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  30. test/21e35f9d-a55d-58fa-9e97-12111601486d/q4_options/opt_0_keep_real.mp4 +3 -0
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  41. test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
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[\"object_0\", \"object_8\"]}, {\"frame\": 148, \"force\": 14.680538055938863, \"position\": [-2.6578825987214456, -3.388284903751896, 1.8087265472291973], \"contact_normal\": [0.0008795642583271977, 0.024066319161665167, -0.9997099772677696], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 149, \"force\": 24.940937135685363, \"position\": [-2.65821982461269, -3.386093292918998, 1.8096862563337215], \"contact_normal\": [0.0003808363216401835, 0.032162730676753994, -0.9994825729942025], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 150, \"force\": 19.46877883470233, \"position\": [-2.6580070773955584, -3.3865707078057907, 1.809660491284851], \"contact_normal\": [-0.00020455040770938444, 0.058763022010082, -0.9982719396053228], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 151, \"force\": 35.34338451819067, \"position\": [-2.6579028353972944, -3.386394762897427, 1.8098902456156127], \"contact_normal\": [2.014851172549032e-05, 0.08316851837637294, -0.9965354971826725], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 152, \"force\": 12.797341866489756, \"position\": [-1.033606380662758, -3.386477585602758, 1.809834247416271], \"contact_normal\": [0.00043338027474928466, 0.1219396403179554, -0.9925374231235138], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 153, \"force\": 26.193245677075456, \"position\": [-1.0785830177996267, -3.386239487498749, 1.8090303554439078], \"contact_normal\": [0.0002674771209406294, 0.1570267774837335, -0.9875943092227009], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 154, \"force\": 5.029252418504625, \"position\": [-2.573343753201792, -3.38599859893609, 1.8078403290837732], \"contact_normal\": [-0.0011356428041997234, 0.2140508203967034, -0.9768218653382609], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 155, \"force\": 7.8131205002498305, \"position\": [-2.514255805312969, -3.3853771279233524, 1.8064269007420686], \"contact_normal\": [8.752512327771245e-05, 0.2692976524446452, -0.9630569903838276], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 156, \"force\": 0.0, \"position\": [-1.306040412588752, -3.221667890814734, 1.8080719299218373], \"contact_normal\": [-0.0001365005182966672, 0.2913415864763696, -0.9566190785035809], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 157, \"force\": 0.0, \"position\": [-1.3696067143417192, -3.3015855693644234, 1.8067460088700702], \"contact_normal\": [0.0002965410474792679, 0.3307792577054694, -0.943708108863766], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 158, \"force\": 0.0, \"position\": [-2.291208658118628, -3.380125166236081, 1.71990557692573], \"contact_normal\": [0.0004930849062254164, 0.9999998604977889, 0.00018939820155142864], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 212, \"force\": 134.6673345065074, \"position\": [-0.8620712727691755, -3.3788426357868464, 0.5294722350129459], \"contact_normal\": [-0.6708901404947637, 0.7415567533963539, 2.965089607227148e-05], \"objects\": [\"object_0\", \"object_8\"]}, {\"frame\": 219, \"force\": 2189.1107149221025, \"position\": [1.4409325478244257, 1.071343273749629, 0.17343804148017938], \"contact_normal\": [-9.148382112985779e-13, 2.3337709471902497e-13, 1.0], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 220, \"force\": 0.9468259364220298, \"position\": [1.3458008085027289, 0.9701563517080554, 0.18846697985762328], \"contact_normal\": [-0.12727253891352572, 0.0208794314073496, 0.9916479971152117], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 221, \"force\": 0.0, \"position\": [1.399349421972717, 1.0680395829500138, 0.21797149096938268], \"contact_normal\": [-0.8721953416614971, 0.486366158060165, -0.052184732228678504], \"objects\": [\"object_3\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131288/22525b2f-fc18-5e9f-8118-da561b3dbf01/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_131288/22525b2f-fc18-5e9f-8118-da561b3dbf01/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131288/22525b2f-fc18-5e9f-8118-da561b3dbf01/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131288/22525b2f-fc18-5e9f-8118-da561b3dbf01/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4\", \"keep_real\": \"/data9/unreal/UNREAL/outputs/batch_131288/22525b2f-fc18-5e9f-8118-da561b3dbf01/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases nine objects interacting with each other and their environment under the influence of realistic gravity. As the objects move and collide with one another, they maintain their natural motion and respond accordingly. The scene unfolds with 31 recorded collisions, highlighting the complex dynamics of the system. With no objects disappearing from the scene, the viewer can observe the intricate dance of the objects as they interact and move under the sole influence of gravity.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no irrelevant_unreal selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/22525b2f-fc18-5e9f-8118-da561b3dbf01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/22525b2f-fc18-5e9f-8118-da561b3dbf01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "test/22525b2f-fc18-5e9f-8118-da561b3dbf01/q4_options/opt_2_unreal_2_no_friction.mp4", "test/22525b2f-fc18-5e9f-8118-da561b3dbf01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/22525b2f-fc18-5e9f-8118-da561b3dbf01/q4_options/opt_0_keep_real.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"}
test/225e2237-2649-5bd1-a2fd-d83215c81b20/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"id": "225e2237-2649-5bd1-a2fd-d83215c81b20", "uuid": "225e2237-2649-5bd1-a2fd-d83215c81b20", "scenario_name": "Gravity Reversal Simulation with Bouncing Objects", "difficulty": "medium", "rules": "['gravity_reverse', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Simulation with Bouncing Objects\", \"description\": \"This video showcases a medium difficulty simulation where objects move and interact in a gravity-reversed environment. The primary rule applied is gravity_reverse, where objects are repelled from each other, resulting in unpredictable bounces and movements. The velocity_flip_on_collision rule is also active, causing objects to change direction upon collision, adding to the dynamic nature of the simulation. Throughout the video, 19 collisions occur between various objects, demonstrating the complex interactions and physics at play.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131287/225e2237-2649-5bd1-a2fd-d83215c81b20/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131287/225e2237-2649-5bd1-a2fd-d83215c81b20/attempt_01/scratch\"}, \"random_seed\": 1934045843, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Simulation with Bouncing Objects\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"num_collisions\": 19, \"collisions\": [{\"frame\": 106, \"force\": 0.0, \"position\": [0.5072156967515656, 1.9665817824829066, 2.4125335080137336], \"contact_normal\": [0.41586359479924934, 0.778683363731249, -0.4697974984701738], \"objects\": [\"object_16\", \"object_21\"]}, {\"frame\": 107, \"force\": 546.3626461750912, \"position\": [0.5390228759278328, 1.9542454444020054, 2.417470295299643], \"contact_normal\": [0.4158635948031536, 0.7786833637292747, -0.4697974984699903], \"objects\": [\"object_16\", \"object_21\"]}, {\"frame\": 108, \"force\": 0.0, \"position\": [0.8514979796343973, 1.9487091193108776, 2.4404600471876905], \"contact_normal\": [0.4700298768597764, 0.47122894953281486, -0.7463345040806991], \"objects\": [\"object_16\", \"object_21\"]}, {\"frame\": 124, \"force\": 643.5474821150152, \"position\": [-0.08456969339530751, 0.0741586607675685, 3.473959191995065], \"contact_normal\": [-0.47141745226180637, -0.881910191404424, 3.588329172025562e-13], \"objects\": [\"object_2\", \"object_15\"]}, {\"frame\": 125, \"force\": 0.0, \"position\": [-0.055664127492353055, 0.29206290666311996, 3.4260910119107493], \"contact_normal\": [-0.7715060983710227, 0.6359923002651305, 0.017091933178841032], \"objects\": [\"object_2\", \"object_15\"]}, {\"frame\": 126, \"force\": 0.0, \"position\": [0.0798092121362386, 0.13690337063504154, 3.720384205001255], \"contact_normal\": [-0.9651147709165522, 0.2511853928529106, -0.0738875996092716], \"objects\": [\"object_2\", \"object_15\"]}, {\"frame\": 127, \"force\": 0.0, \"position\": [0.26117377366183503, 0.18425294711671975, 3.7613974159520036], \"contact_normal\": [-0.898771661603867, 0.4356714413191805, -0.04898872846575912], \"objects\": [\"object_2\", \"object_15\"]}, {\"frame\": 145, \"force\": 0.0, \"position\": [2.7463589852440315, 0.8030202269719882, 5.637102606560841], \"contact_normal\": [0.0755094795389481, 0.7704155593538946, 0.6330546456706425], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 146, \"force\": 0.0, \"position\": [2.883124007989109, 0.48355861801365696, 5.886426566574953], \"contact_normal\": [0.32516105183586924, 0.34218637111122785, 0.8815774372082807], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 154, \"force\": 303.67636799626024, \"position\": [0.8911874038750038, -0.3747501689585562, 5.217994202248771], \"contact_normal\": [0.4718756964616483, 0.8816650630614027, -0.00020896355530611438], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 155, \"force\": 439.1210008616606, \"position\": [0.5374125071353035, 1.0769753536666877, 3.894433568060304], \"contact_normal\": [0.772621328363979, -0.634867138035259, 0.0], \"objects\": [\"object_4\", \"object_17\"]}, {\"frame\": 155, \"force\": 575.181231756293, \"position\": [0.8731007737174661, 1.3197338560591723, 5.6073913703168365], \"contact_normal\": [0.3159853228447027, -0.9486345202747772, 0.01567873367884043], \"objects\": [\"object_4\", \"object_12\"]}, {\"frame\": 156, \"force\": 369.56142796824594, \"position\": [0.3197988614446772, 0.2584275663453614, 5.689379697571148], \"contact_normal\": [0.9624684034120403, 0.2713937590171856, -1.2460955421810379e-14], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 156, \"force\": 0.0, \"position\": [0.5235615242775149, 1.0239886981410313, 4.5605325131455325], \"contact_normal\": [0.7588896623070993, -0.6500369388004069, 0.03922319005910828], \"objects\": [\"object_4\", \"object_17\"]}, {\"frame\": 156, \"force\": 0.0, \"position\": [0.8728861124889374, 1.329362919140052, 5.6214051761234956], \"contact_normal\": [0.26959528262419724, -0.9624080103283842, 0.0330031095889505], \"objects\": [\"object_4\", \"object_12\"]}, {\"frame\": 156, \"force\": 910.0644340358627, \"position\": [-0.2170915985065815, 0.9014634212736143, 4.669879932487123], \"contact_normal\": [-0.2892544053474772, -0.951899076344841, 0.10109420082732597], \"objects\": [\"object_6\", \"object_17\"]}, {\"frame\": 157, \"force\": 0.0, \"position\": [-0.18665602266676856, 0.9140145508543774, 4.781534913822999], \"contact_normal\": [-0.3529667528746378, -0.8984453668005309, 0.26117119718643167], \"objects\": [\"object_6\", \"object_17\"]}, {\"frame\": 158, \"force\": 0.0, \"position\": [0.3735886840400202, 0.308114146066433, 5.831098674999553], \"contact_normal\": [0.9875958928423966, 0.15150626388087815, 0.041233535449766184], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 173, \"force\": 441.42754167936033, \"position\": [-0.12508416534736022, 2.2378982735740203, 5.62383258250558], \"contact_normal\": [0.99686491713308, -0.07912229135494864, 5.800837706264033e-14], \"objects\": [\"object_5\", \"object_17\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {\"gravity_reverse\": 1, \"velocity_flip_on_collision\": 6}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131287/225e2237-2649-5bd1-a2fd-d83215c81b20/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131287/225e2237-2649-5bd1-a2fd-d83215c81b20/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131287/225e2237-2649-5bd1-a2fd-d83215c81b20/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_131287/225e2237-2649-5bd1-a2fd-d83215c81b20/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131287/225e2237-2649-5bd1-a2fd-d83215c81b20/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a medium difficulty simulation where objects move and interact in a gravity-reversed environment. The primary rule applied is gravity_reverse, where objects are repelled from each other, resulting in unpredictable bounces and movements. The velocity_flip_on_collision rule is also active, causing objects to change direction upon collision, adding to the dynamic nature of the simulation. Throughout the video, 19 collisions occur between various objects, demonstrating the complex interactions and physics at play.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain constant colors over time.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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\"final_objects\": 19, \"rule_stats\": {\"velocity_flip_on_collision\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_134918/2379cdc0-d11c-5f52-a9f7-b428205c7951/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_134918/2379cdc0-d11c-5f52-a9f7-b428205c7951/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134918/2379cdc0-d11c-5f52-a9f7-b428205c7951/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_134918/2379cdc0-d11c-5f52-a9f7-b428205c7951/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_134918/2379cdc0-d11c-5f52-a9f7-b428205c7951/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a physics simulation with 19 unknown objects interacting under the influence of gravity. The primary rule applied is velocity_flip_on_collision, which causes objects to flip their velocity upon collision. The simulation results in 111 collisions, with no objects disappearing throughout the scene. The viewer can observe the objects' movements, collisions, and the effects of the velocity flip rule on their trajectories.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward.", "Solid objects bounce off each other instead of passing through.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/2379cdc0-d11c-5f52-a9f7-b428205c7951/q4_options/opt_2_reality_alt.mp4", "test/2379cdc0-d11c-5f52-a9f7-b428205c7951/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/2379cdc0-d11c-5f52-a9f7-b428205c7951/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/2379cdc0-d11c-5f52-a9f7-b428205c7951/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/2379cdc0-d11c-5f52-a9f7-b428205c7951/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"}
test/2396c35c-153e-5903-b203-7e65bded7ecc/metadata.jsonl ADDED
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+ {"id": "2396c35c-153e-5903-b203-7e65bded7ecc", "uuid": "2396c35c-153e-5903-b203-7e65bded7ecc", "scenario_name": "Objects Bounce Off Ceiling in Reverse Gravity Simulation", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects Bounce Off Ceiling in Reverse Gravity Simulation\", \"description\": \"In this simulation, 8 unknown objects interact in a scene with reverse gravity, causing them to move upwards towards the ceiling. The objects undergo 15 collisions, resulting in scale changes, but none disappear. The objects' trajectories are governed by the 'gravity_reverse' rule, while the 'collision_scale_change' rule applies to the interactions between them. As the simulation progresses, the viewer can observe the complex motion of the objects and the effects of the collisions on their sizes.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.0, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.75, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131882/2396c35c-153e-5903-b203-7e65bded7ecc/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131882/2396c35c-153e-5903-b203-7e65bded7ecc/attempt_01/scratch\"}, \"random_seed\": 2095671988, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects Bounce Off Ceiling in Reverse Gravity Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"num_collisions\": 15, \"collisions\": [{\"frame\": 98, \"force\": 548.066751479252, \"position\": [-0.6903117920798295, 1.9603722095489502, 3.639891237133443], \"contact_normal\": [0.2999488082760373, 0.0, 0.953955298959959], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 99, \"force\": 0.0, \"position\": [-0.7186017777090538, 2.151387981005965, 3.8648213151680952], \"contact_normal\": [0.24057620425041215, -0.09231290559379282, 0.9662305198084439], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 100, \"force\": 0.0, \"position\": [-0.7291000498035949, 2.1248517771270325, 3.836080584468549], \"contact_normal\": [0.2715325894467866, -0.4673425662986401, 0.841344744200452], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 101, \"force\": 1132.5478180537457, \"position\": [0.630125376582056, 0.5535632182185687, 5.114418278250236], \"contact_normal\": [0.21998076722369445, -0.9664994593810077, -0.13223939302603668], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 102, \"force\": 0.0, \"position\": [0.3064739304811603, 0.30410834619749527, 5.1577918707981425], \"contact_normal\": [0.9018390977321373, -0.39911735493637995, -0.1655040144234338], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 149, \"force\": 921.3838674320432, \"position\": [-2.0119830470163085, 1.4562517810338298, 3.8040729742296993], \"contact_normal\": [0.5582601240137194, -0.6873990746317963, -0.46457307943049886], \"objects\": [\"object_6\", \"object_14\"]}, {\"frame\": 189, \"force\": 84.56523979061235, \"position\": [-0.896772623559464, -0.42722031324349474, 4.912169455570306], \"contact_normal\": [-0.6348671380353416, -0.7726213283639112, 9.062127372631989e-15], \"objects\": [\"object_2\", \"object_10\"]}, {\"frame\": 190, \"force\": 0.0, \"position\": [-0.9218418491326473, -0.37629335988304685, 5.599508913929163], \"contact_normal\": [-0.8798760840655245, -0.4751988704639364, 0.002027362650629351], \"objects\": [\"object_2\", \"object_10\"]}, {\"frame\": 203, \"force\": 54.15557399155304, \"position\": [2.0985837640269853, -1.3260910661067506, 4.676734580003437], \"contact_normal\": [0.0, 0.021406124072619555, 0.9997708626741367], \"objects\": [\"object_10\", \"object_8\"]}, {\"frame\": 204, \"force\": 7.160972989086431, \"position\": [2.604065087043661, -1.334512184965566, 4.818505885521093], \"contact_normal\": [-0.004250887454275545, 0.028105055042719606, 0.9995959362847054], \"objects\": [\"object_10\", \"object_8\"]}, {\"frame\": 205, \"force\": 0.0, \"position\": [2.2736961372091167, -1.3122738553959081, 4.973328621627717], \"contact_normal\": [0.0022192268511721457, 0.04594789809280853, 0.9989413725004266], \"objects\": [\"object_10\", \"object_8\"]}, {\"frame\": 205, \"force\": 322.23979873232463, \"position\": [2.8822994869957825, -3.116654417953234, 5.030282639290244], \"contact_normal\": [0.0042784914309096506, -0.9999666963958406, 0.0069498640464805295], \"objects\": [\"object_9\", \"object_8\"]}, {\"frame\": 206, \"force\": 0.0, \"position\": [2.9613131072268972, -1.2767646285424883, 5.130984829208149], \"contact_normal\": [-0.0039580350228224995, 0.05033527934510259, 0.9987245333984786], \"objects\": [\"object_10\", \"object_8\"]}, {\"frame\": 206, \"force\": 6.641077974223415, \"position\": [2.523934365876163, -2.623219914298932, 5.07603583159108], \"contact_normal\": [-0.04019013383569094, -0.03233433185711813, 0.9986687359308005], \"objects\": [\"object_9\", \"object_8\"]}, {\"frame\": 207, \"force\": 194.69860495682192, \"position\": [2.397831354196127, -2.9035123074000806, 5.229730863595904], \"contact_normal\": [-0.011600690204772803, -0.9960793759709352, 0.08770006130057939], \"objects\": [\"object_9\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 16, \"final_objects\": 16, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_scale_change\": 9}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131882/2396c35c-153e-5903-b203-7e65bded7ecc/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131882/2396c35c-153e-5903-b203-7e65bded7ecc/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131882/2396c35c-153e-5903-b203-7e65bded7ecc/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_131882/2396c35c-153e-5903-b203-7e65bded7ecc/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131882/2396c35c-153e-5903-b203-7e65bded7ecc/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, 8 unknown objects interact in a scene with reverse gravity, causing them to move upwards towards the ceiling. The objects undergo 15 collisions, resulting in scale changes, but none disappear. The objects' trajectories are governed by the 'gravity_reverse' rule, while the 'collision_scale_change' rule applies to the interactions between them. As the simulation progresses, the viewer can observe the complex motion of the objects and the effects of the collisions on their sizes.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity is uniform across the entire scene.", "Objects grow larger after collision.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/2396c35c-153e-5903-b203-7e65bded7ecc/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/2396c35c-153e-5903-b203-7e65bded7ecc/q4_options/opt_2_reality_alt.mp4", "test/2396c35c-153e-5903-b203-7e65bded7ecc/q4_options/opt_0_keep_gravity_reverse.mp4", "test/2396c35c-153e-5903-b203-7e65bded7ecc/q4_options/opt_1_reality_full.mp4", "test/2396c35c-153e-5903-b203-7e65bded7ecc/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"}
test/2396c35c-153e-5903-b203-7e65bded7ecc/q4_options/opt_1_reality_full.mp4 ADDED
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