ssunggun2 commited on
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d8ccc35
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1 Parent(s): 4376e8f

Add merged UNREAL4 batch 1/9 (60 uuids)

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  1. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/metadata.jsonl +1 -0
  2. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/output.mp4 +3 -0
  3. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  4. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
  7. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
  8. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_1.log +0 -0
  9. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_2.log +0 -0
  10. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_3.log +0 -0
  11. test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_4.log +0 -0
  12. test/0890b792-4d56-5f84-8e75-934e4e00786e/metadata.jsonl +1 -0
  13. test/0890b792-4d56-5f84-8e75-934e4e00786e/output.mp4 +3 -0
  14. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  15. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_1_reality_full.mp4 +3 -0
  16. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_2_reality_alt.mp4 +3 -0
  17. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  18. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +3 -0
  19. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_1.log +0 -0
  20. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_2.log +0 -0
  21. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_3.log +0 -0
  22. test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_4.log +0 -0
  23. test/08b626af-387b-5a6d-b025-3a4d873442c4/metadata.jsonl +1 -0
  24. test/08b626af-387b-5a6d-b025-3a4d873442c4/output.mp4 +3 -0
  25. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  26. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_1_reality_full.mp4 +3 -0
  27. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_2_reality_alt.mp4 +3 -0
  28. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  29. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  30. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_1.log +0 -0
  31. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_2.log +0 -0
  32. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_3.log +0 -0
  33. test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_4.log +0 -0
  34. test/0c29c910-0097-5880-b228-608e54930e20/metadata.jsonl +1 -0
  35. test/0c29c910-0097-5880-b228-608e54930e20/output.mp4 +3 -0
  36. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  37. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4 +3 -0
  38. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4 +3 -0
  39. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  40. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +3 -0
  41. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_1.log +0 -0
  42. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_2.log +0 -0
  43. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_3.log +0 -0
  44. test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_4.log +0 -0
  45. test/0c434b95-6bdd-51ba-9bb7-623135740872/metadata.jsonl +1 -0
  46. test/0c434b95-6bdd-51ba-9bb7-623135740872/output.mp4 +3 -0
  47. test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  48. test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_1_reality_full.mp4 +3 -0
  49. test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_2_reality_alt.mp4 +3 -0
  50. test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
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+ {"id": 0, "uuid": "00164e69-cf60-5eea-a3eb-a077abe9e8ee", "scenario_name": "Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal\", \"description\": \"Objects fall upward due to gravity reversal.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/scratch\"}, \"random_seed\": 1371768425, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["16", "11", "10", "19", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"real_physics\", \"wrong_unreal\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/0890b792-4d56-5f84-8e75-934e4e00786e/metadata.jsonl ADDED
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(Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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