383ff29034cb
|
| 3 |
+
size 102038
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a9d2135e572672a86e4c59f71b180c0a9de3515d6de28925f1b14bf58fc04a42
|
| 3 |
+
size 50492
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 3, "uuid": "0890b792-4d56-5f84-8e75-934e4e00786e", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float and change color on contact\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/scratch\"}, \"random_seed\": 1655214477, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["15", "12", "8", "9", "17"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Friction applies: objects slow down and stop over time.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Gravity is reversed.", "This is a video recording error.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The collision followed conservation of momentum."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"meta_explanation\", \"real_physics\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4", "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_1_reality_full.mp4", "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:956cab3a394fdefe099b6e979aa1ec33e6d2d9934a0bf8e3d243976c0ccd9cb5
|
| 3 |
+
size 109917
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7fc1a12da9f15a5e7a7226a2f70b27bb030badb44b37bc6f19b7981926e7dbe8
|
| 3 |
+
size 122982
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5979bdee1e9f5c1186940402f92e6938bc05dc3721cab5b4c27fd5f2e13507f6
|
| 3 |
+
size 126154
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c9c29e21210cce013e0112173d0cbf92d9433e5aa418b050adcfef797ed5ad33
|
| 3 |
+
size 124672
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7b3d2f9a585afe50712ba6815c30e5264a71e88bf10ee649e09fddda991a13cd
|
| 3 |
+
size 57618
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:296f7c995232e4a792bcbc4e2e615ad1a3b0c761eaee5d38a57e768228ae074d
|
| 3 |
+
size 158333
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 42, "uuid": "08b626af-387b-5a6d-b025-3a4d873442c4", "scenario_name": "Floating Obstacles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Obstacles\", \"description\": \"Objects float in a zero-gravity environment and change color on contact.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/scratch\"}, \"random_seed\": 1225790734, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Obstacles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["15", "14", "13", "10", "9"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects maintain their color after collision.", "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Objects pass through each other.", "Friction gradually slowed the object down.", "The video was edited or manipulated.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"real_physics\", \"meta_explanation\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_2_reality_alt.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:bdf1a44eea1d2e756e85254cec2d94ba47a77e25146b76e3d11196cb8bb05a1a
|
| 3 |
+
size 113632
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5b05e716ace5a5199840dc5afc417974d4fd8c9fb604c77072009db7f5d45623
|
| 3 |
+
size 135972
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ec351e262c26002e640fb11f1b43007ccddb3edec6ac682150feb116619046df
|
| 3 |
+
size 84555
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:68bd3c3bdec6e389c6d2a43b35b34b8a0ea266e3bffbea50229e5aa7d6c2bacd
|
| 3 |
+
size 96071
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f0d31c6d76cd4f92b4665cd187fe8017db0356bf9e665bea82e718703699bf34
|
| 3 |
+
size 77709
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:281577e4f920d8edec824ad4c3f437ba52b523a3206be968bfa1e7ce9e857fc9
|
| 3 |
+
size 138803
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0c29c910-0097-5880-b228-608e54930e20/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 56, "uuid": "0c29c910-0097-5880-b228-608e54930e20", "scenario_name": "Floating Spheres", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres\", \"description\": \"Spheres float in the air and change color when hit.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/scratch\"}, \"random_seed\": 1736348100, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["14", "11", "12", "10", "15"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Gravity is reversed.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"meta_explanation\", \"real_physics\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0c29c910-0097-5880-b228-608e54930e20/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f74c2d08847cad10af17307c6045de7c9d4fe395caff40bd28c53cdfd216a23b
|
| 3 |
+
size 145015
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:470c0412626f513278c716740ebc0a7b3c45e2f12fb523d7660b3b3a700b1593
|
| 3 |
+
size 232016
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:1490242d72e23c6e05db00ca67563bbf64b1c89a1e16a5a84f44a7777975325b
|
| 3 |
+
size 149307
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f6d443600cbb4940f1b83e36013b573201aac8a95f9468b784c603b04eeec4de
|
| 3 |
+
size 139590
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:fa11734aecafa4d6486bf87f4364bf5ffbe1ad2830438beaf0ff891fce53955e
|
| 3 |
+
size 154269
|