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{"id": "0506baac-1b09-4d5f-b5cc-619a00a7c684", "uuid": "0506baac-1b09-4d5f-b5cc-619a00a7c684", "scenario_name": "Frictionless Frenzy", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Frictionless Frenzy\", \"description\": \"Objects slide forever, demonstrating the effects of no friction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/bc273350-94ca-5165-b397-285eebae3e98/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/bc273350-94ca-5165-b397-285eebae3e98/attempt_01/scratch\"}, \"random_seed\": 113639, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Frictionless Frenzy\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 15, \"collisions\": [{\"frame\": 65, \"force\": 0.0, \"position\": [2.0243750034046233, 0.14263028591959814, 1.8507535905229917], \"contact_normal\": [-0.28973009726547094, 0.9571083902769532, -7.007558755200241e-16], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 66, \"force\": 0.0, \"position\": [1.696766765269166, 0.4372629577623708, 2.5320578324393286], \"contact_normal\": [0.09877675735846102, 0.9951095914075117, 0.0002308560654134249], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 67, \"force\": 0.0, \"position\": [1.7022020380990073, 0.7207606961785129, 1.1082327534891794], \"contact_normal\": [0.4718456221894776, 0.8816810138881465, 0.0005464154050802327], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 67, \"force\": 752.7041250975038, \"position\": [2.048092310069773, 2.4538350830468536, 1.2000643044213604], \"contact_normal\": [-0.09891016216906859, -0.9950961769736679, -0.000615135821613001], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [2.156344675264893, 2.3668083359959295, 2.8405602572548587], \"contact_normal\": [0.07679832595065136, -0.9970464515121796, -0.0006250265183276852], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [1.6872736272149262, 0.7019053617841289, 1.0685590024240064], \"contact_normal\": [0.6373552939393126, 0.7705687755606334, 0.0014111762890077553], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 69, \"force\": 0.0, \"position\": [2.2072963792942586, 2.2916647443520493, 2.848323173418341], \"contact_normal\": [0.14221366535497637, -0.9887023989071279, -0.04735862943110986], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 69, \"force\": 733.3858478594241, \"position\": [0.24997468959523428, 0.525070538171246, 2.3804748896199057], \"contact_normal\": [-0.8819622842933831, 0.47131998587371354, -1.3446758601002348e-13], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 70, \"force\": 0.0, \"position\": [0.21083024905611003, 0.5529472147773208, 2.239288100815174], \"contact_normal\": [-0.8450161900544463, 0.5347364014643466, -0.0021493010094741295], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 93, \"force\": 218.99599132817448, \"position\": [0.39968787357882035, 5.06967063451443, 1.118377997850584], \"contact_normal\": [-0.967757155825461, -0.15148916559776138, -0.2012389625671635], \"objects\": [\"object_3\", \"object_8\"]}, {\"frame\": 94, \"force\": 21.855042791408287, \"position\": [0.4458774583067473, 5.25460437200237, 1.0541400422356448], \"contact_normal\": [-0.9675895801982667, -0.13074908345359085, -0.21604416554905573], \"objects\": [\"object_3\", \"object_8\"]}, {\"frame\": 94, \"force\": 279.9602164441918, \"position\": [1.093605085750184, -1.773852932731098, 0.39175585557241344], \"contact_normal\": [0.5084276716594853, 0.7304787246367666, -0.4559628664090504], \"objects\": [\"object_4\", \"object_1\"]}, {\"frame\": 95, \"force\": 0.0, \"position\": [0.4273695876363399, 5.404710148062838, 1.0388924148534635], \"contact_normal\": [-0.9788201426063284, -0.10586736130379244, -0.1752233724099023], \"objects\": [\"object_3\", \"object_8\"]}, {\"frame\": 95, \"force\": 0.0, \"position\": [1.1013676518906057, -1.796298413300006, 0.3883556696077605], \"contact_normal\": [0.5274571999900578, 0.7096057903002575, -0.4671707659421715], \"objects\": [\"object_4\", \"object_1\"]}, {\"frame\": 96, \"force\": 0.0, \"position\": [1.0499672827357092, -1.8532422911457862, 0.35936163670235316], \"contact_normal\": [0.4960336452974253, 0.6883803915941126, -0.5292287399619228], \"objects\": [\"object_4\", \"object_1\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"no_friction\": 9}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['New objects spawn when objects collide.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'Objects grow larger after collision.', 'The video has been edited or manipulated.', 'There is no friction: moving objects do not slow down on the surface.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', 'Objects pass through each other.', 'The object was destroyed by the high impact force.', 'Friction is disabled in this environment.', 'Friction gradually slowed the object down.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'Objects will continue to slide without slowing down.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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{"id": "0769b20a-c488-4936-8187-931a4725bc25", "uuid": "0769b20a-c488-4936-8187-931a4725bc25", "scenario_name": "Floating Objects", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects\", \"description\": \"A scenario where objects float in mid-air due to the absence of gravity and objects can slide forever without friction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/2fdb1ab2-b141-5a41-818f-55053a69cf72/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/2fdb1ab2-b141-5a41-818f-55053a69cf72/attempt_01/scratch\"}, \"random_seed\": 113649, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"no_friction\": 7}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[1]", "q3_correct_answer": "No", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After collision, objects freeze in place and stop moving.', 'There is no friction: moving objects do not slow down on the surface.', 'This is a rendering glitch in the simulation.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', 'Friction gradually slowed the object down.', 'There is zero gravity.', 'Friction is disabled in this environment.', 'Normal gravity caused the object to fall.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will behave according to real-world physics.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to slide without slowing down.', 'Objects will start floating in zero gravity.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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{"id": "10694f6e-de6b-4327-ab83-7f3f75973365", "uuid": "10694f6e-de6b-4327-ab83-7f3f75973365", "scenario_name": "Floating Puzzle", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"Objects float in mid-air due to the absence of gravity, but with no_friction, they slide indefinitely.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/7fd15e36-280f-5ae0-b655-dfe0c2dcb062/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/7fd15e36-280f-5ae0-b655-dfe0c2dcb062/attempt_01/scratch\"}, \"random_seed\": 113652, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 22, \"collisions\": [{\"frame\": 4, \"force\": 825.6601190416469, \"position\": [-0.08103710508346573, 2.0808268695482837, 2.3440374308149843], \"contact_normal\": [1.0, 0.0, 0.0], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 5, \"force\": 78.71733453774816, \"position\": [-0.27335139351645965, 1.7665144754497966, 2.5284807230842734], \"contact_normal\": [0.9801882318820488, 0.1979758798717087, -0.006048228580781912], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 6, \"force\": 0.0, \"position\": [-0.2827490160356506, 1.833465473890514, 2.528549997103453], \"contact_normal\": [0.9907747234278967, 0.09896698651378676, -0.0925796035677103], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 7, \"force\": 0.0, \"position\": [-0.35495906408673517, 1.9305457637200345, 1.8736719580504424], \"contact_normal\": [0.9660543157891803, -0.23802527692742942, 0.10041427432750466], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 8, \"force\": 122.14388189147834, \"position\": [-0.3739861255394562, 1.4924460042973224, 2.3240902692874252], \"contact_normal\": [0.9907883185630605, 0.10537320499259378, -0.0850587765522886], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 9, \"force\": 0.0, \"position\": [-0.44484884894598264, 1.586969082234857, 1.6965498904533545], \"contact_normal\": [0.9957245090998161, -0.01471951808728924, 0.09119231198521169], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 10, \"force\": 50.08143937759862, \"position\": [-0.35558934561956856, 1.4199031013367724, 2.2190434408252404], \"contact_normal\": [0.9855123062632759, 0.0063180389920897435, -0.1694862135600812], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 11, \"force\": 0.0, \"position\": [-0.45599113694009097, 1.552925385675431, 1.3417087590548882], \"contact_normal\": [0.9564815785405993, -0.23995379036420053, 0.16602761337300675], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 12, \"force\": 123.66678812231241, \"position\": [-0.5365225636574131, 1.1028294626231734, 0.8608291242812727], \"contact_normal\": [0.9882712544405174, 0.12524442318643372, -0.08737140325795043], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 13, \"force\": 52.51474479166338, \"position\": [-0.4776024974613244, 1.010751458960342, 2.0999309665848402], \"contact_normal\": [0.9913215452969031, 0.13080964133592551, 0.013054944033834571], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 20, \"force\": 730.2392934195153, \"position\": [-0.10769587143401377, 0.08353180805920513, 1.9108263471023936], \"contact_normal\": [0.6201912083276837, 0.784418291967935, -0.007127996854311071], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 20, \"force\": 970.9795252835611, \"position\": [1.0578020106502515, 0.4867138777116575, 2.109472965903801], \"contact_normal\": [-0.943167663275753, 0.3323172564748268, 0.0], \"objects\": [\"object_1\", \"object_4\"]}, {\"frame\": 21, \"force\": 0.0, \"position\": [-0.12241247199274546, 0.16818826125470643, 1.9683740738186304], \"contact_normal\": [0.5194456099900885, 0.8535798917918048, 0.03971934781332392], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 21, \"force\": 365.49981268344885, \"position\": [0.8965314546788985, 0.6603278181332697, 2.407994255501144], \"contact_normal\": [-0.8164111302472968, 0.3445570814807009, -0.46341480771532656], \"objects\": [\"object_1\", \"object_4\"]}, {\"frame\": 22, \"force\": 0.0, \"position\": [0.8939889620075048, 0.72093906322933, 2.3411421712088223], \"contact_normal\": [-0.814368169696698, 0.43411219801885653, -0.38516371027926183], \"objects\": [\"object_1\", \"object_4\"]}, {\"frame\": 22, \"force\": 84.6421233199713, \"position\": [-0.014488168961970915, 0.2868760108736985, 1.8073336318869073], \"contact_normal\": [0.5068429676977427, 0.8475669742156913, -0.15729090982699187], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 23, \"force\": 0.0, \"position\": [0.7548643246126086, 0.7462299158681647, 2.0454989102663994], \"contact_normal\": [-0.8117149264370991, 0.5686705447747757, -0.13316414571788798], \"objects\": [\"object_1\", \"object_4\"]}, {\"frame\": 23, \"force\": 0.0, \"position\": [-0.06167599540660848, 0.39006658121594096, 1.7884673564868345], \"contact_normal\": [0.37166741655728586, 0.913826245739168, -0.16366100350386095], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 26, \"force\": 515.3682503059927, \"position\": [0.4181808038322039, 0.12130044181547983, 2.165423762747675], \"contact_normal\": [0.7357700771297624, 0.5021703794867822, 0.4543867334843359], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 27, \"force\": 0.0, \"position\": [0.5087196195982523, 0.2186895754778797, 1.8700033659592021], \"contact_normal\": [0.7814294786877551, 0.5810442455787088, 0.22749847146223195], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 28, \"force\": 522.2069756031387, \"position\": [0.44522345502213034, -0.8995576455073019, 1.6060392151944376], \"contact_normal\": [0.7170571900622826, -0.6518118574090833, 0.2469216246522457], \"objects\": [\"object_3\", \"object_2\"]}, {\"frame\": 29, \"force\": 0.0, \"position\": [0.4322320453989584, -0.9089992309191592, 1.5873000150426142], \"contact_normal\": [0.7058345449342621, -0.6644791913025232, 0.24548930629130852], \"objects\": [\"object_3\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"no_friction\": 7}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects pass through each other without collision.', 'Friction applies: objects slow down and stop over time.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity is reversed: objects fall upward instead of downward.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['The camera stopped tracking the object.', 'The collision followed conservation of momentum.', 'A rule causes objects to disappear upon collision.', 'The object was destroyed by the high impact force.', 'Friction is disabled in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will behave according to real-world physics.', 'Objects will disappear after collision instead.', 'Objects will continue to slide without slowing down.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/10694f6e-de6b-4327-ab83-7f3f75973365/output.mp4
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test/10694f6e-de6b-4327-ab83-7f3f75973365/output_prediction.mp4
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test/1415a206-ec4b-4de5-b0a6-c94cee20a92a/metadata.jsonl
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{"id": "1415a206-ec4b-4de5-b0a6-c94cee20a92a", "uuid": "1415a206-ec4b-4de5-b0a6-c94cee20a92a", "scenario_name": "Triple Threat", "difficulty": "hard", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Triple Threat\", \"description\": \"A challenging scenario testing physical reasoning with three intricately combined rules.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [360, 480], \"frame_start\": 1, \"frame_end\": 480, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/2e33feb4-4fc2-5d14-b224-d6840ebf458d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/2e33feb4-4fc2-5d14-b224-d6840ebf458d/attempt_01/scratch\"}, \"random_seed\": 113640, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Triple Threat\", \"difficulty\": \"hard\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 32, \"force\": 1401.0227137729623, \"position\": [-0.4447009442662618, 2.172714892005561, 1.2307860536651902], \"contact_normal\": [0.5511946373525158, -0.37759470869639733, -0.7440475171105078], \"objects\": [\"object_0\", \"object_7\"]}, {\"frame\": 58, \"force\": 1967.9573676719601, \"position\": [-1.827998088928621, 0.01927285283914093, 2.678117326080661], \"contact_normal\": [-0.7726213283638556, -0.634867138035409, 2.842776583407979e-13], \"objects\": [\"object_2\", \"object_16\"]}, {\"frame\": 60, \"force\": 0.0, \"position\": [-1.9939092637280853, -0.8128500088093642, 1.331337924999344], \"contact_normal\": [-0.5727322316588014, 0.15513169375366387, 0.8049297785597502], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 61, \"force\": 0.0, \"position\": [-2.0492589173016267, -0.9129374404376831, 1.322784030425], \"contact_normal\": [-0.5727392186774403, 0.1769386151480936, 0.8004139640574932], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 89, \"force\": 544.1728964999533, \"position\": [0.5844849757038233, -0.5123504842043056, 1.6479452761133193], \"contact_normal\": [0.12448202927268211, 0.9422350712854809, 0.31096188645523704], \"objects\": [\"object_4\", \"object_16\"]}, {\"frame\": 264, \"force\": 1652.3577518866002, \"position\": [1.305444185730821, -1.479604546435479, 1.5220798183173285], \"contact_normal\": [0.7473294945649841, 0.6644536301001337, 0.0], \"objects\": [\"object_10\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 16, \"final_objects\": 16, \"rule_stats\": {\"no_friction\": 16}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "17", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no friction: moving objects do not slow down on the surface.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'This is a rendering glitch in the simulation.', 'Objects swap colors after collision.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['A rule causes objects to disappear upon collision.', 'Friction is disabled in this environment.', 'The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The simulation behavior is random and unpredictable.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'Objects will continue to slide without slowing down.', 'Objects will disappear after collision instead.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/1415a206-ec4b-4de5-b0a6-c94cee20a92a/output.mp4
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test/1415a206-ec4b-4de5-b0a6-c94cee20a92a/output_prediction.mp4
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test/1a119716-1671-47a6-aeaa-66dc319c5a05/metadata.jsonl
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{"id": "1a119716-1671-47a6-aeaa-66dc319c5a05", "uuid": "1a119716-1671-47a6-aeaa-66dc319c5a05", "scenario_name": "Easy Frictional Frenzy", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Frictional Frenzy\", \"description\": \"Objects slide forever due to the lack of friction, creating a frictional frenzy.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01/scratch\"}, \"random_seed\": 113644, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Frictional Frenzy\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 27, \"force\": 1652.0040600298325, \"position\": [-1.7674309658670033, 0.30072275337496374, 0.15264351632293233], \"contact_normal\": [0.269084081231837, 0.45326465963642476, -0.8497910952418213], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 28, \"force\": 0.0, \"position\": [-1.7586656893618622, 0.31329535874788, 0.1559242468615871], \"contact_normal\": [0.2976252093232197, 0.44119543079656015, -0.8466202375442884], \"objects\": [\"object_1\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"no_friction\": 8}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'This is a camera malfunction or video recording error.', 'There is no friction: moving objects do not slow down on the surface.', 'Conservation of momentum holds during interactions.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', \"Air resistance affected the object's motion.\", 'Friction is disabled in this environment.', 'The object bounced due to elastic collision.', 'Objects pass through each other.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will suddenly start falling downward due to normal gravity.', 'Objects will fall upward due to reversed gravity.', 'Objects will continue to slide without slowing down.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/1a119716-1671-47a6-aeaa-66dc319c5a05/output.mp4
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test/1a119716-1671-47a6-aeaa-66dc319c5a05/output_prediction.mp4
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test/1cfb8665-57ae-45e3-b07e-6dbb961951af/metadata.jsonl
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{"id": "1cfb8665-57ae-45e3-b07e-6dbb961951af", "uuid": "1cfb8665-57ae-45e3-b07e-6dbb961951af", "scenario_name": "Floating Chaos", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Chaos\", \"description\": \"Objects float around and collide, then slide away without friction, creating an unpredictable dance of motion.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/aefe0e47-dec5-56d5-9806-dd74d285869b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/aefe0e47-dec5-56d5-9806-dd74d285869b/attempt_01/scratch\"}, \"random_seed\": 113636, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Chaos\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 13, \"collisions\": [{\"frame\": 19, \"force\": 0.0, \"position\": [2.676176551922606, -2.4358592899606855, 1.6087425468052803], \"contact_normal\": [0.8228278873775972, 0.505353655530845, -0.2599460532405374], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 49, \"force\": 888.5046054004775, \"position\": [-2.627469449451791, -0.5432451874556914, 2.1405897736549377], \"contact_normal\": [0.6348671380355434, -0.7726213283637452, 0.0], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 50, \"force\": 0.0, \"position\": [-2.426111645632471, -0.5066283559873032, 2.1006544787256054], \"contact_normal\": [0.5008592449690078, -0.8595529641587071, 0.10153185970450708], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 52, \"force\": 0.0, \"position\": [-2.01235932733611, -0.5710140907504275, 2.1729214758509414], \"contact_normal\": [0.6007699409104251, -0.7960987875960199, -0.07281619659547847], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 54, \"force\": 0.0, \"position\": [-1.5430388138392261, -0.4876250785060384, 1.690753152956205], \"contact_normal\": [0.5869426213173821, -0.7973056800742668, -0.14071962124164117], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 60, \"force\": 199.8582571879942, \"position\": [-0.2728697635511912, -0.7139784919764176, 1.419479677321037], \"contact_normal\": [0.7465069101122151, -0.43204763620085845, -0.5060259610019666], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 61, \"force\": 0.0, \"position\": [-0.168854981373389, -0.773827331023902, 1.4009046147398434], \"contact_normal\": [0.7469716825139834, -0.44297770361383, -0.49578630439257476], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 62, \"force\": 6.001946748000723, \"position\": [-0.02769102348805491, -0.6649937376967443, 1.3164705522100346], \"contact_normal\": [0.7766380527040481, -0.4096135284052887, -0.4785917805807304], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 63, \"force\": 94.87762746799078, \"position\": [0.3689708210688619, -0.3413420909645437, 0.7655786649824845], \"contact_normal\": [0.931852582301255, -0.13328979784390518, -0.3374679164738681], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 64, \"force\": 0.0, \"position\": [0.47739658231161897, -0.6141376115349185, 0.9336734365503114], \"contact_normal\": [0.9519909405856483, -0.2712214876623939, -0.1419582814528642], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 92, \"force\": 434.9820950852202, \"position\": [0.941670169356592, -1.3551947757042386, 1.5162578079052405], \"contact_normal\": [-0.9571083902770533, -0.28973009726514076, -7.440970320429661e-15], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 93, \"force\": 0.0, \"position\": [0.9198869120156631, -1.320292637117397, 1.6341124936943894], \"contact_normal\": [-0.994676860712121, -0.09047573230356772, 0.04931617004607374], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 94, \"force\": 0.0, \"position\": [0.9855296218390617, -1.3577588998435526, 1.3218526559142194], \"contact_normal\": [-0.9631667650412882, 0.25096599359021626, -0.0965704550117468], \"objects\": [\"object_4\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"no_friction\": 8}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'There is no friction: moving objects do not slow down on the surface.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['The object bounced due to elastic collision.', 'Gravity is reversed.', \"Air resistance affected the object's motion.\", 'This is a video recording error.', 'Friction is disabled in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to slide without slowing down.', 'Objects will fall upward due to reversed gravity.', 'The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Only some objects will be affected by the rule.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/1cfb8665-57ae-45e3-b07e-6dbb961951af/output.mp4
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test/1cfb8665-57ae-45e3-b07e-6dbb961951af/output_prediction.mp4
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test/202b8243-c471-442c-80e5-26e5c264a4bc/metadata.jsonl
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{"id": "202b8243-c471-442c-80e5-26e5c264a4bc", "uuid": "202b8243-c471-442c-80e5-26e5c264a4bc", "scenario_name": "Frictionless Fun", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Frictionless Fun\", \"description\": \"A simple scene with 1 rule that demonstrates the effect of frictionless movement.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], 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\"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 95, \"force\": 0.0, \"position\": [-1.3646117912007687, -1.9141208741669096, 2.731159901211624], \"contact_normal\": [-0.8410074796484173, 0.5410171179642469, -0.002626260664382992], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 96, \"force\": 0.0, \"position\": [-1.31436696824198, -1.6654896417361744, 2.544444504370619], \"contact_normal\": [-0.868369456900794, 0.49168707050117083, 0.0646398563101474], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 97, \"force\": 102.74368614007665, \"position\": [-1.420269996585232, -1.496853445875168, 3.357227101686399], \"contact_normal\": [-0.6298925856746235, 0.7566417256082114, -0.1752958344649561], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 108, \"force\": 0.0, \"position\": [-0.39589276263468515, 0.3706088364850001, 0.5294742995657997], \"contact_normal\": [0.45252584118352523, 0.890900313709073, -0.038948608373324776], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 109, \"force\": 65.01839149756823, \"position\": [-0.16663969217055116, 0.37362888294329405, 0.7429091066835278], \"contact_normal\": [-0.005980299744743637, 0.8848602207924889, -0.46581823244054205], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 110, \"force\": 0.0, \"position\": [-0.12338520502516856, 0.38364483049668413, 0.6030665036547866], \"contact_normal\": [-0.08572331238847518, 0.9780419840185337, -0.18996155192627256], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 111, \"force\": 0.0, \"position\": [-0.1629588988812575, 0.4842930577706853, 0.4390269968168652], \"contact_normal\": [0.005308138805987269, 0.9904092267132678, 0.1380629831042457], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 112, \"force\": 0.0, \"position\": [-0.08498649598810644, 0.5923664376531844, 0.3996625173452482], \"contact_normal\": [-0.13655873533778243, 0.9658317952563755, 0.22027404539525808], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 113, \"force\": 0.0, \"position\": [-0.051401763590927727, 0.6972617489391832, 0.5673128782639314], \"contact_normal\": [-0.19376573079276918, 0.9742862021338404, -0.11498364188858066], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 114, \"force\": 0.0, \"position\": [-0.08102722267497947, 0.772385188893792, 0.5203215356951852], \"contact_normal\": [-0.12237412134430072, 0.9922679484758437, -0.020709728456715756], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 115, \"force\": 0.0, \"position\": [-0.12045324395974737, 0.8543647315527609, 0.46059092242824273], \"contact_normal\": [-0.03100110986073292, 0.9946253724047323, 0.0987891682126674], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 116, \"force\": 0.0, \"position\": [-0.09293882381110533, 0.9362534216252942, 0.5180464739275428], \"contact_normal\": [-0.073508981243985, 0.9971645015064918, -0.016105483903974843], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [-0.04042752743836786, 1.1192601450653756, 0.5375443319320923], \"contact_normal\": [-0.15425858078248217, 0.9864896280821395, -0.0551588972092163], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 119, \"force\": 0.0, \"position\": [-0.0792308439398895, 1.197751476613006, 0.47749309538545565], \"contact_normal\": [-0.06413097886540689, 0.9958234742337048, 0.06498327257747749], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 120, \"force\": 0.0, \"position\": [-0.0723477303033325, 1.2859454835659725, 0.4325030490061196], \"contact_normal\": [-0.06537623722448889, 0.9857519695745981, 0.15498065068313444], \"objects\": [\"object_5\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"no_friction\": 8}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['In a certain area, objects float upward as if gravity is reversed locally.', 'Normal gravity applies: objects fall downward.', 'There is no friction: moving objects do not slow down on the surface.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'Gravity pulls sideways instead of downward.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['Objects teleport on collision.', 'Friction is disabled in this environment.', 'The object was destroyed by the high impact force.', 'This is a video recording error.', 'Friction gradually slowed the object down.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will slow down and stop due to friction.', 'The effect will be weaker than before.', 'Objects will continue to slide without slowing down.', 'Objects will start floating in zero gravity.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/202b8243-c471-442c-80e5-26e5c264a4bc/output.mp4
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version https://git-lfs.github.com/spec/v1
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test/202b8243-c471-442c-80e5-26e5c264a4bc/output_prediction.mp4
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version https://git-lfs.github.com/spec/v1
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test/3e7e762e-3442-4dd5-a86c-fc09eac95e96/metadata.jsonl
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{"id": "3e7e762e-3442-4dd5-a86c-fc09eac95e96", "uuid": "3e7e762e-3442-4dd5-a86c-fc09eac95e96", "scenario_name": "Floating Chaos", "difficulty": "medium", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Chaos\", \"description\": \"Objects float in a zone and interact with each other in unexpected ways.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 3.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/6ef01c38-1445-579d-bc06-b897f9dba576/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/6ef01c38-1445-579d-bc06-b897f9dba576/attempt_01/scratch\"}, \"random_seed\": 113645, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Chaos\", \"difficulty\": \"medium\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 12, \"collisions\": [{\"frame\": 8, \"force\": 875.1905074865407, \"position\": [0.9440491590046526, -0.5775670194144111, 2.4218923188539008], \"contact_normal\": [0.8819101914064423, -0.4714174522580305, -4.63107966037473e-16], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 9, \"force\": 0.0, \"position\": [0.9178978668631603, -0.6110091325794892, 2.3944138978452547], \"contact_normal\": [0.8881841395130193, -0.4591356773006428, 0.01798232874789327], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 11, \"force\": 0.0, \"position\": [0.7931476588524804, -0.779943575961611, 2.1567058714161735], \"contact_normal\": [0.9457827414425075, -0.3027521794529476, 0.11762705397137632], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 128, \"force\": 750.3616517577391, \"position\": [0.10444377145091444, 1.663170040349531, 1.0054601386298774], \"contact_normal\": [0.6156795693059821, 0.089740007233616, 0.7828699758203214], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 129, \"force\": 0.0, \"position\": [0.08124481655677773, 1.6670787747525737, 1.006309117137207], \"contact_normal\": [0.586193812540077, 0.0693443133955316, 0.8071977331109345], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 130, \"force\": 381.08860469370427, \"position\": [-0.09347304830098957, 1.7943667215278456, 0.9428919605275035], \"contact_normal\": [0.4937746031415471, 0.05406428403996035, 0.8679076532003012], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 132, \"force\": 120.86699774742135, \"position\": [-0.3655302468443731, 1.9967361879533527, 0.8953991210274415], \"contact_normal\": [0.5807548218703147, -0.07486492820755926, 0.8106288172763513], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 133, \"force\": 0.0, \"position\": [-0.575180748609507, 2.1104546772912336, 0.944391770275124], \"contact_normal\": [0.46946365184451705, -0.11203778917021011, 0.8758147140775049], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 134, \"force\": 10.333992776427491, \"position\": [-0.6906093643400805, 2.230888849585819, 0.9099358553161304], \"contact_normal\": [0.5730570039785159, -0.1389937430771223, 0.807642501095985], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 135, \"force\": 0.0, \"position\": [-0.866930835871088, 2.324618333167932, 0.9178073515650409], \"contact_normal\": [0.5460410746421664, -0.21654379096134646, 0.8092885340839304], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 157, \"force\": 0.0, \"position\": [-2.6392702120538467, 2.688199595345654, 1.6569833608132027], \"contact_normal\": [-0.8872421714505391, -0.3441796948496115, -0.30715088613409647], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 183, \"force\": 380.6145841845477, \"position\": [-1.4993264776001811, -0.48634670248635675, 1.836606085300446], \"contact_normal\": [-0.6348671380342434, 0.7726213283648135, -1.1311098529156707e-14], \"objects\": [\"object_3\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"no_friction\": 10}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'After a collision, the colliding objects change color.', 'There is no friction: moving objects do not slow down on the surface.', 'Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direction from what is expected.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['Friction is disabled in this environment.', 'The collision followed conservation of momentum.', 'A rule changes object color upon collision.', 'The simulation rendering glitched.', \"Air resistance affected the object's motion.\"]", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to slide without slowing down.', 'Objects will behave according to real-world physics.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'The simulation behavior is random and unpredictable.', 'Objects will change color after collision instead.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/3e7e762e-3442-4dd5-a86c-fc09eac95e96/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:a016f079766fc28d2fa3a717f53be19f3ad547efdd9fc410e3d1078abee7ff2c
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test/3e7e762e-3442-4dd5-a86c-fc09eac95e96/output_prediction.mp4
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version https://git-lfs.github.com/spec/v1
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size 120670
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test/554667ae-e2a8-449d-b16a-514591a5459f/metadata.jsonl
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@@ -0,0 +1 @@
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{"id": "554667ae-e2a8-449d-b16a-514591a5459f", "uuid": "554667ae-e2a8-449d-b16a-514591a5459f", "scenario_name": "Chaotic Playground", "difficulty": "medium", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Chaotic Playground\", \"description\": \"A medium-difficulty scenario where objects bounce, change color, and move without friction.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.499719409228703, 5.499719409228703, 6.285393610547089], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.2], \"pink\": [1.0, 0.7, 0.7], \"lime\": [0.2, 1.0, 0.2], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.2], \"navy\": [0.0, 0.0, 0.4]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/73d5b002-517d-533b-b2fa-3ce51c514e2b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/73d5b002-517d-533b-b2fa-3ce51c514e2b/attempt_01/scratch\"}, \"random_seed\": 113646, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Chaotic Playground\", \"difficulty\": \"medium\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 4, \"collisions\": [{\"frame\": 78, \"force\": 0.0, \"position\": [0.25907424687370545, 0.34259083135601026, 2.1919813769625116], \"contact_normal\": [-8.706935574956422e-15, -2.6120806724869266e-14, -1.0], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 79, \"force\": 10.749496117325915, \"position\": [-0.2642745849236965, -0.06936479635739218, 2.1726344620991704], \"contact_normal\": [0.0, 1.1373156733633307e-13, -1.0], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 80, \"force\": 3.968052097779399, \"position\": [-0.18132095622775785, 0.08981996586138805, 2.062088955369461], \"contact_normal\": [0.005437442386670579, 6.139235846740786e-06, -0.9999852169820319], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 81, \"force\": 0.0, \"position\": [-0.05525544811880856, 0.21882225321017615, 1.9291484262764278], \"contact_normal\": [-0.0019139011863192367, 0.0020841047034855036, -0.9999959967369039], \"objects\": [\"object_6\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"no_friction\": 10}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no gravity: objects float instead of falling.', 'The video has been edited or manipulated.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.', 'Conservation of momentum holds during interactions.', 'There is no friction: moving objects do not slow down on the surface.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['The camera stopped tracking the object.', 'Gravity is reversed.', 'Friction is disabled in this environment.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will suddenly start falling downward due to normal gravity.', 'It is impossible to predict what will happen next.', 'Objects will continue to slide without slowing down.', 'The effect will be weaker than before.', 'Objects will change color after collision instead.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/554667ae-e2a8-449d-b16a-514591a5459f/output.mp4
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test/554667ae-e2a8-449d-b16a-514591a5459f/output_prediction.mp4
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test/708c7cde-8efe-4ad3-adb4-f899a2e7ddc5/metadata.jsonl
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{"id": "708c7cde-8efe-4ad3-adb4-f899a2e7ddc5", "uuid": "708c7cde-8efe-4ad3-adb4-f899a2e7ddc5", "scenario_name": "Floating Chaos", "difficulty": "medium", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Chaos\", \"description\": \"A medium-difficulty scenario where objects with no friction float around and interact with each other.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/26d72184-e8c7-5c7b-8a5d-deb9e6200a48/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/26d72184-e8c7-5c7b-8a5d-deb9e6200a48/attempt_01/scratch\"}, \"random_seed\": 113633, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Chaos\", \"difficulty\": \"medium\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 22, \"collisions\": [{\"frame\": 9, \"force\": 1180.9742442341262, \"position\": [0.31737020154579926, 0.16659970016944137, 2.162556771634814], \"contact_normal\": [-0.7048794484499541, -0.7051498279852249, -0.07686795980963822], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 10, \"force\": 0.0, \"position\": [0.3232962464592161, 0.18867617794727848, 2.1075324209660318], \"contact_normal\": [-0.7389265277166196, -0.6690810380201062, -0.07948679889514378], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 48, \"force\": 342.56637953108213, \"position\": [2.2833269763249704, -0.1093106092511984, 1.9834092567418415], \"contact_normal\": [-0.3475398106067325, -0.6501645185714938, -0.6756494496661227], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 49, \"force\": 0.0, \"position\": 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7.032411465973727, 0.02081295569455592], \"contact_normal\": [-0.08799255068802508, 0.9961174570100245, -0.0027060789525516623], \"objects\": [\"object_0\", \"object_5\"]}, {\"frame\": 190, \"force\": 0.0, \"position\": [6.420591916010548, 10.89338529777521, 0.14529455461406116], \"contact_normal\": [0.7325392086335624, 0.6806754676072008, 0.00819851280617048], \"objects\": [\"object_0\", \"object_10\"]}, {\"frame\": 191, \"force\": 731.4952383327307, \"position\": [6.404119167406458, 10.923577222119523, 0.09454085767740775], \"contact_normal\": [0.71488604956662, 0.6992384336649736, 0.0018838844938802416], \"objects\": [\"object_0\", \"object_10\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"no_friction\": 10}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects swap colors after collision.', 'Normal gravity applies: objects fall downward.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects change color periodically over time.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "[\"Air resistance affected the object's motion.\", 'This is a video recording error.', 'Friction is disabled in this environment.', 'Normal gravity caused the object to fall.', 'Gravity is reversed.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will disappear after collision instead.', 'Objects will continue to slide without slowing down.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/708c7cde-8efe-4ad3-adb4-f899a2e7ddc5/output.mp4
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test/708c7cde-8efe-4ad3-adb4-f899a2e7ddc5/output_prediction.mp4
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test/8b3c070d-e536-4f64-af2e-02ce7877e736/metadata.jsonl
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{"id": "8b3c070d-e536-4f64-af2e-02ce7877e736", "uuid": "8b3c070d-e536-4f64-af2e-02ce7877e736", "scenario_name": "Floating Spheres", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres\", \"description\": \"A simple scenario where a sphere floats and slides due to no friction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", 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\"contact_normal\": [0.4112558634798897, 0.895259633791386, 0.17140245872543292], \"objects\": [\"object_7\", \"object_5\"]}, {\"frame\": 97, \"force\": 0.0, \"position\": [-1.762555922389252, -1.050514059868549, 1.7081106485676838], \"contact_normal\": [0.4407362934463825, 0.8871024664773891, 0.13711576717823856], \"objects\": [\"object_7\", \"object_5\"]}, {\"frame\": 97, \"force\": 0.0, \"position\": [-2.1510880763144042, 1.3764909031946475, 1.2456156198729231], \"contact_normal\": [0.8770099577109479, -0.23715806419292942, -0.41786311953091015], \"objects\": [\"object_7\", \"object_4\"]}, {\"frame\": 114, \"force\": 0.0, \"position\": [0.8830935713247208, 1.7223243463121685, 0.9443929908745495], \"contact_normal\": [0.9974626226686722, -0.01732099830498792, -0.06905287392029687], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 115, \"force\": 213.02320201693902, \"position\": [0.8735540471905839, 1.826903522302842, 1.023404558101631], \"contact_normal\": [0.9990540421013273, -0.003927180390190121, -0.04330817723227501], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 115, \"force\": 347.8326564446486, \"position\": [-3.9389909878263567, -1.1816398122076024, 0.9099997338751472], \"contact_normal\": [-0.3685486079905155, 0.929608478633981, 2.621347873728914e-07], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 116, \"force\": 0.0, \"position\": [0.8528612248411861, 1.9362869813865649, 1.0377089312586363], \"contact_normal\": [0.9996917318114601, -0.00017490301260622058, -0.02482762084332466], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 117, \"force\": 11.885673032797044, \"position\": [0.8794289883006822, 2.03147752005685, 1.0326993516425291], \"contact_normal\": [0.9977531050680786, 0.028934067871765997, -0.06042814777402984], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [0.9735258695949429, 2.1430978458900154, 0.9215111857557333], \"contact_normal\": [0.9830385366019725, 0.1705294907088898, -0.0674902093197166], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 120, \"force\": 0.0, \"position\": [0.9793777249289077, 2.3837649909283467, 1.01969825025654], \"contact_normal\": [0.9689484008919853, 0.24582807207959004, -0.026599913279866175], \"objects\": [\"object_3\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"no_friction\": 8}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'Gravity pulls sideways instead of downward.', 'There is no friction: moving objects do not slow down on the surface.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['Friction is disabled in this environment.', 'A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.', 'The camera stopped tracking the object.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The next collision will be a normal elastic bounce.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'The simulation behavior is random and unpredictable.', 'Objects will fall upward due to reversed gravity.', 'Objects will continue to slide without slowing down.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/8b3c070d-e536-4f64-af2e-02ce7877e736/output.mp4
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test/8b3c070d-e536-4f64-af2e-02ce7877e736/output_prediction.mp4
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{"id": "b2816c7e-a0f8-4840-9529-de947970ba9e", "uuid": "b2816c7e-a0f8-4840-9529-de947970ba9e", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A ball floats upwards with no friction, and its color changes on contact with another object.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.621110537949558, 4.621110537949558, 7.569060363882897], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", 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"{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 8, \"collisions\": [{\"frame\": 73, \"force\": 1093.710295667461, \"position\": [0.7931586732382672, 0.6014113831496055, 3.126574577936093], \"contact_normal\": [0.31461774617299226, 0.949218454199573, -3.169182868617673e-17], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 74, \"force\": 0.0, \"position\": [0.7338347022744633, 0.6426585465695687, 3.052061897948418], \"contact_normal\": [0.2724131607460807, 0.9620364634838376, -0.016640696495052818], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 74, \"force\": 631.887443904459, \"position\": [0.143486026389194, 0.44380893204337546, 2.59991574994154], \"contact_normal\": [-0.37998644762081013, 0.7637224039661242, -0.5218605075158702], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 74, \"force\": 766.5584837166629, \"position\": [0.5770664719917733, 1.3990600186849875, 2.6041614030509885], \"contact_normal\": [-0.8033084065503555, 0.5946857694932721, -0.032317789647862534], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 75, \"force\": 0.0, \"position\": [0.6051461736654694, 1.1125955293428533, 2.506813310047071], \"contact_normal\": [-0.9765178319612905, -0.2004872673568546, -0.07885289778696687], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 75, \"force\": 0.0, \"position\": [0.3538464090192495, 0.43289231999363476, 2.5781692063331945], \"contact_normal\": [-0.1297059286860799, 0.8644538567449843, -0.48569115868255586], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 76, \"force\": 0.0, \"position\": [0.5407586299088036, 1.0487305717975297, 2.2168982064200105], \"contact_normal\": [-0.9613355222875088, -0.24381158764802457, 0.128023135865172], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 77, \"force\": 0.0, \"position\": [0.46459868918075153, 1.0241048695228239, 2.1051081138074186], \"contact_normal\": [-0.9481102517595056, -0.31535530641677006, 0.04047198071890949], \"objects\": [\"object_2\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"no_friction\": 7}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'There is no friction: moving objects do not slow down on the surface.', 'Normal collision behavior: objects bounce off each other.', 'This is a camera malfunction or video recording error.', 'After a collision, the colliding objects change color.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['Friction is disabled in this environment.', 'The simulation rendering glitched.', 'Normal gravity caused the object to fall.', \"Air resistance affected the object's motion.\", 'Objects teleport on collision.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to slide without slowing down.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/b2816c7e-a0f8-4840-9529-de947970ba9e/output.mp4
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test/b2816c7e-a0f8-4840-9529-de947970ba9e/output_prediction.mp4
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test/c6fe9aeb-8a22-473f-8b89-0a8b0f3c8ecb/metadata.jsonl
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{"id": "c6fe9aeb-8a22-473f-8b89-0a8b0f3c8ecb", "uuid": "c6fe9aeb-8a22-473f-8b89-0a8b0f3c8ecb", "scenario_name": "Floating Spheres", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres\", \"description\": \"Objects float and slide indefinitely due to the absence of gravity and friction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.97468338163091, 4.97468338163091, 7.106690545187014], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", 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\"contact_normal\": [-0.47334306860545655, 0.5490157440670029, -0.6888599655733558], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 98, \"force\": 79.46982534330789, \"position\": [-1.00324182258689, 0.7310668594128639, 1.4989618218670935], \"contact_normal\": [0.7222714322891052, 0.3080965716407001, -0.6191934113363059], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 98, \"force\": 43.89925962688543, \"position\": [0.3589248745463805, 0.684689503348276, 1.5149659036973682], \"contact_normal\": [-0.691489722588571, 0.3383754823990609, -0.6382350636447232], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 99, \"force\": 12.599841597217036, \"position\": [-1.1543446246679891, 0.816669704877786, 1.389340556891507], \"contact_normal\": [0.8005213353925219, 0.19505673588538816, -0.5666731521495539], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 99, \"force\": 3.674027855129045, \"position\": [0.26681409601405104, 0.737739979525939, 1.5143946377327084], \"contact_normal\": [-0.7357335531254224, 0.30539268510747897, -0.6045092610442669], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 100, \"force\": 289.7376085147552, \"position\": [-0.3241893380809614, 0.6661884436132341, 1.6340624609585277], \"contact_normal\": [-0.1434679768576421, 0.3859163429312658, -0.9113097804122003], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 102, \"force\": 0.0, \"position\": [-0.25127131383703194, 0.7247344898227186, 1.2915810466292708], \"contact_normal\": [-0.412089411638027, 0.6758560292573332, -0.6110654175555474], \"objects\": [\"object_3\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"no_friction\": 8}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity pulls sideways instead of downward.', 'Gravity is reversed: objects fall upward instead of downward.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "[\"Air resistance affected the object's motion.\", 'Friction is disabled in this environment.', 'The object bounced due to elastic collision.', 'Objects teleport on collision.', 'The video was edited or manipulated.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The effect will be weaker than before.', 'Objects will continue to slide without slowing down.', 'Objects will disappear after collision instead.', 'There is not enough information to make a prediction.', 'Objects will behave according to real-world physics.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/c6fe9aeb-8a22-473f-8b89-0a8b0f3c8ecb/output.mp4
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test/c6fe9aeb-8a22-473f-8b89-0a8b0f3c8ecb/output_prediction.mp4
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test/c922f47e-0c63-4b48-b05a-8520a62cee1a/metadata.jsonl
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{"id": "c922f47e-0c63-4b48-b05a-8520a62cee1a", "uuid": "c922f47e-0c63-4b48-b05a-8520a62cee1a", "scenario_name": "Frictionless Frenzy", "difficulty": "medium", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Frictionless Frenzy\", \"description\": \"A medium-difficulty scenario that tests physical reasoning skills by introducing frictionless objects and a periodic color change effect.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": 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0.19307062024461402, 1.0174389106380337], \"contact_normal\": [0.07031758856800556, -0.12810073162691155, 0.9892652017000451], \"objects\": [\"object_9\", \"object_11\"]}, {\"frame\": 163, \"force\": 99.84367104334338, \"position\": [-2.245667777801038, 0.5349377297536195, 0.9647287121948355], \"contact_normal\": [-0.01939098829335563, 0.036939213226614906, 0.9991293630452492], \"objects\": [\"object_9\", \"object_11\"]}, {\"frame\": 164, \"force\": 0.0, \"position\": [-1.8107556745922708, 0.48200806196053203, 0.9941466035788674], \"contact_normal\": [0.12374330021649299, -0.04664676802235665, 0.9912172691618116], \"objects\": [\"object_9\", \"object_11\"]}, {\"frame\": 165, \"force\": 0.0, \"position\": [-1.882960871596604, 0.6295570410255368, 0.9632999947428929], \"contact_normal\": [0.14334325250971194, 0.09688733570161809, 0.984919060705284], \"objects\": [\"object_9\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"no_friction\": 11}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "12", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['The video has been edited or manipulated.', 'Objects pulse in size over time.', 'Normal collision behavior: objects bounce off each other.', 'There is no friction: moving objects do not slow down on the surface.', 'Normal gravity applies: objects fall downward.', 'New objects spawn when objects collide.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['A rule changes object color upon collision.', 'This is a video recording error.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.', 'Friction is disabled in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will continue to slide without slowing down.', 'The next collision will be a normal elastic bounce.', 'Objects will disappear after collision instead.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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{"id": "ce08dede-3500-4f25-901c-d8437d9e7898", "uuid": "ce08dede-3500-4f25-901c-d8437d9e7898", "scenario_name": "Float and Scale", "difficulty": "medium", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Float and Scale\", \"description\": \"Objects float upward in a specific zone and grow larger after collision\", \"difficulty\": \"medium\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/e6dff18f-83c0-57ff-b534-ac7ac62c1bb6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/e6dff18f-83c0-57ff-b534-ac7ac62c1bb6/attempt_01/scratch\"}, \"random_seed\": 113647, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": 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\"contact_normal\": [0.09458789415411979, -0.9954724721189402, 0.009364162156583037], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 179, \"force\": 766.598071918807, \"position\": [0.7106697896847578, -0.8150981567626593, 1.0091175662463447], \"contact_normal\": [-0.008343538662793061, 0.07848922095123058, 0.9968800467243044], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 180, \"force\": 0.0, \"position\": [0.6799346267108852, -0.9959738312440612, 1.029274664292513], \"contact_normal\": [0.0043576279200117545, 0.11062752646232685, 0.9938523841435096], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 181, \"force\": 34.14643377377713, \"position\": [0.36475836611807655, -0.8713498283468426, 1.02745476228052], \"contact_normal\": [-0.0019837008918588894, -0.09022820373058492, 0.9959191413876548], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 182, \"force\": 39.060182598391116, \"position\": [-0.12908724366627633, -0.9218987354989516, 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-1.1037967249048248, 1.2121300017448147], \"contact_normal\": [0.5958065911715261, -0.7556785458527023, -0.2719640440472071], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 201, \"force\": 0.0, \"position\": [0.7227902482681997, -1.4267200112019025, 1.0524146024342191], \"contact_normal\": [-0.03416415124989993, -0.5867272710284392, -0.8090636070179492], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 202, \"force\": 0.0, \"position\": [0.6867480515178039, -1.4787180609907302, 0.9740790423307326], \"contact_normal\": [-0.05166022857389763, -0.9973424860305661, -0.0513730118064222], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 217, \"force\": 721.160313950309, \"position\": [-11.664341088606125, -3.5733315570622395, 1.3074136443566324], \"contact_normal\": [0.7378965379985916, 0.43931393096425275, 0.5123592189767144], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 217, \"force\": 323.9978476002598, \"position\": [2.3231096813036816, 1.7807589773451518, 0.7277314663236171], \"contact_normal\": [0.725982440622068, 0.687246572956487, -0.025330690239106043], \"objects\": [\"object_5\", \"object_10\"]}, {\"frame\": 218, \"force\": 0.0, \"position\": [2.2931141582332697, 1.8240119672638115, 0.7053723372401469], \"contact_normal\": [0.7746683367316999, 0.6323331905345186, 0.006610916258556066], \"objects\": [\"object_5\", \"object_10\"]}, {\"frame\": 219, \"force\": 0.0, \"position\": [2.332294172499589, 1.886088691919982, 0.8117787295103126], \"contact_normal\": [0.7770491538595274, 0.6124165009587416, -0.14539821814466652], \"objects\": [\"object_5\", \"object_10\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"no_friction\": 11}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "12", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no friction: moving objects do not slow down on the surface.', 'This is a camera malfunction or video recording error.', 'New objects spawn when objects collide.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', 'Gravity is reversed.', 'The object bounced due to elastic collision.', 'Friction is disabled in this environment.', \"Air resistance affected the object's motion.\"]", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The simulation behavior is random and unpredictable.', 'Objects will suddenly start falling downward due to normal gravity.', 'Only some objects will be affected by the rule.', 'Objects will continue to slide without slowing down.', 'Objects will fall upward due to reversed gravity.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/ce08dede-3500-4f25-901c-d8437d9e7898/output.mp4
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test/d945b170-9ead-48e6-ba1c-7fed4a2f3021/metadata.jsonl
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{"id": "d945b170-9ead-48e6-ba1c-7fed4a2f3021", "uuid": "d945b170-9ead-48e6-ba1c-7fed4a2f3021", "scenario_name": "Easy No Friction Scenario", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy No Friction Scenario\", \"description\": \"Objects on a frictionless surface that can bounce off each other\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/4486ca7a-062e-5458-a550-c2a0cfee993c/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113633/4486ca7a-062e-5458-a550-c2a0cfee993c/attempt_01/scratch\"}, \"random_seed\": 113637, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": 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0.5113140106105172], \"contact_normal\": [0.062372261509495784, 0.9980512388020364, 0.001850870041773776], \"objects\": [\"object_5\", \"object_6\"]}, {\"frame\": 47, \"force\": 51.64563281907376, \"position\": [-1.007556932370028, -0.1645698496898118, 0.547225112032769], \"contact_normal\": [0.15399174470996235, 0.9856615253878168, 0.06897753207635031], \"objects\": [\"object_5\", \"object_6\"]}, {\"frame\": 110, \"force\": 591.6663279683295, \"position\": [1.0547901507455595, -1.1801690358524954, 0.8193756525019702], \"contact_normal\": [0.9532657688789997, 0.30213304003951114, -1.113045655116821e-07], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 111, \"force\": 0.0, \"position\": [1.0688271232436874, -1.1324606744032824, 0.8381212883928603], \"contact_normal\": [0.9974803827641788, 0.06275239659377657, -0.033091127547497004], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 112, \"force\": 0.0, \"position\": [1.120215951144174, -1.2935237210613135, 0.8119562832310864], \"contact_normal\": [0.9921880466125997, 0.12180897965867217, -0.02693422791889406], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 113, \"force\": 0.0, \"position\": [1.1872666959776588, -1.3610542271146264, 0.724357547542427], \"contact_normal\": [0.9979216023479877, 0.048334663738700254, 0.04261731864502564], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 114, \"force\": 25.346911835373785, \"position\": [1.2879905170421813, -1.5552791005080877, 0.7334640136712037], \"contact_normal\": [0.998339800329672, 0.05100620579289134, -0.026758364081612387], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 115, \"force\": 23.16424923117362, \"position\": [1.3754697347226534, -1.7673686190494309, 0.7088155425953157], \"contact_normal\": [0.9911112185508236, 0.1330063530834074, 0.002804015362530184], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 116, \"force\": 2.286874151718305, \"position\": [1.4473469711963836, -1.8736868403037195, 0.7070425341065097], \"contact_normal\": [0.9931207977198651, 0.11701849618528362, 0.004213393738269983], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 117, \"force\": 0.0, \"position\": [1.4516733671184567, -1.751646306020281, 0.7059805476112072], \"contact_normal\": [0.9972353115978767, -0.07408700526723246, 0.005731400598353428], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [1.525884015217995, -1.8466160078838516, 0.7236185482190748], \"contact_normal\": [0.994171967214755, -0.10603499309351765, -0.019459697942203445], \"objects\": [\"object_3\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"no_friction\": 8}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Normal gravity applies: objects fall downward.', 'Gravity pulls sideways instead of downward.', 'Objects swap colors after collision.', 'Conservation of momentum holds during interactions.', 'There is no friction: moving objects do not slow down on the surface.', 'This is a camera malfunction or video recording error.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'Friction is disabled in this environment.', 'There is zero gravity.', \"Air resistance affected the object's motion.\"]", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to slide without slowing down.', 'Objects will disappear after collision instead.', 'Objects will suddenly start falling downward due to normal gravity.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/d945b170-9ead-48e6-ba1c-7fed4a2f3021/output.mp4
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test/d945b170-9ead-48e6-ba1c-7fed4a2f3021/output_prediction.mp4
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test/fea34f30-212b-4316-9a2b-a5dae5941de9/metadata.jsonl
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{"id": "fea34f30-212b-4316-9a2b-a5dae5941de9", "uuid": "fea34f30-212b-4316-9a2b-a5dae5941de9", "scenario_name": "Frictionless Frenzy", "difficulty": "medium", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Frictionless Frenzy\", \"description\": \"Objects slide forever and change color on contact in a gravity-reversed environment.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [240, 240], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", 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"{\"scenario_name\": \"Frictionless Frenzy\", \"difficulty\": \"medium\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 16, \"collisions\": [{\"frame\": 86, \"force\": 0.0, \"position\": [2.3897495429994238, -3.5354434048933294, 2.41531400518838], \"contact_normal\": [0.2243903461239075, 0.741261902023113, 0.6325976329195911], \"objects\": [\"object_6\", \"object_11\"]}, {\"frame\": 101, \"force\": 702.0770882631024, \"position\": [1.0829527130170105, -0.5714056678869991, 1.855282556082829], \"contact_normal\": [-0.9484510312196204, -0.31692371524083846, -9.817447535300717e-06], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 102, \"force\": 0.0, \"position\": [1.2405743518336663, -0.6614274848013131, 1.7191910515097086], \"contact_normal\": [-0.7566777183424425, -0.6513310610594185, -0.056627550391016426], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 103, \"force\": 288.8703162865974, \"position\": [1.3008561233299265, 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0.28435399896839664], \"contact_normal\": [0.06224475167044599, 0.24732332488271472, -0.9669316231556622], \"objects\": [\"object_8\", \"object_10\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"no_friction\": 12}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "13", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Conservation of momentum holds during interactions.', 'Objects pass through each other without collision.', 'There is no gravity: objects float instead of falling.', 'Normal gravity applies: objects fall downward.', 'The video has been edited or manipulated.', 'There is no friction: moving objects do not slow down on the surface.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q6_options": "['Friction gradually slowed the object down.', 'A rule changes object color upon collision.', 'The camera stopped tracking the object.', 'The object was destroyed by the high impact force.', 'Friction is disabled in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to slide without slowing down.', 'The effect will be weaker than before.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.', 'Objects will fall upward due to reversed gravity.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/fea34f30-212b-4316-9a2b-a5dae5941de9/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:3b94193ec4b64a79211a4c3ec787c3d54a6b022d09d48a97046cb3484d5f4950
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| 3 |
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size 61293
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test/fea34f30-212b-4316-9a2b-a5dae5941de9/output_prediction.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:d5a2804e4ad924ad2466e56bd941f3750bae19787fd27fd615a141a1e43f0c1a
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| 3 |
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size 59723
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