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The objects move freely, colliding with each other a total of 16 times, but none disappear. Throughout the simulation, the objects change color upon collision, resulting in a dynamic and visually interesting display of physics in action.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 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The objects move freely, colliding with each other a total of 16 times, but none disappear. 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\"Repaired Collision Spawn Scenario\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_color_change\", \"rules\": [\"collision_color_change\", \"collision_spawn\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 4, \"final_objects\": 4, \"rule_stats\": {\"collision_spawn\": 0, \"collision_color_change\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_3_unreal_wrong_1_no_friction.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_collision_color_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_color_change\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change', 'collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_2_reality_alt.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_0_keep_collision_color_change.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_3_unreal_wrong_1_no_friction.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_2_reality_alt.mp4 b/test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..a4b3eb4f629f3cc85a2b6b7ff10125a9b8fa2d4d --- /dev/null +++ b/test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6950257197fa5ecfd466d584578f2f082d4d2623f270d52752ac79e80a9eebda +size 59465 diff --git a/test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_1_reality_full.mp4 b/test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..9506371458263dfa5b61ddf326425987b9d0de87 --- /dev/null +++ b/test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ed914ac76b06272e6ed8e5951133a7847338cfb4292472bec2a53ccd3dcf0616 +size 82593 diff --git a/test/20f18b65-36db-5c89-aaeb-2976de0d501b/metadata.jsonl b/test/20f18b65-36db-5c89-aaeb-2976de0d501b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..944820c9b29c0a977c50a35f2b4386060e4dc241 --- /dev/null +++ b/test/20f18b65-36db-5c89-aaeb-2976de0d501b/metadata.jsonl @@ -0,0 +1 @@ +{"id": "20f18b65-36db-5c89-aaeb-2976de0d501b", "uuid": "20f18b65-36db-5c89-aaeb-2976de0d501b", "scenario_name": "Horizontal Gravity Simulation with Collision Scale Changes", "difficulty": "medium", "rules": "['gravity_horizontal', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Horizontal Gravity Simulation with Collision Scale Changes\", \"description\": \"In this simulation, a set of objects interact under the influence of horizontal gravity. The scene features 19 objects that move horizontally due to gravity, with collisions occurring between them, causing scale changes. As the simulation progresses, the objects continue to interact, resulting in a dynamic and complex movement pattern. No objects disappear throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 16, \"max_objects\": 23, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/scratch\"}, \"random_seed\": 1684084326, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Horizontal Gravity Simulation with Collision Scale Changes\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"num_collisions\": 9, \"collisions\": [{\"frame\": 75, \"force\": 934.9172280274905, \"position\": [2.6277608368510235, 2.0473902006690112, 4.057881630418909], \"contact_normal\": [0.5603358471473113, 0.6825215173940856, 0.46924206620440556], \"objects\": [\"object_11\", \"object_15\"]}, {\"frame\": 136, \"force\": 0.0, \"position\": [0.7570308446884155, 0.218641459941864, 2.52725487947464], \"contact_normal\": [1.0, -0.0, -0.0], \"objects\": [\"object_9\", \"object_10\"]}, {\"frame\": 137, \"force\": 0.0, \"position\": [0.9055452597227832, 0.16068818087149417, 2.4977433324337994], \"contact_normal\": [0.9999774307432341, 2.069807440101525e-05, 0.006718450397993463], \"objects\": [\"object_9\", \"object_10\"]}, {\"frame\": 159, \"force\": 233.51581077927324, \"position\": [-3.196090656954595, 2.405476707681391, 0.9712903675754854], \"contact_normal\": [0.0, -1.0, 0.0], \"objects\": [\"object_10\", \"object_13\"]}, {\"frame\": 159, \"force\": 1373.6998995884355, \"position\": [-0.46595273656773417, 3.0964689790561257, 4.934922864238374], \"contact_normal\": [-0.8819101914062893, -0.4714174522583162, 0.0], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 160, \"force\": 0.0, \"position\": [-0.4805523080115749, 3.141602554478336, 4.933022871548209], \"contact_normal\": [-0.8817959588162836, -0.471562079205671, -0.008067990486835487], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 160, \"force\": 0.0, \"position\": [-3.337935045981187, 2.461827240676788, 0.9431104675668373], \"contact_normal\": [0.04302525485040191, -0.9945701804244146, -0.09475749920510484], \"objects\": [\"object_10\", \"object_13\"]}, {\"frame\": 161, \"force\": 0.0, \"position\": [-3.592916800775116, 2.6095024856564852, 1.0358737766696873], \"contact_normal\": [-0.9868660093203313, -0.16145712000950058, 0.005203657021902225], \"objects\": [\"object_10\", \"object_13\"]}, {\"frame\": 162, \"force\": 0.0, \"position\": [-3.69110052233518, 2.4583994418039046, 1.5269873435861616], \"contact_normal\": [-0.9986294545408545, -0.02852129870519462, -0.04388334585699332], \"objects\": [\"object_10\", \"object_13\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"collision_scale_change\": 6, \"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, a set of objects interact under the influence of horizontal gravity. The scene features 19 objects that move horizontally due to gravity, with collisions occurring between them, causing scale changes. As the simulation progresses, the objects continue to interact, resulting in a dynamic and complex movement pattern. No objects disappear throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects maintain their size over time.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_horizontal', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/20f18b65-36db-5c89-aaeb-2976de0d501b/q4_options/opt_1_reality_full.mp4", "test/20f18b65-36db-5c89-aaeb-2976de0d501b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/20f18b65-36db-5c89-aaeb-2976de0d501b/q4_options/opt_2_reality_alt.mp4", "test/20f18b65-36db-5c89-aaeb-2976de0d501b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/20f18b65-36db-5c89-aaeb-2976de0d501b/q4_options/opt_0_keep_gravity_horizontal.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/212b3ef4-83f6-5125-a099-935126622cc5/metadata.jsonl b/test/212b3ef4-83f6-5125-a099-935126622cc5/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..b1f6ece71e7467a54b3f7fb1340bb8ce378c0d20 --- /dev/null +++ b/test/212b3ef4-83f6-5125-a099-935126622cc5/metadata.jsonl @@ -0,0 +1 @@ +{"id": "212b3ef4-83f6-5125-a099-935126622cc5", "uuid": "212b3ef4-83f6-5125-a099-935126622cc5", "scenario_name": "Timed Color Cycle: 13 Objects with Gravity", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Timed Color Cycle: 13 Objects with Gravity\", \"description\": \"This video showcases 13 objects that move under the influence of gravity, with no collisions or disappearances. The objects cycle through a range of colors over time, governed by the 'timed_color_cycle' physics rule. The scene is set in a gravity field with a downward acceleration of 10.0 units per second squared. Throughout the simulation, 35 collisions occur between various pairs of objects, adding an element of unpredictability to the scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131882/212b3ef4-83f6-5125-a099-935126622cc5/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131882/212b3ef4-83f6-5125-a099-935126622cc5/attempt_01/scratch\"}, \"random_seed\": 1069831259, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Timed Color Cycle: 13 Objects with Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 35, \"collisions\": [{\"frame\": 10, \"force\": 381.9856227198308, \"position\": [-0.6626434012350363, 0.6671530387399787, 0.9771095737154908], \"contact_normal\": [-0.7460162940699943, -0.024612903415487525, 0.6654726846141257], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 151, \"force\": 0.0, \"position\": [-3.10551292147103, 1.678510355395609, 0.25712397619736116], \"contact_normal\": [-0.739856514043977, 0.22581616630138218, -0.633734485146296], \"objects\": [\"object_12\", \"object_3\"]}, {\"frame\": 152, \"force\": 350.37543483180184, \"position\": [-3.0929399695082114, 1.7197366971843029, 0.257660298688584], \"contact_normal\": [-0.7151763158951309, 0.2608652623702816, -0.6484382407532362], \"objects\": [\"object_12\", \"object_3\"]}, {\"frame\": 153, \"force\": 0.0, \"position\": [-3.119918269380984, 1.708441082444992, 0.2589112490098921], \"contact_normal\": [-0.7058808501816677, 0.1680980004351201, -0.6880954058824403], \"objects\": 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The objects cycle through a range of colors over time, governed by the 'timed_color_cycle' physics rule. The scene is set in a gravity field with a downward acceleration of 10.0 units per second squared. Throughout the simulation, 35 collisions occur between various pairs of objects, adding an element of unpredictability to the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/212b3ef4-83f6-5125-a099-935126622cc5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/212b3ef4-83f6-5125-a099-935126622cc5/q4_options/opt_1_reality_full.mp4", "test/212b3ef4-83f6-5125-a099-935126622cc5/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/212b3ef4-83f6-5125-a099-935126622cc5/q4_options/opt_2_reality_alt.mp4", "test/212b3ef4-83f6-5125-a099-935126622cc5/q4_options/opt_4_unreal_wrong_2_phase_through.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/2150f39e-b6ae-5821-a809-8d3905647030/q4_options/opt_2_reality_alt.mp4 b/test/2150f39e-b6ae-5821-a809-8d3905647030/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..98f8ff0725fd305acf3c3a7801512c294dd2f0ef --- /dev/null +++ b/test/2150f39e-b6ae-5821-a809-8d3905647030/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4d528e8c81f670c4fa89ab2c475fe4d3914bc75d48ad6fb5a2ae97004c59f1c6 +size 145305 diff --git a/test/218ab400-14b2-534b-afdf-84d50fd1c81a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/218ab400-14b2-534b-afdf-84d50fd1c81a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..be6a6ccae4c07ed791bd03ef28907703483ada1c --- /dev/null +++ b/test/218ab400-14b2-534b-afdf-84d50fd1c81a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:060cc93d0d7e61ae67652baa88f65ae57bfe5b2f40082388743938e663927fb1 +size 47664 diff --git a/test/21c4d199-4c2a-5ade-8dcb-8d1c32064916/q4_options/opt_1_reality_full.mp4 b/test/21c4d199-4c2a-5ade-8dcb-8d1c32064916/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..4c395d3cc38eef491b7c4110b7413abd74069084 --- /dev/null +++ b/test/21c4d199-4c2a-5ade-8dcb-8d1c32064916/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7b090a82307d7bde4fdd3bf0bdcaf961f8be4e82d4073416c9ebc10ad1b6066b +size 149294 diff --git a/test/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/metadata.jsonl b/test/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..5e9b6a5ae076d541d54d9a2cfd3b35259bbc4dab --- /dev/null +++ b/test/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/metadata.jsonl @@ -0,0 +1 @@ +{"id": "21c6172e-8cdb-5abf-bd2b-ee09a43091e9", "uuid": "21c6172e-8cdb-5abf-bd2b-ee09a43091e9", "scenario_name": "Velocity Flipping Balls with Timed Scale Pulse", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flipping Balls with Timed Scale Pulse\", \"description\": \"This video showcases 8 unknown objects in a gravity-driven environment with a medium difficulty level. The primary physics rule is velocity_flip_on_collision, which causes objects to change direction upon collision. A secondary rule, timed_scale_pulse, is applied, resulting in 24 scale pulses throughout the simulation. The objects bounce and collide with each other 472 times, maintaining a constant number of objects throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": 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\"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131380/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131380/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_131380/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/attempt_01/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_131380/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131380/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 8 unknown objects in a gravity-driven environment with a medium difficulty level. The primary physics rule is velocity_flip_on_collision, which causes objects to change direction upon collision. A secondary rule, timed_scale_pulse, is applied, resulting in 24 scale pulses throughout the simulation. The objects bounce and collide with each other 472 times, maintaining a constant number of objects throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'timed_scale_pulse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/q4_options/opt_1_reality_full.mp4", "test/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/q4_options/opt_2_reality_alt.mp4", "test/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/21c6172e-8cdb-5abf-bd2b-ee09a43091e9/q4_options/opt_4_unreal_wrong_2_no_friction.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/21dd0932-5b48-5684-8c08-2ff71174f91c/q4_options/opt_1_reality_full.mp4 b/test/21dd0932-5b48-5684-8c08-2ff71174f91c/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ce967cc946db8c4c97479c4f7daa8e4db9a40e00 --- /dev/null +++ b/test/21dd0932-5b48-5684-8c08-2ff71174f91c/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6aa08cb103ba1ff6813dd5e503b0fccdb384984e3d534f40bee242cf4c310f2f +size 108526 diff --git a/test/21dd0932-5b48-5684-8c08-2ff71174f91c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/21dd0932-5b48-5684-8c08-2ff71174f91c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..74ebb86b5c73ca99c012d968daf4d609039e07cd --- /dev/null +++ b/test/21dd0932-5b48-5684-8c08-2ff71174f91c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:907e28a802e6406e6d1abd0b526d81c3f1348cadd2c4fc6f1c46241f4dae9ea1 +size 151437 diff --git a/test/22525b2f-fc18-5e9f-8118-da561b3dbf01/q4_options/opt_0_keep_real.mp4 b/test/22525b2f-fc18-5e9f-8118-da561b3dbf01/q4_options/opt_0_keep_real.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..6daf97e5800dbc69c6191e6349b3eb38d573d779 --- /dev/null +++ b/test/22525b2f-fc18-5e9f-8118-da561b3dbf01/q4_options/opt_0_keep_real.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:069340b45b22e67f3a3a677dcdf78e937f03d0c51d21765aef3a1b5b429e67bf +size 58149 diff --git a/test/22781bdf-78d6-510a-9cc1-a5453bb9dfab/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 b/test/22781bdf-78d6-510a-9cc1-a5453bb9dfab/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..2798f6888ddc3809b83550c1f3468d14336716d3 --- /dev/null +++ b/test/22781bdf-78d6-510a-9cc1-a5453bb9dfab/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:48dca6e0dfbcd717635291d83384d7388b0256d0480992adc8fd4a79482173ef +size 78873 diff --git a/test/22943ecf-8085-5476-bbd5-9196c22ade17/metadata.jsonl b/test/22943ecf-8085-5476-bbd5-9196c22ade17/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..2ee6bad697724daecd897e6202e2936fa2c72927 --- /dev/null +++ b/test/22943ecf-8085-5476-bbd5-9196c22ade17/metadata.jsonl @@ -0,0 +1 @@ +{"id": "22943ecf-8085-5476-bbd5-9196c22ade17", "uuid": "22943ecf-8085-5476-bbd5-9196c22ade17", "scenario_name": "Velocity Flipping Collision Simulation", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flipping Collision Simulation\", \"description\": \"In this medium difficulty physics simulation, 8 unknown objects move under gravity in a 3D space. The primary rule governing the scene is velocity_flip_on_collision, causing objects to reverse their velocity upon collision. Additionally, the timed_color_cycle rule is applied, resulting in 19 color changes. A total of 46 collisions occur, but no objects disappear throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131883/22943ecf-8085-5476-bbd5-9196c22ade17/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131883/22943ecf-8085-5476-bbd5-9196c22ade17/attempt_01/scratch\"}, \"random_seed\": 1536467106, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Velocity Flipping Collision Simulation\", \"difficulty\": \"medium\", \"primary_rule\": 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The primary rule governing the scene is velocity_flip_on_collision, causing objects to reverse their velocity upon collision. Additionally, the timed_color_cycle rule is applied, resulting in 19 color changes. A total of 46 collisions occur, but no objects disappear throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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Upon collision with each other, the balls change direction according to the velocity_flip_on_collision rule, resulting in an unpredictable and dynamic movement pattern. The balls continue to bounce and flip off each other in a seemingly chaotic yet deterministic manner, with a total of 138 collisions occurring throughout the simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 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269, \"force\": 0.0, \"position\": [-9.000401699037107, 2.5062077122940156, 0.19887167754460108], \"contact_normal\": [-0.9950982965289635, 0.09889074902997147, -1.2024987368806508e-06], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [-9.000401699037107, 2.5062077122940156, 0.19887167754460108], \"contact_normal\": [-0.9950982965289635, 0.09889074902997147, -1.2024987368806508e-06], \"objects\": [\"object_2\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"velocity_flip_on_collision\": 6}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131807/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131807/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131807/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131807/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131807/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, 10 balls are placed in a 3D space with a downward gravitational force. Upon collision with each other, the balls change direction according to the velocity_flip_on_collision rule, resulting in an unpredictable and dynamic movement pattern. The balls continue to bounce and flip off each other in a seemingly chaotic yet deterministic manner, with a total of 138 collisions occurring throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/q4_options/opt_2_reality_alt.mp4", "test/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/2379cdc0-d11c-5f52-a9f7-b428205c7951/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 b/test/2379cdc0-d11c-5f52-a9f7-b428205c7951/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ebc96d18c9bc9f680365f9c50785655f5aaf9d06 --- /dev/null +++ b/test/2379cdc0-d11c-5f52-a9f7-b428205c7951/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:07741a091a319ed3599e09c63212cae6c05fc30d343251aef6e66d7b7dbe6a81 +size 447816 diff --git a/test/2396c35c-153e-5903-b203-7e65bded7ecc/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/2396c35c-153e-5903-b203-7e65bded7ecc/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..17a3dc20e0095deb260ad3e04eec1d29e45c2d48 --- /dev/null +++ b/test/2396c35c-153e-5903-b203-7e65bded7ecc/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cf167bd1e75c764e8a62817d7e251079422a2fef87cdcb0e43da315be0e8c401 +size 185807 diff --git a/test/23a53b0b-7db1-5256-abf6-36b28df83f41/metadata.jsonl b/test/23a53b0b-7db1-5256-abf6-36b28df83f41/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d0befa7e825c11b529d04a77798cd1de5dc5df40 --- /dev/null +++ b/test/23a53b0b-7db1-5256-abf6-36b28df83f41/metadata.jsonl @@ -0,0 +1 @@ +{"id": "23a53b0b-7db1-5256-abf6-36b28df83f41", "uuid": "23a53b0b-7db1-5256-abf6-36b28df83f41", "scenario_name": "Zero Gravity Simulation with 10 Unknown Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero Gravity Simulation with 10 Unknown Objects\", \"description\": \"This video captures a zero-gravity simulation featuring 10 unknown objects that move freely in mid-air. With gravity completely disabled, the objects drift and collide with each other, resulting in a total of 3 collisions throughout the simulation. The viewer witnesses the unpredictable paths of the objects as they interact with one another in the weightless environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/scratch\"}, \"random_seed\": 1810376513, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero Gravity Simulation with 10 Unknown Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 177, \"force\": 259.8025692715219, \"position\": [-0.9420259036736323, 0.7182034247072101, 2.88280047837939], \"contact_normal\": [0.25643682429787146, 0.844546070104974, -0.47008732232880635], \"objects\": [\"object_3\", \"object_9\"]}, {\"frame\": 178, \"force\": 0.0, \"position\": [-0.9883822848941112, 0.7472548070217372, 2.8958189157281344], \"contact_normal\": [0.24466125856942705, 0.8399209503306122, -0.48443128073127684], \"objects\": [\"object_3\", \"object_9\"]}, {\"frame\": 179, \"force\": 0.0, \"position\": [-1.09708487440047, 0.8593204880483492, 2.894453055696185], \"contact_normal\": [0.2083675138917302, 0.8217950940384477, -0.5303167002545915], \"objects\": [\"object_3\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a zero-gravity simulation featuring 10 unknown objects that move freely in mid-air. With gravity completely disabled, the objects drift and collide with each other, resulting in a total of 3 collisions throughout the simulation. The viewer witnesses the unpredictable paths of the objects as they interact with one another in the weightless environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "Objects maintain their size after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/23a53b0b-7db1-5256-abf6-36b28df83f41/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/23a53b0b-7db1-5256-abf6-36b28df83f41/q4_options/opt_1_reality_full.mp4", "test/23a53b0b-7db1-5256-abf6-36b28df83f41/q4_options/opt_0_keep_gravity_zero.mp4", "test/23a53b0b-7db1-5256-abf6-36b28df83f41/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/23a53b0b-7db1-5256-abf6-36b28df83f41/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/metadata.jsonl b/test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..124ca204086391e228f622ec234b22eb0e909cd8 --- /dev/null +++ b/test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/metadata.jsonl @@ -0,0 +1 @@ +{"id": "24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1", "uuid": "24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1", "scenario_name": "14 Unnamed Objects in Zero-Gravity Simulation", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"14 Unnamed Objects in Zero-Gravity Simulation\", \"description\": \"This video captures the motion of 14 unknown objects in a zero-gravity environment. The objects float and interact with each other, resulting in 13 collisions throughout the simulation. With no gravity pulling them down, the objects continue to move and bounce off one another in a seemingly weightless space.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/scratch\"}, \"random_seed\": 1582395029, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"14 Unnamed Objects in Zero-Gravity Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 13, \"collisions\": [{\"frame\": 3, \"force\": 425.60587448208514, \"position\": [1.9150469581286111, 1.4627519170443217, 2.7249629432956377], \"contact_normal\": [-0.9999999999999999, -3.1065665655579105e-17, 3.1065665655579105e-17], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 5, \"force\": 0.0, \"position\": [1.6209494679462901, 1.1911658342249047, 2.433442767689536], \"contact_normal\": [-0.9166688200823144, -0.2779785529641866, 0.287134460455088], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 74, \"force\": 334.1436747747115, \"position\": [-2.007651887969018, -0.5733785116247051, 2.7974254233827995], \"contact_normal\": [-0.877654574905592, -0.4692310256134942, 0.09769693827850097], \"objects\": [\"object_11\", \"object_8\"]}, {\"frame\": 77, \"force\": 218.21458545533324, \"position\": [-0.057451730812345225, 0.13491890271395782, 2.2970977883719526], \"contact_normal\": [-0.9994288894939791, 0.006016618735053049, -0.03325199458421513], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 78, \"force\": 0.0, \"position\": [-0.025129923644919727, 1.2094808687124425, 2.728418282154618], \"contact_normal\": [-0.999565769296195, 0.0016387370861161731, 0.029420866609743964], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [-0.02616008413004145, 1.3628050248596746, 2.5406159920608413], \"contact_normal\": [-0.9964648996369605, -0.05489018939038107, -0.06359851334889413], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 80, \"force\": 12.706208155906525, \"position\": [-0.20699372566947727, 1.3338329032732164, 2.583696482415171], \"contact_normal\": [-0.23676392453359668, -0.11249015053552172, -0.9650330616470841], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 81, \"force\": 0.0, \"position\": [-0.3215362011436752, 0.8534864609881159, 2.5854870761356334], \"contact_normal\": [-0.08996190067154151, -0.11386474980130147, -0.9894148145142414], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 82, \"force\": 0.0, \"position\": [-0.20755147980468303, 1.4026361326780055, 2.531931524777341], \"contact_normal\": [-0.07037225654123773, -0.12353569250582803, -0.9898417440108291], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 127, \"force\": 72.02456477501813, \"position\": [2.9975001811981192, -0.019101129844784997, 4.394697844982147], \"contact_normal\": [1.4912499369928604e-15, 3.728124842482151e-16, -1.0], \"objects\": [\"object_6\", \"object_13\"]}, {\"frame\": 128, \"force\": 0.0, \"position\": [2.944402927776873, -0.11152297063910747, 4.191773637416144], \"contact_normal\": [0.4630412529420219, -0.009516576318174694, -0.8862856384084439], \"objects\": [\"object_6\", \"object_13\"]}, {\"frame\": 174, \"force\": 0.0, \"position\": [-2.766612743230939, 1.7491906757601794, 2.195356709828335], \"contact_normal\": [0.9982932613202846, -0.058400037692710786, 2.337559659202062e-16], \"objects\": [\"object_12\", \"object_8\"]}, {\"frame\": 175, \"force\": 0.0, \"position\": [-2.41689958679126, 1.7316081745105445, 2.1815470280437994], \"contact_normal\": [0.9999866670336939, 0.004381476423952231, 0.0027328408644608226], \"objects\": [\"object_12\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures the motion of 14 unknown objects in a zero-gravity environment. The objects float and interact with each other, resulting in 13 collisions throughout the simulation. With no gravity pulling them down, the objects continue to move and bounce off one another in a seemingly weightless space.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/q4_options/opt_1_reality_full.mp4", "test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/q4_options/opt_2_reality_alt.mp4", "test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/q4_options/opt_0_keep_gravity_zero.mp4", "test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/25359880-d828-59c9-9e3e-d17b46477857/metadata.jsonl b/test/25359880-d828-59c9-9e3e-d17b46477857/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..efd4f08c66155ce1a471bcb23a0680b491e4f43c --- /dev/null +++ b/test/25359880-d828-59c9-9e3e-d17b46477857/metadata.jsonl @@ -0,0 +1 @@ +{"id": "25359880-d828-59c9-9e3e-d17b46477857", "uuid": "25359880-d828-59c9-9e3e-d17b46477857", "scenario_name": "Floating Fragment Puzzle", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment Puzzle\", \"description\": \"A small fragment floats in space, and when it collides with a wall, it teleports to a random position.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/scratch\"}, \"random_seed\": 2036563467, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["10", "16", "6", "13", "11"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_2_reality_alt.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4 b/test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..8105efb3fac7ed7739497ab69da11b23f026a302 --- /dev/null +++ b/test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:20d1de63eb7f00b3bd14c552512243a493a940a516237a9300b950d11868d723 +size 124235 diff --git a/test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/metadata.jsonl b/test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/metadata.jsonl new file 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\"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["9", "10", "18", "16", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects maintain constant colors over time.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_0_keep_timed_color_cycle.mp4", 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\"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_scale_change\", \"teleport_on_collision\"], \"num_collisions\": 19, \"collisions\": [{\"frame\": 61, \"force\": 819.9993606817857, \"position\": [1.7702172032420598, -1.5481622799045542, 4.317248821258545], \"contact_normal\": [-0.9571083902769547, -0.28973009726546645, 1.2233745262469128e-15], \"objects\": [\"object_31\", \"object_27\"]}, {\"frame\": 62, \"force\": 0.0, \"position\": [1.6890892442271317, -1.5168619312297236, 4.563839118043904], \"contact_normal\": [-0.25747986914521237, -0.10704295145056268, 0.9603363595791409], \"objects\": [\"object_31\", \"object_27\"]}, {\"frame\": 63, \"force\": 0.0, \"position\": [1.4104798529656404, -1.738078303362851, 4.570045507846991], \"contact_normal\": [-0.5073594357437973, -0.6242553415726729, 0.5940468596665763], \"objects\": [\"object_31\", \"object_27\"]}, {\"frame\": 106, \"force\": 471.5702576579004, \"position\": [-1.8216467199365636, -2.1823353390043265, 2.8837692142041718], \"contact_normal\": [-0.4741564775746035, 0.8804276653005068, -0.004770843483426212], \"objects\": [\"object_10\", \"object_20\"]}, {\"frame\": 107, \"force\": 0.0, \"position\": [-1.710632583426017, -2.17201837132467, 2.7631151834375727], \"contact_normal\": [-0.4682612202224303, 0.8835798578137241, 0.004250235485212991], \"objects\": [\"object_10\", \"object_20\"]}, {\"frame\": 110, \"force\": 363.3439522114487, \"position\": [-0.4411462800008098, -2.1867214099973853, 4.108663161592148], \"contact_normal\": [0.09731406626890607, 0.9903733619315508, 0.0984407257318259], \"objects\": [\"object_16\", \"object_20\"]}, {\"frame\": 111, \"force\": 0.0, \"position\": [-0.481566189063065, -2.20575131504063, 4.133681346595171], \"contact_normal\": [-0.0631439743029963, 0.9936509023049193, 0.09311671631797658], \"objects\": [\"object_16\", \"object_20\"]}, {\"frame\": 111, \"force\": 306.90551778448776, \"position\": [-0.7318066613200681, -1.5704807042614908, 3.429444713493533], \"contact_normal\": [-0.1795308007550973, -0.2244980394172342, -0.9577939871799425], \"objects\": [\"object_10\", \"object_16\"]}, {\"frame\": 112, \"force\": 0.0, \"position\": [-0.7788121276530899, -1.5666179090356043, 3.509458158016602], \"contact_normal\": [-0.02023440662598289, -0.12553324175323807, -0.9918830445185649], \"objects\": [\"object_10\", \"object_16\"]}, {\"frame\": 113, \"force\": 109.09361801082954, \"position\": [-1.264426370704816, -1.662971480517732, 3.7607443670955094], \"contact_normal\": [-0.09375962519094039, -0.37490832104539024, -0.9223084535528128], \"objects\": [\"object_10\", \"object_16\"]}, {\"frame\": 117, \"force\": 863.9263990081192, \"position\": [-3.035959939253124, -1.8535851258970268, 6.967359978633706], \"contact_normal\": [0.9805085607130313, 0.19647636592847445, 0.0], \"objects\": [\"object_16\", \"object_21\"]}, {\"frame\": 118, \"force\": 357.76591469376314, \"position\": [-3.1984710102787064, -1.6667945157439812, 5.535324434126512], \"contact_normal\": [0.9708332412076436, 0.23939309495541847, 0.013181951825410878], \"objects\": [\"object_16\", \"object_21\"]}, {\"frame\": 119, \"force\": 0.0, \"position\": [-3.19708904863672, -1.6595348306534856, 5.596262313238077], \"contact_normal\": [0.9587014918801713, 0.2840978771438738, 0.013410655057762367], \"objects\": [\"object_16\", \"object_21\"]}, {\"frame\": 120, \"force\": 0.0, \"position\": [-3.3015641837902403, -1.718641398567401, 7.548862425404564], \"contact_normal\": [0.9832868345013304, 0.18010273891862694, -0.026645910199547783], \"objects\": [\"object_16\", \"object_21\"]}, {\"frame\": 159, \"force\": 926.5365178739478, \"position\": [-3.109217901933646, -0.5912923013032174, 7.154931372631596], \"contact_normal\": [0.6348671380377161, 0.7726213283619597, 2.9279389994319514e-13], \"objects\": [\"object_12\", \"object_19\"]}, {\"frame\": 160, \"force\": 0.0, \"position\": [-3.180726734027629, -0.5826033992713112, 7.291428058314754], \"contact_normal\": [0.6018935779422937, 0.7983941632171129, -0.017055232999588273], \"objects\": [\"object_12\", \"object_19\"]}, {\"frame\": 162, \"force\": 0.0, \"position\": [-3.124467721694759, -0.4661492282444166, 7.780869225879931], \"contact_normal\": [0.5453215467755314, 0.8301610724413504, 0.11600432933890421], \"objects\": [\"object_12\", \"object_19\"]}, {\"frame\": 166, \"force\": 467.6191181678778, \"position\": [3.3359281947681296, 2.3938266054371486, 7.996374296611931], \"contact_normal\": [0.08997234123395538, -0.8077105291795376, 0.5826737327745194], \"objects\": [\"object_3\", \"object_28\"]}, {\"frame\": 167, \"force\": 0.0, \"position\": [3.3419581961381195, 2.44545697935169, 8.118068117771308], \"contact_normal\": [-0.008408572746704677, -0.8047027499173102, 0.5936183792470396], \"objects\": [\"object_3\", \"object_28\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 32, \"final_objects\": 32, \"rule_stats\": {\"collision_scale_change\": 10, \"teleport_on_collision\": 9, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131278/2ec14685-96a4-549d-9cb4-d968148fc9d8/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131278/2ec14685-96a4-549d-9cb4-d968148fc9d8/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131278/2ec14685-96a4-549d-9cb4-d968148fc9d8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131278/2ec14685-96a4-549d-9cb4-d968148fc9d8/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131278/2ec14685-96a4-549d-9cb4-d968148fc9d8/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This physics simulation features 32 objects moving under reversed gravity, where objects are initially falling upwards at a rate of 10.0 units per frame. As they interact, unpredictable collisions occur, resulting in objects scaling up or down and sometimes teleporting to different locations. The simulation's complexity and unpredictability make it challenging to follow, with a total of 19 recorded collisions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "32", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\", \"teleport_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_scale_change', 'teleport_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\", \"teleport_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object instantly teleports to a random location\", \"contrast_to_real_physics\": \"In real physics, objects cannot teleport\", \"rule_id\": \"teleport_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/2ec14685-96a4-549d-9cb4-d968148fc9d8/q4_options/opt_2_reality_alt.mp4", "test/2ec14685-96a4-549d-9cb4-d968148fc9d8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/2ec14685-96a4-549d-9cb4-d968148fc9d8/q4_options/opt_0_keep_gravity_reverse.mp4", "test/2ec14685-96a4-549d-9cb4-d968148fc9d8/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/2ec14685-96a4-549d-9cb4-d968148fc9d8/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_1_unreal_1_collision_color_swap.mp4 b/test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_1_unreal_1_collision_color_swap.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..5da07cc9e86c0d4c95e8b9662cc07e0afc2406b6 --- /dev/null +++ b/test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_1_unreal_1_collision_color_swap.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6e2b3b414a2cdb3de12623b9915f487cdd4f1e5558b1b383761dbbdd06ff8d07 +size 146711 diff --git a/test/2f2efaa5-ac44-5163-86b1-f00d72296a8d/metadata.jsonl b/test/2f2efaa5-ac44-5163-86b1-f00d72296a8d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..23e72a3c5dbda5684eaf359ef816315bfc1a0506 --- /dev/null +++ b/test/2f2efaa5-ac44-5163-86b1-f00d72296a8d/metadata.jsonl @@ -0,0 +1 @@ +{"id": "2f2efaa5-ac44-5163-86b1-f00d72296a8d", "uuid": "2f2efaa5-ac44-5163-86b1-f00d72296a8d", "scenario_name": "Color Changing Objects in Collision", "difficulty": "easy", "rules": "['collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Color Changing Objects in Collision\", \"description\": \"In this easy physics simulation, 12 unknown objects interact with each other under the influence of gravity. The objects collide with each other, changing color each time they make contact. A total of 32 collisions occur over the course of the simulation, governed by the 'collision_color_change' physics rule. The scene remains dynamic, with no objects disappearing throughout the simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131381/2f2efaa5-ac44-5163-86b1-f00d72296a8d/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131381/2f2efaa5-ac44-5163-86b1-f00d72296a8d/attempt_01/scratch\"}, \"random_seed\": 1823104993, \"rule_config\": {\"rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Color Changing Objects in Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_color_change\", \"rules\": [\"collision_color_change\"], \"num_collisions\": 32, \"collisions\": 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\"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"collision_color_change\": 17}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131381/2f2efaa5-ac44-5163-86b1-f00d72296a8d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131381/2f2efaa5-ac44-5163-86b1-f00d72296a8d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131381/2f2efaa5-ac44-5163-86b1-f00d72296a8d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131381/2f2efaa5-ac44-5163-86b1-f00d72296a8d/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_collision_color_change\": \"/data9/unreal/UNREAL/outputs/batch_131381/2f2efaa5-ac44-5163-86b1-f00d72296a8d/attempt_01/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this easy physics simulation, 12 unknown objects interact with each other under the influence of gravity. The objects collide with each other, changing color each time they make contact. A total of 32 collisions occur over the course of the simulation, governed by the 'collision_color_change' physics rule. The scene remains dynamic, with no objects disappearing throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Friction applies: objects slow down and stop over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/2f2efaa5-ac44-5163-86b1-f00d72296a8d/q4_options/opt_1_reality_full.mp4", "test/2f2efaa5-ac44-5163-86b1-f00d72296a8d/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/2f2efaa5-ac44-5163-86b1-f00d72296a8d/q4_options/opt_0_keep_collision_color_change.mp4", "test/2f2efaa5-ac44-5163-86b1-f00d72296a8d/q4_options/opt_2_reality_alt.mp4", "test/2f2efaa5-ac44-5163-86b1-f00d72296a8d/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/2f9bb05b-d2c1-5f45-88bc-1d9712666f1c/output.mp4 b/test/2f9bb05b-d2c1-5f45-88bc-1d9712666f1c/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..7855b4671478ef05e317743540c7ba65461bcd3c --- /dev/null +++ b/test/2f9bb05b-d2c1-5f45-88bc-1d9712666f1c/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:58f95e7da02c29dd0f55d14bfec44f9488335e04494a8108acc4a5227e2bc24b +size 210452 diff --git a/test/2fb24983-ce7c-5da3-832e-4c9f5556b744/metadata.jsonl b/test/2fb24983-ce7c-5da3-832e-4c9f5556b744/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..f8a0a2dd2f0a58b10e3c64088d75af33dc0b7406 --- /dev/null +++ b/test/2fb24983-ce7c-5da3-832e-4c9f5556b744/metadata.jsonl @@ -0,0 +1 @@ +{"id": "2fb24983-ce7c-5da3-832e-4c9f5556b744", "uuid": "2fb24983-ce7c-5da3-832e-4c9f5556b744", "scenario_name": "Collision Repair for Medium Difficulty", "difficulty": "medium", "rules": "['gravity_horizontal', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision Repair for Medium Difficulty\", \"description\": \"Fixed collision scale change rule by introducing more objects with varied sizes and positions\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, -9.8, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 1000, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/2fb24983-ce7c-5da3-832e-4c9f5556b744/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/2fb24983-ce7c-5da3-832e-4c9f5556b744/attempt_05/scratch\"}, \"random_seed\": 1337104890, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision Repair for Medium Difficulty\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {\"collision_scale_change\": 11, \"gravity_horizontal\": 1}, \"gravity\": [0.0, -9.8, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/2fb24983-ce7c-5da3-832e-4c9f5556b744/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/2fb24983-ce7c-5da3-832e-4c9f5556b744/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/2fb24983-ce7c-5da3-832e-4c9f5556b744/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/2fb24983-ce7c-5da3-832e-4c9f5556b744/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117902/2fb24983-ce7c-5da3-832e-4c9f5556b744/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "Normal gravity applies: objects fall downward.", "Friction applies: objects slow down and stop over time.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_horizontal', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/2fb24983-ce7c-5da3-832e-4c9f5556b744/q4_options/opt_2_reality_alt.mp4", "test/2fb24983-ce7c-5da3-832e-4c9f5556b744/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/2fb24983-ce7c-5da3-832e-4c9f5556b744/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/2fb24983-ce7c-5da3-832e-4c9f5556b744/q4_options/opt_1_reality_full.mp4", "test/2fb24983-ce7c-5da3-832e-4c9f5556b744/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/30500f5a-b00e-50f7-a879-3d88639abf08/metadata.jsonl b/test/30500f5a-b00e-50f7-a879-3d88639abf08/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d409ba268edf028e3e5cb8abfd530ee41697a1fc --- /dev/null +++ b/test/30500f5a-b00e-50f7-a879-3d88639abf08/metadata.jsonl @@ -0,0 +1 @@ +{"id": "30500f5a-b00e-50f7-a879-3d88639abf08", "uuid": "30500f5a-b00e-50f7-a879-3d88639abf08", "scenario_name": "Easy: Ball Bouncing", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy: Ball Bouncing\", \"description\": \"A ball bounces off the ground due to gravity and collisions.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01/scratch\"}, \"random_seed\": 2079828348, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy: Ball Bouncing\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["8", "16", "17", "12", "10"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5", "q0_1_correct_answers": [3], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "Standard gravity: objects accelerate at a constant rate.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [0, 1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_2_unreal_2_phase_through.mp4", "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_0_keep_real.mp4", "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_3_unreal_3_gravity_horizontal.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/306d2296-1d73-5db7-bf5c-f3d9a9910d77/metadata.jsonl b/test/306d2296-1d73-5db7-bf5c-f3d9a9910d77/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..0aeacc9c6afd160ff629e2d86b7feec26731ac12 --- /dev/null +++ b/test/306d2296-1d73-5db7-bf5c-f3d9a9910d77/metadata.jsonl @@ -0,0 +1 @@ +{"id": "306d2296-1d73-5db7-bf5c-f3d9a9910d77", "uuid": "306d2296-1d73-5db7-bf5c-f3d9a9910d77", "scenario_name": "13 Objects Interacting Under Realistic Gravity", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"13 Objects Interacting Under Realistic Gravity\", \"description\": \"This video captures 13 objects in a scene where realistic gravity governs their motion. The objects move freely, experiencing the effects of gravity, resulting in a total of 32 collisions over the course of the simulation. No objects disappear from the scene, and the viewer can observe the complex interactions between the objects as they interact with one another.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 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\"scenario_description\": \"This video captures 13 objects in a scene where realistic gravity governs their motion. The objects move freely, experiencing the effects of gravity, resulting in a total of 32 collisions over the course of the simulation. No objects disappear from the scene, and the viewer can observe the complex interactions between the objects as they interact with one another.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no irrelevant_unreal selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/306d2296-1d73-5db7-bf5c-f3d9a9910d77/q4_options/opt_1_unreal_1_no_friction.mp4", "test/306d2296-1d73-5db7-bf5c-f3d9a9910d77/q4_options/opt_4_unreal_4_freeze_after_collision.mp4", "test/306d2296-1d73-5db7-bf5c-f3d9a9910d77/q4_options/opt_3_unreal_3_gravity_zero.mp4", 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\"Fixed E_EVENT_EXPECTED_BUT_NONE by adjusting object spawn parameters to increase collision likelihood.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-2.0, 2.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/scratch\"}, \"random_seed\": 1360586757, \"rule_config\": {\"rules\": [\"collision_spawn\"], \"primary_rule\": \"collision_spawn\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Collision Spawn\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_spawn\", \"rules\": [\"collision_spawn\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [{\"frame\": 15, \"object_name\": \"spawn_0_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"15:object_0:object_1\"}], \"initial_objects\": 4, \"final_objects\": 5, \"rule_stats\": {\"collision_spawn\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/attempt_05/q4_options/opt_0_keep_collision_spawn.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "6", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Collisions follow the law of reflection and bounce normally."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_2_reality_alt.mp4", "test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_0_keep_collision_spawn.mp4", "test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_0_keep_collision_spawn.mp4 b/test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_0_keep_collision_spawn.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..97839118d077e3c906e2017e79c8aab2672f31a3 --- /dev/null +++ b/test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_0_keep_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9add40c2ad4f9c51d238976868572af0585f659cc5de7a5a115a1b609f7e05bd +size 55278 diff --git a/test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4 b/test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..278887b4898af915751f18d71311d53dec2ff0f3 --- /dev/null +++ b/test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:261f23e98abb46eb21e611a7c0dfb5ab41c9dce8c27c5fa65e7b58b1748a2151 +size 57905 diff --git a/test/31dd8914-adab-5010-bb4c-9b63f4f6cd96/q4_options/opt_1_unreal_1_teleport_on_collision.mp4 b/test/31dd8914-adab-5010-bb4c-9b63f4f6cd96/q4_options/opt_1_unreal_1_teleport_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..18879bff53574e8c6357dca5cf7891cdc86a5961 --- /dev/null +++ b/test/31dd8914-adab-5010-bb4c-9b63f4f6cd96/q4_options/opt_1_unreal_1_teleport_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:093c8239be5f6120be6c299d1e1e1388c4d86f33c68369d58a795aa14a66fdbb +size 210981 diff --git a/test/31dec8eb-86e8-5173-a6de-d728b95caa1c/output.mp4 b/test/31dec8eb-86e8-5173-a6de-d728b95caa1c/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..bb145598bac6b0cb9d6515b258397de66b8bb0a6 --- /dev/null +++ b/test/31dec8eb-86e8-5173-a6de-d728b95caa1c/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:840aa32f0b0ac8683e5fbc730ba19719832d3ebea8adae9477cbce3e0f418b1d +size 110954 diff --git a/test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4 b/test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..28265fac6bd7c75855860caa5e26d4647a57d06a --- /dev/null +++ b/test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:33bdff1c80370fadfd8bc90e6d4154ca1aa2e3a0408654de15003ae9c3612311 +size 91662 diff --git a/test/325e2697-e427-5408-ab74-015defa53442/metadata.jsonl b/test/325e2697-e427-5408-ab74-015defa53442/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..2cf0171517d171aa1ef0014716723af0558c44ab --- /dev/null +++ b/test/325e2697-e427-5408-ab74-015defa53442/metadata.jsonl @@ -0,0 +1 @@ +{"id": "325e2697-e427-5408-ab74-015defa53442", "uuid": "325e2697-e427-5408-ab74-015defa53442", "scenario_name": "Gravity Reversal Simulation with Colliding Objects and Spawning", "difficulty": "hard", "rules": "['gravity_reverse', 'collision_spawn', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Simulation with Colliding Objects and Spawning\", \"description\": \"In this challenging physics simulation, objects defy gravity and float upwards due to the 'gravity_reverse' rule. The scene is populated with 24 initial objects, which interact and collide with each other, resulting in 28 collisions. The 'collision_spawn' rule causes new objects to appear after collisions, increasing the total count to 29 objects. As objects collide, their velocities are flipped due to the 'velocity_flip_on_collision' rule, adding to the complex and dynamic nature of the simulation.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"collision_spawn\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131539/325e2697-e427-5408-ab74-015defa53442/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131539/325e2697-e427-5408-ab74-015defa53442/attempt_01/scratch\"}, \"random_seed\": 1880718603, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_spawn\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Simulation with Colliding Objects and Spawning\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_spawn\", \"velocity_flip_on_collision\"], \"num_collisions\": 28, \"collisions\": [{\"frame\": 55, \"force\": 906.6322064803446, \"position\": [0.5047631802708479, -3.0300837920588433, 1.76153102647326], \"contact_normal\": [-0.6348671380338933, 0.7726213283651011, 1.1012300443249928e-14], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 56, \"force\": 0.0, \"position\": [0.41491928692357727, -2.9958854828389594, 2.1428570642723517], \"contact_normal\": [-0.6335025799177514, 0.7734790359580751, 0.02011621661544941], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 56, \"force\": 543.3671134977011, \"position\": [0.45867448099587627, -2.973733666823582, 2.2629961302662176], \"contact_normal\": [0.6329777416502813, -0.7739084886654675, -0.02012038137913132], \"objects\": [\"object_6\", \"spawn_0_object_3\"]}, {\"frame\": 56, \"force\": 0.0, \"position\": 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7.478873185667885, 10.125845412985738], \"contact_normal\": [-0.634867138035414, -0.7726213283638516, -1.3080383764471183e-15], \"objects\": [\"object_13\", \"object_22\"]}, {\"frame\": 207, \"force\": 133.13912321850484, \"position\": [-1.5491059702632803, 7.786906242472369, 10.513556505579716], \"contact_normal\": [-0.4714174522580225, -0.8819101914064466, 0.0], \"objects\": [\"object_13\", \"object_22\"]}, {\"frame\": 208, \"force\": 0.0, \"position\": [-1.5773113175807298, 7.865130621511294, 10.621118578375592], \"contact_normal\": [-0.4706898828457488, -0.8822965559888382, 0.0019548598134316174], \"objects\": [\"object_13\", \"object_22\"]}, {\"frame\": 208, \"force\": 0.0, \"position\": [-1.522492298554936, 7.836792971655835, 11.013445948907119], \"contact_normal\": [0.47068988284575236, 0.8822965559888365, -0.0019548598134359555], \"objects\": [\"object_22\", \"spawn_4_object_13\"]}, {\"frame\": 208, \"force\": 0.0, \"position\": [-1.5171691599988466, 7.825838052064686, 11.013463193688306], \"contact_normal\": [-0.6342296117418051, -0.7731425273055283, 0.0018525823758964582], \"objects\": [\"object_13\", \"spawn_4_object_13\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 55, \"object_name\": \"spawn_0_object_3\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"55:object_3:object_6\"}, {\"frame\": 66, \"object_name\": \"spawn_1_object_3\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"66:object_16:object_3\"}, {\"frame\": 85, \"object_name\": \"spawn_2_object_15\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"85:object_15:object_16\"}, {\"frame\": 159, \"object_name\": \"spawn_3_object_9\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"159:object_17:object_9\"}, {\"frame\": 207, \"object_name\": \"spawn_4_object_13\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"207:object_13:object_22\"}], \"initial_objects\": 24, \"final_objects\": 29, \"rule_stats\": {\"gravity_reverse\": 1, \"velocity_flip_on_collision\": 7, \"collision_spawn\": 5}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131539/325e2697-e427-5408-ab74-015defa53442/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131539/325e2697-e427-5408-ab74-015defa53442/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131539/325e2697-e427-5408-ab74-015defa53442/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_131539/325e2697-e427-5408-ab74-015defa53442/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131539/325e2697-e427-5408-ab74-015defa53442/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this challenging physics simulation, objects defy gravity and float upwards due to the 'gravity_reverse' rule. The scene is populated with 24 initial objects, which interact and collide with each other, resulting in 28 collisions. The 'collision_spawn' rule causes new objects to appear after collisions, increasing the total count to 29 objects. As objects collide, their velocities are flipped due to the 'velocity_flip_on_collision' rule, adding to the complex and dynamic nature of the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "34", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "New objects spawn when objects collide.", "Gravity acts vertically downward toward the floor.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_spawn\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_spawn', 'velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_spawn\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/325e2697-e427-5408-ab74-015defa53442/q4_options/opt_0_keep_gravity_reverse.mp4", "test/325e2697-e427-5408-ab74-015defa53442/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/325e2697-e427-5408-ab74-015defa53442/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/325e2697-e427-5408-ab74-015defa53442/q4_options/opt_1_reality_full.mp4", "test/325e2697-e427-5408-ab74-015defa53442/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, 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@@ +{"id": "33257944-01b6-5846-b13b-376d6241fbea", "uuid": "33257944-01b6-5846-b13b-376d6241fbea", "scenario_name": "Velocity Flip on Collision Physics Simulation", "difficulty": "medium", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flip on Collision Physics Simulation\", \"description\": \"In this medium-difficulty simulation, 17 unknown objects interact with each other under the influence of gravity, with a vertical acceleration of -10.0 m/s^2. The primary rule in effect is velocity_flip_on_collision, where objects will reverse their direction of motion upon collision. Throughout the simulation, 235 collisions occur, resulting in the objects' velocity changes. The simulation ends with the same number of objects present at the start.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_134923/33257944-01b6-5846-b13b-376d6241fbea/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_134923/33257944-01b6-5846-b13b-376d6241fbea/attempt_01/scratch\"}, \"random_seed\": 1548804480, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Velocity Flip on Collision Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 235, \"collisions\": [{\"frame\": 23, \"force\": 724.2945214619485, \"position\": [-2.536289340458848, 2.556991171010003, 0.1917715503889872], \"contact_normal\": [-0.5123429296047658, 0.8345497040609385, 0.20256237048328044], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 24, \"force\": 0.0, \"position\": [-2.4414294151883635, 2.639786154371597, 0.19208967880536587], \"contact_normal\": [-0.6682000767151111, 0.7184090573124334, 0.19338325638322573], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 25, \"force\": 91.4171151315391, \"position\": [-2.507273304679698, 2.6485648054431765, 0.1260999444727986], \"contact_normal\": [-0.17235484959105746, -0.17718752011954775, 0.9689676922046103], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 59, \"force\": 289.8169362886297, \"position\": [0.9427065679019648, 1.3308954806155766, 0.8462137115094893], \"contact_normal\": [0.20386523084122665, -0.9583248557668209, 0.2001310532465049], \"objects\": 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0.01822952392841779, 0.09982578005171916], \"objects\": [\"object_10\", \"object_11\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [2.351647370804497, -0.03964307579316001, 0.2572686524725776], \"contact_normal\": [0.630618594932603, -0.07394588984393646, -0.7725620965983367], \"objects\": [\"object_7\", \"object_10\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"velocity_flip_on_collision\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_134923/33257944-01b6-5846-b13b-376d6241fbea/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_134923/33257944-01b6-5846-b13b-376d6241fbea/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_134923/33257944-01b6-5846-b13b-376d6241fbea/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4\", \"unreal_wrong_2_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_134923/33257944-01b6-5846-b13b-376d6241fbea/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134923/33257944-01b6-5846-b13b-376d6241fbea/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this medium-difficulty simulation, 17 unknown objects interact with each other under the influence of gravity, with a vertical acceleration of -10.0 m/s^2. The primary rule in effect is velocity_flip_on_collision, where objects will reverse their direction of motion upon collision. Throughout the simulation, 235 collisions occur, resulting in the objects' velocity changes. The simulation ends with the same number of objects present at the start.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "After collision, objects freeze in place and stop moving.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their size after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/33257944-01b6-5846-b13b-376d6241fbea/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/33257944-01b6-5846-b13b-376d6241fbea/q4_options/opt_1_reality_full.mp4", 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Collision", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Bouncing Objects with Velocity Flip on Collision\", \"description\": \"In this simulation, 12 objects bounce around a 3D space with gravity acting downwards. When two objects collide, their velocities are flipped, causing unpredictable bounces and interactions. The objects' movements and collisions are captured in a 152-frame video, showcasing the chaotic yet mesmerizing effects of the velocity_flip_on_collision rule.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], 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270, \"force\": 0.0, \"position\": [-3.8626743591619555, 0.48927511098238746, 0.6908519994530938], \"contact_normal\": [-0.9569071595175415, 0.02040218371781661, -0.28967643839914725], \"objects\": [\"object_2\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"velocity_flip_on_collision\": 6}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131380/3453036a-fb08-51c2-803e-3fef2a35a5ae/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131380/3453036a-fb08-51c2-803e-3fef2a35a5ae/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_131380/3453036a-fb08-51c2-803e-3fef2a35a5ae/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131380/3453036a-fb08-51c2-803e-3fef2a35a5ae/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131380/3453036a-fb08-51c2-803e-3fef2a35a5ae/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, 12 objects bounce around a 3D space with gravity acting downwards. When two objects collide, their velocities are flipped, causing unpredictable bounces and interactions. The objects' movements and collisions are captured in a 152-frame video, showcasing the chaotic yet mesmerizing effects of the velocity_flip_on_collision rule.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Standard gravity: objects accelerate at a constant rate."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/3453036a-fb08-51c2-803e-3fef2a35a5ae/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/3453036a-fb08-51c2-803e-3fef2a35a5ae/q4_options/opt_1_reality_full.mp4", 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insufficient frames by adjusting the simulation configuration.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [512, 384], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [10.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.25, 0.0], \"purple\": [0.5, 0.0, 0.5], \"pink\": [1.0, 0.5, 0.75], \"lime\": [0.2, 0.8, 0.2], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.9, 0.7, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117207/34910e25-9017-58e9-8da0-0a4e4451652c/attempt_02\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117207/34910e25-9017-58e9-8da0-0a4e4451652c/attempt_02/scratch\"}, \"random_seed\": 1191945126, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["11", "10", "7", "13", "12"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", 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\"/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["13", "8", "9", "14", "5"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5", "q0_1_correct_answers": [2], "q0_1_correct_answer": 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As objects collide, they change color, adding an extra layer of visual interest. The simulation features 18 objects that interact with each other, resulting in a dynamic and engaging environment. Throughout the simulation, the objects' upward motion and color-changing collisions create a captivating display of reverse gravity in action.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": 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\"contact_normal\": [-0.5453209295094751, -0.8324668625913393, -0.09810202101004176], \"objects\": [\"object_13\", \"object_14\"]}, {\"frame\": 152, \"force\": 0.0, \"position\": [-1.415056507391721, -1.415688475689965, 3.511592311236994], \"contact_normal\": [-0.44452527617158016, -0.8944688255532807, -0.048195424657484054], \"objects\": [\"object_13\", \"object_14\"]}, {\"frame\": 162, \"force\": 556.625656058796, \"position\": [-2.819878570898117, 1.0782909374048186, 4.413895653724671], \"contact_normal\": [1.2975115883273576e-16, -7.182653435383587e-17, 1.0], \"objects\": [\"object_6\", \"object_14\"]}, {\"frame\": 163, \"force\": 0.0, \"position\": [-2.9720258108652873, 1.236240141887489, 4.9728551027950765], \"contact_normal\": [0.06965021109072629, -0.004740944788721061, 0.9975602094798728], \"objects\": [\"object_6\", \"object_14\"]}, {\"frame\": 164, \"force\": 0.0, \"position\": [-2.886700553949539, 1.2819781855097168, 5.109252483508014], \"contact_normal\": [0.5392150521314243, -0.22200191392596189, 0.8123806237030244], \"objects\": [\"object_6\", \"object_14\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {\"collision_color_change\": 4, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131881/384043d3-b8aa-5b97-a894-dbfd25c7ae41/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131881/384043d3-b8aa-5b97-a894-dbfd25c7ae41/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131881/384043d3-b8aa-5b97-a894-dbfd25c7ae41/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_131881/384043d3-b8aa-5b97-a894-dbfd25c7ae41/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131881/384043d3-b8aa-5b97-a894-dbfd25c7ae41/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, objects move upwards due to reverse gravity, resulting in a unique and visually interesting scene. As objects collide, they change color, adding an extra layer of visual interest. The simulation features 18 objects that interact with each other, resulting in a dynamic and engaging environment. Throughout the simulation, the objects' upward motion and color-changing collisions create a captivating display of reverse gravity in action.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "18", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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As they interact with each other, collisions occur, resulting in changes to object scales and velocities. The simulation involves 35 objects, with 41 recorded collisions, and demonstrates the unpredictable behavior that arises from these unique physics rules.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "35", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size after collision.", "Objects grow larger after collision.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_scale_change', 'velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": 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b/test/3a374059-24f8-5bba-94ba-84e48b5549a3/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1a74dae7054dd4a54c5a95967d8c0f3e2deade660e67e401fba7df9de7d5b6ed +size 27202 diff --git a/test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/metadata.jsonl b/test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..a3c4994ea5c4fe2f81a41b23c8fbb9f5cb633bfb --- /dev/null +++ b/test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/metadata.jsonl @@ -0,0 +1 @@ +{"id": "3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb", "uuid": "3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb", "scenario_name": "Floating Blocks Rebound", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks Rebound\", \"description\": \"A small block floats in space, and when hit by another block, it bounces back with a change of color.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/attempt_01/scratch\"}, \"random_seed\": 1669378765, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks Rebound\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": 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\"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["11", "15", "18", "20", "10"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/q4_options/opt_1_reality_full.mp4", "test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/q4_options/opt_2_reality_alt.mp4", "test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_1_reality_full.mp4 b/test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..81b4e9f804c65de9bcd6648140b0a1a75eae9b2a --- /dev/null +++ b/test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:66d71a12a977485cb1c4b43007b7270a0c2357f1cb88d42bee771ec352c35d82 +size 195763 diff --git a/test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 b/test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1dff0d869e9e1e5a7008f2977543c4b188815bbd --- /dev/null +++ b/test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9f622b30ce6ff708d6d059c621ca0a92f7fda288f947d429befb9f5df1f050c8 +size 165183 diff --git a/test/3cf0b0f5-d230-597c-a59b-6722bc8fdfa3/output.mp4 b/test/3cf0b0f5-d230-597c-a59b-6722bc8fdfa3/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..283678682325ecb40a3557ed21adb9c29ba31893 --- /dev/null +++ b/test/3cf0b0f5-d230-597c-a59b-6722bc8fdfa3/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:94f3b7861259b54dd924fc338158aaa3ce7ef5b5761001e8f212656041f6197a +size 168931 diff --git a/test/3d1dd0a0-9877-5b7e-a369-507c4d16b378/metadata.jsonl b/test/3d1dd0a0-9877-5b7e-a369-507c4d16b378/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..e51b51a684cfd1d3fc3674f808f11d9ef6837559 --- /dev/null +++ b/test/3d1dd0a0-9877-5b7e-a369-507c4d16b378/metadata.jsonl @@ -0,0 +1 @@ +{"id": "3d1dd0a0-9877-5b7e-a369-507c4d16b378", "uuid": "3d1dd0a0-9877-5b7e-a369-507c4d16b378", "scenario_name": "Zero Gravity Simulation: 10 Objects in Weightless Space", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero Gravity Simulation: 10 Objects in Weightless Space\", \"description\": \"In this easy-level physics simulation, 10 objects float freely in a zero-gravity environment, subject to the unusual physics rule that eliminates gravitational forces. The viewer will observe the objects' effortless movement and interactions, resulting in 4 recorded collisions. The simulation maintains a stable number of objects throughout, with no disappearances occurring.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131277/3d1dd0a0-9877-5b7e-a369-507c4d16b378/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131277/3d1dd0a0-9877-5b7e-a369-507c4d16b378/attempt_01/scratch\"}, \"random_seed\": 1499603831, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero Gravity Simulation: 10 Objects in Weightless Space\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 4, \"collisions\": [{\"frame\": 6, \"force\": 1192.5428218911702, \"position\": [0.12441209059000274, 0.24108106402374574, 3.5566596577810503], \"contact_normal\": [0.6969737745636972, -0.572200847089357, 0.43221956013194807], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 7, \"force\": 0.0, \"position\": [0.11038873349852107, 0.2235225743161084, 3.528948772371223], \"contact_normal\": [0.6822887656024103, -0.5803455442318501, 0.4446134159277885], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 167, \"force\": 708.791453786908, \"position\": [-1.8003820871897311, -1.2079012827064362, 4.78499615176417], \"contact_normal\": [0.49236596249762643, 0.8703882805815952, 7.931576736210871e-17], \"objects\": [\"object_8\", \"object_2\"]}, {\"frame\": 168, \"force\": 0.0, \"position\": [-1.7559373831986897, -1.1593447833994652, 4.795219530542481], \"contact_normal\": [0.5586519656079161, 0.8293604847864745, 0.008316705907739802], \"objects\": [\"object_8\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131277/3d1dd0a0-9877-5b7e-a369-507c4d16b378/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131277/3d1dd0a0-9877-5b7e-a369-507c4d16b378/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131277/3d1dd0a0-9877-5b7e-a369-507c4d16b378/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_131277/3d1dd0a0-9877-5b7e-a369-507c4d16b378/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131277/3d1dd0a0-9877-5b7e-a369-507c4d16b378/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this easy-level physics simulation, 10 objects float freely in a zero-gravity environment, subject to the unusual physics rule that eliminates gravitational forces. The viewer will observe the objects' effortless movement and interactions, resulting in 4 recorded collisions. The simulation maintains a stable number of objects throughout, with no disappearances occurring.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "There is no friction: moving objects do not slow down on the surface.", "No new objects are created during collisions.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/3d1dd0a0-9877-5b7e-a369-507c4d16b378/q4_options/opt_2_reality_alt.mp4", "test/3d1dd0a0-9877-5b7e-a369-507c4d16b378/q4_options/opt_0_keep_gravity_zero.mp4", "test/3d1dd0a0-9877-5b7e-a369-507c4d16b378/q4_options/opt_1_reality_full.mp4", "test/3d1dd0a0-9877-5b7e-a369-507c4d16b378/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/3d1dd0a0-9877-5b7e-a369-507c4d16b378/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/metadata.jsonl b/test/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..91656ecbb82e8637865b69ef88b10aaf798f38dd --- /dev/null +++ b/test/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/metadata.jsonl @@ -0,0 +1 @@ +{"id": "3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0", "uuid": "3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0", "scenario_name": "Realistic Physics Simulation of 12 Unidentified Objects Under Gravity", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Realistic Physics Simulation of 12 Unidentified Objects Under Gravity\", \"description\": \"This video dataset captures a realistic physics simulation of 12 unidentified objects that are initially stationary and then interact with each other under the influence of gravity. The objects experience a total of 245 collisions, resulting in dynamic movements and changes in their positions. As the simulation progresses, the objects continue to interact with each other, following the fundamental laws of physics, without any unusual or modified rules applied.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131165/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131165/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/attempt_01/scratch\"}, \"random_seed\": 1742364885, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Realistic Physics Simulation of 12 Unidentified Objects Under Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 245, \"collisions\": 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[0.9570947908924319, 0.28977501410303913, -4.9478839397855534e-05], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [4.136819927280746, 3.827033332637641, 0.5772816678949352], \"contact_normal\": [0.4816086195963838, -0.8667360436120518, 0.12969875957075716], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [-2.9112465172285695, 0.16207559774303884, 0.010897523787056551], \"contact_normal\": [0.9570947908924319, 0.28977501410303913, -4.9478839397855534e-05], \"objects\": [\"object_3\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131165/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/attempt_01/q4_options/opt_1_unreal_1_collision_color_swap.mp4\", \"unreal_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_131165/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131165/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131165/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/attempt_01/q4_options/opt_4_unreal_4_gravity_zero.mp4\", \"keep_real\": \"/data9/unreal/UNREAL/outputs/batch_131165/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures a realistic physics simulation of 12 unidentified objects that are initially stationary and then interact with each other under the influence of gravity. The objects experience a total of 245 collisions, resulting in dynamic movements and changes in their positions. As the simulation progresses, the objects continue to interact with each other, following the fundamental laws of physics, without any unusual or modified rules applied.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no irrelevant_unreal selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/q4_options/opt_0_keep_real.mp4", "test/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/q4_options/opt_4_unreal_4_gravity_zero.mp4", "test/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/q4_options/opt_1_unreal_1_collision_color_swap.mp4", "test/3d4867a9-a055-5fe9-9e67-3ac40a0ff8e0/q4_options/opt_2_unreal_2_phase_through.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/3d906408-1d17-5a87-a0ab-8aeca40850ae/q4_options/opt_1_reality_full.mp4 b/test/3d906408-1d17-5a87-a0ab-8aeca40850ae/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..35ed87a693aab7db2c6f7c6cd537dd78c96d2d3e --- /dev/null +++ b/test/3d906408-1d17-5a87-a0ab-8aeca40850ae/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:90e5201aab6db42de803927784991e6de6aca0aa0111fb17d4b2f33e18f191a6 +size 77331 diff --git a/test/3da7a719-f093-5467-907f-a56dfcb8f1a5/metadata.jsonl b/test/3da7a719-f093-5467-907f-a56dfcb8f1a5/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..690305f9b8f9d820816a0ba40e63f3499b90178a --- /dev/null +++ b/test/3da7a719-f093-5467-907f-a56dfcb8f1a5/metadata.jsonl @@ -0,0 +1 @@ +{"id": "3da7a719-f093-5467-907f-a56dfcb8f1a5", "uuid": "3da7a719-f093-5467-907f-a56dfcb8f1a5", "scenario_name": "Gravity Reversal Simulation with 14 Unknown Objects", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Simulation with 14 Unknown Objects\", \"description\": \"This video showcases a simple physics simulation where 14 unknown objects interact under the influence of a reversed gravity rule, causing them to move upwards instead of downwards. As the objects bounce off each other, they demonstrate elastic collisions, resulting in no objects disappearing from the scene. The viewer will observe the objects' trajectories and interactions as they continue to move upwards, governed by the gravity_reverse rule.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131163/3da7a719-f093-5467-907f-a56dfcb8f1a5/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131163/3da7a719-f093-5467-907f-a56dfcb8f1a5/attempt_01/scratch\"}, \"random_seed\": 1445644175, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Simulation with 14 Unknown Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 1, \"collisions\": [{\"frame\": 62, \"force\": 688.7813624534132, \"position\": [-0.5667046785812377, 1.0011489530953672, 5.105294704437256], \"contact_normal\": [0.8134106583740242, 0.5816898665470601, 0.0], \"objects\": [\"object_11\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131163/3da7a719-f093-5467-907f-a56dfcb8f1a5/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131163/3da7a719-f093-5467-907f-a56dfcb8f1a5/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131163/3da7a719-f093-5467-907f-a56dfcb8f1a5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_131163/3da7a719-f093-5467-907f-a56dfcb8f1a5/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131163/3da7a719-f093-5467-907f-a56dfcb8f1a5/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a simple physics simulation where 14 unknown objects interact under the influence of a reversed gravity rule, causing them to move upwards instead of downwards. As the objects bounce off each other, they demonstrate elastic collisions, resulting in no objects disappearing from the scene. The viewer will observe the objects' trajectories and interactions as they continue to move upwards, governed by the gravity_reverse rule.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size after collision.", "Objects pulse in size over time.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their color after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/3da7a719-f093-5467-907f-a56dfcb8f1a5/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/3da7a719-f093-5467-907f-a56dfcb8f1a5/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/3da7a719-f093-5467-907f-a56dfcb8f1a5/q4_options/opt_0_keep_gravity_reverse.mp4", "test/3da7a719-f093-5467-907f-a56dfcb8f1a5/q4_options/opt_2_reality_alt.mp4", "test/3da7a719-f093-5467-907f-a56dfcb8f1a5/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_1_reality_full.mp4 b/test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1abec370df9fa7a9503c1c2a6edf31c5d54c198d --- /dev/null +++ b/test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:408971fb029f96a370969963feecbf2ac8e4079dc622061aca6f04056bdf9ff4 +size 171835 diff --git a/test/3e1daa15-51a4-5872-af55-a33c5df69479/output.mp4 b/test/3e1daa15-51a4-5872-af55-a33c5df69479/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..0911c29b6cf72d0a5a57f85c65a4b2a5a1e7fbf9 --- /dev/null +++ b/test/3e1daa15-51a4-5872-af55-a33c5df69479/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8884ecc92e78831891c9aac9a88e35d0b912960954091f9bf3c4a8bc46c6b958 +size 345785 diff --git a/test/3e506383-db5e-5225-88d0-50a901e1b0f5/metadata.jsonl b/test/3e506383-db5e-5225-88d0-50a901e1b0f5/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..3dd4f6c8a89b9f285c2002d3729417e4f32e5408 --- /dev/null +++ b/test/3e506383-db5e-5225-88d0-50a901e1b0f5/metadata.jsonl @@ -0,0 +1 @@ +{"id": "3e506383-db5e-5225-88d0-50a901e1b0f5", "uuid": "3e506383-db5e-5225-88d0-50a901e1b0f5", "scenario_name": "14 Unknown Objects Interact in Zero-Gravity Environment", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"14 Unknown Objects Interact in Zero-Gravity Environment\", \"description\": \"This video captures 14 unidentified objects suspended in a space with zero-gravity conditions. The objects float and interact with each other in a seemingly random manner, resulting in 6 collisions over the duration of the simulation. As the objects move, they do not experience any gravitational forces, creating an unusual and fascinating scenario to observe. The simulation maintains a consistent number of objects throughout, with no disappearances or other notable events.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131378/3e506383-db5e-5225-88d0-50a901e1b0f5/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131378/3e506383-db5e-5225-88d0-50a901e1b0f5/attempt_01/scratch\"}, \"random_seed\": 1539071794, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"14 Unknown Objects Interact in Zero-Gravity Environment\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 43, \"force\": 0.0, \"position\": [0.2990335322489386, 0.9405597884689182, 2.9317693151889794], \"contact_normal\": [-0.4528010611586953, 0.13762433753791548, 0.8809260699575245], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 44, \"force\": 0.0, \"position\": [0.36992097488850456, 0.9602864417109528, 2.9396218711735465], \"contact_normal\": [-0.4710033507147611, 0.0459930939215145, 0.8809315971895858], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 69, \"force\": 218.12641422442817, \"position\": [1.6517039890065675, 0.5927762044143942, 3.959709405899048], \"contact_normal\": [0.7016568346853008, 0.7125150428863971, -4.251206804270284e-17], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 175, \"force\": 0.0, \"position\": [-2.0889016712622905, 0.3995744571577965, 3.3146994741036613], \"contact_normal\": [0.17091960375939189, -0.5612915382715826, -0.809776696451221], \"objects\": [\"object_8\", \"object_13\"]}, {\"frame\": 176, \"force\": 187.40487152956362, \"position\": [-2.1307589874067627, 0.36710845824717053, 3.3229983957978524], \"contact_normal\": [0.1371041021584421, -0.45291630988889425, -0.8809479447776438], \"objects\": [\"object_8\", \"object_13\"]}, {\"frame\": 177, \"force\": 0.0, \"position\": [-2.178364973157196, 0.30039425615185456, 3.3037147194849816], \"contact_normal\": [0.03860181494867097, -0.4775650201691173, -0.8777479999370771], \"objects\": [\"object_8\", \"object_13\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131378/3e506383-db5e-5225-88d0-50a901e1b0f5/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131378/3e506383-db5e-5225-88d0-50a901e1b0f5/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131378/3e506383-db5e-5225-88d0-50a901e1b0f5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_131378/3e506383-db5e-5225-88d0-50a901e1b0f5/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131378/3e506383-db5e-5225-88d0-50a901e1b0f5/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures 14 unidentified objects suspended in a space with zero-gravity conditions. The objects float and interact with each other in a seemingly random manner, resulting in 6 collisions over the duration of the simulation. As the objects move, they do not experience any gravitational forces, creating an unusual and fascinating scenario to observe. The simulation maintains a consistent number of objects throughout, with no disappearances or other notable events.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain constant colors over time.", "There is no friction: moving objects do not slow down on the surface.", "Objects maintain their size after collision.", "There is no gravity: objects float instead of falling.", "Objects continue their motion after impact instead of freezing."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/3e506383-db5e-5225-88d0-50a901e1b0f5/q4_options/opt_2_reality_alt.mp4", "test/3e506383-db5e-5225-88d0-50a901e1b0f5/q4_options/opt_0_keep_gravity_zero.mp4", "test/3e506383-db5e-5225-88d0-50a901e1b0f5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/3e506383-db5e-5225-88d0-50a901e1b0f5/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/3e506383-db5e-5225-88d0-50a901e1b0f5/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/3e506383-db5e-5225-88d0-50a901e1b0f5/q4_options/opt_2_reality_alt.mp4 b/test/3e506383-db5e-5225-88d0-50a901e1b0f5/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..792b0379fa92ab805e66983a138f383d5c082e24 --- /dev/null +++ b/test/3e506383-db5e-5225-88d0-50a901e1b0f5/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9839d0c00cbdf52c5abf73ffe50816c558b39360d3bc7e8ee7e1e883b058bcea +size 156366 diff --git a/test/3e51f773-b04e-5831-b5d3-aa5a0a07035b/metadata.jsonl b/test/3e51f773-b04e-5831-b5d3-aa5a0a07035b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..46d129da719f0815216f2146a44f540ff1c1de74 --- /dev/null +++ b/test/3e51f773-b04e-5831-b5d3-aa5a0a07035b/metadata.jsonl @@ -0,0 +1 @@ +{"id": "3e51f773-b04e-5831-b5d3-aa5a0a07035b", "uuid": "3e51f773-b04e-5831-b5d3-aa5a0a07035b", "scenario_name": "11 Unknown Objects in Zero-Gravity Environment", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"11 Unknown Objects in Zero-Gravity Environment\", \"description\": \"This video dataset captures the movement and interactions of 11 unknown objects in a zero-gravity environment. The objects float freely in space, colliding with each other 16 times throughout the simulation. With no gravity to influence their motion, the objects' trajectories and interactions are governed solely by their initial velocities and any resulting collisions. The simulation ends with all 11 objects still present in the scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131277/3e51f773-b04e-5831-b5d3-aa5a0a07035b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131277/3e51f773-b04e-5831-b5d3-aa5a0a07035b/attempt_01/scratch\"}, \"random_seed\": 1507811816, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"11 Unknown Objects in Zero-Gravity Environment\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 16, \"collisions\": [{\"frame\": 139, \"force\": 0.0, \"position\": 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1.0897009867992409, 2.404688119324023], \"contact_normal\": [-0.7841913645405839, -0.6202653110842309, -0.017743946730063666], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 143, \"force\": 420.3464529326761, \"position\": [-0.08582870985062874, 1.7230703787010218, 2.2310223613237476], \"contact_normal\": [0.9950963652421638, 0.09891018088060631, -1.825959390472345e-13], \"objects\": [\"object_6\", \"object_10\"]}, {\"frame\": 144, \"force\": 0.0, \"position\": [-0.10416640178344883, 1.6964751931125823, 2.2409824122383544], \"contact_normal\": [0.9948787950377911, 0.10091678651922449, 0.0056555621105358915], \"objects\": [\"object_6\", \"object_10\"]}, {\"frame\": 145, \"force\": 81.15739404836319, \"position\": [-1.9128425061429404, 0.9950953871426647, 2.287713400667977], \"contact_normal\": [-0.7939771583390703, -0.6075025672734153, -0.023257316956694456], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 146, \"force\": 0.0, \"position\": [-0.24397811084005772, 1.236229549927879, 2.4191051119418256], \"contact_normal\": [0.18528078636211914, 0.16472538851252894, -0.9687809745161344], \"objects\": [\"object_6\", \"object_10\"]}, {\"frame\": 147, \"force\": 0.0, \"position\": [-0.39643095300546394, 1.2987693388008945, 2.4382286056456035], \"contact_normal\": [0.14593219608448393, 0.16301483492061972, -0.9757714679891817], \"objects\": [\"object_6\", \"object_10\"]}, {\"frame\": 148, \"force\": 0.0, \"position\": [-0.60157463114646, 1.3569538526586238, 2.4168152407569927], \"contact_normal\": [0.16234601062209467, 0.24045258571976744, -0.956988153978809], \"objects\": [\"object_6\", \"object_10\"]}, {\"frame\": 163, \"force\": 253.98139069824614, \"position\": [-4.075415721485218, -0.8497715869907917, 5.084692299004181], \"contact_normal\": [0.37301697575232, 0.46172839714173364, -0.8047765050456672], \"objects\": [\"object_10\", \"object_5\"]}, {\"frame\": 164, \"force\": 0.0, \"position\": [-4.047408566316787, -0.9579520132768049, 5.108637747624096], \"contact_normal\": [0.4733023005874839, 0.3530173619438094, -0.8070710467021032], \"objects\": [\"object_10\", \"object_5\"]}, {\"frame\": 228, \"force\": 335.57586149154724, \"position\": [2.1474777195132835, -0.28914836158126905, 3.4042863161952], \"contact_normal\": [-0.4714174522580168, 0.8819101914064496, 1.3995173133803396e-13], \"objects\": [\"object_2\", \"object_9\"]}, {\"frame\": 229, \"force\": 0.0, \"position\": [2.179480980456936, -0.28278217520687643, 3.3410104500734006], \"contact_normal\": [-0.47842195463904036, 0.8781270279603256, 0.00231432169884341], \"objects\": [\"object_2\", \"object_9\"]}, {\"frame\": 230, \"force\": 0.0, \"position\": [2.188418616604924, -0.38698087279455906, 3.4102196895189403], \"contact_normal\": [-0.302825647895942, 0.9526224205126599, 0.028410401493184342], \"objects\": [\"object_2\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131277/3e51f773-b04e-5831-b5d3-aa5a0a07035b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131277/3e51f773-b04e-5831-b5d3-aa5a0a07035b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131277/3e51f773-b04e-5831-b5d3-aa5a0a07035b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131277/3e51f773-b04e-5831-b5d3-aa5a0a07035b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131277/3e51f773-b04e-5831-b5d3-aa5a0a07035b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the movement and interactions of 11 unknown objects in a zero-gravity environment. The objects float freely in space, colliding with each other 16 times throughout the simulation. With no gravity to influence their motion, the objects' trajectories and interactions are governed solely by their initial velocities and any resulting collisions. The simulation ends with all 11 objects still present in the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Gravity acts vertically downward toward the floor.", "Gravity pulls sideways instead of downward.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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Gravity and Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["15", "7", "8", "12", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5", "q0_1_correct_answers": [3], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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As objects collide, their velocity is flipped, causing unpredictable bounces and changes in size. Throughout the 27-frame simulation, 79 collisions occur, resulting in 18 instances of scale changes. The scene remains dynamic, with no objects disappearing during the simulation.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], 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[-0.6685528259614264, -0.29619771674985357, 5.506203973541798], \"contact_normal\": [-0.8239431401569446, 0.33870342099241635, -0.454310130193404], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 174, \"force\": 44.93227129261424, \"position\": [1.5241569824832317, 0.3205314458804192, 6.936857874857835], \"contact_normal\": [-0.6842446780274626, -0.1587999272836299, -0.7117526281551813], \"objects\": [\"object_7\", \"object_24\"]}, {\"frame\": 176, \"force\": 16.614652414911134, \"position\": [-0.4084603528614498, -0.4175640582397464, 5.715103018750598], \"contact_normal\": [-0.8650593245242297, -0.48894002237982415, 0.11229434344124635], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 176, \"force\": 36.616945315529144, \"position\": [1.7449136583715759, 0.2939182315998712, 7.506079879910127], \"contact_normal\": [-0.4025551236208201, -0.07530726707199753, -0.9122928192048718], \"objects\": [\"object_7\", \"object_24\"]}, {\"frame\": 177, \"force\": 0.0, \"position\": [-0.2993555996647114, -0.6694000352263731, 6.01594999015857], \"contact_normal\": [-0.9320875935096273, -0.3325961850404179, -0.14350085617163258], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 178, \"force\": 7.327806432057516, \"position\": [1.761881900525435, 0.2773199811009626, 7.941387568829431], \"contact_normal\": [-0.8500104702428045, -0.13876559899613433, -0.5081597278541956], \"objects\": [\"object_7\", \"object_24\"]}, {\"frame\": 180, \"force\": 0.0, \"position\": [1.8549748562359856, 0.23090298633841727, 8.488049562847321], \"contact_normal\": [-0.3092576346714777, -0.07927033968360875, -0.9476686808393787], \"objects\": [\"object_7\", \"object_24\"]}, {\"frame\": 182, \"force\": 0.0, \"position\": [2.0881165081911965, 0.26758215487297954, 9.108995300068537], \"contact_normal\": [-0.9544693366459809, -0.09452308465088746, -0.28293757592561364], \"objects\": [\"object_7\", \"object_24\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 27, \"final_objects\": 27, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_scale_change\": 18, \"velocity_flip_on_collision\": 13}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131886/4109377d-8af8-5feb-9d8c-2a4416d14362/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131886/4109377d-8af8-5feb-9d8c-2a4416d14362/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131886/4109377d-8af8-5feb-9d8c-2a4416d14362/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131886/4109377d-8af8-5feb-9d8c-2a4416d14362/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131886/4109377d-8af8-5feb-9d8c-2a4416d14362/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a challenging physics simulation where objects defy gravity by moving upwards in a reverse gravitational field. As objects collide, their velocity is flipped, causing unpredictable bounces and changes in size. Throughout the 27-frame simulation, 79 collisions occur, resulting in 18 instances of scale changes. The scene remains dynamic, with no objects disappearing during the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "27", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/4109377d-8af8-5feb-9d8c-2a4416d14362/q4_options/opt_2_reality_alt.mp4", "test/4109377d-8af8-5feb-9d8c-2a4416d14362/q4_options/opt_1_reality_full.mp4", "test/4109377d-8af8-5feb-9d8c-2a4416d14362/q4_options/opt_0_keep_gravity_reverse.mp4", "test/4109377d-8af8-5feb-9d8c-2a4416d14362/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/4109377d-8af8-5feb-9d8c-2a4416d14362/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_1_reality_full.mp4 b/test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..fd34bb01b7066d9c1720240ab20144843c28b2db --- /dev/null +++ b/test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:62030a60572b5cb9a9baf99d0e798dbd691fed48aa257f1a34d7cc044ae2b8c8 +size 117330 diff --git a/test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/metadata.jsonl b/test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..8a414acb253e8830ca52c7becf48bd0966d142ef --- /dev/null +++ b/test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/metadata.jsonl @@ -0,0 +1 @@ +{"id": "41a42dd3-97c2-5ac7-874b-653c43dddfb0", "uuid": "41a42dd3-97c2-5ac7-874b-653c43dddfb0", "scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "rules": "['gravity_reverse', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation Scenario\", \"description\": \"Fixed E_RULE_NOT_APPLIED error by adjusting gravity and ensuring object collision is possible.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 1000, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/41a42dd3-97c2-5ac7-874b-653c43dddfb0/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/41a42dd3-97c2-5ac7-874b-653c43dddfb0/attempt_05/scratch\"}, \"random_seed\": 1148621506, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation Scenario\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 4, \"final_objects\": 4, \"rule_stats\": {\"velocity_flip_on_collision\": 0, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/41a42dd3-97c2-5ac7-874b-653c43dddfb0/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/41a42dd3-97c2-5ac7-874b-653c43dddfb0/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/41a42dd3-97c2-5ac7-874b-653c43dddfb0/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/41a42dd3-97c2-5ac7-874b-653c43dddfb0/attempt_05/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/41a42dd3-97c2-5ac7-874b-653c43dddfb0/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_2_reality_alt.mp4", "test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_1_reality_full.mp4", "test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/41a42dd3-97c2-5ac7-874b-653c43dddfb0/q4_options/opt_0_keep_gravity_reverse.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/41f0564d-8e06-51a2-9545-bcd2cdf7649b/metadata.jsonl b/test/41f0564d-8e06-51a2-9545-bcd2cdf7649b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..aeb01ac7edcacc9099ed93ee5432e5f4cc4620a7 --- /dev/null +++ b/test/41f0564d-8e06-51a2-9545-bcd2cdf7649b/metadata.jsonl @@ -0,0 +1 @@ +{"id": "41f0564d-8e06-51a2-9545-bcd2cdf7649b", "uuid": "41f0564d-8e06-51a2-9545-bcd2cdf7649b", "scenario_name": "Timed Color Cycle: 11 Unknown Objects Under Gravity", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Timed Color Cycle: 11 Unknown Objects Under Gravity\", \"description\": \"This video showcases 11 unknown objects placed in a scene with a constant downward gravity force. The objects move freely under the influence of gravity, and each object cycles through a timed color change, resulting in a dynamic visual display. Throughout the simulation, 41 collisions occur between the objects, but no objects disappear from the scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], 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The objects move freely under the influence of gravity, and each object cycles through a timed color change, resulting in a dynamic visual display. Throughout the simulation, 41 collisions occur between the objects, but no objects disappear from the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After a collision, one of the colliding objects disappears.", "Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Objects maintain their color after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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\"collision_scale_change\": 8}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131276/46f2269e-e101-5328-b6cc-8abecac20efb/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131276/46f2269e-e101-5328-b6cc-8abecac20efb/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131276/46f2269e-e101-5328-b6cc-8abecac20efb/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131276/46f2269e-e101-5328-b6cc-8abecac20efb/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131276/46f2269e-e101-5328-b6cc-8abecac20efb/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 8 unknown objects bounce and flip their velocity when colliding, while also experiencing a scale change upon collision. The objects move under the influence of a constant downward gravity. The viewer will witness 19 collisions that alter the objects' motion and size, with no objects disappearing throughout the simulation. The scene's unpredictable behavior makes it a challenging and engaging visual experience.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "After collision, objects freeze in place and stop moving.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": 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"scenario_name": "Reverse Gravity Simulation - Objects in Mid-Air", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Simulation - Objects in Mid-Air\", \"description\": \"This video dataset captures a reverse gravity simulation where objects float upwards under the influence of an inverted gravitational force. Fifteen objects are present throughout the simulation, with no disappearances or changes in object count. The objects interact with each other in mid-air, resulting in 11 collisions throughout the simulation. As the objects move upwards, they may change their relative positions and velocities, leading to interesting and complex interactions.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131288/47eba425-a98e-576b-873d-55b4c6610753/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131288/47eba425-a98e-576b-873d-55b4c6610753/attempt_01/scratch\"}, \"random_seed\": 1853910124, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Simulation - Objects in Mid-Air\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 11, \"collisions\": [{\"frame\": 11, \"force\": 1208.5043285594206, \"position\": [1.1416269171414566, 0.9703595326425598, 3.2096149687178617], \"contact_normal\": [0.8819101914035355, -0.4714174522634682, 6.034924763729552e-13], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 12, \"force\": 0.0, \"position\": [1.2027696576452098, 1.0340183341389206, 3.765558861127389], \"contact_normal\": [0.8781082633565728, -0.4773631951441224, 0.0324076803658993], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 70, \"force\": 0.0, \"position\": [-1.877843611536065, -1.4782996375144566, 5.329332439312532], \"contact_normal\": [-0.155515418061202, 0.03600009616244882, 0.9871772626137334], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 89, \"force\": 849.3703202397089, \"position\": [-0.4207544239918639, 0.44562790535190533, 5.295266628265381], \"contact_normal\": [-0.8233834568995062, 0.5674854032521179, -9.357782234510279e-17], \"objects\": [\"object_13\", \"object_8\"]}, {\"frame\": 90, \"force\": 0.0, \"position\": [-0.3642675800194948, 0.45272589910462396, 5.403426643461417], \"contact_normal\": [-0.8685964330318322, 0.49547774162147223, 0.006484140811483006], \"objects\": [\"object_13\", \"object_8\"]}, {\"frame\": 91, \"force\": 0.0, \"position\": [-0.22757336546047924, 0.4602297825146955, 5.502298199868338], \"contact_normal\": [-0.8766996541136768, 0.4809490051374914, -0.009261259861195822], \"objects\": [\"object_13\", \"object_8\"]}, {\"frame\": 156, \"force\": 1018.935600361987, \"position\": [-0.49201812020700525, -0.5894779654677346, 2.695174180456233], \"contact_normal\": [0.6051686091109016, 0.6050219047946408, 0.5174161277593127], \"objects\": [\"object_5\", \"object_12\"]}, {\"frame\": 157, \"force\": 0.0, \"position\": [-0.4651406157581675, -0.5743727909819554, 2.700404588649555], \"contact_normal\": [0.6218907861387858, 0.587965164218754, 0.5172512114832565], \"objects\": [\"object_5\", \"object_12\"]}, {\"frame\": 161, \"force\": 306.0304544441964, \"position\": [0.3282227181527745, 1.3158216182853373, 3.1610087545723617], \"contact_normal\": [-0.8738388253735071, -0.4671029734675089, 0.13498340434164946], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 212, \"force\": 315.31152537070597, \"position\": [1.0059139117848404, 1.7588558516304378, 4.6172564706344605], \"contact_normal\": [0.25146199426891425, -0.9346622905769033, -0.2513429291065039], \"objects\": [\"object_6\", \"object_14\"]}, {\"frame\": 213, \"force\": 0.0, \"position\": [0.7712560004831617, 0.3392098338741809, 4.617685431216396], \"contact_normal\": [-0.6223497602947647, -0.7238303610034135, 0.2979100272745397], \"objects\": [\"object_2\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131288/47eba425-a98e-576b-873d-55b4c6610753/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131288/47eba425-a98e-576b-873d-55b4c6610753/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131288/47eba425-a98e-576b-873d-55b4c6610753/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131288/47eba425-a98e-576b-873d-55b4c6610753/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131288/47eba425-a98e-576b-873d-55b4c6610753/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures a reverse gravity simulation where objects float upwards under the influence of an inverted gravitational force. Fifteen objects are present throughout the simulation, with no disappearances or changes in object count. The objects interact with each other in mid-air, resulting in 11 collisions throughout the simulation. As the objects move upwards, they may change their relative positions and velocities, leading to interesting and complex interactions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "There is no friction: moving objects do not slow down on the surface.", "Solid objects bounce off each other instead of passing through.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/47eba425-a98e-576b-873d-55b4c6610753/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/47eba425-a98e-576b-873d-55b4c6610753/q4_options/opt_1_reality_full.mp4", 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The objects move and collide with each other, with a total of 40 collisions occurring throughout the simulation. The scene is set in a weightless environment with gravity pulling objects downwards, resulting in a dynamic and unpredictable motion. The simulation maintains a consistent pace, with no objects disappearing or changing color, allowing for a clear observation of the objects' behavior and interactions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects swap colors after collision.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no irrelevant_unreal selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/48e2dc7c-0518-5771-b189-a271c746cf6f/q4_options/opt_2_unreal_2_phase_through.mp4", "test/48e2dc7c-0518-5771-b189-a271c746cf6f/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/48e2dc7c-0518-5771-b189-a271c746cf6f/q4_options/opt_0_keep_real.mp4", "test/48e2dc7c-0518-5771-b189-a271c746cf6f/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "test/48e2dc7c-0518-5771-b189-a271c746cf6f/q4_options/opt_3_unreal_3_teleport_on_collision.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/48e2dc7c-0518-5771-b189-a271c746cf6f/q4_options/opt_1_unreal_1_gravity_horizontal.mp4 b/test/48e2dc7c-0518-5771-b189-a271c746cf6f/q4_options/opt_1_unreal_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..8eee0da6591e5d7fb92caea58d8255df715f8b8a --- /dev/null +++ b/test/48e2dc7c-0518-5771-b189-a271c746cf6f/q4_options/opt_1_unreal_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4e02eb24aac934d8ad40f61b11689b34884f1f8d56729460c112b8504b455c16 +size 207124 diff --git a/test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/metadata.jsonl b/test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ae8789fc9c36d4d95322732cc894a17b73a85306 --- /dev/null +++ b/test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/metadata.jsonl @@ -0,0 +1 @@ +{"id": "48f49d5c-d39b-51a5-8a0b-85b0e5e88422", "uuid": "48f49d5c-d39b-51a5-8a0b-85b0e5e88422", "scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Challenge\", \"description\": \"Objects fall upward due to reversed gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/scratch\"}, \"random_seed\": 1477814180, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["10", "4", "8", "9", "5"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5", "q0_1_correct_answers": [3], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects pulse in size over time.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_1_reality_full.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_0_keep_gravity_reverse.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_0_keep_gravity_reverse.mp4 b/test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_0_keep_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e626842d59b78a859fc5fc5c65d1929062599092 --- /dev/null +++ b/test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_0_keep_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d96e60b2fc0328fe730d63fa3af40aa894f938e3442bc2e6541e11cbf2333edd +size 55535 diff --git a/test/4a1490c7-ce5c-5a85-bd03-ee93fc775f7f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/4a1490c7-ce5c-5a85-bd03-ee93fc775f7f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..6659e255b274860e2624d1de40e8a074c480ebf9 --- /dev/null +++ b/test/4a1490c7-ce5c-5a85-bd03-ee93fc775f7f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95db47da9621b08ec2d888b112419a2adc25282a9a72f18709a9954f77bdc699 +size 70240 diff --git a/test/4b3bbb01-ea94-507e-8df2-cd09fc943d3f/q4_options/opt_0_keep_gravity_zero.mp4 b/test/4b3bbb01-ea94-507e-8df2-cd09fc943d3f/q4_options/opt_0_keep_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..edd1059b309b691732a50112b3605416c0f120ea --- /dev/null +++ b/test/4b3bbb01-ea94-507e-8df2-cd09fc943d3f/q4_options/opt_0_keep_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f06ce6e4c31628b08172957bc76b852bd592f03bfd51f05aad04e83a0067e54f +size 264841 diff --git a/test/4b53cece-a1a3-57fa-9cf9-9f634332a761/metadata.jsonl b/test/4b53cece-a1a3-57fa-9cf9-9f634332a761/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..34bd22aafc310183a65d2c855deecb0fa0fcc4f8 --- /dev/null +++ b/test/4b53cece-a1a3-57fa-9cf9-9f634332a761/metadata.jsonl @@ -0,0 +1 @@ +{"id": "4b53cece-a1a3-57fa-9cf9-9f634332a761", "uuid": "4b53cece-a1a3-57fa-9cf9-9f634332a761", "scenario_name": "Objects with Velocity Flip on Collision in a Gravity Field", "difficulty": "medium", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects with Velocity Flip on Collision in a Gravity Field\", \"description\": \"This video dataset captures the dynamic movement of 20 objects under the influence of gravity, with a key physics rule governing their behavior: when two objects collide, their velocities are flipped. The objects move and interact in a 3D space, resulting in numerous collisions and resulting velocity changes. Throughout the simulation, the objects remain intact and no objects disappear, but the viewer will witness the effects of the velocity flip rule as the objects bounce off each other in a complex and dynamic pattern.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], 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{\"frame\": 253, \"force\": 0.0, \"position\": [-3.009932198262992, 4.207959906458096, 0.15261496410969128], \"contact_normal\": [-0.5826188711449033, 0.0665227198374126, -0.8100185051782901], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 254, \"force\": 0.0, \"position\": [-3.009946251933865, 4.208874021729202, 0.15260877541928572], \"contact_normal\": [-0.5912273928109925, -0.05482429682606845, -0.8046393393735131], \"objects\": [\"object_5\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 20, \"final_objects\": 20, \"rule_stats\": {\"velocity_flip_on_collision\": 16}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_134918/4b53cece-a1a3-57fa-9cf9-9f634332a761/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_134918/4b53cece-a1a3-57fa-9cf9-9f634332a761/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_134918/4b53cece-a1a3-57fa-9cf9-9f634332a761/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_134918/4b53cece-a1a3-57fa-9cf9-9f634332a761/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134918/4b53cece-a1a3-57fa-9cf9-9f634332a761/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the dynamic movement of 20 objects under the influence of gravity, with a key physics rule governing their behavior: when two objects collide, their velocities are flipped. The objects move and interact in a 3D space, resulting in numerous collisions and resulting velocity changes. Throughout the simulation, the objects remain intact and no objects disappear, but the viewer will witness the effects of the velocity flip rule as the objects bounce off each other in a complex and dynamic pattern.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "Objects move along continuous paths without teleporting.", "Objects pulse in size over time.", "Objects maintain their size over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/4b53cece-a1a3-57fa-9cf9-9f634332a761/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/4b53cece-a1a3-57fa-9cf9-9f634332a761/q4_options/opt_1_reality_full.mp4", 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100644 index 0000000000000000000000000000000000000000..7a48e87483d511486ee88032c65157da4c53ebf5 --- /dev/null +++ b/test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/metadata.jsonl @@ -0,0 +1 @@ +{"id": "4c5b6d8a-298f-5963-9046-a7f49b2301a8", "uuid": "4c5b6d8a-298f-5963-9046-a7f49b2301a8", "scenario_name": "Gravity Puzzle", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Puzzle\", \"description\": \"Objects fall upwards due to reversed gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/scratch\"}, \"random_seed\": 1285820427, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["12", "8", "10", "9", "5"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5", "q0_1_correct_answers": [2], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Solid objects bounce off each other instead of passing through.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_1_reality_full.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_0_keep_gravity_reverse.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_2_reality_alt.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 b/test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..63de082ed6bc4021630defd718ea3e55e19e59f9 --- /dev/null +++ b/test/4c73e292-30ac-5a3e-af3b-6f476f7c43f2/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d554307f2a4d38f700e205917ef850d7188f48ed74a2627be6374e63754cb017 +size 117858 diff --git a/test/4c85208b-58ab-5c9b-aaa7-006a250e5968/q4_options/opt_1_reality_full.mp4 b/test/4c85208b-58ab-5c9b-aaa7-006a250e5968/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..80debe3c4e505fbabb31ac70ea50f62a199e7d6b --- /dev/null +++ b/test/4c85208b-58ab-5c9b-aaa7-006a250e5968/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:993bd829536343c71476585d634a69ed0a97fd339f7df13e3b365f1bdb77452f +size 310929 diff --git a/test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/metadata.jsonl b/test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..29ce497b8dd359632a37e996d6f14533e9070cd2 --- /dev/null +++ b/test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/metadata.jsonl @@ -0,0 +1 @@ +{"id": "4cabda0f-be29-5fe2-b7cf-cb33486ff28f", "uuid": "4cabda0f-be29-5fe2-b7cf-cb33486ff28f", "scenario_name": "14 Unknown Objects in Zero-Gravity Simulation", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"14 Unknown Objects in Zero-Gravity Simulation\", \"description\": \"This video shows 14 initially unknown objects floating in a zero-gravity environment. They interact with each other in a series of 19 collisions, with no objects disappearing throughout the simulation. The objects' movements and interactions demonstrate the effects of zero-gravity, where traditional gravitational forces do not apply. The video captures the dynamic and unpredictable behavior of objects in this unusual physics scenario.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], 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\"position\": [-0.5504099009272587, 2.822332858389865, 4.714423075184477], \"contact_normal\": [0.009370331633353308, 0.977059880056074, -0.21275851961764328], \"objects\": [\"object_3\", \"object_9\"]}, {\"frame\": 171, \"force\": 0.0, \"position\": [0.2688315965766116, 2.0827053099568924, 2.24010047744863], \"contact_normal\": [-0.5242755521291813, 0.8515486747330665, -5.971284973533584e-17], \"objects\": [\"object_11\", \"object_7\"]}, {\"frame\": 172, \"force\": 421.375350101368, \"position\": [0.26882463646384736, 2.0827010644904425, 2.238861335045075], \"contact_normal\": [-0.5173154393648032, 0.855794141182793, 0.0010602414851531745], \"objects\": [\"object_11\", \"object_7\"]}, {\"frame\": 173, \"force\": 0.0, \"position\": [0.18679430630421517, 2.1371553313902143, 2.2338374360940807], \"contact_normal\": [-0.5298798614037693, 0.8477545941468106, 0.023226721286020786], \"objects\": [\"object_11\", \"object_7\"]}, {\"frame\": 174, \"force\": 0.0, \"position\": 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They interact with each other in a series of 19 collisions, with no objects disappearing throughout the simulation. The objects' movements and interactions demonstrate the effects of zero-gravity, where traditional gravitational forces do not apply. The video captures the dynamic and unpredictable behavior of objects in this unusual physics scenario.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/q4_options/opt_1_reality_full.mp4", "test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/q4_options/opt_2_reality_alt.mp4", "test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/q4_options/opt_0_keep_gravity_zero.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1321a114533b5272815a3d0c66a9fd65abd8848f --- /dev/null +++ b/test/4cabda0f-be29-5fe2-b7cf-cb33486ff28f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b897395f1031161b69458d12076ed00581f18942192f44607091fed9cbb392ee +size 133465 diff --git a/test/4d52e50a-5f4c-5529-98bf-a9ddc32d7914/output.mp4 b/test/4d52e50a-5f4c-5529-98bf-a9ddc32d7914/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..0835dafcca086168f9207c6f4c6e5d7d7817fa3e --- /dev/null +++ b/test/4d52e50a-5f4c-5529-98bf-a9ddc32d7914/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cfe0c66e9409429a47849aaefa34ee341d40c90b55fc66a61fa04c9d90dfeb6b +size 194156 diff --git a/test/4db7a874-587f-5a91-9e68-e6eee4c55d3d/metadata.jsonl b/test/4db7a874-587f-5a91-9e68-e6eee4c55d3d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..eeb48959cf1ddf14f3c2a17cd3327886b83180fd --- /dev/null +++ b/test/4db7a874-587f-5a91-9e68-e6eee4c55d3d/metadata.jsonl @@ -0,0 +1 @@ +{"id": "4db7a874-587f-5a91-9e68-e6eee4c55d3d", "uuid": "4db7a874-587f-5a91-9e68-e6eee4c55d3d", "scenario_name": "Gravity Reversal Simulation: Objects in Mid-Air Color Shift", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Simulation: Objects in Mid-Air Color Shift\", \"description\": \"In this simulation, objects float in mid-air due to a reversed gravity effect. The primary rule governing the scene is gravity reversal, with a gravitational force of 10.0 units in the positive z-direction. The secondary rule, collision color change, triggers a color shift in objects upon collision. Over the course of 20 collisions, the objects' colors change, resulting in a dynamic and visually engaging display of chaotic physics interactions.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 16, \"max_objects\": 23, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131375/4db7a874-587f-5a91-9e68-e6eee4c55d3d/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131375/4db7a874-587f-5a91-9e68-e6eee4c55d3d/attempt_01/scratch\"}, \"random_seed\": 1316337878, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Simulation: Objects in Mid-Air Color Shift\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"num_collisions\": 20, \"collisions\": [{\"frame\": 5, \"force\": 234.62172218723254, \"position\": [0.9855520725250242, -0.45608406762282044, 2.939778112288978], \"contact_normal\": [1.0, 0.0, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 8, \"force\": 68.69806579021295, \"position\": [1.1456766492993558, -0.674581574933453, 3.1260058187237334], \"contact_normal\": [-0.011824129318486159, 0.04394183361352679, 0.9989641160845271], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 30, \"force\": 514.3878459802032, \"position\": [2.0827640295028687, -1.900156855583191, 2.450310230255127], \"contact_normal\": [-0.0, -1.0, -0.0], \"objects\": [\"object_12\", \"object_17\"]}, {\"frame\": 31, \"force\": 0.0, \"position\": [1.9133664642017627, -2.0490111679819116, 1.5024971545474866], \"contact_normal\": [-0.08318361825530592, -0.9961468758604104, 0.02778286103878308], \"objects\": [\"object_12\", \"object_17\"]}, {\"frame\": 31, \"force\": 869.9590548370606, \"position\": [0.18010144034231612, -0.27992523578637324, 3.095154943928681], \"contact_normal\": [-0.8991340745560695, 0.43707173851278, 0.022939297408955468], \"objects\": [\"object_13\", \"object_17\"]}, {\"frame\": 32, \"force\": 0.0, \"position\": [0.09949152180123366, -0.4287505753417351, 3.095849438066405], \"contact_normal\": [-0.7930927851905502, 0.6080442670881926, 0.035860888721257936], \"objects\": [\"object_13\", \"object_17\"]}, {\"frame\": 33, \"force\": 0.0, \"position\": [0.10956429437039816, -0.5179392933783707, 3.284360604180683], \"contact_normal\": [-0.6425771838804503, 0.7655853500717508, -0.031203117020333803], \"objects\": [\"object_13\", \"object_17\"]}, {\"frame\": 33, \"force\": 124.79939731965065, \"position\": [2.0016852506327214, -2.1209315631269603, 1.7336535359993592], \"contact_normal\": [0.13786792696483843, -0.9870389687730825, -0.082137134341222], \"objects\": [\"object_12\", \"object_17\"]}, {\"frame\": 34, \"force\": 0.0, \"position\": [0.11024902538928932, -0.5667162913257017, 3.4261266970989066], \"contact_normal\": [-0.4793798529106731, 0.8768324375830224, -0.036875913894527136], \"objects\": [\"object_13\", \"object_17\"]}, {\"frame\": 34, \"force\": 0.0, \"position\": [0.49211829697809484, -2.225456829156614, 1.714660808791998], \"contact_normal\": [0.01369065816629314, -0.9912908336888986, -0.1309772839974252], \"objects\": [\"object_12\", \"object_17\"]}, {\"frame\": 95, \"force\": 0.0, \"position\": [2.3978641331089134, -1.2427474356986852, 3.0301475057601928], \"contact_normal\": [0.0, 0.0, -1.0], \"objects\": [\"object_15\", \"object_11\"]}, {\"frame\": 96, \"force\": 0.0, \"position\": [1.837572623203915, -0.8743737273966895, 2.9408486978363015], \"contact_normal\": [-0.008675030140151519, -1.961359966830672e-05, -0.9999623710257172], \"objects\": [\"object_15\", \"object_11\"]}, {\"frame\": 97, \"force\": 0.0, \"position\": [1.9806279627848653, -1.5113306600870267, 2.9120467367561194], \"contact_normal\": [-0.004986371391005181, 0.003626441355440976, -0.9999809923310774], \"objects\": [\"object_15\", \"object_11\"]}, {\"frame\": 98, \"force\": 0.0, \"position\": [2.003584449818803, -1.4429985283348798, 2.933156108357153], \"contact_normal\": [0.004411292459191069, 0.001737609508296465, -0.9999887605428555], \"objects\": [\"object_15\", \"object_11\"]}, {\"frame\": 139, \"force\": 119.51780574950898, \"position\": [-1.8811392851923658, 0.7908969391790673, 3.344518031352789], \"contact_normal\": [0.0, 0.0, -1.0], \"objects\": [\"object_9\", \"object_16\"]}, {\"frame\": 140, \"force\": 0.0, \"position\": [-1.6425612175428825, 0.9486675708668975, 3.4318116952414925], \"contact_normal\": [-0.002938288949492026, 0.003690090440976837, -0.9999888747834081], \"objects\": [\"object_9\", \"object_16\"]}, {\"frame\": 160, \"force\": 440.23216751958313, \"position\": [-2.8736703395534673, 1.5549344291687013, 4.073186997301471], \"contact_normal\": [0.0, 1.0, 0.0], \"objects\": [\"object_14\", \"object_4\"]}, {\"frame\": 161, \"force\": 34.88770718235923, \"position\": [-2.4675348717068264, 1.6172308063254086, 4.259850826867103], \"contact_normal\": [0.018119461731838378, 0.0585214727843317, -0.9981216971540602], \"objects\": [\"object_14\", \"object_4\"]}, {\"frame\": 162, \"force\": 0.0, \"position\": [-2.543582793663345, 1.6765215801156452, 4.311016753871655], \"contact_normal\": [-0.023270963094428776, -0.0012901659129978663, -0.9997283619806806], \"objects\": [\"object_14\", \"object_4\"]}, {\"frame\": 192, \"force\": 327.1918033094729, \"position\": [-0.6002826559643089, 0.11293665561116839, 5.68650147736223], \"contact_normal\": [1.0, -0.0, -0.0], \"objects\": [\"object_5\", \"object_10\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_change\": 9}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131375/4db7a874-587f-5a91-9e68-e6eee4c55d3d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131375/4db7a874-587f-5a91-9e68-e6eee4c55d3d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131375/4db7a874-587f-5a91-9e68-e6eee4c55d3d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131375/4db7a874-587f-5a91-9e68-e6eee4c55d3d/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131375/4db7a874-587f-5a91-9e68-e6eee4c55d3d/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, objects float in mid-air due to a reversed gravity effect. The primary rule governing the scene is gravity reversal, with a gravitational force of 10.0 units in the positive z-direction. The secondary rule, collision color change, triggers a color shift in objects upon collision. Over the course of 20 collisions, the objects' colors change, resulting in a dynamic and visually engaging display of chaotic physics interactions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "18", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "No new objects are created during collisions.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/4db7a874-587f-5a91-9e68-e6eee4c55d3d/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/4db7a874-587f-5a91-9e68-e6eee4c55d3d/q4_options/opt_0_keep_gravity_reverse.mp4", "test/4db7a874-587f-5a91-9e68-e6eee4c55d3d/q4_options/opt_1_reality_full.mp4", "test/4db7a874-587f-5a91-9e68-e6eee4c55d3d/q4_options/opt_2_reality_alt.mp4", "test/4db7a874-587f-5a91-9e68-e6eee4c55d3d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_1_reality_full.mp4 b/test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..628da517861d9a98f60ed82d06759b5b4f025bdb --- /dev/null +++ b/test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:565e5548307ecef75c58022d8e587b248f7e9a63f09f9816720e1ceaa9ff9e25 +size 360986 diff --git a/test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_2_reality_alt.mp4 b/test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..9dafb190520e55384f3f68db7e91d17b2dd6bb53 --- /dev/null +++ b/test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:80fc84dab22106b4b6c07109c5ca4c84b028cf017e4be933e10eca391592087d +size 354808 diff --git a/test/4e257262-e020-5ecd-ba1d-ecae64921bc0/q4_options/opt_0_keep_gravity_zero.mp4 b/test/4e257262-e020-5ecd-ba1d-ecae64921bc0/q4_options/opt_0_keep_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..cf51b514d623bb9c6fc72d2534b0b5cd6c566d96 --- /dev/null +++ b/test/4e257262-e020-5ecd-ba1d-ecae64921bc0/q4_options/opt_0_keep_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1103d78057daf8d08d587e65c39b2f4c4a8b71f2939d0331403d4d740a77abd0 +size 158193 diff --git a/test/4f5e407f-5828-52f5-aba6-478f07fef3d1/metadata.jsonl b/test/4f5e407f-5828-52f5-aba6-478f07fef3d1/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..c0bd1d1c048ea77d74fb4a8f2e20b0236d6a2ea8 --- /dev/null +++ b/test/4f5e407f-5828-52f5-aba6-478f07fef3d1/metadata.jsonl @@ -0,0 +1 @@ +{"id": "4f5e407f-5828-52f5-aba6-478f07fef3d1", "uuid": "4f5e407f-5828-52f5-aba6-478f07fef3d1", "scenario_name": "Collision Color Change Simulation with Velocity Flips", "difficulty": "medium", "rules": "['collision_color_change', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision Color Change Simulation with Velocity Flips\", \"description\": \"In this simulation, 24 objects of unknown type interact with each other in a gravity field. The primary rule is collision_color_change, which changes the color of objects upon collision. Additionally, the velocity_flip_on_collision rule is applied, causing objects to change direction upon collision, resulting in a total of 100 collisions. The objects' movement and color changes create a dynamic and engaging scene.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_color_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131807/4f5e407f-5828-52f5-aba6-478f07fef3d1/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131807/4f5e407f-5828-52f5-aba6-478f07fef3d1/attempt_01/scratch\"}, \"random_seed\": 1953961515, \"rule_config\": {\"rules\": [\"collision_color_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"collision_color_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision Color Change Simulation with Velocity Flips\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_color_change\", 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{\"velocity_flip_on_collision\": 17, \"collision_color_change\": 47}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131807/4f5e407f-5828-52f5-aba6-478f07fef3d1/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131807/4f5e407f-5828-52f5-aba6-478f07fef3d1/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131807/4f5e407f-5828-52f5-aba6-478f07fef3d1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_131807/4f5e407f-5828-52f5-aba6-478f07fef3d1/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_collision_color_change\": \"/data9/unreal/UNREAL/outputs/batch_131807/4f5e407f-5828-52f5-aba6-478f07fef3d1/attempt_01/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, 24 objects of unknown type interact with each other in a gravity field. The primary rule is collision_color_change, which changes the color of objects upon collision. Additionally, the velocity_flip_on_collision rule is applied, causing objects to change direction upon collision, resulting in a total of 100 collisions. The objects' movement and color changes create a dynamic and engaging scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "No new objects are created during collisions.", "After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_color_change\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change', 'velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/4f5e407f-5828-52f5-aba6-478f07fef3d1/q4_options/opt_0_keep_collision_color_change.mp4", "test/4f5e407f-5828-52f5-aba6-478f07fef3d1/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/4f5e407f-5828-52f5-aba6-478f07fef3d1/q4_options/opt_2_reality_alt.mp4", "test/4f5e407f-5828-52f5-aba6-478f07fef3d1/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/4f5e407f-5828-52f5-aba6-478f07fef3d1/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/5004d077-6281-565c-8b33-f1b3255d0ff0/q4_options/opt_2_reality_alt.mp4 b/test/5004d077-6281-565c-8b33-f1b3255d0ff0/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..8ed0d66093444090b852afb76bc0b1c42890ee6d --- /dev/null +++ b/test/5004d077-6281-565c-8b33-f1b3255d0ff0/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:08b5ad1c737418e1f784c5407bf1e48152df7afa084d9bd5c671cb11db50c54a +size 38455 diff --git a/test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/opt_1_reality_full.mp4 b/test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..4e1c8d190efd77f87b539d0e3850ca2c9af09bdb --- /dev/null +++ b/test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:865912492bb4b35696b39c57606c22ae3b0cec70867c5f38be8abc8f2d50f8e9 +size 72461 diff --git a/test/50b22219-ece2-53ff-968b-44a3a0589ffc/output.mp4 b/test/50b22219-ece2-53ff-968b-44a3a0589ffc/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..7692a698a2651fd7316bdaa9688a3494b4c71688 --- /dev/null +++ b/test/50b22219-ece2-53ff-968b-44a3a0589ffc/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0241c96d9b1aa708b3a2dc4b2a032493b2b6560fe9e2d8f026c016069e63786c +size 236426 diff --git a/test/5106732c-c2fe-56be-98cb-073cbea5d384/metadata.jsonl b/test/5106732c-c2fe-56be-98cb-073cbea5d384/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..bd0ceab1d017fec860a9eb66cd0e2cb18a776a59 --- /dev/null +++ b/test/5106732c-c2fe-56be-98cb-073cbea5d384/metadata.jsonl @@ -0,0 +1 @@ +{"id": "5106732c-c2fe-56be-98cb-073cbea5d384", "uuid": "5106732c-c2fe-56be-98cb-073cbea5d384", "scenario_name": "Reverse Gravity Simulation with 15 Unidentifiable Objects", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Simulation with 15 Unidentifiable Objects\", \"description\": \"This video showcases a reverse gravity simulation where 15 unidentifiable objects float upwards in a 3D space. The primary rule applied is 'gravity_reverse', causing objects to move against the standard downward direction of gravity. As the simulation progresses, the objects interact with each other through 9 collisions, resulting in no objects disappearing from the scene. The objects' movements and interactions demonstrate the unusual effects of reverse gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_130970/5106732c-c2fe-56be-98cb-073cbea5d384/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_130970/5106732c-c2fe-56be-98cb-073cbea5d384/attempt_01/scratch\"}, \"random_seed\": 1685325807, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Simulation with 15 Unidentifiable Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 9, \"collisions\": 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4.443613093752318], \"contact_normal\": [0.9819726076063342, -0.13286293626023762, 0.1344516198456706], \"objects\": [\"object_2\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_130970/5106732c-c2fe-56be-98cb-073cbea5d384/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_130970/5106732c-c2fe-56be-98cb-073cbea5d384/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_130970/5106732c-c2fe-56be-98cb-073cbea5d384/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_teleport_on_collision\": 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The primary rule applied is 'gravity_reverse', causing objects to move against the standard downward direction of gravity. As the simulation progresses, the objects interact with each other through 9 collisions, resulting in no objects disappearing from the scene. The objects' movements and interactions demonstrate the unusual effects of reverse gravity.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch\"}, \"random_seed\": 116299, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Ethereal Encounter\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["17", "15", "20", "14", "19"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Objects maintain their size over time.", "After collision, an object teleports to a random location.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_1_reality_full.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/53506e79-5c68-5415-94cb-6b8169a74272/metadata.jsonl b/test/53506e79-5c68-5415-94cb-6b8169a74272/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..1a0863cba1c879f2137ae8aec5425bd6f5df88a2 --- /dev/null +++ b/test/53506e79-5c68-5415-94cb-6b8169a74272/metadata.jsonl @@ -0,0 +1 @@ +{"id": "53506e79-5c68-5415-94cb-6b8169a74272", "uuid": "53506e79-5c68-5415-94cb-6b8169a74272", "scenario_name": "17 Unknown Objects in a Zero-Gravity Environment", "difficulty": "medium", "rules": "['gravity_zero', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"17 Unknown Objects in a Zero-Gravity Environment\", \"description\": \"This physics simulation video features 17 unknown objects floating in a zero-gravity environment, governed by the 'gravity_zero' rule. As the objects interact with each other, they experience 9 collisions, resulting in color changes according to the 'collision_color_change' rule. The viewer witnesses the objects' movements and color changes over time, with no objects disappearing from the scene. The simulation maintains a consistent number of objects throughout, with no objects being added or removed.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 16, \"max_objects\": 23, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131277/53506e79-5c68-5415-94cb-6b8169a74272/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131277/53506e79-5c68-5415-94cb-6b8169a74272/attempt_01/scratch\"}, \"random_seed\": 1312224586, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"17 Unknown Objects in a Zero-Gravity Environment\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_color_change\"], \"num_collisions\": 9, \"collisions\": [{\"frame\": 46, \"force\": 724.8979691114267, \"position\": [1.3967388786655235, -1.7584963352247431, 4.1895909368502835], \"contact_normal\": [0.7726213283637644, -0.6348671380355201, 0.0], \"objects\": [\"object_3\", \"object_10\"]}, {\"frame\": 47, \"force\": 0.0, \"position\": [1.4448638491515855, -1.6240322919754595, 4.333128635972562], \"contact_normal\": [0.8599221788634107, -0.5099691617008338, -0.02157082318672445], \"objects\": [\"object_3\", \"object_10\"]}, {\"frame\": 48, \"force\": 0.0, \"position\": [1.4574088047339155, -1.4464476886396969, 4.07385414478776], \"contact_normal\": [0.8880651705439196, -0.45397570525537473, 0.07243142898413658], \"objects\": [\"object_3\", \"object_10\"]}, {\"frame\": 151, \"force\": 728.4438717272582, \"position\": [-0.1744276919164024, 1.014225474378794, 4.086817556602925], \"contact_normal\": [-0.3304478425055571, 0.9438242545004989, 1.739532385480862e-13], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 152, \"force\": 0.0, \"position\": [-0.1932484601222984, 1.012247845801626, 4.089315818125545], \"contact_normal\": [-0.29703994775205106, 0.9548623741040435, 0.0022618487677593924], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 154, \"force\": 1242.2221729524176, \"position\": [-1.1645981968149672, -0.07585419837247832, 2.6411390612213723], \"contact_normal\": [0.8571136648284455, 0.20732881688113816, 0.47156221991908864], \"objects\": [\"object_7\", \"object_16\"]}, {\"frame\": 155, \"force\": 0.0, \"position\": [-1.1099342367726668, -0.19578085590161604, 2.6862172712849848], \"contact_normal\": [0.7694049911496473, 0.1737706012692667, 0.614670430172567], \"objects\": [\"object_7\", \"object_16\"]}, {\"frame\": 240, \"force\": 275.62765348222416, \"position\": [3.8976862319693413, -12.224843543197814, 1.9913929007601456], \"contact_normal\": [0.09891018088372364, 0.9950963652418539, 0.0], \"objects\": [\"object_15\", \"object_16\"]}, {\"frame\": 241, \"force\": 0.0, \"position\": [3.8891472320980354, -12.237965679948626, 1.9743550760909065], \"contact_normal\": [0.10048012680904779, 0.9949335220239398, -0.003321275278569325], \"objects\": [\"object_15\", \"object_16\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"collision_color_change\": 4, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131277/53506e79-5c68-5415-94cb-6b8169a74272/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131277/53506e79-5c68-5415-94cb-6b8169a74272/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131277/53506e79-5c68-5415-94cb-6b8169a74272/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131277/53506e79-5c68-5415-94cb-6b8169a74272/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131277/53506e79-5c68-5415-94cb-6b8169a74272/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This physics simulation video features 17 unknown objects floating in a zero-gravity environment, governed by the 'gravity_zero' rule. As the objects interact with each other, they experience 9 collisions, resulting in color changes according to the 'collision_color_change' rule. The viewer witnesses the objects' movements and color changes over time, with no objects disappearing from the scene. The simulation maintains a consistent number of objects throughout, with no objects being added or removed.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is uniform across the entire scene.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": 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\"Repaired Physics Simulation Scenario\", \"description\": \"Fixed collision rule 'collision_color_change' by increasing object spawn count and reducing spawn area to increase collision likelihood\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\", \"teleport_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": 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18, \"scenario_description\": \"This video showcases 10 identical objects placed under a constant downward gravity, with a key physics rule applied: upon collision, the velocity of the involved objects is flipped. The objects move freely, colliding with each other 51 times throughout the simulation. The viewer can observe the objects' trajectories, changes in their motion direction, and the consistent application of the velocity flip rule. The simulation starts with all objects at rest, and their motion is governed by gravity and the specified physics rule, resulting in a dynamic and engaging visual representation of the physics in action.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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\"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131285/745c4c55-e60f-55b4-87a0-2718d2831b84/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131285/745c4c55-e60f-55b4-87a0-2718d2831b84/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131285/745c4c55-e60f-55b4-87a0-2718d2831b84/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131285/745c4c55-e60f-55b4-87a0-2718d2831b84/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131285/745c4c55-e60f-55b4-87a0-2718d2831b84/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows 8 objects falling under gravity, with a color cycling effect applied to each object. As the objects collide with each other 40 times, their colors change according to the timed color cycling rule, creating a visually striking pattern. The simulation continues with no objects disappearing, resulting in a total of 15 objects throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "Objects change color periodically over time.", "Objects maintain their color after collision.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/745c4c55-e60f-55b4-87a0-2718d2831b84/q4_options/opt_1_reality_full.mp4", "test/745c4c55-e60f-55b4-87a0-2718d2831b84/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/745c4c55-e60f-55b4-87a0-2718d2831b84/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/745c4c55-e60f-55b4-87a0-2718d2831b84/q4_options/opt_2_reality_alt.mp4", "test/745c4c55-e60f-55b4-87a0-2718d2831b84/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 b/test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ada015ff06e0aaa3bebb27a504a72f55dc9f7139 --- /dev/null +++ b/test/745f3623-0ee3-5166-8b73-a2e50b8a9eae/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4324488371f62ef01a81079b83a003cd2f8151c835fa443ce0aa2e82d494ad7a +size 60803 diff --git a/test/74a09981-94bc-55f3-a23b-88283cc9d7f6/metadata.jsonl b/test/74a09981-94bc-55f3-a23b-88283cc9d7f6/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..22fafa16894baecf761ff110aa173503e0625cf9 --- /dev/null +++ b/test/74a09981-94bc-55f3-a23b-88283cc9d7f6/metadata.jsonl @@ -0,0 +1 @@ +{"id": "74a09981-94bc-55f3-a23b-88283cc9d7f6", "uuid": "74a09981-94bc-55f3-a23b-88283cc9d7f6", "scenario_name": "Elastic Collision", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Elastic Collision\", \"description\": \"Two balls collide and bounce off each other due to elastic collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/scratch\"}, \"random_seed\": 2049825069, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Elastic Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_1_unreal_1_gravity_zero.mp4\", \"unreal_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_4_unreal_4_collision_color_swap.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["7", "4", "9", "11", "6"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5", "q0_1_correct_answers": [2], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "Objects pass through each other without collision.", "Gravity is uniform across the entire scene."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_1_unreal_1_gravity_zero.mp4", "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_0_keep_real.mp4", 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\"/data9/unreal/UNREAL/outputs/batch_131615/77c44c8c-bc2c-5ec9-8979-49dc3f2e0b08/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131615/77c44c8c-bc2c-5ec9-8979-49dc3f2e0b08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131615/77c44c8c-bc2c-5ec9-8979-49dc3f2e0b08/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131615/77c44c8c-bc2c-5ec9-8979-49dc3f2e0b08/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 14 objects in a simulated environment governed by the timed_color_cycle physics rule. The objects move under the influence of gravity, with no collisions or disappearances occurring. The timed_color_cycle rule causes each object to cycle through a sequence of colors at regular intervals, resulting in a visually striking display of color and movement.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/77c44c8c-bc2c-5ec9-8979-49dc3f2e0b08/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/77c44c8c-bc2c-5ec9-8979-49dc3f2e0b08/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/77c44c8c-bc2c-5ec9-8979-49dc3f2e0b08/q4_options/opt_2_reality_alt.mp4", "test/77c44c8c-bc2c-5ec9-8979-49dc3f2e0b08/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/77c44c8c-bc2c-5ec9-8979-49dc3f2e0b08/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 b/test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..9686d4d1c9a71060386bed2961dc1e5e97ebaaaa --- /dev/null +++ b/test/789cbcc5-0509-5e2f-b859-64d819e263f3/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c6a97a3ac8a2f1562eb3d0ea80c84d68ff7eb0fac59376632c4d2409086b9a90 +size 44298 diff --git a/test/789cf238-0506-58c7-9fc4-2127ce4bc362/q4_options/opt_0_keep_gravity_reverse.mp4 b/test/789cf238-0506-58c7-9fc4-2127ce4bc362/q4_options/opt_0_keep_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..bb5af76bc7faf383361abb380f51fc3d192c2d38 --- /dev/null +++ b/test/789cf238-0506-58c7-9fc4-2127ce4bc362/q4_options/opt_0_keep_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d353a5175042ae605620534070709e139ec48f94fa792074b37b782f261cd204 +size 46019 diff --git a/test/78d83da0-4ead-563f-8e60-5f587111e54b/metadata.jsonl b/test/78d83da0-4ead-563f-8e60-5f587111e54b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..377490b3d090f5ccb18c4cc004f123d006ba79fc --- /dev/null +++ b/test/78d83da0-4ead-563f-8e60-5f587111e54b/metadata.jsonl @@ -0,0 +1 @@ +{"id": "78d83da0-4ead-563f-8e60-5f587111e54b", "uuid": "78d83da0-4ead-563f-8e60-5f587111e54b", "scenario_name": "Objects in Zero Gravity Simulation", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects in Zero Gravity Simulation\", \"description\": \"This video showcases 8 unknown objects suspended in a zero-gravity environment. The objects remain stationary as they float in mid-air, unaffected by any gravitational forces. The simulation demonstrates the physics rule of zero-gravity, where objects do not accelerate or fall due to the absence of gravity. The video captures the static scene, with no collisions, disappearances, or changes in object properties.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131286/78d83da0-4ead-563f-8e60-5f587111e54b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131286/78d83da0-4ead-563f-8e60-5f587111e54b/attempt_01/scratch\"}, \"random_seed\": 1325680381, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects in Zero Gravity Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131286/78d83da0-4ead-563f-8e60-5f587111e54b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131286/78d83da0-4ead-563f-8e60-5f587111e54b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131286/78d83da0-4ead-563f-8e60-5f587111e54b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131286/78d83da0-4ead-563f-8e60-5f587111e54b/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131286/78d83da0-4ead-563f-8e60-5f587111e54b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 8 unknown objects suspended in a zero-gravity environment. The objects remain stationary as they float in mid-air, unaffected by any gravitational forces. The simulation demonstrates the physics rule of zero-gravity, where objects do not accelerate or fall due to the absence of gravity. The video captures the static scene, with no collisions, disappearances, or changes in object properties.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Standard gravity: objects accelerate at a constant rate.", "Collisions follow the law of reflection and bounce normally.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/78d83da0-4ead-563f-8e60-5f587111e54b/q4_options/opt_0_keep_gravity_zero.mp4", "test/78d83da0-4ead-563f-8e60-5f587111e54b/q4_options/opt_2_reality_alt.mp4", "test/78d83da0-4ead-563f-8e60-5f587111e54b/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/78d83da0-4ead-563f-8e60-5f587111e54b/q4_options/opt_1_reality_full.mp4", "test/78d83da0-4ead-563f-8e60-5f587111e54b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/793dbd42-1037-5017-8d6d-a0cc3a660d64/metadata.jsonl b/test/793dbd42-1037-5017-8d6d-a0cc3a660d64/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..536025424d4f37e4c0f768078e293535af1deaf1 --- /dev/null +++ b/test/793dbd42-1037-5017-8d6d-a0cc3a660d64/metadata.jsonl @@ -0,0 +1 @@ +{"id": "793dbd42-1037-5017-8d6d-a0cc3a660d64", "uuid": "793dbd42-1037-5017-8d6d-a0cc3a660d64", "scenario_name": "Floating Orbital Puzzle", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Orbital Puzzle\", \"description\": \"A single sphere floats in space, with periodic color changes. Your task is to predict its trajectory.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/scratch\"}, \"random_seed\": 1242715720, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbital Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["14", "17", "13", "15", "19"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=3, num_options=5", "q0_1_correct_answers": [3], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "Normal gravity applies: objects fall downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_2_reality_alt.mp4", "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_1_reality_full.mp4", "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/79579d5c-230d-5320-be92-cfc82711441d/metadata.jsonl b/test/79579d5c-230d-5320-be92-cfc82711441d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..f9bf58d1a8c74dc6b67ce4a4913768961096f11f --- /dev/null +++ b/test/79579d5c-230d-5320-be92-cfc82711441d/metadata.jsonl @@ -0,0 +1 @@ +{"id": "79579d5c-230d-5320-be92-cfc82711441d", "uuid": "79579d5c-230d-5320-be92-cfc82711441d", "scenario_name": "14 Unidentified Objects Interact in Zero Gravity", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"14 Unidentified Objects Interact in Zero Gravity\", \"description\": \"This video showcases 14 unidentified objects moving freely in a zero-gravity environment. The objects float and interact with each other in a series of 41 collisions, resulting from the lack of gravitational forces. The simulation maintains a stable state with no objects disappearing throughout its duration, providing a unique visual representation of the effects of zero gravity on object motion.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 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[-0.9891569546013336, 0.1467656323081566, 0.005326193481454283], \"objects\": [\"object_5\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131879/79579d5c-230d-5320-be92-cfc82711441d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131879/79579d5c-230d-5320-be92-cfc82711441d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131879/79579d5c-230d-5320-be92-cfc82711441d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131879/79579d5c-230d-5320-be92-cfc82711441d/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131879/79579d5c-230d-5320-be92-cfc82711441d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 14 unidentified objects moving freely in a zero-gravity environment. The objects float and interact with each other in a series of 41 collisions, resulting from the lack of gravitational forces. The simulation maintains a stable state with no objects disappearing throughout its duration, providing a unique visual representation of the effects of zero gravity on object motion.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "No new objects are created during collisions.", "After a collision, one of the colliding objects disappears.", "Objects maintain their size over time.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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Simulation with Pulsing Scale\", \"description\": \"In this medium difficulty simulation, objects experience reverse gravity, moving upwards towards the sky. At certain points, a timed scale pulse rule causes objects to temporarily change size. The viewer witnesses 9 collisions between objects as they interact in this unusual gravity environment, with no objects disappearing from the scene. The scene's objects are initially unidentified and remain so throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131884/7a531914-dc3f-5cb3-8216-ed462b03a64a/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131884/7a531914-dc3f-5cb3-8216-ed462b03a64a/attempt_01/scratch\"}, \"random_seed\": 1878097484, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Simulation with Pulsing Scale\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"num_collisions\": 9, \"collisions\": [{\"frame\": 119, \"force\": 1349.042024958401, \"position\": [-0.27807061712215014, 0.2477333241107319, 5.320233704132252], \"contact_normal\": [-0.09891018088248618, -0.9950963652419769, 3.463630221294137e-16], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 120, \"force\": 0.0, \"position\": [-0.183109232683176, 0.11609889801783391, 5.599822766645858], \"contact_normal\": [-0.008085029798782797, -0.9972705385856206, 0.07339008899230998], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 120, \"force\": 226.51846214411063, \"position\": [-0.12829673496019212, -0.5690838601988639, 4.1514679225168045], \"contact_normal\": [6.8168424929421235e-16, -2.7267369971768494e-15, 1.0], \"objects\": [\"object_6\", \"object_11\"]}, {\"frame\": 121, \"force\": 0.0, \"position\": [-0.08007628082594145, -0.5822712181645551, 4.183279903791858], \"contact_normal\": [0.09010353843168803, 0.13055027891535897, 0.9873388359814534], \"objects\": [\"object_6\", \"object_11\"]}, {\"frame\": 122, \"force\": 0.0, \"position\": [0.020716499718202136, -0.906293690826877, 4.249601173203498], \"contact_normal\": [0.1973453624353393, 0.3850915400169278, 0.9015316487692796], \"objects\": [\"object_6\", \"object_11\"]}, {\"frame\": 163, \"force\": 0.0, \"position\": [-2.7229544159537005, 0.44192679700811693, 5.208545644250143], \"contact_normal\": [-0.7133267392478901, -0.44456783520382637, -0.541778924448115], \"objects\": [\"object_3\", \"object_13\"]}, {\"frame\": 216, \"force\": 729.1015223304179, \"position\": [0.012803455081771158, 2.0438746095743054, 2.2450602054595956], \"contact_normal\": [-0.09891018088248621, 0.9950963652419769, 1.4854696105316251e-15], \"objects\": [\"object_5\", \"object_10\"]}, {\"frame\": 217, \"force\": 0.0, \"position\": [-0.174760904759182, 2.0888331264829056, 2.2496996579438164], \"contact_normal\": [-0.06299142018470089, 0.9969306640863772, -0.046490127848925165], \"objects\": [\"object_5\", \"object_10\"]}, {\"frame\": 218, \"force\": 0.0, \"position\": [-0.32101100863426524, 2.0640062995390442, 2.2902306061241533], \"contact_normal\": [0.002826453413221232, 0.9986475722175423, -0.05191375217715972], \"objects\": [\"object_5\", \"object_10\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"timed_scale_pulse\": 17, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131884/7a531914-dc3f-5cb3-8216-ed462b03a64a/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131884/7a531914-dc3f-5cb3-8216-ed462b03a64a/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131884/7a531914-dc3f-5cb3-8216-ed462b03a64a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131884/7a531914-dc3f-5cb3-8216-ed462b03a64a/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131884/7a531914-dc3f-5cb3-8216-ed462b03a64a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this medium difficulty simulation, objects experience reverse gravity, moving upwards towards the sky. At certain points, a timed scale pulse rule causes objects to temporarily change size. The viewer witnesses 9 collisions between objects as they interact in this unusual gravity environment, with no objects disappearing from the scene. The scene's objects are initially unidentified and remain so throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "Objects maintain their color after collision.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'timed_scale_pulse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/7a531914-dc3f-5cb3-8216-ed462b03a64a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/7a531914-dc3f-5cb3-8216-ed462b03a64a/q4_options/opt_1_reality_full.mp4", "test/7a531914-dc3f-5cb3-8216-ed462b03a64a/q4_options/opt_2_reality_alt.mp4", "test/7a531914-dc3f-5cb3-8216-ed462b03a64a/q4_options/opt_0_keep_gravity_reverse.mp4", "test/7a531914-dc3f-5cb3-8216-ed462b03a64a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/7b8c89e6-1b88-5b08-87ff-8a4eae74636f/metadata.jsonl b/test/7b8c89e6-1b88-5b08-87ff-8a4eae74636f/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..657ab901d3c4f5e0ccc921b5ad0ca14187f765d5 --- /dev/null +++ b/test/7b8c89e6-1b88-5b08-87ff-8a4eae74636f/metadata.jsonl @@ -0,0 +1 @@ +{"id": "7b8c89e6-1b88-5b08-87ff-8a4eae74636f", "uuid": "7b8c89e6-1b88-5b08-87ff-8a4eae74636f", "scenario_name": "Velocity Flip Collision Simulation - 8 Unknown Objects", "difficulty": "hard", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flip Collision Simulation - 8 Unknown Objects\", \"description\": \"This video captures the unpredictable behavior of 8 unknown objects in a gravity field with a strong downward pull. The simulation is governed by the velocity_flip_on_collision rule, which causes objects to reverse their velocity upon collision. The objects move rapidly, resulting in numerous collisions that trigger the velocity flip, leading to complex and chaotic motion patterns throughout the simulation. 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\"/data9/unreal/UNREAL/outputs/batch_134919/7b8c89e6-1b88-5b08-87ff-8a4eae74636f/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134919/7b8c89e6-1b88-5b08-87ff-8a4eae74636f/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures the unpredictable behavior of 8 unknown objects in a gravity field with a strong downward pull. The simulation is governed by the velocity_flip_on_collision rule, which causes objects to reverse their velocity upon collision. The objects move rapidly, resulting in numerous collisions that trigger the velocity flip, leading to complex and chaotic motion patterns throughout the simulation. The objects remain present throughout the simulation, with no disappearances or changes in color.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "34", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After collision, an object teleports to a random location.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/7b8c89e6-1b88-5b08-87ff-8a4eae74636f/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/7b8c89e6-1b88-5b08-87ff-8a4eae74636f/q4_options/opt_2_reality_alt.mp4", "test/7b8c89e6-1b88-5b08-87ff-8a4eae74636f/q4_options/opt_1_reality_full.mp4", "test/7b8c89e6-1b88-5b08-87ff-8a4eae74636f/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/7b8c89e6-1b88-5b08-87ff-8a4eae74636f/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/metadata.jsonl b/test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..8c1d19a702bb5b0a3ea5067ba3f0c748387600af --- /dev/null +++ b/test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/metadata.jsonl @@ -0,0 +1 @@ +{"id": "7bafa7e4-01ce-5797-b41c-8c48a0425ea9", "uuid": "7bafa7e4-01ce-5797-b41c-8c48a0425ea9", "scenario_name": "Floating Discs", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Discs\", \"description\": \"Red and blue discs float and collide with each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/scratch\"}, \"random_seed\": 1760367016, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Discs\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4\", \"unreal_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_2_unreal_2_teleport_on_collision.mp4\", \"unreal_3_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_3_unreal_3_phase_through.mp4\", \"unreal_4_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["14", "5", "10", "6", "7"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5", "q0_1_correct_answers": [2], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_0_keep_real.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_2_unreal_2_teleport_on_collision.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_3_unreal_3_phase_through.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/7c421669-f582-56cc-92ae-59089f6092d3/q4_options/opt_0_keep_timed_color_cycle.mp4 b/test/7c421669-f582-56cc-92ae-59089f6092d3/q4_options/opt_0_keep_timed_color_cycle.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..94a10bc9124e3dd2c946a7a227bfa572ab1aca34 --- /dev/null +++ b/test/7c421669-f582-56cc-92ae-59089f6092d3/q4_options/opt_0_keep_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:908f4010c1623713af0fce6ec2b144870215460b5433eafa5fbf65b431f3fc93 +size 404984 diff --git a/test/7e0b0d9e-b3c5-5f59-bd14-336abf433543/metadata.jsonl b/test/7e0b0d9e-b3c5-5f59-bd14-336abf433543/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..a39e4ce9ed8b4162409b07946cd7c8a8610b38d3 --- /dev/null +++ b/test/7e0b0d9e-b3c5-5f59-bd14-336abf433543/metadata.jsonl @@ -0,0 +1 @@ +{"id": "7e0b0d9e-b3c5-5f59-bd14-336abf433543", "uuid": "7e0b0d9e-b3c5-5f59-bd14-336abf433543", "scenario_name": "No Friction Objects Falling Under Gravity", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"No Friction Objects Falling Under Gravity\", \"description\": \"This video showcases 8 identical objects falling under gravity in a scene where friction is disabled, allowing them to move freely without any resistance. The objects interact with each other through 4 collisions, but none disappear from the scene. The viewer can observe the objects' continuous motion, their collisions, and how they maintain their velocity due to the absence of friction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.97468338163091, 4.97468338163091, 7.106690545187014], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131165/7e0b0d9e-b3c5-5f59-bd14-336abf433543/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131165/7e0b0d9e-b3c5-5f59-bd14-336abf433543/attempt_01/scratch\"}, \"random_seed\": 1472100257, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"No Friction Objects Falling Under Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 4, \"collisions\": [{\"frame\": 15, \"force\": 765.667214201298, \"position\": [1.4039453263029475, -1.9336866673494615, 1.0043581204933012], \"contact_normal\": [0.6602256758272735, 0.615304965419689, -0.43069926457830787], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 196, \"force\": 296.60287349857305, \"position\": [0.24743700230520949, 0.5991225525235427, 0.47942776563747036], \"contact_normal\": [-0.9933652085294663, 0.11413792592028892, 0.014074670505009965], \"objects\": [\"object_10\", \"object_8\"]}, {\"frame\": 197, \"force\": 0.0, \"position\": [0.23100248430956616, 0.4933273643170562, 0.3740178442686598], \"contact_normal\": [-0.9469957874917807, 0.32123990270980896, 0.0019756972983025335], \"objects\": [\"object_10\", \"object_8\"]}, {\"frame\": 198, \"force\": 0.0, \"position\": [0.19515655825386902, 0.4834448573546135, 1.3744526357189426], \"contact_normal\": [-0.8954166717242796, 0.4443710999550576, 0.027628056807268316], \"objects\": [\"object_10\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"no_friction\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131165/7e0b0d9e-b3c5-5f59-bd14-336abf433543/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131165/7e0b0d9e-b3c5-5f59-bd14-336abf433543/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_131165/7e0b0d9e-b3c5-5f59-bd14-336abf433543/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131165/7e0b0d9e-b3c5-5f59-bd14-336abf433543/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_131165/7e0b0d9e-b3c5-5f59-bd14-336abf433543/attempt_01/q4_options/opt_0_keep_no_friction.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 8 identical objects falling under gravity in a scene where friction is disabled, allowing them to move freely without any resistance. The objects interact with each other through 4 collisions, but none disappear from the scene. The viewer can observe the objects' continuous motion, their collisions, and how they maintain their velocity due to the absence of friction.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Friction applies: objects slow down and stop over time.", "There is no friction: moving objects do not slow down on the surface.", "Objects maintain their size after collision.", "Objects pulse in size over time.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"no_friction\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['no_friction']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/7e0b0d9e-b3c5-5f59-bd14-336abf433543/q4_options/opt_1_reality_full.mp4", "test/7e0b0d9e-b3c5-5f59-bd14-336abf433543/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", 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objects interacting with each other in a 3D space under the influence of gravity. The primary physics rule applied is velocity_flip_on_collision, causing objects to reverse their direction of motion whenever they collide with each other. Throughout the simulation, objects bounce off one another, resulting in a dynamic and unpredictable environment. As the simulation progresses, the objects continue to collide and flip, demonstrating the effects of the velocity flipping rule.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "Objects maintain their size after collision.", "After a collision, the colliding objects change color.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/825f3687-f853-541f-bb4e-4a46d152e5ed/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/825f3687-f853-541f-bb4e-4a46d152e5ed/q4_options/opt_2_reality_alt.mp4", "test/825f3687-f853-541f-bb4e-4a46d152e5ed/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/825f3687-f853-541f-bb4e-4a46d152e5ed/q4_options/opt_1_reality_full.mp4", "test/825f3687-f853-541f-bb4e-4a46d152e5ed/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/82c0a1bd-edb7-5f7e-ab47-8cc38700f8b7/output.mp4 b/test/82c0a1bd-edb7-5f7e-ab47-8cc38700f8b7/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1130cc9108729c7c87d9f978995ca4edf51151ac --- /dev/null +++ b/test/82c0a1bd-edb7-5f7e-ab47-8cc38700f8b7/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c54424f4a9d1f99fe0e49451db3a484a309850c2f62e622d47b18f48fdc8e294 +size 166938 diff --git a/test/83260c1a-3b67-5cae-8cd7-5df7f2a80ba9/q4_options/opt_2_reality_alt.mp4 b/test/83260c1a-3b67-5cae-8cd7-5df7f2a80ba9/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..f5f959ae9a95caaac5f3b9ba936476f15a77c231 --- /dev/null +++ b/test/83260c1a-3b67-5cae-8cd7-5df7f2a80ba9/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ad8557fc5b3bd2cade1271f7099f53dceed65f1f71f0854dbfe79485e9f342ab +size 180786 diff --git a/test/835a1805-fdfe-5991-b202-4cc88fe886e6/metadata.jsonl b/test/835a1805-fdfe-5991-b202-4cc88fe886e6/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..08d8976541014bd8edf4ea3f77d0e862202cad4a --- /dev/null +++ b/test/835a1805-fdfe-5991-b202-4cc88fe886e6/metadata.jsonl @@ -0,0 +1 @@ +{"id": "835a1805-fdfe-5991-b202-4cc88fe886e6", "uuid": "835a1805-fdfe-5991-b202-4cc88fe886e6", "scenario_name": "Reverse Gravity Simulation with Scale Change Collisions", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Simulation with Scale Change Collisions\", \"description\": \"In this video, objects move upwards due to reversed gravity, while experiencing scale changes during collisions. Initially, 8 unknown objects are present in the scene, which remains unchanged throughout the simulation. Over the course of 164 frames, 10 collisions occur, causing the affected objects to scale up or down, but no objects disappear from the scene. The upward movement of objects under reversed gravity creates a visually striking and dynamic environment.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131275/835a1805-fdfe-5991-b202-4cc88fe886e6/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131275/835a1805-fdfe-5991-b202-4cc88fe886e6/attempt_01/scratch\"}, \"random_seed\": 2112593420, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Simulation with Scale Change Collisions\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": 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0.9560741920656763], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 227, \"force\": 0.0, \"position\": [-2.2005027736928717, -0.15010438625721664, 5.090951938643778], \"contact_normal\": [0.08991997171671504, 0.013292871378880099, 0.9958602804896728], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 228, \"force\": 0.0, \"position\": [-2.4700352200335596, -0.07267494344101122, 5.257783974728309], \"contact_normal\": [0.08550797789766992, 0.08118395367899467, 0.993024446517254], \"objects\": [\"object_6\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"collision_scale_change\": 6, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131275/835a1805-fdfe-5991-b202-4cc88fe886e6/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131275/835a1805-fdfe-5991-b202-4cc88fe886e6/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131275/835a1805-fdfe-5991-b202-4cc88fe886e6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131275/835a1805-fdfe-5991-b202-4cc88fe886e6/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131275/835a1805-fdfe-5991-b202-4cc88fe886e6/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this video, objects move upwards due to reversed gravity, while experiencing scale changes during collisions. Initially, 8 unknown objects are present in the scene, which remains unchanged throughout the simulation. Over the course of 164 frames, 10 collisions occur, causing the affected objects to scale up or down, but no objects disappear from the scene. The upward movement of objects under reversed gravity creates a visually striking and dynamic environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/835a1805-fdfe-5991-b202-4cc88fe886e6/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/835a1805-fdfe-5991-b202-4cc88fe886e6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/835a1805-fdfe-5991-b202-4cc88fe886e6/q4_options/opt_2_reality_alt.mp4", "test/835a1805-fdfe-5991-b202-4cc88fe886e6/q4_options/opt_1_reality_full.mp4", "test/835a1805-fdfe-5991-b202-4cc88fe886e6/q4_options/opt_0_keep_gravity_reverse.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_0_keep_timed_color_cycle.mp4 b/test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_0_keep_timed_color_cycle.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..0bf198323316bfd83f5f2a95b323c12c5cb3a0c1 --- /dev/null +++ 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0000000000000000000000000000000000000000..e66272777662fa2ae28dbeed94116c5449409117 --- /dev/null +++ b/test/8404345e-3238-583c-886c-d72b207a6d29/metadata.jsonl @@ -0,0 +1 @@ +{"id": "8404345e-3238-583c-886c-d72b207a6d29", "uuid": "8404345e-3238-583c-886c-d72b207a6d29", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float and change color when they touch\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"cube\", \"sphere\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/scratch\"}, \"random_seed\": 1621273044, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["8", "12", "17", "16", "13"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_1_reality_full.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/84797664-fa63-5975-9488-74afd0b03085/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 b/test/84797664-fa63-5975-9488-74afd0b03085/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..8b05763e82b035cfbe78a1e88098ba5c25362807 --- /dev/null +++ b/test/84797664-fa63-5975-9488-74afd0b03085/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4cac84a5ababc968c9b739c57ec558f44e0109838677e3ea3fff096721882e2a +size 38186 diff --git a/test/84d4118f-8a44-50bf-824a-5f9965829193/q4_options/opt_0_keep_gravity_reverse.mp4 b/test/84d4118f-8a44-50bf-824a-5f9965829193/q4_options/opt_0_keep_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..6d21b45362a4d8d0fdcb26afbf7e446c619d78d7 --- /dev/null +++ b/test/84d4118f-8a44-50bf-824a-5f9965829193/q4_options/opt_0_keep_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d85650c3b1f140574a0802dca107f79f284f54a3a21f6c227bfb36a630187fda +size 32459 diff --git a/test/84da2ad1-67e2-5e82-9365-c33c06b898b5/metadata.jsonl b/test/84da2ad1-67e2-5e82-9365-c33c06b898b5/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..61cfde8c2a2b4d6bdd92501421b9c8508a589e7e --- /dev/null +++ b/test/84da2ad1-67e2-5e82-9365-c33c06b898b5/metadata.jsonl @@ -0,0 +1 @@ +{"id": "84da2ad1-67e2-5e82-9365-c33c06b898b5", "uuid": "84da2ad1-67e2-5e82-9365-c33c06b898b5", "scenario_name": "Velocity Flipping Collision Simulation with Color Cycling Objects", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flipping Collision Simulation with Color Cycling Objects\", \"description\": \"In this physics simulation, 15 objects interact with each other in a gravity field, with collisions causing objects to flip their velocity. The objects undergo a timed color cycle, changing their appearance over time. The simulation features 59 collisions, with no objects disappearing. The scene is governed by the 'velocity_flip_on_collision' rule, with a secondary rule of 'timed_color_cycle' controlling the color changes. Viewers can observe the dynamic interactions between the objects, including their color changes and the effects of collisions on their motion.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 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\"final_objects\": 15, \"rule_stats\": {\"velocity_flip_on_collision\": 9, \"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131374/84da2ad1-67e2-5e82-9365-c33c06b898b5/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131374/84da2ad1-67e2-5e82-9365-c33c06b898b5/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_131374/84da2ad1-67e2-5e82-9365-c33c06b898b5/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131374/84da2ad1-67e2-5e82-9365-c33c06b898b5/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131374/84da2ad1-67e2-5e82-9365-c33c06b898b5/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 15 objects interact with each other in a gravity field, with collisions causing objects to flip their velocity. The objects undergo a timed color cycle, changing their appearance over time. The simulation features 59 collisions, with no objects disappearing. The scene is governed by the 'velocity_flip_on_collision' rule, with a secondary rule of 'timed_color_cycle' controlling the color changes. Viewers can observe the dynamic interactions between the objects, including their color changes and the effects of collisions on their motion.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their color after collision.", "After a collision, the colliding objects change color.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/84da2ad1-67e2-5e82-9365-c33c06b898b5/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4", "test/84da2ad1-67e2-5e82-9365-c33c06b898b5/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/84da2ad1-67e2-5e82-9365-c33c06b898b5/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/84da2ad1-67e2-5e82-9365-c33c06b898b5/q4_options/opt_1_reality_full.mp4", "test/84da2ad1-67e2-5e82-9365-c33c06b898b5/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 new file mode 100644 index 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"is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Simulation\", \"description\": \"Objects float and change color over time\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01/scratch\"}, \"random_seed\": 1728540521, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["20", "14", "17", "13", "15"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects continue their motion after impact instead of freezing.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/854a9425-ade0-53be-b4b6-be7d2310ec91/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/854a9425-ade0-53be-b4b6-be7d2310ec91/q4_options/opt_2_reality_alt.mp4", "test/854a9425-ade0-53be-b4b6-be7d2310ec91/q4_options/opt_1_reality_full.mp4", "test/854a9425-ade0-53be-b4b6-be7d2310ec91/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/854a9425-ade0-53be-b4b6-be7d2310ec91/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/85daa364-5986-595a-b897-cd99654736cd/metadata.jsonl b/test/85daa364-5986-595a-b897-cd99654736cd/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..32ecf464dc5d13d2fc200e1eaeff24af707717b3 --- /dev/null +++ b/test/85daa364-5986-595a-b897-cd99654736cd/metadata.jsonl @@ -0,0 +1 @@ +{"id": "85daa364-5986-595a-b897-cd99654736cd", "uuid": "85daa364-5986-595a-b897-cd99654736cd", "scenario_name": "Collision-Disappear Simulation with 8 Objects in a Gravity Field", "difficulty": "easy", "rules": "['collision_disappear']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Disappear Simulation with 8 Objects in a Gravity Field\", \"description\": \"This video showcases a physics simulation where 8 objects interact in a 3D space under the influence of a downward gravity force. The primary rule governing this scene is 'collision_disappear', which causes objects to disappear upon collision. Throughout the simulation, 12 collisions occur, resulting in 4 disappearances. As objects collide and disappear, the viewer can observe the remaining objects continuing to move and interact with each other in the gravity field.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_disappear\"], \"primary_rule\": \"collision_disappear\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131879/85daa364-5986-595a-b897-cd99654736cd/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131879/85daa364-5986-595a-b897-cd99654736cd/attempt_01/scratch\"}, \"random_seed\": 1662227683, \"rule_config\": {\"rules\": [\"collision_disappear\"], \"primary_rule\": \"collision_disappear\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision-Disappear Simulation with 8 Objects in a Gravity Field\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_disappear\", \"rules\": [\"collision_disappear\"], \"num_collisions\": 12, \"collisions\": [{\"frame\": 47, \"force\": 721.2079150962315, \"position\": [0.042922297320866, -1.12526431028417, 3.2208136182762934], \"contact_normal\": [0.2897300972654653, -0.957108390276955, 0.0], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 48, \"force\": 0.0, \"position\": [0.021505931131518233, -1.0813581831457948, 3.6763359028146723], \"contact_normal\": [0.28511539472649283, -0.9582922701129548, 0.019624900807791962], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 116, \"force\": 297.1455613803986, \"position\": [1.5711196203515785, -0.6726377988491348, 3.0211536866534106], \"contact_normal\": [0.0, -3.0910642872398456e-17, -1.0], \"objects\": [\"object_4\", \"object_3\"]}, {\"frame\": 117, \"force\": 0.0, \"position\": [1.5886830985466862, -0.651812918691593, 3.0046058888168727], \"contact_normal\": [0.004926223626150197, -0.0002166572446461597, -0.9999878426163108], \"objects\": [\"object_4\", \"object_3\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [1.6678603969229921, -0.44529303984702834, 2.8731225152850923], \"contact_normal\": [-0.054141535531823506, -0.00439323060317502, -0.9985236069593565], \"objects\": [\"object_4\", \"object_3\"]}, {\"frame\": 119, \"force\": 0.0, \"position\": [2.0005394589900805, -0.07091628724000804, 2.51938327552445], \"contact_normal\": [0.03933186199711739, -0.03204885608877006, -0.9987121083952277], \"objects\": [\"object_4\", \"object_3\"]}, {\"frame\": 121, \"force\": 57.697570583392995, \"position\": [2.20172990562817, 0.2524864919925462, 2.19186973251676], \"contact_normal\": [0.02948722669345841, -0.046503332793041294, -0.9984828208342236], \"objects\": [\"object_4\", \"object_3\"]}, {\"frame\": 125, \"force\": 670.5699685237229, \"position\": [2.1886928210736176, 0.8925502177130756, 1.4286986939554243], \"contact_normal\": [-0.5275174953086419, -0.22550589165278495, -0.819067997771357], \"objects\": [\"object_4\", \"object_3\"]}, {\"frame\": 163, \"force\": 1306.3756693937164, \"position\": [-1.3243499984090092, -0.9450053926444071, 3.132144844280581], \"contact_normal\": [-0.772621328363769, -0.6348671380355144, -1.1491579872806669e-14], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 164, \"force\": 0.0, \"position\": [-1.2585541791582875, -1.0839369728616024, 3.022832259180703], \"contact_normal\": [-0.6023281682099063, -0.7971677753695657, -0.04152488041206853], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 198, \"force\": 888.2127549846492, \"position\": [-11.071178385730489, 1.2041486388768716, 1.4037117457720387], \"contact_normal\": [0.543885493976874, -0.6618386914715902, 0.5159051423592373], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 199, \"force\": 0.0, \"position\": [-11.134009548330386, 1.1472178969490618, 1.4202785349706468], \"contact_normal\": [0.5617702877100044, -0.6861066173370246, 0.462246528913484], \"objects\": [\"object_6\", \"object_8\"]}], \"disappearances\": [{\"frame\": 47, \"object_id\": \"object_2\", \"cause\": \"collision_disappear\"}, {\"frame\": 116, \"object_id\": \"object_4\", \"cause\": \"collision_disappear\"}, {\"frame\": 163, \"object_id\": \"object_5\", \"cause\": \"collision_disappear\"}, {\"frame\": 198, \"object_id\": \"object_6\", \"cause\": \"collision_disappear\"}], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 6, \"rule_stats\": {\"collision_disappear\": 4}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131879/85daa364-5986-595a-b897-cd99654736cd/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131879/85daa364-5986-595a-b897-cd99654736cd/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_131879/85daa364-5986-595a-b897-cd99654736cd/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131879/85daa364-5986-595a-b897-cd99654736cd/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_131879/85daa364-5986-595a-b897-cd99654736cd/attempt_01/q4_options/opt_0_keep_collision_disappear.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a physics simulation where 8 objects interact in a 3D space under the influence of a downward gravity force. The primary rule governing this scene is 'collision_disappear', which causes objects to disappear upon collision. Throughout the simulation, 12 collisions occur, resulting in 4 disappearances. As objects collide and disappear, the viewer can observe the remaining objects continuing to move and interact with each other in the gravity field.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Objects maintain their color after collision.", "Objects change color periodically over time.", "Gravity acts vertically downward toward the floor.", "Objects maintain their size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_disappear\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_disappear']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_disappear\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"One object vanishes from the scene\", \"contrast_to_real_physics\": \"In real physics, objects persist after collision\", \"rule_id\": \"collision_disappear\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/85daa364-5986-595a-b897-cd99654736cd/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/85daa364-5986-595a-b897-cd99654736cd/q4_options/opt_2_reality_alt.mp4", "test/85daa364-5986-595a-b897-cd99654736cd/q4_options/opt_1_reality_full.mp4", "test/85daa364-5986-595a-b897-cd99654736cd/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/85daa364-5986-595a-b897-cd99654736cd/q4_options/opt_0_keep_collision_disappear.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8629f401-b848-5c77-8f99-beb8f6b867cf/q4_options/opt_2_reality_alt.mp4 b/test/8629f401-b848-5c77-8f99-beb8f6b867cf/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..823f98a77a526ca6fa625f02fe63341f2f58053a --- /dev/null +++ b/test/8629f401-b848-5c77-8f99-beb8f6b867cf/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7a9a7976db07248d2a9bbfa9cc6591f74ddf52bab76826f5d26c7460dcbf3260 +size 414075 diff --git a/test/866d227f-9e07-5b1f-8b0c-9a2222c075af/output.mp4 b/test/866d227f-9e07-5b1f-8b0c-9a2222c075af/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..164671b5b4ab0d1b5666f196e5a05e802f3d6c44 --- /dev/null +++ b/test/866d227f-9e07-5b1f-8b0c-9a2222c075af/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:09526dbbcaa754f826f981c8440363f64279460be50b4cfe27403a119671ba1f +size 119186 diff --git a/test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_1_reality_full.mp4 b/test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ea7f5b44ef5d77046880b427c4f525c7ccccaad2 --- /dev/null +++ b/test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1fb2117078101c0d7c63d899a96603d6359a6f5983bbc53abbad7c7273952fbb +size 262813 diff --git a/test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 b/test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..c0afb5638b96802a5110dc2332ed6ee53b339d8a --- /dev/null +++ b/test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6b27372e8a63051aa930d56c8ed41d309d519693916914333f318d4c1b664c01 +size 269273 diff --git a/test/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/metadata.jsonl b/test/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ba4b5915bb3b6529f8aca2f491f2b8a51cf4d27e --- /dev/null +++ b/test/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/metadata.jsonl @@ -0,0 +1 @@ +{"id": "86948c6c-ea5a-55c8-85ce-59c5f1d844ad", "uuid": "86948c6c-ea5a-55c8-85ce-59c5f1d844ad", "scenario_name": "10 Unknown Objects in Zero-Gravity Simulation", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"10 Unknown Objects in Zero-Gravity Simulation\", \"description\": \"This video captures a zero-gravity simulation where 10 unidentified objects float freely in a weightless environment. As the simulation progresses, the objects do not experience any gravitational pull, resulting in a mesmerizing display of floating and potentially colliding objects. The viewer observes a stable and serene scene with no notable events or interactions, showcasing the effects of a gravity-free environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.1], \"pink\": [1.0, 0.5, 0.8], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131807/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131807/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/attempt_01/scratch\"}, \"random_seed\": 1423527442, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"10 Unknown Objects in Zero-Gravity Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131807/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131807/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131807/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131807/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131807/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a zero-gravity simulation where 10 unidentified objects float freely in a weightless environment. As the simulation progresses, the objects do not experience any gravitational pull, resulting in a mesmerizing display of floating and potentially colliding objects. The viewer observes a stable and serene scene with no notable events or interactions, showcasing the effects of a gravity-free environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is uniform across the entire scene.", "Objects maintain their color after collision.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/q4_options/opt_2_reality_alt.mp4", "test/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/q4_options/opt_1_reality_full.mp4", "test/86948c6c-ea5a-55c8-85ce-59c5f1d844ad/q4_options/opt_0_keep_gravity_zero.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_1_unreal_1_gravity_zero.mp4 b/test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_1_unreal_1_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..f18ad0f9557f0dddac5f34d93c9bd4cc65a22002 --- /dev/null +++ b/test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_1_unreal_1_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b7f0586b7a5a073956277011c79bd3b60931b35aeeb4cde2cce91c838a075052 +size 253505 diff --git a/test/8791cc94-26b4-52d0-8829-a72572e47631/q4_options/opt_2_reality_alt.mp4 b/test/8791cc94-26b4-52d0-8829-a72572e47631/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..eeab2ea3064a5c8ff0c7486b086d4fe526a10670 --- /dev/null +++ b/test/8791cc94-26b4-52d0-8829-a72572e47631/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:58c582793b43acbbb1f9c09d09d5be26be43fa87195a968cdf74ad9cc0335d5c +size 259835 diff --git a/test/8851bfdc-79a2-5106-898c-1366ab5ecc2c/metadata.jsonl b/test/8851bfdc-79a2-5106-898c-1366ab5ecc2c/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..27a6e3f7c5edb211ed9c0e2f19044860d633d5d5 --- /dev/null +++ b/test/8851bfdc-79a2-5106-898c-1366ab5ecc2c/metadata.jsonl @@ -0,0 +1 @@ +{"id": "8851bfdc-79a2-5106-898c-1366ab5ecc2c", "uuid": "8851bfdc-79a2-5106-898c-1366ab5ecc2c", "scenario_name": "Scale Pulse Simulation: Easy Difficulty Objects Under Gravity", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Scale Pulse Simulation: Easy Difficulty Objects Under Gravity\", \"description\": \"This video shows nine objects under the influence of gravity, with a timed scale pulse rule applied. The objects move and scale over time, resulting in 22 collisions as they interact with each other. The simulation is set on a surface with a downward gravity force of 10 units per second squared. 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0.014287065336644898], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 213, \"force\": 1171.4928533223936, \"position\": [3.0687080544057306, -2.5938335839271702, 0.26517446786551324], \"contact_normal\": [0.6397532756516717, -0.06359420053543317, -0.7659448569911644], \"objects\": [\"object_0\", \"object_7\"]}, {\"frame\": 214, \"force\": 0.0, \"position\": [3.0845124188939472, -2.298185679421518, 0.26476083997128913], \"contact_normal\": [0.7186074233512865, -0.1689920466206838, -0.6745702774977399], \"objects\": [\"object_0\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"timed_scale_pulse\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131375/8851bfdc-79a2-5106-898c-1366ab5ecc2c/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131375/8851bfdc-79a2-5106-898c-1366ab5ecc2c/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131375/8851bfdc-79a2-5106-898c-1366ab5ecc2c/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131375/8851bfdc-79a2-5106-898c-1366ab5ecc2c/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131375/8851bfdc-79a2-5106-898c-1366ab5ecc2c/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows nine objects under the influence of gravity, with a timed scale pulse rule applied. The objects move and scale over time, resulting in 22 collisions as they interact with each other. The simulation is set on a surface with a downward gravity force of 10 units per second squared. The timed scale pulse rule causes the objects to scale up and down at regular intervals, adding an extra layer of complexity to the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "No new objects are created during collisions.", "Objects change color periodically over time.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_scale_pulse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8851bfdc-79a2-5106-898c-1366ab5ecc2c/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/8851bfdc-79a2-5106-898c-1366ab5ecc2c/q4_options/opt_2_reality_alt.mp4", 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sha256:ac226d929f90d3ad2a2a4d3cf7f664a6f3a9464ea04f2442e5c0d09269953d99 +size 49617 diff --git a/test/894c16d1-e959-52c9-9d3c-d88853e7b71b/metadata.jsonl b/test/894c16d1-e959-52c9-9d3c-d88853e7b71b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d60f077bef150c7671075a7176bfbb31780b9656 --- /dev/null +++ b/test/894c16d1-e959-52c9-9d3c-d88853e7b71b/metadata.jsonl @@ -0,0 +1 @@ +{"id": "894c16d1-e959-52c9-9d3c-d88853e7b71b", "uuid": "894c16d1-e959-52c9-9d3c-d88853e7b71b", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Two blocks float in a zero-gravity environment, one of them changes size over time.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/scratch\"}, \"random_seed\": 1219076196, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4\", \"unreal_4_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["11", "9", "6", "14", "13"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects grow larger after collision.", "New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "No new objects are created during collisions."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", 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\"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [500.0, 500.0, 500.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/89d7a35f-fd91-5a7b-8bb5-660a95b00d03/attempt_05\", \"scratch_dir\": 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\"/data7/sunggeunan/UNREAL/outputs/batch_117899/89d7a35f-fd91-5a7b-8bb5-660a95b00d03/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/89d7a35f-fd91-5a7b-8bb5-660a95b00d03/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/89d7a35f-fd91-5a7b-8bb5-660a95b00d03/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/89d7a35f-fd91-5a7b-8bb5-660a95b00d03/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "6", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/89d7a35f-fd91-5a7b-8bb5-660a95b00d03/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/89d7a35f-fd91-5a7b-8bb5-660a95b00d03/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4", "test/89d7a35f-fd91-5a7b-8bb5-660a95b00d03/q4_options/opt_1_reality_full.mp4", "test/89d7a35f-fd91-5a7b-8bb5-660a95b00d03/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/89d7a35f-fd91-5a7b-8bb5-660a95b00d03/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/output.mp4 b/test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..356508b17d766680ee4c609d7cfe57c541dc0559 --- /dev/null +++ b/test/8a2f2038-3e7b-5cab-a2f0-d221313d5b02/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4f58228ec84e0d1c1ce7e3675e1f419ff15cf7c694c246d1f163b4d95c9b0fef +size 124020 diff --git a/test/8a67a115-0e7a-5377-8609-d4eaa1151254/output.mp4 b/test/8a67a115-0e7a-5377-8609-d4eaa1151254/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..60e82c3cf13a9be70a1b5e7097eb429cf7ec3e1f --- /dev/null +++ b/test/8a67a115-0e7a-5377-8609-d4eaa1151254/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cc86288307bcb4f9a3249f18f6350e5795547263c3d323f928bca0f1694a6a8e +size 124289 diff --git a/test/8a67a115-0e7a-5377-8609-d4eaa1151254/q4_options/opt_0_keep_gravity_horizontal.mp4 b/test/8a67a115-0e7a-5377-8609-d4eaa1151254/q4_options/opt_0_keep_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..5e61242fdefbc78964df4fb23b521862488af81b --- /dev/null +++ b/test/8a67a115-0e7a-5377-8609-d4eaa1151254/q4_options/opt_0_keep_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b98ce0e0b0a73b6ced304baafa0d0ea25bf99038d3460ffec9dd163d0226f724 +size 166425 diff --git a/test/8a67a115-0e7a-5377-8609-d4eaa1151254/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 b/test/8a67a115-0e7a-5377-8609-d4eaa1151254/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..b2e0a1a87bc6965349b0049067164a8445aacd92 --- /dev/null +++ b/test/8a67a115-0e7a-5377-8609-d4eaa1151254/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eb2b2994d4643965358fc7de653a6fb5e3bb4b0b77a3b5d9436afb4d42afdc6e +size 238837 diff --git a/test/8ac8b669-3181-5cea-afcc-43c648e0124b/metadata.jsonl b/test/8ac8b669-3181-5cea-afcc-43c648e0124b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..19f652163d7fdbbba558d7b31b84f7f796f443bd --- /dev/null +++ b/test/8ac8b669-3181-5cea-afcc-43c648e0124b/metadata.jsonl @@ -0,0 +1 @@ +{"id": "8ac8b669-3181-5cea-afcc-43c648e0124b", "uuid": "8ac8b669-3181-5cea-afcc-43c648e0124b", "scenario_name": "Timed Scale Pulse Simulation with Color Changes and Freeze", "difficulty": "hard", "rules": "['timed_scale_pulse', 'freeze_after_collision', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Timed Scale Pulse Simulation with Color Changes and Freeze\", \"description\": \"In this high-difficulty simulation, 34 objects of unknown type interact under the influence of gravity [-0.0, 0.0, -10.0]. The primary rule, timed_scale_pulse, causes the objects to experience periodic scale changes over time. Additionally, the collision_color_change rule applies color changes to the objects upon collision, resulting in a total of 331 color changes. The freeze_after_collision rule temporarily freezes the objects after 31 collisions. The simulation features a total of 620 collisions.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"timed_scale_pulse\", \"freeze_after_collision\", \"collision_color_change\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 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-0.6471511039416558], \"objects\": [\"object_25\", \"object_1\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 34, \"final_objects\": 34, \"rule_stats\": {\"timed_scale_pulse\": 34, \"collision_color_change\": 331, \"freeze_after_collision\": 31}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131276/8ac8b669-3181-5cea-afcc-43c648e0124b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131276/8ac8b669-3181-5cea-afcc-43c648e0124b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131276/8ac8b669-3181-5cea-afcc-43c648e0124b/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131276/8ac8b669-3181-5cea-afcc-43c648e0124b/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131276/8ac8b669-3181-5cea-afcc-43c648e0124b/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this high-difficulty simulation, 34 objects of unknown type interact under the influence of gravity [-0.0, 0.0, -10.0]. The primary rule, timed_scale_pulse, causes the objects to experience periodic scale changes over time. Additionally, the collision_color_change rule applies color changes to the objects upon collision, resulting in a total of 331 color changes. The freeze_after_collision rule temporarily freezes the objects after 31 collisions. The simulation features a total of 620 collisions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "34", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, one of the colliding objects disappears.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"timed_scale_pulse\", \"freeze_after_collision\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_scale_pulse', 'freeze_after_collision', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"freeze_after_collision\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects freeze in place and stop all motion permanently\", \"contrast_to_real_physics\": \"In real physics, objects continue moving after collision\", \"rule_id\": \"freeze_after_collision\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8ac8b669-3181-5cea-afcc-43c648e0124b/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/8ac8b669-3181-5cea-afcc-43c648e0124b/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/8ac8b669-3181-5cea-afcc-43c648e0124b/q4_options/opt_1_reality_full.mp4", "test/8ac8b669-3181-5cea-afcc-43c648e0124b/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/8ac8b669-3181-5cea-afcc-43c648e0124b/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8ac8b669-3181-5cea-afcc-43c648e0124b/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 b/test/8ac8b669-3181-5cea-afcc-43c648e0124b/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..9c030cbfaef9faeff57e414aef8bbd2898bc2757 --- /dev/null +++ b/test/8ac8b669-3181-5cea-afcc-43c648e0124b/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0bd09a329fc5a13088b8bf391b0baa12aa1ec36f1f2af66706ee5ab9efd93a2a +size 654414 diff --git a/test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_0_keep_gravity_zero.mp4 b/test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_0_keep_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..eec4233c5d3ec029fcc5b71b84a12ebfb9f38f6f --- /dev/null +++ b/test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_0_keep_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aa7aab4c1a3cf50fae533baa7027032ff6c3ed747be13aeca43ecb9680839283 +size 193620 diff --git a/test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_2_reality_alt.mp4 b/test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d7c00985667f344fe1c18fce72b9562644e25069 --- /dev/null +++ b/test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:68f7907c45179ecf672c700c1e7cf2dc90901f6016f71ae87f77e7736dca5ec0 +size 156362 diff --git a/test/8b094ae3-fc05-58ec-b1f3-74cb011ff83f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 b/test/8b094ae3-fc05-58ec-b1f3-74cb011ff83f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..b275015c3af3cdbfb09197c9c39e24726c7522b0 --- /dev/null +++ b/test/8b094ae3-fc05-58ec-b1f3-74cb011ff83f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60d441a3b3099f35809316aabeef2f0c0b79244d70d25176ae13a07ad2a66385 +size 43522 diff --git a/test/8bdd5042-ce40-50ce-8368-a4008b07bd58/metadata.jsonl b/test/8bdd5042-ce40-50ce-8368-a4008b07bd58/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..5d5a685d6a53b2857704b61785f12263e8eb1c7f --- /dev/null +++ b/test/8bdd5042-ce40-50ce-8368-a4008b07bd58/metadata.jsonl @@ -0,0 +1 @@ +{"id": "8bdd5042-ce40-50ce-8368-a4008b07bd58", "uuid": "8bdd5042-ce40-50ce-8368-a4008b07bd58", "scenario_name": "Realistic 3D Objects Interact Under Gravity", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Realistic 3D Objects Interact Under Gravity\", \"description\": \"This video captures the realistic movement of 8 unknown objects in a 3D space, subject to the force of gravity. The objects interact with each other through two collisions, but no objects disappear throughout the simulation. The viewer can observe the natural trajectories of the objects as they move under the influence of gravity, with no unusual physics rule governing the scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_132763/8bdd5042-ce40-50ce-8368-a4008b07bd58/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_132763/8bdd5042-ce40-50ce-8368-a4008b07bd58/attempt_01/scratch\"}, \"random_seed\": 1308019877, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Realistic 3D Objects Interact Under Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 2, \"collisions\": [{\"frame\": 207, \"force\": 1161.8723059590245, \"position\": [3.6051407147706547, 1.1664909927266742, 0.9918764448976984], \"contact_normal\": [0.0, 0.0, 1.0], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 208, \"force\": 0.0, \"position\": [2.7884698160087877, 0.8684510091996795, 0.9786879995900262], \"contact_normal\": [-0.011253551124982247, -0.005124059521971671, 0.9999235478780832], \"objects\": [\"object_3\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_132763/8bdd5042-ce40-50ce-8368-a4008b07bd58/attempt_01/q4_options/opt_1_unreal_1_freeze_after_collision.mp4\", \"unreal_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_132763/8bdd5042-ce40-50ce-8368-a4008b07bd58/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_132763/8bdd5042-ce40-50ce-8368-a4008b07bd58/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_132763/8bdd5042-ce40-50ce-8368-a4008b07bd58/attempt_01/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4\", \"keep_real\": \"/data9/unreal/UNREAL/outputs/batch_132763/8bdd5042-ce40-50ce-8368-a4008b07bd58/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures the realistic movement of 8 unknown objects in a 3D space, subject to the force of gravity. The objects interact with each other through two collisions, but no objects disappear throughout the simulation. The viewer can observe the natural trajectories of the objects as they move under the influence of gravity, with no unusual physics rule governing the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "After collision, objects freeze in place and stop moving.", "Objects do not vanish upon collision.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no irrelevant_unreal selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8bdd5042-ce40-50ce-8368-a4008b07bd58/q4_options/opt_1_unreal_1_freeze_after_collision.mp4", "test/8bdd5042-ce40-50ce-8368-a4008b07bd58/q4_options/opt_2_unreal_2_phase_through.mp4", "test/8bdd5042-ce40-50ce-8368-a4008b07bd58/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/8bdd5042-ce40-50ce-8368-a4008b07bd58/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4", "test/8bdd5042-ce40-50ce-8368-a4008b07bd58/q4_options/opt_0_keep_real.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8c33af5a-2cfa-54bb-a865-983990b386ff/q4_options/opt_0_keep_timed_color_cycle.mp4 b/test/8c33af5a-2cfa-54bb-a865-983990b386ff/q4_options/opt_0_keep_timed_color_cycle.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..fc0f06c1871ab7baf633be0b7e1bd20cc9960c04 --- /dev/null +++ b/test/8c33af5a-2cfa-54bb-a865-983990b386ff/q4_options/opt_0_keep_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:812731a2a7052d6a668deed37b7c1f14895e732a50c62d74dfff2d669abb7fcb +size 525506 diff --git a/test/8c33af5a-2cfa-54bb-a865-983990b386ff/q4_options/opt_2_reality_alt.mp4 b/test/8c33af5a-2cfa-54bb-a865-983990b386ff/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e9e80d1793578b382554d008924e0b695b183070 --- /dev/null +++ b/test/8c33af5a-2cfa-54bb-a865-983990b386ff/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:899963fd0f188cf004d3fc3f8a150133bb3a37ebbe5b5ec30536be2b7bed3e07 +size 265876 diff --git a/test/8c577576-997e-5b8b-b04f-4991e67006b0/metadata.jsonl b/test/8c577576-997e-5b8b-b04f-4991e67006b0/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ef36e842fdb905183f7bec00bff82525d7ea5d79 --- /dev/null +++ b/test/8c577576-997e-5b8b-b04f-4991e67006b0/metadata.jsonl @@ -0,0 +1 @@ +{"id": "8c577576-997e-5b8b-b04f-4991e67006b0", "uuid": "8c577576-997e-5b8b-b04f-4991e67006b0", "scenario_name": "Velocity Flipping Balls Collision Simulation", "difficulty": "medium", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flipping Balls Collision Simulation\", \"description\": \"This physics simulation features 8 unknown objects moving under gravity, with a medium difficulty level. The primary rule applied is velocity_flip_on_collision, which causes objects to reverse their direction upon collision. Throughout the simulation, 120 collisions occur, with no objects disappearing. The objects' movements and interactions demonstrate the effects of this unique physics rule, resulting in a dynamic and unpredictable environment.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_134922/8c577576-997e-5b8b-b04f-4991e67006b0/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_134922/8c577576-997e-5b8b-b04f-4991e67006b0/attempt_01/scratch\"}, \"random_seed\": 1153014567, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Velocity Flipping Balls Collision Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 120, \"collisions\": [{\"frame\": 127, \"force\": 0.0, \"position\": [-0.9447119678437055, 2.1751830245971417, 0.2650479885986551], \"contact_normal\": [0.7686449676935555, -0.18045364392410618, -0.6136948720935225], \"objects\": [\"object_13\", \"object_12\"]}, {\"frame\": 128, \"force\": 0.0, \"position\": [-0.9486564836704383, 2.1845688234719733, 0.2531634905801217], \"contact_normal\": [0.7471644640554095, -0.18315108291072085, -0.6389060529384762], \"objects\": [\"object_13\", \"object_12\"]}, {\"frame\": 147, \"force\": 443.7418677982601, \"position\": [-0.5125887601211556, 1.3506738017320503, 0.25701523450890396], \"contact_normal\": [0.2671676423912224, 0.814894985998982, -0.5143613638803315], \"objects\": [\"object_13\", \"object_15\"]}, {\"frame\": 148, \"force\": 2.340332350924409, \"position\": [-0.5093192015444425, 1.3574137853074402, 0.25989163461545517], \"contact_normal\": 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0.0, \"position\": [3.534951544289672, -0.7085855943458886, 0.14774671019790564], \"contact_normal\": [0.47257343818707537, -0.004598009919370241, 0.8812792995553838], \"objects\": [\"object_5\", \"object_20\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 21, \"final_objects\": 21, \"rule_stats\": {\"velocity_flip_on_collision\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_134922/8c577576-997e-5b8b-b04f-4991e67006b0/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_134922/8c577576-997e-5b8b-b04f-4991e67006b0/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_134922/8c577576-997e-5b8b-b04f-4991e67006b0/attempt_01/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_134922/8c577576-997e-5b8b-b04f-4991e67006b0/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134922/8c577576-997e-5b8b-b04f-4991e67006b0/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This physics simulation features 8 unknown objects moving under gravity, with a medium difficulty level. The primary rule applied is velocity_flip_on_collision, which causes objects to reverse their direction upon collision. Throughout the simulation, 120 collisions occur, with no objects disappearing. The objects' movements and interactions demonstrate the effects of this unique physics rule, resulting in a dynamic and unpredictable environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "21", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects do not vanish upon collision.", "Standard gravity: objects accelerate at a constant rate.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8c577576-997e-5b8b-b04f-4991e67006b0/q4_options/opt_2_reality_alt.mp4", "test/8c577576-997e-5b8b-b04f-4991e67006b0/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/8c577576-997e-5b8b-b04f-4991e67006b0/q4_options/opt_1_reality_full.mp4", "test/8c577576-997e-5b8b-b04f-4991e67006b0/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/8c577576-997e-5b8b-b04f-4991e67006b0/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/metadata.jsonl b/test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d782969b81899af86184ba1c0ecfbc9ef09fbd19 --- /dev/null +++ b/test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/metadata.jsonl @@ -0,0 +1 @@ +{"id": "8c999968-35fd-56e8-9be7-3c3d7d6590a1", "uuid": "8c999968-35fd-56e8-9be7-3c3d7d6590a1", "scenario_name": "Floating Obstacle", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Obstacle\", \"description\": \"Test subject must navigate through a floating obstacle.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/scratch\"}, \"random_seed\": 1807018565, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Obstacle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": 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\"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["17", "11", "16", "8", "13"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_2_reality_alt.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_1_reality_full.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_0_keep_gravity_zero.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_0_keep_gravity_zero.mp4 b/test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_0_keep_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..18559b6dad9d74754a2c378f52294497efb1426e --- /dev/null +++ b/test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_0_keep_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c3d4087bcbb6df1d6d5dc8758c64c030c7caead00badc39f86b3fdc07c5ae5b4 +size 146832 diff --git a/test/8ca315ab-7b6a-579a-a33b-15a54bb111dd/output.mp4 b/test/8ca315ab-7b6a-579a-a33b-15a54bb111dd/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ad3c3fb41051833bb9b00fbc7f6551876d6301b1 --- /dev/null +++ b/test/8ca315ab-7b6a-579a-a33b-15a54bb111dd/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:01dacfcef7cb99307261b9427935fdf369146198a3e2741e18bf5092bed236ae +size 164764 diff --git a/test/8ca315ab-7b6a-579a-a33b-15a54bb111dd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/8ca315ab-7b6a-579a-a33b-15a54bb111dd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..2014d26a50c3e17cb9391db85e554d06d1a6e295 --- /dev/null +++ b/test/8ca315ab-7b6a-579a-a33b-15a54bb111dd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4b5b3d1b9b5a3f6f643640dc794244b7d82e8b881d9f382319b5fbc950144e05 +size 76244 diff --git a/test/8ca3c82e-37e5-5dcf-9863-b6ab92348341/metadata.jsonl b/test/8ca3c82e-37e5-5dcf-9863-b6ab92348341/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..650219bbb51cb7347afd261b8616136ec42ea44c --- /dev/null +++ b/test/8ca3c82e-37e5-5dcf-9863-b6ab92348341/metadata.jsonl @@ -0,0 +1 @@ +{"id": "8ca3c82e-37e5-5dcf-9863-b6ab92348341", "uuid": "8ca3c82e-37e5-5dcf-9863-b6ab92348341", "scenario_name": "Gravity Reversal Simulation with 15 Unnamed Objects", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Simulation with 15 Unnamed Objects\", \"description\": \"In this easy difficulty simulation, 15 unknown objects float in mid-air due to the reversed gravity. As the simulation progresses, the objects move upwards due to the gravity_reverse rule. The objects collide with each other a total of 5 times, resulting in no objects disappearing. The viewer can observe the objects' movements and interactions under the influence of the unusual gravity reversal rule.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131542/8ca3c82e-37e5-5dcf-9863-b6ab92348341/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131542/8ca3c82e-37e5-5dcf-9863-b6ab92348341/attempt_01/scratch\"}, \"random_seed\": 1096692567, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Simulation with 15 Unnamed Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 5, \"collisions\": [{\"frame\": 15, \"force\": 0.0, \"position\": [-0.45630446363768595, 0.1642581375200513, 2.2438571271589063], \"contact_normal\": [-0.4714174522580299, 0.8819101914064426, 0.0], \"objects\": [\"object_1\", \"object_9\"]}, {\"frame\": 16, \"force\": 0.0, \"position\": [-0.5559212361196617, 0.26554364715083295, 1.826422904790649], \"contact_normal\": [-0.6325730579926961, 0.7745001395807527, -0.0009274110004373954], \"objects\": [\"object_1\", \"object_9\"]}, {\"frame\": 61, \"force\": 1098.0606093757035, \"position\": [-0.844740095350619, 1.248335828448151, 4.795492880342417], \"contact_normal\": [0.9390448508298171, 0.28426201121153155, 0.19336462218301864], \"objects\": [\"object_4\", \"object_10\"]}, {\"frame\": 205, \"force\": 1307.4326290382808, \"position\": [0.0743637900978733, -0.686748160944193, 2.058289638374843], \"contact_normal\": [0.7633866845901991, -0.6459417696591417, -1.2214384312714627e-13], \"objects\": [\"object_6\", \"object_13\"]}, {\"frame\": 206, \"force\": 0.0, \"position\": [0.03171513784064972, -0.7753172605119758, 2.073820054735347], \"contact_normal\": [0.7029102385433601, -0.7100670960859101, -0.04149597097357209], \"objects\": [\"object_6\", \"object_13\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131542/8ca3c82e-37e5-5dcf-9863-b6ab92348341/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131542/8ca3c82e-37e5-5dcf-9863-b6ab92348341/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131542/8ca3c82e-37e5-5dcf-9863-b6ab92348341/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_131542/8ca3c82e-37e5-5dcf-9863-b6ab92348341/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131542/8ca3c82e-37e5-5dcf-9863-b6ab92348341/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this easy difficulty simulation, 15 unknown objects float in mid-air due to the reversed gravity. As the simulation progresses, the objects move upwards due to the gravity_reverse rule. The objects collide with each other a total of 5 times, resulting in no objects disappearing. The viewer can observe the objects' movements and interactions under the influence of the unusual gravity reversal rule.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "After a collision, the colliding objects change color.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8ca3c82e-37e5-5dcf-9863-b6ab92348341/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/8ca3c82e-37e5-5dcf-9863-b6ab92348341/q4_options/opt_2_reality_alt.mp4", "test/8ca3c82e-37e5-5dcf-9863-b6ab92348341/q4_options/opt_1_reality_full.mp4", "test/8ca3c82e-37e5-5dcf-9863-b6ab92348341/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/8ca3c82e-37e5-5dcf-9863-b6ab92348341/q4_options/opt_0_keep_gravity_reverse.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8ca51d4b-0196-5031-8280-506503768ea5/metadata.jsonl b/test/8ca51d4b-0196-5031-8280-506503768ea5/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..de6caa8fb727c01bad2de78a708fb2eed1ced98e --- /dev/null +++ b/test/8ca51d4b-0196-5031-8280-506503768ea5/metadata.jsonl @@ -0,0 +1 @@ +{"id": "8ca51d4b-0196-5031-8280-506503768ea5", "uuid": "8ca51d4b-0196-5031-8280-506503768ea5", "scenario_name": "Reverse Gravity Simulation - 15 Objects in Mid-Air", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Simulation - 15 Objects in Mid-Air\", \"description\": \"This video showcases a simulation where 15 objects float and move in mid-air due to the application of a reverse gravity rule. As the objects interact, they collide with each other, resulting in 2 notable collisions. With no objects disappearing from the scene, the viewer can observe the unusual effects of reverse gravity on the objects' motion and behavior.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131881/8ca51d4b-0196-5031-8280-506503768ea5/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131881/8ca51d4b-0196-5031-8280-506503768ea5/attempt_01/scratch\"}, \"random_seed\": 1998130746, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Simulation - 15 Objects in Mid-Air\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 68, \"force\": 1457.3680326592553, \"position\": [0.1384665490182095, 1.587762188009761, 5.183621214964469], \"contact_normal\": [-0.32464260370752934, -0.8897910357963548, 0.3207477084476929], \"objects\": [\"object_5\", \"object_2\"]}, {\"frame\": 181, \"force\": 0.0, \"position\": [3.189869962268363, -2.0698128950519483, 4.798630463123321], \"contact_normal\": [0.0, 0.0, 1.0], \"objects\": [\"object_13\", \"object_14\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131881/8ca51d4b-0196-5031-8280-506503768ea5/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131881/8ca51d4b-0196-5031-8280-506503768ea5/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131881/8ca51d4b-0196-5031-8280-506503768ea5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131881/8ca51d4b-0196-5031-8280-506503768ea5/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131881/8ca51d4b-0196-5031-8280-506503768ea5/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a simulation where 15 objects float and move in mid-air due to the application of a reverse gravity rule. As the objects interact, they collide with each other, resulting in 2 notable collisions. With no objects disappearing from the scene, the viewer can observe the unusual effects of reverse gravity on the objects' motion and behavior.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8ca51d4b-0196-5031-8280-506503768ea5/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/8ca51d4b-0196-5031-8280-506503768ea5/q4_options/opt_0_keep_gravity_reverse.mp4", "test/8ca51d4b-0196-5031-8280-506503768ea5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/8ca51d4b-0196-5031-8280-506503768ea5/q4_options/opt_1_reality_full.mp4", "test/8ca51d4b-0196-5031-8280-506503768ea5/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8ca51d4b-0196-5031-8280-506503768ea5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/8ca51d4b-0196-5031-8280-506503768ea5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..60f6821d5d6196dfc432a0d96dd7e5b91c890c3b --- /dev/null +++ b/test/8ca51d4b-0196-5031-8280-506503768ea5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:586991655b6b8eebec6e6be0d8ed314b939c5b56ebf5c222615c93b564248b12 +size 119348 diff --git a/test/8cbc8a07-e9a7-51e6-aacf-34a5478e998f/metadata.jsonl b/test/8cbc8a07-e9a7-51e6-aacf-34a5478e998f/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..78c0b3a26493a3468c35c37dd9cc0f088bc5069a --- /dev/null +++ b/test/8cbc8a07-e9a7-51e6-aacf-34a5478e998f/metadata.jsonl @@ -0,0 +1 @@ +{"id": "8cbc8a07-e9a7-51e6-aacf-34a5478e998f", "uuid": "8cbc8a07-e9a7-51e6-aacf-34a5478e998f", "scenario_name": "Objects Bouncing and Spawning with Velocity Flip", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects Bouncing and Spawning with Velocity Flip\", \"description\": \"This video shows a simulation where 8 unknown objects bounce around a gravity field. 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\"/data9/unreal/UNREAL/outputs/batch_131380/8cbc8a07-e9a7-51e6-aacf-34a5478e998f/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows a simulation where 8 unknown objects bounce around a gravity field. When two objects collide, their velocities are flipped, causing them to change direction. This results in a chaotic scene with objects bouncing off each other and changing direction. The simulation also spawns new objects upon collision, leading to a gradual increase in the number of objects on screen.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "52", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "After collision, object bounces in the opposite direction from what is expected.", "After collision, an object teleports to a random location.", "After a collision, one of the colliding objects disappears.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": 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\"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131886/8fbdfcca-8761-50ad-8049-5a4c439bebeb/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131886/8fbdfcca-8761-50ad-8049-5a4c439bebeb/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_131886/8fbdfcca-8761-50ad-8049-5a4c439bebeb/attempt_01/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131886/8fbdfcca-8761-50ad-8049-5a4c439bebeb/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131886/8fbdfcca-8761-50ad-8049-5a4c439bebeb/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this easy physics simulation, 8 unknown objects are initially placed in a 2D gravity field. The primary rule is velocity_flip_on_collision, which causes the velocity of an object to flip upon collision with another object. The objects bounce around the scene, experiencing a downward gravity of 10 units per second squared. The simulation ends with the same 8 objects present, with a total of 15 collisions occurring throughout the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Solid objects bounce off each other instead of passing through.", "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/8fbdfcca-8761-50ad-8049-5a4c439bebeb/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/8fbdfcca-8761-50ad-8049-5a4c439bebeb/q4_options/opt_1_reality_full.mp4", "test/8fbdfcca-8761-50ad-8049-5a4c439bebeb/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/8fbdfcca-8761-50ad-8049-5a4c439bebeb/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/8fbdfcca-8761-50ad-8049-5a4c439bebeb/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8fbdfcca-8761-50ad-8049-5a4c439bebeb/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 b/test/8fbdfcca-8761-50ad-8049-5a4c439bebeb/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..52ebae5fbb0d46f71e8a9eee7e393e3218fc5bca --- /dev/null +++ b/test/8fbdfcca-8761-50ad-8049-5a4c439bebeb/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0642e4add3e55812557f62c7fe91c5e9bfc9fcf155e5cef1f430ba322df504a1 +size 193080 diff --git a/test/8fe3645d-ebc3-5eae-9c09-79bc31d4d3b0/q4_options/opt_0_keep_gravity_zero.mp4 b/test/8fe3645d-ebc3-5eae-9c09-79bc31d4d3b0/q4_options/opt_0_keep_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..c606e3f0be6a856195ae6c10b76cd3acba9f845c --- /dev/null +++ b/test/8fe3645d-ebc3-5eae-9c09-79bc31d4d3b0/q4_options/opt_0_keep_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f83796fe7233793eebe43b920bfc10fc0d424e3e9bcce7d63e9cc9bc73cc5eca +size 89218 diff --git a/test/90400736-6e32-5a1f-bb29-7a668e42a10c/metadata.jsonl b/test/90400736-6e32-5a1f-bb29-7a668e42a10c/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..01f2b8844cc34a021625fbb98a49c515b9f61d94 --- /dev/null +++ b/test/90400736-6e32-5a1f-bb29-7a668e42a10c/metadata.jsonl @@ -0,0 +1 @@ +{"id": "90400736-6e32-5a1f-bb29-7a668e42a10c", "uuid": "90400736-6e32-5a1f-bb29-7a668e42a10c", "scenario_name": "Reversed Gravity Simulation: Collision-Driven Object Generation", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversed Gravity Simulation: Collision-Driven Object Generation\", \"description\": \"In this simulation, objects float upwards due to reversed gravity, with 20 initial objects present. As they move, collisions occur, resulting in the creation of 2 additional objects. The viewer will witness 11 collisions across the simulation, with objects changing trajectories and interacting with each other in unexpected ways under the influence of reversed gravity.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_spawn\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.2], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.8]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131286/90400736-6e32-5a1f-bb29-7a668e42a10c/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131286/90400736-6e32-5a1f-bb29-7a668e42a10c/attempt_01/scratch\"}, \"random_seed\": 1348640432, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_spawn\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversed Gravity Simulation: Collision-Driven Object Generation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_spawn\"], \"num_collisions\": 11, \"collisions\": [{\"frame\": 77, \"force\": 86.79447424018845, \"position\": [1.0538370123988667, 1.6962235769802674, 5.05468510486772], \"contact_normal\": [-0.34232242397377133, 0.3481779253499878, -0.8726898019019701], \"objects\": [\"object_5\", \"object_10\"]}, {\"frame\": 78, \"force\": 0.0, \"position\": [0.8457588771586544, 1.9104130105900206, 5.428261042708027], \"contact_normal\": [0.6416646720958374, -0.6605102215478342, 0.3898624062601736], \"objects\": [\"object_10\", \"spawn_0_object_5\"]}, {\"frame\": 78, \"force\": 0.0, \"position\": [0.942716293466109, 1.7729634348268066, 5.1420279884601525], \"contact_normal\": [-0.25592538943359944, 0.17674165066781314, -0.9504023274184871], \"objects\": [\"object_5\", \"spawn_0_object_5\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [1.3380862135458331, 1.6776831452303118, 5.642069593886157], \"contact_normal\": [0.27634268351861113, -0.812358572615898, 0.5135253360479826], \"objects\": [\"object_10\", \"spawn_0_object_5\"]}, {\"frame\": 126, \"force\": 0.0, \"position\": [-3.3407580947663096, 0.07294486724607407, 4.970776449364892], \"contact_normal\": [-0.6928197262890331, 0.5443242123136401, 0.4729820067972187], \"objects\": [\"object_16\", \"object_18\"]}, {\"frame\": 174, \"force\": 732.485714917993, \"position\": [1.756960299880083, 0.19495682201902048, 4.424329183731924], \"contact_normal\": [0.9571083902769556, -0.2897300972654638, 0.0], \"objects\": [\"object_4\", \"object_14\"]}, {\"frame\": 175, \"force\": 0.0, \"position\": [1.7834582645245654, 0.26232774279486903, 3.915776107615345], \"contact_normal\": [0.957090175318046, -0.28962524109385174, -0.009778345003133243], \"objects\": [\"object_4\", \"object_14\"]}, {\"frame\": 175, \"force\": 0.0, \"position\": [1.7729484486627154, 0.19011822148407204, 4.924245521972562], \"contact_normal\": [-0.9571169665884922, 0.2896583688278077, 0.005014143641431952], \"objects\": [\"object_14\", \"spawn_1_object_4\"]}, {\"frame\": 175, \"force\": 989.9207721020622, \"position\": [1.772001871691772, 0.19040627890949507, 4.924175612182217], \"contact_normal\": [0.9571112700165993, -0.28955553160205266, -0.009778083956729546], \"objects\": [\"object_4\", \"spawn_1_object_4\"]}, {\"frame\": 176, \"force\": 698.9891751239307, \"position\": [2.3092655171024736, 0.24515068077649793, 4.886386232452049], \"contact_normal\": [0.3300045204469035, 0.06046817382048084, -0.9420406660221338], \"objects\": [\"object_4\", \"spawn_1_object_4\"]}, {\"frame\": 177, \"force\": 0.0, \"position\": [2.795047896524085, 0.25339775933219344, 4.894868117020106], \"contact_normal\": [0.09740170133884234, 0.015999059728140176, -0.9951165452669924], \"objects\": [\"object_4\", \"spawn_1_object_4\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 77, \"object_name\": \"spawn_0_object_5\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"77:object_10:object_5\"}, {\"frame\": 174, \"object_name\": \"spawn_1_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"174:object_14:object_4\"}], \"initial_objects\": 20, \"final_objects\": 22, \"rule_stats\": {\"collision_spawn\": 2, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131286/90400736-6e32-5a1f-bb29-7a668e42a10c/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131286/90400736-6e32-5a1f-bb29-7a668e42a10c/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131286/90400736-6e32-5a1f-bb29-7a668e42a10c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_131286/90400736-6e32-5a1f-bb29-7a668e42a10c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131286/90400736-6e32-5a1f-bb29-7a668e42a10c/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, objects float upwards due to reversed gravity, with 20 initial objects present. As they move, collisions occur, resulting in the creation of 2 additional objects. The viewer will witness 11 collisions across the simulation, with objects changing trajectories and interacting with each other in unexpected ways under the influence of reversed gravity.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "New objects spawn when objects collide.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": 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Initially, a collection of identical, unidentified objects are suspended in mid-air, awaiting the effects of the simulation. As the simulation progresses, these objects move upward due to the reversed gravity. The scene becomes increasingly dynamic with 27 recorded collisions, where objects change colors upon impact. This combination of unusual gravity and color-swapping collisions creates an intriguing visual experience.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Gravity is uniform across the entire scene."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_swap']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/9175bdcb-ac74-50e9-860f-72185bd69088/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/9175bdcb-ac74-50e9-860f-72185bd69088/q4_options/opt_2_reality_alt.mp4", "test/9175bdcb-ac74-50e9-860f-72185bd69088/q4_options/opt_1_reality_full.mp4", "test/9175bdcb-ac74-50e9-860f-72185bd69088/q4_options/opt_0_keep_gravity_reverse.mp4", "test/9175bdcb-ac74-50e9-860f-72185bd69088/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/9219d459-c96e-51c7-b16f-f61bebd27a8d/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/9219d459-c96e-51c7-b16f-f61bebd27a8d/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..075dbc85179445b4c5160f6dc70ba15ba3422879 --- /dev/null +++ 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\"camera_position\": [10.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 20, \"max_objects\": 25, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.05, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/scratch\"}, \"random_seed\": 1784216933, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Scenario with Collision Color Change\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_color_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"collision_color_change\": 17, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Collisions follow the law of reflection and bounce normally.", "After a collision, the colliding objects change color.", "No new objects are created during collisions."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_0_keep_gravity_zero.mp4", "test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_2_reality_alt.mp4", "test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_1_reality_full.mp4 b/test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..bf0c6f8b7816eb3702535519ce27e82491676291 --- /dev/null +++ b/test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7241bd59f9d4a246972ce8ae68490fc7cd19189eae7e3904ca74f8dd52fbb036 +size 320403 diff --git a/test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_2_reality_alt.mp4 b/test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..6f2188870d73881db764937080d733ad18749fc4 --- /dev/null +++ b/test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f8aec639e964e3472b761c3634c4a9fa199e99a5455e7ea68c3837218d6e4ca9 +size 340740 diff --git a/test/93441d14-98f8-525d-a473-b9357c3e2fef/q4_options/opt_2_reality_alt.mp4 b/test/93441d14-98f8-525d-a473-b9357c3e2fef/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..59cc267eab38b101e43e52622d1bcc41ae3f89f1 --- /dev/null +++ b/test/93441d14-98f8-525d-a473-b9357c3e2fef/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fdd10376e393a88d0e1bb7cc243a3277b4fb546b3a1b33daa5233ad12d77fe0d +size 269165 diff --git a/test/937d66f8-8ea2-5ce2-9d58-79dabfcacd83/metadata.jsonl b/test/937d66f8-8ea2-5ce2-9d58-79dabfcacd83/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..b94ec817a8db4dd7353c0abfeb4a07b68ef061ae --- /dev/null +++ b/test/937d66f8-8ea2-5ce2-9d58-79dabfcacd83/metadata.jsonl @@ -0,0 +1 @@ +{"id": "937d66f8-8ea2-5ce2-9d58-79dabfcacd83", "uuid": "937d66f8-8ea2-5ce2-9d58-79dabfcacd83", "scenario_name": "Objects under periodic scale pulse with gravity", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects under periodic scale pulse with gravity\", \"description\": \"This video showcases a simulation where 8 unknown objects are subject to a periodic scale pulse rule, causing them to expand and contract at regular intervals. The scene is governed by a constant downward gravity of 10 units per second squared, which affects the objects' movement. The simulation remains stable, with no objects disappearing, and a total of 9 collisions occurring between the objects as they interact and bounce off each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 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\"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131809/937d66f8-8ea2-5ce2-9d58-79dabfcacd83/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131809/937d66f8-8ea2-5ce2-9d58-79dabfcacd83/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a simulation where 8 unknown objects are subject to a periodic scale pulse rule, causing them to expand and contract at regular intervals. The scene is governed by a constant downward gravity of 10 units per second squared, which affects the objects' movement. The simulation remains stable, with no objects disappearing, and a total of 9 collisions occurring between the objects as they interact and bounce off each other.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After collision, an object teleports to a random location.", "Objects do not vanish upon collision.", "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_scale_pulse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/937d66f8-8ea2-5ce2-9d58-79dabfcacd83/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/937d66f8-8ea2-5ce2-9d58-79dabfcacd83/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/937d66f8-8ea2-5ce2-9d58-79dabfcacd83/q4_options/opt_2_reality_alt.mp4", "test/937d66f8-8ea2-5ce2-9d58-79dabfcacd83/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/937d66f8-8ea2-5ce2-9d58-79dabfcacd83/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/9403dbca-1e5f-5417-9b2b-00bc72b12efd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/9403dbca-1e5f-5417-9b2b-00bc72b12efd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..91c4efb045d4f59731ba26af1b1a507d59954623 --- /dev/null +++ b/test/9403dbca-1e5f-5417-9b2b-00bc72b12efd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8ecc9985c16c3557f90679eaf8f2499cbc73596fa7082b07d1bad324f75739f0 +size 61460 diff --git a/test/9500f187-69b4-5b76-8334-284e2a64888d/metadata.jsonl b/test/9500f187-69b4-5b76-8334-284e2a64888d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..964cb3663e617c675fb6b25760133dda6cecb80a --- /dev/null +++ b/test/9500f187-69b4-5b76-8334-284e2a64888d/metadata.jsonl @@ -0,0 +1 @@ +{"id": "9500f187-69b4-5b76-8334-284e2a64888d", "uuid": "9500f187-69b4-5b76-8334-284e2a64888d", "scenario_name": "Zero Gravity Simulation with 9 Unnamed Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero Gravity Simulation with 9 Unnamed Objects\", \"description\": \"This video shows 9 unknown objects floating and moving freely in a zero-gravity environment. The objects interact with each other in mid-air, resulting in 3 collisions throughout the simulation. With gravity turned off, the objects move in unpredictable ways, leading to fascinating and dynamic interactions.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_132763/9500f187-69b4-5b76-8334-284e2a64888d/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_132763/9500f187-69b4-5b76-8334-284e2a64888d/attempt_01/scratch\"}, \"random_seed\": 1312023217, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero Gravity Simulation with 9 Unnamed Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 87, \"force\": 832.4061464333694, \"position\": [-1.082543077136926, -1.69580045421636, 3.4603533257589834], \"contact_normal\": [0.49086729121990036, 0.5990986093285238, 0.6325584231603167], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 88, \"force\": 0.0, \"position\": [-1.1383255012485323, -1.7141220231867507, 3.4846035926285683], \"contact_normal\": [0.3578729443153131, 0.6878045144746455, 0.6315472314842224], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 89, \"force\": 0.0, \"position\": [-1.3813412706557473, -1.7803865189033736, 3.571898222872279], \"contact_normal\": [0.32472031584381966, 0.5259420626602056, 0.7860926556093871], \"objects\": [\"object_3\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_132763/9500f187-69b4-5b76-8334-284e2a64888d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_132763/9500f187-69b4-5b76-8334-284e2a64888d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_132763/9500f187-69b4-5b76-8334-284e2a64888d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_132763/9500f187-69b4-5b76-8334-284e2a64888d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_132763/9500f187-69b4-5b76-8334-284e2a64888d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows 9 unknown objects floating and moving freely in a zero-gravity environment. The objects interact with each other in mid-air, resulting in 3 collisions throughout the simulation. With gravity turned off, the objects move in unpredictable ways, leading to fascinating and dynamic interactions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size after collision.", "Gravity is uniform across the entire scene.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Standard gravity: objects accelerate at a constant rate."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/9500f187-69b4-5b76-8334-284e2a64888d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/9500f187-69b4-5b76-8334-284e2a64888d/q4_options/opt_2_reality_alt.mp4", "test/9500f187-69b4-5b76-8334-284e2a64888d/q4_options/opt_0_keep_gravity_zero.mp4", "test/9500f187-69b4-5b76-8334-284e2a64888d/q4_options/opt_1_reality_full.mp4", "test/9500f187-69b4-5b76-8334-284e2a64888d/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/954df06d-8be3-5725-8171-5b09a514da2f/output.mp4 b/test/954df06d-8be3-5725-8171-5b09a514da2f/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..0cb90e266f452b56177044a01389ae2782b6a4d2 --- /dev/null +++ b/test/954df06d-8be3-5725-8171-5b09a514da2f/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:da45d4f46c7830f842bdf93e0b1b7874144a193f39d6507ad26b8d4bc3910c67 +size 168424 diff --git a/test/95f8d4be-6b01-5865-8db0-f38064ed6f1e/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 b/test/95f8d4be-6b01-5865-8db0-f38064ed6f1e/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..fae6fe79d2908118411b647cb2e04005a993b167 --- /dev/null +++ b/test/95f8d4be-6b01-5865-8db0-f38064ed6f1e/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:916e1649e98ed108d3cfa61dfcd0b79cd97159e5ed9eb0c5f04a1c26c07e4448 +size 139033 diff --git a/test/964a5a6c-f29f-5735-8462-1fefd92faa89/output.mp4 b/test/964a5a6c-f29f-5735-8462-1fefd92faa89/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..09feeb19f4d45046953fa0b83938b29ebc0a1d09 --- /dev/null +++ b/test/964a5a6c-f29f-5735-8462-1fefd92faa89/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2ffb4324dc8a717c26517e575bce43cfdd3e52563e7cef6012ba8ba4123f3c64 +size 167294 diff --git a/test/975294fd-fac5-520d-bba0-6bd6c6e2aa51/metadata.jsonl b/test/975294fd-fac5-520d-bba0-6bd6c6e2aa51/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..3a4c240ed7fd7fe3acd300909e1fc7eeb0462f30 --- /dev/null +++ b/test/975294fd-fac5-520d-bba0-6bd6c6e2aa51/metadata.jsonl @@ -0,0 +1 @@ +{"id": "975294fd-fac5-520d-bba0-6bd6c6e2aa51", "uuid": "975294fd-fac5-520d-bba0-6bd6c6e2aa51", "scenario_name": "Reversed Gravity Easy Simulation: 14 Unknown Objects in Mid-Air", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversed Gravity Easy Simulation: 14 Unknown Objects in Mid-Air\", \"description\": \"In this easy simulation, 14 unknown objects are suspended in mid-air. 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\"contact_normal\": [0.9906073250975979, -0.1364815782667075, 0.00836099616136904], \"objects\": [\"object_11\", \"object_13\"]}, {\"frame\": 207, \"force\": 0.0, \"position\": [9.90889590210604, 5.017590757846138, 11.41875081934944], \"contact_normal\": [0.9998272279706557, 0.01741103210374672, 0.006509237251520462], \"objects\": [\"object_11\", \"object_13\"]}, {\"frame\": 208, \"force\": 0.0, \"position\": [10.204869668802605, 5.204146631822635, 11.714180496820921], \"contact_normal\": [0.9977788534885739, -0.06659286216381716, -0.001658384713465032], \"objects\": [\"object_11\", \"object_13\"]}, {\"frame\": 210, \"force\": 0.0, \"position\": [10.770713469600764, 5.37750761034257, 12.44790130610705], \"contact_normal\": [0.9973036701890086, 0.014181540485918508, -0.07200189814844865], \"objects\": [\"object_11\", \"object_13\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": 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\"In this easy simulation, 14 unknown objects are suspended in mid-air. Due to the 'gravity_reverse' rule, these objects are initially weightless and appear to defy gravity. As the simulation progresses, the objects move in unpredictable ways, with 24 collisions occurring between them. The scene remains unchanged throughout, with no objects disappearing and no color changes. The reversed gravity creates an otherworldly atmosphere, with the objects seemingly floating in a zero-gravity environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Objects maintain their size over time.", "Objects move along continuous paths without teleporting."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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Two smaller bodies collide, and the smaller body that collides with the larger body bounces back in the opposite direction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.0, 0.8, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.9, 0.7, 0.0], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01/scratch\"}, \"random_seed\": 1416782365, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbital Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"timed_color_cycle\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["10", "4", "7", "11", "9"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "There is no friction: moving objects do not slow down on the surface.", "No new objects are created during collisions.", "Standard gravity: objects accelerate at a constant rate.", "Collisions follow the law of reflection and bounce normally."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/993440d1-55b4-50f2-85b6-b25a4eb27adc/q4_options/opt_1_reality_full.mp4", "test/993440d1-55b4-50f2-85b6-b25a4eb27adc/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/993440d1-55b4-50f2-85b6-b25a4eb27adc/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/993440d1-55b4-50f2-85b6-b25a4eb27adc/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/993440d1-55b4-50f2-85b6-b25a4eb27adc/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/9947f816-51ad-5319-a828-66f6beb92d65/metadata.jsonl b/test/9947f816-51ad-5319-a828-66f6beb92d65/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..41854f3da73465446d695a1449d711aad1067c5b --- /dev/null +++ b/test/9947f816-51ad-5319-a828-66f6beb92d65/metadata.jsonl @@ -0,0 +1 @@ +{"id": "9947f816-51ad-5319-a828-66f6beb92d65", "uuid": "9947f816-51ad-5319-a828-66f6beb92d65", "scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation\", \"description\": \"Fixed collision_spawn rule by adjusting object spawn positions and gravity to facilitate collisions.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_spawn\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": false, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/scratch\"}, \"random_seed\": 1384046492, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_spawn\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_spawn\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 4, \"final_objects\": 4, \"rule_stats\": {\"collision_spawn\": 0, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "4", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/9947f816-51ad-5319-a828-66f6beb92d65/q4_options/opt_2_reality_alt.mp4", "test/9947f816-51ad-5319-a828-66f6beb92d65/q4_options/opt_1_reality_full.mp4", "test/9947f816-51ad-5319-a828-66f6beb92d65/q4_options/opt_0_keep_gravity_reverse.mp4", "test/9947f816-51ad-5319-a828-66f6beb92d65/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9947f816-51ad-5319-a828-66f6beb92d65/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/998c575d-aabf-5ef0-9d29-7e90ff3cdb36/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 b/test/998c575d-aabf-5ef0-9d29-7e90ff3cdb36/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d6975d4a60278320e1df9ba043e0ce7d73326b79 --- /dev/null +++ b/test/998c575d-aabf-5ef0-9d29-7e90ff3cdb36/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:362418019521bbfa135badfc7ee87c7ec1f4939017ac14e84197df4cb0e791c0 +size 111285 diff --git a/test/9a075fba-0b40-5764-b462-a06f23f4e1a4/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 b/test/9a075fba-0b40-5764-b462-a06f23f4e1a4/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..221e4d2b8f0a2ee97eb531a40b18a15f6ced6001 --- /dev/null +++ b/test/9a075fba-0b40-5764-b462-a06f23f4e1a4/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a040918288bc96df1c0942f54a4c14f859c30e3e12cdcbc691714513e2200088 +size 680935 diff --git a/test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..8724be991db8318e6337311d5e7176a1758b9674 --- /dev/null +++ b/test/9a3167d9-5dda-5a5d-900d-cc49833470a5/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:682896d60a75d28ac208842a249239ea92e27dbed0f467f74f084338cf1b7a72 +size 11332 diff --git a/test/9a65953a-cb3b-53df-a4ee-192260da71fb/metadata.jsonl b/test/9a65953a-cb3b-53df-a4ee-192260da71fb/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..5c9b7a1b9b1b6df73b19e178f32dd5d4668637fc --- /dev/null +++ b/test/9a65953a-cb3b-53df-a4ee-192260da71fb/metadata.jsonl @@ -0,0 +1 @@ +{"id": "9a65953a-cb3b-53df-a4ee-192260da71fb", "uuid": "9a65953a-cb3b-53df-a4ee-192260da71fb", "scenario_name": "Reverse Gravity Easy Simulation with 14 Objects", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Easy Simulation with 14 Objects\", \"description\": \"This video shows 14 objects suspended in mid-air due to a reverse gravity effect, with no initial downward movement. As the simulation progresses, the objects begin to float upwards and collide with each other, resulting in 11 recorded collisions. The viewer witnesses the unusual behavior of objects moving in defiance of traditional gravity, creating a visually intriguing and unpredictable environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131885/9a65953a-cb3b-53df-a4ee-192260da71fb/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131885/9a65953a-cb3b-53df-a4ee-192260da71fb/attempt_01/scratch\"}, \"random_seed\": 2138092271, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Easy Simulation with 14 Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 11, \"collisions\": [{\"frame\": 14, \"force\": 1119.1677384714346, \"position\": [0.3474838466163257, 0.11381032724685713, 2.7238848209381095], \"contact_normal\": [-0.2897300972654589, -0.9571083902769569, -1.0655187629648241e-14], \"objects\": [\"object_8\", \"object_1\"]}, {\"frame\": 14, \"force\": 466.9401441854671, \"position\": [-0.7915914049657977, -0.5450770532283598, 2.6661710739135747], \"contact_normal\": [0.9571083902769547, -0.28973009726546645, 3.4988887078391254e-16], \"objects\": [\"object_8\", \"object_0\"]}, {\"frame\": 15, \"force\": 0.0, \"position\": [0.4274433477453371, -0.031232429337033296, 2.7848409373604386], \"contact_normal\": [-0.3935045202022363, -0.9168321073510238, -0.06762454813666804], \"objects\": [\"object_8\", \"object_1\"]}, {\"frame\": 15, \"force\": 0.0, \"position\": [-0.6684037370441428, -0.5206554713678262, 2.771534207599819], \"contact_normal\": [0.9189688399353094, -0.3943281180889562, -0.0012674826915930633], \"objects\": [\"object_8\", \"object_0\"]}, {\"frame\": 16, \"force\": 0.0, \"position\": [0.5102412551907192, -0.15539340629708798, 2.9482495650799536], \"contact_normal\": [-0.4354871209104898, -0.899027290866904, 0.04583555167779117], \"objects\": [\"object_8\", \"object_1\"]}, {\"frame\": 16, \"force\": 0.0, \"position\": [-0.6100184034637199, -0.49217951981015307, 2.860622250423953], \"contact_normal\": [0.8712388547146146, -0.48974459745496807, -0.03306187077644028], \"objects\": [\"object_8\", \"object_0\"]}, {\"frame\": 76, \"force\": 739.5427251250404, \"position\": [-0.23807687429895885, 0.9375457669808722, 1.6792436891116438], \"contact_normal\": [-0.831041680612029, 0.5556613278172293, 0.024702507037306864], \"objects\": [\"object_10\", \"object_3\"]}, {\"frame\": 77, \"force\": 0.0, \"position\": [-0.3415760631480679, 0.7519536865207217, 1.842469499186232], \"contact_normal\": [-0.8936881447576916, 0.412663130711107, 0.17615516021752803], \"objects\": [\"object_10\", \"object_3\"]}, {\"frame\": 217, \"force\": 0.0, \"position\": [1.3717319969336128, 0.4695771650273308, 5.132798386573789], \"contact_normal\": [-1.7107403026714629e-15, -6.125553986984915e-15, -1.0], \"objects\": [\"object_4\", \"object_9\"]}, {\"frame\": 218, \"force\": 0.0, \"position\": [1.370973099182749, 0.4674478484355231, 4.895211333839575], \"contact_normal\": [0.010717632949004761, 7.799879001092848e-05, -0.9999425614804879], \"objects\": [\"object_4\", \"object_9\"]}, {\"frame\": 219, \"force\": 0.0, \"position\": [1.3717776838627809, 0.466812603220138, 4.828486069370296], \"contact_normal\": [0.004052415029203158, -0.018334212960632576, -0.999823701743235], \"objects\": [\"object_4\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131885/9a65953a-cb3b-53df-a4ee-192260da71fb/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131885/9a65953a-cb3b-53df-a4ee-192260da71fb/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131885/9a65953a-cb3b-53df-a4ee-192260da71fb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_131885/9a65953a-cb3b-53df-a4ee-192260da71fb/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131885/9a65953a-cb3b-53df-a4ee-192260da71fb/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows 14 objects suspended in mid-air due to a reverse gravity effect, with no initial downward movement. As the simulation progresses, the objects begin to float upwards and collide with each other, resulting in 11 recorded collisions. The viewer witnesses the unusual behavior of objects moving in defiance of traditional gravity, creating a visually intriguing and unpredictable environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "No new objects are created during collisions."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/9a65953a-cb3b-53df-a4ee-192260da71fb/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/9a65953a-cb3b-53df-a4ee-192260da71fb/q4_options/opt_2_reality_alt.mp4", 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"easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation\", \"description\": \"Fixed E_FRAMES_MISSING error by adjusting simulation frame range\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [512, 384], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], 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\"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["5", "9", "11", "7", "6"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Solid objects bounce off each other instead of passing through.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_horizontal']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q3_type": null, "q3_question": null, "q3_options": [], "q3_correct_answers": [], "q3_is_multiselect": null, "file_name": "output.mp4"} diff --git a/test/9bfdc643-24ae-5f90-994f-bdb8edec0003/metadata.jsonl b/test/9bfdc643-24ae-5f90-994f-bdb8edec0003/metadata.jsonl new file mode 100644 index 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The primary rule governing the scene is velocity flip on collision, meaning that when objects collide, their velocities are reversed. As a result, the objects bounce off each other, displaying chaotic and unpredictable movement patterns. 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The primary rule governing the scene is velocity flip on collision, meaning that when objects collide, their velocities are reversed. As a result, the objects bounce off each other, displaying chaotic and unpredictable movement patterns. The simulation continues without any objects disappearing, showcasing the ongoing interactions and collisions among the 15 objects throughout the video.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/9fec362c-0428-5477-97aa-c7b2227942d9/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/9fec362c-0428-5477-97aa-c7b2227942d9/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4", "test/9fec362c-0428-5477-97aa-c7b2227942d9/q4_options/opt_2_reality_alt.mp4", "test/9fec362c-0428-5477-97aa-c7b2227942d9/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/9fec362c-0428-5477-97aa-c7b2227942d9/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/a14bb536-9757-52e7-a694-15a64f9ba6b7/output.mp4 b/test/a14bb536-9757-52e7-a694-15a64f9ba6b7/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..0d2851a50049224f869a54c9ccff2dd7ce3db0b3 --- /dev/null +++ b/test/a14bb536-9757-52e7-a694-15a64f9ba6b7/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95c58df54065172ebff4ac087d572a42bf78eba46fb16410265e7639ce5f670b +size 169230 diff --git a/test/a14bb536-9757-52e7-a694-15a64f9ba6b7/q4_options/opt_1_reality_full.mp4 b/test/a14bb536-9757-52e7-a694-15a64f9ba6b7/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..04a34e1a5a4b070ebd9a632f34f1e9a7f6ac5c72 --- /dev/null +++ b/test/a14bb536-9757-52e7-a694-15a64f9ba6b7/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8a01bf9c2a6ce74ffd06700c04efb80fdc2fdaa9b6386ff36479375f06cb27e4 +size 350652 diff --git a/test/a17bd08c-1a1e-520d-9f51-f817182b909e/q4_options/opt_0_keep_collision_color_change.mp4 b/test/a17bd08c-1a1e-520d-9f51-f817182b909e/q4_options/opt_0_keep_collision_color_change.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..8ecff9a3fc67c43abb3f8193fcd6547086869095 --- /dev/null +++ b/test/a17bd08c-1a1e-520d-9f51-f817182b909e/q4_options/opt_0_keep_collision_color_change.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a5daa01123585db59474b820707b5976af87c52ff397b3144dddc192a73bcb5b +size 169459 diff --git a/test/a17bd08c-1a1e-520d-9f51-f817182b909e/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4 b/test/a17bd08c-1a1e-520d-9f51-f817182b909e/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..83d7f6f2e735140eea78a6dc37e1ae6722a8217b --- /dev/null +++ b/test/a17bd08c-1a1e-520d-9f51-f817182b909e/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3ef4fedb291c0acca0f1731334174953fb2c70627f335221865c34bd46b39011 +size 335165 diff --git a/test/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d5218830d7bf08a3c74125cd9489974e4b84093f --- /dev/null +++ b/test/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7d880f0f89c70b58b43d6f9fe0cee4a8bb1362bdbebd6663cc5bd9f2b1aefc0b +size 135386 diff --git a/test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/metadata.jsonl b/test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..233ee738ed2b5c8e3981f06d88b2188a1506f6ec --- /dev/null +++ b/test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/metadata.jsonl @@ -0,0 +1 @@ +{"id": "a202e6aa-64ab-57d0-93b5-5bc29b7ce93d", "uuid": "a202e6aa-64ab-57d0-93b5-5bc29b7ce93d", "scenario_name": "Easy Collision Color Change with 9 Unknown Objects", "difficulty": "easy", "rules": "['collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Collision Color Change with 9 Unknown Objects\", \"description\": \"This video showcases 9 unknown objects interacting in a 3D space with a gravitational force of -10 units along the z-axis. The primary physics rule applied is collision_color_change, which causes objects to change color upon collision. Throughout the simulation, the objects will collide with each other twice, resulting in color changes, but no objects will disappear. The viewer can expect to see a dynamic and colorful scene with objects moving under the influence of gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131541/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131541/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/attempt_01/scratch\"}, \"random_seed\": 1131822455, \"rule_config\": {\"rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Collision Color Change with 9 Unknown Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_color_change\", \"rules\": [\"collision_color_change\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 74, \"force\": 461.7790668312724, \"position\": [-0.6658846651836352, -0.2586568455199647, 2.780208795301842], \"contact_normal\": [-0.2897300972654676, -0.9571083902769543, 0.0], \"objects\": [\"object_7\", \"object_8\"]}, {\"frame\": 75, \"force\": 0.0, \"position\": [-1.3248511523366238, -0.466600021252499, 2.6043259411655306], \"contact_normal\": [0.48867599533634876, -0.8724590217754142, 0.003320678351825484], \"objects\": [\"object_7\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"collision_color_change\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131541/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131541/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131541/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_131541/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_collision_color_change\": \"/data9/unreal/UNREAL/outputs/batch_131541/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/attempt_01/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 9 unknown objects interacting in a 3D space with a gravitational force of -10 units along the z-axis. The primary physics rule applied is collision_color_change, which causes objects to change color upon collision. Throughout the simulation, the objects will collide with each other twice, resulting in color changes, but no objects will disappear. The viewer can expect to see a dynamic and colorful scene with objects moving under the influence of gravity.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Friction applies: objects slow down and stop over time.", "Normal gravity applies: objects fall downward.", "After a collision, the colliding objects change color.", "Objects maintain their color after collision.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/q4_options/opt_2_reality_alt.mp4", "test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/q4_options/opt_1_reality_full.mp4", "test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/q4_options/opt_0_keep_collision_color_change.mp4", "test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/q4_options/opt_2_reality_alt.mp4 b/test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..922b772edcedce38dd31a0fea4d16f33e17ed232 --- /dev/null +++ b/test/a202e6aa-64ab-57d0-93b5-5bc29b7ce93d/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ca8d89092c7088b0d3d07e347fb1fbeb998fd854915bb4ab4bf1137356a62903 +size 53786 diff --git a/test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/metadata.jsonl b/test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..4480ecbace9e93a9cf7c53a85852cf4a5e5077f2 --- /dev/null +++ b/test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/metadata.jsonl @@ -0,0 +1 @@ +{"id": "a2229c7e-16c0-58dd-9e15-c8ab192cd163", "uuid": "a2229c7e-16c0-58dd-9e15-c8ab192cd163", "scenario_name": "Easy Gravity Flip", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Flip\", \"description\": \"A small ball bounces upwards when hit by another ball.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01/scratch\"}, \"random_seed\": 1953353416, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Flip\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["4", "12", "14", "9", "5"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5", "q0_1_correct_answers": [3], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_2_reality_alt.mp4", "test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_0_keep_gravity_reverse.mp4", "test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_0_keep_gravity_reverse.mp4 b/test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_0_keep_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..11bfc7d7b719ab91e6f6b124f911399d1043eae7 --- /dev/null +++ b/test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_0_keep_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ca75a7c369c38ceb4c6a3e364a2760773c4d742aa85002bd09455b2076685f95 +size 67933 diff --git a/test/a25c4eb6-4db8-5906-91a8-40ad317ad80f/q4_options/opt_1_reality_full.mp4 b/test/a25c4eb6-4db8-5906-91a8-40ad317ad80f/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..04a23085b5918569f18089388757150296362dbd --- /dev/null +++ b/test/a25c4eb6-4db8-5906-91a8-40ad317ad80f/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f1d506c2dd9c161624e392d9e9e6bbb12dffcc7c8b65bd175c1dfc14cc0b05ee +size 159906 diff --git a/test/a3190357-52eb-5c99-bf06-c9892d8ad365/metadata.jsonl b/test/a3190357-52eb-5c99-bf06-c9892d8ad365/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..181b71272b660d0d58cb2eec89f0c72a7031f1e6 --- /dev/null +++ b/test/a3190357-52eb-5c99-bf06-c9892d8ad365/metadata.jsonl @@ -0,0 +1 @@ +{"id": "a3190357-52eb-5c99-bf06-c9892d8ad365", "uuid": "a3190357-52eb-5c99-bf06-c9892d8ad365", "scenario_name": "Color Swapping Collision Simulation: Easy Difficulty", "difficulty": "easy", "rules": "['collision_color_swap']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Color Swapping Collision Simulation: Easy Difficulty\", \"description\": \"This video showcases a simulation where 8 unknown objects interact under the influence of gravity, adhering to the collision_color_swap rule. Whenever two objects collide, their colors swap. The simulation consists of 175 collisions and no disappearances, with the objects' colors changing as they collide. The viewer can observe the objects' movement and color changes over time, demonstrating the physics rule in action.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_color_swap\"], \"primary_rule\": \"collision_color_swap\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131381/a3190357-52eb-5c99-bf06-c9892d8ad365/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131381/a3190357-52eb-5c99-bf06-c9892d8ad365/attempt_01/scratch\"}, \"random_seed\": 1890072795, \"rule_config\": {\"rules\": [\"collision_color_swap\"], \"primary_rule\": \"collision_color_swap\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Color Swapping Collision Simulation: Easy Difficulty\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_color_swap\", \"rules\": [\"collision_color_swap\"], 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\"contact_normal\": [0.574393508259425, 0.43853719399396734, 0.6911998460310355], \"objects\": [\"object_4\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"collision_color_swap\": 18}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131381/a3190357-52eb-5c99-bf06-c9892d8ad365/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131381/a3190357-52eb-5c99-bf06-c9892d8ad365/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131381/a3190357-52eb-5c99-bf06-c9892d8ad365/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131381/a3190357-52eb-5c99-bf06-c9892d8ad365/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131381/a3190357-52eb-5c99-bf06-c9892d8ad365/attempt_01/q4_options/opt_0_keep_collision_color_swap.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a simulation where 8 unknown objects interact under the influence of gravity, adhering to the collision_color_swap rule. Whenever two objects collide, their colors swap. The simulation consists of 175 collisions and no disappearances, with the objects' colors changing as they collide. The viewer can observe the objects' movement and color changes over time, demonstrating the physics rule in action.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "New objects spawn when objects collide.", "Normal gravity applies: objects fall downward.", "Solid objects bounce off each other instead of passing through."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_color_swap\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_swap']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_swap\"], \"structured_descriptions\": [{\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a3190357-52eb-5c99-bf06-c9892d8ad365/q4_options/opt_1_reality_full.mp4", "test/a3190357-52eb-5c99-bf06-c9892d8ad365/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/a3190357-52eb-5c99-bf06-c9892d8ad365/q4_options/opt_2_reality_alt.mp4", "test/a3190357-52eb-5c99-bf06-c9892d8ad365/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/a3190357-52eb-5c99-bf06-c9892d8ad365/q4_options/opt_0_keep_collision_color_swap.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/a34547b3-5d68-5aad-8799-1bbe29c784ad/output.mp4 b/test/a34547b3-5d68-5aad-8799-1bbe29c784ad/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..43a46a744d9e8c7d544ac984f8c441147e4dc9de --- /dev/null +++ b/test/a34547b3-5d68-5aad-8799-1bbe29c784ad/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b6ed29aa5c4556fd83436b86a0e519a40fb1721c80dc7f542772a3d4fbebdbb0 +size 132494 diff --git a/test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_2_reality_alt.mp4 b/test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..90d38aca749adf8e9a24f21616826f797f490ba8 --- /dev/null +++ b/test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2de1fc5826e64b2aaf521c6aefd83aab7f97454e0720f961497d859d798dbee2 +size 85981 diff --git a/test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e02bd7d3b79a5ca1ec96c4dffdc538ee9fdd730d --- /dev/null +++ b/test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f12ad8310fbd89666de1a4d5add1574f78d252937f4796f103e4476b1cb0367e +size 67004 diff --git a/test/a42bf11c-e50a-533c-a511-6c29a72053cf/metadata.jsonl b/test/a42bf11c-e50a-533c-a511-6c29a72053cf/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..faa31dca02a6929d194cf8b8ff5f3123645de450 --- /dev/null +++ b/test/a42bf11c-e50a-533c-a511-6c29a72053cf/metadata.jsonl @@ -0,0 +1 @@ +{"id": "a42bf11c-e50a-533c-a511-6c29a72053cf", "uuid": "a42bf11c-e50a-533c-a511-6c29a72053cf", "scenario_name": "Velocity Flip on Collision: 22 Objects in a Gravity-Driven Environment", "difficulty": "medium", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flip on Collision: 22 Objects in a Gravity-Driven Environment\", \"description\": \"This physics simulation features 22 unknown objects interacting in a gravity-driven environment with a medium level of difficulty. The objects move according to the laws of physics, and collisions between them cause their velocities to flip. The scene is characterized by a total of 197 collisions, with no objects disappearing throughout the simulation. The viewer can expect to see a dynamic and complex interaction between the objects as they bounce and flip around the environment.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 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0.8828049200866207], \"objects\": [\"object_13\", \"object_20\"]}, {\"frame\": 267, \"force\": 27.406655059337442, \"position\": [-1.584901375951738, -0.18004306810619966, 0.8526484998605041], \"contact_normal\": [-0.9999919311434448, 0.004011236052813737, 0.00021825061894329166], \"objects\": [\"object_13\", \"object_17\"]}, {\"frame\": 267, \"force\": 134.63403718373667, \"position\": [-2.566810109422502, -0.35143317057533086, 0.2645830466905247], \"contact_normal\": [0.362240585490552, 0.0029060856543926, 0.9320801000394932], \"objects\": [\"object_13\", \"object_20\"]}, {\"frame\": 268, \"force\": 16.264794883829104, \"position\": [-1.5683981235278204, -0.9386166604093261, 1.021998556270742], \"contact_normal\": [-0.9999986792590353, -0.0016246888316819646, 4.320168147882801e-05], \"objects\": [\"object_13\", \"object_17\"]}, {\"frame\": 268, \"force\": 0.0, \"position\": [-2.561387997114333, -0.34876610208766085, 0.2765048620221565], \"contact_normal\": [0.4285259491283727, 0.11179532866819376, 0.8965864796056194], \"objects\": [\"object_13\", \"object_20\"]}, {\"frame\": 269, \"force\": 26.658391501665207, \"position\": [-1.55884724717617, -0.1889641519543649, 0.8811173223067965], \"contact_normal\": [-0.9999694369182034, 0.00781806818926799, -5.5129655943673096e-05], \"objects\": [\"object_13\", \"object_17\"]}, {\"frame\": 269, \"force\": 108.13115586244449, \"position\": [-2.5650196262126137, -0.3518979515798909, 0.2647660078865379], \"contact_normal\": [0.501532326316266, -0.05764686796513949, 0.8632161747057363], \"objects\": [\"object_13\", \"object_20\"]}, {\"frame\": 270, \"force\": 24.078510008039487, \"position\": [-1.5298440827065543, -1.0198031262703389, 0.9713898494671223], \"contact_normal\": [-0.9999980026585905, -0.0019972659995804026, -7.488228405784159e-05], \"objects\": [\"object_13\", \"object_17\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [-2.562332210307655, -0.349789968649581, 0.27143581124579375], \"contact_normal\": [0.4057588533604828, 0.04542374103303545, 0.9128507198168548], \"objects\": [\"object_13\", \"object_20\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"velocity_flip_on_collision\": 17}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_134923/a42bf11c-e50a-533c-a511-6c29a72053cf/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_134923/a42bf11c-e50a-533c-a511-6c29a72053cf/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_134923/a42bf11c-e50a-533c-a511-6c29a72053cf/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_134923/a42bf11c-e50a-533c-a511-6c29a72053cf/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134923/a42bf11c-e50a-533c-a511-6c29a72053cf/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This physics simulation features 22 unknown objects interacting in a gravity-driven environment with a medium level of difficulty. The objects move according to the laws of physics, and collisions between them cause their velocities to flip. The scene is characterized by a total of 197 collisions, with no objects disappearing throughout the simulation. The viewer can expect to see a dynamic and complex interaction between the objects as they bounce and flip around the environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects maintain constant colors over time.", "New objects spawn when objects collide.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a42bf11c-e50a-533c-a511-6c29a72053cf/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/a42bf11c-e50a-533c-a511-6c29a72053cf/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "test/a42bf11c-e50a-533c-a511-6c29a72053cf/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/a42bf11c-e50a-533c-a511-6c29a72053cf/q4_options/opt_2_reality_alt.mp4", "test/a42bf11c-e50a-533c-a511-6c29a72053cf/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/a42bf11c-e50a-533c-a511-6c29a72053cf/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 b/test/a42bf11c-e50a-533c-a511-6c29a72053cf/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..2207c43ea8d65af9c6620c1d4f165476b2fe1342 --- /dev/null +++ b/test/a42bf11c-e50a-533c-a511-6c29a72053cf/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4b3ac5a6abc84d2e6309a8437bdcc0d30fa894a41c4a785ff55b1d50631d8bdc +size 345841 diff --git a/test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/metadata.jsonl b/test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..23928ba0bfef0e2ab6031bb2f96c457889ea81e6 --- /dev/null +++ b/test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/metadata.jsonl @@ -0,0 +1 @@ +{"id": "a480acae-91c6-5d97-9f95-406aa3b2ebcf", "uuid": "a480acae-91c6-5d97-9f95-406aa3b2ebcf", "scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Challenge\", \"description\": \"A single object falls upward due to gravity reversal\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/scratch\"}, \"random_seed\": 1767972482, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["16", "13", "11", "10", "18"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "Objects pass through each other without collision.", "Normal gravity applies: objects fall downward.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_2_reality_alt.mp4", "test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_1_reality_full.mp4", "test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_0_keep_gravity_reverse.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/metadata.jsonl b/test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ff1db3530cc00fa80b475578ccd4a1507448297a --- /dev/null +++ b/test/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/metadata.jsonl @@ -0,0 +1 @@ +{"id": "a4b7a9e2-1be6-5f57-9745-3a672bab6d77", "uuid": "a4b7a9e2-1be6-5f57-9745-3a672bab6d77", "scenario_name": "Collision Scale Change Repair", "difficulty": "medium", "rules": "['collision_scale_change', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision Scale Change Repair\", \"description\": \"Repaired scenario with increased object count and collision force threshold to address E_EVENT_EXPECTED_BUT_NONE error\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_scale_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"collision_scale_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 8, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-2.0, 2.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.01, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/scratch\"}, \"random_seed\": 2006826473, \"rule_config\": {\"rules\": [\"collision_scale_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"collision_scale_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Collision Scale Change Repair\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_scale_change\", \"rules\": [\"collision_scale_change\", \"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"velocity_flip_on_collision\": 5, \"collision_scale_change\": 6}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/a4b7a9e2-1be6-5f57-9745-3a672bab6d77/attempt_05/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_timed_color_cycle\": 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As they bounce and collide, their colors change due to the 'collision_color_change' rule, resulting in a visually striking display. The scene remains stable throughout, with no objects disappearing and 5 collisions occurring as the objects continue to move.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131809/a50d03aa-63a7-53c9-b722-b44dd2620307/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131809/a50d03aa-63a7-53c9-b722-b44dd2620307/attempt_01/scratch\"}, \"random_seed\": 2126292203, \"rule_config\": {\"rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Color-Shifting Collision Scene with 9 Unnamed Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_color_change\", \"rules\": [\"collision_color_change\"], \"num_collisions\": 5, \"collisions\": [{\"frame\": 14, \"force\": 632.1147196997205, \"position\": [-1.3041910727857193, 0.14236986663309883, 1.0635303738991455], \"contact_normal\": [0.06508143246941586, 0.8580090100294719, -0.509494794729028], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 15, \"force\": 477.66098570448906, \"position\": [-1.4484463161522474, 0.08834906421701129, 0.7694054309565528], \"contact_normal\": [0.14183444013274568, 0.8665390607904941, -0.47853218043989343], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 16, \"force\": 0.0, \"position\": [-1.457356261146144, 0.08868301508287481, 0.7638495142892757], \"contact_normal\": [0.1493357160331325, 0.8744151473550025, -0.4616242996127923], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 160, \"force\": 1489.5968007901445, \"position\": [0.859277718550737, -1.4060407942125883, 0.14847882903259468], \"contact_normal\": [1.286365797505557e-14, 9.647743481291679e-15, 1.0], \"objects\": [\"object_2\", \"object_3\"]}, {\"frame\": 162, \"force\": 0.0, \"position\": [0.9327609348190942, -1.3912953978739449, 0.16067938180407515], \"contact_normal\": [-0.9797449218304907, -0.04004942607020561, 0.19620380123436149], \"objects\": [\"object_2\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"collision_color_change\": 3}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131809/a50d03aa-63a7-53c9-b722-b44dd2620307/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131809/a50d03aa-63a7-53c9-b722-b44dd2620307/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131809/a50d03aa-63a7-53c9-b722-b44dd2620307/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131809/a50d03aa-63a7-53c9-b722-b44dd2620307/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_collision_color_change\": \"/data9/unreal/UNREAL/outputs/batch_131809/a50d03aa-63a7-53c9-b722-b44dd2620307/attempt_01/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a collision simulation where 9 identical objects interact under the influence of gravity. As they bounce and collide, their colors change due to the 'collision_color_change' rule, resulting in a visually striking display. The scene remains stable throughout, with no objects disappearing and 5 collisions occurring as the objects continue to move.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size after collision.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a50d03aa-63a7-53c9-b722-b44dd2620307/q4_options/opt_0_keep_collision_color_change.mp4", "test/a50d03aa-63a7-53c9-b722-b44dd2620307/q4_options/opt_2_reality_alt.mp4", 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0.7959901946066165], \"objects\": [\"object_8\", \"object_7\"]}, {\"frame\": 252, \"force\": 388.29326957670474, \"position\": [-2.743954357895194, 1.579485241343048, 0.7971130202304995], \"contact_normal\": [-0.012442673282426079, -0.8105654153313753, 0.5855159155396732], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 253, \"force\": 0.0, \"position\": [-2.835599131307838, 1.6377205146098763, 0.8222095862065033], \"contact_normal\": [-0.054160862128392454, -0.7885218943585056, 0.6126171913444666], \"objects\": [\"object_3\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_color_cycle\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131539/a99c30f9-c765-5615-b4ae-955ae3c1024d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131539/a99c30f9-c765-5615-b4ae-955ae3c1024d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131539/a99c30f9-c765-5615-b4ae-955ae3c1024d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131539/a99c30f9-c765-5615-b4ae-955ae3c1024d/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131539/a99c30f9-c765-5615-b4ae-955ae3c1024d/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 12 identical objects moving under gravity, with a timed color cycle rule governing their appearance. The objects continuously change color over time, with no collisions or disappearances occurring. The scene is set against a gravity vector of 0.0, 0.0, -10.0, resulting in downward movement of the objects.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects continue their motion after impact instead of freezing.", "After collision, an object teleports to a random location.", "Objects change color periodically over time.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a99c30f9-c765-5615-b4ae-955ae3c1024d/q4_options/opt_2_reality_alt.mp4", "test/a99c30f9-c765-5615-b4ae-955ae3c1024d/q4_options/opt_1_reality_full.mp4", "test/a99c30f9-c765-5615-b4ae-955ae3c1024d/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/a99c30f9-c765-5615-b4ae-955ae3c1024d/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/a99c30f9-c765-5615-b4ae-955ae3c1024d/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/a99c30f9-c765-5615-b4ae-955ae3c1024d/q4_options/opt_1_reality_full.mp4 b/test/a99c30f9-c765-5615-b4ae-955ae3c1024d/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..975e33d9d87bb84f85fb814ddbf5736dcfe9f0a0 --- /dev/null +++ b/test/a99c30f9-c765-5615-b4ae-955ae3c1024d/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:80c44c1ed2e14b489f948bf1bb91d539131c3d2f2e4f4a533caed9447c404d50 +size 168666 diff --git a/test/a9a3f82e-8936-5614-accc-8866b564d306/metadata.jsonl b/test/a9a3f82e-8936-5614-accc-8866b564d306/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..a061a729ef97693a97e2e81bd3289bc7a9872588 --- /dev/null +++ b/test/a9a3f82e-8936-5614-accc-8866b564d306/metadata.jsonl @@ -0,0 +1 @@ +{"id": "a9a3f82e-8936-5614-accc-8866b564d306", "uuid": "a9a3f82e-8936-5614-accc-8866b564d306", "scenario_name": "Objects in Zero-Gravity Environment Freeze Upon Collision", "difficulty": "medium", "rules": "['gravity_zero', 'freeze_after_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects in Zero-Gravity Environment Freeze Upon Collision\", \"description\": \"This video showcases a simulation where 23 objects float in a gravity-free environment. As objects collide, they momentarily freeze in place, adhering to the 'freeze_after_collision' rule. The simulation maintains its zero-gravity state, with no objects disappearing throughout the experiment. The viewer witnesses a total of 43 collisions, highlighting the unusual physics rule governing the scene.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"freeze_after_collision\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], 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[0.09502728776020637, 0.0018540657006983821, -0.9954729413807873], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 179, \"force\": 0.0, \"position\": [2.505770273982204, -0.7384016430982108, 4.337181589819519], \"contact_normal\": [0.011654704080013989, 0.10505001062582583, -0.994398643975504], \"objects\": [\"object_3\", \"object_17\"]}, {\"frame\": 180, \"force\": 0.0, \"position\": [2.356285936695538, -1.0092394497085821, 4.324871184582786], \"contact_normal\": [0.1271381339674704, 0.2643581324115931, -0.9560076739854781], \"objects\": [\"object_3\", \"object_17\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {\"gravity_zero\": 1, \"freeze_after_collision\": 11}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131288/a9a3f82e-8936-5614-accc-8866b564d306/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131288/a9a3f82e-8936-5614-accc-8866b564d306/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131288/a9a3f82e-8936-5614-accc-8866b564d306/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_131288/a9a3f82e-8936-5614-accc-8866b564d306/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131288/a9a3f82e-8936-5614-accc-8866b564d306/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a simulation where 23 objects float in a gravity-free environment. As objects collide, they momentarily freeze in place, adhering to the 'freeze_after_collision' rule. The simulation maintains its zero-gravity state, with no objects disappearing throughout the experiment. The viewer witnesses a total of 43 collisions, highlighting the unusual physics rule governing the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "No new objects are created during collisions."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\", \"freeze_after_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'freeze_after_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"freeze_after_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects freeze in place and stop all motion permanently\", \"contrast_to_real_physics\": \"In real physics, objects continue moving after collision\", \"rule_id\": \"freeze_after_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a9a3f82e-8936-5614-accc-8866b564d306/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/a9a3f82e-8936-5614-accc-8866b564d306/q4_options/opt_0_keep_gravity_zero.mp4", "test/a9a3f82e-8936-5614-accc-8866b564d306/q4_options/opt_1_reality_full.mp4", "test/a9a3f82e-8936-5614-accc-8866b564d306/q4_options/opt_2_reality_alt.mp4", "test/a9a3f82e-8936-5614-accc-8866b564d306/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/a9e7564c-f655-529b-9546-1abb1abb5f1b/output.mp4 b/test/a9e7564c-f655-529b-9546-1abb1abb5f1b/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..912b050eb40f77e5cd281417c547dce6193ba565 --- /dev/null +++ b/test/a9e7564c-f655-529b-9546-1abb1abb5f1b/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e1f07b52290da4fc357908da976cd04a5c9ac1cb1caa94377ecc5e79f3602cff +size 208968 diff --git a/test/aa60a375-4aac-57e3-b15b-232caabaec9d/metadata.jsonl b/test/aa60a375-4aac-57e3-b15b-232caabaec9d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..68b1ae9b150df7c261eca1def334f098956173df --- /dev/null +++ b/test/aa60a375-4aac-57e3-b15b-232caabaec9d/metadata.jsonl @@ -0,0 +1 @@ +{"id": "aa60a375-4aac-57e3-b15b-232caabaec9d", "uuid": "aa60a375-4aac-57e3-b15b-232caabaec9d", "scenario_name": "Floating Obstacles", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Obstacles\", \"description\": \"Objects float and change color on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/scratch\"}, \"random_seed\": 1746672897, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Obstacles\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"timed_color_cycle\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["14", "7", "11", "9", "6"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5", "q0_1_correct_answers": [3], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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physics simulation where 8 identical objects interact with each other in a gravitational field. The objects undergo a timed color cycle, changing their color periodically. The scene is governed by a simple gravitational force pulling the objects downwards. Throughout the simulation, 76 collisions occur between the objects, resulting in a dynamic and engaging visual display.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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When two objects collide, their velocities are flipped, causing chaotic and unpredictable movement. The simulation showcases the objects bouncing and colliding with each other 281 times throughout the video, resulting in a visually engaging display of the velocity flip on collision rule in action.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], 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\"position\": [-1.0804146062141984, -1.2532926182467579, 1.809948513467622], \"contact_normal\": [-6.491760356991156e-06, -8.253433276146835e-06, 0.999999999944869], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 270, \"force\": 0.9816252347474408, \"position\": [-0.8272397150576888, -1.2532723971337238, 0.009965107090260661], \"contact_normal\": [1.1603260112607753e-05, 0.9999999954768406, 9.440171277194587e-05], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 270, \"force\": 3.797372523077737, \"position\": [-1.0804146062141984, -1.2532926182467579, 1.809948513467622], \"contact_normal\": [-6.491760356991156e-06, -8.253433276146835e-06, 0.999999999944869], \"objects\": [\"object_2\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"velocity_flip_on_collision\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_134919/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_134919/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134919/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_134919/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134919/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this easy difficulty simulation, 11 objects are placed in a 3D space with gravity acting downward. When two objects collide, their velocities are flipped, causing chaotic and unpredictable movement. The simulation showcases the objects bouncing and colliding with each other 281 times throughout the video, resulting in a visually engaging display of the velocity flip on collision rule in action.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity acts vertically downward toward the floor.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain constant colors over time.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/q4_options/opt_2_reality_alt.mp4", "test/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/q4_options/opt_1_reality_full.mp4", "test/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 b/test/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..947d493526fecd18a4054df6915693f83f7090f0 --- /dev/null +++ b/test/aee1081a-7e0e-5e02-abbd-eaabb9e6c59f/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:be360c5519d2023eb1696f684b6b9a508b0a64fbda4a75ac2d6d358bf02e224d +size 100689 diff --git a/test/af201b6a-1e4a-58cf-a225-7bbff078498d/metadata.jsonl b/test/af201b6a-1e4a-58cf-a225-7bbff078498d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..cfbc0e7a10120a27f8b68b1b2b56729727156240 --- /dev/null +++ b/test/af201b6a-1e4a-58cf-a225-7bbff078498d/metadata.jsonl @@ -0,0 +1 @@ +{"id": "af201b6a-1e4a-58cf-a225-7bbff078498d", "uuid": "af201b6a-1e4a-58cf-a225-7bbff078498d", "scenario_name": "Gravity-Free Objects in a Zero-G Environment Simulation", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity-Free Objects in a Zero-G Environment Simulation\", \"description\": \"This video dataset captures the movement of 8 unknown objects in a physics simulation where gravity is artificially disabled. The objects interact with each other through 2 recorded collisions, but no objects disappear throughout the simulation. The lack of gravity allows the objects to move freely in any direction, resulting in unpredictable paths and interactions. Observers can analyze the objects' behavior and trajectory in a weightless environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [10.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131381/af201b6a-1e4a-58cf-a225-7bbff078498d/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131381/af201b6a-1e4a-58cf-a225-7bbff078498d/attempt_01/scratch\"}, \"random_seed\": 1564860234, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity-Free Objects in a Zero-G Environment Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 143, \"force\": 0.0, \"position\": [2.365260772460249, -2.4050109350352287, 1.6804578304290771], \"contact_normal\": [0.9571083902769545, 0.2897300972654669, 1.7186621577212508e-16], \"objects\": [\"object_5\", \"object_2\"]}, {\"frame\": 148, \"force\": 1064.707253648869, \"position\": [1.3461685550973888, -0.8257926412357305, 2.030213504950182], \"contact_normal\": [0.6897795761705618, -0.34292491725407803, -0.6376571472384228], \"objects\": [\"object_2\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131381/af201b6a-1e4a-58cf-a225-7bbff078498d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131381/af201b6a-1e4a-58cf-a225-7bbff078498d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131381/af201b6a-1e4a-58cf-a225-7bbff078498d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131381/af201b6a-1e4a-58cf-a225-7bbff078498d/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131381/af201b6a-1e4a-58cf-a225-7bbff078498d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the movement of 8 unknown objects in a physics simulation where gravity is artificially disabled. The objects interact with each other through 2 recorded collisions, but no objects disappear throughout the simulation. The lack of gravity allows the objects to move freely in any direction, resulting in unpredictable paths and interactions. Observers can analyze the objects' behavior and trajectory in a weightless environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "After a collision, the colliding objects change color.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/af201b6a-1e4a-58cf-a225-7bbff078498d/q4_options/opt_1_reality_full.mp4", "test/af201b6a-1e4a-58cf-a225-7bbff078498d/q4_options/opt_0_keep_gravity_zero.mp4", 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The primary physics rule applied is velocity_flip_on_collision, which causes objects to reverse their direction of movement upon collision. The objects bounce off each other, resulting in 34 recorded collisions. The scene remains unchanged throughout, with no objects disappearing, and all objects maintaining their original state.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "Normal gravity applies: objects fall downward.", "Objects maintain their size over time.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/b2feef36-8885-5809-9f19-fca56f92ce14/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/b2feef36-8885-5809-9f19-fca56f92ce14/q4_options/opt_1_reality_full.mp4", 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\"/data9/unreal/UNREAL/outputs/batch_131285/b7eea31a-6f26-53fa-bd91-597f05183a5c/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131285/b7eea31a-6f26-53fa-bd91-597f05183a5c/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131285/b7eea31a-6f26-53fa-bd91-597f05183a5c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131285/b7eea31a-6f26-53fa-bd91-597f05183a5c/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131285/b7eea31a-6f26-53fa-bd91-597f05183a5c/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a group of objects moving in a scene where gravity pulls them upwards instead of downwards. The objects interact with each other in a complex manner, with velocity flipping upon collision and color changes occurring as a result of these interactions. Throughout the simulation, a total of 6 collisions take place, with no objects disappearing from the scene. The viewer can observe the unusual behavior of the objects as they bounce and change color, adding an extra layer of complexity to the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "28", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"collision_color_swap\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'collision_color_swap']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"collision_color_swap\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/b7eea31a-6f26-53fa-bd91-597f05183a5c/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/b7eea31a-6f26-53fa-bd91-597f05183a5c/q4_options/opt_1_reality_full.mp4", "test/b7eea31a-6f26-53fa-bd91-597f05183a5c/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/b7eea31a-6f26-53fa-bd91-597f05183a5c/q4_options/opt_2_reality_alt.mp4", "test/b7eea31a-6f26-53fa-bd91-597f05183a5c/q4_options/opt_0_keep_gravity_reverse.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/b7eea31a-6f26-53fa-bd91-597f05183a5c/q4_options/opt_1_reality_full.mp4 b/test/b7eea31a-6f26-53fa-bd91-597f05183a5c/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..3cf6c67fe3655d06c4b3a88d6bd2e9bc0cb3e28e --- /dev/null +++ b/test/b7eea31a-6f26-53fa-bd91-597f05183a5c/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c6891fd7bcf07ce88731c65ef3051abdfea4c128a18816979f2fd3254d25a822 +size 291192 diff --git a/test/b81f6a4b-a4c1-56c5-b2d6-4c9cc6d71714/metadata.jsonl b/test/b81f6a4b-a4c1-56c5-b2d6-4c9cc6d71714/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..a62bc124ce21b4c19acfd4fbac3f3bb286b6494a --- /dev/null +++ b/test/b81f6a4b-a4c1-56c5-b2d6-4c9cc6d71714/metadata.jsonl @@ -0,0 +1 @@ +{"id": "b81f6a4b-a4c1-56c5-b2d6-4c9cc6d71714", "uuid": "b81f6a4b-a4c1-56c5-b2d6-4c9cc6d71714", "scenario_name": "Objects in Zero-Gravity Environment - Easy Simulation", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects in Zero-Gravity Environment - Easy Simulation\", \"description\": \"In this easy physics simulation, 8 unknown objects float and move freely in a zero-gravity environment. No collisions or disappearances occur, and the objects remain present throughout the simulation. 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No collisions or disappearances occur, and the objects remain present throughout the simulation. The gravity_zero rule governs the scene, creating a unique and weightless environment where objects can interact without the influence of gravity.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Standard gravity: objects accelerate at a constant rate.", "Objects maintain their color after collision.", "Objects maintain their size after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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\"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 27, \"final_objects\": 27, \"rule_stats\": {\"gravity_reverse\": 1, \"velocity_flip_on_collision\": 9, \"collision_scale_change\": 13}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131884/bb90621e-8ee1-5d8d-b469-f1e2f30f3919/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131884/bb90621e-8ee1-5d8d-b469-f1e2f30f3919/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131884/bb90621e-8ee1-5d8d-b469-f1e2f30f3919/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_131884/bb90621e-8ee1-5d8d-b469-f1e2f30f3919/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131884/bb90621e-8ee1-5d8d-b469-f1e2f30f3919/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this challenging simulation, 27 objects interact in a world with reversed gravity, where objects move upwards instead of downwards. As objects collide, they experience scale changes and their velocities are flipped, leading to unpredictable behavior. With 36 collisions occurring throughout the simulation, the scene is filled with dynamic movements, and the objects' sizes and velocities constantly adapt to the changing environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "27", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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As the simulation progresses, the objects move freely, sometimes colliding with each other, resulting in 17 recorded collisions. Meanwhile, a timed_color_cycle rule is applied, causing the objects to change color in a repeating pattern. The viewer witnesses the dynamic interactions between the objects in this unique, zero-gravity scenario.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_132764/bcb31693-c976-5431-b8b5-0c7943fe8d6e/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_132764/bcb31693-c976-5431-b8b5-0c7943fe8d6e/attempt_01/scratch\"}, \"random_seed\": 1974776505, \"rule_config\": {\"rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"18 Objects in Weightless Environment with Color Cycling\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", 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6.469081610188349], \"contact_normal\": [0.22481524914186743, 0.7558669379566354, -0.6149172918835019], \"objects\": [\"object_5\", \"object_16\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {\"timed_color_cycle\": 18, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_132764/bcb31693-c976-5431-b8b5-0c7943fe8d6e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_132764/bcb31693-c976-5431-b8b5-0c7943fe8d6e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_132764/bcb31693-c976-5431-b8b5-0c7943fe8d6e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_scale_change\": 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As the simulation progresses, the objects move freely, sometimes colliding with each other, resulting in 17 recorded collisions. Meanwhile, a timed_color_cycle rule is applied, causing the objects to change color in a repeating pattern. The viewer witnesses the dynamic interactions between the objects in this unique, zero-gravity scenario.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "18", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": 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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/be88038a-99c9-5236-bf86-38f695dc30f2/q4_options/opt_0_keep_gravity_zero.mp4", "test/be88038a-99c9-5236-bf86-38f695dc30f2/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", 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sha256:d279f64c08a86a8c32b68dc6939795ab36014e494f43852190daf3e15bb0b73c +size 268266 diff --git a/test/bfec068e-4b80-58b3-ae7f-cd033e49287c/metadata.jsonl b/test/bfec068e-4b80-58b3-ae7f-cd033e49287c/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..dfe242b32e7e151b92ad34b34c764f45c33d2a20 --- /dev/null +++ b/test/bfec068e-4b80-58b3-ae7f-cd033e49287c/metadata.jsonl @@ -0,0 +1 @@ +{"id": "bfec068e-4b80-58b3-ae7f-cd033e49287c", "uuid": "bfec068e-4b80-58b3-ae7f-cd033e49287c", "scenario_name": "Gravity and Bouncing", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity and Bouncing\", \"description\": \"Test your understanding of gravity and collision physics.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/scratch\"}, \"random_seed\": 1293057453, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity and Bouncing\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_4_unreal_4_freeze_after_collision.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["15", "17", "22", "20", "16"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=17, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "Collisions follow the law of reflection and bounce normally.", "Objects swap colors after collision.", "Solid objects bounce off each other instead of passing through."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_4_unreal_4_freeze_after_collision.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_0_keep_real.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_1_unreal_1_no_friction.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_3_unreal_3_gravity_horizontal.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_4_unreal_4_freeze_after_collision.mp4 b/test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_4_unreal_4_freeze_after_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..00248a78c22043d241872b9bce3ec2e5c6e536b7 --- /dev/null +++ b/test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_4_unreal_4_freeze_after_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6b1d290cec86f5547fd53d8b1626b5e50ce649f15fb2297e6c4393a0ce2b0090 +size 147927 diff --git a/test/c0cd708d-9dc4-5bef-8255-46cff07eb38a/output.mp4 b/test/c0cd708d-9dc4-5bef-8255-46cff07eb38a/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..539bb2d91fd3bd7632968d0194e7f88aafe445ae --- /dev/null +++ b/test/c0cd708d-9dc4-5bef-8255-46cff07eb38a/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a4b7bea2170767ac6b7858e89e729feedb8c32fb59443c5e4324579e2025f4a7 +size 147998 diff --git a/test/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/metadata.jsonl b/test/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ec78164170cb3a5da5bef85d5a0b7c026e97a6d3 --- /dev/null +++ b/test/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/metadata.jsonl @@ -0,0 +1 @@ +{"id": "c19447b9-a9fa-5547-9b80-c4e04fbe5cca", "uuid": "c19447b9-a9fa-5547-9b80-c4e04fbe5cca", "scenario_name": "Velocity Flip Collision Simulation with 8 Flips", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flip Collision Simulation with 8 Flips\", \"description\": \"In this easy physics simulation, 8 unknown objects interact with each other in a gravity field with a downward acceleration of 10 units per second squared. When two objects collide, their velocities are flipped, resulting in unpredictable bounces and changes in motion. The simulation features 79 collisions and no object disappearances, showcasing the impact of the velocity flip rule on the objects' behavior.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], 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[0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_134918/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_134918/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_134918/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_134918/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134918/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this easy physics simulation, 8 unknown objects interact with each other in a gravity field with a downward acceleration of 10 units per second squared. When two objects collide, their velocities are flipped, resulting in unpredictable bounces and changes in motion. The simulation features 79 collisions and no object disappearances, showcasing the impact of the velocity flip rule on the objects' behavior.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/q4_options/opt_2_reality_alt.mp4", "test/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "test/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/c19447b9-a9fa-5547-9b80-c4e04fbe5cca/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/metadata.jsonl b/test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..91cb5bc9b4b5d6a35162d6626605ee77423c0efa --- /dev/null +++ b/test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/metadata.jsonl @@ -0,0 +1 @@ +{"id": "c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0", "uuid": "c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0", "scenario_name": "Easy Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Reversal\", \"description\": \"Objects fall upward due to reversed gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.8]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/scratch\"}, \"random_seed\": 2140367318, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["9", "16", "10", "11", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5", "q0_1_correct_answers": [3], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_2_reality_alt.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_1_reality_full.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/metadata.jsonl b/test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..0d744e6bb2125b01210aa899cae848ffd3393c38 --- /dev/null +++ b/test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/metadata.jsonl @@ -0,0 +1 @@ +{"id": "c35f8e0e-e241-5a44-bd1e-4525f76665f0", "uuid": "c35f8e0e-e241-5a44-bd1e-4525f76665f0", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A ball floats in space, bouncing and changing color on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.2]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01/scratch\"}, \"random_seed\": 2054293123, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["11", "15", "16", "18", "13"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "After a collision, the colliding objects change color.", "Objects maintain their size after collision.", "Objects pulse in size over time.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_1_reality_full.mp4", 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is the total number of objects that appear throughout the entire video?", "q0_1_options": ["18", "10", "13", "12", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5", "q0_1_correct_answers": [2], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Friction applies: objects slow down and stop over time.", "No new objects are created during collisions.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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The objects float and move upwards due to the reversed gravity. No collisions or disappearances occur, resulting in the same number of objects throughout the simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131617/c6763ad2-ed4c-58b6-af84-3f174f3f7eda/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131617/c6763ad2-ed4c-58b6-af84-3f174f3f7eda/attempt_01/scratch\"}, \"random_seed\": 2089376294, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Simulation with 8 Unknown Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131617/c6763ad2-ed4c-58b6-af84-3f174f3f7eda/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131617/c6763ad2-ed4c-58b6-af84-3f174f3f7eda/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131617/c6763ad2-ed4c-58b6-af84-3f174f3f7eda/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_131617/c6763ad2-ed4c-58b6-af84-3f174f3f7eda/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131617/c6763ad2-ed4c-58b6-af84-3f174f3f7eda/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this easy physics simulation, 8 unknown objects are placed in a world where gravity pulls objects upwards instead of downwards. 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The objects move freely in all directions, with no apparent attraction to each other or the surroundings. As the simulation progresses, the objects collide with each other at specific frames, resulting in a total of 6 recorded collisions. The physics rule of zero gravity governs the scene, allowing the objects to maintain their trajectories without any external influence.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131287/ca34882a-3b57-566e-b898-a9a9705834e0/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131287/ca34882a-3b57-566e-b898-a9a9705834e0/attempt_01/scratch\"}, \"random_seed\": 2138836734, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects Floating in a Zero Gravity Environment\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 68, \"force\": 400.8137089323191, \"position\": [-1.2694359154104236, 0.2540663815233154, 3.5440556330895645], \"contact_normal\": [0.8862177728657171, 0.43014614849869875, -0.1720242715103408], \"objects\": [\"object_7\", \"object_8\"]}, {\"frame\": 69, \"force\": 0.0, \"position\": [-1.1920297809314648, 0.41604983246187743, 3.521986058232487], \"contact_normal\": [0.8210869255880324, 0.5089892878223128, -0.2583527927283305], \"objects\": [\"object_7\", \"object_8\"]}, {\"frame\": 70, \"force\": 0.0, \"position\": [-1.5192994025904891, 0.7908603132054302, 3.2713067600176395], \"contact_normal\": [0.26143933134685465, 0.7791483471954667, -0.5697168850292943], \"objects\": [\"object_7\", \"object_8\"]}, {\"frame\": 171, \"force\": 643.0275244920637, \"position\": [2.221474188121122, -1.9856414742708812, 3.9877812924452414], \"contact_normal\": [-0.9571083902769544, 0.28973009726546756, 0.0], \"objects\": [\"object_5\", \"object_10\"]}, {\"frame\": 172, \"force\": 0.0, \"position\": [2.2020298949735997, -1.9751100928453542, 3.900621007780948], \"contact_normal\": [-0.9558815742076782, 0.29373440758225267, 0.0032425133082454064], \"objects\": [\"object_5\", \"object_10\"]}, {\"frame\": 203, \"force\": 926.9810693278126, \"position\": [0.7171199202001398, -0.849890274045054, 1.7135281554899655], \"contact_normal\": [-0.09891018088248572, 0.995096365241977, 0.0], \"objects\": [\"object_6\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131287/ca34882a-3b57-566e-b898-a9a9705834e0/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131287/ca34882a-3b57-566e-b898-a9a9705834e0/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131287/ca34882a-3b57-566e-b898-a9a9705834e0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131287/ca34882a-3b57-566e-b898-a9a9705834e0/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131287/ca34882a-3b57-566e-b898-a9a9705834e0/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures 11 unknown objects floating in a zero gravity environment. The objects move freely in all directions, with no apparent attraction to each other or the surroundings. As the simulation progresses, the objects collide with each other at specific frames, resulting in a total of 6 recorded collisions. The physics rule of zero gravity governs the scene, allowing the objects to maintain their trajectories without any external influence.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Normal gravity applies: objects fall downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/ca34882a-3b57-566e-b898-a9a9705834e0/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/ca34882a-3b57-566e-b898-a9a9705834e0/q4_options/opt_0_keep_gravity_zero.mp4", "test/ca34882a-3b57-566e-b898-a9a9705834e0/q4_options/opt_1_reality_full.mp4", "test/ca34882a-3b57-566e-b898-a9a9705834e0/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/ca34882a-3b57-566e-b898-a9a9705834e0/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/ca34882a-3b57-566e-b898-a9a9705834e0/q4_options/opt_2_reality_alt.mp4 b/test/ca34882a-3b57-566e-b898-a9a9705834e0/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..04b16943b23e73d99a4a37126dfe4765f277f266 --- /dev/null +++ b/test/ca34882a-3b57-566e-b898-a9a9705834e0/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bc5f6972fd38988f474f529eabdb8cf5a87e94d16b5ffbf04807c2f99d95c75e +size 84212 diff --git a/test/caf561a6-4f53-5bd4-8658-0a08c87da4f9/metadata.jsonl b/test/caf561a6-4f53-5bd4-8658-0a08c87da4f9/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..b3049b34c2046f215a98cdf69153075c0551acd8 --- /dev/null +++ b/test/caf561a6-4f53-5bd4-8658-0a08c87da4f9/metadata.jsonl @@ -0,0 +1 @@ +{"id": "caf561a6-4f53-5bd4-8658-0a08c87da4f9", "uuid": "caf561a6-4f53-5bd4-8658-0a08c87da4f9", "scenario_name": "Velocity Flip Collision Simulation with Multiple Unknown Objects", "difficulty": "medium", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flip Collision Simulation with Multiple Unknown Objects\", \"description\": \"In this simulation, 8 unknown objects interact with each other in a gravity field. The key physics rule is velocity flip on collision, where the direction of an object's velocity is reversed upon impact with another object. The objects undergo 100 collisions, resulting in numerous instances of velocity flipping, without any objects disappearing from the scene. The viewer can observe the chaotic motion and changes in object direction as a result of these collisions.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_134917/caf561a6-4f53-5bd4-8658-0a08c87da4f9/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_134917/caf561a6-4f53-5bd4-8658-0a08c87da4f9/attempt_01/scratch\"}, \"random_seed\": 2086569214, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Velocity Flip Collision Simulation with Multiple Unknown Objects\", \"difficulty\": \"medium\", \"primary_rule\": 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The viewer can observe the chaotic motion and changes in object direction as a result of these collisions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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are placed in a space with a reversed gravity, causing them to move upwards instead of downwards. As the simulation progresses, the objects will collide with each other, resulting in 2 recorded collisions. The objects do not disappear from the scene. 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Due to the absence of gravity, their movements are unpredictable and lack the typical vertical component. The objects continue to interact with each other, resulting in 3 collisions throughout the simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.0, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.75, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131378/ce7dc57d-713c-5ab0-9f48-538b2fecc171/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131378/ce7dc57d-713c-5ab0-9f48-538b2fecc171/attempt_01/scratch\"}, \"random_seed\": 1495217315, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero Gravity Simulation: 13 Unidentified Objects Interact\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 17, \"force\": 194.09603214179035, \"position\": [0.8426713429224791, -0.6636342206941651, 2.4464593121116534], \"contact_normal\": [0.7693480895968763, 0.44167583798355614, 0.46154736612308855], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 212, \"force\": 771.3237145028862, \"position\": [0.5741888587351324, 1.6437715473881862, 4.702970530175454], \"contact_normal\": [-0.8819101914064424, 0.4714174522580302, 0.0], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 213, \"force\": 0.0, \"position\": [0.6629153766933434, 1.8250267613882825, 4.882304378747141], \"contact_normal\": [-0.7720894572452937, 0.6354878451335968, -0.005750538942161673], \"objects\": [\"object_4\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131378/ce7dc57d-713c-5ab0-9f48-538b2fecc171/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131378/ce7dc57d-713c-5ab0-9f48-538b2fecc171/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131378/ce7dc57d-713c-5ab0-9f48-538b2fecc171/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131378/ce7dc57d-713c-5ab0-9f48-538b2fecc171/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131378/ce7dc57d-713c-5ab0-9f48-538b2fecc171/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows 13 unidentified objects suspended in a zero-gravity environment, where they move freely and collide with each other. Due to the absence of gravity, their movements are unpredictable and lack the typical vertical component. The objects continue to interact with each other, resulting in 3 collisions throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/ce7dc57d-713c-5ab0-9f48-538b2fecc171/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/ce7dc57d-713c-5ab0-9f48-538b2fecc171/q4_options/opt_0_keep_gravity_zero.mp4", "test/ce7dc57d-713c-5ab0-9f48-538b2fecc171/q4_options/opt_1_reality_full.mp4", "test/ce7dc57d-713c-5ab0-9f48-538b2fecc171/q4_options/opt_2_reality_alt.mp4", "test/ce7dc57d-713c-5ab0-9f48-538b2fecc171/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/output.mp4 b/test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..b2d31055dee529b77a77de825e82961140ec7304 --- /dev/null +++ b/test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9d9a17645ca0dc5a608cc19837219204c0116352d571c0d0d2f6608745674ffc +size 86568 diff --git a/test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 b/test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e029e1cbff97ad63dc811b86fb317cac877f3723 --- /dev/null +++ b/test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:96b0bcd47db75d7bf0c2bb241e604869b4bf4e732e7f54aab813beef5a2b9da0 +size 25772 diff --git a/test/cea48737-4f91-5bbe-ba7d-6f5eb880a831/q4_options/opt_2_reality_alt.mp4 b/test/cea48737-4f91-5bbe-ba7d-6f5eb880a831/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..2fa7ddca75b0fc096ca7a67118b585a41848ece7 --- /dev/null +++ b/test/cea48737-4f91-5bbe-ba7d-6f5eb880a831/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2e86fb15e3b529cc7cacc4b9e5015992e362298d812ec29e0ddefe3b09bdded9 +size 414557 diff --git a/test/ceeff07f-b464-574f-993b-7c91d9ab855d/metadata.jsonl b/test/ceeff07f-b464-574f-993b-7c91d9ab855d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..72cb39b10e13b5dc3f7b6f93556c66639ba6c9c0 --- /dev/null +++ b/test/ceeff07f-b464-574f-993b-7c91d9ab855d/metadata.jsonl @@ -0,0 +1 @@ +{"id": "ceeff07f-b464-574f-993b-7c91d9ab855d", "uuid": "ceeff07f-b464-574f-993b-7c91d9ab855d", "scenario_name": "Gravity Reversal Simulation with Collision Scale Changes", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Simulation with Collision Scale Changes\", \"description\": \"In this medium-difficulty simulation, objects defy gravity, floating upwards instead of falling. Over the course of 19 frames, 15 collisions occur, causing scale changes in the affected objects. The unusual gravity reversal rule dominates the scene, with no objects disappearing throughout the simulation. Viewers can observe the objects' unusual behavior as they interact with each other in mid-air, their scales changing after each collision.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.0, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.75, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131285/ceeff07f-b464-574f-993b-7c91d9ab855d/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131285/ceeff07f-b464-574f-993b-7c91d9ab855d/attempt_01/scratch\"}, \"random_seed\": 1621165038, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Simulation with Collision Scale Changes\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"num_collisions\": 15, \"collisions\": [{\"frame\": 35, \"force\": 403.45210304654165, \"position\": [-0.9183395505985271, 0.8626434762884194, 3.934742995914195], \"contact_normal\": [-0.6294141078890471, 0.09129425839960689, 0.7716885635886416], \"objects\": [\"object_5\", \"object_10\"]}, {\"frame\": 36, \"force\": 0.0, \"position\": [-0.884934352632727, 0.8842555275693382, 3.9678478562104234], \"contact_normal\": [-0.6692554138124871, 0.002942697163975351, 0.7430266022263791], \"objects\": [\"object_5\", \"object_10\"]}, {\"frame\": 37, \"force\": 136.55809020689216, \"position\": [-0.5805829836401226, 1.4867654361892124, 4.157700893025712], \"contact_normal\": [-0.710777496052351, 0.17331005075493747, 0.6817323356075106], \"objects\": [\"object_5\", \"object_10\"]}, {\"frame\": 45, \"force\": 494.5551077209282, \"position\": [-0.8374763883926789, -0.03487507605958379, 6.263836454225554], \"contact_normal\": [0.35215713140398075, 0.9174191253319177, -0.1852768287631737], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 46, \"force\": 67.65330224668027, \"position\": [-0.5668941648481123, -0.2093874047033467, 6.38976209458337], \"contact_normal\": [0.6743560084068024, 0.7197003687120231, -0.16515251497153302], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 47, \"force\": 0.0, \"position\": [-0.4259552440164294, -0.23372700221509424, 6.58732806863002], \"contact_normal\": [0.7458789528344171, 0.6653177871579408, -0.03188776897016026], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 57, \"force\": 813.5762554480301, \"position\": [0.7236528528576591, 2.558460979181451, 3.4170104506843004], \"contact_normal\": [0.739380974014907, 0.6732872902890469, 0.0], \"objects\": [\"object_14\", \"object_16\"]}, {\"frame\": 87, \"force\": 830.4753560862111, \"position\": [1.4207560581812302, 0.4973675163141844, 5.531635743995004], \"contact_normal\": [0.342394747932004, 0.9395561912885143, 1.248820634219894e-16], \"objects\": [\"object_17\", \"object_18\"]}, {\"frame\": 88, \"force\": 0.0, \"position\": [1.3895145818416383, 0.5003116544251645, 5.539922186000439], \"contact_normal\": [0.38707520432758574, 0.9218638257938748, 0.01843564176908546], \"objects\": [\"object_17\", \"object_18\"]}, {\"frame\": 89, \"force\": 0.0, \"position\": [1.1033563561569986, 0.675678472377852, 5.654003510229516], \"contact_normal\": [0.7548670232115796, 0.6549066029872754, 0.03568078798675075], \"objects\": [\"object_17\", \"object_18\"]}, {\"frame\": 90, \"force\": 0.0, \"position\": [1.392477656178824, 0.43511401070610944, 5.751163815429787], \"contact_normal\": [0.49782592629356565, 0.8634057709322769, 0.08185243936984435], \"objects\": [\"object_17\", \"object_18\"]}, {\"frame\": 213, \"force\": 712.880068746989, \"position\": [0.2113526796102625, -2.3175874749718974, 3.179561525186223], \"contact_normal\": [-0.8783540335881791, -0.08688067071361304, 0.4700488705823348], \"objects\": [\"object_2\", \"object_15\"]}, {\"frame\": 214, \"force\": 0.0, \"position\": [0.36853767649940716, -2.3167760382437725, 3.302695450454057], \"contact_normal\": [-0.9216364804744319, 0.08444939820550952, 0.37875387390946796], \"objects\": [\"object_2\", \"object_15\"]}, {\"frame\": 216, \"force\": 0.0, \"position\": [0.49733038986158085, -2.2162968149506566, 3.543023592086503], \"contact_normal\": [-0.8561520889625406, 0.08561581170174823, 0.5095817239184787], \"objects\": [\"object_2\", \"object_15\"]}, {\"frame\": 218, \"force\": 0.0, \"position\": [0.43380906606690983, -2.294950451480774, 3.7793514750872], \"contact_normal\": [-0.6482897248752643, 0.308188524056174, 0.6962329109294038], \"objects\": [\"object_2\", \"object_15\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"collision_scale_change\": 9, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131285/ceeff07f-b464-574f-993b-7c91d9ab855d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131285/ceeff07f-b464-574f-993b-7c91d9ab855d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131285/ceeff07f-b464-574f-993b-7c91d9ab855d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_131285/ceeff07f-b464-574f-993b-7c91d9ab855d/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131285/ceeff07f-b464-574f-993b-7c91d9ab855d/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this medium-difficulty simulation, objects defy gravity, floating upwards instead of falling. Over the course of 19 frames, 15 collisions occur, causing scale changes in the affected objects. The unusual gravity reversal rule dominates the scene, with no objects disappearing throughout the simulation. Viewers can observe the objects' unusual behavior as they interact with each other in mid-air, their scales changing after each collision.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward.", "After collision, an object teleports to a random location.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", 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\"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/scratch\"}, \"random_seed\": 1767758883, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colored Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["9", "10", "14", "12", "13"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Objects maintain their size after collision.", "Objects change color periodically over time.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_2_reality_alt.mp4", "test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_1_reality_full.mp4", "test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/d4ff4605-ea5c-5c12-a3da-a44bd98da790/metadata.jsonl b/test/d4ff4605-ea5c-5c12-a3da-a44bd98da790/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..06a0bacc17e04dc45dbbbb0ccdf99f5c1f0aecb2 --- /dev/null +++ b/test/d4ff4605-ea5c-5c12-a3da-a44bd98da790/metadata.jsonl @@ -0,0 +1 @@ +{"id": "d4ff4605-ea5c-5c12-a3da-a44bd98da790", "uuid": "d4ff4605-ea5c-5c12-a3da-a44bd98da790", "scenario_name": "Timed Color Cycle Simulation with 14 Unnamed Objects", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Timed Color Cycle Simulation with 14 Unnamed Objects\", \"description\": \"This video showcases a physics simulation where 14 unnamed objects interact with each other under the influence of gravity. The primary rule governing the scene is the timed_color_cycle rule, which causes each object to change color over time. Throughout the simulation, the objects collide with each other 53 times, but none disappear. As a result of the timed_color_cycle rule, each object cycles through a sequence of colors, creating a visually dynamic and engaging scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": 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[9.371903015119933, -0.7270450642319412, 0.266050060839389], \"contact_normal\": [0.026869769064619485, 0.6964056808491591, -0.7171451339801681], \"objects\": [\"object_1\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131881/d4ff4605-ea5c-5c12-a3da-a44bd98da790/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131881/d4ff4605-ea5c-5c12-a3da-a44bd98da790/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131881/d4ff4605-ea5c-5c12-a3da-a44bd98da790/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": 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The primary rule governing the scene is the timed_color_cycle rule, which causes each object to change color over time. Throughout the simulation, the objects collide with each other 53 times, but none disappear. As a result of the timed_color_cycle rule, each object cycles through a sequence of colors, creating a visually dynamic and engaging scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects grow larger after collision.", "Objects pulse in size over time.", "Gravity pulls sideways instead of downward.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/d4ff4605-ea5c-5c12-a3da-a44bd98da790/q4_options/opt_1_reality_full.mp4", "test/d4ff4605-ea5c-5c12-a3da-a44bd98da790/q4_options/opt_0_keep_timed_color_cycle.mp4", 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simulated environment where the velocity of colliding objects is flipped. The scene is governed by the velocity_flip_on_collision rule, which results in unpredictable bounces and movements. As objects interact with each other, they experience sudden changes in velocity, leading to a complex and dynamic movement pattern. The gravitational force of -10 units downward affects the trajectory of the objects, making the simulation challenging to predict.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 16, \"max_objects\": 23, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_134923/d625331b-dabe-506a-af2a-cc34cc723f98/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_134923/d625331b-dabe-506a-af2a-cc34cc723f98/attempt_01/scratch\"}, \"random_seed\": 1157122700, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects Under Velocity Flip Rule in a Gravitational Field\", \"difficulty\": \"medium\", \"primary_rule\": 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[-0.006413109107500333, -0.2161568360073452, -0.976337592372059], \"objects\": [\"object_3\", \"object_16\"]}, {\"frame\": 255, \"force\": 0.0, \"position\": [-0.9797207290382425, 1.311897345811841, 0.20696331221129083], \"contact_normal\": [-0.04560132491393055, -0.17926905094278509, -0.9827426552969842], \"objects\": [\"object_3\", \"object_16\"]}, {\"frame\": 258, \"force\": 0.0, \"position\": [-1.2464198338334065, 1.190664336140885, 0.1707593096468928], \"contact_normal\": [0.7069342432829928, -0.7072792447547683, 0.0002135720655855093], \"objects\": [\"object_3\", \"object_16\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {\"velocity_flip_on_collision\": 7}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_134923/d625331b-dabe-506a-af2a-cc34cc723f98/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_134923/d625331b-dabe-506a-af2a-cc34cc723f98/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_134923/d625331b-dabe-506a-af2a-cc34cc723f98/attempt_01/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_134923/d625331b-dabe-506a-af2a-cc34cc723f98/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134923/d625331b-dabe-506a-af2a-cc34cc723f98/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This dataset captures 18 unknown objects moving in a simulated environment where the velocity of colliding objects is flipped. The scene is governed by the velocity_flip_on_collision rule, which results in unpredictable bounces and movements. As objects interact with each other, they experience sudden changes in velocity, leading to a complex and dynamic movement pattern. The gravitational force of -10 units downward affects the trajectory of the objects, making the simulation challenging to predict.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "18", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Objects do not vanish upon collision.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/d625331b-dabe-506a-af2a-cc34cc723f98/q4_options/opt_1_reality_full.mp4", "test/d625331b-dabe-506a-af2a-cc34cc723f98/q4_options/opt_2_reality_alt.mp4", "test/d625331b-dabe-506a-af2a-cc34cc723f98/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4", "test/d625331b-dabe-506a-af2a-cc34cc723f98/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/d625331b-dabe-506a-af2a-cc34cc723f98/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/d625331b-dabe-506a-af2a-cc34cc723f98/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 b/test/d625331b-dabe-506a-af2a-cc34cc723f98/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1cf405506921f19676b992a23bf278a5936c5131 --- /dev/null +++ b/test/d625331b-dabe-506a-af2a-cc34cc723f98/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9d5bc9a2295692147385fa7755c8431a1cb954907f79c8443a389c50acfd20b7 +size 104026 diff --git a/test/d6ab0774-896f-52d8-a9eb-d9661638ad3b/q4_options/opt_2_reality_alt.mp4 b/test/d6ab0774-896f-52d8-a9eb-d9661638ad3b/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..83ef4671dc3c18569f96d4534d7245ce5e70244e --- /dev/null +++ b/test/d6ab0774-896f-52d8-a9eb-d9661638ad3b/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8e709341462678012de0dd277a68d2aebba2db1da2e1fd8bfa60da7fb8151cca +size 580476 diff --git a/test/d6cfd898-5d21-5ca2-881c-262796fccaf7/q4_options/opt_2_reality_alt.mp4 b/test/d6cfd898-5d21-5ca2-881c-262796fccaf7/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ec22f96f30b68ffa7bd88adb80b835186119da78 --- /dev/null +++ b/test/d6cfd898-5d21-5ca2-881c-262796fccaf7/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:472ef30bc486f327141075961fecc1ebdadccbfa579304347a668a4bfba79ea2 +size 211209 diff --git a/test/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/output.mp4 b/test/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..9d3e5cf4df8dfffed973c94e5ae1cf12c2319285 --- /dev/null +++ b/test/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b479b82fc72418a0d909eb5b08b152d5f31e5dfc47f80e302c38f5ab7db6a56b +size 90033 diff --git a/test/d815d2c7-d541-5b1f-917c-f0d18bbe3505/metadata.jsonl b/test/d815d2c7-d541-5b1f-917c-f0d18bbe3505/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..e2d16fb0e4e42f7585f479dcca5a8f2c11adfde3 --- /dev/null +++ b/test/d815d2c7-d541-5b1f-917c-f0d18bbe3505/metadata.jsonl @@ -0,0 +1 @@ +{"id": "d815d2c7-d541-5b1f-917c-f0d18bbe3505", "uuid": "d815d2c7-d541-5b1f-917c-f0d18bbe3505", "scenario_name": "Gravity Reversal Simulation with 9 Unknown Objects", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Simulation with 9 Unknown Objects\", \"description\": \"In this physics simulation, 9 unknown objects float in a 3D space under a reversed gravity force, causing them to move upwards. The objects remain intact throughout the simulation, with no collisions or disappearances occurring. The viewer will witness the unusual effect of objects defying gravity, creating a visually striking and counterintuitive environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131286/d815d2c7-d541-5b1f-917c-f0d18bbe3505/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131286/d815d2c7-d541-5b1f-917c-f0d18bbe3505/attempt_01/scratch\"}, \"random_seed\": 1165737044, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Simulation with 9 Unknown Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131286/d815d2c7-d541-5b1f-917c-f0d18bbe3505/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131286/d815d2c7-d541-5b1f-917c-f0d18bbe3505/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131286/d815d2c7-d541-5b1f-917c-f0d18bbe3505/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131286/d815d2c7-d541-5b1f-917c-f0d18bbe3505/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131286/d815d2c7-d541-5b1f-917c-f0d18bbe3505/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 9 unknown objects float in a 3D space under a reversed gravity force, causing them to move upwards. The objects remain intact throughout the simulation, with no collisions or disappearances occurring. The viewer will witness the unusual effect of objects defying gravity, creating a visually striking and counterintuitive environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "There is no friction: moving objects do not slow down on the surface.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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The objects, which are initially unknown, interact with each other, resulting in three color-changing collisions. Throughout the simulation, the objects' motion is governed by the reversed gravity rule, and their colors change upon collision, providing an interesting visual effect. 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\"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects Under Horizontal Gravity and Collision Scale Change\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"num_collisions\": 13, \"collisions\": [{\"frame\": 38, \"force\": 1376.1484590241805, \"position\": [-1.4605785946393322, 1.2889324753274012, 1.5288891618598495], \"contact_normal\": [0.4714174522580459, -0.8819101914064341, 0.0], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 39, \"force\": 0.0, \"position\": [-1.4633378078745505, 1.297256574170459, 1.5270468930725605], \"contact_normal\": [0.4749727412619149, -0.8799937717147308, -0.0034433706486782403], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 40, \"force\": 0.0, \"position\": [-1.5280248175297761, 1.3931756915438371, 1.4430967225499098], \"contact_normal\": [0.38102554962494234, 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As the simulation progresses, gravity pulls them horizontally, causing them to move in the same direction. When objects collide, they change scale, resulting in a visually striking and dynamic scene. The simulation maintains a stable number of objects throughout, with no disappearances and a total of 13 recorded collisions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_horizontal', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/dc3e2c48-11c3-59d3-81d8-ab87e97bcd7c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/dc3e2c48-11c3-59d3-81d8-ab87e97bcd7c/q4_options/opt_1_reality_full.mp4", "test/dc3e2c48-11c3-59d3-81d8-ab87e97bcd7c/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/dc3e2c48-11c3-59d3-81d8-ab87e97bcd7c/q4_options/opt_2_reality_alt.mp4", "test/dc3e2c48-11c3-59d3-81d8-ab87e97bcd7c/q4_options/opt_4_unreal_wrong_2_phase_through.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_0_keep_timed_color_cycle.mp4 b/test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_0_keep_timed_color_cycle.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e34ca45646bddca5ef9d6fb454677074b2062045 --- /dev/null +++ b/test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_0_keep_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6897075205516c5c8c2c57d5b132e8b92f2c20bf5f7b52e45f5bfda50c9620f8 +size 311829 diff --git a/test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_2_reality_alt.mp4 b/test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ba8446c8b7cfa72a67b515193e8b9ac0bb234d40 --- /dev/null +++ b/test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:599d68718053c5e46e350b5ab3fd0c15c9f6a8d636a5ae7a57c8ac75f9234739 +size 179227 diff --git a/test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 b/test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..9be9cb6621a38424c34482e62be23b082080253d --- /dev/null +++ b/test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:16a116f9f5ce7f170d8e368ea812bf7460d447a424150ed8079a8bdd0d8ef2bf +size 174667 diff --git a/test/dcd6aab9-e81d-556f-bd2c-d34b3786437b/metadata.jsonl b/test/dcd6aab9-e81d-556f-bd2c-d34b3786437b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..165bd94d2b1fb658ba8d8ca5a49f32a3e59e18cf --- /dev/null +++ b/test/dcd6aab9-e81d-556f-bd2c-d34b3786437b/metadata.jsonl @@ -0,0 +1 @@ +{"id": "dcd6aab9-e81d-556f-bd2c-d34b3786437b", "uuid": "dcd6aab9-e81d-556f-bd2c-d34b3786437b", "scenario_name": "Reversed Gravity Simulation with Color-Changing Collisions", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversed Gravity Simulation with Color-Changing Collisions\", \"description\": \"In this simulation, 8 unknown objects are placed in a scene with reversed gravity, causing them to move upwards. As they interact, 7 collisions occur, resulting in color changes to the objects involved. The objects remain present throughout the simulation, with no disappearances. This video showcases the unique effects of reversed gravity and the visual cues provided by the color-changing collisions.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131808/dcd6aab9-e81d-556f-bd2c-d34b3786437b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131808/dcd6aab9-e81d-556f-bd2c-d34b3786437b/attempt_01/scratch\"}, \"random_seed\": 1055380189, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversed Gravity Simulation with Color-Changing Collisions\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"num_collisions\": 7, \"collisions\": [{\"frame\": 6, \"force\": 712.8650714238786, \"position\": [0.7638516968088496, -1.9271637447015804, 3.2342420380086714], \"contact_normal\": [0.877697966666634, 0.4691658440165946, -0.09762013172216359], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 7, \"force\": 0.0, \"position\": [0.7337939858848719, -1.8468558828066857, 3.2799353566944442], \"contact_normal\": [0.882861844783665, 0.4623462096923407, -0.08240719269766479], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 8, \"force\": 0.0, \"position\": [0.7430199005240116, -1.6127953466359553, 3.3172928271859834], \"contact_normal\": [0.8856961894196542, 0.4357940619673864, -0.1600805909580227], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 9, \"force\": 0.0, \"position\": [0.7420926326161923, -1.1958532556541335, 3.6408503814057513], \"contact_normal\": [0.4218059804380276, 0.12144308889105876, -0.8985161606934584], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 10, \"force\": 0.0, \"position\": [0.8050338767296277, -1.0251559245953987, 3.6662347431233577], \"contact_normal\": [0.35152020701358483, 0.3401067422448417, -0.8722161130939552], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 118, \"force\": 143.9642002486661, \"position\": [1.452529439247377, -1.001947151775758, 3.6191588411029394], \"contact_normal\": [0.25643682429787334, 0.844546070104974, 0.4700873223288051], \"objects\": [\"object_9\", \"object_15\"]}, {\"frame\": 119, \"force\": 0.0, \"position\": [1.624188030084707, -0.7670960141229973, 3.5419662273998798], \"contact_normal\": [-0.024405776313693475, 0.28770588557432175, 0.9574077926821054], \"objects\": [\"object_9\", \"object_15\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 21, \"final_objects\": 21, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_change\": 2}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131808/dcd6aab9-e81d-556f-bd2c-d34b3786437b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131808/dcd6aab9-e81d-556f-bd2c-d34b3786437b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131808/dcd6aab9-e81d-556f-bd2c-d34b3786437b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131808/dcd6aab9-e81d-556f-bd2c-d34b3786437b/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131808/dcd6aab9-e81d-556f-bd2c-d34b3786437b/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, 8 unknown objects are placed in a scene with reversed gravity, causing them to move upwards. As they interact, 7 collisions occur, resulting in color changes to the objects involved. The objects remain present throughout the simulation, with no disappearances. This video showcases the unique effects of reversed gravity and the visual cues provided by the color-changing collisions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "21", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", 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\"/data7/sunggeunan/UNREAL/outputs/batch_116602/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116602/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/attempt_01/scratch\"}, \"random_seed\": 1789368066, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Swimming in a Weird Sea\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"timed_scale_pulse\": 22, \"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0], \"q4_video_paths\": {\"reality_full\": 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\"/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/scratch\"}, \"random_seed\": 2111691830, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 4, \"final_objects\": 4, \"rule_stats\": {\"velocity_flip_on_collision\": 0}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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\"unreal_wrong_1_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_131374/e37ea41c-e093-5e39-bcdf-9e3d4a2661ae/attempt_01/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_131374/e37ea41c-e093-5e39-bcdf-9e3d4a2661ae/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131374/e37ea41c-e093-5e39-bcdf-9e3d4a2661ae/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 8 unknown objects bounce and collide with each other. The primary rule governing the scene is velocity_flip_on_collision, causing objects to reverse their direction upon collision. Additionally, the timed_color_cycle rule applies, resulting in objects changing colors over time. As a result, the viewer can observe a dynamic and colorful scene with multiple collisions between the objects.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "18", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "Friction applies: objects slow down and stop over time.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": 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[0.9634135339603874, 0.26801728857742274, 0.001046711786397334], \"objects\": [\"object_7\", \"object_2\"]}, {\"frame\": 269, \"force\": 0.0, \"position\": [5.215126216309668, -2.3527278065591704, 0.7100094279780437], \"contact_normal\": [-0.9999999998543961, 1.04393151413085e-05, -1.3499194109661429e-05], \"objects\": [\"object_5\", \"object_21\"]}, {\"frame\": 269, \"force\": 0.0, \"position\": [-8.581483319288697, 3.6443921476318213, 0.720154470596241], \"contact_normal\": [0.9544537573913959, 0.2983587678805512, -0.0002657635151523651], \"objects\": [\"object_7\", \"object_2\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [5.2147347330573846, -2.3604624361835036, 0.709999352140224], \"contact_normal\": [-0.9999999999323979, 1.1593251498526227e-05, 8.948601637198924e-07], \"objects\": [\"object_5\", \"object_21\"]}, {\"frame\": 270, \"force\": 69.66665479301658, \"position\": [-8.617784705270198, 3.6250120453624763, 0.7461778282066108], \"contact_normal\": [0.8963264871864689, 0.4433943544149003, 0.0005242527620607092], \"objects\": [\"object_7\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"velocity_flip_on_collision\": 15, \"collision_color_change\": 54}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_132765/e90fc2ff-4924-593c-9cb1-b4d5485f8d69/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_132765/e90fc2ff-4924-593c-9cb1-b4d5485f8d69/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_132765/e90fc2ff-4924-593c-9cb1-b4d5485f8d69/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_132765/e90fc2ff-4924-593c-9cb1-b4d5485f8d69/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_collision_color_change\": \"/data9/unreal/UNREAL/outputs/batch_132765/e90fc2ff-4924-593c-9cb1-b4d5485f8d69/attempt_01/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 22 objects interact with each other under the influence of gravity, resulting in 133 collisions. When objects collide, their colors change, and their velocities are flipped. The scene is governed by the 'collision_color_change' rule, which is triggered 54 times, and the 'velocity_flip_on_collision' rule, which is triggered 15 times. The viewer will see a dynamic and colorful environment with objects moving and bouncing off each other in a chaotic yet controlled manner.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_color_change\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change', 'velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/e90fc2ff-4924-593c-9cb1-b4d5485f8d69/q4_options/opt_0_keep_collision_color_change.mp4", "test/e90fc2ff-4924-593c-9cb1-b4d5485f8d69/q4_options/opt_1_reality_full.mp4", "test/e90fc2ff-4924-593c-9cb1-b4d5485f8d69/q4_options/opt_2_reality_alt.mp4", "test/e90fc2ff-4924-593c-9cb1-b4d5485f8d69/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/e90fc2ff-4924-593c-9cb1-b4d5485f8d69/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/metadata.jsonl b/test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..fbd26e735fce1f20bd62380f5cb1e04e8cf9c0a3 --- /dev/null +++ b/test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/metadata.jsonl @@ -0,0 +1 @@ +{"id": "e9b20945-cbd6-5f8a-a7ad-944cc381fc97", "uuid": "e9b20945-cbd6-5f8a-a7ad-944cc381fc97", "scenario_name": "Objects in Weightless Environment, No Gravity", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects in Weightless Environment, No Gravity\", \"description\": \"This video captures 8 unknown objects in a weightless environment where gravity is artificially disabled. The objects float and move randomly, interacting with each other in a collision-based manner. Three collisions are recorded in the simulation. The objects' behavior and interactions provide insight into the effects of a gravity-free environment on physical objects.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131806/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131806/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/attempt_01/scratch\"}, \"random_seed\": 1130432763, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects in Weightless Environment, No Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 1, \"force\": 1666.9111184695823, \"position\": [-0.9154857421511201, -0.11405573651386114, 1.8091042354702944], \"contact_normal\": [-0.09891018088248583, -0.9950963652419769, -6.17675519331426e-16], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 112, \"force\": 48.25891810076842, \"position\": [1.896674071921306, 2.1469614932739733, 4.126416290172115], \"contact_normal\": [-0.4948426520236609, 0.47419142323971036, -0.7281986294027805], \"objects\": [\"object_9\", \"object_3\"]}, {\"frame\": 113, \"force\": 0.0, \"position\": [1.9156406573142846, 2.1627266468687467, 4.124431635384362], \"contact_normal\": [-0.46799990358079174, 0.4965635385038739, -0.7310271831312987], \"objects\": [\"object_9\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131806/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131806/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131806/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131806/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131806/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures 8 unknown objects in a weightless environment where gravity is artificially disabled. The objects float and move randomly, interacting with each other in a collision-based manner. Three collisions are recorded in the simulation. The objects' behavior and interactions provide insight into the effects of a gravity-free environment on physical objects.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Objects maintain their color after collision.", "Gravity acts vertically downward toward the floor.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_1_reality_full.mp4", "test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_2_reality_alt.mp4", "test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_0_keep_gravity_zero.mp4", "test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_1_reality_full.mp4 b/test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1e3736a1bdea419dcae1170d9918904cce659502 --- /dev/null +++ b/test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:54084e66d7d17469b345be037453e9bba50150ab165e510a19afbcb7b9b6d0a1 +size 137909 diff --git a/test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_2_reality_alt.mp4 b/test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..79d029d6715be4edfc0fe1f518105997b3d47210 --- /dev/null +++ b/test/e9b20945-cbd6-5f8a-a7ad-944cc381fc97/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8d3a161ac4598386a497c25fe83a7c8f9e5870d86d339f396ecfcabe8158c87c +size 128238 diff --git a/test/ea02c1df-a94d-56ef-b5ef-08179d2f29c1/q4_options/opt_0_keep_gravity_zero.mp4 b/test/ea02c1df-a94d-56ef-b5ef-08179d2f29c1/q4_options/opt_0_keep_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..604f851dbcf6aa0785013c1d8e33c89a75e03bb5 --- /dev/null +++ b/test/ea02c1df-a94d-56ef-b5ef-08179d2f29c1/q4_options/opt_0_keep_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ebc1932edaf5c4dff478c1b6d55ecb384e930119a6af464ee4042fe31fbfb3ed +size 339048 diff --git a/test/ea02c1df-a94d-56ef-b5ef-08179d2f29c1/q4_options/opt_2_reality_alt.mp4 b/test/ea02c1df-a94d-56ef-b5ef-08179d2f29c1/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..7f4f2401bb8109f1721b3c4010e387388627911f --- /dev/null +++ b/test/ea02c1df-a94d-56ef-b5ef-08179d2f29c1/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:08146564dfabe08abc251ee14a9f36566f019e37a1f9a691296cd0823c98d17e +size 208288 diff --git a/test/ea3e981f-defd-5ae9-9603-52eba77a12df/q4_options/opt_1_reality_full.mp4 b/test/ea3e981f-defd-5ae9-9603-52eba77a12df/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..434817d3b44809f06bd0d2c8d85629d82ec96761 --- /dev/null +++ b/test/ea3e981f-defd-5ae9-9603-52eba77a12df/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b05313c01eea2933ddba06620fd142b079cedb7d5b4ccf84c6c9b6acc4a52550 +size 83975 diff --git a/test/ea6e165b-090a-56c0-bba0-5f6545b9b056/metadata.jsonl b/test/ea6e165b-090a-56c0-bba0-5f6545b9b056/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..4bce0b8e2881cb3e507d2659266f51c93ac16e14 --- /dev/null +++ b/test/ea6e165b-090a-56c0-bba0-5f6545b9b056/metadata.jsonl @@ -0,0 +1 @@ +{"id": "ea6e165b-090a-56c0-bba0-5f6545b9b056", "uuid": "ea6e165b-090a-56c0-bba0-5f6545b9b056", "scenario_name": "27 Objects in Reverse Gravity with Velocity Flips and Scale Pulsing", "difficulty": "hard", "rules": "['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"27 Objects in Reverse Gravity with Velocity Flips and Scale Pulsing\", \"description\": \"This physics simulation features 27 objects in a scene with reverse gravity, causing them to move upwards instead of downwards. As objects collide, their velocities are flipped, leading to unpredictable and chaotic motion. Additionally, a timed scale pulse rule affects the objects, causing them to scale up and down in size at irregular intervals. Throughout the simulation, 11 collisions occur, but no objects disappear from the scene.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131377/ea6e165b-090a-56c0-bba0-5f6545b9b056/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131377/ea6e165b-090a-56c0-bba0-5f6545b9b056/attempt_01/scratch\"}, \"random_seed\": 1023630091, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"27 Objects in Reverse Gravity with Velocity Flips and Scale Pulsing\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"num_collisions\": 11, \"collisions\": [{\"frame\": 72, \"force\": 1240.1802825982948, \"position\": [2.3247928353012064, 2.96051599334502, 4.4849683610923865], \"contact_normal\": [-0.766679853086643, -0.6080534096252309, 0.20608991706091398], \"objects\": [\"object_5\", \"object_16\"]}, {\"frame\": 77, \"force\": 238.89970971255917, \"position\": [1.8200395390565534, 2.3019007889628607, 5.207203535115084], \"contact_normal\": [0.09802312818596012, -0.8765586515522578, -0.47120738187079186], \"objects\": [\"object_12\", \"object_5\"]}, {\"frame\": 78, \"force\": 0.0, \"position\": [1.8045988332625693, 2.3427222536123105, 5.231955457945619], \"contact_normal\": [0.07874682188637334, -0.8679029612073634, -0.4904522280205132], \"objects\": [\"object_12\", \"object_5\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [1.7792064738777877, 2.5356574202649984, 5.367601804351733], \"contact_normal\": [0.039285252003023914, -0.8213377111316849, -0.5690878958895752], \"objects\": [\"object_12\", \"object_5\"]}, {\"frame\": 158, \"force\": 897.783986732258, \"position\": [0.5727137864824301, 3.8590692510380524, 2.5685932642999307], \"contact_normal\": [-0.634867138035424, 0.7726213283638432, -5.459272878769149e-17], \"objects\": [\"object_19\", \"object_20\"]}, {\"frame\": 159, \"force\": 0.0, \"position\": [0.3272535207691448, 3.897262902929337, 2.65930066277674], \"contact_normal\": [-0.7099341763733987, 0.7007645957017208, -0.07016014985750599], \"objects\": [\"object_19\", \"object_20\"]}, {\"frame\": 160, \"force\": 0.0, \"position\": [0.35974218175449335, 3.85432887949886, 2.8323271722900043], \"contact_normal\": [-0.5471265684508658, 0.8366718972273669, 0.025152623822147214], \"objects\": [\"object_19\", \"object_20\"]}, {\"frame\": 161, \"force\": 0.0, \"position\": [0.24876170064897862, 3.7727990078537106, 2.921752070074423], \"contact_normal\": [-0.5786743478999876, 0.8150943451806367, -0.02751740425754556], \"objects\": [\"object_19\", \"object_20\"]}, {\"frame\": 162, \"force\": 0.0, \"position\": [0.14583653661740031, 3.729073596625349, 2.9085976723834137], \"contact_normal\": [-0.5659738135223059, 0.8045535434157671, -0.17990897193901026], \"objects\": [\"object_19\", \"object_20\"]}, {\"frame\": 165, \"force\": 1573.1025694202349, \"position\": [0.07310239299580434, 1.7117129571795302, 3.437896270391136], \"contact_normal\": [-0.5826729809393155, -0.7896321492954187, -0.192284336549781], \"objects\": [\"object_13\", \"object_20\"]}, {\"frame\": 171, \"force\": 815.0941375512461, \"position\": [0.601301308689146, 2.698959685268304, 2.088064690727508], \"contact_normal\": [0.9988409088124129, -0.04806942370022504, 0.0024838252597943465], \"objects\": [\"object_15\", \"object_19\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 27, \"final_objects\": 27, \"rule_stats\": {\"gravity_reverse\": 1, \"velocity_flip_on_collision\": 5, \"timed_scale_pulse\": 27}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131377/ea6e165b-090a-56c0-bba0-5f6545b9b056/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131377/ea6e165b-090a-56c0-bba0-5f6545b9b056/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131377/ea6e165b-090a-56c0-bba0-5f6545b9b056/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131377/ea6e165b-090a-56c0-bba0-5f6545b9b056/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131377/ea6e165b-090a-56c0-bba0-5f6545b9b056/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This physics simulation features 27 objects in a scene with reverse gravity, causing them to move upwards instead of downwards. As objects collide, their velocities are flipped, leading to unpredictable and chaotic motion. Additionally, a timed scale pulse rule affects the objects, causing them to scale up and down in size at irregular intervals. Throughout the simulation, 11 collisions occur, but no objects disappear from the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "27", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/ea6e165b-090a-56c0-bba0-5f6545b9b056/q4_options/opt_2_reality_alt.mp4", "test/ea6e165b-090a-56c0-bba0-5f6545b9b056/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/ea6e165b-090a-56c0-bba0-5f6545b9b056/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/ea6e165b-090a-56c0-bba0-5f6545b9b056/q4_options/opt_0_keep_gravity_reverse.mp4", "test/ea6e165b-090a-56c0-bba0-5f6545b9b056/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/metadata.jsonl b/test/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..6bc2351d2e1e2d2160cf59fa0ac80795c0ba35ba --- /dev/null +++ b/test/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/metadata.jsonl @@ -0,0 +1 @@ +{"id": "ea8a553d-a3c6-54d2-b55c-93d46aec5f51", "uuid": "ea8a553d-a3c6-54d2-b55c-93d46aec5f51", "scenario_name": "Timed Color Cycle Simulation with 14 Identical Objects", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Timed Color Cycle Simulation with 14 Identical Objects\", \"description\": \"In this easy physics simulation, 14 identical objects are placed in a scene with a downward gravity of 10 units per second squared. The objects interact with each other through 40 collisions, but do not disappear. A timed color cycle rule is applied, causing each object to change color at a specific interval. The viewer sees a dynamic and colorful scene with objects moving and changing colors as time progresses.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131539/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131539/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/attempt_01/scratch\"}, \"random_seed\": 1858607705, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Timed Color Cycle Simulation with 14 Identical Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 40, 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0.15258747686830915], \"contact_normal\": [-0.08364942847545542, 0.5723080832089829, -0.8157611360008452], \"objects\": [\"object_1\", \"object_4\"]}, {\"frame\": 239, \"force\": 241.91476411468793, \"position\": [0.4911737236268019, 8.471588763999135, 1.0083380290337516], \"contact_normal\": [0.7315917949817864, -0.3903097027123399, 0.5589559745489198], \"objects\": [\"object_2\", \"object_10\"]}, {\"frame\": 240, \"force\": 0.0, \"position\": [0.5308061630971117, 8.56547024569229, 1.014910556106917], \"contact_normal\": [0.7307635549634623, -0.3743585588526959, 0.5708242252663208], \"objects\": [\"object_2\", \"object_10\"]}, {\"frame\": 246, \"force\": 966.6250604702647, \"position\": [1.627919651003276, 9.412672706083526, 0.15278750586044634], \"contact_normal\": [-0.03181029285774504, 0.1252398125014879, -0.99161640498375], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 247, \"force\": 46.62790102328152, \"position\": [1.7468741366671194, 9.749110889940326, 0.15877617438407488], \"contact_normal\": [-0.044998831855457395, 0.022248434189455272, -0.9987392614230012], \"objects\": [\"object_1\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131539/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131539/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131539/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_131539/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131539/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this easy physics simulation, 14 identical objects are placed in a scene with a downward gravity of 10 units per second squared. The objects interact with each other through 40 collisions, but do not disappear. A timed color cycle rule is applied, causing each object to change color at a specific interval. The viewer sees a dynamic and colorful scene with objects moving and changing colors as time progresses.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects move along continuous paths without teleporting.", "No new objects are created during collisions.", "There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/q4_options/opt_1_reality_full.mp4", "test/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/q4_options/opt_2_reality_alt.mp4", "test/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/ea8a553d-a3c6-54d2-b55c-93d46aec5f51/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/eac27bc9-8c5e-5c41-8c34-75010786dff5/metadata.jsonl b/test/eac27bc9-8c5e-5c41-8c34-75010786dff5/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..bb05e659e9584ce725a2f226888ceb6119e101ea --- /dev/null +++ b/test/eac27bc9-8c5e-5c41-8c34-75010786dff5/metadata.jsonl @@ -0,0 +1 @@ +{"id": "eac27bc9-8c5e-5c41-8c34-75010786dff5", "uuid": "eac27bc9-8c5e-5c41-8c34-75010786dff5", "scenario_name": "Gravity Reversal Simulation: 9 Unknown Objects", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Simulation: 9 Unknown Objects\", \"description\": \"This video shows 9 unknown objects floating in mid-air, defying conventional gravity. As the simulation progresses, the objects remain suspended, unaffected by the usual downward pull of gravity. The scene is governed by the unusual 'gravity_reverse' rule, where objects are repelled from the ground, creating a fascinating and counterintuitive environment. No collisions or disappearances occur throughout the simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131880/eac27bc9-8c5e-5c41-8c34-75010786dff5/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131880/eac27bc9-8c5e-5c41-8c34-75010786dff5/attempt_01/scratch\"}, \"random_seed\": 2111551489, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Simulation: 9 Unknown Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131880/eac27bc9-8c5e-5c41-8c34-75010786dff5/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131880/eac27bc9-8c5e-5c41-8c34-75010786dff5/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131880/eac27bc9-8c5e-5c41-8c34-75010786dff5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_131880/eac27bc9-8c5e-5c41-8c34-75010786dff5/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131880/eac27bc9-8c5e-5c41-8c34-75010786dff5/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows 9 unknown objects floating in mid-air, defying conventional gravity. As the simulation progresses, the objects remain suspended, unaffected by the usual downward pull of gravity. The scene is governed by the unusual 'gravity_reverse' rule, where objects are repelled from the ground, creating a fascinating and counterintuitive environment. No collisions or disappearances occur throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward.", "Collisions follow the law of reflection and bounce normally.", "Standard gravity: objects accelerate at a constant rate.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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The objects interact with each other through 181 collisions, but none disappear throughout the simulation. The viewer can observe the complex motion of the objects as they bounce and interact with one another in a visually engaging display of realistic physics.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 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The objects interact with each other through 181 collisions, but none disappear throughout the simulation. The viewer can observe the complex motion of the objects as they bounce and interact with one another in a visually engaging display of realistic physics.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no irrelevant_unreal selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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The objects move and collide with each other 59 times, with each collision causing a color change, as governed by the 'collision_color_change' rule. The scene remains stable, with no objects disappearing throughout the simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], 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{\"collision_color_change\": 38}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131381/ebe69510-0411-5110-929d-00563752720d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131381/ebe69510-0411-5110-929d-00563752720d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131381/ebe69510-0411-5110-929d-00563752720d/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_131381/ebe69510-0411-5110-929d-00563752720d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_collision_color_change\": \"/data9/unreal/UNREAL/outputs/batch_131381/ebe69510-0411-5110-929d-00563752720d/attempt_01/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 8 unknown objects interacting in a 3D space under the influence of gravity, where a collision results in a color change. The objects move and collide with each other 59 times, with each collision causing a color change, as governed by the 'collision_color_change' rule. The scene remains stable, with no objects disappearing throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Objects continue their motion after impact instead of freezing.", "After a collision, the colliding objects change color.", "Solid objects bounce off each other instead of passing through.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/ebe69510-0411-5110-929d-00563752720d/q4_options/opt_0_keep_collision_color_change.mp4", "test/ebe69510-0411-5110-929d-00563752720d/q4_options/opt_2_reality_alt.mp4", 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"ed16296d-1bdc-5474-9b86-15778c67a5e7", "scenario_name": "Repaired Velocity Flip Collision Scenario", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Velocity Flip Collision Scenario\", \"description\": \"Fixed scenario to ensure collisions and velocity flip on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-2.0, 2.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.2, \"ignore_floor\": false, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/ed16296d-1bdc-5474-9b86-15778c67a5e7/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/ed16296d-1bdc-5474-9b86-15778c67a5e7/attempt_05/scratch\"}, \"random_seed\": 1187850696, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Velocity Flip Collision Scenario\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"velocity_flip_on_collision\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/ed16296d-1bdc-5474-9b86-15778c67a5e7/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/ed16296d-1bdc-5474-9b86-15778c67a5e7/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/ed16296d-1bdc-5474-9b86-15778c67a5e7/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/ed16296d-1bdc-5474-9b86-15778c67a5e7/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117904/ed16296d-1bdc-5474-9b86-15778c67a5e7/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their size over time.", "Objects swap colors after collision.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/ed16296d-1bdc-5474-9b86-15778c67a5e7/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/ed16296d-1bdc-5474-9b86-15778c67a5e7/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/ed16296d-1bdc-5474-9b86-15778c67a5e7/q4_options/opt_2_reality_alt.mp4", "test/ed16296d-1bdc-5474-9b86-15778c67a5e7/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/ed16296d-1bdc-5474-9b86-15778c67a5e7/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4 b/test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ec4fd1ebc7a1230ee10e4b87b4557decf92c3dee --- /dev/null +++ b/test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2445d28488d3937ba1e2b148228ebb6182d44445251443b04a6e6db032bca09c +size 496317 diff --git a/test/ed999781-adce-55a0-811c-83abdd8b2ab6/metadata.jsonl b/test/ed999781-adce-55a0-811c-83abdd8b2ab6/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..bf727fd7e91e9e253f4c8e554be1e73d04dba954 --- /dev/null +++ b/test/ed999781-adce-55a0-811c-83abdd8b2ab6/metadata.jsonl @@ -0,0 +1 @@ +{"id": "ed999781-adce-55a0-811c-83abdd8b2ab6", "uuid": "ed999781-adce-55a0-811c-83abdd8b2ab6", "scenario_name": "Gravity Reversal Simulation with Color Swapping Collisions", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_swap']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Simulation with Color Swapping Collisions\", \"description\": \"In this simulation, objects fall upwards due to reversed gravity. The objects, initially unknown in nature, collide with each other. When collisions occur, the colors of the involved objects are swapped. Throughout the simulation, a total of 22 objects remain, with 3 notable collisions recorded.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131879/ed999781-adce-55a0-811c-83abdd8b2ab6/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131879/ed999781-adce-55a0-811c-83abdd8b2ab6/attempt_01/scratch\"}, \"random_seed\": 1138721551, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Simulation with Color Swapping Collisions\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 48, \"force\": 0.0, \"position\": [-3.0599448680877686, 0.9112315447457345, 2.101782652663233], \"contact_normal\": [0.0, 0.10118732747720034, -0.9948673905390718], \"objects\": [\"object_7\", \"object_18\"]}, {\"frame\": 64, \"force\": 133.5075866208953, \"position\": [-0.6472549424594187, -0.9759754369568417, 5.2623484050405915], \"contact_normal\": [0.9152546195018275, 0.34699428628581813, -0.2047045352833215], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 65, \"force\": 0.0, \"position\": [-0.7495445933653403, -0.9508155668751883, 5.296702128975737], \"contact_normal\": [0.8461297811602468, 0.45652252791175724, -0.27504831383371786], \"objects\": [\"object_2\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_swap\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131879/ed999781-adce-55a0-811c-83abdd8b2ab6/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131879/ed999781-adce-55a0-811c-83abdd8b2ab6/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131879/ed999781-adce-55a0-811c-83abdd8b2ab6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_131879/ed999781-adce-55a0-811c-83abdd8b2ab6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131879/ed999781-adce-55a0-811c-83abdd8b2ab6/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, objects fall upwards due to reversed gravity. The objects, initially unknown in nature, collide with each other. When collisions occur, the colors of the involved objects are swapped. Throughout the simulation, a total of 22 objects remain, with 3 notable collisions recorded.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_swap']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}]}", "q3_type": 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\"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117009/edf15bec-ba00-5d1e-9a42-11b0a432a013/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117009/edf15bec-ba00-5d1e-9a42-11b0a432a013/attempt_01/scratch\"}, \"random_seed\": 1075865178, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Chaos\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117009/edf15bec-ba00-5d1e-9a42-11b0a432a013/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["19", "18", "14", "17", "10"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5", "q0_1_correct_answers": [2], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Objects pass through each other without collision.", "Friction applies: objects slow down and stop over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": null, "q3_question": null, "q3_options": [], "q3_correct_answers": [], "q3_is_multiselect": null, "file_name": "output.mp4"} diff --git a/test/ef1fe603-1d5c-5076-9c0d-a449c4cacc1c/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 b/test/ef1fe603-1d5c-5076-9c0d-a449c4cacc1c/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..69db2a140060f099335c8a94c792129b54ce3eaf --- /dev/null +++ b/test/ef1fe603-1d5c-5076-9c0d-a449c4cacc1c/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5eb2acc0136b67e5096465d18fa09a86ad35c30a458dd5265dc0db1db4212a3d +size 244175 diff --git a/test/ef4707ee-685f-5936-9e18-bb941485a30f/metadata.jsonl b/test/ef4707ee-685f-5936-9e18-bb941485a30f/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..6ea8c2b8fc676f66f2d8a28240472be000acc74a --- /dev/null +++ b/test/ef4707ee-685f-5936-9e18-bb941485a30f/metadata.jsonl @@ -0,0 +1 @@ +{"id": "ef4707ee-685f-5936-9e18-bb941485a30f", "uuid": "ef4707ee-685f-5936-9e18-bb941485a30f", "scenario_name": "Mysterious Floating Orb", "difficulty": "medium", "rules": "['timed_color_cycle', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Mysterious Floating Orb\", \"description\": \"A glowing orb floats in space, changing color and pulsing in size. Occasionally, a smaller orb appears above it, and the larger orb teleports to a random location.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/scratch\"}, \"random_seed\": 1075396983, \"rule_config\": {\"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Mysterious Floating Orb\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 21, \"final_objects\": 21, \"rule_stats\": {\"timed_color_cycle\": 21, \"timed_scale_pulse\": 21}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["16", "21", "25", "20", "17"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "21", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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The simulation features 25 collisions between the objects as they move and bounce around the scene. The objects remain present throughout the simulation, with no disappearances or changes in color. 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The simulation features 25 collisions between the objects as they move and bounce around the scene. The objects remain present throughout the simulation, with no disappearances or changes in color. The video provides a visually engaging representation of realistic physics in action, allowing viewers to observe the complex interactions and movements of the objects over time.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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\"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], 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\"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/f65d0185-f5c2-547b-a902-b3234ae2b4b3/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/f65d0185-f5c2-547b-a902-b3234ae2b4b3/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/f65d0185-f5c2-547b-a902-b3234ae2b4b3/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/f65d0185-f5c2-547b-a902-b3234ae2b4b3/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/f65d0185-f5c2-547b-a902-b3234ae2b4b3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["5", "11", "4", "9", "6"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5", "q0_1_correct_answers": [3], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_2_reality_alt.mp4", "test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_1_reality_full.mp4", "test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/f67d9752-e6e2-5b2d-8543-360da8deb4f4/metadata.jsonl b/test/f67d9752-e6e2-5b2d-8543-360da8deb4f4/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..b7f3529d34ac6313c6ce69dfd835cd2c1ae41749 --- /dev/null +++ b/test/f67d9752-e6e2-5b2d-8543-360da8deb4f4/metadata.jsonl @@ -0,0 +1 @@ +{"id": "f67d9752-e6e2-5b2d-8543-360da8deb4f4", "uuid": "f67d9752-e6e2-5b2d-8543-360da8deb4f4", "scenario_name": "17 Unknown Objects in Zero-Gravity Environment", "difficulty": "medium", "rules": "['gravity_zero', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"17 Unknown Objects in Zero-Gravity Environment\", \"description\": \"This video captures the behavior of 17 objects in a simulated zero-gravity environment. The objects move freely, colliding with each other in mid-air, causing a color change. With no gravitational pull, the objects do not fall or change trajectory due to gravity, allowing for unique interactions and movements. The video showcases 17 collisions between the objects over the course of the simulation, providing a visual representation of the effects of zero-gravity on object interactions.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131616/f67d9752-e6e2-5b2d-8543-360da8deb4f4/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131616/f67d9752-e6e2-5b2d-8543-360da8deb4f4/attempt_01/scratch\"}, \"random_seed\": 1373631413, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"17 Unknown Objects in Zero-Gravity Environment\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_color_change\"], \"num_collisions\": 17, \"collisions\": [{\"frame\": 18, \"force\": 20.028388337261905, \"position\": [1.0890228142365, 1.6601287656937167, 3.7289623655043362], \"contact_normal\": [0.0034618395678781386, 0.0021485790044519356, -0.9999916996030856], \"objects\": [\"object_0\", \"object_14\"]}, {\"frame\": 19, \"force\": 0.0, \"position\": [1.220973893892086, 1.4492181203128214, 3.717608238857985], \"contact_normal\": [0.6297337544871838, 0.7767678727102209, -0.008189651073986781], \"objects\": [\"object_0\", \"object_14\"]}, {\"frame\": 93, \"force\": 400.6477584578096, \"position\": [4.116537165673836, -1.882059840695514, 4.550201926267315], \"contact_normal\": [-0.9571083902769549, 0.28973009726546567, 8.424935458095598e-16], \"objects\": [\"object_3\", \"object_16\"]}, {\"frame\": 94, \"force\": 0.0, \"position\": [4.197917089080222, -1.927629459315639, 4.569231351997219], \"contact_normal\": [-0.9590755467392945, 0.2827324552887056, 0.015377072970612107], \"objects\": [\"object_3\", \"object_16\"]}, {\"frame\": 100, \"force\": 76.28246026243615, \"position\": [4.505566490485686, -3.5390119185508944, 4.984194551592088], \"contact_normal\": [0.09856718578904018, 0.9916456267317953, -0.08320733663165344], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 101, \"force\": 0.0, \"position\": [4.524082398592937, -3.5625897229818886, 4.9900962941385805], \"contact_normal\": [-0.01482840660436137, 0.997990456203014, -0.06160493231289037], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 102, \"force\": 24.0144473498822, \"position\": [4.7487812316114155, -3.689113113980577, 5.040148652518975], \"contact_normal\": [0.008423160488350725, 0.998177576046921, -0.05975430565642005], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 104, \"force\": 0.0, \"position\": [5.197698278790309, -3.898709837775713, 5.102154443015572], \"contact_normal\": [-0.024067585701261923, 0.9932181006292735, -0.11374777316893207], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 113, \"force\": 552.6515915920355, \"position\": [-0.1379865136037124, -0.7202088953001322, 3.561158928070102], \"contact_normal\": [-0.09891018088530149, 0.9950963652416971, -2.614642898731172e-15], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 114, \"force\": 0.0, \"position\": [-0.3866315469718382, -0.5424265834939054, 3.70093180317269], \"contact_normal\": [-0.19350267874119553, 0.9808976738154188, 0.01991147466868927], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 115, \"force\": 0.0, \"position\": [-0.5693130532130131, -0.31878385834485534, 3.1871456301099936], \"contact_normal\": [-0.16939278152338727, 0.978569379508781, -0.11708140354287451], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 116, \"force\": 0.0, \"position\": [-0.686884202873228, -0.15549409187691854, 3.1935945949335496], \"contact_normal\": [-0.27816810421409, 0.9561505716823858, -0.09164382177422475], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 117, \"force\": 0.0, \"position\": [-0.8995482390193663, -0.0007671287707832208, 3.116083977606036], \"contact_normal\": [-0.29996927695060205, 0.9378190575293691, -0.17468213480622158], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [-1.1244199995732485, 0.11868979038370175, 3.130378097741142], \"contact_normal\": [-0.3184814605380177, 0.9356571977331585, -0.15203673116620284], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 120, \"force\": 0.0, \"position\": [-1.4600086809115846, 0.42333391718994706, 3.0271992864546204], \"contact_normal\": [-0.364581779761597, 0.896547323484075, -0.25156117073071527], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 139, \"force\": 372.6878689425811, \"position\": [2.507310346911827, -1.538184667697089, 2.569382842392203], \"contact_normal\": [0.7895822375820613, 0.6136447588751208, 0.0], \"objects\": [\"object_8\", \"object_11\"]}, {\"frame\": 140, \"force\": 0.0, \"position\": [2.61093761064257, -1.6608940461330868, 2.5382113608673595], \"contact_normal\": [0.7640457441201448, 0.6441754044068801, -0.035667201307736235], \"objects\": [\"object_8\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"collision_color_change\": 6, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131616/f67d9752-e6e2-5b2d-8543-360da8deb4f4/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131616/f67d9752-e6e2-5b2d-8543-360da8deb4f4/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131616/f67d9752-e6e2-5b2d-8543-360da8deb4f4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131616/f67d9752-e6e2-5b2d-8543-360da8deb4f4/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131616/f67d9752-e6e2-5b2d-8543-360da8deb4f4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures the behavior of 17 objects in a simulated zero-gravity environment. The objects move freely, colliding with each other in mid-air, causing a color change. With no gravitational pull, the objects do not fall or change trajectory due to gravity, allowing for unique interactions and movements. The video showcases 17 collisions between the objects over the course of the simulation, providing a visual representation of the effects of zero-gravity on object interactions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "After a collision, the colliding objects change color.", "No new objects are created during collisions.", "Objects continue their motion after impact instead of freezing.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/f67d9752-e6e2-5b2d-8543-360da8deb4f4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/f67d9752-e6e2-5b2d-8543-360da8deb4f4/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/f67d9752-e6e2-5b2d-8543-360da8deb4f4/q4_options/opt_0_keep_gravity_zero.mp4", "test/f67d9752-e6e2-5b2d-8543-360da8deb4f4/q4_options/opt_1_reality_full.mp4", "test/f67d9752-e6e2-5b2d-8543-360da8deb4f4/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/f68ede35-8731-537b-9e9a-80e99cc6ed32/metadata.jsonl b/test/f68ede35-8731-537b-9e9a-80e99cc6ed32/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..4eb91037e557475507265e2ec0e4c2569313f9d1 --- /dev/null +++ b/test/f68ede35-8731-537b-9e9a-80e99cc6ed32/metadata.jsonl @@ -0,0 +1 @@ +{"id": "f68ede35-8731-537b-9e9a-80e99cc6ed32", "uuid": "f68ede35-8731-537b-9e9a-80e99cc6ed32", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float in mid-air, and change color over time.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/f68ede35-8731-537b-9e9a-80e99cc6ed32/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/f68ede35-8731-537b-9e9a-80e99cc6ed32/attempt_01/scratch\"}, \"random_seed\": 1021391133, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/f68ede35-8731-537b-9e9a-80e99cc6ed32/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/f68ede35-8731-537b-9e9a-80e99cc6ed32/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/f68ede35-8731-537b-9e9a-80e99cc6ed32/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/f68ede35-8731-537b-9e9a-80e99cc6ed32/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/f68ede35-8731-537b-9e9a-80e99cc6ed32/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["14", "9", "10", "16", "15"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time.", "Objects maintain their size after collision.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/f68ede35-8731-537b-9e9a-80e99cc6ed32/q4_options/opt_1_reality_full.mp4", "test/f68ede35-8731-537b-9e9a-80e99cc6ed32/q4_options/opt_2_reality_alt.mp4", 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Color Change Scenario", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Collision Color Change Scenario\", \"description\": \"Fixed collision color change rule by increasing object spawn range and reducing min force threshold\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", 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\"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Collision Color Change Scenario\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 4, \"final_objects\": 4, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_change\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Collisions follow the law of reflection and bounce normally.", "Solid objects bounce off each other instead of passing through.", "After a collision, one of the colliding objects disappears.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/q4_options/opt_1_reality_full.mp4", "test/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/q4_options/opt_2_reality_alt.mp4", "test/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/q4_options/opt_0_keep_gravity_reverse.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/metadata.jsonl b/test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d5314ddf1253665a4ebcc9183c65ef79ca76a431 --- /dev/null +++ b/test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/metadata.jsonl @@ -0,0 +1 @@ +{"id": "f7e99353-1b08-5ab4-ae3f-d9408e330aac", "uuid": "f7e99353-1b08-5ab4-ae3f-d9408e330aac", "scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Simulation Benchmark\", \"description\": \"Objects pulse in size over time\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/scratch\"}, \"random_seed\": 1633759535, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Simulation Benchmark\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"timed_scale_pulse\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["12", "15", "11", "13", "8"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=2, num_options=5", "q0_1_correct_answers": [2], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects pulse in size over time.", "Objects pass through each other without collision.", "Objects continue their motion after impact instead of freezing.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_scale_pulse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_0_keep_timed_scale_pulse.mp4", 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sha256:40b058bb0f2709995e270b4f53eb56fbe0f1f3d0be33a62fab07021fbd78b16f +size 177347 diff --git a/test/f81f8262-6078-54e6-9377-7b22cfca451c/metadata.jsonl b/test/f81f8262-6078-54e6-9377-7b22cfca451c/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..efa372fde9f0dac603854de9f7e6a7b8db74eec0 --- /dev/null +++ b/test/f81f8262-6078-54e6-9377-7b22cfca451c/metadata.jsonl @@ -0,0 +1 @@ +{"id": "f81f8262-6078-54e6-9377-7b22cfca451c", "uuid": "f81f8262-6078-54e6-9377-7b22cfca451c", "scenario_name": "Repaired Scenario with Increased Collision Chance", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Scenario with Increased Collision Chance\", \"description\": \"Fixed collision rule by increasing object count and collision threshold\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 5, \"max_objects\": 7, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.05, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/f81f8262-6078-54e6-9377-7b22cfca451c/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/f81f8262-6078-54e6-9377-7b22cfca451c/attempt_05/scratch\"}, \"random_seed\": 1041501505, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Scenario with Increased Collision Chance\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 5, \"final_objects\": 5, \"rule_stats\": {\"velocity_flip_on_collision\": 0}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/f81f8262-6078-54e6-9377-7b22cfca451c/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/f81f8262-6078-54e6-9377-7b22cfca451c/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/f81f8262-6078-54e6-9377-7b22cfca451c/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/f81f8262-6078-54e6-9377-7b22cfca451c/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117903/f81f8262-6078-54e6-9377-7b22cfca451c/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "6", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Objects maintain constant colors over time.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4", "test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_2_reality_alt.mp4", "test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/f81f8262-6078-54e6-9377-7b22cfca451c/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/f81f8262-6078-54e6-9377-7b22cfca451c/output.mp4 b/test/f81f8262-6078-54e6-9377-7b22cfca451c/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e7ea59ec97e7656de0145cd26ee3df675c8ff61b --- /dev/null +++ b/test/f81f8262-6078-54e6-9377-7b22cfca451c/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a33c5f21221960da0757441ecce0042dad5bdde90b6a4ee2ff3f6c6425206a76 +size 252706 diff --git a/test/f8366cb5-f748-51ba-8d6e-808b94f06582/metadata.jsonl b/test/f8366cb5-f748-51ba-8d6e-808b94f06582/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..6219f44f3ee745bfccf687752480b5917aa6aa00 --- /dev/null +++ b/test/f8366cb5-f748-51ba-8d6e-808b94f06582/metadata.jsonl @@ -0,0 +1 @@ +{"id": "f8366cb5-f748-51ba-8d6e-808b94f06582", "uuid": "f8366cb5-f748-51ba-8d6e-808b94f06582", "scenario_name": "Color Cycling Objects Under Gravity", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Color Cycling Objects Under Gravity\", \"description\": \"This video dataset showcases 9 objects moving under the influence of gravity, with a timed color cycling rule applied. As time progresses, the objects' colors change according to the rule, resulting in a dynamic and visually appealing scene. Throughout the simulation, the objects experience 10 collisions, but none disappear, allowing for a comprehensive examination of the physics at play.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131276/f8366cb5-f748-51ba-8d6e-808b94f06582/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131276/f8366cb5-f748-51ba-8d6e-808b94f06582/attempt_01/scratch\"}, \"random_seed\": 1086359562, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Color Cycling Objects Under Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 10, 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\"force\": 0.0, \"position\": [0.2825509882923273, -0.09379895926754078, 1.8036152800158094], \"contact_normal\": [0.6337672458143684, -0.7734849249918618, 0.007755574975704044], \"objects\": [\"object_1\", \"object_5\"]}, {\"frame\": 138, \"force\": 2140.5091433993543, \"position\": [2.625053161584193, -2.424956569881221, 1.8119381806586918], \"contact_normal\": [-5.186473167412392e-13, 1.3077177480479494e-12, -1.0], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 189, \"force\": 962.6574000300093, \"position\": [1.0870598696084517, -0.15938238856681228, 1.4081401635661308], \"contact_normal\": [1.3497882241275323e-06, 4.0963418809270134e-07, 0.999999999999005], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 192, \"force\": 362.5758434504716, \"position\": [-2.0007098845609175, -4.9244140732427715, 0.5643377786294643], \"contact_normal\": [0.6057196719699527, -0.7956781249197975, -2.2643504387803327e-05], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 193, \"force\": 0.0, \"position\": [-1.9965221858860023, -4.928177930623682, 0.5602974508010787], \"contact_normal\": [0.5871462780529264, -0.8094807326592751, -0.0004377465003942764], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 194, \"force\": 0.0, \"position\": [-2.005198843131005, -5.002221287007397, 0.5402888801570618], \"contact_normal\": [0.6400107172808112, -0.7683616164863931, -0.0025899953897104105], \"objects\": [\"object_2\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"timed_color_cycle\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131276/f8366cb5-f748-51ba-8d6e-808b94f06582/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131276/f8366cb5-f748-51ba-8d6e-808b94f06582/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131276/f8366cb5-f748-51ba-8d6e-808b94f06582/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131276/f8366cb5-f748-51ba-8d6e-808b94f06582/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131276/f8366cb5-f748-51ba-8d6e-808b94f06582/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset showcases 9 objects moving under the influence of gravity, with a timed color cycling rule applied. As time progresses, the objects' colors change according to the rule, resulting in a dynamic and visually appealing scene. Throughout the simulation, the objects experience 10 collisions, but none disappear, allowing for a comprehensive examination of the physics at play.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/f8366cb5-f748-51ba-8d6e-808b94f06582/q4_options/opt_1_reality_full.mp4", "test/f8366cb5-f748-51ba-8d6e-808b94f06582/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", 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The primary rule applied is velocity_flip_on_collision, which causes objects to change direction upon collision. The simulation features 147 collisions, with objects moving in a complex and dynamic manner. The scene is governed by a constant downward gravity force of 10 units per second squared, resulting in a medium difficulty simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], 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{\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_134923/f9520925-44c4-5755-880d-dbe66c1068d8/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_134923/f9520925-44c4-5755-880d-dbe66c1068d8/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_134923/f9520925-44c4-5755-880d-dbe66c1068d8/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_134923/f9520925-44c4-5755-880d-dbe66c1068d8/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134923/f9520925-44c4-5755-880d-dbe66c1068d8/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures a physics simulation where 22 objects interact with each other under the influence of gravity. The primary rule applied is velocity_flip_on_collision, which causes objects to change direction upon collision. The simulation features 147 collisions, with objects moving in a complex and dynamic manner. The scene is governed by a constant downward gravity force of 10 units per second squared, resulting in a medium difficulty simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Solid objects bounce off each other instead of passing through.", "Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "Standard gravity: objects accelerate at a constant rate."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/f9520925-44c4-5755-880d-dbe66c1068d8/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/f9520925-44c4-5755-880d-dbe66c1068d8/q4_options/opt_1_reality_full.mp4", "test/f9520925-44c4-5755-880d-dbe66c1068d8/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/f9520925-44c4-5755-880d-dbe66c1068d8/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/f9520925-44c4-5755-880d-dbe66c1068d8/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/f957c9b9-d591-5163-8320-8225e668582c/metadata.jsonl b/test/f957c9b9-d591-5163-8320-8225e668582c/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..341054b744151ab6d7e76b96f2f73d2e9f8c2d19 --- /dev/null +++ b/test/f957c9b9-d591-5163-8320-8225e668582c/metadata.jsonl @@ -0,0 +1 @@ +{"id": "f957c9b9-d591-5163-8320-8225e668582c", "uuid": "f957c9b9-d591-5163-8320-8225e668582c", "scenario_name": "19 Objects Interacting in Zero Gravity with Velocity Flips on Collision", "difficulty": "medium", "rules": "['gravity_zero', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"19 Objects Interacting in Zero Gravity with Velocity Flips on Collision\", \"description\": \"This video showcases 19 unknown objects moving freely in a zero-gravity environment, where each collision causes the involved objects to flip their velocity. The scene is devoid of any external gravitational influence, allowing the objects to bounce and collide with one another without any force pulling them down. As a result, the viewer can witness multiple collisions, with 22 instances of object interaction recorded throughout the simulation. The objects maintain their integrity throughout the simulation, with no objects disappearing or undergoing any color changes.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.97468338163091, 4.97468338163091, 7.106690545187014], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131882/f957c9b9-d591-5163-8320-8225e668582c/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131882/f957c9b9-d591-5163-8320-8225e668582c/attempt_01/scratch\"}, \"random_seed\": 1075291925, \"rule_config\": {\"rules\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"19 Objects Interacting in Zero Gravity with Velocity Flips on Collision\", 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2.845834944277694e-16, -1.7075009665666166e-16], \"objects\": [\"object_6\", \"object_16\"]}, {\"frame\": 178, \"force\": 0.0, \"position\": [1.9794270954082434, 0.35658142970308926, 2.1282021313241786], \"contact_normal\": [-0.9998657627006421, 0.0017178454735823241, -0.016294342146647944], \"objects\": [\"object_6\", \"object_16\"]}, {\"frame\": 180, \"force\": 0.0, \"position\": [2.155384781778719, -0.07980469386450856, 2.1234800585250864], \"contact_normal\": [-0.9959662016647379, -0.061658759501131186, -0.06518836183166696], \"objects\": [\"object_6\", \"object_16\"]}, {\"frame\": 193, \"force\": 4.6825129368183855, \"position\": [2.636505397670674, 1.5864118609597309, 4.992683833866118], \"contact_normal\": [0.0061121111071601696, 0.0006075291160724933, 0.9999811363251745], \"objects\": [\"object_14\", \"object_5\"]}, {\"frame\": 194, \"force\": 0.0, \"position\": [3.009296221349337, 1.5904147273785316, 4.976460457329748], \"contact_normal\": [-0.008274756968279619, 2.542921843719951e-05, 0.9999657632891592], \"objects\": [\"object_14\", \"object_5\"]}, {\"frame\": 195, \"force\": 0.0, \"position\": [2.3216499535349175, 1.4776995727080435, 4.9541260202570845], \"contact_normal\": [-0.004874128406543205, -0.0008135424905030997, 0.9999877904359097], \"objects\": [\"object_14\", \"object_5\"]}, {\"frame\": 196, \"force\": 0.0, \"position\": [2.83500201747852, 1.4041539752231023, 4.927657367261601], \"contact_normal\": [0.002181585353301285, -0.0021326359870920933, 0.9999953462637179], \"objects\": [\"object_14\", \"object_5\"]}, {\"frame\": 197, \"force\": 0.0, \"position\": [2.3998569497688007, 1.389138057792826, 4.896568218770476], \"contact_normal\": [-0.017845820825473313, -0.9989156079611087, 0.04300156800343018], \"objects\": [\"object_14\", \"object_5\"]}, {\"frame\": 198, \"force\": 280.4325522687486, \"position\": [2.711479648247221, 2.1055070573279715, 3.0953727574547525], \"contact_normal\": [0.9993252937462546, 0.03672815376468198, 0.0], \"objects\": [\"object_12\", \"object_5\"]}, {\"frame\": 199, \"force\": 0.0, \"position\": [2.591863722124556, 1.9625653349375767, 3.7487247689451535], \"contact_normal\": [0.9976767340642928, 0.0590427568647866, -0.033986573357903276], \"objects\": [\"object_12\", \"object_5\"]}, {\"frame\": 200, \"force\": 0.0, \"position\": [2.47602705041182, 1.8083186776659788, 3.148101981902583], \"contact_normal\": [0.9973000521586148, -0.005018352450750359, -0.07326269243690318], \"objects\": [\"object_12\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"velocity_flip_on_collision\": 3, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131882/f957c9b9-d591-5163-8320-8225e668582c/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131882/f957c9b9-d591-5163-8320-8225e668582c/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131882/f957c9b9-d591-5163-8320-8225e668582c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_131882/f957c9b9-d591-5163-8320-8225e668582c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131882/f957c9b9-d591-5163-8320-8225e668582c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 19 unknown objects moving freely in a zero-gravity environment, where each collision causes the involved objects to flip their velocity. The scene is devoid of any external gravitational influence, allowing the objects to bounce and collide with one another without any force pulling them down. As a result, the viewer can witness multiple collisions, with 22 instances of object interaction recorded throughout the simulation. The objects maintain their integrity throughout the simulation, with no objects disappearing or undergoing any color changes.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "Objects grow larger after collision.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/f957c9b9-d591-5163-8320-8225e668582c/q4_options/opt_2_reality_alt.mp4", "test/f957c9b9-d591-5163-8320-8225e668582c/q4_options/opt_1_reality_full.mp4", "test/f957c9b9-d591-5163-8320-8225e668582c/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/f957c9b9-d591-5163-8320-8225e668582c/q4_options/opt_0_keep_gravity_zero.mp4", "test/f957c9b9-d591-5163-8320-8225e668582c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/f964370a-78c9-5e74-9f9e-e6279c990b0a/q4_options/opt_1_reality_full.mp4 b/test/f964370a-78c9-5e74-9f9e-e6279c990b0a/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..812b7ba9cd239361c7e8ea55637e885581c3c461 --- /dev/null +++ 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\"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [512, 384], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117283/f9c61692-66e7-5bd6-8cdc-6efb4e2e57c5/attempt_02\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117283/f9c61692-66e7-5bd6-8cdc-6efb4e2e57c5/attempt_02/scratch\"}, \"random_seed\": 1466810042, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_117283/f9c61692-66e7-5bd6-8cdc-6efb4e2e57c5/attempt_02/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["11", "13", "9", "6", "12"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Solid objects bounce off each other instead of passing through."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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The objects float and bounce off each other in a series of 11 collisions, creating an unusual and fascinating scene. The simulation maintains its integrity with no objects disappearing throughout the experiment, providing a comprehensive view of the reverse gravity phenomenon.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": 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[\"gravity_reverse\"], \"num_collisions\": 11, \"collisions\": [{\"frame\": 61, \"force\": 180.17104027849248, \"position\": [-1.1413672539369992, 0.057047296868458, 4.794546088488031], \"contact_normal\": [-1.2668463968944525e-13, 0.995096365241975, -0.0989101808825034], \"objects\": [\"object_12\", \"object_2\"]}, {\"frame\": 62, \"force\": 0.0, \"position\": [-1.132477080343045, 0.04465356870544246, 4.796446175863091], \"contact_normal\": [-0.0027980237797181665, 0.9951954142321224, -0.09786857797210756], \"objects\": [\"object_12\", \"object_2\"]}, {\"frame\": 63, \"force\": 0.0, \"position\": [-1.0379194822506899, -0.06318310046600839, 4.810682689215927], \"contact_normal\": [-0.028841151986179744, 0.9933933972409335, -0.11107540803538378], \"objects\": [\"object_12\", \"object_2\"]}, {\"frame\": 64, \"force\": 0.0, \"position\": [-1.0015713883670276, -0.17178087394966246, 4.8231151196818605], \"contact_normal\": [0.033683540690587266, 0.9989745226982122, -0.030254290380449935], \"objects\": [\"object_12\", \"object_2\"]}, {\"frame\": 65, \"force\": 11.61814650003413, \"position\": [-0.9291408981133017, -0.29082896166737693, 4.883381116523141], \"contact_normal\": [0.059252995071055005, 0.9977608960940245, -0.031020586724924425], \"objects\": [\"object_12\", \"object_2\"]}, {\"frame\": 68, \"force\": 21.336228793288605, \"position\": [-0.6994502127489204, -0.6012070643855824, 5.170901241263264], \"contact_normal\": [0.0964251597506455, 0.991098976351873, -0.0917878403784076], \"objects\": [\"object_12\", \"object_2\"]}, {\"frame\": 69, \"force\": 0.0, \"position\": [-0.48218857840639456, -0.7000446870028277, 5.253475387302268], \"contact_normal\": [-0.20500318680796573, 0.975051651846217, -0.08513500825478254], \"objects\": [\"object_12\", \"object_2\"]}, {\"frame\": 165, \"force\": 35.97171808285712, \"position\": [1.3305281399898945, 0.7647072076654349, 5.163938237190246], \"contact_normal\": [0.0, 0.0, -1.0], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 166, \"force\": 0.0, \"position\": [1.2163110738767358, 0.5506341222510703, 5.016637895943146], \"contact_normal\": [-0.0038754059342058405, -0.000380054652063686, -0.9999924183649126], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 167, \"force\": 0.0, \"position\": [1.1087951062107204, 0.3364552071151048, 4.985412622662633], \"contact_normal\": [-0.007525370653795022, -0.006679305790289458, -0.9999493765539748], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 168, \"force\": 0.0, \"position\": [1.0701143446495887, 0.15410143362724013, 5.003467314532028], \"contact_normal\": [-0.09143632066883375, -0.034260073107284135, -0.9952214058455684], \"objects\": [\"object_4\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": 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reverse gravity environment where objects move upwards when dropped, defying the conventional law of gravity. The objects float and bounce off each other in a series of 11 collisions, creating an unusual and fascinating scene. The simulation maintains its integrity with no objects disappearing throughout the experiment, providing a comprehensive view of the reverse gravity phenomenon.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Standard gravity: objects accelerate at a constant rate.", "After collision, objects freeze in place and stop moving.", "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/fa1bb98f-0d28-5ca9-acb3-51eb80a9bbd1/q4_options/opt_0_keep_gravity_reverse.mp4", "test/fa1bb98f-0d28-5ca9-acb3-51eb80a9bbd1/q4_options/opt_1_reality_full.mp4", 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number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "New objects spawn when objects collide.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_2_reality_alt.mp4", "test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_0_keep_gravity_zero.mp4", "test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_1_reality_full.mp4", "test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/fa746a75-4b3e-59f7-84ca-78f6883688f6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/fb518792-4af5-50e6-8ae9-de5222966b5b/output.mp4 b/test/fb518792-4af5-50e6-8ae9-de5222966b5b/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..05a3eac3c6788592129c9592a420746b2aeb49f6 --- /dev/null +++ b/test/fb518792-4af5-50e6-8ae9-de5222966b5b/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7ae54e79e3c89769d02e5058d248ff7ba880dfd13d07f89181c1dcf03021240d +size 88652 diff --git a/test/fb6e5329-385b-5a44-b088-3d7fd664dc12/metadata.jsonl b/test/fb6e5329-385b-5a44-b088-3d7fd664dc12/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..0f746d617785926afde323c0878b5d48e4ad4bc4 --- /dev/null +++ b/test/fb6e5329-385b-5a44-b088-3d7fd664dc12/metadata.jsonl @@ -0,0 +1 @@ +{"id": "fb6e5329-385b-5a44-b088-3d7fd664dc12", "uuid": "fb6e5329-385b-5a44-b088-3d7fd664dc12", "scenario_name": "Repaired Simulation Scenario", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Simulation Scenario\", \"description\": \"Fixed collision rule 'velocity_flip_on_collision' by adjusting object spawn parameters to increase collision likelihood\", \"difficulty\": \"medium\", \"unreal_rules\": 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\"/data7/sunggeunan/UNREAL/outputs/batch_117397/fb6e5329-385b-5a44-b088-3d7fd664dc12/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "Objects pulse in size over time.", "Solid objects bounce off each other instead of passing through."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/fb6e5329-385b-5a44-b088-3d7fd664dc12/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/fb6e5329-385b-5a44-b088-3d7fd664dc12/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4", "test/fb6e5329-385b-5a44-b088-3d7fd664dc12/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/fb6e5329-385b-5a44-b088-3d7fd664dc12/q4_options/opt_2_reality_alt.mp4", "test/fb6e5329-385b-5a44-b088-3d7fd664dc12/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/fbcc8199-a792-5ea1-9351-545e14bdc42f/metadata.jsonl b/test/fbcc8199-a792-5ea1-9351-545e14bdc42f/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..82431c47b5c82702dd71ad8ec8481370d66ea51d --- /dev/null +++ b/test/fbcc8199-a792-5ea1-9351-545e14bdc42f/metadata.jsonl @@ -0,0 +1 @@ +{"id": "fbcc8199-a792-5ea1-9351-545e14bdc42f", "uuid": "fbcc8199-a792-5ea1-9351-545e14bdc42f", "scenario_name": "Elastic Collision", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Elastic Collision\", \"description\": \"A ball bounces back and forth in a horizontally gravity field, changing colors with each collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/scratch\"}, \"random_seed\": 1268579777, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Elastic Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["11", "7", "6", "13", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_horizontal']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_1_reality_full.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/fc4835e9-b8bf-5732-bcc3-6a9deeb092f8/q4_options/opt_0_keep_gravity_horizontal.mp4 b/test/fc4835e9-b8bf-5732-bcc3-6a9deeb092f8/q4_options/opt_0_keep_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..c7fa59752a227a105159f50b892222ffb0b27b2a --- /dev/null +++ b/test/fc4835e9-b8bf-5732-bcc3-6a9deeb092f8/q4_options/opt_0_keep_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:628dd66c2eacf0b829b27e09308aba7ad2dfa0ad23a48262780baea6a9939126 +size 168050 diff --git a/test/fc4835e9-b8bf-5732-bcc3-6a9deeb092f8/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 b/test/fc4835e9-b8bf-5732-bcc3-6a9deeb092f8/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..21cc304595d23b6f6715040ef93634a342821df5 --- /dev/null +++ b/test/fc4835e9-b8bf-5732-bcc3-6a9deeb092f8/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95870e692f3c5afeab07f71422260b8b4a34091340dd87016ef39921e392d73f +size 233043 diff --git a/test/fc4835e9-b8bf-5732-bcc3-6a9deeb092f8/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/fc4835e9-b8bf-5732-bcc3-6a9deeb092f8/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..011f43663fe281ca47b991d6ea02874d31748745 --- /dev/null +++ b/test/fc4835e9-b8bf-5732-bcc3-6a9deeb092f8/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7c07dfc12040d19e75ef02c8b9e433ebf8c3ed2861ab41cfac491bd8f389ed07 +size 211524 diff --git a/test/fd33dd85-697d-5502-996d-6781fe620a2a/metadata.jsonl b/test/fd33dd85-697d-5502-996d-6781fe620a2a/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..be933a1cc337dd39d44ffcf42a63a2d53491bf30 --- /dev/null +++ b/test/fd33dd85-697d-5502-996d-6781fe620a2a/metadata.jsonl @@ -0,0 +1 @@ +{"id": "fd33dd85-697d-5502-996d-6781fe620a2a", "uuid": "fd33dd85-697d-5502-996d-6781fe620a2a", "scenario_name": "9 Objects Under Timed Color Cycle", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"9 Objects Under Timed Color Cycle\", \"description\": \"This video shows 9 objects interacting in a gravity field with a downward acceleration of 10 units per second squared. The objects' colors change over time according to a timed color cycle rule, resulting in periodic color changes. Throughout the simulation, 28 collisions occur, but no objects disappear. The objects' movement is consistent with the effects of gravity, and their colors change in a predictable pattern.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": 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1.8226599768456193, 1.400669531781643], \"contact_normal\": [-0.4733980453345148, -0.37068004787474595, -0.7990560636031973], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 163, \"force\": 422.2399970239164, \"position\": [0.5527241016826794, 1.9829061299802502, 1.1750784257665614], \"contact_normal\": [0.3670259015686022, 0.00845056187143675, -0.9301723364956687], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 167, \"force\": 206.73914999493667, \"position\": [1.1947108073594643, 2.1331969687068004, 1.0154159818394795], \"contact_normal\": [0.04988226025055385, 0.2765929323984107, -0.9596916743723184], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 168, \"force\": 66.33457676968929, \"position\": [1.4353113993665563, 2.185260858915636, 0.9736474074032583], \"contact_normal\": [-0.0843300451835781, 0.37594227824808335, -0.9227978364219197], \"objects\": [\"object_6\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"timed_color_cycle\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131880/fd33dd85-697d-5502-996d-6781fe620a2a/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131880/fd33dd85-697d-5502-996d-6781fe620a2a/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131880/fd33dd85-697d-5502-996d-6781fe620a2a/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_131880/fd33dd85-697d-5502-996d-6781fe620a2a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131880/fd33dd85-697d-5502-996d-6781fe620a2a/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows 9 objects interacting in a gravity field with a downward acceleration of 10 units per second squared. The objects' colors change over time according to a timed color cycle rule, resulting in periodic color changes. Throughout the simulation, 28 collisions occur, but no objects disappear. The objects' movement is consistent with the effects of gravity, and their colors change in a predictable pattern.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "No new objects are created during collisions.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/fd33dd85-697d-5502-996d-6781fe620a2a/q4_options/opt_1_reality_full.mp4", "test/fd33dd85-697d-5502-996d-6781fe620a2a/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/fd33dd85-697d-5502-996d-6781fe620a2a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/fd33dd85-697d-5502-996d-6781fe620a2a/q4_options/opt_2_reality_alt.mp4", "test/fd33dd85-697d-5502-996d-6781fe620a2a/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/fd33dd85-697d-5502-996d-6781fe620a2a/q4_options/opt_2_reality_alt.mp4 b/test/fd33dd85-697d-5502-996d-6781fe620a2a/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..8bce84c9ad7c89bbbeca42c477d354493093502e --- /dev/null +++ b/test/fd33dd85-697d-5502-996d-6781fe620a2a/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7dac563dcfe78e16dbb04053b34081fd89a91b9811e1ebc3c8baabdbd8172c8c +size 145457 diff --git a/test/fd3df6c5-7311-5cf7-9665-5cbc5865d284/output.mp4 b/test/fd3df6c5-7311-5cf7-9665-5cbc5865d284/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..692c9e5c0cb099d07ca680b2e115b37900263a8f --- /dev/null +++ b/test/fd3df6c5-7311-5cf7-9665-5cbc5865d284/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:41252262c0f466678155e7c884acea87579342e9c6200bb83038d1af327b8f62 +size 158862 diff --git a/test/fe60c313-a079-597b-897b-06180bee7ffe/output.mp4 b/test/fe60c313-a079-597b-897b-06180bee7ffe/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d97795d579dad936f2ea5a97c90f6353dd73893f --- /dev/null +++ b/test/fe60c313-a079-597b-897b-06180bee7ffe/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c87e30f7ee9665cade65dca7744b5796bf9c6cf727db394b323a6147ff0140d6 +size 107774 diff --git a/test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 b/test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..0e3799b88fa06bdce8f62e43036f47b5f3813058 --- /dev/null +++ b/test/fe60c313-a079-597b-897b-06180bee7ffe/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:74872982f5f600205aa5d7803a5baede250333c3baaba47380a365f3b5576714 +size 76034 diff --git a/test/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/metadata.jsonl b/test/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..cc454311a74001743472b40f52a97fd351212ab1 --- /dev/null +++ b/test/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/metadata.jsonl @@ -0,0 +1 @@ +{"id": "fe75c11d-cb66-5e7f-b2d9-5e492e15adba", "uuid": "fe75c11d-cb66-5e7f-b2d9-5e492e15adba", "scenario_name": "Zero-Gravity Simulation with 9 Unidentified Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero-Gravity Simulation with 9 Unidentified Objects\", \"description\": \"In this physics simulation video, 9 unidentified objects float in a gravity-free environment, moving freely in all directions. As the simulation progresses, these objects interact with each other through 5 collisions, with no objects disappearing from the scene. The zero-gravity rule governs the scene, resulting in unpredictable and dynamic movements of the objects.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131882/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131882/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/attempt_01/scratch\"}, \"random_seed\": 1133673822, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero-Gravity Simulation with 9 Unidentified Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 5, \"collisions\": [{\"frame\": 56, \"force\": 120.95454374747672, \"position\": [-1.5602574455318579, -2.0351852826471672, 2.22943084102263], \"contact_normal\": [1.0, -0.0, -0.0], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 57, \"force\": 0.0, \"position\": [-1.583434433229774, -1.964322460919336, 3.2185981134832273], \"contact_normal\": [0.9999983116327535, 0.001252095965428333, 0.001344985998335983], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 74, \"force\": 0.0, \"position\": [-1.6515776610470045, 1.469818696889677, 2.1131892495939035], \"contact_normal\": [0.7049619258975547, -0.14696885154597228, -0.6938507330183262], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 75, \"force\": 205.97183967787194, \"position\": [-1.6653255163821954, 1.3126221959730167, 2.1131000700591085], \"contact_normal\": [0.7050833581275501, 0.15531538626746777, -0.6919064885374067], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 76, \"force\": 0.0, \"position\": [-1.665892257957919, 1.2801272718349352, 2.178477397644569], \"contact_normal\": [0.5024488263711606, 0.12539103662187778, -0.8554661096812276], \"objects\": [\"object_3\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131882/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131882/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131882/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131882/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131882/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation video, 9 unidentified objects float in a gravity-free environment, moving freely in all directions. As the simulation progresses, these objects interact with each other through 5 collisions, with no objects disappearing from the scene. The zero-gravity rule governs the scene, resulting in unpredictable and dynamic movements of the objects.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/q4_options/opt_0_keep_gravity_zero.mp4", "test/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/q4_options/opt_2_reality_alt.mp4", "test/fe75c11d-cb66-5e7f-b2d9-5e492e15adba/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/fe801c1e-1d68-54c6-843f-b52cb7999381/q4_options/opt_2_reality_alt.mp4 b/test/fe801c1e-1d68-54c6-843f-b52cb7999381/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1c3799ed91f26b74b8dae876999eda890240c69c --- /dev/null +++ b/test/fe801c1e-1d68-54c6-843f-b52cb7999381/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b9ba68b50f3ea43cff54203da2f27f7513a12d7b24b1d4dc0abb6c21fd9db3c8 +size 89601 diff --git a/test/fe809d60-c548-5033-b8ae-84c38aef168b/metadata.jsonl b/test/fe809d60-c548-5033-b8ae-84c38aef168b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..83d8f1ba6282048096a9e35a02f4fb7fb30d3de6 --- /dev/null +++ b/test/fe809d60-c548-5033-b8ae-84c38aef168b/metadata.jsonl @@ -0,0 +1 @@ +{"id": "fe809d60-c548-5033-b8ae-84c38aef168b", "uuid": "fe809d60-c548-5033-b8ae-84c38aef168b", "scenario_name": "Velocity Flip on Collision with Gravity in a Confined Environment", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flip on Collision with Gravity in a Confined Environment\", \"description\": \"This video dataset captures a simulation where objects interact under the influence of a horizontal gravity force and the 'velocity_flip_on_collision' rule. Upon collision, objects will instantly flip their velocity direction. The scene begins with an initial set of 8 unknown objects, and over the course of the simulation, these objects collide 35 times with one another. Due to the horizontal gravity force, objects will move and interact in a unique and dynamic manner, resulting in an unpredictable and engaging simulation. The simulation maintains a consistent number of objects, with no objects disappearing from the scene throughout its duration.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"gravity_horizontal\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131541/fe809d60-c548-5033-b8ae-84c38aef168b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131541/fe809d60-c548-5033-b8ae-84c38aef168b/attempt_01/scratch\"}, \"random_seed\": 1972059825, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\", \"gravity_horizontal\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Velocity Flip on Collision with Gravity in a Confined Environment\", 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\"objects\": [\"object_17\", \"object_13\"]}, {\"frame\": 176, \"force\": 0.0, \"position\": [3.1846598451410126, 2.857007551220508, 5.625870297344411], \"contact_normal\": [0.02022626407338823, 0.9995820942407532, -0.020652726573106066], \"objects\": [\"object_17\", \"object_13\"]}, {\"frame\": 200, \"force\": 320.7481448184622, \"position\": [2.500068937274797, 9.191008875299284, 6.35424698253307], \"contact_normal\": [0.9974291007463515, -0.07089832572756667, 0.010421918890124884], \"objects\": [\"object_17\", \"object_12\"]}, {\"frame\": 202, \"force\": 0.0, \"position\": [2.558282827537058, 9.672656798058728, 6.482436756574812], \"contact_normal\": [0.9873086845726089, -0.14386423423851072, 0.06726547014978522], \"objects\": [\"object_17\", \"object_12\"]}, {\"frame\": 203, \"force\": 0.0, \"position\": [2.655146194526086, 10.068066570119353, 6.508540819283052], \"contact_normal\": [0.9892980442791559, -0.1423667280683704, 0.03195456656792736], \"objects\": [\"object_17\", \"object_12\"]}, {\"frame\": 227, \"force\": 0.0, \"position\": [0.2960395282737872, 20.328880383295544, 1.4073663122781193], \"contact_normal\": [0.9907562027560601, 0.13565451227435413, -3.408267403154387e-15], \"objects\": [\"object_10\", \"object_16\"]}, {\"frame\": 230, \"force\": 225.04720397092962, \"position\": [0.5022992608851221, 22.257864943308256, 1.4009135959693744], \"contact_normal\": [0.9997623539317304, -0.021799900478794477, 1.1142380073215458e-12], \"objects\": [\"object_10\", \"object_16\"]}, {\"frame\": 231, \"force\": 0.0, \"position\": [0.5105389843250482, 22.391131693188225, 1.5295136193312606], \"contact_normal\": [0.9979520989503887, -0.06320823173742665, 0.009814664596470433], \"objects\": [\"object_10\", \"object_16\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {\"gravity_horizontal\": 1, \"velocity_flip_on_collision\": 8}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131541/fe809d60-c548-5033-b8ae-84c38aef168b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131541/fe809d60-c548-5033-b8ae-84c38aef168b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_131541/fe809d60-c548-5033-b8ae-84c38aef168b/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131541/fe809d60-c548-5033-b8ae-84c38aef168b/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131541/fe809d60-c548-5033-b8ae-84c38aef168b/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures a simulation where objects interact under the influence of a horizontal gravity force and the 'velocity_flip_on_collision' rule. Upon collision, objects will instantly flip their velocity direction. The scene begins with an initial set of 8 unknown objects, and over the course of the simulation, these objects collide 35 times with one another. Due to the horizontal gravity force, objects will move and interact in a unique and dynamic manner, resulting in an unpredictable and engaging simulation. The simulation maintains a consistent number of objects, with no objects disappearing from the scene throughout its duration.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "After collision, objects freeze in place and stop moving.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'gravity_horizontal']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": 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"difficulty": "medium", "rules": "['timed_scale_pulse', 'gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating and Pulsing Shapes\", \"description\": \"Shapes will float and change color over time, and pulsate in size while interacting\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 18, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/scratch\"}, \"random_seed\": 2071630087, \"rule_config\": {\"rules\": [\"gravity_zero\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating and Pulsing Shapes\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 20, \"final_objects\": 20, \"rule_stats\": {\"timed_scale_pulse\": 20, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["24", "23", "22", "18", "20"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_scale_pulse\", \"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_scale_pulse', 'gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_0_keep_gravity_zero.mp4", "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_2_reality_alt.mp4", "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/ff09ec77-1eee-54b1-a96a-30328769147f/metadata.jsonl b/test/ff09ec77-1eee-54b1-a96a-30328769147f/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..b9adb6a9b37d3cce18fcef7165c1871a892ea6bd --- /dev/null +++ b/test/ff09ec77-1eee-54b1-a96a-30328769147f/metadata.jsonl @@ -0,0 +1 @@ +{"id": "ff09ec77-1eee-54b1-a96a-30328769147f", "uuid": "ff09ec77-1eee-54b1-a96a-30328769147f", "scenario_name": "Collision-Triggered Color Changes in a 3D Simulation", "difficulty": "medium", "rules": "['collision_color_change', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision-Triggered Color Changes in a 3D Simulation\", \"description\": \"This video showcases a 3D simulation where 8 unknown objects interact under the influence of gravity, resulting in 282 collisions. Each time two objects collide, their colors change. No objects disappear throughout the simulation. The viewer can observe the dynamic movement of the objects, their color changes, and the impact of collisions on the scene, all governed by the collision_color_change rule and the occasional scale change due to the secondary collision_scale_change rule.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_color_change\", \"collision_scale_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", 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\"/data9/unreal/UNREAL/outputs/batch_131882/ff09ec77-1eee-54b1-a96a-30328769147f/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131882/ff09ec77-1eee-54b1-a96a-30328769147f/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131882/ff09ec77-1eee-54b1-a96a-30328769147f/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_131882/ff09ec77-1eee-54b1-a96a-30328769147f/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_collision_color_change\": \"/data9/unreal/UNREAL/outputs/batch_131882/ff09ec77-1eee-54b1-a96a-30328769147f/attempt_01/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a 3D simulation where 8 unknown objects interact under the influence of gravity, resulting in 282 collisions. Each time two objects collide, their colors change. No objects disappear throughout the simulation. The viewer can observe the dynamic movement of the objects, their color changes, and the impact of collisions on the scene, all governed by the collision_color_change rule and the occasional scale change due to the secondary collision_scale_change rule.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is uniform across the entire scene.", "After a collision, the colliding objects change color.", "Objects pass through each other without collision.", "After collision, an object teleports to a random location.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"collision_color_change\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/ff09ec77-1eee-54b1-a96a-30328769147f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/ff09ec77-1eee-54b1-a96a-30328769147f/q4_options/opt_1_reality_full.mp4", "test/ff09ec77-1eee-54b1-a96a-30328769147f/q4_options/opt_2_reality_alt.mp4", "test/ff09ec77-1eee-54b1-a96a-30328769147f/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "test/ff09ec77-1eee-54b1-a96a-30328769147f/q4_options/opt_0_keep_collision_color_change.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/ff09ec77-1eee-54b1-a96a-30328769147f/q4_options/opt_2_reality_alt.mp4 b/test/ff09ec77-1eee-54b1-a96a-30328769147f/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..5ff9f53877bedf19d6d74ec12ba07a7e9bd213c8 --- /dev/null +++ b/test/ff09ec77-1eee-54b1-a96a-30328769147f/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3f997519448de5111f0f1215f53a73c81038fbc29f3404f75869a23c898d5bd5 +size 522138 diff --git a/test/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e31d2b153085768bc83a365efecfbcf6e8eae2df --- /dev/null +++ b/test/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60ac83d0a964295f27ff08448476ff0d6971a7104d2fa177779da2ce2b3945a8 +size 122721