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  1. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/metadata.jsonl +1 -0
  2. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/output.mp4 +3 -0
  3. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  4. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  7. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  8. test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/metadata.jsonl +1 -0
  9. test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/output.mp4 +3 -0
  10. test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  11. test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_1_reality_full.mp4 +3 -0
  12. test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_2_reality_alt.mp4 +3 -0
  13. test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  14. test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +3 -0
  15. test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/metadata.jsonl +1 -0
  16. test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/output.mp4 +3 -0
  17. test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_0_keep_gravity_horizontal.mp4 +3 -0
  18. test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_1_reality_full.mp4 +3 -0
  19. test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_2_reality_alt.mp4 +3 -0
  20. test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  21. test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +3 -0
  22. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/metadata.jsonl +1 -0
  23. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/output.mp4 +3 -0
  24. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  25. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/q4_options/opt_1_reality_full.mp4 +3 -0
  26. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/q4_options/opt_2_reality_alt.mp4 +3 -0
  27. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  28. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  29. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/q4_options/render_1.log +0 -0
  30. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/q4_options/render_2.log +0 -0
  31. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/q4_options/render_3.log +0 -0
  32. test/1d9317b2-9d9e-5195-8b0c-2ee0a2d7785b/q4_options/render_4.log +0 -0
  33. test/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/metadata.jsonl +1 -0
  34. test/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/output.mp4 +3 -0
  35. test/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  36. test/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/q4_options/render_1.log +0 -0
  37. test/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/q4_options/render_2.log +0 -0
  38. test/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/q4_options/render_3.log +0 -0
  39. test/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/q4_options/render_4.log +0 -0
  40. test/202b2117-cad3-55c0-9154-e605d8479d73/metadata.jsonl +1 -0
  41. test/202b2117-cad3-55c0-9154-e605d8479d73/output.mp4 +3 -0
  42. test/202b2117-cad3-55c0-9154-e605d8479d73/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  43. test/202b2117-cad3-55c0-9154-e605d8479d73/q4_options/opt_1_reality_full.mp4 +3 -0
  44. test/202b2117-cad3-55c0-9154-e605d8479d73/q4_options/opt_2_reality_alt.mp4 +3 -0
  45. test/202b2117-cad3-55c0-9154-e605d8479d73/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  46. test/202b2117-cad3-55c0-9154-e605d8479d73/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +3 -0
  47. test/2319a627-754b-5ea7-9b66-e6c566cc0063/metadata.jsonl +1 -0
  48. test/2319a627-754b-5ea7-9b66-e6c566cc0063/output.mp4 +3 -0
  49. test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  50. test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_1_reality_full.mp4 +3 -0
test/033d8d91-f002-5cd5-810c-b9be75cf77bb/metadata.jsonl ADDED
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+ {"id": 181, "uuid": "033d8d91-f002-5cd5-810c-b9be75cf77bb", "scenario_name": "Floating Room", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Room\", \"description\": \"Objects float and teleport upon collision in a zero-gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/scratch\"}, \"random_seed\": 1455602882, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Room\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["8", "11", "9", "6", "13"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Objects maintain their color after collision.", "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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(Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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