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1 Parent(s): a98c4e0

Add merged UNREAL4 batch 5/9 (60 uuids)

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  1. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/metadata.jsonl +1 -0
  2. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/output.mp4 +3 -0
  3. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  4. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  7. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +3 -0
  8. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/metadata.jsonl +1 -0
  9. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/output.mp4 +3 -0
  10. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  11. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_1_reality_full.mp4 +3 -0
  12. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_2_reality_alt.mp4 +3 -0
  13. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  14. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +3 -0
  15. test/062ad044-ff7e-5533-a2e3-c16632719a25/metadata.jsonl +1 -0
  16. test/062ad044-ff7e-5533-a2e3-c16632719a25/output.mp4 +3 -0
  17. test/062ad044-ff7e-5533-a2e3-c16632719a25/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  18. test/062ad044-ff7e-5533-a2e3-c16632719a25/q4_options/opt_1_reality_full.mp4 +3 -0
  19. test/062ad044-ff7e-5533-a2e3-c16632719a25/q4_options/opt_2_reality_alt.mp4 +3 -0
  20. test/062ad044-ff7e-5533-a2e3-c16632719a25/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  21. test/062ad044-ff7e-5533-a2e3-c16632719a25/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 +3 -0
  22. test/06e0873a-ab6e-594e-ab29-54460d669959/metadata.jsonl +1 -0
  23. test/06e0873a-ab6e-594e-ab29-54460d669959/output.mp4 +3 -0
  24. test/06e0873a-ab6e-594e-ab29-54460d669959/q4_options/opt_0_keep_no_friction.mp4 +3 -0
  25. test/06e0873a-ab6e-594e-ab29-54460d669959/q4_options/opt_1_reality_full.mp4 +3 -0
  26. test/06e0873a-ab6e-594e-ab29-54460d669959/q4_options/opt_2_reality_alt.mp4 +3 -0
  27. test/06e0873a-ab6e-594e-ab29-54460d669959/q4_options/opt_3_unreal_wrong_1_phase_through.mp4 +3 -0
  28. test/06e0873a-ab6e-594e-ab29-54460d669959/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 +3 -0
  29. test/1060da9e-9e63-5597-800f-70b04155c879/metadata.jsonl +1 -0
  30. test/1060da9e-9e63-5597-800f-70b04155c879/output.mp4 +3 -0
  31. test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  32. test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_1_reality_full.mp4 +3 -0
  33. test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_2_reality_alt.mp4 +3 -0
  34. test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  35. test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
  36. test/112d912a-23d2-59ca-adf6-46f8cea3e540/metadata.jsonl +1 -0
  37. test/112d912a-23d2-59ca-adf6-46f8cea3e540/output.mp4 +3 -0
  38. test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  39. test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_1_reality_full.mp4 +3 -0
  40. test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_2_reality_alt.mp4 +3 -0
  41. test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  42. test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4 +3 -0
  43. test/12758811-b249-504e-8dfc-34c2322f6d3d/metadata.jsonl +1 -0
  44. test/12758811-b249-504e-8dfc-34c2322f6d3d/output.mp4 +3 -0
  45. test/12758811-b249-504e-8dfc-34c2322f6d3d/q4_options/opt_0_keep_real.mp4 +3 -0
  46. test/12758811-b249-504e-8dfc-34c2322f6d3d/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 +3 -0
  47. test/12758811-b249-504e-8dfc-34c2322f6d3d/q4_options/opt_2_unreal_2_gravity_zero.mp4 +3 -0
  48. test/12758811-b249-504e-8dfc-34c2322f6d3d/q4_options/opt_3_unreal_3_teleport_on_collision.mp4 +3 -0
  49. test/12758811-b249-504e-8dfc-34c2322f6d3d/q4_options/opt_4_unreal_4_phase_through.mp4 +3 -0
  50. test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/metadata.jsonl +1 -0
test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/metadata.jsonl ADDED
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+ {"id": 288, "uuid": "003b0ae5-5c51-59c2-81ef-06ff5c3e03a6", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"A simple scenario with blocks floating in space, and one block will change color when hit by another block.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 11, \"max_objects\": 13, \"allowed_shapes\": [\"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.8], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/scratch\"}, \"random_seed\": 1146359074, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"timed_color_cycle\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["11", "15", "6", "16", "13"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "The object was destroyed by the high impact force.", "A rule causes objects to teleport upon collision.", "A rule changes object color upon collision.", "A rule cycles object colors over time."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"real_physics\", \"wrong_unreal\", \"wrong_unreal\", \"required_unreal\"], \"grounding_rule_id\": \"timed_color_cycle\", \"required_explanations\": [\"A rule cycles object colors over time.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_1_reality_full.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_2_reality_alt.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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(Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After collision, an object teleports to a random location.", "After collision, objects freeze in place and stop moving.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"no_friction\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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(Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Objects pass through each other without collision.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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+ {"id": 260, "uuid": "1b34e7cd-abc3-58e4-8d94-9d51cafdb838", "scenario_name": "Evasive Maneuvers", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Evasive Maneuvers\", \"description\": \"A sphere must navigate through a field of obstacles while adapting to a changing environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/scratch\"}, \"random_seed\": 1445912190, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Evasive Maneuvers\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["13", "11", "17", "14", "12"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5", "q0_1_correct_answers": [3], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "A rule causes objects to teleport upon collision.", "The object bounced due to elastic collision.", "A rule cycles object colors over time.", "The object was destroyed by the high impact force."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"wrong_unreal\", \"real_physics\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"timed_color_cycle\", \"required_explanations\": [\"A rule cycles object colors over time.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/q4_options/opt_1_reality_full.mp4", "test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}