Add merged UNREAL4 batch 9/9 (48 uuids)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- test/9a3167d9-5dda-5a5d-900d-cc49833470a5/metadata.jsonl +1 -0
- test/9a3167d9-5dda-5a5d-900d-cc49833470a5/output.mp4 +3 -0
- test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
- test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_1_reality_full.mp4 +3 -0
- test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
- test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +3 -0
- test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/metadata.jsonl +1 -0
- test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/output.mp4 +3 -0
- test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_1_reality_full.mp4 +3 -0
- test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
- test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
- test/a271b46c-2ff9-5bff-b369-d3e9c5541746/metadata.jsonl +1 -0
- test/a271b46c-2ff9-5bff-b369-d3e9c5541746/output.mp4 +3 -0
- test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_0_keep_gravity_horizontal.mp4 +3 -0
- test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_1_reality_full.mp4 +3 -0
- test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
- test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
- test/a32b50c0-b283-5921-a3ee-09d451ef6140/metadata.jsonl +1 -0
- test/a32b50c0-b283-5921-a3ee-09d451ef6140/output.mp4 +3 -0
- test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
- test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_1_reality_full.mp4 +3 -0
- test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
- test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
- test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/metadata.jsonl +1 -0
- test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/output.mp4 +3 -0
- test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_0_keep_collision_scale_change.mp4 +3 -0
- test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_1_reality_full.mp4 +3 -0
- test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 +3 -0
- test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +3 -0
- test/a4c3fb96-26bd-52c4-b630-5a484836314d/metadata.jsonl +1 -0
- test/a4c3fb96-26bd-52c4-b630-5a484836314d/output.mp4 +3 -0
- test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 +3 -0
- test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_1_reality_full.mp4 +3 -0
- test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4 +3 -0
- test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 +3 -0
- test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/metadata.jsonl +1 -0
- test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/output.mp4 +3 -0
- test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 +3 -0
- test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_1_reality_full.mp4 +3 -0
- test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4 +3 -0
- test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
- test/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/metadata.jsonl +1 -0
test/9a3167d9-5dda-5a5d-900d-cc49833470a5/metadata.jsonl
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{"id": 480, "uuid": "9a3167d9-5dda-5a5d-900d-cc49833470a5", "scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation Scenario\", \"description\": \"Fixed collision color change rule by increasing object spawn counts and reducing spawn range to encourage collisions.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"cube\", \"sphere\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-2.0, 2.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/scratch\"}, \"random_seed\": 1875378057, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation Scenario\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 5, \"final_objects\": 5, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_change\": 2}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the object change color? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "A rule changes object color upon collision.", "A rule causes objects to disappear upon collision.", "Normal gravity caused the object to fall.", "Friction is disabled in this environment."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"required_unreal\", \"wrong_unreal\", \"real_physics\", \"wrong_unreal\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\", \"A rule changes object color upon collision.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [0, 1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_1_reality_full.mp4", "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_0_keep_gravity_reverse.mp4", "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_2_reality_alt.mp4", "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/9a3167d9-5dda-5a5d-900d-cc49833470a5/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:3a4393fe31bd2704b7881c49aeca926afd1635a0bfe3eaf98d9c69619782d925
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size 119042
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test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_0_keep_gravity_reverse.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:8735143c415ce963418ecd44e4948f4e3230d16337dd7d390de14fb6e2e13751
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size 11170
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test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_1_reality_full.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:828e06d24c1a0568cae50f00f67bbbe48b854d137dfd61e1aba03bb93c94d3e2
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size 12103
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test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_2_reality_alt.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:1c09f593887cddb9fdcab775abd86d8c5a65b15b4675616766b2244cce0b98f2
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size 12209
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test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:b919708a0c549d9670e67f1d8d5c255f7a0db73bd65b7602905204d5bbbabc50
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size 11332
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test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:682896d60a75d28ac208842a249239ea92e27dbed0f467f74f084338cf1b7a72
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size 11332
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test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/metadata.jsonl
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{"id": 481, "uuid": "a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f", "scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "rules": "['gravity_zero', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation\", \"description\": \"Fixed collision color change rule by increasing object spawn range and reducing force threshold\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [10.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.5, 4.5], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.05, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/scratch\"}, \"random_seed\": 1932036866, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_color_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {\"collision_color_change\": 12, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "18", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "Standard gravity: objects accelerate at a constant rate.", "After a collision, the colliding objects change color.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_color_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the object change color? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "A rule allows objects to pass through each other.", "Friction gradually slowed the object down."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"real_physics\", \"required_unreal\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"A rule changes object color upon collision.\", \"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [0, 2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_2_reality_alt.mp4", "test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_0_keep_gravity_zero.mp4", "test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_1_reality_full.mp4", "test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/output.mp4
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test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_0_keep_gravity_zero.mp4
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test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_1_reality_full.mp4
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test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_2_reality_alt.mp4
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test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
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test/a271b46c-2ff9-5bff-b369-d3e9c5541746/metadata.jsonl
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{"id": 482, "uuid": "a271b46c-2ff9-5bff-b369-d3e9c5541746", "scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "rules": "['gravity_horizontal', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation\", \"description\": \"Addressed collision color change rule by increasing object count and reducing force threshold\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"collision_color_change\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 20, \"max_objects\": 30, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.05, \"ignore_floor\": true, \"max_collisions\": 200, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/a271b46c-2ff9-5bff-b369-d3e9c5541746/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/a271b46c-2ff9-5bff-b369-d3e9c5541746/attempt_05/scratch\"}, \"random_seed\": 1065866836, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"collision_color_change\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"collision_color_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 26, \"final_objects\": 26, \"rule_stats\": {\"gravity_horizontal\": 1, \"collision_color_change\": 10}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/a271b46c-2ff9-5bff-b369-d3e9c5541746/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/a271b46c-2ff9-5bff-b369-d3e9c5541746/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/a271b46c-2ff9-5bff-b369-d3e9c5541746/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/a271b46c-2ff9-5bff-b369-d3e9c5541746/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/a271b46c-2ff9-5bff-b369-d3e9c5541746/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "27", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Friction applies: objects slow down and stop over time.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_horizontal', 'collision_color_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the object change color? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "Gravity pulls sideways in this environment.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "Gravity is reversed in this environment."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"required_unreal\", \"wrong_unreal\", \"real_physics\", \"wrong_unreal\"], \"grounding_rule_id\": \"gravity_horizontal\", \"required_explanations\": [\"Gravity pulls sideways in this environment.\", \"A rule changes object color upon collision.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [0, 1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_2_reality_alt.mp4", "test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/a271b46c-2ff9-5bff-b369-d3e9c5541746/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/a271b46c-2ff9-5bff-b369-d3e9c5541746/output.mp4
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test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_0_keep_gravity_horizontal.mp4
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test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_1_reality_full.mp4
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test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_2_reality_alt.mp4
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version https://git-lfs.github.com/spec/v1
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test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
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test/a271b46c-2ff9-5bff-b369-d3e9c5541746/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
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{"id": 483, "uuid": "a32b50c0-b283-5921-a3ee-09d451ef6140", "scenario_name": "Repaired Simulation Plan", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Simulation Plan\", \"description\": \"Adjusted object and collision configurations to address validation error.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 20, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.05, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/a32b50c0-b283-5921-a3ee-09d451ef6140/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/a32b50c0-b283-5921-a3ee-09d451ef6140/attempt_05/scratch\"}, \"random_seed\": 1876862619, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Simulation Plan\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 21, \"final_objects\": 21, \"rule_stats\": {\"collision_scale_change\": 7, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/a32b50c0-b283-5921-a3ee-09d451ef6140/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/a32b50c0-b283-5921-a3ee-09d451ef6140/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/a32b50c0-b283-5921-a3ee-09d451ef6140/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/a32b50c0-b283-5921-a3ee-09d451ef6140/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/a32b50c0-b283-5921-a3ee-09d451ef6140/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "21", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_scale_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Friction is disabled in this environment.", "Gravity is reversed in this environment.", "A rule changes object size upon collision.", "Normal gravity caused the object to fall.", "Friction gradually slowed the object down."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"required_unreal\", \"required_unreal\", \"real_physics\", \"real_physics\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"A rule changes object size upon collision.\", \"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [1, 2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_1_reality_full.mp4", "test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_0_keep_gravity_reverse.mp4", "test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/a32b50c0-b283-5921-a3ee-09d451ef6140/attempt_05/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/a32b50c0-b283-5921-a3ee-09d451ef6140/output.mp4
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test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_0_keep_gravity_reverse.mp4
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test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_1_reality_full.mp4
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test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_2_reality_alt.mp4
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test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
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test/a32b50c0-b283-5921-a3ee-09d451ef6140/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4
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test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/metadata.jsonl
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{"id": 484, "uuid": "a4b7a9e2-1be6-5f57-9745-3a672bab6d77", "scenario_name": "Collision Scale Change Repair", "difficulty": "medium", "rules": "['collision_scale_change', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision Scale Change Repair\", \"description\": \"Repaired scenario with increased object count and collision force threshold to address E_EVENT_EXPECTED_BUT_NONE error\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_scale_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"collision_scale_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 8, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-2.0, 2.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.01, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/scratch\"}, \"random_seed\": 2006826473, \"rule_config\": {\"rules\": [\"collision_scale_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"collision_scale_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision Scale Change Repair\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_scale_change\", \"rules\": [\"collision_scale_change\", \"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"velocity_flip_on_collision\": 5, \"collision_scale_change\": 6}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/q4_options/opt_0_keep_collision_scale_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"collision_scale_change\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['collision_scale_change', 'velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_scale_change\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "A rule changes object size upon collision.", "A rule reverses object velocity upon collision.", "A rule causes objects to disappear upon collision.", "Friction gradually slowed the object down."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"required_unreal\", \"required_unreal\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"collision_scale_change\", \"required_explanations\": [\"A rule changes object size upon collision.\", \"A rule reverses object velocity upon collision.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [1, 2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_1_reality_full.mp4", "test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_2_reality_alt.mp4", "test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_0_keep_collision_scale_change.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/output.mp4
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test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_0_keep_collision_scale_change.mp4
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test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_1_reality_full.mp4
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test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_2_reality_alt.mp4
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test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
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{"id": 485, "uuid": "a4c3fb96-26bd-52c4-b630-5a484836314d", "scenario_name": "Repaired Collision Scenario", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Collision Scenario\", \"description\": \"Adjusted object and collision settings to facilitate collisions and address validation error\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 32, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.2], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.8]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.01, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/a4c3fb96-26bd-52c4-b630-5a484836314d/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/a4c3fb96-26bd-52c4-b630-5a484836314d/attempt_05/scratch\"}, \"random_seed\": 1544311130, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Collision Scenario\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 33, \"final_objects\": 33, \"rule_stats\": {\"velocity_flip_on_collision\": 30}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/a4c3fb96-26bd-52c4-b630-5a484836314d/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/a4c3fb96-26bd-52c4-b630-5a484836314d/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/a4c3fb96-26bd-52c4-b630-5a484836314d/attempt_05/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/a4c3fb96-26bd-52c4-b630-5a484836314d/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117480/a4c3fb96-26bd-52c4-b630-5a484836314d/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "34", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, one of the colliding objects disappears.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "Friction is disabled in this environment.", "A rule reverses object velocity upon collision.", "A rule allows objects to pass through each other.", "The object was destroyed by the high impact force."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"wrong_unreal\", \"required_unreal\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"velocity_flip_on_collision\", \"required_explanations\": [\"A rule reverses object velocity upon collision.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_1_reality_full.mp4", "test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_2_reality_alt.mp4", "test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/a4c3fb96-26bd-52c4-b630-5a484836314d/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/a4c3fb96-26bd-52c4-b630-5a484836314d/output.mp4
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test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_0_keep_velocity_flip_on_collision.mp4
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test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_1_reality_full.mp4
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test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_2_reality_alt.mp4
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test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4
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test/a4c3fb96-26bd-52c4-b630-5a484836314d/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4
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{"id": 486, "uuid": "a68ae32b-c84b-5787-8d01-ec914c7f19c0", "scenario_name": "Repaired Scenario with Velocity Flip On Collision", "difficulty": "hard", "rules": "['velocity_flip_on_collision', 'timed_scale_pulse', 'collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Scenario with Velocity Flip On Collision\", \"description\": \"Repaired scenario to address E_RULE_NOT_APPLIED error by enabling velocity flip on collision.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"timed_scale_pulse\", \"collision_spawn\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a68ae32b-c84b-5787-8d01-ec914c7f19c0/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a68ae32b-c84b-5787-8d01-ec914c7f19c0/attempt_05/scratch\"}, \"random_seed\": 1210077568, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\", \"timed_scale_pulse\", \"collision_spawn\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Scenario with Velocity Flip On Collision\", \"difficulty\": \"hard\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\", \"timed_scale_pulse\", \"collision_spawn\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 4, \"final_objects\": 4, \"rule_stats\": {\"timed_scale_pulse\": 4, \"velocity_flip_on_collision\": 0, \"collision_spawn\": 0}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a68ae32b-c84b-5787-8d01-ec914c7f19c0/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a68ae32b-c84b-5787-8d01-ec914c7f19c0/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a68ae32b-c84b-5787-8d01-ec914c7f19c0/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a68ae32b-c84b-5787-8d01-ec914c7f19c0/attempt_05/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a68ae32b-c84b-5787-8d01-ec914c7f19c0/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"timed_scale_pulse\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'timed_scale_pulse', 'collision_spawn']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"timed_scale_pulse\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule reverses object velocity upon collision.", "A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "A rule changes object color upon collision.", "A rule creates new objects upon collision."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"required_unreal\", \"real_physics\", \"wrong_unreal\", \"required_unreal\"], \"grounding_rule_id\": \"velocity_flip_on_collision\", \"required_explanations\": [\"A rule creates new objects upon collision.\", \"A rule causes periodic size changes.\", \"A rule reverses object velocity upon collision.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [0, 1, 4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_2_reality_alt.mp4", "test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_1_reality_full.mp4", "test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/a68ae32b-c84b-5787-8d01-ec914c7f19c0/attempt_05/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/output.mp4
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test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_0_keep_velocity_flip_on_collision.mp4
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version https://git-lfs.github.com/spec/v1
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size 31038
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test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_1_reality_full.mp4
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version https://git-lfs.github.com/spec/v1
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test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_2_reality_alt.mp4
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version https://git-lfs.github.com/spec/v1
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test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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test/a68ae32b-c84b-5787-8d01-ec914c7f19c0/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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test/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/metadata.jsonl
ADDED
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{"id": 487, "uuid": "a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f", "scenario_name": "Repaired Scenario: velocity_flip_on_collision", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Scenario: velocity_flip_on_collision\", \"description\": \"Fixed validation error by increasing object count and adjusting collision threshold.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.05, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/attempt_05/scratch\"}, \"random_seed\": 1042480236, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Scenario: velocity_flip_on_collision\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"velocity_flip_on_collision\": 2}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4\", \"unreal_wrong_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117900/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Gravity acts vertically downward toward the floor.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Objects do not vanish upon collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "The collision followed conservation of momentum.", "A rule reverses object velocity upon collision.", "Gravity is reversed in this environment.", "Friction is disabled in this environment."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"real_physics\", \"required_unreal\", \"wrong_unreal\", \"wrong_unreal\"], \"grounding_rule_id\": \"velocity_flip_on_collision\", \"required_explanations\": [\"A rule reverses object velocity upon collision.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/q4_options/opt_2_reality_alt.mp4", "test/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/q4_options/opt_1_reality_full.mp4", "test/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/a8f9f93d-cbd7-5fe8-8e1e-58d8dec4b72f/attempt_05/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}
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