id int64 | uuid string | scenario_name string | difficulty string | rules string | is_realistic bool | plan string | metadata string | q0_1_type string | q0_1_question string | q0_1_options list | q0_1_metadata_reference string | q0_1_correct_answers list | q0_1_correct_answer string | q0_1_is_multiselect bool | q0_2_type string | q0_2_question string | q0_2_options list | q0_2_metadata_reference string | q0_2_correct_answers list | q0_2_correct_answer string | q0_2_is_multiselect bool | q1_type string | q1_question string | q1_options list | q1_metadata_reference string | q1_correct_answers list | q1_is_multiselect bool | q2_type string | q2_question string | q2_options list | q2_metadata_reference string | q2_correct_answers list | q2_correct_answer string | q2_is_multiselect bool | q2_max_new_tokens int64 | q3_type string | q3_question string | q3_options list | q3_metadata_reference string | q3_correct_answers list | q3_is_multiselect bool | q4_type string | q4_question string | q4_options list | q4_metadata_reference string | q4_correct_answers list | q4_is_multiselect bool | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
225 | b2b6906d-f96a-5936-9f00-7ab815d3b2be | Floating Ball | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Ball", "description": "A single ball floats in space, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.2]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/scratch"}, "random_seed": 1937671606, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"14",
"6",
"11",
"9",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=2, num_options=5 | [
2
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving.",
"Objects change color periodically over time.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"A rule changes object color upon collision.",
"Gravity is reversed in this environment.",
"The collision followed conservation of momentum.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_2_reality_alt.mp4",
"test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
156 | 88d75a6f-42d0-5714-9f37-7159156c7d15 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls float in space, one with a periodic color change.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/scratch"}, "random_seed": 1400374944, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"5",
"7",
"4",
"9",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5 | [
3
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Solid objects bounce off each other instead of passing through.",
"Collisions follow the law of reflection and bounce normally."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"Air resistance affected the object's motion.",
"A rule causes objects to teleport upon collision.",
"A rule cycles object colors over time.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_1_reality_full.mp4",
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_2_reality_alt.mp4",
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
111 | 37e6c177-28be-56d5-b617-416eedf7b9ad | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards in a gravity-reversed environment", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.8], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/scratch"}, "random_seed": 1913682899, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"8",
"9",
"14",
"5"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5 | [
2
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects pass through each other without collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"Standard gravity: objects accelerate at a constant rate.",
"Gravity is reversed: objects fall upward i... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_1_reality_full.mp4",
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
151 | 1950d7e3-cdde-5219-9363-e7687a09a478 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/scratch"}, "random_seed": 1395192194, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"17",
"15",
"11",
"20",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Collisions follow the law of reflection and bounce normally.",
"Objects change color periodically over time.",
"Objects maintain their size after collision.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"A rule cycles object colors over time.",
"The simulation follows standard physics rules.",
"A rule causes objects to teleport upon collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unre... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
439 | 3e6bb58a-9d49-5567-920e-3ddf8aff30eb | Repaired Collision Scale Change Scenario | hard | ['gravity_reverse', 'collision_scale_change', 'timed_scale_pulse'] | false | {"scenario": {"name": "Repaired Collision Scale Change Scenario", "description": "Fixed error by ensuring objects are likely to collide with adjusted object count and position range", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/scratch"}, "random_seed": 1429702953, "rule_config": {"rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Collision Scale Change Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"gravity_reverse": 1, "collision_scale_change": 0, "timed_scale_pulse": 4}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 4 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time.",
"Objects grow larger after collision.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_scale_change', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes periodic size changes.",
"A rule causes objects to disappear upon collision.",
"Gravity is reversed in this environment.",
"A rule changes object size upon collision.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "required_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object size upon collision.", "A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
2,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_2_reality_alt.mp4",
"test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
289 | 04ae8203-ea6a-5f11-9658-95c6876bebc4 | Easy Test: Gravity and Color Change | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Test: Gravity and Color Change", "description": "A simple test of a ball bouncing and changing color when hit by another object.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/scratch"}, "random_seed": 1252186804, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Test: Gravity and Color Change", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"14",
"15",
"11",
"13",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"No new objects are created during collisions.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"The object was destroyed by the high impact force.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_2_reality_alt.mp4",
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_0_keep_gravity_zero.mp4",
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
42 | 08b626af-387b-5a6d-b025-3a4d873442c4 | Floating Obstacles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float in a zero-gravity environment and change color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/scratch"}, "random_seed": 1225790734, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"14",
"13",
"10",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5 | [
1
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Objects maintain their color after collision.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their size after collision.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"A rule changes object color upon collision.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4",
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/08b626af-387b-5a6d-b025-3a4d... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
392 | 0a429122-84f6-5b32-b4e4-76df934160cb | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "A simple test of physics reasoning with a single rule.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/scratch"}, "random_seed": 1536436453, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"9",
"14",
"11",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Friction gradually slowed the object down.",
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_2_reality_alt.mp4",
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_1_reality_full.mp4",
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
3
] | false | |
338 | 632f9647-9000-5407-9c3e-a774babc9887 | Floating Objects | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float in mid-air without gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/scratch"}, "random_seed": 1539896945, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"11",
"15",
"7",
"8",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5 | [
0
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"After a collision, one of the colliding objects disappears.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Gravity is reversed in this environment.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_0_keep_gravity_zero.mp4",
"test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_1_reality_full.mp4",
"test/632f9647-9000-5407-9c3e-a774babc9887/q4_option... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
150 | 6fc299d4-caa6-5fad-961d-1c482fd241a7 | Easy Physics Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "A ball bounces around in a zero-gravity environment, changing color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/scratch"}, "random_seed": 1751238757, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"8",
"17",
"12",
"11",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=2, num_options=5 | [
2
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"A rule cycles object colors over time.",
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_2_reality_alt.mp4",
"test/6fc299d4-caa6-5fad-961d-1c482f... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
4
] | false | |
481 | a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f | Repaired Physics Simulation | medium | ['gravity_zero', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision color change rule by increasing object spawn range and reducing force threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.5, 4.5], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/scratch"}, "random_seed": 1932036866, "rule_config": {"rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {"collision_color_change": 12, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 18 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects maintain their size after collision.",
"Standard gravity: objects accelerate at a constant rate.",
"After a collision, the colliding objects change color.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]} | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"A rule changes object color upon collision.",
"A rule allows objects to pass through each other.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["A rule changes object color upon collision.", "There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_2_reality_alt.mp4",
"test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_0_keep_gravity_zero.mp4",
"test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
329 | ac0b36e6-71a8-5f1a-9f39-4e28abe96f01 | EASY_TIME_CYCLE | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "EASY_TIME_CYCLE", "description": "Small red ball moves under the effect of a periodic color cycle and teleports to a random position when colliding with a stationary blue square", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/scratch"}, "random_seed": 1463079981, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "EASY_TIME_CYCLE", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"19",
"13",
"15",
"9",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"Objects change color periodically over time.",
"Objects continue their motion after impact instead of freezing.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"The object was destroyed by the high impact force.",
"Friction is disabled in this environment.",
"The simulation follows standard physics rules.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/ac0b36e6-71a8... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
1
] | false | |
384 | c08068f5-94c4-5e0c-a4b4-a0789959f629 | Floating Bouncy Balls | easy | ['no_friction'] | false | {"scenario": {"name": "Floating Bouncy Balls", "description": "Balls bounce and change color on collision in a gravity-free environment.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/scratch"}, "random_seed": 1389104701, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bouncy Balls", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"no_friction": 1}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_0_keep_no_friction.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"13",
"16",
"14",
"11"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5 | [
3
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects do not vanish upon collision.",
"After collision, objects freeze in place and stop moving.",
"There is no friction: moving objects do not slow down on the surface.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['no_friction'] | [] | {"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]} | false | 256 | explanatory_reasoning | Why do objects slide without stopping? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"The collision followed conservation of momentum.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "no_friction", "required_explanations": ["Friction is disabled in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_1_reality_full.mp4",
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_2_reality_alt.mp4",
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_0_keep_no_friction.mp4",
"test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_3_unreal_wro... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
364 | 8763f7e4-49d5-50d2-9c67-5f876d0b8b97 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Three balls float in mid-air and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/scratch"}, "random_seed": 1111482887, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"10",
"6",
"5",
"7"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects maintain their size after collision.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"The collision followed conservation of momentum.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_0_keep_gravity_zero.mp4",
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_1_reality_full.mp4",
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
427 | 15da2496-f395-5a5e-b8bc-c46d9bb7030d | Collision Rule Repair Scenario | medium | ['collision_scale_change', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Collision Rule Repair Scenario", "description": "Repaired collision rule to address E_RULE_NOT_APPLIED error", "difficulty": "medium", "unreal_rules": ["collision_scale_change", "velocity_flip_on_collision"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-1.5, 1.5], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/scratch"}, "random_seed": 1754625508, "rule_config": {"rules": ["collision_scale_change", "velocity_flip_on_collision"], "primary_rule": "collision_scale_change", "expected_events": ["collision"]}} | {"scenario_name": "Collision Rule Repair Scenario", "difficulty": "medium", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"velocity_flip_on_collision": 0, "collision_scale_change": 0}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_0_keep_collision_scale_change.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects change color periodically over time.",
"Objects move along continuous paths without teleporting.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["collision_scale_change", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['collision_scale_change', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["collision_scale_change", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object size upon collision.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision.",
"A rule reverses object velocity upon collision.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "collision_scale_change", "required_explanations": ["A rule changes object size upon collision.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_0_keep_collision_scale_change.mp4",
"test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4",
"test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_1_reality_full.mp4",
"test/15da2496-f395-5a5e-b8bc-c46d... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_0_keep_collision_scale_change.mp4 | [
0
] | false | |
447 | 4c73e292-30ac-5a3e-af3b-6f476f7c43f2 | Repaired Scenario | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Scenario", "description": "Fixed E_EVENT_EXPECTED_BUT_NONE error with 'velocity_flip_on_collision' rule by adjusting object generation and collision detection settings", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/scratch"}, "random_seed": 1035634508, "rule_config": {"rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"velocity_flip_on_collision": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"There is no friction: moving objects do not slow down on the surface... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"A rule reverses object velocity upon collision.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "velocity_flip_on_collision", "required_explanations": ["A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_0_keep_velocity_flip_on_collision.mp4",
"test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4",
"test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/4c7... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 | [
0
] | false | |
416 | 02f6b6ad-f525-55a5-981f-5a4d8549d6ba | Repaired Physics Simulation | medium | ['gravity_reverse', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed 'velocity_flip_on_collision' rule by increasing the minimum number of objects to spawn.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 5, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/scratch"}, "random_seed": 1906292161, "rule_config": {"rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_flip_on_collision": 0, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"After collision, an object teleports to a random location.",
"After collision, object bounces in the opposite direction f... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Friction is disabled in this environment.",
"A rule changes object color upon collision.",
"A rule reverses object velocity upon collision.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_1_reality_full.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 | [
2
] | false | |
223 | 9cbe468a-665d-5057-b1af-49711675b96a | Gravity and Bounce Showdown | medium | [] | true | {"scenario": {"name": "Gravity and Bounce Showdown", "description": "A pair of balls in a gravity environment with bouncy collisions.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 17, "max_objects": 20, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/scratch"}, "random_seed": 1643392745, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Gravity and Bounce Showdown", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4", "unreal_4_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"16",
"14",
"18",
"20",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=17, answer_index=4, num_options=5 | [
4
] | 17 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, objects freeze in place and stop moving.",
"Gravity is uniform across the entire scene.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Gravity is reversed in this environment.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The object was destroyed by the high impact force."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
0,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_4_unreal_4_collision_spawn.mp4",
"test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_0_keep_real.mp4",
"test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4",
"test/9cbe468a-665d-5057-b1af-49711675b96a/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4 | [
1
] | false | |
519 | f3b5f582-bf7a-5a37-ae54-9a4350c3e78e | Repaired Scenario: Medium Difficulty with Gravity and Collision Rules | medium | ['gravity_zero', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Scenario: Medium Difficulty with Gravity and Collision Rules", "description": "Addressed E_EVENT_EXPECTED_BUT_NONE error by increasing object count and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 5, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/scratch"}, "random_seed": 1341641491, "rule_config": {"rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Scenario: Medium Difficulty with Gravity and Collision Rules", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_flip_on_collision": 0, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected.",
"Solid objects bounce off each other instead of passing through.",
"Objects swap colors after... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule reverses object velocity upon collision.",
"A rule causes objects to teleport upon collision.",
"A rule changes object color upon collision.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_0_keep_gravity_zero.mp4",
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_1_reality_full.mp4",
"test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
65 | 919c86f6-3ee6-548d-809f-77c294049470 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float in mid-air and change color when colliding", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.75], "lime": [0.2, 1.0, 0.2], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/scratch"}, "random_seed": 2072684369, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"19",
"13",
"17",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Gravity acts vertically downward toward the floor.",
"There is no gravity: objects float instead of falling.",
"Gravity is uniform across the entire scene.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"The object was destroyed by the high impact force.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_0_keep_gravity_zero.mp4",
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_1_reality_full.mp4",
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
331 | 0d2b0f8f-cd5b-591f-9f0b-914059c4e615 | Floating Objects with Color Swap | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects with Color Swap", "description": "Test objects floating in zero gravity with color-swapping collisions", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.2], "navy": [0.0, 0.0, 0.6]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch"}, "random_seed": 1579639332, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"16",
"7",
"14",
"12",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5 | [
3
] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"No new objects are created during collisions.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
3
] | false | |
480 | 9a3167d9-5dda-5a5d-900d-cc49833470a5 | Repaired Physics Simulation Scenario | medium | ['gravity_reverse', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed collision color change rule by increasing object spawn counts and reducing spawn range to encourage collisions.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["cube", "sphere", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/scratch"}, "random_seed": 1875378057, "rule_config": {"rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravity_reverse": 1, "collision_color_change": 2}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects do not vanish upon collision.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]} | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"A rule changes object color upon collision.",
"A rule causes objects to disappear upon collision.",
"Normal gravity caused the object to fall.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object color upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_1_reality_full.mp4",
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
272 | 401981bf-59cc-58e0-a508-778b85285d52 | Floating Color Swap | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Color Swap", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/scratch"}, "random_seed": 1536353216, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"8",
"11",
"10",
"9",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5 | [
2
] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time.",
"Objects pulse in size over time.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Normal gravity caused the object to fall.",
"A rule cycles object colors over time.",
"A rule causes objects to teleport upon collision.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/401981bf-59cc-58e0-a508-778b85285d52/q4_options/opt_2_reality_alt.mp4",
"test/401981bf-59cc-58e0-a508-778b85285d52/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/401981bf-59cc-58e0-a508-778b85285d52/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/401981bf-59cc-58e0-a508-778b85285d52/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
287 | a8d42011-ea56-5acf-820d-5249272d4ed2 | Gravity Reversal and Pulse | medium | [] | true | {"scenario": {"name": "Gravity Reversal and Pulse", "description": "Objects fall upward and pulse in size over time", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/scratch"}, "random_seed": 1415896513, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Gravity Reversal and Pulse", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "unreal_4_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_4_unreal_4_phase_through.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"27",
"26",
"21",
"23",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=23, answer_index=3, num_options=5 | [
3
] | 23 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects maintain their color after collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects grow larger after collision.",
"Objects maintain constant colors over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules.",
"Friction gradually slowed the object down.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Friction gradually slowed the object down."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
2,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4",
"test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_0_keep_real.mp4",
"test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_4_unreal_4_phase_through.mp4",
"test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_option... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4 | [
1
] | false | |
118 | 5d37f289-049b-5e68-9565-58776326452b | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color when collided", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/scratch"}, "random_seed": 2139754899, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"8",
"11",
"10",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=3, num_options=5 | [
3
] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects move along continuous paths without teleporting.",
"Objects maintain their size over time.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Friction gradually slowed the object down.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5d37f289-049b-5e68-9565-5877... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
2
] | false | |
136 | 823f89ce-ed60-5e0e-a3bc-b7ceaee9e730 | Colliding Balls | medium | [] | true | {"scenario": {"name": "Colliding Balls", "description": "Two balls collide and change color, with one ball disappearing on contact.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/scratch"}, "random_seed": 1544305599, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Colliding Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_2_unreal_2_collision_disappear.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"20",
"21",
"19",
"25",
"24"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5 | [
1
] | 21 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects grow larger after collision.",
"Gravity is uniform across the entire scene.",
"Objects pulse in size over time.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment.",
"A rule allows objects to pass through each other."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
1,
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_4_unreal_4_gravity_horizontal.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_0_keep_real.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 | [
2
] | false | |
222 | a27db42a-f420-5c25-9cfd-f2acf6e1718b | Floating Bounce | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Bounce", "description": "Objects float and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/scratch"}, "random_seed": 2113639304, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"11",
"14",
"12",
"13",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"After a collision, one of the colliding objects disappears.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment.",
"Air resistance affected the object's motion.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_1_reality_full.mp4",
"test/a27db42a-f420-5c25-9cfd-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 | [
4
] | false | |
513 | e57b0e5f-c825-522b-894b-04dda6116c01 | Repaired Collision Color Change Scenario | medium | ['gravity_reverse', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Fixed collision color change rule by adjusting object spawn parameters to increase likelihood of collisions.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/scratch"}, "random_seed": 1731346552, "rule_config": {"rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {"gravity_reverse": 1, "collision_color_change": 6}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Objects move along continuous paths without teleporting.",
"Objects grow larger after collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]} | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"Air resistance affected the object's motion.",
"The simulation follows standard physics rules.",
"A rule causes objects to disappear upon collision.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule changes object color upon collision.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_1_reality_full.mp4",
"test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_2_reality_alt.mp4",
"test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
302 | 6900434c-d1f7-5082-ae0a-6bcad402b15d | Floating Balls | medium | [] | true | {"scenario": {"name": "Floating Balls", "description": "A medium difficulty scenario where balls float in mid-air and interact with each other.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/6900434c-d1f7-5082-ae0a-6bcad402b15d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/6900434c-d1f7-5082-ae0a-6bcad402b15d/attempt_01/scratch"}, "random_seed": 1563330318, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117009/6900434c-d1f7-5082-ae0a-6bcad402b15d/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"17",
"16",
"20",
"21",
"23"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=3, num_options=5 | [
3
] | 21 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Objects continue their motion after impact instead of freezing.",
"Objects grow larger after collision.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"A rule causes objects to teleport upon collision.",
"The simulation follows standard physics rules.",
"A rule causes objects to disappear upon collision.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The object bounced due to elastic collision."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
2,
4
] | true | null | null | null | null | null | null | |
37 | c31649d9-5109-5791-a7c2-3bf7c6bed2c1 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/scratch"}, "random_seed": 2034691383, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"15",
"19",
"11",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects pass through each other without collision.",
"Gravity pulls sideways instead of downward.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"The collision followed conservation of momentum.",
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_0_keep_gravity_zero.mp4",
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_1_reality_full.mp4",
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_2_reality_alt.mp4",
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_4_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
307 | bddd9053-612c-51d4-9275-1aca1e571e06 | Repaired Physics Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed E_FRAMES_MISSING error by increasing frame_end to 300", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117208/bddd9053-612c-51d4-9275-1aca1e571e06/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117208/bddd9053-612c-51d4-9275-1aca1e571e06/attempt_02/scratch"}, "random_seed": 2052817010, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"2",
"10",
"3",
"6",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=6, answer_index=3, num_options=5 | [
3
] | 6 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"New objects spawn when objects collide.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"A rule allows objects to pass through each other."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | null | null | null | null | null | null | |
437 | 38296042-99d6-5919-84ba-cdf45226384e | Repaired Simulation | hard | ['gravity_reverse', 'collision_color_change', 'collision_scale_change'] | false | {"scenario": {"name": "Repaired Simulation", "description": "Fixed collision_color_change rule by increasing object count and spawn range", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 36, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/scratch"}, "random_seed": 1627316405, "rule_config": {"rules": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 36, "final_objects": 36, "rule_stats": {"gravity_reverse": 1, "collision_scale_change": 11, "collision_color_change": 8}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 37 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size over time.",
"After a collision, the colliding objects change color.",
"Objects grow larger after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_change', 'collision_scale_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}]} | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Gravity is reversed in this environment.",
"A rule changes object color upon collision.",
"A rule changes object size upon collision.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "required_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule changes object size upon collision.", "Gravity is reversed in this environment.", "A rule changes object color upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
2,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/38296042-99d6-5919... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 | [
2
] | false | |
129 | 905f467d-06a4-5903-b736-375e8118d470 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward, providing a challenging environment for physics reasoning.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/scratch"}, "random_seed": 1610668072, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"16",
"13",
"12",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5 | [
4
] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, an object teleports to a random location.",
"New objects spawn when objects collide.",
"Collisions follow the law of reflection and bounce normally."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"The object was destroyed by the high impact force.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_1_reality_full.mp4",
"test/905f467d-06a4-5903-b736-375e8118d470/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
315 | f5db03d3-a13c-5193-8067-19ea904d9ab4 | Easy Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Floating Balls", "description": "Two balls float and change color periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.2, 0.2], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.6]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/scratch"}, "random_seed": 1248569201, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"12",
"13",
"7",
"15",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5 | [
0
] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Collisions follow the law of reflection and bounce normally.",
"Objects pass through each other without collision.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, objects freeze in place and stop moving."... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"The collision followed conservation of momentum.",
"The object was destroyed by the high impact force.",
"The collision followed conservation of momentum.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_2_reality_alt.mp4",
"test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_0_keep_gravity_zero.mp4",
"test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 | [
2
] | false | |
21 | bdddfb03-05fb-55ea-a620-7ba23e36764d | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to gravity reversal, requiring reasoning about counterintuitive physical behavior.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/scratch"}, "random_seed": 1396767442, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"13",
"15",
"7",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5 | [
4
] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size after collision.",
"No new objects are created during collisions.",
"Objects maintain their size over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_2_reality_alt.mp4",
"test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_1_reality_full.mp4",
"test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
212 | 84436ae4-3275-5066-b79b-01bbe1c4d8dc | Floating Balls Collision | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls Collision", "description": "A single ball floats and changes color when it collides with another ball that will spawn on collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/scratch"}, "random_seed": 116290, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"9",
"17",
"12",
"15",
"11"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=2, num_options=5 | [
2
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Normal gravity applies: objects fall downward.",
"After collision, objects freeze in place and stop moving.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"Air resistance affected the object's motion.",
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_2_reality_alt.mp4",
"test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_0_keep_gravity_zero.mp4",
"test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
73 | c41883fe-fb4a-55a0-8333-4e34fd7412f1 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/scratch"}, "random_seed": 1092581552, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"10",
"13",
"12",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5 | [
2
] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"No new objects are created during collisions.",
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is uniform across the entire scene.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"A rule allows objects to pass through each other.",
"A rule causes objects to disappear upon collision.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_2_reality_alt.mp4",
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
189 | 868ef8b8-dca6-5304-9039-98a7067f3428 | Floating Obstacle Course | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacle Course", "description": "Test navigation through a course with objects that can change velocity and color", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/scratch"}, "random_seed": 1458485658, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacle Course", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"18",
"14",
"13",
"15",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5 | [
2
] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide.",
"Objects pass through each other without collision.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"A rule allows objects to pass through each other.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_0_keep_gravity_zero.mp4",
"test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_2_reality_alt.mp4",
"test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
256 | 6172f3aa-a4b7-5962-b2ac-ea8929d631d4 | Easy Physics Simulation: Falling Ball | easy | [] | true | {"scenario": {"name": "Easy Physics Simulation: Falling Ball", "description": "A ball falls due to gravity and lands on a surface", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/scratch"}, "random_seed": 1634424844, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Physics Simulation: Falling Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_1_unreal_1_collision_scale_change.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"8",
"10",
"12",
"6",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Objects do not vanish upon collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects grow larger after collision.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_0_keep_real.mp4",
"test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_3_unreal_3_gravity_zero.mp4",
"test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_2_unreal_2_no_friction.mp4",
"test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_1... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
161 | 7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb | Pulsating Orb | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsating Orb", "description": "A single orb pulsates in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/scratch"}, "random_seed": 2079154374, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}} | {"scenario_name": "Pulsating Orb", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"10",
"16",
"19",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"Friction applies: objects slow down and stop over time.",
"Gravity acts vertically downward toward the floor.",
"After a collision, one of the colliding objects disappears.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"A rule causes periodic size changes.",
"Friction gradually slowed the object down.",
"Air resistance affected the object's motion.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_2_reality_alt.mp4",
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_0_keep_timed_scale_pulse.mp4",
"test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
210 | df7590d0-f13f-5418-bf96-4e213bd7f490 | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"6",
"8",
"7",
"14",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=4, num_options=5 | [
4
] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity is uniform across the entire scene.",
"After collision, an object teleports to a random location.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule cycles object colors over time.",
"A rule causes objects to disappear upon collision.",
"A rule changes object color upon collision.",
"Normal gravity caused the object to fall.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4",
"test/df7590d0-f13f-5418-bf9... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 | [
3
] | false | |
406 | 313fd156-86f7-5088-8b0b-f09246a74f3e | Floating Bouncing Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Bouncing Balls", "description": "A ball bounces in a room with no gravity, changing color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/scratch"}, "random_seed": 1907990157, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bouncing Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"9",
"13",
"15",
"12",
"11"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=4, num_options=5 | [
4
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Gravity is uniform across the entire scene.",
"Objects maintain their size over time.",
"Friction applies: objects slow down and stop over time.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"The object bounced due to elastic collision.",
"A rule causes objects to teleport upon collision.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/313fd156-86f7-5088-8b0b-f09246a74f3e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/313fd156-86f7-5088-8b0b-f09246a74f3e/q4_options/opt_1_reality_full.mp4",
"test/313fd156-86f7-5088-8b0b-f09246a74f3e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/313fd156-86f7-5088-8b0b-f09246a... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
3
] | false | |
355 | 0629fac1-b713-5796-9815-92c8146b2387 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in mid-air, responding to user input.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/scratch"}, "random_seed": 1991687066, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"12",
"13",
"9",
"11"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5 | [
2
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"After a collision, one of the colliding objects disappears.",
"Solid objects bounce off each other instead of passing through.",
"Collisions follow the law of reflection and bounce normally."... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"A rule causes objects to teleport upon collision.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_1_reality_full.mp4",
"test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_0_keep_gravity_zero.mp4",
"test/0629fac1-b713-5796-9815-92c8146b2... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
489 | ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e | Repaired Collision Color Change Scenario | medium | ['gravity_reverse', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Fixed collision color change rule by adjusting collision config to allow for collisions", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.5, "ignore_floor": true, "max_collisions": 200, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/scratch"}, "random_seed": 1644181934, "rule_config": {"rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_reverse": 1, "collision_color_change": 0}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity acts vertically downward toward the floor.",
"Objects grow larger after collision.",
"No new objects are created during collisions.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"A rule changes object color upon collision.",
"The object was destroyed by the high impact force.",
"Gravity is reversed in this environment.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object color upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/q4_options/opt_1_reality_full.mp4",
"test/ad69b87a-9ed5-53d5-b1e5-0a0... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 | [
3
] | false | |
29 | c77b9cdc-422b-5805-a2bc-53b706eddf5a | Physics Playground | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Physics Playground", "description": "A simple simulation where objects interact under specific rules.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/scratch"}, "random_seed": 1487680718, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Physics Playground", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"10",
"14",
"12",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=0, num_options=5 | [
0
] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"After collision, objects freeze in place and stop moving.",
"Objects pass through each other without collision.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment.",
"A rule changes object color upon collision.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_2_reality_alt.mp4",
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
2
] | false | |
154 | c366fe48-3473-59e7-8fa0-4d574783c9fd | Floating Spheres | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Spheres", "description": "Observe how spheres interact in a gravity-less environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/scratch"}, "random_seed": 1275303622, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"15",
"12",
"7",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=2, num_options=5 | [
2
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Friction is disabled in this environment.",
"Friction gradually slowed the object down.",
"A rule allows objects to pass through each other.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_0_keep_gravity_zero.mp4",
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_1_reality_full.mp4",
"test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
1
] | false | |
238 | fefb71d7-b365-57a0-899f-6e2e84d1f5bd | Floating and Pulsing Shapes | medium | ['timed_scale_pulse', 'gravity_zero'] | false | {"scenario": {"name": "Floating and Pulsing Shapes", "description": "Shapes will float and change color over time, and pulsate in size while interacting", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 18, "max_objects": 22, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/scratch"}, "random_seed": 2071630087, "rule_config": {"rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating and Pulsing Shapes", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {"timed_scale_pulse": 20, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"24",
"23",
"22",
"18",
"20"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=4, num_options=5 | [
4
] | 20 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects grow larger after collision.",
"Objects continue their motion after impact instead of freezing.",
"Objects pulse in size over time.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse", "gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse', 'gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse", "gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}, {"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Air resistance affected the object's motion.",
"A rule causes periodic size changes.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment.", "A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_0_keep_gravity_zero.mp4",
"test/fefb71d7-b36... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 | [
2
] | false | |
418 | 068572c7-375d-5751-9b51-74f7cc93f933 | Repaired Physics Simulation Scenario | medium | ['gravity_horizontal', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed collision color change rule by increasing object count and adjusting position range", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_color_change"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 8, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/scratch"}, "random_seed": 1299136912, "rule_config": {"rules": ["gravity_horizontal", "collision_color_change"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_horizontal": 1, "collision_color_change": 2}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
3
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"After collision, an object teleports to a random location.",
"After a collision, the colliding objects change color.",
"After collision, object bounces in the opposite direction from what is expected."
... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]} | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"A rule changes object color upon collision.",
"Gravity is reversed in this environment.",
"Gravity pulls sideways in this environment.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_horizontal", "required_explanations": ["Gravity pulls sideways in this environment.", "A rule changes object color upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_1_reality_full.mp4",
"test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_2_reality_alt.mp4",
"test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
350 | fb518792-4af5-50e6-8ae9-de5222966b5b | Easy Physics Simulation | easy | [] | true | {"scenario": {"name": "Easy Physics Simulation", "description": "A simple physics simulation with a ball falling due to gravity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/scratch"}, "random_seed": 1847827573, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_3_unreal_3_collision_disappear.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"16",
"15",
"8",
"11"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=4, num_options=5 | [
4
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects pass through each other without collision.",
"After a collision, one of the colliding objects disappears."
... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"The simulation follows standard physics rules.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/fb518792-4af5-50e6-8ae9-de5222966b5b/q4_options/opt_4_unreal_4_gravity_horizontal.mp4",
"test/fb518792-4af5-50e6-8ae9-de5222966b5b/q4_options/opt_0_keep_real.mp4",
"test/fb518792-4af5-50e6-8ae9-de5222966b5b/q4_options/opt_2_unreal_2_phase_through.mp4",
"test/fb518792-4af5-50e6-8ae9-de5222966b5b/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 | [
1
] | false | |
78 | fe60c313-a079-597b-897b-06180bee7ffe | Floating Objects | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/scratch"}, "random_seed": 1275568482, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"6",
"10",
"12",
"11",
"5"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects move along continuous paths without teleporting.",
"Objects change color periodically over time.",
"Collisions follow the law of reflection and bounce normally.",
"No new objects are created during collisions.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"A rule causes objects to disappear upon collision.",
"A rule causes objects to teleport upon collision.",
"A rule cycles object colors over time.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_1_reality_full.mp4",
"test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_2_reality_alt.mp4",
"test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_4_unre... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
312 | 20e08236-0b79-58a1-bc4a-5eed5c17882a | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Red and blue balls floating in mid-air, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/scratch"}, "random_seed": 1034547580, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"13",
"8",
"17",
"15",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5 | [
0
] | 13 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Normal gravity applies: objects fall downward.",
"Objects maintain their color after collision.",
"Objects change color periodically over time.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"A rule cycles object colors over time.",
"The object bounced due to elastic collision.",
"The object bounced due to elastic collision.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_1_reality_full.mp4",
"test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_2_reality_alt.mp4",
"test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
356 | 044fe5ec-1644-5cba-8af4-cbdea0e41d02 | Mid-Air Collision | medium | [] | true | {"scenario": {"name": "Mid-Air Collision", "description": "Two balls collide in mid-air, changing color and size.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/scratch"}, "random_seed": 1920514146, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"24",
"23",
"19",
"20",
"26"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=23, answer_index=1, num_options=5 | [
1
] | 23 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"Objects continue their motion after impact instead of freezing.",
"New objects spawn when objects collide.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The simulation follows standard physics rules.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
1,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_1_unreal_1_collision_disappear.mp4",
"test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_4_unreal_4_gravity_reverse.mp4",
"test/044fe5ec-1644-5cba-8af4-c... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4 | [
3
] | false | |
194 | 9be4513b-dce4-52c7-857d-9cdae10c484a | Repaired Physics Simulation | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed E_FRAMES_MISSING error by adjusting simulation frame range", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [512, 384], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/9be4513b-dce4-52c7-857d-9cdae10c484a/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/9be4513b-dce4-52c7-857d-9cdae10c484a/attempt_02/scratch"}, "random_seed": 1571306065, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"5",
"9",
"11",
"7",
"6"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5 | [
1
] | 9 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Normal gravity applies: objects fall downward.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"Solid objects bounce off each other instead of passing through.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"A rule allows objects to pass through each other.",
"Gravity pulls sideways in this environment.",
"A rule changes object color upon collision.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_horizontal", "required_explanations": ["Gravity pulls sideways in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | null | null | null | null | null | null | |
397 | 0c58219d-b0ad-5a14-94d2-3ff253b45e04 | Floating Pulse | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Floating Pulse", "description": "Objects float and pulse in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/scratch"}, "random_seed": 1039180094, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}} | {"scenario_name": "Floating Pulse", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"17",
"14",
"12",
"9",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5 | [
1
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Objects pulse in size over time.",
"Objects maintain their color after collision.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"A rule allows objects to pass through each other.",
"The object was destroyed by the high impact force.",
"The object bounced due to elastic collision.",
"A rule causes periodic size changes."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_2_reality_alt.mp4",
"test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_1_reality_full.mp4",
"test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
182 | 8506365e-f86d-5314-bf58-49c61c100346 | Floating Blobs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blobs", "description": "Blobs float and bounce around with colorful identities", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/scratch"}, "random_seed": 1208154822, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blobs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"13",
"10",
"12",
"14",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5 | [
3
] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects do not vanish upon collision.",
"Objects maintain constant colors over time.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"Friction is disabled in this environment.",
"Friction is disabled in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_0_keep_gravity_zero.mp4",
"test/8506365e-f86d-5314-bf... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
2
] | false | |
50 | 12f266a5-68fb-50f7-9b2f-0c36d7a014ea | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "Objects float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/scratch"}, "random_seed": 1276237644, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"10",
"18",
"12",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5 | [
4
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"After a collision, one of the colliding objects disappears.",
"Standard gravity: objects accelerate at a constant rate.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_0_keep_gravity_zero.mp4",
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_2_reality_alt.mp4",
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_1_reality_full.mp4",
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_3_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
120 | 74b603bf-8d42-5d1c-91a5-5fd782c38c11 | Floating Blocks | easy | [] | true | {"scenario": {"name": "Floating Blocks", "description": "A set of blocks float in mid-air, with one block occasionally teleporting to a new location.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/scratch"}, "random_seed": 1361235740, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_4_unreal_4_phase_through.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"14",
"12",
"16",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=0, num_options=5 | [
0
] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects continue their motion after impact instead of freezing.",
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"A rule causes objects to teleport upon collision.",
"The simulation follows standard physics rules.",
"There is zero gravity in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_0_keep_real.mp4",
"test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_1_unreal_1_gravity_reverse.mp4",
"test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_3_unreal_3_collision_scale_change.mp4",
"test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
236 | dd7cc1d3-7563-53ea-8cde-d0b825084d1b | Dizzying Mayhem | hard | ['timed_color_cycle', 'phase_through', 'gravity_horizontal'] | false | {"scenario": {"name": "Dizzying Mayhem", "description": "Three objects with different behaviors interact in a challenging scenario.", "difficulty": "hard", "unreal_rules": ["gravity_horizontal", "phase_through", "timed_color_cycle"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.1], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/scratch"}, "random_seed": 1049614062, "rule_config": {"rules": ["gravity_horizontal", "phase_through", "timed_color_cycle"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Dizzying Mayhem", "difficulty": "hard", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "phase_through", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 33, "final_objects": 33, "rule_stats": {"phase_through": 1, "gravity_horizontal": 1, "timed_color_cycle": 33}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"36",
"32",
"38",
"35",
"33"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=33, answer_index=4, num_options=5 | [
4
] | 33 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
3
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Objects change color periodically over time.",
"Gravity pulls sideways instead of downward.",
"Objects maintain their size over time.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle", "phase_through", "gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle', 'phase_through', 'gravity_horizontal'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "phase_through", "gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}, {"affected_entities": "All objects", "trigger_condition": "Objects would normally collide", "state_transition": "Objects pass through each other without interaction", "contrast_to_real_physics": "In real physics, solid objects cannot occupy the same space", "rule_id": "phase_through"}, {"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity pulls sideways in this environment.",
"The object was destroyed by the high impact force.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_horizontal", "required_explanations": ["A rule allows objects to pass through each other.", "Gravity pulls sideways in this environment.", "A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
2,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_1_reality_full.mp4",
"test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/dd7cc1d3-7563-53ea-8cde-d0b82... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
4
] | false | |
100 | e18821f6-9006-5a4b-84f0-0e829618d587 | Floating Bubbles | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Bubbles", "description": "Objects float and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/scratch"}, "random_seed": 1330084662, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bubbles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"15",
"11",
"17",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"After a collision, one of the colliding objects disappears.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects change color periodically over time.",
"After collision, object bounces in the opposite direction from... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"Air resistance affected the object's motion.",
"Friction is disabled in this environment.",
"A rule cycles object colors over time.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/e18821f6-900... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
348 | fef95e5b-82cd-53d3-8cd4-428bfbdc8471 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats and changes color when touched.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/scratch"}, "random_seed": 1177449365, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"9",
"12",
"15",
"11",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5 | [
3
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects pulse in size over time.",
"Objects grow larger after collision.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"A rule cycles object colors over time.",
"Friction gradually slowed the object down.",
"The object was destroyed by the high impact force.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_1_reality_full.mp4",
"test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_2_reality_alt.mp4",
"test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
403 | 1e2a5dd6-3c44-54a0-a39e-a52f6820ade6 | Floating Frenzy | medium | ['gravity_zero', 'timed_color_cycle'] | false | {"scenario": {"name": "Floating Frenzy", "description": "Objects float in mid-air and change color periodically, with some objects teleporting to random positions upon collision.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/scratch"}, "random_seed": 1469724405, "rule_config": {"rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Frenzy", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_color_cycle": 21, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"21",
"20",
"25",
"23"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5 | [
1
] | 21 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity pulls sideways instead of downward.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"A rule cycles object colors over time.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment.", "A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/q4_options/opt_2_reality_alt.mp4",
"test/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/1e2a5dd6-3c44-54a0-a39e... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
14 | cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/scratch"}, "random_seed": 1993529472, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"9",
"12",
"10",
"6"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5 | [
1
] | 9 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects pass through each other without collision.",
"There is no gravity: objects float instead of falling.",
"Collisions follow the law of reflection and bounce normally.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"Friction gradually slowed the object down.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_2_reality_alt.mp4",
"test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/cc9a6df3-08d1-53cc-9c8... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
4
] | false | |
35 | 4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7 | Medium Difficulty Physics Simulation | medium | ['gravity_zero', 'timed_scale_pulse'] | false | {"scenario": {"name": "Medium Difficulty Physics Simulation", "description": "Objects interact in a floating environment with changing size and color.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/scratch"}, "random_seed": 1720925756, "rule_config": {"rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Medium Difficulty Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 19, "final_objects": 19, "rule_stats": {"gravity_zero": 1, "timed_scale_pulse": 19}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"21",
"19",
"16",
"22"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=19, answer_index=2, num_options=5 | [
2
] | 19 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision.",
"After collision, objects freeze in place and stop moving.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"A rule causes periodic size changes.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["A rule causes periodic size changes.", "There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_0_keep_gravity_zero.mp4",
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_1_reality_full.mp4",
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
125 | e72a6ef2-9bec-5e86-9d90-f7f82687662e | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/scratch"}, "random_seed": 1699524333, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"7",
"10",
"8",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5 | [
2
] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size after collision.",
"Objects change color periodically over time.",
"Normal gravity applies: objects fall downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment.",
"A rule causes objects to teleport upon collision.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_1_reality_full.mp4",
"test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_2_reality_alt.mp4",
"test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
462 | 6e211568-7ba3-52c1-ba46-ab7786417b50 | Repaired Physics Simulation Scenario | medium | ['gravity_horizontal', 'collision_color_swap'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario addressing the 'collision_color_swap' rule validation failure", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_color_swap"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 8, "max_objects": 10, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/scratch"}, "random_seed": 1690098831, "rule_config": {"rules": ["gravity_horizontal", "collision_color_swap"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_color_swap"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"collision_color_swap": 3, "gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"Objects swap colors after collision.",
"Gravity pulls sideways instead of downward.",
"Objects continue their motion after impact instead of freezing.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal', 'collision_color_swap'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not affect object color", "rule_id": "collision_color_swap"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule swaps colors between colliding objects.",
"The collision followed conservation of momentum.",
"Gravity pulls sideways in this environment.",
"There is zero gravity in this environment.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_horizontal", "required_explanations": ["A rule swaps colors between colliding objects.", "Gravity pulls sideways in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6e211568-7ba3-52c1-ba46-ab7786417b50/q4_options/opt_0_keep_gravity_horizontal.mp4",
"test/6e211568-7ba3-52c1-ba46-ab7786417b50/q4_options/opt_1_reality_full.mp4",
"test/6e211568-7ba3-52c1-ba46-ab7786417b50/q4_options/opt_2_reality_alt.mp4",
"test/6e211568-7ba3-52c1-ba46-ab7786417b50/q4_options/opt_4_unr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4 | [
0
] | false | |
88 | ffa64f7a-e59a-551e-b085-9cdad6354c9e | Floating Obstacle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacle", "description": "An object floats in mid-air, and when hit, changes color and teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/scratch"}, "random_seed": 1612961891, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"16",
"15",
"11",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5 | [
3
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"Objects do not vanish upon collision.",
"Solid objects bounce off each other instead of passing through.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down.",
"A rule causes objects to teleport upon collision.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_2_reality_alt.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_0_keep_gravity_zero.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_1_reality_full.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_3_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
77 | 563a8db2-3332-5624-8c0d-be3dbee6361d | Easy Physics Test | easy | [] | true | {"scenario": {"name": "Easy Physics Test", "description": "A simple test of physical reasoning with a falling object", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/scratch"}, "random_seed": 1634899852, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_4_unreal_4_gravity_zero.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"8",
"13",
"17",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5 | [
2
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, the colliding objects change color.",
"Objects maintain their size over time.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"Gravity is reversed in this environment.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/563a8db2-3332-5624-8c0d-be3dbee6361d/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4",
"test/563a8db2-3332-5624-8c0d-be3dbee6361d/q4_options/opt_1_unreal_1_no_friction.mp4",
"test/563a8db2-3332-5624-8c0d-be3dbee6361d/q4_options/opt_3_unreal_3_freeze_after_collision.mp4",
"test/563a8db2-3332-5624-8c0d-be... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4 | [
3
] | false | |
45 | 7720580c-70f1-5faa-b9a0-0a867e2e23cd | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A ball floats in the air and changes color over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.75], "lime": [0.2, 1.0, 0.2], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/scratch"}, "random_seed": 1960932491, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"10",
"8",
"11",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected.",
"New objects spawn when objects collide.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"A rule changes object color upon collision.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_2_reality_alt.mp4",
"test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_0_keep_gravity_zero.mp4",
"test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
2
] | false | |
345 | 23d879f4-9407-5a13-bd20-ca2693c4a325 | Easy Gravity Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Test object movement under gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/scratch"}, "random_seed": 1287800440, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"9",
"11",
"16",
"7",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"Objects swap colors after collision.",
"After a collision, one of the colliding objects disappears.",
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_0_keep_gravity_zero.mp4",
"test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_1_reality_full.mp4",
"test/23d879f4-9407-5a13-bd20-ca2693c4a... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 | [
1
] | false | |
426 | 110f7652-11d2-55be-884c-5e4eff246471 | Repaired Physics Simulation Scenario | medium | ['gravity_horizontal', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario to address validation error E_EVENT_EXPECTED_BUT_NONE", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "velocity_flip_on_collision"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.5, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/scratch"}, "random_seed": 1382936055, "rule_config": {"rules": ["gravity_horizontal", "velocity_flip_on_collision"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"gravity_horizontal": 1, "velocity_flip_on_collision": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 5 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Gravity pulls sideways instead of downward.",
"After collision, objects freeze in place and stop moving.",
"Objects swap colors after collision.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_horizontal", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal', 'velocity_flip_on_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Gravity pulls sideways in this environment.",
"A rule reverses object velocity upon collision.",
"The object bounced due to elastic collision.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_horizontal", "required_explanations": ["Gravity pulls sideways in this environment.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_2_reality_alt.mp4",
"test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_0_keep_gravity_horizontal.mp4",
"test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_1_reality_full.mp4",
"test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_3_unr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
434 | 31c4b4be-73f1-5e4e-9686-3f89f3905fa7 | Repaired Collision Spawn | easy | ['collision_spawn'] | false | {"scenario": {"name": "Repaired Collision Spawn", "description": "Fixed E_EVENT_EXPECTED_BUT_NONE by adjusting object spawn parameters to increase collision likelihood.", "difficulty": "easy", "unreal_rules": ["collision_spawn"], "primary_rule": "collision_spawn", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/scratch"}, "random_seed": 1360586757, "rule_config": {"rules": ["collision_spawn"], "primary_rule": "collision_spawn", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Collision Spawn", "difficulty": "easy", "primary_rule": "collision_spawn", "rules": ["collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [{"frame": 15, "object_name": "spawn_0_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "15:object_0:object_1"}], "initial_objects": 4, "final_objects": 5, "rule_stats": {"collision_spawn": 1}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_0_keep_collision_spawn.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Objects grow larger after collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"New objects spawn when objects collide.",
"Collisions follow the law of reflection and bounce normally."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['collision_spawn'] | [] | {"version": "v2.1", "applied_rule_ids": ["collision_spawn"], "structured_descriptions": [{"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from collision", "rule_id": "collision_spawn"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"A rule causes objects to disappear upon collision.",
"A rule creates new objects upon collision.",
"A rule causes objects to disappear upon collision.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "collision_spawn", "required_explanations": ["A rule creates new objects upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4",
"test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_2_reality_alt.mp4",
"test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/31c4b4be-73f1-5e4e-9686-3... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4 | [
3
] | false | |
99 | 28c2a39e-fd61-5d61-95c0-a7b1a89cd43a | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Objects float and change color when colliding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/scratch"}, "random_seed": 1497082061, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"15",
"20",
"16",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects do not vanish upon collision.",
"Objects maintain constant colors over time.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"A rule causes objects to disappear upon collision.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_0_keep_gravity_zero.mp4",
"test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_1_reality_full.mp4",
"test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
131 | 43f72914-872f-5adb-b6cb-87922d33b8f7 | Floating Collision | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Collision", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/scratch"}, "random_seed": 2115186226, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"19",
"13",
"15",
"14",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5 | [
3
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Collisions follow the law of reflection and bounce normally.",
"Objects do not vanish upon collision.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their size over time.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_1_reality_full.mp4",
"test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/43f72914-872f-5adb-b6cb-87922d33b... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
3
] | false | |
192 | f90584cc-ab93-5643-8504-949f82a84391 | Repaired Easy Scenario | easy | ['gravity_zero'] | false | {"scenario": {"name": "Repaired Easy Scenario", "description": "Repaired scenario to address E_FRAMES_MISSING validation error", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [512, 384], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/f90584cc-ab93-5643-8504-949f82a84391/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/f90584cc-ab93-5643-8504-949f82a84391/attempt_02/scratch"}, "random_seed": 2001696911, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Easy Scenario", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"19",
"13",
"16",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5 | [
0
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects move along continuous paths without teleporting.",
"Objects maintain constant colors over time.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"The object was destroyed by the high impact force.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | null | null | null | null | null | null | |
411 | 93b0ccb8-dbbb-59b3-8a7a-2263ab33493a | Floating Chaos | medium | ['gravity_zero', 'timed_color_cycle'] | false | {"scenario": {"name": "Floating Chaos", "description": "Two objects float and change color on collision, with one object teleporting to a random position upon collision.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/scratch"}, "random_seed": 1844310791, "rule_config": {"rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {"gravity_zero": 1, "timed_color_cycle": 20}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"20",
"17",
"18",
"16",
"23"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=0, num_options=5 | [
0
] | 20 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero', 'timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"A rule cycles object colors over time.",
"There is zero gravity in this environment.",
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["A rule cycles object colors over time.", "There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/q4_options/opt_0_keep_gravity_zero.mp4",
"test/93b0ccb8-dbbb-59b3... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
2
] | false | |
253 | eaf491e5-ff88-56ec-ba96-f08e1c13d152 | Floating Color Swap | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Color Swap", "description": "Objects of different colors float in space, swapping colors on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/scratch"}, "random_seed": 1328417384, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"14",
"18",
"12",
"19",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5 | [
4
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects do not vanish upon collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"Objects move along continuous paths without teleporting."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"The collision followed conservation of momentum.",
"Friction gradually slowed the object down.",
"A rule cycles object colors over time.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_1_reality_full.mp4",
"test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
476 | 94a7f580-af6d-5b5c-b8eb-afea63f6f1bb | Repaired Collision Color Swap Scenario | medium | ['gravity_reverse', 'collision_color_swap'] | false | {"scenario": {"name": "Repaired Collision Color Swap Scenario", "description": "Repaired scenario to address collision color swap error by increasing object count and modifying collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_swap"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 8, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/scratch"}, "random_seed": 1825129676, "rule_config": {"rules": ["gravity_reverse", "collision_color_swap"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Collision Color Swap Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_swap"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_reverse": 1, "collision_color_swap": 0}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 7 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"Objects pulse in size over time.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_swap'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not affect object color", "rule_id": "collision_color_swap"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule swaps colors between colliding objects.",
"The object was destroyed by the high impact force.",
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule swaps colors between colliding objects.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_2_reality_alt.mp4",
"test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_1_reality_full.mp4",
"test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
4
] | false | |
211 | 533f29e7-46b4-5dcd-b7c8-91325328c1c0 | Ethereal Encounter | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"17",
"15",
"20",
"14",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"After a collision, the colliding objects change color.",
"Objects maintain their size over time.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"Normal gravity caused the object to fall.",
"A rule cycles object colors over time.",
"A rule allows objects to pass through each other.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_1_reality_full.mp4",
"test/533f29e7-46b4-5dcd-b7c8... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
3
] | false | |
74 | 70d9710d-149f-5914-ba46-123b8fe82897 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A set of balls float in the air, with some changing color when colliding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/scratch"}, "random_seed": 1813920558, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"11",
"17",
"8",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5 | [
0
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is uniform across the entire scene.",
"Standard gravity: objects accelerate at a constant rate.",
"There is no gravity: objects float instead of falling.",
"Objects pass through each other without collision.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Normal gravity caused the object to fall.",
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_0_keep_gravity_zero.mp4",
"test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/70d9710d-149f-5914-ba46-123b... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
1
] | false | |
51 | bbf56f69-011d-5471-bef7-e05e719d3b06 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A set of balls float in a space with no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/scratch"}, "random_seed": 1292048103, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"17",
"14",
"11",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity acts vertically downward toward the floor.",
"There is no gravity: objects float instead of falling.",
"After a collision, one of the colliding objects disappears.",
"Friction applies: objects slow down and stop over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"A rule causes objects to disappear upon collision.",
"Normal gravity caused the object to fall.",
"There is zero gravity in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_0_keep_gravity_zero.mp4",
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_1_reality_full.mp4",
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 | [
1
] | false | |
428 | 18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51 | Repaired Physics Simulation | hard | ['gravity_reverse', 'collision_color_swap', 'freeze_after_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision color swap rule by increasing object count and collision threshold", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/scratch"}, "random_seed": 1126724435, "rule_config": {"rules": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 34, "final_objects": 34, "rule_stats": {"gravity_reverse": 1, "freeze_after_collision": 23, "collision_color_swap": 15}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 35 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, objects freeze in place and stop moving.",
"Objects grow larger after collision.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_swap', 'freeze_after_collision'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not affect object color", "rule_id": "collision_color_swap"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects freeze in place and stop all motion permanently", "contrast_to_real_physics": "In real physics, objects continue moving after collision", "rule_id": "freeze_after_collision"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"A rule freezes objects in place upon collision.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall.",
"A rule swaps colors between colliding objects."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "required_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule freezes objects in place upon collision.", "A rule swaps colors between colliding objects.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
2,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_1_reality_full.mp4",
"test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
408 | 00025c04-6d95-52f5-b952-ae58548a163b | Floating Spheres Conundrum | medium | [] | true | {"scenario": {"name": "Floating Spheres Conundrum", "description": "Two spheres float in mid-air, and upon collision, their colors change and they grow larger.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/scratch"}, "random_seed": 1308297503, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Spheres Conundrum", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_1_unreal_1_teleport_on_collision.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"25",
"21",
"20",
"17",
"22"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5 | [
1
] | 21 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity is uniform across the entire scene.",
"New objects spawn when objects collide.",
"Objects grow larger after collision.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"Air resistance affected the object's motion.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Air resistance affected the object's motion."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
1,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/00025c04-6d95-52f5-b952-ae58548a163b/q4_options/opt_2_unreal_2_phase_through.mp4",
"test/00025c04-6d95-52f5-b952-ae58548a163b/q4_options/opt_0_keep_real.mp4",
"test/00025c04-6d95-52f5-b952-ae58548a163b/q4_options/opt_1_unreal_1_teleport_on_collision.mp4",
"test/00025c04-6d95-52f5-b952-ae58548a163b/q4_op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4 | [
1
] | false | |
57 | 8cfb3472-29b1-5cb7-9058-bb355685f3c3 | Floating Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Puzzle", "description": "A simple puzzle where objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/scratch"}, "random_seed": 1703849326, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"8",
"13",
"9",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5 | [
3
] | 9 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"Objects change color periodically over time.",
"Objects swap colors after collision.",
"Objects pulse in size over time.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion.",
"Normal gravity caused the object to fall.",
"A rule cycles object colors over time.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_1_reality_full.mp4",
"test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
294 | 894c16d1-e959-52c9-9d3c-d88853e7b71b | Floating Blocks | easy | [] | true | {"scenario": {"name": "Floating Blocks", "description": "Two blocks float in a zero-gravity environment, one of them changes size over time.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/scratch"}, "random_seed": 1219076196, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"11",
"9",
"6",
"14",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5 | [
0
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects grow larger after collision.",
"New objects spawn when objects collide.",
"After a collision, the colliding objects change color.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"Friction is disabled in this environment.",
"Gravity is reversed in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_2_unreal_2_timed_color_cycle.mp4",
"test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_3_unreal_3_freeze_after_collision.mp4",
"test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_4_unreal_4_gravity_horizontal.mp4",
"test/894c16d1-e959-52c9-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4 | [
3
] | false | |
163 | a16fd62f-5426-56c0-b561-79f26383d0f9 | Gravity Playground | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Playground", "description": "A simple simulation where objects fall under gravity, but with a twist.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/scratch"}, "random_seed": 1346641046, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Playground", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"12",
"7",
"13",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=4, num_options=5 | [
4
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their size after collision.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"A rule causes objects to teleport upon collision.",
"Air resistance affected the object's motion.",
"Friction is disabled in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_2_reality_alt.mp4",
"test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_1_reality_full.mp4",
"test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_4_unreal... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
126 | bd94431c-64bf-527e-a4d3-dcc685b64958 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls float in space, demonstrating no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/scratch"}, "random_seed": 1562031367, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"14",
"9",
"18",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5 | [
1
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide.",
"After a collision, one of the colliding objects disappears.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"Friction gradually slowed the object down.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_2_reality_alt.mp4",
"test/bd94431c-64bf-527e-a4d3-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
4
] | false | |
285 | c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0 | Easy Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Gravity Reversal", "description": "Objects fall upward due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/scratch"}, "random_seed": 2140367318, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"9",
"16",
"10",
"11",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5 | [
3
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, an object teleports to a random location.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The simulation follows standard physics rules.",
"Air resistance affected the object's motion.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_2_reality_alt.mp4",
"test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
257 | 1060da9e-9e63-5597-800f-70b04155c879 | Floating Disappearing Ball | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Disappearing Ball", "description": "A ball moves horizontally and disappears when colliding with a wall.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/scratch"}, "random_seed": 1886952412, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Disappearing Ball", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"10",
"13",
"14",
"11",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=0, num_options=5 | [
0
] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision.",
"Objects do not vanish upon collision.",
"Objects pass through each other without collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"The object was destroyed by the high impact force.",
"Air resistance affected the object's motion.",
"There is zero gravity in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_2_reality_alt.mp4",
"test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_1_reality_full.mp4",
"test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_0_keep_gravity_zero.mp4",
"test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_3_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
72 | 135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c | Easy Physics Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "Objects interact with gravity and each other in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/scratch"}, "random_seed": 1190331310, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"15",
"17",
"13",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Friction applies: objects slow down and stop over time.",
"Objects grow larger after collision.",
"No new objects are created during collisions.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Friction gradually slowed the object down.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_2_reality_alt.mp4",
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_0_keep_gravity_zero.mp4",
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
205 | 599e2c2f-78da-596a-b0b3-ce0429f7d36f | Easy Gravity Test | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Objects will fall upward under gravity, and then teleport to a random position upon collision.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/scratch"}, "random_seed": 1557479754, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"9",
"11",
"13",
"14",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects pass through each other without collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time.",
"Objects maintain constant colors over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"A rule allows objects to pass through each other.",
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_2_reality_alt.mp4",
"test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
2
] | false | |
121 | 1053ae58-4287-5657-8ace-95a72ca056ce | Gravity and Collision | easy | [] | true | {"scenario": {"name": "Gravity and Collision", "description": "An object falls due to gravity and changes color upon collision.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/scratch"}, "random_seed": 1838009159, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"16",
"13",
"8",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5 | [
4
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects pass through each other without collision.",
"Objects swap colors after collision.",
"Solid objects bounce off each other instead of passing through.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"A rule causes objects to teleport upon collision.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_1_unreal_1_gravity_horizontal.mp4",
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_3_unreal_3_teleport_on_collision.mp4",
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/1053ae58-4287-5657-8ace-95... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4 | [
3
] | false | |
19 | 16ecb8aa-1869-5148-beb5-4a62ca481891 | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Small objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/scratch"}, "random_seed": 1227938708, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"11",
"15",
"18",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5 | [
0
] | 13 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"After a collision, the colliding objects change color.",
"Gravity acts vertically downward toward the floor.",
"Objects change color periodically over time.",
"Objects maintain their color after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"A rule allows objects to pass through each other.",
"Gravity is reversed in this environment.",
"A rule cycles object colors over time.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_1_reality_full.mp4",
"test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_2_reality_alt.mp4",
"test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
160 | 253c5ef1-6ce2-543f-a67f-02d267bd29e9 | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/scratch"}, "random_seed": 1967261574, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"9",
"10",
"18",
"16",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects maintain constant colors over time.",
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule cycles object colors over time.",
"The object was destroyed by the high impact force.",
"A rule causes objects to teleport upon collision.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_2_reality_alt.mp4",
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
1
] | false | |
91 | 478eae51-b96b-5fbc-b19f-0ccec8f68e76 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Objects float in mid-air, and change color when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/scratch"}, "random_seed": 1075685314, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"4",
"9",
"5",
"6"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5 | [
2
] | 9 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"Objects maintain their size after collision.",
"After a collision, one of the colliding objects disappears.",
"Collisions follow the law of reflection and bounce normally.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other.",
"The simulation follows standard physics rules.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_1_reality_full.mp4",
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_2_reality_alt.mp4",
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
255 | e8fa0547-dd2c-5484-a46e-f673216270ce | Floating Orbital | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Orbital", "description": "A small sphere floats in mid-air, orbiting a central point, with a subtle color change effect.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.763067156803607, 4.763067156803607, 7.390966277798701], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/scratch"}, "random_seed": 1224565366, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Orbital", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"18",
"13",
"8",
"17",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5 | [
1
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Objects maintain their size over time.",
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Friction is disabled in this environment.",
"Air resistance affected the object's motion.",
"A rule allows objects to pass through each other.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_1_reality_full.mp4",
"test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/e8fa0547-dd2c-5484-a46e-f673216270ce/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
64 | 045d5a94-1ac0-50ba-b9ec-ef860a550a90 | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to reversed gravity, making it difficult to predict their trajectory.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/scratch"}, "random_seed": 1408934696, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"11",
"18",
"17",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5 | [
0
] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects continue their motion after impact instead of freezing.",
"Objects maintain their size after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"A rule causes objects to teleport upon collision.",
"A rule allows objects to pass through each other.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4",
"test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/045d5a94-1ac0-50ba-b9ec-ef860a55... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 | [
4
] | false | |
240 | de85eeb2-10c5-50ed-bd65-da3d34fe2fe7 | Gravity and Collision | easy | [] | true | {"scenario": {"name": "Gravity and Collision", "description": "A ball falls under gravity and changes color when it hits the ground", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/scratch"}, "random_seed": 1780942115, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_2_unreal_2_collision_scale_change.mp4", "unreal_3_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"7",
"13",
"5",
"10",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=4, num_options=5 | [
4
] | 9 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain constant colors over time.",
"There is no friction: moving objects do not slow down on the surface.",
"Collisions follow the law of reflection and bounce normally.",
"After a collision, the colliding objects change color.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"A rule causes objects to disappear upon collision.",
"Friction is disabled in this environment.",
"Gravity is reversed in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_3_unreal_3_gravity_horizontal.mp4",
"test/de85eeb2-10c5-50ed-bd65-da3d... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4 | [
3
] | false | |
402 | d3aaa766-cb46-5118-aaab-0c82d573f5bb | Floating Fragment Frenzy | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Fragment Frenzy", "description": "A small fragment floats in mid-air, changing color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/scratch"}, "random_seed": 1957612983, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Fragment Frenzy", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"6",
"8",
"13",
"5",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=4, num_options=5 | [
4
] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects grow larger after collision.",
"After collision, an object teleports to a random location.",
"After a collision, the colliding objects change color.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"Air resistance affected the object's motion.",
"The simulation follows standard physics rules.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/d3aaa766-cb46-5118-aaab-0c82d573f5bb/q4_options/opt_0_keep_gravity_zero.mp4",
"test/d3aaa766-cb46-5118-aaab-0c82d573f5bb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/d3aaa766-cb46-5118-aaab-0c82d573f5bb/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/d3aaa766-cb46-5118-aa... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
15 | f1919598-ff7f-5732-9e18-6d3bbaa3eb14 | Bouncing Balls | medium | [] | true | {"scenario": {"name": "Bouncing Balls", "description": "Two balls bouncing off each other and the ground", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 17, "max_objects": 22, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/scratch"}, "random_seed": 1224747666, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Bouncing Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "unreal_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "unreal_3_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"24",
"21",
"22",
"26",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5 | [
1
] | 21 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Normal gravity applies: objects fall downward.",
"Objects pulse in size over time.",
"Gravity is uniform across the entire scene.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"A rule causes objects to disappear upon collision.",
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
2,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4",
"test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4",
"test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/f1919598-ff7f-5732-9e1... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4 | [
4
] | false | |
368 | f3629fc4-2d4e-5bb9-912b-f20f4484fc72 | Easy Physics Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "A simple physics simulation with a single rule.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/scratch"}, "random_seed": 1459982407, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"10",
"18",
"13",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"After collision, object bounces in the opposite direction from what is expected.",
"After collision, objects freeze in place and stop moving.",
"Objects change color periodically over time.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"A rule allows objects to pass through each other.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_1_reality_full.mp4",
"test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/f3629fc4-2d4e-5bb9-912b-f20f4484fc7... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false |
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