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{"id": "009e8f70-c7ef-4ae2-aeba-adb9de12ab5f", "uuid": "009e8f70-c7ef-4ae2-aeba-adb9de12ab5f", "scenario_name": "Pulsating Chaos", "difficulty": "hard", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Pulsating Chaos\", \"description\": \"A challenging scenario where objects pulsate in size over time, float upward in a specific zone, and teleport to random positions upon collision.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 480, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 6.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, 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[\"object_12\", \"object_16\"]}, {\"frame\": 462, \"force\": 0.0, \"position\": [1.2227845336544778, 3.2915473280778955, 0.5089588250147643], \"contact_normal\": [-0.9685694225370617, -0.24874338800218834, 2.5522847785390854e-05], \"objects\": [\"object_2\", \"object_11\"]}, {\"frame\": 463, \"force\": 0.0, \"position\": [1.2228298794537895, 3.2915135295133275, 0.5121065668258353], \"contact_normal\": [-0.968563287626775, -0.24876727605518115, -1.5023265023272428e-05], \"objects\": [\"object_2\", \"object_11\"]}, {\"frame\": 466, \"force\": 0.0, \"position\": [1.222731124792183, 3.2915183740572402, 0.5082826558896878], \"contact_normal\": [-0.9685709947775711, -0.2487372659594798, 2.4466083087383408e-05], \"objects\": [\"object_2\", \"object_11\"]}, {\"frame\": 467, \"force\": 0.0, \"position\": [1.2227729477357876, 3.291538709499085, 0.5124754544358805], \"contact_normal\": [-0.9685825999464791, -0.24869207280712324, 1.9533227310612786e-06], \"objects\": [\"object_2\", \"object_11\"]}, {\"frame\": 470, \"force\": 0.0, \"position\": [1.222818373501918, 3.2916177209979205, 0.5077440941447592], \"contact_normal\": [-0.9684944372984151, -0.24903518810345174, 2.881807685465314e-06], \"objects\": [\"object_2\", \"object_11\"]}, {\"frame\": 471, \"force\": 0.0, \"position\": [1.2228407421841556, 3.2915711278391604, 0.5126736820709371], \"contact_normal\": [-0.9686202603749111, -0.2485453503135415, -5.362669665193259e-06], \"objects\": [\"object_2\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 16, \"final_objects\": 16, \"rule_stats\": {\"timed_scale_pulse\": 16}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "17", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['The video has been edited or manipulated.', 'Objects grow larger after collision.', 'Conservation of momentum holds during interactions.', 'Objects pulse in size over time.', 'Friction applies: objects slow down and stop over time.', 'After collision, object bounces in the opposite direction from what is expected.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', 'The collision followed conservation of momentum.', 'A rule causes periodic size changes.', 'A rule changes object color upon collision.', 'Friction gradually slowed the object down.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The next collision will be a normal elastic bounce.', 'The effect will be weaker than before.', 'Objects will disappear after collision instead.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to pulse in size periodically.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/009e8f70-c7ef-4ae2-aeba-adb9de12ab5f/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:70ca978c5778dc16faf408e37ec440cb92ce1894abaa5fdf6c99cf5d2b676452
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size 371783
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test/00a259d7-f0ae-4c45-8f81-b0da7d9964bf/metadata.jsonl
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{"id": "00a259d7-f0ae-4c45-8f81-b0da7d9964bf", "uuid": "00a259d7-f0ae-4c45-8f81-b0da7d9964bf", "scenario_name": "Phase Through", "difficulty": "easy", "rules": "['phase_through']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Phase Through\", \"description\": \"A simple scenario where objects pass through each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"phase_through\"], \"primary_rule\": \"phase_through\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113634/2fdb1ab2-b141-5a41-818f-55053a69cf72/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113634/2fdb1ab2-b141-5a41-818f-55053a69cf72/attempt_01/scratch\"}, \"random_seed\": 113649, \"rule_config\": {\"rules\": [\"phase_through\"], \"primary_rule\": \"phase_through\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Phase Through\", \"difficulty\": \"easy\", \"primary_rule\": \"phase_through\", \"rules\": [\"phase_through\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"phase_through\": 1}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[1]", "q3_correct_answer": "No", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After collision, objects freeze in place and stop moving.', 'Objects pass through each other without collision.', 'This is a rendering glitch in the simulation.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"phase_through\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Objects would normally collide\", \"state_transition\": \"Objects pass through each other without interaction\", \"contrast_to_real_physics\": \"In real physics, solid objects cannot occupy the same space\", \"rule_id\": \"phase_through\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', 'Friction gradually slowed the object down.', 'There is zero gravity.', 'The simulation follows standard physics rules.', 'Normal gravity caused the object to fall.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will behave according to real-world physics.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to pass through each other.', 'Objects will start floating in zero gravity.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/00a259d7-f0ae-4c45-8f81-b0da7d9964bf/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:d8510c2c4501271dd2afbfa08773102ded9581de98a5907dbd7e47bba03e94a0
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size 99324
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test/017f2305-da52-441c-aab8-7579d7eac0a1/metadata.jsonl
ADDED
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@@ -0,0 +1 @@
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{"id": "017f2305-da52-441c-aab8-7579d7eac0a1", "uuid": "017f2305-da52-441c-aab8-7579d7eac0a1", "scenario_name": "Easy Timed Color Cycle", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Timed Color Cycle\", \"description\": \"Objects in the scene will change color periodically, creating a visual effect.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113637/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113637/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01/scratch\"}, \"random_seed\": 113644, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Timed Color Cycle\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 13, \"collisions\": [{\"frame\": 27, \"force\": 1839.9981626565282, \"position\": [-1.7674312524670635, 0.30072292332314043, 0.15264327885883927], \"contact_normal\": [0.26908359106677987, 0.45326477254697195, -0.849791190226486], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 28, \"force\": 0.0, \"position\": [-1.7638436235438129, 0.30923422556069485, 0.15602535127190514], \"contact_normal\": [0.28715861054653136, 0.44150713661048274, -0.8500655155404188], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 63, \"force\": 217.17132420519553, \"position\": [4.833769774858765, 8.534539029348117, 0.767808472003236], \"contact_normal\": [0.29100872371829933, 0.9487962900069391, 0.12288011551473574], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [6.14363573086612, 9.006366542918757, 0.6682990975711038], \"contact_normal\": [0.2907844141531493, 0.8965946542142875, 0.33400965632743596], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 82, \"force\": 31.793001131922864, \"position\": [6.281500728947767, 9.003669286138162, 0.7092268330055259], \"contact_normal\": [0.3419348898882784, 0.9025599772697556, 0.2616601202092306], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 83, \"force\": 0.0, \"position\": [6.357571853840986, 9.004113182871066, 0.6906354192974322], \"contact_normal\": [0.29677832831976986, 0.8938420113492459, 0.33610873625488746], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 86, \"force\": 0.0, \"position\": [6.563266902459447, 9.01187184520786, 0.7272206101729306], \"contact_normal\": [0.3413811506412983, 0.8996628327449425, 0.2721501375420725], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 87, \"force\": 0.0, \"position\": [6.630153119145678, 9.009105145854342, 0.7100304506407742], \"contact_normal\": [0.3070519718074917, 0.8923262634107463, 0.3308669313130987], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 90, \"force\": 0.0, \"position\": [6.822188898678448, 9.025127461313437, 0.7114041595928714], \"contact_normal\": [0.3413946761958336, 0.8981765514936731, 0.2769992011036766], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 91, \"force\": 0.0, \"position\": [6.890932474695229, 9.025949807498845, 0.6784543923407327], \"contact_normal\": [0.31964442660739834, 0.8912435974735146, 0.32173325986179235], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 94, \"force\": 24.654908112705904, \"position\": [7.070659558502128, 9.03304451004444, 0.7078158470564754], \"contact_normal\": [0.3708403819002279, 0.8858620929647703, 0.2787934063068385], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 95, \"force\": 0.0, \"position\": [7.147736153890167, 9.046830597234596, 0.6419039757765157], \"contact_normal\": [0.4282498581770692, 0.8418228561169242, 0.32853666141005416], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 98, \"force\": 0.0, \"position\": [7.357272568266724, 9.04428134545429, 0.7070586296983548], \"contact_normal\": [0.40643348639050414, 0.8846747869125563, 0.22839076719885787], \"objects\": [\"object_0\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"timed_color_cycle\": 8}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no friction: moving objects do not slow down on the surface.', 'This is a camera malfunction or video recording error.', 'Objects change color periodically over time.', 'Conservation of momentum holds during interactions.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', \"Air resistance affected the object's motion.\", 'The simulation follows standard physics rules.', 'The object bounced due to elastic collision.', 'Objects teleport on collision.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will suddenly start falling downward due to normal gravity.', 'Objects will fall upward due to reversed gravity.', 'Objects will continue to cycle through colors periodically.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/017f2305-da52-441c-aab8-7579d7eac0a1/output.mp4
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version https://git-lfs.github.com/spec/v1
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test/024b179b-1993-4e3d-8bcd-39175c9f4c11/metadata.jsonl
ADDED
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{"id": "024b179b-1993-4e3d-8bcd-39175c9f4c11", "uuid": "024b179b-1993-4e3d-8bcd-39175c9f4c11", "scenario_name": "Blooming Bubbles", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Blooming Bubbles\", \"description\": \"A group of bubbles float upwards, pulsating in size over time, and their color changes periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113638/de4ca06f-7cd6-534d-9cec-cf349ec49928/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113638/de4ca06f-7cd6-534d-9cec-cf349ec49928/attempt_01/scratch\"}, \"random_seed\": 113656, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Blooming Bubbles\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 8, \"collisions\": [{\"frame\": 65, \"force\": 610.3252472452165, \"position\": [-0.4644501299454963, 1.7350340094455288, 1.573014301395335], \"contact_normal\": [-0.4986861235072006, -0.5995583207112589, 0.6259728191281602], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 66, \"force\": 0.0, \"position\": [-0.4471382957731867, 1.7796640359385238, 1.5554316917007822], \"contact_normal\": [-0.49501044906252417, -0.6043706048702304, 0.6242602240153619], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 67, \"force\": 0.0, \"position\": [-0.27124454686383226, 2.057753369133238, 1.478629080008676], \"contact_normal\": [-0.40880879444433327, -0.6822248328980717, 0.606172126513723], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 68, \"force\": 215.22212990616322, \"position\": [-0.1397317743997451, 2.181027377195521, 1.4746853973817449], \"contact_normal\": [-0.3176457228088674, -0.710116813412668, 0.6283592173986708], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 69, \"force\": 0.0, \"position\": [-0.043323212130085, 2.365363784389081, 1.428867438655599], \"contact_normal\": [-0.2840299040621375, -0.7602745539057009, 0.5842170968757595], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 70, \"force\": 0.0, \"position\": [0.07431306334127441, 2.5164639400545266, 1.3625454045345768], \"contact_normal\": [-0.2242550878316507, -0.8363777340588002, 0.5001819084615973], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 119, \"force\": 329.43368271966915, \"position\": [-3.9635645031188673, -4.870256798756175, 0.6953867639771675], \"contact_normal\": [0.2923904625092013, -0.9556798281000782, 0.034407609569109265], \"objects\": [\"object_1\", \"object_5\"]}, {\"frame\": 120, \"force\": 0.0, \"position\": [-4.029760591750305, -4.912476602607086, 0.7387442861725408], \"contact_normal\": [0.29391551871066446, -0.9556424012408977, -0.01900707267235437], \"objects\": [\"object_1\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 6, \"final_objects\": 6, \"rule_stats\": {\"timed_scale_pulse\": 6}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "7", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity pulls sideways instead of downward.', 'After collision, an object teleports to a random location.', 'Conservation of momentum holds during interactions.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'This is a camera malfunction or video recording error.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', \"Air resistance affected the object's motion.\", 'Normal gravity caused the object to fall.', 'A rule causes periodic size changes.', 'There is zero gravity.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will gain speed from collision.', 'The simulation behavior is random and unpredictable.', 'Objects will behave according to real-world physics.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will continue to pulse in size periodically.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/024b179b-1993-4e3d-8bcd-39175c9f4c11/output.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:5d9ceb8c6fc8634b86fbb3c56c46d2f6d8686181c02bee26e8fc6896d5300315
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size 105391
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test/034cf846-9a11-4fc4-b858-006f627fc4c4/metadata.jsonl
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{"id": "034cf846-9a11-4fc4-b858-006f627fc4c4", "uuid": "034cf846-9a11-4fc4-b858-006f627fc4c4", "scenario_name": "Easy Lift", "difficulty": "easy", "rules": "['local_gravity_updraft']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Lift\", \"description\": \"Objects float upward in a specific zone, and bounce off each other in unpredictable directions.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"local_gravity_updraft\"], \"primary_rule\": \"local_gravity_updraft\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113626/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113626/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01/scratch\"}, \"random_seed\": 113644, \"rule_config\": {\"rules\": [\"local_gravity_updraft\"], \"primary_rule\": \"local_gravity_updraft\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Lift\", \"difficulty\": \"easy\", \"primary_rule\": \"local_gravity_updraft\", \"rules\": [\"local_gravity_updraft\"], \"num_collisions\": 13, \"collisions\": [{\"frame\": 27, \"force\": 1839.9981626565282, \"position\": [-1.7674312524670635, 0.30072292332314043, 0.15264327885883927], \"contact_normal\": [0.26908359106677987, 0.45326477254697195, -0.849791190226486], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 28, \"force\": 0.0, \"position\": [-1.7638436235438129, 0.30923422556069485, 0.15602535127190514], \"contact_normal\": [0.28715861054653136, 0.44150713661048274, -0.8500655155404188], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 63, \"force\": 217.17132420519553, \"position\": [4.833769774858765, 8.534539029348117, 0.767808472003236], \"contact_normal\": [0.29100872371829933, 0.9487962900069391, 0.12288011551473574], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [6.14363573086612, 9.006366542918757, 0.6682990975711038], \"contact_normal\": [0.2907844141531493, 0.8965946542142875, 0.33400965632743596], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 82, \"force\": 31.793001131922864, \"position\": [6.281500728947767, 9.003669286138162, 0.7092268330055259], \"contact_normal\": [0.3419348898882784, 0.9025599772697556, 0.2616601202092306], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 83, \"force\": 0.0, \"position\": [6.357571853840986, 9.004113182871066, 0.6906354192974322], \"contact_normal\": [0.29677832831976986, 0.8938420113492459, 0.33610873625488746], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 86, \"force\": 0.0, \"position\": [6.563266902459447, 9.01187184520786, 0.7272206101729306], \"contact_normal\": [0.3413811506412983, 0.8996628327449425, 0.2721501375420725], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 87, \"force\": 0.0, \"position\": [6.630153119145678, 9.009105145854342, 0.7100304506407742], \"contact_normal\": [0.3070519718074917, 0.8923262634107463, 0.3308669313130987], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 90, \"force\": 0.0, \"position\": [6.822188898678448, 9.025127461313437, 0.7114041595928714], \"contact_normal\": [0.3413946761958336, 0.8981765514936731, 0.2769992011036766], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 91, \"force\": 0.0, \"position\": [6.890932474695229, 9.025949807498845, 0.6784543923407327], \"contact_normal\": [0.31964442660739834, 0.8912435974735146, 0.32173325986179235], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 94, \"force\": 24.654908112705904, \"position\": [7.070659558502128, 9.03304451004444, 0.7078158470564754], \"contact_normal\": [0.3708403819002279, 0.8858620929647703, 0.2787934063068385], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 95, \"force\": 0.0, \"position\": [7.147736153890167, 9.046830597234596, 0.6419039757765157], \"contact_normal\": [0.4282498581770692, 0.8418228561169242, 0.32853666141005416], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 98, \"force\": 0.0, \"position\": [7.357272568266724, 9.04428134545429, 0.7070586296983548], \"contact_normal\": [0.40643348639050414, 0.8846747869125563, 0.22839076719885787], \"objects\": [\"object_0\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"local_gravity_updraft\": 0}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no friction: moving objects do not slow down on the surface.', 'This is a camera malfunction or video recording error.', 'In a certain area, objects float upward as if gravity is reversed locally.', 'Conservation of momentum holds during interactions.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"local_gravity_updraft\"], \"structured_descriptions\": [{\"affected_entities\": \"Objects entering a specific spatial zone\", \"trigger_condition\": \"Object center enters the updraft zone\", \"state_transition\": \"Object is pushed upward as if gravity is reversed locally\", \"contrast_to_real_physics\": \"In real physics, gravity is uniform and does not vary by location\", \"rule_id\": \"local_gravity_updraft\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', \"Air resistance affected the object's motion.\", 'The simulation follows standard physics rules.', 'The object bounced due to elastic collision.', 'Objects teleport on collision.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will suddenly start falling downward due to normal gravity.', 'Objects will fall upward due to reversed gravity.', 'Objects entering the zone will continue to float upward.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/034cf846-9a11-4fc4-b858-006f627fc4c4/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:515edf43f9301f08729690fd7f85d038e1472939ed60ecaccdeeaa399084df20
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size 116566
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test/04910c8d-c58d-43b2-88bc-b62c02a93006/metadata.jsonl
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{"id": "04910c8d-c58d-43b2-88bc-b62c02a93006", "uuid": "04910c8d-c58d-43b2-88bc-b62c02a93006", "scenario_name": "Floating Islands", "difficulty": "medium", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Islands\", \"description\": \"Objects float in mid-air, changing color when they collide and growing in size. There's no gravity, but objects change color periodically.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113624/51d943fd-dc48-51f1-9591-c66d50f0f3d3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113624/51d943fd-dc48-51f1-9591-c66d50f0f3d3/attempt_01/scratch\"}, \"random_seed\": 113643, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Islands\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 114, \"force\": 907.5360615984163, \"position\": [-0.614747176941808, -0.16883775951849456, 2.3750285694118016], \"contact_normal\": [-0.2839443542908024, -0.9365182211696651, 0.2056920637350538], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 169, \"force\": 1238.1559447715617, \"position\": [0.4566390517193101, -0.17824218187454632, 2.954304897659263], \"contact_normal\": [0.27834824274230924, -0.9157553711038714, 0.2896797474050943], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 170, \"force\": 0.0, \"position\": [0.42004795353806956, -0.19927168279341156, 2.982505849206494], \"contact_normal\": [0.22405913293878083, -0.8871104391262078, 0.40352518352641686], \"objects\": [\"object_4\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "12", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[3]", "q2_correct_answer": "Objects are floating (no gravity)", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no gravity: objects float instead of falling.', 'This is a camera malfunction or video recording error.', 'Objects change color periodically over time.', 'Normal gravity applies: objects fall downward.', 'After a collision, the colliding objects change color.', 'Normal collision behavior: objects bounce off each other.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? (Select ALL that apply.)", "q6_options": "['The camera stopped tracking the object.', 'Gravity is reversed.', 'Friction gradually slowed the object down.', 'There is zero gravity in this environment.', 'The object was destroyed by the high impact force.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Only some objects will be affected by the rule.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to float without falling.', 'Objects will start floating in zero gravity.', 'Objects will slow down and stop due to friction.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/04910c8d-c58d-43b2-88bc-b62c02a93006/output.mp4
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+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:74273654c2edec879d2f57108feaa726a8536bbfc59c24edada3d4826311430a
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size 218569
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test/0502a689-ba22-4ec2-a3b7-921fde28a055/metadata.jsonl
ADDED
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{"id": "0502a689-ba22-4ec2-a3b7-921fde28a055", "uuid": "0502a689-ba22-4ec2-a3b7-921fde28a055", "scenario_name": "Growing and Pulsing", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Growing and Pulsing\", \"description\": \"Objects of different sizes grow and pulse in size over time, while experiencing a subtle, periodic change in color.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 8, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113638/6f70a4c0-1140-52d3-95df-51d991f2d11c/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113638/6f70a4c0-1140-52d3-95df-51d991f2d11c/attempt_01/scratch\"}, \"random_seed\": 113657, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Growing and Pulsing\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 9, \"collisions\": [{\"frame\": 4, \"force\": 789.0462490194421, \"position\": [-0.8312552037218559, -0.15632939432603055, 2.457681922876584], \"contact_normal\": [-0.9950949584194785, -0.09891004104770482, -0.001681519573951698], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 5, \"force\": 0.0, \"position\": [-0.7538273828603804, -0.19215019175082024, 2.3826037934246], \"contact_normal\": [-0.995653124265873, -0.0928337652271199, -0.007533138347470652], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 7, \"force\": 0.0, \"position\": [-0.4427640940878146, -0.3444147265397025, 2.1246478553324177], \"contact_normal\": [-0.9507888633507892, -0.30585490055991343, -0.04953097143807798], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 8, \"force\": 0.0, \"position\": [-0.3993860340940846, -0.5289622924356602, 2.0508432433526607], \"contact_normal\": [-0.98421570309215, -0.17508722567369614, -0.02576651301035768], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 9, \"force\": 0.0, \"position\": [-0.28811493809829103, -0.6994221862286367, 1.9074233650963832], \"contact_normal\": [-0.9446189475922997, -0.2262445372225854, -0.23771506731074943], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 11, \"force\": 0.0, \"position\": [0.0014422159981929417, -0.9130101624955401, 1.5941972967983447], \"contact_normal\": [-0.9292168822589453, -0.22593247890303542, -0.29242178561402554], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 44, \"force\": 1371.922490755676, \"position\": [-1.735912706654878, -0.0010955992437243767, 1.9621399590603965], \"contact_normal\": [-0.18226587362557337, 0.9832492823854521, 3.3827675959527945e-15], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 45, \"force\": 0.0, \"position\": [-1.8110502015417238, -0.03303785835721884, 1.8919199582906943], \"contact_normal\": [-0.21535357685966341, 0.9764937771364101, 0.009096161147234213], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 46, \"force\": 0.0, \"position\": [-1.7620245919891162, -0.0013640278622260582, 1.7538160714064848], \"contact_normal\": [-0.1358195055472575, 0.6261961076764523, -0.7677444214344769], \"objects\": [\"object_3\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"timed_scale_pulse\": 7}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Conservation of momentum holds during interactions.', 'Normal gravity applies: objects fall downward.', 'Objects pulse in size over time.', 'This is a camera malfunction or video recording error.', 'Objects pass through each other without collision.', 'Objects swap colors after collision.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q6_options": "['The object bounced due to elastic collision.', 'The collision followed conservation of momentum.', 'The video was edited or manipulated.', 'A rule causes periodic size changes.', 'Objects pass through each other.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The next collision will be a normal elastic bounce.', 'Objects will disappear after collision instead.', 'Only some objects will be affected by the rule.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to pulse in size periodically.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/0502a689-ba22-4ec2-a3b7-921fde28a055/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:6c58752fb833aaa35523607eec8244ac7b75a4142c9d3848072c894d5bef0d09
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size 97582
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test/0660a10b-96b3-464a-8c86-0f9c47535079/metadata.jsonl
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{"id": "0660a10b-96b3-464a-8c86-0f9c47535079", "uuid": "0660a10b-96b3-464a-8c86-0f9c47535079", "scenario_name": "Floating Spheres", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres\", \"description\": \"A simple scenario where objects float in mid-air due to the absence of gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113624/255995b9-9080-55de-a94b-ce0929018efc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113624/255995b9-9080-55de-a94b-ce0929018efc/attempt_01/scratch\"}, \"random_seed\": 113638, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 14, \"collisions\": [{\"frame\": 43, \"force\": 305.1277112818983, \"position\": [1.6711753606796265, 0.20210492610931396, 3.0340391397476196], \"contact_normal\": [1.0, -0.0, -0.0], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 50, \"force\": 305.64686555540055, \"position\": [0.5343583594902914, -0.33348996987304746, 1.814334711387003], \"contact_normal\": [0.020176936353001364, 0.9994602740106736, 0.025923964085688818], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 52, \"force\": 16.054044957788797, \"position\": [0.8071547668122112, -0.3152252427334118, 1.7756524421010103], \"contact_normal\": [0.9825059705466965, 0.1792695737304158, 0.05044242038808965], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 54, \"force\": 0.0, \"position\": [0.9097686099066103, -0.08818751230784494, 1.3777254822881124], \"contact_normal\": [0.26515676853502124, 0.9399585484667528, 0.21487162507958196], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 67, \"force\": 460.7596964540376, \"position\": [0.3786006428923776, 1.7225812721797855, 1.5860351329509352], \"contact_normal\": [0.26315262258668637, 0.8657623456835328, 0.4256832837008004], \"objects\": [\"object_7\", \"object_6\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [0.7645093884475898, 1.7180455075267145, 1.5420777550949485], \"contact_normal\": [-0.11964085426327971, 0.86544949747906, 0.48650101058928485], \"objects\": [\"object_7\", \"object_6\"]}, {\"frame\": 70, \"force\": 9.939141076708585, \"position\": [0.5276638896176282, 1.7179805814018152, 1.6036054643106548], \"contact_normal\": [-0.029255055508149733, 0.8248972879961681, 0.5645251154588091], \"objects\": [\"object_7\", \"object_6\"]}, {\"frame\": 71, \"force\": 7.053210205678834, \"position\": [0.43485288289030544, 1.7469789010465442, 1.6513660752183528], \"contact_normal\": [-0.013957520641834146, 0.7910238425364531, 0.6116260852484934], \"objects\": [\"object_7\", \"object_6\"]}, {\"frame\": 72, \"force\": 10.973669512798038, \"position\": [0.616809805766722, 1.8483326514270013, 1.6841265144578519], \"contact_normal\": [-0.3082576589585113, 0.6428491811359197, 0.7012290253592586], \"objects\": [\"object_7\", \"object_6\"]}, {\"frame\": 74, \"force\": 0.0, \"position\": [0.49086251629572747, 1.8826340113633693, 1.779150982396344], \"contact_normal\": [-0.3947162509199974, 0.5795996540622088, 0.712925888343683], \"objects\": [\"object_7\", \"object_6\"]}, {\"frame\": 88, \"force\": 0.0, \"position\": [-1.627421955166641, 2.3807783200411756, 2.8615054407593803], \"contact_normal\": [0.7307884058280815, -0.19512685216018874, 0.654120644432896], \"objects\": [\"object_7\", \"object_4\"]}, {\"frame\": 89, \"force\": 0.0, \"position\": [-1.6508333375289117, 2.327086041717701, 2.8705003043750255], \"contact_normal\": [0.7079830823056563, -0.16964062100622168, 0.6855523429130745], \"objects\": [\"object_7\", \"object_4\"]}, {\"frame\": 90, \"force\": 0.0, \"position\": [-1.6858465065297294, 2.2195193913898796, 2.897394639422668], \"contact_normal\": [0.6557337448340648, -0.07032741824397797, 0.7517095916170221], \"objects\": [\"object_7\", \"object_4\"]}, {\"frame\": 99, \"force\": 1312.299358502161, \"position\": [-2.130363112183098, -0.5280594294799247, 1.9246568678130886], \"contact_normal\": [0.026473381468741904, 0.9992733007574909, 0.02742317390164499], \"objects\": [\"object_4\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[3]", "q2_correct_answer": "Objects are floating (no gravity)", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'There is no friction: moving objects do not slow down on the surface.', 'There is no gravity: objects float instead of falling.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? (Select ALL that apply.)", "q6_options": "['There is zero gravity in this environment.', 'A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.', 'The camera stopped tracking the object.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The next collision will be a normal elastic bounce.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'The simulation behavior is random and unpredictable.', 'Objects will change color after collision instead.', 'Objects will continue to float without falling.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/0660a10b-96b3-464a-8c86-0f9c47535079/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:0d28dc5de16ac0215236abd37fa9c0c64116b48c8c579fa6a19c45412537f5ea
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size 143313
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test/0670c315-84df-4c8c-89e6-012d6eca8c0e/metadata.jsonl
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{"id": "0670c315-84df-4c8c-89e6-012d6eca8c0e", "uuid": "0670c315-84df-4c8c-89e6-012d6eca8c0e", "scenario_name": "Color Swap Chaos", "difficulty": "medium", "rules": "['collision_color_swap']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Color Swap Chaos\", \"description\": \"Two objects collide and swap colors, while a nearby object floats upwards.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_color_swap\"], \"primary_rule\": \"collision_color_swap\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113631/e6dff18f-83c0-57ff-b534-ac7ac62c1bb6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113631/e6dff18f-83c0-57ff-b534-ac7ac62c1bb6/attempt_01/scratch\"}, \"random_seed\": 113647, \"rule_config\": {\"rules\": [\"collision_color_swap\"], \"primary_rule\": \"collision_color_swap\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Color Swap Chaos\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_color_swap\", \"rules\": [\"collision_color_swap\"], \"num_collisions\": 18, \"collisions\": [{\"frame\": 132, \"force\": 732.3145285040956, \"position\": [-2.128510295576952, 0.038129381307890675, 1.2097539439031728], \"contact_normal\": [-0.83083300939042, 0.44411458712602325, 0.33537850856776746], \"objects\": [\"object_8\", \"object_4\"]}, {\"frame\": 134, \"force\": 167.70204115495326, \"position\": [-1.9592665338087936, 0.06243676340188592, 1.4310217813675958], \"contact_normal\": [-0.6487996033972921, 0.46837266932812743, 0.5997383740081679], \"objects\": [\"object_8\", \"object_4\"]}, {\"frame\": 135, \"force\": 0.0, \"position\": [-1.9771687934211943, 0.208029674672898, 1.3397814231473888], \"contact_normal\": [-0.6398837121424221, 0.6051323573869374, 0.47367041809486254], \"objects\": [\"object_8\", \"object_4\"]}, {\"frame\": 145, \"force\": 0.0, \"position\": [0.10573103144887641, -1.4713191338796623, 2.176795056384731], \"contact_normal\": [0.0, 0.0, -1.0], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 150, \"force\": 252.63622786706387, \"position\": [-0.9342100411260583, -0.2380575516891903, 1.4748080545406734], \"contact_normal\": [-0.7785645319011647, 3.081938103792202e-17, -0.6275645541818945], \"objects\": [\"object_4\", \"object_10\"]}, {\"frame\": 151, \"force\": 0.0, \"position\": [-0.9147291321674391, -0.22507025142797904, 1.4365733679821517], \"contact_normal\": [-0.8109060984516653, -0.01051025462300189, -0.585081903703796], \"objects\": [\"object_4\", \"object_10\"]}, {\"frame\": 167, \"force\": 58.44021568115343, \"position\": [-2.627859794108752, -2.1629698735856113, 0.583311703861203], \"contact_normal\": [0.0006225690028651462, 0.09986832911189529, 0.9950004669588024], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 168, \"force\": 15.376857537989144, \"position\": [-2.4325125752549543, -2.253379996408842, 0.7806013064194797], \"contact_normal\": [0.003996040385661343, 0.2890567175445492, 0.957303632973158], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 169, \"force\": 0.0, \"position\": [-2.3495138125428165, -2.2624441229577315, 0.8395121086123476], \"contact_normal\": [0.0322866875278852, 0.29217939155946004, 0.9558183786454518], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 170, \"force\": 0.0, \"position\": [-2.432871642439858, -2.2753048346601026, 0.9647475104574739], \"contact_normal\": [0.35100347139997584, 0.3052949542128288, 0.8852070684293891], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 178, \"force\": 1069.7035154486523, \"position\": [0.2811492100320421, -1.5671654279005511, 1.453495005083652], \"contact_normal\": [-0.9885807803955292, -0.15025777212680186, -0.011429897114882712], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 180, \"force\": 0.0, \"position\": [0.42638078235035326, -1.7103544699722117, 0.9873854568335909], \"contact_normal\": [-0.9953223391724968, -0.09610884835304821, -0.009824989182676954], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 181, \"force\": 0.0, \"position\": [0.4489517580439124, -1.7841168030211008, 0.9641839368013989], \"contact_normal\": [-0.9962483426849466, -0.08103241693393885, 0.030380702811847116], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 184, \"force\": 0.0, \"position\": [0.6488670368795015, -1.8437912326402648, 1.00274409346799], \"contact_normal\": [-0.9908305501475169, 0.09907929242289656, -0.09185921133640884], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 185, \"force\": 0.0, \"position\": [0.6709137251256084, -1.9009740301949434, 1.0282247956557837], \"contact_normal\": [-0.9907741585791028, 0.1128034848835476, -0.07511285169661934], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 188, \"force\": 0.0, \"position\": [0.8691537044536884, -2.025725208120709, 1.001854262743474], \"contact_normal\": [-0.9739539354785328, 0.22422919529136298, -0.03368975430105996], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 189, \"force\": 0.0, \"position\": [0.898742220699974, -2.04675121374661, 0.9769668039233621], \"contact_normal\": [-0.9619232272708262, 0.27330773608219444, 0.0025663660113124137], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 192, \"force\": 0.0, \"position\": [1.057431100044821, -2.1947680766860875, 0.9119688877229742], \"contact_normal\": [-0.9389918643491156, 0.3439144295871829, -0.004140508168669135], \"objects\": [\"object_2\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"collision_color_swap\": 4}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "12", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects swap colors after collision.', 'This is a camera malfunction or video recording error.', 'After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_swap\"], \"structured_descriptions\": [{\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', 'Gravity is reversed.', 'The object bounced due to elastic collision.', 'The simulation follows standard physics rules.', \"Air resistance affected the object's motion.\"]", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will gain speed from collision.', 'Objects will swap colors after the next collision.', 'There is not enough information to make a prediction.', 'Only some objects will be affected by the rule.', 'Objects will suddenly start falling downward due to normal gravity.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/0670c315-84df-4c8c-89e6-012d6eca8c0e/output.mp4
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:073f4947d752745448dfebcebab3ce93e5c384b1c35112e180e65c09e661ee83
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| 3 |
+
size 206205
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test/070530a2-10a7-4be6-a0b0-e04b99e86482/metadata.jsonl
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{"id": "070530a2-10a7-4be6-a0b0-e04b99e86482", "uuid": "070530a2-10a7-4be6-a0b0-e04b99e86482", "scenario_name": "Easy Frictional Frenzy", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Frictional Frenzy\", \"description\": \"Objects slide forever due to the lack of friction, creating a frictional frenzy.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01/scratch\"}, \"random_seed\": 113644, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Frictional Frenzy\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 27, \"force\": 1652.0040600298325, \"position\": [-1.7674309658670033, 0.30072275337496374, 0.15264351632293233], \"contact_normal\": [0.269084081231837, 0.45326465963642476, -0.8497910952418213], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 28, \"force\": 0.0, \"position\": [-1.7586656893618622, 0.31329535874788, 0.1559242468615871], \"contact_normal\": [0.2976252093232197, 0.44119543079656015, -0.8466202375442884], \"objects\": [\"object_1\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"no_friction\": 8}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'This is a camera malfunction or video recording error.', 'There is no friction: moving objects do not slow down on the surface.', 'Conservation of momentum holds during interactions.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', \"Air resistance affected the object's motion.\", 'Friction is disabled in this environment.', 'The object bounced due to elastic collision.', 'Objects pass through each other.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will suddenly start falling downward due to normal gravity.', 'Objects will fall upward due to reversed gravity.', 'Objects will continue to slide without slowing down.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/070530a2-10a7-4be6-a0b0-e04b99e86482/output.mp4
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size 115380
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test/082149b9-845a-47b4-af2d-422d574f7180/metadata.jsonl
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{"id": "082149b9-845a-47b4-af2d-422d574f7180", "uuid": "082149b9-845a-47b4-af2d-422d574f7180", "scenario_name": "Chaotic Bounce", "difficulty": "medium", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Chaotic Bounce\", \"description\": \"In this scenario, objects will bounce off each other in unexpected ways due to a unique collision rule. Time and gravity are also at play.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.499719409228703, 5.499719409228703, 6.285393610547089], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.2], \"pink\": [1.0, 0.7, 0.7], \"lime\": [0.2, 1.0, 0.2], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.2], \"navy\": [0.0, 0.0, 0.4]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113635/73d5b002-517d-533b-b2fa-3ce51c514e2b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113635/73d5b002-517d-533b-b2fa-3ce51c514e2b/attempt_01/scratch\"}, \"random_seed\": 113646, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Chaotic Bounce\", \"difficulty\": \"medium\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 8, \"collisions\": [{\"frame\": 78, \"force\": 0.0, \"position\": [0.25907424687370545, 0.34259083135601026, 2.1919813769625116], \"contact_normal\": [-8.706935574956422e-15, -2.6120806724869266e-14, -1.0], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 79, \"force\": 13.539610335378459, \"position\": [0.01945016167637198, 0.629968864103326, 2.1726344620991704], \"contact_normal\": [0.0, 5.686578366816653e-14, -1.0], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 80, \"force\": 1.512795387400354, \"position\": [0.008168344354715806, 0.863340831997752, 2.06234307181515], \"contact_normal\": [0.00567114020938851, -0.0020287672203789884, -0.9999818609716333], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 81, \"force\": 0.0, \"position\": [0.012374030261047886, 0.09686972939431959, 1.9291692372307212], \"contact_normal\": [-0.0018402506093654133, 0.001229536786565592, -0.9999975508554936], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 162, \"force\": 768.7297410070389, \"position\": [3.9551276000253703, -1.3315913442477982, 0.2026732134264289], \"contact_normal\": [0.6696749793204917, -0.10263585477413704, -0.7355279079592298], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 163, \"force\": 0.0, \"position\": [3.9683920852497083, -1.3141983266482493, 0.20881777830109027], \"contact_normal\": [0.6689972309860783, -0.08270424595386536, -0.7386492487196901], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 173, \"force\": 597.0141575935702, \"position\": [4.766646337640831, -0.9298470466371181, 0.20910061584891015], \"contact_normal\": [0.07423528143139285, -0.1441584948234833, -0.9867661583987514], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 174, \"force\": 0.0, \"position\": [4.765940939342891, -0.9284468567292834, 0.2101276508914574], \"contact_normal\": [0.040820958244363964, -0.15637708520590754, -0.9868535132381686], \"objects\": [\"object_2\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"velocity_flip_on_collision\": 4}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no gravity: objects float instead of falling.', 'The video has been edited or manipulated.', 'Objects swap colors after collision.', 'Normal collision behavior: objects bounce off each other.', 'Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direction from what is expected.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The camera stopped tracking the object.', 'Gravity is reversed.', 'The simulation follows standard physics rules.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will suddenly start falling downward due to normal gravity.', 'It is impossible to predict what will happen next.', 'After the next collision, the object will bounce in the opposite direction from expected.', 'The effect will be weaker than before.', 'Objects will change color after collision instead.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/082149b9-845a-47b4-af2d-422d574f7180/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:f42a0aee26e02eb39610056f1a43ea78d04fa837bc2fc08c1f0e440c16bf9a58
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size 168640
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test/09650251-f27d-420e-bad0-4265138a97b6/metadata.jsonl
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{"id": "09650251-f27d-420e-bad0-4265138a97b6", "uuid": "09650251-f27d-420e-bad0-4265138a97b6", "scenario_name": "Colorful Chaos", "difficulty": "medium", "rules": "['collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Colorful Chaos\", \"description\": \"Objects of different colors bounce and change color on collision, while experiencing unintended gravity.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113630/5499d475-af53-5a37-ae47-c9e2183483f3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113630/5499d475-af53-5a37-ae47-c9e2183483f3/attempt_01/scratch\"}, \"random_seed\": 113632, \"rule_config\": {\"rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Colorful Chaos\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_color_change\", \"rules\": [\"collision_color_change\"], \"num_collisions\": 11, \"collisions\": [{\"frame\": 71, \"force\": 87.33266483624257, \"position\": [2.5862273926599237, -0.3055074879359623, 1.592551861442551], \"contact_normal\": [-0.5533194019469048, -0.5013326603614824, 0.6652091423635114], \"objects\": [\"object_6\", \"object_2\"]}, {\"frame\": 77, \"force\": 0.0, \"position\": [1.710102321508965, 0.00232933111143363, 0.29692876151126324], \"contact_normal\": [1.6474953154250625e-06, -0.9999992696604375, -0.0012085842451320312], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 211, \"force\": 335.33229228795295, \"position\": [2.4484737187385273, 1.8569505481424429, 0.45127189418373514], \"contact_normal\": [-0.7969403261976283, 0.5924673924662257, -0.11776461838892509], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 212, \"force\": 0.0, \"position\": [2.5262220122761336, 1.8642632473918321, 0.4321576964765749], \"contact_normal\": [-0.7306181524094212, 0.6639930742667247, -0.15909215158412926], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 213, \"force\": 0.0, \"position\": [2.561310608640902, 1.8500041785582932, 0.4502646295578159], \"contact_normal\": [-0.7313751285191827, 0.6714640770022182, -0.1192745349146596], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 214, \"force\": 0.0, \"position\": [2.67491317018617, 1.8810731349694394, 0.43898470094468056], \"contact_normal\": [-0.593415404375296, 0.7919276440016301, -0.1439054012750438], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 215, \"force\": 0.0, \"position\": [2.6949517835426153, 1.8640286411922486, 0.46809794119981935], \"contact_normal\": [-0.6142750447713186, 0.784689350216187, -0.08323937186507993], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 216, \"force\": 0.0, \"position\": [2.78172338566573, 1.8934081719174838, 0.5206069918709062], \"contact_normal\": [-0.4985988044335305, 0.8665849824783228, 0.020729215144303554], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 217, \"force\": 0.0, \"position\": [2.823328703721973, 1.8751695697580186, 0.5190950228046789], \"contact_normal\": [-0.48085800272646634, 0.8766129363795067, 0.01803721114841417], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 218, \"force\": 0.0, \"position\": [2.895409281713744, 1.8847940635908553, 0.5060922581087575], \"contact_normal\": [-0.3893020178969374, 0.9210779812757042, -0.00770008249605456], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 219, \"force\": 0.0, \"position\": [2.9337587925872337, 1.8797390608013729, 0.48688451996567594], \"contact_normal\": [-0.36282537365531725, 0.9307702680636846, -0.04499395871154624], \"objects\": [\"object_8\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"collision_color_change\": 2}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "15", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, the colliding objects change color.', 'The video has been edited or manipulated.', 'Friction applies: objects slow down and stop over time.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the object change color? (Select ALL that apply.)", "q6_options": "['Normal gravity caused the object to fall.', 'There is zero gravity.', 'The object was destroyed by the high impact force.', 'A rule changes object color upon collision.', 'The simulation rendering glitched.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will change color again after the next collision.', 'Objects will behave according to real-world physics.', 'Objects will fall upward due to reversed gravity.', 'The effect will be weaker than before.', 'There is not enough information to make a prediction.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/09650251-f27d-420e-bad0-4265138a97b6/output.mp4
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test/0a3966dc-cb82-4c2c-802c-c7bc5009c86a/metadata.jsonl
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{"id": "0a3966dc-cb82-4c2c-802c-c7bc5009c86a", "uuid": "0a3966dc-cb82-4c2c-802c-c7bc5009c86a", "scenario_name": "Floating Colors", "difficulty": "medium", "rules": "['collision_disappear']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Balls float upwards with changing colors on collision.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_disappear\"], \"primary_rule\": \"collision_disappear\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": 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\"contact_normal\": [0.4858355517505406, -0.8739925449516841, 0.010042311692348118], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 184, \"force\": 0.0, \"position\": [-0.5317479970684033, 2.4200302044688624, 0.7512949478078053], \"contact_normal\": [0.48451856243384933, -0.8747655395452586, 0.005197449483013431], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 186, \"force\": 0.0, \"position\": [-0.7323238408578299, 2.3956126154792217, 0.6582135140976673], \"contact_normal\": [0.2840564481684681, -0.9588073011175605, -0.0007025507626066726], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 187, \"force\": 0.0, \"position\": [-0.7791982570010287, 2.399862105693733, 0.6845360583470956], \"contact_normal\": [0.2863826322215331, -0.9580965383050185, -0.00600093741062908], \"objects\": [\"object_4\", \"object_5\"]}], \"disappearances\": [{\"frame\": 9, \"object_id\": \"object_0\", \"cause\": \"collision_disappear\"}, {\"frame\": 48, \"object_id\": \"object_6\", \"cause\": \"collision_disappear\"}, {\"frame\": 111, \"object_id\": \"object_5\", \"cause\": \"collision_disappear\"}], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 7, \"rule_stats\": {\"collision_disappear\": 3}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects swap colors after collision.', 'Normal gravity applies: objects fall downward.', 'After a collision, one of the colliding objects disappears.', 'Objects change color periodically over time.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_disappear\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"One object vanishes from the scene\", \"contrast_to_real_physics\": \"In real physics, objects persist after collision\", \"rule_id\": \"collision_disappear\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the white gear disappear? (Select ALL that apply.)", "q6_options": "[\"Air resistance affected the object's motion.\", 'This is a video recording error.', 'A rule causes objects to disappear upon collision.', 'Normal gravity caused the object to fall.', 'There is zero gravity.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will gain speed from collision.', 'Another object will disappear after the next collision.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/0a3966dc-cb82-4c2c-802c-c7bc5009c86a/output.mp4
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version https://git-lfs.github.com/spec/v1
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test/0b79d7ce-e269-4f58-b450-d7ddd3e7a3a3/metadata.jsonl
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{"id": "0b79d7ce-e269-4f58-b450-d7ddd3e7a3a3", "uuid": "0b79d7ce-e269-4f58-b450-d7ddd3e7a3a3", "scenario_name": "Reversing Gravity", "difficulty": "hard", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversing Gravity\", \"description\": \"Objects fall upwards in a world where gravity pulls them in the opposite direction.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 480, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113623/a384a5e8-ffbd-5f09-894c-b22ee1b66cc9/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113623/a384a5e8-ffbd-5f09-894c-b22ee1b66cc9/attempt_01/scratch\"}, \"random_seed\": 113630, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversing Gravity\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 5, \"force\": 1322.5180918019892, \"position\": [-0.16473441846325926, 1.29475903726671, 2.1052532885988193], \"contact_normal\": [0.09891018086689472, 0.9950963652435267, 6.282417805142781e-14], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 146, \"force\": 360.55374596591685, \"position\": [0.6363484641643528, 2.0580327292454133, 1.7565619784904305], \"contact_normal\": [-0.8819101914064417, 0.47141745225803156, 0.0], \"objects\": [\"object_11\", \"object_17\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "18", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Normal gravity applies: objects fall downward.', 'After collision, an object teleports to a random location.', 'There is no gravity: objects float instead of falling.', 'Gravity is reversed: objects fall upward instead of downward.', 'This is a camera malfunction or video recording error.', 'Friction applies: objects slow down and stop over time.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', 'A rule changes object color upon collision.', \"Air resistance affected the object's motion.\", 'The object was destroyed by the high impact force.', 'Gravity is reversed in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will change color after collision instead.', 'Objects will behave according to real-world physics.', 'Objects will continue to fall upward.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/0b79d7ce-e269-4f58-b450-d7ddd3e7a3a3/output.mp4
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version https://git-lfs.github.com/spec/v1
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{"id": "0cef6b52-ca3f-4675-bffb-fa9b2319f673", "uuid": "0cef6b52-ca3f-4675-bffb-fa9b2319f673", "scenario_name": "Scaling Chaos", "difficulty": "medium", "rules": "['collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Scaling Chaos\", \"description\": \"Objects collide and grow in size, while experiencing a non-intuitive gravity effect.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_scale_change\"], \"primary_rule\": \"collision_scale_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113629/5499d475-af53-5a37-ae47-c9e2183483f3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113629/5499d475-af53-5a37-ae47-c9e2183483f3/attempt_01/scratch\"}, \"random_seed\": 113632, \"rule_config\": {\"rules\": [\"collision_scale_change\"], \"primary_rule\": \"collision_scale_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Scaling Chaos\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_scale_change\", \"rules\": [\"collision_scale_change\"], \"num_collisions\": 11, \"collisions\": [{\"frame\": 71, \"force\": 87.33266483624257, \"position\": [2.5862273926599237, -0.3055074879359623, 1.592551861442551], \"contact_normal\": [-0.5533194019469048, -0.5013326603614824, 0.6652091423635114], \"objects\": [\"object_6\", \"object_2\"]}, {\"frame\": 77, \"force\": 0.0, \"position\": [1.710102321508965, 0.00232933111143363, 0.29692876151126324], \"contact_normal\": [1.6474953154250625e-06, -0.9999992696604375, -0.0012085842451320312], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 211, \"force\": 335.33229228795295, \"position\": [2.4484737187385273, 1.8569505481424429, 0.45127189418373514], \"contact_normal\": [-0.7969403261976283, 0.5924673924662257, -0.11776461838892509], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 212, \"force\": 0.0, \"position\": [2.5262220122761336, 1.8642632473918321, 0.4321576964765749], \"contact_normal\": [-0.7306181524094212, 0.6639930742667247, -0.15909215158412926], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 213, \"force\": 0.0, \"position\": [2.561310608640902, 1.8500041785582932, 0.4502646295578159], \"contact_normal\": [-0.7313751285191827, 0.6714640770022182, -0.1192745349146596], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 214, \"force\": 0.0, \"position\": [2.67491317018617, 1.8810731349694394, 0.43898470094468056], \"contact_normal\": [-0.593415404375296, 0.7919276440016301, -0.1439054012750438], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 215, \"force\": 0.0, \"position\": [2.6949517835426153, 1.8640286411922486, 0.46809794119981935], \"contact_normal\": [-0.6142750447713186, 0.784689350216187, -0.08323937186507993], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 216, \"force\": 0.0, \"position\": [2.78172338566573, 1.8934081719174838, 0.5206069918709062], \"contact_normal\": [-0.4985988044335305, 0.8665849824783228, 0.020729215144303554], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 217, \"force\": 0.0, \"position\": [2.823328703721973, 1.8751695697580186, 0.5190950228046789], \"contact_normal\": [-0.48085800272646634, 0.8766129363795067, 0.01803721114841417], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 218, \"force\": 0.0, \"position\": [2.895409281713744, 1.8847940635908553, 0.5060922581087575], \"contact_normal\": [-0.3893020178969374, 0.9210779812757042, -0.00770008249605456], \"objects\": [\"object_8\", \"object_3\"]}, {\"frame\": 219, \"force\": 0.0, \"position\": [2.9337587925872337, 1.8797390608013729, 0.48688451996567594], \"contact_normal\": [-0.36282537365531725, 0.9307702680636846, -0.04499395871154624], \"objects\": [\"object_8\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"collision_scale_change\": 4}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "15", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects grow larger after collision.', 'The video has been edited or manipulated.', 'Friction applies: objects slow down and stop over time.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Normal gravity caused the object to fall.', 'Gravity is reversed.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will grow larger after the next collision.', 'Objects will behave according to real-world physics.', 'Objects will fall upward due to reversed gravity.', 'The effect will be weaker than before.', 'There is not enough information to make a prediction.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/0cef6b52-ca3f-4675-bffb-fa9b2319f673/output.mp4
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test/0e5578a1-b314-4859-a22e-fe99f544ab00/metadata.jsonl
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{"id": "0e5578a1-b314-4859-a22e-fe99f544ab00", "uuid": "0e5578a1-b314-4859-a22e-fe99f544ab00", "scenario_name": "Gravity, Collisions, and Dynamics", "difficulty": "hard", "rules": "['phase_through']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity, Collisions, and Dynamics\", \"description\": \"Objects pass through each other and bounce in unexpected directions while experiencing a reversed gravity and periodic color changes.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"phase_through\"], \"primary_rule\": \"phase_through\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 480, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.2, 0.2], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.8]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113634/c997c203-950a-51ab-a5dd-ec12cf4d412a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113634/c997c203-950a-51ab-a5dd-ec12cf4d412a/attempt_01/scratch\"}, \"random_seed\": 113635, \"rule_config\": {\"rules\": [\"phase_through\"], \"primary_rule\": \"phase_through\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity, Collisions, and Dynamics\", \"difficulty\": \"hard\", \"primary_rule\": \"phase_through\", \"rules\": [\"phase_through\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"phase_through\": 1}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "15", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[1]", "q3_correct_answer": "No", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['In a certain area, objects float upward as if gravity is reversed locally.', 'Objects pass through each other without collision.', 'Normal collision behavior: objects bounce off each other.', 'After a collision, the colliding objects change color.', 'This is a rendering glitch in the simulation.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"phase_through\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Objects would normally collide\", \"state_transition\": \"Objects pass through each other without interaction\", \"contrast_to_real_physics\": \"In real physics, solid objects cannot occupy the same space\", \"rule_id\": \"phase_through\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Normal gravity caused the object to fall.', 'Objects teleport on collision.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.', 'The object was destroyed by the high impact force.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will behave according to real-world physics.', 'Objects will continue to pass through each other.', 'There is not enough information to make a prediction.', 'Objects will gain speed from collision.', 'Only some objects will be affected by the rule.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/0e5578a1-b314-4859-a22e-fe99f544ab00/output.mp4
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version https://git-lfs.github.com/spec/v1
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size 321834
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test/0f1c991d-e8fc-4a55-abd8-9b6540eb5b71/metadata.jsonl
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{"id": "0f1c991d-e8fc-4a55-abd8-9b6540eb5b71", "uuid": "0f1c991d-e8fc-4a55-abd8-9b6540eb5b71", "scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "rules": "['collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Puzzle\", \"description\": \"Objects bounce off each other and change color on contact, with gravity turned off.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.1], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.9, 0.7, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113630/255995b9-9080-55de-a94b-ce0929018efc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113630/255995b9-9080-55de-a94b-ce0929018efc/attempt_01/scratch\"}, \"random_seed\": 113638, \"rule_config\": {\"rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_color_change\", \"rules\": [\"collision_color_change\"], \"num_collisions\": 29, \"collisions\": [{\"frame\": 5, \"force\": 957.8634666826139, \"position\": [-0.7699879355425975, 1.0061663403123844, 2.405692772743917], \"contact_normal\": [0.37821415445652473, -0.5442368410916921, 0.7488393113126957], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 6, \"force\": 0.0, \"position\": [-0.758303775410022, 1.0862229507338184, 2.4318856518289205], \"contact_normal\": [0.28142101849199774, -0.3849243030067351, 0.8789968664936786], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 60, \"force\": 1029.8335151027397, \"position\": [1.9945871060414886, 1.1161348636521868, 2.5491697485669476], \"contact_normal\": [0.14611584645989018, 0.9892674862812937, 0.0], \"objects\": [\"object_5\", \"object_6\"]}, {\"frame\": 79, \"force\": 108.64571163059448, \"position\": [0.28688129178133137, 1.5433096004325129, 2.0625468410428347], \"contact_normal\": [0.34414376428439974, -0.380340449737241, -0.8584324153932192], \"objects\": [\"object_5\", \"object_2\"]}, {\"frame\": 80, \"force\": 50.728137766069985, \"position\": [0.27731730954734113, 1.349804472937401, 2.0582981538340985], \"contact_normal\": [0.43266056685639487, -0.2737048520918632, -0.8590055225834549], \"objects\": [\"object_5\", \"object_2\"]}, {\"frame\": 81, \"force\": 0.0, \"position\": [0.22435369048086762, 1.1634065346908693, 1.9965849172659658], \"contact_normal\": [0.4203943223301776, -0.21999142439052274, -0.8802683607555026], \"objects\": [\"object_5\", \"object_2\"]}, {\"frame\": 82, \"force\": 0.0, 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\"force\": 0.0, \"position\": [0.33895406266299, 0.1351666534653765, 1.8395847130026757], \"contact_normal\": [0.12312130684964773, 0.0879819153110879, -0.9884838523606885], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 94, \"force\": 0.0, \"position\": [1.7290794171737032, -0.4451114631345655, 1.7618860415627546], \"contact_normal\": [-0.5960266236961687, 0.7660139437550859, -0.2407797786736375], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 95, \"force\": 0.0, \"position\": [0.3888697593650765, 0.10607779216256685, 1.874149790628421], \"contact_normal\": [0.29865944099012864, 0.11250267347761657, -0.9477054852473172], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 96, \"force\": 0.0, \"position\": [0.3437378537960545, 0.09200091463008525, 1.8350324614435887], \"contact_normal\": [0.349804431304135, 0.14700027558891204, -0.9252176926630697], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 100, \"force\": 525.3911042823447, \"position\": [1.4806318417503859, -0.3543317738287434, 1.4023561981642818], \"contact_normal\": [0.24342729998766308, -0.9696519097083662, -0.022766721758626544], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 107, \"force\": 130.70541043758575, \"position\": [1.467289834346848, 0.1469267522429703, 0.3451202879197697], \"contact_normal\": [0.4833462875724249, -0.8726634415991044, 0.06953333003935068], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 108, \"force\": 0.0, \"position\": [1.4755307553881365, 0.20667989906254397, 0.2955990613043781], \"contact_normal\": [0.3670149216773251, -0.9285266245503815, 0.05602102076240841], \"objects\": [\"object_3\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"collision_color_change\": 18}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no friction: moving objects do not slow down on the surface.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'Gravity pulls sideways instead of downward.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the object change color? (Select ALL that apply.)", "q6_options": "['A rule changes object color upon collision.', 'A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.', 'The camera stopped tracking the object.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The next collision will be a normal elastic bounce.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'The simulation behavior is random and unpredictable.', 'Objects will fall upward due to reversed gravity.', 'Objects will change color again after the next collision.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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{"id": "0f47e7e3-9457-4d18-bfbf-fbadb4c00dc6", "uuid": "0f47e7e3-9457-4d18-bfbf-fbadb4c00dc6", "scenario_name": "Elastic Bounce", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Elastic Bounce\", \"description\": \"Objects bounce off each other in a frictionless environment, changing colors on impact.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.1], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.2], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.9, 0.7, 0.1], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113635/255995b9-9080-55de-a94b-ce0929018efc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113635/255995b9-9080-55de-a94b-ce0929018efc/attempt_01/scratch\"}, \"random_seed\": 113638, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Elastic Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 29, \"collisions\": [{\"frame\": 5, \"force\": 957.8634666826139, \"position\": [-0.7699879355425975, 1.0061663403123844, 2.405692772743917], \"contact_normal\": [0.37821415445652473, -0.5442368410916921, 0.7488393113126957], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 6, \"force\": 0.0, \"position\": [-0.758303775410022, 1.0862229507338184, 2.4318856518289205], \"contact_normal\": [0.28142101849199774, -0.3849243030067351, 0.8789968664936786], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 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\"force\": 0.0, \"position\": [0.33895406266299, 0.1351666534653765, 1.8395847130026757], \"contact_normal\": [0.12312130684964773, 0.0879819153110879, -0.9884838523606885], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 94, \"force\": 0.0, \"position\": [1.7290794171737032, -0.4451114631345655, 1.7618860415627546], \"contact_normal\": [-0.5960266236961687, 0.7660139437550859, -0.2407797786736375], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 95, \"force\": 0.0, \"position\": [0.3888697593650765, 0.10607779216256685, 1.874149790628421], \"contact_normal\": [0.29865944099012864, 0.11250267347761657, -0.9477054852473172], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 96, \"force\": 0.0, \"position\": [0.3437378537960545, 0.09200091463008525, 1.8350324614435887], \"contact_normal\": [0.349804431304135, 0.14700027558891204, -0.9252176926630697], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 100, \"force\": 525.3911042823447, \"position\": [1.4806318417503859, -0.3543317738287434, 1.4023561981642818], \"contact_normal\": [0.24342729998766308, -0.9696519097083662, -0.022766721758626544], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 107, \"force\": 130.70541043758575, \"position\": [1.467289834346848, 0.1469267522429703, 0.3451202879197697], \"contact_normal\": [0.4833462875724249, -0.8726634415991044, 0.06953333003935068], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 108, \"force\": 0.0, \"position\": [1.4755307553881365, 0.20667989906254397, 0.2955990613043781], \"contact_normal\": [0.3670149216773251, -0.9285266245503815, 0.05602102076240841], \"objects\": [\"object_3\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"velocity_flip_on_collision\": 6}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no friction: moving objects do not slow down on the surface.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'Gravity pulls sideways instead of downward.', 'After collision, object bounces in the opposite direction from what is expected.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Objects pass through each other.', 'The collision followed conservation of momentum.', 'Friction gradually slowed the object down.', 'The camera stopped tracking the object.', 'The simulation follows standard physics rules.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will change color after collision instead.', 'It is impossible to predict what will happen next.', 'After the next collision, the object will bounce in the opposite direction from expected.', 'The effect will be weaker than before.', 'The next collision will be a normal elastic bounce.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/0f47e7e3-9457-4d18-bfbf-fbadb4c00dc6/output.mp4
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version https://git-lfs.github.com/spec/v1
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test/0fac944b-15ef-4f4b-a6bc-c9a27bc681a6/metadata.jsonl
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{"id": "0fac944b-15ef-4f4b-a6bc-c9a27bc681a6", "uuid": "0fac944b-15ef-4f4b-a6bc-c9a27bc681a6", "scenario_name": "Ephemeris Ephemera", "difficulty": "easy", "rules": "['collision_disappear']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Ephemeris Ephemera\", \"description\": \"A delicate dance of disappearing spheres. A lone sphere will appear at the center of the screen, its color cycling through a vibrant palette. When it collides with the edges of the screen, it disappears, only to reappear at a new location on the screen.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_disappear\"], \"primary_rule\": \"collision_disappear\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113627/bc273350-94ca-5165-b397-285eebae3e98/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113627/bc273350-94ca-5165-b397-285eebae3e98/attempt_01/scratch\"}, \"random_seed\": 113639, \"rule_config\": {\"rules\": [\"collision_disappear\"], \"primary_rule\": \"collision_disappear\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Ephemeris Ephemera\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_disappear\", \"rules\": [\"collision_disappear\"], \"num_collisions\": 40, \"collisions\": [{\"frame\": 67, \"force\": 289.57125588548257, \"position\": [-0.7614420567480407, 1.2630160093924474, 2.401469809141232], \"contact_normal\": [-0.2897300972654667, 0.9571083902769546, 9.532961526012505e-16], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [-0.6815595831398228, 1.2771820002206309, 2.374682491799654], \"contact_normal\": [-0.2933724021460554, 0.9559901815186335, -0.003925111338987597], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 73, \"force\": 424.9544746238404, \"position\": [0.4395043848480521, 2.3328261906659047, 1.8733518839298913], \"contact_normal\": [-0.8700693321417416, -0.49266972264749587, -0.015996926356750034], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 74, \"force\": 0.0, \"position\": [0.39818656355680204, 2.1679779369878083, 1.8733358139132747], \"contact_normal\": [-0.91114757880591, -0.4113079396760632, 0.025216431063099887], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 75, \"force\": 0.0, 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1.2993087115276791, 0.9725747392750882], \"contact_normal\": [-0.7321074542972656, 0.568387020677592, 0.3754395691554471], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 85, \"force\": 72.08824594773898, \"position\": [2.0208410822536043, 1.2043775207574945, 0.9923644293071363], \"contact_normal\": [-0.8082794217979907, 0.4288552063825333, 0.40344465327539136], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 86, \"force\": 0.0, \"position\": [2.0526625556364078, 1.1744975233972272, 0.9850285901874164], \"contact_normal\": [-0.8353080373287548, 0.38524788184233505, 0.3922302287050015], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 87, \"force\": 0.0, \"position\": [2.139579463839975, 1.1679666318509832, 0.9261350465064802], \"contact_normal\": [-0.8797454524191074, 0.366036744427403, 0.30342221520002133], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 88, \"force\": 0.0, \"position\": [2.2428627425422785, 1.0726623448424333, 0.9430479233998494], \"contact_normal\": [-0.9170652560888211, 0.2246956857007073, 0.3293981859425368], \"objects\": [\"object_5\", \"object_4\"]}, {\"frame\": 100, \"force\": 13.715596030506992, \"position\": [1.5384318164719704, 1.0120803865432433, 0.7121178565997843], \"contact_normal\": [-0.9643818159197378, 0.2576551095815387, 0.05984611624720839], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 101, \"force\": 60.43590425993922, \"position\": [1.5512666011192668, 0.9617565960076327, 0.7351699622542588], \"contact_normal\": [-0.9579638703456368, 0.26671620255480344, 0.10567729371607242], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 102, \"force\": 0.0, \"position\": [1.5998369819313876, 0.9168598495327884, 0.7160337647016884], \"contact_normal\": [-0.9471685976632165, 0.30603870762546387, 0.09597894058402597], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 103, \"force\": 0.0, \"position\": [1.5953691036124933, 0.8252128110661798, 0.7114287509042234], \"contact_normal\": 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0.32764695173069547, 0.18977812440948263], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 108, \"force\": 0.0, \"position\": [1.7603493641555914, 0.5433996656649089, 0.6960350817621954], \"contact_normal\": [-0.9223135934575335, 0.3436307256003948, 0.17679241993591813], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 109, \"force\": 0.0, \"position\": [1.7718482129263609, 0.536536197696469, 0.6873443988759282], \"contact_normal\": [-0.9522331680532659, 0.25604249776096766, 0.16641584359539077], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 110, \"force\": 0.0, \"position\": [1.8178792409248468, 0.45133865619328484, 0.6574339201047468], \"contact_normal\": [-0.9484674105464039, 0.2816244150996093, 0.14524895852019798], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 111, \"force\": 0.0, \"position\": [1.8523402206927397, 0.4523580576555821, 0.6849467310977811], \"contact_normal\": [-0.9500469824698162, 0.2542002226318963, 0.18108831523290242], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 112, \"force\": 28.031134991610536, \"position\": [1.891792423804361, 0.4060227637150565, 0.604165629766403], \"contact_normal\": [-0.9234658109442045, 0.31977008599338486, 0.21203298828471467], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 113, \"force\": 55.284465221698895, \"position\": [1.9107166832124478, 0.4220553018775688, 0.5936139701265863], \"contact_normal\": [-0.9367948794463661, 0.26082264532741334, 0.2332099944845393], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 114, \"force\": 5.1626349600653745, \"position\": [1.9607341858682585, 0.35515237970360813, 0.6154005788826429], \"contact_normal\": [-0.9685601301184531, 0.2113090822182777, 0.13130021369744307], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 115, \"force\": 0.0, \"position\": [1.9808803086458167, 0.35689000493511014, 0.623103051875958], \"contact_normal\": [-0.966284902312357, 0.19469871638661754, 0.16848114850214627], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 116, \"force\": 0.0, \"position\": [2.0224159291433703, 0.3060244076088524, 0.617516725550723], \"contact_normal\": [-0.9736372808296597, 0.17739390062740604, 0.1433940354366956], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 117, \"force\": 33.35974239549793, \"position\": [2.0003123954926423, 0.24859653962089695, 0.5825842262325147], \"contact_normal\": [-0.9631522714626317, 0.09413802648027178, 0.2519439103188894], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [2.0561097293063195, 0.1935109059921667, 0.6092459370705148], \"contact_normal\": [-0.9786444357493799, 0.08460411650647405, 0.18734249877413472], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 119, \"force\": 0.0, \"position\": [2.0701963012068574, 0.14958445832068779, 0.6156455322156139], \"contact_normal\": [-0.9907096329347164, 0.0751687711027244, 0.1133317213372587], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 119, \"force\": 0.0, \"position\": [1.1773548224866146, -1.3030077218260465, 0.9106552306148166], \"contact_normal\": [0.2481916515847632, 0.5601440993703435, 0.7903413768898945], \"objects\": [\"object_2\", \"object_0\"]}, {\"frame\": 120, \"force\": 0.0, \"position\": [2.095474875701281, 0.16328038021001912, 0.6204238999754768], \"contact_normal\": [-0.9926047013781998, -0.012694843729511891, 0.12072591993676555], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 120, \"force\": 520.6183381065323, \"position\": [1.201786375112441, -1.3079245553454009, 0.8876655260076736], \"contact_normal\": [0.3047524247972164, 0.5659833266824259, 0.766021431487208], \"objects\": [\"object_2\", \"object_0\"]}], \"disappearances\": [{\"frame\": 67, \"object_id\": \"object_2\", \"cause\": \"collision_disappear\"}, {\"frame\": 78, \"object_id\": \"object_6\", \"cause\": \"collision_disappear\"}, {\"frame\": 79, \"object_id\": \"object_5\", \"cause\": \"collision_disappear\"}], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 6, \"rule_stats\": {\"collision_disappear\": 3}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['New objects spawn when objects collide.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'Objects grow larger after collision.', 'The video has been edited or manipulated.', 'After a collision, one of the colliding objects disappears.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_disappear\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"One object vanishes from the scene\", \"contrast_to_real_physics\": \"In real physics, objects persist after collision\", \"rule_id\": \"collision_disappear\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the red capsule disappear? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', 'Objects pass through each other.', 'The object was destroyed by the high impact force.', 'A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'Another object will disappear after the next collision.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/0fac944b-15ef-4f4b-a6bc-c9a27bc681a6/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:de7df31c22d742f67625621f9ecc7825c90066e96c37c6d822ef68a4c081741b
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| 3 |
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size 94736
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test/0fdebd1d-47d3-410e-b846-ea24721f4862/metadata.jsonl
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{"id": "0fdebd1d-47d3-410e-b846-ea24721f4862", "uuid": "0fdebd1d-47d3-410e-b846-ea24721f4862", "scenario_name": "Frozen In Place", "difficulty": "easy", "rules": "['freeze_after_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Frozen In Place\", \"description\": \"A small object floats upward in a zone and freezes in place after collision with a stationary object.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"freeze_after_collision\"], \"primary_rule\": \"freeze_after_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, 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[\"object_4\", \"object_2\"]}, {\"frame\": 116, \"force\": 0.0, \"position\": [1.363286671790597, 4.525701045322395, 0.9100138530802944], \"contact_normal\": [0.8818749521065214, 0.4714833703306847, 1.8674562895991948e-05], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 117, \"force\": 0.19796107843362784, \"position\": [1.3566993525264368, 4.538014176029215, 0.9099979417689532], \"contact_normal\": [0.8819091849959445, 0.47141933500742816, -9.71154414237117e-07], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [1.3512903459811687, 4.548128472177338, 0.9099985425419863], \"contact_normal\": [0.8819104806531481, 0.47141691114464734, -9.86238411329237e-07], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 119, \"force\": 0.0, \"position\": [1.3452703350579513, 4.559387794476259, 0.9100224909560006], \"contact_normal\": [0.8818996872648195, 0.47143710180957094, 2.5290427464788413e-05], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 120, \"force\": 0.0, \"position\": [1.3400508875176251, 4.569150186293929, 0.9100182739436031], \"contact_normal\": [0.8827764915366789, 0.46979321575677424, 2.0471951094299195e-05], \"objects\": [\"object_4\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"freeze_after_collision\": 5}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After collision, an object teleports to a random location.', 'Friction applies: objects slow down and stop over time.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'After collision, objects freeze in place and stop moving.', 'Gravity is reversed: objects fall upward instead of downward.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"freeze_after_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects freeze in place and stop all motion permanently\", \"contrast_to_real_physics\": \"In real physics, objects continue moving after collision\", \"rule_id\": \"freeze_after_collision\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The camera stopped tracking the object.', 'The collision followed conservation of momentum.', 'A rule causes objects to disappear upon collision.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will behave according to real-world physics.', 'Objects will gain speed from collision.', 'The simulation behavior is random and unpredictable.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'After the next collision, objects will freeze in place permanently.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/0fdebd1d-47d3-410e-b846-ea24721f4862/output.mp4
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version https://git-lfs.github.com/spec/v1
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size 130417
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test/110cb88f-d371-432c-ac3f-e295b3e3c5cc/metadata.jsonl
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{"id": "110cb88f-d371-432c-ac3f-e295b3e3c5cc", "uuid": "110cb88f-d371-432c-ac3f-e295b3e3c5cc", "scenario_name": "Chaotic Collision Zone", "difficulty": "medium", "rules": "['collision_disappear']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Chaotic Collision Zone\", \"description\": \"In this scenario, objects will collide and disappear in a chaotic fashion.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_disappear\"], \"primary_rule\": \"collision_disappear\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.499719409228703, 5.499719409228703, 6.285393610547089], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.2], \"pink\": [1.0, 0.7, 0.7], \"lime\": [0.2, 1.0, 0.2], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.2], \"navy\": [0.0, 0.0, 0.4]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113627/73d5b002-517d-533b-b2fa-3ce51c514e2b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113627/73d5b002-517d-533b-b2fa-3ce51c514e2b/attempt_01/scratch\"}, \"random_seed\": 113646, \"rule_config\": {\"rules\": [\"collision_disappear\"], \"primary_rule\": \"collision_disappear\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Chaotic Collision Zone\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_disappear\", \"rules\": [\"collision_disappear\"], \"num_collisions\": 8, \"collisions\": [{\"frame\": 78, \"force\": 0.0, \"position\": [0.25907424687370545, 0.34259083135601026, 2.1919813769625116], \"contact_normal\": [-8.706935574956422e-15, -2.6120806724869266e-14, -1.0], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 79, \"force\": 13.539610335378459, \"position\": [0.01945016167637198, 0.629968864103326, 2.1726344620991704], \"contact_normal\": [0.0, 5.686578366816653e-14, -1.0], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 80, \"force\": 1.512795387400354, \"position\": [0.008168344354715806, 0.863340831997752, 2.06234307181515], \"contact_normal\": [0.00567114020938851, -0.0020287672203789884, -0.9999818609716333], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 81, \"force\": 0.0, \"position\": [0.012374030261047886, 0.09686972939431959, 1.9291692372307212], \"contact_normal\": [-0.0018402506093654133, 0.001229536786565592, -0.9999975508554936], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 162, \"force\": 768.7297410070389, \"position\": [3.9551276000253703, -1.3315913442477982, 0.2026732134264289], \"contact_normal\": [0.6696749793204917, -0.10263585477413704, -0.7355279079592298], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 163, \"force\": 0.0, \"position\": [3.9683920852497083, -1.3141983266482493, 0.20881777830109027], \"contact_normal\": [0.6689972309860783, -0.08270424595386536, -0.7386492487196901], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 173, \"force\": 597.0141575935702, \"position\": [4.766646337640831, -0.9298470466371181, 0.20910061584891015], \"contact_normal\": [0.07423528143139285, -0.1441584948234833, -0.9867661583987514], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 174, \"force\": 0.0, \"position\": [4.765940939342891, -0.9284468567292834, 0.2101276508914574], \"contact_normal\": [0.040820958244363964, -0.15637708520590754, -0.9868535132381686], \"objects\": [\"object_2\", \"object_7\"]}], \"disappearances\": [{\"frame\": 79, \"object_id\": \"object_6\", \"cause\": \"collision_disappear\"}, {\"frame\": 162, \"object_id\": \"object_2\", \"cause\": \"collision_disappear\"}], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 8, \"rule_stats\": {\"collision_disappear\": 2}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no gravity: objects float instead of falling.', 'The video has been edited or manipulated.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.', 'Conservation of momentum holds during interactions.', 'After a collision, one of the colliding objects disappears.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_disappear\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"One object vanishes from the scene\", \"contrast_to_real_physics\": \"In real physics, objects persist after collision\", \"rule_id\": \"collision_disappear\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the orange gear disappear? (Select ALL that apply.)", "q6_options": "['The camera stopped tracking the object.', 'There is zero gravity.', 'A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will suddenly start falling downward due to normal gravity.', 'It is impossible to predict what will happen next.', 'Another object will disappear after the next collision.', 'The effect will be weaker than before.', 'Objects will disappear after collision instead.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/110cb88f-d371-432c-ac3f-e295b3e3c5cc/output.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:83cc35625845082275ed7c90bf6d2e42c7388d176c42e50bd5d4c65d99866ec7
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size 209819
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test/1164aea9-b605-4b7a-bb02-13d2c3517d2a/metadata.jsonl
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{"id": "1164aea9-b605-4b7a-bb02-13d2c3517d2a", "uuid": "1164aea9-b605-4b7a-bb02-13d2c3517d2a", "scenario_name": "Floating Objects in Harmony", "difficulty": "medium", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects in Harmony\", \"description\": \"Objects float in mid-air, interacting with each other and changing colors upon collision.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113624/5499d475-af53-5a37-ae47-c9e2183483f3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113624/5499d475-af53-5a37-ae47-c9e2183483f3/attempt_01/scratch\"}, \"random_seed\": 113632, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects in Harmony\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 67, \"force\": 845.1170338780786, \"position\": [2.34322724030508, -0.965111775039572, 2.5734369104199843], \"contact_normal\": [0.4714174522580306, -0.8819101914064421, -1.4570653378942846e-15], \"objects\": [\"object_6\", \"object_2\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [2.3745192521553746, -0.8272160724256017, 2.4239165135052256], \"contact_normal\": [0.3268150230617941, -0.9338785230007796, -0.14513044125544908], \"objects\": [\"object_6\", \"object_2\"]}, {\"frame\": 70, \"force\": 786.6655638090668, \"position\": [2.750728887934775, 1.1621614255864268, 1.973684294313332], \"contact_normal\": [-0.19137519225972754, -0.802994265763223, 0.5644251455586781], \"objects\": [\"object_2\", \"object_3\"]}, {\"frame\": 97, \"force\": 14.432618928683494, \"position\": [3.182154178565526, 0.23600928226725604, 3.223809578891804], \"contact_normal\": [0.21205040863286614, 0.4332730028708985, 0.875961830893258], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 98, \"force\": 0.0, \"position\": [3.237013307038117, 0.2428739986824755, 3.215268144805498], \"contact_normal\": [0.40350599168469753, 0.492298475289803, 0.7712490686554402], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 99, \"force\": 0.0, \"position\": [3.162130202841412, 0.43345611290678, 3.2966723034415137], \"contact_normal\": [0.483167240354996, 0.39627814433225, 0.7807131676693597], \"objects\": [\"object_6\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "15", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[3]", "q2_correct_answer": "Objects are floating (no gravity)", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no gravity: objects float instead of falling.', 'The video has been edited or manipulated.', 'Friction applies: objects slow down and stop over time.', 'After a collision, one of the colliding objects disappears.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? (Select ALL that apply.)", "q6_options": "['Normal gravity caused the object to fall.', 'Gravity is reversed.', 'The object was destroyed by the high impact force.', 'There is zero gravity in this environment.', 'The simulation rendering glitched.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to float without falling.', 'Objects will behave according to real-world physics.', 'Objects will change color after collision instead.', 'The effect will be weaker than before.', 'There is not enough information to make a prediction.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/1164aea9-b605-4b7a-bb02-13d2c3517d2a/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:7d438ef877452b9de740883c0496934e551eacd7075642936937a2c48e5b818b
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| 3 |
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size 247358
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test/1237bbba-468c-45a8-b532-6893bad3a818/metadata.jsonl
ADDED
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@@ -0,0 +1 @@
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{"id": "1237bbba-468c-45a8-b532-6893bad3a818", "uuid": "1237bbba-468c-45a8-b532-6893bad3a818", "scenario_name": "Floating Puzzle", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"Objects float in mid-air due to the absence of gravity, but with no_friction, they slide indefinitely.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/7fd15e36-280f-5ae0-b655-dfe0c2dcb062/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/7fd15e36-280f-5ae0-b655-dfe0c2dcb062/attempt_01/scratch\"}, \"random_seed\": 113652, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 22, \"collisions\": [{\"frame\": 4, \"force\": 825.6601190416469, \"position\": [-0.08103710508346573, 2.0808268695482837, 2.3440374308149843], \"contact_normal\": [1.0, 0.0, 0.0], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 5, \"force\": 78.71733453774816, \"position\": [-0.27335139351645965, 1.7665144754497966, 2.5284807230842734], \"contact_normal\": [0.9801882318820488, 0.1979758798717087, -0.006048228580781912], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 6, \"force\": 0.0, \"position\": [-0.2827490160356506, 1.833465473890514, 2.528549997103453], \"contact_normal\": [0.9907747234278967, 0.09896698651378676, -0.0925796035677103], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 7, \"force\": 0.0, \"position\": [-0.35495906408673517, 1.9305457637200345, 1.8736719580504424], \"contact_normal\": [0.9660543157891803, -0.23802527692742942, 0.10041427432750466], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 8, \"force\": 122.14388189147834, \"position\": [-0.3739861255394562, 1.4924460042973224, 2.3240902692874252], \"contact_normal\": [0.9907883185630605, 0.10537320499259378, -0.0850587765522886], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 9, \"force\": 0.0, \"position\": [-0.44484884894598264, 1.586969082234857, 1.6965498904533545], \"contact_normal\": [0.9957245090998161, -0.01471951808728924, 0.09119231198521169], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 10, \"force\": 50.08143937759862, \"position\": [-0.35558934561956856, 1.4199031013367724, 2.2190434408252404], \"contact_normal\": [0.9855123062632759, 0.0063180389920897435, -0.1694862135600812], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 11, \"force\": 0.0, \"position\": [-0.45599113694009097, 1.552925385675431, 1.3417087590548882], \"contact_normal\": [0.9564815785405993, -0.23995379036420053, 0.16602761337300675], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 12, \"force\": 123.66678812231241, \"position\": [-0.5365225636574131, 1.1028294626231734, 0.8608291242812727], \"contact_normal\": [0.9882712544405174, 0.12524442318643372, -0.08737140325795043], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 13, \"force\": 52.51474479166338, \"position\": [-0.4776024974613244, 1.010751458960342, 2.0999309665848402], \"contact_normal\": [0.9913215452969031, 0.13080964133592551, 0.013054944033834571], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 20, \"force\": 730.2392934195153, \"position\": [-0.10769587143401377, 0.08353180805920513, 1.9108263471023936], \"contact_normal\": [0.6201912083276837, 0.784418291967935, -0.007127996854311071], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 20, \"force\": 970.9795252835611, \"position\": [1.0578020106502515, 0.4867138777116575, 2.109472965903801], \"contact_normal\": [-0.943167663275753, 0.3323172564748268, 0.0], \"objects\": [\"object_1\", \"object_4\"]}, {\"frame\": 21, \"force\": 0.0, \"position\": [-0.12241247199274546, 0.16818826125470643, 1.9683740738186304], \"contact_normal\": [0.5194456099900885, 0.8535798917918048, 0.03971934781332392], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 21, \"force\": 365.49981268344885, \"position\": [0.8965314546788985, 0.6603278181332697, 2.407994255501144], \"contact_normal\": [-0.8164111302472968, 0.3445570814807009, -0.46341480771532656], \"objects\": [\"object_1\", \"object_4\"]}, {\"frame\": 22, \"force\": 0.0, \"position\": [0.8939889620075048, 0.72093906322933, 2.3411421712088223], \"contact_normal\": [-0.814368169696698, 0.43411219801885653, -0.38516371027926183], \"objects\": [\"object_1\", \"object_4\"]}, {\"frame\": 22, \"force\": 84.6421233199713, \"position\": [-0.014488168961970915, 0.2868760108736985, 1.8073336318869073], \"contact_normal\": [0.5068429676977427, 0.8475669742156913, -0.15729090982699187], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 23, \"force\": 0.0, \"position\": [0.7548643246126086, 0.7462299158681647, 2.0454989102663994], \"contact_normal\": [-0.8117149264370991, 0.5686705447747757, -0.13316414571788798], \"objects\": [\"object_1\", \"object_4\"]}, {\"frame\": 23, \"force\": 0.0, \"position\": [-0.06167599540660848, 0.39006658121594096, 1.7884673564868345], \"contact_normal\": [0.37166741655728586, 0.913826245739168, -0.16366100350386095], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 26, \"force\": 515.3682503059927, \"position\": [0.4181808038322039, 0.12130044181547983, 2.165423762747675], \"contact_normal\": [0.7357700771297624, 0.5021703794867822, 0.4543867334843359], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 27, \"force\": 0.0, \"position\": [0.5087196195982523, 0.2186895754778797, 1.8700033659592021], \"contact_normal\": [0.7814294786877551, 0.5810442455787088, 0.22749847146223195], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 28, \"force\": 522.2069756031387, \"position\": [0.44522345502213034, -0.8995576455073019, 1.6060392151944376], \"contact_normal\": [0.7170571900622826, -0.6518118574090833, 0.2469216246522457], \"objects\": [\"object_3\", \"object_2\"]}, {\"frame\": 29, \"force\": 0.0, \"position\": [0.4322320453989584, -0.9089992309191592, 1.5873000150426142], \"contact_normal\": [0.7058345449342621, -0.6644791913025232, 0.24548930629130852], \"objects\": [\"object_3\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"no_friction\": 7}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects pass through each other without collision.', 'Friction applies: objects slow down and stop over time.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity is reversed: objects fall upward instead of downward.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['The camera stopped tracking the object.', 'The collision followed conservation of momentum.', 'A rule causes objects to disappear upon collision.', 'The object was destroyed by the high impact force.', 'Friction is disabled in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will behave according to real-world physics.', 'Objects will disappear after collision instead.', 'Objects will continue to slide without slowing down.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/1237bbba-468c-45a8-b532-6893bad3a818/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:92f92ecbf6820b504c366a610b322f133d932939f1304c8b6767b2990b1d0920
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size 133774
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test/126e3910-c8fb-40da-83fa-d54323d5f998/metadata.jsonl
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{"id": "126e3910-c8fb-40da-83fa-d54323d5f998", "uuid": "126e3910-c8fb-40da-83fa-d54323d5f998", "scenario_name": "Easy Teleport Test", "difficulty": "easy", "rules": "['teleport_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Teleport Test\", \"description\": \"Objects teleport to a random position when colliding, creating a fun and unpredictable environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"teleport_on_collision\"], \"primary_rule\": \"teleport_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113632/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113632/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01/scratch\"}, \"random_seed\": 113644, \"rule_config\": {\"rules\": [\"teleport_on_collision\"], \"primary_rule\": \"teleport_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Teleport Test\", \"difficulty\": \"easy\", \"primary_rule\": \"teleport_on_collision\", \"rules\": [\"teleport_on_collision\"], \"num_collisions\": 13, \"collisions\": [{\"frame\": 27, \"force\": 1839.9981626565282, \"position\": [-1.7674312524670635, 0.30072292332314043, 0.15264327885883927], \"contact_normal\": [0.26908359106677987, 0.45326477254697195, -0.849791190226486], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 28, \"force\": 0.0, \"position\": [-1.7638436235438129, 0.30923422556069485, 0.15602535127190514], \"contact_normal\": [0.28715861054653136, 0.44150713661048274, -0.8500655155404188], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 63, \"force\": 217.17132420519553, \"position\": [4.833769774858765, 8.534539029348117, 0.767808472003236], \"contact_normal\": [0.29100872371829933, 0.9487962900069391, 0.12288011551473574], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [6.14363573086612, 9.006366542918757, 0.6682990975711038], \"contact_normal\": [0.2907844141531493, 0.8965946542142875, 0.33400965632743596], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 82, \"force\": 31.793001131922864, \"position\": [6.281500728947767, 9.003669286138162, 0.7092268330055259], \"contact_normal\": [0.3419348898882784, 0.9025599772697556, 0.2616601202092306], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 83, \"force\": 0.0, \"position\": [6.357571853840986, 9.004113182871066, 0.6906354192974322], \"contact_normal\": [0.29677832831976986, 0.8938420113492459, 0.33610873625488746], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 86, \"force\": 0.0, \"position\": [6.563266902459447, 9.01187184520786, 0.7272206101729306], \"contact_normal\": [0.3413811506412983, 0.8996628327449425, 0.2721501375420725], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 87, \"force\": 0.0, \"position\": [6.630153119145678, 9.009105145854342, 0.7100304506407742], \"contact_normal\": [0.3070519718074917, 0.8923262634107463, 0.3308669313130987], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 90, \"force\": 0.0, \"position\": [6.822188898678448, 9.025127461313437, 0.7114041595928714], \"contact_normal\": [0.3413946761958336, 0.8981765514936731, 0.2769992011036766], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 91, \"force\": 0.0, \"position\": [6.890932474695229, 9.025949807498845, 0.6784543923407327], \"contact_normal\": [0.31964442660739834, 0.8912435974735146, 0.32173325986179235], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 94, \"force\": 24.654908112705904, \"position\": [7.070659558502128, 9.03304451004444, 0.7078158470564754], \"contact_normal\": [0.3708403819002279, 0.8858620929647703, 0.2787934063068385], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 95, \"force\": 0.0, \"position\": [7.147736153890167, 9.046830597234596, 0.6419039757765157], \"contact_normal\": [0.4282498581770692, 0.8418228561169242, 0.32853666141005416], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 98, \"force\": 0.0, \"position\": [7.357272568266724, 9.04428134545429, 0.7070586296983548], \"contact_normal\": [0.40643348639050414, 0.8846747869125563, 0.22839076719885787], \"objects\": [\"object_0\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"teleport_on_collision\": 4}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no friction: moving objects do not slow down on the surface.', 'This is a camera malfunction or video recording error.', 'After collision, an object teleports to a random location.', 'Conservation of momentum holds during interactions.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"teleport_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object instantly teleports to a random location\", \"contrast_to_real_physics\": \"In real physics, objects cannot teleport\", \"rule_id\": \"teleport_on_collision\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the object suddenly appear at a different location? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', \"Air resistance affected the object's motion.\", 'A rule causes objects to teleport upon collision.', 'The object bounced due to elastic collision.', 'Objects pass through each other.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will suddenly start falling downward due to normal gravity.', 'Objects will fall upward due to reversed gravity.', 'Another object will teleport to a random location after the next collision.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/126e3910-c8fb-40da-83fa-d54323d5f998/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:d3cfaee99c5d279d89ed6692c51adeddb7f6b48fa582921eca1412bf37716039
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| 3 |
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size 117103
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test/139e7bdd-5bab-4cd2-955b-d42ede19c30e/metadata.jsonl
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+
{"id": "139e7bdd-5bab-4cd2-955b-d42ede19c30e", "uuid": "139e7bdd-5bab-4cd2-955b-d42ede19c30e", "scenario_name": "Colorful Chaos", "difficulty": "hard", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Colorful Chaos\", \"description\": \"Objects of different colors cycle through a color palette while floating in a zero-gravity environment. Periodically, new objects spawn above the original position, teleporting to a random location on collision with existing objects. 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[9.383826238723946, 1.180941599090626, 0.11769634288667333], \"contact_normal\": [0.9555701704713252, 0.29473970284411116, 0.003762561995128086], \"objects\": [\"object_5\", \"object_14\"]}, {\"frame\": 416, \"force\": 52.00483011983103, \"position\": [7.994284839691469, 1.0215670348295678, 0.7156849950570099], \"contact_normal\": [-0.9959972757392749, 0.05222810634685948, -0.07253724303669118], \"objects\": [\"object_3\", \"object_14\"]}, {\"frame\": 417, \"force\": 0.0, \"position\": [9.394705585401661, 1.1768543327317795, 0.10109008098194022], \"contact_normal\": [0.9568131376027207, 0.2906998936875125, 0.0014803786361169658], \"objects\": [\"object_5\", \"object_14\"]}, {\"frame\": 417, \"force\": 0.0, \"position\": [7.971276158063002, 1.029622846895185, 0.7384782814142211], \"contact_normal\": [-0.9964544085458054, 0.05429955483906287, -0.06426639894928657], \"objects\": [\"object_3\", \"object_14\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"timed_color_cycle\": 17}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "18", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects change color periodically over time.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'This is a rendering glitch in the simulation.', 'After a collision, the colliding objects change color.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['A rule causes objects to disappear upon collision.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The simulation behavior is random and unpredictable.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'Objects will continue to cycle through colors periodically.', 'Objects will disappear after collision instead.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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version https://git-lfs.github.com/spec/v1
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