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class | video video |
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21d82e84-7c15-4f3a-8f5c-64f9a279527b | 21d82e84-7c15-4f3a-8f5c-64f9a279527b | Pulsing Orb | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsing Orb", "description": "An object pulsates in size while floating in mid-air, changing size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counte... | {"scenario_name": "Pulsing Orb", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 13, "collisions": [{"frame": 30, "force": 372.2072180242359, "position": [-0.41660097724184797, 0.8642931960289394, 2.8277990402252744], "contact_normal": [1.2455568939844853e-16... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Normal gravity applies: objects fall downward.', 'Friction applies: objects slow down and stop over time.', 'This is a rendering glitch in the simulation.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects pulse in size ov... | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | ['The video was edited or manipulated.', 'A rule causes periodic size changes.', 'Objects pass through each other.', 'Friction gradually slowed the object down.', 'The object bounced due to elastic collision.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['There is not enough information to make a prediction.', 'The next collision will be a normal elastic bounce.', 'Objects will change color after collision instead.', 'Only some objects will be affected by the rule.', 'Objects will continue to pulse in size periodically.'] | [4] | false | |
4430bd5f-8f5a-444b-b795-e543a56b40e1 | 4430bd5f-8f5a-444b-b795-e543a56b40e1 | Pulsating Objects | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsating Objects", "description": "Objects will grow and shrink periodically, displaying a dynamic visual effect.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "... | {"scenario_name": "Pulsating Objects", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 81, "collisions": [{"frame": 57, "force": 623.9453677607348, "position": [1.0955858533436635, 0.36686782885793623, 1.8804947044252591], "contact_normal": [-0.70813783884131... | perception | How many objects are initially present in the scene? | 10 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'New objects spawn when objects collide.', 'The video has been edited or manipulated.', 'Objects pulse in size over time.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | ['This is a video recording error.', 'Objects teleport on collision.', 'The object was destroyed by the high impact force.', 'A rule causes periodic size changes.', 'Friction gradually slowed the object down.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'Objects will continue to pulse in size periodically.'] | [4] | false | |
49eddc6e-925a-44a0-90ec-31ae17ae5f44 | 49eddc6e-925a-44a0-90ec-31ae17ae5f44 | Floating Colors | easy | ['collision_disappear'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float and change color on contact with each other.", "difficulty": "easy", "unreal_rules": ["collision_disappear"], "primary_rule": "collision_disappear", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]},... | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "collision_disappear", "rules": ["collision_disappear"], "num_collisions": 13, "collisions": [{"frame": 59, "force": 0.0, "position": [2.0249744451164204, -0.44841483285347045, 1.2917820402981366], "contact_normal": [0.7849087115390141, -0.60837... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'This is a rendering glitch in the simulation.', 'Normal gravity applies: objects fall downward.', 'After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Objects pass through each other without... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_disappear"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "One object vanishes from the scene", "contrast_to_real_physics": "In real physics, objects persist after col... | false | 256 | explanatory_reasoning | Why did the cyan cube disappear? (Select ALL that apply.) | ['A rule causes objects to disappear upon collision.', 'The collision followed conservation of momentum.', 'The object bounced due to elastic collision.', 'The camera stopped tracking the object.', 'There is zero gravity.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Another object will disappear after the next collision.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.'] | [2] | false | |
96b05441-8bbc-492c-ba66-4ccf193b54c5 | 96b05441-8bbc-492c-ba66-4ccf193b54c5 | Colorful Float | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Colorful Float", "description": "Objects float around and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": ... | {"scenario_name": "Colorful Float", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 5, "collisions": [{"frame": 45, "force": 1009.0829819550113, "position": [0.5144239510459344, 0.32751177935207476, 1.6419046909659876], "contact_normal": [0.47141745225802995,... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Normal gravity applies: objects fall downward.', 'Gravity pulls sideways instead of downward.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.', 'Objects change color periodically over time.', 'This is a camera malfunction or video recording error.'] | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'The simulation follows standard physics rules.', 'There is zero gravity.', "Air resistance affected the object's motion."] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to cycle through colors periodically.', 'Objects will disappear after collision instead.', 'Objects will suddenly start falling downward due to normal gravity.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.'] | [0] | false | |
cbd0f499-905d-4d24-9955-82d5047b913f | cbd0f499-905d-4d24-9955-82d5047b913f | Pulsating Floaters | medium | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsating Floaters", "description": "Objects float upward in a specific zone and pulse in size over time. The scenario tests the user's understanding of object dynamics and timed effects.", "difficulty": "medium", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collis... | {"scenario_name": "Pulsating Floaters", "difficulty": "medium", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 67, "collisions": [{"frame": 104, "force": 1654.4180525450809, "position": [-0.0714384015311782, -0.35811042782946223, 1.7036821842193604], "contact_normal": [-0.8092100... | perception | How many objects are initially present in the scene? | 12 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects pulse in size over time.', 'This is a camera malfunction or video recording error.', 'After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.', 'Normal gravity applies: objects fall downward.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | ['The simulation rendering glitched.', 'Gravity is reversed.', 'The object bounced due to elastic collision.', 'A rule causes periodic size changes.', "Air resistance affected the object's motion."] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will gain speed from collision.', 'Objects will continue to pulse in size periodically.', 'There is not enough information to make a prediction.', 'Only some objects will be affected by the rule.', 'Objects will suddenly start falling downward due to normal gravity.'] | [1] | false | |
23cdf6c8-ebc6-4205-8c27-28eb5c6b455a | 23cdf6c8-ebc6-4205-8c27-28eb5c6b455a | Floating Ball | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Floating Ball", "description": "A ball floats and pulses in size over time", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480]... | {"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 28, "collisions": [{"frame": 60, "force": 1066.8705536995708, "position": [-0.6612958162770209, -1.621321039364898, 2.1310847817721466], "contact_normal": [0.4714174522579949, ... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'Objects pulse in size over time.', 'Normal collision behavior: objects bounce off each other.', 'This is a camera malfunction or video recording error.', 'Objects grow larger after collision.'] | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | ['A rule causes periodic size changes.', 'The simulation rendering glitched.', 'Normal gravity caused the object to fall.', "Air resistance affected the object's motion.", 'Friction is disabled.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to pulse in size periodically.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.'] | [0] | false | |
7b14be9b-5cf6-438b-928b-0e0e31eac21f | 7b14be9b-5cf6-438b-928b-0e0e31eac21f | Floating Orbs Ephemera | easy | ['collision_disappear'] | false | {"scenario": {"name": "Floating Orbs Ephemera", "description": "Orbs that appear and disappear after contact with each other.", "difficulty": "easy", "unreal_rules": ["collision_disappear"], "primary_rule": "collision_disappear", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simula... | {"scenario_name": "Floating Orbs Ephemera", "difficulty": "easy", "primary_rule": "collision_disappear", "rules": ["collision_disappear"], "num_collisions": 25, "collisions": [{"frame": 19, "force": 553.6384223888639, "position": [2.407568303794112, -2.3858539241799854, 1.5608687354951096], "contact_normal": [0.5263788... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'After a collision, one of the colliding objects disappears.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_disappear"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "One object vanishes from the scene", "contrast_to_real_physics": "In real physics, objects persist after col... | false | 256 | explanatory_reasoning | Why did the magenta capsule disappear? (Select ALL that apply.) | ['The object bounced due to elastic collision.', 'There is zero gravity.', "Air resistance affected the object's motion.", 'This is a video recording error.', 'A rule causes objects to disappear upon collision.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Another object will disappear after the next collision.', 'Objects will fall upward due to reversed gravity.', 'The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Only some objects will be affected by the rule.'] | [0] | false | |
cd3ae298-a1a8-464d-bd7b-ed4d40ede394 | cd3ae298-a1a8-464d-bd7b-ed4d40ede394 | Easy Color Shift | easy | ['collision_color_change'] | false | {"scenario": {"name": "Easy Color Shift", "description": "Objects change color when they collide with each other", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": ... | {"scenario_name": "Easy Color Shift", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 40, "collisions": [{"frame": 47, "force": 1101.2049480372027, "position": [1.7685000931579278, -1.5186346146889707, 1.055002720785787], "contact_normal": [0.241814... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.', 'After a collision, the colliding objects change color.', 'Gravity pulls sideways instead of downward.', 'Gravity is reversed: objects fall upward instead of do... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impac... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | ["Air resistance affected the object's motion.", 'A rule changes object color upon collision.', 'The object bounced due to elastic collision.', 'Objects teleport on collision.', 'The video was edited or manipulated.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The effect will be weaker than before.', 'Objects will change color again after the next collision.', 'Objects will gain speed from collision.', 'There is not enough information to make a prediction.', 'Objects will behave according to real-world physics.'] | [1] | false | |
28c29d13-ae35-4189-9eec-16b791d67d4b | 28c29d13-ae35-4189-9eec-16b791d67d4b | Floating Chaos | easy | ['no_friction'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float around and collide, then slide away without friction, creating an unpredictable dance of motion.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_type... | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 13, "collisions": [{"frame": 19, "force": 0.0, "position": [2.676176551922606, -2.4358592899606855, 1.6087425468052803], "contact_normal": [0.8228278873775972, 0.505353655530845, -0.25994... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'There is no friction: moving objects do not slow down on the surfa... | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually ... | false | 256 | explanatory_reasoning | Why do objects slide without stopping? (Select ALL that apply.) | ['The object bounced due to elastic collision.', 'Gravity is reversed.', "Air resistance affected the object's motion.", 'This is a video recording error.', 'Friction is disabled in this environment.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to slide without slowing down.', 'Objects will fall upward due to reversed gravity.', 'The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Only some objects will be affected by the rule.'] | [0] | false | |
ef7a48d9-4248-4f8f-8c54-bc771d0d3b60 | ef7a48d9-4248-4f8f-8c54-bc771d0d3b60 | Color Swap Chaos | easy | ['collision_color_swap'] | false | {"scenario": {"name": "Color Swap Chaos", "description": "Two balls collide and swap colors, demonstrating the effects of the collision_color_swap rule.", "difficulty": "easy", "unreal_rules": ["collision_color_swap"], "primary_rule": "collision_color_swap", "collision_required": true, "max_collisions": 100, "question_... | {"scenario_name": "Color Swap Chaos", "difficulty": "easy", "primary_rule": "collision_color_swap", "rules": ["collision_color_swap"], "num_collisions": 40, "collisions": [{"frame": 67, "force": 289.57125588548257, "position": [-0.7614420567480407, 1.2630160093924474, 2.401469809141232], "contact_normal": [-0.289730097... | perception | How many objects are initially present in the scene? | 10 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'New objects spawn when objects collide.', 'The video has been edited or manipulated.', 'Objects swap colors after collision.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_swap"], "structured_descriptions": [{"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not ... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['This is a video recording error.', 'Objects teleport on collision.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'Friction gradually slowed the object down.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'Objects will swap colors after the next collision.'] | [4] | false | |
a469c62f-1185-47dd-9a08-cc53fb9552ee | a469c62f-1185-47dd-9a08-cc53fb9552ee | Color Swap Chaos | easy | ['collision_color_swap'] | false | {"scenario": {"name": "Color Swap Chaos", "description": "Objects collide and swap colors.", "difficulty": "easy", "unreal_rules": ["collision_color_swap"], "primary_rule": "collision_color_swap", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolu... | {"scenario_name": "Color Swap Chaos", "difficulty": "easy", "primary_rule": "collision_color_swap", "rules": ["collision_color_swap"], "num_collisions": 1, "collisions": [{"frame": 98, "force": 1818.7546870622707, "position": [-0.028209672502974847, 2.4834623821786446, 0.15275267184316754], "contact_normal": [0.2896154... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After collision, objects freeze in place and stop moving.', 'Objects swap colors after collision.', 'This is a rendering glitch in the simulation.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.... | [1] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_swap"], "structured_descriptions": [{"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not ... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation rendering glitched.', 'Friction gradually slowed the object down.', 'There is zero gravity.', 'The simulation follows standard physics rules.', 'Normal gravity caused the object to fall.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will behave according to real-world physics.', 'The simulation behavior is random and unpredictable.', 'Objects will swap colors after the next collision.', 'Objects will start floating in zero gravity.', 'The rule will apply inconsistently - sometimes working, sometimes not.'] | [2] | false | |
7bc65a38-3185-4b45-934d-13f4607f76e4 | 7bc65a38-3185-4b45-934d-13f4607f76e4 | Triple Threat | hard | ['collision_color_change'] | false | {"scenario": {"name": "Triple Threat", "description": "A challenging scenario testing physical reasoning with a mix of dynamics, timed, and gravity rules.", "difficulty": "hard", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "que... | {"scenario_name": "Triple Threat", "difficulty": "hard", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 294, "collisions": [{"frame": 34, "force": 1496.6422711154632, "position": [-0.21749428664543566, 1.743508428393445, 1.1753743053387047], "contact_normal": [0.6044497... | perception | How many objects are initially present in the scene? | 17 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, the colliding objects change color.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'This is a rendering glitch in the simulation.', 'Objects swap colors after collision.', 'Normal gravity applies: objects fall downward.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impac... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | ['A rule causes objects to disappear upon collision.', 'A rule changes object color upon collision.', 'The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The simulation behavior is random and unpredictable.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'Objects will change color again after the next collision.', 'Objects will gain speed from collision.'] | [3] | false | |
836457eb-ed63-4b2b-8e0d-34986da30492 | 836457eb-ed63-4b2b-8e0d-34986da30492 | Colorful Pulse | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Colorful Pulse", "description": "Objects change color in a periodic pattern while pulsing in size over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counte... | {"scenario_name": "Colorful Pulse", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 11, "collisions": [{"frame": 63, "force": 35.75302281179669, "position": [-3.4828628776858803, 1.0940635430443224, 1.4099251695167443], "contact_normal": [-1.6869945889941716e... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Normal gravity applies: objects fall downward.', 'Friction applies: objects slow down and stop over time.', 'This is a rendering glitch in the simulation.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects change color per... | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The video was edited or manipulated.', 'The simulation follows standard physics rules.', 'Objects pass through each other.', 'Friction gradually slowed the object down.', 'The object bounced due to elastic collision.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['There is not enough information to make a prediction.', 'The next collision will be a normal elastic bounce.', 'Objects will change color after collision instead.', 'Only some objects will be affected by the rule.', 'Objects will continue to cycle through colors periodically.'] | [4] | false | |
cb4890ef-48dd-4c96-af03-fc685b97125d | cb4890ef-48dd-4c96-af03-fc685b97125d | Floating and Reversing | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Floating and Reversing", "description": "Objects fall upward and disappear upon collision.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulati... | {"scenario_name": "Floating and Reversing", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 5, "collisions": [{"frame": 26, "force": 15.314706648490029, "position": [0.2949557900428772, -0.09374141693115234, 4.073059678077698], "contact_normal": [-1.0, 0.0, 0.0],... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [1] | Upward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity is reversed: objects fall upward instead of downward.', 'Friction applies: objects slow down and stop over time.', 'After collision, an object teleports to a random location.', 'There is no gravity: objects float instead of falling.', 'This is a rendering glitch in the simulation.', 'Normal collision behavior... | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | ['A rule changes object color upon collision.', 'The collision followed conservation of momentum.', 'Gravity is reversed in this environment.', "Air resistance affected the object's motion.", 'The simulation rendering glitched.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['It is impossible to predict what will happen next.', 'Objects will suddenly start falling downward due to normal gravity.', 'The effect will be weaker than before.', 'Objects will continue to fall upward.', 'Objects will fall upward due to reversed gravity.'] | [3] | false | |
d1ab8c66-87c2-4ba8-801b-f2ba8e7ca023 | d1ab8c66-87c2-4ba8-801b-f2ba8e7ca023 | Easy Collision Growth | easy | ['collision_scale_change'] | false | {"scenario": {"name": "Easy Collision Growth", "description": "Objects grow larger after collision", "difficulty": "easy", "unreal_rules": ["collision_scale_change"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution":... | {"scenario_name": "Easy Collision Growth", "difficulty": "easy", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change"], "num_collisions": 25, "collisions": [{"frame": 19, "force": 553.6384223888639, "position": [2.407568303794112, -2.3858539241799854, 1.5608687354951096], "contact_normal": [0.52... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'Objects grow larger after collision.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_scale_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object si... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The object bounced due to elastic collision.', 'Gravity is reversed.', "Air resistance affected the object's motion.", 'This is a video recording error.', 'The simulation follows standard physics rules.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Objects will grow larger after the next collision.', 'Objects will fall upward due to reversed gravity.', 'The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Only some objects will be affected by the rule.'] | [0] | false | |
a4670cdf-0b86-43bd-b071-67baa4bc650e | a4670cdf-0b86-43bd-b071-67baa4bc650e | Twisted Reality | medium | ['gravity_horizontal'] | false | {"scenario": {"name": "Twisted Reality", "description": "Objects will be subjected to a sideways gravity, and their colors will change when they collide with each other, and then pulse in size over time.", "difficulty": "medium", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_r... | {"scenario_name": "Twisted Reality", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 4, "collisions": [{"frame": 16, "force": 892.0500762055001, "position": [1.2139307911561412, 0.5805464918897602, 2.143037445516988], "contact_normal": [0.6348671380373022... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [2] | Sideways | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After collision, objects freeze in place and stop moving.', 'Objects pulse in size over time.', 'Gravity pulls sideways instead of downward.', 'Normal collision behavior: objects bounce off each other.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.'] | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation follows standard physics rules.', 'Normal gravity caused the object to fall.', 'This is a video recording error.', 'A rule changes object color upon collision.', 'The object bounced due to elastic collision.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will slow down and stop due to friction.', 'There is not enough information to make a prediction.', 'Objects will continue to accelerate sideways.', 'Objects will disappear after collision instead.', 'Only some objects will be affected by the rule.'] | [2] | false | |
baa9a2bd-6771-4a5b-bdec-5f572753b2f4 | baa9a2bd-6771-4a5b-bdec-5f572753b2f4 | Floating Objects Disappear | medium | ['collision_disappear'] | false | {"scenario": {"name": "Floating Objects Disappear", "description": "Objects float around and disappear when they collide with each other", "difficulty": "medium", "unreal_rules": ["collision_disappear"], "primary_rule": "collision_disappear", "collision_required": true, "max_collisions": 100, "question_types": ["factua... | {"scenario_name": "Floating Objects Disappear", "difficulty": "medium", "primary_rule": "collision_disappear", "rules": ["collision_disappear"], "num_collisions": 11, "collisions": [{"frame": 71, "force": 87.33266483624257, "position": [2.5862273926599237, -0.3055074879359623, 1.592551861442551], "contact_normal": [-0.... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'The video has been edited or manipulated.', 'Friction applies: objects slow down and stop over time.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downw... | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_disappear"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "One object vanishes from the scene", "contrast_to_real_physics": "In real physics, objects persist after col... | false | 256 | explanatory_reasoning | Why did the gray cylinder disappear? (Select ALL that apply.) | ['Normal gravity caused the object to fall.', 'There is zero gravity.', 'The object was destroyed by the high impact force.', 'A rule causes objects to disappear upon collision.', 'The simulation rendering glitched.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Another object will disappear after the next collision.', 'Objects will behave according to real-world physics.', 'Objects will fall upward due to reversed gravity.', 'The effect will be weaker than before.', 'There is not enough information to make a prediction.'] | [0] | false | |
cf5c659c-8a62-4956-8505-ed168c1e55f0 | cf5c659c-8a62-4956-8505-ed168c1e55f0 | Colorful Float | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Colorful Float", "description": "Objects of different colors float in a zero-gravity environment, periodically changing color.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": [... | {"scenario_name": "Colorful Float", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 28, "collisions": [{"frame": 60, "force": 1066.8705536995708, "position": [-0.6612958162770209, -1.621321039364898, 2.1310847817721466], "contact_normal": [0.4714174522579949,... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.', 'This is a camera malfunction or video recording error.', 'Objects grow larger after collision.'] | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation follows standard physics rules.', 'The simulation rendering glitched.', 'Normal gravity caused the object to fall.', "Air resistance affected the object's motion.", 'Friction is disabled.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to cycle through colors periodically.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.'] | [0] | false | |
1164aea9-b605-4b7a-bb02-13d2c3517d2a | 1164aea9-b605-4b7a-bb02-13d2c3517d2a | Floating Objects in Harmony | medium | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects in Harmony", "description": "Objects float in mid-air, interacting with each other and changing colors upon collision.", "difficulty": "medium", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ... | {"scenario_name": "Floating Objects in Harmony", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 6, "collisions": [{"frame": 67, "force": 845.1170338780786, "position": [2.34322724030508, -0.965111775039572, 2.5734369104199843], "contact_normal": [0.4714174522580306,... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [3] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'The video has been edited or manipulated.', 'Friction applies: objects slow down and stop over time.', 'After a collision, one of the colliding objects disappears.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | ['Normal gravity caused the object to fall.', 'Gravity is reversed.', 'The object was destroyed by the high impact force.', 'There is zero gravity in this environment.', 'The simulation rendering glitched.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to float without falling.', 'Objects will behave according to real-world physics.', 'Objects will change color after collision instead.', 'The effect will be weaker than before.', 'There is not enough information to make a prediction.'] | [0] | false | |
349fb56a-1301-4a14-8eac-e5a158222ac2 | 349fb56a-1301-4a14-8eac-e5a158222ac2 | Disappearing Act | medium | ['collision_disappear'] | false | {"scenario": {"name": "Disappearing Act", "description": "Objects disappear upon collision.", "difficulty": "medium", "unreal_rules": ["collision_disappear"], "primary_rule": "collision_disappear", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resol... | {"scenario_name": "Disappearing Act", "difficulty": "medium", "primary_rule": "collision_disappear", "rules": ["collision_disappear"], "num_collisions": 52, "collisions": [{"frame": 69, "force": 1019.5024330981349, "position": [2.3578358816245517, 0.3484257361424524, 0.6839896319509486], "contact_normal": [-0.566577113... | perception | How many objects are initially present in the scene? | 13 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Conservation of momentum holds during interactions.', 'Objects pass through each other without collision.', 'There is no gravity: objects float instead of falling.', 'Normal gravity applies: objects fall downward.', 'The video has been edited or manipulated.', 'After a collision, one of the colliding objects disappea... | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_disappear"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "One object vanishes from the scene", "contrast_to_real_physics": "In real physics, objects persist after col... | false | 256 | explanatory_reasoning | Why did the red capsule disappear? (Select ALL that apply.) | ['Friction gradually slowed the object down.', 'Gravity is reversed.', 'The camera stopped tracking the object.', 'The object was destroyed by the high impact force.', 'A rule causes objects to disappear upon collision.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Another object will disappear after the next collision.', 'The effect will be weaker than before.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.', 'Objects will fall upward due to reversed gravity.'] | [0] | false | |
bd20bcaf-f8c6-408c-a0fd-2943e4b1883b | bd20bcaf-f8c6-408c-a0fd-2943e4b1883b | Rainbow Bouncer | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Rainbow Bouncer", "description": "A bouncy object changes color periodically while bouncing off a wall with no friction.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factu... | {"scenario_name": "Rainbow Bouncer", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 74, "collisions": [{"frame": 4, "force": 971.3804038501016, "position": [-0.08103710508346573, 2.0808268695482837, 2.3440374308149843], "contact_normal": [1.0, 0.0, 0.0], "ob... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects pass through each other without collision.', 'Friction applies: objects slow down and stop over time.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upwa... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The camera stopped tracking the object.', 'The collision followed conservation of momentum.', 'A rule causes objects to disappear upon collision.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Objects will behave according to real-world physics.', 'Objects will gain speed from collision.', 'The simulation behavior is random and unpredictable.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will continue to cycle through colors periodically.'] | [4] | false | |
afcae912-4332-4cff-a5d5-57eddedb0ec0 | afcae912-4332-4cff-a5d5-57eddedb0ec0 | Bouncing Fragments | medium | ['collision_spawn'] | false | {"scenario": {"name": "Bouncing Fragments", "description": "Objects collide and spawn fragments while bouncing off each other", "difficulty": "medium", "unreal_rules": ["collision_spawn"], "primary_rule": "collision_spawn", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual... | {"scenario_name": "Bouncing Fragments", "difficulty": "medium", "primary_rule": "collision_spawn", "rules": ["collision_spawn"], "num_collisions": 10, "collisions": [{"frame": 124, "force": 0.0, "position": [-2.4905213990674646, 0.1956516105564676, 0.20232643639770387], "contact_normal": [-0.667011276310854, 0.22451909... | perception | How many objects are initially present in the scene? | 14 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['New objects spawn when objects collide.', 'This is a camera malfunction or video recording error.', 'Objects change color periodically over time.', 'Normal gravity applies: objects fall downward.', 'After a collision, the colliding objects change color.', 'Normal collision behavior: objects bounce off each other.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_spawn"], "structured_descriptions": [{"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from col... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Objects pass through each other.', 'The camera stopped tracking the object.', 'The simulation follows standard physics rules.', 'The object was destroyed by the high impact force.', 'Friction gradually slowed the object down.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Only some objects will be affected by the rule.', 'The simulation behavior is random and unpredictable.', 'New objects will appear after the next collision.', 'Objects will start floating in zero gravity.', 'Objects will slow down and stop due to friction.'] | [2] | false | |
facc89a4-93aa-4b3c-906a-2ee50871d437 | facc89a4-93aa-4b3c-906a-2ee50871d437 | Expanding Chaos | medium | ['collision_scale_change'] | false | {"scenario": {"name": "Expanding Chaos", "description": "Objects bounce off each other and grow larger after collision, while experiencing a periodic color change due to gravity reversal", "difficulty": "medium", "unreal_rules": ["collision_scale_change"], "primary_rule": "collision_scale_change", "collision_required":... | {"scenario_name": "Expanding Chaos", "difficulty": "medium", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change"], "num_collisions": 50, "collisions": [{"frame": 8, "force": 890.6892588395579, "position": [0.9440491590046526, -0.5775670194144111, 2.4218923188539008], "contact_normal": [0.881910... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'After a collision, the colliding objects change color.', 'Objects grow larger after collision.', 'Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direction... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_scale_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object si... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation follows standard physics rules.', 'The collision followed conservation of momentum.', 'The simulation rendering glitched.', 'Objects pass through each other.', "Air resistance affected the object's motion."] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will grow larger after the next collision.', 'Objects will behave according to real-world physics.', 'The simulation behavior is random and unpredictable.', 'Objects will start floating in zero gravity.', 'Only some objects will be affected by the rule.'] | [0] | false | |
b10436ef-e8f9-4f94-960e-bd79f7bbb93e | b10436ef-e8f9-4f94-960e-bd79f7bbb93e | Gravity Shift | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Gravity Shift", "description": "Objects float and interact in a horizontal gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"... | {"scenario_name": "Gravity Shift", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_horizontal": 1}, "gravity": [10.0, 0.0, 0.... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [2] | Sideways | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [1] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'This is a rendering glitch in the simulation.', 'Normal gravity applies: objects fall downward.', 'Gravity pulls sideways instead of downward.', 'Friction applies: objects slow down and stop over time.', 'Objects pass through each other without collision.'] | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation follows standard physics rules.', 'The collision followed conservation of momentum.', 'The object bounced due to elastic collision.', 'The camera stopped tracking the object.', 'Gravity is reversed.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Objects will continue to accelerate sideways.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.'] | [2] | false | |
bb957870-317a-4761-8c93-be3c2191aca7 | bb957870-317a-4761-8c93-be3c2191aca7 | Rainbow Ripple Effect | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Rainbow Ripple Effect", "description": "A colorful cube oscillates in size and color, creating a mesmerizing pattern.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"... | {"scenario_name": "Rainbow Ripple Effect", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 35, "collisions": [{"frame": 22, "force": 27.376541815086195, "position": [0.570462585080155, -2.2692353276656174, 1.5715010995939038], "contact_normal": [-2.3865967647... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['In a certain area, objects float upward as if gravity is reversed locally.', 'Normal gravity applies: objects fall downward.', 'Objects change color periodically over time.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'Gravity pulls sideways ... | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Friction is disabled.', 'The simulation follows standard physics rules.', 'The object was destroyed by the high impact force.', 'This is a video recording error.', 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The effect will be weaker than before.', 'Objects will slow down and stop due to friction.', 'Objects will gain speed from collision.', 'Objects will continue to cycle through colors periodically.', 'There is not enough information to make a prediction.'] | [3] | false | |
b2816c7e-a0f8-4840-9529-de947970ba9e | b2816c7e-a0f8-4840-9529-de947970ba9e | Floating Ball | easy | ['no_friction'] | false | {"scenario": {"name": "Floating Ball", "description": "A ball floats upwards with no friction, and its color changes on contact with another object.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, ... | {"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 8, "collisions": [{"frame": 73, "force": 1093.710295667461, "position": [0.7931586732382672, 0.6014113831496055, 3.126574577936093], "contact_normal": [0.31461774617299226, 0.9492184541995... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'There is no friction: moving objects do not slow down on the surface.', 'Normal collision behavior: objects bounce off each other.', 'This is a camera malfunction or video recording error.', 'After a collision, the c... | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually ... | false | 256 | explanatory_reasoning | Why do objects slide without stopping? (Select ALL that apply.) | ['Friction is disabled in this environment.', 'The simulation rendering glitched.', 'Normal gravity caused the object to fall.', "Air resistance affected the object's motion.", 'Objects teleport on collision.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to slide without slowing down.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.'] | [0] | false | |
a4e21680-8153-47bd-bf6d-fa5c1ba046f6 | a4e21680-8153-47bd-bf6d-fa5c1ba046f6 | Scale Shift | medium | ['collision_scale_change'] | false | {"scenario": {"name": "Scale Shift", "description": "Objects grow larger after collision in a gravity-reversed environment.", "difficulty": "medium", "unreal_rules": ["collision_scale_change"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "co... | {"scenario_name": "Scale Shift", "difficulty": "medium", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change"], "num_collisions": 67, "collisions": [{"frame": 104, "force": 1654.4180525450809, "position": [-0.0714384015311782, -0.35811042782946223, 1.7036821842193604], "contact_normal": [-0.8092... | perception | How many objects are initially present in the scene? | 12 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects grow larger after collision.', 'This is a camera malfunction or video recording error.', 'After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_scale_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object si... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation rendering glitched.', 'Gravity is reversed.', 'The object bounced due to elastic collision.', 'The simulation follows standard physics rules.', "Air resistance affected the object's motion."] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will gain speed from collision.', 'Objects will grow larger after the next collision.', 'There is not enough information to make a prediction.', 'Only some objects will be affected by the rule.', 'Objects will suddenly start falling downward due to normal gravity.'] | [1] | false | |
a331b5a8-a276-4d38-9906-09fc75012935 | a331b5a8-a276-4d38-9906-09fc75012935 | Frozen Chaos | easy | ['freeze_after_collision'] | false | {"scenario": {"name": "Frozen Chaos", "description": "Objects will collide and freeze in place, demonstrating the effects of the freeze_after_collision rule.", "difficulty": "easy", "unreal_rules": ["freeze_after_collision"], "primary_rule": "freeze_after_collision", "collision_required": true, "max_collisions": 100, "... | {"scenario_name": "Frozen Chaos", "difficulty": "easy", "primary_rule": "freeze_after_collision", "rules": ["freeze_after_collision"], "num_collisions": 40, "collisions": [{"frame": 67, "force": 289.57125588548257, "position": [-0.7614420567480407, 1.2630160093924474, 2.401469809141232], "contact_normal": [-0.289730097... | perception | How many objects are initially present in the scene? | 10 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'New objects spawn when objects collide.', 'The video has been edited or manipulated.', 'After collision, objects freeze in place and st... | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["freeze_after_collision"], "structured_descriptions": [{"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects freeze in place and stop all motion permanently", "contrast_to_real_physics": "In real physics, objects... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['This is a video recording error.', 'Objects teleport on collision.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'Friction gradually slowed the object down.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'After the next collision, objects will freeze in place permanently.'] | [4] | false | |
381d1776-5d78-493c-9fe8-dc48b9cc7cbe | 381d1776-5d78-493c-9fe8-dc48b9cc7cbe | Floating Spheres | easy | ['phase_through'] | false | {"scenario": {"name": "Floating Spheres", "description": "Objects float and pass through each other", "difficulty": "easy", "unreal_rules": ["phase_through"], "primary_rule": "phase_through", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "fra... | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "phase_through", "rules": ["phase_through"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"phase_through": 1}, "gravity": [0.0, 0.0, -10.0]} | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [1] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.', 'Objects pass through each other without collision.', 'Gravity pulls sideways instead of downward.', 'Gravity is reversed: objects fall upward instead of downwa... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["phase_through"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Objects would normally collide", "state_transition": "Objects pass through each other without interaction", "contrast_to_real_physics": "In real physics, solid objects cannot... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ["Air resistance affected the object's motion.", 'The simulation follows standard physics rules.', 'The object bounced due to elastic collision.', 'Friction is disabled.', 'The video was edited or manipulated.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The effect will be weaker than before.', 'Objects will continue to pass through each other.', 'Objects will disappear after collision instead.', 'There is not enough information to make a prediction.', 'Objects will behave according to real-world physics.'] | [1] | false | |
67602e6a-76a4-4370-8a63-f2bd2a33a18e | 67602e6a-76a4-4370-8a63-f2bd2a33a18e | Bouncing Balls | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Bouncing Balls", "description": "A ball bounces in the opposite direction from expected when hitting a stationary wall.", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "questio... | {"scenario_name": "Bouncing Balls", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 22, "collisions": [{"frame": 4, "force": 786.9392842554246, "position": [1.1916671581691647, 0.007125905211527284, 2.3296564664151895], "contact_normal": [0.... | perception | How many objects are initially present in the scene? | 10 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Normal gravity applies: objects fall downward.', 'Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direction from what is expected.', 'Gravity is reversed: objects fall upward instead of downward.', 'T... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Friction is disabled.', 'The simulation follows standard physics rules.', 'This is a video recording error.', "Air resistance affected the object's motion.", 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['Objects will fall upward due to reversed gravity.', 'It is impossible to predict what will happen next.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will behave according to real-world physics.', 'After the next collision, the object will bounce in the opposite direction from e... | [4] | false | |
29db169f-a927-45e3-aa88-5129f6c09a56 | 29db169f-a927-45e3-aa88-5129f6c09a56 | Counterintuitive Gravity | hard | ['gravity_reverse'] | false | {"scenario": {"name": "Counterintuitive Gravity", "description": "Objects fall upwards due to gravity in a specific zone, while elsewhere they behave as expected. Some objects may teleport to random positions or change color when colliding. This scenario tests the ability to reason about the interaction of multiple phy... | {"scenario_name": "Counterintuitive Gravity", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 12, "collisions": [{"frame": 4, "force": 1261.1351783664124, "position": [-0.5039761653944639, 1.944631847757394, 2.56460648372045], "contact_normal": [0.973168223490596... | perception | How many objects are initially present in the scene? | 17 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [1] | Upward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['The video has been edited or manipulated.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.', 'Gravity is reversed: objects fall upward instead of downward.', 'Friction applies: objects slow down and stop over time.', 'After collision, object bounces in t... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | ['The simulation rendering glitched.', 'The collision followed conservation of momentum.', 'Gravity is reversed in this environment.', 'A rule changes object color upon collision.', 'Friction gradually slowed the object down.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['The next collision will be a normal elastic bounce.', 'The effect will be weaker than before.', 'Objects will gain speed from collision.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to fall upward.'] | [4] | false | |
8de8ab4a-db0a-4251-a517-f51847e6ae45 | 8de8ab4a-db0a-4251-a517-f51847e6ae45 | Gravity, Collisions, and Dynamics | hard | ['gravity_zero'] | false | {"scenario": {"name": "Gravity, Collisions, and Dynamics", "description": "Objects float without gravity, change color on collision, and experience frictionless motion and velocity reversal.", "difficulty": "hard", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collis... | {"scenario_name": "Gravity, Collisions, and Dynamics", "difficulty": "hard", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 23, "collisions": [{"frame": 16, "force": 626.687170583475, "position": [0.4032591598383011, -0.7491359609774842, 3.0160120760879945], "contact_normal": [-0.994670176... | perception | How many objects are initially present in the scene? | 16 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [3] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['In a certain area, objects float upward as if gravity is reversed locally.', 'There is no gravity: objects float instead of falling.', 'Normal collision behavior: objects bounce off each other.', 'Objects swap colors after collision.', 'This is a rendering glitch in the simulation.', 'Normal gravity applies: objects ... | [1] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | ['Normal gravity caused the object to fall.', 'Objects pass through each other.', 'There is zero gravity in this environment.', 'The simulation rendering glitched.', 'The object was destroyed by the high impact force.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to float without falling.', 'Only some objects will be affected by the rule.', 'Objects will disappear after collision instead.', 'Objects will behave according to real-world physics.', 'The simulation behavior is random and unpredictable.'] | [0] | false | |
d47d545e-7902-4934-beb7-b140af3995f1 | d47d545e-7902-4934-beb7-b140af3995f1 | Scaling Collision Fun | easy | ['collision_scale_change'] | false | {"scenario": {"name": "Scaling Collision Fun", "description": "Objects change size after collision in a gravity-free environment.", "difficulty": "easy", "unreal_rules": ["collision_scale_change"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual",... | {"scenario_name": "Scaling Collision Fun", "difficulty": "easy", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change"], "num_collisions": 40, "collisions": [{"frame": 67, "force": 289.57125588548257, "position": [-0.7614420567480407, 1.2630160093924474, 2.401469809141232], "contact_normal": [-0.... | perception | How many objects are initially present in the scene? | 10 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'New objects spawn when objects collide.', 'The video has been edited or manipulated.', 'Objects grow larger after collision.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_scale_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object si... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['This is a video recording error.', 'Objects teleport on collision.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'Friction gradually slowed the object down.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'Objects will grow larger after the next collision.'] | [4] | false | |
e996c93a-6477-4152-aa8e-f899bc0295a4 | e996c93a-6477-4152-aa8e-f899bc0295a4 | Elastic Bounces | easy | ['collision_spawn'] | false | {"scenario": {"name": "Elastic Bounces", "description": "Objects bounce around and spawn fragments when colliding. They change color periodically.", "difficulty": "easy", "unreal_rules": ["collision_spawn"], "primary_rule": "collision_spawn", "collision_required": true, "max_collisions": 100, "question_types": ["factua... | {"scenario_name": "Elastic Bounces", "difficulty": "easy", "primary_rule": "collision_spawn", "rules": ["collision_spawn"], "num_collisions": 29, "collisions": [{"frame": 57, "force": 623.9453677607348, "position": [1.0955858533436635, 0.36686782885793623, 1.8804947044252591], "contact_normal": [-0.7081378388413121, -0... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'Objects grow larger after collision.', 'The video has been edited or manipulated.', 'New objects spawn when objects collide.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_spawn"], "structured_descriptions": [{"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from col... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['This is a video recording error.', 'Objects teleport on collision.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'Friction gradually slowed the object down.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'New objects will appear after the next collision.'] | [4] | false | |
3dc93be7-a78d-489f-8848-6e98b6d3fdf2 | 3dc93be7-a78d-489f-8848-6e98b6d3fdf2 | Phase Through | easy | ['phase_through'] | false | {"scenario": {"name": "Phase Through", "description": "A simple scenario where objects pass through each other.", "difficulty": "easy", "unreal_rules": ["phase_through"], "primary_rule": "phase_through", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640... | {"scenario_name": "Phase Through", "difficulty": "easy", "primary_rule": "phase_through", "rules": ["phase_through"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"phase_through": 1}, "gravity": [0.0, 0.0, -10.0]} | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [1] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After collision, objects freeze in place and stop moving.', 'Objects pass through each other without collision.', 'This is a rendering glitch in the simulation.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during... | [1] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["phase_through"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Objects would normally collide", "state_transition": "Objects pass through each other without interaction", "contrast_to_real_physics": "In real physics, solid objects cannot... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation rendering glitched.', 'Friction gradually slowed the object down.', 'There is zero gravity.', 'The simulation follows standard physics rules.', 'Normal gravity caused the object to fall.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will behave according to real-world physics.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to pass through each other.', 'Objects will start floating in zero gravity.', 'The rule will apply inconsistently - sometimes working, sometimes not.'] | [2] | false | |
eef0b4e4-6ce1-4476-9b34-444545feb623 | eef0b4e4-6ce1-4476-9b34-444545feb623 | Gravity Defiance | medium | ['gravity_horizontal'] | false | {"scenario": {"name": "Gravity Defiance", "description": "Objects float and move sideways due to gravity pulling sideways, and experience a color change upon collision.", "difficulty": "medium", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 1... | {"scenario_name": "Gravity Defiance", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 11, "collisions": [{"frame": 44, "force": 758.8496356689931, "position": [0.9068947861260055, -0.20225727768740798, 2.9954974883894767], "contact_normal": [0.61606686224... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [2] | Sideways | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no friction: moving objects do not slow down on the surface.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'Gravity pulls sideways instead of downward.', 'After collision, object bounces in the o... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'This is a video recording error.', 'The object bounced due to elastic collision.', 'There is zero gravity.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['Objects will slow down and stop due to friction.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will change color after collision instead.', 'There is not enough information to make a prediction.', 'Objects will continue to accelerate sideways.'] | [4] | false | |
b89d5735-c462-4012-ace0-fe824b898a6a | b89d5735-c462-4012-ace0-fe824b898a6a | Floating Islands | medium | ['no_friction'] | false | {"scenario": {"name": "Floating Islands", "description": "A scenario where objects float in mid-air due to gravity being disabled and objects slide forever, with objects teleporting to random positions on collision.", "difficulty": "medium", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_req... | {"scenario_name": "Floating Islands", "difficulty": "medium", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 5, "collisions": [{"frame": 169, "force": 736.5686128210644, "position": [0.3677536141492156, -0.14540359096629296, 2.935078204348194], "contact_normal": [0.2250254707100709, -0.74109... | perception | How many objects are initially present in the scene? | 12 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no friction: moving objects do not slow down on the surface.', 'This is a camera malfunction or video recording error.', 'Objects change color periodically over time.', 'Normal gravity applies: objects fall downward.', 'After a collision, the colliding objects change color.', 'Normal collision behavior: obje... | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually ... | false | 256 | explanatory_reasoning | Why do objects slide without stopping? (Select ALL that apply.) | ['The camera stopped tracking the object.', 'Gravity is reversed.', 'Friction gradually slowed the object down.', 'Friction is disabled in this environment.', 'The object was destroyed by the high impact force.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Only some objects will be affected by the rule.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to slide without slowing down.', 'Objects will start floating in zero gravity.', 'Objects will slow down and stop due to friction.'] | [2] | false | |
6e08e8e3-a387-4205-a27b-c48914c38b04 | 6e08e8e3-a387-4205-a27b-c48914c38b04 | Floating Chaos | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float around and change color on contact, with gravity pulling them sideways.", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factu... | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 2, "collisions": [{"frame": 49, "force": 1005.0764217836612, "position": [-2.590904370680169, -0.5716885425130472, 2.2117704153060913], "contact_normal": [0.6348671380354136... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [2] | Sideways | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'Gravity pulls sideways instead of downward.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The object bounced due to elastic collision.', 'Gravity is reversed.', "Air resistance affected the object's motion.", 'This is a video recording error.', 'The simulation follows standard physics rules.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to accelerate sideways.', 'Objects will fall upward due to reversed gravity.', 'The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Only some objects will be affected by the rule.'] | [0] | false | |
ba039321-e233-4b38-8cf5-05c3cf808e42 | ba039321-e233-4b38-8cf5-05c3cf808e42 | Swapping Colors | medium | ['collision_color_swap'] | false | {"scenario": {"name": "Swapping Colors", "description": "Objects of different colors collide and swap colors, floating in a weightless environment with no friction. The objects periodically change color.", "difficulty": "medium", "unreal_rules": ["collision_color_swap"], "primary_rule": "collision_color_swap", "collisi... | {"scenario_name": "Swapping Colors", "difficulty": "medium", "primary_rule": "collision_color_swap", "rules": ["collision_color_swap"], "num_collisions": 11, "collisions": [{"frame": 71, "force": 87.33266483624257, "position": [2.5862273926599237, -0.3055074879359623, 1.592551861442551], "contact_normal": [-0.553319401... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects swap colors after collision.', 'The video has been edited or manipulated.', 'Friction applies: objects slow down and stop over time.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_swap"], "structured_descriptions": [{"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not ... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Normal gravity caused the object to fall.', 'Gravity is reversed.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will swap colors after the next collision.', 'Objects will behave according to real-world physics.', 'Objects will fall upward due to reversed gravity.', 'The effect will be weaker than before.', 'There is not enough information to make a prediction.'] | [0] | false | |
d188a832-fbce-4356-a841-99d681a72f20 | d188a832-fbce-4356-a841-99d681a72f20 | Daring Dilemma | hard | ['freeze_after_collision'] | false | {"scenario": {"name": "Daring Dilemma", "description": "Three objects of different colors float in a gravity-free zone, each with a timed color cycle. After collision, objects freeze in place and swap colors with each other. However, objects also disappear on contact, forcing the remaining object to cycle through color... | {"scenario_name": "Daring Dilemma", "difficulty": "hard", "primary_rule": "freeze_after_collision", "rules": ["freeze_after_collision"], "num_collisions": 52, "collisions": [{"frame": 3, "force": 299.3227534938516, "position": [-2.0367070032167875, 0.9682639767389282, 1.9273189038038252], "contact_normal": [0.098910180... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['The video has been edited or manipulated.', 'Objects grow larger after collision.', 'Conservation of momentum holds during interactions.', 'After collision, objects freeze in place and stop moving.', 'Friction applies: objects slow down and stop over time.', 'Objects pass through each other without collision.'] | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["freeze_after_collision"], "structured_descriptions": [{"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects freeze in place and stop all motion permanently", "contrast_to_real_physics": "In real physics, objects... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation rendering glitched.', 'The collision followed conservation of momentum.', 'The simulation follows standard physics rules.', 'A rule changes object color upon collision.', 'Friction gradually slowed the object down.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['The next collision will be a normal elastic bounce.', 'The effect will be weaker than before.', 'Objects will disappear after collision instead.', 'The simulation behavior is random and unpredictable.', 'After the next collision, objects will freeze in place permanently.'] | [4] | false | |
b3ced22d-a1a6-491e-913d-2b97ff9af91f | b3ced22d-a1a6-491e-913d-2b97ff9af91f | Bouncing and Fading | medium | ['collision_spawn'] | false | {"scenario": {"name": "Bouncing and Fading", "description": "Objects bounce and fade away on contact, then spawn new objects above the collision point.", "difficulty": "medium", "unreal_rules": ["collision_spawn"], "primary_rule": "collision_spawn", "collision_required": true, "max_collisions": 100, "question_types": [... | {"scenario_name": "Bouncing and Fading", "difficulty": "medium", "primary_rule": "collision_spawn", "rules": ["collision_spawn"], "num_collisions": 25, "collisions": [{"frame": 17, "force": 0.0, "position": [0.825823278769921, -1.3686044397107473, 0.6600219328104324], "contact_normal": [0.9960378578783236, 0.0285895105... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After collision, objects freeze in place and stop moving.', 'Objects pulse in size over time.', 'New objects spawn when objects collide.', 'Normal collision behavior: objects bounce off each other.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.'] | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_spawn"], "structured_descriptions": [{"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from col... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation follows standard physics rules.', 'Normal gravity caused the object to fall.', 'This is a video recording error.', 'A rule changes object color upon collision.', 'The object bounced due to elastic collision.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will slow down and stop due to friction.', 'There is not enough information to make a prediction.', 'New objects will appear after the next collision.', 'Objects will disappear after collision instead.', 'Only some objects will be affected by the rule.'] | [2] | false | |
3cb5deca-f82e-4b91-be8f-899d330bdf9f | 3cb5deca-f82e-4b91-be8f-899d330bdf9f | Reverse World | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Reverse World", "description": "Objects fall upward when gravity is reversed.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolu... | {"scenario_name": "Reverse World", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 3, "collisions": [{"frame": 6, "force": 734.0145154926897, "position": [0.6498474174414527, -0.33028932727152854, 2.7216802224926573], "contact_normal": [-0.5179818617650774, 0.075... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [1] | Upward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Normal gravity applies: objects fall downward.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects swap colors after collision.', 'Conservation of momentum holds during interactions.', 'Gravity is reversed: objects fall upward instead of downward.', 'This is a camera malfunction or vid... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | ['The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'Gravity is reversed in this environment.', 'Friction is disabled.', "Air resistance affected the object's motion."] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to fall upward.', 'Objects will gain speed from collision.', 'Objects will suddenly start falling downward due to normal gravity.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.'] | [0] | false | |
e5f98955-5ed9-4018-bc68-50af545e8621 | e5f98955-5ed9-4018-bc68-50af545e8621 | Colorful Reaction | medium | ['timed_color_cycle'] | false | {"scenario": {"name": "Colorful Reaction", "description": "A floating object changes color periodically and collides with smaller fragments", "difficulty": "medium", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual... | {"scenario_name": "Colorful Reaction", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 50, "collisions": [{"frame": 8, "force": 890.6892588395579, "position": [0.9440491590046526, -0.5775670194144111, 2.4218923188539008], "contact_normal": [0.88191019140644... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'Objects grow larger after collision.', 'Objects change color periodically over time.', 'Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direction from what... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation follows standard physics rules.', 'The collision followed conservation of momentum.', 'The simulation rendering glitched.', 'Objects pass through each other.', "Air resistance affected the object's motion."] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to cycle through colors periodically.', 'Objects will behave according to real-world physics.', 'The simulation behavior is random and unpredictable.', 'Objects will start floating in zero gravity.', 'Only some objects will be affected by the rule.'] | [0] | false | |
ac30ca6b-2bbd-4e02-a858-a34465a65812 | ac30ca6b-2bbd-4e02-a858-a34465a65812 | Floating Objects and Crystalization | medium | ['collision_spawn'] | false | {"scenario": {"name": "Floating Objects and Crystalization", "description": "Objects float in space, and when they collide, they spawn a smaller version of themselves above the collision point, growing larger as they do so.", "difficulty": "medium", "unreal_rules": ["collision_spawn"], "primary_rule": "collision_spawn"... | {"scenario_name": "Floating Objects and Crystalization", "difficulty": "medium", "primary_rule": "collision_spawn", "rules": ["collision_spawn"], "num_collisions": 7, "collisions": [{"frame": 71, "force": 87.33266483624257, "position": [2.5862273926599237, -0.3055074879359623, 1.592551861442551], "contact_normal": [-0.... | perception | How many objects are initially present in the scene? | 17 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['New objects spawn when objects collide.', 'The video has been edited or manipulated.', 'Friction applies: objects slow down and stop over time.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_spawn"], "structured_descriptions": [{"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from col... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Normal gravity caused the object to fall.', 'Gravity is reversed.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['New objects will appear after the next collision.', 'Objects will behave according to real-world physics.', 'Objects will fall upward due to reversed gravity.', 'The effect will be weaker than before.', 'There is not enough information to make a prediction.'] | [0] | false | |
2d3364a8-1c08-4d7d-9523-f928daa2d557 | 2d3364a8-1c08-4d7d-9523-f928daa2d557 | Teleporting Chaos | medium | ['teleport_on_collision'] | false | {"scenario": {"name": "Teleporting Chaos", "description": "Objects teleport to random positions when colliding, then float upwards due to a localized updraft, and change color periodically.", "difficulty": "medium", "unreal_rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "collision_required"... | {"scenario_name": "Teleporting Chaos", "difficulty": "medium", "primary_rule": "teleport_on_collision", "rules": ["teleport_on_collision"], "num_collisions": 36, "collisions": [{"frame": 17, "force": 0.0, "position": [0.825823278769921, -1.3686044397107473, 0.6600219328104324], "contact_normal": [0.9960378578783236, 0.... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After collision, objects freeze in place and stop moving.', 'Objects change color periodically over time.', 'After collision, an object teleports to a random location.', 'Normal collision behavior: objects bounce off each other.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the si... | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["teleport_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects ca... | false | 256 | explanatory_reasoning | Why did the object suddenly appear at a different location? (Select ALL that apply.) | ['A rule causes objects to teleport upon collision.', 'Normal gravity caused the object to fall.', 'This is a video recording error.', 'A rule changes object color upon collision.', 'The object bounced due to elastic collision.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will slow down and stop due to friction.', 'There is not enough information to make a prediction.', 'Another object will teleport to a random location after the next collision.', 'Objects will disappear after collision instead.', 'Only some objects will be affected by the rule.'] | [2] | false | |
3a5f489d-06f0-4873-91c3-61f0e9f2e6a5 | 3a5f489d-06f0-4873-91c3-61f0e9f2e6a5 | Gravity Waves | medium | ['gravity_horizontal'] | false | {"scenario": {"name": "Gravity Waves", "description": "Objects move in a wave-like pattern due to gravity pulling sideways, while also changing colors on contact.", "difficulty": "medium", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "q... | {"scenario_name": "Gravity Waves", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 5, "collisions": [{"frame": 66, "force": 1305.5384342419104, "position": [2.2591015825851044, -1.318217571938741, 2.5864265181263164], "contact_normal": [0.7197132694615059... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [2] | Sideways | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity pulls sideways instead of downward.', 'The video has been edited or manipulated.', 'Friction applies: objects slow down and stop over time.', 'After a collision, one of the colliding objects disappears.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Normal gravity caused the object to fall.', 'Gravity is reversed.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to accelerate sideways.', 'Objects will behave according to real-world physics.', 'Objects will fall upward due to reversed gravity.', 'The effect will be weaker than before.', 'There is not enough information to make a prediction.'] | [0] | false | |
d66ec5b8-45b1-4aae-86c1-837d1cace766 | d66ec5b8-45b1-4aae-86c1-837d1cace766 | Chaotic Collision Chaos | medium | ['freeze_after_collision'] | false | {"scenario": {"name": "Chaotic Collision Chaos", "description": "In this scenario, objects will collide and bounce in unexpected ways, with some objects freezing in place after impact and others changing color.", "difficulty": "medium", "unreal_rules": ["freeze_after_collision"], "primary_rule": "freeze_after_collision... | {"scenario_name": "Chaotic Collision Chaos", "difficulty": "medium", "primary_rule": "freeze_after_collision", "rules": ["freeze_after_collision"], "num_collisions": 8, "collisions": [{"frame": 78, "force": 0.0, "position": [0.25907424687370545, 0.34259083135601026, 2.1919813769625116], "contact_normal": [-8.7069355749... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'The video has been edited or manipulated.', 'Objects swap colors after collision.', 'Normal collision behavior: objects bounce off each other.', 'Conservation of momentum holds during interactions.', 'After collision, objects freeze in place and stop moving.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["freeze_after_collision"], "structured_descriptions": [{"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects freeze in place and stop all motion permanently", "contrast_to_real_physics": "In real physics, objects... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The camera stopped tracking the object.', 'Gravity is reversed.', 'The simulation follows standard physics rules.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will suddenly start falling downward due to normal gravity.', 'It is impossible to predict what will happen next.', 'After the next collision, objects will freeze in place permanently.', 'The effect will be weaker than before.', 'Objects will change color after collision instead.'] | [2] | false | |
110cb88f-d371-432c-ac3f-e295b3e3c5cc | 110cb88f-d371-432c-ac3f-e295b3e3c5cc | Chaotic Collision Zone | medium | ['collision_disappear'] | false | {"scenario": {"name": "Chaotic Collision Zone", "description": "In this scenario, objects will collide and disappear in a chaotic fashion.", "difficulty": "medium", "unreal_rules": ["collision_disappear"], "primary_rule": "collision_disappear", "collision_required": true, "max_collisions": 100, "question_types": ["fact... | {"scenario_name": "Chaotic Collision Zone", "difficulty": "medium", "primary_rule": "collision_disappear", "rules": ["collision_disappear"], "num_collisions": 8, "collisions": [{"frame": 78, "force": 0.0, "position": [0.25907424687370545, 0.34259083135601026, 2.1919813769625116], "contact_normal": [-8.706935574956422e-... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'The video has been edited or manipulated.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.', 'Conservation of momentum holds during interactions.', 'After a collision, one of the colliding objects dis... | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_disappear"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "One object vanishes from the scene", "contrast_to_real_physics": "In real physics, objects persist after col... | false | 256 | explanatory_reasoning | Why did the orange gear disappear? (Select ALL that apply.) | ['The camera stopped tracking the object.', 'There is zero gravity.', 'A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will suddenly start falling downward due to normal gravity.', 'It is impossible to predict what will happen next.', 'Another object will disappear after the next collision.', 'The effect will be weaker than before.', 'Objects will disappear after collision instead.'] | [2] | false | |
974eb7d9-8f4e-4078-a9ec-4634e85e86e6 | 974eb7d9-8f4e-4078-a9ec-4634e85e86e6 | Elastic Bounce | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Elastic Bounce", "description": "Objects bounce off each other in a frictionless environment, changing colors on impact.", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "questi... | {"scenario_name": "Elastic Bounce", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 29, "collisions": [{"frame": 5, "force": 957.8634666826139, "position": [-0.7699879355425975, 1.0061663403123844, 2.405692772743917], "contact_normal": [0.37... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no friction: moving objects do not slow down on the surface.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'Gravity pulls sideways instead of downward.', 'After collision, object bounces in the opposite direction from what is expected.', 'Conserva... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Objects pass through each other.', 'The collision followed conservation of momentum.', 'Friction gradually slowed the object down.', 'The camera stopped tracking the object.', 'The simulation follows standard physics rules.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Objects will change color after collision instead.', 'It is impossible to predict what will happen next.', 'After the next collision, the object will bounce in the opposite direction from expected.', 'The effect will be weaker than before.', 'The next collision will be a normal elastic bounce.'] | [2] | false | |
0660a10b-96b3-464a-8c86-0f9c47535079 | 0660a10b-96b3-464a-8c86-0f9c47535079 | Floating Spheres | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Spheres", "description": "A simple scenario where objects float in mid-air due to the absence of gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulati... | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 14, "collisions": [{"frame": 43, "force": 305.1277112818983, "position": [1.6711753606796265, 0.20210492610931396, 3.0340391397476196], "contact_normal": [1.0, -0.0, -0.0], "objects":... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [3] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'There is no friction: moving objects do not slow down on the surface.', 'There is no gravity: objects float instead of falling.', 'Conservation of mo... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | ['There is zero gravity in this environment.', 'A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.', 'The camera stopped tracking the object.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['The next collision will be a normal elastic bounce.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'The simulation behavior is random and unpredictable.', 'Objects will change color after collision instead.', 'Objects will continue to float without falling.'] | [4] | false | |
01e9def5-435f-4e13-9ff8-69879e174321 | 01e9def5-435f-4e13-9ff8-69879e174321 | Floating Color Swap | easy | ['collision_color_change'] | false | {"scenario": {"name": "Floating Color Swap", "description": "Red balls float and change color upon collision", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"re... | {"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 28, "collisions": [{"frame": 60, "force": 1066.8705536995708, "position": [-0.6612958162770209, -1.621321039364898, 2.1310847817721466], "contact_normal": [0.47... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'After a collision, the colliding objects change color.', 'Normal collision behavior: objects bounce off each other.', 'This is a camera malfunction or video recording error.', 'Objects grow larger after collision.'] | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impac... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | ['A rule changes object color upon collision.', 'The simulation rendering glitched.', 'Normal gravity caused the object to fall.', "Air resistance affected the object's motion.", 'Objects teleport on collision.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will change color again after the next collision.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.'] | [0] | false | |
0fdebd1d-47d3-410e-b846-ea24721f4862 | 0fdebd1d-47d3-410e-b846-ea24721f4862 | Frozen In Place | easy | ['freeze_after_collision'] | false | {"scenario": {"name": "Frozen In Place", "description": "A small object floats upward in a zone and freezes in place after collision with a stationary object.", "difficulty": "easy", "unreal_rules": ["freeze_after_collision"], "primary_rule": "freeze_after_collision", "collision_required": true, "max_collisions": 100, ... | {"scenario_name": "Frozen In Place", "difficulty": "easy", "primary_rule": "freeze_after_collision", "rules": ["freeze_after_collision"], "num_collisions": 74, "collisions": [{"frame": 4, "force": 971.3804038501016, "position": [-0.08103710508346573, 2.0808268695482837, 2.3440374308149843], "contact_normal": [1.0, 0.0,... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After collision, an object teleports to a random location.', 'Friction applies: objects slow down and stop over time.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'After collision, objects freeze in place and stop moving.', 'Gravity is revers... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["freeze_after_collision"], "structured_descriptions": [{"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects freeze in place and stop all motion permanently", "contrast_to_real_physics": "In real physics, objects... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The camera stopped tracking the object.', 'The collision followed conservation of momentum.', 'A rule causes objects to disappear upon collision.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Objects will behave according to real-world physics.', 'Objects will gain speed from collision.', 'The simulation behavior is random and unpredictable.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'After the next collision, objects will freeze in place permanently.'] | [4] | false | |
22d72efe-f8d2-43f6-befd-ba5926d482f3 | 22d72efe-f8d2-43f6-befd-ba5926d482f3 | Chaos Theory | hard | ['collision_color_change'] | false | {"scenario": {"name": "Chaos Theory", "description": "Objects bounce, change color, and disappear upon collision in a gravity-reversed environment.", "difficulty": "hard", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_t... | {"scenario_name": "Chaos Theory", "difficulty": "hard", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 126, "collisions": [{"frame": 5, "force": 1322.5180383936847, "position": [-0.16473441846325854, 1.29475903726671, 1.8357220783352506], "contact_normal": [0.0989101808... | perception | How many objects are initially present in the scene? | 18 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Normal gravity applies: objects fall downward.', 'After collision, an object teleports to a random location.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, the colliding objects change color.', 'This is a camera malfunction or video recording error.', 'Friction applies: objects... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impac... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | ['The simulation rendering glitched.', 'Gravity is reversed.', "Air resistance affected the object's motion.", 'The object was destroyed by the high impact force.', 'A rule changes object color upon collision.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will fall upward due to reversed gravity.', 'Objects will behave according to real-world physics.', 'Objects will change color again after the next collision.', 'It is impossible to predict what will happen next.'] | [3] | false | |
53d9e1b5-c475-440c-a809-64b8d5363588 | 53d9e1b5-c475-440c-a809-64b8d5363588 | Pulsating Ball | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsating Ball", "description": "A small ball pulsates in size and changes color periodically as it floats in mid-air.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual... | {"scenario_name": "Pulsating Ball", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 16, "collisions": [{"frame": 4, "force": 896.4042463443525, "position": [0.7047814909231868, 0.17351035532362497, 1.5082310288962577], "contact_normal": [-0.7697324701044643, ... | perception | How many objects are initially present in the scene? | 10 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Normal collision behavior: objects bounce off each other.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.', 'The video has been edited or manipulated.', 'Objects change color periodically over time.', 'There is no gravity: objects float instead of falling.'] | [1] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | ['A rule causes periodic size changes.', 'The video was edited or manipulated.', 'The object bounced due to elastic collision.', 'Gravity is reversed.', 'Friction gradually slowed the object down.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['The next collision will be a normal elastic bounce.', 'Only some objects will be affected by the rule.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to pulse in size periodically.', 'Objects will start floating in zero gravity.'] | [3] | false | |
b84d0c51-0b0b-4e55-a9b1-ac9217b69c39 | b84d0c51-0b0b-4e55-a9b1-ac9217b69c39 | Floating Frenzy | medium | ['gravity_zero'] | false | {"scenario": {"name": "Floating Frenzy", "description": "A scenario where objects float, change color, and spawn smaller versions of themselves upon collision.", "difficulty": "medium", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types":... | {"scenario_name": "Floating Frenzy", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 36, "collisions": [{"frame": 1, "force": 276.4806280888279, "position": [0.164151541332775, 2.1469419898706494, 2.046872764815733], "contact_normal": [0.3650993303718884, -0.28894660... | perception | How many objects are initially present in the scene? | 14 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [3] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no friction: moving objects do not slow down on the surface.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'There is no gravity: objects float instead of falling.', 'After collision, object bounc... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | ['The object was destroyed by the high impact force.', 'There is zero gravity in this environment.', 'This is a video recording error.', 'The object bounced due to elastic collision.', 'Friction is disabled.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['Objects will slow down and stop due to friction.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will disappear after collision instead.', 'There is not enough information to make a prediction.', 'Objects will continue to float without falling.'] | [4] | false | |
dba04cfb-16c5-4627-bd7d-6ae725a26d33 | dba04cfb-16c5-4627-bd7d-6ae725a26d33 | Easy Upward Float | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Easy Upward Float", "description": "Objects float upward in a specific zone due to a localized updraft, while their size pulsates over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "ques... | {"scenario_name": "Easy Upward Float", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 74, "collisions": [{"frame": 4, "force": 971.3804038501016, "position": [-0.08103710508346573, 2.0808268695482837, 2.3440374308149843], "contact_normal": [1.0, 0.0, 0.0], "... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects pass through each other without collision.', 'Friction applies: objects slow down and stop over time.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'Objects pulse in size over time.', 'Gravity is reversed: objects fall upward instead o... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | ['The camera stopped tracking the object.', 'The collision followed conservation of momentum.', 'A rule causes objects to disappear upon collision.', 'The object was destroyed by the high impact force.', 'A rule causes periodic size changes.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Objects will behave according to real-world physics.', 'Objects will gain speed from collision.', 'The simulation behavior is random and unpredictable.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will continue to pulse in size periodically.'] | [4] | false | |
4d6b09fc-f591-40eb-b534-32face3615a7 | 4d6b09fc-f591-40eb-b534-32face3615a7 | Teleporting Chaos | hard | ['teleport_on_collision'] | false | {"scenario": {"name": "Teleporting Chaos", "description": "Objects teleport to random positions upon collision, while experiencing sideways gravity and pulsating in size over time.", "difficulty": "hard", "unreal_rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "collision_required": true, "ma... | {"scenario_name": "Teleporting Chaos", "difficulty": "hard", "primary_rule": "teleport_on_collision", "rules": ["teleport_on_collision"], "num_collisions": 294, "collisions": [{"frame": 34, "force": 1496.6422711154632, "position": [-0.21749428664543566, 1.743508428393445, 1.1753743053387047], "contact_normal": [0.60444... | perception | How many objects are initially present in the scene? | 17 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After collision, an object teleports to a random location.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.', 'This is a rendering glitch in the simulation.', 'After a collision, the colliding objects change color.', 'Normal gravity applies: objects fall downw... | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["teleport_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects ca... | false | 256 | explanatory_reasoning | Why did the object suddenly appear at a different location? (Select ALL that apply.) | ['A rule causes objects to disappear upon collision.', 'A rule causes objects to teleport upon collision.', 'The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The simulation behavior is random and unpredictable.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'Another object will teleport to a random location after the next collision.', 'Objects will disappear after collision instead.'] | [3] | false | |
017f2305-da52-441c-aab8-7579d7eac0a1 | 017f2305-da52-441c-aab8-7579d7eac0a1 | Easy Timed Color Cycle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Timed Color Cycle", "description": "Objects in the scene will change color periodically, creating a visual effect.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factua... | {"scenario_name": "Easy Timed Color Cycle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 13, "collisions": [{"frame": 27, "force": 1839.9981626565282, "position": [-1.7674312524670635, 0.30072292332314043, 0.15264327885883927], "contact_normal": [0.2690835... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no friction: moving objects do not slow down on the surface.', 'This is a camera malfunction or video recording error.', 'Objects change color periodically over time.', 'Conservation of momentum holds during interactions.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size ove... | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['This is a video recording error.', "Air resistance affected the object's motion.", 'The simulation follows standard physics rules.', 'The object bounced due to elastic collision.', 'Objects teleport on collision.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will suddenly start falling downward due to normal gravity.', 'Objects will fall upward due to reversed gravity.', 'Objects will continue to cycle through colors periodically.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.'] | [2] | false | |
bd258714-3a60-4399-8cbe-dd314bfdd023 | bd258714-3a60-4399-8cbe-dd314bfdd023 | Rainbow Bloom | medium | ['timed_color_cycle'] | false | {"scenario": {"name": "Rainbow Bloom", "description": "A colorful explosion scenario testing the understanding of a timed color cycle and collision-based effects.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "que... | {"scenario_name": "Rainbow Bloom", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 16, "collisions": [{"frame": 17, "force": 0.0, "position": [-0.03452048681926434, -2.8533832534246013, 2.8449858905536813], "contact_normal": [0.9967015855534507, -0.08115386... | perception | How many objects are initially present in the scene? | 12 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects change color periodically over time.', 'This is a camera malfunction or video recording error.', 'After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation rendering glitched.', 'Gravity is reversed.', 'The object bounced due to elastic collision.', 'The simulation follows standard physics rules.', "Air resistance affected the object's motion."] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will gain speed from collision.', 'Objects will continue to cycle through colors periodically.', 'There is not enough information to make a prediction.', 'Only some objects will be affected by the rule.', 'Objects will suddenly start falling downward due to normal gravity.'] | [1] | false | |
a11f1735-c7f5-4f61-a57e-c04f68f7d950 | a11f1735-c7f5-4f61-a57e-c04f68f7d950 | Easy Floating Objects | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Floating Objects", "description": "Objects float in mid-air with no gravity, showcasing the effect of gravity_zero.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "si... | {"scenario_name": "Easy Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 13, "collisions": [{"frame": 45, "force": 0.0, "position": [0.48389661312103277, 2.090048670768738, 2.407834900379181], "contact_normal": [0.0, 0.0, -1.0], "objects": ["object_2"... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [3] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'This is a rendering glitch in the simulation.', 'Objects swap colors after collision.', 'Conservation of momentum holds during interactions.', 'In a certain area, objects float upward as if gravity is reversed locally.', 'Normal collision behavior: objects bou... | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | ['The object was destroyed by the high impact force.', 'There is zero gravity in this environment.', 'The object bounced due to elastic collision.', 'The camera stopped tracking the object.', 'Objects teleport on collision.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The next collision will be a normal elastic bounce.', 'Objects will gain speed from collision.', 'Only some objects will be affected by the rule.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to float without falling.'] | [4] | false | |
71f703e4-f8f8-42fc-a6b7-5bca2647ffb9 | 71f703e4-f8f8-42fc-a6b7-5bca2647ffb9 | Floating Islands | medium | ['phase_through'] | false | {"scenario": {"name": "Floating Islands", "description": "Objects float upward in a specific zone, and objects pass through each other without colliding.", "difficulty": "medium", "unreal_rules": ["phase_through"], "primary_rule": "phase_through", "collision_required": true, "max_collisions": 100, "question_types": ["f... | {"scenario_name": "Floating Islands", "difficulty": "medium", "primary_rule": "phase_through", "rules": ["phase_through"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"phase_through": 1}, "gravity": [0.0, 0.0, -10.0]} | perception | How many objects are initially present in the scene? | 13 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [1] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects pass through each other without collision.', 'This is a camera malfunction or video recording error.', 'Objects swap colors after collision.', 'Normal gravity applies: objects fall downward.', 'Objects grow larger after collision.', 'Normal collision behavior: objects bounce off each other.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["phase_through"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Objects would normally collide", "state_transition": "Objects pass through each other without interaction", "contrast_to_real_physics": "In real physics, solid objects cannot... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The camera stopped tracking the object.', 'Gravity is reversed.', 'Friction gradually slowed the object down.', 'The simulation follows standard physics rules.', 'The object was destroyed by the high impact force.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Only some objects will be affected by the rule.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to pass through each other.', 'Objects will start floating in zero gravity.', 'Objects will slow down and stop due to friction.'] | [2] | false | |
bae39024-9117-4a8f-8658-bb0971d9a55c | bae39024-9117-4a8f-8658-bb0971d9a55c | Floating Colors | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float upwards in a gravity-free environment, changing color over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation... | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 14, "collisions": [{"frame": 67, "force": 259.0559415044023, "position": [-0.7614420567480407, 1.2630160093924474, 2.517095127032669], "contact_normal": [-0.28973009726546667, 0.957108... | perception | How many objects are initially present in the scene? | 10 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [3] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['New objects spawn when objects collide.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'Objects grow larger after collision.', 'The video has been edited or manipulated.', 'There is no gravity: objects float instead of falling.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | ['This is a video recording error.', 'Objects pass through each other.', 'The object was destroyed by the high impact force.', 'There is zero gravity in this environment.', 'Friction gradually slowed the object down.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'Objects will continue to float without falling.'] | [4] | false | |
8b3c070d-e536-4f64-af2e-02ce7877e736 | 8b3c070d-e536-4f64-af2e-02ce7877e736 | Floating Spheres | easy | ['no_friction'] | false | {"scenario": {"name": "Floating Spheres", "description": "A simple scenario where a sphere floats and slides due to no friction.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "s... | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 29, "collisions": [{"frame": 43, "force": 381.9818773005999, "position": [1.6712275194891615, 0.20207368441298423, 1.8099842943380406], "contact_normal": [0.9999999985886345, 5.28872568... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'Gravity pulls sideways instead of downward.', 'There is no friction: moving objects do not slow down on the surface.', 'Conservation of momentum hold... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually ... | false | 256 | explanatory_reasoning | Why do objects slide without stopping? (Select ALL that apply.) | ['Friction is disabled in this environment.', 'A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.', 'The camera stopped tracking the object.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['The next collision will be a normal elastic bounce.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'The simulation behavior is random and unpredictable.', 'Objects will fall upward due to reversed gravity.', 'Objects will continue to slide without slowing down.'] | [4] | false | |
dd822ee2-ba94-49e6-bff3-1c05cd4d520b | dd822ee2-ba94-49e6-bff3-1c05cd4d520b | Rainbow Cycle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Rainbow Cycle", "description": "Objects change color periodically, creating a colorful display.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"re... | {"scenario_name": "Rainbow Cycle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 81, "collisions": [{"frame": 57, "force": 623.9453677607348, "position": [1.0955858533436635, 0.36686782885793623, 1.8804947044252591], "contact_normal": [-0.7081378388413121, ... | perception | How many objects are initially present in the scene? | 10 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'New objects spawn when objects collide.', 'The video has been edited or manipulated.', 'Objects change color periodically over time.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['This is a video recording error.', 'Objects teleport on collision.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'Friction gradually slowed the object down.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'Objects will continue to cycle through colors periodically.'] | [4] | false | |
27d2bb92-f8d7-428e-8754-024b1d17b044 | 27d2bb92-f8d7-428e-8754-024b1d17b044 | Easy Upward Float | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Easy Upward Float", "description": "Objects float upward in a specific zone due to a localized updraft, while their size pulsates over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "ques... | {"scenario_name": "Easy Upward Float", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 74, "collisions": [{"frame": 4, "force": 971.3804038501016, "position": [-0.08103710508346573, 2.0808268695482837, 2.3440374308149843], "contact_normal": [1.0, 0.0, 0.0], "... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects pass through each other without collision.', 'Friction applies: objects slow down and stop over time.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'Objects pulse in size over time.', 'Gravity is reversed: objects fall upward instead o... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | ['The camera stopped tracking the object.', 'The collision followed conservation of momentum.', 'A rule causes objects to disappear upon collision.', 'The object was destroyed by the high impact force.', 'A rule causes periodic size changes.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Objects will behave according to real-world physics.', 'Objects will gain speed from collision.', 'The simulation behavior is random and unpredictable.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will continue to pulse in size periodically.'] | [4] | false | |
a43ca574-0859-4f52-b70b-734b9d968bf1 | a43ca574-0859-4f52-b70b-734b9d968bf1 | Color Shift Chaos | hard | ['collision_color_change'] | false | {"scenario": {"name": "Color Shift Chaos", "description": "Objects collide, change color, and grow in size, while experiencing unstable gravity and no friction, making them slide forever.", "difficulty": "hard", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": ... | {"scenario_name": "Color Shift Chaos", "difficulty": "hard", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 317, "collisions": [{"frame": 16, "force": 622.834840259211, "position": [0.38716258850148666, -0.7373934998298113, 2.8865287667614945], "contact_normal": [-0.988... | perception | How many objects are initially present in the scene? | 16 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['In a certain area, objects float upward as if gravity is reversed locally.', 'After a collision, the colliding objects change color.', 'Normal collision behavior: objects bounce off each other.', 'Objects swap colors after collision.', 'This is a rendering glitch in the simulation.', 'Normal gravity applies: objects ... | [1] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impac... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | ['Normal gravity caused the object to fall.', 'Objects pass through each other.', 'A rule changes object color upon collision.', 'The simulation rendering glitched.', 'The object was destroyed by the high impact force.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will change color again after the next collision.', 'Only some objects will be affected by the rule.', 'Objects will change color after collision instead.', 'Objects will behave according to real-world physics.', 'The simulation behavior is random and unpredictable.'] | [0] | false | |
5a65e7aa-f750-4841-b446-42751f02f47b | 5a65e7aa-f750-4841-b446-42751f02f47b | Daring Dudes and Fragments | hard | ['collision_scale_change'] | false | {"scenario": {"name": "Daring Dudes and Fragments", "description": "A physics arena where objects bounce, fragment, and change color in a challenging environment.", "difficulty": "hard", "unreal_rules": ["collision_scale_change"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 1... | {"scenario_name": "Daring Dudes and Fragments", "difficulty": "hard", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change"], "num_collisions": 52, "collisions": [{"frame": 3, "force": 299.3227534938516, "position": [-2.0367070032167875, 0.9682639767389282, 1.9273189038038252], "contact_normal": ... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['The video has been edited or manipulated.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.', 'Objects grow larger after collision.', 'Friction applies: objects slow down and stop over time.', 'After collision, object bounces in the opposite direction fro... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_scale_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object si... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation rendering glitched.', 'The collision followed conservation of momentum.', 'The simulation follows standard physics rules.', 'A rule changes object color upon collision.', 'Friction gradually slowed the object down.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['The next collision will be a normal elastic bounce.', 'The effect will be weaker than before.', 'Objects will disappear after collision instead.', 'The simulation behavior is random and unpredictable.', 'Objects will grow larger after the next collision.'] | [4] | false | |
629944e7-9fad-4c48-a8ed-3ed81ea2e98d | 629944e7-9fad-4c48-a8ed-3ed81ea2e98d | Triple Threat | hard | ['collision_scale_change'] | false | {"scenario": {"name": "Triple Threat", "description": "A challenging scenario testing physical reasoning with a combination of dynamics, timed, and gravity rules.", "difficulty": "hard", "unreal_rules": ["collision_scale_change"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 1... | {"scenario_name": "Triple Threat", "difficulty": "hard", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change"], "num_collisions": 294, "collisions": [{"frame": 34, "force": 1496.6422711154632, "position": [-0.21749428664543566, 1.743508428393445, 1.1753743053387047], "contact_normal": [0.6044497... | perception | How many objects are initially present in the scene? | 17 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects grow larger after collision.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'This is a rendering glitch in the simulation.', 'Objects swap colors after collision.', 'Normal gravity applies: objects fall downward.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_scale_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object si... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['A rule causes objects to disappear upon collision.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The simulation behavior is random and unpredictable.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'Objects will grow larger after the next collision.', 'Objects will disappear after collision instead.'] | [3] | false | |
b61ce640-0968-49cb-9980-1f2122feb8ca | b61ce640-0968-49cb-9980-1f2122feb8ca | Rainbow Ripple Effect | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Rainbow Ripple Effect", "description": "A colorful cube oscillates in size and color, creating a mesmerizing pattern.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"... | {"scenario_name": "Rainbow Ripple Effect", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 35, "collisions": [{"frame": 22, "force": 27.376541815086195, "position": [0.570462585080155, -2.2692353276656174, 1.5715010995939038], "contact_normal": [-2.3865967647... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['In a certain area, objects float upward as if gravity is reversed locally.', 'Normal gravity applies: objects fall downward.', 'Objects change color periodically over time.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'Gravity pulls sideways ... | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Friction is disabled.', 'The simulation follows standard physics rules.', 'The object was destroyed by the high impact force.', 'This is a video recording error.', 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The effect will be weaker than before.', 'Objects will slow down and stop due to friction.', 'Objects will gain speed from collision.', 'Objects will continue to cycle through colors periodically.', 'There is not enough information to make a prediction.'] | [3] | false | |
df61851e-4f7f-4203-9fa2-e0d730a327a2 | df61851e-4f7f-4203-9fa2-e0d730a327a2 | Easy Collision Color Change | easy | ['collision_color_change'] | false | {"scenario": {"name": "Easy Collision Color Change", "description": "Objects change color when they collide and bounce off each other in a frictionless environment.", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions":... | {"scenario_name": "Easy Collision Color Change", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 13, "collisions": [{"frame": 27, "force": 1839.9981626565282, "position": [-1.7674312524670635, 0.30072292332314043, 0.15264327885883927], "contact_norm... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no friction: moving objects do not slow down on the surface.', 'This is a camera malfunction or video recording error.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse i... | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impac... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | ['This is a video recording error.', "Air resistance affected the object's motion.", 'A rule changes object color upon collision.', 'The object bounced due to elastic collision.', 'Objects pass through each other.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will suddenly start falling downward due to normal gravity.', 'Objects will fall upward due to reversed gravity.', 'Objects will change color again after the next collision.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.'] | [2] | false | |
66298a77-20cc-4a19-ac1d-bbeff25018f0 | 66298a77-20cc-4a19-ac1d-bbeff25018f0 | Floating Objects Teleport | easy | ['teleport_on_collision'] | false | {"scenario": {"name": "Floating Objects Teleport", "description": "Objects float and teleport to a new location upon collision.", "difficulty": "easy", "unreal_rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "... | {"scenario_name": "Floating Objects Teleport", "difficulty": "easy", "primary_rule": "teleport_on_collision", "rules": ["teleport_on_collision"], "num_collisions": 12, "collisions": [{"frame": 50, "force": 729.8528059100883, "position": [-1.084345649958915, 0.20276022419359907, 1.4098713435049226], "contact_normal": [-... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'After collision, an object teleports to a random location.', 'Normal collision behavior: objects bounce off each other.', 'This is a camera malfunction or video recording error.', 'Objects grow larger after collision... | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["teleport_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects ca... | false | 256 | explanatory_reasoning | Why did the object suddenly appear at a different location? (Select ALL that apply.) | ['A rule causes objects to teleport upon collision.', 'The simulation rendering glitched.', 'Normal gravity caused the object to fall.', "Air resistance affected the object's motion.", 'Friction is disabled.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Another object will teleport to a random location after the next collision.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.'] | [0] | false | |
6b8a1882-742e-4704-9816-cb44e3829a60 | 6b8a1882-742e-4704-9816-cb44e3829a60 | Frictionless Fun | easy | ['no_friction'] | false | {"scenario": {"name": "Frictionless Fun", "description": "A simple scene with 1 rule that demonstrates the effect of frictionless movement.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfac... | {"scenario_name": "Frictionless Fun", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 27, "collisions": [{"frame": 4, "force": 875.7580376249318, "position": [-0.9045685628652571, -0.770107293056671, 2.2204683250194477], "contact_normal": [0.9999999999999999, 0.0, 0.0], ... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['In a certain area, objects float upward as if gravity is reversed locally.', 'Normal gravity applies: objects fall downward.', 'There is no friction: moving objects do not slow down on the surface.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.',... | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually ... | false | 256 | explanatory_reasoning | Why do objects slide without stopping? (Select ALL that apply.) | ['Objects teleport on collision.', 'Friction is disabled in this environment.', 'The object was destroyed by the high impact force.', 'This is a video recording error.', 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['Objects will slow down and stop due to friction.', 'The effect will be weaker than before.', 'Objects will continue to slide without slowing down.', 'Objects will start floating in zero gravity.', 'It is impossible to predict what will happen next.'] | [2] | false | |
acb9a4cf-f50b-456e-9f92-22a52030bb74 | acb9a4cf-f50b-456e-9f92-22a52030bb74 | Explosive Growth | medium | ['collision_scale_change'] | false | {"scenario": {"name": "Explosive Growth", "description": "In this scenario, objects will grow in size after collision, creating an explosive effect.", "difficulty": "medium", "unreal_rules": ["collision_scale_change"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 100, "questio... | {"scenario_name": "Explosive Growth", "difficulty": "medium", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change"], "num_collisions": 42, "collisions": [{"frame": 93, "force": 984.9825370782258, "position": [-0.13357058539647299, -0.8607424610311641, 1.411832490493973], "contact_normal": [0.043... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'The video has been edited or manipulated.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.', 'Conservation of momentum holds during interactions.', 'Objects grow larger after collision.'] | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_scale_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object si... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The camera stopped tracking the object.', 'Gravity is reversed.', 'The simulation follows standard physics rules.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will suddenly start falling downward due to normal gravity.', 'It is impossible to predict what will happen next.', 'Objects will grow larger after the next collision.', 'The effect will be weaker than before.', 'Objects will change color after collision instead.'] | [2] | false | |
f32d16ef-5241-431b-a2c3-fad6233ff847 | f32d16ef-5241-431b-a2c3-fad6233ff847 | Teleporting Objects | easy | ['teleport_on_collision'] | false | {"scenario": {"name": "Teleporting Objects", "description": "Objects teleport to a random position when colliding with each other.", "difficulty": "easy", "unreal_rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}... | {"scenario_name": "Teleporting Objects", "difficulty": "easy", "primary_rule": "teleport_on_collision", "rules": ["teleport_on_collision"], "num_collisions": 40, "collisions": [{"frame": 67, "force": 289.57125588548257, "position": [-0.7614420567480407, 1.2630160093924474, 2.401469809141232], "contact_normal": [-0.2897... | perception | How many objects are initially present in the scene? | 10 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'New objects spawn when objects collide.', 'The video has been edited or manipulated.', 'After collision, an object teleports to a rando... | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["teleport_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects ca... | false | 256 | explanatory_reasoning | Why did the object suddenly appear at a different location? (Select ALL that apply.) | ['This is a video recording error.', 'Objects pass through each other.', 'The object was destroyed by the high impact force.', 'A rule causes objects to teleport upon collision.', 'Friction gradually slowed the object down.'] | [3] | true | predictive | Based on the video so far, what will happen next? | ['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'Another object will teleport to a random location after the next collision.'] | [4] | false | |
34fba315-a6e7-4aeb-a107-b2cae0705335 | 34fba315-a6e7-4aeb-a107-b2cae0705335 | Teleporting Chaos | medium | ['teleport_on_collision'] | false | {"scenario": {"name": "Teleporting Chaos", "description": "Objects teleport to random positions when they collide, while experiencing a sideways gravitational pull.", "difficulty": "medium", "unreal_rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "collision_required": true, "max_collisions":... | {"scenario_name": "Teleporting Chaos", "difficulty": "medium", "primary_rule": "teleport_on_collision", "rules": ["teleport_on_collision"], "num_collisions": 52, "collisions": [{"frame": 69, "force": 1019.5024330981349, "position": [2.3578358816245517, 0.3484257361424524, 0.6839896319509486], "contact_normal": [-0.5665... | perception | How many objects are initially present in the scene? | 13 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Conservation of momentum holds during interactions.', 'Objects pass through each other without collision.', 'There is no gravity: objects float instead of falling.', 'Normal gravity applies: objects fall downward.', 'The video has been edited or manipulated.', 'After collision, an object teleports to a random locatio... | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["teleport_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects ca... | false | 256 | explanatory_reasoning | Why did the object suddenly appear at a different location? (Select ALL that apply.) | ['Friction gradually slowed the object down.', 'A rule changes object color upon collision.', 'The camera stopped tracking the object.', 'The object was destroyed by the high impact force.', 'A rule causes objects to teleport upon collision.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Another object will teleport to a random location after the next collision.', 'The effect will be weaker than before.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.', 'Objects will fall upward due to reversed gravity.'] | [0] | false | |
611aa2dc-13f3-4bdb-9098-f177850caaee | 611aa2dc-13f3-4bdb-9098-f177850caaee | Pulsating Chaos | hard | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsating Chaos", "description": "A challenging scenario where objects pulsate in size over time, float upward in a specific zone, and teleport to random positions upon collision.", "difficulty": "hard", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_requir... | {"scenario_name": "Pulsating Chaos", "difficulty": "hard", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 207, "collisions": [{"frame": 4, "force": 1261.1352783152172, "position": [-0.5039761653944639, 1.944631847757394, 2.4354395786352043], "contact_normal": [0.9731682234905967,... | perception | How many objects are initially present in the scene? | 17 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['The video has been edited or manipulated.', 'Objects grow larger after collision.', 'Conservation of momentum holds during interactions.', 'Objects pulse in size over time.', 'Friction applies: objects slow down and stop over time.', 'After collision, object bounces in the opposite direction from what is expected.'] | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | ['The simulation rendering glitched.', 'The collision followed conservation of momentum.', 'A rule causes periodic size changes.', 'A rule changes object color upon collision.', 'Friction gradually slowed the object down.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['The next collision will be a normal elastic bounce.', 'The effect will be weaker than before.', 'Objects will disappear after collision instead.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to pulse in size periodically.'] | [4] | false | |
fba3a08c-a68b-4ce0-8b17-db2aa173be12 | fba3a08c-a68b-4ce0-8b17-db2aa173be12 | Easy Color Swap Zone | easy | ['collision_color_swap'] | false | {"scenario": {"name": "Easy Color Swap Zone", "description": "Objects float upward in a specific zone and swap colors when colliding.", "difficulty": "easy", "unreal_rules": ["collision_color_swap"], "primary_rule": "collision_color_swap", "collision_required": true, "max_collisions": 100, "question_types": ["factual",... | {"scenario_name": "Easy Color Swap Zone", "difficulty": "easy", "primary_rule": "collision_color_swap", "rules": ["collision_color_swap"], "num_collisions": 40, "collisions": [{"frame": 47, "force": 1101.2049480372027, "position": [1.7685000931579278, -1.5186346146889707, 1.055002720785787], "contact_normal": [0.241814... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.', 'Objects swap colors after collision.', 'Gravity pulls sideways instead of downward.', 'Gravity is reversed: objects fall upward instead of downward.'] | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_swap"], "structured_descriptions": [{"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not ... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ["Air resistance affected the object's motion.", 'The simulation follows standard physics rules.', 'The object bounced due to elastic collision.', 'Friction is disabled.', 'The video was edited or manipulated.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The effect will be weaker than before.', 'Objects will swap colors after the next collision.', 'Objects will disappear after collision instead.', 'There is not enough information to make a prediction.', 'Objects will behave according to real-world physics.'] | [1] | false | |
ad948c31-7410-47fd-80ff-201d2aa0791b | ad948c31-7410-47fd-80ff-201d2aa0791b | Floating Objects | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float upward in a specific zone without any gravitational influence.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation"... | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 1, "collisions": [{"frame": 41, "force": 0.0, "position": [2.6593060862405196, -0.39337452647008453, 2.085710920343048], "contact_normal": [-0.34653658463044196, -0.9283016746324688, ... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [3] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['This is a camera malfunction or video recording error.', 'There is no gravity: objects float instead of falling.', 'Normal gravity applies: objects fall downward.', 'Normal collision behavior: objects bounce off each other.', 'Objects pulse in size over time.', 'Objects change color periodically over time.'] | [1] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | ['Normal gravity caused the object to fall.', 'There is zero gravity in this environment.', 'The object bounced due to elastic collision.', 'A rule causes objects to disappear upon collision.', 'This is a video recording error.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['Objects will disappear after collision instead.', 'It is impossible to predict what will happen next.', 'Objects will slow down and stop due to friction.', 'Objects will continue to float without falling.', 'The rule will apply inconsistently - sometimes working, sometimes not.'] | [3] | false | |
d66e16a0-81a5-48f1-9fd2-55832791803e | d66e16a0-81a5-48f1-9fd2-55832791803e | Gravity Deviation Challenge | hard | ['gravity_horizontal'] | false | {"scenario": {"name": "Gravity Deviation Challenge", "description": "Objects fall sideways due to gravity, and some objects may change color or size upon collision, while others may teleport or disappear.", "difficulty": "hard", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_re... | {"scenario_name": "Gravity Deviation Challenge", "difficulty": "hard", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 2, "collisions": [{"frame": 58, "force": 1920.4462039515008, "position": [-1.8368055580542948, 0.12167228665992713, 2.8827139807279774], "contact_normal": [-0.6... | perception | How many objects are initially present in the scene? | 17 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [2] | Sideways | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity pulls sideways instead of downward.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'This is a rendering glitch in the simulation.', 'Objects swap colors after collision.', 'Normal gravity applies: objects fall downward.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['A rule causes objects to disappear upon collision.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The simulation behavior is random and unpredictable.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'Objects will continue to accelerate sideways.', 'Objects will disappear after collision instead.'] | [3] | false | |
33bef13a-4044-4f17-b225-6125adbd8bc3 | 33bef13a-4044-4f17-b225-6125adbd8bc3 | Flip and Float | hard | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Flip and Float", "description": "Objects float upward in a specific zone and will flip their velocity when colliding with other objects, resulting in unpredictable motion.", "difficulty": "hard", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collis... | {"scenario_name": "Flip and Float", "difficulty": "hard", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 294, "collisions": [{"frame": 34, "force": 1496.6422711154632, "position": [-0.21749428664543566, 1.743508428393445, 1.1753743053387047], "contact_normal": [... | perception | How many objects are initially present in the scene? | 17 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After collision, object bounces in the opposite direction from what is expected.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.', 'This is a rendering glitch in the simulation.', 'After a collision, the colliding objects change color.', 'Normal gravity appli... | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['A rule causes objects to disappear upon collision.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The simulation behavior is random and unpredictable.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'After the next collision, the object will bounce in the opposite direction from expected.', 'Objects will disappear after collision instead.'] | [3] | false | |
f818b31b-ac2a-460d-8636-e3c50b318a28 | f818b31b-ac2a-460d-8636-e3c50b318a28 | Color Swap Chaos | easy | ['collision_color_swap'] | false | {"scenario": {"name": "Color Swap Chaos", "description": "Red and blue balls bounce off each other, swapping colors on impact.", "difficulty": "easy", "unreal_rules": ["collision_color_swap"], "primary_rule": "collision_color_swap", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "sim... | {"scenario_name": "Color Swap Chaos", "difficulty": "easy", "primary_rule": "collision_color_swap", "rules": ["collision_color_swap"], "num_collisions": 28, "collisions": [{"frame": 60, "force": 1066.8705536995708, "position": [-0.6612958162770209, -1.621321039364898, 2.1310847817721466], "contact_normal": [0.471417452... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'Objects swap colors after collision.', 'Normal collision behavior: objects bounce off each other.', 'This is a camera malfunction or video recording error.', 'Objects grow larger after collision.'] | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_swap"], "structured_descriptions": [{"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not ... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation follows standard physics rules.', 'The simulation rendering glitched.', 'Normal gravity caused the object to fall.', "Air resistance affected the object's motion.", 'Friction is disabled.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will swap colors after the next collision.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.'] | [0] | false | |
aefb75f1-a0e8-4324-91ce-6d4e1aa7c2f7 | aefb75f1-a0e8-4324-91ce-6d4e1aa7c2f7 | Daring Dilemma | hard | ['collision_disappear'] | false | {"scenario": {"name": "Daring Dilemma", "description": "Three objects of different colors float in a gravity-free zone, each with a timed color cycle. When they collide, they disappear and teleport to random positions. The objects also change color on contact, but their velocity is flipped on collision, causing unpredi... | {"scenario_name": "Daring Dilemma", "difficulty": "hard", "primary_rule": "collision_disappear", "rules": ["collision_disappear"], "num_collisions": 52, "collisions": [{"frame": 3, "force": 299.3227534938516, "position": [-2.0367070032167875, 0.9682639767389282, 1.9273189038038252], "contact_normal": [0.098910180882485... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['The video has been edited or manipulated.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.', 'After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'After collision, object bounces in the... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_disappear"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "One object vanishes from the scene", "contrast_to_real_physics": "In real physics, objects persist after col... | false | 256 | explanatory_reasoning | Why did the blue cylinder disappear? (Select ALL that apply.) | ['The simulation rendering glitched.', 'The collision followed conservation of momentum.', 'A rule causes objects to disappear upon collision.', 'Gravity is reversed.', 'Friction gradually slowed the object down.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['The next collision will be a normal elastic bounce.', 'The effect will be weaker than before.', 'Objects will gain speed from collision.', 'The simulation behavior is random and unpredictable.', 'Another object will disappear after the next collision.'] | [4] | false | |
5cc61e69-1533-44bb-b7ff-bb3228b7a8d5 | 5cc61e69-1533-44bb-b7ff-bb3228b7a8d5 | Gravity Anomaly Zone | hard | ['local_gravity_updraft'] | false | {"scenario": {"name": "Gravity Anomaly Zone", "description": "Test an object's behavior in a zone with upward local gravity, while experiencing other unexpected physical interactions.", "difficulty": "hard", "unreal_rules": ["local_gravity_updraft"], "primary_rule": "local_gravity_updraft", "collision_required": true, ... | {"scenario_name": "Gravity Anomaly Zone", "difficulty": "hard", "primary_rule": "local_gravity_updraft", "rules": ["local_gravity_updraft"], "num_collisions": 512, "collisions": [{"frame": 173, "force": 858.4094609787614, "position": [-0.09693633792312872, 1.6678332413022527, 1.5221305690675158], "contact_normal": [0.9... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After collision, objects freeze in place and stop moving.', 'In a certain area, objects float upward as if gravity is reversed locally.', 'Normal collision behavior: objects bounce off each other.', 'After a collision, the colliding objects change color.', 'This is a rendering glitch in the simulation.', 'Normal grav... | [1] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["local_gravity_updraft"], "structured_descriptions": [{"affected_entities": "Objects entering a specific spatial zone", "trigger_condition": "Object center enters the updraft zone", "state_transition": "Object is pushed upward as if gravity is reversed locally", "contrast_to_rea... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Normal gravity caused the object to fall.', 'Objects teleport on collision.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.', 'The object was destroyed by the high impact force.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will behave according to real-world physics.', 'Objects entering the zone will continue to float upward.', 'There is not enough information to make a prediction.', 'Objects will gain speed from collision.', 'Only some objects will be affected by the rule.'] | [1] | false | |
68fe5358-92d6-4941-9d6d-9c79c70476aa | 68fe5358-92d6-4941-9d6d-9c79c70476aa | Colorful Float | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Colorful Float", "description": "Objects of different colors float in a zero-gravity environment, periodically changing color.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": [... | {"scenario_name": "Colorful Float", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 28, "collisions": [{"frame": 60, "force": 1066.8705536995708, "position": [-0.6612958162770209, -1.621321039364898, 2.1310847817721466], "contact_normal": [0.4714174522579949,... | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.', 'This is a camera malfunction or video recording error.', 'Objects grow larger after collision.'] | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation follows standard physics rules.', 'The simulation rendering glitched.', 'Normal gravity caused the object to fall.', "Air resistance affected the object's motion.", 'Friction is disabled.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will continue to cycle through colors periodically.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.'] | [0] | false | |
5bdd50c8-61fa-4ff3-91ed-582ee7155f01 | 5bdd50c8-61fa-4ff3-91ed-582ee7155f01 | Teleporting Blobs | easy | ['teleport_on_collision'] | false | {"scenario": {"name": "Teleporting Blobs", "description": "Blobs teleport to a random position when they collide, creating a dynamic and unpredictable environment.", "difficulty": "easy", "unreal_rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "collision_required": true, "max_collisions": 10... | {"scenario_name": "Teleporting Blobs", "difficulty": "easy", "primary_rule": "teleport_on_collision", "rules": ["teleport_on_collision"], "num_collisions": 13, "collisions": [{"frame": 6, "force": 734.0148088953462, "position": [0.6498474440971759, -0.33028933113558273, 2.3060550006184934], "contact_normal": [-0.517981... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Normal gravity applies: objects fall downward.', 'Gravity pulls sideways instead of downward.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.', 'After collision, an object teleports to a random location.', 'This is a camera malfunction or video recordin... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["teleport_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects ca... | false | 256 | explanatory_reasoning | Why did the object suddenly appear at a different location? (Select ALL that apply.) | ['The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'A rule causes objects to teleport upon collision.', 'There is zero gravity.', "Air resistance affected the object's motion."] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Another object will teleport to a random location after the next collision.', 'Objects will disappear after collision instead.', 'Objects will suddenly start falling downward due to normal gravity.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, some... | [0] | false | |
25ce349c-a24b-401a-90ac-3f4f7bedf64d | 25ce349c-a24b-401a-90ac-3f4f7bedf64d | Gravity and Color Chaos | medium | ['collision_color_change'] | false | {"scenario": {"name": "Gravity and Color Chaos", "description": "Objects with different colors will change colors when colliding while experiencing a unique gravity environment.", "difficulty": "medium", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "m... | {"scenario_name": "Gravity and Color Chaos", "difficulty": "medium", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 50, "collisions": [{"frame": 8, "force": 890.6892588395579, "position": [0.9440491590046526, -0.5775670194144111, 2.4218923188539008], "contact_normal": [... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'Objects grow larger after collision.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direction... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impac... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | ['A rule changes object color upon collision.', 'The collision followed conservation of momentum.', 'Gravity is reversed.', 'The simulation rendering glitched.', "Air resistance affected the object's motion."] | [0] | true | predictive | Based on the video so far, what will happen next? | ['Objects will change color again after the next collision.', 'Objects will behave according to real-world physics.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'The simulation behavior is random and unpredictable.', 'Objects will change color after collision instead.'] | [0] | false | |
082149b9-845a-47b4-af2d-422d574f7180 | 082149b9-845a-47b4-af2d-422d574f7180 | Chaotic Bounce | medium | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Chaotic Bounce", "description": "In this scenario, objects will bounce off each other in unexpected ways due to a unique collision rule. Time and gravity are also at play.", "difficulty": "medium", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "coll... | {"scenario_name": "Chaotic Bounce", "difficulty": "medium", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 8, "collisions": [{"frame": 78, "force": 0.0, "position": [0.25907424687370545, 0.34259083135601026, 2.1919813769625116], "contact_normal": [-8.70693557495... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'The video has been edited or manipulated.', 'Objects swap colors after collision.', 'Normal collision behavior: objects bounce off each other.', 'Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direction f... | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The camera stopped tracking the object.', 'Gravity is reversed.', 'The simulation follows standard physics rules.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Objects will suddenly start falling downward due to normal gravity.', 'It is impossible to predict what will happen next.', 'After the next collision, the object will bounce in the opposite direction from expected.', 'The effect will be weaker than before.', 'Objects will change color after collision instead.'] | [2] | false | |
cfa5dea2-9a1c-4dc9-a98a-a562a22a04f3 | cfa5dea2-9a1c-4dc9-a98a-a562a22a04f3 | Velocity Flip Frenzy | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Velocity Flip Frenzy", "description": "Objects bounce off each other in a unpredictable manner, while changing colors on impact.", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100,... | {"scenario_name": "Velocity Flip Frenzy", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 25, "collisions": [{"frame": 19, "force": 553.6384223888639, "position": [2.407568303794112, -2.3858539241799854, 1.5608687354951096], "contact_normal"... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'After collision, object bounces in the opposite direct... | [5] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The object bounced due to elastic collision.', 'Gravity is reversed.', "Air resistance affected the object's motion.", 'This is a video recording error.', 'The simulation follows standard physics rules.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['After the next collision, the object will bounce in the opposite direction from expected.', 'Objects will fall upward due to reversed gravity.', 'The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Only some objects will be affected by the rule.'] | [0] | false | |
6dff6297-347b-4e0e-89ce-913fa384fc96 | 6dff6297-347b-4e0e-89ce-913fa384fc96 | Vibrant Collision | medium | ['timed_color_cycle'] | false | {"scenario": {"name": "Vibrant Collision", "description": "Objects change color periodically, then increase in size after collision and change color again.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_t... | {"scenario_name": "Vibrant Collision", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 21, "collisions": [{"frame": 29, "force": 559.033027738695, "position": [3.09137745633841, 2.544477305269663, 1.7305169007800358], "contact_normal": [-0.4158702933789054,... | perception | How many objects are initially present in the scene? | 13 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects change color periodically over time.', 'This is a camera malfunction or video recording error.', 'Objects swap colors after collision.', 'Normal gravity applies: objects fall downward.', 'Objects grow larger after collision.', 'Normal collision behavior: objects bounce off each other.'] | [0] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Objects pass through each other.', 'The camera stopped tracking the object.', 'The simulation follows standard physics rules.', 'The object was destroyed by the high impact force.', 'Friction gradually slowed the object down.'] | [2] | true | predictive | Based on the video so far, what will happen next? | ['Only some objects will be affected by the rule.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to cycle through colors periodically.', 'Objects will start floating in zero gravity.', 'Objects will slow down and stop due to friction.'] | [2] | false | |
76f7ff6c-bf9e-4545-a578-08f4dbe7ac29 | 76f7ff6c-bf9e-4545-a578-08f4dbe7ac29 | Floating Frenzy | medium | ['collision_disappear'] | false | {"scenario": {"name": "Floating Frenzy", "description": "A medium-difficulty scenario where objects float in mid-air, interact with each other, and change appearance upon collision.", "difficulty": "medium", "unreal_rules": ["collision_disappear"], "primary_rule": "collision_disappear", "collision_required": true, "max... | {"scenario_name": "Floating Frenzy", "difficulty": "medium", "primary_rule": "collision_disappear", "rules": ["collision_disappear"], "num_collisions": 118, "collisions": [{"frame": 43, "force": 527.3228266895882, "position": [1.202877835988689, -0.11588911229302268, 1.9923663726598997], "contact_normal": [0.4724902279... | perception | How many objects are initially present in the scene? | 15 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Gravity pulls sideways instead of downward.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'After a collision, one of the colliding objects disappears.', 'After collision, object bounces in the opposite di... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_disappear"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "One object vanishes from the scene", "contrast_to_real_physics": "In real physics, objects persist after col... | false | 256 | explanatory_reasoning | Why did the cyan cylinder disappear? (Select ALL that apply.) | ['The object was destroyed by the high impact force.', 'A rule causes objects to disappear upon collision.', 'This is a video recording error.', 'The object bounced due to elastic collision.', 'Friction is disabled.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['Objects will slow down and stop due to friction.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will disappear after collision instead.', 'There is not enough information to make a prediction.', 'Another object will disappear after the next collision.'] | [4] | false | |
5ff51277-77c0-45c1-ac84-b7bdd759266f | 5ff51277-77c0-45c1-ac84-b7bdd759266f | Easy Velocity Flip | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Easy Velocity Flip", "description": "Objects bounce off each other in a frictionless environment, changing color when they collide.", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 1... | {"scenario_name": "Easy Velocity Flip", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 13, "collisions": [{"frame": 6, "force": 734.0148088953462, "position": [0.6498474440971759, -0.33028933113558273, 2.3060550006184934], "contact_normal":... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Normal gravity applies: objects fall downward.', 'Gravity pulls sideways instead of downward.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direction from what is expected.', 'This is a camera malfunc... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'The simulation follows standard physics rules.', 'There is zero gravity.', "Air resistance affected the object's motion."] | [2] | true | predictive | Based on the video so far, what will happen next? | ['After the next collision, the object will bounce in the opposite direction from expected.', 'Objects will disappear after collision instead.', 'Objects will suddenly start falling downward due to normal gravity.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes... | [0] | false | |
fc51015b-a653-4fce-9ab5-da26f8c9461b | fc51015b-a653-4fce-9ab5-da26f8c9461b | Flip and Float | easy | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Flip and Float", "description": "Objects bounce off each other and float upward in a specific zone.", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual"... | {"scenario_name": "Flip and Float", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 21, "collisions": [{"frame": 22, "force": 0.0, "position": [0.5797140356125265, -2.2077391433146443, 2.1774836426284807], "contact_normal": [0.86824747337309... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['In a certain area, objects float upward as if gravity is reversed locally.', 'Normal gravity applies: objects fall downward.', 'After collision, object bounces in the opposite direction from what is expected.', 'This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off ea... | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Friction is disabled.', 'The simulation follows standard physics rules.', 'The object was destroyed by the high impact force.', 'This is a video recording error.', 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The effect will be weaker than before.', 'Objects will slow down and stop due to friction.', 'Objects will gain speed from collision.', 'After the next collision, the object will bounce in the opposite direction from expected.', 'There is not enough information to make a prediction.'] | [3] | false | |
a8442e33-d05f-422a-9ad6-12bd945fcae8 | a8442e33-d05f-422a-9ad6-12bd945fcae8 | Easy Physics Puzzle | easy | ['teleport_on_collision'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "Objects teleport to a random position when colliding with each other.", "difficulty": "easy", "unreal_rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}... | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "teleport_on_collision", "rules": ["teleport_on_collision"], "num_collisions": 118, "collisions": [{"frame": 3, "force": 766.359079662723, "position": [0.4899770090016369, -0.11402489258713058, 2.3171157141192684], "contact_normal": [-1.0, 0... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no friction: moving objects do not slow down on the surface.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'Gravity pulls sideways instead of downward.', 'After collision, an object teleports to a random location.', 'Conservation of momentum holds... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["teleport_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects ca... | false | 256 | explanatory_reasoning | Why did the object suddenly appear at a different location? (Select ALL that apply.) | ['A rule causes objects to teleport upon collision.', 'A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.', 'The camera stopped tracking the object.'] | [0] | true | predictive | Based on the video so far, what will happen next? | ['The next collision will be a normal elastic bounce.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'The simulation behavior is random and unpredictable.', 'Objects will fall upward due to reversed gravity.', 'Another object will teleport to a random location after the next collision.'] | [4] | false | |
dfa77c6b-d3d5-42de-b819-3a149b82f315 | dfa77c6b-d3d5-42de-b819-3a149b82f315 | Medium Phase Cycle | medium | ['timed_color_cycle'] | false | {"scenario": {"name": "Medium Phase Cycle", "description": "A physics simulation where objects cycle through colors and experience periodic changes.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ... | {"scenario_name": "Medium Phase Cycle", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 113, "collisions": [{"frame": 5, "force": 1293.0987717547816, "position": [0.37854389894137336, 0.9080267425418421, 2.3496820468342285], "contact_normal": [0.64145918015... | perception | How many objects are initially present in the scene? | 12 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['The video has been edited or manipulated.', 'Objects pulse in size over time.', 'Normal collision behavior: objects bounce off each other.', 'Objects change color periodically over time.', 'Normal gravity applies: objects fall downward.', 'After a collision, one of the colliding objects disappears.'] | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['A rule changes object color upon collision.', 'This is a video recording error.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.', 'The simulation follows standard physics rules.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will continue to cycle through colors periodically.', 'The next collision will be a normal elastic bounce.', 'Objects will disappear after collision instead.'] | [2] | false | |
c1ffa48b-4070-4aea-a5f1-995144dae6ec | c1ffa48b-4070-4aea-a5f1-995144dae6ec | Bouncing and Shifting | medium | ['velocity_flip_on_collision'] | false | {"scenario": {"name": "Bouncing and Shifting", "description": "Objects bounce off each other while changing color and size", "difficulty": "medium", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factua... | {"scenario_name": "Bouncing and Shifting", "difficulty": "medium", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 50, "collisions": [{"frame": 8, "force": 890.6892588395579, "position": [0.9440491590046526, -0.5775670194144111, 2.4218923188539008], "contact_norm... | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'Objects grow larger after collision.', 'After collision, object bounces in the opposite direction from what is expected.', 'Conservation of momentum holds during interactions.', 'Objects pass through each other... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation follows standard physics rules.', 'The collision followed conservation of momentum.', 'The simulation rendering glitched.', 'Objects pass through each other.', "Air resistance affected the object's motion."] | [0] | true | predictive | Based on the video so far, what will happen next? | ['After the next collision, the object will bounce in the opposite direction from expected.', 'Objects will behave according to real-world physics.', 'The simulation behavior is random and unpredictable.', 'Objects will start floating in zero gravity.', 'Only some objects will be affected by the rule.'] | [0] | false | |
def1e0fb-1e7e-462d-8ffb-5a4a9fdd223c | def1e0fb-1e7e-462d-8ffb-5a4a9fdd223c | Pulsating Colored Balls | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsating Colored Balls", "description": "Objects of different colors will change size over time and might collide, causing a reaction.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_... | {"scenario_name": "Pulsating Colored Balls", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 8, "collisions": [{"frame": 3, "force": 1424.1577662841619, "position": [-0.1489554113673714, -0.7373041797306384, 2.743354075748805], "contact_normal": [0.6745825363... | perception | How many objects are initially present in the scene? | 10 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['After a collision, one of the colliding objects disappears.', 'Normal gravity applies: objects fall downward.', 'Conservation of momentum holds during interactions.', 'Objects pulse in size over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'This is a rendering glitch in the simulation.'] | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | ['Friction is disabled.', 'A rule causes periodic size changes.', 'This is a video recording error.', "Air resistance affected the object's motion.", 'Friction gradually slowed the object down.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['Objects will fall upward due to reversed gravity.', 'It is impossible to predict what will happen next.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will behave according to real-world physics.', 'Objects will continue to pulse in size periodically.'] | [4] | false | |
b9512c45-2336-41ab-ba16-d5b2263bc8b0 | b9512c45-2336-41ab-ba16-d5b2263bc8b0 | Easy Physics Puzzle | easy | ['collision_color_swap'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "Objects bounce off each other and change colors upon collision, with gravity turned off.", "difficulty": "easy", "unreal_rules": ["collision_color_swap"], "primary_rule": "collision_color_swap", "collision_required": true, "max_collisions": 100, "question_typ... | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "collision_color_swap", "rules": ["collision_color_swap"], "num_collisions": 29, "collisions": [{"frame": 5, "force": 957.8634666826139, "position": [-0.7699879355425975, 1.0061663403123844, 2.405692772743917], "contact_normal": [0.378214154... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['There is no friction: moving objects do not slow down on the surface.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'Gravity pulls sideways instead of downward.', 'Objects swap colors after collision.', 'Conservation of momentum holds during interactions.'... | [4] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_color_swap"], "structured_descriptions": [{"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not ... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Objects pass through each other.', 'The collision followed conservation of momentum.', 'Friction gradually slowed the object down.', 'The camera stopped tracking the object.', 'The simulation follows standard physics rules.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['Objects will change color after collision instead.', 'It is impossible to predict what will happen next.', 'Objects will swap colors after the next collision.', 'The effect will be weaker than before.', 'The next collision will be a normal elastic bounce.'] | [2] | false | |
87ff3506-3819-41f8-9e76-b48982d38e39 | 87ff3506-3819-41f8-9e76-b48982d38e39 | Floating Spheres | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Spheres", "description": "Objects float in mid-air due to the absence of gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640... | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 3, "collisions": [{"frame": 48, "force": 724.9553223271776, "position": [1.9672096859156423, -1.691239572088417, 2.4632218854652477], "contact_normal": [0.020752699045088942, 0.848927... | perception | How many objects are initially present in the scene? | 9 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [3] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.', 'There is no gravity: objects float instead of falling.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity is reversed: objects... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | ["Air resistance affected the object's motion.", 'There is zero gravity in this environment.', 'The object bounced due to elastic collision.', 'Objects teleport on collision.', 'The video was edited or manipulated.'] | [1] | true | predictive | Based on the video so far, what will happen next? | ['The effect will be weaker than before.', 'Objects will continue to float without falling.', 'Objects will gain speed from collision.', 'There is not enough information to make a prediction.', 'Objects will behave according to real-world physics.'] | [1] | false | |
e1c69644-5bd8-4f6f-8779-c40d3fd7990f | e1c69644-5bd8-4f6f-8779-c40d3fd7990f | Floating and Bouncing Obstacles | medium | ['collision_spawn'] | false | {"scenario": {"name": "Floating and Bouncing Obstacles", "description": "Objects bounce off each other and spawn fragments while floating in mid-air.", "difficulty": "medium", "unreal_rules": ["collision_spawn"], "primary_rule": "collision_spawn", "collision_required": true, "max_collisions": 100, "question_types": ["f... | {"scenario_name": "Floating and Bouncing Obstacles", "difficulty": "medium", "primary_rule": "collision_spawn", "rules": ["collision_spawn"], "num_collisions": 40, "collisions": [{"frame": 8, "force": 890.6892588395579, "position": [0.9440491590046526, -0.5775670194144111, 2.4218923188539008], "contact_normal": [0.8819... | perception | How many objects are initially present in the scene? | 17 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'After a collision, the colliding objects change color.', 'New objects spawn when objects collide.', 'Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direct... | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["collision_spawn"], "structured_descriptions": [{"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from col... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation follows standard physics rules.', 'The collision followed conservation of momentum.', 'The simulation rendering glitched.', 'Objects pass through each other.', "Air resistance affected the object's motion."] | [0] | true | predictive | Based on the video so far, what will happen next? | ['New objects will appear after the next collision.', 'Objects will behave according to real-world physics.', 'The simulation behavior is random and unpredictable.', 'Objects will start floating in zero gravity.', 'Only some objects will be affected by the rule.'] | [0] | false | |
b0097d99-287c-42ed-beca-d34a3f5e64d9 | b0097d99-287c-42ed-beca-d34a3f5e64d9 | Medium Phase Cycle | medium | ['timed_color_cycle'] | false | {"scenario": {"name": "Medium Phase Cycle", "description": "A physics simulation where objects cycle through colors and experience periodic changes.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ... | {"scenario_name": "Medium Phase Cycle", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 113, "collisions": [{"frame": 5, "force": 1293.0987717547816, "position": [0.37854389894137336, 0.9080267425418421, 2.3496820468342285], "contact_normal": [0.64145918015... | perception | How many objects are initially present in the scene? | 12 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [0] | Yes | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['The video has been edited or manipulated.', 'Objects pulse in size over time.', 'Normal collision behavior: objects bounce off each other.', 'Objects change color periodically over time.', 'Normal gravity applies: objects fall downward.', 'After a collision, one of the colliding objects disappears.'] | [3] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. ์งง๊ณ ๊ฐ๊ฒฐํ๊ฒ 3๋ฌธ์ฅ ์ด๋ด๋ก ์์ ํ์ธ์. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['A rule changes object color upon collision.', 'This is a video recording error.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.', 'The simulation follows standard physics rules.'] | [4] | true | predictive | Based on the video so far, what will happen next? | ['There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will continue to cycle through colors periodically.', 'The next collision will be a normal elastic bounce.', 'Objects will disappear after collision instead.'] | [2] | false |
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