Add merged UNREAL4 batch 1/9 (60 uuids)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/metadata.jsonl +1 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/output.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_1.log +0 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_2.log +0 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_3.log +0 -0
- test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_4.log +0 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/metadata.jsonl +1 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/output.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_1_reality_full.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +3 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_1.log +0 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_2.log +0 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_3.log +0 -0
- test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_4.log +0 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/metadata.jsonl +1 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/output.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_1_reality_full.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_1.log +0 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_2.log +0 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_3.log +0 -0
- test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/render_4.log +0 -0
- test/0c29c910-0097-5880-b228-608e54930e20/metadata.jsonl +1 -0
- test/0c29c910-0097-5880-b228-608e54930e20/output.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_1.log +0 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_2.log +0 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_3.log +0 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_4.log +0 -0
- test/0c434b95-6bdd-51ba-9bb7-623135740872/metadata.jsonl +1 -0
- test/0c434b95-6bdd-51ba-9bb7-623135740872/output.mp4 +3 -0
- test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_1_reality_full.mp4 +3 -0
- test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/metadata.jsonl
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{"id": 0, "uuid": "00164e69-cf60-5eea-a3eb-a077abe9e8ee", "scenario_name": "Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal\", \"description\": \"Objects fall upward due to gravity reversal.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/scratch\"}, \"random_seed\": 1371768425, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["16", "11", "10", "19", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"real_physics\", \"wrong_unreal\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/output.mp4
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size 88434
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test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_0_keep_gravity_reverse.mp4
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test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4
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size 52370
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test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4
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size 49999
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test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
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test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
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size 56946
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test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/render_1.log
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{"id": 3, "uuid": "0890b792-4d56-5f84-8e75-934e4e00786e", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float and change color on contact\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/scratch\"}, \"random_seed\": 1655214477, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["15", "12", "8", "9", "17"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Friction applies: objects slow down and stop over time.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"wrong_unreal\", \"real_physics\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4", "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_1_reality_full.mp4", "test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0890b792-4d56-5f84-8e75-934e4e00786e/output.mp4
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test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4
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test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_1_reality_full.mp4
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test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_2_reality_alt.mp4
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test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
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test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
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test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_1.log
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test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_3.log
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test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/render_4.log
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test/08b626af-387b-5a6d-b025-3a4d873442c4/metadata.jsonl
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{"id": 42, "uuid": "08b626af-387b-5a6d-b025-3a4d873442c4", "scenario_name": "Floating Obstacles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Obstacles\", \"description\": \"Objects float in a zero-gravity environment and change color on contact.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/scratch\"}, \"random_seed\": 1225790734, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Obstacles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["15", "14", "13", "10", "9"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects maintain their color after collision.", "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "A rule changes object color upon collision.", "A rule changes object color upon collision."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"required_unreal\", \"wrong_unreal\", \"wrong_unreal\", \"wrong_unreal\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_2_reality_alt.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/08b626af-387b-5a6d-b025-3a4d873442c4/output.mp4
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test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4
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test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_1_reality_full.mp4
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version https://git-lfs.github.com/spec/v1
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test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_2_reality_alt.mp4
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version https://git-lfs.github.com/spec/v1
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test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
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{"id": 56, "uuid": "0c29c910-0097-5880-b228-608e54930e20", "scenario_name": "Floating Spheres", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres\", \"description\": \"Spheres float in the air and change color when hit.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/scratch\"}, \"random_seed\": 1736348100, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["14", "11", "12", "10", "15"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "A rule allows objects to pass through each other.", "A rule causes objects to disappear upon collision.", "The object bounced due to elastic collision.", "A rule cycles object colors over time."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"wrong_unreal\", \"wrong_unreal\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"timed_color_cycle\", \"required_explanations\": [\"A rule cycles object colors over time.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4
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test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4
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test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4
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test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
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test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4
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{"id": 43, "uuid": "0c434b95-6bdd-51ba-9bb7-623135740872", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float in mid-air and bounce off each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01/scratch\"}, \"random_seed\": 1756016736, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["8", "9", "6", "13", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "A rule allows objects to pass through each other.", "Friction is disabled in this environment."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"real_physics\", \"wrong_unreal\", \"wrong_unreal\", \"wrong_unreal\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal ⊆ selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_0_keep_gravity_zero.mp4", "test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_2_reality_alt.mp4", "test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_0_keep_gravity_zero.mp4
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oid sha256:40d6c704076c1fecc07be699c451433328aedaf28423115b3c4c2a03069155bf
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| 3 |
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size 71546
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test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:a4ddff9bed36fd7826fbe2dcd2185db31f5c876610d1e724410e1ac199b8eae4
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| 3 |
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size 62683
|
test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:d820a6df3c29082610654246866ee26e0ae072b663503465f71ea827e87050e7
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| 3 |
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size 119291
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