id
int64
uuid
string
scenario_name
string
difficulty
string
rules
string
is_realistic
bool
plan
string
metadata
string
q0_1_type
string
q0_1_question
string
q0_1_options
list
q0_1_metadata_reference
string
q0_1_correct_answers
list
q0_1_correct_answer
string
q0_1_is_multiselect
bool
q0_2_type
string
q0_2_question
string
q0_2_options
list
q0_2_metadata_reference
string
q0_2_correct_answers
list
q0_2_correct_answer
string
q0_2_is_multiselect
bool
q1_type
string
q1_question
string
q1_options
list
q1_metadata_reference
string
q1_correct_answers
list
q1_is_multiselect
bool
q2_type
string
q2_question
string
q2_options
list
q2_metadata_reference
string
q2_correct_answers
list
q2_correct_answer
string
q2_is_multiselect
bool
q2_max_new_tokens
int64
q3_type
string
q3_question
string
q3_options
list
q3_metadata_reference
string
q3_correct_answers
list
q3_is_multiselect
bool
q4_type
string
q4_question
string
q4_options
list
q4_metadata_reference
string
q4_correct_answers
list
q4_is_multiselect
bool
video
video
225
b2b6906d-f96a-5936-9f00-7ab815d3b2be
Floating Ball
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Ball", "description": "A single ball floats in space, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.2]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/scratch"}, "random_seed": 1937671606, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "14", "6", "11", "9", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=2, num_options=5
[ 2 ]
11
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_2_reality_alt.mp4", "test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
156
88d75a6f-42d0-5714-9f37-7159156c7d15
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space, one with a periodic color change.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/scratch"}, "random_seed": 1400374944, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "5", "7", "4", "9", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5
[ 3 ]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "Air resistance affected the object's motion.", "A rule causes objects to teleport upon collision.", "A rule cycles object colors over time.", "Friction gradually slowed the object down." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_1_reality_full.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_2_reality_alt.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
111
37e6c177-28be-56d5-b617-416eedf7b9ad
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards in a gravity-reversed environment", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.8], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/scratch"}, "random_seed": 1913682899, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "8", "9", "14", "5" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5
[ 2 ]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "Standard gravity: objects accelerate at a constant rate.", "Gravity is reversed: objects fall upward i...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "The collision followed conservation of momentum." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_1_reality_full.mp4", "test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_0_keep_gravity_reverse.mp4", "test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/37e6c177-28be-56d5-b617-416eedf7b9ad/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
151
1950d7e3-cdde-5219-9363-e7687a09a478
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/scratch"}, "random_seed": 1395192194, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "17", "15", "11", "20", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Collisions follow the law of reflection and bounce normally.", "Objects change color periodically over time.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "A rule cycles object colors over time.", "The simulation follows standard physics rules.", "A rule causes objects to teleport upon collision.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unre...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
439
3e6bb58a-9d49-5567-920e-3ddf8aff30eb
Repaired Collision Scale Change Scenario
hard
['gravity_reverse', 'collision_scale_change', 'timed_scale_pulse']
false
{"scenario": {"name": "Repaired Collision Scale Change Scenario", "description": "Fixed error by ensuring objects are likely to collide with adjusted object count and position range", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/scratch"}, "random_seed": 1429702953, "rule_config": {"rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Scale Change Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"gravity_reverse": 1, "collision_scale_change": 0, "timed_scale_pulse": 4}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
4
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "Objects grow larger after collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_scale_change', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes periodic size changes.", "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "A rule changes object size upon collision.", "Friction gradually slowed the object down." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "required_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object size upon collision.", "A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 2, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_0_keep_gravity_reverse.mp4", "test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_2_reality_alt.mp4", "test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
289
04ae8203-ea6a-5f11-9658-95c6876bebc4
Easy Test: Gravity and Color Change
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Test: Gravity and Color Change", "description": "A simple test of a ball bouncing and changing color when hit by another object.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/scratch"}, "random_seed": 1252186804, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Test: Gravity and Color Change", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "14", "15", "11", "13", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_2_reality_alt.mp4", "test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_0_keep_gravity_zero.mp4", "test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
42
08b626af-387b-5a6d-b025-3a4d873442c4
Floating Obstacles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacles", "description": "Objects float in a zero-gravity environment and change color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/scratch"}, "random_seed": 1225790734, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "15", "14", "13", "10", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5
[ 1 ]
14
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Objects maintain their color after collision.", "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "A rule changes object color upon collision.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/08b626af-387b-5a6d-b025-3a4d...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
392
0a429122-84f6-5b32-b4e4-76df934160cb
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "A simple test of physics reasoning with a single rule.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/scratch"}, "random_seed": 1536436453, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "9", "14", "11", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5
[ 2 ]
14
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Friction gradually slowed the object down.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_2_reality_alt.mp4", "test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_1_reality_full.mp4", "test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 3 ]
false
338
632f9647-9000-5407-9c3e-a774babc9887
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float in mid-air without gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/scratch"}, "random_seed": 1539896945, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "11", "15", "7", "8", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5
[ 0 ]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Gravity is reversed in this environment.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_0_keep_gravity_zero.mp4", "test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_1_reality_full.mp4", "test/632f9647-9000-5407-9c3e-a774babc9887/q4_option...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
150
6fc299d4-caa6-5fad-961d-1c482fd241a7
Easy Physics Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Physics Puzzle", "description": "A ball bounces around in a zero-gravity environment, changing color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/scratch"}, "random_seed": 1751238757, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "8", "17", "12", "11", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=2, num_options=5
[ 2 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "A rule cycles object colors over time.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_2_reality_alt.mp4", "test/6fc299d4-caa6-5fad-961d-1c482f...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 4 ]
false
481
a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f
Repaired Physics Simulation
medium
['gravity_zero', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision color change rule by increasing object spawn range and reducing force threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.5, 4.5], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/scratch"}, "random_seed": 1932036866, "rule_config": {"rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {"collision_color_change": 12, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
18
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "Standard gravity: objects accelerate at a constant rate.", "After a collision, the colliding objects change color.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "A rule allows objects to pass through each other.", "Friction gradually slowed the object down." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["A rule changes object color upon collision.", "There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_2_reality_alt.mp4", "test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/opt_0_keep_gravity_zero.mp4", "test/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/q4_options/o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/a0e1fe4b-be74-52cc-bb6d-21dd5fc0038f/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
329
ac0b36e6-71a8-5f1a-9f39-4e28abe96f01
EASY_TIME_CYCLE
easy
['timed_color_cycle']
false
{"scenario": {"name": "EASY_TIME_CYCLE", "description": "Small red ball moves under the effect of a periodic color cycle and teleports to a random position when colliding with a stationary blue square", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/scratch"}, "random_seed": 1463079981, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "EASY_TIME_CYCLE", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "19", "13", "15", "9", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "The object was destroyed by the high impact force.", "Friction is disabled in this environment.", "The simulation follows standard physics rules.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/ac0b36e6-71a8...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 1 ]
false
384
c08068f5-94c4-5e0c-a4b4-a0789959f629
Floating Bouncy Balls
easy
['no_friction']
false
{"scenario": {"name": "Floating Bouncy Balls", "description": "Balls bounce and change color on collision in a gravity-free environment.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/scratch"}, "random_seed": 1389104701, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bouncy Balls", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"no_friction": 1}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_0_keep_no_friction.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "13", "16", "14", "11" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5
[ 3 ]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects do not vanish upon collision.", "After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['no_friction']
[]
{"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]}
false
256
explanatory_reasoning
Why do objects slide without stopping? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "no_friction", "required_explanations": ["Friction is disabled in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_1_reality_full.mp4", "test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_2_reality_alt.mp4", "test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_0_keep_no_friction.mp4", "test/c08068f5-94c4-5e0c-a4b4-a0789959f629/q4_options/opt_3_unreal_wro...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/c08068f5-94c4-5e0c-a4b4-a0789959f629/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
364
8763f7e4-49d5-50d2-9c67-5f876d0b8b97
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Three balls float in mid-air and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/scratch"}, "random_seed": 1111482887, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "10", "6", "5", "7" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Standard gravity: objects accelerate at a constant rate.", "Objects maintain their size after collision.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "The collision followed conservation of momentum.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_0_keep_gravity_zero.mp4", "test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_1_reality_full.mp4", "test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
427
15da2496-f395-5a5e-b8bc-c46d9bb7030d
Collision Rule Repair Scenario
medium
['collision_scale_change', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Collision Rule Repair Scenario", "description": "Repaired collision rule to address E_RULE_NOT_APPLIED error", "difficulty": "medium", "unreal_rules": ["collision_scale_change", "velocity_flip_on_collision"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-1.5, 1.5], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/scratch"}, "random_seed": 1754625508, "rule_config": {"rules": ["collision_scale_change", "velocity_flip_on_collision"], "primary_rule": "collision_scale_change", "expected_events": ["collision"]}}
{"scenario_name": "Collision Rule Repair Scenario", "difficulty": "medium", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"velocity_flip_on_collision": 0, "collision_scale_change": 0}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_0_keep_collision_scale_change.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time.", "Objects move along continuous paths without teleporting.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["collision_scale_change", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_scale_change', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_scale_change", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object size upon collision.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "A rule reverses object velocity upon collision.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "collision_scale_change", "required_explanations": ["A rule changes object size upon collision.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_0_keep_collision_scale_change.mp4", "test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_1_reality_full.mp4", "test/15da2496-f395-5a5e-b8bc-c46d...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_0_keep_collision_scale_change.mp4
[ 0 ]
false
447
4c73e292-30ac-5a3e-af3b-6f476f7c43f2
Repaired Scenario
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Scenario", "description": "Fixed E_EVENT_EXPECTED_BUT_NONE error with 'velocity_flip_on_collision' rule by adjusting object generation and collision detection settings", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/scratch"}, "random_seed": 1035634508, "rule_config": {"rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Scenario", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"velocity_flip_on_collision": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface...
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "A rule reverses object velocity upon collision.", "The collision followed conservation of momentum." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "velocity_flip_on_collision", "required_explanations": ["A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/4c7...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4
[ 0 ]
false
416
02f6b6ad-f525-55a5-981f-5a4d8549d6ba
Repaired Physics Simulation
medium
['gravity_reverse', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed 'velocity_flip_on_collision' rule by increasing the minimum number of objects to spawn.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 5, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/scratch"}, "random_seed": 1906292161, "rule_config": {"rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_flip_on_collision": 0, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction f...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Friction is disabled in this environment.", "A rule changes object color upon collision.", "A rule reverses object velocity upon collision.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_1_reality_full.mp4", "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_0_keep_gravity_reverse.mp4", "test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
[ 2 ]
false
223
9cbe468a-665d-5057-b1af-49711675b96a
Gravity and Bounce Showdown
medium
[]
true
{"scenario": {"name": "Gravity and Bounce Showdown", "description": "A pair of balls in a gravity environment with bouncy collisions.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 17, "max_objects": 20, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/scratch"}, "random_seed": 1643392745, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity and Bounce Showdown", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4", "unreal_4_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "16", "14", "18", "20", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=17, answer_index=4, num_options=5
[ 4 ]
17
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After collision, objects freeze in place and stop moving.", "Gravity is uniform across the entire scene.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Gravity is reversed in this environment.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The object was destroyed by the high impact force."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 0, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_4_unreal_4_collision_spawn.mp4", "test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_0_keep_real.mp4", "test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/9cbe468a-665d-5057-b1af-49711675b96a/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116934/9cbe468a-665d-5057-b1af-49711675b96a/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4
[ 1 ]
false
519
f3b5f582-bf7a-5a37-ae54-9a4350c3e78e
Repaired Scenario: Medium Difficulty with Gravity and Collision Rules
medium
['gravity_zero', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Scenario: Medium Difficulty with Gravity and Collision Rules", "description": "Addressed E_EVENT_EXPECTED_BUT_NONE error by increasing object count and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 5, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/scratch"}, "random_seed": 1341641491, "rule_config": {"rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Scenario: Medium Difficulty with Gravity and Collision Rules", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_flip_on_collision": 0, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Solid objects bounce off each other instead of passing through.", "Objects swap colors after...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule reverses object velocity upon collision.", "A rule causes objects to teleport upon collision.", "A rule changes object color upon collision.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_0_keep_gravity_zero.mp4", "test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/q4_options/opt_1_reality_full.mp4", "test/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/f3b5f582-bf7a-5a37-ae54-9a4350c3e78e/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
65
919c86f6-3ee6-548d-809f-77c294049470
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float in mid-air and change color when colliding", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.75], "lime": [0.2, 1.0, 0.2], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/scratch"}, "random_seed": 2072684369, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "19", "13", "17", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling.", "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The object was destroyed by the high impact force.", "Friction is disabled in this environment.", "There is zero gravity in this environment.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_0_keep_gravity_zero.mp4", "test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_1_reality_full.mp4", "test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/919c86f6-3ee6-548d-809f-77c294049470/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
331
0d2b0f8f-cd5b-591f-9f0b-914059c4e615
Floating Objects with Color Swap
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects with Color Swap", "description": "Test objects floating in zero gravity with color-swapping collisions", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.2], "navy": [0.0, 0.0, 0.6]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch"}, "random_seed": 1579639332, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "16", "7", "14", "12", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5
[ 3 ]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "No new objects are created during collisions.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 3 ]
false
480
9a3167d9-5dda-5a5d-900d-cc49833470a5
Repaired Physics Simulation Scenario
medium
['gravity_reverse', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed collision color change rule by increasing object spawn counts and reducing spawn range to encourage collisions.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["cube", "sphere", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/scratch"}, "random_seed": 1875378057, "rule_config": {"rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravity_reverse": 1, "collision_color_change": 2}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects do not vanish upon collision.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "A rule changes object color upon collision.", "A rule causes objects to disappear upon collision.", "Normal gravity caused the object to fall.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object color upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_1_reality_full.mp4", "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_0_keep_gravity_reverse.mp4", "test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/9a3167d9-5dda-5a5d-900d-cc49833470a5/attempt_05/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
272
401981bf-59cc-58e0-a508-778b85285d52
Floating Color Swap
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Color Swap", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/scratch"}, "random_seed": 1536353216, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "8", "11", "10", "9", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5
[ 2 ]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "After collision, an object teleports to a random location.", "Objects change color periodically over time.", "Objects pulse in size over time.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Normal gravity caused the object to fall.", "A rule cycles object colors over time.", "A rule causes objects to teleport upon collision.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/401981bf-59cc-58e0-a508-778b85285d52/q4_options/opt_2_reality_alt.mp4", "test/401981bf-59cc-58e0-a508-778b85285d52/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/401981bf-59cc-58e0-a508-778b85285d52/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/401981bf-59cc-58e0-a508-778b85285d52/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117013/401981bf-59cc-58e0-a508-778b85285d52/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
287
a8d42011-ea56-5acf-820d-5249272d4ed2
Gravity Reversal and Pulse
medium
[]
true
{"scenario": {"name": "Gravity Reversal and Pulse", "description": "Objects fall upward and pulse in size over time", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/scratch"}, "random_seed": 1415896513, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity Reversal and Pulse", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "unreal_4_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_4_unreal_4_phase_through.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "27", "26", "21", "23", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=23, answer_index=3, num_options=5
[ 3 ]
23
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects maintain their color after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects grow larger after collision.", "Objects maintain constant colors over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The simulation follows standard physics rules.", "Friction gradually slowed the object down.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Friction gradually slowed the object down."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 2, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_0_keep_real.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_4_unreal_4_phase_through.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_option...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4
[ 1 ]
false
118
5d37f289-049b-5e68-9565-58776326452b
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color when collided", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/scratch"}, "random_seed": 2139754899, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "8", "11", "10", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=3, num_options=5
[ 3 ]
10
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects move along continuous paths without teleporting.", "Objects maintain their size over time.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Friction gradually slowed the object down.", "Friction is disabled in this environment.", "There is zero gravity in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_0_keep_gravity_zero.mp4", "test/5d37f289-049b-5e68-9565-5877...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 2 ]
false
136
823f89ce-ed60-5e0e-a3bc-b7ceaee9e730
Colliding Balls
medium
[]
true
{"scenario": {"name": "Colliding Balls", "description": "Two balls collide and change color, with one ball disappearing on contact.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/scratch"}, "random_seed": 1544305599, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Colliding Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_2_unreal_2_collision_disappear.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "20", "21", "19", "25", "24" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5
[ 1 ]
21
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Gravity is reversed in this environment.", "A rule allows objects to pass through each other." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 1, 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_0_keep_real.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4
[ 2 ]
false
222
a27db42a-f420-5c25-9cfd-f2acf6e1718b
Floating Bounce
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Bounce", "description": "Objects float and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/scratch"}, "random_seed": 2113639304, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "11", "14", "12", "13", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "After a collision, one of the colliding objects disappears.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Gravity is reversed in this environment.", "Air resistance affected the object's motion.", "Friction is disabled in this environment.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_1_reality_full.mp4", "test/a27db42a-f420-5c25-9cfd-...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4
[ 4 ]
false
513
e57b0e5f-c825-522b-894b-04dda6116c01
Repaired Collision Color Change Scenario
medium
['gravity_reverse', 'collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Fixed collision color change rule by adjusting object spawn parameters to increase likelihood of collisions.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/scratch"}, "random_seed": 1731346552, "rule_config": {"rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {"gravity_reverse": 1, "collision_color_change": 6}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "Objects grow larger after collision.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule changes object color upon collision.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_1_reality_full.mp4", "test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_2_reality_alt.mp4", "test/e57b0e5f-c825-522b-894b-04dda6116c01/q4_options/opt_4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/e57b0e5f-c825-522b-894b-04dda6116c01/attempt_05/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
302
6900434c-d1f7-5082-ae0a-6bcad402b15d
Floating Balls
medium
[]
true
{"scenario": {"name": "Floating Balls", "description": "A medium difficulty scenario where balls float in mid-air and interact with each other.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/6900434c-d1f7-5082-ae0a-6bcad402b15d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/6900434c-d1f7-5082-ae0a-6bcad402b15d/attempt_01/scratch"}, "random_seed": 1563330318, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117009/6900434c-d1f7-5082-ae0a-6bcad402b15d/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "17", "16", "20", "21", "23" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=3, num_options=5
[ 3 ]
21
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects continue their motion after impact instead of freezing.", "Objects grow larger after collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "A rule causes objects to teleport upon collision.", "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The object bounced due to elastic collision."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 2, 4 ]
true
null
null
null
null
null
null
37
c31649d9-5109-5791-a7c2-3bf7c6bed2c1
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/scratch"}, "random_seed": 2034691383, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "15", "19", "11", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_0_keep_gravity_zero.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_1_reality_full.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_2_reality_alt.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_4_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
307
bddd9053-612c-51d4-9275-1aca1e571e06
Repaired Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed E_FRAMES_MISSING error by increasing frame_end to 300", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117208/bddd9053-612c-51d4-9275-1aca1e571e06/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117208/bddd9053-612c-51d4-9275-1aca1e571e06/attempt_02/scratch"}, "random_seed": 2052817010, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "2", "10", "3", "6", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=6, answer_index=3, num_options=5
[ 3 ]
6
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "A rule allows objects to pass through each other." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
null
null
null
null
null
null
437
38296042-99d6-5919-84ba-cdf45226384e
Repaired Simulation
hard
['gravity_reverse', 'collision_color_change', 'collision_scale_change']
false
{"scenario": {"name": "Repaired Simulation", "description": "Fixed collision_color_change rule by increasing object count and spawn range", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 36, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/scratch"}, "random_seed": 1627316405, "rule_config": {"rules": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 36, "final_objects": 36, "rule_stats": {"gravity_reverse": 1, "collision_scale_change": 11, "collision_color_change": 8}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
37
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change', 'collision_scale_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "A rule changes object color upon collision.", "A rule changes object size upon collision.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "required_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule changes object size upon collision.", "Gravity is reversed in this environment.", "A rule changes object color upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 2, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_0_keep_gravity_reverse.mp4", "test/38296042-99d6-5919...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
[ 2 ]
false
129
905f467d-06a4-5903-b736-375e8118d470
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward, providing a challenging environment for physics reasoning.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/scratch"}, "random_seed": 1610668072, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "16", "13", "12", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5
[ 4 ]
15
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "The object was destroyed by the high impact force.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_0_keep_gravity_reverse.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_1_reality_full.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
315
f5db03d3-a13c-5193-8067-19ea904d9ab4
Easy Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Floating Balls", "description": "Two balls float and change color periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.2, 0.2], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.6]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/scratch"}, "random_seed": 1248569201, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "12", "13", "7", "15", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5
[ 0 ]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "After collision, objects freeze in place and stop moving."...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_2_reality_alt.mp4", "test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_0_keep_gravity_zero.mp4", "test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4
[ 2 ]
false
21
bdddfb03-05fb-55ea-a620-7ba23e36764d
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to gravity reversal, requiring reasoning about counterintuitive physical behavior.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/scratch"}, "random_seed": 1396767442, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "13", "15", "7", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5
[ 4 ]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size after collision.", "No new objects are created during collisions.", "Objects maintain their size over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_2_reality_alt.mp4", "test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_1_reality_full.mp4", "test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
212
84436ae4-3275-5066-b79b-01bbe1c4d8dc
Floating Balls Collision
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls Collision", "description": "A single ball floats and changes color when it collides with another ball that will spawn on collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/scratch"}, "random_seed": 116290, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "9", "17", "12", "15", "11" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=2, num_options=5
[ 2 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_2_reality_alt.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_0_keep_gravity_zero.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
73
c41883fe-fb4a-55a0-8333-4e34fd7412f1
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/scratch"}, "random_seed": 1092581552, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "10", "13", "12", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5
[ 2 ]
13
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "No new objects are created during collisions.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "A rule allows objects to pass through each other.", "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_2_reality_alt.mp4", "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/c41883fe-fb4a-55a0-8333-4e34fd7412f1/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/c41883fe-fb4a-55a0-8333-4e34fd7412f1/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
189
868ef8b8-dca6-5304-9039-98a7067f3428
Floating Obstacle Course
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle Course", "description": "Test navigation through a course with objects that can change velocity and color", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/scratch"}, "random_seed": 1458485658, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacle Course", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "18", "14", "13", "15", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5
[ 2 ]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "A rule allows objects to pass through each other.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_0_keep_gravity_zero.mp4", "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_2_reality_alt.mp4", "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
256
6172f3aa-a4b7-5962-b2ac-ea8929d631d4
Easy Physics Simulation: Falling Ball
easy
[]
true
{"scenario": {"name": "Easy Physics Simulation: Falling Ball", "description": "A ball falls due to gravity and lands on a surface", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/scratch"}, "random_seed": 1634424844, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Physics Simulation: Falling Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_1_unreal_1_collision_scale_change.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "8", "10", "12", "6", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects do not vanish upon collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects grow larger after collision.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_0_keep_real.mp4", "test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_3_unreal_3_gravity_zero.mp4", "test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_2_unreal_2_no_friction.mp4", "test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_1...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
161
7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb
Pulsating Orb
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Pulsating Orb", "description": "A single orb pulsates in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/scratch"}, "random_seed": 2079154374, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Pulsating Orb", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "10", "16", "19", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Friction applies: objects slow down and stop over time.", "Gravity acts vertically downward toward the floor.", "After a collision, one of the colliding objects disappears.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "A rule causes periodic size changes.", "Friction gradually slowed the object down.", "Air resistance affected the object's motion.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_2_reality_alt.mp4", "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/7d4a7ee3-10b0-59a3-8e4a-58739a20c6fb/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
210
df7590d0-f13f-5418-bf96-4e213bd7f490
Floating Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "6", "8", "7", "14", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=4, num_options=5
[ 4 ]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule cycles object colors over time.", "A rule causes objects to disappear upon collision.", "A rule changes object color upon collision.", "Normal gravity caused the object to fall.", "Friction gradually slowed the object down." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4", "test/df7590d0-f13f-5418-bf9...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4
[ 3 ]
false
406
313fd156-86f7-5088-8b0b-f09246a74f3e
Floating Bouncing Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Bouncing Balls", "description": "A ball bounces in a room with no gravity, changing color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/scratch"}, "random_seed": 1907990157, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bouncing Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "9", "13", "15", "12", "11" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=4, num_options=5
[ 4 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Gravity is uniform across the entire scene.", "Objects maintain their size over time.", "Friction applies: objects slow down and stop over time.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The object bounced due to elastic collision.", "A rule causes objects to teleport upon collision.", "Gravity is reversed in this environment.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/313fd156-86f7-5088-8b0b-f09246a74f3e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/313fd156-86f7-5088-8b0b-f09246a74f3e/q4_options/opt_1_reality_full.mp4", "test/313fd156-86f7-5088-8b0b-f09246a74f3e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/313fd156-86f7-5088-8b0b-f09246a...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/313fd156-86f7-5088-8b0b-f09246a74f3e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 3 ]
false
355
0629fac1-b713-5796-9815-92c8146b2387
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in mid-air, responding to user input.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/scratch"}, "random_seed": 1991687066, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "12", "13", "9", "11" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5
[ 2 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "After a collision, one of the colliding objects disappears.", "Solid objects bounce off each other instead of passing through.", "Collisions follow the law of reflection and bounce normally."...
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_1_reality_full.mp4", "test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_0_keep_gravity_zero.mp4", "test/0629fac1-b713-5796-9815-92c8146b2...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
489
ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e
Repaired Collision Color Change Scenario
medium
['gravity_reverse', 'collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Fixed collision color change rule by adjusting collision config to allow for collisions", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.5, "ignore_floor": true, "max_collisions": 200, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/scratch"}, "random_seed": 1644181934, "rule_config": {"rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_reverse": 1, "collision_color_change": 0}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Objects grow larger after collision.", "No new objects are created during collisions.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "A rule changes object color upon collision.", "The object was destroyed by the high impact force.", "Gravity is reversed in this environment.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object color upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/q4_options/opt_1_reality_full.mp4", "test/ad69b87a-9ed5-53d5-b1e5-0a0...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/ad69b87a-9ed5-53d5-b1e5-0a03353b2d3e/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4
[ 3 ]
false
29
c77b9cdc-422b-5805-a2bc-53b706eddf5a
Physics Playground
easy
['gravity_reverse']
false
{"scenario": {"name": "Physics Playground", "description": "A simple simulation where objects interact under specific rules.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/scratch"}, "random_seed": 1487680718, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Physics Playground", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "15", "10", "14", "12", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=0, num_options=5
[ 0 ]
15
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "After collision, objects freeze in place and stop moving.", "Objects pass through each other without collision.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "A rule changes object color upon collision.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_2_reality_alt.mp4", "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 2 ]
false
154
c366fe48-3473-59e7-8fa0-4d574783c9fd
Floating Spheres
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Spheres", "description": "Observe how spheres interact in a gravity-less environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/scratch"}, "random_seed": 1275303622, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "15", "12", "7", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=2, num_options=5
[ 2 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Friction is disabled in this environment.", "Friction gradually slowed the object down.", "A rule allows objects to pass through each other.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_0_keep_gravity_zero.mp4", "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_options/opt_1_reality_full.mp4", "test/c366fe48-3473-59e7-8fa0-4d574783c9fd/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/c366fe48-3473-59e7-8fa0-4d574783c9fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 1 ]
false
238
fefb71d7-b365-57a0-899f-6e2e84d1f5bd
Floating and Pulsing Shapes
medium
['timed_scale_pulse', 'gravity_zero']
false
{"scenario": {"name": "Floating and Pulsing Shapes", "description": "Shapes will float and change color over time, and pulsate in size while interacting", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 18, "max_objects": 22, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/scratch"}, "random_seed": 2071630087, "rule_config": {"rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating and Pulsing Shapes", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {"timed_scale_pulse": 20, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "24", "23", "22", "18", "20" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=4, num_options=5
[ 4 ]
20
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse", "gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse', 'gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse", "gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}, {"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Air resistance affected the object's motion.", "A rule causes periodic size changes.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment.", "A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_0_keep_gravity_zero.mp4", "test/fefb71d7-b36...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4
[ 2 ]
false
418
068572c7-375d-5751-9b51-74f7cc93f933
Repaired Physics Simulation Scenario
medium
['gravity_horizontal', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed collision color change rule by increasing object count and adjusting position range", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_color_change"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 8, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/scratch"}, "random_seed": 1299136912, "rule_config": {"rules": ["gravity_horizontal", "collision_color_change"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_horizontal": 1, "collision_color_change": 2}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 3 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from what is expected." ...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "Gravity pulls sideways in this environment.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_horizontal", "required_explanations": ["Gravity pulls sideways in this environment.", "A rule changes object color upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_1_reality_full.mp4", "test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_2_reality_alt.mp4", "test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
350
fb518792-4af5-50e6-8ae9-de5222966b5b
Easy Physics Simulation
easy
[]
true
{"scenario": {"name": "Easy Physics Simulation", "description": "A simple physics simulation with a ball falling due to gravity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/scratch"}, "random_seed": 1847827573, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_3_unreal_3_collision_disappear.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "16", "15", "8", "11" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=4, num_options=5
[ 4 ]
11
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Objects pass through each other without collision.", "After a collision, one of the colliding objects disappears." ...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fb518792-4af5-50e6-8ae9-de5222966b5b/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/fb518792-4af5-50e6-8ae9-de5222966b5b/q4_options/opt_0_keep_real.mp4", "test/fb518792-4af5-50e6-8ae9-de5222966b5b/q4_options/opt_2_unreal_2_phase_through.mp4", "test/fb518792-4af5-50e6-8ae9-de5222966b5b/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/fb518792-4af5-50e6-8ae9-de5222966b5b/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4
[ 1 ]
false
78
fe60c313-a079-597b-897b-06180bee7ffe
Floating Objects
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/scratch"}, "random_seed": 1275568482, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "6", "10", "12", "11", "5" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects move along continuous paths without teleporting.", "Objects change color periodically over time.", "Collisions follow the law of reflection and bounce normally.", "No new objects are created during collisions.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "A rule causes objects to disappear upon collision.", "A rule causes objects to teleport upon collision.", "A rule cycles object colors over time.", "Friction gradually slowed the object down." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_1_reality_full.mp4", "test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_2_reality_alt.mp4", "test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_4_unre...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/fe60c313-a079-597b-897b-06180bee7ffe/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
312
20e08236-0b79-58a1-bc4a-5eed5c17882a
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Red and blue balls floating in mid-air, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/scratch"}, "random_seed": 1034547580, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "13", "8", "17", "15", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5
[ 0 ]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Normal gravity applies: objects fall downward.", "Objects maintain their color after collision.", "Objects change color periodically over time.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "A rule cycles object colors over time.", "The object bounced due to elastic collision.", "The object bounced due to elastic collision.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_1_reality_full.mp4", "test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_2_reality_alt.mp4", "test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
356
044fe5ec-1644-5cba-8af4-cbdea0e41d02
Mid-Air Collision
medium
[]
true
{"scenario": {"name": "Mid-Air Collision", "description": "Two balls collide in mid-air, changing color and size.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/scratch"}, "random_seed": 1920514146, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "24", "23", "19", "20", "26" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=23, answer_index=1, num_options=5
[ 1 ]
23
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "Objects continue their motion after impact instead of freezing.", "New objects spawn when objects collide.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The simulation follows standard physics rules.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "The collision followed conservation of momentum." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 1, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_1_unreal_1_collision_disappear.mp4", "test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "test/044fe5ec-1644-5cba-8af4-c...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4
[ 3 ]
false
194
9be4513b-dce4-52c7-857d-9cdae10c484a
Repaired Physics Simulation
easy
['gravity_horizontal']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed E_FRAMES_MISSING error by adjusting simulation frame range", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [512, 384], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/9be4513b-dce4-52c7-857d-9cdae10c484a/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/9be4513b-dce4-52c7-857d-9cdae10c484a/attempt_02/scratch"}, "random_seed": 1571306065, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "5", "9", "11", "7", "6" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5
[ 1 ]
9
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Normal gravity applies: objects fall downward.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Solid objects bounce off each other instead of passing through.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "A rule allows objects to pass through each other.", "Gravity pulls sideways in this environment.", "A rule changes object color upon collision.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_horizontal", "required_explanations": ["Gravity pulls sideways in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
null
null
null
null
null
null
397
0c58219d-b0ad-5a14-94d2-3ff253b45e04
Floating Pulse
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Floating Pulse", "description": "Objects float and pulse in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/scratch"}, "random_seed": 1039180094, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Floating Pulse", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "17", "14", "12", "9", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5
[ 1 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Objects pulse in size over time.", "Objects maintain their color after collision.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule allows objects to pass through each other.", "The object was destroyed by the high impact force.", "The object bounced due to elastic collision.", "A rule causes periodic size changes." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_2_reality_alt.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_1_reality_full.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
182
8506365e-f86d-5314-bf58-49c61c100346
Floating Blobs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blobs", "description": "Blobs float and bounce around with colorful identities", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/scratch"}, "random_seed": 1208154822, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blobs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "13", "10", "12", "14", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5
[ 3 ]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision.", "Objects maintain constant colors over time.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "Friction is disabled in this environment.", "Friction is disabled in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_0_keep_gravity_zero.mp4", "test/8506365e-f86d-5314-bf...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 2 ]
false
50
12f266a5-68fb-50f7-9b2f-0c36d7a014ea
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "Objects float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/scratch"}, "random_seed": 1276237644, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "10", "18", "12", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5
[ 4 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "After a collision, one of the colliding objects disappears.", "Standard gravity: objects accelerate at a constant rate.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Friction is disabled in this environment.", "There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_0_keep_gravity_zero.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_2_reality_alt.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_1_reality_full.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_3_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
120
74b603bf-8d42-5d1c-91a5-5fd782c38c11
Floating Blocks
easy
[]
true
{"scenario": {"name": "Floating Blocks", "description": "A set of blocks float in mid-air, with one block occasionally teleporting to a new location.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/scratch"}, "random_seed": 1361235740, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_4_unreal_4_phase_through.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "15", "14", "12", "16", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=0, num_options=5
[ 0 ]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "A rule causes objects to teleport upon collision.", "The simulation follows standard physics rules.", "There is zero gravity in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_0_keep_real.mp4", "test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "test/74b603bf-8d42-5d1c-91a5-5fd782c38c11/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/74b603bf-8d42-5d1c-91a5-5fd782c38c11/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
236
dd7cc1d3-7563-53ea-8cde-d0b825084d1b
Dizzying Mayhem
hard
['timed_color_cycle', 'phase_through', 'gravity_horizontal']
false
{"scenario": {"name": "Dizzying Mayhem", "description": "Three objects with different behaviors interact in a challenging scenario.", "difficulty": "hard", "unreal_rules": ["gravity_horizontal", "phase_through", "timed_color_cycle"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.1], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/scratch"}, "random_seed": 1049614062, "rule_config": {"rules": ["gravity_horizontal", "phase_through", "timed_color_cycle"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Dizzying Mayhem", "difficulty": "hard", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "phase_through", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 33, "final_objects": 33, "rule_stats": {"phase_through": 1, "gravity_horizontal": 1, "timed_color_cycle": 33}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "36", "32", "38", "35", "33" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=33, answer_index=4, num_options=5
[ 4 ]
33
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 3 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Objects maintain their size over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle", "phase_through", "gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle', 'phase_through', 'gravity_horizontal']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "phase_through", "gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}, {"affected_entities": "All objects", "trigger_condition": "Objects would normally collide", "state_transition": "Objects pass through each other without interaction", "contrast_to_real_physics": "In real physics, solid objects cannot occupy the same space", "rule_id": "phase_through"}, {"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity pulls sideways in this environment.", "The object was destroyed by the high impact force.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_horizontal", "required_explanations": ["A rule allows objects to pass through each other.", "Gravity pulls sideways in this environment.", "A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 2, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_1_reality_full.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b82...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 4 ]
false
100
e18821f6-9006-5a4b-84f0-0e829618d587
Floating Bubbles
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Bubbles", "description": "Objects float and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/scratch"}, "random_seed": 1330084662, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bubbles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "15", "11", "17", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "Air resistance affected the object's motion.", "Friction is disabled in this environment.", "A rule cycles object colors over time.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/e18821f6-900...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
348
fef95e5b-82cd-53d3-8cd4-428bfbdc8471
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats and changes color when touched.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/scratch"}, "random_seed": 1177449365, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "9", "12", "15", "11", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5
[ 3 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects pulse in size over time.", "Objects grow larger after collision.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "A rule cycles object colors over time.", "Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Friction gradually slowed the object down." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_1_reality_full.mp4", "test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_2_reality_alt.mp4", "test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
403
1e2a5dd6-3c44-54a0-a39e-a52f6820ade6
Floating Frenzy
medium
['gravity_zero', 'timed_color_cycle']
false
{"scenario": {"name": "Floating Frenzy", "description": "Objects float in mid-air and change color periodically, with some objects teleporting to random positions upon collision.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/scratch"}, "random_seed": 1469724405, "rule_config": {"rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Frenzy", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_color_cycle": 21, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "21", "20", "25", "23" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5
[ 1 ]
21
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "A rule cycles object colors over time.", "Friction is disabled in this environment.", "There is zero gravity in this environment.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment.", "A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/q4_options/opt_2_reality_alt.mp4", "test/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/1e2a5dd6-3c44-54a0-a39e...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/1e2a5dd6-3c44-54a0-a39e-a52f6820ade6/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
14
cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/scratch"}, "random_seed": 1993529472, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "9", "12", "10", "6" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5
[ 1 ]
9
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "Friction gradually slowed the object down.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_2_reality_alt.mp4", "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/cc9a6df3-08d1-53cc-9c8...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 4 ]
false
35
4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7
Medium Difficulty Physics Simulation
medium
['gravity_zero', 'timed_scale_pulse']
false
{"scenario": {"name": "Medium Difficulty Physics Simulation", "description": "Objects interact in a floating environment with changing size and color.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/scratch"}, "random_seed": 1720925756, "rule_config": {"rules": ["gravity_zero", "timed_scale_pulse"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Medium Difficulty Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 19, "final_objects": 19, "rule_stats": {"gravity_zero": 1, "timed_scale_pulse": 19}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "21", "19", "16", "22" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=19, answer_index=2, num_options=5
[ 2 ]
19
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "After collision, objects freeze in place and stop moving.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule causes periodic size changes.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["A rule causes periodic size changes.", "There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_0_keep_gravity_zero.mp4", "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_1_reality_full.mp4", "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4212fff1-0bf0-54ef-9ad6-904c9e4ac2f7/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
125
e72a6ef2-9bec-5e86-9d90-f7f82687662e
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/scratch"}, "random_seed": 1699524333, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "7", "10", "8", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5
[ 2 ]
10
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size after collision.", "Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_1_reality_full.mp4", "test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_2_reality_alt.mp4", "test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
462
6e211568-7ba3-52c1-ba46-ab7786417b50
Repaired Physics Simulation Scenario
medium
['gravity_horizontal', 'collision_color_swap']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario addressing the 'collision_color_swap' rule validation failure", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_color_swap"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 8, "max_objects": 10, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/scratch"}, "random_seed": 1690098831, "rule_config": {"rules": ["gravity_horizontal", "collision_color_swap"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_color_swap"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"collision_color_swap": 3, "gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "Objects continue their motion after impact instead of freezing.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'collision_color_swap']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not affect object color", "rule_id": "collision_color_swap"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule swaps colors between colliding objects.", "The collision followed conservation of momentum.", "Gravity pulls sideways in this environment.", "There is zero gravity in this environment.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_horizontal", "required_explanations": ["A rule swaps colors between colliding objects.", "Gravity pulls sideways in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6e211568-7ba3-52c1-ba46-ab7786417b50/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/6e211568-7ba3-52c1-ba46-ab7786417b50/q4_options/opt_1_reality_full.mp4", "test/6e211568-7ba3-52c1-ba46-ab7786417b50/q4_options/opt_2_reality_alt.mp4", "test/6e211568-7ba3-52c1-ba46-ab7786417b50/q4_options/opt_4_unr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/6e211568-7ba3-52c1-ba46-ab7786417b50/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4
[ 0 ]
false
88
ffa64f7a-e59a-551e-b085-9cdad6354c9e
Floating Obstacle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle", "description": "An object floats in mid-air, and when hit, changes color and teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/scratch"}, "random_seed": 1612961891, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "16", "15", "11", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5
[ 3 ]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Solid objects bounce off each other instead of passing through.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down.", "A rule causes objects to teleport upon collision.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_2_reality_alt.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_0_keep_gravity_zero.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_1_reality_full.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_3_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
77
563a8db2-3332-5624-8c0d-be3dbee6361d
Easy Physics Test
easy
[]
true
{"scenario": {"name": "Easy Physics Test", "description": "A simple test of physical reasoning with a falling object", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/scratch"}, "random_seed": 1634899852, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_4_unreal_4_gravity_zero.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "8", "13", "17", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5
[ 2 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, the colliding objects change color.", "Objects maintain their size over time.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "Gravity is reversed in this environment.", "The simulation follows standard physics rules.", "A rule changes object color upon collision.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/563a8db2-3332-5624-8c0d-be3dbee6361d/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/563a8db2-3332-5624-8c0d-be3dbee6361d/q4_options/opt_1_unreal_1_no_friction.mp4", "test/563a8db2-3332-5624-8c0d-be3dbee6361d/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/563a8db2-3332-5624-8c0d-be...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/563a8db2-3332-5624-8c0d-be3dbee6361d/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4
[ 3 ]
false
45
7720580c-70f1-5faa-b9a0-0a867e2e23cd
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A ball floats in the air and changes color over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.75], "lime": [0.2, 1.0, 0.2], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/scratch"}, "random_seed": 1960932491, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "15", "10", "8", "11", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "A rule changes object color upon collision.", "Friction is disabled in this environment.", "There is zero gravity in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_2_reality_alt.mp4", "test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_0_keep_gravity_zero.mp4", "test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 2 ]
false
345
23d879f4-9407-5a13-bd20-ca2693c4a325
Easy Gravity Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Gravity Test", "description": "Test object movement under gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/scratch"}, "random_seed": 1287800440, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "9", "11", "16", "7", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5
[ 1 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Objects swap colors after collision.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_0_keep_gravity_zero.mp4", "test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_1_reality_full.mp4", "test/23d879f4-9407-5a13-bd20-ca2693c4a...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4
[ 1 ]
false
426
110f7652-11d2-55be-884c-5e4eff246471
Repaired Physics Simulation Scenario
medium
['gravity_horizontal', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario to address validation error E_EVENT_EXPECTED_BUT_NONE", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "velocity_flip_on_collision"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.5, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/scratch"}, "random_seed": 1382936055, "rule_config": {"rules": ["gravity_horizontal", "velocity_flip_on_collision"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"gravity_horizontal": 1, "velocity_flip_on_collision": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_horizontal", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Gravity pulls sideways in this environment.", "A rule reverses object velocity upon collision.", "The object bounced due to elastic collision.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_horizontal", "required_explanations": ["Gravity pulls sideways in this environment.", "A rule reverses object velocity upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_2_reality_alt.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_1_reality_full.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_3_unr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
434
31c4b4be-73f1-5e4e-9686-3f89f3905fa7
Repaired Collision Spawn
easy
['collision_spawn']
false
{"scenario": {"name": "Repaired Collision Spawn", "description": "Fixed E_EVENT_EXPECTED_BUT_NONE by adjusting object spawn parameters to increase collision likelihood.", "difficulty": "easy", "unreal_rules": ["collision_spawn"], "primary_rule": "collision_spawn", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/scratch"}, "random_seed": 1360586757, "rule_config": {"rules": ["collision_spawn"], "primary_rule": "collision_spawn", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Spawn", "difficulty": "easy", "primary_rule": "collision_spawn", "rules": ["collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [{"frame": 15, "object_name": "spawn_0_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "15:object_0:object_1"}], "initial_objects": 4, "final_objects": 5, "rule_stats": {"collision_spawn": 1}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_0_keep_collision_spawn.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_spawn']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_spawn"], "structured_descriptions": [{"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from collision", "rule_id": "collision_spawn"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "A rule causes objects to disappear upon collision.", "A rule creates new objects upon collision.", "A rule causes objects to disappear upon collision.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "collision_spawn", "required_explanations": ["A rule creates new objects upon collision."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_2_reality_alt.mp4", "test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/31c4b4be-73f1-5e4e-9686-3...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4
[ 3 ]
false
99
28c2a39e-fd61-5d61-95c0-a7b1a89cd43a
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Objects float and change color when colliding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/scratch"}, "random_seed": 1497082061, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "15", "20", "16", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects do not vanish upon collision.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_0_keep_gravity_zero.mp4", "test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_1_reality_full.mp4", "test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
131
43f72914-872f-5adb-b6cb-87922d33b8f7
Floating Collision
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Collision", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/scratch"}, "random_seed": 2115186226, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "19", "13", "15", "14", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5
[ 3 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "Objects do not vanish upon collision.", "There is no gravity: objects float instead of falling.", "Objects maintain their size over time.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_1_reality_full.mp4", "test/43f72914-872f-5adb-b6cb-87922d33b8f7/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/43f72914-872f-5adb-b6cb-87922d33b...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/43f72914-872f-5adb-b6cb-87922d33b8f7/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 3 ]
false
192
f90584cc-ab93-5643-8504-949f82a84391
Repaired Easy Scenario
easy
['gravity_zero']
false
{"scenario": {"name": "Repaired Easy Scenario", "description": "Repaired scenario to address E_FRAMES_MISSING validation error", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [512, 384], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/f90584cc-ab93-5643-8504-949f82a84391/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/f90584cc-ab93-5643-8504-949f82a84391/attempt_02/scratch"}, "random_seed": 2001696911, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Easy Scenario", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "19", "13", "16", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5
[ 0 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects move along continuous paths without teleporting.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
null
null
null
null
null
null
411
93b0ccb8-dbbb-59b3-8a7a-2263ab33493a
Floating Chaos
medium
['gravity_zero', 'timed_color_cycle']
false
{"scenario": {"name": "Floating Chaos", "description": "Two objects float and change color on collision, with one object teleporting to a random position upon collision.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/scratch"}, "random_seed": 1844310791, "rule_config": {"rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {"gravity_zero": 1, "timed_color_cycle": 20}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "20", "17", "18", "16", "23" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=0, num_options=5
[ 0 ]
20
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Objects change color periodically over time.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "A rule cycles object colors over time.", "There is zero gravity in this environment.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["A rule cycles object colors over time.", "There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/q4_options/opt_0_keep_gravity_zero.mp4", "test/93b0ccb8-dbbb-59b3...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/93b0ccb8-dbbb-59b3-8a7a-2263ab33493a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 2 ]
false
253
eaf491e5-ff88-56ec-ba96-f08e1c13d152
Floating Color Swap
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Color Swap", "description": "Objects of different colors float in space, swapping colors on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/scratch"}, "random_seed": 1328417384, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "14", "18", "12", "19", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5
[ 4 ]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects do not vanish upon collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects move along continuous paths without teleporting." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "The collision followed conservation of momentum.", "Friction gradually slowed the object down.", "A rule cycles object colors over time.", "The collision followed conservation of momentum." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_1_reality_full.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
476
94a7f580-af6d-5b5c-b8eb-afea63f6f1bb
Repaired Collision Color Swap Scenario
medium
['gravity_reverse', 'collision_color_swap']
false
{"scenario": {"name": "Repaired Collision Color Swap Scenario", "description": "Repaired scenario to address collision color swap error by increasing object count and modifying collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_swap"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 8, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/scratch"}, "random_seed": 1825129676, "rule_config": {"rules": ["gravity_reverse", "collision_color_swap"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Color Swap Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_swap"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_reverse": 1, "collision_color_swap": 0}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
7
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "Objects pulse in size over time.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_swap']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not affect object color", "rule_id": "collision_color_swap"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule swaps colors between colliding objects.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule swaps colors between colliding objects.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_2_reality_alt.mp4", "test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_1_reality_full.mp4", "test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 4 ]
false
211
533f29e7-46b4-5dcd-b7c8-91325328c1c0
Ethereal Encounter
easy
['timed_color_cycle']
false
{"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "17", "15", "20", "14", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Objects maintain their size over time.", "After collision, an object teleports to a random location.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "Normal gravity caused the object to fall.", "A rule cycles object colors over time.", "A rule allows objects to pass through each other.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_1_reality_full.mp4", "test/533f29e7-46b4-5dcd-b7c8...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 3 ]
false
74
70d9710d-149f-5914-ba46-123b8fe82897
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A set of balls float in the air, with some changing color when colliding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/scratch"}, "random_seed": 1813920558, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "11", "17", "8", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5
[ 0 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects pass through each other without collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_0_keep_gravity_zero.mp4", "test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/70d9710d-149f-5914-ba46-123b...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 1 ]
false
51
bbf56f69-011d-5471-bef7-e05e719d3b06
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A set of balls float in a space with no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/scratch"}, "random_seed": 1292048103, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "17", "14", "11", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5
[ 2 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Friction applies: objects slow down and stop over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "A rule causes objects to disappear upon collision.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_0_keep_gravity_zero.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_1_reality_full.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
[ 1 ]
false
428
18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51
Repaired Physics Simulation
hard
['gravity_reverse', 'collision_color_swap', 'freeze_after_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision color swap rule by increasing object count and collision threshold", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/scratch"}, "random_seed": 1126724435, "rule_config": {"rules": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 34, "final_objects": 34, "rule_stats": {"gravity_reverse": 1, "freeze_after_collision": 23, "collision_color_swap": 15}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
35
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_swap', 'freeze_after_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not affect object color", "rule_id": "collision_color_swap"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects freeze in place and stop all motion permanently", "contrast_to_real_physics": "In real physics, objects continue moving after collision", "rule_id": "freeze_after_collision"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "A rule freezes objects in place upon collision.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall.", "A rule swaps colors between colliding objects." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "required_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule freezes objects in place upon collision.", "A rule swaps colors between colliding objects.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 2, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_0_keep_gravity_reverse.mp4", "test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_1_reality_full.mp4", "test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
408
00025c04-6d95-52f5-b952-ae58548a163b
Floating Spheres Conundrum
medium
[]
true
{"scenario": {"name": "Floating Spheres Conundrum", "description": "Two spheres float in mid-air, and upon collision, their colors change and they grow larger.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/scratch"}, "random_seed": 1308297503, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Spheres Conundrum", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_1_unreal_1_teleport_on_collision.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "25", "21", "20", "17", "22" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5
[ 1 ]
21
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Gravity is uniform across the entire scene.", "New objects spawn when objects collide.", "Objects grow larger after collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Air resistance affected the object's motion."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 1, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/00025c04-6d95-52f5-b952-ae58548a163b/q4_options/opt_2_unreal_2_phase_through.mp4", "test/00025c04-6d95-52f5-b952-ae58548a163b/q4_options/opt_0_keep_real.mp4", "test/00025c04-6d95-52f5-b952-ae58548a163b/q4_options/opt_1_unreal_1_teleport_on_collision.mp4", "test/00025c04-6d95-52f5-b952-ae58548a163b/q4_op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4
[ 1 ]
false
57
8cfb3472-29b1-5cb7-9058-bb355685f3c3
Floating Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Puzzle", "description": "A simple puzzle where objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/scratch"}, "random_seed": 1703849326, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "8", "13", "9", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5
[ 3 ]
9
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "Objects change color periodically over time.", "Objects swap colors after collision.", "Objects pulse in size over time.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "A rule cycles object colors over time.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_1_reality_full.mp4", "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
294
894c16d1-e959-52c9-9d3c-d88853e7b71b
Floating Blocks
easy
[]
true
{"scenario": {"name": "Floating Blocks", "description": "Two blocks float in a zero-gravity environment, one of them changes size over time.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/scratch"}, "random_seed": 1219076196, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "11", "9", "6", "14", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5
[ 0 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects grow larger after collision.", "New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision.", "Friction is disabled in this environment.", "Gravity is reversed in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/894c16d1-e959-52c9-...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4
[ 3 ]
false
163
a16fd62f-5426-56c0-b561-79f26383d0f9
Gravity Playground
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Playground", "description": "A simple simulation where objects fall under gravity, but with a twist.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/scratch"}, "random_seed": 1346641046, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Playground", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "12", "7", "13", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=4, num_options=5
[ 4 ]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "A rule causes objects to teleport upon collision.", "Air resistance affected the object's motion.", "Friction is disabled in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_0_keep_gravity_reverse.mp4", "test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_2_reality_alt.mp4", "test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_1_reality_full.mp4", "test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_4_unreal...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
126
bd94431c-64bf-527e-a4d3-dcc685b64958
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space, demonstrating no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/scratch"}, "random_seed": 1562031367, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "14", "9", "18", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5
[ 1 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "After a collision, one of the colliding objects disappears.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_2_reality_alt.mp4", "test/bd94431c-64bf-527e-a4d3-...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 4 ]
false
285
c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0
Easy Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Gravity Reversal", "description": "Objects fall upward due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/scratch"}, "random_seed": 2140367318, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "9", "16", "10", "11", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5
[ 3 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "Friction gradually slowed the object down." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_2_reality_alt.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
257
1060da9e-9e63-5597-800f-70b04155c879
Floating Disappearing Ball
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Disappearing Ball", "description": "A ball moves horizontally and disappears when colliding with a wall.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/scratch"}, "random_seed": 1886952412, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Disappearing Ball", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "10", "13", "14", "11", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=0, num_options=5
[ 0 ]
10
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Objects do not vanish upon collision.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_2_reality_alt.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_1_reality_full.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_0_keep_gravity_zero.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_3_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
72
135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c
Easy Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "Objects interact with gravity and each other in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/scratch"}, "random_seed": 1190331310, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "15", "17", "13", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Friction applies: objects slow down and stop over time.", "Objects grow larger after collision.", "No new objects are created during collisions.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_2_reality_alt.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_0_keep_gravity_zero.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
205
599e2c2f-78da-596a-b0b3-ce0429f7d36f
Easy Gravity Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Gravity Test", "description": "Objects will fall upward under gravity, and then teleport to a random position upon collision.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/scratch"}, "random_seed": 1557479754, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "9", "11", "13", "14", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5
[ 1 ]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects pass through each other without collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "Objects maintain constant colors over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "A rule allows objects to pass through each other.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_2_reality_alt.mp4", "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_0_keep_gravity_reverse.mp4", "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 2 ]
false
121
1053ae58-4287-5657-8ace-95a72ca056ce
Gravity and Collision
easy
[]
true
{"scenario": {"name": "Gravity and Collision", "description": "An object falls due to gravity and changes color upon collision.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/scratch"}, "random_seed": 1838009159, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "16", "13", "8", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5
[ 4 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects pass through each other without collision.", "Objects swap colors after collision.", "Solid objects bounce off each other instead of passing through.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "A rule causes objects to teleport upon collision.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_4_unreal_4_no_friction.mp4", "test/1053ae58-4287-5657-8ace-95...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4
[ 3 ]
false
19
16ecb8aa-1869-5148-beb5-4a62ca481891
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Small objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/scratch"}, "random_seed": 1227938708, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "11", "15", "18", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5
[ 0 ]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "After a collision, the colliding objects change color.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Objects maintain their color after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "A rule allows objects to pass through each other.", "Gravity is reversed in this environment.", "A rule cycles object colors over time.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_1_reality_full.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_2_reality_alt.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
160
253c5ef1-6ce2-543f-a67f-02d267bd29e9
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/scratch"}, "random_seed": 1967261574, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "9", "10", "18", "16", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects maintain constant colors over time.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule cycles object colors over time.", "The object was destroyed by the high impact force.", "A rule causes objects to teleport upon collision.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_2_reality_alt.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 1 ]
false
91
478eae51-b96b-5fbc-b19f-0ccec8f68e76
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Objects float in mid-air, and change color when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/scratch"}, "random_seed": 1075685314, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "4", "9", "5", "6" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5
[ 2 ]
9
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "Objects maintain their size after collision.", "After a collision, one of the colliding objects disappears.", "Collisions follow the law of reflection and bounce normally.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "The simulation follows standard physics rules.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_1_reality_full.mp4", "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_2_reality_alt.mp4", "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
255
e8fa0547-dd2c-5484-a46e-f673216270ce
Floating Orbital
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Orbital", "description": "A small sphere floats in mid-air, orbiting a central point, with a subtle color change effect.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.763067156803607, 4.763067156803607, 7.390966277798701], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/scratch"}, "random_seed": 1224565366, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbital", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "18", "13", "8", "17", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5
[ 1 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Objects maintain their size over time.", "Objects pulse in size over time.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Friction is disabled in this environment.", "Air resistance affected the object's motion.", "A rule allows objects to pass through each other.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_1_reality_full.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
64
045d5a94-1ac0-50ba-b9ec-ef860a550a90
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to reversed gravity, making it difficult to predict their trajectory.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/scratch"}, "random_seed": 1408934696, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "11", "18", "17", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5
[ 0 ]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects continue their motion after impact instead of freezing.", "Objects maintain their size after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "A rule causes objects to teleport upon collision.", "A rule allows objects to pass through each other.", "Gravity is reversed in this environment.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/045d5a94-1ac0-50ba-b9ec-ef860a55...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
[ 4 ]
false
240
de85eeb2-10c5-50ed-bd65-da3d34fe2fe7
Gravity and Collision
easy
[]
true
{"scenario": {"name": "Gravity and Collision", "description": "A ball falls under gravity and changes color when it hits the ground", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/scratch"}, "random_seed": 1780942115, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_2_unreal_2_collision_scale_change.mp4", "unreal_3_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "7", "13", "5", "10", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=4, num_options=5
[ 4 ]
9
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain constant colors over time.", "There is no friction: moving objects do not slow down on the surface.", "Collisions follow the law of reflection and bounce normally.", "After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "A rule causes objects to disappear upon collision.", "Friction is disabled in this environment.", "Gravity is reversed in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_1_unreal_1_phase_through.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4
[ 3 ]
false
402
d3aaa766-cb46-5118-aaab-0c82d573f5bb
Floating Fragment Frenzy
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Fragment Frenzy", "description": "A small fragment floats in mid-air, changing color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/scratch"}, "random_seed": 1957612983, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Fragment Frenzy", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "6", "8", "13", "5", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=4, num_options=5
[ 4 ]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d3aaa766-cb46-5118-aaab-0c82d573f5bb/q4_options/opt_0_keep_gravity_zero.mp4", "test/d3aaa766-cb46-5118-aaab-0c82d573f5bb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/d3aaa766-cb46-5118-aaab-0c82d573f5bb/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/d3aaa766-cb46-5118-aa...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/d3aaa766-cb46-5118-aaab-0c82d573f5bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
15
f1919598-ff7f-5732-9e18-6d3bbaa3eb14
Bouncing Balls
medium
[]
true
{"scenario": {"name": "Bouncing Balls", "description": "Two balls bouncing off each other and the ground", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 17, "max_objects": 22, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/scratch"}, "random_seed": 1224747666, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Bouncing Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "unreal_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "unreal_3_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "24", "21", "22", "26", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5
[ 1 ]
21
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Normal gravity applies: objects fall downward.", "Objects pulse in size over time.", "Gravity is uniform across the entire scene.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 2, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4", "test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/q4_options/opt_4_unreal_4_no_friction.mp4", "test/f1919598-ff7f-5732-9e1...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/f1919598-ff7f-5732-9e18-6d3bbaa3eb14/attempt_01/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4
[ 4 ]
false
368
f3629fc4-2d4e-5bb9-912b-f20f4484fc72
Easy Physics Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Physics Puzzle", "description": "A simple physics simulation with a single rule.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/scratch"}, "random_seed": 1459982407, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "10", "18", "13", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "A rule allows objects to pass through each other.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_1_reality_full.mp4", "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc7...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false