ssunggun2 commited on
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db73133
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1 Parent(s): e07e079

Add merged UNREAL4 batch 3/9 (60 uuids)

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  1. test/1053ae58-4287-5657-8ace-95a72ca056ce/metadata.jsonl +1 -0
  2. test/1053ae58-4287-5657-8ace-95a72ca056ce/output.mp4 +3 -0
  3. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_0_keep_real.mp4 +3 -0
  4. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_1_unreal_1_gravity_horizontal.mp4 +3 -0
  5. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_2_unreal_2_timed_color_cycle.mp4 +3 -0
  6. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_3_unreal_3_teleport_on_collision.mp4 +3 -0
  7. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_4_unreal_4_no_friction.mp4 +3 -0
  8. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_1.log +0 -0
  9. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_2.log +0 -0
  10. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_3.log +0 -0
  11. test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_4.log +0 -0
  12. test/1950d7e3-cdde-5219-9363-e7687a09a478/metadata.jsonl +1 -0
  13. test/1950d7e3-cdde-5219-9363-e7687a09a478/output.mp4 +3 -0
  14. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  15. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4 +3 -0
  16. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4 +3 -0
  17. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  18. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
  19. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_1.log +0 -0
  20. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_2.log +0 -0
  21. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_3.log +0 -0
  22. test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_4.log +0 -0
  23. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/metadata.jsonl +1 -0
  24. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/output.mp4 +3 -0
  25. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  26. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_1_reality_full.mp4 +3 -0
  27. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_2_reality_alt.mp4 +3 -0
  28. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
  29. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  30. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/render_1.log +0 -0
  31. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/render_2.log +0 -0
  32. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/render_3.log +0 -0
  33. test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/render_4.log +0 -0
  34. test/234bfac6-012f-5d45-b941-58f762cc681d/metadata.jsonl +1 -0
  35. test/234bfac6-012f-5d45-b941-58f762cc681d/output.mp4 +3 -0
  36. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  37. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_1_reality_full.mp4 +3 -0
  38. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_2_reality_alt.mp4 +3 -0
  39. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  40. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
  41. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/render_1.log +0 -0
  42. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/render_2.log +0 -0
  43. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/render_3.log +0 -0
  44. test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/render_4.log +0 -0
  45. test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/metadata.jsonl +1 -0
  46. test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/output.mp4 +3 -0
  47. test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  48. test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_1_reality_full.mp4 +3 -0
  49. test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_2_reality_alt.mp4 +3 -0
  50. test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
test/1053ae58-4287-5657-8ace-95a72ca056ce/metadata.jsonl ADDED
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+ {"id": 121, "uuid": "1053ae58-4287-5657-8ace-95a72ca056ce", "scenario_name": "Gravity and Collision", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity and Collision\", \"description\": \"An object falls due to gravity and changes color upon collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/scratch\"}, \"random_seed\": 1838009159, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity and Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4\", \"unreal_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_3_unreal_3_teleport_on_collision.mp4\", \"unreal_4_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["11", "16", "13", "8", "12"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects pass through each other without collision.", "Objects swap colors after collision.", "Solid objects bounce off each other instead of passing through.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule allows objects to pass through each other.", "A rule causes objects to teleport upon collision.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The simulation follows standard physics rules."], "q3_metadata_reference": "{\"version\": \"v2.4\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"wrong_unreal\", \"wrong_unreal\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"real_physics ⊆ selected AND no wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_4_unreal_4_no_friction.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_0_keep_real.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_2_unreal_2_timed_color_cycle.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_1.log ADDED
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test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_2.log ADDED
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test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/render_3.log ADDED
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test/1950d7e3-cdde-5219-9363-e7687a09a478/metadata.jsonl ADDED
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